#gtfo-spoiler-chat

1 messages · Page 309 of 1

mortal granite
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having random amount of snatcher

queen field
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Rey mentioned that if you get no scout in overload, you pretty much get 3 snatchers per wave

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And the amount seems to depend on host as well

mortal granite
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i also drop in solo (with bots) and always get 1 snatcher

hot flame
hot flame
mortal granite
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how many time do you "touch" that terminal

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i have to get all the possibility out there

hot flame
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I didn't input the command on the first run where we got 1, so IDK. Run where we got 4 I was the only one to interface with terminal

hallow lark
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Lol

hot flame
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I was not host

mortal granite
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it depend on the host

hot flame
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We got quad ||snatcher|| and I thought it would behave normal after the first wave but nope second was was also quad

mortal granite
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i wonder if that make the end timer run faster or something

queen field
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Did you check with how many people are in overload when you input the command ?

hot flame
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Needless to say we didn't see wave 3 as we died to 8 ||snatchers||

queen field
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Or how fast you input the command ?

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Or how it depends on scout count ?

mortal granite
hot flame
queen field
#

Ah yes, twitch not timestamping properly

mortal granite
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this is my run

mortal granite
queen field
#

good thing it's typed in the URL

mortal granite
#

this is 2 different runs

hot flame
queen field
#

0 scout + 3 snatchers ig ?

queen field
mortal granite
queen field
#

0 scout always seem to spawn 3 snatchers

mortal granite
#

i have 3 scouts in overload, 1 in A and 2 in B

hot flame
# queen field in both cases ?

I dont remember if it was 1 or 2 scouts when we got 1 snatcher per wave. There was definitely at least one.

Run with 4 snatchers we had 2 scouts, as we had the new guy practice killing them

mortal granite
#

and get 2 snatcher

queen field
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0 scout = 3 snatchers
2 scouts = 4 snatchers
3 scouts = 2 snatchers
4 scouts = 1 snatcher?

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😳

mortal granite
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nah

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it's definitely desync issue

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i was the guy putting in the command

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and the host was from EU vs me in Asia

hot flame
queen field
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Oh yeah

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there were mentions of the host loc as well

mortal granite
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oh wait

queen field
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EU having 1 snatcher for ex

mortal granite
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could check the log

hot flame
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all players were NA, but host did have slight lag. I could feel it when killing sleepers

queen field
#

😳

hot flame
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lil 0.1m teleportin' on attack

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and when we got 4 I put in the command, not the host

mortal granite
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i say, either people with good ping with host do the command

hot flame
#

so host lag is probably the answer

mortal granite
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or the host do the command

hot flame
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That'll be the thing to test

mortal granite
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since well, if you drop in solo

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and put in command, it will always spawn 1

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on 22minute and 46 minute mark on the twitch vod

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i put in command and spawn 3 snatchers

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and then the streamer put in command spawn 2 snatcher

hot flame
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Interesting

mortal granite
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me lag vs streamer that has less lag

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i think people should jump in and test it

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host vs non-host

hot flame
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I can make myself lag as host if you want :^)

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see if that impacts it

mortal granite
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i don't think you can

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since it's p2p

hot flame
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I meant, if I host then scamaz my own internet and have someone else do the command

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and by scamaz I mean sounds like it's time to do an 11.7gb steam update during a mission :^)

mortal granite
queen field
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Tfw i have more fun trying to figure out the logic behind a bug than clearing the level you can find the bug in

wary olive
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you can also get 2 pablo if there is desync with person opening the door i think

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maybe its similar cause

mortal granite
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you just need a really laggy person in the team to do that

turbid cliff
mortal granite
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i was the guy that has massive desync in my old team

turbid cliff
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Figuring out game mechanics in early rundowns was a lot of fun

mortal granite
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@queen field the suggestion was great

queen field
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I was thinking about it after clearing D2 & E1

mortal granite
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i believed the end of E1 also have another immortal as well that trigger everything

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that was a good use of it

queen field
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it's not him that triggers actually

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When you input the code there are waves of 1/2 enemies that spawn everywhere near those that aren't in the reactor

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Their sole purpose is to trigger the rooms

mortal granite
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i mean, he could trigger all the room

queen field
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He could indeed

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if you aren't fast enough

mortal granite
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but we got the "2nd scream don't count" mechanic

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so his scream become useless

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i believe that, if you have an awaken enemy in a room full of enemy, it can still wake up other sleeper as well if you stay there long enough

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so the immortal do have a purpose at the end of E1 but got overshadowed by the extra wave

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putting the immortal are also good on D2 as well

queen field
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At least you won't "go back" to take more resources (lol)

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They could extend the level with this

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Having 1 section for giants + hybrids & another one for flyers for ex

bold widget
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quick question

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in e1 what do you usually do stealth back or sprint trough?

mortal granite
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save some doors

turbid cliff
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First, you say no

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Then, you get outta there

queen field
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Depends on time

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If i have enough time, i start going back in stealth

bold widget
#

open door. don't get code. leave

queen field
#

if there isn't enough time, i rush

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Close all doors behind me + foam

bold widget
#

yeah also depends how spawns are like

queen field
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If i have a shitton of time & no more resources i loot the immortal's zone

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for health mostly

bold widget
queen field
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yes

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you need foam to clear the charger scouts if they annoy you

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And foam to strengthen the doors when you escape

bold widget
#

interesting strat

mortal granite
queen field
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Wot

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When i listed the resources there was a lot more

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not the terminal zone btw

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the zone behind

mortal granite
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nvm then, idk, watch a vod and heard it only contain 1 ammo bag at the immortal

queen field
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Nah

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There is much more

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the 1 ammo is the terminal zone iirc

bold widget
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ultimate strat

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sneak to zone, get code, leave game, rest stands at security door

queen field
#

based

mortal granite
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you could rejoin after scan

bold widget
#

error alarm with 2 snatchers and reduced visibility (non toxic fog)

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error alarm

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so constant spawns

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i think like every 2 to 3 min

queen field
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not 2/3

bold widget
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lol my bad

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4 min in game doesn't feel like 4 min

granite owl
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Can u deactivate the snatcher alarm if u go error side with the terminal command

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I remember it being a thing last rundown

bold widget
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should be possible but don't know

boreal tendon
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no

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but you still can launch the contamination scan first and then deactivate the alarms so u only get one charger wave. It's one and the same terminal too KEKW

west crow
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r5e1 and its consequences have been disastrous for uplink terminals

queen field
#

contamination scan ?

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in D1 ?

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tf ?

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And no you can't disable the snatchers error since it's not labelled as an error alarm

mortal granite
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i haven't even finished the error alarm

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so i'm not 100% know about that

halcyon lily
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You dont technically need to do the error alarm either you can just straight up the gut instead of going left or right

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Though easier said than done. I tried that last night and while I did beat that first alarm I was not in good shape at all.

last gust
#

I enjoy the d1 error alarm

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class X seemed kinda residentsleeper, but I've since seen a team attempt it and it seems tense

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due to ammo scarcity and snatchers

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not to mention the usual shadow shenanigans

solemn wigeon
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Can't wait to play pubs and have people insist the shorter route is better

plush basin
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but they saw someone kite the shadow alarm on youtube

mortal granite
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stop being a pussy

ornate crow
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bot pinger

mortal granite
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go do some class X

ornate crow
#

bam, first class X ez

mortal granite
last gust
mortal granite
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but then i don't want to upload

plush basin
#

don't you mislead the next generation

small orbit
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Holy fI just did B3

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But without secondary and overload

mortal granite
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class X alarm but it's just me kiting for 5 minutes

small orbit
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didnt find a key for overload

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That B3 extraction

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dear god

solemn wigeon
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Just wait till you do B3 with overload

small orbit
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Apparently the overload key for B3 is in a secondary zone

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Btw how do I get the minigun? or machinegun? I dont see it in the list

solemn wigeon
small orbit
#

Really? Cuz I found one but it was not the right one

solemn wigeon
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You found a colour key right

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Wait is this your first time using bulkheads

small orbit
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No I did the secondary objective in B2

solemn wigeon
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Ok, so you did find a colour key for main

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There is also a bulkhead key in the same zone

small orbit
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Yeah but I thought it was for secondary and not for overload

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And about the minigun yeah idk I cant find it in the gun list

solemn wigeon
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Its not a weapon

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Minigun is not extant

plush basin
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the machine gun is a special weapon though

fringe surge
#

In C3,for the blood door to zone_162 (which has the bulkhead key in it).Do you use c-foam and melee to fight off the sleepers inside or do you return with ammo?

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I've been going at it with c-foam trip mines and nades but end up getting overwhelmed

solemn wigeon
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You have to melee them

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Wait

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The first blood door?

mortal granite
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there is a lot of cfoam

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the first blood door

solemn wigeon
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167 is the other isnt it

mortal granite
#

armory is 165

mortal granite
#

165 also want you to melee

solemn wigeon
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Ya you just foam and bonk

mortal granite
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but you have mine

fringe surge
#

I did place mines and use grenades
but somehow enough of them slip through

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Ah well,I will do it right eventually

solemn wigeon
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You'll always have enough to foam new checkpoints and continue

small orbit
haughty plank
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Does anyone have the Map for D1?

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Did error alarm but for the love of god didnt find the damn terminal

solemn wigeon
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Map ain't gonna help :troll:

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That room has like 5 floors

haughty plank
#

can the terminal be at different locations tho?

solemn wigeon
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And all I can say is that the terminal is at the very very top

haughty plank
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ok but it is in the big room ?

solemn wigeon
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Yes

haughty plank
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where the other sec doors are

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ok ok

solemn wigeon
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The huge room

haughty plank
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ye i ran around in the lower levels

solemn wigeon
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You gotta go up like 4 flights of stairs and then do a loop the loop

mortal granite
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wait

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wrong

haughty plank
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xD

mortal granite
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from randomkenny

haughty plank
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sweet thanks a lot

kind swan
#

I remember randomkenny mapping out locker/lockbox locations and loot in like R3

haughty plank
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wait a sec

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In Zone 199 you deactvate err alarm, then override the class x which triggers class S?

solemn wigeon
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Yes

haughty plank
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oha

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Tank the class x or class s? Were only 2+bots

solemn wigeon
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Going the error route gives you more resources if you are fast enough

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But the class x is a lot faster overall

haughty plank
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yeah we easily did the first class x like 3 times

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but the 2nd class x is just so hard^^' around the 6th or 7th scan we get overrun cuz of bad scan placement

solemn wigeon
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Why are you not making it class 5

haughty plank
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We didnt try error route

solemn wigeon
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Thats not error route

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Second alarm can be reduced

haughty plank
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Wait we can just do error alarm, deactivate err alarm, reduce 2nd class x to class V and do the first class x?

solemn wigeon
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Or you can just do the class x, and then reduce to 5

haughty plank
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is there a checkpoint in between at least?
Or only afteer 2nd class X/V

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hm

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ok i see theres a checkpoint

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before the reduce to class V

solemn wigeon
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Did you not notice the 3rd sec door leading to 204

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Lol

haughty plank
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i did ofc

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i think we talk about different thinks

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but helps alot already thx

stone geyser
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ayo is there any way to kill the tank?

small orbit
#

Dang it tho

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Im trying to do B3 secondary its hard as hell

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What are you supposed to do against that insane number of ennemies and you cant really hide

stone geyser
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tbh its kinda like C1, but id say if there are many bigs 2 snipers max and 2 machine/smgs

turbid egret
stone geyser
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the creature with 200 tentacles

turbid egret
stone geyser
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damn

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what abt the kidnapper?

turbid egret
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use choke mod shotgun

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it stuns it / interrupts it's kidnapping move

stone geyser
#

kk

turbid cliff
stone geyser
turbid cliff
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225 hp no weakspots, but takes back damage

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head is armored

west crow
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50 damage for a stagger to force the pouncer to back away

fierce laurel
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choke mod it

fierce laurel
#

I love when shooting it's back from the front it does front damage

turbid cliff
#

deal with it

west crow
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blame positional hitboxes

turbid cliff
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or lack thereof

west crow
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then cope

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then seethe

turbid cliff
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if the pouncer is alone and you know it's coming, it's really easy to dodge it

uneven plank
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lmao you're in so many channels saying this.

next rapids
#

skill issue

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something i have

uneven plank
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with jokes

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obv

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yes

next rapids
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yessir

uneven plank
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bonk

kind swan
#

Skill issue

latent wing
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hey guys, i have a question about A1, probably already answered... At the beginning, I understood that the guy tell me to write Recycle Group 7A42 but nothing happened... Which command i'm supposed to use ? I tried query, ping...

hexed vapor
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Always use COMMANDS to verify there's a special command.

last gust
#

the zone with the terminal the guy's talking about unlocks once the guy starts talking

left cargo
latent wing
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ooooh damn

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i'm a dumb ^^

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thanks bro ^^

atomic escarp
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it's pretty easy to deal with snatcher if there's ladders

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just do this

hallow lark
#

How’s everyone doing?

uneven plank
#

good because i don't have to play this game now

hallow lark
#

Lol XD

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I’m probably gunna wait on that E1 for a bit

uneven plank
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finished it yesterday

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fuck you r7

hallow lark
solemn wigeon
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@half hornet

bold widget
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when the code is code

solemn wigeon
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Having an argument about codes

kind swan
tall hatch
#

Can somone explain how to get this legs i found it in youtube, (sadly i cant sent this image in the question channel.)

kind swan
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It's random

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@tall hatch

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The drops if it's like R6. Should have their own loot pools. However anything besides those cosmetics that have a image. It's all randomly given out depending on the pool

kind swan
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All you can do is pray you get it

tall hatch
#

Yeah still have 4 Chances

brazen hollow
#

Anyone got any recommendations for D2? we always end up getting steamrolled

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our strategy is 3 def 1 try to find pc in areas but that is a major waste of time in most cases

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tools are 2 sniper 1 mine 1 bio

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we reset if its shadow room

hexed vapor
#

Shadow side is piss.

brazen hollow
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we dont like big shadows

prisma zodiac
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but bbcs?

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which are waay quicker and more dangerous dmg wise?

brazen hollow
#

also related to our biotracker guy being the one to enter the rooms

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which is kinda dumb when we enter to charger room

prisma zodiac
#

why not give the guy entering a thermal like pdw?

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especially because you kinda want the sniper sentries to have the biotracker buff

brazen hollow
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Is bio not needed at all for d2

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oh bio is needed for def.

prisma zodiac
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its ridicolusly strong. Due to shadows (chargers in the dark) and making sniper sentrys broken

hexed vapor
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Yeah, hol' up, you always want bio on defense.

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Usually mines clears ahead.

prisma zodiac
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you wouldnt believe how easy defence is with 2 buffed sniper sentries and 2 people shooting. Bio pings, then shoots. 3rd guy grabs ressource and shoots from time to time. 4th sneaks with a thermal if need be

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yep

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if mines, then they clear

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i actually prefer cfoam lul

brazen hollow
#

do u send the guy with mines in and bio the def

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okay yea we're doing the complete fucking opposite

prisma zodiac
#

but thats mostly so i can be way quicker in zones while still having utility

errant vigil
#

Cringe

bold widget
#

do we know if deactivating alarms in d1 deactivates error alarm?

brazen hollow
#

okay, took us one try after we kept bio with sentries.

brazen hollow
bold widget
#

hmmm

deft kiln
bold widget
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ah interesting

prisma zodiac
#

it seems because its not an active alarm

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your stamina resets with the snatcher dead

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which iirc it does not do for any other error

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tho i might actually be wrong on this

hexed vapor
#

Ending with an actual error on a shorter timer.

deft kiln
#

It would be very funny

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I don’t believe it has a scream

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Let me go check

bold widget
#

ez error wave

deft kiln
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Yeah you can just outwait it

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Also if you die and start at checkpoint they just stop

devout river
#

lmao

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so you can pretty much still cheese overload then

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just respawn at a checkpoint and its free

deft kiln
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yup but there is fog now

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so it is fixed

devout river
#

forgot about that part

deft kiln
#

yeah fair enough i did to pdw very fun

raven briar
#

struggling more on current c1 than past e levels tf

hexed vapor
jolly perch
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yeah c1 is easy: just bring bio, mine, 2 sentries

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ezpz

devout river
#

I mean I haven’t played any e tier levels but c1 wasn’t too bad so I clearly will be able to easily beat e1 this rundown

hard horizon
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having issue with bots holding a cell and climbing ladder bug

hexed vapor
#

Guys

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Did anyone know this terminal existed in B3?

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?????

boreal tendon
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found it the first time

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skipped it every time after KEKW

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it's just lights for like 5 rooms

hard horizon
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ughh where is 331 door in C3 second temrinal

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its driving me nuts

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oml this entire time i went forward and not to the left

mortal granite
hexed vapor
#

Instead of the pitch black lighting settings.

mortal granite
#

oh

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don't know that's a thing

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we're just blizz through the level

sleek bramble
#

D1 main tips / strategy / equipment?

mortal granite
#

do error, it's easier

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go over to checkpoint door and lower the second alarm (class X) to class V

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tool: 2 sentry, 1 bio, 1 mine

sleek bramble
#

ok, thanks captain

mortal granite
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have you been to the end part?

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if not then i won't spoil

sleek bramble
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we reached the terminal limited connection part because a bug made the enemies stop attacking, but then the terminals stopped working

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then we tried again doing the class X alarm, couldn't pass the bridge

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and we tried the error alarm, i was thinking we could split to search for the terminal and defend... then i realized how big the error wave was

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finally i came to discord to find out how to do this cursed level

mortal granite
#

it's not really a curse level

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error alarm can be turn off in zone 199

hard horizon
#

nasty cosmetic.

ashen niche
#

for d2 does the terminal tell you where to go after you go through blood door?

mortal granite
#

yes

uneven plank
sleek bramble
#

looks like a 3-day pack for a relaxing getaway in the darkness

uneven plank
#

that's the pack required for e1 players in order to pack their giant ego's around

errant vigil
#

drue

rare garden
#

is it normal to have 5 shockers per wave in c2's overload level 6 scan? it felt like a movie scene when i saw my friend went from 100 to 0 immediately after he left his cover

kind swan
# hexed vapor

you telling me I've been sculking about in the dark when we could've turned on the lights the whole time

#

bruhhh

jolly perch
#

Did the devs know it existed?

hexed vapor
#

which is why I checked

jolly perch
#

wacky

solemn wigeon
#

We initially thought it would be in 109 but ya we found it on our way back to try and get the objective text done

lethal lotus
#

whats the order for c3 pe?

sick hornet
#

extreme, overload, high

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well objective wise its ext, high, ovl

lethal lotus
#

wait i meant c2 my bad

sick hornet
#

ovl, high, ext

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ext is at the very end

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ovl is during the 2nd cell sequence

hexed vapor
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Is there a new bug w/ c-foaming as host?

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And doors becoming unpingable?

sick hornet
#

wdym

hexed vapor
#

Was having an issue as host where the door would become unpingable and foam would phase through it on my end (but not for client).

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Later, had a host that couldn't foam doors fully because after a while it would just ignore it and hit the ground behind it.

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Was still having the can't ping doors issue on client, too.

vivid quartz
#

Foam does go through doors on some levels and it is a host bug I believe

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Don't know about the no ping bug

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Happened to me on A1 and E1 as host

stable hull
#

For c1, after emergency_escape_protocol scan is done, do things stop spawning?

vivid quartz
#

No, you gotta get outta there

stable hull
#

oh great

vivid quartz
#

Best of luck 😄

last gust
stable hull
#

I really wish the pouncer spawns werent random when it is the first time encountering them

last gust
#

what do you mean by random?

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they show up in c1 during arena scan, that's a pretty well-defined part of the level

stable hull
#

one spawns immediately but then none can spawn or many can spawn while escaping

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seems too random for a first appearance of a new enemy like this

last gust
#

my guess is it's dependent on how many enemies you clear or something

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like if you're running away from cap many strikers/bigs, snatchers get backed up in spawn queue

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if you're killing a lot, then more snatchers can spawn

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but I don't know for sure

stable hull
#

idk because I have had like 3 spawn quickly while still doing scan and also only had 1 while doing scan

last gust
#

alternatively, maybe snatcher spawns are bugged similarly to d1 overload

stable hull
#

maybe... hard to tell

last gust
#

in d1 overload it's pretty easy to tell

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"oh I guess I have 3 snatchers every 4 minutes instead of 1 every 4 minutes this attempt"

stable hull
#

im gonna have to give it a try another day because I cant keep bashing my head against this wall

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OH also had a weird bug earlier in C1 where we somehow duplicated a cell when going back to the checkpoint, however then 1 of the 2 batteries that was currently being held as we were spawning at the CP was unable to be placed down

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It was the weirdest thing and extremely hard to explain

next rapids
#

its a common bug

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actually

hard horizon
#

Pls tell me if D1 solo is possible

deft kiln
last gust
#

I assume t-nenpi or hinoki kited shadows for 3hrs to make that happen

hard horizon
#

You mean its possible to initiate --> verify specific terminal and literally run back like 15 sec fast to confirm?

last gust
#

(no disrespect meant, those guys are nuts)

hard horizon
#

@deft kiln I thinks it almost impossible to solo D1 with running back just to confirm terminal back to main in 15 sec.

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unless you get the lukiest terminal in your room

last gust
#

there are lucky terminals and unlucky terminals

last gust
hard horizon
#

yeah hes trying to find the closest terminal and just running tactic with limit max enemy. that kinda do add extra hour just to complete.

deft kiln
#

but it is the only way as a solo to do it else you run out of ammo without getting the most based spawns i have ever seen

sharp merlin
#

D1 has been soloed.. without shooter cap

#

Just keep failing verification until client terminal is in starting zone..

woeful current
#

how do you deal with the snatchers in overload for D1?

mortal granite
#

you hammer it

woeful current
#

are they constantly spawning or is it bugged?

jolly perch
#

constantly spawning

#

i just realized you no longer have to do "ping" for terminal zones

woeful current
#

damn it seems almost impossible to deal with them

#

i guess we'll find a way

wild raven
#

where y'all holding out on b3 data cube?

fierce laurel
#

anywhere

#

just shoot

solemn wigeon
#

I find it's easier not to hold ground

mortal granite
#

imagine kiting

solemn wigeon
#

True, imagine kiting

kind swan
bold widget
#

cheese spot jjjkekw

atomic escarp
#

it's pretty simple

#

just hammer it

#

i wish i'm as good as him tho

atomic escarp
#

what the fuck is that ||monster that talks in schaeffer's logs||

#

is it visible in any level?

west crow
#

That would be the pouncer

#

Featured in a few of the levels in this rundown

atomic escarp
#

pouncer?

#

pouncer is a new one

west crow
#

The pouncer is what it is

#

The snatcher, based off an r4e1 log, is completely unrelated

turbid cliff
keen rampart
#

Yeah obviously...

west crow
#

Oops, I'm coping

west crow
queen field
#

Specimen 22 most likely

#

The one that you find in DX

queen field
#

Cf patchnote

#

Pouncer = how it's named in the game files

#

Snatcher was confirmed to be its name through the latest patchnote

west crow
#

It's likely snatcher was used for convenience purposes so that people knew what was changed with who

#

despite that, snatcher still makes no sense lore wise

atomic escarp
#

as far as i know the snatcher doesn't ||fucking talk and sound all creepy||

#

despite the ||description schaeffer gives is FAR different than what the snatcher looks||

#

i am refering to this one

west crow
#

that was my fault, that was a completely unrelated character that was featured in dx

#

yeah that's specimen 22

#

unrelated to both the snatcher and the pouncer

atomic escarp
#

what the hell?

#

and it was visible in DX?

turbid cliff
#

Dead

#

And ask lore chat but I've heard specimen = unit

west crow
#

¯_(ツ)_/¯

halcyon lily
# atomic escarp https://streamable.com/wg4fom

That was baby mode stuff. You can block the animation with as little as one of those iron girders. Anyone can do it like that. Seriously all you need to block the attack is something between you and the Head/Upper Chest Area

#

As long as it's a solid surface you can block it.

#

Already posted that but just so you can get a visual. All you need is something that thin/big and you can stop the attack.

atomic escarp
#

ok but with ladders, you can force it to do the climbing animation which you can take advantage of it by meleeing or shooting it

#

with 4 players, you can pretty much kill it with pure melee in 1 cycle or insta killing with choke mods/high cali/shotgun

#

which saves time instead of waiting for it to do another attack

#

here's the guy killing it with only around 20s (+10-20s of it coming to you after spawning)

#

and this is just 1 person

#

imagine the speed with 4 people

kind swan
#

The problem is you either take Sniper or Choke for solo takedowns like that I'm pretty sure

obtuse cedar
#

meanwhile as client . you get snatched before he finishes the ladder animation

#

happened to me once

#

lmao

real moss
hexed vapor
#

I'm starting to think that B3 PE is going to be the hardstuck level this rundown.

errant vigil
#

There's a checkpoint

#

It won't be

fierce laurel
#

B1 is hardstuck

obtuse surge
distant chasm
#

why does e1 remind me of r5d2

kind swan
#

Sniper and choke are better

#

Not that HCP cant do it.

kind swan
#

There is a lot of pubs too that put the baby in and then immediately start the T scan

hexed vapor
errant vigil
#

Extraction is really the only hard part of the level

#

And you can just spam the checkpoint

#

If CPs had a limit I could see it being a hardstuck level

kind swan
#

Inb4 50 checkpoints later the game memory leaks and performance issues

#

But tbh with new players. They'll struggle with C1 or B3 imo

#

B3 going overload route at least

mystic adder
#

The B3 struggle is having to explain you need to look down to interact with the HSU as the model is set into the floor haha

obtuse surge
shadow crane
lost holly
#

its your average gtfo lobby

nocturne flax
#

went from 20 fps to 60

deft kiln
nocturne flax
sweet gyro
#

C2 after all 6 generators are activated -> Teamscan do or don`t do? What comes after the teamscan? Better doing extreme and overload before the teamscan? Any recommendations to clean c2 for pe?

plush basin
#

You need to use cells from main to finish overload, so if you've put all 6 cells in its too late to complete overload now. For extreme I think you need to do the teamscan first

sweet gyro
#

But there is still a cell in overload left?

fierce laurel
#

its locked behind a cell

plush basin
#

There is a cell in overload but it is beyond a door which requires a cell

sweet gyro
#

That means you have to do overload while fog is rising?

plush basin
#

Yes

fierce laurel
#

the hardest overload in R7

#

you have two options,

#

do overload on the 3/4th cell and have an err alarm at 1hp

obtuse surge
#

how many snatchers is D1 overload supposed to spawn

hexed vapor
obtuse surge
#

ok

#

we got 2

#

cool bug

fierce laurel
#

or do it on the 5/6th scan, have no err alarm, but forced to clear the entire overload at near 1

crisp zodiac
#

if you put 5 cell in the generator and one in the last spot the fog will disapear....so no fog in the overload

fierce laurel
#

that has been dispproven

#

1 cell will not stop the fog

hexed vapor
#

Like many things, it's a CP bug.

crisp zodiac
#

yeah, just did it like 20minute ago

#

yeah maybe

#

we had to use the CP

fierce laurel
obtuse surge
#

it was still spawning 2

hexed vapor
#

Some people have got 3 or 4.

deft kiln
#

Only one snatcher is supposed to spawn my god I thought it was 2 the entire time weird bug

sweet gyro
#

Oh okay. So its not worth anymore to take a look in overload area? We cant finish the objective?

hexed vapor
#

Anyone remember R3D1 quadruple birther fight?

#

If you died 3 times?

fierce laurel
hexed vapor
sweet gyro
fierce laurel
#

oh

#

thats what you meant mb

hexed vapor
fierce laurel
#

my squad did it 3/4 but that's just because we didn't know about 5/6

#

both are manageable with good enough teammates

#

but be careful when clearing on 5/6 it can get very dangrous

hexed vapor
#

Dusk, you can clear the first zone early even on 5/6

sweet gyro
#

we are just 2 with 2 bots. So we have to make the best out of our situation 😅

hexed vapor
#

Second zone is the only thing that's gated.

fierce laurel
#

really?

#

oh

#

wait

#

I'm stupid

#

😔

#

I thought this entire time you can't clear ovl on 5/6 until you bring the cell back

deft kiln
#

Yeah you clear to gen door before 3/4 then do flyer scan and the last part on 5/6

hexed vapor
#

No, lol. Overload is only behind the bulkhead key, so most people are doing 3-trip Overload.

sweet gyro
fierce laurel
#

you may be better off doing the M scan before, as jish suggested

hexed vapor
fierce laurel
#

I'm confusing myself

#

helpo

arctic nexus
#

c3 only map tht has the lobby bug?

deft kiln
sweet gyro
#

What happens after the teamscan of main in c2? Err alarm or just extraction?

obtuse surge
#

who actually tested D1

#

we're getting waves of 4 snatchers now

#

D1 is actually unplayable if you don't restart your game on every wipe

devout river
#

Just remove D1 overload at this point lmao

#

No one likes it

#

And it’s buggy

uneven plank
#

*D1

obtuse surge
#

every D1 overload restart is +1GB ram and +1 snatcher spawn

devout river
#

I heard that respawning at a checkpoint just stops the snatchers from spawning

#

Is this true?

obtuse surge
#

probably

uneven plank
#

i like that you can skip the whole mother area and negate an entire level 10 scan

#

it's really great design

devout river
#

Wdym

uneven plank
#

easily the dumbest, worst level in as many rundowns as i can remember

#

and i've seen em all

obtuse surge
#

they put an alarm and a deactivate alarms on the same terminal

devout river
#

Why

#

Tbh I only played D1 once and died so I don’t really know what you guys are referring to but I kinda wanna know so I can use it to my advantage next time I play

fierce laurel
#

people have said R2D1

uneven plank
#

r2 was just amazing||ly bad|| in general

velvet flower
#

There are a few nice levels like R2C2/R2D2. I personally like R2D1 as well, it's the hell as first but taught me so much about this game.

fierce laurel
#

wait which was the level that had you fog dive without turbine

devout river
#

D1?

uneven plank
#

c2 or 3, can't remember

#

twas some ol' bullshit

devout river
#

If we mean r2 I never got past B2 quite frankly

fierce laurel
#

I'm your usual god rundown 4 player

devout river
#

R4 = best chad

uneven plank
#

agreedo

fierce laurel
#

I miss rundown 4

#

I miss R4E1

#

I want a R4E1 remake

#

you know what

uneven plank
#

i tell you what

fierce laurel
#

dammit

devout river
#

Mother error alarm when

uneven plank
#

dehydration mechanic when

#

weapon jams when

fierce laurel
#

if you get hit in the leg you can no longer move for the rest of the game

uneven plank
#

yes broken limb mechanic

#

that's a must

lone crystal
#

Sanity mechanic: hallucinate strikers, shaky hands,

hard cobalt
#

I to am looking forward to the RE4 remake

#

Wait, wrong topic

fierce laurel
#

did you mean: R4E1 remake

errant vigil
#

So I can play the same reactor again and get bored half way through

#

Pog

nocturne flax
#

add chargers to the wave and we good

errant vigil
#

actually hard waves facepalm

#

Also stamina probably wouldn't stop the hammer kiting

#

Knife*

empty ingot
#

Is the D1 overload supposed to be 1, 2, 3, or 4 snatchers at a time?

#

I've seen pairs a few times but 4 is just ridiculous

hushed token
#

it can spawn up to 4 per wave, rng as fuuuuck but yeah pretty sure its not intended just untested objective

empty ingot
#

I don't think I've seen it change numbers per wave. It's like you 2 at a time this attempt, now 1, and now 4 because fuck you

hushed token
#

yeah i think once you load in the map, the amount in a wave is set throughout the whole level probably

empty ingot
#

I'd be surprised if 4 is intended, that's such an ammo dump...

#

Maybe scare them off and keep running?

hushed token
#

perhaps, maybe if you really blitz to the terminal that shuts off the error it could work

mortal granite
#

we're tested that, with desync player on the team, it could cause the game to spawn more than 1 snatcher

hushed token
#

interesting

mortal granite
#

from a twitch stream that i was in

hushed token
#

god its like corrupted uplinks and host runs for both terminals

empty ingot
#

Hm, we'll try that thanks

mortal granite
#

tldr version:
me being a little laggy can cause game to spawn 3 snatcher
another person that isn't host with almost 0 desync use command spawn 2 snatcher

#

if you jump into a solo game in D1

sick hornet
#

r3d1 two, electric boogaloo

mortal granite
#

put command in, it will 100% spawn only 1 snatcher

hushed token
#

damn i was hoping the error was 2-3 snatcehrs not just 1

mortal granite
empty ingot
#

Is desync measurable?

mortal granite
#

yes

#

type in chat

#

or open box/locker

#

or open door

hushed token
#

i think my team almost made it to shut off terminal with 3 snatchers but yeah its very fubar gotta be on your game and pray they get staggered

mortal granite
#

if you have a small delay that's less than 0.5 second, then it's below 100 ping

empty ingot
#

I can observe my lag, i meant objectively
... Ok

mortal granite
#

i already "adapt" to my 200 ping gameplay

#

and i think if i'm in the team, i can make the game harder especially D1 overload

hushed token
#

make host freeze, everyone gets free time freeze ability ez

distant geode
#

Aaaand failed C1 again

#

that's 5

#

People need to stop calling these things easy, think of everyone else

worldly lintel
#

the bots are completely useless against tank in r7e1, they just kill themselves

hexed vapor
#

We live in a simulation.

hexed vapor
distant geode
#

GPL canister zone (#4)

#

Then died on the battery room security scan on the retry. No ammo (#5)

hexed vapor
#

Well if you have no ammo that early, it sounds like something is going horrible wrong.

#

You get loads.

distant geode
#

We got one pack with two uses?

#

No more than that

#

4 Health, 1 Ammo, 2 Tool
(On try #5 where we died on the battery door)

hexed vapor
#

You get 3 packs with 2 uses, 4 if you can loot 23.

#

Use

#

the

#

terminal

#

You always get up to 8 uses of ammo.

distant geode
#

Uhh no

hexed vapor
#

2 in 12, 2 in 20, 2 in 21, 2 in 23.

#

6 uses if you skip 23

distant geode
#

We literally emptied every room before the generators

#

Lots of fog repellers this time around

hexed vapor
#

Well you clearly didn't, or you did use the ammo and ran out of it elsewhere.

#

Ammo is not random

#

You can drop in rn, go to a terminal, and find all of the ammo I just talked about.

distant geode
#

All the ammo in the terminal queries were behind the generator ?

hexed vapor
#

LIST RES ZONE_12
LIST RES ZONE_20
LIST RES ZONE_21
LIST RES ZONE_23

distant geode
#

Because every run through we have found specifically different ammo locations

hexed vapor
#

E_12 and such also works

hexed vapor
#

Always been this way.

#

Again

#

drop

#

rn

#

and check

#

Do a few times just to be sure.

distant geode
#

To be fair, we died on the battery door security scan 3 times out of 5

hexed vapor
#

Because it sounds like either you're not looting fully or you're pissing off z23.

#

and wasting a lot of ammo on it

distant geode
#

Security door is always ammo problems. Even when we get past it, we are literally out of ammo and using spears

hexed vapor
#

You get a lot of ammo.

distant geode
#

I can empty an entire magazine into the midget ones and they still live

hexed vapor
#

What weapon?

distant geode
#

Malatak (Regular Assault rifle) and Precision rifle (Thermal)
Thermal sight SMG and Machinegun

hexed vapor
mortal granite
#

👀

distant geode
distant geode
#

No

#

Can't gurantee headshots, especially when their animations are doing accelerating weirdly

hexed vapor
#

7 shots, actually, to body it's 10 on AR and 9 on PDW.

distant geode
#

Which is actually really annoying? It's weird. The animations will accelerate and decelerate randomly

hexed vapor
#

Probably sniper melee, are you host or client?

distant geode
#

client

hexed vapor
#

Sniper melee.

#

Might also be packet loss

distant geode
#

What even is "sniper melee"? weird name

hexed vapor
#

Interpolating enemy movement from buffer

#

It has inherent desync.

#

So enemies teleport to their actual position on host's end when they stagger.

#

It's really annoying.

distant geode
#

So what you are telling me is that there actually is not enough ammo, since it does not check for desync?

#

No wonder we run out

hexed vapor
distant geode
#

Well we don't sooooo

fierce laurel
#

conserve some ammo

distant geode
#

Hell I was running extra ammo artifact for fucks sake

#

We did!

turbid cliff
#

Take a semi and start practicing hitting heads

distant geode
#

There is no practice mode in this game

#

Or aim corner

turbid cliff
#

Every level is a practice level if you drop in with that intention

hexed vapor
distant geode
#

B1 doesn't have the same enemy loadout I think

#

No big man group

hexed vapor
#

Against smalls

distant geode
#

Does aim training even work? I've been playing stuff like CS, Rainbow6, Planetside, Battlefield, DeepRock, Red Orchestra, Rising Storm Vietnam, Insurgency. ARMA, Halo....

hexed vapor
distant geode
#

Semi auto weapons have no ammo

#

I'm taking the machinegun specifically for that ammo capacity

#

Why would I take something with less ammo when we already run out?

glass sundial
#

Semi auto weapons reinforce accurate gunfire since you have to manually click each shot, meaning you won't spam as much ammo out

#

When your gun's playstyle reinforces aiming, you generally will miss less shots. Semi auto guns in GTFO also do much higher damage per shot, so you can still shred things

#

Pierce weapons like the HEL revolver and HEL shotgun are also more about positioning than aim. You can just prioritize lining up 2 targets rather than aiming accurately

turbid cliff
#

Less ammo doesn't mean fewer kills

#

Semi autos are some of the strongest weapons

last gust
#

only annoying part is that you have to run an errand for schaeffer at the start

turbid cliff
#

3 scans and 2 audio logs to start the level

last gust
#

Still, it's a very nice intro solo

#

and soloing is the best way to learn to shoot

mortal granite
#

you can turn off dialog sound now

#

so you don't have to hear the audio log over and over again

last gust
#

and the autos are more likely to overspill, even with clean shooting

#

a nice thing about the semis is that you can be exacting about what it takes to kill, e.g. with hel revo or dmr it takes 1 head + 1 body or 3 body, and you're typically going to have an easy time keeping track of that

#

That said, don't let us bully you into using the semis

#

hel revo is the "meta" gun and dmr is also pretty cracked, but the autos are definitely viable

distant geode
#

This makes me very conufsed, wtf does the "capacity" text mean in-game then

last gust
#

As in, the little notes on the weapon select screen?

#

"high ammo capacity" etc?

#

maybe they speak a little to dev intent, but they're inconsistent in terms of how they pan out

#

e.g. an experienced player would probably get more kills per refill with hel revo than smg, even before factoring in overpen

#

despite smg being the one with the "high ammo capacity" descriptor

distant geode
#

Because well.... It literally says "high ammo capacity"

last gust
#

tbh I still think it sounds like you're pulling zone 23 and shooting it with guns

#

lots of giants, a scout wave or two, huge waste of ammo

distant geode
#

We're specifically using the sniper on scouts to avoid any risk

last gust
#

the sheet I linked will let you know what else can kill scouts

#

though you might be able to avoid most or all of the scouts in 23 by sneaking through, deactivating fog, then getting out

#

even without collecting the res

#

eventually you want to be able to melee scouts, too

hexed vapor
last gust
#

experienced teams will typically melee most or all of zone 23

hexed vapor
#

If not, consider switching off.

fierce laurel
#

my solution to ammo problems on C1 is to run two auto sniper sentries

#

kills half the enemies for you

last gust
#

also you should aim to mostly melee sleeping enemies when you can

turbid cliff
distant geode
last gust
#

sniper headshots kill all bigs

#

big strikers, big shooters, hybrids

turbid cliff
#

If it didn't kill you missed

#

You can destroy the head by hitting shoulders (?) but it won't count as a headshot

distant geode
#

How would that be a miss

errant vigil
#

You hit the shoulder

errant vigil
#

Happens for smalls too

#

Not shooter type enemies tho

distant geode
#

What

last gust
#

yeah the head can be ripped off along with the top of the torso if you land an upper body shot

#

always disappointing when it happens

#

but you can tell the difference if you know about it

errant vigil
#

If you do enough damage to a striker or striker variants shoulder it will sometimes remove the head as well

last gust
#

if you're confused because you're thinking about the time that you took off a giant's head with a deagle or a shotgun or something, that's not the same thing at all

distant geode
#

DMR on head

#

specifically is what I am remembering

turbid cliff
#

Yeah that's not gonna do shit to giants

distant geode
#

Yea that's specifically why I thought semi autos were bad

#

You shoot off the head, and no you have no bonus damage zone

turbid cliff
#

Autos wouldn't be any more efficient in particular though

#

Well you have the weapons spreadsheet now so you can go exploring

#

And as was said, you could just stealth that zone

last gust
last gust
#

if you dmr a striker's head off, it's basically a sneeze away from dying

#

if dmr did a tiny bit more damage than it does now, honestly it would be completely busted

#

you can put a main damage booster on dmr and enjoy the carnage for yourself

distant geode
#

My logic was relatively simple :

It's not ammo efficient to head then body with DMR. They don't die.

Therefore, switch to AR or MG to waste less paper DPS

turbid cliff
#

We're talking about giants

last gust
#

if you're thinking about head damage on bigs, though, their head actually isn't all that weak to most guns

#

you should try to avoid taking off their heads so that sniper player can 1shot them

#

not to say that sniper player should kill all bigs, but if you're taking their heads off, you're taking sniper's ability to do their job

last gust
#

keep in mind that with the autos you will still overspill

#

also with dmr you could just take off heads and let your friends chip them out

#

or bring HAR and chip them out with 1 bullet of HAR yourself if you want to play like that

distant geode
#

Right but it takes that extra second shot

errant vigil
#

They don't die in 1 hit tho PirateSimon

distant geode
#

If you do 90 + 10 damage with the DMR you waste 80 potential damage

#

Compared to 30 + 30 +30 + 10 on an AR

#

for example

#

That was the logic

#

Running out of ammo = not ammo efficient enough

#

Therefore, drop semis, go autos

last gust
#

yeah but if you managed to use all of dmr's headshot damage without overspill, it'd be an honorary special

distant geode
#

That was the thought process

#

It also made me think the game didn't actually reward precision. (Forgot accuracy and precision are two different things)

last gust
#

it does

#

my impression is that the devs designed enemies to break "conventional" rules (e.g. I took its head off it's dead) to unsettle you

#

it's kinda meant to be a horror game after all

turbid cliff
#

If you're really particular about it you can snipe the head and leave it to teammates

last gust
#

but when you learn what combination of hits kills, accuracy is rewarded well

turbid cliff
#

Anyway i think that's enough on this for now

#

With weapons spreadsheet and some testing you can review your impressions

distant geode
#

Does the spreadsheet have a key?

turbid cliff
#

A what

distant geode
#

A key

#

You know, the key on a map

#

Or key for abbreviations

last gust
#

beginner impressions aren't going to pass further scrutiny, and that's okay

distant geode
#

I dunno what "strt ammo" means for example

turbid cliff
#

The ammo you have when you start the level

distant geode
#

or the difference between rds/refill vs dmg/refill

turbid cliff
#

Don't think those are explained further in the spreadsheet

last gust
#

when I first started playing, I gravitated towards combat shotgun (this was r5), because I thought all engagements took place within 2 metres because my teammates would wake some very rancid starting rooms which would then all swarm on me

#

thought range was pointless

#

as our engagements got more planned, and as I started soloing, I learnt that range is cracked

turbid cliff
last gust
#

so it goes

mystic adder
#

Folks theory craft far too much over weapon numbers. The average output is around the same for each class of weapon so the main deciding factor is how comfortable you are with the weapons handling. Generally speaking, thats a great way to balance the game...there are a few exceptions in the load outs though lol

last gust
#

each to their own I guess

#

I theorycraft over weapons a lot

#

I enjoy it and I think it yields results

#

also the numbers just went some way to addressing a newbies misconceoption that the average output is not around the same among the weapons, so eh

hushed token
#

practicality matters a lot more in this game never forget

#

aka bring make machine pistol

turbid cliff
#

Yes use whatever the f you want

#

We like numbers so we talk numbers

#

Doesn't mean we always use weapons based on numbers

frail briar
#

||Before I raise a bug in the ticketing system, I thought I will share this picture of a double immortal combo||

turbid cliff
#

That bug might be pretty common

frail briar
#

True, but no idea how do we replicate it

turbid cliff
#

I've heard doing the level in a particular order will replicate it

#

Random networking bs might also cause it

mystic adder
#

Could be latency, ive seen 3-4 grabblers spawn together in D1 since the "fix" but we did have one packet dropping wifi guy from across the globe lol

mortal granite
#

if you or your teammate has huge desync happen when you open a security door

#

it will cause something like this to happen

#

you can also cause a double error alarm in B3 overload if you desync at the moment you pick up the cargo

jolly perch
#

isn't there a specific way to cause two immortals

#

i could have sworn seeing a method where you can but i dont recall

velvet flower
#

Idempotent method is too hard for the devs probably.

boreal tendon
#

Not sure if it's intended, but sniper sentry's "additional shots" from biosymbiosis always hit the same target as previous shot. Even if the target is already dead.

velvet flower
hollow socket
#

We had 3 snatchers per waves ?
It was 2 spawning instantly, and 1 more 30 seconds later

#

are you telling me that should not be the case ?

hushed token
#

apparently it should only be 1 snatcher

#

also i found out that the error shutoff does not turn off snatcher perma alarm

#

3 snatchers per wave the whole level is pain

velvet flower
#

3 is surely not intended. I'm not sure that it should be 1, though. Never seen a one-snatcher game.

hushed token
#

but i do think 3 snatchers is doable, 4 is really fubar

hollow socket
hushed token
#

unlucky, for me we were doing class 10 chargers also with little ammo, then 3 snatchers come up during the 7th wave and its doomed

hollow socket
#

I'm sure D1 is a Dev Build.
Between the mess up for overload before the patch, the frame rate and the multiple bugs we encounter in this level only.
Crash on last ennemy kill, Snatcher randomly stopped in an other try, etc..

deft kiln
hushed token
#

rlly wtf its not a perma hmmm i guess 20 groups is essentially a perma for the level tho

deft kiln
#

Also the reason you can’t turn it off it isn’t a error wave

#

Yeah a tad unless you want to hammer snatchers for 80 mins it is perma

hushed token
#

but yea D1 is not tested, cool level still tho

hollow socket
deft kiln
mortal granite
deft kiln
#

D2 pre patch moments

hollow socket
#

D1 Dev build confirmed PirateSimon

hushed token
#

for me checkpointing just booted everyone cause perma server sync 2 frames a sec shut up door lady pls

deft kiln
#

Ah that is a funny one

#

As well

hushed token
#

i suspected it was cause we left 1 snatcher alive when we scanned

mortal granite
#

so

#

D1 somehow load really long even in solo

obtuse surge
#

D1 also has debug text that shows up in the middle of the screen during the drop sometimes

mortal granite
#

ye, i saw that

#

but just a frame

hollow socket
#

It sometimes also has a timer popping during the drop

#

a 20min timer (around that) blinking for 1 sec

deft kiln
#

Does anyone know is confirm_timed_connection is a deactivate alarms command

#

Not useful info for anything but d1 hard mode runs

mortal granite
#

deactivate alarm also deactivate terminal alarm

hollow socket
#

do we know if they fix the deactivate alarm command that deactivate all current alarm and not only the one you should deactivate ?

hollow socket
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I would say they did since deactivating error alarm of D1 doesn't shutdown the snatcher alarm. But maybe snatcher isn't technically an error alarm

deft kiln
#

It isn’t technically an error alarm

mortal granite
#

didn't fix but

#

you have to intentionally TRY to get it

obtuse surge
#

for the snatchers they used a separate wave event each time

deft kiln
#

^

obtuse surge
#

which is why it has other issues instead

mortal granite
#

i heard the snatcher use an event

obtuse surge
#

it's also less optimized

#

and its not actually infinite

mortal granite
#

well

hollow socket
#

Yeah I guess you can try it by starting the Class X shadow and still go error alarm way, to see if it deactivate the class X x)

turbid cliff
#

Not being actually infinite is an improvement if you ask me