#gtfo-spoiler-chat

1 messages · Page 305 of 1

kind swan
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Back probably but people are still trying to figure out a reliable weakpoint

dreamy bramble
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i’ve heard there are no precision weak spots

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but it definitely gets the back bonus damage

worldly gazelle
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Is there any strat to gathering the GLPs in C1 for a bot team? It's such an incredible pain in the ass.

opal pebble
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I did z14-15, then went back to z17

halcyon void
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Just checking do the devs know about the free PE bug for B3?

royal lichen
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r6c2 had the same bug, after january

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there if u aborted secondary after cp, u were denied as cargo required

halcyon void
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idk how i did it just remember going for PE. Wiping then giving up and just doing main after the checkpoint. Logged back in and it says I did PE

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Anyway I'm gonaa try C tier w 3 bots. Which objectives are impossible since bots wipe on tanks and mothers

turbid cliff
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head seems to be armored on that thing actually

kind swan
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Me: BEGONE SNATCHER

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Otherwise

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BISHOP USE SCATTER GUN ON SNATCHER

plush basin
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I've been hearing that the chest is a weakspot? Can't vouch for that entirely though

opal pebble
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That actually makes alot of sense

sonic ether
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D1 X Scan strategy?

plush basin
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Which one?

sonic ether
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Main no overload

plush basin
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the shadows?

sonic ether
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Yea

plush basin
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I never did that, found it a lot easier to go into the error alarm section and disable the class X alarm

hallow lark
worldly gazelle
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or you mean the door scans, not scanning for the items

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I'll try that next time, I kept doing either door 14 or 17 not both, but that makes more sense to do 2 batteries for one and then 1 for the other to avoid the increased biomass on the third door

plush basin
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You won't avoid the extra biomass for entering a 3rd zone but its less carrying cells around

civic pond
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oh... so is that suppose to finish the error alarm first? I kept thinking the error alarm is a later thing, and die at the class X for too many times

plush basin
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Doing the error alarm is far far easier from what I've seen

opal pebble
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What is a class X?

errant vigil
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Class Ten alarm

opal pebble
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Wtf

errant vigil
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Alarms use roman numerals

opal pebble
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Ye

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I thought it was a special alarm or smth. Like class S and M and shit like that

errant vigil
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Class M is just 1000 scans PirateSimon

haughty plank
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Is c1 doable with bots?

opal pebble
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Yes

civic pond
# worldly gazelle Is there any strat to gathering the GLPs in C1 for a bot team? It's such an incr...

i did C1 solo with bot, using 3 sentry, and normally ran though z14-16, or z17-19. i think there is not a big different between these two path
in my playthrough, rush through the first zone with no strategy is quite doable, just shoot and run and check every boxes

only need to pay attention when entering second zone and third zone, there usually be a lot more sleeper
I would place one sentry facing toward the sleeper, one facing to the other side, than shoot the hell out of them
once clear the room, reposition the sentry facing outside toward the spawned enemy, then rush though those GLP-2s
place the last sentry when you about to check the box, pick them up when done checking and move to the next spot
bots are actually not bad dealing with the spawned enemy if they are pre-weaken by the the total number of 3 sentries, enough to buy me time to check most of the box without run out of health
then just need a bit of luck and hope the rng let the GLP-2 spawn in good location, I found this level is not as hard as I thought at first, I usually have plenty of resources left over after the GLP-2 rush.

opal pebble
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Mans just has that ready, damn

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Oh you were responding to a different msg, impeccable timing I guess

civic pond
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bruh moment

opal pebble
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You can also take it slow, wipe a couple times and memorize the GLP locations

civic pond
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also the 3 sentry strategy is really good at the end of the level
there will be a full room S alarm scan, mine and c-form was not so useful at that point

obtuse surge
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amogus

opal pebble
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Mines and bots just arent a good mix. Im trying to close and mine a door, the bots proceed to noclip thru and get themselves stuck on the other side.

atomic escarp
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Am I right in saying the D1 overload is just activating the filtration? Or is there more to it then that?

atomic escarp
mossy cloak
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terminal command and that's it

jolly perch
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^

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you can wait until extraction to put it in aswell

atomic escarp
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As in the initial terminal command to set to fog up? or

Or theres another one to do?

jolly perch
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the terminal command to set the fog up

atomic escarp
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Sick. Easiest Overload of my life

dire notch
plush basin
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All they need to do is put a bulkhead key behind a locked down door like they've done so many times before. I've no idea how it got forgotten this time

wary current
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there are a lot of small oversights like that it seems, the amount of cheese spots is pretty bad 😄

jolly perch
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they would need to completely redo overload

plush basin
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Why would they?

jolly perch
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fog that completely covers the map with 2 snatchers spawning every 2 minutes?

plush basin
#

It would be working how they intended if they did that I'm pretty sure

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It's a non sector atm, almost completely free

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Even if your whole team goes there before extracting to do the terminal scan all you do is kill 2 snatchers and run to extract

jolly perch
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yeah but assuming they only put the bulkhead key behind a locked door, it would be terrible gameplay still

errant vigil
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How

jolly perch
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what do you mean "how"

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2 snatchers every 2 minutes.

errant vigil
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One every 2 minutes

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You didn't do it i see

jolly perch
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i did and I remember several spawning: one on me and one on my teammates

errant vigil
#

Slight fog and one pouncer every 2 mins in not bad at all

dreamy bramble
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tbf its bugged af and spawns 1-4 per wave

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i honestly have not seen less than 2

errant vigil
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Had the overload 3 times and only one has spawn during error each time

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Must have gotten lucky then

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We did have one striker spawn with it one time I think

jolly perch
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If I'm understanding this correctly

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in the datablocks its able to spawn in shooters, strikers, big strikers, and pouncers

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so im guessing its only supposed to spawn in pouncers but if you saw a striker spawn with it once then maybe something fucked up and it allowed another thing to spawn in aswell

kind swan
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I've heard 2 snatchers every 2 minutes from many

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So idk

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I wouldnt know since we did the overload at the end and extracted right away

shadow crane
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I've never seen a snatcher in D1 lmao the overload just didn't spawn any for us

daring prawn
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What do you’d think is harder: B3 PE or D1 with overload?

plush basin
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lol its actually kinda close

jovial cloud
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How to unlock sec_door_530 on B2 using the terminal?

daring prawn
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Hmmmm

plush basin
#

I think I'd feel more comfortable running D1 tbh

daring prawn
#

Tried B3 nearly beat it with PE but the end is hard

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Havent done D1 yet might try that now

brisk gyro
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d1 is such a wack level, did anyone else have elements of rng to the objective too?

plush basin
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The last part, yeah

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Also whether or not the giant purple scan would happen xD

jovial cloud
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Anyone knows how to unlock a door using the terminal?

shadow crane
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I drew the ending section with all terminal names out on a sticky note, completed it in legit 3 mins

brisk gyro
plush basin
jovial cloud
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Commands dont work

brisk gyro
dark bane
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its also not completely random either

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like def checkpoint cheese but when my group did it

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we had like 2 in right room followed by 2 in the center room

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and the first terminal was always specifically 416

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so we could immediately verify one terminal, and of the 3 left 2 of them were easy since they were just in the middle room

brisk gyro
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that run were we reset 3 times, the first two times were always the same terminal but we died on it and the third ended with that exact terminal twice

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i can certainly say its random

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just biased rng or something idk

plush basin
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It seems like if you fail a terminal after opening overload a mother spawns?

dark bane
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for d1? no chance

plush basin
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We only failed once after opening and we got that idk if that's the pattern or what

brisk gyro
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a mother in d1?

shadow crane
dark bane
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theres only one area with a mother

shadow crane
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sometimes mother, sometimes hybrids, one time we had a swarm of babies with no mother

brisk gyro
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overlord we cleared but only did the command after we finished the main objective and unlocked extraction so not sure what it changes exactly

plush basin
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Nah I got it on the terminal section at the end so maybe it was a random punishment

dark bane
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all overload does to my knowledge is fog up the level and make a pair of snatchers spawn every 2 ish minutes

shadow crane
dark bane
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or is it every time you fuck it up

dark bane
brisk gyro
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oh yeah one person in our group said they saw sleeping mothers in one zone

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in a different run

shadow crane
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where you go to cut down the X scan to a V scan

brisk gyro
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ive not seen a single mother in d1 in all the times i tried it

dark bane
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its basically a sneak portion of the map, you gotta get past a mother and like 6 - 8 scouts (half of em charger scouts) and it reduces the 2nd alarm scan from Class X to class V

dark bane
brisk gyro
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yeah last time i went there it was just normal sleepers and same amount of scouts

dark bane
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just complete the entirety of main, and just have 3 people wait at the extraction (its a silent extract) and have one guy go back into overload and put the command in

plush basin
dark bane
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yeah that doesn't do anything

plush basin
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I'm probably just drawing lines from randomness then

dark bane
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it only does stuff after you put the command in the terminal

plush basin
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Coincidences

brisk gyro
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d1 is so wack

dark bane
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its prob random, the terminal waves can consist of strikers, shadows, chargers, and hybrids

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any of the 4

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and obviously not putting in a command in time starts another wave

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one other thing my group noticed after wiping like 4 times over is that its not even an error wave, after you verify and confirm the connection the enemies stop spawning until after you finish the team scan

shadow crane
dark bane
shadow crane
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yup

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its so good

dark bane
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like if the guy is right next to the verify terminal and you have a guy at the central terminal

surreal spoke
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hey guys

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i have a question about b2

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are there any special enemies?

shadow crane
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afair

surreal spoke
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oh shit

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ive heard about them

plush basin
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Are there chargers and stuff in secondary?

surreal spoke
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those dudes are like near invisible

shadow crane
brisk gyro
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or a thermal

shadow crane
plush basin
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I might be confusing it with another level but I think it's B2

wary olive
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No chargers in B2 I think, just shadows

lilac tinsel
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Ya

gleaming sinew
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Anyone know what I should do about the c2 secondary obj I've gone to Alpha Six the first time but now it tells me to go to extract or head back yet I have no idea how to do the latter, am I being stupid?

wary olive
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You have to find the matter wave projector behind the blood door and put it into the teleporter, then u go Gordon Freeman mode and kill aliens

gleaming sinew
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Yeah thats the first time

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It tped me back but wants me to go again

wary olive
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First time you teleport should be when you open the extreme bulkhead door

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To teleport again you need to find the matter wave projector

gleaming sinew
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Oh

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I didnt teleport

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When I did that

wary olive
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Did you plug it into the big thing in the room

gleaming sinew
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Yeah

wary olive
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Hmm idk then

gleaming sinew
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I didnt know it was supposed to tp me when I first entered the area

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Bruh ig its bugged

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ffs Im doing this solo too

wary olive
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Yeah you can get soft locked that part another way too

gleaming sinew
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I nearly got soft locked with the cells

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Im a bit miffed bc I gotta rerun this now

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Im literally at the end

royal lichen
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we didnt scan the gen acan after 6 cells, went to sec.. it tp'ed us back and once the gen scan finished, the real freeman experience began

gleaming sinew
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YEah I didnt scan either after the last cell

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I went straight to sec

royal lichen
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once done, extract (pressing o said sec done), extracted

gleaming sinew
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But no tp when I opened the door

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So ur saying it will complete anyway?

royal lichen
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tp only in alpha after flyer shocker run, started the genome thing terminal

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then it tped back with an error

gleaming sinew
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Yeah but im stuck now

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Cant go back

wary olive
wary olive
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You can checkpoint and still get PE

royal lichen
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gen scan done, back to alpha and run again to terminal but this time strikers, a lot of strikers

gleaming sinew
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Oh wait your saying I should do the scan to get tped?

royal lichen
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did the terninal class v or vi in the sand plains, once done, tp back and main sec done

gleaming sinew
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Ok now im confused just answer me question instead of just telling me your gameplay

royal lichen
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the gen scan will tp even main only folks afaik

gleaming sinew
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So the 6 cells scan tps?

willow terrace
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I got a quick question, can glowsticks reveal shadows?

royal lichen
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yea the 6 gen scan, u finish it once u get thrown out of "secondary" alpha on terminal

gleaming sinew
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Alr Ill see if it tps me back to alpha

royal lichen
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terminals say mwp is in jumpgate zone but its gone at that point

gleaming sinew
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Maybe its bc I skipped tye scan and went straight to sec

royal lichen
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yeah, we were afraid what will happen on gen scan

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but all good in the end

gleaming sinew
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YEah alr thanks dude I was panicking

royal lichen
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the sandy plains scan is kinda brutal, damn many strikers :)

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sentries as high as possibru etc

royal lichen
willow terrace
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I got you, thanks

royal lichen
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just flash their heels ankles by sound cues, get reticle-small-close, sync, murder

willow terrace
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yeah they're like normal strikers just... invisible

royal lichen
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u can flashlight enemy feet wo them getting pissed

gleaming sinew
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Aight now im done with PE Solo c2 :c my poor fragile lil soul

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So much stress

royal lichen
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giants up to their knees or so

willow terrace
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is it only the feet? because I flash their whole bodies all the time?

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or is that just for them to not check their surroundings

royal lichen
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if u searching for enemies over there, low flashlight and approach once u see feet

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flashing bodies will do gurgle glow

willow terrace
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ahh okay that makes sense

royal lichen
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shadows same thing.. just look for feet, ankles

willow terrace
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I was just asking because I flash sleepers in the dark so they glow

royal lichen
#

khepri shadow guide on yt gtfoheart

willow terrace
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ill check it out thanks

shadow crane
willow terrace
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makes sense

fallow wasp
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What is the easy path to doing C2 overload? I heard you don’t have to do the overload scan in fog

royal lichen
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only a cp bug, cell5 drops fog if a cp was used. 🧀

fallow wasp
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Huh

royal lichen
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(normally 5+6)

fallow wasp
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Damn

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So the natural method is best done before 3 and 4?

royal lichen
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in every case there should be fog.. but 34 also error so either 12 or 56

fallow wasp
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No error for 56 sounds much more manageable

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I don’t think you can get to the overload before 2, can you?

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Regardless, It might just be better to get it done between 5 and 6

royal lichen
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u can do ovl 100% with cells 12, either or.. fog hell in both cases, unless u WANT the cp cheese :)

sick hornet
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where is it located? i thought it was for cells 3-4

fallow wasp
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If cheese is avoidable I’ll usually try to forgo it

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Unless it’s D1 overload

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That cheese kinda deserves to be abused imo

royal lichen
#

i forgot

uneven plank
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sigh. e1 pubs are just the scariest nest of red-flag players.

royal lichen
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sorry.. cell 12 to get bulk key and cell 56 to open the door in ovl. u can then clear half of ovl no fog

uneven plank
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more or less

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pubbed this and every other rundown. not generally an issue.

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every lobby i've joined they are just all immediately like, "i haven't completed anything in this rundown but i'm here"

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staggering

mossy cloak
#

R5 was fine in lfg

R6 and R7 😔

orchid magnet
#

I hate C3

uneven plank
#

r6 was also fine because it wasn't that bad

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r7 has proven they should basically not ever have a free weekend again though

mossy cloak
#

R6D1

easiest alarm in the world

ONE door ONE chokepoint

C foams ground instead of door 💀

uneven plank
#

just absolutely shat in the pool

sick hornet
#

simply play into the pub meta

uneven plank
sick hornet
#

true

uneven plank
#

he's my favorite ❤️

sick hornet
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so far: typing, zed, mars, typing

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it cant lose

uneven plank
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lol

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yea

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i'm sure it'll calm down in a few weeks

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just not sure why there's so many skipping a ton of levels and going straight to e1

deft kiln
#

did anyone else get a softlocked in c2 secondary

uneven plank
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it's just been... so consistent

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softlocked how?

wary olive
#

I heard you can get soft locked in alpha six if you input the terminal command twice

sick hornet
#

like, stuck softlocked or progress softlocked

deft kiln
#

oof

wary olive
#

💀

uneven plank
#

that's fuckin aids

deft kiln
#

rip the c2 pe

uneven plank
#

like imagine doing all of it and then that

wary olive
#

Checkpoint is pretty far back too right?

uneven plank
#

before the end of main iirc

royal lichen
#

before momma door iirc

deft kiln
#

not that far but i dont have the time

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unfo

royal lichen
#

:(

deft kiln
#

thanks anyways guys

uneven plank
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sorry bud

royal lichen
#

next time: flawless

deft kiln
#

true that

wary olive
#

Does anyone know how the D2 spawning works

candid bear
#

trying to solo C1 with bots rn and the other night i had gotten to the extraction scan but my power went out... now trying to do it again i cannot get past the first alarm

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one of the bots goes down and the other two just go into revive mode and straight up stop shooting

royal lichen
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bot moment. no shame in moving a bit if they swarm u. moving bots melee much less. clear wave walking around, bots in tow shooting, back to scan after.

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either revive mode or medipack mode. backpedaling trying to shoot, a bot follows u shaking a medpack at your face. one or many, u the only shooter and sight bloxked by bots. bot moment.

mossy cloak
#

Machine gun the best weapon to give to bots if i'm not wrong

royal lichen
#

mg very good on bots, recommend

hallow lark
#

Man… D2 is ROUGH.

wary olive
kind swan
#

You mean fun

bold widget
#

THIS GAME HAS SO TERRIBLE RNG MOMENTS

real moss
#

they spawn again ....

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and again

wary olive
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Sometimes I see two tanks after usb insert, sometimes one

sharp merlin
#

Are you pulling room lol

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Only should have one

wary olive
#

Nope

sharp merlin
#

So weird

real moss
#

One or two tanks is rng I think

wary olive
#

The mfers walk out together like some anime villain duo

sharp merlin
#

never see two tank

wary olive
#

Also sometimes they spawn in the room directly adjacent to the z walk room, sometimes they spawn in tank zone

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Sometimes they spawn on us on extraction, sometimes they dont

sharp merlin
#

Enemies spawn from direction of elevator

real moss
wary olive
#

I've also definitely had them spawn behind us

hard cobalt
#

So did scheafer have such a direct role in previous rundowns?

sharp merlin
#

Big chargers and bosses* spawn in direction of elevator

hard cobalt
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And I just wasn't aware/had to dig into logs

sharp merlin
#

Other enemies don’t have set direction

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So that’s why big charger /tank/mom spawn on you in extract

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But not others

real moss
#

In R5 and 4 it was just some audio logs here and there iirc

royal lichen
#

was it sch banging the pipes in r3?

hard cobalt
#

I only completed the 1 series for R6 so I may have missed a lot as well.

Thanks Dj

royal lichen
#

h e l l o in morse..

real moss
#

It even had a hideout from him on CX

kind swan
jolly perch
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wasnt that r4b1 though

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it was when you opened that one security door in the first zone

royal lichen
#

yeah could be sry

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but to answer schaeffer role, they started "building" him a looong time ago

real moss
frank matrix
#

Thanks man

icy meteor
#

Anyone have scouts randomly trigger on e1 at the end?

hexed vapor
#

Haven't gone out of my way to confirm, but a lot of people have reported this happening.

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Once you walk up to the terminal, you can go for the ammo if you want, but you need to try to leave asap.

icy meteor
#

we had it happen once before immortal spawn too, we were sneaking to the terminal, scout allerted with no touch

hexed vapor
#

Huh...

icy meteor
#

weird because i have had runs without the immortal triggering anything

hexed vapor
#

That might be a delayed reactor enemy, though.

icy meteor
#

might be a bug?

hexed vapor
#

It's possible.

icy meteor
#

that was my other thought

hexed vapor
#

Either reactor wave can have highly delayed enemies, or there are hidden spawn triggers.

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Or a bug

icy meteor
#

gotta love it 😄

hexed vapor
#

I might look over blocks at some point to see tbh.

icy meteor
#

gotcha, was just curious if someone knew what was up

solemn wigeon
#

Reactor likes to leave a lot of enemies delayed

hard cobalt
royal lichen
#

.. he became a lore related key character long ago and they've been introducing more and more of him to us

hard cobalt
#

You can DM me if the spoiler is too large a spoiler for these other eyes

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Ah ok, is there a source that has compiled all the info?

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Like a YT lore video?

royal lichen
hard cobalt
#

Thanks again

royal lichen
#

yt vids also, scaler did multiple very well, just today someone linked the timeline stuff which is great too

hard cobalt
#

Its a very cool and immersive world.

royal lichen
#

agreed, schaeffer against all odds surviving down there for that long (we assume)

hard cobalt
#

Ya

royal lichen
#

in r6 he started talking to us directly and in r7 he's having us run chores and opening doors for us etc

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but in r7 he's not alone anymore

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(alltho r6cx had a whiteboard with some names either struck out or.. not 🙂 )

hard cobalt
#

I will need to start trying these harder levels, just to get the lore as it's releaseed

royal lichen
#

i love that stuff too, but agree, maybe players don't wanna retry a level 12 times and listen to the same audio clip on a long door scan 12 times

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but i do understand story missions and their philosophy, they might not want ppl to miss out on a key plot twist just cos they forgot to read a log on a terminal

solemn wigeon
#

It's incredible how long schaeffer survived

royal lichen
#

i'm guessing he could be hsu'ing intermittently to health up, nutrient up.. and now our quad's adventures have caught up with him "real time", alltho could be years or decades has passed

solemn wigeon
#

Granted he doesn't sound too different I doubt it

royal lichen
#

cos we go back to the pods after every mission and we can't tell if we're redeployed tomorrow or 16 years from now

solemn wigeon
#

It's probably been at most 2 years since we met him

royal lichen
#

could be sth to do with long term hsu.. maybe the memories start coming back but in the wrong order.. and long term isolation makes some ppl go kukkuu

solemn wigeon
#

Also since we know he's a ghost, He's likely not been back to hsu

royal lichen
#

i gotta read up on lore channel about "we know he's a ghost" part 🙂

solemn wigeon
royal lichen
#

good point, deep stuff and one more mystery to munch on <3d glasses, popcorn> .. wonder if we ever get to the egg thing that started everything

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(don't even know if we already did, like said, got some reading to do)

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i did hear d2 and e1 got some shocking lore stuff but haven't gulped them yet

solemn wigeon
#

D2 and E1 lorewise are interesting, E1 not so much

uncut blade
#

anyone know what's with locked storages and backwards boxes? in D1?

solemn wigeon
#

Backwards boxes are a common bug, the locked boxes are unintended mishaps apparently

jolly perch
#

D2 is extremely interesting imo

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E1 has like 4 sentences of dialogue that don't mean anything

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devs once again making a bad E1 story

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😦

frail elbow
#

c3 pe done pog

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daddy really spooked us on the exit scan

wild raven
#

anyone got a c3 map perhaps? :D

torn sundial
#

Will a Precision rifle with additional damage boosts one shot headshot a scout?

#

Like plus 20ish percent from a booster

torn sundial
#

Bruh for real

hexed vapor
#

30m

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before fall-off

#

big range

torn sundial
#

Damn okay. We were all under the assumption it doesn't

hexed vapor
#

Lmao, why?

jolly perch
#

its been a week since rundown release

#

what are everyones thoughts so far?

#

IMO i think this is one of the best rundowns we've gotten but like 2 expeditions i hate

hexed vapor
#

Rundown is really solid in terms of level design and overall structure imo. Actually hard, actually has optionals. My main complaints are that there should have been an A2, and E1's early sections are not the best designed and kind of easy.

Polish I think has improved a lot in a number of small ways. Actually dynamic music, thermal optics exist, new environment added, real new enemy that's genuinely unique, and they're doing a lot of fancier stuff in levels.

Game quality is still deteriorating. Not fixing sniper melee, or at least reverting the change, is incredibly fucking stupid. D1 Overload is still not functioning correctly. Deactivate commands for alarms still disable alarms they're not supposed to be able to shut off. We're over a week into R7 without a single hotfix. What the actual fuck?

worldly gazelle
#

There used to be a way to migrate the host of a game, is that still a thing in R7?

hexed vapor
#

If host leaves or loses connection, it attempts to migrate to someone else.

worldly gazelle
#

got it, thanks

torn sundial
hexed vapor
#

Their actual location they're attacking from is desynced from the location they appear in on your screen.

torn sundial
#

Ah okay. I've def had that happen

paper hedge
#

^ They buffer the animations now so itll still trigger the animations on client side to start an attack since on host side the enemy is closer.

wary olive
#

We will get hot fix when they come back from their vacation in a few weeks

errant vigil
hushed token
#

someone save me from E1 purgatory 3 manning is cancer

iron flax
#

The first mission this rundown is blindfold & hands tied easy compared to the second and I’ve still not passed the third tier.

#

Even with a full team of people that knew exactly what they were doing.

hard horizon
#

Since when do public match can be fix that a fourth person that kept getting kicked out of the lobby.

stable girder
#

How does one unlock E1? I've beaten d1 and d2, but it's still locked. That was how I assumed it was unlocked, but I was clearly wrong

vague mauve
#

Beat all other level (at least main objective)

paper harness
hushed token
#

based

errant vigil
#

E1 duo, The Babysitter and the "Chad"

solemn wigeon
#

E1 duo sounds like hell tbh

hushed token
#

E1 solo got me looking deceased

errant vigil
#

You can just cfoam door bug the one door PirateSimon

solemn wigeon
#

True, and then I'd uninstall for touching such dirty cheese

viral storm
#

at c2 overload... missing one cell at 303 but generator is at 302 and need the cell at 303 to open 303, am I missinng something?

errant vigil
#

You supposed to use a cell from main to get into overload

viral storm
#

my guess is the extra 303 cell is to finish main objective?

#

ye thanks

paper harness
#

That's how they duoed r4e1 but still ew

errant vigil
#

Not even a clear at that point

solemn wigeon
#

Someone did that on r7a1 supposedly

errant vigil
#

Pain

hushed token
#

chad move

sullen hornet
#

Decided to do a complete blind run solo with bots of C2 out of morbid curiosity. Let's just say I was surprised with what I was introduced to

#

I didn't get far...

solemn wigeon
#

Lol

verbal ether
#

Bots not taking infection make them quite decent for C2 tho

#

As long as you don't step into overload at least

sullen hornet
#

I didn't even know that there was infectious fog in c2 lol

#

I died twice to the scouts

hallow lark
#

Man my imagination in D2 is like this: ”Minigun-like firing against the ever-additive error waves with teammates just funneling ammopacks into my guns”

#

I was literally taking on a full brunt of the first error waves until they got terminal done... Jesus!

sullen hornet
#

One while trying to see if the yellow syringe would kill a charger scout but woke someone else and alerted the entire room. The other was when I was positioning myself to get a big boi with a yellow syringe hit only to have one of the scouts open up right behind me

solemn wigeon
fallow wasp
#

If the timer goes down in C3 do you just fail instantly?

solemn wigeon
#

No

fallow wasp
#

We were doing a pretty good blind run of C3PE and then we finished the uplink only to be instantly sent into panic by a timer

solemn wigeon
#

You need to let the timers run out

hallow lark
fallow wasp
#

Huh okay

#

And the overload is where?

solemn wigeon
#

Near extraction

fallow wasp
#

Alrighty, there were two doors off the uplink room and I was curious which one to go to

solemn wigeon
#

Did you wipe?

fallow wasp
#

Yup

#

Because charger scouts

solemn wigeon
#

Ah

#

Basically one route opens to the armoury

#

And the other opens after the timer runs out leading to extraction

fallow wasp
#

Oh so the armoury will give you ammo and shit will it?

solemn wigeon
#

Ya

hallow lark
#

The first one is to get to armory quickly and back and then other timer is for extraction and overload

fallow wasp
#

Okay nice

hallow lark
#

But it’s VERY rough

errant vigil
#

Yellow timer is grace before waves come (this opens the security door near the terminal when it ends)
Red timer is survival phase until extract is unlocked

fallow wasp
#

So are there waves during the first timer?

solemn wigeon
#

No

#

That's your prep phase

errant vigil
#

Grace sir

fallow wasp
#

There must have been a residual wave left over

solemn wigeon
#

Chargers?

fallow wasp
#

I think while we were chillin they came up behind us

#

Mhm

solemn wigeon
#

Ya that's uplink

errant vigil
#

Chargers can get stuck and or slow to get to you

solemn wigeon
#

Especially if you foam the entrance a lot

fallow wasp
#

Yeah we foamed and mined it expecting something awful

solemn wigeon
#

Its a trek to the armoury so you'll want to move fast when you get the chance

errant vigil
#

A Bullrush can get stuck in the structure with the ladder too

fallow wasp
#

So is armoury the close or far door from terminal

solemn wigeon
#

Its the one that opens automatically

errant vigil
#

The one directly behind terminal

#

iirc

high vortex
fallow wasp
#

Indeed

high vortex
#

Make sure you take out the chargers before heading towards the armory as there's tons of charger scouts and waking those is a pain

solemn wigeon
#

He knows

#

It's how he wiped

high vortex
#

Ah ok

#

I'm too tired to read everything lol

solemn wigeon
#

Mood

high vortex
#

We just beat C3PE today and it was a time

fallow wasp
#

The extreme is pretty easy to guess passwords though

solemn wigeon
#

C3 PE is fun, except for Secondary which just feels a bit underwhelming

high vortex
#

Yeah Secondary was kinda lame IMO

#

Although the lights being out makes for a nicer challenge trying to get to the armory I guess

fallow wasp
#

Never seen any of the level past secondary with lights on

#

So yee haw

solemn wigeon
#

I guess when you are starved for ammo, there's only so much you can do

high vortex
#

Me either, I just figure it'd be easier with lights on (as everyone could see where all the enemies are). We had one or two wipes cuz someone didn't see a hybrid chillin in the corner

solemn wigeon
#

Real strat is to finish secondary after getting ammo from the armoury

high vortex
#

How would you even do that? Seems like it'd be difficult with the waves after you

#

I also for the life of me can't remember what secondary itself entails tbh even though I've done it twice

solemn wigeon
#

You can get to the armoury at a good pace with like 4ish minutes left

high vortex
#

Was that shadow stealth with the terminals?

solemn wigeon
#

Just run back and do the objective

errant vigil
#

If you're fast enough you have about 7 minutes until it unlocks

high vortex
#

Ah yeah

errant vigil
#

That's the fastest I've done it

high vortex
#

We were all armed up and whatnot with about 1 and a half mins left on our best run

solemn wigeon
#

7 minutes you need to be literally flying

#

Which is unreasonable to expect of average teams/lfg

fallow wasp
#

So the best method is to do secondary terminal after getting armoury?

high vortex
#

No lol

fallow wasp
#

It’s pretty Chad at least

high vortex
#

Unless you like a challenge

errant vigil
#

Synced charger scout kills WoodsPraise

high vortex
#

Yeah it's very chad

#

Definitely not optimal though I don't think

vague mauve
#

and.... lmao

solemn wigeon
#

We do it because we get back to locked sec door with 10 seconds to spare

#

Constant uptime

high vortex
#

OH I see, you clear out secondary to get the bulkhead key to main and then go back and hit the terminal

solemn wigeon
#

Ya

high vortex
#

I was being silly

#

I thought y'all were stealthing all of secondary and not going in until you armed up

#

Then I realized that's impossible

solemn wigeon
#

Especially considering the waves

#

You wouldn't want to stealth that kek

high vortex
#

Definitely not

#

That's why I was so confused

#

Now it makes more sense

#

Yeah that seems like a good plan if you struggle with reaching armory ig

solemn wigeon
#

It's not worth doing that way if you struggle to clear at a decent pace

#

Either that or you abandon secondary until you can move faster

high vortex
#

We go at an alright pace

#

The biggest issue is we got boned with the blood door room spawns (like 3 giants and a hybrid stacked on top of charger scout which took a sec to clear)

solemn wigeon
#

I c

#

Well D2 is your last big hurdle to get over

high vortex
#

So

#

We actually made it to the end of D2

#

But the entire lobby crashed for 3 of us on evac scan 😢

solemn wigeon
#

Kek

high vortex
#

I don't mind though

#

Was a very fun level

#

We plan on going back for a quick clear tomorrow then giving E1 a shot

hard horizon
#

wth c3. no ammo but cfoam advantage for charger scout

#

wheres le ammo

solemn wigeon
#

Deep into the level

real moss
pliant olive
#

wtf even is C2

#

it's a joke of a level

errant vigil
#

every level ever do be a joke of a level

real moss
pliant olive
#

I thought C1 was stupid but C2 is like wtf do they expect me to do

#

Felt like I was using airsoft rifles the whole time

errant vigil
#

It’s ok I’m sure they’ll keep overbuffing everything so all guns one shot everything

pliant olive
real moss
pliant olive
#

Can they just add a minigun

real moss
pliant olive
real moss
pliant olive
#

Yeah true

real moss
#

Not gonna push people to skip levels 😅

real moss
bold widget
#

@pliant olive can help out later

orchid magnet
#

So when I did D1 there was a class X alarm. I just watched a streamer and he only had 5 waves. Can you lower the waves count somehow?

velvet flower
#

Yes, there is an "optional objective"

#

Pay attention to the upper left of HUD.

orchid magnet
#

Thanks 🙂

#

10 scans is fun though

#

kinda disappointed it's not mandatory to get through

#

discovering that there was something almost crazier behind the door was tough, though

jolly lily
#

Is c3 supposed to be melee only?

#

Man that shit hard af

wheat zealot
#

First time C1 player, with the new enemy reveal we just immediately said "it's Henriksson!" because we kept hearing that name throughout the level.

jolly lily
#

Lol yeah

velvet flower
plush basin
#

You can take some main/special ammo up if you want though 😉

kind swan
atomic escarp
#

some friends have told me that E1 is basically a D level with shitty design choices

queen field
#

Your friends are perfectly right

#

The only difficulty of the level is the management of resources

#

There is only 1 zone that is really threatening

#

another zone that can be threatening depending on RNG

#

The rest is pure boredom

sharp merlin
#

the 3 use ammo on the 3rd code zone is really the do or die tbh

queen field
#

There is an ammopack 2 on the 1st code as well

#

The last zone for the 4st code is filled with resources

#

which is useful for those who'll get it & are low on resources

olive fog
#

Would you have enough ammo in c3 if you skipped the "armoury" during the 10 min timer?

sharp merlin
#

last zone is already in the clear tbh

hexed vapor
#

First zone won't give you much, but you can at least open the blood door and stock up there.

#

From there, later zones have more supplies you can hunt for.

#

If you want Overload, you will definitely run out of shit.

olive fog
#

Thanks, good to know.

hexed vapor
#

Like, I'd say the hardest D-tier (R5D1) was definitely easier.

queen field
#

The codes are very easy tho

#

the 1st code can be reached easily since most players can clean

#

the 2nde code doesn't have many shadows

#

3rd code is a joke considering how there isn't even more than 10 enemies

#

4th code is tedious but the time to input it is large enough to compensate

hexed vapor
#

The timings are all p tight, and if you want to go faster you usually have to expend ammo to do it.

#

3rd code especially, doesn't give you much time to get to terminal, get ammo, and then go all the way back. We spawn blocked to get time on that.

#

I mean, if your complaint is just "GTFO is ez game at base," then sure, but this applies to literally every E-tier.

#

If you use a provision, definitely not hard, but that's kind of on you.

#

Boosters were a mistake.

bold widget
#

couldnt agree more

obtuse surge
#

the complaint is that its boring

hexed vapor
#

It's like a 50/50 split.

mossy cloak
#

pre nerf aggresive provision booster 👀

signal fox
#

If they cut the entire first half of the level out, I think people would like it more

#

everything before the first tp is super tedious and not too difficult

hexed vapor
#

Fair, first half should have been harder, and double tank should have been less boring.

signal fox
#

bring a spear
ignore fighting the tanks because funny ai go brrrr

hexed vapor
#

But I feel like asking the code hunts to be harder is... weird.

#

I don't really feel like throwing more enemies at it is that interesting, and also RNG hell.

obtuse cedar
#

This E1 is a d tier. If you can afk in a level that has enemies awake including mid bosses ... Then it is clearly not e tier

#

And it is quite boring

hexed vapor
#

R5D1 was easier.

bold widget
#

people say its an e level cause of the lack of ressources. r4e1 had way more ressources and its one of the best level ive ever played

obtuse cedar
#

Idk about that

obtuse surge
#

if you're defending you're just standing there

signal fox
#

R5D1 scared

obtuse surge
#

and you still spend most the time waiting for the next code

#

and then the level is over

#

very epic

obtuse cedar
#

You can afk everywhere in that level

bold widget
#

what was r5d1 again?

#

ooooh

#

i remember

hexed vapor
#

R5D1 is probably the hardest D-tier, and still not that hard.

#

Just long af.

signal fox
#

it was deadly's favorite level

bold widget
#

also fodys

obtuse cedar
#

You can afk babysitting "it"
You can afk in the Room scan
You can during some reactor waves and let Sentry and one person shoot
You can afk between reactor waves while someone go fetch code

#

There is no way to défend E1 being an e tier

bold widget
#

there is a cheese spot btw at alpha sector where you dont get hit

#

forgot to add that one lol

signal fox
#

there's actually 2 cheese spots there

#

if you could believe it

bold widget
#

the giant spire and the second ?

obtuse cedar
#

I did not include cheese spot in that comment

signal fox
#

you can get on top of the building that the giant charger spawns in

bold widget
#

oh lol

obtuse cedar
#

That is how boring ans easy the level is

signal fox
#

and the enemies all just run into the building and can't hit you

hexed vapor
#

We live in a post-legacy world.

#

Where are people are surprised to learn that the base game was always kind of easy.

signal fox
#

I didn't even play legacy

#

this e1 is just bad

obtuse cedar
#

^

hexed vapor
#

Like, what constitutes difficulty in R4E1 Main or R5E1?

#

Genuinely asking.

signal fox
#

tank ai KEKW

hexed vapor
#

R5D1 while we're at it.

obtuse cedar
#

Tank error wave wiped a lot of teams by itself

signal fox
#

r5 was the 15% hp for the first half and 3 separate errors that all played differently

obtuse cedar
#

Reactor in extreme wipe even more team

signal fox
#

and being somewhat tight on ammo

hexed vapor
obtuse cedar
#

High only, Waking Up Stealth zone meant significant lost of ammo

signal fox
obtuse cedar
#

R5e1 that surge at the start wiped a lot of teams lol

hexed vapor
#

"A lot of teams" sounds like things that would kill a less practiced group, but I feel like that's (1) a bad metric for difficulty and (2) something that still happens plenty in this E1.

obtuse cedar
#

R5d1 a lot of teams were making too many mistakes making Them short on resources for extreme.
They also wipe in shadow scout respawn zone

hexed vapor
#

The tank error especially is not that hard to beat consistently once you've already done it at least once, and it just gets easier after that.

hexed vapor
obtuse cedar
#

You would be surprise how i see some Teams still wipe on r4e1 tank err to this Day 🤣

dreamy bramble
#

i feel like the only scary part of this e1 is the ending w/the 4/4 code

#

the rest of the level is literal c-tier shit

hexed vapor
#

Might also be different skill sets.

obtuse cedar
#

Like i Said. You can afk everywhere in r7e1

#

You can't Do that in any other e1

hexed vapor
#

I concede.

#

Codes are hard, last wave is hard, everything else is piss.

signal fox
#

I think that is the reason why the level feels so bad

#

everything else is kinda just meh and not up to E tier. Except for the 3 and 4th code

#

so it's just boring for 50 minutes until the end of the level

obtuse cedar
#

The fact that you can go take a 30 min shit while in combat and still be Alive when you comeback :p

bold widget
#

think the reason why is also that easy because a lot of new players joined in r6 and when they see E tier levels like we used to have they would compalin and quit

hexed vapor
signal fox
#

^

#

you have to clear everything else just to unlock it

#

if you stuck around that long it's not going to matter

dreamy bramble
#

feel like this e1 is based upon you having literally no idea how the tank's ai works

hexed vapor
#

The whole point of E-tier is to have an extreme high end of difficulty.

dreamy bramble
#

like if you've even interacted with it once or twice you can tell how easy it is to manipulate

signal fox
dreamy bramble
#

:)))

hexed vapor
dreamy bramble
#

some bh was posting in stream chats that this level would be fucked and impossible to clear in the first week

#

actually hilarious

signal fox
#

ah, yes

obtuse cedar
#

That bh is not that good skillwise

#

That is all that is showing

signal fox
#

no one in bh is good skillwise

#

they kicked everyone who was

hexed vapor
dreamy bramble
#

pull down too hard

hexed vapor
#

Tbh, it's not even the BH necessarily, the devs are incapable of having a realistic view that's above what testers tell them.

#

Also, I kind of hate, now that I think about it, that code 4/4 is mostly hard not because of the timer but because of crazy BS.

#

I need to check to know for sure what's going on.

#

But the random out-of-nowhere between-wave to piss off things if you don't leave immediately is so dumb.

dreamy bramble
#

mhm

#

and the code waves literally spawning in the respawn room

#

punishing any sort of speed play

#

only on 4/4

hexed vapor
#

I guess it's good at getting you to either get ammo fast or skip it, but it's super artificial and an automatic wipe if you're not aware of it.

hexed vapor
dreamy bramble
#

we wiped twice to that cause we thought waves were leaking

#

meh the waves are pretty weak still

#

the initial charger rush is a bit scary if you're solo/duo holding

hexed vapor
#

But that's just because back-waves in general are hard.

dreamy bramble
#

not if you're forced to 4 man hold

#

if you move to the initial bridge the only back waves are like 10 smalls

hexed vapor
#

Interesting...

dreamy bramble
#

everything else comes from the siderooms/meat wall

signal fox
#

you're not supposed to use the whole reactor room

#

not dealing with backspawns in against the devs vision for the game

#

smh

hexed vapor
#

Or is there a good spot to stall him there?

dreamy bramble
#

r6d1 strat

obtuse cedar
#

R5d2 reactor feels on par with this E1 reactor lol

dreamy bramble
#

just pass him back and forth on the steps after baiting him down

obtuse cedar
#

That is just quite sad

dreamy bramble
#

he comes so late that you can more or less isolate and burn him

hexed vapor
#

I mean, I guess it is true that the waves are a lot easier to deal with when they're mostly with the tank.

#

Because if you back up you're not running into tank and taking free damage.

obtuse cedar
#

It doesn't help that this tileset is super easy to deal with tank

#

Scratch that that tileset is the easiest reactor tileset

#

In general

hexed vapor
#

I mean, it's really just that the bridge is one of the tightest reactor hallways in the game.

obtuse cedar
#

The funny thing is they try to counter this with fliers... But they come in a Line.. Hel Rev user don't even need to try

hexed vapor
#

Why tf don't they use some of the R6D1 spawns for those?

dreamy bramble
#

do the fliers lock onto the stealth players for you guys as well?

#

they just ignore the bridge boys and form an orderly line

#

easy lineups

hexed vapor
#

Literally harder reactor waves.

#

Feels like it's probably an R2E1 deal.

#

But the hard part is even shorter.

#

At the very least, B-tier and C-tier are really solid.

#

Which are the best tiers to PuG, too, imo.

#

But still sucks D and E miss the mark.

#

D2 is cool, D1 is cool but Overload is from an in-dev build, E1 is meh for a lot of it.

amber skiff
#

Id say I agree with all of that, C and B tier feel great, D1 is a fun challenge if you use the honor system lol, and D2 is actually really fun and pretty replayable imo. Havent played E1 yet but Im happy with the rest of the levels besides D1

obtuse cedar
#

b2 is a snooze fest though :/

#

2 rundowns now that b2 is not cursed. sad 😦

hexed vapor
#

I like b2, v casual feel.

#

Most of the difficulty is stealth so I can just vibe.

obtuse cedar
#

it is so forgetful because of how boring the level is :/

#

the only thing that stands out is shadow in b tier

amber skiff
#

agreed to both your points, its a bit boring and i feel like the last zone there is no reason for the terminal to open the door, wouldve been cool if there was a T scan tied to it

#

but also its not bad, simple chill B tier with shadows for EX, not too overwhelming for new players

hexed vapor
#

Cool showcase for thermal, helps teach newbies how to manage low visibility and coordinate fog repellers, lots of stealth to try to get newbies to perform decently well for a long period.

amber skiff
#

yup yup, literraly the only thing I think was missing from that level/felt off was the final zone

#

aside from that it aint bad at all

halcyon lily
#

Not sure if it just happens on the D levels or I've only noticed it starting there but that sound effect of the deafening low clanging that kind of grows louder and louder is brutal. Giving me Subnautica PTSD oddly enough? Sounds like the rebreather in the void but deepened and amplified...

amber skiff
#

The Lab and datacenter (techie) enviornments have that sorta ambient clanging and metal scraping

#

its neat lil ambience

halcyon lily
#

Very neat. Had me on edge the first few times lol

obtuse cedar
#

r7 is a gimmick rundown

#

gimmick guns, gimmick levels, gimmick new enemy

#

doesn't mean it is a bad rundown though

hexed vapor
#

Oh yeah, wtf is that one ambient sound/music thing.

#

I'm not sure what it's supposed to represent, because I'm convinced the way they created the sound was via duct tape and I cannot for the life of me unhear it.

fallow wasp
#

C3 is a very interesting level

mossy yoke
halcyon lily
#

Is there a way to melee charging snatchers? been experimenting but I havent had good results yet.

#

Best I've been able to do is charge towards them at the last second and try to nail the back before the animation starts but I'm 95% sure I'm just doing damage to them and not getting the "stagger" until they die. Bash doesnt do anything either. Does a spear to the back midcharge maybe "stagger"?

faint vapor
#

can someone explain the R7C1 alarms?

#

I know the first one is until you get 9 glps

#

but the second one idk what is going on

light lagoon
#

The full room scan after the Warden door? It's just survive the scan and then get the hell out of there while being continuously harassed by the spawns.

faint vapor
#

yeah, that is super annoying

#

but it looks like only snatchers spawn after the full room scan

obtuse surge
#

i like the new mechanic where we cant get hit by projectiles without even having to look down!

light lagoon
#

Huh. In the two attempts it took us (one unsuccessful followed by a successful one) we only had one Snatcher during that final sprint, and that was the failed attempt where it grabbed one of us out of the scan. On the second one we were much better prepared for the sprint (holding onto some mines, C-Foam nades and one of the sentries) which I think helped render them no factor.

halcyon lily
#

Experimenting with how to break the snatch. I know you can LoS them with corners but so far I've been able to break it by simply crouching behind half walls. Kind of funny.

#

those do not stop the grab 👀

torn sundial
#

What are some of your go to bot loudouts?

#

Friend and I are trying to 2 man C1

halcyon lily
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Anything with high ammo and decent accuracy. I like to give them assault rifles and LMG type guns.

light lagoon
#

Personally I just always give them HEL Revs and a Machinegun.

halcyon lily
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No specialty guns like shottys or snipers or magnums

torn sundial
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Alright. We've been doing 1 with a bullpup and 1 with a standard assault rifle and 2 machineguns

halcyon lily
#

Actually I DID manage to stop the grab several times with just that little beam! It just took really good timing and positioning lol

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Wouldnt really try to use that during an actual encounter or alarm or anything but I think the grab has a super thin hitbox. Like a line that starts from it's mouth or the upper part of it's tummy mouth thing

bold widget
#

uuuuuh

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just picked up a 4 use ammo

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and it turned into a 2 use

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thats a new one

halcyon lily
#

So I think there is a maximum spawn limit for snatchers in D1?

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I didnt keep count tbh but they're...they're not spawning anymore lol

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Perhaps 20 or so? Every 2-3 minutes one would spawn with one coming every 5-6 every...4? Idk. I didnt think they'd stop spawning so I wasnt keeping track very well.

dreamy bramble
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apparently it's coded as a bunch of individual events rather than a typical error alarm

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which i guess is to avoid alarm shutdown affecting it?

halcyon lily
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Oooooh! That makes sense.

lilac tinsel
#

@fierce laurel

fierce laurel
#

wtf it jumps to 48

lilac tinsel
#

Lol

fierce laurel
#

guess I was wrong but still no 70

lilac tinsel
#

nah still no 70

mossy yoke
bold widget
#

i do not understand what it takes for a locker to be marked on the map

turbid cliff
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you have to physically look at it within a certain distance

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point your crosshair right at it

bold widget
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do you have to hug it or something because apperiantly line of sight and marking and spotting it doesnt count

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i dont fucking know anymore

turbid cliff
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pretty easy to test

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we work on proper fixes instead of bandaid
bandaid fix for alarm shutdown and stamina affected by error alarms

atomic escarp
#

puts thunderdome scan and deactivate alarm on the same term

errant vigil
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Yea we didn't have to do the thunderdome scan because for some reason it auto finished when we put it in a minute and a half after deactivate

#

Made me sad

atomic escarp
#

when's the bandaid fix for deactivate alarm

fierce laurel
#

even better seperate the err music and enemies so the global sound doesn't apply to stamina

hexed vapor
#

Still no hotfix

atomic escarp
#

what does one use to kill the snatcher or whatever that crawling thing is

frozen fractal
#

bullets

atomic escarp
#

there's only 4 weapons and 1 tool that can kinda consistently stagger snatcher before it can grab you

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if you're using anything else, gl

haughty plank
#

Guys im trying C1 with bots

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I get through last S scan but how to i get to the extraction scan + extraction with the error?

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I run Bio shotgun sentryx2 and burst sentry

past igloo
atomic escarp
#

i hate it its weird

hallow lark
fierce laurel
#

hey does anyone know the term for forced aggro on a glowing sleeper to kill two sleepers without waking the rest

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like how an enemy who's woken up by a different enemy cannot wake up addictional enemies on death

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I've been called it flashlight tricking but I wonder if theres a more generally used term

royal lichen
#

wake manipulation

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choose the next waker in a group or next to a group

hallow lark
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For stealthing of course

royal lichen
#

nuggies stealth guide on yt does a chapter on it iirc

hallow lark
fierce laurel
#

so wake manipulation?

signal fox
#

I think nuggies called it controlled aggro

royal lichen
#

thats what ive heard it called and use myself

signal fox
#

I think it’s a pretty good name

royal lichen
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but on the vid there is no chapter per se but i kinda remember it being on that

#

cont agg better, true

fierce laurel
#

aight rhanks

hallow lark
#

Whew! time for me to set up a group for E1~

hallow lark
#

Holy shit!?! A tank that doesn’t die?!

royal lichen
#

u mean blackie, the slow dude? he's heard like 9 million yo mama jokes and unable to do anything about it. i feel sorry for him kinda :)

errant vigil
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Old man Tank

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Lost his balls

hushed token
#

does anyone know when waves stop coming during the 4/4 for E1 at the end? or is it an infinite trickle

solemn wigeon
#

it stops eventually

hushed token
#

k will hold then move out then instead of prematurely moving for code lmao, do people respawn block the mom rooms so easier time when moving out for extract?

solemn wigeon
#

You can, but you'll only be so lucky until everything decides to randomly wake up anyway

hushed token
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fair enough then

wise atlas
#

Does anyone know for what stands S1 scan in the zone 199 on D1 lvl? After turning off endless alarm in the terminal

hushed token
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it starts a zone locked alarm of chargers

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its quite brutal imo if you dont know where to defend initially

#

so stay in the zone until the scan is finished

wise atlas
#

I know that, but what does this scan do?

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It doesn't affect anything

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After turning off endless alarm, first alarm X class disappears with or without this scan made

hushed token
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is the S1 in the endless alarm terminal zone? i need to remember which one your talking about cause i forgot

wise atlas
#

Yes, it is

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It's 199 zone, where you must turn off endless alarm

hushed token
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it might affect something later down the line, havent had experience not doing it so ill wait for someone else to answer

jolly perch
#

sometimes the scan will activate and the chargers will spawn in, other times there won't be a scan and the door will just open without chargers

solemn wigeon
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^

wise atlas
dire notch
#

do we have any indication as to what happened to Maddox's body after the events of B-1?

copper grail
#

jesus C1 is rough, I finally got through it (for being dead on the floor), and i think i spent about 5 -7 hours on that one drop

dire notch
#

and I know what it implies, but what happens after it gets taken? 🤔

#

does the Hunter take it somewhere?

bold widget
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he eats it

dire notch
#

yeah, that's probably the answer

hexed vapor
#

Flavor text from C1 implies it eats it.

dusty burrow
#

is 5/6 cell no gas C2 PE intended?

wary olive
#

checkpoint bug

dusty burrow
#

lol

#

well tbh its not that hard to find all the shit you need without any fight

#

this game has a technical-alpha level amount of bugs

#

its like sound design 10/10, graphics 10/10, and technical stuff is 0/10

#

you never expect this amount of bugs for such polished visual/auditory experience

hushed token
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been like taht for a while dont know why maybe not enough coders or something

velvet flower
#

More coders won't result in better quality.

kind swan
hushed token
#

but more might mean more stuff can be done

hallow lark
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in e1, whats that door to 457 with passage to zone 460?

hushed token
#

that 4/4 code

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have fun!

hallow lark
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thats... 4/4 code?!

hushed token
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ill leave whats in 460 up for you to discover

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least you wont be like us and are like "huh wheres 457? this last door says 459 hmmm"

hallow lark
#

Oh god....

#

I... don’t like E1 anymore....

hushed token
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legit the make or break part cause everyone will be at 0% ammo

hallow lark
#

Yup...

hushed token
#

and you do not want to redo wave 4 again

#

if only the 1st half was a bit more tense instead of baby simulator

hallow lark
#

And I got to see my first Big Mom

hushed token
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1st? i think there was 1 in D2

hallow lark
#

It’s so massive...

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Never saw it in D2?

hushed token
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its in the stealth baby zone in the far room most likely

hallow lark
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I was a defender in D2

hushed token
#

ya makes sense

hallow lark
#

My head hurts from E1

#

And all it’s horrors... and scaredness

hushed token
#

tbf people say its an easier E1 level, but yeah the final stretchy is a doozy

lone sorrel
#

the new dude showcased in C1, does he catch you with his belly or his back? I couldn't tell in all the chaos.

hushed token
#

belly

hexed vapor
#

I'm curious what people think of the player count. I looks a lot like we're back to early access numbers, even if we get a spike over the weekend.

#

Free weekend obfuscating the true numbers is a bit annoying, but it is what it is.

hallow lark
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From what I CAN see… thermal guns would be VERY interesting in how I would handle rooms without Biotracker

fallow wasp
#

Safe to assume the alarm doesn't stop in C3 after time runs out?

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lots and lots of doors to mine at least

hallow lark
#

Nope

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It seems that doing Overload removes ALOT of waves

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I dunno about that as it’s like… if you actually complete Overload, you would most likely not have to worry about the error waves until MAYBE the end

fierce laurel
#

what

#

the waves don't change for overload

hallow lark
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Well... when my team and I did C3PE Overload... the waves just... stopped coming and isnt on Biotracker

real moss
hallow lark
#

hmmm ok

#

interesting

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idk what kinda bug eliminated the majority of the waves

fallow wasp
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honestly though when we knew where to go, there seems to be almost no reason NOT to do overload

hallow lark
#

We finished Overload with around 3 mins left on the timer

fallow wasp
#

lots and lots of doors to mine

hallow lark
#

Id say that time used is VERY well spent alongside with more resources

fallow wasp
#

C3 best gimmick level I've ever played

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so far at least

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never got to play R5E1

pseudo mantle
#

How many scans is that one D1 scan with the charger waves on the bridge

velvet flower
#

5 or 10

#

depends on whether you lowered the security level.

pseudo mantle
#

???

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you mean opening those three locked doors?

velvet flower
#

If you enable the alarm right away, it's a class X. By lowering the security level (watch your upper left HUD for hint), you can make it 5.

pseudo mantle
#

i'm so fucking stupid

#

i was thinking of class C and was like

#

"oh class X"

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"its just a new scan"

velvet flower
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Yeah, mixing Roman numerals with other capital letter could be confusing.

#

class M alarm: is it a mixed alarm or a 1000 scans alarm?

errant vigil
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I like how IIX syringe is 3x and not 2x

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Could fix the name to IIIX so it matches the multiplier

velvet flower
#

IIX is just ... trying to mess you, does it stand for Roman numeral 8? Or 2x (times 2) or whatever abbreviation.

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In-game style is also inconsistent, in the terminal log mentioning yellow syringe it says: IIx which makes it like 2x, but the text on your hud is IIX so...

wary olive
#

am i the only one experiencing when using a lock melter next to an already open box, you use the lock melter at the same time as swapping your resource you had

solemn wigeon
#

All i know about lock melters is that the game will eat one if you use 2 on the same box at the same time

wary olive
#

i keep noticing it on D2 with the amount of boxes there, my resource keeps getting swapped when im just trying to open boxes idk why

solemn wigeon
#

Funky

last gust
#

Anyone here know if the b3pe error wave spawns are directed?

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i.e. do they preference spawning from the HSU zones?

#

trying to plan strats for a duo

solemn wigeon
#

They don't seem to prefer either, since they can spawn from both spawn and vault when you are far enough away

last gust
#

ty for input

#

I'll have to look for some stream footage to see if I can catch a forward spawn

#

obv. they'll spawn forward when you're in 112 because you're blocking back spawns