#gtfo-spoiler-chat
1 messages · Page 305 of 1
i’ve heard there are no precision weak spots
but it definitely gets the back bonus damage
Is there any strat to gathering the GLPs in C1 for a bot team? It's such an incredible pain in the ass.
I did z14-15, then went back to z17
Just checking do the devs know about the free PE bug for B3?
r6c2 had the same bug, after january
there if u aborted secondary after cp, u were denied as cargo required
idk how i did it just remember going for PE. Wiping then giving up and just doing main after the checkpoint. Logged back in and it says I did PE
Anyway I'm gonaa try C tier w 3 bots. Which objectives are impossible since bots wipe on tanks and mothers
head seems to be armored on that thing actually
If only I had Muh Scatter Goon
Me: BEGONE SNATCHER
Otherwise

BISHOP USE SCATTER GUN ON SNATCHER
I've been hearing that the chest is a weakspot? Can't vouch for that entirely though
That actually makes alot of sense
D1 X Scan strategy?
Which one?
Main no overload
the shadows?
Yea
I never did that, found it a lot easier to go into the error alarm section and disable the class X alarm
I would assume you activate both generators in Room 13 for Door 14 and 17 so you can pre-scan them both.
what is this "scan" you speak of? I think I must be missing something hugely obvious.
or you mean the door scans, not scanning for the items
I'll try that next time, I kept doing either door 14 or 17 not both, but that makes more sense to do 2 batteries for one and then 1 for the other to avoid the increased biomass on the third door
You won't avoid the extra biomass for entering a 3rd zone but its less carrying cells around
oh... so is that suppose to finish the error alarm first? I kept thinking the error alarm is a later thing, and die at the class X for too many times
On D1 its basically up to you which path to take. Do a class X and carry on with the level or go into the error alarm bit to disable the class X which will take longer but be easier (and you'll get more resources)
Doing the error alarm is far far easier from what I've seen
What is a class X?
Class Ten alarm
Wtf
Alarms use roman numerals
Class M is just 1000 scans 
Is c1 doable with bots?
Yes
i did C1 solo with bot, using 3 sentry, and normally ran though z14-16, or z17-19. i think there is not a big different between these two path
in my playthrough, rush through the first zone with no strategy is quite doable, just shoot and run and check every boxes
only need to pay attention when entering second zone and third zone, there usually be a lot more sleeper
I would place one sentry facing toward the sleeper, one facing to the other side, than shoot the hell out of them
once clear the room, reposition the sentry facing outside toward the spawned enemy, then rush though those GLP-2s
place the last sentry when you about to check the box, pick them up when done checking and move to the next spot
bots are actually not bad dealing with the spawned enemy if they are pre-weaken by the the total number of 3 sentries, enough to buy me time to check most of the box without run out of health
then just need a bit of luck and hope the rng let the GLP-2 spawn in good location, I found this level is not as hard as I thought at first, I usually have plenty of resources left over after the GLP-2 rush.
Mans just has that ready, damn
Oh you were responding to a different msg, impeccable timing I guess
bruh moment
You can also take it slow, wipe a couple times and memorize the GLP locations
also the 3 sentry strategy is really good at the end of the level
there will be a full room S alarm scan, mine and c-form was not so useful at that point
amogus
Mines and bots just arent a good mix. Im trying to close and mine a door, the bots proceed to noclip thru and get themselves stuck on the other side.
Am I right in saying the D1 overload is just activating the filtration? Or is there more to it then that?
it is just that
No extra steps to it? Just hotbox the room then done?
terminal command and that's it
As in the initial terminal command to set to fog up? or
Or theres another one to do?
the terminal command to set the fog up
Sick. Easiest Overload of my life
well, for now, they say they are gonna have you do it at the start somehow, (and I think the overload also starts a 3 Hunter error alarm
All they need to do is put a bulkhead key behind a locked down door like they've done so many times before. I've no idea how it got forgotten this time
there are a lot of small oversights like that it seems, the amount of cheese spots is pretty bad 😄
even if they did, it would be far from fun
they would need to completely redo overload
Why would they?
fog that completely covers the map with 2 snatchers spawning every 2 minutes?
It would be working how they intended if they did that I'm pretty sure
It's a non sector atm, almost completely free
Even if your whole team goes there before extracting to do the terminal scan all you do is kill 2 snatchers and run to extract
yeah but assuming they only put the bulkhead key behind a locked door, it would be terrible gameplay still
How
i did and I remember several spawning: one on me and one on my teammates
Slight fog and one pouncer every 2 mins in not bad at all
Had the overload 3 times and only one has spawn during error each time
Must have gotten lucky then
We did have one striker spawn with it one time I think
If I'm understanding this correctly
in the datablocks its able to spawn in shooters, strikers, big strikers, and pouncers
so im guessing its only supposed to spawn in pouncers but if you saw a striker spawn with it once then maybe something fucked up and it allowed another thing to spawn in aswell
I've heard 2 snatchers every 2 minutes from many
So idk

I wouldnt know since we did the overload at the end and extracted right away
I've never seen a snatcher in D1 lmao the overload just didn't spawn any for us
What do you’d think is harder: B3 PE or D1 with overload?
lol its actually kinda close
How to unlock sec_door_530 on B2 using the terminal?
Hmmmm
I think I'd feel more comfortable running D1 tbh
Tried B3 nearly beat it with PE but the end is hard
Havent done D1 yet might try that now
d1 is such a wack level, did anyone else have elements of rng to the objective too?
Anyone knows how to unlock a door using the terminal?
I drew the ending section with all terminal names out on a sticky note, completed it in legit 3 mins
thats not what i meant
Find the terminal in the zone with the locked door and type commands to see what to type
Commands dont work
the run where we finished the level had all of the terminals inside the same room, and two of the same one
fantastic rng lmao
its also not completely random either
like def checkpoint cheese but when my group did it
we had like 2 in right room followed by 2 in the center room
and the first terminal was always specifically 416
so we could immediately verify one terminal, and of the 3 left 2 of them were easy since they were just in the middle room
that run were we reset 3 times, the first two times were always the same terminal but we died on it and the third ended with that exact terminal twice
i can certainly say its random
just biased rng or something idk
It seems like if you fail a terminal after opening overload a mother spawns?
for d1? no chance
We only failed once after opening and we got that idk if that's the pattern or what
a mother in d1?
If you fail a terminal, the punishment seems random
theres only one area with a mother
sometimes mother, sometimes hybrids, one time we had a swarm of babies with no mother
overlord we cleared but only did the command after we finished the main objective and unlocked extraction so not sure what it changes exactly
Nah I got it on the terminal section at the end so maybe it was a random punishment
all overload does to my knowledge is fog up the level and make a pair of snatchers spawn every 2 ish minutes
2 mothers
or is it every time you fuck it up
I got lucky then, i only had one mother spawn
probably
oh yeah one person in our group said they saw sleeping mothers in one zone
in a different run
the zone to the left hand side of the map
where you go to cut down the X scan to a V scan
ive not seen a single mother in d1 in all the times i tried it
its basically a sneak portion of the map, you gotta get past a mother and like 6 - 8 scouts (half of em charger scouts) and it reduces the 2nd alarm scan from Class X to class V
also unless they changed it, you can literally do overload after beating main
yeah last time i went there it was just normal sleepers and same amount of scouts
just complete the entirety of main, and just have 3 people wait at the extraction (its a silent extract) and have one guy go back into overload and put the command in
Yes that is what I did but you still have to open the bulkhead
yeah that doesn't do anything
I'm probably just drawing lines from randomness then
it only does stuff after you put the command in the terminal
Coincidences
d1 is so wack
its prob random, the terminal waves can consist of strikers, shadows, chargers, and hybrids
any of the 4
and obviously not putting in a command in time starts another wave
one other thing my group noticed after wiping like 4 times over is that its not even an error wave, after you verify and confirm the connection the enemies stop spawning until after you finish the team scan
If you do the commands fast enough you only have to deal with like 2 waves
if you get lucky its legit one wave of enemies
like if the guy is right next to the verify terminal and you have a guy at the central terminal
Are there chargers and stuff in secondary?
those dudes are like near invisible
bring a biotracker and have fun
or a thermal
I don't think so, but possibly
I might be confusing it with another level but I think it's B2
No chargers in B2 I think, just shadows
Ya
Anyone know what I should do about the c2 secondary obj I've gone to Alpha Six the first time but now it tells me to go to extract or head back yet I have no idea how to do the latter, am I being stupid?
You have to find the matter wave projector behind the blood door and put it into the teleporter, then u go Gordon Freeman mode and kill aliens
First time you teleport should be when you open the extreme bulkhead door
To teleport again you need to find the matter wave projector
Did you plug it into the big thing in the room
Yeah
Hmm idk then
I didnt know it was supposed to tp me when I first entered the area
Bruh ig its bugged
ffs Im doing this solo too
I nearly got soft locked with the cells
Im a bit miffed bc I gotta rerun this now
Im literally at the end
we didnt scan the gen acan after 6 cells, went to sec.. it tp'ed us back and once the gen scan finished, the real freeman experience began
once done, extract (pressing o said sec done), extracted
tp only in alpha after flyer shocker run, started the genome thing terminal
then it tped back with an error
You could try dying, returning to checkpoint and then see if you teleport normaly
Im going for Pris
I cant
You can checkpoint and still get PE
gen scan done, back to alpha and run again to terminal but this time strikers, a lot of strikers
Oh wait your saying I should do the scan to get tped?
did the terninal class v or vi in the sand plains, once done, tp back and main sec done
Didnt know my friends are dumb ig
Ok now im confused just answer me question instead of just telling me your gameplay
the gen scan will tp even main only folks afaik
So the 6 cells scan tps?
I got a quick question, can glowsticks reveal shadows?
yea the 6 gen scan, u finish it once u get thrown out of "secondary" alpha on terminal
Alr Ill see if it tps me back to alpha
terminals say mwp is in jumpgate zone but its gone at that point
Maybe its bc I skipped tye scan and went straight to sec
YEah alr thanks dude I was panicking
the sandy plains scan is kinda brutal, damn many strikers :)
sentries as high as possibru etc
poorly, glowsticks kinda make em harder to see w flashlight
I got you, thanks
just flash their heels ankles by sound cues, get reticle-small-close, sync, murder
yeah they're like normal strikers just... invisible
u can flashlight enemy feet wo them getting pissed
giants up to their knees or so
is it only the feet? because I flash their whole bodies all the time?
or is that just for them to not check their surroundings
if u searching for enemies over there, low flashlight and approach once u see feet
flashing bodies will do gurgle glow
ahh okay that makes sense
shadows same thing.. just look for feet, ankles
I was just asking because I flash sleepers in the dark so they glow
khepri shadow guide on yt 
ill check it out thanks
Another tool is the thermals on the pdw, really useful for fog and shadows
makes sense
What is the easy path to doing C2 overload? I heard you don’t have to do the overload scan in fog
only a cp bug, cell5 drops fog if a cp was used. 🧀
Huh
(normally 5+6)
in every case there should be fog.. but 34 also error so either 12 or 56
No error for 56 sounds much more manageable
I don’t think you can get to the overload before 2, can you?
Regardless, It might just be better to get it done between 5 and 6
u can do ovl 100% with cells 12, either or.. fog hell in both cases, unless u WANT the cp cheese :)
where is it located? i thought it was for cells 3-4
If cheese is avoidable I’ll usually try to forgo it
Unless it’s D1 overload
That cheese kinda deserves to be abused imo
i forgot
sigh. e1 pubs are just the scariest nest of red-flag players.
sorry.. cell 12 to get bulk key and cell 56 to open the door in ovl. u can then clear half of ovl no fog
just E1? 😂
more or less
pubbed this and every other rundown. not generally an issue.
every lobby i've joined they are just all immediately like, "i haven't completed anything in this rundown but i'm here"
staggering
R5 was fine in lfg
R6 and R7 😔
I hate C3
r6 was also fine because it wasn't that bad
r7 has proven they should basically not ever have a free weekend again though
R6D1
easiest alarm in the world
ONE door ONE chokepoint
C foams ground instead of door 💀
just absolutely shat in the pool
now that the free weekend is over, if you specifically say free weekend players only you have a 100% chance of getting a very good player/recognized name
simply play into the pub meta
i mean you'll get zed, so yea
true
he's my favorite ❤️
lol
yea
i'm sure it'll calm down in a few weeks
just not sure why there's so many skipping a ton of levels and going straight to e1
did anyone else get a softlocked in c2 secondary
Soft locked where
I heard you can get soft locked in alpha six if you input the terminal command twice
like, stuck softlocked or progress softlocked
this is what happened
lmao oof
oof
💀
that's fuckin aids
rip the c2 pe
like imagine doing all of it and then that
Checkpoint is pretty far back too right?
before the end of main iirc
before momma door iirc
:(
thanks anyways guys
sorry bud
next time: flawless
true that
Does anyone know how the D2 spawning works
trying to solo C1 with bots rn and the other night i had gotten to the extraction scan but my power went out... now trying to do it again i cannot get past the first alarm
one of the bots goes down and the other two just go into revive mode and straight up stop shooting
bot moment. no shame in moving a bit if they swarm u. moving bots melee much less. clear wave walking around, bots in tow shooting, back to scan after.
either revive mode or medipack mode. backpedaling trying to shoot, a bot follows u shaking a medpack at your face. one or many, u the only shooter and sight bloxked by bots. bot moment.
Machine gun the best weapon to give to bots if i'm not wrong
mg very good on bots, recommend
Man… D2 is ROUGH.

THIS GAME HAS SO TERRIBLE RNG MOMENTS
they spawn....
they spawn again ....
and again
Nope
So weird
One or two tanks is rng I think
The mfers walk out together like some anime villain duo
never see two tank
Also sometimes they spawn in the room directly adjacent to the z walk room, sometimes they spawn in tank zone
Sometimes they spawn on us on extraction, sometimes they dont
Enemies spawn from direction of elevator
I mostly get mother at extraction
I've also definitely had them spawn behind us
So did scheafer have such a direct role in previous rundowns?
Big chargers and bosses* spawn in direction of elevator
And I just wasn't aware/had to dig into logs
Other enemies don’t have set direction
So that’s why big charger /tank/mom spawn on you in extract
But not others
In R6 he was present a lot but not this direct
In R5 and 4 it was just some audio logs here and there iirc
was it sch banging the pipes in r3?
I only completed the 1 series for R6 so I may have missed a lot as well.
Thanks Dj
h e l l o in morse..
The X levels had a lot of him
It even had a hideout from him on CX
But do they have hammers?

holy shit i forgot about that
wasnt that r4b1 though
it was when you opened that one security door in the first zone
yeah could be sry
but to answer schaeffer role, they started "building" him a looong time ago
aaaaaah yes so that was that sound. I always found it weird that it was not reused (the sound) now it makes sense
Thanks man
Anyone have scouts randomly trigger on e1 at the end?
Yes, pretty sure when the Immortal spawns it also starts a timer to spawn more enemies, and these can piss off rooms behind you.
Haven't gone out of my way to confirm, but a lot of people have reported this happening.
Once you walk up to the terminal, you can go for the ammo if you want, but you need to try to leave asap.
we had it happen once before immortal spawn too, we were sneaking to the terminal, scout allerted with no touch
Huh...
weird because i have had runs without the immortal triggering anything
That might be a delayed reactor enemy, though.
might be a bug?
It's possible.
that was my other thought
Either reactor wave can have highly delayed enemies, or there are hidden spawn triggers.
Or a bug
gotta love it 😄
I might look over blocks at some point to see tbh.
gotcha, was just curious if someone knew what was up
Reactor likes to leave a lot of enemies delayed
Wait a tick, this person is a created person?
.. he became a lore related key character long ago and they've been introducing more and more of him to us
You can DM me if the spoiler is too large a spoiler for these other eyes
Ah ok, is there a source that has compiled all the info?
Like a YT lore video?
yeah #gtfo-lore has pins that have good stuff
Thanks again
yt vids also, scaler did multiple very well, just today someone linked the timeline stuff which is great too
Its a very cool and immersive world.
agreed, schaeffer against all odds surviving down there for that long (we assume)
Ya
in r6 he started talking to us directly and in r7 he's having us run chores and opening doors for us etc
but in r7 he's not alone anymore
(alltho r6cx had a whiteboard with some names either struck out or.. not 🙂 )
I will need to start trying these harder levels, just to get the lore as it's releaseed
i love that stuff too, but agree, maybe players don't wanna retry a level 12 times and listen to the same audio clip on a long door scan 12 times
but i do understand story missions and their philosophy, they might not want ppl to miss out on a key plot twist just cos they forgot to read a log on a terminal
It's incredible how long schaeffer survived
i'm guessing he could be hsu'ing intermittently to health up, nutrient up.. and now our quad's adventures have caught up with him "real time", alltho could be years or decades has passed
Granted he doesn't sound too different I doubt it
cos we go back to the pods after every mission and we can't tell if we're redeployed tomorrow or 16 years from now
but he sounds the same amount of deranged he always does
It's probably been at most 2 years since we met him
could be sth to do with long term hsu.. maybe the memories start coming back but in the wrong order.. and long term isolation makes some ppl go kukkuu
Also since we know he's a ghost, He's likely not been back to hsu
i gotta read up on lore channel about "we know he's a ghost" part 🙂
He helped Henricksson become a ghost, so whats not to say he isn't one too
good point, deep stuff and one more mystery to munch on <3d glasses, popcorn> .. wonder if we ever get to the egg thing that started everything
(don't even know if we already did, like said, got some reading to do)
i did hear d2 and e1 got some shocking lore stuff but haven't gulped them yet
D2 and E1 lorewise are interesting, E1 not so much
anyone know what's with locked storages and backwards boxes? in D1?
Backwards boxes are a common bug, the locked boxes are unintended mishaps apparently
this
D2 is extremely interesting imo
E1 has like 4 sentences of dialogue that don't mean anything
devs once again making a bad E1 story
😦
anyone got a c3 map perhaps? :D
Will a Precision rifle with additional damage boosts one shot headshot a scout?
Like plus 20ish percent from a booster
It does at base, bro.
Bruh for real
Damn okay. We were all under the assumption it doesn't
Lmao, why?
its been a week since rundown release
what are everyones thoughts so far?
IMO i think this is one of the best rundowns we've gotten but like 2 expeditions i hate
Rundown is really solid in terms of level design and overall structure imo. Actually hard, actually has optionals. My main complaints are that there should have been an A2, and E1's early sections are not the best designed and kind of easy.
Polish I think has improved a lot in a number of small ways. Actually dynamic music, thermal optics exist, new environment added, real new enemy that's genuinely unique, and they're doing a lot of fancier stuff in levels.
Game quality is still deteriorating. Not fixing sniper melee, or at least reverting the change, is incredibly fucking stupid. D1 Overload is still not functioning correctly. Deactivate commands for alarms still disable alarms they're not supposed to be able to shut off. We're over a week into R7 without a single hotfix. What the actual fuck?
There used to be a way to migrate the host of a game, is that still a thing in R7?
It's automated, you've never been able to pass it off manually.
If host leaves or loses connection, it attempts to migrate to someone else.
got it, thanks
What exactly is sniper melee. Everyone talks about it but I haven't seen it
If you are on client, enemies can hit you from further away and around corners.
Their actual location they're attacking from is desynced from the location they appear in on your screen.
Ah okay. I've def had that happen
^ They buffer the animations now so itll still trigger the animations on client side to start an attack since on host side the enemy is closer.

someone save me from E1 purgatory 3 manning is cancer
The first mission this rundown is blindfold & hands tied easy compared to the second and I’ve still not passed the third tier.
Even with a full team of people that knew exactly what they were doing.
Since when do public match can be fix that a fourth person that kept getting kicked out of the lobby.
How does one unlock E1? I've beaten d1 and d2, but it's still locked. That was how I assumed it was unlocked, but I was clearly wrong
Beat all other level (at least main objective)
2 man it instead
based
E1 duo, The Babysitter and the "Chad"
E1 duo sounds like hell tbh
E1 solo got me looking deceased
You can just cfoam door bug the one door 
True, and then I'd uninstall for touching such dirty cheese
at c2 overload... missing one cell at 303 but generator is at 302 and need the cell at 303 to open 303, am I missinng something?
You supposed to use a cell from main to get into overload
Ew
That's how they duoed r4e1 but still ew
Not even a clear at that point
Someone did that on r7a1 supposedly
Pain
chad move
Decided to do a complete blind run solo with bots of C2 out of morbid curiosity. Let's just say I was surprised with what I was introduced to
I didn't get far...
Lol
Bots not taking infection make them quite decent for C2 tho
As long as you don't step into overload at least
I didn't even know that there was infectious fog in c2 lol
I died twice to the scouts
Man my imagination in D2 is like this: ”Minigun-like firing against the ever-additive error waves with teammates just funneling ammopacks into my guns”
I was literally taking on a full brunt of the first error waves until they got terminal done... Jesus!
One while trying to see if the yellow syringe would kill a charger scout but woke someone else and alerted the entire room. The other was when I was positioning myself to get a big boi with a yellow syringe hit only to have one of the scouts open up right behind me
Doesn't know there is infectious fog in c2
First room spawns infectious fog
????
If the timer goes down in C3 do you just fail instantly?
No
We were doing a pretty good blind run of C3PE and then we finished the uplink only to be instantly sent into panic by a timer
You need to let the timers run out
It’s basically the timer until final door to extraction open
Near extraction
Alrighty, there were two doors off the uplink room and I was curious which one to go to
Did you wipe?
Ah
Basically one route opens to the armoury
And the other opens after the timer runs out leading to extraction
Oh so the armoury will give you ammo and shit will it?
Ya
Oh! The two timers..
The first one is to get to armory quickly and back and then other timer is for extraction and overload
Okay nice
But it’s VERY rough
Yellow timer is grace before waves come (this opens the security door near the terminal when it ends)
Red timer is survival phase until extract is unlocked
So are there waves during the first timer?
Grace sir
There must have been a residual wave left over
Chargers?
Ya that's uplink
Chargers can get stuck and or slow to get to you
Especially if you foam the entrance a lot
Yeah we foamed and mined it expecting something awful
Its a trek to the armoury so you'll want to move fast when you get the chance
A Bullrush can get stuck in the structure with the ladder too
So is armoury the close or far door from terminal
Its the one that opens automatically
You do
Indeed
Make sure you take out the chargers before heading towards the armory as there's tons of charger scouts and waking those is a pain
Mood
We just beat C3PE today and it was a time
The extreme is pretty easy to guess passwords though
C3 PE is fun, except for Secondary which just feels a bit underwhelming
Yeah Secondary was kinda lame IMO
Although the lights being out makes for a nicer challenge trying to get to the armory I guess
I guess when you are starved for ammo, there's only so much you can do
Me either, I just figure it'd be easier with lights on (as everyone could see where all the enemies are). We had one or two wipes cuz someone didn't see a hybrid chillin in the corner
Real strat is to finish secondary after getting ammo from the armoury
How would you even do that? Seems like it'd be difficult with the waves after you
I also for the life of me can't remember what secondary itself entails tbh even though I've done it twice
You can get to the armoury at a good pace with like 4ish minutes left
Was that shadow stealth with the terminals?
Just run back and do the objective
If you're fast enough you have about 7 minutes until it unlocks
Ah yeah
That's the fastest I've done it
We were all armed up and whatnot with about 1 and a half mins left on our best run
7 minutes you need to be literally flying
Which is unreasonable to expect of average teams/lfg
So the best method is to do secondary terminal after getting armoury?
No lol
It’s pretty Chad at least
Unless you like a challenge
Synced charger scout kills 
that the thing we did at first try
and.... lmao
We do it because we get back to locked sec door with 10 seconds to spare
Constant uptime
OH I see, you clear out secondary to get the bulkhead key to main and then go back and hit the terminal
Ya
I was being silly
I thought y'all were stealthing all of secondary and not going in until you armed up
Then I realized that's impossible
Definitely not
That's why I was so confused
Now it makes more sense
Yeah that seems like a good plan if you struggle with reaching armory ig
It's not worth doing that way if you struggle to clear at a decent pace
Either that or you abandon secondary until you can move faster
We go at an alright pace
The biggest issue is we got boned with the blood door room spawns (like 3 giants and a hybrid stacked on top of charger scout which took a sec to clear)
So
We actually made it to the end of D2
But the entire lobby crashed for 3 of us on evac scan 😢
Kek
I don't mind though
Was a very fun level
We plan on going back for a quick clear tomorrow then giving E1 a shot
Deep into the level
C3 is the foam pool
every level ever do be a joke of a level
C2:fog simulator
I thought C1 was stupid but C2 is like wtf do they expect me to do
Felt like I was using airsoft rifles the whole time
It’s ok I’m sure they’ll keep overbuffing everything so all guns one shot everything
You'll get there
I won't, i'm stubborn and bad
believe in yourself.
Can they just add a minigun
If you want a more chill experience. C3 is more slow paced
Ah yeah, I ain't in the business of skipping levels, I didn't finish Rundown 6 and regret it so I'm damn well finishing this one
Ofc I meant come back later to C2
Yeah true
Not gonna push people to skip levels 😅
You didn't miss a lot tbh
the sense of uncompletion basically
@pliant olive can help out later
So when I did D1 there was a class X alarm. I just watched a streamer and he only had 5 waves. Can you lower the waves count somehow?
Thanks 🙂
10 scans is fun though
kinda disappointed it's not mandatory to get through
discovering that there was something almost crazier behind the door was tough, though
First time C1 player, with the new enemy reveal we just immediately said "it's Henriksson!" because we kept hearing that name throughout the level.
Lol yeah
For the first half, yes.
You can take some main/special ammo up if you want though 😉
some friends have told me that E1 is basically a D level with shitty design choices
Your friends are perfectly right
The only difficulty of the level is the management of resources
There is only 1 zone that is really threatening
another zone that can be threatening depending on RNG
The rest is pure boredom
the 3 use ammo on the 3rd code zone is really the do or die tbh
There is an ammopack 2 on the 1st code as well
The last zone for the 4st code is filled with resources
which is useful for those who'll get it & are low on resources
Would you have enough ammo in c3 if you skipped the "armoury" during the 10 min timer?
last zone is already in the clear tbh
Yes, although getting to it would be challenging.
First zone won't give you much, but you can at least open the blood door and stock up there.
From there, later zones have more supplies you can hunt for.
If you want Overload, you will definitely run out of shit.
Thanks, good to know.
I dunno about that one, the reactor codes are p hard. Main issue that stands out to me is the immortal section isn't very challenging, and early reactor waves aren't throwing much at you.
Like, I'd say the hardest D-tier (R5D1) was definitely easier.
The codes are very easy tho
the 1st code can be reached easily since most players can clean
the 2nde code doesn't have many shadows
3rd code is a joke considering how there isn't even more than 10 enemies
4th code is tedious but the time to input it is large enough to compensate
The timings are all p tight, and if you want to go faster you usually have to expend ammo to do it.
3rd code especially, doesn't give you much time to get to terminal, get ammo, and then go all the way back. We spawn blocked to get time on that.
I mean, if your complaint is just "GTFO is ez game at base," then sure, but this applies to literally every E-tier.
If you use a provision, definitely not hard, but that's kind of on you.
Boosters were a mistake.
couldnt agree more
the complaint is that its boring
I dunno about that, some people definitely but there's also a fair amount of "2ez."
It's like a 50/50 split.
pre nerf aggresive provision booster 👀
If they cut the entire first half of the level out, I think people would like it more
everything before the first tp is super tedious and not too difficult
Fair, first half should have been harder, and double tank should have been less boring.
bring a spear
ignore fighting the tanks because funny ai go brrrr
But I feel like asking the code hunts to be harder is... weird.
I don't really feel like throwing more enemies at it is that interesting, and also RNG hell.
This E1 is a d tier. If you can afk in a level that has enemies awake including mid bosses ... Then it is clearly not e tier
And it is quite boring
R5D1 was easier.
people say its an e level cause of the lack of ressources. r4e1 had way more ressources and its one of the best level ive ever played
Idk about that
if you're defending you're just standing there
R5D1 
and you still spend most the time waiting for the next code
and then the level is over
very epic
You can afk everywhere in that level
it was deadly's favorite level
also fodys
You can afk babysitting "it"
You can afk in the Room scan
You can during some reactor waves and let Sentry and one person shoot
You can afk between reactor waves while someone go fetch code
There is no way to défend E1 being an e tier
there is a cheese spot btw at alpha sector where you dont get hit
forgot to add that one lol
the giant spire and the second ?
I did not include cheese spot in that comment
you can get on top of the building that the giant charger spawns in
oh lol
That is how boring ans easy the level is
and the enemies all just run into the building and can't hit you
We live in a post-legacy world.
Where are people are surprised to learn that the base game was always kind of easy.
^
tank ai 
R5D1 while we're at it.
Tank error wave wiped a lot of teams by itself
r5 was the 15% hp for the first half and 3 separate errors that all played differently
Reactor in extreme wipe even more team
and being somewhat tight on ammo
Good one.
High only, Waking Up Stealth zone meant significant lost of ammo
it was for the people I played with 
R5e1 that surge at the start wiped a lot of teams lol
"A lot of teams" sounds like things that would kill a less practiced group, but I feel like that's (1) a bad metric for difficulty and (2) something that still happens plenty in this E1.
R5d1 a lot of teams were making too many mistakes making Them short on resources for extreme.
They also wipe in shadow scout respawn zone
The tank error especially is not that hard to beat consistently once you've already done it at least once, and it just gets easier after that.
You're actually allowed to make mistakes, though. Feels to me like this E1 kills you more readily during its hardest sections.
You would be surprise how i see some Teams still wipe on r4e1 tank err to this Day 🤣
i feel like the only scary part of this e1 is the ending w/the 4/4 code
the rest of the level is literal c-tier shit
Okay, but I feel like these same teams would just wipe in R7E1 all the same.
Might also be different skill sets.
I think that is the reason why the level feels so bad
everything else is kinda just meh and not up to E tier. Except for the 3 and 4th code
so it's just boring for 50 minutes until the end of the level
The fact that you can go take a 30 min shit while in combat and still be Alive when you comeback :p
think the reason why is also that easy because a lot of new players joined in r6 and when they see E tier levels like we used to have they would compalin and quit
They're literally not going to get to it.
^
you have to clear everything else just to unlock it
if you stuck around that long it's not going to matter
feel like this e1 is based upon you having literally no idea how the tank's ai works
The whole point of E-tier is to have an extreme high end of difficulty.
like if you've even interacted with it once or twice you can tell how easy it is to manipulate
the tank doesn't even know how its own ai works
:)))
Tbf, I think the design is fine for a lot of it, but in the middle it forgets what it was trying to do.
some bh was posting in stream chats that this level would be fucked and impossible to clear in the first week
actually hilarious
ah, yes
Tell us something we don't know, tbh. Just look at the state of MG.
pull down too hard
Tbh, it's not even the BH necessarily, the devs are incapable of having a realistic view that's above what testers tell them.
Also, I kind of hate, now that I think about it, that code 4/4 is mostly hard not because of the timer but because of crazy BS.
I need to check to know for sure what's going on.
But the random out-of-nowhere between-wave to piss off things if you don't leave immediately is so dumb.
mhm
and the code waves literally spawning in the respawn room
punishing any sort of speed play
only on 4/4
I guess it's good at getting you to either get ammo fast or skip it, but it's super artificial and an automatic wipe if you're not aware of it.
Tbf, makes the wave actually hard.
we wiped twice to that cause we thought waves were leaking
meh the waves are pretty weak still
the initial charger rush is a bit scary if you're solo/duo holding
But that's just because back-waves in general are hard.
not if you're forced to 4 man hold
if you move to the initial bridge the only back waves are like 10 smalls
Interesting...
everything else comes from the siderooms/meat wall
you're not supposed to use the whole reactor room
not dealing with backspawns in against the devs vision for the game
smh
Where do you fight tank?
Or is there a good spot to stall him there?
r6d1 strat
R5d2 reactor feels on par with this E1 reactor lol
just pass him back and forth on the steps after baiting him down
That is just quite sad
he comes so late that you can more or less isolate and burn him
I mean, I guess it is true that the waves are a lot easier to deal with when they're mostly with the tank.
Because if you back up you're not running into tank and taking free damage.
It doesn't help that this tileset is super easy to deal with tank
Scratch that that tileset is the easiest reactor tileset
In general
I mean, it's really just that the bridge is one of the tightest reactor hallways in the game.
The funny thing is they try to counter this with fliers... But they come in a Line.. Hel Rev user don't even need to try
Why tf don't they use some of the R6D1 spawns for those?
do the fliers lock onto the stealth players for you guys as well?
they just ignore the bridge boys and form an orderly line
easy lineups
Literally harder reactor waves.
Feels like it's probably an R2E1 deal.
But the hard part is even shorter.
At the very least, B-tier and C-tier are really solid.
Which are the best tiers to PuG, too, imo.
But still sucks D and E miss the mark.
D2 is cool, D1 is cool but Overload is from an in-dev build, E1 is meh for a lot of it.
Id say I agree with all of that, C and B tier feel great, D1 is a fun challenge if you use the honor system lol, and D2 is actually really fun and pretty replayable imo. Havent played E1 yet but Im happy with the rest of the levels besides D1
it is so forgetful because of how boring the level is :/
the only thing that stands out is shadow in b tier
agreed to both your points, its a bit boring and i feel like the last zone there is no reason for the terminal to open the door, wouldve been cool if there was a T scan tied to it
but also its not bad, simple chill B tier with shadows for EX, not too overwhelming for new players
Cool showcase for thermal, helps teach newbies how to manage low visibility and coordinate fog repellers, lots of stealth to try to get newbies to perform decently well for a long period.
yup yup, literraly the only thing I think was missing from that level/felt off was the final zone
aside from that it aint bad at all
Not sure if it just happens on the D levels or I've only noticed it starting there but that sound effect of the deafening low clanging that kind of grows louder and louder is brutal. Giving me Subnautica PTSD oddly enough? Sounds like the rebreather in the void but deepened and amplified...
The Lab and datacenter (techie) enviornments have that sorta ambient clanging and metal scraping
its neat lil ambience
Very neat. Had me on edge the first few times lol
r7 is a gimmick rundown
gimmick guns, gimmick levels, gimmick new enemy
doesn't mean it is a bad rundown though
Oh yeah, wtf is that one ambient sound/music thing.
I'm not sure what it's supposed to represent, because I'm convinced the way they created the sound was via duct tape and I cannot for the life of me unhear it.
C3 is a very interesting level

Is there a way to melee charging snatchers? been experimenting but I havent had good results yet.
Best I've been able to do is charge towards them at the last second and try to nail the back before the animation starts but I'm 95% sure I'm just doing damage to them and not getting the "stagger" until they die. Bash doesnt do anything either. Does a spear to the back midcharge maybe "stagger"?
can someone explain the R7C1 alarms?
I know the first one is until you get 9 glps
but the second one idk what is going on
The full room scan after the Warden door? It's just survive the scan and then get the hell out of there while being continuously harassed by the spawns.
yeah, that is super annoying
but it looks like only snatchers spawn after the full room scan
i like the new mechanic where we cant get hit by projectiles without even having to look down!
Huh. In the two attempts it took us (one unsuccessful followed by a successful one) we only had one Snatcher during that final sprint, and that was the failed attempt where it grabbed one of us out of the scan. On the second one we were much better prepared for the sprint (holding onto some mines, C-Foam nades and one of the sentries) which I think helped render them no factor.
Experimenting with how to break the snatch. I know you can LoS them with corners but so far I've been able to break it by simply crouching behind half walls. Kind of funny.
those do not stop the grab 👀
Anything with high ammo and decent accuracy. I like to give them assault rifles and LMG type guns.
Personally I just always give them HEL Revs and a Machinegun.
No specialty guns like shottys or snipers or magnums
Alright. We've been doing 1 with a bullpup and 1 with a standard assault rifle and 2 machineguns
Actually I DID manage to stop the grab several times with just that little beam! It just took really good timing and positioning lol
Wouldnt really try to use that during an actual encounter or alarm or anything but I think the grab has a super thin hitbox. Like a line that starts from it's mouth or the upper part of it's tummy mouth thing
So I think there is a maximum spawn limit for snatchers in D1?
I didnt keep count tbh but they're...they're not spawning anymore lol
Perhaps 20 or so? Every 2-3 minutes one would spawn with one coming every 5-6 every...4? Idk. I didnt think they'd stop spawning so I wasnt keeping track very well.
apparently it's coded as a bunch of individual events rather than a typical error alarm
which i guess is to avoid alarm shutdown affecting it?
Oooooh! That makes sense.
@fierce laurel
wtf it jumps to 48
Lol
guess I was wrong but still no 70
nah still no 70
And to avoid stamina being impacted the entire time.
i do not understand what it takes for a locker to be marked on the map
you have to physically look at it within a certain distance
point your crosshair right at it
do you have to hug it or something because apperiantly line of sight and marking and spotting it doesnt count
i dont fucking know anymore
pretty easy to test
we work on proper fixes instead of bandaid
bandaid fix for alarm shutdown and stamina affected by error alarms
puts thunderdome scan and deactivate alarm on the same term
Yea we didn't have to do the thunderdome scan because for some reason it auto finished when we put it in a minute and a half after deactivate
Made me sad
when's the bandaid fix for deactivate alarm
any plans for this to apply to all future errers
even better seperate the err music and enemies so the global sound doesn't apply to stamina
Still no hotfix
what does one use to kill the snatcher or whatever that crawling thing is
bullets
there's only 4 weapons and 1 tool that can kinda consistently stagger snatcher before it can grab you
if you're using anything else, gl
Guys im trying C1 with bots
I get through last S scan but how to i get to the extraction scan + extraction with the error?
I run Bio shotgun sentryx2 and burst sentry
What did I ever do to you 😭
i hate it its weird
Lol!
hey does anyone know the term for forced aggro on a glowing sleeper to kill two sleepers without waking the rest
like how an enemy who's woken up by a different enemy cannot wake up addictional enemies on death
I've been called it flashlight tricking but I wonder if theres a more generally used term
I remember doing a Sound Manipulation with my Biotracker
For stealthing of course
nuggies stealth guide on yt does a chapter on it iirc
Edit: Due to a number of changes to the way that stealth and hammers work in R6, a few of the concepts introduced in this video are outdated. In particular: bhopping and one tap occiput kills no longer work as described in the video.
The third video in a new series where we try to make some of the more obscure concepts in GTFO more accessible f...
Not gunna lie… the art looks fantastic XD
so wake manipulation?
I think nuggies called it controlled aggro
thats what ive heard it called and use myself
I think it’s a pretty good name
but on the vid there is no chapter per se but i kinda remember it being on that
cont agg better, true
aight rhanks
Whew! time for me to set up a group for E1~
Holy shit!?! A tank that doesn’t die?!
u mean blackie, the slow dude? he's heard like 9 million yo mama jokes and unable to do anything about it. i feel sorry for him kinda :)
does anyone know when waves stop coming during the 4/4 for E1 at the end? or is it an infinite trickle
it stops eventually
k will hold then move out then instead of prematurely moving for code lmao, do people respawn block the mom rooms so easier time when moving out for extract?
You can, but you'll only be so lucky until everything decides to randomly wake up anyway
fair enough then
Does anyone know for what stands S1 scan in the zone 199 on D1 lvl? After turning off endless alarm in the terminal
it starts a zone locked alarm of chargers
its quite brutal imo if you dont know where to defend initially
so stay in the zone until the scan is finished
I know that, but what does this scan do?
It doesn't affect anything
After turning off endless alarm, first alarm X class disappears with or without this scan made
is the S1 in the endless alarm terminal zone? i need to remember which one your talking about cause i forgot
it might affect something later down the line, havent had experience not doing it so ill wait for someone else to answer
its bugged
sometimes the scan will activate and the chargers will spawn in, other times there won't be a scan and the door will just open without chargers
^
Oh I see, thanks, actually I was thinking so, that it was bugged
do we have any indication as to what happened to Maddox's body after the events of B-1?
did you play C1 yet?
jesus C1 is rough, I finally got through it (for being dead on the floor), and i think i spent about 5 -7 hours on that one drop
yes, I have
and I know what it implies, but what happens after it gets taken? 🤔
does the Hunter take it somewhere?
he eats it
yeah, that's probably the answer
Flavor text from C1 implies it eats it.
is 5/6 cell no gas C2 PE intended?
checkpoint bug
lol
well tbh its not that hard to find all the shit you need without any fight
this game has a technical-alpha level amount of bugs
its like sound design 10/10, graphics 10/10, and technical stuff is 0/10
you never expect this amount of bugs for such polished visual/auditory experience
been like taht for a while dont know why maybe not enough coders or something
More coders won't result in better quality.

but more might mean more stuff can be done
in e1, whats that door to 457 with passage to zone 460?
thats... 4/4 code?!
ill leave whats in 460 up for you to discover
least you wont be like us and are like "huh wheres 457? this last door says 459 hmmm"
legit the make or break part cause everyone will be at 0% ammo
Yup...
and you do not want to redo wave 4 again
if only the 1st half was a bit more tense instead of baby simulator
And I got to see my first Big Mom
1st? i think there was 1 in D2
its in the stealth baby zone in the far room most likely
I was a defender in D2
ya makes sense
tbf people say its an easier E1 level, but yeah the final stretchy is a doozy
the new dude showcased in C1, does he catch you with his belly or his back? I couldn't tell in all the chaos.
belly
I'm curious what people think of the player count. I looks a lot like we're back to early access numbers, even if we get a spike over the weekend.
Free weekend obfuscating the true numbers is a bit annoying, but it is what it is.
From what I CAN see… thermal guns would be VERY interesting in how I would handle rooms without Biotracker
Safe to assume the alarm doesn't stop in C3 after time runs out?
lots and lots of doors to mine at least
Nope
It seems that doing Overload removes ALOT of waves
I dunno about that as it’s like… if you actually complete Overload, you would most likely not have to worry about the error waves until MAYBE the end
Well... when my team and I did C3PE Overload... the waves just... stopped coming and isnt on Biotracker
Bug. We had constant waves through C3PE
honestly though when we knew where to go, there seems to be almost no reason NOT to do overload
We finished Overload with around 3 mins left on the timer
lots and lots of doors to mine
Id say that time used is VERY well spent alongside with more resources
How many scans is that one D1 scan with the charger waves on the bridge
If you enable the alarm right away, it's a class X. By lowering the security level (watch your upper left HUD for hint), you can make it 5.
i'm so fucking stupid
i was thinking of class C and was like
"oh class X"
"its just a new scan"
Yeah, mixing Roman numerals with other capital letter could be confusing.
class M alarm: is it a mixed alarm or a 1000 scans alarm?
I like how IIX syringe is 3x and not 2x
Could fix the name to IIIX so it matches the multiplier
IIX is just ... trying to mess you, does it stand for Roman numeral 8? Or 2x (times 2) or whatever abbreviation.
In-game style is also inconsistent, in the terminal log mentioning yellow syringe it says: IIx which makes it like 2x, but the text on your hud is IIX so...
am i the only one experiencing when using a lock melter next to an already open box, you use the lock melter at the same time as swapping your resource you had
All i know about lock melters is that the game will eat one if you use 2 on the same box at the same time
i keep noticing it on D2 with the amount of boxes there, my resource keeps getting swapped when im just trying to open boxes idk why
Funky
Anyone here know if the b3pe error wave spawns are directed?
i.e. do they preference spawning from the HSU zones?
trying to plan strats for a duo
They don't seem to prefer either, since they can spawn from both spawn and vault when you are far enough away





