#gtfo-spoiler-chat
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Also what is behind the warden door? It's closed until after you do main
you can backtrack to grab left over ammo after GLP
but if you shoot you should be able to move fast enough that you dodge enough error waves to make it up
Room scan
For me I just would enter the room, shoot it and then leave the room and mine the door. But I was running solo with my mates defending with the bot, but in your case you'll have the bots with you so might just be more effective to just go shooting.
I mean i did it with a full team so we had the two people clearing w/ hammer and the two people defending shoot
ofc if things go wrong then start expending ammo but yea
idk how you plan to do it solo
When the waves start coming at you, when do they stop?
seems like a fairly simple solo idk
Honestly the thing that puts me off of soloing it with bots (I was considering trying that tonight but decided not to) will be having to manhandle the cells.
when you collect all 9 glp's
r6c3 but a bit easier
Oh they actually stop once you pick them all up?
just a comparison for strategy
the error alarm stops yes
tons of doors to mine
Okay wicked
Handling the cells forward, opening the boxes and all while praying the bots don't derp out for some reason sounds like fun.
š¤ maybe? i think i just shot my way through the entirety of that though
Yeah I'll keep you guys posted lol
This is deffo gonna be a trial and error mission
you don't need many mines after GLP so you're chilling
are you taking real solo or w bots?
cause i think we're on different wavelengths
Yeah I can't imagine how this is possible without at least bots
Error alarm ramps up each door you go through in case you donāt know
You'd be getting railed by biters while trying to open containers and carrying cells
masked did it actual solo
he switched mines with c foam to beat it
Fucking lovely
Is there any lore on the shadow versions of monsters
The first one you pull spawns waves of 4, 2nd one spawns 8, and idk about 3rd one cuz at that point Iām blasting (I was one of the room clearers anyways not defenders)
nah
Like I understand virus and whatnot you, but can anyone point to a virus that turns you fucking invisible? I Work in pathology and I have yet to see one
Not rly much lore even on the virus or wte I donāt think
Virus are more likely to evolve compared to bacterias
shadows were demoed years before the game came out
so they would have to write some backwards lore for that
Pretty sure it's just an anomalous biological structure of some sort.
I watched a video that basically showed every single piece of lore the game has had thus far
and it was pretty good
That tells us exactly nothing
So far the lore iirc is like some big megacorp with control over a lot of things opening up these facilities and some random background things
And everything else is Schaffer and the warden
Nothing rly about the virus
just ask the people in #gtfo-lore they should know
nam v? parasite?
The shadow versions of the monsters would be way more plausible if they were nearly perfect pitch black versus actually see through
there's quite a bit on the disease itself
though not exactly on how it resulted in sleepers
Oh? Then ig I didnāt pay enough attention
Yeah true
Tbh I stopped giving a shit about the lore after like r3
Yep. We don't really have much info, it just seems likely that sleepers form colony-like structures and they exhibit a lot of polymorphism to fulfill different roles.
??????
what lore lmao
pre r4 we were dealing scraps
This is still scraps
So shadows are an example of polymorphism, but we don't know what that adaptation is exactly or how it works.
now our guys just talk a little more
Shadows are just Calle mo-cap clones with shadow invisibility tech

Depends on what you mean, we have over 100 logs by now.
I've done it myself making old warcraft 3 maps
Depends. Shadows were in R1D1
Iirc R5 box art. Dauda holds a unreleased weapon
I swear half of the original trailer is scrapped
which is a shame really
Am gonna try GLP obj by myself now
Well
semi myself
I have robots to help
Or get me killed
don't worry, I unironically believe the bots are better than atleast 50% of the players in GTFO
matchmaking is always "do I have an hour to kill?" because the skill level is just so.... varied
When you find a lobby of foreign chinese hard Carries
I've heard of chinese hard carries
I legit had like a combined 20 attempts with like 5 different teams for r6d3 "pe" where we died at or right after the overload defense to raise the fog
I've personally gotten drunk Russians
and then I got a fucking pro team where one guy had a spreadsheet with all the possible map seeds on it
the guy legit meta gamed at a whole new level and knew the final two passwords for reactor defense
and it wasn't like he only meta gamed too, he was good, all my teammates that run were good we got to extract after doing extreme at like the 8 minute mark or some shit, plenty of time to spare
but yeah the most memorable part of r6d3 was that one team I got, who went "lets only do main" and then they failed to sneak past the big room with tanks 3 fucking times in a row
like how are you failing at stealth in d3
D3 PE could be real scuffed if nobody was good.
I think vets self-select, too.
If they see other vets playing, they tend to favor those LFGs.
better than banging your head against the wall with someone just along for the ride.
feelsbadmoment when i've been around since R1 and I still don't recognize anyone in LFG lol
Tbf it was Rundown 6. It was both easy to get to D1 And also complete it, giving you access to D3.
Though failing to sneak the same room 3 Times is pretty funny either way.
r7d1 still isnt really that hard
Honestly I was in disbelief after they failed sneaking the same room 3 times
one of the players who was asian was literally yelling at some other guy for moving while he actively alerts the entire room...
I haven't done it yet so I can't argue that, but R6 Was honestly still pretty damn easy. Especially since you could just hotbox D1 As well.
I ran out of ammo and died
same lmao. I mean, I can recognize like 5-6 people but other than that
Can't really see the possibility of getting past the ammo issue
I used to write notes on people's profiles so I can know who they are and shit
C3PE is sick
R7D1 isn't bad as long as you don't screw up
change my mind
its definitely harder and feels like an actual D tier level but still pretty manageable and the overload is a joke
shoot less or shoot better
it gets pretty ugly if you do
what's overload?
I do, I'm not some 13 year old spraying all over the room
isnt it just doing two uplinks
long ass sustain scan
wait
ohhh
r6c3 PE?
you have to do it in the 20 mins
r7c3
wait 2 people giving two different answers lol
or you get tanks come after you
oh
wait fuck i'm doing r7c3 next
we overran on the time
Abstaining from shooting, and using melee, fails because the bots don't know how to melee and run out of ammo and die when trying to melee a giant
so tanks only spawn after 20 mins?
we JUST wiped to a tank while standing on extraction
just shoot the giants yourself?
feels bad
50%š©
half of me empathizes with the pain
Like I said before, I do, I'm not some 13 year old that sprays and prays all over the room
and the other half of me is going "just kite better kekw"
we had 2-3 mins left after doing the final uplink in overload
and we wasted time getting ammo
deffo should sprint to the end
I didn't
can you access the extract before 20 mins is up? we ran way behind so idk
nah
when does the timer start
Bots are bots
and they need aim so they have aimbot š
ok so u almosst have to see a tank
ye
all aim no brain
so either you aren't looting, are wasting time, or are the reason you don't have ammo
bots are actually not that bad at melee as long as its not in combat
for r7c3?
bots having aim bot means FULL ammo effiency
yea
Actually they do have an aim issue
then after that you get 20 mins
10 min but yes
when they shoot at giants
timer starts after terminal
They shoot the giant in the head but after his head is removed they continue to shoot the same spot sometimes
lmao
Him having no head means they shoot at nothing
specifics matter
bullet animation is not accurate to where shots go tho
theres a timer in the mission?
or does it start after completing main or something
or
after you do the terminakl
Fair enough that could be it
oh boy
sniper sentry does the same
after you do the first uplink*
ye
right right makes sense
fun level though
the shots goes to jamaica but the sleeper head gets popped off
yeah i only went in solo to scout the area out so I only beat extreme before dying
ye extreme is fine, just an extension of the no ammo basically
Gonna start again from checkpoint, this is my first time doing main obj on C1 tho so I have no idea where they are and where they spawn other than containers
I assume the order is extreme -> main -> overload? or extreme->overload->main
first
extreme first
you're stuck surviving for 20 mins
its just you do the overload in that time window
its pretty rough the waves are way bigger than r6 c3 or maybe just claustrophobic bc pitch black
the glp canisters will spawn in the same place assuming you use a checkpoint and dont return to lobby cuz that reloads the map seed
ye some of the rooms holy shit
Okay good
nah the r7c3 waves are pretty nasty
oh great
tons of shadows and chargersp
ahahaha shotgun time
yea we didnt attempt the OL. is it like r6c3 where its almost easier because of how the pacing works out? or way shittier
actually how good is the stagger on precision rifle
great
overload is much harder
yep
the uplink waves are easier than normal waves tho
ye
i love C3
its super fucking fun
i don't like the extreme tho
so far my favourite as well
ye extreme is dead
c3 and d2 go hard
the extreme is pretty easy with thermals and shadow scouts are my shit so i had fun
everyone on my team had thermal except bio tracker so we kinda raced through
think it's boring compared to the rest of the level
tahts fair yea
the main uplink is such a joke
one charger per wave wowow
yea i thiught it was a cool idea to make us do an uplink with no supplies but the wave size ruined it
should be harder for sure
But the later on got so much rougher⦠you had to stealth through practically 2 tiny Charger scout rooms with tons of Gs around
does this happen in d1 error also? cuz I swear the waves are ez af while doing the class IV comparatively
Before you could even get to Armory to refill AND then make your way back
yea its rough but u get A LOT of time
Not if bad placements
save a few foam nades n bam done
we didnt stealth, we killed everything
you have 10 minutes to get to armory which is plenty of time
the alarm waves are bigger than the error waves
so even if it overrides it should still be harder, no?
you can use the cfoam mines too if absolutely desperate
yea or iix even better and faster
I really wanna see how you guys do it (I already know about the Cnades)
there are more c foam trips than c foam nades
we had 3 players and 1 bot
3 2 1 charge 3 2 1 hit charger scouts
and nades are more valuable since you don't have ammo to shoot the mines
required*
its risky but very fast and easy once u get used to it
I wanna do Overload but Jesus! The waves are kinda a bit hellish
the waves are fine tbh
just mine behind yourself
you get plenty ressources in the bulkhead room
We couldnāt find more people so it was literally just two of us
we scraped through with 3
well the 2 bots protect you and you both do uplink
so its a joint uplink?
yes
2 double uplinks
oh yay
ye, they were right next to each other for us
fortunately
only three codes too
per uplink
do they change per cp reload
How did yall do C2 effectively
We just get grilled in the rooms w/scouts after getting 2 cells in
Oof, struggling with scouts by C2.
Practice. B1 has easy alarms to get to scouts to practice, D1 has scouts in Overload that are a lot more challenging.
We made it to the battery doors. But endless wavesā¢ļø stopped us. Made it to the last door too.
Melee w/ hammer or spear, full charge to head.
Iām gonna play the adjacent levels and give up for the time being this rundown.
We had a perfect run up until the batteries.
Like, itās the slow tedium that really takes it out.
@iron flax you need to not do overload until after 4 cells
otherwise you're at full infection and doing it with an error alarm
5th cell to get in the overload door
we actually completed overload like that and i would not recommend it
Hmm wonder if I have enough masochistic behavior to attempt C2 PE tonight....
Better or worse than B3 PE?
B levels are simply easier than C levels
The last error alarm "dog" escape definitely was a step up
dog?
jerry boy
We just called em dogs lol
The snatchers
c1 diddler was a joke. if you're getting snatched you did it wrong
Well we did a lot things wrong lol
put your back to the corner of the exit door and face out as a group
all I learned from c1 was don't checkpoint with a cell in your hands otherwise it's there forever and you have to keep quitting and rejoining
Yeah c1 had some bugs we ran into...
i got snatched š
but how are you supposed to know the first time you play
we got snatched the first time too
We couldn't access the final terminal for a while
because we did it wrong B)
second time we just pulverized them
c3pe diddlers were a little worse
e1 is just rude af
diddlers
Its gonna get a face full of HCP next time i see it
I've just done AR/HCP
Lol
mY iMmErSiOn
Yeah I call them dogs
quit projecting
Literally Choke mod is the EXACT SAME STATS BUT BETTER
š choke mod propaganda strikes again
I donāt even like choke mod
surely you won't spread the choke mod "truth" everysingle day
surely you're lying otherwise you wouldn't talk about it EVERY single day
Heavy if you're in to being a beta
Nah I hate shotguns tbh
well
well
tube has always owned
Well
other than that
My only exception is HEL shotgun
stop talking about choke mod then lol you keep acting like choke mod is the best gun
Im saying HCP < Choke Mod
ok
Not Choke mod > everything else
Pistooool because Big Iron on the Hip?(oh wait the revolver...ah damn)
imagine using revolver lmao
HCP better cuz it takes less space on your screen š
Recoil is worse then sniper
Actually idk the recoil on it but it has a shit ton of recoil
Im not sure if Revolver is underrated or overshadowed
what does your heart tell you
Or both ig
||it's a piece of shit||
Idk tbh I used to use it back in like Rundown 2 it was my main
this is rundown 7 sir
Yeah I know
i mean i liked things in alpha but whatever
I used to like it but currently meh
now i hate everything
But darkness is part of the game
Never played Alpha actually
Lol
i got given it by some dev friend from another community
turned out to be my favorite game š
no, they were short af to begin with before rundown 1
Yeah thats true
Im kinda sad about that
I liked how huge the maps where
well not with stamina
Oof
Honestly b hop made the game more stressful
not like that it doesn't
...that's not bhop
Hm?
nyoop
bhop makes every game in existence automatically 10x better
Bhop did almost nothing for kiting, lmao.
which d level was that in r4 with the first warden door that basically the whole level was kiting and bhopping?
Just because you can no longer bhop to enemies without waking them up doesn't mean that it doesn't exist
wish more games would have stuff like Rocket jumping or propelling yourself in any way with a gun like Doom 2016 and Eternal's Gauss/Ballista
D2?
sounds about right
I swear sleepers have more difficulty hitting you
C2
best level
Also
no ammo
The level which you didn't need to bhop in?
only bhop
this is violence
Stamina is the main reason circle kiting is way harder, not really anything else.
They cant hit you with their tongue
do shadow enemies have more health than their regular variants?
Their accuracy is the big suck
No
naw
i feel like less
oki
tbh
They are slower tho
ok so they're just worse
I haven't seen shadow Scouts yet but are their tentacles invisible?
no
Ofc not
lmao
no, thankfully
dont give em ideas
what's the point of shadow Scouts then?
Hard to melee
Hard to snipe
They are invisible when they aren't tentacling
well, i mean, they're always invisible.
Wdym?
get your eyesight fixed
he means bhop in to them
My eyesight is fine
invisible enemies aren't that hard to see in any game š
this is factual information
Itās dark af tf u mean
pin the tail on the shadow scout
Shadow scouts are easier to see in the dark, lol.
Well lit areas makes them a pain in the ass.
no
technically, no.
Thought so
esp if amd vs nvidia
just lol if you don't have your fov up high enough to see behind you
makes all scouts visible again
literally become a Hammerhead shark
"Hammer"head
lol
actually i turn my fov down because predators see forward 
please give me 5 trillion reddit glod
I wonder why default FOV is 55
default prey
maybe same reason crouch toggle wasn't default forever
because devs are evil and hate us
imagine not having your FOV set to 181 so your screen is upside down
Upside down?
Lmao
Has anybody solo b3 pe yet? Haven't had time to try it but looks pretty manageable
Like solo with bots or without bots?
No bots
I cannot imagine the sheer hell
It's not the same as a solo if you use bots imo, much easier with bots
No man would have the ammo and health required to pure solo B3 PE
They said that about c3 last rundown
i'm sure t-nenpi will find a way
Oh Iām sure someone will, but saying it looks pretty manageable feels cheesy
Might try tomorrow if somebody doesn't beat me to it
Mainly the last part would be Uber hell
Cheese is my middle name
100% infect walking w cargo to a respawn zone w a few giants, yum
Think you mean chargers :)
Assuming you make it to the respawn room
but i'm sure it will get done
Giant chargers can spawn during that
Oh
Iāve only seen it happen a single time though
Haven't seen any yet
It also sucks balls that when you do the scan at the HSU the wave tends to spawn right at the top of the stairs, right in front of you
Indeed
might even be static, the initial horde
But the thing is, it isnāt consistent
There's a simple solution to that though
Mines wonāt always work because they sometimes wonāt spawn there
But hey thatās rng for you
Not many solo players get consistent clears so that's not much of an issue for them
I vaguely remember hinoki saying r6c3 took him ~100 attempts, though probably exaggerating
What
The enemy spawn directions are fixed in that map, so as long as you know the map, you know where they'll spawn (r6c3 I mean)
theres a trick that will be found and exploited, bringing friends to prevent spawns or sth.. the fog will be tough tho
There's a cheese spot in B3 extreme so I'd assume they'd use that
Or figure out a way to cap flyer spawns like DX
There are a lot of cheese spots in the extreme :D
Bug Hunters doing good work
man that overload is actually tough unless im missing some easy strategy
any tips for that?
What you having trouble w/?
b3 OL @hexed vapor
I know, but which part?
The stealth, start of error, heading back to spawn
Waves or respawn room killing you?
that sort of stuff.
shit sry just running the cargo back to spawn, mainly the end going thru the cocoon zone
Something that might help is stopping, throwing two repellers to make space, and then having two pull respawn two hold off waves behind you.
you should also have quite a few doors on the way out
don't hesitate to close them and place a mine
had we mined the 2 respawn doors 4hand we woulda maybe succeeded, maybe
but forward spawning wave brought friends and done
we mined the doors preemptively so whenever something spawned ahead it got taken out
maybe mext time we save them and mine behind us as we pass thru to buy time and pull rooms
kk thanks will try again soon
the issue with mining the door early is that they're gonna break them and you won't have any breathing room while moving the cargo+turbine
good luck, remember to rotate carriers if ammo issue
don't give ammo to carriers š
thats what we did
just one pack in case of emergency
rest go to others
ammo wasnt much of an issue just getting dunked on was
and ditch the turbine when close to extract, health will not drop that fast
get 2 more guns for final 30sec before scan
so in C2 if you insert all 6 cells into main gen - you wont be able to play overload?
yup
Dash?
you are supposed to get a significant speed boost if you press shift and left/right/backwards
very helpful to dodge something last moment
Dodges?
but since R6 it doesn't work properly
It's reduced to be very small now
because stamina changes added something that caps speed
it's not intentionally reduced
NOW. GIVE 'EM HELL
(demonic screeching)
I thought they removed the dodging mechanics entirely
they did
If you could notice you still did get speed but it stopped very soon after like 2 inches
I thought it was intentionally removed because it was too overpowered
to dodge attacks
huh
Personally like how it is now
More skill issue to deal with
I would prefer it with dodges
Itās still there
gives you more freedom with movement
and you know I love freedom of movement in games
I like how it is for the moment
it relied on giving you a small burst of speed that was higher than sprint speed
I didnāt buy this game to play as a ninja that can dodge easily bullets
while now your speed is capped to sprint speed so it just doesn't work
best movement of a game I can think of is Doom Eternal
it brings you to sprint speed and then immediately dies
unless you combine it with a jump
which is definitely not intended
if you can't dash the way we used to have dash
you might be disabled
its not that unrealistic
it wasn't "ninja-like"
its just an extra option if your mag is empty
wish I could ping a dev on the game if it was intentionally removed or not
so you don't just have to tank the hit
but I don't wanna bother them
if it was intentionally removed then why is it still here
it wasn't removed
its broken
it doesn't work properly anymore
maybe it's just remnants
@mossy yoke do you have answers to this?
because they didn't remove it completely

they might be pretty bad at fixing things but surely they're not that bad at it
its literally one line of code that was adding regarding stamina
that caps your speed
which is why I'm thinking now that it's just remnants that were either too hard to get rid of, or too unnoticable to be worth getting rid of
and that screws it over
nothing was changed in attempt to intentionally remove it
its the same reason why you can't get flung as hard by giants anymore
because your speed stays capped
Itās been here for months and itās a core gameplay, pretty sure it was intended
You trust in the attention to detail of some bugs from the devs too highly
Lmao

Is it intended that on C2 after putting the fifth cell in the fog goes all the way down? Makes overload a bit trivial
Anyways we can only wait for an answer from the devs
its a checkpoint bug
doesn't happen on checkpointless run
ah, I've outed myself
you think if they choose to remove a feature that's been in the game for 5 rundowns they'd probably remember to put it in a patch note
or they'd answer us when we complained about it on day 1
it's broken
Think what you want dude, I say we should just wait for their answers
get ready to wait a very long time
your only real options are doc and calle
and calle probably just doesn't know
Been playing the game for a few years, but new to the discord/community
I want to submerge myself in a bathtub of hydrofluoric acid
that black man with the lightning makes a good point
Bruh
quite a dubious but yet friendly man
I wonder what he will say
Dodge nerf is very very likely an unintended consequence of dash nerf
It being around for a long time = they intended it isn't a good argument
Look at sniper melee

what's the difference between dodge and dash?
alright maybe they didnāt intend it at the beginning, but now its officially the new dodge no?
Before if you tapped crouch while sprinting you would gain a move speed boost at the start of the slide animation, people would use this to gain distance
That's the dash
so it wasn't an intended mechanic unlike the dodge
the slide thing very funny
Who knows, maybe they intended for it to be like that but they didn't like how it was used in long kiting
cuz its still faster with how they set up stamina
intended 
Was nice don't really mind it being gone but if it's a bug they really should do something about it
Been like 8 months..
get used to it
the one where u get a slight speed burst to the side or backwards was definitely an intended feature and is simply broken now
Oh I donāt mind it
Sentry Back Damage was a "bug" for 2 years
Bug Hunters actually got to a hard level and put the sniper sentry from behind and it one shot a giant
and then watch it still not fix the networking
i had a bug where the d1 full zone scan at the end of the error didnt spawn a single enemy
also d1 overload is the easiest objective ive ever done
did you type the code in the overload
hopefully the next hotfix fixes some of the weird shit and makes it less simple
not til we had three others stand on extract
LOL
would be interesting to know what even happened there
did the bug hunters test a different version of D1
such an easy fix just add teamscan to command
yea thats possible
even then i feel like it would be too easy the spawn timer is really long
and the run isnt that far at all
Then why didn't you do it 
i did
Put the bulkhead key in overload behind a lockdown door
Completely nullifies doing it last
i still want to know what is up with the surprise
someone deserves a swift kick in the dingaling for that one
maybe last minute changes that made things worse
12 votes and 4 comments so far on Reddit
lol good question that i dont have a comment a link to for an answer
nah, that was a good answer actually
i didn't really expect a clear reason
but there ya go
how do i obtain/resuscitate the ncr unit on a1?
when you entered the mission the drop pod brought a crate with it
take the thing in that crate to the objective room
oof big thanks
just to be sure
on C1, after you open the first zone that has GLP cannisters behind it
there's supposed to be a nonstop alarm right?
where is the terminal to shut off the error alarm for D1? For the life of me I can't find it and given the number of enemies that swarm you, there's no time to look for one all over the zone.
but I've been all over it and can't find it
yea
it stops when u grab last one
Best just to commit to a single string of zones
Iāve only ever done one of the two potential strings
I think the north zones
This is increadibly frustrating, if I know where the terminal is it'd be doable but how the fuck do you find it when swarmed by 30 enemies ever 20 seconds? My team can't hold them off for the 5 minutes it takes to scour the zone
Itās at the top floor of the zone itās in
yeah i used all of the cells before opening any of the doors
big mistake
You have to go through a class 4 alarm to get there
Same here on the first one
Monkey brain see gen monkey brain fill with cell
i also didn't really realize why they were still coming at first and just kept trying to take my sweet time
is there a bug tht boots host?
at the start of D-1, A: why was Schaeffer having such difficulty wrapping his head around the fact we needed to go to the mainframe to upload the Virus, and B: why did Henriksson scream fuck after Schaeffer said "what" for like the 5th time.
A. He was basically in denial that it would be a lot harder than he intended it to be
B. schaeffer was annoying him
makes sense
It was in Zone 199 C as far as i remember
you can get there as soon as you enter by climbing the stairs all the way to the top
Kek. Decided to try and stealth a BBC in B3 Overload, IMMEDIATELY got wrecked and teamwiped. I should have probably just set up sentries and let them all have it instead of trying to stealth kill them. Forgot how fast these bad boys can be.
stealth a what?
But otherwise... No I have not seen any of the Flash movies... nor watched much of any DC/Marvel related movies (Last one was Endgame)
Never seen that
C2 PE is legitimately easy
uhhh I can DM you the list I have of cut/upcoming shit
anyone have tips for C3 PE? I feel like ive been bashing my head against the wall with no success. Secondary is easy but Overload feels like an absolute bitch to do
oh my god c3 is so easy
we fully stocked from the armory and are now waiting with 2:30 to spare
c3s not that bad for me until i get to overload, and then thats when shit hits the fan
what my team did was mine and cfoam doors and shit
that end of c3 is legitimately the hardest part
that single tank almost wiped my team
Damn Iām gonna need to find an actual team for C3
Wasnāt expecting it to be melee only
Also C2 is interesting
Another level that seems quite tough to beat with bots
For me at least
||Found this in D1||
it doest open
Yeah, and I was sad
me too
If you try and open it 100 times there will be a miniature sleeper inside you can pick up and throw like a glowstick
Funny little Easter egg if you are a patient prisoner :)
is there anything we can do in d2 rather than defending the hell out of the bridge?
how do you beat d2
With difficulty
gun blazing
gun
that is not helpful lmao
it is legit the way though
no like
just shoot š
could also split group
but youtube videos makes it seem like they are taking a walk
well my squad had 3 dudes defending, 1 guy going in the either side room completing objective
D2 is just braindead the level
sniper sentries and bio tracker symbiosis make it a cake walk
the answer is just shoot š
resources are not a problem, so just shoot and have a good coordination. find a point you like to hold and shoot away
that gives enough time to whoever is doing the offense to do it decently fast
80 ammo packs to use in 15 minutes
mmk
what do yall do about the big scouts in c3?
Foam em and bonk em
XD
Itās literally the only way unless you know how to pull difficult double bonk
foam bonk yes
C3 is basically C-foam: the level
Charger scouts can be taken down with 2 full charge hammer swings to the back
so 2 people doing it are possible, C-foam is easiest way of avoid the timing
Yea but with Bigs all over the areas... that becomes difficult
and Funny yellow drugs will let you one-shot em
anyone know what the secondary and overload objectives are on c2? me and my friends just beat the main and were curious what kind of nightmare wed be signing up for if we go for PE
Hey Quick question, how many blob of c foam you need to coom the snatcher?
If itās possible ofc
You cannot cfoam the snatcher
I read 1 full charge but its really fast and hard to hit with all the blobs
You can cfoam tanks, mothers, giants etc but not snatcher?
On C2 (idk on Secondary)⦠Overload is basically Charger Scout/Bigs/smalls fested area
Correct
Alright thanks khepri
While technically possible, it would take 333,334 cfoam to do so
So imma go with a no
value or blobs
^
first cfoam the jerry and then shoot a respawn sac to death
Blobs, glue tolerance is 1 million
amazing
Overload is a multi-part task that forces you to divert two of your cells into progressing towards it. One to get the key, and one to gain access to an alarm within. It's stuffed full of spitters and chargers, the alarm is all flyers. The back zone gives you a cell back and has 5 OSIPs, of which you need 3. Because you need a cell, expect to be in full fog and max infection.
Secondary is getting the matter wave projector from a birther blood door, and then using it to go to alpha six to complete some scans while you fight off waves of flyers.
how much is immortal btw
65 tolerance
what a pussy
Frozen for 8 seconds instead of 5 like other bosses too
thats pretty funny
Fliers don't believe in cfoam, that's why it goes through them
Um not really all fog and such?
Removing the fog is a checkpoint bug.
Oh is it?
I really wish you could foam fliers
So Gen 5 removes the fog?
Gen 6
Just freeze them and then they fall and die
Would be funny
5th gen doesn't do anything if you don't CP.
hmm we did c2 extreme before scanning the main gen, it interrupted the sec to finish the scan and then we tp'ed back to alpha and had all strikers for the sec scan..
Halo wars cryo bomb
watching a flyer just drop and then shattering with the comical glass breaking sound effect would be golden
Well⦠I didnāt know that the lowering fog is the CP bugā¦
why is it that you cant shoot 1 glob at their eyelid and then they cannot see anymore
It's definitely a Checkpoint bug
Man these flyer enemies are pretty cool, can't wait til they add walkers to the game though
Noted
As far as I could tell, the generators are pre coded so that certain ones lower fog while others don't
could just be a bug though, who knows
Would be weird
Like the far right generator, the 6th one, has always lower fog
but the one right next to it, the 5th one, doesn't
stuck in a cell, nothing happened
repeated on new run and did the 6th one instead, fog lowered
again, with the many bugs though, there is no way of knowing
dunno if it's possible to distinctively make gen cluster members somehow individually tied to events
90% the gen placement is placebo.
Sounds to me like a "scouts are invuln when feelers are out" sort of claim.
Holding hacking tool makes the scan go faster 
That nameless alpha tester is a legend.
W8, holy shit, what if the claim that an alpha tester started that rumor is itself a baseless rumor?
How deep does this shit go?
Stop please, no GTFO iceberg
stop bro, they'll make that the next tileset if you keep this up
teleported to a random ass iceberg in the middle of nowhere
When is the best time to go do Overload, the 2nd set of cells or the 3rd set?
1st set 100% fog, 2nd set error-alarm, 3rd set 100% fog unless cp-cheese
During 2 cell collection, get key. Either before or after 4 cells are in the gen cluster (not during collection), go and start Overload just to clear the first zone of enemies. During 6 cell collection, go back to Overload and complete it.
The design for Overload is pretty solid tbh. It has a very neat 3 act structure.
c2 is my fave so far, incrementing difficulty and variety, but also very welcome breathers of heal/disinfect/resupply now and then
how do you get to zone 457 (4/4 reactor code) for E1, does 1 person stealth it or does 1 person start making progress on it during the reactor wave?
i think afk infront of door during reactor or something
or do you chad it up and pull rooms
do not go during the reactor waves
they can and will spawn on top of you
the time allocated is more than enough to send people there and back
open
k makes sense
we sent 3 back and left one on terminal so they could stealth fast
made it back w like 2 mins
damn ok you guys cfoam scouts or just hammered them?
np
So what's the general strategy for D2? Three persons defend behind while one person frantically opens up every locker and gives resources to everyone? Would you recommend a specific loadout? So far I haven't been able to survive for more than 5 minutes with the bots
generally the defenders can open up boxes and give themselves any resource since theres quite a bit in the hub rooms and the waves do give a little bit of time for that.
unless you have 3 bots then yea its gonna be cancer hard
OK, I see. Is the level pretty much surviving the waves while pushing forward like crazy?
yep, its infinite resources pretty much but also infinite combat for the most part, the doors are locked via terminals so someone will have to go find the terminal
if its 3 bots then you better be really good at combat, cause you are gonna be pulling tough rooms whist finding the terminal
OK I see. It seems very tough with bots. I'll prob try with real human beings š¤
fuck d1
I just beat it with 1 friend (after like 40 attempts lol.). It's rough. The way we did it was 1 person attempts to hold on the straight sections, while the other gets whatever is required to push forward. Takes a bit of learning the terminal spawns, but generally it gets somewhat consistent after awhile
The terminal spawns are always the same
When doing it 2 manwith bots just bring triple sniper sentry and bio and just do both class 10 scans
Class X is D1
He's talking about D2
the terminals are very much not always the same in d2
:(
ok so let me get this straight. in c2pe did devs really intend to make me fight squiddies at the overload scan with fog. also my first time playing i had like 4+ syringes to kill charger scouts. i load up mission again and theyre all replaced with fog repellers.
sounds about right
Easy way I did:
3 ppl chill in first bridge room while 1 guy does everything , until he opens tank side, then 3 fall back to 2nd hub and chill in there
For extract just chill in second hub, kill both boss then head out and go dining š· š„©
d1 class x alarms can go 

Anyone know the health stats for the snatcher? Or a general estimate?
And i assume the crit spots are the back and head like most enemies









