#gtfo-spoiler-chat
1 messages · Page 303 of 1
Fast stealth is fun.
When people still ran supply efficiency on that level

Booster lmao
There is notthing to play and r6d3 is a flexing lvl
is it tho
Once you play a level 3 times it don't really seem like a accomplishment after that
Flexing is showing newbies you can kill a whole room in seconds

Tru
Ive seen alot of players did that
When the knife came out
Nah
Sniper and hel gun crazy stupid
Hammer type energy
This is a gavel gang household
Imaging r7 has hel gun
Hammer staggering the shit out of Pmom
I really love how quickly you can kill the sleepers with a knife
R7d2 is every helgun mains wet dream
Hammer or bat is a bit of a must have though
spear enters the chat
DIS GUSTIN
IT WAS ONE OF YOUZ
Its useless compare on what hammer can do. The fasst steath kill doesnt matter honestly
I suppose, I just find it satisfying
Hammer is also just easier to use than all other melees
For sure yes
I find the bat easier
Too braindead friendly
Ive seen a guy brings knife in c3pe

It was pretty chaos
The one time I regret using hammer (or I'm just a dumbass)
Was when it hit the low ceiling instead of the scout and I woke it up

How bad is secondary in B2?
Drue
Bad. Nah
How easy
Rather pretty boring actually
It can be pretty hard w/ inexperienced players for the second zone in specific. People just can't handle titans for w/e reason.
Otherwise, it's not that hard.
What raya said
And tbh you just need the ammo to shoot through the second zone.
Titans?

Giants
Should check the wiki. It has the names they're typically called there
This is not promising, but you should have enough ammo anyway so w/e.
Unless you mean like there are only giants in that area
Unfortunately it's dmg stat is essentially on par with chokemod shotgun
There's ~16-20 spread across 5 rooms.
Some people prefer choke. Some prefer high caliber
Choke Mod has much higher burst from what I saw using it since the fire rate is crazy high
HC should have higher range, right?
choke is the 4th highest damage in the game
And then dmg falls off after 8m
It's a noob trap. Choke mod fills the long-range shotgun role better, and pump shotgun is just a far better weapon all-around.
Chokes is 15m?
^
I could be wrong
So HC has lower range than Choke Mod?
Yes. Its only edge is that it's not a pellet weapon.
Ye
Around those ranges. Chokes pellets have decent spread
Thoughts on the Precision Rifle?
Better revolver if you have the distance
So basically a trap otherwise?
Unwieldy, but good. Revolver is definitely better, but the trade-offs are legitimately worth thinking about.
Precision you can headshot scout anywhere on the head versus revo needing back of head
Oh, that's nice
doesn't the Thermal Scope work on shadow enemies?
It does
It does more than likely, ye
Yes, but this is meh for experienced players.
They appear like see through but their outline is there
Fighting shadows in the dark with melee
So Precision Rifle vs Revolver is that Precision Rifle has much higher range, and better precision multi but is worse at close range?
It's good QoL, but nothing to write home about. Part of the trade-offs compared to revo.
Me fighting my demons in my head
Harder to use at close range, I'd say. The lower FoV is probably the biggest weakness.
Less ammo on precision
Revo definitely out classes it at close range
It's also better for tanky things that you want to weak point hit.
The precision Multi
does the Rev 1 shot Scouts?
So, hybrids and minibosses
Also some people just dont like the Thermal /zoom when aiming
Only back of the head
so what the fresh hell was up with burst cannon? The wiki says it does 100.5 damage per burst, and the sniper does 40 per shot
To the occiput within range yes
If you get used to the zoom it's not too bad
It was 5 shots per burst
Used it once to solo was pretty nice
Scattergun was the real shit
Especially pre-patch
Helgun my lover


Pre-Patch and the penetration works MonkaS
Casually walking up to big boi and just nuking his ass with single shot was something else

Idk man hel rifle is the only hel gun I like
Eh
Too slow for me
Oh, didn't Choke Mod get buffed in R7?
Only thing it has going for it is 30.1 damage and pen
More ammo supposedly @worthy yacht
It has 28 or 29 shells max rn
Ammo increase yes
I remember it being like 16
Now it's 4/28
Idk
Or 4/29 can't remember correctly
I havent gotten choke and not used it enough to have 100% ammo
Even then I've been using MG Veruta
well the PB can 1 shot them anywhere on the head
PB?
I know. I said that. Someone asked for revo stat
I was thinking of Doom Eternal's Precision Bolt when I said PB
Its all good
I didn't see it
I believe I did when asking for Comparison between PR and Rev
Oh btw. How's the PDW and HEL Shotty?
As host?
So the enemies don't sniper melee you and actually get close
Ahhhh
Fair enough
PDW is like SMG but with much higher dmg, do I got that correctly?
not much higher
.1 higher
if the scope doesn't bother you pdw is an upgrade
isn't it a Thermal Scope?
yes
Pdw feels like SMG with machine pistol hip spread imo
pdw has pretty low spread actually
perhaps the lowest i've seen
except for pistol
I love the Pistol
even if it's not the best weapon, it's still pretty reliable
haven't gotten to try the HEL Revolver during the free weekend but people said it's better than the Pistol
it's not about hits it's about damage falloff
wait, there's damage fall off?
yes
bruhhhh
8 meters is the range where sleepers react to you walking and sprinting
that's how short it is
I didn't even know that
Zamny Blammy
Way back in early rundowns didn't it have a longer range similar to the AR Or something?
I miss early pistol. 
it was 2 hs 1 bs and it had pretty damn long range yes
it was overshadowed by autos thanks to head bug
and by the time that was fixed (R4) they ruined it
i still miss the old pistol
Anyone know how to deal with the parasite mimics (Like cells, case, fog turbine) that latch on to you after a checkpoint some times? Shooting my allies hasn't done much but waste ammo, and a perfectly good teammate.
New enemy is cool tho. But wish the game gave some hints about how to get rid of them. Maybe add some voice lines or something?
and if you do have aim, it's just as effective as it is currently and even more so at range
I liked it every now and then in R4 and R3 but R5 made it braindead
I don't think it's a bad thing
Just feels like a different gun
🤔 R3 was similar to the old pistol afaik, R4 was fucked at first since it became 4 shots, then was buffed to be 3 but didn't have stagger, R5 got stagger
that's the history iirc
R1-R3 is the one i like
You're probably right didn't use it too much
I just remember R5 making it stupid op with stagger
Still is I feel
meh
dmr has it and it has 2-shot kill so it's comparable
hel rev is op
autos don't really compare with semis
has the pistol been unchanged since R5?
and the only burst we have rn (carbine) is decent
It was shadow nerfed in R6
Carbine is pretty great rn
Don't know why they buffed it
same with MG
But it's whatever
Revolver still gonna be underused after it's buff 
why aim when can have brrr
the buff rev needs to become used is a better fkn flashlight
kekw
i can't shoot shit if i can't see it
Crawlers are pain
I don't remember if they height of the bio ping changes between stances or not
what was the shadow nerf in R6 for pistol
it changes
i see its range might have been reduced some more
which is stupid
R6 patch notes say the bullet cost was increased for pistol
which it wasn't
but the range seems to have been nerfed instead
are they trying to turn pistol into a melee weapon or something
chat seems very intriguing
how do u guys deal with the error alarm in d2?
Speedrun code, fight like hell, move back as you gain access to new areas.
It changes wave composition as you move back.
And you will start getting flanked if you're pushed up too far.
oh so stay as a group?
3/1 split
cool
But the 3 need to move forward as the 1 makes progress.
@quasi citrus Also, because the markers are broken on D2, your 1 should check rooms in order of letter.
It seems like terminals at least are weighted to spawn near the front of the zone.
dope
the Waves changes composition according to what zone you open. IE open shadow zone --> get shadow waves
That's also true, but iirc we found the waves considerably easier to hold when we moved back.
As opposed to holding near the front and getting overwhelmed every time.
Something that was very visible on Fireblade's clear, too.
Straight up were fighting less shit.
P sure it changes their spawn location and what the waves are when you retreat.
The team held the wave in the Middle room, then behind the bridge for second zone
in my case
Not just when you open side zones
I'd argue the easiest place to hold is the zone before the bridge because if you start to fail, you just indiana Jones off to the generator room for a reset. Nothing lost.
Lose a sentry and that's kinda whatever.
Nevertheless an amazing level
I dunno about that, it's uber scuffed imo and not the most GTFO of GTFO levels. It's not bad though, and it's fun.
My main gripe is that the scripted extract error should follow proper spawning rules.
terminal command brings fog and small jerry error
jerry lol
We did that and nothing is happening
are we calling it jerry?
some are
im going to call it jerry now
The overlod obj goes away
What is C3 overload objective?
dual uplink
What does that entail?
two terminals, codes on b, verify on a
Gotcha
when you put in the command
We did but it just says obj and nothing underneath
There's a sound when you finish an objective too
||meme idea for the new Snatcher enemy in C1: "kill me or release me parasite, but do not waste my time with talk"||
So... what are we supposed to do in the beginning of D2? Whisper me if you have info :\
||Did you listen to dialogue?||
Kinda 😛
||Go get a memory stick from the scout zone||
Cool cool, ty!
what is D-1's Overload?
Fog and snatcher error
how much fog? and how many Hunters?
Quite a bit, and silent alarm for rest of level
you just don't activate it till you are nearing the finish
but, you need the bulkhead for high? how would you not turn it on?
Because the bulkhead is in the same room as the terminal, so just grab the bulkhead and ignore terminal till later
oh... well then
yeah
basically just do what you would do for main and at the very end run back, input command, then run to extraction ezpz
the Hunter? not really IMO
He is talking about the E1 exclusive new enemy
ah, the funny tank
some how I cant get in mid game
Hey. C2 secondary. Anything about that?
I switch computer doesn't look like I can get in mid game
Need to know whether we complete C2 with overload and that it or not
You do C2 secondary after Overload if you're going for overload
More defined order is Main > Overload > Finish Main > Secondary if you're doing PE
I tried the beginning of C1 solo to check it out before going in with friends. The difficulty really starts to ramp up and I like it
I got slapped by, like, 5 big guys all at once just 10 min in at that one door alarm lmao
where is my scatter gun when i need one
True. I went in with a buckland and a shelling thinking I'd be ok lol
Shoulda brought a snoipa at least
my team loves removing their head so sniping is really hard
Yea I've noticed that was a problem playing with some friends in B1 wit the few big guys there
I just started shooting their stomachs
I'm really liking the precision rifle
How do you unlock E1?
Do all the mains, A1,B1,C1,D1,D2
^
Does that include D1 overload, as ive done all the mains
doesnt include overload
then that info is wrong or my games bugged
I haven't gotten that far personally, that's just what I've seen reported by others
man how are you supposed to survive D2 extract?
2 mine people, and 2 goo people was my clear
It's not that bad tbh, when you get a miniboss you need to stop and fight it instead of ignoring it.
you completed everything on main? including b2/b3/c2/c3?
Orange levels are story
without spoiling too much, how do you do c1 if you have 4 cells and 5 generators
(2 man 2 bot btw)
The cells are used for the doors to get 3 Main objectives each
is d1 supposed to be this giant rng fest load of shit?
Depends on what you mean.
Didn't have that much RNG to my memory?
are the terminals random?
wait are you talking about like which terminal is called on for the objective?
yeah
yeah thats random but i mean like
just have two people go there to deal with the wave and enter in the code
^
Snatcher wave is the only exception, stop to kill them before going for code.
You have plenty of time.
yea its fine but its just so much variance
first run of this was literally free, enemies spawning opposite side of code, terminals close
for c3... what tools are needed?
and then the next run is like...
Bio? Sentries? or all?
enemies spawn in room code in deepest room
imo bio - double sentry - mines
cough4bioscough
Someone is going to have to update the Wiki, the ||new enemies name is definitely The Diddler||. I have decreed it so.
anyone know the correct way to do c2 pe? already put 4 cells in cluster gen and cleared out overload zone
you have the overload cell out?
not sure what you mean, didnt see a cell overload room but theres a gen there
so you have 4 cells in gens and used your 5th to get in to overload?
i duno where the 5th one is, im assuming its in east checkpoint?
no
ok thanks:)
that charger scout room took me a whole hour to clear stealth lmao
we did overload after 1 cell, so with full infection and error
because we didn't know how to do it correctly
it was a 8-9 hour run
ok so.. 5th goes in overload gen. then put the next two cells in cluster gen, then goto secondary? is that rigt?
er ok so. i bring 5th cell to overload, put that in, compete overload obj. go back east and get 2 cells and bring them to cluster. then secondary?
you spent a cell getting in to overload, you need to go to the end of overload to replace it
then that one goes in the main gen
oooohhh
then yea, last door for 5/6 cells and then secondary, then extract
are you saying get 6 cells in cluster gen then secondary? or secondary then put 6 cells in cluster.
the former
the secondary door opens when 6 cells are inserted
AS DOES EXTRACT
so
yea np. i wouldn't wish our experience with c2pe on anyone
it was horrible
both doors open when 6 cells in? lmao
What’s C3 Overload do?
the doing overload then seconday RLY threw me off
Anyone wanna help me with C3 Main + Overload?
(I wanna see the place first before trying another for PE)
... not muted smh. I can’t hear cuz I’m deaf
And the fact that I’m deaf means VC for me is useless...
what is the pathway for C3? only 2 keys but 3 bulkheads dcs?
how long does e1 typically take if you actually do it?
50 mins < without waiting for anything
1h10 mins ++ if you talk things through and need to set things up everytime
does anyone have a side by side comparison of the spray between a pdw and an smg? (ideally both controlled and uncontrolled). Was wondering cuz they seem like rly similar weapons
also ads vs hipfire, cuz according to funny spreadsheet pdw has better spread at hipfire
pdw is the thermal sight burst right? if so it has an amazing hipfire. It's hard to not pop heads with it when they're rushing you.
It's full auto
huh. til.
PDW is like SMG with Machine pistol spread imo
PDW dmg wise is just under Normal AR or similar I should say
PDW is full-auto but like most things I find it much easier to use if I manually burst-fire
Yeah I've straight up been thinking it was a burst fire because I've only ever used it that way lol
Recoil control vs controlled burst
Legit remembered one of Bishop’s voicelines during alarm being “Short controlled bursts!” and thought “huh I should try that”
Lo and behold
I do controlled burst at longer ranges but recoil control up close
I am ass at recoil control so I just burst
It's main downside is supposed to be recoil control
No I’m just generally ass at recoil control
Which is funny because after a few games I'm already using it fine full auto
I come from Destiny 2 where recoil is next to nonexistent so I still get caught off-guard by actual recoil
I gotcha
The deagle/shelling pistol is pretty fun too. Tried it my last run and it was doing work on franks and whatnot.
The game where full auto burst made me know how lazy I am
High caliber pistol dmg wise is similar to Chokemod shotgun
In terms of dps though. Choke has it beat
Yes but the serotonin you get from firing the HCP beats the Choke Mod by a landslide
It's still need to try out the choke. Havent been able to try a shotgun since the scattergun got removed. my heart hurts.
Pdw is higher than AR funnily enough
deagle is bonk, choke is not as satisfying
A single “fuck this guy in particular” bullet
I partially said that because of precision bonus but yes
Ic ic
It's like wut .10 more dmg?
Closer to 0.2 but yeah
deagle is really nice at picking crawlers and strikers before your teammates get a chance to shoot at the phantom.
I happen to flick my teammates with the high cal more than I flick the sleepers

also, I dont know how much people care about this for their gun, the deagle has a pretty nice "mini" high powered flashlight
not as good as the long range but it's pretty decent
gotta love the walk through teammate and get abs bonked by deagle
It has a long range closed light
LRF is long and wide
yeah it's like a little mini version 😄
Well Longer*
I personally like the PDW flashlight
aye I've been using the pdw as my room clearing tool tbh
Not many guns have that light
the sight and the nice flashlight for syncs
really good little gun to have for stealth clearing or moving past groups
Basically people who could use AR/SMG effectively will like PDW
Probably also the Machine pistol users like myself
i like pdw because i tap fire constantly on everything
I say this but some people dont like the IRs either or cant control recoil
i only flood when its dire, or its hel shotgun on a crowd
This one guy who instead of mining a door. He hel shotgunned the swarm behind it
I need to try the hel shotty again. does it pierce like the other hel guns? I know it didnt say anything about that in the weapon description. Just wondering if it was a hidden trait or something
sick, sick
Hel shotgun is basically penetration / spread / pellet combat shotgun
I'm not sure about dmg wise
kind of like a mini scattergun but with better hallway potential?
But also helshotgun has a 2.0x stagger multi
oh
damage is awful for single target
Ye single target is where it lacks
Interesting. Unique for a shotgun I'll say that
You gotta be in Titan swinging range to really connect the pellets
if you knew how to work the combat shotty, you might like the hel shotty
i always called combat the "auto hammer"
Combat shotty to me feels like L4D semi auto shotguns
One shot zombies that too close
Shove
Reload repeat
Meanwhile I'll still do slide shots with a bunch of these weapons
Slide shooting just feels fun if you get it right. Connecting every pellet on the back of a big boi with a shotty out of a slide and watching them die instantly
Just keeping the momentum of sprinting and being able to shoot as well helps immensely
You can slide?
yes
very useful
late to a door closing? slide under it.
need to shoot while advancing? slide.
want to dodge a shooter while advancing? maybe slide.
The gimmick is to stand back up before the slide ends that way you keep sprinting
You can also do this with melees ( except for spears)
only e1 and c3 pe left 
C3 my beloved, brings me such pain yet such joy
Hardest two things to do 
?? did standard big scans only need 2 ppl to scan for max scan speed? first ive heard of this going around
the big red dot ones
allright i'm losing it, i'm on c2 and zone 153 has no doors
so i can't get to 154 to start ventilation
am i missing something?
big red dot goes up to 4 people
i don't have to go into overload, right?
that's what i thought. why the hell am i repeatedly hearing 2 ppl for max speed on those scans..
same energy as "hacking tool makes bioscans go faster"
Tbagging makes the scan go faster too
real
Does t pose work
Yeah but it’s not as fast as tbagging
Not maximum, but it is the best speed boost (3 and 4 are diminishing returns).
what is the button for sliding ?? i had no idea
there is no slide no more
it used to be that when you crouch and uncrouch rapidly while sprinting you get a slight speed boost
AH I see… mlg strats
I mean sliding still exists in the game though
and can be used to very slightly reduce stamina gain while running around
any tips for E1?
Spawn blocking helps a lot, otherwise just learn what you need to be doing and do it as fast as you can.
Try to know where ammo is and whether or not you can afford to get it.
Perma foaming the thunder dome scan can be helpful as well
R7E1 exploits the level
and how do i do those?
i just want to get it done
if someone is willing to help me, i would appreciate it a lot
I’m new to the game. Just cleared B2 with some difficulty towards the end. I’ve been through C1 to a degree, and I’m wondering if I should start working at C1 or B3 the most
Depends if you are going for optionals. Or just the main objective. I would personally say B3 main is easier than C1. But I think you would have an easier time on C1 than on B3 with all optional objectives
I haven’t even seen B3 yet, but I’m assuming I want to avoid optional objectives until I’m a bit more skilled
Some optionals aren't that bad, you could probably do B3 with Secondary on your 1st run of it with a somewhat organized team
Althought I'm not sure what kind of teams you can find in public lobbies. You can always decide, if you want to try optional objectives depending on how well your team does throughout the level
||I remember using a bunch of C foam for that door||
Well the door isn’t like a closing door
Door 21 opens and doesn’t close and is the only door they go through
Placing c foam on the floor is really effective.
Not as effective as a closed door but it gives you more time to shoot them.
you would get through it if you had a bf instead...
i
…
My squad if I remember correctly at least had two people with smgs to focus on staggering.
Alright
is this for C1?
Yes
you probably want you or your gf to have sniper
^
there's a lot of giants on that scan if i recall correctly
give the bots heavy assault rifle and maybe hel revolver and one of them a bio tracker
sniper sentry is op with bio tracker this rundown
The new special thermal rifle is a good one to bring
I ran pdw + thermal rifle on that level, if you want to give that a try in terms of guns.
We had 2 sentry guns, 1 mine deployer and 1 c foam.
The bots keep screwing us over sometimes but me and my gf can’t pass it on our own either lmao, we are gonna give it another go with these tips
Thank you guys!
you guys could try to find a group in lfg
you might get some that end up being worse than bots, but you could also get 2 other competent players and have it be easy
I’ll talk to her about it, I’m down to do that but she gets nervous lol
she wouldnt get nervous is she was a bf....
In C1 I had a lot of team coordinating.
I volunteer to be the replacement non-nervous bf
😮
IT GETTIN' REAL NOW Y'ALL
Guys💀
Took about 3 hours but that was 3 hours where I did more team planning and coordination with strangers than I have with friends over the year.
Mostly because my friends are hell bent on shooting each other
B3 secondary is doable, followed by main
the difficulty ramps up if you decide to do overload ontop
you can try it, as the checkpoint is at the main door, which you have to go through to get to overload anyway
(assuming you successfully clear extreme)
…. I hate to be that guy, but what tf is overload
I picked this game up 3 days ago
one of the optional objective types
goes main, extreme/secondary, overload
if you do all, you're awarded with prisoner efficiency
Yeah I think I just want to do main
there's different types, some might raise the fog gradually
some make an endless wave of enemies spawn
collect x / complete uplinks and so on
Omg was that what I was doing?!??
it depends
a main objective can be uplinks on one level
they're cycled around
like b2 for example
We had some kind of air alarm or something in C1 and endless waves were spawning until we got 9 canisters
That is main
I see. All I know is that I do not know. Maybe this is the way it’s meant to be
Yeah it’s an S 1 alarm
That part of C1 was the most stressful but the most fun.
Wait, I thought S1 was the S class
wdym
It just means special I think
And that’s where we wiped was the endless
S is a type of alarm
Yes. Okay. Same page.
It’s the part where you grab ||power cells to activate doors|| correct?
It is!
yarp
Is there a checkpoint in C1
Tried to split 2 and 2 with one group defending but we were quickly overwhelmed and after 6+ attempts called it
There is
Yes
one prior to the S scan i think
might be another
cant remember
No the S1 is before the GLP alarm. You haven't made it there yet
There is a checkpoint before the error alarm part then another one after the error alarm part
i forgot about the first one
What is the moving purple security scan that degrades if you step out of it called?
I thought we were talking about the first one my bad
That is an S scan
idk what S stands for though
That’s what I was referring to
You will know when you go into an secondary or overload. impossible to miss
S for scary
c2 enters the chat
Thank you. I don’t even know how to trigger them but for the time being I don’t want to
bulkhead keys
And you can see if there are multiple objectives on the mission screen.
C2 🧀
Like the bulkheads in B2?
Only one I have not done yet :(
Yes
I completed C2 on PE but have yet to complete B3 on PE
bruh that shit glitched out for us
we tried extreme, failed
Which one?
tried overload, failed
C3PE is Dope AF tho
I’d like to say this has been informative, but all I’ve learned is I’m playing the game on easy mode and still struggling
Thank you for the knowledge
everyone starts out like that, then you get used to mechanics
and can start taking on the harder objectives
brotherman I have 450 hours in the game and I cant beat anything remotely hard it is ok
The game sometimes just feel like a endurance game.
Thanks guys! I’m gonna give C1 another shot next week when I have time again (I’m blocking out 4 hours because I am slow and stupid)
yeah im at 250 and can do a fair chunk, you ideally need 4 people though for the d levels and above
although you've got some mad players who solo it
How many times are you willing to throw yourself at it?
rating that level in general
fun to do melee for a bit
bring out the dusty spear
is d2 an error alarm level
Sorta
As soon as I saw error in the description for it I started thinking it was one of those boring ass perma error levels
You will always be fighting but after you clear a room you will be good till next room, at least for evac
Yes but on steroids
I always wondered why in one of the levels you bring the baby to a depressurization machine? When you already have brought it to extraction and the people running the rundowns could’ve probably built the same exact machine above ground rather than roll the dice and hope the prisoners would be successful.
it's getting the baby ready long term to be a prisoner
to go back in
So it’s my replacement?
everyones replacement
Nah I ain’t gonna get replaced. Where’s the nearest paint shaker?
lmao
I have no idea why we keep torturing it but I’m assuming it might be cure vaccine related
i think it stands for sustained scan
It’s the noobies suffer scan
It’s the no resources instant failure scan.
C3?
C turtle
C3PO
:0 it all must be connected.
Everything that conveniently starts with the letter C
Spoiler alert, in the new spider man, the two previous spider men come into the current multi verse
I want sleepers to climb on walls and ceilings
imagine if snatcher did that
It would be more “fun”
they already disturb me enough, i def don't want to see a pouncer running towards me on the ceiling
like in AvP
how much dmg does snatcher do in one grab
What if the tongues of some strikers actively stuck onto you and slowly sucked health.
i think it depends on how far the snatcher has to go
no clue about the damage, it looks like it differs
what determines how far he goes
we had a snatcher spawn on a box so he was stuck and when he grabbed one of us 80 hp got ticked down
i think they go 1 room away then spit out
Usually it feels like the snatcher does 17% health
well they try to, depends on if you're freed before they move to another room, i remember C1's ending scan and they never had time to take anyone outside the room
so it could be 10, could be a lot if it bugs, not like the damage is the real issue with the enemy
I hate big guys on c1
someone bring sniper
for the s scans
and learn to stealth kill them
Where do you want to hit them with a sniper?
Okay
9/10
The snatcher will do quite a lot of dmg to you if no one shoot it
The more you shoot it after it devour someome, the faster it will drop
I mean yeah most enemies die faster the more you shoot them
But Snatcher does deal tick damage if you're grabbed so you gotta focus attention
Although HEL weapons pierce and will hit the grabbed team member
is that confirmed
because snatcher grab seems to be teleporting you to another dimension
I know someone else mentioned it but I don't know myself
that's why it also gives you back your sentry
Does anyone know that the enemy wave spawn in D2 may being weird ( like you hear the wave spawning sound but sound like muti wave spawn together)
mostly happen on opening 212 or 213
the shadow wave / charger wave will spawn like 4-5 wave at same time
It is tied to the Doors yes. If you open 212 you get shadow waves cause shadow zone. If you open 213 you get chargers waves cause chargers zone. If you open both: you are just dumb and asking for trouble 😅
...
that not the thing i am talking
i am saying that it will mutil enemy spawn like 10 =big charger and charger wave
It Spawns multiple waves because I think they spawn on top of the Error wave already going and I think there is also a time thing where the longer you take the bigger the waves
Not sure about that last part tho
i mean they even tried spawn 20 shadow giant as a same time...
once we open 212/213, normal it will have another error alarm spawn few shadow/charger giant and few shadows/chagers
but i met the bug is that they keep shadow/spawn charger wave instendly and there are no normal enemy
There was a bug in the previous rundown on R6C2, where after you collect the cargo item for the secondary objective, Groups of consistently 3 hybrids spawned till the end of it. There was a bug that happened sometimes where 6 ended up spawning in a single wave at once.
bug? nah it's a feature
The players can have a spicy feature, as a treat.
it's called the skill check feature where instead of 3 hybrids per wave, 6 spawns at once to test if your team has skill issue or not

if you can't manage then you have skill issue unfortunately
and you have to just git gud
Doctor, can I live a healthy life with a skill issue?
no.

E1 is damn HARD
The last code is a pain to get
Imagine if Tanks were more aggressive
5 tank and 1 immortal tank is enough
The original way

The point is to clear levels without that checkpoint badge
u play pubs for E1
i dont have friends
Rip
so no squad
I can understand to a degree
Many people here had groups
But their friends gave up on the game
Because levels too long
Or too difficult (skill issue mfs)
most don't even reach e1
Mine gave up because of R6 

man my friend got juggled by snatchers in D1 last night, that mission with 3 players was a pain
he got taken from 80 to 0
My friend who got snatched and came out another snatcher was there waiting for him


The thing is. He purposely got snatched because he wanted to see it
c1 solo scan be like
except you got 3 snatchers lol
Isnt it 2?
he just was reviving us to see us get downed over and over until he eventually killed one
always had 3
Unless you dont kill them I guess
then error wave with snatchers
painful
super happy fun time
The most I've had in C1 area scan is 2 snatchers at a time*
hmmmm
My guess is you didnt kill one and he played over into the next snatchers spawn
maybe
They like to run away for a long time so i wouldnt be surprised
I just set one ground level mine to stagger them infront of my team
We're confident we can hold the waves off the mine but it was just the snatchers being a problem
don't habe to kill them first try can stun him let him retreat and kill him once he comes again
Also fun fact 3 sniper rounds in the back kills him
okay sooo
for C2
when should you plug cell into door for 150
what’s the best timing
like
when is the best time to do overload
Do it during the last set of cells for the easiest time
But do it during the second set of cells for the shortest time
Damn tried C2 last night
Tough af
For some reason we just screwed it after the first 2 cells in the rooms with a scout
Man I haven't got there yet and I thought B3 was a pain in the ass to solo, rip me ig lol
F
I haven't attempted B3 yet lol
Im doing it level by level
Ik its harder but meh
I wanna get everything
True solo?
I did get Prisoner Efficiency of B3 tho tbf
@gleaming sinew
Only me and 3 silly AI yes
Yep I was halfway through C1 on Sunday but I had to go off
So gonna have to redo it
C1 is not that bad, C2PE can't say it's the last one I need to do and C3PE is amazing
nicely done on the completion
Well thanks lol I didnt know it was that big a deal
Like sure it was hard af
Especially with just AI
Darn Hackett nearly got me killed tbf man had the obj and got himself stuck on the other side of the door
Bot things
never playing with bots again since hackett called me a c*cksucker once cause i did take fall damage. (its an actual voice line btw) he didn't recover from that köning PR 11 sniper round going trough his skull
Hackett do be like that
that just sounds like anger management deficiency
what is that creature in e1?
immortal
rad
its also the name of the creature
R5E1 was a fun experience
certainly pretty tense
R7E1 is a fun experience tbh
i'm just watching fireblade for the first time before i go in. the first part is meh
circle kiting some butthole mob ad infinitum just seems tedious
is more what i meant
Who said you had to circle kite him
what else would you do with him?
Have 1 person stare him down through a glass window, and let the other 3 go on ahead
when you go for B3PE and 3 ppl get wiped by bbc on extract 
At least your ears aren't being constantly bombarded by loud wheezing
Think of him like an Anti T scan
haha sure
i dunno. i'm halfway through their run and it's been kind of whatever so far
i'm sure it picks up
I mean, thankfully because he's so slow, you dont even need to kite, you can just slowly back up to constantly distract him from your teammates
yep, yawn
after d1 i'm surprised it wasn't a surprise chest mimic chasing you around instead
Its literally no different to fighting a tank
well it is in that you don't fight anything
The strategy you employ is the same though, just for slightly longer
Like 5 minutes longer
F
in C1, does starting the fog filtration unit make the level harder in any capacity, or is it purely just that, fog removal
It's purely fog removal. Keep in mind the fog isn't completely gone, just lowered, but there's only like one room remaining where fog is at around standing height.
Although the room to activate it is littered with scouts and giants so know what you’re doing before you go in
That's why he's asking I believe, from the sound of it he's just reached the terminal to do it but wants to know if entering the command will do anything.
Then in that case yeah you’re good to go
Im on c1 rn and yeah it just lowers the fog level but the obj is also just stuck on my screen lol saying I need to lower it
Also whats the deal with the popup that causes endless hordes
What about it?
Well why?
Reasons. 
it ends at some point
Lowering the fog is optional.
Not related to what I said lol
Also I met our new friend from the twitter helmet video, that stuff should be 18+ lol
Didnt reply to the exact message but the lowering fog is optional I dont remember what exactly you have to do to get the objective to go do it either
Objective doesn't really matter anyway, you can just go to it regardless once you know.
UI bug prob. I'm assuming you lowered the fog before you actually progressed the objective.
if you lowered the fog then its lowered, even if the "you can lower the fog" thing persists
ik dw
This rundown imo felt rushed imo tbh
The ending of C1 is a bit of a clusterfk (6 snatchers like game design pls?)
a bunch of UI bugs
6???
In C1, is either GLP door easier than the other?
most notably D1 doesn't even tell you to input the right fucking command, tells you something like "verify_input_sequence" instead of "verify_Input_connection"|
theres also a bug where you can input the verify command into a terminal and it just won't work cuz idk
we were blind so it was half our fault but yeah idk why the game would allow like 4+ snatchers to spawn (I counted 6 but maybe i miscounted)
Boys tell me, im about to start C1 main on my own, how fucked am i?
(ok maybe a few spawned after the alarmed and since we c foamed behind us we didn't see them
Solo or bots?
3 bots
I assume bots.
Very much
Have fun.
you'll be fine
3 sentries lol
do-able... but probably fucked
I saw a video of E1 and the fucking new variant is just boring/bad game design imo
also in the video it was literally a-posing towards the recorder like bruh
have you played E1?
nah, still gotta go through a couple levels
getting grabbed takes you out of the scan while inside the snatcher, causing more to spawn
you guys were probably just getting bullied by them lol
I mean the first time we did it we didn't bring cfoam so after all the doors blew open
we had to circle kite
made out with the last guy on like 5% hp or some shit
cuz he got snatched and pooped out in the middle of nowhere
but then got snatched again and got put right next to the extract scan
the real problem with the snatcher is that when he grabs you it uses the teleport mechanic, and it does some stupid shit like bringing your deployed sentry back in your hand
which was on like 90 or something
people bring cfoam to c1?
I mean it helps with random shit like the end
dimension tech ;))
two sentries cfoam and mines
Oh no bio.
🤷🏾♂️ idk i have first C1 completion 😎 couldn't know if i needed it
Okay question, when you're trying to find the GLP things, should I still hammer the sleepers in the rooms or blow their brains out? ammo seems to be a major issue with this particular mission
I had a glitch happen to me cuz I was placing down a mine when I got snatched, the mine blew up and killed the snatcher like almost instantly (maybe it was damaged before hand not sure) and my screen was just stuck forever covered in tentacles, going down didnt remove the tentacles and yeah....


