#gtfo-spoiler-chat
1 messages · Page 302 of 1
z165
10 minutes to get to armory and back
^
ah ok, that makes sense, we just died there cause we kinda panicked and ran for the armory and woke the scout up
What actually happens if you don't get to the armory in 10 minutes
lots of waves it seems
liam neeson says "good luck"
thank you liam neeson
It has all of the survival objective mechanics.
So, waves start but no ammo.
melee only thru screaming enemies waking up hybes and the scout, mmm yum
how much more level is there after the 20 minutes is up
Arguably, you can get ammo out of the zones ahead, but definitely scuffed.
Infinite waves, but you're allowed to leave.
ah, what about overload?
It's back there.
and there was a checkpoint door we didnt have the chance to open
That unlocks as soon as prep time ends.
Just seems weird how they worded it
I'm dumb... I was looking at 24, the door for the main obj, I found door 17 tho
is there a point to the zone behind the checkpoint door
3 more glp and loot time. ending gonna be a doozy :)
that's what I was thinking
Snatcher 'bout to take you into custody.
none of the text for C3 really make sense
ah shoot does a marauder show up
"Lockdown of Local Quadrant. Estimated time left until completion: 00:00"
final door needed for extraction opens
CX had weird text, too. Nothing new.
Survival = big timer on screen w/ text, new timer on screen w/ text after, doors open during this time.
how difficult is overload?
is there a way to turn down the schaeffer dialogue
Hard to know what Overload changes exactly, but it's not too easy.
You need to do way more stuff and it splits you up.
I did it. Thanks for helping even tho I didn't know what I was doing lol
@hexed elm elaborate on 'marauder'
Tis the new enemy
any tips for the S scan on E1?
not entirely certain on how to approach it. currently brain is thinking mine deployer, two turrets, and a bioscanner but beyond that I'm not finalized on tactics
the big one?
Can precision rifle headshot scout?
Yes
nice
As far as I know at least
also, what does hel shotgun have over regular shotgun?
Rapid fire and it’s a main weapon
But it also does piss for damage if you ask me
At least it’s better than the sawed off
it's really fun to stunlock blast giants with it
i'll give it that
really fun to use but not exactly versatile lol
Both great
whats the difference? seems kind of similar to me
Hel revovler has penetration and more ammo, less damage
ah
High caliber pistol is more comparable to Chokemod shotgun than Hel gun
And well Hel revolver is basically similar to DMR with less range/less precision dmg and unlike DMR. It can penetrate enemies
It's ability to stagger groups exists but still likely to see other weapons than Helshotgun
Hmm I actually dont know how well helshotgun is able stagger snatcher
kind of strange how helshotgun is weaker than normal shotgun
I thought it would do even more damage, but no
It has overpenetrating rounds.
It's more so for killing hordes then single targets.
But yea it needs a buff to spread and accuracy
Does anyone have advice for getting through the big rush at the start of D2? My friend and I (and 2 bots) were able to get so far as the 2 doors hiding moms/dads and cells but were not able to get those cells without being overrun but one of the bosses and the waves.
We figured
Did my friend and I… at least get far?
Or is that barely any of it
We do pretty good with just ourselves and 2 bots BUT taking down bosses is kinda the crux without the coordination
d1 overload what do you do for objective>?
check the terminal and start up the air filtration with a command
whats the purpose of going through the error in the beginning of d1?
or do you not have to do it
It's kind of more meant to stagger groups
But with its rof and stuff a mag dump would probably kill a small swarm infront of em
Turn the shadow Class X into a Class V, and no you don't have to do it
Have the bots been preforming worse than the last rundown for anyone? Trying to 3 man D2 and our bot is weighing us down hard
Is hel revolver good only if you cqn land headshots consistantly?
So its still top main gun even if you land more body shot than head?
its a good weapon. is it top? idk. top is whatver youre good with
it seemed to just get rid of the first class x alarm?
and we just had to do the second one?
C1 is stingy on checkpoints huh
whats does overload do for D1?
makes it a bit foggy and starts a ||snatcher|| error alarm
woo daddy D2 was intense
look at this case spawn
anyone else notice c-foam grenades just completely clip through enemies now? even as host
does anyone know where the collection case is in b1? cant find it at all
you can ping it on the terminal
happens in old rundowns too
theres a dead zone depending on how long you charge up the cfoam nade
in which itll fly through them
back dmg is based on player relative position right
so that means that you have to hit the snatcher from its behind even if you hit its back which is on top of it?
where is the dead zone? is fully charged throw safe
Hey all!
p sure it scales with how long you charge but full charge + close enemy = bad
ye
well its a bit weird on snatchers
since the back takes damage, and the snatcher has back damage enabled
hitting the back from the front does 1x damage, while hitting the back from behind does 2x
idk if the back takes precision or normal damage
that's kind of
annoying
hopefully the devs change this one in particular
or better yet change for all enemies to correctly reflect damage
wait then if you shoot a tank bubble from the front does it take half damage as if you shoot it from the back?
sniper player cannot relate
tumor enemies have back damage disabled
thats so weird
I remember going on nuggies stream and seeing a normal red hit marker when he shot a tank
instead of the precision red hit marker
thats the only time id seen that
game bad
in a run earlier this rundown khepri apparently hit white on a giant
massive
I believe that can happen if the sack has too little health left for crit to change anything
No weak spots on that thing afaik
that dude tryna evolve into the next pablo maybe
It could just be my eyes being shit but I’ve also heard a pub say they hit a white on a shooter
So either new bug or mass hallucinations
Message @jaunty hedge I will be deleting this original message. Contact us there
Thanks fam I appreciate it. Sent
my team got to the reactor in e1
i think its pretty easy tbh the only problem we had was we had to repeat 2 waves which utterly destroyed our resources
my honest reaction
Ive been sitting on a table with the immortal tank for the past 5 minutes
its been a stalemate so far
That is a staring contest to end all staring contests 
I FINALLY beat C1
IT Was PAIN
wait till I get D1 error alarm
How many people still struggling D1 mostly here
Anybody who finished d2 can u give me an idea about its lenght? What should I expect
We cant advance any further than second door during alarm, idk how far we need to do that
legitimately one of the laziest reskins ever
at least charger scouts for example actually were different movement wise
it has been done in 9 minutes i think
Oh so is it not a lenghty level at all? Just a couple doors?
on average ive seen 30-40 minute completions
Eh. Look for terminal look for terminal code open terminal open gate proceed
Isnt this it basically
find usb, first blood door, open charger or shadow door to find password to unlock the next security door, second blood door, open 1 of 2 sides to get a cell, checkpoint door, then insert usb, run back to extraction which is at spawn
thats it
Okay thats actually very convenient
a lot of shooting, fun level
running back to extraction can be tough as well, there's a lot of dudes coming for you
Do you guys go guns blazing in scout room, snipe em 1 by 1 or full stealth
the charger scout room?
Yes
just need to send in 1 guy to grab the usb, other 3 can play loot goblin
Ye ok we do that too
May try it
A bit salty still since ydays b3 attempt cuz we couldnt find a cp and wiped at third data cube in secondary
Cheers mate
Stealthing the Scout zone is a bug, pull all scouts for the true gtfo experience
confused about D1 overload, is it "just" the added fog and pouncers, because there is nothing written as an objective for it in my case
its bugged. It is just the added fog and pouncers
okay, because i was wondering if i was doing something incorrectly, felt odd to enter it and see no objective whatsoever so i just checked a terminal and did that
thanks for the answers then
here's a tip: wait until extract to enter it
Yes the command doesnt require group so you can all wait at extraction and send one guy as sacrifical lamb
Its basically a free overload objective
ooooh
that didn't cross my mind, thanks
if i can avoid pouncers in any way shape or form i will, they legit disturb me
LOL
i got spooked a bit too hard during c1 when it ran towards a friend at the speed of sound just at the far left of my screen
Fiest interactions with snatcher was always fun
I remember all of us going "WHAT THE ABSOLUTE FUCK" and it grabs the only dude with sentry and we died to horde next minute
just hearing it at first was something, and then the scan and speed of the thing followed by the reveal and screaming in the call, yuuup
feeling e1 was a lot difficult than d1
Thats probably..... logical?
yeah but is way harder than I think
some of the room can respawn charger scout & mother
uhhhh, i'm getting completely owned, can you even do d1 solo?
it feels so damn lucked based
pray for terminal 179 and go from there?
i mean the one legit 10 meters away
It has been done yes
I've heard a few say that doing all of R7 solo without abusing bugs is literally impossible
it's just that d1 asking for a verify on a terminal within 10 or so seconds when you are a few rooms away isn't doable at all, so you need the two terminals to be super close
but it's random
rnjesus
hahaha
at this point i look at the terminal name and if i know it's too far i reset
B3 wasn't all that bad. I'll Sec/Overload it with bots laterr.
See if I can PE it.
b3 sec is fun ez. overload is gonna be shitty w bots, but good luck
What are the Sec/Overload objectives, by the way?
sec is 3 datacubes, 3 teleports to a cool canyon, survive for xx / yy / zzz seconds
overload is a cargo carry from a room packed with bbc's, normal c's, also on cargo touch it's charger error
Which is a pita when you take into account the main
either scan hsu main first, wave of 12 smalls and a trickle of ~4 smalls every xx seconds, hit overload before or after it
Main is like, diminish 4 smalls.
but hike to extraction with 2 errors "fun"
The first wave you can just boobie them.
I recommend hitting overload after if you do it with people
And fog fucking everywhere
might wanna mine the doors closest to extraction, could help clear out the extract zone
You can push forward while someone is carrying the cargo
then extraction is kinda slow w waves and cargo required on circle
Oh yeah, they respawn right? Yeah. Doable.
My first thought after trying it was ‘damn are you gonna have to run the turbine and the cargo at once for this’
Extraction was too simple on main. I literally foamed the whole deck because I had too much tool use left.
So I just stand there and wait.
r6c2 was worse, cargo turbine cell, birther, 3 scouts, few mobs
Just tank the infection and go for extraction at some point
- 3 hybrid error
4*
I could use Infection resist. I have stocked them up and never used them.
wasn't it nerfed to 3 in january?
bro did inf-r and we pulled b3 overload waayyyy out west, used the one intact big door
Fair
Too doodoo to clap hordes through fog tho, I’m more likely to get my own ass beat
Someone broke that door and mined for 2 sleepers cuz I got downed but the room wasn't woken up 😔
I'll load up on Special damage and Infection resist later then try PE B3.
Booster gone after CP, still?
that is aggravating, pull the room .. yeah, maybe 20% of room actually pulled
booster should work after cp, at least patchnotes
Nice. Nothing too bad then. Sounds very manageable. Chargers come in 4 smalls?
There is that bug with the false positive OL completion though
we always shoot the farthest mob we can see so it screams where it stands and pulls the "far end" too
4? Pretty sure it's a 6 charger wave
yeah, if u fail ovl and skip it, finish main sec, you'll get 1,1,1,1 pe regardless. false. filthy. despicable.
Doable. I will have to save up on some ammo pack. 12 revolver shots per wave.
If bots are tugging it.
just keep moving and bots will assist in shooting. stop for even 2 seconds and bots break out melees
game over
Too late, revolver's longer barrel fits my rear end better.
Which ngl is how I accidentally managed to get the PE
Tried OL twice, got called a noob by an Engine user and his friend who then left, finished off main with remaining teammate and two bots I added
If I am really lazy and fucking suck at this game, I will cheese it with CP.
Tfw you never meant to false positive 😔
well good luck doing b3pe 3bot, i'll applaud u if u pull it off, do record if able
Nooo don't do it not the cheese
Thanks, I will need it.
B2 secondary is surprisingly easy with bots
we're gonna go back to b3 and earn the drip we already got on said unintentional cheese. damnit.
He says, despite failing it after dropping turrets at the wrong door and getting clapped by a giant
bots kinda "see" shadows, makes it ~trivial
Plus me with a bio and two sg turret bots
@rain pewter
alltho sleeper density in sec was way up there, a cool exercise in stealth melee
I got impatient and just started kiting whole rooms towards the entrance where I’d set both the sgts
So what makes E1 boring
E v e r y t h i n g
Damn right
I heard 40 minutes of the mission is pure sauce
3 guys clean 4 chargers & 2 tanks
You kite an immortal enemy around for literally 30 minutes
Super non threatening or hard to deal with
Oof
Just tedious
That sucks
Actually you can make it freeze
maybe they implement a break-aggro so one gunshot doesn't make it vewy vewy angwy to just 1 dude
Is there any way to get around E1?
It’s the last?
yes
Oh I didn’t know
That's why it's disappointing
I thought the mother was the last mission lol
It’s a class V scan at the start with reduced enemy spawn frequency
No
Rip
mother is a sort of miniboss
Then you melee 2 tanks to death
the big mother is more of a real boss though
So they kinda gave up on the game at the end is what you’re saying
They we’re to bored to finish with a great ending lmao
after you do all the other levels warden says ok go down and see the funny guy i keep as a pet (its not this but you get it right?)
D2 and D1 are the ending
E1 is extra level
I want to believe that but we had all the really good players in big hunt saying that the level was hard and would take a week to clear
And then it was cleared day 1
cause they said OH you want the game to be hard thats ok let me give you an e1
Lol
‘Come see my little project~’
-Warden, entering a gd comic villain phase
Although i hated R5E1, it was better than that thing at least
Just make a completely new rundown system like a level 2
Cell skip my beloved
legacy E levels now thats what im talking about
R2E1 is pretty tame compared to the other E levels but even that is harder than this one
Are any suggestions getting added by the way because a lot of people have a great idea.
Some is being generous
only lazy and bad ones
Lol
hammer beam 😳
How big is the developer team then?
Around 40/50 ?
at the moment
before R6 it was lower than 10 i think
yeah
they were around 12/13
doing everything
comms, bugfixing, level design, etc
They don’t do bug fixing
between R5 & R6 they started recruiting a lot more
Hey it could be that they are making one massive update right now.
That's what everyone has been thinking since R4
lol
Got any road map or
There is one but it's complete ( for R7 )
Oof they aren’t really community based are they
It’s kinda like star citizen but not 10 years but a few months lmao
Let's say that you almost never see the devs talk about the game on the discord
Docred sometimes explain stuff
and that "sometimes" was 6 months ago
and Calle gets roasted everytime
poor calle
All love to Calle
his the only person trying to make the game a better place
and better game
but everyone keep roasting him of dissing him
sadly his the CM and not a dev
Why tho
cause he's the CM
cause he's the CM
Yeh and… what’s CM
Oh
community manager
Community manager
oof
He’s supposed to be the channel between community and devs. But the devs give him literally nothing to work with
I guess you can tell what happens when people wanna complain
and the community isn't helping either
We should make a petition Give Calle Some Work
thats why everytime i see calle getting attack i be sad/angry
oh no is this
A downward spiral?!
When you've been deceived for so many months i can understand some being rude
But i heard some even harassed him on discord
lol
And he did nothing wrong
@worldly cargo
yeah i broke up someones argument trying to really argue with him
on personal level
Tev
He is the CM so he is trying to make the community a better place, not the game.
you should've mentioned secondary slot
That's basically it
I’m like 90% sure that was a comedy suggestion based on the “removed pen from scatter” moment lmao
but since the community isn't satisfied with the game & is therefore always on edge
He can't do anything
LOL NO WAY
The hell shotgun would be an unlockable after the end boss
I do remember one like that but i don't know if this is the one
I mean
i completely forgot about that suggestion bro
even the game his doing his best hell we can talk about modding cause he agreed to modding server admins and devs having a interview with him that resulted in us being able to talk about it
lmao
and it wasnt, i was just memeing
Lastly the modding community basically confirmed people's thoughts
which are that the devs can do much more than now
What a hero
imagine making a system that's buggy as heck and then fixing 2 pages of random stuff that was completely broken on release and then saying that you fixed the bugs in the game without touching the gamebreaking bugs that have been in the game since R1
yep
Really glad that one got in the game
?
I was thinking of buying the game for 25 bucks
Now we wait 7 months for them to look in suggestions again 
tev suggestions goated
Responding to the game suggestions photo
25 bucks is much better than the current 40
If somebody could give me some great mods I will think about getting the game. Because I tried it for 3 days with the free trial
And I had a blast
You can't even claim that's thanks to the suggestion
Hel shotgun was bound to happen eventually
Now we need a hel sniper
It probably got expedited by doc getting clowned on for that patch note
Organic weapons would be a cool idea
Hel rifle already exists
Weapons in the form of the monsters the same fleshyness
so how does everyone like permafoaming contamination scan on E1? 
I too fuck up enemy spawn waves
because they messed up the spawns
Twice in one rundown
u probably remember my suggestion then
and so it only spawns from one room

Add a fucking railgun to the game
lole
One shot
i guess not a single bughunter was able to get to that point
No
wouldnt matter. Just go to the door they're banging on after they spawn lol
add gjallahorn from destiny 2 into gtfo
This shit goes through walls
Let’s get C4’s
Goes straight through teammates too, ooh rah
Grenades
I want pre solar 3.0 sunspots too
Bigger hordes of zombies would be cool
Kill a scout and the room is in fire
Fuck no
I want minivan sized holes wherever I click with the thing
Honestly thats not a bad idea
It was already op in destiny 1
give me one two punch on the pump shotgun so I can oneshot a tank with hammer afterwards
What if I told you it got more OP in destiny 2?
fucking hell
you should put that in #gtfo-game-suggestions , I'm sure the people will love it
I think we should turn gtfo into a crafting survival horror game where you have to gather resources in available zones in the complex, build whatever the warden wants you to, and then make a space elevator because you don't want to live on this planet anymore
:^)
96 player battle royal
I'll settle for some good old brass knuckles
Punch the shit outta them
Damn that comment section
If devs add pvp I’ll remove my negative review
This game's netcode is absolute dogwater
Im p sure half of lobby would die to sleepers
My attempts at murder have been questionable
And rarely function
Even on stationary targets
Do you know that it's been improved in the meantime ?
Imagine what kind of hell it was in R4
😳
i was gone for a moment what happened
Bro i'm not a freaking dolphin
ke-ke-ke
Anyone here done B3 overload? If so, how difficult was it/what was it like?
It has a good difficulty fits in b-tier overload. To be specific, it's harder than b-tier secondary but easier than c-tier overload.
I've never completed an overload, what actually happens during the b3 overload?
Open Bulkhead, room full of Chargers and Big Chargers, taking the crate starts error alarm waves of chargers
Overload requires you to transfer a cargo (one less hand) also adds charger to the extraction error alarm.
While at the topic of difficulty...
A < B < C < D? So B3 is easier than C1 etc etc?
And overload is probably just the secondary objective stuff, rite?
That's the idea, but keep in mind that additional sectors can/will make Main harder
Nah there's a secondary objective, and THEN overload
B3PE harder than C1
sorry for not responding, yes the big one right next to the pit of fog
not sure about it. B3PE only hard moment is the very very end
overload and secondary are their own separate objectives.
C1 is also only really hard at the end, and you have your checkpoint
the hard part is quite hard tho
and it's not even really that difficult imo, the end of c1 that is
true
For new players it can be quite... Interesting.
Took me 5h yesterday with ppl from here ^^...
far from good or very experienced either, i only have 120h, just managed to finish d1
The end of B3PE is harder than anything C1 throws at you but the rest is trivial. C1 has the S scan, the Error for GLP's and the final part. Each of them not that hard but combined it might be harder time than B3PE. not really sure tho will have to redo them both a couple of times to make up my mind
hmmm, yeah maybe
We struggled a bit finding the 9 thingies in c1 and that cost us like 1-2 hours of trial and error
Like where do we defend, etc etc
I guess it depends how you look at it
And the last fight, while nothing "special" or overly difficult is fairly punishing
dunno i did c1 with one friend, it went well, b3pe took three different sessions with 4 people
If one person dies, u might as well reset it
Atleast that was the case for us
Since then the zone stops getting captured, and u got another 1-2 waves to fend off
D1 honestly was really not hard.
Ammo runs low, the followup jog to the last area gets shitty
The end was a nice twist on an objective yeah
it was cool, just really rng based (imo) when you're alone
D2 tho. Love it !
if it's too far, well, that's kind of too bad
you can run around and manage it until you get a better terminal tho
alone for sure yes, 15 secs is to short
but still, managed, but that time is horrendous
🙂
d2 is great, it's kicking my ass tho lmao
Looks like a speedrun to me 👀
the end also 👌
yeah it's awesome, but even on a lore/concept perspective, i really love it
mind you i started played with r6 so i have no idea if the idea of d2 is completely new
i started in january, i think that was a month in?
It is. at least I can't remember a level that uses that mechanic
banger then
we always play bio, 2 sentries and mines, no clue if it's optimal tho
any class 4 or higher scans?
coz if not no need for cfoam and yeh 2 sentries will work
oh yeah i did
it was locked for me i think tho
i just had a "what" moment and didn't check it again
Like what @fallow hemlock said, I tried to open and nothing happens
strange, wonder if its some sort of ARG
yeah for me it had a "locked box" message or something like that on it
Same
and since it had the overload launched, i didn't really want to stick around, before i realized i could activate it at the end
well, i didn't realize it, someone here mentioned it and then i felt dumb af
looks liek its a buged spawnbox
coz its cooked and the default string for bugs is "surprise"
there you go, nothing special then 😅
@robust marsh too much bs in B3 how 👁️
fog/infection is ok the whole extreme cause yes i do not like going into pointless arenas that waste your ammo/health without a good reason other than oh its the objective and it can be very much cheesed by going up
the amount of enemies in some rooms are R6- (meaning before Rundown 6)
sorry pressed enter before i could type it all in oops
anyway than we have the super fog meaning for the whole thing if you want to have a easy time or any chance at all in LFG you have to carry the fog turbine and the cargo+ the enemies spawn inside the vault no matter how fast you get out of the basement
the respawn room are kinda packed too
usually see about 12 sleepers at each respawn
but most importantly the fact that you can cheese overload by just doing it once dying and doing extreme and high and respawn rooms i didn't even remember those oof
hahah yeh b3 felt like a c3 from r4 tbh
So even these didn't get fixed. In the patch note "Fixed various Checkpoint related bugs", what checkpoint related bugs actually getting fixed so far?
C1 recommended tools?
That is a mystery
well some of the what do you call it fixes are not inside the game at the moment (that are inside the patch notes) because i think they gave us the wrong build

yeah i think they gave us 2nd to last build
not the last
oh well when the R7 patches come out i think it be fineeee
"Fixed bug where doors can be invisible after CP" alright, I did find one that seems a real bug fixed related to CP.
Hi! How much harder is D2 compared to D1?
I'm missing B3, C2, and C3 before D2. In what order do you think I should do them?
C3 seems very fun
Oh all three of them have PE 

C2/C3/B3/D2
Thank you good sir!
NP
Which one is your favorite? Least favorite?
oh i haven't been down to D1 and D2 i just have some info on them but i say C3 is my fav
Yeah C3 seems really fun!
C2 teaches you about surge alarms and stuff
C3 teaches you pathients and working under time
It seems very good
B3 is just a BS LEVEL
good luck my friend
o7
Machinegun kinda outclassed heavy AR this rundown in all aspects.
if you use it as an auto to spam down an enemy wave yes
i use it as a buffed pistol which mg can't do
That's funny since I liked using pistol because it was like a mini Har to me
why in god's name is E1... what it is
i was so hyped since i had never seen an E level before, the name and info were intriguing but i'm so disappointed
Real
at least i'm not as disappointed as when i thought the end of R6D1 would be super cool but still
got 6/6 cells after the first door
damn
Any tips for C2?
find all the cells before going to overload one of
when you enter the gen room to the right is another area with 2 cells
you only need one to lower the fog and stuff
take the other cell and go to overload after
its after the first security door to the right
you see the closed security door in the middle
ahh ok
thank you sir
no problem happy dying
ur prophecy came true
that S class scan fucked us up XD
which one 
does anyone mayhaps have a map of the first section of D1, the error run? We were running it last night, but my game sent me back to the menu after an internet flicker, and I was gonna screenshot the map for future reference but couldn't
ya when you don't know what to do and bad teamwork this alarm is damn hard
Is there a need to go to 23
Just scouts are a nightmare
you can lower the fog
^
theres a tool for fogs tho
there is a terminal upstairs to the left when you enter
in one of the room
s
you can start up ventilation
to lower the fog
yes
if you go inside zone 22 or zone 23
it tells you
yeah my group did the scan with fog on our first run
we didn't die, but the difficulty spike killed us later
cuz we were dead out of resources by the end
So what's the best way to kill a Hugger, that thing is just a giant bullet sponge
you shoot it in the back

Now that you know about it, my plan was to immediately pivot straight to Zone 23 And ignore full clearing the previous rooms until the fog is off (a plan that got ruined by one of my mates yesterday because he decided to try to clear said rooms and triggered both of the ones he went in). Just uhm.. have fun in Zone 23. 
In C1, what the hell do you guys do with the endless wave of pains in the asses that spawn?
GLP hunt, we sorta screwed up
We opened the door not paying attention with no warning about the waves spawning and we hadn't yet opened the OTHER security door in the same room as the GLP door
And we just pretty much widdled down to no ammo and died
use melee the most you can
Not too sure how to word this but if you do the error in D1 can you skip the shadow alarm? I don't remember doing it when I ran through it with a few others the first time
especially the first few waves
yes
nice
it's a choice, either the Class X shadow alarm, or the Error alarm
you can also do both if u want
How many people actually prefer doing a class X over an error?
not me lol, especially not shadow error
Have 2 On defence and 2 Push the rooms (or if you're me and my group with 3 Players 1 Bot, have 1 Guy push with mines to clear rooms and the others focused on defence). It only spawns around 4 At a time initially every so often so use the initial time to quickly find the GLPs and any resources (each zone should have atleast one ammo/tool/medi IIRC, but I think they have even more than that). Have the defenders push up when you're ready to move into the next zone, but make sure it's clear before pushing in as you'll have to clear the room ahead.
you can also have 1 player 1 bot defend, and 2 players search/clear
There will be at some point a big ol' titan wave as well so make sure you're ready to defend that. Try to make sure you're hitting your shots and as mentioned try to use melee early on to reduce ammo consumption. You can also make use of sentries as well as mines+foam if you really have to as there's a couple of C-Foam nades that can spawn in there as well.
Okay quick question
my friend, did the checkpoint while holding a power cell
He is able to plug it into generators
and it's limitless
but he cannot drop it no matter what
He rejoined the game and it persisted somehow
I had the bot stay with them to make sure they got the biotracker buff to their sentries as they decided to drop them on the very first goddamn wave. I was fine clearing the rooms myself with mines though, it just made the actual process of looting a tad slower.
oh I c, we were doing 14 15 16 if that helps
we saw scouts behind 17 and decided that was a no go
Oh there's scouts in there?
Even with the bot ping range I never saw that and we did 14, 15 And 16 As well.
Checkpoint bug, you're just gonna have to start again unfortunately
We fixed it
It wont work for the host
however the fix works for all others
Have everyone who has the bug, leave the game
then have host suicide and start from checkpoint with bots
then have players rejoin to take place of bots
and boom, no more cells stuck in hands
Would be cool if the devs just fixed the checkpoint bugs
honestly
i wish there was a checkpoint before the reactor in E1
or at least after going into Destination
the first half of E1 is so fucking boring
Doin the class X shadow means you are basically required to sneak through the mother room and charger scout rooms (plural) to get resources
Well not required idk how but some people just seem to be able to clear whole ass waves without expending any ammo
with a big brain and huge muscles
But yeah class x shadow in the big stupid room is aids, I’d rather just deal with the error which trivialized by the fact that you have like 10 doors between you and the terminal so just open and shut, mine and that’s an entire wave trivialized, repeat 10x
The number of enemies in the error means nothing cuz funny mines blow most of em up anyways
In D2, in the 3rd room, I'm seeing people on youtube opening that back door without even opening the east/west mother/father doors. How are they doing that?
How the hell do you find all the GLP's in C1? We can't find enough cells to open enough doors to explore the area's where the obj is
Using the query command shows only 4 cells on the whole map
However there are way way more generators around than that
There should be 3 GLPs in each zone (14, 15, 16 Or 17, 18, 19 Respectively). All 4 Cells you need are from Zone 22 (the S-Scan door).
You need 1 Cell to open into Zone 13 (?) With the checkpoint door, and the other 3 To open three doors for whichever path you take.
are you supposed to open both GLP doors?
^
lol
Though logically you should still be able to end up with 9 In doing that right? I'm not familiar with the 17, 18, 19 Route but I imagine it has the same thing of having 3 GLPs per zone.
We could only find 8 out of 9
find harder
We held out for ages and checked all terminals
it's annoying but some boxes/lockers are well hidden behind something
Checked both zones multiple times with terminals and came up short
if you feel lost, you can alway have 1 person to ping it
That's what we did
even with terminal pings, we only found 8 out of 9
And im wondering if it's because we tried to open both of those initial doors
probably it
I don't see why the zones wouldn't actually be mirrored in terms of GLPs, but I'm not going to boot up GTFO And drop into C1 Just to go find a terminal and check. 
Am I missing something or does the game just straight up not say a word about any of this
As far as I remember it just tells you to power up and open doors
btw some head up for ya
after you find all the glp, the real challenge start
Yeah I can imagine
yes
ye you gonna hate him
lol
C1 funny as hell when you look back at everything, the signs were all there for what was gonna happen
foreshadow
are the enemies supposed to spawn in the same room as you (D2 extraction)
so i guess these things are all fail experiment
chargers and mothers just pop on us
i always thought they come from space
Yes it's scripted that way currently. They spawn at their appropriate times 1 room away or at the elevator (if you're standing there). The way to beat D2 easily is just to kill the scripted Tank, Mother, 2: 2 BBCs (I guess shadow Giants if you got that zone) then go to extract. You'll still have shit chasing after you, but it's nothing you cannot kill with full Tool, Ammo and Medi that you pick up on the way back.
he failed so much he decided to become a kidnapper
oh ok thanks dude, we tried to kill the mother and 3 bbc's spawning but we can't get it even without the tank coming
even killing them, bbcs keep on popping on the extraction point
The tank comes like 90 seconds before the mom. Just hold in generator room and kill the tank fast with sniper(s), then go wait in the Z-Walk room with Biotracker for the mom and Blitz her down. Yeah there's 2, 2 spawns of BBCs or Shadow Giants, depending on the password terminal location.
No tank spawning for us yet we can't manage lol
I guess we didn't do good enough before checkpoint
then it is not E1
i remember doc saying that E levels won't have checkpoints

wheres the fun part for this E1
Taking pictures with Pablo
even though i agree this so much
Does the rock climb location on E1 make you unable to die to the Chargers in E1? Haven't gone back in to try yet.
ye lol
LOL. nice
Any of yall got tips for the overload in c2, shits rough trying to do it right out the gate
Was told the fog and error stop at 5 batteries though, any truth to that?
I only said r7e1 won't have a checkpoint. I can't predict the future
i hope next E levels won't have checkpoints then!
I hope next E1 won’t be a reactor
i hope next E levels won't be so fucking boring
Checkpoint and 5th cell yes. KEKW

C2PE has a bug with checkpoint where the 5th cell just lowers the fog completely
LMAO
The cheese 
Straight GOUDA
Not doing overload during 3rd and 4th cell
That's probably the intended way, and how I did it first time.
At work atm but tonight's gonna be my next go at it
Is it rl a bug ? I thought they rl make it tho. How come u deal with flyer alarm and charger zone with charger scout with no fogturbine
It doesn’t?
i guess so
It is a bug because when I didn't checkpoint on the level the 5th cell didn't lower the fog at all. Or maybe... the fog not lowering is the bug and the checkpoint fixes it 🤔
no
Damn
What is the trick on D2 in the third room to finding the cell fast before the mother/fathers arrive?
cuz i did there without checkpoint and it will lower the fog density so you can clearly see the enemy but still taking infect
Tank, Right room, ping, done.
tank zone can have a terminal near the entrance through the door on the right
ping on a term inside the room?
Makes sense i forgot the fog in c2 is viable to see enemies
i though 5th cell will clean the fog also when i done with checkpoint at first, then i think a strat then fuck up cuz it actually have infect w/out checkpoint
otherwise just bring a friend to gun it all down
Mit explained.
gotcha
Then all you have to do is murder the scripted enemies at the end and you win pretty much
all right, ty
guys we are adding anti kiting because it sucks that people have the option to do something that's not fun
E1:

stamina: anti kiting
we cant let you enjoy the game, we bring you pains and suffers
and then we got some charger stealth to make sure that your melee choice becomes kinda forced
not fun

now play the game how it should be
then a reactor where you get to enjoy the networking that still isn't fixed
C3 hammer only with stamina
I wish the quickstep could be used just before getting whipped to avoid it
but even then people still can kite with stamina
Pretty fun
what the point then
and then stealth which has just always been the most boring part of all other E1's
how bout this, just make everyone unable to run, plus all sleepers are now woke
incredible that they couldn't even fix this
people already forgetting that it exist
More like skill issue if u cant kite with stamina
more like skill issue if you find the need to kite killable enemies
Just makes people cant run easy
not actually, just it limit me to clean enemy faster
just make people suffer when backtracking to grab that 5 use ammo pack you forgot at spawn
hammer few, breath, then keep hammer
we had a bug on our last 3 E1's where after teleport all clients still had in combat stamina
just make the walk and run speed 0.1
very cool
you dont need to kite in e1, you can just kill the immortal
he has health so its not infinte
white hitmarkers still count as a miniscule of damage 🤔
kill the unkillable
have fun with that 99% damage resist
If you shoot him a few hundred thousand times, he will die.
its technically killable
U dont need to kite him if u have a cheat that makes u invincible
badger counted that you need 10000000 hit of melee to kill it ( not comfirmed)
Challenge accepted.
I'll beat down Pablo on the corner of the fishtank
anyway
too bad my lifespan is 2 low to kill a Phat tank with a hammer
i dont wanna do that
Actually tho how we figure this out?
Snatcher is actually the first enemy with armor where armor shots do a reasonable amount of damage.
Looking for it
Looking for it
So are snatcher grabs hit scan or something
talking abt immortal hp?
ye
No im looking for you to do it 👀
||MTFO||
smoge
i will hammer it til R8 then
Still better than most of E1
Damn
Khang I'm playing floor monster next time we drop in E1.
i miss R4E1
You say this as the person not dancing with Pablo and the Child Abductor, Khang
E2 noises
I just wish the wave for the reactor were harder
What was r4e1, never got that far
reactor
it was neat
R2E1 and R4E1 is reallly good E1, i guess they wont make any new E1 that can compare to thoes
tank error into split player reactor into shadow stealth into dual boss fight
most people remember it for the reactor
smoge no love for R5E1 cell skip
Sadge
true 😔
Just strikers and the occasional big striker was boring
r5e1 was the most fun i had with the game
same. Loved that cell skip
R5E1 players when there are different ways to complete the level
No one likes r5e1? Damn i thought the other e1 straght boring
such a broken level thanks to how the coded the shutdown terminals but allowed for so many stupid strategies
In C1 after the circular room with the emergency protocol reboot does it spawn a continuous wave until you GTFO once the door to zone 27 is open?
is that the ending? If so, yes.
At that point. Your objective is "Survive"
Main: 15 minute Gauntlet w/ tank error, packed rooms, and a bunch of alarms. Afterwards, collect bulkhead key and fog turbine to get through multiple zones with shadows and shadow scouts. Ends with a long alarm, boss fight (tank + crowned birther), and big charger error while you extract.
Secondary: After 15 minute gauntlet, reactor. Intended to 2/2 split w/ two people fighting small but constant waves on repeatedly failing codes, while two people go behind the reactor to get codes to progress (four birther zone to split the teams up).
You think they're gonna make it so you have to activate Overload obj before main in D1?
Christ almighty that sound both incredibly stressful but also fun as hell
I hope so, although I plan to run it at least once that way regardless.
The defense is pretty stale
I hope so,
I say as I have d1 overload done already lmao
My friends and I played one winged angel over that overload error main

💀
I wanna do it legit but I'm focused on c2 and 3 atm, i need those cosmetic rewards
I like the ost for c2
Gridlock, tho
wait there are level-specific musics?
Its rng isnt it?
Dunno, but it was definitely something new I hadn't heard before
i think it's tile specific
i remember R5C1 always playing the same music at the start of the level
Can you turn off the fog in level c1 ? And if so how
Warning! Persistent fog levels detected.
Also funny how I've only seen 1 guy use Helshotgun effectively
was he host
I forget which level and alarm but after the team scan he rushed to the door
(We had no mine deployer)
And he just mag dumped the helshotgun into the swarm behind the door
I honestly cant remember
HEL shotty seems strong w/ specials that have good uptime but are bad at making space
Strong revolver pairing.
revolver 
Also just because It has a stagger multi of 2
Meanwhile I'm just waiting for stats of Snatcher
I recall someone saying they have 255?
But idk anything else
Wow so 1 mine is just enough for stagger
3 damage a tick inside his pounussy
he runs away really easily if you want to bully him
I wonder why this one other guy couldn't stagger him with mines then..
mines hitting the armor?
^
Probably I guess
Everytime I set mines. It would stagger the snatcher right infront of us
I just realized there is 0 maps to replay except d2 in this rundown... The other 9 maps is pretty boring
Eval
And well at least it isnt R6

Except that 1 as well xd
I've heard people who cheated their way into the side door. It just spawns tanks
R6 atleast there is some fun lvls but this r7.... Idk its cool in the beginning but it aint fun
Rip
I think it's fun but in a different way
If you like to hurt yourself for joy then this rundown is great
Why you shaming me like that
I replay a1 to warm up my aim
Will not replay b3 ever though that shit gave me ptsd





