#gtfo-spoiler-chat
1 messages · Page 301 of 1
D1
F sounds like fun hahaha
Mhm
We brought any weapon and 3 sentry guns plus foam
But a sniper or HCP would be a good choose
Yeh too easy sniper gang gang
triple sniper sentry slaps on d1 honestly
i said it yesterday on here but it slaps on nearly all levels lmao
With sentry cpu speed ;)
Fuck yeh hahaha triple sniper setup
can just run tracker on fourth for the boost
Meme runs are goat with those
Forgot about the bio buff for sentry guns
Damn hahahah
so we have bot with tracker
Yeh tbf bots with trackers are g
sniper sentries kinda make anything i'd find hard pretty easy
i will keep saying it cause i don't expect it to stay this way but who knows 
it's mostly just the efficiency with the symbiosis thing it got in R7 making it's main downside less relevant in my mind
but i might just be stupid who knows
||There's a Pmom...💀 ||
Sleeping?????
yes
left door is mom zone right is tank
||D2 not the only level with Pmom doe||
heh
yes uwu
Giga moms? Which levels?
||D2 E1||
I didn’t get to see them in R5 because I was busy on C levels
🎵mommaaaaaaaaaa ooo oo ooooooo🎵
Quite awesome to have the big ones
🎵just killed a scout🎵
Same
wouldn't it be funny if they just kinda, made ||Pmom respawn rooms uwu||
I want bigger tanks to go with it
I can assume that’s the E1 thing?
Mhm
||immortal||
||it’s just a reskinned tank with 1 billion effective hp||
its different doe
you'll see
He’s the same just less range
welp there you go^
Lmao
In C2, whats the order for PE?
E > OL > M?
ol m e
i believe
you have to progress a lot to get to secondary
secondary has to be last pretty much
it also breaks if you don't do the main 6 cell scan
which is really fun

plug 2 cells > overload > plug 2 cells > plug 2 cells > extreme (overload with error alarm)
or
plug 2 cells > plug 2 cells > overload > plug 2 cells > extreme (overload without error alarm at all)
you can either use 3rd cell or 5th cell to open overload door as overload alarm door required cell to open
d2 best mission rn change ma mind
it is
In the center room or the non center rooms?
d2 is really fun tho yee
yeet
every side room has two cells (left mid right)
it is modded levels difficulty so yes
So do all siderooms first?
but lots of bugs everywhere
you cannot do all the side room at the start
my and my friends are playing gtfo with different stage experiences lmao
as room you need to proceed are locked by cell count you plugged in the generator cluster
i have some guys in d1 199zone not experiencing s1 scan
some that experience it
some in b3 having non poisonous fog and some w poisonous fog at the start
it seems to be the case rn
just had this happened
kek
fog is a little broken atm
Who?
Who?
Hendrikkson?
Nah
My name is Karl Hendrikkson
The characters you play as are Woods (Pink), Hackett (Blue), Dauta (Green), Bishop (Purple)
I always forget Dauda
dafuq you mean pink? are you colorblind?
he's red
looks gray to me
looks gay to me
it is june
GTFO main characters LGBT allies?? (they use colors of rainbow) 😳
I almost forgot that until yesterday when I remembered
it's funny 'cuz I was at a Pride Parade like a week ago
Hello, quick question about C2, tried doing the secondary, got to the computer to do the download but it teleported us back mid way and the objective says ERROR: UNEXPECTED TETHER DISCONNECT... DOWNLOAD INCOMPLETE. get to extraction or use the warp gate.
A bit confused on how to proceed.
get to extraction or use the warp gate.
did you do the scan at the generators when main finished?
or did you skip that to go to secondary first?
if you do secondary first and then main scan you break it and you can't get secondary finished properly
it just teleports you on secondary when you're supposed to do multiple scans
at the terminal
Aaahh.... Ok thank you
it's annoying but it is what it is
i have however not tried checkpoint on secondary and running back to main doing scan and then doing the rest of secondary
that might work
it's just doing secondary teleport and then main i know that breaks it
QUERY MATTER_WAVE_PROJECTOR
Query how do I cope? How do I seethe
casually plays one winged angel over Snatcher error D1
Me and my friends 30 seconds later

What do you guys think about the "Snatcher" by the way?
nothing i just shoot em and they die
He kidnaps prisoners who got caught lackin
Technically
He teleports you into the void
Then back into a different spot
Never doing D2 ever again
Do it again
Ok
This pain was what I was seeking

but everyone here sounds like they've gotten ptsd from it
It can be longer. Due to the attempts you make.
Is C3 exactly what I hear about it true?
whats the order for B3 btw, cuz the group of randoms I tried told me extreme -> overload -> main but they couldn't get past extreme, much less PE
Yes, all of it, word for word.
There are in-fact pSpitters.

Yah, killing ourselves and going back to the checkpoint worked. Ta very much!
I honestly cant wait for my friends to see that
Extreme, Main (pre-scan HSU to like 90%), Overload, take the green box, finish HSU scan, leave
C3 is a fun af level.
They dont check the spoilers like I do but I'm just there kek laughing as we come across them
I like the gimmick a lot more than D2.
But D2 is also p popular, so...
Okay, so what happens is you go through some doors into a hub rooms
and error starts.
Once you open side zone, you get uber mega waves of crazy shit.
Spawn cap BBC

British Broadcasting Company?
You want to get a password and push up ASAP.
I see
After that, waves ease.
You can then pick a new side for a cell to get a new wave type.
Spawns a miniboss this time.
yada yada
No kidnappers I presume? .w.
Sadge
on the way back, the gimmick is that you start getting some of these waves that you have to fight through.
Miniboss is either a limited spawn or they stop appearing after you reach a certain point.
Main thing that's pretty tough about D2 is learning all of the secret mechanics.
Took our group a bit to figure out that if we pushed up it would change the wave spawns.
I see
We were dying to spawn cap BBC/shadow titan a bunch.
between b3, c2, c3, and d2, which level would be the shortest to complete blind, assuming my team isnt complete trash
Eval
lmao
PE?
yeye
B3
and after that one?
It's long, but you get a CP right before the hardest part.
did anyone figure out how to open 76
👀
C3 I think, C2 is slightly complicated.
C3 you just have to get a handle on what's up.
C3 relies on melee iirc
yes

speaking of C3, how many sledge hammer hits does a charger scout take to kill
two
2
synced
oh damn thats not too bad then
or foamed
i was worried it was 3 or 4
did anyone ever prove the back of the head thing with charger scouts?
Need back damage, obv
This is a issue if doing it without Cfoam
sure, sure
Since desync and timing
one shotting charger scout with hammer to back of the head
or wte
never seen it done but people say its a thing
uhhhhh i don't think that'd do anything
Not really up for debate, does not exist, never existed.
Charger scouts dont have head bonuses
People are dumb af.
All chargers don't have head multi
yea, i saw a speedrunner run in r6 that involved all 4 ppl bonking the charger scout and it died, i figure more is better cuz of desync and whatnot
I'd assume they were hitting the back
def not cuz you cant snipe a charger scout front of head and one shot so it doesnt have head multi
Technically with that much dmg at once. They all wouldnt need to be at the back
oh I thought head took less damage nvm
right, if you had all 4 ppl charge and hit approx same time you could get prob 1 back and 3 front and be alright
No, it's all body.
yeah thought as much, people were saying it at some point or another so was wondering
If it's not a crit spot or armor, everything is considered the same on enemies in this game.
Technically you can 3 person hammer charge to the front
uhhh also is there a gun that one shots kidnappers, or a double weakpoint on them? i assume sniper should be able to somewhere but i havent been able to test super extensively
i don't think they're one shottable
Sniper can OHKO w/ a crit to the back iirc.
What is their weakpoint?
No idea tbh, but they do have one.
mines can make em go boom
Unless 2 is a default
ive hit them with sniper on spine and usually they die but they could have taken some dmg previously
p sure it's the rifts w/ all the tendrils in them
I feel it's their head which is hard to spot
Def not, 90% their head is armor
also if they run into a mine from the front they do ignore it beware
btw idk if anyone else ever had this glitch but
yea, or spinal cord whatever you wanna call it
My mines always staggered them so eh
I was placing down a mine, got snatched, the mine promptly exploded
snatcher died and I got released but my screen was just forever covered by its tentacle things
and does anyone know if you dont kill a kidnapper how far does it run with a person
hmm
Yeah, you can do 320 damage and they have 255 health iirc.
After it takes like 20%
Need to crit w/ back damage.
we were doing an extraction scan in C1 and had like 5 mines lined up on the ground and the kidnapper ran thru ALL of them and didnt even get phased so its def an angle thing
Sniper is also just plain good to the front because you insta-stagger.
Damn. 1/4 of tanks
its apparently got armor on its arms or some shit so prob that
p sure you can only damage it on spinal cord we tried shooting everything else and no hit marker
The snatcher honestly reminds me of "The thing" movie
dunno exactly how its head works cuz ive heard its a weakpoint, ive heard its armored, maybe its both depending on what part of the head
no clue
my guess is front of head is armored and back of head idk, thats what i want to test
its back is def a weakpoint but then theres the whole underbelly situation
ohhh can you shoot it when its goin for ya?
Not sure about arms or legs, but from the side it seems like you can get body shots on it.
prob easiest way to test it would be d1 main only cuz it spawns 2 snatchers, typically running in a straight line from the bridge
interesting. when we were doing c1 my friend and i were lined up next to each other so we didnt get many side shots
What other levels do Snatchers appear on besides C1/D1?
E1 almost certainly
C3 and E1
I see
think yea there was another c lvl they did
Not as much as I thought
how you guys feel about the snatcher design
Is it just me or is the end of c1 extremely difficult
It's not that hard, but it's not a walk in the park.
That creature from "The thing"
besides the whole glitch where it dies but your screen is just forever covered in tentacles
Main difficulty for most groups seems to be that a lot of teams can't handle a 2/2 split.
my friend and i one shot C1 going in blind, we both have decent time in the game but not gods
or they're not using mines effectively.
The bioscan isnt the problem though its the running sequence
That's because the way it works is by teleporting you into the void
I mean for C1 we didn't even do a 2/2 split, we just run, mined the doors behind us, throw cfoam on the last one
Then teleporting you back
Ive been playing since early access and i still cant get it :P
Yep. You should either use tools better or 2/2 divide attention.
Its the chase after the snatcher army
We didn’t know if the waves would stop or we just book it
the end is pretty bad besides that the only other part I can think of which caught my group offguard was the error alarm sequence
Book it
nah the glp stuff is before snatcher alarm
Is it just me or is the back damage bug back? Or some new melee hit validation bug, I've had it with the hammer. Basically you swing up a mighty bonk, bonk the head of a sleepy sleeper and... They only take minor damage. As is you hit their toe or something
we were only a duo with bots, altho hes pretty comfortable with bonnking
Thats where we failed
but mines are really good.
cuz idk why they throw error alarms on doors that don't have a warning saying they have an error alarm
we kinda just ran really fast and mined doors behind us and it worked
My team we just ran through and mined all the doors behind us lol
for C1 you either all run away together place some mines behind you and you'll be fine
extraction scans usually
yeye but I mean shit like c1
or 2 people push forward while clearing and 2 people defend
It's not wise to do that with snatchers
Jeez... the first scan on C2 was hella rough
yea we had to despawn the bots because they were getting caught behind mined/cfoam doors so that was a scare when we were at the last sec door and had to remember how to kick a bot
Depends on weapons.
as long as you kill the snatcher fast enough it's fine
Especially with the Team scan existin
Snatchers are pretty easy to stagger.
my friend and i tried that and literally couldnt do it with bots cuz they stop standing in the scans its super annoying
pretty sure they get staggered in 2 HCP shots
Shotguns, too.
Arguably better since higher RoF and better WP hits.
or 1 mine
To be fair. We had precision rifles/HAR? Pistol/Pdws and one hel revolver also one of us was a bot
anyone know how to make the game run better btw, cuz im used to like 30 fps, but my friends aren't and it apparently screws with their aiming whenever the game randomly drops to like 40 fps
pray
Oh, lol
Yeah that'd suck
i get 60s i think? and my graphics card is p old its a 1000 series
We clutched the snatcher with mines causing the stagger
Stagger infront us and we just unloaded onto him
where did you put the mines to stagger the snatcher cuz in our run it ran thru like 5+ mines during extraction and almost lost us the game
get a weapon that pack a strong punch
shotgun/HCP/Sniper and he should die easily due to stagger lock
Wait til you get to Init 3/4 and you have to deal with double snatchers
prob need to put mines in a way that it blows up on it sback or side or wte
We set up at the door we needed to get through once the scan was done and I put my mine on the wall at foot level
yea, we had em lower and he ignored em
You need to be able to hold the waves off at a distance though
imagine D2 with snatchers
i checked the clip and after the 4th mine he staggered...i think
hurry up and into D2!
was looking at some screenshots and found this gem from my session yesterday
my friend and i are waiting to be able to do d1 cuz with bots we are strugglign hard
we dont know to go straight or error
first try we went class X and got rolled second door
Rayalot and I actually managed it with 2 bots. but we got roughed up pretty good
Error is unironically harder.
you will love it
error spawns a lot
Noted. Once I complete c2 and c3, Ill check out d2 then
but we went error and got lost
I'd really only do it if you want resources doing something like a "true Overload" challenge run or something.
i think we got to the term zone but didnt know where it was
the idea is to figure out where you going, then you just book it while a guy mines doors behind you
we did that and worked great until we didnt know where to go lol
unless you messed up on the early scouts in overload and the class X room no need to do error
it basically trivializes the wave because in order to get to you they have to break like 3 doors
what do you do for the shadows then, just melee?
you can also jump off the door for the alarm to c foam the door again
Yeah, they're just strikers.
i mean my group doesn't particularly care about cheese n shit, so we legit just did the entirety of main
cuz we ran out of all our shit doing the class X alarm and second door we were like bruh
practical until one sleeper trips half of them 🙂
and then ran back and did the overload
they're striker but slower
Oh, for the alarm?
and also invisible but just use your eyes
Bio, do not melee.
I mean thats what closing the doors are for, they will naturally group up to break down the door
or use thermal
Bio is good, thermal is good, flashlights let you see them too.
Honestly after using the pdw thermal idk if I can go back the quality of life with shadows is just so good
sure i have exp with shadows but i guess we didnt think to bonk. we also didnt think there was gonna be another class X alram right behind the door with no resources practically
@hexed vapor PDW is amazing vs smalls... especially the shadows...
Nonono, don't bonk
I thought you meant in stealth.
For the second class X, do the stealthy path.
Lots of stuff
im talking about in a hallway like that
But be careful tho....
and lowers the class of the alarm.
since there's no doors or anything and because of the sleeper physics one sleeper will fuck a ton of mines up by going flying into them
the big room alarm ? you just ignore the shadows?
thats why I have like 15 mines down kek
You shoot them?
skill issue, real pros use 16
thats one reason why the error rly makes things easier imo, if you know where to go you expend like half the resources you would on the class x shadow (obviously you use more mines), and you also get a bunch of resources from the error zones
i mean theres a lot of em i guess we didn think you can just ignore them all? idk class 10 or 12 or whatever that alarm is is a long time to just have them all around
my group actually did the other optional area with the sleeping mothers
u can reduce the class 10 to 5
was not fun
how
at the mothers zone
is there any reason to do the mother zone
Rhetorical question
I'm saying
Key
you shoot them
yeah but you can get the key in the other zone aswell
go into the mothers zone and lower security
yeye thats what we did, honestly dont think it was worth it
That’s IF it there
You get more resources later
OHHH
its worth it if stealth
so you should spend ammo on the first alarm.
u save tons of ammo
sure but we had like nothing for the second alarm
the chances you can screw up first from the mother and then from the like 3 triple scout rooms is rly high
There is a door
that unlocks
right
in the hub area
Yep.
kill dafriends
we dont spoil anything for ourselves so if theres something to be gained in there we are unaware
Two things
- Lots of resources.
- Lower alarm class on the bridge.
actually u can check resources in zones b4 even deciding if its worth to go
it reduces security from class X to Class V, basically changes it from a 4-5 charger wave to 2-3 charger wave
we went to the mother and i had wasted my cfoam cuz we had kinda given up and so we couldnt kill it
sometime we tend to skip resources zone w 1/1/1
Also, generally you should just be checking zone numbers and running lists on the terminal to check.
You can just ignore it?
yeah no my group just snuck around the mother
hm, fair
no fucking way we waking that shit up
point is to stealth it if possible to get more resources and lower the security level
🤷🏾♂️
we killed it cause it was a pain in the ass to crawl
i mean with a cfoam nade its just a little bit of secondary ammo 
Patience is virtue
i went through both mother and tank room in the same run
if you stand on it and pew pew pew it has no time to birth
tank for keycard and mother for even more resources
mother goes brrrrr
yeah but there was also like 10 babies next to it and a giant
There's consequences for your actions so if you wanna loud do so but I hope you know what you're doing.
pew pew pew faster
wasn't in the particular mood to risk killing everything in the room without waking up the mother
lmao
i suppose that is a strategy
XD. It’s also dark too
pretty sure u can clean some of the small babies and ignore the rest
So that’s another way to just avoid the fight and stealth
I honestly would kill the mother THEN deal with everything awake in that case
Yes stealth is optional
also another slight problem is that my group doesn't particularly have experience when killing non-cfoamed mothers
so the chances of us just failing is
too high
that's how in my team r6 d3 was able to make it because it's required to go stealth
Gotcha
well we tried to shoot the mother and she insta-birthed so we kinda just got bodied
did d3 have a mother? or you referencing d2
going loud in a room full of fathers does sound kinda fun do
D3 doesn’t have mother
whoever is on delivery just kill the babies
I'm not saying about mother
I think he meant tank barracks
I'm saying about stealth and loud the difference between these two
I was referring to Gaster
yea we dont have much exp with awake mothers, those are usually run enders for us
it's risky going loud it could cost hp and ammo
oh yeah i saw that shit, idk how the fuck those people had the resources to just shoot through the rooms
and they still beat hte level Pe
except r6d4 we ran in there with no knowledge and bonked that mother at the start, then proceeded to get mauled in teh surge alarm right after
use ammo on rooms thats painfully long
in R6D4 i woke the mother and just rushed the data core
aaaah that was fun 🙂
the one behind the blood door
do they despawn or go back to sleep ?
at start
saw that in a speedrun video, just completely ignored cuz it tps you insta
You know R6 was really really fun to go at it all without sounds
i only know current d2 has 3 mothers airdropping beside us
i shoot it and it's dead
we didnt wanna do that lvl again lol'
one scattergun shot and done
pre-nerf scattergun LUL
they nerfed it remember?
OOOH ye that's right i played R6D4 when scattergun wasn't nerfed lol
now its 3 scattergun shots
obviously, in regard to @lunar ruin s message
that shit was great
even after nerf it was 2 shots and a pew from any other weapon = same result
nah it was something else i think someone accidently woke up the room and the sleeping mother was in the same room
I remember people saying "oh yeah scattergun sucks, just bring an actually good weapon like the sniper" and im like
"yeah but i gotta aim with the sniper, the scattergun I just point in the general direction and my problems disappear"
you lucky ......
i took over sniper role for my squad lol
i remember wave clearing with scatter gun
"oh 1 random pellet hit the sleeper head"
HE DED
the rando group I did it with also did something similar where i think 3 of us was down and one of em found the data cube
watch it come back in R8 ..... buffed
Nah
1 shot tanks AND mothers
picked all of us up after we tp'ed and we ended up doing the run w/o a checkpoint
bring back hel gun my beloved
one and done it was glorious
on shots a wave of big chargers
i want the funny hel rifle tbh
one shots all entities in the lvl
C2 any tips and tricks?
i wouldn't be surprised to see Hel rifle for R8
but hey R7 just got released burh chill
remember the combat shotgun? we basically got the shitty weaker version of it in the hel shotgun
you shoot, your PC catches on fire
have good aims
yes plz
lol, immediate 5 fps for 20 seconds while it loads
lol i mean with the fog and infedtion
b3 overload is bad for newbies
i think this rundown people cant do solo runs anymore ?
the faster you deal with thoses alarms and the less infection you'll receive
well some people disagree when you see the solo runs already getting out there
even if we do overlord ?
u cant get keys without
D1 was tho
R5E1 and R4E1 were soloed and I would not sayu R7D2 is harder
R6D4 was soloed
ooo
data center moment
R6D3PE as well. but I guess we'll see
id belive that, altho the surge alarm woulda been interesting to watch
R6C3PE as well
it's really not
the vid is out there
R7C1 was soloed 2/3 days ago
the same way i do
cry?
i shoot them and they die
they're easy to stagger so just stagger it once and just finish him
D2 was a rollercoaster for sure
u cant outrun a black giant
but damn was it good
#gtfo-media message @mellow creek
I don't think that has been done yet. but some crazy dude certainly will
r7
D2 and E1 doesn't have PE tho
i know
🤔
where do u kite
you just use the whole entire level to kite
not gona happen
well it happens
thats how they did R6C3PE
hmmm
this is sniper melee
What's up with the inconsistency with the Fog in C2? I've played sometimes where putting cell 5/6 lowers the fog and other times where it does nothing. Anyone else see this?
my opinion on e1
3/10
sorry that level is garbage and i am not talking about difficulty
After first alarm is boring
you have one guy and just play staring contest with the immortal
gg ez
overall rundown is 8/10
very good rundown, really enjoyed it
Didn't seem that bad tbh.
Dance off is really only for double tank fight.
Which is a dumb design
you can do the same thing
but otherwise you're either stealthing, looting, or doing an alarm.
take aggro peek bgo back to cover
E1 and a lot of bugs were the reason i cant give it a 10/10
Immortal dance off is maybe 10 mins, would have been 5 mins if better designed.
Which isn't that bad.
yeah tru this part is dope
It's literally just the blood door
that's a problem.
Because there's no threat for the immortal dancing person to deal with, and there's no reason to bring the immortal to the tank fight.
Nah having to go back through him is the problem
true
I you had him constantly following you and fighting you while you do scans it would have been better
kite him and foam door, saves time for scan
Backtracking through him is dumb
gives you like free 50 percent or so
Wym?
It incentivizes you to break his AI and get him stuck
Okay, but that's kind of just a cheese.
We just looped him in a circle in a few spots based on where we needed to be and where we were going.
Okay, but most of that is stuff that's already not that interesting (simple stealth, looting) or the double tank fight (which I already said is a stupid design).
Why no just have the level be doing zone alarms/alarms with him on you during them
...
It is, ztriw. If there's no double tank fight, there's only things that aren't that big a deal (easy stealth, looting) and then alarms.
Tbh the stealth isn't even that bad because we had our immortal dancing team for that section also fighting the snatcher.
It's literally just looting and alarms if not for the double tank.
Level is poorly designed imo, I don't think there's much magic you can do w/ the immortal AI to make it crazy better.
Anyone here completed B3 with bots? If so, how did you go?
Should've just stuck an error to the blood door, easy way to make sure everyone is playing the game.
Pouncer error
Unironically.
maybe if they fix how your screen is perma tentacled if you got snatched while it's staggered
so does anyone know what exactly the transmission for D2 is about? It talks about picking up shit so that the Warden could maybe pick the prisoners up
Or being stuck in the dimension when it's killed while you're inside him
Neonate HSUs
im not talking about the seeds if thats what you're referring to
I think the joke is that the objective is to collect like 20 of them.
wait
And the people on the comms really don't want to carry 20 big pickup items.
C2 of this rundown should have infection fog, correct?
for 3/4ths of it yes
but it should exist, right? at some point
yes
Not even on the first filtration scan?
nope
damn
we had just done B3 secondary and died to third datacube
dropped C2 and had alpha fog
Huh funny
Alright, so I know I asked this yesterday, but I still need some help: How the hell do you use the HEL shotgun?
Hold off on the full auto and just tap-fire unless you have to
That’s how I play it
Can you one shot scout with bat?
you can one shots scouts with every melee weapons
^^^
sadly you need to not only hit the head but also from the back with Bat and knife
I hear it’s better with hammer or spear though since close-range melee can be unreliable
And also that
and i recommend jumping if using the knife cuz doodoo hitbox
What does overload on D1 do? Does it add to the mission later?
What do you mean?
there is a terminal in overload
you do the air filtration command
and it's completed
It spawns snatchers?
yea, pouncers come after the command
Why doesn't the overload objective say anything besides collecting the bulkhead key?
Unfinished
Ah okay
Mine didn't say anything
Other say it's just get bulkhead key
Either way it's unfinished and broken
Is it an error wave of snatchers or just one wave?
Error
For the rest of the mission? Or it just turns off?
whole mission
Gotcha
E1 = poop
E1 = mid
im just confused. is that tank on e1 beginning immortal?
what order do you even play the missions?
a1, b1, b2, b3 etc? like that
a1, b1, b2, b3, etc. Or you could go a1/b1/c1/d1 then do the other expeditions
hmm.. well guess im not getting far on a blind run solo
if you want the main story then go a1/b1/c1/d1/d2 (those are the story missions)
although if you're new that may be hard
not recommended this rundown though
as B1 to C1 jump is way too brutal
c1 is easy, I fear
Small tip for C1: for the GLP-gathering error alarm, put a battery in the generators for both doors. Then go through only two rooms on one side and one room on the other side
I don’t know why but it is weirdly easier than trying to go through all three rooms on only one side
Although someone on my team said it might be because the wave size is smaller, since technically you never went to the third room so the wave size doesn’t increase (although I have not confirmed this)
scan 14 and 17 doors in advance, dont open. error begins on first door open. i heard wave grows on glp count tho?
but u right, we did 14-15 17 (iirc), was manageable, waves come from outside luckily
C1 for a new player is brutal. Think about other people than yourself lmao
nahhh c1 is easy
error action segments into sleeper infested areas can be oh-shitty for news
especially an unannounced error alarm
I wonder if they forgot to include that it was an error alarm
I feel for the new people who have never played gtfo before getting into C1
or if it was intentional
my first run we were all shaken by the random err
then realized that we left 2 cells in the cell zone
then we wiped
c1 was pretty easy even with the error, still a really fun level though
Is this a bug? I did secondary and primary for B3. When finished the game it counts as overload also. Anyone had it before?
if u wiped on cargo carry, cp, skipped ovl, finished, then yes. u get pe credit. just know its false :)
started happening when r6c2 ppl wiped in secondary, skipped sec for main only finish, were unable to extract due to cargo required. fixed, but getting credit after
can anyone give me a summary of d1 plz? (enemies, etc)
i skipped b3 ovl for main + sec finish and also have 1,1,1,1. i know its false.
i should forfeit the drip received, too.
Each room always has 3 GLPs but if you mean resource-wise yeah I get what you mean
i was told error gets harder on every glp pickup, not so?
even the last waves were kinda manageable tho, if its tied to doors then it was ofc biggest all during 7 8 9 hunt
Like, everything that happens in the level?
enemies wise… theres
theres a lot
like
are you sure you wnana know all of it
lol
it might spoil the fun
basically
Im wondering, on D1 is it possible to open overload, take bulkhead key, open main, do main till the end, come back, activate overload and just escape?
yes it is
nice
sometimes I feel like me and GTFO are like rivals
sometimes it screws me over, sometimes I do
be aware tho, as devs might call you a cheeser
I feel like its the part of the fun
id hope no one calls people who do that a cheeser
bulk key available before objective done? ofc its gonna be done.
since if you want to survive you have to do a form of cheese with it
someone with 0 in their name already did
you should've seen how we completed D2 
Who care ? They released the level that way
It's not his fault if the level is not finished
you don't have to tell me that
At this point i'm legit wondering why didn't they remove D1's overload
Then added an overload to B2
with it being a 'story driven' level I'd imagine they made it an entry level of overload for newcomers
this is the first time you encounter overload in a campaign after all
dunno I like that sometimes you can complete level by thinking out of box a little
Fk E1 fight 3 tanks at the same time Impossible
D1 OV is not even out of the box thinking
imagine a tank every reactor scan
D1 overload was an afterthought for the devs
any1 familiar with previous rundowns is gonna do it
game does nothing to tell you the "intended" way
I don't know if I'm misinterpreting the datablocks or something but I'm pretty sure they meant to do like a password or something like that
it's obviously intended to be completed before main
it is before it structure wise
also game is bugged there lmao, it doesn't even tell you what to do
there were times where you completed the overload objective last and then went to extract, exactly like this one
in R6 there was a reactor level like that I remember
wait, is this E1 another tank error alarm from the start?
no
just imagine a tank ||but you have bad teammates that can't kill it||
Definetly
so r4e1
no cuz it's A tank
But it can’t run
think like
Phat tank
3 ppl play
So you just kinda chill and play the level while someone walks the dog
one afks on netflix half the time
No error to keep you from starring at the man for free 
oh, no error, excellent.
Im a sucker for new enemies
i can walk the tank for hours
I wanna walk the tank
Bruh
they were all team scan
what on earth did i see in c1
Are tanks the only enemy you can outrun forever now?
:)
Greg > R7E1
So true
Spleef true E1
We somehow made it to the reactor room, but died while trying to find those terminals
East, north, north, west
and those are respawn rooms
I better play more scout playground before I even try this level again
Ch#rger scouts are just pain
was any1 able to open the error door in the eval mission ?
oh ok, I thought there's gonna be a secret thing of some sort
for c3 secoundary do you have codes pop up on upload terminal or do you get them from 5151
secound terminal
... overload ig?
isnt secondary just the 2 passwords and power shutoff
yeah, sorry I'm still working out which chat to ask questions in
yeah 4 cells and 5 generators
quite alright :)
insert 3 to activate doors 14 and 17
bring 4th to 14 door
scan but dont open 14 and 17
then when ready for fun, open 14. put cell in 14 in to open 15
14 15 17. 3 + 3 + 3 = 9. win.
The intended route is to insert one cell into EITHER 14 or 17 (not both) and use the other two to activate the two other zones in there, but @royal lichen’s method works better
It’s easier to do somehow
thanks wyvernking for showing me this
I will cry if an update makes the level force you down either 14 or 17 and lock the other
once u open 14, forget stealth and sneaking. go loud.
^^^
good luck.
are u 3bot or multi hooman?
I'm 3 bot
BASED METHOD
with 2 players one defend and hold door after loudness, other opens boxes
3bot.. sentry, keep moving, shoot gun to kill enemies until dead.
I used 1 at 12 to open the door to 13, then 2 to open the door to 14 then 1 to open the door to 15 and now I have endless and I cant get the cells out
once 14 15 done, move to 17, repeat
....ahh, shit. if time go terminal, list glp in every zone u opened
Once you’re done searching 15, you backtrack out and go to 17
You’re not supposed to move the battery cells
is 17 locked anymore?
14 and 17 open in the central room
and u opened 15 already which is good, u have 6 avail there
if 17 opens, u almost done
Yeah it still says I need to finish the main. I got 13C open with 1, 14A with 2, 15A/B with 1 and now I need another to open 16
sounds funny 14 would require 2, but dunno if it actually does
You don’t need to open 16, the game doesn’t require you to go all 3 rooms
ohhh ok
Once you’re done with 15, you go back to 13 and do the scan at 17
ok
we prescanned em to save some seconds, the virtue of being sherpa'd... carried even :)
once 9 glp, error ends, time to loot
and loot well <dread>
I went back to the 17 door but it still says I need to complete the main obj, it says for progression that I need to open 16
where is 16? center room 90 degrees from 14 door?
yeah, right next to a generator
I think I used a cell on a generator that I shouldn't have
Doesn’t matter as long as you get 9 GLP hormones
Which you should have all of them if you go 14 > 15 > 17
cant quite get it, 17 saying need go open 16..
what other doors are there in the room
I have 6 GLP
u plugged 3 gen in the central + gen in 14 to open 15
yeah
do u have a door from central that could open?
I dont'
im sorry im at a loss, all cells used, 17 wont open, dunno.... could be a bug, 17 door shouldnt require main objective
wipe checkpoint, study doors and gens, plug in so 14 17 are scannable..
In C1 there are always 3 GLPs per zone so you can never softlock yourself at least
what happens when the timer runs out in C3 after the uplink?
Survival objective.
does it spawn anything?
the timer talks about security measures being put in place after the timer goes out? what happens then?
what does it spawns?
I’d personally love some non sleeper threats
meatballs?
It's 20 minutes of waves, lots of stuff.
P sure secondary also makes it harder.
Well okay how about some non NAM-V threats
secondary turns off the lights, does it also change the spawns?
P sure it adds shadows.
oh fun
not in any of the zones we were able to acess
armory right behind some giants and a scout, ez
everything up to the uplink was without ammo



