#gtfo-spoiler-chat
1 messages · Page 300 of 1
2 at start then a trickle after
We had a trickle of 2.
I wonder if it's doing something fucky that works really weirdly?
me wondering how solos gonna work with snatchers
Spawn cap per usual
it probably won't work that well
W8, why is it set up this way?
It has a fuckton of "spawn one snatcher" waves, and then after like 80 minutes it transitions to a 1 snatcher error.
pfft
that won't stop the masochistic solo players tho
👀
240 second delay vs. 360 delay on the true error.
raya you clear E yet?
behind the scenes the teammate gets teleported to a different dimension while grabbed
so you can't accidently shoot them
it sucks you in but during that animation your teammates kill it
stuck in the void
or stuck with the animation
Naw, although we think we have the full strats.
or stuck with tilted pov
We didn't know about the wave timer on code 4/4
I've had that actually the tilted pov but It reverted back to normal after a few seconds then I ran off
I like the level a lot, though, tbh.
you like Ricardo?
Now that we know what's up, it doesn't actually seem as RNG as we thought, and it has some creative stuff going on.
pls :( we are stuck
Did you do the uplink?
dont we need to be in gate 128?
If you look in the top left, there are two uplink terminals.
One of them is in z124.
ohh so we need to do 2 seperate uplinks?
Yes.
ohhhh okay thanks so much
I spoiled the new stuff in e1 for myself by accident 😭
Is it as fast as the normal one
damn you want to spoil yourself even more?
Only when you’re out of it’s subzone
Lmao yes
agree
Strive to be the random everyone remembers
whether that's achieved by being godly or by being irreversibly shit that's up to you
Which sometimes leads to the game not teleporting you back, leaving you trapped in the shadow realm
so me and my team are on C1 and are stuck on the class s 1 alarm, we tend to get swarmed by both small and big guys, do any1 have any tips?
did you clean up the fog?
yes
Have you tried turning the fog off?
what tools do you like running?
High calibur pistol can be kinda helpful for the big bois
Machine gun can be nice for the smols
Mining and foaming buys quite a lot of time, and after that it's about managing numbers more than anything
try having two people focus on smalls and two focus on giants
okey
My team found that having 2 sentries and a bio tracker worked quite well if cfoam and mines dont work out
we have that
Sniper sentry with the bio tracker boost is speedy
2 turrets and bio
stay in the corner, after the big room scan just run
with 1 cfoam tho
cfoam but no mines?
I'd reccomend mines over c foam for later
might be a cause of agony
yeah we do that infront of us if they come to close
well, giants won't need to get that close
What sentries are you using?
1 burst, 1 sniper
That should be pretty good to be honest, just keep the bio pings up for that sniper sentry
u actually dont need sniper in c1
IMO, best tool loadout for C1 is probably just the classic 1 1 1 1
bio, burst, mine, foam
you actually don't need any tool at all
nod
Sniper can be kinda nice though, there are a couple spots where it can get a long sightline
okey me and my team will try again, thanks for the help 🙂
Have fun!
sniper is not bad, just every bullet counts as 8%
not a problem, just make sure to try different things and use what's most comfortable
they nerfed the capacity so :/
Watch out for the marauder from doom eternal! (The new enemy)
a meta weapon isn't all that great if you hate using it
Might I just say the secondary in B3 makes little to no sense at all if you haven't played R6
I'm imagining new players picking up the data cube and having an aneurism when they get brought to the mad max universe
Though was that not just what happened to people in r6 anyway?
yeah but at least you had become a little accustomed to using teleportation
Fair point
Does the error alarm in D1 shut off the overload alarm too?
No, the Overload error alarm stay until you finish the level.
you can turn off the zone alarm with it tho
can someone help me quickly
I mean, what doesn't make sense about it?
it's the same fucking terminal and they've put both commands into it KEKW
Gather item, gather item brings you places.
For real?
does the breif case on b1 spawn on its own or in a box
On its own
You can ping it on a terminal
LIST COLLECTION
been looking for like 15 mins
Use the terminals.
trying
W8, it doesn't shut off the Overload error?
i finnaly found it ffas
noone did it this way it seems. I wonder why
cleared 3 rooms for no reason
No it didn't for some reason?
But when my group use checkpoint = overload alarm turn off (lmao)
I actually, I wonder if this is why the waves are set up in such a scuffed way .
To prevent error cancelling.
it doesn't even work
u literally turn off zone alarm and error with the same command
Oh, you can cancel the lockdown
Lmfao
it's the same terminal too. Better not fix it and call it cheesing tho 
is the wave after you clear the Hunter room scan in C1 continuous? or do they stop? one of my teammates says it stops from what he saw on youtube.
not that one
hunter room
snatcher room
no it doesn't
because extraction is after the snatcher room
😦 pain
yeah. you just wanna dip straight to extraction because those waves don't stop
and there is a team scan at one point during that travel to extraction
my team ran around trying to get grabbed
my friend did that because he wanted to see it
that run ended very quickly after he got grabbed
The first time ya get grabbed it spooky, the following times it's pretty amusing
having your entire team panic shooting at the damn tentacle dog sprinting full speed at ya
and one poor bastard draws the short end of the stick and gets snatched, dragged away screaming
my team and I we set 1 trip mine so he staggers infront of us
Giving my dog a new toy (He loves it!)
having it shit you out in the middle of a wave is a fun experience
those first couple of moments just looking around wondering where the hell you just got deposited is always great
local skinwalkers tired of pretending to be other people
Another round with the local skin walker. He can snatch these hands
D2.....
omg
what an AMAZING LEVEL!!!!!
❤️ ❤️ ❤️ ❤️ ❤️
i am in love with this level
Damn it's that good? Haven't gotten around to get very far with the one group I tried it with. Got folded on the one terminal section with passwords right at the start. But then again we had just finished running I believe D1 for the past few hours so squad was pretty drained
as good as r4e1 i had such an absolute blast!
Totally agree, D2 is suuuper fun.


Not making door before final command an alarm 
on what level can you find the new enemy?
C1
Where you encounter it at first
Same with ya on the feels
I hate the thing so hard that it became my ptsd
I like how this game got much harder now
Espescially C1 at the end was the most pain I couldn't pass
i mean given the name of the level is called monster i kinda knew already its going to be the first encounter
That thing screwed us up really hard
what new monster
You finisht he new rundown yet?
been stuck on c1 past 2 days with 2 friends
Having you gotten to extraction where the reactor door is at?
havent grabbed all 9 thingies yet
yes
There going to be new monster that will grab
You*
You have to deal enough damage to let him spit you out
THAT thing is god damn fast
how are people dealing with b3 pe? im just finding it hard to push out at the end we just have no ammo to deal with the amount of pressure pushing out?
we were stuck for like 28 hours on the damn door for zone 22
Uhh skip some door
how are we gonna get past that
we just kept failing
We just gone around cricle with 3 cells. I rather use mines
For the breach
I mean glp first zone 17
Find 3 of those
Then 18
Then 19
Idk about those. Prob extra resources
Dont open the next door until you find 3 glp and then next zone. I require a burst turret front of the door defending one door. And other just go ahead find glp.
Until then mine the breaches
mind helping us tomorrow?
Hmm I have a friend coming to play with me today in about an hour left so I cant help you sorry.
It is the funny
well right now we are going to sleep
talking more in the 9-10 hour from now.. probably
19 20*
After done with c1 I dare not to touch that run again
my bad
I’ve been informed that C1 is only the beginning…. And that every other mission is just so much worse
C1 has a very intense, very dramatic buildup at the last section of it
then yes it only gets more challenging from there on out
mind you the dramatic buildup feels awesome
pure horror movie stuff
lol
R6 D1 was my favorite mission, and I feel like R7 D1 is gonna be my least favorite
R6 where the 3 terms up and down right?
??
Wait what kind of D1 r6 was it again?
R6 D1 was the one with the giant worm boss at the end
Oh its not that bad
Yeah R6 was challenging for people who were just starting GTFO
R7
……
AAAAAAHHHHH
A1 and B1 were scarily easy, just weren’t as hard as the other R6 C1
But R7C1 is absolute pain
I love the difficulty but it’s just so frustrating
I heard B3 is going to be what R6 D3 was
And D3 was painful
I only did D3 once because of PE overload and all the fog
We got super lucky one time when one of my boosters had a fog rep power and we somehow managed to find 4 fog repellers, we used them very very sparingly but still lost :[
I love FRP
Just had our clean D1 run softlocked when a guy got snatched while on the terminal in the last scan
Despite resetting on the checkpoint to try fix it, and host migration, we could not interact with the terminal at all. Not a single person of us.
I'm loving these new maps, the difficulty and challenges are real pressing
But it would be nice to just Not have a great run softlocked by some lines of mutex or whatever
interesting
that's an interesting bug to note
maybe send that to the devs through #bug-reporting
how to invite friends to a game
They can join you off steam, or you an send them the lobby code, should be a button in the top right in lobby
if they have that copied they can join from a red button on the left in the rundown menu
need to copy the lobby code in your clipboard
hey friends where is zone 457 on e1
adjacent to cocoon room
R7E1 duo when 
AFTER WE TRIO IT
it seems like theres a lot of fun pub missions this rundown
||(snatcher missions)||
Hi robert
we love gimmicky rundowns
The gimmick is that it's gtfo?
not all levels have a gimmick
||E1 (also known as invincible enemy with reactor)||
C3 (||you start with 0 ammo + lots of charger scouts +lots of C foam items|| +||you have to reach the armory to get some ammo||)
E1 is ||basically an e level from a mod||
where is that slightly new enemy
Same with D2 just an alley that you puke bullets down with no resource pressure
E1
thank god, though i missed it
how to pass extreme door isolation in B3?
C1 has a fully new enemy
E1 has a variant, wish they made it look unique and attack differently
That's actually pretty sick
Hey anyone having a bug on B1 where you have to pick up the collection case and need to insert it in, but if you die and restart form check point A. You will be stuck holding the case and can not drop it or B. (If you are holding the Neonate) lose the ability to interact with anything but can still shot and use whatever is on you before you reached the Collection case checkpoint.
Checkpoint bug
wha-
Don't hold carry items before or during the checkpoint scan is even initiated
Theres a variation of the bug where you are holding the carry item and cant do anything.
The other is being able to use equipment on you and shoot. But now you cannot interact with anything like doors and etc
Yeah had the one with the Neonat
Bare in mind. This isnt guaranteed to prevent the bug
I know that one
It was mainly the collection case one
Coz if it happened while solo had to reset run
huh checkpoint bugs still hvnt been fixed since r6 sadge thought it came under:
sadge
it iz what it iz ig
Yeah
Bold of you to assume it'd be fixed after 1 update
you can cheese B3 overload because of checkpoint bug kek
same for c2
also what does this mean
what do we do when we put in the password to the first terminal in d2?
enemy collision basically
i mean enemies still push each other tho dont they ?
are they not supposed to
or am i missing something here
Command on the terminal iirc
i wana take a pic
inside my carty now
suiii
ok
what do we do after?
like the first code
next zone
cell right?
I have a feeling that coz sleepers would spawn next to each other it could course it to wake immediately even while a player is not near one or if one woke up and moved away and bumping into another sleeper causeing it to wake and then waking everything up. But that's just speculation. So don't hold me up in this
Yea next door is cell in one of the side zones
Then it should be warden door you can kill the rest of the wave a chill before putting in the terminal command
just finished C1 with some people and ||those tentacle dudes that grab you really fucking caught me by surprise||
||dealt with them fairly well with a few good mines that I placed, made them run away. having a giant puddle of c-foam that we stood in also helped a lot||
What does C3 Secondary do?
cosmetics and bragging rights
that's all the optional objectives are for
be serious
I am serious
I’m trying to figure out whether we should do it now or wait til we get ammo
... we need the bulkkey from behind a door we havent opened yet
so should we do the initiate thingamabob before opening 279 for bulkhead key? (we got xx-- , guessed password)
as in: what does c3 secondary do? ^^
Objective : ||Input a command into a terminal||
Enemies : ||Shadows, Big Shadows & Shadow Scouts||
Consequence : ||The lights go out for the entire level||
okay, that's not bad
No alarms?
so no fog rising or jerry error, phew 🙂
mother of god
is there a reason why I cant host E1?
need to unlock it
C2 overload intended way 
in what level?
complete all other mains
@pearl tartan How the fuck did you solo D1? I couldn't get past the terminal verification, I didn't think it was possible.
you would have to be extremely lucky
but
you could always preload the confirmation then pray you get one of the terminals on the sides for all four times
D1 has the newer tiles that are good for kiting, so I'm assuming a lot of kiting
and coudln't make it
sounds like someone needs to work on theri cardio
This is not what is difficult
im talking about the ones in the same zones as the confirmation; the one on the left side of the zone and the one on the right
You only get like 20 seconds
damn
I got upstairs one once, and couldn't make it
sadgers
hi, B2 zone_131 has emergency lockdown, what command to use?
What is Z131 again ?
before extract
yes
You need to clear the 2nd uplink
type commands to see commands
Terminal in the fog under the bridge near security door has a command to unlock the door
you would have to be very lucky though to get those two specific ones since there's iirc 10 terminals in total so there's a 2/5 chance which means you have like a 5% chance of actually making it through the terminals solo
it sort of helps though that you are able to miss two commands (since the third is when it punishes you hard iirc)
says " unlock security door from local terminal" '"use unlock command"
cant find the command
Does it not pop up when you type in commands
no
on the right terminal?
ues, under the bridge
Did you checkpoint
yes
Did you die on extract
anyone got any tips for D1 Class X alpha override shadow alarm?
And get reset before the door
I got it NVM
ive been having a bit of trouble
THX for the helkp
reroll untill terminal is in same room as main terminal and yes a lot of shadow kiting, basically.
You have unlimited tries anyway + you can't die cause shadow kiting is ez
for D1's final terminal we got god rng and every terminal except the last was in the main room
ping it on terminal
How does C3 Main terminal work?
It’s a uplink thing yes?
I’m sure it’s an alarm as well
Problem is: how the hell are we supposed to kill a ton of those fricking mobs without ammo?!
just kite
Finally found the damned case.
perma cfoam door kek
serious tho if u wanna cheese it just kite the shadows for both class X alarms
thats how I beat it solo
run round in circles abuse the fuck out of spots where strikers can't hit you for a breather when u need to piss (just parkour around the map u'll find the spots) and keep long kiting
ull be kiting for about 40 mins for both class X alarms
i managed it with 3 AI by using 3 sniper sentries, had a friend come in for class V on bridge after i went through checkpoint door and got ammo and loot back.
honestly sniper sentries in general with the buff it gets from tracker is pretty insane and makes some hard things completely trivial
was already a fan of it prior to R7 so it's just even better than before really
Bio synergy is sleeper OP. I think people are not paying it much mind while the exact stats are unknown, but it's seemed like they can do some insane shit.
^
we did triple sniper sentry for c2 aswell and it was hillarious how effective it is to some extent
on d1 bridge X alarm
we barely had to shoot whatsoever
and still had ammo left on them lol
its pretty exciting xd
D1 is really fun yeah
D2 with Sniper sentries and Bio Tracker was really nice aswell. Basically chewed through giant waves
^
we did triple sniper sentry on d2 too
and it also basically made the normal waves a non issue
honestly even with limited tool refill sniper sentries are insanely efficent
honestly feels like the level was built with that in mind
2 shots for hybrids/giants
1 for normal chargers/smalls etc.
it is my favorite tool by far
and if you let it shoot the head and then just tap the giant body once or twice it drops
saves a sniper sentry shot
yeye
D2 in general was just a really neat level
really fun to get through
rather quick aswell
This rundown is basically sniper turrets playing for me 
think our run was 25 mins?
wonder who you're playing with for that to happen
20 for ours, and just casually runnin it

ye we were super slow on tanks so
wasn't really too much of an issue still though
kinda late but:
Mental relief break before the checkpoint was nice 
Well the thing is for ours when we got to the final area where you plug the thing in, I just got bored and started sprinting back to the spawn area
||basically you use the cfoam tripmines and shit to deal with the wave (its a small wave of chargers). It's a 4 uplink so its done in like less than a minute.||
a couple enemies spawned, but by the time they plugged the thing in I was standing in extraction
you see this happened to us except the full wave spawned in the room with me and it was hillarious
just had to kill a couple shadows and giants
we assumed it auto spawned a wave when anyone got 2 rooms away or something
cause that's what happend for us
you really gotta have a good understand of spawn mechanics when progressing through the level
so you can't just run and cheese it as easily
slowly moving back a room or two to prevent flanking
probably just got lucky spawns
we just ran through and only problem except for mother/tank was a wave behind and in front at the end
which was dealt with with the turrets on extract anyways
albeit a bit rough but still
very fun level though
honestly 3 turrets and symbiosis or whatever is probably better than just straight up 4
absolutely is
we run 3 and had a bot as fourth with tracker
since we are 3 people only playing lol
entire rundown so far
sometimes 2 if other friend isn't available
sniper sentries' symbiosis is incredibly strong tbh
shame we didn't having bio buff in R6. Would've made spamming sentries on DX a walk in the park
it's too good honestly
almost
it makes most things i'd consider hard a walk in the park
They obliterate big flyers as well
with the scouts lmao
since they wait for it to open its mouth
and let the turrets clear all of it
Stop trying to get this shit nerfed, I love sentries doing work for me 😠
damn the sentry has intelligence lmao

It's already a blessing they removed the autosentry tbh
Way too many baboons using it for the wrong purpose
Can't wait til we can upgrade the sentries to level 3 by smacking em
just got to wait for the new wrench melee to drop
leaked TF2 Crossover
Strange concern for a co-op game tbh
I mean auto sentry had one use
i can see them doing gear progression and having it where burst sentry can turn into auto sentry
place it infront, group up waves
ehhhhh gear progression...
only thing i'd be okay with would be scopes
any other stat changing progress things just doesn
sit well with me
well hopefully they change it
Like scopes, and anything cosmetic would be fine with me
I just really like how the game is now, where everyone has access to everything so the only deciding factor is skill
and boosters I guess, if you use em
.. tool progression nah.
Autosentries could do wonders with symbiosis
and a lower RoF
I put a Ruler under my pillow
now for sure, but r6 they really did serve a single purpose
How else would I know how long I slept
pain
Anyone have a picture of ||a snatcher||
its a bowl of spaghetti with legs
That was… rough
wow. c3. :p
auto sentry would be great combo with hel shotgun
R4 in general was just peak GTFO. This rundown is also good tho so far 👌👌
honestly I think this rundown may beat R4
every level has been designed so well
maybe except B2 and D1
honestly i think this is one of the best rundowns but not the best
B2 is arguably one of the worst B-tier expeditions imo
such a slog to get through
it feels kind of filler
but holy shit whoever designed C2 needs a raise
every part of that map is so fun
i loved it, all but overload :)
Hey so we were doing B3 got tped on secondary while carrying a fog turbine and lost the turbine on the other phase, do we need to restart or it's just buggeed
the secondary being the dessert on the cake mwwah 👌
if you left the turbine in different dimension you can't get it back
unless there's still another tp back there
Yeah mission just said survive so we couldn't figure out when to pick it up
yeh i think you will have another tp there
later in the level
not sure only played it once
Just used the checkpoint, don't know if it was meant to use with fog turbine tho
Thanks
overload is the sauce
funny how u can set off exactly 2 of the 4 scouts due to room divider.. :)
HEY PEEPS, got a questions. C2, main obj, second terminal scan(3rd and 4th cell). If I put only 1 of the cell (3rd) in the generator, does that stop the constant alarm?
no
5 6 good for overload bulk and cell, 1 2 woulda been best
(scouts in 150 along w sleeps)
door unlocks with only 1 cell in generator?
150 needs cell, unlocks for ovl bulkkey and cell
but doing it 3 4 its fog and error, go for it if u like :)
no way that's why i'm asking
5 6 better, only fog
cool i just didnt want to have the wrong info about how many cells in generator to stop that alarm
1 2 best, and get cell put it in then go for rest of loot
yeah.. pairs stop fog and -error
thx
how tf do you do the part in C1 where they keep coming while you look for canisters
i wonder when they are going to implement the reward system
Hey I was playing D1 and the one area that's a whole room scan you gotta defend with chargers.. Well they didnt spawn, the door opened up and I found this in one of the rooms
Anyone god a clue if this was a EE or not?
1 hold door 3 scrounge 3 cans per zone, then open next zone same thing. ammo light? switch.
sentries down ofc.. we did 14 15 17 iirc
scan 14 and 17 4hand, error alarm begins when u open the first door (14)
Just downloaded to the game for the free weekend. Any tips?
do eval, do a1 w bots or friends or #lfg-beginners / #how-to-matchmake , explore, test weapons, open doors, enjoy killing monsters, enjoy in general. welcome.
It's basically a bug
Did I miss something or did the second half of E1 CHADS have no lore
LF help on D1 overload, we finished overload or so we thought, and when we beat D1 main didnt get credit. Something did feel off about overload as we couldnt figure out what the objective was from the way we interpreted the text. We grabbed the key each time and moved on. Does anyone know what u are suppose to do for D1 overload credit?
terminal command afaik
suppose to type something in on the terminal @royal lichen ?
check terminals in ovl, check COMMANDS
ok thanks
bottom most might be the unleash hell option :)
It is.
Don’t wanna do that lol
is D1 meant to have completely invisible enemies
yes
Attempting C2PE
For now all I can say is love being stuck at 85% infect
and also is it overload secondary main?
overload main secondary
you have like 13 thousand disinfects
you know what that may be fair
we got two cells in the main cluster and then got stuck at the overload
Anyone have any idea what the surprise box in zone 201B of D1 is supposed to do? There is also a boxes phased into the wall in the same room
Yep
There’s not enough places for boxes to spawn to allocate how many resources they put it
So it spawns glitched boxes on the navmesh (floor)
Dev error lol
I wish there would be an easter egg if you tried to open it like 100 times
so how do i do the final part of r7c1. we finished the scan, but the door is full of sleepers and they dont stop spawning after the scan. do you just run and gun to the end ?
after the scan in that circular room you basically just have to go through the closed door
you just have to dash towards the end
C-foam is very very nice for that part
we tried waking the room and hold it on the stair chokepoint but just got collapsed on by the circular room spawn
c-foam did alot of work on the circular room
The suprise is already an Easter egg to indicate you fucked creating a zone. Unfortunately not an Easter egg for the players
would ditching a biotracker or mines to bring 2 sentries be a good idea ?
I'd probably ditch bio over mines if you want 2 sentries
Cool thx yall
worthless how?
where did you hit them?
Face
you may be mistaken
Hammer and spear can both kill a regular scout with a full charge to the head
Well it certainly did not do that
It just wacks them in the face, does knockback
And they scream
try a few more times brother
confirming one more time that hammering the face kills a scout
This kills the scout
How did it fail to kill the scout 4 entire times then
There is a non-zero chance that you hit it's shoulder. Hammers kill the scout
shoulders and arms will not kill
I'll have to assume it lacks reach then I guess
Can confirm, wiffed multiple blows, pain unsued
if it isn't FULLY charged I don't believe it kills either
if I am missing the head, despite the circle only covering the head
It has an arc, so it might be hitting collarbone
and also the hammer has a bit of downswing
Might need to jump if you're not used to it. It has less range than spear
That’s why i use spear
aim slightly above the scout's head for best results
jump if you feel so bold too
👍
I was going with the "If the circle reticule only contains the head go for it"
I'll just to stick to the very reliable.... pointy stick
stick is good
Could say you can stick it to them
i just hate how i cant sprint with it
sometimes it's good to take your time down there in the complex
it's excellent for holding doors
I just wish the punchthrough came back
only melee in the game that could kill infinity sleepers in a single blow
Hate how every single game just refuses to make spears actually good and accurate relative to other weapons.
Why you gotta do my longbois like this
I want to scream crusade! while charging my lance into the fat ones
use hacks
or be good at the game
yes
gourilla said triple sentry helps save a lot of ammo during the first alarm
but you can literally skip the S1 if you have foam portion and permafoam the door with the charger spawns because they messed up the implementation of that scan so the chargers only spawn in the west zone
and you can completely skip the alpha charger section without using a single bullet by standing on a roof
oh, my fault
like d1 overload :^)
is the messed up charger spawn the first alarm, or the thunderdome one

pretty sure E1 will be duo'ed in the next week
we did have 3 sentries and supply effi 😓
can try hammering the 2nd tank from blood door and first reactor wave? idk
no supply efficiency is definitely doable and probably what would make it an actual E tier level
considering how broken bio sniper sentry symbiosis is
Found my problem with melee hits on scouts
For future reference, aim for the temple or above the eyes. cursor is kinda misleading eh.
Does anyone know where the D1 secondary is can't find it for the life of me
there is no secondary, only overload
Fuck me I've been in this mission too long
Does anyone have any tips for doing R7D1 duos? I was thinking of brute forcing the class_X alarm with 3 sentries and bioscanner. Though is it a better idea to do the optional error alarm? I don't know how you'd deal with the full wave error alarm, is the respawn interval long?
Always do the error alarm, its very easy as long as you have lots of cfoam
oh really???
i did it with someone else and 2 bots and it went as good as it could have
oooo I see
basically run to the right, first door you see, go through it and cfoam + mine. then go to the left, next door you see, cfoam and mine. start the class IV, one person keeps the door cfoamed while the rest does the alarm
full launcher plus a 2-3 use toolkit should be more than enough
Thank you for the advice 🤝
Np my guy
the terminal is past another security door, once youre through the door, go to the right and loop to the left, and the terminal to cut the alarm is in a room
That terminal is also where you override security as well
how do you have 4 tools in a duo?
Pretty sure they just meant duo with bots
ah
Spoiler alert: You got the fuck out
duos with bots its kinda fucked
Spoiler alert: Ya didn't
if they're anything like r6's, they would be incredibly annoying
you either:
a. do the class X,none of the bots go into the scans
b. do the error and bots will die due to them not going through the doors you close in time
For C1, we had to result some really exploity stuff to get over the bots getting stuck in weird places
especially the end of C1
The bot wouldn't keep up with us
so we had to kick the bot, get to extraction, add the bot back
otherwise we just can't get the scan done
because the bot is down 2 zones away from us T_T
That D1 was brutal doing that first Class X alarm (2 on defense and 2 on scans)
that's the usual thing solo 3 bot players do
because bots are iffy on scans and etc
have they made it so you can have bots stay in one position yet
or are they still always following you
following
What is D1 overload supposed to consist of? I went in and got the key and finished the mission after 3 hours but did not get overload completion
overload is the terminal filtration thing iirc
Ok thanks guess we just missed it and there was no objective pop up for it :/
yeah its super bugged
you can do it aswell at the very end when you're extracting
basically it just ||puts dense fog everywhere in the expedition and every like 2 minutes, 2 snatchers will spawn||
Ok thanks for the info appreciate it
What is most difficult PE?
C2/C3
For B3 Overload does the cargo force an error alarm?
Yes
God damn, nice to know thanks
In C1 do we just have to push through with the alarm going?
I think the alarm won't go off until you collected all 9
During the GLP Hormone gathering?
No during the Emergency Evac
Yeah it never stops I think
yeah push on, enjoy the jerry-trips
him scary
I really hope they fix bugs in c1 ngl, I did two runs yesterday and today and encountered the same bug in all of our runs
😢
Just pray that with the free weekend, all the bugs that have plagued the game for months or years get fixed from all the increased bug reports
Scrolled up and saw people saying C2 was really fun
How many can confirm? I haven’t tried it myself
It's fun
109775242746611479
@errant vigil why should a increase of bug Reports Help?
Sniper Melee,Cell Bugs,Duplication Bugs,C foam bugging through doors/enemies, Enemies spawns inside extraction scan while everyone is inside the scan,not able to lay down Items(Cell,Cargo etc)... just to Name a few...
The devs are fixing some Bugs, but not the one that are follow us since years
We're fixing as many bugs as we can. Some are harder to fix than others, some are harder to reproduce thus being hard to get fixed than others, and some are lower priority compared to other more impactful bugs.
Still a bit of a bad taste in the mouth when a bug like sniper melee is in the game for at least half a year now
Despite that I hope you get around fixing it well
I hear you on that. We attempted many different fixes
Whatever you did with the hot fix with the tiger mask is when sniper melee started occurring
Might be a good place to look at
We already know why it happens. The issue is with properly fixing it.
I see
it's honestly the worst bug in the game, and that's saying a lot
really do hope it's fixed for r8
Whats sniper melee
giants & tanks slapping you from far away
happens with hybrids as well
feels fcking good man, just cleared D1 with mates
whats pM again?
big mother
oh really O.O
we had 1
around 30/40 enemies in the huge room
There are 2 tanks 2 moms in 204 206
The fuck
We skipped all
Yes
we had to clear it cause it was full of babies
the terminal is close enough so it's not a problem
Unless you are as lucky as me & get the key to the very end of the room, the PC will help to retrieve the key & resources
It is not
D1 is unfinished
D2 is glitchy as hell
If you enter the overload you'll notice there is no objective
because it wasn't indicated for some reason
isn't overload for D1 just fog + snatcher spawn wave
aeugh thats gonna be annoying af
is it better then, just to do like X scan?
no
X scan was very fun
clear the error for the first one
do the checkpoint to the other side
loot a bit
Then either you do the stealth part
I asked my team if they rather
Error alarm for easy or x scan
which happened to me
We went with x scan
@lucid moon Immortal is very much a reskin of Tank you just can't kill him and he has a shorter attack range
B2 3 scout room is basically them telling players to go explore the level, huh?
Hey idiot, go find the terminal. Look around. In this room with 3 scouts.
B3 overload was really hard
i liked b2 3scout, gotta learn multiscouts before long, b2 main why not
Practicing melee scout kill is a joy
and had we known b3 overload, we woulda prepped the elevator room a bit, mined the doors etc
I like it too, actually. I just find it funny. Because you can easily skip past them. Then the door says lmao no. Terminal now. Find it. The fact it says to look at environmental clues is just telling you to pay attention.
If you manage to find the terminal without killing the scouts, the next room is literally just 20 sleepers.
almost made it even but settled for main+sec in the end.
it's choices, like the ppl who stealthed r6c1, then came back from dim guns blazing
a) 5 scouts call in b) 5 waves that pull in c) all the giants == choices :)
Heh. Anyway, the scouts were all dead and we had like 80% ammo in that run. Might as well open fire and turn it into a shooting gallery.
pulling the last room felt so good ngl, alltho imho that level was missing at least a small error after sec or 2nd uplink
but b2, i'll take it
I generally kill all scoutw with melee if its possible
And if its just one scout we sniper it immediately
tap shift for sprint aggro, flashlight on, walk up charging and hammeeeeer.. smmaaaaashh... faaaace <metal _\oo/>
Time to learn how to knife scouts
just run aggressive steroids
How difficult is B3 relative to other levels?
harder than the previous, easier than c1. it's in its right place imho
Not really difficult
alltho b3 overload....
pulling everything out and have them run thru a minefield and to a mined door u cfgren, makes it easier but in that case someone has inf-r or takes a huge inf-hit
and cargo w dual error is a matter of shooting gun and maybe mining a few doors close to extract beforehand
sounds like 3 scouts i can fuck

What is C3 like?
hell on earth
Notable doors ect.
blood door no ammo no tool " :D "
Got it so bring a hammer and a dream.
and use the ~67 foam trips and grens
and get baited by the password terminal in overload cause badger said it is the uplink terminal
uplink also no ammo and then a countdown thru giants and scouts to armory and off to overload while error, fun fun
sky no!
Mmm what about D1?
snatcher is an uncommon enemy
you dont even have power in this server ):
...good one
@broken scarab notice how the scope immediately centers in your screen after you zoom in
now it starts off bottom left then slowly shifts towards the center
most likely because they synced the animation with the ads (for all weapons) for more realistic look
except they didnt. shotgun centers immediately when you ads, but the actual shot is low and left
well at least they tried doing that xD
I need to check with the animation people
🙏
do you like to cheese the whole level with melee damage combo?
if you have a melee damage booster combo you won 90% of the level
1 shotting everything with a spear
charger scout GONE
Hybird GONE
franks GONE
chickens? GONE
every other enemy GONE
don't you need more than 50% for charger scouts ?
dem melee dmg's are oossum agreed
I'm legit wondering if spears aren't better for C3 tbh
wdym
precision multiplier
And you almost never run on the stealth part
The 10 min timer is plenty enough
i mean yeah but overload would be a bit effy
you'll die from blood dors
I'm a bit late to respond but another strat is to kite the shadows from the first class X for the entire stage skipping the optional doors and all the extra waves during the terminals at the end. If your kiting enough shadows u can also block the ending tank from spawning so its just chill kiting. This is how you would beat the stage solo as well
you will be on the terminals for a while as you hv to keep re rolling them (just failing the ones u can't do) until u get a terminal that is in the main room on either the left or right. you don't need to open the 2 side doors, just keep brute forcing until the right terminals come up. nothing will spawn since ur kiting shadows.
this admittedly makes the stage pretty boring but makes it doable for solo players
hardest level this rundown besides E1?
cuz once im done with D2 all I got left before tryin to go for E1 are the PE's (B3, C2, C3)
Im struggling at d2 as of now but havent done b23 c23 pes
B2 is fairly easy
It's just long
extreme is annoying af, but if you know what you doin its fairly ez
i forgot what secondary was but its just dark, foggy, with shadows
you gotta collect GLP canisters if I remember correctly
so a PID objective
Ye its v easy
We were lucky with canister placements too so we didnt have to deal with final room at all
Just grabbed an extra ammo bag for free
what does increase efficacy for biotracked targets mean
how would that apply to sniper and shotgun sentry
sniper uses 30% less ammo, shotgun uses 40% less
1 sec lockon for sniper, shoots twice as fast
idk about shotgun because it sucks ass and I'm too lazy to look
no
sometimes even missing?
Precision mult doesn't mean much on spear since its base damage is lower
it shoots 3 times every delay if that makes sense
Where is the Collection Case in B1?
query it at a terminal then ping from inside zone
if u have bots, go in every room and check q - 2 menu, if a "5 pickup mission item" shows up, use it. bot will fetch.
cough r6cx cough
thats pretty neat
kinda 🧀
Says it cant find it
must've spelled the name wrong
i'm pretty sure it's in the zone with an alarm on it
zone 94 i believe
94 has the cell, 93 has the case iirc.
Query collection_case
Ping collection_case
List zone_93
commands at terminal to help
So, the old behavior was in fact, a bug. As it was a broken equip animation, so the changes was a fix of that. But the animators told me that they will adjust it so that it goes faster to the middle.
@quasi sage
It makes fog appear and I think every 5 minutes a dog spawns
thanks
Np
What's a dog
You activate it on the terminal in the zone
Dog/Pouncer/Chaser/Hunter/Pouncer/Snatcher/Crawler/Kidnapper/Grabber
Whatever ya wanna call it
I mean
Yeah
You can reduce it to a class V but you gotta sneak through rooms that have tanks in em
There’s a side room you can open
It’s optional but you can go turn class X into Class V
I see
or mothers no?
pretty sure keycard spawns in either tank or mother room
albeit only had it in tank too
I havent seen mothers
there's another security door
To my knowledge it’s only tanks
that has multiple mothers
¯_(ツ)_/¯
just haven't had a card in there either
but only makes sense it spawns either there or in the tank section to me
first run i went through that zone i entered both tank and mother room like an idiot cause i was too lazy to query which one had the keycard

Not exactly a great picture but this is how it was from memory atleast
a bit off since tank is through the security door and not that entire area below but it gets the point across still
They should make a combination of mother and tank and name it... monk
No
It just spawns baby chargers
Ngl always c3 pe that are cooked af

