#gtfo-spoiler-chat
1 messages · Page 299 of 1
yeah I got a tip to make it super easy
bug the game so every enemy is docile
free win
actually tho idk cos we didn't face any struggle and therefore didn't need to learn any strats to win
hey what is the d2 interrupted communications referring to?
best of luck to you tho 
it says:
ugh these things are fucking heavy
yeah how many are we expected to take
lets just carry two and see if warden picks us up
i dont recall us needing to carry anything other than like a cell iirc
I
I thought
B3 PE was pretty challenging
Ha
hahaha
C2 PE
Followed by C3 PE
Pain
so. Are the spawns on|| E1 whole room scan ||bugged or is that a feature?
Bugged most likely
Don't really matter people just permafoam where they spawn, actual probably wouldn't be able to if it was random
if you have to ask if it's a bug it's highly likely it is
what guns should we be taking for B3PE
nicely done
that last part where you have to go back to extraction is absolutely heinous
when we did it, our cp broke and spawned double the amount of enemies
so eventually we decided to skip overload cos double strikers and chargers was too much and just leave with secondary
we initially wanted to sneak the mega charger room
but we discovered quick that RNG is a bastard and it was easier to pull the room
still double enemy spawns but we made it. and then we couldnt leave cos we didnt have cargo. even tho we didnt active overlaod
checkpoints are gigabroken rn
where di you pull the room to
I don't know how many dudes spawned in front of our very eyes after the HSU scan
the room right before
we had 3 sentries and 1 mine
oh so what you just shot and funneled them in?
yup
where did u shoot from
you basically line them up along the railings
I'm not sure, every time we did there was one elective who ran down and shotone who was in the room
fair nuff
I think they might be able to hear the shots though
sick. gonna use that strat, thanks boss
yee haw
it's honestly slightly rng dependent because if they spawn behind you you can mine doors as you escape
yeah we were tryinthat
and if they spawn in front of you you have to drop shit and fight
also, keep fog repellers for the big hallway and extraction
I'm the sharpshooter of my groups usually
just finished secondary today. Team wasn't in tip top shape so skipped overload
we may or may not have spent an hour and a half trying
I've been able to do this whole rundown with DMR + Sniper/Precision Rifle
cutting it pretty close on secondary still
precision rifle thermal scope is great for the level
your cp didn't fuck you god bless
Did you need help on B3 still
I wrote a damn thesis last night about the last portion
I'm ready to write my own haha
give it to me please
Requires a ton of coordination
Didn't you save it
oh right that was u
lemme find it
It was like a massive step by step thing
Sniper/HPR is great on this level
PDW is solid due to it's thermal scope
I recommend at least one person with high damage single target weapon so that your pdws can save some ammo
Very efficient that way
Man
C2 and C3 PE
Followed by E1's long ass reactor segments
So much pain
I thought B3 PE was tough with it's last section
But it's just a never ending avalanche of bullshit when you go deeper lol
nice
welp last rundown people were crying that the game wasn't hard enough
Like
I hope they're happy now
Know those guys
That are like
who needs guns
You know what though, it was inordinately difficult but I am satisfied as fuck
I tend to only use my guns during alarms
You get to clear rooms filled with charger scouts with only melee
spear good
Are you making a joke there?
Shadow charger scouts
I have no idea if the scouts are chargers or not
Cuz at that point, my team was just damage control
But they are
At the very least
Shadow scouts
I'm fairly sure the one in C3 overload first room might be a shadow charger scout though
No
Dude did not die with a fully charged hammer + 53% melee to the back
There is no shadow charger scout
Might just be a mistake cuz we can't see shit
You get to run through a massive labyrinth of 3 floors and do coupled uplinks on two different terminals while fighting off infinite waves
If you’re at or barely above %50 on melee booster you need full back multi
I am
Gonna take a break from this game
For like a couple weeks
E1 was hilarious though
Cuz there is some funny cheese with the map pathing
So you can force mobs and the tank to walk around in circles by hopping around a weird part of the map
Then it goes to shit once the team scans start lol
🧀
It's only in the main room
And it's a bit tough cuz charger range is 10 miles
Ha
I'm so traumatized
I hate scans
I hate terminals
Fucking
Respawn rooms filled with shadows and fog
That you need to clear to find a terminal for a code in 1 minute
Or the reactor sequence resets and another wave spawns
Destroying your already destroyed resources
@atomic escarp cleared everything?
Yes
chad
grats bro
It took 4 hours
For just E1
And around 6 and 8 hours for C2 and C3
for the win or or including fails?
Including fails
ah yeah
The timings are tight
Taking too long means you die
And C2 for example
Has rising fog
I heard ||theres no cp in E1|| 😳
There is indeed none
damn boi
ima be at this a while
it's ok tho I have months to finish it
Dude
Best part of E1
No disinfection
So if you ran through that fog for the terminal?
Out of luck
which levels have spicy fog
C2, E1
C3 is no real fog, but constant fighting
Huuuuge stealth section with a time constraint

You need to speedrun giant melee

With hybrids and shadows if you want secondary

And overload forcing you to clear a huuuuuge area
With three floors
Filled with chargers

And with waves coming through the front
So we had two of us defend while doing one terminal and swapped

I GOT A QUESTION, with c3 does a set of 2 terminals count for 1 objective in overload
The overload is 2 terminals but with codes sent to another one somewhere
Requires two players
yet another double terminal I hate those
Unless you want one guy running around opening logs, running back to check the code, then inputting slowly
@atomic escarp do u think it's possible to solo the rundown without abusing bugs/glitchs
Fuck no lol
I haven't gotten terribly far in r7 yet but Is the diffi pretty pumped up from 6?
i mean like one terminal and one with codes count as 1 set or does it count as 2, because we just finished overload but didnt get the completion @atomic escarp
every rundown before this was doable right?
Counts as one set
damm
You need to do two
we missed it
how do you kill scout silently without sniper rifle ? me and my boy always fail we just got the game for the weekend
full charge hammer/ spear to head
Scout? Fully charged with hammer/spear, back of head with bat/knife.
Sledgehammer Bonk to head
Thought knife couldn't occiput scouts
If charger scout, bring sniper rifle to shoot in back, scatter gun.
You can occiput scouts with the knife
If the scout is facing any other way jumping or aiming really high helps since hammer hits in an arc trajectory
full charge bat/ knife or half charge hammer to back of scout head
spear/hammer to head, knife/bat occiput. hc, precision, sniper, shotgun to head. revolver to occiput
E1 was hilarious with my team
nice list but he said silently xD
At first
occiput is the back of the head right ?
Head FROM the back
shhhhh
A room scan
A terminal thing
Then a whole ass reactor scan
Running through three different areas
To get terminals
And any delay means you get to fight more waves yay
@atomic escarp were you disappointed that r6 was too easy
Like, you need a STACKED squad
No
R6 was easy-ish
aye thank guys
I know alot of ppl were
But it didn't feel like
Pure bullshit lol
all the 1k hrs ppl
is there any Error levels?
R7 definitely has it's bullshit moments lol
C3 is pretty much an error level lol
D2
||invulnerable tank||?
Is an error level
He was ironically not the worst part of it
is that the only level where it is
Just need someone to kite him a while
Yes
only 1?
of them
Two I think
Immortal encourages very interactive gameplay
by having one sitting for 15 mins

Then they threw snatchers at us too
resident evil stalker
Ha
Haha
Very fun
So much fun
It's bad cuz you need to do team scans
Class 5
While fighting off waves of chargers
Ha
So that one guy that was kiting needs to come back
class 5 is easy
its just boring to kite
christ man
So far... I got A and Bs complete.. c1 and D1 complete without sounds
I don't even remember C1 at this point
Hell fucking no
After what I saw in C1.... I’m like “fuck this solo shit”
C1 is solo doable
You need to transport two power cells in C2 in rising fog
No bots solo
Is just not happening
Yes
So, C1 is impossible. Not enough ammo, hp or anything really. Lots of glowsticks and lockbreakers though
And literally 0 checkpoints. That was a waste of time
Tank ai only goes after players and bots don't shoot it
It's rare that thing goes after a bot
B3 is possible, but requires thorough prep
Objective wise only D1 is very hard to solo
Uh... I learned that D1 is nigh impossible for solo (if someone did that... props to said person)
Is the old apparel still in the pool or they gone?
you need to keep refresh the temrinal needed in the same zone as the init terminal
Old apparel is still available
keep failing til the terminal is in the same zone if you need to solo D1
said wrong one oops. C1, the third one down in the chain of gold color missions.
Alright cool cause I don't really care about much of the new items, just going for the prosthetic hand
You kinda just run out of ammo.
And no terminals really spawn so you cannot ping the objectives
Otherwise... I’m doing much better vs the Shadows
Shadows have just become a joke at this point
Not for people with hearing issues
You probably had bad rng with supplies
TFW no plant backpack 
... that really just shouldn't be a thing
Just pick thermal if your having that issue
while other 3 squad mates has it
Oh. I’m already using PDW. It completely solved my issues with shadows
Though I still wouldn't say shadows are your biggest problem if you have hearing issues
I got two robotic ugly pieces
I dont have both the plant backpack and the robot leg
What would you say is the biggest problem for a deaf person in this game?
The biggest problem is definitely coms
Stealth in fog
And yeah coms
Sound isn't like as necessary in action as it is in stealth
It is helpful, but often times, you just trigger rooms from a guy downstairs anyways
I haven't noticed any directional damage indicators, so I would say it's still an issue in combat. If you cannot hear the screams, you won't know who hit you.
Thought Coms is up kinda minor since someone can just prep up a plan sheet for me to follow (Kinda like, do A, if this happens, then B) kinda thing
I'm not saying it's null
Coms is important cuz you need to do immediate commands like input codes and passwords
Just definitely not as needed as stealth
Though I guess you can just ask someone else to do it
Also if anything happens on the fly
Then you're out of the loop
Um. I did the Init Commands on D1, as well as Confirm it
While teammate did verification
Reactor terminals
damn one can really not try and solo D1 can you. The times just too tight on the terminals.
If you got a good pinger you should know where majority of enemies are and thats basically your danger notification
I’m always Main Bio so pinging is my thing
Bioscanner is definitely pretty solid regardless of hearing
Aye
Specially on low visibility maps
I hate fog
I have developed a true hatred of fog
I see fog outside the window sometimes
That’s how I roll! In R6, shadows are my true hell cuz I have no way to tell their active states
And I shake my fist at it angrily
Regardless though with intro of thermal I'm less worried about shadows than I am just normal lickers and spitters
Even people with hearing usually discover them after getting hit lmao
its possible it just required a lot of failing sequences to get the terminal nearest the main terminal
basically very RNG dependent
but why tho
Cuz this game is suffering
kept sending me to the literal opposite side of Area 19
Hilariously tho... our D1 only used 2 terminals for the whole thing. 225 and 532 (I think are the terminals)
it took the entire time bar just to GET to the terminal it wants
then i have 15 seconds or whatever to run 1+ min back lol
Yes, 2 Inits on each one
why....why you do this.
and you need to get 4 out of dunno how many attempts to get the nearest terminal RNG
This rundown is pretty brutal
Me and Raya went with a quick Coms system on Init, Ver, Conf
Even the self proclaimed 'pros' with more hours in this game than you have been alive
R from him to start, r from me for ver, and it’s done
Have been destroyed
I had a guy crapping on us for using boosters proceed to trigger a shadow scout and ragequit lol
but damn some of the missions im begging for a checkpoint on
XD
We did E1 so many times and this dude ragequit too
Like
These goddamn weenies wanted this shit
They talk tough shit
Going like
From what I heard, this RD may be on par or tougher than R5?
R4 was harder than this, you guys have it easy with your checkpoints



Noted
lmao
No checkpoints, you wanted it
Congratulations
Then this dude sounded like he died on the inside
Lmao
now they can't complain about the game being too easy
XD
I would say this E1 is not hard its sort of tight on resources
but very short
compare to other E1
Interesting.
the other E1, you mean the like 4-hour MEGAVAPE slog lol
You will not have enough to get through
My team mapped out our route 2 hours ahead of time
Robotically
what's the overload for r7d1
Snatchers spawn
very ominous the fact that the sector itself has nothing
Error alarm
why
permafoam charger room alarm
profit
Cringe
2 snatchers per wave every few minutes
You're expected to do all of main with snatchers showing up randomly
I don’t wanna see those things XD
ill admit, first time snatcher got me I was like 'WAITNONOTTHEFACE'
The cheese exists for now though
funny enough its actually not error
its fixed spawn time
ends at around 75 mins
Fixed spawn time?
Have fun with 75 minutes of snatchers
Wait... 2 snatchers per ? Minutes again?
bruh
Or you can...
Just take the bulkhead key
Which is not behind a security door
Do all of main
Then go back to trigger the alarm and have 3 extract
It definitely didn’t get tested
wait
Easiest overload of my life
the main door doesn't need bulkhead??
It does
That’s why the d tier was still yellow on the roadmap 
It's just that the bulkhead key is in the first room
dude. every enemy bugged out so we got D1 overload literally for free
And does not require the alarm to be triggered to retrieve
turns out we are all bug hunters
E1 bugged out
How did that even happened?
And it made all of the meatballs freeze
And no more meatballs spawned
Desync saved the day
don't know how to replicate it. we went to overload and someone woke up the scout, the scout stayed permanetly invulnerable, everything woke up, enemies didn't move or attack. no scout wave. We keep going and every enemy is passive. Sometimes the enemies will teleport around or rubberband. Sometimes they'll be invisible. Rarely you'll get hit by something out of nowhere. sometimes when you attack the air it will hit something. copy pasted from media
Desync
Your host has mcdonalds wifi
he has rly good wifi actually
He dumped a mcdonalds burger into the modem
the other missions we did went perfectly
0 lag
tfw you just trying to gert that overload but the bigmac dropp
so it's possible that if net dies at the right time the whole level bugs out?
Desync really does break levels though
Yes
gotcha
lesson learned
break wifi for free E1

Also... PDW with around 55% Main Dmg Boosters (3) is very powerful
I probably would not have finished E1 if it didn't bug out somewhat
A wave of chargers broke
And they just stood there
Menacingly
No idea what happened
It was like a good 12 or so
Probably reducing maximum wave count the whole game
That's desync
Yup
Happens sometimes if you kill something when it first spawns in too
fuckin wild
This game tries so hard to make itself hard that sometimes it just spawns shit in your face
And if you kill it too fast
is that fixable?
It becomes immortal
No
You gotta restart from lobby
no like
And sometimes it just spirals into unresponsiveness
can the devs fix it to stop it happening
Peer to peer games all have this issue somewhat
"can", not "will" btw
Splatoon, Payday, etc.
Probably but they don’t really care too much
Payday I believe has a client sided packet system so enemies tagged as dead on one side will die on others regardless of where it how stupid it looks lol
So unless the bend over backwards to try and make sure it's seamless
No
They probably value immersion more than payday team does
They’ll do their post 2 week patch and then vacation for the next 4 months
bribe scaler to make a guide on how to desync your game consistently for free r7 
Problem is
When desync happens
The game has no idea whose game to believe in terms of information
yeah that happened to us
Is this dude dead? Alive? Where is he? What is he doing? Etc.
And AI tends to run in a queue system
We got shown different terminals in the D1 4 scan
So everyone has it's orderly line of commands to go through
When there's a major malfunction there, then no commands go through
I think this game seems to have a different line of code for interactables like doors, but if the desync is constant and bad enough
Then even objects break and then the game just bogs itself down trying to figure out stuff
And then the whole thing just stops functioning
Desync happens way more in chaotic levels since way more commands are going through and there's a higher chance of something going poorly
Chargers specifically seem to have an odd issue. I think it might have to do with their speed being so fast.
Meatballs also are pretty funky
I guess if you're disgruntled enough with a level
You can just swap hosts a few times and see how badly the game breaks

free r7
I plan to do D1 legit eventually tho
@lavish copper
i am lagging
D1 isn't too bad with the overload cheese rn
Anyone else get the cfoam bug where you cant re-cfoam a door?
do you mean as its actively being broken into?
its because its landing on enemies that are clipping through the door. if you aim at the top of the door it should foam the door
Ohhh, cheers, I have to try that next time (I mean, still a bug though)
Also my vision being sideways when coming out of a snatcher
thanks for this info
||can anyone tell me in which stage does immortal appear||
||if you mean immortal tank then E1 only||
so, i've looked if anyone else has had this "bug", but seems like im the only one
im actually locked on c2
3 cells for 3 gens
the rest are behind locked doors
where did you get your 3rd cell
i think 150 or 152
is it the zone with the bulkhead key
the bulkhead zone cell is locked behind a door needing a cell
yes
wait, you get 2 cells from that first room
or need a cell
you can either put those straight into the generator cluster or use 1 to open teh bulkhead key zone and get another cell there
then you should put 2 cells into the generator
the next zone should have another 2 cells
sorry, im wrong on the room numbers
i think i got 2 cells from 147-149
put a cell into 150
got a cell from there, its still a total of 2
WAIT
am i dumb?
oui
you slap two in the gen, it access' another door
two of the doors around the gen have number-reqs on cells in gen
2 then 4
that opens the path to mroe cells/etc
im more concerned i screwed my secondary objective atm
as i only had the one bulkhead key and went to go do overload first
i think 153 is locked because i need to power the vents, right?
yeah
should be a terminal near by it
you did not, that door will become openable after you finish main
i am dumb
woo
welp, ty for the help. back to the game with me
no worries I had a similar issue
there was this little hidden door that lead to more cells for the overload lol
and I was flailing around trying to find more cells to jam in teh genny
2 cells in each 3 paths, optional room for bulkhead key requires a Cell and also has cell, + 1 cell in 303 in optional objective
c2sec was definitely a high point, so nice
can you one shot headshot the scout with the high caliber pistol?

at mid range too
can also one shot it in the back within 8 metres
noice
From anyone who’s done D-1, do you know what the overload objective does? My friend and I opened it a couple times on our attempts but ultimately didn’t on the one we succeeded. But it was NOT clear what we needed to do with it
objective is bugged, literally just start it and finish the level
rn you can clear level then go back and start overload then extract
dunno if this is intended or oversight or bug
Well you have to enter the overload for the bulkhead key to move on so you have to open it at the start of the level. I wondered if it like changed bay spawn or something for the waves you face?
D1 Overload is running the start filteration command.
||please don't cheese it by doing it at the end. but ultimately, if that's how you want to get a completion, then that's on you||
"cheese it"
Oh so it’s a command on a terminal?
how is completing the level in optimal way "cheesing"
Don't cheesing please
What does it do when you run the command?
wait doc, are you saying that the bug hunters didn't notice that overload is just unfinished and broken? 😳
Aren't you supposed to do it at the end? Then why would they let you get the bulkhead key first :/
it's like "pick up the cargo in R4D2 overload as soon as you enter the overload zone"
otherwise you're cheesin

But what does it do to the level?
sorry you need to understand the bug hunters are doing the work for free, so you cannot criticize them whatsoever
I can pay them
it's ultimately the developers' decision
that they supposedly have
I have mad money
you just don't understand their INTENTION for levels
if i dont read doc's spoiler does that mean i can cheesing it?
noone is. Criticizing unfinishing the level and then calling optimal way to clear it "cheesing" is fine tho
but how do you know what his spoiler is if you haven't already read it
shhh
winning expeditions is cheesing btw
I just want to know what the overload does 🥲
i click a different channel then click back, and it becomes blocked again
you're not supposed to run the command at the end. you're supposed to open overload, go to terminal, run command, then do main.
Cause it was a 6 hour endeavor to beat D1 without it so I wanna know how impossible the overload can make it
it is a bug that you can do main before running the overload command which we'll be fixing
Ah, is there any way to know that? It isn't made obvious
great that the game did anything to inform us that this is how you should do it
It's not a bug... its a mistake in the level layout..
potato potato
you don't understand. Sentry back damage is a bug too
putting key behind another door, then inputting a command to open it is very difficult to implement yes
therefore you are cheesing by finishing high before ovl
Oh, like R4C3?
you're right, it's not difficult. was an oversight, hence bug
d0c why did you guys change the trajectory that bullets come out of the shotgun?
overloads are meant to change the environment of the level more/less, so adding fog, adding enemies, etc. secondaries are about adding a whole new objective
what the dog doing
Not doing D1 again
I came here for answers
you mean how like r7c2 overload doesn't change the environment or add enemies?
All I found was arguments
i do think overload changed the environment of c2 and c3
that uhh looks like a bug lol
...
they are meant to, doesn't mean they have to 
Oh hai. glad you're back!
go back to having me blocked, I liked you better that way
does that mean that bughunters dont do quick swap shots like that so they didnt notice the change?
kiss and make up
I’m sure there is a better medium for you guys to discuss the complicated processes of debugging games and the processes to go about doing that
There is, but again, sniper melee is not fixed, so nothing is really effective
Meanwhile I’d like to use the spoiler chat for spoilers by knowing what the command in D1 overload does
dogs every few minutes
Thank you
and fog
We call them Yoinkers 🙂
om nom nom nom
also d0c, was the DMR scope now having that heavily delayed sway intended? or is that a bug
how is E1 unlocked I have done A-D1 and d2
all main objectives i've heard
yeah it's all main
E1 only has main, you can check on the Rundown screen :D
if you want to do secondary, B2/B3/C2/C3 has secondary :D
if you want to do overload B3/C2/C3/D1 has overload :D
again, check on the rundown screen buffoon
I heard E1 has a hidden overload objective which is to pull all rooms in the stealth zone
I think that was the way the devs intended the level to be played
but people in pubs keep cheesing it and suggesting something called "stealth"
E1 overload = no dog walking
I think that's a bug
the dogs are loose
yeah for sure
pTank stands for Pablo tank?
Pmom stands for Phat mom
Ptank stands for Phat Tank
pussytank
I think it stands for psnipermelee-Tank

as an tribute to the well known feature known as "sniper-melee" implemented in the game since R1
so giants with massive range?
how many meters away
as much as a sniper would

damn
heashotting jumping solly/demo, or a scout thats up in your face, or invis spy, or med with full uber feels so good
enemies used to really jitter badly
to combat this, devs made enmies lag a little behind on clients
Downside of this, is that on host side, it looks like Enemy is punching Client, but on client side, the Enemy is like 1 second behind from where it should be
any enemy can sniper melee?
Well, Charger/Giant/Tank can only melee
This is also why some strikers can tongue you through wall at corner
right whoops I meant everything except shooter types/scouts
Yeah
damn
lotta network "bugs" going around rn
That’s kinda the only “network” bug
No
You should’ve seen pre R5 host migration :D
we had dudes teleporting and rubberbanding around
if you haven't hammered a P mom to death you haven't known real host migration
Man made horrors beyond your comprehension
D1, put neonate in the machine then objective just says proceed to extraction but there's no extraction? Bugged I take it?
If you have to ask if it’s bugged, it’s most likely bugged
plugged in neonate in the wrong place
you have to insert the neonate in the opening on the lower floor of the room
Out of context, that's super funny
So in C1 are there really only 4 cells total?
yes all in same room
damn that c2 overload. pfuuh. a flyer gets close and one of the bots breaks out the old trusty sharp thing, starts charging melee.
uh is there a ss you can send me
please, don't shoot at all. good boy.
or describe where it is
a big part of the challenge is lugging 4 cells while something is happening
collect canisters
yes
gotcha
look for which zones have glps and plug accordingly
there's 2 you'll have to plug in no matter what so that leaves you two more
what level?
oh C2PE
very cool map, main and secondary. overload..... ehhh..
overload is a trip to hell and back
somehow did it first try then proceeded to fail it 7 times in successive runs
some frog repellers left over woulda been good but needs 4 active weapons to fire
with 2 bots that doesn't happen. 😦
you dont even get to use fog repellers
you are going to be on max infect no matter what
i dont claim skill, au contraire but i do blame bots. they stopped shooting well before we took hits w bro, had knives out. melee bubble breached.
fuck that level
yeah that level hits different
overload moment
if you're from last rundown it may feel that way
r4 and r5 c3 was cooked but man this b3 overload
but this is the proper PE difficulty
R5B PEs were pretty close to this
R6 was the easiest rundown so far imo
R7 is definitely a return to R5 difficulty
well R3D1 was a lot harder than most of R6PEs
true but the rundown as a whole
i'd say they're on par
b2 was just long, beeg
r6 hard levels were uh
B2 is long and boring
which B2
C3 hard level? kekw
it's hard because my frames are nuked
on par with some R5 levels
it so isn't bro
c2 extreme was more like a really hard b level from earlier rundowns
skill issue
D4 was just genuinely tough and way too long
r6c3 is easier than r5b1
aight thats cap
r7 feels like more mob sleeping but melees feel more powerful
maybe it's my bias because R5b1 was so fucking long
true
so clearing a room w 4 giants 2 hybrids ~5 smalls is like 3 minutes tops
R6C3 was a joke
^
c3 pe was hard as fuck you're insane if you say it wasnt
r5b1 has a giant charger error, a reactor with a lot of bigs, and an infectious fog dive with chargers and big chargers
like actually
R6C3 wasn't that hard
and you're gonna say it's easier than r6c3pe?
r5 had sniper sentry back damage, trivialized much of
how is it not
the hard part is actually just learning thelayout
what makes it hard?
you run and gun
r5b4 was a breeze w 2 snipersentries
tanks, giants everywhere, hybrids
take a sniper lmao
C3PE is as easy as R5B4
infection fog
once you learn the level it becomes very simple
the list goes on
it was extremely fucking hard
that's 🧢
not saying it's easy, just not comparable to r5 b tiers
take a mine deployer and win
this guy is a fucking troll
ok maybe it's because i've done R5E1 cell skip so i find it easy
but when you get near infinite ammo/tool/meds in C3 you're bound to find it easy
lmao
if you want a level that's REALLY hard just go to R5E1 cell skip
I am legally obligated to not answer this
well obviously you haven't
sir I plead the fifth
no moron will compare R5 B levels to R6C3 lmao
7 wave reactor with big chargers seems pretty fucking hard to me
a moron would say the b levels were worse
r6 rundown alone is a joke
r5b1 has a reactor with a lot of giants (more giants and hybrids than in r6c3, not to mention big chargers), r5b2 you have a fog dive section with an alarm in it, r5b3 you get a thunderdome with a tank error, r5b4 is probably the only one that's r6c3 level
rundown 5 was hard but the b levels were just long and irritating, not actually difficult
that's false
sure buddy
i do agree that most R5 levels were long but
R6 was piss easy and short
C2 extreme wasnt that bad tho
tbh
it only got hard cause of the bugged hybrids spawning every 15 secs
tbh as long as you have at least 40% c foam the hybrid wave was trivial
run in shoot sleepers close door repeat
😳 just like R6C3 but you place mines instead and you have near infinite ressources
this guy is just comparing with shit that he doesn't even know about
says R6C3 is harder than any R5 B levels
but didn't even play R5 to begin with
i would just say R5B3
R5B3 you get into level you have 6 chargers every minute and have to explore and infectious foggy zone
and extreme
anyway enough reason for R5B3 to be harder than R6C3
yup
in R6 i'd say each level difficulty went down a level
B levels are A difficulty
C levels are B difficulty
exaggeration
a bit exaggerated i can agree
Loved R6C3, favorite level of R6
@full flower ||After plugging in the baby and the flyers spawn.. Don’t start the alarm immediately. Kill off the flyers then start it||
Makes it much easier
It’s not an error?
Nope
;-;
Only one wave
I know the pain
Your pfp says it all
I honestly dont remember the actual dev name for these types of doors, I always just call em Fancy doors
time to go face the hard part for the 4th time
Apex doors
Or warden doors
thought that apex doors had APEX marked on them in the map, 🤷♂️
idk just remember this from the wiki ¯_(ツ)_/¯
thx but thats what we already did, i think our mistake was that we all stayed in the scan. Wouldve been better to have some people defend. Cause i watched a video where they did that and the scan was barely slower
If its anything like a normal big scan, two people should do it
surprise???
what was in there
The big red circle scans progress much faster with at least two people, so maybe the big red T-scan does the same
so 2 people scan while 2 people defend is probably best, thx
That’s what my group did yeah
Just wanna say, shout-out to these three randoms. Hope I can find em here. Best team I’ve ever had in this game
It’s so rare to get good randoms
Ikr
It was more shocking that the guy named Ice was the only one besides me that talked. Other two were using text and yet we all managed to stealth and complete the mission rather quickly. 40 minutes
better than my other several attempts with other randoms
Some randoms are just built different
This is my 4th try of C1 I actually got to the ending part. and I still dunno how to deal with it
the running from a horde into another horde is rough
it is apex it's written on the map of a old GTFO trailer gameplay video
any tips for C1 in terms of weapon selection? 2 of my team are using PDW's and revolvers, but it's not working out very well)
use the H||eavy||C||aliber||P||istol||
super strong
also get something against big boys
If you have a good enough player, Sniper is pretty good.
Lots of bigs on the S, and you get the instant-stagger if you WP a snatcher that goes for a grab.
the Hunter room
oh ye snatcher room
the only real issue is the snatcher
HCP/sniper will destroy it as long as you hit it properly
or shotgun while you use a teammate as bait
The most important thing is that you need your best anti-snatcher weapons shooting it as soon as it goes for a grab
yeah you don't have any BURST damage
hel shotgun works really well on snatcher
You need to do 50 damage to prevent grabs
THAT, I have
I would have 2 people on wave clear and 1-2 people focused on snatcher w/ weapons that can output damage quickly (shotguns, HCP, or Sniper).
it also might hit your teammate inside it, idk :3
i haven't had any issue on this alarm so can't really help you more
||i mostly failed on what's after because 0% ressources||
That was my problem until I dropped the fog
tbh to fix what's after the alarm i just backtracked to grab the ressources left behind from the Power cell running part
we did that,
Like, on E1: ||when we're doing the containment scan we just have our sniper ready to prevent grabs and do damage to the snatcher w/ one other person. Grabs are really bad during that section, but sniper lets the rest of us focus almost entirely on waves.||
Yeah, we couldn’t survive the Jerry alarm bc so much ammo got wasted in fog room
we have ammo, we dont have anything to deal with the Hunters really
MG can do it tbh, but MG needs to be on that shit.
Both immediately divert to DPSing Snatcher when it runs up.
yeah Machine gun as pretty good damage you can even kill scouts with machine gun
just need to hug the snatcher
P sure it has stagger multi, too, but I'd need to check.
Main issue w/ shotguns, especially HEL shotgun, is that you have to position to have an angle when it goes to grab.
Sniper, and generalist specials (especially HCP), have better range.
if someone DOES get grabbed, do you shoot it, or no?
still cant tell if it hurts your teammate or not
Yes absolutely
Yes, you want it to drop them as soon as possible.
Plus, killing it is always good.
You can free them if you stagger it
-_- my team abandoned me, time to find another group that wants to join mid game
Doc said that it's a bug that you are able to do overload last, but I didnt hear anything about the first part
But not being able the grab the key and finish main before putting in overload command
“A bug” they would need to redesign overload to fix it lool
so you are supposed to start overload before starting main
Yes
is there a snatcher err?
i'm just parroting what he said ¯_(ツ)_/¯
Not an error but it spawns a few
Yea it is
I never saw any

