#gtfo-spoiler-chat
1 messages · Page 298 of 1
run double sniper then the blood door is gone
bold of you to assume i actually had hope in that
yes and #gtfo-media
imagine live stats tracking and display
like the game rundown screen but on a website with global stats
gtfo players when there's actually division of labour and loadouts
and they can't grasp that concept
server go boom
that's very wrong for once
after all every single suggestion do be asking for a level where we have to split
We're actually trying to encourage #the-warden stats to be posted sooner than before. Calle and I have a meeting early next week to discuss stats.
hmm yes these stats are made of stats
we suck
if you find out plz teach me 
Like we have it on ping
you should put the HSU into the NCR_A02
its a machine in the game
you're supposed to pick up the thing that's very obviously placed in front of you at the drop
you should have a item at your spawn
that thing should inside the cargo when you drop
NANI
Found it. But ok. First time in game. How we supposed to know what is HSU?Anyways thanks
If you are talking about lore, sorry, my English bad and i do not really understand the lore. But you want to know what is that in game, you will see that item name when you trying to pick it up
Box_12353 (surprise box) smb knows how to open?

So D1 overload seems bugged?
maybe, may not
theres no objective text but the objective is probably the special command on the terminal in there
it is the most stupid overload tho
as you can just do it last and then it changes nothing
surprise box only appear if the box isnt properly placed (usually caused by having too much box in one zone)
ah, didnt see a special command
thats probably it
In it's current state I don't see how it would remotely be possible unless you kite spawn cap or something
but I 100% assume its a bug seeing no objective state
D1 overload is running the start filteration command in the terminal. that's it
so what the point of it then if you can just wait until the very end before doing it
ah fairs, not sure why but theres no objective text - but im sure the testers have already poked you about it xP
inb4 I try to use my old jira credentials
how do i stop c1 alarm after opening cell door
get the GLP
collect all GLP
oh
finally a sequel
was i supposed to use all 3 cells early?
bring back osip models
cuz i think im stuck
you should suppose collect all 4 cell before put for them for the generator to zone 14,15,16/ 17,18,19
collect cigars > use the cells to open up next zone > collect cigars > use the cells to open up next zone > collect cigars >
Never been bad, just not as good as the rest.
even after the R7 buffs?
its good if you dont want to use dmr hel revolver
Ive been trying C1 for 4 hours, and havent gotten past the zone 22 door
I feel like they need to tune it a bit, cuz at the moment it seems physically impossible
I would do something else, but C1 is the only level I have currently
What's the zone 22 door
carbine is good but burst weapons are bugged rn
if you try to reload during burst your weapons jams basically
you have to swap to be able to use it again
burst cancel when
""
just die mid burst
I had reload bug occurs at E1 reactor multiple time
@dire notch go to zone 23 and lower the fog, get 2 turrets instead of tracker/cfoam and you should be able to do it easily
For c1 in the snatcher area before extraction is the alarm nonstop or is there a certain amount of waves to safely move to extraction
fucking did c1 solo
was at extraction scan
no checkpoint
and the game crashed at 90 percent
LOL
go fuck yourself you stupid ass cocksucking game
That’s a rip
I think there isn't a nonstop alarm? Not sure though
i am so done
Lol
there is iirc
dont give a shit i didnt get a screenshot
but its fairly slow
I'm sure its been asked but because I'm about to try it - precision rifle vs scout head?
works
beautiful
high cal pistol to back of scouts head
was gonna say precision rifle needed to 1hk scouts or it wouldn't be worth having
high cal dont need to shoot back of scout head if you are not that far away
precision is good against birther
where on earth is the terminal in the B1 first zone
oh nvm
assumed it was in the big room
Doesn't need to be the back
so, c2 second init_vent continues as error until cell 3 + 4 in? same for 5+6?
bots really really love walking in front of your scopes still i see lol
nope, we had 2 sniper turrets and still got overrun
Anyone know why when i disconnect my bots, they wont rejoin when they got stuck?
thanks.. viable to use one of cell56 for getring bulkkey?
yes, but i dont recommand
I assume you're changing the slot from Bots Only to Locked and then back to Bots Only yeah?
imo the best way is ||to use one of the cell of 1+2 to get the bulk key so that you can clean the overload zone 302 without fog then use one of the cell of 5+6 (cuz no error but only fog) for the overload gen and fo the alarm||
using censors in a spoiler chat
even my team at first try ||did use one of the cell of 3+4 to do overload while there is 1 hp and error alarm||
that the my own solution for C2
maybe someone dont want to know how to do
well we already did cell 12 so we screwed 🙂
so cell56 is high fog until fun begins on insert and secondary opens?
but then it's too late for ovl ofc
so for C1, what are some tool reccomendtions (if I can ever find someone, noone seems to wanna play it)
before getting cell 56, you need to do another terminal alarm(room scan), the fog will rise fast when you start
c1, get high-powered guns. and prepare for a cool error alarm, so 2 sentries
it will lower to ground once it done but it will rise a little fast after done
thanks.. dunno if we'll just restart and do as u said, do cell 1 for bulkkey
any type of sentry?
if you believe you can clean the room with 1 hp, then it is not very hard, just need to be a little careful
and not the worst situation
can ovl be pulled out, any sense in doing so? (worked for b3 ovl)
.... tg it wasn't a respawn room
you cant until you clean 3 charger scout
which level?
you know, you cant done it without a try, i believe in you
btw that is a flyer alarm in overload @royal lichen
thank you much, appreciate the help
changing it from players and bots to locked to players and bots
yeah sounds like a bug then, very unfortunate
is there a way to lower fog for the alarm in c1?
Zone 23.
Or is it 22? I forgot, it's an optional zone you can go to off to the side that has no alarm IIRC.
It’s 23
gotcha
My group didn’t realize it was a thing until after the 22 scan
Vouch
took us 3 tries
although honestly i think it wouldve taken two tries anyway
the first try we got overwhelmed by the amount of enemies
Didn’t end up beating it that night though, the fog scan killed our run
we also switched to two sentry instead of foam and that worked wonders
Mmm we were gonna do that, but with the error alarm on 14-15-16 we decided to keep foam
Yeah find glucagon
we just had two people stay back
Yup, me and Bishop
and me and one other went in and grabbed them
but we managed with 2 sentry foam and mines
The cfoam came in handy for the end of the level
although we prob didnt need mines
the only mine we needed was at the beginning
bc of the fog
we would alert the one long room
and then just mine a door
right before that s scan
Ohhhhh interesting, that room was empty for us
but without the fog
theres one thats empty
theres another with a shitton of guys
does the Pouncer stagger
uhh idk but it does stagger
doesnt it stagger if you shoot its belly as it goes to grab you
yes
with 2 hammers
hmm ok
thank you
stupid ass charger scouts that dont like to path anywhere decent
is it just the two charger scouts before you get any ammo? or are there more
yeah as in just the two or yeah as in more? sorry 😭
Also if you hel shotgun a snatcher, I’m pretty sure it hurts the ally
Ello!
Hows being moderator?
what should i expect on C3?
what about the new enemy , should i expect some?
Play C3 and find out 
yes
theres a reason why this is called spoiler chat lel
honest question
If you finish C1, no new enemy ; if you don’t, then there are
Can somebody get me a picture like this but better quality
I personally don't think it is "great", but it is ok enough for me to not complain at all about it
this
It at least mildly prevents some idiots to leave me doing scans to go circle kite waves
it definitely could be tweaked
certainly not tryna recreate that
so on D1 overload can i just wait to input the command on terminal until ive finished main objective? whats stopping me from doing that?
nothing for now
cuz objective is bugged
Sorry i just think this picture when I saw your photo
you can
there is nothing stopping you from doing it
yeah cuz its pretty much that
cool
@sand rampart
New enemies on:
|| C1, D1 ||
dunno what else since i havent played past D1
also playing with bots on d1 is funny
D1 was pretty fun
its cool
Flare
got softlocked once on the main objective command because the scan didnt start
doors opened but the scan didnt start
In R7C3, we went in extreme, finish it, and now we're locked cause there is no bulkhead key to use on the main bulkhead DC
We had only 2 bulkhead key for 3 bulkhead Dc
was it a bug or did we softlock ourselves by starting with extreme and not main ?
you're suppose to start with extreme
check terminal
key can be in 278 or 279
or someone picked it up and it doesn't show. also a bug
nobody pick it up, I just dropped in another lobby and there is 3 bulkhead key, so I guess the game didn't load a 3rd key
Or it has the same ID
weird
yes, we're gonna open every box we find just to see if it's here but not register by the game
did you check terminal?
kewl game
Ok it was a duplicate ID
We just found it and the one in 167 doesn't appear in the Terminal anymore
Because it was exactly the same ID
Pretty big bug if you ask me
Welcome to gtbo, get the bugs out but they never actually do
We smelled it for miles away, not the first time it happened to us 
There's more bugs than sleeper variants at this point
this is amazing
indeed it is
tips for the final part of C1? (my game bugged and I cant pick up my turret, meaning we only have one turret)
hug a corner in that room, shoot the tentacle boys when they come, and then just rush to the exit when the scan completes
dont let jerry touch you
anyone know the weakspots on the tentacle things?
jerry's mouth afik
the actual head? or the spot the tendrils come out of?
if you shoot it while it has a teammate, does that teammate take damage?
Hel Shotgun is really fun, Precision rifle is fun, havnt used the high cal pistol very much
So, what's the HEL shotgun for? I don't really get much use out of it.
stuns
dont use it for damage
I was kinda hoping for a penetrating shotgun lol
it does
Yes
but it doesn't do good damage
Snatcher scout when?
never, way too fast
Hi Cal is really stupid but good
it has a pen value of 1
the zoom multiplier is way too much for me tbh
The PDW confuses me
the pdw is great
I just don't know how to use it
use it as a close range smg
I actually like it. It's helpful for me
its got almost identical stats to the standard SMG
Makes lining up shots easier
except it has a thermal sight
urgh my group CANNOT handle c1
but yeah, all i can say is just use it at sort of almost shotgun range
its a very solid middle of the ground weapon
are you stuck on a specific part?
S 1 scanner
most likely either the 4 bat or the jerry room
go to oneside of the center, set up any turrets you have facing towards the door you enter the zone through
and the hold there
but then the scanner dont work
it makes it so the enemies mainly come from one direction
we never survive the scanner
The Hi Cal is as absurd as the Hel revolver holding 8 rounds in a 6 round cylinder
what scanner
the scan is the full room is it not?
OH
in the final area?
yeah
there are 3 entrances
left right and mid
yes i know
we deal with the giants just fine but the smaller guys tend to swarm us rapidly
are you guys using a bio tracker?
yes
you can set up a turret just infront of the scan
anything else?
what did you guys think of E1 "Chads"?
we have not gotten that far
higher fire rate secondaries like the machine gun might help
what should i bring for c2?
Super mid
Like genuinely kinda shit
after the room wide scan in C1, does the wave ever stop? or do you have to run through?
Normally the waves don't stop, but my group may have actually reached the respawn cap. We killed a bunch of them after the scan ended and they stopped spawning, we opened the door and killed everything there and then only the jerries went after us lol
... ended up doing c2 main + sec only as we screwed up the bulk key fetch for ovl.. but we don't mind, as the level as a whole was quite awesome. ending part was mwwwah 👌
@night raven explain
iirc yes
not sure, but I don't think there should be a respawn cap for any alarms
only already spawned enemies get capped
Don't think so
Well
You get the checkpoint next to the resource zone
I can't remember how far from secondary that is though
its a ways off but at least one before having to use bulkkey
they on the extreme
objective
ik but still
yeah im not mad or anything, just surprised
if anything im happy, but a little confused cuz for the most part they've been c and d tier only right?
yes and no
huh
in earlier rundowns you could probably find them way earlier
I don't really recall with precision though
yeah
my matchmade team got fucked up trying it cause we brought double sentry
double sentry moment
double sentry good if bio.. :)
r5c2 main had shads.. r5c1 extreme too.. didnt play r5 b optionals, dunno if
we had 2 sentry, 1 foam, 1 mine
:pepega:
precision rifle gud
r6d3 had shadows in all layers
:monkaS:
thermals kinda triv shads imho, alltho pdw go brrr and enemy go "tickles hahaha stop it" :)
thermals also gud for sleeping shadow rooms
Yeah R7 is the first time shadows are in B layer
D1, zone 199, where is the terminal to shut off the error alarm? If someone has a map or something that would be amazing
or just generally where to go in the zone
by the time we get there we're almost dead and I don't have time to scour every corner of the bloody zone
How many uplinks in C3PE overload?
||2 3code corrupted ||@uneven plank
👍
In D1 do you have to do both the error alarm section and the ||class 10 shadow alarm|| or do you get to choose which of them to do?
Taking the door on the right has error alarm and Class 4 abit further in, but doing so lets you skip the first ||Class_X|| to reach the bridge entirely
Additionally you receive a massive amount of loot from 3 security doors leading into the room where you turn off the error alarm
And finally, if you go through the entire area past the checkpoint zone and reach the console in the last room, you can reduce the ||Class_X Alarm on the bridge into a Class_V Alarm||
C-foam is your friend during the error alarm route for sure. Insanely useful to bring
Does anyone have ideas against snatchers? It has no weakness……
I just spray them with chokemod and they die quickly
just be aware of where it is and make sure there's a good distance between it and you
you want to focus it as it runs up to your team
Is there anyways to straggler it or something?
PR, machiengun, HAR, DMR
and sometimes just sit there for a few seconds
the like
it has the mother pathing
The mother?
begone from the spoiler chat unknowing one
don't worry about it :)
just know that it hides from you until it has its swallow
I wonder how many of these ideas come from kinks now
we keep failing the c1 s 1 alarm, any tips for that?
The room scan? 2 sentries, 1 bio, mine deployer. ||Situate yourself in the very back of the room next to the only security door that doesn't open upon starting the scan. Place sentries facing outwards, and dodge back and forth between the two big metal objects next to the door. You can avoid the snatcher's grab by cutting off line of sight, but when it does show up, everyone should focus on shooting it's chest||
Your biggest focus should be on not going down, obviously. The scan is surprisingly quick assuming everyone stays up. It gets bad when someone is downed and the scan starts losing progress
I think that's the one, its the first alarm scan of the level with the purple one
yea that's whats happening ^^
||Or use the Cheese ||
is doing B2 solo with bots reasonable?
man i love it when ||a normal security scan door is actually just an error alarm and it doesnt tell you||
damn i remember this hahahahah r2d1
its in the room w black scouts
Me and a squad spent 3 hours completing C1.
have a good sniper
1 shotting most of the giants is gonna make it alot easier
you can also set up mines to hit the giants but not the smalls
just make sure to protect the sniper so they dont get aim punched
cell
just finished with a similar time. what a fucking mission
probably one of my favourites in the game so far
R6C1 was really great too but i think they managed to put up something equivalently great
It was painful however I do admit we were all planning and communicating well despite meeting each other 3 hours ago.
the deagle staggers it and kills it quickly
if you hit it when it opens up you can interrupt the attack or something like this
i didn't do it personally but my friend was able to get it to work
thats pretty impressive honestly the last scan took some work even as a long time premade
Yeah we ended up planning out what resource we needed to get pass the final section.
what
@amber escarp err alarm?
yes
we did lol
set up sentries and just generally move fast
what
and we were
have someone bring the big gun (sniper, high cal, choke mod) to stagger the snatcher and everyone focus fire
generally try to one cycle the second snatcher
One of us forgot the C foam grenade but we still made it through
We had a good team the 4 of us though
we got past scan then the next part snatchers grabbed us
Dude that shit blue balled us.
It was at like 90% complete scan
ouf
i was blue balled like 10 times tn
like
i clocked 8 hours today
keep your distance from Jerry
and its my first day
make sure whereever hes hiding is far from you guys
second way of dealing snatcher is
because you guys have to stagger before he goes into animation
is?
We didn't have a mine on the very last door
as long as there is something high enough in between you and it when he do the animation
o
he cant catch you
that's optimistic
So we were too busy shooting at the normal ones to be able to shoot the two snatchers charging at us.
very
as the only objects that can do that are in the middle of the room
You can keep the snatcher in check if you use the thermal scope and make good call outs.
we tried to sit in the middle and have turrets and we got it once like that lol
Then we moved to the back and had two turrets focused on the middle and right.
Which worked out pretty well because they never came from the left.
we were running biotracker which was a bit shit, you'd rather have the second turret, but it makes the snatchers much easier to see coming
yea i noticed with the circle
if you are more to one side as a team they go that side cause of pathing and shit
we found that running sniper to stagger the snatcher helps a lot
usually two machinegun
did someone just diss bio
cause its very very good
no i like it
like will only run on the right ig
woah woah woah @sacred flame you hear this
Howdy dusk
howdy
hows it going?
Yeah although bio tracker is good, I don't think it's a good use of utility. Too many enemies constantly flowing at you.
its really great for wave prep imo cuz u can rotate turrets and stuff much easier
is there biotracker discourse or something
even with the ammo nerf ?
Sniper still works good.
sniper is still strong
interestin
we had shotgun/highcal/drekker/machinegun which felt great
choke fucks the snatchers
usually pretty easy to kill the snatcher when he shows up the first round
sniper is for precision which is really inconsistent to hit on snatchers
oh its mit hello
regular shotgun feels nice for waveclear and trash
Choke can easily stagger snatcher even tou are about to get caught
I'd run consistent damage weapons or high burst such as shotguns or mg/har
honestly if you stick to your team you should be fine
What's everyones opinion on the PDW?
yeah he's not too bad.
busted hipfire
mines helped a bunch we had em on all the entrances in c1
wondering honestly
super strong once you learn the recoil
It's great for staggering but can at most kill 3-4 enemies per mag.
most people aren't fps players so they don't pull down right
is the recoil not random
but if you're able to control it it becomes a laser
😳
does the turbine in b3 teleport back to the complex when you get teleported back
if u carry it
its set
pdw has way too much zoom imo
when u get teleported
yeah
oh dang i'll try to learn it
PDW is great for hip firing.
i just when back to hel revo
internal sights are kind of pain imo
i do like it im not sure if i feel comfy enough with it to go d level
surprised no nerfs to hel revo honestly...
Thermal scope comes in handy very situationally.
Carbine brainless recoil
my favorite loadout is bullpup PR even if it isnt as strong
thermal was great for b2 and early c1
Managed to pop a scout in fog before the entire room woke up.
Can we uhhh at least get game priory 1st to game bugged when host leaves or disconnect? it breaks the game as in this rundown a lot.
guessing the hel shotgun is the odd one out
bingo
yeah its a bit 😔
host disconnect is probably the least of the worries
you shouldn't have the host disconnecting in the first place
it seems way too situation to run over something that just yk. kills people.
Hel shotgun can work well only in very limited situations
^
the eva8 is pretty strong when it supposed to shine
it's really good in d2 for the hold
well rarely in public match people woyld leave.
basically surges
Datacenter
try discord lfgs
Maybe if your team is all reloading at the same time, or you just need to stagger enemies coming around a corner.
PR is just a buffed DMR imo
i expect a shotgun to kill in one shot to the head at close range, hel shotgun you have to be close up to the point their teeth can tickle your tummy
i like the scope a lot less honestly
I dont talk in lfg so I woyldnt be accepted anyways
yeah no i don't like it either
iirc u can find text only lfg
Hel shotgun is combat with hel and slightly lower dmg
Good for running at a hoard I guess, but in what situation do you run towards the hoard?
there are people who are willing to play with no mic
but mention you don't have one
i wish the hel shotgun was better cuz its kinda spicy design
nah the eva8 is vibing
if it had combat shotgun damage, it would be op
hel shotty is a stagger wep like the autopistol
Maybe a slight tweak in damage
I would accept you 
hel shotgun is really just a crowd control weapon nothing more
why tf C1 so hard tho wtf
where would you find text only. thats new to me heremin community
It's only good at crowd control sadly
it's honestly fine as is, if it had kill utility it would be busted af
why crowd control when u can just kill 
D2 funnel choke is where hel shotgun shine the most
Stuck at end?
Because it's a C tier 
yeah we keep getting destroyed after opening the door
set up the turret facing inwards that door
after the big fight
it made me want to commit arson so yea
to the snatchers specifically or the waves?
My advice is try to stick all as a team. Move as a group into every room.
i keep running outta bullets
just make sure no one goes down prior to the scan door
moving down those stairs with dudes running up is almost impossible so its better to drag em out
if one person goes down, might as well wipe
I died on C1 because I used a cell on a generator I wasn't supposed to
for heath?
you sir are a certified waffle
b
tips for B3 PE other than clearing cargo room and preloading final main scan? Talking weapons/tools/other strats
So I got soft locked in the error alarm trying to find a cell for the door where the last GLP were 
Also C1 took me and a squad roughly 3 hours for a first attempt run from all of us.
im thinking about running b3 with a friend who's only played b1 and a1 is that feasible or is it really brutal
Dont put mine at the long hallway door they spawn on top of you
yea nah i think it finally clicked in my head that im not supposed to play abcd lol
bio + good charger kill weapons so things like choke or high cal
Feasible depending on if it's main only or not
run shotguns or wave clearing, notably mg, har, hi cal, chokemod, normal shotty
Doesn’t look like he doesn’t like bio lmao
@spiral flickerfeasible if you got a team to carry
just dont hesitate to drop your cargo
one guy thermal to give call outs close doors behind you but don't mind em. the rest is really up to you what you bring
Were you the host of that C1 game that lasted 3 hours?
i'm ok. i did some d levels in r6 but afaik they were much easier. the rest would be bots
for some reason i thought it was like b2 or sum was like side things ig?
people have said to scan hsu before grabbing cargo so try that
possibly
wait
no
i didnt beat it
Ah
hsu starts an error no?
B3 extreme and overload depend on survivability so having someone completely new may be a bit difficult
gotcha.
You username similar to the squad lead
tho i guess its lighter
Hsu first cargo second always
sir are you implying that there are levels that don't require bio
i'll maybe do c1 or b2 first with him then
yes
Or idk
yea nah it was more like 4-5 for us lol
B3 Secondary was kiting simulator for me
just saying it for the free weekend gamers 😔
and we were so demoralized after we just wanted the pain to stop 😔
😔
didn't fine bio overly reliable on B3 cause outside the two different waves spawning the waves themselves broke up so almost always only had 2 on my scans. Think a single thermal and callouts would help though
its kind of cute 😳
We got stuck at the very end. We were at the end we all hated it but kept going because it was a final stretch.
4 autosentries meta no longer available 
yea
thats what happened to us
think bio still can be worth it tbh
Love and hate these haha
true....
kinda dont fuck w that lol
honestly lots of fun to play
you should always bring bio
knowledge is power
even w/o a ping bio lets you know exact wave timings and directions
my team is always debating whether to use it but i feel you don't notice how useful it is till u drop it
the info really adds up over time
Do the snatchers ever appear sleeping? Or only appears awake?
fr
i wanna get some irl
we may be low income but never low income
id drink c foam
?!
chug jug
Please tell me C2 isn't as bad.
mmm
hahahahhahahahahhahaha
your joking right?
all yellow levels are story
C2 is very yes
C2ovl is an interesting experience
so the levels next to it are much harder
overload is a bit tricky otherwise not so bad
Speaking of, I've heard that E1 kinda sucks
How would you know?
cleared it first try then proceeded to fail on it 7 times
good question
Got it so it depends on how much food poisoning I want.
got me acting up bro watch out
It does
e1 is super easy for an e tier
maybe if charger scouts decide to NOT BE IMMUNE TO CFOAM
real recognize real...
pretty disappointing
tbh you can get max any still do it
There
would recommend it tho
haven't tried it yet
Maybe if we simply got good
What was the most difficult E tier expedition?
E1 is not fun
R4E1
CHARGER scouts?
um
r4 > r2 > r5 > r7
imo
ouch
it is the spoiler chat fwiw
idk if i wanna do that lol
idk what level tho lmao
all g
any tips for D2?
oki
i miss r4e1 honestly
I didn’t like R2 that much.
fav level
r2e1 i ranked assuming you don't kite lol
you could just hit the hsu route and carry anyone through
circle kiting is a way of life
e1 spoilers ||the main gimmick is the immortal tank which is genuinely just not fun gameplay in the slightest||
babysitting time :)
By beating e1 we would put one player to a very interactive gameplay
alright gonna dip before I see any E1 spoilers
Fun fact: they hate you kite and they need tou kite
have a good one
||i love when one person does absolute nothing most of it to kite the tank!!!||
How has the game’s popularity been since R1?
Increasing and decreasing at the same time
low since no one knew about it
more popular than ea at least
Does the game still have a long life ahead?
more new rundowns more new bugs to discover in the complex
If they do more PR event like these
Yeah, I've seen it. Literally a downgraded version of a ||Greg||
Yeah
When rundowns increase they're getting more popular (r6 and r7 being prime examples) and have more players than normal but also it's died out quicker than previous ones considering the devs wait fucking 6 months for a rundown
When do you think the game will achieve the rundown concept initially shown?
Where rundowns rotate very often?
In a few years
Rundowns nowadays live for about 6 months until the next update, so not sure about it.
when extension
original rundown concept is not happening honestly
Rundown start to extension: 3 months
Extension to the next rundown: 6 months💀
Also they're putting a lot of new stuff into these, so at this point they feel more like regular game updates than rundown rotations.
rundowns arent just level packs , they're pretty much big reworks
Do you guys think there will be a “final rundown” lore wise?
What even is the end goal?
I'd the devs ever plan to end GTFO, probably
I can see it being relatively soon, like r8 or r9
get out
Or maybe the end of a certain chapter, and the beginning of a new one, who knows
gtfo 2
GTFO 2: Getting Back In
yea i can see there being certain chapters
this rundown feels like its about to be the climax honestly in r8
Honestly I wasn't surprised to see that E1 ended up being a reactor level
Cause reactors are pretty much one of the cheapest ways to make a hard level.
if we know what Schaeffer mean by lying low
e1s reactor is a joke tbh
poor legacy 😭
i was low key disappointed actually
i wish it was a new objective, or at least an objective that continued on the story (for example r2e1 and r5e1)
we only got what, one new objective this rundown?
d1 yeah
I like how almost every objective in this rundown makes sense
to be fairrr every objective in every rundown has had some reasoning/logic behind it
this one just actually has more relevant shit that's interesting
D1 objective has tons of events packed in tbf
Finally, no more warden going "yeah go do uplinks, why? I don't know, but just go do it "
Vault's thematic was pretty good - made sense, the items are in the vault
liked that one
I do like the new environment.
gave a good excuse to use the same tile back to back lol
vouch, new environment looks awesome
New environment was pretty cool
agreed
What is the Evaluation Expedition or the new thing demonstrated in the overview thing?
Fall dmg included
Casually going on a nature walk underground 
felt like Jurassic park
i like the new environment but it fucks me up performance wise
^^
tutorial
new environment is good and every tile of it has 3 floors
like in a normal expedition it takes me 2 minutes to drop, in d1 it takes me 5 minutes to drop and b1 like 4 minutes
The new environment initially looks like a temple.
d1 is so pretty but plays like a dimension lol
Not gonna lie, the first room where you drop in kinda looks like a Destiny level
It reminds me of a temple from all the brickwork.
I've tried C1 for 7 hours today, still havnt beat it. that final part with the run gets us every time. but we've tried mining it and it dosent work
imagine next rundown with trap boxes
just defend at the door that isnt open
ez
you can't stealth it I dont think, so I dunno what to do really
I want Rundown 8 to feature cooperative obstacles.
once u are at the final part just rush
and mine every door
GTFI
How long is the 3rd cube teleport in b3 extreme?
Is there any infectious fog in b3 high?
yes
like 4 to 5 min don't really know
but definitely the longest obviously
oh by the way how's the PR against flyers for anyone that used it i take it its 2 shot
1 shot if its mouth i presume
cargo that starts charger error
carry cargo to extract with charger error alarm
Wait so in D1 can I just use the bulkhead key from overload to do high and then like do the actual overload objective at the very end
yes
dont really know
we could wait for the patch
JEEZ... D1 was something
Raya and I completed it with just us two and 2 bots...
We kinda decided to skip Error Alarm for first door (Yes, we actually did the X alarm) and we survived
We did reduce the other alarm down by half but god... we just dont have the means to deal with Charger Scouts
So I had to stealth carefully to get to term for Door 194 alarm reduction
Not to mention... my PTSD of those things got set off during Init 3/4
The run WAS a little scuffed a bit but we managed
it probably wasnt
the objective text is fucked up in it aswell
yeah I noticed that
my personal theory is that they didnt intend for D1 to have an optional objective and added it in last second because even if it was fixed and even if the bulkhead key was behind a door (so you would need to start overload before progressing), its still very extreme for an optional objective and id say borderline unplayable. 2 Snatchers every like 2 minutes and fog enveloping the whole area. That's not fun gameplay, that's just being hard for the sake of being hard
d1 feels incomplete all around
yeah that is what I thought too
they weren't kidding when they said they were still testing d levels 3 days before release on the roadmap
it really does and its a shame because of how cool the level is
oh yeah and the charger wave containment scan thing in the Error section was clearly thrown in last second as well
considering it occasionally just doesn't even do anything and will allow you to skip it
snatcher error also can just spawn more if it feels like it
we tried the "intended way", turning it on at the start, and got 4/wave
after that failed we just did overload at the end
why would they even feel the need to rush out optional objectives for D1 though
It's not like any of the other 1's have any optional objectives
lack of optionals in the rundown probably; without it there's like 4 extreme 3 overload
Tbh, the concept isn't that bad, but it just doesn't work in D1.
It conflicts with the error path existing, and isn't implemented correctly.
What happens on the error path btw?
I haven't seen much past the class IV
its just 1 blood door and 1 normal open door after the class 4 iirc
no blood
oh
theres a contaiment charger scan to disable the cx
im pretty sure you go into a room once you finish the error alarm and have to do a containment scan in that room where a full stack of chargers will spawn in
the rooms is huge and they funnel a single staircase so its pretty easy
^ but it doesnt work sometimes and will just open the door you need without any scan or enemies
W8, what are 200-202 for back there?
Never seen that Charger containment before
Spawn points?
im interested to see why exactly it doesn't happen all the time
Isn't the same thing in E1, but it seems to work just fine?
Oh, actually that's true
Oh, is that what those 3 security doors at the end of the error alarm area are? Never seen that work properly then
missed the doors entirely my first run, though it was just extra loot given in a weird way on the second run
A double marauder error alarm? Jesus christ that sound like hell
what do you mean with locked
Unable to continue'
We wanted to do PE but didn't realize that we needed to insert cell for bulkhead key and there doesn't seem to be a way to continue with main regardless
you need 2 to put in 2 cells so you can continue
Cells seem to be locked behind doors that require cells
Like the one for the bulkhead key
Due to lack of extra cells we are literally softlocked for prioritizing stopping the fog levels from rising by putting in the cells immediately into the generator rather than insert one into the generator to unlock the door which houses the bulkhead key and more cells
i think that may be the point
you are meant to do the bulkhead with the fog i think
Yeah, though nothing gives you a heads up sadly, and it just softlocks you
thats MAIN
D1 bugged? isnt a charger wave supposed to spawn when you override security gate in zone 199?
Yeah, but if you don't open said door you literally can't do main
did you look for the gen beforehand?
Honestly... we haven’t had a bugged D1 run...
Probably cuz we skipped the Error Alarm on the first X alarm reduction
sorry multi-tasking atm. what seems to be the problem
it's a cp in the cluster gen room
We opened that cp , but there is no more cells there
do the second terminal??
we are locked
do the vent sequence???
2nd terminal is Behind the 4 cell door
sounds like you got checkpoint bugged
that's not intended
it should open after second vent
did you do the alarm and get the cell from the zone to the left? don't know the name of the zone
r7 moment:))
nvm lol
The level gets coated with dense fog aswell
anyone got chadboss tips for B3 PE
So the Door Across from Overload is supposed to be opened after 2nd scan?
dont die
laters
there door in the middle of the main room is suppose to open once both cells are in or can you not get cells?
im still in the drop
exploring
@bold widget if you put the first two cells you get into Main Gen
u kill your run
100%
do you want to do pe?
Once you get those two cells, the game objective prompts you to put them into the Main Generator
Doing so KILLS the run
cause you need 4 cells to progress
if i recall correct you need to use a cell to grab bulkhead key iirc
you need 4 cells to get the last 2 cells
and you need 2 cells to get the other 2 cells

