#gtfo-spoiler-chat

1 messages · Page 298 of 1

sinful maple
#

On any streaming plats?

pulsar zodiac
#

run double sniper then the blood door is gone

turbid cliff
#

bold of you to assume i actually had hope in that

mossy cloak
turbid cliff
#

imagine live stats tracking and display

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like the game rundown screen but on a website with global stats

atomic escarp
#

gtfo players when there's actually division of labour and loadouts

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and they can't grasp that concept

pulsar zodiac
#

server go boom

mossy cloak
#

after all every single suggestion do be asking for a level where we have to split

mossy yoke
#

We're actually trying to encourage #the-warden stats to be posted sooner than before. Calle and I have a meeting early next week to discuss stats.

turbid cliff
#

hmm yes these stats are made of stats

vague mauve
#

we suck

unkempt quail
#

NCR_A02

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How to pick up?

vague mauve
#

if you find out plz teach me MonkaS

unkempt quail
#

Like we have it on ping

pulsar zodiac
#

you should put the HSU into the NCR_A02

obtuse surge
#

its a machine in the game

unkempt quail
#

WTF is HSU?

obtuse surge
#

you're supposed to pick up the thing that's very obviously placed in front of you at the drop

vague mauve
#

that thing should inside the cargo when you drop

unkempt quail
vague mauve
unkempt quail
#

Found it. But ok. First time in game. How we supposed to know what is HSU?Anyways thanks

vague mauve
little aspen
#

Box_12353 (surprise box) smb knows how to open?

pulsar zodiac
#

this is the best part

#

you dont

vague mauve
sinful herald
#

So D1 overload seems bugged?

vague mauve
#

maybe, may not

obtuse surge
#

theres no objective text but the objective is probably the special command on the terminal in there

little aspen
#

I dont think that is bugged

#

Devs?

obtuse surge
#

it is the most stupid overload tho

#

as you can just do it last and then it changes nothing

pulsar zodiac
sinful herald
#

thats probably it

jolly perch
#

In it's current state I don't see how it would remotely be possible unless you kite spawn cap or something

sinful herald
#

but I 100% assume its a bug seeing no objective state

mossy yoke
#

D1 overload is running the start filteration command in the terminal. that's it

obtuse surge
#

so what the point of it then if you can just wait until the very end before doing it

sinful herald
#

inb4 I try to use my old jira credentials

atomic escarp
#

how do i stop c1 alarm after opening cell door

pulsar zodiac
#

get the GLP

vague mauve
#

collect all GLP

mossy cloak
#

get the GLP

#

GTGLP

atomic escarp
#

oh

pulsar zodiac
#

finally a sequel

atomic escarp
#

was i supposed to use all 3 cells early?

#

bring back osip models

#

cuz i think im stuck

vague mauve
pulsar zodiac
#

collect cigars > use the cells to open up next zone > collect cigars > use the cells to open up next zone > collect cigars >

atomic escarp
#

well

#

is carbine good now?

grizzled ravine
#

Never been bad, just not as good as the rest.

atomic escarp
#

even after the R7 buffs?

pulsar zodiac
#

its good if you dont want to use dmr hel revolver

dire notch
#

Ive been trying C1 for 4 hours, and havent gotten past the zone 22 door

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I feel like they need to tune it a bit, cuz at the moment it seems physically impossible

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I would do something else, but C1 is the only level I have currently

jolly perch
#

What's the zone 22 door

pulsar zodiac
#

did you lower the fog

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before the alarm

obtuse surge
#

carbine is good but burst weapons are bugged rn

pulsar zodiac
#

yes

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the reload bug

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is annoying

obtuse surge
#

if you try to reload during burst your weapons jams basically

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you have to swap to be able to use it again

silent kettle
#

burst cancel when

grizzled ravine
#

patched

#

""

silent kettle
#

""

obtuse surge
#

just die mid burst

pulsar zodiac
#

I had reload bug occurs at E1 reactor multiple time

atomic escarp
#

@dire notch go to zone 23 and lower the fog, get 2 turrets instead of tracker/cfoam and you should be able to do it easily

alpine sphinx
#

For c1 in the snatcher area before extraction is the alarm nonstop or is there a certain amount of waves to safely move to extraction

bold widget
#

fucking did c1 solo

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was at extraction scan

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no checkpoint

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and the game crashed at 90 percent

jolly perch
#

LOL

bold widget
#

go fuck yourself you stupid ass cocksucking game

urban cypress
#

That’s a rip

jolly perch
bold widget
#

i am so done

urban cypress
#

Lol

dreamy bramble
#

there is iirc

bold widget
#

dont give a shit i didnt get a screenshot

dreamy bramble
#

but its fairly slow

dark ingot
#

I'm sure its been asked but because I'm about to try it - precision rifle vs scout head?

alpine sphinx
#

works

dark ingot
#

beautiful

alpine sphinx
#

high cal pistol to back of scouts head

dark ingot
#

was gonna say precision rifle needed to 1hk scouts or it wouldn't be worth having

pulsar zodiac
#

high cal dont need to shoot back of scout head if you are not that far away

#

precision is good against birther

dark ingot
#

where on earth is the terminal in the B1 first zone

#

oh nvm

#

assumed it was in the big room

royal lichen
#

notice the top rightmost button

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gtfo gtfoheart

kind surge
royal lichen
#

so, c2 second init_vent continues as error until cell 3 + 4 in? same for 5+6?

vague mauve
#

3+4

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not same in 5+6

dark ingot
#

bots really really love walking in front of your scopes still i see lol

dire notch
wet drift
#

Anyone know why when i disconnect my bots, they wont rejoin when they got stuck?

royal lichen
vague mauve
#

yes, but i dont recommand

hollow crane
vague mauve
#

imo the best way is ||to use one of the cell of 1+2 to get the bulk key so that you can clean the overload zone 302 without fog then use one of the cell of 5+6 (cuz no error but only fog) for the overload gen and fo the alarm||

kind swan
#

huhChamp using censors in a spoiler chat

vague mauve
#

even my team at first try ||did use one of the cell of 3+4 to do overload while there is 1 hp and error alarm||

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that the my own solution for C2

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maybe someone dont want to know how to doBishopHug

royal lichen
#

well we already did cell 12 so we screwed 🙂

vague mauve
#

well

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have fun to clean the overload doughnut room with 1 hp

royal lichen
#

so cell56 is high fog until fun begins on insert and secondary opens?

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but then it's too late for ovl ofc

dire notch
#

so for C1, what are some tool reccomendtions (if I can ever find someone, noone seems to wanna play it)

vague mauve
#

before getting cell 56, you need to do another terminal alarm(room scan), the fog will rise fast when you start

royal lichen
#

c1, get high-powered guns. and prepare for a cool error alarm, so 2 sentries

vague mauve
#

it will lower to ground once it done but it will rise a little fast after done

royal lichen
#

thanks.. dunno if we'll just restart and do as u said, do cell 1 for bulkkey

dire notch
#

any type of sentry?

royal lichen
#

disinfect, healup, continue

#

we did burst sentries (2) .. bio mines 2xburst

dire notch
#

my group did bio mine 2 snipers

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cuz there were like 10 giants at once

vague mauve
#

and not the worst situation

royal lichen
#

can ovl be pulled out, any sense in doing so? (worked for b3 ovl)

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.... tg it wasn't a respawn room

vague mauve
#

you cant until you clean 3 charger scout

royal lichen
#

<james woods in scary movie 2 seeing the kid rotate her head> f* this!

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😄 😄 😄

fierce laurel
#

which level?

vague mauve
#

you know, you cant done it without a try, i believe in you

#

btw that is a flyer alarm in overload @royal lichen

royal lichen
#

thank you much, appreciate the help

wet drift
hollow crane
#

yeah sounds like a bug then, very unfortunate

upbeat heath
#

is there a way to lower fog for the alarm in c1?

light lagoon
#

Zone 23.

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Or is it 22? I forgot, it's an optional zone you can go to off to the side that has no alarm IIRC.

daring pilot
#

It’s 23

upbeat heath
#

gotcha

daring pilot
#

My group didn’t realize it was a thing until after the 22 scan

tulip nacelle
#

or you can just be dumb and do the alarm in fog

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yeah

tulip nacelle
#

took us 3 tries

daring pilot
#

We managed to do fogged on first try

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Somehow

tulip nacelle
#

although honestly i think it wouldve taken two tries anyway

#

the first try we got overwhelmed by the amount of enemies

daring pilot
#

Didn’t end up beating it that night though, the fog scan killed our run

tulip nacelle
#

we also switched to two sentry instead of foam and that worked wonders

daring pilot
tulip nacelle
#

mm

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that was where you had to go in and find shit in each of them right

daring pilot
#

Yeah find glucagon

tulip nacelle
#

we just had two people stay back

daring pilot
#

Yup, me and Bishop

tulip nacelle
#

and me and one other went in and grabbed them

#

but we managed with 2 sentry foam and mines

daring pilot
#

The cfoam came in handy for the end of the level

tulip nacelle
#

although we prob didnt need mines

daring pilot
#

For McGrabby hands

#

Kept him off us

tulip nacelle
#

the only mine we needed was at the beginning

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bc of the fog

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we would alert the one long room

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and then just mine a door

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right before that s scan

daring pilot
#

Ohhhhh interesting, that room was empty for us

tulip nacelle
#

but without the fog

#

theres one thats empty

#

theres another with a shitton of guys

potent silo
#

does the Pouncer stagger

tulip nacelle
#

iirc

#

yeah

potent silo
#

when you shoot it in the chest

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with a shotgun

tulip nacelle
#

uhh idk but it does stagger

potent silo
#

doesnt it stagger if you shoot its belly as it goes to grab you

tulip nacelle
#

no clue

#

can you two man a charger scout

potent silo
#

yes

potent silo
#

with 2 hammers

tulip nacelle
#

hmm ok

potent silo
tulip nacelle
#

bc what is it

#

c3

bold widget
#

before he open shoot his belly

tulip nacelle
#

stupid ass charger scouts that dont like to path anywhere decent

#

is it just the two charger scouts before you get any ammo? or are there more

potent silo
#

yeah

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also hey Dak

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Been a while

tulip nacelle
#

yeah as in just the two or yeah as in more? sorry 😭

daring pilot
#

Also if you hel shotgun a snatcher, I’m pretty sure it hurts the ally

daring pilot
potent silo
#

Hows being moderator?

bold widget
#

ey

#

c3 is not great with this stamina thing

quiet moth
#

what should i expect on C3?

bold widget
#

no stamina 24/7

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melee only

quiet moth
#

what about the new enemy , should i expect some?

mortal portal
#

Play C3 and find out PirateSimon

bold widget
#

yes

quiet moth
bold widget
#

honest question

vague mauve
#

If you finish C1, no new enemy ; if you don’t, then there are

bold widget
#

how many people think stamina is great as it is

#

just curious

potent silo
#

Can somebody get me a picture like this but better quality

mossy marsh
cold epoch
#

this

vague mauve
mossy marsh
cold epoch
#

it definitely could be tweaked

potent silo
hexed shore
#

so on D1 overload can i just wait to input the command on terminal until ive finished main objective? whats stopping me from doing that?

potent silo
#

cuz objective is bugged

hexed shore
#

very bugged

#

but u gotta input the command to get overload done?

vague mauve
jolly perch
#

there is nothing stopping you from doing it

potent silo
hexed shore
#

cool

candid pelican
#

@sand rampart

New enemies on:
|| C1, D1 ||

dunno what else since i havent played past D1

hexed shore
#

also playing with bots on d1 is funny

candid pelican
#

D1 was pretty fun

hexed shore
#

its cool

potent silo
#

Flare

hexed shore
#

got softlocked once on the main objective command because the scan didnt start

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doors opened but the scan didnt start

hollow socket
#

In R7C3, we went in extreme, finish it, and now we're locked cause there is no bulkhead key to use on the main bulkhead DC

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We had only 2 bulkhead key for 3 bulkhead Dc

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was it a bug or did we softlock ourselves by starting with extreme and not main ?

bold widget
#

you're suppose to start with extreme

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check terminal

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key can be in 278 or 279

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or someone picked it up and it doesn't show. also a bug

hollow socket
#

nobody pick it up, I just dropped in another lobby and there is 3 bulkhead key, so I guess the game didn't load a 3rd key

#

Or it has the same ID

bold widget
#

weird

hollow socket
#

yes, we're gonna open every box we find just to see if it's here but not register by the game

bold widget
#

did you check terminal?

river oyster
#

kewl game

hollow socket
#

Ok it was a duplicate ID

#

We just found it and the one in 167 doesn't appear in the Terminal anymore

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Because it was exactly the same ID

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Pretty big bug if you ask me

burnt goblet
hollow socket
#

We smelled it for miles away, not the first time it happened to us PirateSimon

burnt goblet
#

There's more bugs than sleeper variants at this point

kind surge
river oyster
#

indeed it is

dire notch
#

tips for the final part of C1? (my game bugged and I cant pick up my turret, meaning we only have one turret)

river oyster
#

hug a corner in that room, shoot the tentacle boys when they come, and then just rush to the exit when the scan completes

dire notch
#

anyone know the weakspots on the tentacle things?

kind surge
dire notch
kind surge
#

his mouth-chest

#

and back i think

#

generally middle torso

winter badge
#

So, what do you guys think of the new guns

#

?

dire notch
dire notch
kind surge
#

no clue

#

hical is insane

#

expect a nerf

#

literally 25dmg per shot

winter badge
kind surge
#

dont use it for damage

winter badge
#

I was kinda hoping for a penetrating shotgun lol

kind surge
#

it does

winter badge
kind surge
#

but it doesn't do good damage

rotund root
#

Snatcher scout when?

kind surge
winter badge
#

Hi Cal is really stupid but good

winter badge
#

It hasn't in my experience

kind surge
#

it has a pen value of 1

winter badge
#

Huh

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So it's really more of a swarm gun than anything I guess

kind surge
#

practically, yes.

#

to stun a whole horde at once

winter badge
#

Precision rifle is cool

#

I actually enjoy it

kind surge
#

the zoom multiplier is way too much for me tbh

winter badge
#

The PDW confuses me

kind surge
#

the pdw is great

winter badge
#

I just don't know how to use it

kind surge
#

use it as a close range smg

winter badge
kind surge
#

its got almost identical stats to the standard SMG

winter badge
#

Makes lining up shots easier

kind surge
#

except it has a thermal sight

feral valley
#

urgh my group CANNOT handle c1

kind surge
#

its a very solid middle of the ground weapon

lethal lotus
feral valley
kind surge
lethal lotus
# feral valley S 1 scanner

go to oneside of the center, set up any turrets you have facing towards the door you enter the zone through

#

and the hold there

feral valley
#

but then the scanner dont work

lethal lotus
#

it makes it so the enemies mainly come from one direction

feral valley
#

we never survive the scanner

winter badge
kind surge
#

what scanner

lethal lotus
#

the scan is the full room is it not?

feral valley
#

earlier

#

the one just after you turn on ventilation

lethal lotus
#

OH

kind surge
#

yeah

#

there are 3 entrances

#

left right and mid

lethal lotus
kind surge
#

if you are holding at the locked door

#

which is what my team did

lethal lotus
#

for the area you are talking about

#

mine the door up high for big guys

feral valley
#

we deal with the giants just fine but the smaller guys tend to swarm us rapidly

lethal lotus
#

are you guys using a bio tracker?

feral valley
#

yes

lethal lotus
#

you can set up a turret just infront of the scan

feral valley
#

anything else?

coarse echo
#

what did you guys think of E1 "Chads"?

feral valley
#

we have not gotten that far

lethal lotus
#

higher fire rate secondaries like the machine gun might help

quiet moth
#

what should i bring for c2?

jolly perch
#

Like genuinely kinda shit

warm grotto
#

bruh found a backwards box

#

all the pain to open it for this

dire notch
#

after the room wide scan in C1, does the wave ever stop? or do you have to run through?

burnt goblet
#

Normally the waves don't stop, but my group may have actually reached the respawn cap. We killed a bunch of them after the scan ended and they stopped spawning, we opened the door and killed everything there and then only the jerries went after us lol

royal lichen
#

... ended up doing c2 main + sec only as we screwed up the bulk key fetch for ovl.. but we don't mind, as the level as a whole was quite awesome. ending part was mwwwah 👌

candid pelican
#

@night raven explain

atomic escarp
#

can you get a checkpoint before B2 secondary

#

(definitely asking for a friend)

royal lichen
#

iirc yes

crisp forge
#

c2 pe is rough

#

but yes ending was epic

mossy marsh
#

only already spawned enemies get capped

jolly perch
#

Well

#

You get the checkpoint next to the resource zone

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I can't remember how far from secondary that is though

royal lichen
#

its a ways off but at least one before having to use bulkkey

tacit portal
#

hey so wtf are shadows doing in the b tier

#

just finished b2 with bots and bro what

mossy marsh
#

they on the extremesecondary objective

tacit portal
#

ik but still

mossy marsh
#

I mean

#

it is fine

#

last rundown we barely had them

tacit portal
#

yeah im not mad or anything, just surprised

#

if anything im happy, but a little confused cuz for the most part they've been c and d tier only right?

mossy marsh
#

yes and no

tacit portal
#

huh

mossy marsh
#

in earlier rundowns you could probably find them way earlier

#

I don't really recall with precision though

tacit portal
#

ive only ever seen them c tier and below i think

#

but either way it was really fun

mossy marsh
#

yeah

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my matchmade team got fucked up trying it cause we brought double sentry

#

double sentry moment

royal lichen
#

double sentry good if bio.. :)

#

r5c2 main had shads.. r5c1 extreme too.. didnt play r5 b optionals, dunno if

mossy marsh
#

we had 2 sentry, 1 foam, 1 mine
:pepega:

crisp forge
#

precision rifle gud

royal lichen
#

r6d3 had shadows in all layers

mossy marsh
#

:monkaS:

royal lichen
#

thermals kinda triv shads imho, alltho pdw go brrr and enemy go "tickles hahaha stop it" :)

crisp forge
#

thermals also gud for sleeping shadow rooms

royal lichen
#

so true

#

thermals <3

junior wren
hearty escarp
#

D1, zone 199, where is the terminal to shut off the error alarm? If someone has a map or something that would be amazing

#

or just generally where to go in the zone

#

by the time we get there we're almost dead and I don't have time to scour every corner of the bloody zone

uneven plank
#

How many uplinks in C3PE overload?

fierce laurel
#

||2 3code corrupted ||@uneven plank

uneven plank
#

sorry, which?

#

||2 or 3?||

#

oh nvm, i got it

fierce laurel
#

||2 different 3 code||

#

alright have fun

uneven plank
#

👍

hearty escarp
#

In D1 do you have to do both the error alarm section and the ||class 10 shadow alarm|| or do you get to choose which of them to do?

hollow crane
#

Taking the door on the right has error alarm and Class 4 abit further in, but doing so lets you skip the first ||Class_X|| to reach the bridge entirely

#

Additionally you receive a massive amount of loot from 3 security doors leading into the room where you turn off the error alarm

#

And finally, if you go through the entire area past the checkpoint zone and reach the console in the last room, you can reduce the ||Class_X Alarm on the bridge into a Class_V Alarm||

hollow crane
gleaming onyx
#

Does anyone have ideas against snatchers? It has no weakness……

hearty escarp
#

I just spray them with chokemod and they die quickly

fierce laurel
#

just be aware of where it is and make sure there's a good distance between it and you

#

you want to focus it as it runs up to your team

gleaming onyx
#

Is there anyways to straggler it or something?

fierce laurel
#

stagger?

#

high power weapons

hearty escarp
#

deal a lot of damage

#

it'll get scared and run off

fierce laurel
#

PR, machiengun, HAR, DMR

hearty escarp
#

and sometimes just sit there for a few seconds

fierce laurel
#

the like

gleaming onyx
#

I…will try

#

This stuff’s AI is an enigma

fierce laurel
#

it has the mother pathing

gleaming onyx
#

The mother?

hollow crane
#

begone from the spoiler chat unknowing one

fierce laurel
#

just know that it hides from you until it has its swallow

gleaming onyx
#

I wonder how many of these ideas come from kinks now

lilac leaf
#

we keep failing the c1 s 1 alarm, any tips for that?

hollow crane
# lilac leaf we keep failing the c1 s 1 alarm, any tips for that?

The room scan? 2 sentries, 1 bio, mine deployer. ||Situate yourself in the very back of the room next to the only security door that doesn't open upon starting the scan. Place sentries facing outwards, and dodge back and forth between the two big metal objects next to the door. You can avoid the snatcher's grab by cutting off line of sight, but when it does show up, everyone should focus on shooting it's chest||

#

Your biggest focus should be on not going down, obviously. The scan is surprisingly quick assuming everyone stays up. It gets bad when someone is downed and the scan starts losing progress

lilac leaf
#

I think that's the one, its the first alarm scan of the level with the purple one

#

yea that's whats happening ^^

gleaming onyx
#

||Or use the Cheese ||

winter estuary
#

hey i need help with D2

#

i cant find the memory stick...

coral hornet
#

is doing B2 solo with bots reasonable?

manic matrix
#

man i love it when ||a normal security scan door is actually just an error alarm and it doesnt tell you||

mellow creek
#

damn i remember this hahahahah r2d1

mellow creek
urban cypress
#

Me and a squad spent 3 hours completing C1.

atomic escarp
#

1 shotting most of the giants is gonna make it alot easier

#

you can also set up mines to hit the giants but not the smalls

brisk dew
#

just make sure to protect the sniper so they dont get aim punched

high vortex
#

cell

spiral flicker
#

probably one of my favourites in the game so far

#

R6C1 was really great too but i think they managed to put up something equivalently great

urban cypress
#

It was painful however I do admit we were all planning and communicating well despite meeting each other 3 hours ago.

left cargo
spiral flicker
#

i didn't do it personally but my friend was able to get it to work

spiral flicker
urban cypress
#

Yeah we ended up planning out what resource we needed to get pass the final section.

amber escarp
#

what

fierce laurel
#

@amber escarp err alarm?

amber escarp
#

yes

fierce laurel
#

set up sentries and just generally move fast

amber escarp
#

yea

#

w had 4

fierce laurel
#

what

amber escarp
#

and we were

pulsar zodiac
#

have someone bring the big gun (sniper, high cal, choke mod) to stagger the snatcher and everyone focus fire
generally try to one cycle the second snatcher

urban cypress
#

One of us forgot the C foam grenade but we still made it through

amber escarp
#

ah

#

idk how lol

urban cypress
#

We had a good team the 4 of us though

amber escarp
#

we got past scan then the next part snatchers grabbed us

urban cypress
#

Dude that shit blue balled us.

amber escarp
#

yea

#

i know

urban cypress
#

It was at like 90% complete scan

amber escarp
#

ouf

amber escarp
#

like

#

i clocked 8 hours today

fierce laurel
#

keep your distance from Jerry

amber escarp
#

and its my first day

fierce laurel
#

make sure whereever hes hiding is far from you guys

pulsar zodiac
#

second way of dealing snatcher is

fierce laurel
#

because you guys have to stagger before he goes into animation

amber escarp
urban cypress
#

We didn't have a mine on the very last door

pulsar zodiac
#

as long as there is something high enough in between you and it when he do the animation

amber escarp
#

o

pulsar zodiac
#

he cant catch you

fierce laurel
#

that's optimistic

urban cypress
#

So we were too busy shooting at the normal ones to be able to shoot the two snatchers charging at us.

pulsar zodiac
#

but the C1 room layout

#

is kinda tricky

amber escarp
#

very

pulsar zodiac
#

as the only objects that can do that are in the middle of the room

urban cypress
#

You can keep the snatcher in check if you use the thermal scope and make good call outs.

amber escarp
#

we tried to sit in the middle and have turrets and we got it once like that lol

urban cypress
#

Then we moved to the back and had two turrets focused on the middle and right.

#

Which worked out pretty well because they never came from the left.

spiral flicker
#

we were running biotracker which was a bit shit, you'd rather have the second turret, but it makes the snatchers much easier to see coming

amber escarp
#

yea i noticed with the circle

#

if you are more to one side as a team they go that side cause of pathing and shit

pulsar zodiac
#

we found that running sniper to stagger the snatcher helps a lot

#

usually two machinegun

fierce laurel
#

did someone just diss bio

pulsar zodiac
#

cause its very very good

spiral flicker
amber escarp
fierce laurel
#

woah woah woah @sacred flame you hear this

burnt goblet
#

Howdy dusk

fierce laurel
#

howdy

burnt goblet
#

hows it going?

urban cypress
#

Yeah although bio tracker is good, I don't think it's a good use of utility. Too many enemies constantly flowing at you.

spiral flicker
#

its really great for wave prep imo cuz u can rotate turrets and stuff much easier

fierce laurel
#

I'm boutta punt this guy halfway across america

#

wanna watch

#

he has sinned

spiral flicker
#

is there biotracker discourse or something

fierce laurel
#

no lmfao I'm kidding

#

but always run bio trust me

spiral flicker
urban cypress
#

Sniper still works good.

fierce laurel
#

sniper is still strong

spiral flicker
#

interestin

fierce laurel
#

wouldn't recommend in C3 though

#

run hi cal

spiral flicker
#

we had shotgun/highcal/drekker/machinegun which felt great

dreamy bramble
#

choke fucks the snatchers

spiral flicker
#

usually pretty easy to kill the snatcher when he shows up the first round

fierce laurel
#

sniper is for precision which is really inconsistent to hit on snatchers

#

oh its mit hello

dreamy bramble
#

with 2 you'll never get grabbed again

#

hi

spiral flicker
#

regular shotgun feels nice for waveclear and trash

pulsar zodiac
#

Choke can easily stagger snatcher even tou are about to get caught

fierce laurel
#

I'd run consistent damage weapons or high burst such as shotguns or mg/har

#

honestly if you stick to your team you should be fine

urban cypress
#

What's everyones opinion on the PDW?

spiral flicker
#

yeah he's not too bad.

fierce laurel
spiral flicker
#

mines helped a bunch we had em on all the entrances in c1

spiral flicker
fierce laurel
#

super strong once you learn the recoil

spiral flicker
#

its a 2sh headshot right?

#

on strikers

urban cypress
#

It's great for staggering but can at most kill 3-4 enemies per mag.

fierce laurel
#

most people aren't fps players so they don't pull down right

spiral flicker
#

is the recoil not random

fierce laurel
#

but if you're able to control it it becomes a laser

spiral flicker
#

😳

tulip nacelle
#

does the turbine in b3 teleport back to the complex when you get teleported back

#

if u carry it

fierce laurel
#

its set

dreamy bramble
#

pdw has way too much zoom imo

tulip nacelle
#

when u get teleported

fierce laurel
#

yeah

spiral flicker
#

oh dang i'll try to learn it

urban cypress
#

PDW is great for hip firing.

dreamy bramble
#

i just when back to hel revo

fierce laurel
#

internal sights are kind of pain imo

spiral flicker
#

i do like it im not sure if i feel comfy enough with it to go d level

fierce laurel
#

but oh wepl

#

hel revo still king

spiral flicker
#

surprised no nerfs to hel revo honestly...

urban cypress
#

Thermal scope comes in handy very situationally.

pulsar zodiac
#

Carbine brainless recoil

fierce laurel
#

my favorite loadout is bullpup PR even if it isnt as strong

spiral flicker
#

thermal was great for b2 and early c1

urban cypress
#

Managed to pop a scout in fog before the entire room woke up.

hard horizon
#

Can we uhhh at least get game priory 1st to game bugged when host leaves or disconnect? it breaks the game as in this rundown a lot.

burnt goblet
#

Thermal is good in general, i love 3 of the 4 new weapons

#

hel shotgun not so much

spiral flicker
#

bingo

#

yeah its a bit 😔

fierce laurel
#

host disconnect is probably the least of the worries

#

you shouldn't have the host disconnecting in the first place

spiral flicker
#

it seems way too situation to run over something that just yk. kills people.

pulsar zodiac
#

Hel shotgun can work well only in very limited situations

urban cypress
#

^

fierce laurel
#

the eva8 is pretty strong when it supposed to shine

dreamy bramble
#

it's really good in d2 for the hold

hard horizon
#

well rarely in public match people woyld leave.

fierce laurel
#

basically surges

pulsar zodiac
#

Datacenter

fierce laurel
urban cypress
#

Maybe if your team is all reloading at the same time, or you just need to stagger enemies coming around a corner.

bold widget
#

PR is just a buffed DMR imo

burnt goblet
#

i expect a shotgun to kill in one shot to the head at close range, hel shotgun you have to be close up to the point their teeth can tickle your tummy

spiral flicker
hard horizon
#

I dont talk in lfg so I woyldnt be accepted anyways

bold widget
spiral flicker
pulsar zodiac
#

Hel shotgun is combat with hel and slightly lower dmg

urban cypress
fierce laurel
#

but mention you don't have one

spiral flicker
#

i wish the hel shotgun was better cuz its kinda spicy design

fierce laurel
#

nah the eva8 is vibing

burnt goblet
#

if it had combat shotgun damage, it would be op

dreamy bramble
#

hel shotty is a stagger wep like the autopistol

urban cypress
#

Maybe a slight tweak in damage

mortal portal
bold widget
#

hel shotgun is really just a crowd control weapon nothing more

manic matrix
#

why tf C1 so hard tho wtf

hard horizon
#

where would you find text only. thats new to me heremin community

urban cypress
#

It's only good at crowd control sadly

dreamy bramble
#

it's honestly fine as is, if it had kill utility it would be busted af

spiral flicker
#

why crowd control when u can just kill ihavenofacebutiwillstillscream

pulsar zodiac
#

D2 funnel choke is where hel shotgun shine the most

bold widget
mortal portal
manic matrix
spiral flicker
#

set up the turret facing inwards that door

manic matrix
#

after the big fight

spiral flicker
#

that's what fixed it for us

#

and just hold the wave outside

amber escarp
bold widget
#

to the snatchers specifically or the waves?

urban cypress
amber escarp
#

i keep running outta bullets

burnt goblet
#

just make sure no one goes down prior to the scan door

spiral flicker
#

moving down those stairs with dudes running up is almost impossible so its better to drag em out

burnt goblet
#

if one person goes down, might as well wipe

mortal portal
#

I died on C1 because I used a cell on a generator I wasn't supposed to

amber escarp
fierce laurel
fierce laurel
echo geyser
#

tips for B3 PE other than clearing cargo room and preloading final main scan? Talking weapons/tools/other strats

mortal portal
#

So I got soft locked in the error alarm trying to find a cell for the door where the last GLP were ariann13Zoom

urban cypress
spiral flicker
#

im thinking about running b3 with a friend who's only played b1 and a1 is that feasible or is it really brutal

pulsar zodiac
amber escarp
#

yea nah i think it finally clicked in my head that im not supposed to play abcd lol

dreamy bramble
jolly perch
fierce laurel
sacred flame
echo geyser
#

@spiral flickerfeasible if you got a team to carry

fierce laurel
#

just dont hesitate to drop your cargo

bold widget
urban cypress
spiral flicker
amber escarp
#

for some reason i thought it was like b2 or sum was like side things ig?

fierce laurel
#

people have said to scan hsu before grabbing cargo so try that

amber escarp
#

wait

#

no

#

i didnt beat it

urban cypress
#

Ah

dreamy bramble
#

hsu starts an error no?

jolly perch
#

B3 extreme and overload depend on survivability so having someone completely new may be a bit difficult

spiral flicker
#

gotcha.

urban cypress
#

You username similar to the squad lead

dreamy bramble
#

tho i guess its lighter

pulsar zodiac
#

Hsu first cargo second always

fierce laurel
spiral flicker
#

i'll maybe do c1 or b2 first with him then

fierce laurel
jolly perch
#

Or idk

amber escarp
mortal portal
#

B3 Secondary was kiting simulator for me

dreamy bramble
amber escarp
fierce laurel
#

😔

dreamy bramble
#

everyone wants to run 4 sentry lmao

#

feels like r2

echo geyser
#

didn't fine bio overly reliable on B3 cause outside the two different waves spawning the waves themselves broke up so almost always only had 2 on my scans. Think a single thermal and callouts would help though

fierce laurel
#

its kind of cute 😳

urban cypress
mortal portal
#

4 autosentries meta no longer available ariann13Ded

amber escarp
#

yea

bold widget
lofty elm
#

Love and hate these haha

amber escarp
#

we were deadset on not giving up but

#

thats not how it went

spiral flicker
amber escarp
spiral flicker
fierce laurel
#

knowledge is power

dreamy bramble
#

even w/o a ping bio lets you know exact wave timings and directions

spiral flicker
#

my team is always debating whether to use it but i feel you don't notice how useful it is till u drop it

amber escarp
#

c-foam makes me cream tho

#

like

#

its so goopy

spiral flicker
#

the info really adds up over time

urban cypress
#

Do the snatchers ever appear sleeping? Or only appears awake?

spiral flicker
#

YEAH

#

c foam is so pog

amber escarp
#

fr

spiral flicker
#

i wanna get some irl

fierce laurel
#

we may be low income but never low income

amber escarp
#

id drink c foam

dreamy bramble
#

?!

amber escarp
#

chug jug

urban cypress
#

Please tell me C2 isn't as bad.

amber escarp
#

mmm

amber escarp
#

your joking right?

dreamy bramble
#

all yellow levels are story

mortal portal
#

C2 is very yes

fierce laurel
#

C2ovl is an interesting experience

dreamy bramble
#

so the levels next to it are much harder

bold widget
spiral flicker
#

😳

mortal portal
#

Speaking of, I've heard that E1 kinda sucks

sacred flame
fierce laurel
#

cleared it first try then proceeded to fail on it 7 times

fierce laurel
urban cypress
amber escarp
mortal portal
#

If that's so, then I'll have to take drastic measures

#

One sec

jolly perch
dreamy bramble
#

e1 is super easy for an e tier

fierce laurel
#

maybe if charger scouts decide to NOT BE IMMUNE TO CFOAM

spiral flicker
dreamy bramble
#

pretty disappointing

bold widget
mortal portal
#

There

bold widget
#

would recommend it tho

fierce laurel
#

haven't tried it yet

sacred flame
arctic sparrow
pulsar zodiac
mortal portal
#

Guess I'm never gonna build my shack there anymore

#

Now I'm homeless

amber escarp
fierce laurel
#

oh shit

#

fuck

amber escarp
#

um

dreamy bramble
#

imo

amber escarp
#

ouch

fierce laurel
#

dammit accidentally spoiled it so sorry

#

please forgive me

spiral flicker
#

it is the spoiler chat fwiw

amber escarp
#

idk if i wanna do that lol

jolly perch
#

yeah r4 was definitely the hardest

#

r2e1 you could at least solo

amber escarp
#

all g

radiant cloak
#

any tips for D2?

fierce laurel
#

oki

bold widget
#

i miss r4e1 honestly

arctic sparrow
bold widget
#

fav level

dreamy bramble
#

r2e1 i ranked assuming you don't kite lol

#

you could just hit the hsu route and carry anyone through

fierce laurel
#

circle kiting is a way of life

jolly perch
dreamy bramble
#

babysitting time :)

pulsar zodiac
#

By beating e1 we would put one player to a very interactive gameplay

fierce laurel
#

alright gonna dip before I see any E1 spoilers

pulsar zodiac
#

Call

#

Sitting

vague mauve
#

Fun fact: they hate you kite and they need tou kite

fierce laurel
#

have a good one

jolly perch
#

||i love when one person does absolute nothing most of it to kite the tank!!!||

arctic sparrow
#

How has the game’s popularity been since R1?

jolly perch
bold widget
#

low since no one knew about it

dreamy bramble
#

more popular than ea at least

arctic sparrow
#

Does the game still have a long life ahead?

dreamy bramble
#

seems like it

#

free weekend rn brought in a new player peak

bold widget
#

more new rundowns more new bugs to discover in the complex

pulsar zodiac
#

If they do more PR event like these

mortal portal
pulsar zodiac
#

Yeah

jolly perch
#

When rundowns increase they're getting more popular (r6 and r7 being prime examples) and have more players than normal but also it's died out quicker than previous ones considering the devs wait fucking 6 months for a rundown

arctic sparrow
#

When do you think the game will achieve the rundown concept initially shown?

#

Where rundowns rotate very often?

mortal portal
#

Rundowns nowadays live for about 6 months until the next update, so not sure about it.

bold widget
#

when extension

dreamy bramble
#

original rundown concept is not happening honestly

pulsar zodiac
#

Rundown start to extension: 3 months
Extension to the next rundown: 6 months💀

mortal portal
#

Also they're putting a lot of new stuff into these, so at this point they feel more like regular game updates than rundown rotations.

dreamy bramble
#

rundowns arent just level packs , they're pretty much big reworks

arctic sparrow
#

Do you guys think there will be a “final rundown” lore wise?

dreamy bramble
#

i mean

#

eventually

arctic sparrow
#

What even is the end goal?

mortal portal
#

I'd the devs ever plan to end GTFO, probably

jolly perch
bold widget
mortal portal
#

Or maybe the end of a certain chapter, and the beginning of a new one, who knows

bold widget
#

gtfo 2

mortal portal
#

GTFO 2: Getting Back In

bold widget
#

lol

#

forgot to turn off the oven at 2k meters below the earth

jolly perch
#

yea i can see there being certain chapters

#

this rundown feels like its about to be the climax honestly in r8

mortal portal
#

Honestly I wasn't surprised to see that E1 ended up being a reactor level

#

Cause reactors are pretty much one of the cheapest ways to make a hard level.

pulsar zodiac
dreamy bramble
#

e1s reactor is a joke tbh

bold widget
jolly perch
#

i wish it was a new objective, or at least an objective that continued on the story (for example r2e1 and r5e1)

#

we only got what, one new objective this rundown?

dreamy bramble
#

d1 yeah

mortal portal
#

I like how almost every objective in this rundown makes sense

jolly perch
#

to be fairrr every objective in every rundown has had some reasoning/logic behind it

#

this one just actually has more relevant shit that's interesting

pulsar zodiac
#

D1 objective has tons of events packed in tbf

mortal portal
#

Finally, no more warden going "yeah go do uplinks, why? I don't know, but just go do it "

daring pilot
#

Vault's thematic was pretty good - made sense, the items are in the vault

#

liked that one

arctic sparrow
#

I do like the new environment.

dreamy bramble
#

gave a good excuse to use the same tile back to back lol

daring pilot
mortal portal
#

New environment was pretty cool

bold widget
#

agreed

arctic sparrow
#

What is the Evaluation Expedition or the new thing demonstrated in the overview thing?

bold widget
#

Fall dmg included

mortal portal
#

Casually going on a nature walk underground PirateSimon

daring pilot
#

felt like Jurassic park

jolly perch
#

i like the new environment but it fucks me up performance wise

dreamy bramble
#

^^

pulsar zodiac
#

new environment is good and every tile of it has 3 floors

jolly perch
#

like in a normal expedition it takes me 2 minutes to drop, in d1 it takes me 5 minutes to drop and b1 like 4 minutes

arctic sparrow
#

The new environment initially looks like a temple.

dreamy bramble
#

d1 is so pretty but plays like a dimension lol

mortal portal
#

Not gonna lie, the first room where you drop in kinda looks like a Destiny level

arctic sparrow
#

It reminds me of a temple from all the brickwork.

dire notch
#

I've tried C1 for 7 hours today, still havnt beat it. that final part with the run gets us every time. but we've tried mining it and it dosent work

mellow creek
#

imagine next rundown with trap boxes

mellow creek
#

ez

dire notch
#

you can't stealth it I dont think, so I dunno what to do really

arctic sparrow
#

I want Rundown 8 to feature cooperative obstacles.

mellow creek
#

and mine every door

past igloo
lethal lotus
#

How long is the 3rd cube teleport in b3 extreme?

peak juniper
#

Is there any infectious fog in b3 high?

bold widget
bold widget
#

but definitely the longest obviously

lethal lotus
#

damn thats a jump

#

that shit sucks 😭

bold widget
#

oh by the way how's the PR against flyers for anyone that used it i take it its 2 shot

#

1 shot if its mouth i presume

lethal lotus
#

whats the overload objective?

#

for b3

dreamy bramble
#

cargo that starts charger error

bold widget
devout river
#

Wait so in D1 can I just use the bulkhead key from overload to do high and then like do the actual overload objective at the very end

pulsar zodiac
#

yes

devout river
#

why

#

Something tells me that wasn't intended

pulsar zodiac
#

dont really know
we could wait for the patch

hallow lark
#

JEEZ... D1 was something

#

Raya and I completed it with just us two and 2 bots...

#

We kinda decided to skip Error Alarm for first door (Yes, we actually did the X alarm) and we survived

#

We did reduce the other alarm down by half but god... we just dont have the means to deal with Charger Scouts

#

So I had to stealth carefully to get to term for Door 194 alarm reduction

#

Not to mention... my PTSD of those things got set off during Init 3/4

#

The run WAS a little scuffed a bit but we managed

jolly perch
#

the objective text is fucked up in it aswell

devout river
#

yeah I noticed that

jolly perch
#

my personal theory is that they didnt intend for D1 to have an optional objective and added it in last second because even if it was fixed and even if the bulkhead key was behind a door (so you would need to start overload before progressing), its still very extreme for an optional objective and id say borderline unplayable. 2 Snatchers every like 2 minutes and fog enveloping the whole area. That's not fun gameplay, that's just being hard for the sake of being hard

dreamy bramble
#

d1 feels incomplete all around

devout river
dreamy bramble
#

they weren't kidding when they said they were still testing d levels 3 days before release on the roadmap

jolly perch
jolly perch
#

considering it occasionally just doesn't even do anything and will allow you to skip it

dreamy bramble
#

snatcher error also can just spawn more if it feels like it

#

we tried the "intended way", turning it on at the start, and got 4/wave

#

after that failed we just did overload at the end

devout river
#

why would they even feel the need to rush out optional objectives for D1 though

#

It's not like any of the other 1's have any optional objectives

jolly perch
#

lack of optionals in the rundown probably; without it there's like 4 extreme 3 overload

hexed vapor
#

Tbh, the concept isn't that bad, but it just doesn't work in D1.

#

It conflicts with the error path existing, and isn't implemented correctly.

#

What happens on the error path btw?

#

I haven't seen much past the class IV

jolly perch
dreamy bramble
#

no blood

jolly perch
#

oh

dreamy bramble
#

theres a contaiment charger scan to disable the cx

jolly perch
#

im pretty sure you go into a room once you finish the error alarm and have to do a containment scan in that room where a full stack of chargers will spawn in

dreamy bramble
#

the rooms is huge and they funnel a single staircase so its pretty easy

jolly perch
hexed vapor
#

W8, what are 200-202 for back there?

hallow lark
#

Never seen that Charger containment before

hexed vapor
#

Spawn points?

dreamy bramble
#

ye

#

they have resources in them as well

jolly perch
#

im interested to see why exactly it doesn't happen all the time

hexed vapor
#

Isn't the same thing in E1, but it seems to work just fine?

dreamy bramble
#

doesn't really work on e1 either lol

#

they only spawn west

hexed vapor
#

Oh, actually that's true

hollow crane
#

Oh, is that what those 3 security doors at the end of the error alarm area are? Never seen that work properly then

#

missed the doors entirely my first run, though it was just extra loot given in a weird way on the second run

hexed elm
fading nymph
#

If you put the first two cells in C2, are you locked?

#

if you dont open 150

bold widget
#

what do you mean with locked

fading nymph
#

Unable to continue'

south mason
#

We wanted to do PE but didn't realize that we needed to insert cell for bulkhead key and there doesn't seem to be a way to continue with main regardless

bold widget
#

you need 2 to put in 2 cells so you can continue

fading nymph
#

we cannot continue'

#

All cells are locked behind other doors

#

@smoky tapir halp?

south mason
#

Cells seem to be locked behind doors that require cells

#

Like the one for the bulkhead key

#

Due to lack of extra cells we are literally softlocked for prioritizing stopping the fog levels from rising by putting in the cells immediately into the generator rather than insert one into the generator to unlock the door which houses the bulkhead key and more cells

ashen citrus
#

i think that may be the point

#

you are meant to do the bulkhead with the fog i think

south mason
#

Yeah, though nothing gives you a heads up sadly, and it just softlocks you

fading nymph
#

The level says to put it IN the main generator

#

the obj literally states it

ashen citrus
#

thats MAIN

burnt goblet
#

D1 bugged? isnt a charger wave supposed to spawn when you override security gate in zone 199?

south mason
ashen citrus
#

did you look for the gen beforehand?

hallow lark
#

Honestly... we haven’t had a bugged D1 run...

#

Probably cuz we skipped the Error Alarm on the first X alarm reduction

dreamy bramble
#

??

#

you can just open the door that unlocked

#

with 2 cells inserted

bold widget
dreamy bramble
#

it's a cp in the cluster gen room

south mason
#

We opened that cp , but there is no more cells there

dreamy bramble
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do the second terminal??

fading nymph
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we are locked

south mason
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Just overload and a door that requires a vent sequence

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already did the other one

dreamy bramble
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do the vent sequence???

fading nymph
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2nd terminal is Behind the 4 cell door

south mason
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3rd*

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We did the second one

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It didn't open the door near overload

dreamy bramble
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sounds like you got checkpoint bugged

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that's not intended

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it should open after second vent

bold widget
burnt goblet
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wait

dreamy bramble
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r7 moment:))

burnt goblet
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nvm lol

south mason
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yep

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L

jolly perch
atomic escarp
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anyone got chadboss tips for B3 PE

fading nymph
devout river
atomic escarp
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hi chic

devout river
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hi

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bye

atomic escarp
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laters

bold widget
fading nymph
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im still in the drop

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exploring

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@bold widget if you put the first two cells you get into Main Gen

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u kill your run

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100%

fading nymph
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Once you get those two cells, the game objective prompts you to put them into the Main Generator

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Doing so KILLS the run

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cause you need 4 cells to progress

bold widget
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if i recall correct you need to use a cell to grab bulkhead key iirc

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you need 4 cells to get the last 2 cells

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and you need 2 cells to get the other 2 cells

fading nymph
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if you ignore the bulkheadkey room

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you kill your game

bold widget
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there are 3 doors in the main room. left middle and right

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left is always open

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middle needs 2 cells to open

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right needs 4 to open

atomic escarp
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oshit there's an orange palette I want it

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can i get some help