#gtfo-spoiler-chat
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what's the door glitch?
oh
It's patched, tho :(
I was about to get ptsd by the R6 back dmg bug
but what is that glitch called tho
Shotgun sentry back damage tho ๐ณ
You can make doors impenetrable barriers.
the door glitch i wanna know lol
Lmfao
smile
I wonder how people are going to solo the levels that have snatchers in them
I did it without cfoam bug
Tbf it does drop you, but probably stagger spam.
Or spawn cap giants
Probably that one
it drops you after some time
I find it funny that both versions of the snatcher are inheriently anti-solo
I got downed from a snatcher
OG snatcher hunted you down if you were separated from your team
So solo it would probably be super ass
what is og snatcher
there was a snatcher in the prealpha??
One second
I thought it was only the trailer
I'll explain once I'm done with this d1 terminal thing
what the
Good luck
If you want a helpful tip lmk
i wanna play with my friend
but i cant add him cause he aint my friend on steam cause i dont meet the requirements it says
.<
you can invite him through the game no worries
how?
click on the level and host lobby
it only allows me to invite a friend
yeah i did that but it only allows me to invite a friend
how can i add him as a friend
host a lobby go to settings at the bottom there is a option to grab the lobby id
then on the top right theres a 'copy id to clipboard'
click on it and send him that code
then after he copies it he will see a button called 'join ___ from clipboard' on the left side of the rundown screen
enjoy!
ty man i love u โค๏ธ
so the fog going down after 5th cell in C2 was a bug it seems

alright D1 was so fucking easy
It's not that easy, but it's not that hard either.
After the first bout of staircase hell, it isnt too bad
Would be pretty challenging if Overload actually were implemented correctly, has to be self-enforced rn.
Snatcher error and foggier (atmosphere more than anything tbh).
Presumably, but the error shutoff might affect it.
Yea
Wait... what was D1 overload supposed to do?
Makes map foggy, spawns a snatcher every few minutes.
p sure the idea is that you kind of have to skip the side paths because you can't really stealth them or take a long time in there.
Yes, which is why it's not implemented correctly.
Or does the bulk close
It gives you the key to leave for free.
Reduce the class of the alarm to progress.
@fierce laurel yoo im sorry
Probably good for resources, too, haven't played the error path properly though.
just one question
my friend can't find where he could put the lobby id to join my game
agreed. We just did it at extraction and got out fast LOL
where can u get that
Go to #gtfo-chat people are avoiding spoilers in this channel.
D1 was also made easier because we got the charger door bugged
so the only "hard" parts were:
-error alarm + class 4
-the 9 scouts we alerted
-the class 5
-the reactor baby
it still works
?
tried it yday
No.
@burnt goblet i beat c1, you dont need c foam at all, bio is way waaaaaay more helpful
i find them both helpful tbf, but if bio worked for you then thats awesome
perhaps dont alert the scouts
error alarm was pretty easy tbh
final section was rough tho lol
in what level does the ||second new enemy|| get introduced in? Like, not the ||snatcher||, but the other one (no spoilers please).
||E1||
Thanks!
What is the not the snatcher new enemy?
||PTank||
Hahaha! I fucking called it!
it was bound to happen eventually
In c1 we didnt know you could lower the fog on the S1 scan and made our lives waaaay harder for no reason
does the checkpoint in B3 make the waves larger the more you use it
is there a bug like that
like 10 normals and 6 chargers per charger wave
ik last rundown had that as a bug on D2 and we would get 3x spawns for secondary
Its still doable with the bug if it is a bug
def is still doable just alot more difficult
doable yes sure but it's rly hard
So wait how big are the waves supposed to be?
not sure but when i did it with my first completion team it was like 6 or so
not really hard
Ah ok
now theres like double that :/
So wait what is e1 like? Is it any good compared to the other e1's? I was new in rundown 6 so the increased difficulty of this rundown is very exciting
havnt tried it yet lol
Ah, well what are the d teirs like compared to the d teirs of past rundowns?
D1 is signifcantly tougher than d1 last rundown
I mean, b2 of this rundown is arguably harder than d1 o last rundown
I'm not a fan of secondary, but I personally enjoy the rest
ill find out soon enough
In general how hard is this rundown turning out to be compared to things like r5 and r4?
yeah the bug is still a think
ill be honest with you chief, i have this curse where i can remember everything in r2, but next to nothing in the rest of the rundowns besides some of r3 and r6
so i cant tell you if its harder than r4 and r5
Ah, well what abour r2 then?
harder
Really? Interesting
its funny because i can name every level in r2 but i sometimes cant remember what i ate for dinner last night
Thats just how human memories work in general
for some goddamn reason, my brain wont let me forget r2
Was it just really really interesting?
pfft it had fog and spitters
and e1 brought shadow giants
nothing too notable
yet my brain says guess what, r2 youll never forget
Is it fun??
ffs it broke even more
we went for just the main and secondary
and it bugged to the point where extract wouldnt work as we needed the cargo from extract
overload*
but we didnt touch overload
like bruuhhhh
I'll come back in a month when everythings fixed
XD
||Oh god it cant die?||
really pissed off rn
I think that is really funny
||just kite it ez ||
2-3 months, i reckon only 50% of bugs will get fixed
i mean the checkpoint bug is gonna take ages to fix
๐
sniper melee isnt even fixed yet
do better 10chambers
I wonder how long it will take for them to fix the bug where the marauders (|| <- its what I am calling the snatchers because I think its funny ||) send you to the shadow realm
give it a few months 
Can you at least like, stun it or distract it?
ah i love it when i get eaten, down, and it puts me in a ceiling
How distracted is distracted?
Oh that kind of distracted
apparently the strat is just one person runs around with it focused on them lmao
Can it be c-foamed?
yo new strat to get to extract early?
same damage
i woudlnt complain if i ran off with me and dropped me off at extract
if anyone remembers R2 when they added the chargers and u could just phase through the roof and skip their scan XD
it probably can be cfoamed but itd probably take the same to cfoam it
chargers werent in r2
Chargers were in r1
R1C1
Maybe you can ask the ||ptank|| really really nicely to stop
oh whoops
SMH
in forgot r1 had 2 c levels
long af corridors
as opposed to r1c2 and its fucking random charger only alarm
D1 and encountering shadows for the first time was somthin
R1C1 was pretty easy as long as everyone was just chillin
those were the days
"what tf hit me--TF THEY ARE INVISABLE??"
end reactor with the shadows were pretty decent as well
def was a good ending to R1
reactor shutdowns are also pretty cool
sucks they broke it and didnt fix it for 3 rundowns
last level of the first 2 rundowns brought us a shadow variant
whats next, shadow mothers?
10c dont read this
Shadow marauders?
shadow jerries would be scary asf
XD
every rundown had pretty solid endings tbh except for r4 and r5
walking one sec, eaten the next
yeah
you talking pre extension R5
and it was in that new tile
ye pmother
oh wait yeah im talking pre extension LOL
We need a flying charger shadow maurader mother
i forgor r5e1 existed
R6 not even sure what the ending would be XD
well
i consider r6d1 and r6dx to be the endings (since they both have their own storylines)
D1, d4 and dx I would assume
d1 had an actual boss fight that was cool but underwhelming
mm
D4 was a clusterfuck of everything but shadows
needed the shadows XD
D4 made my computer kersplode for whatever reason
d4 made my brain explode
D4 was just get past 1st scan and the rest is easy
it was the definition of "wait, theres more"
D4 for me was "dont crash on the landing and the rest is fine"
1st scan was rough at first but it was easy afterwards
ig the final run to just get the cell past was annoying
it was
Oh! Also, my team found a use for the bio tracker's single target ping on the marauders!
first time doing charger tscan was nuts lol
it felt way harder than charger tscan in d2
Both those scans had the chargers spawn way too far away
yeah, d2 scan you just post up sentries and cfoam on the ladders and you can snipe them as the scan goes past the door
Another question, are there supposed to be 2 marauders per wave on c1?
Ah interesting, we must have had a bug then
winning attempt had 3 during the scan, and another 2 showed up during the run to extract, or somthing like that
We kinds just killed them as they showed up
The bug is one of those things that are like you know if you have the bug
Is the weak point for tha marauders the back?
back and stomach
Because all spawns go from double to triple
All groups ive run with that have encountered it gave up after the triple size because it was borderline impossible with the pulse system
Ah ok, so my teams sentry spots proabably helped with us killing them then
If we could kite like back in R2 we would be finee
dunno man, they lock onto you pretty easily
pov, youre a quarter pounder with cheese and im starvingg
I got pretty good at kiting and just using melee in R2 then they made it more and more difficult
yeah because 10cc hates us and kiting made the game easier so they decided to give us stamina
Hi starving I'm dad
Ngl quarter pounder would be nice right bout now
someone needs to make a gif of a jerry eating you so i can put that caption on there
i think i would have liked this rundown more if there was no stamina so i could kite easier tbh
i remember when one of their anti-kite measure was just adding a spitter that cfoams you
but they didnt have time to finish it in time for r5 and it was never brought up again
Kiting is kinda really boring so I dont mind that it isnt possible
yeah
I dunno, this might be a bit of a hot take but I kinda like the stamina, you have to be just a little bit smarter with your movement which I personally like
You have to think a little bit ahead or you risk being caught with your pants down
Removing b hopping was another huge thing
Isnt it still technically possible?
Yes and no
U can b hop
But if u use bhopping to clear a room it insta alearts because ur running
Thats why I said technically
Plus it massively increases ur stamina useage XD
I think it would have been kinda cool if it could have still been used to fast stealth but it massively drained stamina, like maybe you would only have enough stamina to do it ince or twice along with swinging before you went to yellow health, to give you a bit of an option in case some guy wakes up across the room, but it would be a bit risky. I dunno something like that sounds kinda fun
So it could be a thing that is possible but it cannot be abused and must be used wisely?
Though i have no idea if that would just be super annoying or not
What is the point of pinging single enemies over pinging the entire wave? The scan pulse cooldown is the same.
Marauders
?
The new enemy, marauders from doom eternal
I have never played Doom
bandersnatches
Snatchers, I see.
Im just calling them marauders cause I think it's funny
It is confusing.
It also means I can talk about it without spoiling what it is
youre in spoiler chat
Yea buuuut
Ah that makes sense
And if they genuinely are ok with being spoiled they can ask what it really is, and if not they can simply think I am being a goofball, making a dumb joke about he marauder from doom eternal for some reason being in the game
yeah if youre in any other chat in like a week
Im also still going to call them marauders because I am in fact a goofball with an insanely broken sense of humour
what even is the intended route for C2?
yo are the spawns on B3 overload/extract super fucked for anyone else
consistently spawning charger waves ontop of us
With the biotracker?
basically
single pinging enemies with it will make sentries more ammo efficient and target it faster
but it seems like its only with that one enemy
personally i think its full-on useless
yeah they can be
C2's order is very unintuitive
they still managed to mess up checkpoints yet again
and cell dupe still exists in the game
very poggers
||does the C1 error alarm stop after getting all the glps?||
pogge
b2 is gonna give me nightmares
why
its not like crazy hard but its just annoying
ye but with all the fog and shit
use thermal to see them then bonk em
thermal PDW or the precision rifle is sort of required for b2, and is nice for secondary obj too with the shadows
also two checkpoints for b2 seems a bit too much, but i guess if you need to use checkpoints it sort of makes sense
b2 with secondary is large af
ye secondary annoying
stuck at C1 ||snatcher shit|| how to do
couple questions for C1
go for it
is there a checkpoint before the "snatcher" and if so is that checkpoint going to irreversibly fuck over my team if used
been fucked by CPs on 2 missions now
like can't finish the mission fucked
theres a checkpoint before the snatcher yes
hasnt screwed us
i have a really dumb question
when i find ncr-a02 in a1, what am i supposed to do
we aren't seeing anything new pop up
did you bring the neonate that is in the dropcage at the start of the level?
also whats the snatchers weak spot
Definitely not it's head
It's also so fast, I have no idea how you'd aim at any weak spot
It doesn't friggin stop.
weak spot might be the chest?
Do the waves of enemies and intensify over time or when you pick up glp or when you enter a new zone
Which mission
C1
when you open a door
I don't think the GLP intensifies waves, no
Let me open up GTFO to make sure I'm talking about the right thing rn
I have played so much GTFO my brain is no longer functioning
Everything kind of blends together when you play it in one sitting
Oh, yeah, no. The GLP is just a grab n' go.
I think I had two guys just sitting outside defending waves, two guys running into the zone grabbing GLPs.
We moved the power cells as we went deeper and it was really not too painful.
The saving grace is that they all seem to funnel into one particular stairwell, so a bit of C-foam and a sentry will really help things.
At least if you went East, I think you can theoretically go West side too.
We just went into 14,15 and 17. preloaded 17's door
Entire team was moving in
also question about D1
||overload is snatcher error alarm? what is the main objective?||
||main objective is terminal commands throughout 3 zones 11 terminals in total only 4 are used|| never got past the ||second terminal due to snatchers||
its an interesting main objective with some nice animations
||only 4 are used||
you were trying ||overload|| aswell?
or do they ||also spawn in the main objective||
||error?||
||second terminal|| not sure about past that tho
any strategies?
||wait until the first timer reaches 15 seconds before putting that command in and then wait until the last second to put the main command in|| also open up the side zones and clear them out thoroughly
||also mines are not useful do not do the error alarm and bring 2 burst sentry's||
and you have to ||activate an alarm via terminal in the zone with 2 lockdown doors||
ammo is also a tad scarce
okay so let me get this straight
||what is the class 10 alarm for?||
||theres an error alarm aswell right?||
ah i see
but its honestly not worth it
Is this a thing
unless you know that section well
yes
||it has shadows and chargers||
but you only ||need 1 bio if you run pdw||
anyway gl with your runs
only if you cant ||duo kill charger scouts||
and for the love of god take burst sentry
Class 10 alarm with shadows very fun
The bio scan guy was good, and ended up carrying
Will overload in D1 count as completed if I just take the bulkheadkey and don't use the command on the terminal in the room? Or can it atleast be cheesed so I can put in the command before extracting and then gtfo?
The ||193 command has charger surge or smth? its class 10 aswell cant we lower it||
You must input the command into the terminal.
There is a bit of an oversight that can be abused, but it is more than likely to be patched.
Thank you, better cheese it now then when you can just input the command at your leisure.
The cheese is more significant in that there only need be one person to input the command.
Aight, thank you for the advice it is much apricated. Any tips for B3 overload? Is it best to do it before or after the main goal of the mission as it is crazy hard at least with bots.
||snatcher has how much hp?||
where do we send bug reports
just got credited with b3 PE, all areas done despite only doing main
found a bug
the scout room in D1 overload
we woke up the scout
every enemy went active but stayed still and didn't attack
the scout is in perma scream state
(physically, no sound)
no new enemies spawned
If I recall correctly, you need to grab this stupid green box and also do a team scan in a foggy area.
Exactly the team scan makes a permanent wave of enemies show up and taking the green box makes the waves thouger with chargers.
Hey guys, has anyone found out the recycle group 7a42 in a1?
I inputted the command but nothing is coming up in terminal
HOLY SHIT
every enemy in D1 is passive
free D1
lmfao
What I did for B3 PE was:
- Open Overload Door
- Set up sentries onto the right side of the catwalk
- Have one player pull the chargers and giant chargers into the sentries
- Prepare for the final push, resources available in overload zone
- Drop fog repellers into the middle area and deep into the scan zone for the HSU scan. Sentries set up near entrance into the zone(not overload door). You need to grab them on the way out.
- While the fog repellers ramp up, one guy grabs the canister and walks it through the overload zone. They drop it where they can pick it up so they can follow the fog turbine.
- You scan with the team and sprint through the fog and pray your sentries can hold off enough to get through, or you fight off at least one huuuuge wave of normal strikers/shooters before you push up. Your fog repeller won't last so throw down another or get ready to take some infection on the way out.
- Stabilize and group up with the turbine and canister. Canister and turbine guys should be the players with least ammo and should drop stuff to fight if needed.
- Walk back through zone, bioscans are a godsend in the big open hallway. Do not stay in the hallway long, the waves are brutal.
- Whilst walking back to spawn, close doors behind you and C-foam them. You will have enough time to get away from them to prevent having to fight them.
- Get to spawn and set up camp, the final scan is very long. It is recommended to save a single fog repeller for this segment.
There is a serious bottleneck when you first try to push through the hallway to the exit. They will certainly all spawn from ahead of you and the concentrated wave in such a wide open area with low visibility will be rough to deal with.
It's extremely important to move forward so the waves start spawning behind you(2 room distance) and you'll be able to move again.
Fog repellers will get you some extra space, and one or two c-foam grenades will save time in c-foaming doors behind you.
will be reading this later, thank you 
@teal flint Different terminal.
Yes thank you indeed. Lots of great advice here. you are a godsend.
Yeah cheers, figured that out. Thanks ๐
It's also heavily recommended that you fully loot EVERYTHING YOU CAN, including secondary objective loot room before you do that last checkpoint scan into the long hallway. The fog rises immediately even if you restart from the checkpoint, so you will not be able to explore past areas anymore.
hey so, question about D1
guys how to enter a lobby link in the game?
||has anyone actually tried the Class X scan without lowering security? lol||
It is toxic fog. If your team has 100% infection resistance, that is the best and most recommended way to "cheese" B3 PE.
Copy it to clipboard and a button will automatically show up.
I did this because a teammate input the command into the terminal thinking there would be some sort of team scan to start the waves.
Spoiler alert: there wasn't.
We managed to power through thanks to an experienced bioscanner user practically carrying the team by kiting, scanning, ressing and slowly whittling down the wave.
By the end of the class X, 3 of us had 0% on primary and secondary, and only one guy had 20% left on primary.
The upcoming stealth sections required us to play with literally 0% ammo for the whole duration. If anything woke up, it was game over.
dayum
By some miracle, we managed to get the whole team through multiple rooms filled with natal strikers and mothers without anything waking up.
After that point, we managed to do the charger wave at the terminal and got the damn checkpoint woooo
So i played C1 last night and i screamed because i turned around and got raped
Yes, we did it intentionally, surprised it was shadows lol
We beat it with only having to kite to spawn twice and rerouting doors
christ lol
Our next attempt we'll actually know what it os now so my team shoul be able to do it without kiting, guns up hehe
The new enemy is cool right ;3
Scared the living shit outta me because i didnt see it come out. I saw it when it ran up from behind me
We had one guy who saw it coming before we did, was shouting "oh shit, its here its here" and then it runs up and grabs him and runs off
HAHAHAHA
Such a fucking cool way for us to experience it
My experience was
The only guy who knew what it was
"hah, you guys are in for a treat"
He was the only one grabbed by it
None of us got to see it
"why me"
Karma, that's why
We just extracted and he was screeching loudly somewhere
Im really enjoying the story missions this rundown tho. Like i feel like they are better than R6
Fucking Schaffer in D2
Same :v
I havent done d2 yet
no no just do it we'll figure it out
I still gotta do D1
Bro schaffer always had dumbass energy vibes
Dude legit goes like
But thats like
tell them about this cool plan
Why heโs interesting
we get told why it's a bad plan and will die
Also heโs schizophrenic so
schaffer just goes like, wait what and hangs up mid sentence
Our team's just like
Eh
We'll probably be fine
So im assuming since
D2 is literally called โAWOLโ, the group goes AWOL from the warden
Casual
It's probably the most hilariously balanced
Shitloads of everything
Throw everything at the players
They'll figure it out
the double Class X alarm can be cleared no booster by kiting first alarm and 2 sniper sentry 2 bio tracker defending the second one, the resource is just enough with 4 hel-revolver
spoilery question regarding the lore: What exactly is happening in the later missions? It'll take a hot minute for our team to get to them so...
What is the right order of doing things to get PE in C2?
Like, some missions force an order by having 2 bulkheads that open the side objectives, and 1 key in one of them, one in main, bc main isn't actually bulkhead-hidden (at least in the past we had that)
And some missions allow variety by giving you 3 bulkhead keys and 3 bulkhead doors, one in each area

query the keys early and check for which objective goes to which rooms
desync much?
99% of the time every enemy was docile
and then occasionally you get licked out of nowhere
somehow managed to bug the level by failing to kill a scout
free D1 overload kek
running simulator
anyone got tips for C-1? the couple minute S1 is where most groups I played with struggle, but I dunno how many turrets we should bring
We did 1 mine 1 sentry 1 cfoam 1 bio
Other than that not much else i can do to help ig
I think we are referring to different doors, I mean the one in the area you have to lower the fog in
Oh
Yeah ik what ur talking bout
So looking from the scan we had the sentry looking down the middle in the fog bit
No cfoam
I mined both doors outside the zone and put 2 mines at the top of the door into the zone
Bought a sniper to take out the giants and potential hybrids
While everyone else shot smalls etc
Not much else to say about that
Bioscan speed is nice for that
Anyone found the warp gate in c2?
It's the door on the west in the room where you do the first terminal thing
Soo
If you wait in the GTFO expedition select screen for long enough
You will hear someone's voice sounds like our "engineer"
In C2, how is it possible to do PE if we only have one bulkhead key on the whole level?
Extreme opens after you put in the 6th cell
Ty
Oh... finally, ty
C1 was tough, but very awesome
The surge got very intense after we noticed 8 giants marching to our location
in a1 there werent scouts. in which lvl do they appear?
Every level past A1 I think
b1, c1, d1 for sure
Idk why they don't put scouts in a1 anymore
When was the last time they did?
cos noobs will die to it
r4 I think
Well in r5 I think a1 secondary had em
But maybe that doesnโt count because itโs a secondary
How many cells should we put in the generator cluster before doing Overload in C2?
We cleared the room with the two charger scouts
Guys we're stuck at C1 access denied room, how do we beat it?
the only "torture" about it i believe is just ||you have to sacrifice a teammate to kite the tank around so that teammate literally does nothing most of the game||
any one done both override 10 scans on d1 yet?
The new wave roar sounds are so cool
@nova cradle I still have no clue where to complete the Alpha one (im assuming you have to do it with the error alarm), and the Omega is bonkers with the amount of chargers thrown at you. Closest ive gotten is half way before being overrun.
the key is using the main hub's topography
gonna throw this question in here as it has to do with a mission. Where the HECK is Zone 233 on B3? I couldn't find the door to it to do the overload sector at all. Bulkhead key was suposedly there but despite multiple-rerunthroughs of the map my group could not find the door.
Zone 233 is in the secondary area, pretty sure in zone 231
for C2 do the last 2 cells spawn an error alarm or no ?
can someone please explain what the surprise box in D1 is?
hi, how to join friend with code?>?
Copy to clipboard, a button will show up in the game
Should we go for overload on C2 for cells 3&4 during the error alarm or hope for there not being an error alarm on cells 5&6?
go for 5 and 6๐
R7 A1 feels like a tutorial compared to R6, damn that was fast and easy
almost too easy..
the ending of b1 is peaking around the corner and laughing its ass off ๐
then how to join friend code?
exactly what he said
Give the code to a friend, they copy it to their clipboard and a button will show up in the game.
the door leading to it is inside zone 231
it opens after you get all 3 data cubes
Ye i did. The first one?
honestly for my group we thought the class x scan was easier than the error alarm
which is frustrating for me cuz im pretty sure doing the error alarm is the way to go cuz free resources
it is
well i did some lfg D1 today and every scout got woken up and i sincerely doubt we can do a class X with 20% hp and low ammo
so unless you clear the whole start perfectly most people will just go for error
Did anyone else have the B3 Overload charger waves spawning on top of you? We tried a couple times and they always spawned less than 15 meters away from us over and over again
im pretty sure b3 overload is glitched pretty bad
not glitched go slower
I'm not sure you read my initial question. I'm not exaggerating. In some cases the chargers did not even need to move to start licking us, that's how close they were spawning
really? i thought a1 in 6 was far simpler than a1 in 7
Agreed
r6a1 just felt like we walked through the level
7 was easy but it felt just like it had alot more
i just pinged it with terminal
IN FRENCH? OWO
๐
I still need my French Lessons Joe ๐ฆ
je ne parle pas francias
Dl
D1 is how its supposed to be, best level
D1 wouldn't be bad if the ending wasn't such a clusterfuck
Trying to stop soloing ๐
We are trying to do D1 main right now and we put in the baby at the end, but no extraction appears ๐ฎ am I just dumb
Try shaking it
below ๐ฎ
yeah there's a place up top you place it and the door opens
Below starts the fucked terminal scan stuff
and Up Top completes the "mission"
We placed on the bottom, then the door to extract opened with no extraction scan
Yeah there's a place to put the baby up top
You take the baby again and there's like a little holding thing for it. Somewhat near the extraction door. It's near the open window thingy that leads to the extraction door.
Just suicided and got the terminal stuff to start ๐
Yeah it just skipped all that and opened the final door with no extraction scan xD
LMFAO
PSA: Have you seen this man?
This is a Jerry, he is fast and loves to meet new people.
if you don't want to end up like the poor KSOs in this zone, stick with your team and stay out of the shadows!
Once he catches you, if your team is not nearby to save you, you might as well consider your life lost!
That's the snatcher right?
no, this is jerry.
Ah I see.
I thought that was Speciman 22
How many bullets does Jerry like to consume?
for some reason that is the popular name for him
s22 was a corpse in the last rundown
a lot
S22 is in R6DX in a totally different room
and he sometimes gives white hitmarkers, so.. everything you have as fast as you can is the only way to stop jerry
a full team of focus fire
What levels does jerry appear and is there a way to C foam him?
what if i'm solo player ๐
well jerry will make you wish you were dead, since he completely eliminates all possibilities for soloing gtfo's rundown 7.
C1 has been soloed
Mmmm enjoyable
without bugs?
you just need to snatch his life before he snatch you
you can quickly kill it with HCP
What was your strat for the C1 Alarm door S?
near the end of that on the way to extraction the game spawns several jerrys at once tho
if you have foam only, how do you do the section before? with the 4 batteries?
(again without bugs or cheese)
Just T pose on the jerrys
Use a sniper and shotgun sentry, makes it a lot easier
because melee and guns does not exist
seriously though, who on earth came up with the name jerry?
it just showed up on day 1 and spread like wildfire
in the chats here
i was originally thinking close range with sniper sentry.
never heard anyone call em jerry
i've heard nothing but jerry, both in these logs and in-game
i've only heard snatcher maybe 11-12 times total
The snatcher deniers are coping.
and hundreds of jerrys
Ive only heard snatcher
I've heard people call them snatchers way more
fr
Especially since snatcher is already an established name, albeit for a slightly different enemy
to be totally fair, the floaters are called meatballs in the community
i think i was litterally the first person to get to C1 (ignoring bug hunters)
so ๐ i am right
I wish i'm that good
How many people are attempting E1 lately?
ive got 2 levels left
then i am there myself
have you beat e1 yet rayalot?
thought you woulda had that day 1
i think first E completion was yesterday? idk i count first gtfo-media level post as first completion
First public one, yeah.
^ I heard some people beat e1 a solid like 15-16 hours into this rundown
Badger-sama
๐ณ i sure wonder who got the first eval,A1,B1 and C1 completion on #gtfo-media
If we get to 4/4 I think we win, but it's possible we've actually had pretty good room RNG leading up to reactor.
are you bugging or doing it vanilla
are you projecting?
you're doubting rayalot??!!
Haven't heard of any cheese strats.
Why did you first assume people are using bugs
no i was just asking
I'm sure someone will find one, though, lmao.
Not everyone uses bugs like you
i dont?
tbh the only cheese i use is trying the C3 terminal code only once
i got it first try so i just left ๐
there are a lot of bugs that you can abuse in this game to completely trivialize it
makes it so easy to get the logs
which tbh is the only reason why i play
why play the game if u cheese all the levels
for the lore
TIL there's lore
i'd enjoy it just as much if it was a webnovel instead of a game
there are mountains
of disconnected pieces of nothing
E1 is actually a lot easier than it might have been because we have Fireblade's clear to look at.
because r7e1 has an e tier gimmick but not an e tier fun or difficulty
just wait for the f tier level in 7.5
what's an E tier difficulty then
Eh, it's pretty hard imo.
everyone has their own definition
A lot shorter than usual, but I'd say it's solidly in the tier.
harder than b3 with all objectives?
because honestly you could have fooled me with it being a d tier of the last rundown
did you beat E1?
yes, look at the objective
Which level?
The one you are on
B3PE is definitely easier than R7E1 by a fair amount.
Because some of the ones I'm currently are insanely hard
d2 >>>>>>>>>>>>>>> e1
how tf do you find b3 hard if you have cleared d2
because bio clearly has no use
D2 I did solo
it doesn't kill
Wow you're so good at this game
And I know a great deal of cheese
I don't think cheese is exactly the best metric for how hard/easy something is.
Wow you sure do know a lot about this game
then why dont u just cheese b3 as well
D2 was like a finely aged gruyere
Hard for me
Without cheese
With cheese it is trivial
Which I like
??????
What?
I'm bad at gtfo (admittedly)
It helps me enjoy the content I like.
I know cheeses from all the way back in r1 that can still break the game
i don't think i can trust someone opinion and vison of difficulty if he cheeses all the levels
Wow you're just so good at this game
Mock me all you want, this game is very difficult
Cheesing helps me get through every rundown with 100% completion
Wow I wish I'm this good at the game
I did all of r6 without cheeses, it just helps when I don't want to put in the effort
Like replaying r6d3 for the 20th time
just have a good host 4head
I said I was bad at the game
Cheeses in a game are fine as long as the group agrees and that the devs aren't balancing the game around it
They won't patch some of my more.. cheesy ones. I've talked to the community manager about some of the bugs I know of in the past.
Since they are deliberate and are very hard to do on accident, they are not priority
I think that if you want to kill your own experience of the level design deliberately this is your problem.
Hm?
This kind of deliberate cheese
Look man, I'm not all too interested in the combat in this game. It gets repetitive fast. I just really enjoy the lore
And whatever gets me more of that faster is best for me
but you dont want it just leaked
No, leaking is different. Leaking is spoiling it. I don't go around spoiling people on the lore, I keep it to here and lore channel
ok
And I don't bug in public lobbies that I join unless everyone agrees, and even then, for pubs when I'm not playing with friends, I generally don't even ask and just play legit
I love the horror and the lore
The difficulty.. I know some people love it but it's just not for me
Do you ever end up getting ammo or tool in c3?
yes
Or is it better to jus bring 4 bios
after the uplink
You have a terminal in the first zone.
The first zone didnt have any ammo or tool
its like 80% into the expedition you do iirc
Aw darn thats a shame
you'll need tools though, makes shit a ton easier for the final part
you can still check
-other zones
-the whole entire level
especially if you do optional
I think it would be cool if most of it had no ammo or tool
i mean most of it you dont get any
pouncer has no weakspots as far as i see and its head has some but not that much armor (compared to sack enemies)
it does run away exposing itself to back damage though
pouncer?
how many names does this thing have now
one
so jerry
yes i know this community likes pushing meme and random names on things
pouncer is what the game calls it
idk where the connection with snatcher came from
cuz it snatch people
very meh evidence
The difficulty of this rundown is all over the place... C3 is harder than E1
well as a name i mean i guess yeah, but as the snatcher from what was called the snatcher before
is E1 unlocked after you do everything main? or just A1, B1, C1, D1, D2
all mains
kk, ty - was wondering why it wasnt popping up
well did you kite the ||tank||
Yes.
no wonder
Is there a winning strategy where that isn't done?
the palette?
This rundown is probably my least favorite so far - the difficulty is so steep it is not enjoyable anymore.
yes
wasn't lugubrious a bonus level exclusive or something
yeah.. it's a lot steeper than other rundowns i have played, but the difficulty is about the same if a bit worse
C3 is not hard
its just frustrating at start
The frustrating bit comes after the armory.
the start is pretty easy
Tried it eight times, no dice.
when you the countdown start you just need to go fast and you'll be fine
We did, we weren't fine.
after that just wait for the door to open
maybe just badger being badger and trigger scout by trying to perform cfoam trick
at start
i had a homie with +50% melee ๐
Scouts weren't the issue - the endless massive waves after we got ammo were.
we did the timer part in two tries
Might have to make a "please carry me" invite post tomorrow for C3.
the only reason we failed the timer part was we did the extreme after going to the armory
lol that's actually hard to do that
R5 deja vu
xD nvm I'm an idiot
lol
Who (not counting souls like players) finds it fun to play the exact same section for ten attempts or more to only not succeed no matter what? A full team of hardened veterans giving their best with good knowledge of the level and still couldn't do it, and all those hours down the drain.
game finally has a semblance of difficulty after 6 months
Been here since R2 I think and I'll admit R4 was hard AF
I did enjoy the game in earlier rundowns and the B tier of this rundown is okay-ish but especially B3 felt like a C-tier mission.
B3 main is easy as fuck LOL
Anyone beat R1?
PE
Yea
PE is supposed to feel higher than a B-tier
B3 PE should feel like a early C tier
^
U mad bro ๐
Try something different if your strats ain't working
B3 Main should feel like a B tier, harder than B2 main, easier than C1 main, but close
Oh we did.
You are obviously doing something wrong
what part you are failing at tho
i only know fireblade, nuggle
Overload in PE
ayo what about us
ask doc to post r7e1 stats so far
if you feel a level is harder then the tier over it and you spend more than 3hours trying to beat it there is something wrong
There clearly is
but there should be much more cuz 3 days is gone
gtfo players when the concept of shooting a firearm is too difficult
Bold of you to assume we are getting any type of stats before r8
Doc anyone beat E1 yet? What's the stats
a handfull of people already beat E1
Ask @spice lark. They post the stats 
There's been a few public e1 completions

