#gtfo-spoiler-chat
1 messages · Page 296 of 1
30.1 and 0.7413 precision, exact 9 bullets per refill
0.7413 precision seems to be weirdly common among weapons
and the range is quite short
overall seems to be a slightly worse alternative to choke
there probably is because there's tons of people asking the same thing
D1 overload is terminal command
Yeah theres a command on terminal, but it doesnt tell you in the objectives, so its probably bugged
lol how did you guys figure that out without objective info
my friends and I just left that zone
checked the terminal for any unique commands
use the terminal to check if overload have any osip, glp, cargo, anything
if no its most likely going to be terminal command
I am doing the first mission solo and I've been told to type recycle hsu xxxx but I can't remember the numbers and digits
hit tab on your keyboard it auto fills it in
or that
and make sure you're on the terminal in the zone to the left of the door
game makes it sound like the terminal is the one that's right next to the door
Thank you both 👍
👌
what's the name of the tentacle monster in c1
does anybody got a tip for the end of c1 sleathing is pretty hardcorre
go gun blazing like i did
camp by the door that leads to the extract
2 sentries, make sure someone has a high caliber or somthing that punches hard to prevent the snatchers from breaking your team up. if you have a sentry and get got, make sure to put your sentry down again
what's the name of the tentacle monster in c1
pouncer or snatcher whatever it is i hate that thing
Its good content anyway
if they made it to hate it
then they did a good job
Just deal with it
it has too many names currently
cool till it bugs
E1: ||So sad that devs make that "special" opponent on E1, one of the worst ideas from mods is here..... I'm embarrassed of that idea :(||
why they couldnt have made a ||new enemy model|| we shall never know ||(lazy development if you tell me)||
D1 just had the audio play and were still stuck in the elevator
D1 has a lot of elevator issues
I think it's probably due to the new environment
I've seen a lot of people including myself complain about wait times in it
And a friend of mine complained about seeing a timer on their screen when loading in (like the one from those timer missions)
d1 so bad
what we calling the new enemy ?
Spaghetti dog
IT aint no spaghetti
thats gold
what r the new enemies (i already know what the tentacle boi is but i wanna know the other one)
immortal tank
to everyone that has a problem killing him
shoot it in its belly at the very last second
he retreats afterwards
Anyone seeing this? A strange box I found in R7D1 Zone_201
It can not be opened nor pinged
There's another one stuck in the wall
That's the default text
Basically if something doesn't have anything like "open" it'll be autoset to surprise iirc
kek
Is that mean's 10cc forgot to delete this box?
possibly
^
What’s overload in b3?
would of gotten there if i didnt die in secondary last cube
Oof... I’m currently in zone 112
is the "other dimension" in this rundown? Just wondering.
Yes
what is E1 like?
gotta love it when enemies get stuck in the floor
D1 is actually insane bruh
had a run with a bug that stopped all enemies from attacking us and we managed to see how the whole level is like
I don't think i can beat it in the legit way with randoms anytime soon...
they should honestly increase the timer to 2 minutes
and jesus christ the 2 ||snatchers|| seems a bit too much honestly
Yea
along with shadows chargers like holy fuck
can you please get rid of 1 ||snatcher ||at least
||so having trouble on a1 with getting the baby to pop from the tube... need the command again... it's not showing in objectives
[6:47 PM]
and terminal on tube can't be interracted with
[6:47 PM]
command not showing in command when entered on terminal||
need a bit of help
people censoring stuff in spoiler chat
Might be a bug you'll have to restart
the green terminal can be used. but there's no command showing in the list
Woops
the one on the stasis pod isn't working
For A1. I'm pretty sure you just put the Neonate HSU in and wait for the Neonate HSU to pop back out then you grab and take all the way back to extraction
c2 is the most broken piece of shit
is there a name for the new enemy?
i don't know if i have mentioned it before but a little guide on how to kill that thing
front and head is armored. sides shootable and belly and back are his weakness if he is about to grab you shoot it in the belly the last second when he stands up with something big like shotgun, HCP or sniper. it runs off afterwards
D1 is a form of torture which should be banned under the Geneva convention
Most people call it snatchers or pouncers
agreed
not even finished with it yet
I'm on the terminals and I think I've contracted some form of terminal disease
how many commands do you have to do in the final section?
snatcher it is
i call em grabbers
idk we haven't gotten that far
We mapped out 10 terminals obly for the game to give us an unknown one
10 chambers should be paying me to willingly play this game
It's official name is the Pouncer iirc
11 terminals in total. the first time we tried it we found 10 and, curse the gtfo gods, the first terminal we needed was the one we didnt fucking find
But I call it Grabber
So far I think 2 teams is the way to go - one at centre and one to go
Yeah thats we think, both attempts we ran out of time before it timed out, and a snatcher put me in the ceiling
how many commands did you put in?
cos it's only 2 mins total
So I think / hope its only one console and one centre
Otherwise that's inhumane
you have to put in one at the terminal it tells you, and then you have to confirm it on the center console, but we never got it in time
What do the new enemies do?
grab you and run off with you
Sounds funny
they snatch you and literally run off with you, until they die or you lose 20% health
Me: Jokes on you. I'm into this shit
For D1 overload does it just give fog and spawn snatchers on a set timer
no spoilers than necessary please, but in c1 when you open the first door with the cell ||and it triggers and error alarm, when does the error alarm end? When you pick up the 9 GLP things? Or is there a terminal command? Or does it just never end?||
HOLY SHIT
|| when you pick up all gpls ||
we're on c3 and someone woke up both of the scouts after the uplink
and i jumped on a tractor in between a hybrid and another charger scout
so im stuck here while my teammates try to kite around and kill the strikers
When you pick up all GLP
Sheeesh
im perfectly angled to where the scout will never touch me
and a striker ran into here, saw me, and ran away
ok and to be clear ||as you open more zones, the waves get worse, right?|| (relating to C1)
what happens when Security arrives in c3?
E1 o-o
i assume im about to get an error alarm b3 overload objective
3-4 charger error alarm on top of the main objective alarm
so me triggering the fog before knowing that is bad huh
makes it harder for set up xd
but you do have the turbine and disinfec station so not that bad
you got this
best guns for D1?
i screwed up basically cuz i didnt know the 2nd bulkhead was in 233 so i just did the checkpoint and only realized when i tried to ping it
Does anyone know how to get to E1
finish all mains
we were cycling that tank around the entire fucking section trying to get the baby into the machine, it was nuts
a mix of heavy hitters like precison rifles/HCP, and weapons with fast ttks like carbine and smg/pdw. biotracker and thermal helps
So is there a work around the powercell bug? or is this a new feature to R7? Would really enjoy being able to clear c1
is there a bug in C3 where only 2 bulkhead keys spawn? cleared secondary but can't open main
terminal only lists one other bulkhead key past main
IMPORTANT QUESTION
WHAT IS OVERLOAD IN D1
is it the fog
that is the entire level with white fog or wha
what
we dont want to leave without overload done
and overload shows nothing on hud
it makes it foggy and then give u a trickle of the new enemy
Fog with snatcher silent
my advice, dont do until you get to the final section with the baby and terminals. clear both sides, run to overload, put the command in the terminal, run back and and do the final section. its hard.
hows the difficulty so far compared to r5?
What is the D1 overload objective? ||The objective text doesn't say anything||
r5 had no thermals but liking it
read what i said above
We did the terminal stuffs entirely and then ran back and did fog
I drew a map on paper with all the terminals in zones 194, 195, and 196. makes doing it super ez
Oh we assumed that we would have to rush to extract after the baby section, so we did it prior. Im guessing that its just the tank afterwards and no enemies?
lmao we just carted the tank around the room while somone put the baby in and booked it to extract
yooooooooooooooo i got the lemon head pog
we didn't see a single enemy
during the final terminal hunt either
during the waves
there was 1 wave, but not another after
and we didn't encounter a single jerry
we turned on the overload after we finished the terminal hunt
then left
checkpoint r6c3 moment?
(cp r6c3 we missed like 7 waves, until it resumed at ~2min left)
We had like a total of like 6 of the snatchers come after us, 2 spawned after the command entered, and 4 during the waves
guess i got lucky and it bugged out
those are all bulkhead doors
so we couldn't effectively cheese them like normal doors
when going through for lore/logs
well got the win, do it no cp later
we gonna have to get a legit b3pe (wiped and skipped ovl, got 1,1,1,1 anyway)
ive heard bad things about B3PE, not excited to do it
ehhhhhhhhhhhhhhh
fun. pulling overload to the far west door was good
but hsu and ovl cargo part was kinda tense, bots did the shank melee thing w spikes
all mains
Theres mothers in d1
r6 d2 had 5
assuming you did the bullshit dark room, which i didnt
I’ll be honest. I’m super happy about a Cpunter-Shadow stealth vis thermals
jerry the solo ender
im super happy they went a few steps back towards r5. b2 sec was mwah chefs kiss
B2 was l o n g
long and beeeeg and i dont like the corridor tiles
but mining main room and 18+ sleeps... yyyyesss
ah yes i love doing a terminal uplink in fog with no nearby turbines
I didn’t think b2 was long. I also went back and did it after d2 so maybe that adjusted my time perception
D2 duo with bots was interesting lol
I still hate that monster from C1 and THAT thing is the ONLY reason why I’m scared of trying further levels
bots should shoot more. and not switch to melee in active loud combat. ever. :(
ah yes, theres a giant in front of me, how about i poke it with a knife instead of using my gun?
I’ve never shit myself more playing this
I lost a few pants
r7 genuinly scary
Thought I was ready for C1 holy fuck
seeing the thing on thermal was cool... hello newbie, what u got PLEASE GOD LEMME GO
honestly, seeing that singular ping coming from the door, thinking its fast like a charger and then seeing its a fucking monster on 4 legs who then eats your teamate was scary asf
My C1 attempt was solo with bots…
Didn’t go well
It ONLT targeted me and not bots
but u pulled it eventually
Nah. It was glitched too
👏
Our run was proper
yeah, i got put into the ceiling one time when i got down after it ate me
Still. I hate that thing… gives you a whole new level of repriorization
That thing is also the main reason why I drastically changed up my load out
its rather tanky
and hitting it and not its friends swarming is not a given
if you get split off from your group and it comes after you, you wont be able to kill it before it grabs you
but it do die w some pew'ing
You can TRY to stagger it fast enough
If it staggers, it runs away
A single mine can stagger it
But it’s HELLA TANKY af
I’m still wondering where it’s weak spot is
Think it might be the head?
Or close to it at least
it also is apprently immune to cfoam, because it ran through a sizeable splooge of cfoam and a grenade and shook it off
back and stomach
when it rears up to grab someone, if someone has a powerful weapon like a sniper or high caliber you can stun it in time, but dont rely on that
Yea… that didn’t work well
XD
yeah dont rly on the stomach unless its coming directly at you and you can see it coming
Deagle does work against it
Made me give that thing a (Kill on Sight ASAP)
i consider it a higher priority than tanks tbh
we had the c1 final yellow going. jerry stopped it cold. bad jerry.
then it dropped me on a seabed of crawlies and shooters and said good luck getting back to scan
First time it grabbed someone my group chased after it like an angry mob
"What the hell is th--IT TOOK MIKE AND RAN OFF WITH HIM, AFTER IT!!"
:) .. hey give him back, he's ours! :)
Yup
I’m pretty sure it’s something like that….
I'm guessing they would reserve snatcher for an actual snatcher
I mean it literally snatches you and runs off with you, snatcher is as good as a name as any. Either that or the grabber
grabber pouncer jerry is what ive heard ttd
yeah but I'm assuing the actual snatcher is going to come out in the future
I think it’s more of a pouncer variant
since it doesn't look like the one in the og trailer
Yeah probably
Jerry
jerry
Good ol' Jerry. He's a bit different, that Jerry
Idk how to explain it…
he be jerrying u and ur pals
hm?
It’s a fast mf that’s for sure
I think pouncer should be reserved for an enemy that jumps on you or jumps at you, like the hunter from lfd or the jumping jacks from bo2 zombies
i've only heard jerry
tomorrow we start recces to c2
aww i see
Fuck it, Jerry it is
we're calling it jerry
having hard time to figure out how to do secondary
so that's what i've gone with with my pals
imagine if the entire community calls it jerry LMFAO
just complete main and overload
from what i've seen, that is already true
LETSG O
jerry and frank are buddies btw
Jerry it is
if you guys figure know please kindly let me know
w the occasional chicken bat-btwaaaat
i appreciate it
c1 has a lot of jerrys
haha
C1 is actually my favorite level so far just because of the fact that the jerries show up for the first time
B3 PE was a welcome return of hard levels
Well… I’m already hating the Jerries
haven't panicked so much since R5
this is the only thing i can think of when people call them jerrys
i liked the c1 incr error bit
not the germans !!!
The new monster is a Nazi confirmed
the zones are just right in size for a defend scrounge split
It’s super interesting!
Never seen an error alarm that grows
Yee, all things considered it wasn't that hard, but I liked it regardless
still wonder if it woulda been viable to just open all the boxes and then do a grab event
No
ohohohoho you are in for a ride when you go back to older rundowns
Sometimes tells me that I’m gunna hate it XD
it's okay the level starts with a surge and has a surge then another surge and a growing err alarm and then a surge and then another surge
Is this E1?
yes
…..
I'm still on c2 
I’ve seen all the levels all the way til C1… idk what c2 and C3 are like
I don’t wanna proceed without friendly players XD
hug jerry
No
he's friendly
He’s NOT
MAYBE IF YOU BELIEVED
man c2pe took us just over 7 hours today. that level is bullshit lol
jerry a furry buddy, likes u a lot
Wait… 7HR?!
got it? congrats..
we did
not like the hardest level, just longer than shit. checkpoints are in bad spots
resource management is too spread out
yeah.. i think solo runs are now impossible, duos are also a whole lot harder
jerry doing the lords work
you cant even really do anything
since it's a 1-tap to be eaten
and they are immune to damage before eating you afik
('ve gotten white hitmarkers)
though its inconsistant
so what is the next level you should do after B1?
grabbers in c1 are a joke. if you're getting hit at all you're doing it wrong
c1
go in priority order
Are you shitting me right now??
nope
jerrys are by far the biggest threat of c1
so follow the golden ones first?
yes
if you're facing the extract door, go to the right side and face outwards. they can't get near you
ty, i was like jessus B2 is insane!
generally speaking the secondary missions are far harder than priority expeditions
though it ramps. (b2 isn't as hard as d1 for example)
its about on par with parts of c1
eh. i prefer doing A-B-C-D-E
well yeah
level progression makes more sense that way to me
i mean fully
not how you're saying
but i'm saying a1 b1 c1 b2 esc esc
B2 was scary! I was NOT expecting shadows early on
yeah it makes more sense, but thats not how it's balanced
so just go down the line then back up to B2 after E1?
so i'm just saying
no, you can do b2 after c1
its just about the same difficulty level
C2 > D1 though tbf
i dunno, kind of apples to oranges though
B2 is just tightly compacted
C1 is strung out and more difficult, especially if you don't know how to deal with the inappropriate touchers
B2 wasnt that hard, it just felt hella long
true
same with b3, different but still filler
but secondary was a bit more challenging for those not familiar with shadows
and the fog..
dear god hope you have thermals on at least one of your guns
eh
otherwise you ain't shooting shit
i think C is really where the meat starts in this one
i was concerned they hadn't ramped up until C1
then it was like, ok here we go
then like i said, c2pe is laughably long
how long hours wise?
Precision is busted rn, im expecting a nerf within the week
And yeah C1 was a major step up. Significantly harder than c1 in r6
thats a bit much
how do they expect people to complete that
dunno. we were fucking dying by the end
we speculated something has to get nerfed, probably in overload
it's too much time demand
i dont think you can judge a mission by the time you personally need to complete it
how long did it take you?
just getting to 7 hours i think says something
longest run i've EVER seen on d1 last rundown for example was 3 hours
and that was complete noobs
yea, R4B3 was like 3-5 hours and that was the longest i've seen yet
havent completed it yet, though having to try multiple times isnt smth bad, just needs better coordination or strategies
what are we doing for c3 overload? my group is stuck on this.
lmao ok then
let me know when you actually complete it
i get what you're saying, but you're dead ass wrong in this case
why then?
because you have no idea what the fuck you're talking about
you're just being contrary
elaborate please then
what is it that takes forever
I Did and BOY! AM I HAPPY to be able to bonk shadows without sounds
so was it 7 hours total or 7 hours in 1 run?
the level is long as hell to start with. resource management is time consuming, large events are far from checkpoints etc
aren't you deaf?
did thermals help a lot for you?
you can SEE them
7+ hours total, maybe 15 wipes or so, mostly all on overload
without needing bio yourself
Yes i can
when did you do overload?
cells 1/2, the only time you can
was it after 3rd cell of 5th?
if you do 3/4 then you're fighting fog, you'd never have time
it's not really like an option
my group put 5 cells in and the fog was gone and no error
we just did overload after that
how are you doing overload with 1/2, doesnt the second door in the direction of overload only open once you already put in the first 2?
I think it would be a good expedition if you removed one of the alarms (maybe the first one?) and then just remove the zone leading up to the extraction zone
no
there's another cell behind 150
? Not even 2 hours really, but if you're dying repeatedly then sure.
yea, overload took forever
overload is not that long
it is when you have to keep doing it
skill issue
4/6 cells is a lot easier.
time consuming from the checkpoints
yea i guess we didn't realize it only took 1 cell to stop the fog, not 2
that makes sense you could do it later then
It's probably a bug
we were really strapped for resources
On a different topic: Is the Warden trying to be our enemy here?! Since that last room of C1... Objective says "Access Denied"
But 4/6 is still a lot easier than 2/6
With someone trying to "Override Warden Objective"
i think we assumed you had to put in 2 or 4 total to stop the fog, and it was just 1/3/5
we realized that on the last pair
ah then 1/2 makes sense i guess
yea
that must be a bug though
why?
even if the fog didnt go down on the 5th it is easier than doing it after the 3rd cause thered be no error
cause the mission text literally says you need to put in 2
A1 and B1 is way fucking easier than DX from last RD and it feels weird as hell
you're saying you had no error on overload?
yes
RIP
congrats tho man mustve been hard asf
99% infection is acceptable if you have no error.
we were jacked to 99% on overload, 2/2 split guarding that door and 2 down with the chargers
finding the cell/items
out of ammo
fucking sucked
Which levels have those new fast mfers.....
I wanna know so I can prep my mind for those madness....
||C1 C3 D1 E1||
Wait are yall talking abt B3 overload?
C2 Overload
Ah ok
SHIT...... I was about to go the next one
WHELP! Time to find some friendlies
Unless You wanna play ||D1||
sigh. i'm so bummed lol
why?
feel dumb af having learned that
well its a reasonable assumption to make when you get to the overload bulkhead that youre intended to do it at that point rather than later
remarkably stubborn
Tbh, we had between waves, so we decided to call it and just do it again whenever we were going to do the no-CP run, and then we realized we could just take the future cells, and we stumbled upon the no fog cheese.
C3 is pretty cool
just grabbers or more mothers etc?
there are grabbers in C3 yes
but ill just say it starts you off in an "interesting" state
@errant vigil D2 didn't seem too bad tbh? Seems like spawns are only buggy if you're defending in the wrong spot, and you can actually kill all of the birthers.
@hexed vapor is D2 really that short, I've only tried it once and we died Looking for the code to the door that's in lockdown. I saw in gtfo media that someone beat it in 20 something minutes
We didn't know waves stop in last zone
So we bashed our heads against the wall for 15 mines
I wanna go back to it and do it the right way
What's CP again?
Checkpoint
Oh xD lol
FBI gonna raid the Discord to figure out why GTFO players talk about CP so much.

Yeah, it's very quick.
Does one or more of you wanna come with me to D1?
A few fights, a few holds, and then an escape sequence.
is B1 supposed to be this big of a difficulty spike compared to the intro level? really struggling to get it done
Yep. R7 is pretty hard.
B1 isn't too out there as far as GTFO goes, though.
only hard part of B1 is final scan if you don't know what you're doing
Is there anything I should be trying to do then? If it's so easy?
What kills you?
clear the flyers first. then do scan and clear the waves. then pull door
Most groups I run with we're wiping to the first or second scans. Haven't even seen a flier yet
mine and foam doors
^
that will save you alot of ammo and damage taken
Probably some mix of
-Bad alarm set up
-Not shooting well
Can I trust the bots to do any of the setup?
I completed B1 with bots, they have good aim against the flying spaghetti monsters
Wym?
mistyped
yeah, you can command them to use their tools
Oh, you need to tell them what to do.
it's annoying but it works
also if you play with any bots always give one of them a scanner
they use it instantly whenever they can
Gotcha. I'll try a few more times with bots instead of randoms
For combat in general, learn your guns, learn their breakpoints on the basic enemies, and learn to position well so that you have good sightlines and can reposition easily.
any loadouts you'd reccomend to someone not so cracked at shooters?
usually you want 1 foam 1 mines 1 sentry 1 scanner
and guns is personal preference but some are better than others depending on the mission
For Main: Pistol, SMG, and Assault Rifle are probably the simplest weapons.
For Special: Shotgun, HAR, HC Pistol, and Revolver are going to have the most power while being the least complicated to make work.
For bots, a safe set-up is HEL Revolver + MG. Bots are pretty accurate and pretty consistent at shooting, but there are some weapons they straight up cannot use in the way that GTFO needs people to use those guns. Avoid specialized weapons like the Sniper, or weapons the bots can easily waste loads of ammo on like choke mod.
Automatic weapons usually require some amount of spray control, while semi-automatic weapons just require you aim well for each shot.
You should experiment to get a feel for the weapons.
use hand cannon
best gun fr
c2 pe is pretty rough
It's some good shit.
4/6 cells makes it a lot easier, though. No error.
Close to that, yeah.
r7 will prob be that long too. plenty of time to finish stuff 
you mean 4/6 cells and then do the last vent and do 5/6 for overload?
will global reload sound get fixed?
i dont like to hear a spider in my ear moving whenever someone reloads
5/6 is cheese.
Bring 5th cell, leave 6th cell near gen cluster.
I also find that they have more range with the Bio, but that might be more feels than facts.
anyone know if the new precision rifle can one-shot scouts?
from any range?
Both the precision rifle and high caliber
Any range
dope. thanks
Precision is busted rn, I expect a nerf within the week
does anyone know if the 2nd flyer wave on b1 (after picking back up the hsu) respawn or one time clear
Not sure of precision's fall-off, but I assume it's near render distance same as DMR and Sniper.
Entire team needs to move up.
Where's the terminal at to find the password? We went all the way to the back of 213, past the charger scout, and we didn't see a terminal. We probably passed it but yeah
Varies, they fucked up the markers because there's a zone w/ too many items in it.
and then move on?
Either 2/2 split or 1/3 split (1 search).
i dont think i can ever play b3 again without getting ptsd jesus christ
Up to your group, that's what we did.
ok
after we moved on what do we do
when r they gonna stop chasing us?
cause i just dont know how long do we need to defend
You get a short break in the second-to-last zone.
so we moved on to the next door thats when the last zone start?
You have a cell puzzle to do before then.
Which changes the wave type.
Just did D1: both X scans, feeling good
Overload, tho?
overload too
Oh bb
Oh, the coward's way.
both X scans make up for it IMO
B3 PE was fun
Pretty sure the intention is for Overload to force you into the X alarms by virtue of regular snatchers.
Slogging through fog with two boxes? Let's goooooo
Although error path might shut them off, hard to say.
really not sure
if the devs put the bulkhead key in another zone unlocked by the terminal, i'll consider doing the level again
shadows n chargers used to be in pure darkness
right now they can be found in places with light
Same here, putting both the objective and bulkhead key in the same zone is asking to be cheesed
is dis an evolution xD
Well that's def not true. Plenty of well-lit areas have had chargers and shadows.
Yep.
Like your house >:D (they are right behind you)
xD
anyway d1 overload and main has accidental bulkhead placement ?
overload can be cheesed by just ignoring it lol
Feels unfinished.
feels like its missing a room where the key should be in and door only opens after u activated the error alarm
Yeah it needs changed. Bulkhead key should be put into a locker next to the terminal that opens once the command is put in, or add another zone with the key in it. Otherwise you can open it up, do main, and then run back, do overload and run to extract.
yea
Devs probably know about this and I'm betting a fix is coming soon, within a week
Not only that but to fix a lot of the more... troubling bugs in this rundown
oh yea d2 has a spot where when the mother spawns babies
it gets stuck and cap the spawn limit
Never made it that far, will keep in mind :S
:S
hmmm i wonder if they will ever fix the problematic bugs when sniper melee hasnt been fixed yet
hey they got rid of global punch but gave us global reload sound
Anybody have tips for the section after the full room scan at the end of c1?
cant wait for like none of the bad bugs getting fixed then they take a 2~4 months off
The two areas after the full room are full of enemies, go fast but don't sprint through the enemies. There's an area before the security door that usually has a shit ton of supplies in it (we found 14 uses of ammo in it), my advice is to barricade yourself in that room, cfoam untill you have ammo and the next room is clear, and then book it to extract
wtf c3 gives no bullets
Or there's a cheese way that my group found, but don't rly on it
and 3 charger scout rooms with nothing but giants
I dont want cheese
run run run as fast as you can!
they can't catch you, your the mine-deployer man!
just melee, like i dont know what the problem is they give you enough c foam to foam like every single enemy you encounter for the people that are bad at meleeing
mines and closing doors behind yourself
thats not explained..
Make sure to not get grabbed by the jerries before the scan door, if someone gets got afterwards, they are on their own. As long as you have at least 2 for extract you should be fine
i thought was a stealth segment
Also whats a good tool setup for c1?
spent 30 minutes looking for the damn bulkhead key
2 sentries, mines, cfoam
Cfoam? For what?
if you look around like every box/locker has 1~3 cfoam tripmine/grenades
Slows enemies down, it's good for the final section
Senties for extra firepower
Mines for doors and the slow the jerries down
I did it with 1 shotgun 2 burst and mines
Interesting, we have been doing 2 sentries, mines, and c foam
cfoam would replace shotgun tho
make bio leave and comeback with c foam 
Bio tracker can be good, but not for C1 in my opinion
Bio seems to work kinda well for us to be honest
You can hear where the fuckers are coming from, and the lights in the final section turn back on right away
bio is littarly best tool. it gives information, no other tool does that
I mean thermal sight
unless the one using it is bad at it
If you have a bot then yeah bio all the way, but bio for me was only useful in like 2 levels so far
Thermal is very good, but it's not bio by a long shot.
Especially when it constricts your loadout.
Huh, we have been finding uses for it on lots of levels
in the context of c1 it is
Precision is broke asf rn, and the pdw is great so I don't think It constricts your loadout all that much lol
??
it can tell you where the enemies will come from and if you know the movement patterns you will know which marks is the snatcher
It's called use your eyes. It's huge and youll be able to see it right away lol
I find the precision rifle to suck tbh, but the PDW is fantastic
also High Caliber Pistol 
And the snatcher is always the first enemy that arrives during the full scan area
its called see through walls and use wall hacks that are ingame and made by the devs
🙏🙏🙏
Yea I noticed
yeah not the other 4 though
bio saves alot of people from walking around a corner and getting sniper meleed by a big charger/ big striker
Also if you have trouble during the full scan door, just camp your asses by the door that opens after the scan ends. Stay close to each other, running around will get you taken lol
Oh yeah there's a bug with c1 after the s1 its an error alarm (and I am not sure which of these 2 is the bug) but it can either spawn 3-6 enemies including snatchers or full waves including snatchers (and it wont do both it'll just choose one option for all waves)
honestly though, having a full team of 4 players with PDW, bio-tracker is essentially useless
Is the snatcher attracted to movement or something?
players seperated from the group and in darkness.
No, it goes after whoever it fucking wants
its just fast and tanky
could you imagine getting grabbed by it and just pulled all the way back to spawn 💀
It seems to only carry you back one room?
Its never pulled me out of a room but could you imagine 
It's time based not distance I'm pretty sure
i dont know about that, but when it grabs a player it runs off to kill them and separate them from the group
Lol that's what my group thought after it took me and ran off, it ran In the direction of spawn but dropped me off in the previous room lol. It was scary asf
I hope they're active enemies in later rundowns tbh
I like it when the Grab animation gets stuck on my screen
just in a room then fuckin dragged into a scout 
Try not to get killed by it though, you can get glitched into the ceiling or a wall
Exactly what happened to me in D1
Gtfo has zero bugs and is a stable game.

I dont need snatchers to get glitched into walls when ladders exist 
on ladder ally grabs cube
in wall on return
The snatcher sent me to the shadow realm
I'll admit this though, the snatcher is the most terrifying and unique enemy since the mother. It's awesome. The fliers were cool at first since they were the first enemy that well, flew. But they are just flying shooters now basically. and of course they get a giant version
But the snatcher is something unique and different
The shadow realm^
they could remove the eyeballs and I'd be happy
flying enemies that shoot in any game (that you can't fly in) are just annoying
Yee
That thing is giving me one hell of a PTSD
same my friends abandoned me and one hopped out of the shadows in c1 💀
First time in C1 my group was screaming when it ran full speed towards us
Turrets and mines do give information as well when you hear them turning sleepers to mincemeat you know that the enemies have reached a certain point. And turrets can be used as non-triggering flashlights to highlight shadows.
Can the snatcher be killed? Or is it just tanky?
Both
Yeah it can be killed, but it's surprisingly tanky. Aim for the tentacles on its back, and it's stomach when it jumps up to steal someone
Is it worth trying to kill it on C1?
Yes
Well yeah
You HAVE TO
Gotcha
There's more than one and it will break your team apart
Now to find some experienced EU players to play C1
Yeah, if anyone goes down, the scan progress lowers
Doubts that
thats if u dont get eaten
tried it in d1 loll
kited it around a window that has no window
i mean glass
Tf? No way. I unloaded a mag of high caliber pistol into its back and it didn't die
idk but it died
cause my whole team was down and i had no ammo
maybe its the front
no idea
shits crazy at that time
Back and stomach seem to be the weakpoint, and even the stomach ate a few HCP rounds before it died
Kind of sounds like it was low health, ran away, and then you killed it when it came back.
^
ahh
It runs away after being staggered...
oh yea isit a 100% stagger
BUT I think what happens is when it gets staggered... it tumbled and it dies after we unloaded on it
if we shoot when he open its mouth
If you deal enough damage yeah
that shit love to facehug people lol
High calibre pistol, rev, anything with punch and at least 2 people can stagger it before it eats someone
Mines also instantly stagger it
Does the new enemy appear on the other C levels or can I play them safely before C1 if I can't find people to play C1 with?
It does.
It's in 4 levels
is there anything interesting behind the door in lockdown in the evaluation thing?
||C1, C3, D1, E1 apparently||
So I can play at least C2, gotcha
Yee, have fun though. I hope you like infection fog 
I don't like fog. Nor the thermal camera weapons.
Respectable opinion, they are not for everyone
I wish there was a thermal camera pickup like long range flashlight. I would actually have to think whether or not I want to keep it or carry C-foam or a mine.
Weapon attachments when 🙏
Customizable sight colors when? I'd love to use more weapons but anything other than white/blue sights just hurt my eyes.
I just want a cool weapon skin for my carbine and machine gun 😭 I love them and I want to cherish them
It's quite small to look through thermal scope. I suppose they don't want it to be overpowered.
Not sure if you are aware of it or not but there is a setting that turns off relax pose for weapon so you can keep looking at the scope without aimming.
I can check if MTFO is up-to-date.
A lot of health, seems to be the entire body but the back and stomach takes noticably more damage
More so the stomach
Yeah, but that's if you can actually hit it before it grabs you. If you have multiple people shooting it when it opens, it almost always staggers right away
got it
If you're by yourself yeah good luck lol
Basically anything that hits hard
For stagger, almost certainly shotgun.
Shotguns, HCP
jerry do be the only thing I'll ever be inside of 😔
snipers not too strong from it
It still works good against it, two people with hcps on my squad killed it rather quickly
it's not very viable the last few levels I played
Ammo decrease hit it hard
I keep bringing it because blind run but it hasn't proven much
It can only kill 12 giants/hybrids now
mmhm
I think it's still viable but holy crap ammo balancing is now pain
I've never seen a % go up and down so fast in my life
bringing it on B3PE was def a mistake
There's more viable alternatives now tbh
really?
one shotting big enemies is not very replacable imo
PR plays more like a hel gun
and hi cal is hi cal
Hi cal can two shot from behind
thats assuming you can get behind
That's not the most realistic situation.
And not usually what you run sniper for to begin with.
responding to me or reaper
Sniper was always just big boy killer
Reaper
ah
I thought it was in a good spot beforehand but i guess not since the ammo got nerfed
Carbine Machinegun/precision
My favorite weapon got buffed and I'm very happy
If it gets nerfed, I delete the game
OG 🙏
It's very cracked rn
Maybe just a little strong
Why buff the mag size and not buff the max ammo as well. I know you're probably not always going to get perfect mags but it bugs me it's not dividable evenly
It's probably just me lol
I never learned division so it doesn't affect me
Lmfaoo
oh yeah what do you guys think of the PR
I think is pretty damn good
Basically dmr with thermal
I'm down w/ it getting a buff, but the fact that HAR got nerfed in the same patch and "a buff" was actually "multiple buffs" is a bit much.
PR is a weaker revolver with much better range and thermal utility.
why does the PR have an internal sight, massive weapon sway and horrible recoil
Trades reload speed for double mag size
Can rev one tap scouts to the front now?
you practically have to stand still to shoot
Not sure, possible, but not usually something I look for in a Special.
Skill issue (jk)
Recoil is manageable if you tap fire it instead of going full auto
yeah but it takes a long time to reset
I don't even know why it has full auto in the first place
That's not a problem, you get used to it
During C1 I was picking heads off constantly
@fierce laurel Snatcher has 225 health, 50 damage to stagger, 2x WP, 0.2X armor, and you can benefit from back damage.
is the new enemy called the snatcher?
I feel like 10cc is going to make an actual snatcher some day
Not many people use the internal names, and I haven't seen the internal name circulate whatsoever.
as the og trailer is too iconic to just make an enemy
First time I've seen it.
10cc literally adds the snatcher to the game and people are here pretending it's not real.
I've seen a split, some people call it snatcher because it well, snatches you while the other side doesn't call it that because the enemy that was called the snatcher in the og trailer isn't the same thing apparently. I've never seen the trailer myself so I can't confirm nor deny this
I mean you had the giant tongue from the og trailer
I say just call it a snatcher or a Jerry. Why jerry? No questions
getting anything from the og trailer though is probably a far reach so calling this one snatcher feels quite appropriate imo
Jerry best boy
I mean, we now have an enemy in the game that hunts down isolated players that stray too far from the group and grabs them.
...not a snatcher, though.
Snatchers aren't real
I do think they'll make an actual snatcher though
Schizo moment
like compared to the trailer this doesn't really look anything like it
You think they'll finally go back to their old concept for an enemy that hunts down isolated players and steals them away?
Incredible.
Imagine one on the ceiling and it takes you. That would be too close to the DRG grabber though
no I mean that the og trailer has a massive enemy that extends their tentacle at isolated teammates
this one isnt really big or has a tentacle
my bot got kicked and can't join
I, too, am absolutely appalled that the new enemy looks nothing like a big striker.
Pat the snatcher dusk
don wanna
He is good boy though, he deserves a pat
noh
Yes
noh
just wondering does anyone know how to do the door stuck glitch?
Pat the snatcher or it snatches every ammo kit in the entire rundown >:(
door stuck? door stuck?
Snatcher does actually have kind of low health, tho.
Sure as hell doesn't seem like it lol
Tankier than a hybrid for sure, but very fightable.
yeah cause in my team there was someone able to make all the mods stuck at the door
what
Tbf, hybrids are beefy, and the armor makes it hard af to hit.
please elaborate
they said it is a bug glitch to chezz the mods
probably because it has no easy to hit weak spots
for D2
That door thing is a glitch they didn't patch
time to dip
Prolly yeah, but it doesn't seem like that since you're usually aiming for the huge head it has
how do u do it
I hope more people abuse it so that it gets patched out