#gtfo-spoiler-chat
1 messages · Page 295 of 1
Am I having a schizo episode or are these Door to 127 mission objectives just straight up lying to me
its just like enveloping
do not trust the warden they are lying
Okay @jolly perch , I won't trust Warden
oh
The true Secondary experience is having incorrect and missleading mission objectives
did anyone found out how to open zone 76 on tutorial?
Beat E1 
what are the reqs for e1 unlock?
That level describes this community
Dense

Use logic
very funny
…… bro that was weeks ago

...
Well I killed multiple enemies and it seemed shooters werent
Dying*
I might be wrong tho im basing myself off my teammates word I used it twice
Not a lack of IQ it’s more a lack of foundation
k
Plus can you blame me update came out 11 hours ago I don’t even know the stats yet
“K”
Exactly
Because the information isnt super public and clear yet since it just recently came out and I answered with the answer I currently had wether it was reliable or not?
Don’t turn “public” around
all it takes is for you to shoot an enemy in the body
I know I know people already data mined it but not everybody goes out to look for ut
to verify if you are correct or not
-
Im not that determined to confirm my information because im not scared of getting contested if im wrong im wrong so be it.
-
I was mid game when I answered that and I was host so couldn’t really verify.
-
I dislike the weapon personally.
:|
very cool question
The hostility is not needed, let's move on
The hostility from my question?
If so I wasnt trying to be hostile im just confused as to who they are and why they are trying to bash on me so hard thats all
Tone can be hard to read just via text, thank you for explaining and let's move on.
No problem yeah my bad maybe I should start mentioning tones in these types of convo’s

Cant blame you a lot of this community is toxic anyways
can some give me the recycle group code shaeffer talks about
GTFO 72
ill tell u it
real quick
tell
whats everyones strats for the final section of c1?
shoot gun
Shoot gun, enemy die
Like the big room or the cells
The area where the snatchers show up, past the warden door
toxicity where?
you are extremely funny
what?
Basically the strat my team did was we would sit in a corner and put sentries and shit
Pretty much it
Does anyone know if you can get through the second door on the evaluation mission?
Tips on dealing with snatcher/pouncer?
wait frick, is this a bug? cause I'm not sure
First time on this level
and uh idk what to do about the objective now
do i just restart to checkpoint and pray?
did you grab the neonate
hold the child look at all machine
cause you gotta put the neonate in the machine
one will be like oh yes
put child into meat grinder
^
its just not there tho
the baby?
u left it at spawn lol
ah
i never picked it up
thank you good sir
since ya know
if you dont pick up an objective it doesnt put a marker
:) gtfo no babies
Probably not the correct terminal
is you at the right terminal?
using correct terminal?
Look for zone 44
i know alot of people go for the terminal next to the door
b2 was beeeg. fun, but long.
Anyone know anything about that side door in EVAL that you get told to "stay on the main path"?
I attempted to reach it after receiving extraction objectives but it is still in lockdown.
Does C1s snatcher alarm stop after its over, or is it an error to the extract
wombat maybe the side path is to teach new players how to read doors
I'm trying to figure out the same thing rn. The AI keeps repeating the same line so I don't think that just holding out for a long ass time is the solution, because I've survived for awhile and nothing has changed but I could just not be living long enough. One thought I have is that maybe we need to input a special code into the terminal in EVAL. That terminal is the only one I've ever seen where it doesn't let you preview a list of commands, or use any command other than ping. I think the reason is because they A. don't want you to list items and see the tons of items past 76 and B. don't want you to type commands and see the special command that lifts lockdown. Just a theory, but I think that a password for that terminal may be hidden in a log in some other level.
@mossy cloak is the snatcher alarm in c1 an error after its done?
is the snatcher a new enemy?
yes
haven't gotten too far into the game, so I have yet to see one
C3 what exactly happens after the 10min timer
nvm lol
What are you supposed to do in D1 overload?
Anyone have a screenshot of the new monster that was added?
Which one
There was more than one they added with the most recent update?
the snatcher?
The new really dumb one in e1
They added 2 and hinted at 2 somewhere
PTank
Do you guys have a screenshot of it?
Anyone know where to look for the collection case in B1? I've ran all over zone 93 and can't find anything
D1 Overload is a head scratcher.
I didn't think it was, but now I've done it, and it is.
If you find a terminal you can ping it
Mine was right by the door in
Thank you so much. I had tried pinging it earlier but I think forgot to include the underscore
anyone know the name of the new enemy?
WCLdragon
what's the difference?
it just seemed like a secondary room where all you need is a bulkhead key
and its down in a pit with scouts
does it change the level further on?
It’s definitely unfinished
There’s no way they want you to do the command after main
i'm confused
Overload is a snatcher/jerry error with slight fog for the rest of the level
But you get the bulkhead key in the same room
overload is right at the start
Yes
Yes, there is, if you actually put in the command.
I saw 3
what command
With no error sound
What baffles me is that people enter Overload, don't see any objective in the top left, and just say "yeah, that seems about right."
We check terminals for commands
Obviously, it's not working correctly.
ah so your just calling me stupid
litterally says "get bulkhead key" and thats it
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Must be different then for each run
Ray and I seem to have had nothing and a command on a terminal in overload
its not. i literally was just in there
was going in to see what it was about before going to lfg
Do you guys like the thermal sight guns?
Ok either way it’s unfinished that my main problem with it
PDW new favorite primary
do any of you guys know about the one ballsack in a glass case in dx, its past the scout playground. it was also in d4,
do you guys know if its in this rundown too
It's buggy, and doesn't actually increase the difficulty like it's supposed to .
someone on reddit was hardcore complaining about the sight causing motion sickness lol
its fine for me so far
i love it. it's completely replaced the need for biotracker.
useless tool is useless
can see shadows with it too
even when not using it, can hot swap to it with keyboard
just to see the scope
literally a biotracker built into primary
it's nutty
shame the secondary drekker rifle is bad tho
the scope hard carries
otherwise it's just a standard SMG
like the van auken
it's the power of thermals baby.
For anyone looking into how to access Zone 76 in EVAL: I can confirm that the door is still in lockdown 7 minutes after starting the final error alarm... I'm not skilled enough to try and survive any longer than that solo but I may be barking down the wrong tree thinking the door will unlock after surviving X amount of time, the answer is probably something deeper and more convoluted.
Just attempted D2, are the markers supposed to be rerolling every game?
||God damn, the endless wave on C1 really took me and my team by surprise||
The terminals? Yes, we had them reroll at least
So uh
about the E level new enemy variant
||WHY THE FUCK IS THERE AN IMORTAL TANK||
It's a bit tongue in cheek, it's possible they wanted that to happen but chances are they fucked up some distribution and now it's fucking with all of the markers everywhere.
Same as R5B2.
We thought the level just didn’t load properly our first attempt, completely ignored Schaffer and couldn’t find the Trojan cause of bug
It seems to reroll every time.
Probably because those zones have like 50 ammo or some shit.
I've seen at least 3 marker seed offsets
Neat concept terrible ending
How's it end?
I assume you don’t care about spoilers
We decided to log off after not really having the time to learn 10 zone layouts.
Not at all.
You run back through everything
So if you went to mom zone you get moms on the way back or tank if other zone
huh
Waves enemies change depending on which zone you go to
Is neat
Moms just lag for completion
Tank just distract for spawn cap
Yeah, literally FE1
But no broken guns really
Which isn't good, because I kind of hate FE.
C3 had a similar vibe tbh, but at least C3 was actually good.
Didn't overplay its gimmick either and transitioned to CX Sec but actually hard.
is it possible to open the locked security door in the evaluation expedition?
i don't really get why that is funny
I was just wondering if there was like a secret behind it or something like that
Is E1 locked until you beat every level or is it just locked even afterwards?
the tank variant is comical
Ugh
basically
its going to be the hardest shit to do it solo cause might be wrong bnut uh
||its a tank without weak spots||
||How much time do you have to spend keeping it busy, and is it actually any fun or is R4E1 2/2 split a better use of my time?||
||its unkillable due to vulnerabilities being gone but slow||
How long is the level, and how much of it is taken up by this existing?
Dont know but main objective is non existent on your hud so you gotta figure it out by a few letters
and like as long as you just have one dude on duty you'll be fine
I mean, this sounds like respawn blocking.
what should the C1 snatcher alarm past the apex door be? It seems like an error after the scan.
Ultra boring.
I mean, you're not really selling it to me at all.
It's just "one guy stands back for 2 hrs"
one guy afks watching youtube while breaking PTank AI Poggers
for real?
||Black spike grey tank||
wait it legit can't take damage at all?
wow
GaAGH- "gUYS. dONT PanIC bUT"
XD

or the easiest depending on how deep you want to go down the bug / cheese abusing path.
cough cough cfoam door bug cough cough
so how many bugs do we have so far.
Yes.
I imagine solo you can just long kite it, but ig u can just cfoam glitch the tank door and then don't even hv to deal with it at all
depends how much u want to abuse bugs as a solo player
since u already have giant kiting and what not
spawn cap abuse etc
okay but just cfoam glitch the door then it can't get out
bru
but where is the fun in that
where fun
ye, but like I said, depends how far the solo player wants to take it
Well solo in a coop game cringe
lmao
Its an E level
i do enjoy b1 showing you the game state at parts of the level tho
however people want to beat the game is up to them I'm just stating options that exist

Honestly though I imagine whoever is kiting the tank can be charged once and get mauled
Meanwhile everyone else is in a hybrid /snatcher room as they hear their friend go “So I goofed”
classic
Meanwhile Rhino from spider man charges in and breaks the door down
you dont say anything and wait for the screams of pure anger and panic
“GaaGH”
u still gotta do the full team scans tho so i imagine it's still just long kite for each of those
“Who was that”
Main objective during it is a reactor mission p sure
Not fully certain
Cause the whole main objective hud is fucked ingame
||After u get key from tank room u open locked door and I think inside is chargers then a alarm which has purple full team scans mixed with cluster so...||
idk didn't play much of it just poked around
on a side note does anyone know if its possible to dodge a snatchers grab attack similar to sidestepping striker tongues etc
But still the idea that the entire mission relys on the b hopper at spawn is just funny to me
Parry 4head
Ive seen footage of them and the closest they get is somehow they repel the snatcher
It could be due to so many people being bundled but
from what I've tested they turn when they stagger / take too much damage
so could just be thay
I'm just wondering if it's possible to just dodge the grab
everything else in the game seems dodgeable so why not kekw
during grab animation u can't perform any actions your like paralysed so idk + their range definitely out does your melee
maybe spear ig??
kamikaze with mines
more testing required moment
lmao probably valid since it'll just stagger it
kamikaze is always a valid option
Do other enemies block the grab
I don't think so
Cringe
snatchers are either pretty nice run savers as they reposition u to potential safety in a pinch or just hyper annoying undodgable bastards that stop u from completing ur alarm scan
100% way to abuse them
Or they do this to you
off to the shadow realm
or that, true
the ravagers (aka pouncers) that grab you are pretty buggy and pretty annoying. the only way to stop their grab is to kill them or be out of range
it'd be cool if you could scare them off with heavy damage like a shotgun blast
roll a d20 to see if they miss
you can shoot above their heads (so their backs) with some big damage guns and they stagger and turn around quite quickly
by out of range do you mean it's... dodgeable??
is there a consistent way to kill snatchers?
atleast I hope so :p
Nah I got portent and I rolled a 2 this morning I got this
if you get into a position where they can't reach you then you're fine
like on a cliff where only a striker couldn't reach you
they are just tanky but ig just shoot their backs you can hit their backs while they face u since they crawl just shoot above their heads at their tentacles. you can also shoot their front when they expose it to grab you
ah I see
aight gn homies
d2 217 tank 216 p mom both terminal at b
💀 💀
bro me and my team keep failing on b1 we suck lmao
What's c2 extreme/overload?
c2 overload consists of osips to collect in charger zones, half the objective you need to do with the fog error alarm for power cells 3&4
there's also a class 6 m alarm with flyers and a giant meatball
JESUS FUCKING CHRIST! THE FUCK IS THAT THING IN C1?!
Snatcher
Is it killable?
Probably)
I haven’t been able to kill it?!
It just gets staggered and runs away
I don’t have HAR. I only have the DMR and precision rifle
Them being so mobile is def a problem I understand that so maybe heavy hitters would work better
I use shotgun and hi cal
Tho I think hel shotgun is a bit sad
And I definitely crapped my pants on that snatchers
Do the thermal sights see shadow enemies?
at the end of b1 ||when the flying meatballs spawn|| can you finish that wave then start the ||T Scan?|| Or do the normal enemies spawn anyway
||ahhhhh this game scarry||
has anyone done d1 extreme
Nope because it doesnt exist
overload
we've just finished
i wanted to ask
at the end, when you open extraction theres lockers
Overload is highkey broken tbh
do you take the resourses then run all the way back to spawn the dogs
cus no way would you be able to do it with dogs from the start
Yeah
Once you turn on air filtration in bulkhead room it spawns error wakes of two snatchers and thats the overload
At the end go all the way back
waves
only 2 waves?
constant'
i thought it was non stop
its kinda pooped
yes constant
but we did all, and i was wondering if at the end when youre about to extract you could just run back
you could tbh we just didnt think about it because we wanted to get out lmao
You can do that
welp looks like were gona have to do it all over again
lol I will later later on cx
what one
yes
lol
we were able to open it with a lock melter
Which level contains this new scary enemy y'all are talking about (no spoilers on what the enemy actually is, please, just trying to figure out if it's later in C1 or if I have to get to D1)
It’s in ||C1|| be prepared
thx ❤️
GFL (Good Fucking Luck)
So anyone beat e1 yet?
Someone donate him some fresh pants pls
Thx
Tried to survive the threat at the tutorial extraction
I didn't
I also managed to pick something from a closed box 
Doc unrelated but will we get a fix to subtitles during the rundown
The desync is very much annoying
C1 beat my friends and I up
so we settled for 3 levels for the night by beating B2 secondary
this rundown's really fun
what is the secondary for b2?
C1 is wild dude
I somehow got it done in one attempt last night
legend
Apparently the rest of the lobby had either already completed it or had been trying all night to but we breezed through it in about an hour
i think the intended way is to go overload then go error to turn off both error alarms
or doesit count as an alarm?
was gonna do C1 but game breaking bug 
Is it just me or is the HEL shotgun like really bad?
is it just me or does DMR now have that cancerous slow sway before getting on target when you switch to it and ADS
or was that always there
Like if you had a tight corridor I could see the HEL shotgun being good but it just doesn't have enough ammo or damage to really do much normally
Yeah it's good for tight spaces but other than that
I think it needs a bit more range tbh
yes
You can one shot them with other weapons too
Ping gives way where their head is
Really not that bad, they only trivialize shadow scouts but not charger scouts, other weapons do that better
d2 ending is
absolute

also is e1 like not available or som or what r the requirements
all mains
hey um I need some help
What does schaeffer say at a1?
I kinda wasn't paying any attention
when you first approach the door?
he asks you to put in the command recycle_group_7a42 in a terminal, I cant remember on the top of my head the exact zone number but it's not the one next to the door where he starts talking, it's the one in the dark redish room
If that's what you mean
You can type REC and then use tab to auto complete I think
Tried doing that at first but nothing came up
it should also appear under the commands list
nope
It's the one closest to the door yes
Nah I got confused by that too, he's asking to put it in the terminal from the door ahead of that terminal I can't remember the zone number on the top of my head but the room should be reddish and have a window looking out to hydrostasis units
Yeah no problem!!
GTFO ||vore|| is real lmao
is it just me or is hand cannon fucking BEAST
New favorite gun
same
The kickback isn't even that bad
Because by the time you can shoot again it's already stabilized
I love it so much
I wanted it to one shot bigs but being real that would be way too OP
a followup shot to the back will kill it tho
Right that's how I 2 tapped one
It does 30 damage right?
Fucking insane
I'm currently rocking it and the PDW
Might swap the PDW back out for the pistol though
@hybrid ingot 149.45252 this is how much damage 1 occiput+1 back does to a big shooter. they have 150 hp
God damnit
that has to be deliberate
How much damage does the hand cannon do?
I wanna say my testing gave 60 FF damage so it's 30 right?
It's 10 damage off from the sniper while having way more ammo
I guess the benefit of the sniper is the range and scope
30.1
So yeah
BUT
10 less than the sniper
sniper has 2.0025 crit
HC has 0.7413 crit
Really?
yah
I thought the multiplier still applied
precision multiplier only counts for head and occiput
Didn't know
Makes calculating stuff with chargers a good bit easier
Headshoting big guys with the HC really doesn't help much
Only ~2 more damage
it will take a limb/head off tho which staggers them
ammo economy tho
Hey did anyone do D1? Couldnt find the terminal to shut of the alarm
Did it say terminal 192?
So, what, hc has better economy vs chargers?
pretty sure it gets less shots than the choke
Do we have the wep damage spreadsheet ready yet?
Does HC one or two shot chargers?
one shot within 8 meters
and much further to the back
I just finished c1, what other levels have grabbers?
iirc yes
happened to me last night
not sure if it will work but try dropping cells before activating the cp scan
Just completed B2 secondary & main with bots - and I didn't even bring a biotracker or a weapon with a thermal sight.
wow you're so good at the game
Do you need a medal?
half the time bots are better than new players
maybe more than half
they're a bit stupid but atleast they aim good and don't wake shit up
apparently yes
That's bullshit
it looks like you technically get sent to another dimension when you get snatched
that's why the sentry comes with you
same as when you pickup a data cube
🗿
I know
how hard is E1? OwO
and all the vets were craving a hard rundown
except some level design is shit
did they get it?
holy shit
y'all still trying to beat e1?
he beat it
R7 is clear now
cleared lol
time to have a rest
have you slept yet?
5hrs
grats on beating the rundown in less than a day
we tried 4 runs, 3hours so far
congratz
3 hours for the total level time of the successful run, or 3 hours including all failed attempts?
i think he meant 3 hours for a total of 4 tries including successful run
Seems total
yes,4runs in total
chad
E1 solo video when
someones gonna do it
are we first E1 clear?
probably
yh by the looks of it
Maybe not the first attempters
how do you even unlock e1 because it doesnt say
prob beat D1
D1
@atomic escarp@next rapids you need to complete the main sector of all 9 other expeditions (eval doesn't count)
thanks
oo
Does hi cal ohko those
is it intentional to be able to get ||ammo on start|| from boosters in c3?
3 2 1 charge and 3 2 1 go time
bring ||+ammo boosters for c3 and you will get ammo||
do bioscan speed boosters affect the moving ones?
yes
epic
Can you access the other security door in eval?
i do not know
thanks me neither
dear god
holy fuck this was aids (in a good way)
OMG, I found some bug at the end of the expedition. it's B1
when the neonate clips thru the depressurizer
i think we wouldn't have been able to do it without ||one person having 100% infection resist, that sped up the retries a ton||
also went in blind so maybe with better prep/loadouts that probably wouldn't be necessary
yes
you don't want to go in that zone 😉
🙄 ok
I already imagined it would be a way to detect cheaters xD
or you have to use a very specific command on the console
in c2 does the last ventilation initiation not cause an error?
the first one only raises fog, the second is fog+error, but our run bugged out before the third
It doesn't, seems to be the best strat for Overload despite lower visibility.
that sounds so much more managable than the route we did lol
flyer error + 1 hp cap is so annoying
Seems like the play is to get the bulkhead key for 2 cells, open Overload and clear before 4 cells, and then actually complete Overload for 6 cells.
yeah that's what i was thinking
||Open both doors in C1 if you like having fun||
i think every zone has 3 so you can't softlock
whats the overload in d1 do? stuck on it with someone rn
spawns 2 snatchers every few minutes
though it's extremely buggy and can spawn up to 4 at a time in my experience
we found 8 behind one of the doors, does the other door just have none?
8 glps in a single zone?
no
like
theres 2 doors powered by generators that lead to other zones
which one leads to the 9 glps
i dont think it matters which door you take
each door besides the initial cell door has 3 glps
so the glps spawn once you select one of the 2 doors?
so both doors lead to the same area?
Damn D2 is fun, finally a hard level thats fun to grind
Do you guys reckon its inteded D1 Overload should be completed at start
But it is easily.. not done.. from the start?
It very clearly is meant to be active for the whole level.
It seems like it's designed to force you to take a harder path.
Doesn't seem like it's actually finished.
I hope they rework it.
So weird, normally in these cases with error:
1: Bulkhead key is behind another door (R4B2 ext)
2: The error is substantially harder (R4D2), making the backtrack cancer
It is just awkward if they have to change level layout
And people who have cleared it now will feel invalidated, lose lose
Fixed: - Bug where R7D1 Overload could be skipped
Hey, fuck them, they didn't even do anything.
The layout might be fine tbh, because I think Overload generates after Main (and so it shouldn't off-set the markers for the rest of the expedition).
As long as the zone you add its branching off a place, it should be fine
I believe the Overload zone has space East and South, so adding maybe a dead end Garden geomorph should be a really easy fix
^
We did this cuz we didnt know what to do with cells
Then we had to 3 man def while 4th searched
There's like 6 different zones with 3 GLPs in each one
And you have like 3 cells to go into 3 diferent zones
Same, btw don't use check points the hack locks and terminals get broken
so anyway is intended
you're better off restarting
I found 7/9 last night with my friend while we were playing the mission with bots
boy 4 was manageable...but he accidently plugged her in and we thought we soft locked ourselves on accident.
Take you time on the first zone with GLP... can hammer...
Really 3rd zone is just very tense/ 1 guy search, hold maybe Cfoam mine wave..
No spoilers please, but how many new enemies total are there? Is the new one in C1 the only one or is there more?
so far only saw 1
im left w e
no idea whats there yet
and have u guys realise the chargers and shadows are...... spawning in broad daylights now
evolutions?
i believe there's 2 but i haven't seen the second one yet
Wym?
pushes glasses historically they should only spawn in dark damp places of the hell hole known as the complex
They're spawning in the desert?
no clue lmao ive only gotten to c1
though you would think spawning shadows in broad daylight would just make them worse normal enemies
since logically you should be able to see em just fine w/o light
too bad the game doesn't work like that
hey so in C1 how do you know which set of doors the glps will spawn behind
This
Forgot to take off the @ rip
well we found 8 behind one set of doors
Yeh it's possible
idk how them stuffs works so yer
My friends and I have been getting weird bugs with doors
so if the 9th wasnt in there, would we have had to potentially search the entirety of the other set of doors?
Sentries shooting through them
Not being able to cfoam them
Cfoam going straight through the door. Enemies trying to attack us through the door
theres a bug where if you start a cp and someones holding a cell they can't drop it upon respawning at that cp
Ye
hope they actually fix all the bugs 
I had it happen but to 2 people stuck holding cells
Depositing the cells doesnt take it out of your hands either
the workaround for now is drop the cells before pulling the cp door
They fixed several bugs but also some still broken while also creating new ones
happens
The other problem is that steam hasn't exactly been stable the last week or so here and there

I love C2 extreme
Meanwhile my friend at the end of B1 picking up the neonate baby
How is E1 unlocked?
"What the fuck is this ugly abomination"
all mains it seems
Is E1 actually "Fun" though?
so you complete all the main missions?
Yes
yese
ah ty
(Off topic but didnt realize ur pfp was from elsword for a moment @pulsar zodiac)
I’m sure it’s been asked already but did anyone else have problems with after going to a cp on C1 one player not be able to interact with anything? No terminals, no boxes, no cells, nothing
That's a variation of the cp item carrying bug
I see, I don’t believe he was carrying anything
That person is carrying a cell but also able to shoot and and stuff but not interact with anything
It doesnt appear they are
The cell might be on their back
Or just doesnt show at all
That version of the bug is more rare but at least they can still shoot and stuff
Ok gotcha, and that can happen even if they aren’t actively holding a cell? Cuz we were fighting when we died
I dont think they can?
Previously this happened with turbines
Not cells so I'm not sure
I do know depositing the cells doesnt remove this bug either
Yea he could shoot and place mines but we had to abandon the run cuz we were only 2 ppl with bots and only having 1 person able to play the game wasn’t gonna work
Your best bet is dropping the cells before even starting the checkpoint scans. Dont touch the door at all until all the carry items are dropped and then you pray
Yea I’ll keep that in mind when we get the squad on
I figured I should ask to see cuz if it happens again we gonna have to abandon again
Yeah I've had the bug but 2 people carrying undropable cells
Np
oh this channel has imbed perms nice
Use them wisely or that privilege is taken
||21 headgears
13 torsos
13 legs
14 backpacks
19 palettes||
number of cosmetics so far as of r7
what in gods name does the collection box looks like
hey ummmm so yknow how there was a random pool of cosmetics in r6 and you couldn't get all of them, they've persisted into r7 and I'm wondering if any more were added or if you can now obtain all of them
||WHY ARE YOU A SHY RESOURCE BOX||
Does anyone know if there's a bug in A1?
i cant continue after at zone 49
i pinged the NCR but when i walked up there nothing happened
You gotta bring the neonate hsu given to you at the start of the level and bring it to the NCR
Ramirez, put the baby in the juicer
pubes are soo nice v
C1 ending was fun
in rundown 96
How should i react against the new enemy? does the long range flash lights make him run away?
Offer him the souls of the innocent
From what I've observed in my two runs of C1, the guy will stay back and be elusive before beelining for your team
Although I've managed to repel it once and make it run away again
Don't know how though
im more of a big shooter kinda guy
The general strategy my team did when I passed C1 was to sit in the back of the room and basically play FNAF with the snatchers
dumping a full mag of the hel shotgun into their back also works
Shaffer said something about the lights , i don't know if the monster only patrols dark rooms
my friend got grabbed as the snatcher died and well
can we ||softlock ourselves in c1 by putting cells in both the cells to 14 and 17||
As in like, one cell to 14 and one to 17?
i dont think so
LOL
Cause the level doesn’t care where you get the GLPs from as long as you get 9
Best make sure which GLPs are in which rooms though first
I’m not sure if it varies but on my run we got an even split of 3 per room (on both 14 and 17 sides)
yes
aight got it
theres 3 in each room
Yep
What my team did since we only had one cell left was to go to 17 and 18, then backtrack and get the rest from 14
@past igloo so theres more than 9?
Yes, 18
Mhm
This answers my earlier question that no one else was able to answer 
Also cute pfp 
:D thank
what exactly is the pouncer's precision point?
pretty sure its the chest when it opens up
Hey in c1 do the waves pickup the more glps you grab?
Or do they increase over time
in c1 is the protocol unlimited waves ?
Theres infinite wave until you grab all the glps
sorry i was asking a different question its something after the glps
Oh rip sorry
for the glps i think they do increase over time but i think its standard wave increase
Pretty sure it's based on opening zones.
4 enemies per.
imagine fighting 6+ grabbers in C1 and unlimited waves
is the new creature in C1
yes
zone?
not until the end, during the final alarm
is it the same thing we hear take madox's body?
most likely yes
yeah probably
also the patch notes said a kind of new variation of a creature as well. what they talking about there?
||an immortal version of an enemy||
cap
immortal concept is never fun for me
Not cap; it's in e1
why is it a thing... do you just run?
oh? Deadass?
Dunno how it works but I'd imagine you run
All I know is they announced there's an ||immortal|| enemy and that people have said a new enemy is in e1
is b2 bugged as shit
I do not mind an Immortal if the implementation is good, but this is just a variation. Like 🤷♂️ Not the greatest thing ever.
matchmaking seems to not work on it, and when I solo it. Ive fallen through the floor in several places
have you restart your game? Maybe then it works. Have not experienced this issue, but I am also not using matchmaking.
Ill verify but I dont think that'll fix the maps
holy fucking shit omg doing C1 with some friends for the first time and I got jumpscared into oblivion
what is class S?
Class S alarms are purple teamscans, which regress over time if one of the teammates is not standing in it.
Or if one teammate is downed
yes sustain alarm
still got b3 to do so no c1 for me yet
That won't stop me.
Also me


new r7 scout variants that teleport into clients
Does the Drekker Del P1 one shot scouts/charger scouts?
They should change that sticker to have a HC kekw
Normal scouts to the head yes
Idk about chargers. Since no headshot bonuses
I dont think precision does enough damage to take out charger scouts even from behind
Thank you
Chargers dont have occiput lol
Chargers only have Back flank bonus (attacking from behind them in which the angle you attack them from matters)
Hey all. Anyone work out if there is a secret to the eval? Behind the other security door?
I'm assuming the error alarm in d1 gets rid of that class x alarm right
nope
any tips for b3 overload?
wat does the error alarm remove then
it will remove the shadows Class X alarm
is it worth it?
setup path to spawn before you walk into checkpoint room, setup turret in baby room and then go fast with cargo and drop at top of stairs when doing main
If tell my PC to sleep will my game save?
Charger scouts. Not normal chargers
sniper backshot does
ok
yes and no
as long as your game is not closed and you are the host the session will suspend alongside the computer
The original question was for the precision rifle.
oh hell no then
precision rifle 1.3 multi with 11 dmg I dont think it could one shot charger scouts
Do we have spreadsheets yet?
datamined
Ah I see
MTFO updated earlier
11 dmg with 1.3x pres
I expected it to be something like 2.0 or more
No wonder it feels so underwhelming
Also do you happen to know High cal pistols?
That thing is just kinda dummy thicc
Pocket sniper
Precision rifle has a specific role. It isn't underwhelming when used in the right scenarios
yes d0c if theres 1 enemy in front of me i can shoot them thank u
You're welcome
its good wave clear in unclear scenarios
if it hits it kills
Specifically I dont like how many shots it takes to really take down giants
Smalls it's good but it's iffy when it comes to giants
Have you tried using a different weapon to take down Giants?
good thing we have a full auto primary shotgun
High cal pistol/s870/choke/sniper
I would say precision rifle could be a decent option into birthers
you know what would be funny
I also kind of just dont like Precision rifle because it reminds me of hel gun
if precision rifle's specific role was to be good

2 shots per tumor I think
D1 overload is terminal command
precision rifle is a decent alternative to revolver from what i've seen
Revo got a dmg buff didnt it?
a bit yes
Iirc it was wut
neither of them are made for killing giants though
12 beforee
fog rise (non-infectious) and snatchers spawning
you have to go to the terminal and type in the special command (do "commands")
you can go finish main first before doing the command
yea its seemingly bugged
ye. It got a range nerf too
rev? no
idk why patch notes say it did
but its damage falloff didn't change
rev 10.53 vs prifle 14.82 base damage on headshot
its enough to one tap a scout to the head anywhere which is useful
I could see precision rifle being great doing D2 password shadows zone




