#gtfo-spoiler-chat

1 messages · Page 290 of 1

manic spire
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but i care more about the mechanics then the visuals

devout river
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oh shockers idk

potent silo
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mb

manic spire
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Why i think flyers are meh

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They don't add that much to gameplay.

potent silo
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I wouldve called them chargers cuz they charge up their attacks but yo

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Yk

silent kettle
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charger scout bad

devout river
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I like the big armored flyers but I agree base flyers are boring

potent silo
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I actualled named the Shockers

manic spire
potent silo
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Idk if ppl use it tho

manic spire
silent kettle
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i guess

devout river
manic spire
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Either way it's cool mechanically.

silent kettle
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but he just moonwalks everywhere

devout river
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good luck double hammering a scout with bots

silent kettle
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and you sit and wait

devout river
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kinda how all scouts work

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they can be dickheads if they want

silent kettle
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yes but you hit head and win

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not on this guy

manic spire
potent silo
manic spire
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Buuut.

potent silo
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Just huge an IIX syringe

manic spire
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We either have cool teamwork or we don't ya know?

potent silo
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Only thing they pretty good fir

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For

atomic escarp
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bots are cool

devout river
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Honestly idc about charger scouts I skipped all the ones in DX anyway

potent silo
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Wh

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Theres charger scouts in DX?

devout river
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Just make bots at the very least good enough at coordinating to the point where they can kill big strikers consistently

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Yes

atomic escarp
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there are 3

devout river
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Like 3

potent silo
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I forgot

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I did it once lol

manic spire
silent kettle
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ok but half the enemies use teamwork to melee properly and charger scout is really lackluster in that aspect

manic spire
silent kettle
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properly

manic spire
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besides mother tank and b Charger

devout river
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I can solo a tank with a hammer

potent silo
devout river
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Put us in a room together and give me a hammer ez win

manic spire
silent kettle
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if i put you in a room with 5 scouts youre not gonna solo hammer a hybrid even if you can

manic spire
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Do it!

potent silo
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You can solo hybrids?

manic spire
potent silo
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Ive done it before

gleaming cedar
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even easier with bat

devout river
silent kettle
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yes

devout river
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also btw how tf do you even solo big strikers I always get punched and die its very sad

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400 hours btw cant even solo hammer a big striker

silent kettle
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but its way more complicated than just grabbing a friend and doing it properly

potent silo
devout river
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I think you can

gleaming cedar
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experience in judging the safe distance in getting whacked

silent kettle
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you can

devout river
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I have seen people do it

potent silo
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Ive never tried it

atomic escarp
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you can but its very precise else u get clapped

potent silo
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Ive solo’d pretty much everything besides big chargers

silent kettle
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thats not something u want to solo melee anyways

potent silo
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Ywah

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Yeah

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Those you usally just shoot

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Even if they are sleeping

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Unless it’s just like 1 guy

silent kettle
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either way teamwork meleeing a giant is way more intricate than charger scout

devout river
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eh

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Not particularly I would say

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meleeing a giant is just a countdown then hitting the guy all at once

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charger scouts are harder cause its a moving target

silent kettle
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yes but he has limb mechanics

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charger scout is just all or nothing

devout river
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dont really gotta worry about limb mechanics in a giant if he immediately dies after everyone hits him

errant vigil
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Bigs are just a delay between each person hitting for 3 times

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Charger scout is both at once

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Not very different

silent kettle
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charger scout you only focus on timing

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giant rewards you to aim at very different places

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AND timing between rotations

errant vigil
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Lmao just break the back

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Don’t have to aim

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Only need to aim if you fuck it up

silent kettle
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see thats why its already more intricate

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theres so many options

mossy marsh
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scout mousepad 😏

jolly perch
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tbh

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i would kinda like cosmetics for completing the rundown that fit the theme of the rundown

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like for example for r7 for beating e1 you could get gear that's like covered in tentacles and shit

subtle vault
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Ooooo

mossy yoke
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Hmm I like that

devout river
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a developer said he likes an idea surely this means it is instantly confirmed for the game right

burnt goblet
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Hey doc does cryssalid happen to play XCOM

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Or is it just a coincidence

pliant shard
vestal mountain
atomic escarp
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i like the idea of thematic cosmetics

pliant shard
vestal mountain
pliant shard
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Please help I’m being abducted by an official 10cc admin ™️

vestal mountain
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Yes

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My pocket Polish

burnt goblet
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Damn I wish I could get abucted to play r7

pliant shard
mighty lion
mighty lion
obtuse surge
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now melee a giant by yourself as client in this rundown

lavish wyvern
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rundown 7 let's fucking gooooooooooo

atomic escarp
burnt goblet
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Imagine using spear

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Have fun trying to move 5 feet with a spear

lavish wyvern
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spear squad assemble

burnt goblet
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Also nice darkest dungeon pfp

lavish wyvern
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thanks

burnt goblet
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So therefore you are awesome

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Because I love darkest dungeon

lavish wyvern
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so you,are awesome too

burnt goblet
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Yee

lavish wyvern
burnt goblet
mighty lion
fallow wasp
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Spear is a good weapon

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Very nice for holding chokes when you couldn’t be bothered to use ammo and you just wanna kill what the tools might not

tough badger
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it's good for safe big boi hunting

pliant shard
atomic escarp
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embrace the spartan within

burnt goblet
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I don't blame him, shieldbreaker is very good so that's acceptable

lavish wyvern
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Nae

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I'd rather use ma boi leper

burnt goblet
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Leper is cool too

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I've one shot the final boss with a leper before

lavish wyvern
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Hey

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Do the cosmetics i earned this rundown stay with me or everything resets on the next one?

royal lichen
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stay

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get new ones along old in less than 2w

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(was asked when r6 started, d0c answered ^ )

tough badger
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boosters should also stay

lavish wyvern
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Oh okay

royal lichen
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yup, did r5 - r6

lavish wyvern
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Thx

royal lichen
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ppl still hold on to dem sweet r5 boosts never to be earned anew :)

tough badger
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those sweet terminal use and glowstick proximity boosters

fallow wasp
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If someone brings a full stack of 3 terminal use boosters to a R7 level I will cry

tough badger
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what if it's a 20-code uplink

fallow wasp
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The tears will be of joy

atomic escarp
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What are terminal booster?

fallow wasp
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They would speed up everything terminals do

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They were only available in R5

atomic escarp
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Ah

fallow wasp
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So no more of them

tough badger
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They were not very good

errant vigil
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for anything other than uplink yea

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When you do uplink it's disgustingly good

distant bramble
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I beat R7, there is a boss battle with two krakens

broken scarab
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Double kraken meta

obtuse surge
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squid error alarm

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one squid every 4m

lost holly
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make it a mine level with only high and extreme, extreme is a fast reactor with 5 waves, high is an area with a lof of poisonous fog and shadows. at the end there is a boss fight with a qmom and a dad

broken scarab
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So have you all decided on what the teaser art shows?

plain hollow
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looks like some kind of parasite

tough badger
quaint stag
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New fungus helmet cosmetic gtfomask

tough badger
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Drosera capensis is the plant I was thinking of

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It looks like the mask is being held to the wall in a similar manner to that

surreal rivet
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😔

tough badger
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Kinda feels like maybe it's snatchers, and they got delayed so long because the devs were never quite happy with what happens after you get snatched?

That's my "reading too much into it" guess

surreal rivet
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Aghhhh, bloody Snatcher's at meeeee 😵

tough badger
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I love seeing more gross stuff that reminds me of plants tho

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Even the meatballs remind me of some seed pods

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The teaser image does still look a bit like snail eyes too just because it's made of meat

broken scarab
surreal rivet
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🤣

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Can you guys give the Snatcher Eminem voice lines, pretty please?

broken scarab
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He always had a beef with machine guns...

plush basin
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strawberry laces

devout river
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twizzlers 😋

queen field
atomic escarp
queen field
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Ah yes

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Depression

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My favorite enemy

turbid cliff
tough badger
broken scarab
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You can ask. I may answer

half hornet
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Hm. It clearly looks like something clinging to the prisoner, but it doesn't look like scout's tentacles at all... And those weird bulbs for the tips... Brrrrr.
Bare minimum: something capable of clinging / grabbing players.
Maybe even some kind of worms - don't have to be tentacles.
Or it has nothing to do with gameplay at all and just a teaser of something clinging its way through complex. Something from the deeper levels, or something that was accidentally let in with the fliers.

ocean tundra
broken scarab
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I can probably fix one next week

subtle vault
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Will it feature the full thing in it 👀

surreal rivet
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👀 🔥

amber skiff
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The tendrils in the art remind me of sea plants tho tbh.. anemone like

solemn wigeon
subtle vault
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Death by worms

solemn wigeon
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Yes

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Inb4 nest environment

subtle vault
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Would be cool thing to see

fallow wasp
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I wonder if any new tools will ever be created

surreal rivet
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🙂

fallow wasp
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nope

broken scarab
fallow wasp
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but rip shotgun sentries

surreal rivet
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Sentries are cool but what about an original tool?

fallow wasp
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alright new tool idea: it turns tool refill into ammo packs and that's it.

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another new tool idea: Rip off that one rainbow six siege character and make glasses that can see straight through fog if you stand still

surreal rivet
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You mean the WARDEN?

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That's his name

subtle vault
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Mapper? Cutting torch? When thenboom

surreal rivet
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😔 Don't say the cursed words

subtle vault
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I will say them till the day their added

sick hornet
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more importantly steam achievements

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i crave content

subtle vault
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Oh ya

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Those too

sick hornet
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even if that means killing a million strikers

subtle vault
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Would be nice to see a few get added

fallow wasp
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If there's a "kill unalerted scouts with melee" achievement, that would help me sort out my scout kill statistics

surreal rivet
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"C-foam 1000 spitters"

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🤨

fallow wasp
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you can c-foam spitters?

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I realize it is for the funny now

surreal rivet
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Yes you can cfoam it and it becomes inactive for some time.

fallow wasp
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okay I thought you were making an innuendo

subtle vault
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Kinda of weird how they don’t have a c foamed model

sick hornet
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tbf nothing does

subtle vault
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Ya

sick hornet
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i love how they didnt think anyone would refoam and you can get rid of the texture

subtle vault
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Did not know that

sick hornet
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good way to just look at the enemy models

subtle vault
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Or have the hosts internet crash 🙃

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That’s how I’ve looked at them

fallow wasp
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I think it'd be really cool if we could get pictures of every enemy from front side back in a perfectly white room for the wiki or something

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do the devs have like a test room for making enemies?

west crow
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Doing great developers! Keep up the hard work that makes such great content! 😃

jolly perch
half hornet
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Dont blow the toot just yet, all we got is a flashy promotional picture and some engine screenshots

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Hype is cool and all, but lets see the content first

royal lichen
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hmm the c3 guide says c3 overload tankroom secdoor unlocked after scp_purge initiated.. does it unlock on start of scan or only after finishing the scan?

tough badger
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I am unsure what the benefit to going in during the scan is

royal lichen
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just a play of thought.. go murder tanky and get bulk before finished, then bolt immediately as finished..

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... if it unlocks that is

tough badger
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right
I'm just not sure how that's faster
it's just the exact same thing in a different order, since the scan can't progress at all while you're getting the key

atomic escarp
royal lichen
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maybe play safe and not open it, less spawnpoints also

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ty gais

topaz parrot
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im stuck with 2 levels left in the rundown and its d3 and c3 feelsbadman

last gust
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nice, fun levels

topaz parrot
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oh yeah its fun im just bad so its taking ages to get any decent attempt lol

fallow wasp
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What is d3 again?

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Oh yes

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The sneaky tank room

topaz parrot
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indeed

fallow wasp
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I like every D level but it’s a shame not many people enjoy them

last gust
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shadow scouts then reactor shutdown with shadows then error alarm that you have to go through tank room to deactivate then class 6 shadow alarm then error that you have to go back through tank room to deactivate then reactor with side zone logs then find ids in fog

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I'm not so big on d1

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also fuck dx

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d2, d3, and d4 are great

fallow wasp
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I probably would have liked DX more if the uplink jungle was a place you would repeatedly go back to

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Rather than being the wall of malice at the end of a pretty groovy level

last gust
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I like the scout rooms in dx

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that's the only positive thing I can say about it

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alpha uplink zone does unkind things to my frames

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and I'm not a frame snob

fallow wasp
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Everyone becomes a frame snob when your computer drops below comfortably playable levels of fps

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It wasn’t terrible for me, but it was just bad enough that I would occasionally miss shots I was almost guaranteed

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Thank god for settings

last gust
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my (poor) understanding is that my situation is more of a frame pacing thing

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camera just doesn't move smoothly

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I mean, my frames do take a dive too

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but that always happens on alpha

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this is worse

burnt goblet
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Hey, where do you go after you get the data cube after the infection? its been a while since ive played d4

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asking for a friend

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nvm found it

vale zephyr
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Had a wierd thing happen in D2 with a mother, this was after multiple checkpoint restarts and we were guessing that was the cause, but we couldnt freeze mothers anymore

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even 2 full charges from the launcher wasnt enough

west umbra
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D levels are nice

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But too hard for me XD

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Still yet to beat D2 and D4

tough badger
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D-tier is the most fun tho

manic spire
robust shale
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i really hope some new infected come soon

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rundown 6 enemy wise was kind of a letdown

errant vigil
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what secret enemies

candid pelican
fallow wasp
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Nono I was the secret enemy

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I would invade games dark souls style and kill them with a spear

robust shale
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i just want more infected

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not flying meatballs that barely come out

errant vigil
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They don't come out because they're entirely jank

radiant coyote
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Did the alarm shutdown trick on d3 overload get patched?

tough badger
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naw

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the one in B2 secondary hasn't either

radiant coyote
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so do you pop the alarm door, then turn off the overload alarm?

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We messed it up somehow haha

tough badger
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yeah you want to have the command ready on the terminal before you pull the door, then enter it asap after setting off the class 6

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if you get more than 1 wave spawn things could get dicey very easily

radiant coyote
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can you enter the command, then pop the door while the terminal stuff is loading?

tough badger
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theoretically but i wouldn't trust it

radiant coyote
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yeah i think we had a wave spawn while the command was loading

tough badger
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you can't avoid some enemies spawning i think

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make sure defense team stays in the main room, b/c if you're two rooms away anything that runs back towards them won't scream inside the tank room

radiant coyote
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which one do you mean by main room?

tough badger
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the large central room in the starting zone, right outside the thin room the tank room is attached to

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you just want to make sure that buffer room is there

radiant coyote
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yeah the one where the error waves spawn right?

tough badger
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yeah. they should all spawn back where the elevator dropped tho

radiant coyote
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yep, we were doing that

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we'll try again and see if our luck changes lol

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thanks for the help

tough badger
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it's a minor headache of a trick but it's a decent time save

wary olive
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and that alarm cheese doesnt save that much time, mainly resources. you still have to do the scans anyways

fierce laurel
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just beat it normally ._.

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if you cheese that level you won't be able to beat other hard levels that aren't cheesable

wary olive
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its actually more enjoyable to do the other cheese where you do the alarm door properly without turning off overload error, start the shadow error then turn them both off at the same time

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its more difficult though

tough badger
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tbf i don't think the alarm shutoff cheese really takes much away, it's a neat trick and the class 6 isn't really that integral to the map

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i wouldn't ever look at someone's clear of D3 and say "ah but if you had to do the class 6 properly you would've wiped"

fierce laurel
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maybe not at an experienced level

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but 4~6 uses of ammo and tool each can drastically change a run for the average team

tough badger
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i don't think the average team is beating D3 without the other cheese, the one that actually matters

fierce laurel
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fair nuff

radiant coyote
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tried timing it better and it worked, had no waves spawn

radiant coyote
prisma zodiac
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i rly wouldnt call it a trick

last gust
prisma zodiac
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if you know how to loot, stealth and shoot its ammo paradice

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but looting well in a reactor is not something new guys would do

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Couple that with a longer shadow error draining more ressources = bang low ammo

last gust
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that was a Kappa

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in d3 duos, I've used an ammo hit to recover like 5% of main before, and no special

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then we both left overload bulkhead key room with 4 use ammopacks and left behind like another 5 uses

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d3 is gundown 6 ground zero

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it's kinda disgusting really

prisma zodiac
# last gust d3 is gundown 6 ground zero

i know that it was KAPPA
But this here is your inexperience speaking in a sense

All reactor levels had way too much ammo. Thats kind off the point often. To be able to shoot it all .

last gust
#

I'm kinda fine with the amount of ammo around the reactor itself

prisma zodiac
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R2D2, R4B1 Ex, R4D1, R5C2 EX all had insane amounts of ammo

last gust
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(main reactor that is)

prisma zodiac
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and you cant forget. In a 4 man those 13 uses of ammo now are spread over 4 people

Still a lot (r6 duh) but not intensely so

last gust
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even in a 4 man it's a bit much

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by the time we're on the class 6 shadow alarm, everyone's nearly full on ammo and like 2 people are carrying 4-uses

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and there's like 10 uses of ammo through the security door

prisma zodiac
#

try playing a challenging reavtor first time and maybe even do 1-2 waves twice

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you are supposed to have left overs to be able to redo waves

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I honestly think you are „supposed“ to shoot the overload error with the ammo

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its just that nobody does so

last gust
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that might be true

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or maybe you're supposed to shoot your way through respawn tank room

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twice

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still need to do that

prisma zodiac
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its fun

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i feel like it may give you enough ammo to clear it once and shoot error

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which would be very r6 like

atomic escarp
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why shoot when 3 people can melee them

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if they really wanted people to shoot they'd have more than 3 enemies at a time

last gust
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Like, you can't cut from the story levels, even though I would cut some uses from c1 and (especially) d1

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You can get away with missing 1 use in b1 (I get away with missing 2 uses regularly but hel revo is busted) but again, level aimed at newbies

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c2 is perfect, people run out of ammo on the error wave all the time

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the first half of c3 is perfect given you usually have to miss a lot of the ammo that spawns, I'd cut a fair bit of ammo from secondary though

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that leaves d2 and d4, which you could trim some from, I guess

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but d3 strikes me as gross

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and vets played d3pe to death because it's a great level and one of the only ones in r6 that's consistently interesting to vets, so I get the impression that it informed a lot of opinions on the amount of ammo in r6

last gust
#

nah, hybrid error in c2

last laurel
#

Yeah, realised what section you were referring to

obtuse surge
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because they don't use the sniper

last laurel
#

That's not necessarily true

obtuse surge
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you have so much time to do the ending

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if a sniper is clearing the waves

last laurel
#

Sniper affords being efficient but it still requires a person hitting them heads. Any scout wake up will also drain ammo, multiple scout wake ups could result in something unrecoverable

obtuse surge
#

sniper can just stay back so the scouts shouldn't be hardto deal with

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because you get to take your time

last laurel
#

Oh I know but both teams are on a timer still. Sniper sentry and sniper will hold off for a while but it isn't 'so much time'. Getting a nasty scout in the fog with a packed room isn't too pleasant if you didn't plan to have a fog repeller on you after the mother fight.

However, your mileage can definitely vary here. You can get some empty rooms with scouts and you can get some cursed ones.

Guess I'm rationalising the ammo efficiency for a particular level of player.

obtuse surge
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its like 40 or 45s

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you get to clear 2 per ammo use

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you simply shouldn't have used the sniper much before so you're at 100% when it all starts

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and you should be the one holding whatever large ammo use is available

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which is likely a 4 use

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you have tons of time

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it just doesn't work like this because the game is broken

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you'll have to be the host with the sniper

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and even then you'll have to be used to being host because the hybrids have different animations host vs client when winding up attacks

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the game being broken is the only thing that makes it hard

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else 1 person that has ok aim with a sniper would always carry

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i've played C2 without having a good host and we spend 3 fucking hours reloading the checkpoint

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it's absolutely ridiculous how much it matters

next rapids
#

i love gtfo

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best game

obtuse surge
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as client you feel entirely useless against the hybrids

next rapids
#

i love not being able to see the hybrids while they can shoot me

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just getting beamed around the corner

last laurel
next rapids
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pretty much is at this point

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GTFO 10/10 game

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i luv it

candid pelican
last gust
#

my favourite is when the charger wave hasn't even arrived yet, and then you hear 10 punch sounds at once and you're immediately at 15 life

hallow lark
fallow wasp
#

I wonder if r7 will be as generous with resources

robust shale
#

i have a genuine question why do the developers hate the modding community?

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dont mods help keep games alive??

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like l4d2 for example

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being able to access more rundowns than the official sounds great for replayability

last gust
#

I think those are the going theories anyway

robust shale
#

data miners are assholes of course

last gust
#

Depends

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I like having access to weapons numbers and whatnot

robust shale
#

man if this game had a workshop that would be so cool

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i would play this game so much more if they had a workshop

bold widget
#

chuckle

obtuse surge
#

he a lil confused

hard cobalt
#

Is there in game lore for the shadow sleepers?

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Or whatever they are called since some are giants.

atomic escarp
#

How to DX uplink??

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we have been trying for almost 4 hours now 🥲

last gust
#

cap stuck fliers

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then do uplinks

atomic escarp
#

Please do not do that

fallow wasp
#

DX uplinks IMO are best done from top to bottom

tough badger
royal lichen
# atomic escarp How to DX uplink??

top mid bot.. and terminal guy shoots between codes.. and the 3 constant voice chat, directions where enemies come.. dont go mid bottom thru a wave horde, kill em first.. good luck.

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also mid bottom u can close the door (if u go that way), buys u about 7 seconds head start to reach bottom.. and if u do, u win.

quaint stag
#

Not sure what tools you're using but I found running at least two turrets and bio to be helpful for the end of Dx as well. You don't really need mines for any part of Dx. (imo)

atomic escarp
#

You either go top mid bottom or mid top bottom. the latter has the advantage of being less irritating for clients to defend as middle terminal is genuinely the hardest one due to sniper melee and charger flyers start spawning once you finish one uplink

manic spire
atomic escarp
#

Have the people with wave clear or crowd control weapons defending (heavy assault rifle/hel gun/machine gun/shotgun) if there is someone bringing a specialised weapon

fierce laurel
#

4 cfoams

atomic escarp
#

And there is around 15 uses of med, ammo and 10 uses of tool, don't be afraid to find resources before starting, if the uplink haven't started, there is a flyer + sleeper error that spawns 6-8 every 30-40 seconds(?)

quaint stag
fierce laurel
#

why kill them when they can't kill you

quaint stag
#

Pacifism run incoming

atomic escarp
#

It's true

velvet flower
#

Feel like the order of terminals in DX last part doesn't matter that much. Tried several permutations and didn't find any order is particularly easier than other order, I personally had most successes just doing bottom-middle-top.

The most troublesome part is the middle terminal, that's mainly because

  1. Defense effective range is really short for north & east side.
  2. Flyers can ambush you easily from the top or behind.

My suggestion is make 1-2 players defend north & east side at the same place exactly when you're defending top terminal. This gives you: better effective range for sleepers spawned in north & east sides, also the flyers will mostly baited by the top floor players so terminal player will less likely lose unavoidable hp.

signal fox
#

I’m supposed to be dead

silent kettle
#

have someone buy a resurrection scroll for more yt content

mossy marsh
#
REVIVE POTION
stats
+ Kephri revives
- He can only make Among Us content
tough badger
#

bound league of legends account
opinion ignored

silent kettle
#

my favorite arknights player strikes again

tough badger
#

I've also played league so feel free to ignore my opinion too

silent kettle
#

gg

tough badger
#

ez

#

honestly didn't expect to get called out for arknights tho so wp

silent kettle
#

B)

fierce laurel
#

ew arknights

#

disgusting

shell hamlet
#

any thoughts on ideal loadout for D4

manic spire
#

Its the one level where it rocks

shell hamlet
#

interesting, usually i prefer sniper of the sentries

#

what about armaments

#

d4 is the last level i need toc omplete to be done with the RD

manic spire
#

Also for weapons pick stagger and wave holding weapons as opposed to kill ones

shell hamlet
#

i've done everything else PE

manic spire
#

sniper is my favorite

#

but surge alarms killing potential doesn't matter.

#

You want to hold them back mostly.

shell hamlet
#

pistol/machinegun/auto sentry?

manic spire
manic spire
#

But yeah

#

machinegun really shines in that level

#

if you can use it well.

fierce laurel
#

I'd run bio mine cfoam burst

hallow lark
manic spire
#

burst is gross

fierce laurel
#

what

#

auto hasn't been viable since R4

silent kettle
#

auto in r4 is troll

fierce laurel
#

auto was the go to sentry in R4

#

burst was still shit

#

and datacenter™️ made sniper kind of poopoo

silent kettle
#

sniper b3

#

so insane

#

sniper c1 so insane

fierce laurel
#

auto was better

#

run sniper go to R5

velvet flower
#

auto sentry is the meta in R4.

silent kettle
#

let alone e1 sniper

fierce laurel
#

its kind of interesting in hindsight how much levels affect sentry meta

silent kettle
#

nothing more worth than a tool that allows you hammer S scans

fierce laurel
#

I feel as if auto would have still been dominant even with current burst in R4

#

E1 was either auto auto or auto sniper

silent kettle
#

ok thats p troll

fierce laurel
#

you're troll

silent kettle
#

double bio 1 sniper 1 cfoam B)

#

easiest clap

fierce laurel
#

you must have mistaken that for B1

velvet flower
#

That's the late meta.

fierce laurel
#

I guess B1 was that difficult for you

silent kettle
#

ok auto sentry will not help u solo hold ex reactor

velvet flower
#

If you're using guns, it will.

silent kettle
#

no

#

u just die on wave 6

fierce laurel
#

just shoot

#

if not kite

silent kettle
#

because it wont kill anything

fierce laurel
#

auto sentey isn't meant to kill anything

silent kettle
#

yes but wave 6 is all about killing

#

its so nice not having 30 enemies in your face because of stagger cringe on e1

velvet flower
#

Argue things back in R4 is meh, I'll say double auto is the meta in R4E1 for first month, later players start shifting to c-foam for a sleeper path exploits discovered by speedrunners, also hammer kiting become the most common way for extreme so sniper sentry starts rising up.

silent kettle
#

just means it was always the most efficient

#

people just didn't know

wary olive
#

people didnt hammer kite the reactor at the start of r4 ext?

velvet flower
#

They did since fireblade's video I think, but it's like 50-50, still a decent amount of group just shooting the extreme part from my memory.

errant vigil
#

Both were pretty easy

#

Fun part was the codes

hexed vapor
#

Plenty of sight lines.

#

Made duo D1 super accessible, too, iirc.

boreal tendon
#

2 sniper sentries make it so you nearly don't have to shoot on R4D1 waves

#

one is fun for soloing though

#

i mean, was kappa

obtuse surge
#

it's not a sleeper path exploit

#

its the devs implementing collision in the shittiest way so if there's tons of dudes on a small door with bad terrain in front, they continue to push eachother out of range of the door

#

still not fixed and doesn't even seem like anything they plan to fix anymore

atomic escarp
#

Don't worry it'll be fixed before release, just keep up to date on the early access roadm- oh wait it released.

silent kettle
#

Auto is pub bait in r4

silent kettle
atomic escarp
silent kettle
#

my thoughts exactly

atomic escarp
#

Mr Jewel you should post Mr S.B.'s R4D1ex solo

silent kettle
#

ahaha

vague mauve
#

blablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablabla bi bi bi

atomic escarp
silent kettle
#

or b3pe

#

or e1 reactor

errant vigil
#

Wow it’s almost like most of the extension maps were made to show off sniper sentry when it was added

silent kettle
#

yessir

errant vigil
#

Didn’t really matter anyways BC made any tool work

silent kettle
#

well its made clear when you have 2 people holding 4 peoples worth of enemies

fierce laurel
#

D1 was like the only level you exclusively ran sniper sentry

#

even then a lot of teams opted for one sniper one auto

#

duo runs also do not count towards the meta

#

or mines would be the only tool anyone ran

#

according to 'solo players'

silent kettle
#

r4 mines r troll

queen field
silent kettle
#

his brain is stuck in 2020

atomic escarp
#

Idk I prefer 40 kills instead of not very consistent stagger

silent kettle
#

XDDDD

tired charm
fierce laurel
#

your sniper sentry it was no ones sniper sentry

tired charm
#

Indeed

fallow wasp
#

I am a firm believer in sniper/burst sentry supremacy

#

Why stagger my enemies when I can just kill them

fossil lantern
#

auto runs out so fast too it feels like 😭

fallow wasp
#

I hope R7 brings sniper sentry to its rightful throne atop all sentries

#

Including the late shotgun sentry

errant vigil
#

Sniper sentry too easy, rather it only be useful on reactors

quaint stag
#

Scattergun sentries when? 👀

errant vigil
#

if it only targeted bigs probably wouldn't be that bad

silent kettle
#

shoots 1 charger

#

value!

tough badger
#

1 kill per tool use

sick hornet
#

ah yes, if you have 4 at 100% you can clear tank spawn cap

distant bramble
#

spoiler alert || you are in a dream, a comatose and when you wake up, you're just a common spitter||

sick hornet
distant bramble
sick hornet
distant bramble
shell hamlet
#

any advice for the last error alarm in D4, the cell-to-extraction?

#

it seems like there aren't any.... waves...they just come CONSTANTLY...how are you supposed to get the cell through the endless sea of enemies?

zinc barn
#

New apparels better be gucci 😎

digital dawn
# shell hamlet any advice for the last error alarm in D4, the cell-to-extraction?

It's mostly about getting out of the large room so you can get the enemies to spawn behind you.
You can defend with 2/3 ppl and wait for the cell carrier to arrive. Provided you kept the large door in that room alive until now, you can keep it open for defending and then close it, foam it and mine it when you are ready to leave. This will take care of most of the enemies and you can push through the few that are still standing.
After that you can focus on running for the most part. Just throw any c-foam nades that you come across and reinforce every door behind you.
Alternatively you can just perma foam the big door instead of defending with multiple ppl.

plush basin
#

Infinite foam strats 🙂

#

With my team we get the cell out of the end room and then run back in there and bait all the enemies in. Run out and cfoam them shut in that room and keep on refoaming it until the cell is past another door, then move up and keep foaming doors behind us til we get out

shell hamlet
#

finally

#

i've done it..

plush basin
#

nice one

shell hamlet
#

we were all stunned by how far we still had to go

#

after putting in the cell

#

we were terrified one of the rooms on the way out would have like a tank or something

subtle vault
#

That guy crouching in the leaks looks to have a new helmet, torso, and backpack. Also cool seeing the helmets visors have a little glow to them.

#

Also it looks like the bishop bot has eye brows

surreal rivet
#

Am I delusional or is Bishop's face much more detailed?

subtle vault
#

It is

surreal rivet
#

pog

subtle vault
#

I looks like a new head model

#

The current ones don’t have eye brows

surreal rivet
#

🥰 My boy's getting some love with this update

subtle vault
#

Or it could be head customization 😳

surreal rivet
#

🤔 could be

subtle vault
#

Probably not. Something funny to think about tho

#

This made my morning

#

Looking at the new torso on the crouching guy. It looks like he’s wearing rubber gloves

obtuse surge
#

you know there's a bug with projectiles we discover in R4 where they aren't synced as in, the projectiles i see come towards me while the same projectile on your end is coming towards you
it gives shooters x4 team damage and is what makes them so much more dangerous

For some reason I hadn't thought about this but I would guess it also applies to fliers and is probably a HUGE reason as to why DX is fucked too
Will pay attention to it on my next match with flyers

mellow creek
#

hope we get new boss

#

one that will chase u hahahaha

solemn wigeon
#

Gotta love that client side shooter projectile

obtuse surge
#

i know it applies to shooters, big shooters and hybrids

solemn wigeon
#

90% of why I'm complaining "why me?!"

obtuse surge
#

so it would make sense to me that it does for the flyers too

solemn wigeon
#

Inb4 it applies to the snatcher

obtuse surge
#

thank god they fixed the double damage they had because technically that was giving them x8 team damage

turbid cliff
#

All the other ones are homing though

obtuse surge
#

yeh but on my end they're mostly homing towards me

#

while on your end they're homing towards you

turbid cliff
#

I mean

obtuse surge
#

one projectile can hit all 4 players

turbid cliff
#

It might be that homing specifically is fucked

#

So flyers might not have that

obtuse surge
#

maybe not then

turbid cliff
#

But i wouldn't be surprised if they did have it

obtuse surge
#

haven't paid attention to it specifically but can say it feels like i get targeted more than i should with fliers too

solemn wigeon
#

This is a "feature" i can for sure relate to

#

It almost always feels like I'm getting targetted

#

Even if im in the back, behind cover, etc

#

Epic flyers

half hornet
#

Welp, and now we have a super flier

#

Eventually we'll have to fight a swarm of them

robust marsh
half hornet
#

Yeah, that guy

#

Charger flier

#

The guy reminds me of langoliers

#

Anybody remembers that?...

broken scarab
#

Good movie. Scared me as a kid.

#

But, just to be clear, are you saying that one shooter shoots one projectile, that homes in on all four players?

obtuse surge
#

yes

#

not necessarily all the time

#

but very often if you look at the health of people after only 1 shot has been fired, multiple people ended up getting hit

broken scarab
#

Hm, sounds weird, and if you look into it an can record it, it would help

turbid cliff
#

It'd take several perspectives

jolly perch
#

the image in dev-leaks kinda looks like either the lab (pretty sure it would be a new tile) or the new environment

surreal rivet
#

i'd expect the new environment to look new

#

😔

subtle vault
#

I’m getting a lab vibes

#

But it could be a mix of the lab and new environment

surreal rivet
#

Mmm, guys?

#

remember when Ludvig was leaking the new environments? Good old days 😔

#

Like for R5

turbid cliff
#

Looks like lab to me but did lab have those boxes

#

I feel like I've seen them but I don't know where

digital dawn
#

yeah lab has those

half hornet
#

Which level in R6 has lab tileset?

digital dawn
#

b1

half hornet
#

Oh

#

I don't remember it being so... Yellow.

hexed vapor
#

It looks like a lab tile imo, just lighting.

#

The D1 "place/thing" tease looks more like it could be new enviro than the newest leak.

tough badger
#

yea just looks like lab with some nice soft lighting

#

almost looks like a sepia filter

#

actually... could you always see eyes behind any of the player masks?

half hornet
#

Yes.

#

We are quite the ugly bastards.

tough badger
#

man i never looked that close at the fronts lmao

#

trying to make out what any of the weapons/tools are but the lighting, angle, and general fact that they're an amorphous blob of metal rectangles when stowed on your back is making it hard 😔

subtle vault
#

Someone early this morning pointed out how the face looks more detailed

hallow lark
#

So potentially a better looking?

subtle vault
#

Ig. They have eye brows now

#

They did not have that original

tough badger
#

nice

subtle vault
#

I do like that glow around the visor

craggy orbit
#

Left our eyebrows in hydrostasis

hallow lark
#

I wonder if that means new HUD

subtle vault
#

That would be something

#

I think it’s probably just some “decoration” for the masks

#

Make them look even cooler

#

Of it could be something completely different

tough badger
#

New corrupted logs deciphering on santonian 👀

craggy orbit
#

(It's still kinda broken with the scrolling)

tough badger
#

Fix scrolling so we can read pls 🥺

#

I'm ready to rise up and raise the iron roof off

turbid cliff
#

F12

stiff scarab
#

R7 only one level?

tough badger
#

Just one 10-hour level, yeah

fallow wasp
#

On top of it being one level, they’re listening to community discourse about checkpoints and have elected to go back to not having them

shadow crane
#

and it is a surge alarm all the way through with no reprieve

tough badger
#

And yet I'd still be willing to play it 🤡

granite token
#

||What do you think is gonna happen about the checkpoints in R7?||

distant bramble
#

Spoiler alert || 🚨 ||

atomic escarp
granite token
#

oh i see thanks

atomic escarp
#

not 100% sure but i like to believe thats the case

granite token
#

||Yeah, probably less checkpoints||

mossy marsh
#

||why spoiler tag in spoiler chat?||

atomic escarp
#

||why not||

mossy marsh
#

||why yes||

atomic escarp
#

||pretty rude of you to ask like that||

hallow lark
#

This is ||Spoiler Chat after all||

lavish wyvern
#

The snatcher.

tough badger
#

I assume levels had a variety of checkpoint numbers/placements to get a feel for which saw the most use/abuse, so they'll probably be placed more strategically from now on (so more like the extension levels)

pliant shard
lavish wyvern
#

Snatching

candid dragon
#

snatcher no snatching

granite token
granite token
lavish wyvern
#

The only think that i wish it was added was the option to get a save point at a checkpoint

#

Like

#

You could leave the game

#

Get back at it 2 hours later and continue your progress

candid dragon
#

sounds like a hassle

lavish wyvern
#

Yeah

#

But i like to dream

candid dragon
#

i think the only place i would have really appreciated a checkpoint was right before r4e1 extreme, and right before entering high.

#

other than that, i dont think any of the levels this rundown warrant a checkpoint.

lavish wyvern
#

Ye

nocturne flax
candid dragon
#

let alone a save you can keep in your pack pocket

nocturne flax
#

i will die on a grave defending save rooms

candid dragon
#

honestly, closable security doors would make checkpoints and optimization a lot easier.

nocturne flax
#

i mean, they done goof when they force the door to open when the scan its complete

candid dragon
#

i hate the insta door opening after chp

nocturne flax
#

everybody does

candid dragon
#

esp on d3 pe where checkpoints take forever to load

nocturne flax
#

dont know why they tought it was a good idea

lavish wyvern
#

No like

candid dragon
#

save room team scans could work, but, must require 4 players minimum to actually save. not bots, not empty.

lavish wyvern
#

Why tho?

candid dragon
#

otherwise i just see people having one person rush the save room, other 3 disconnect after objective, hit the save, reload, rejoin, teleport across the map.

nocturne flax
#

or you know, just a save room in wich you can just enter a hsu then come back later to it

#

bots shouldnt be a factor since they just kinda spawn

lavish wyvern
#

Just a Quality of life thing y know

nocturne flax
#

way easier than automatically opening a room, and having an active room right out the bat

candid dragon
#

honestly, i think if a floor is long enough to require pocketing a save, its too long and should either be broken up or shortened

nocturne flax
#

rather have a saferoom than checkpoints

candid dragon
#

a la 8 hour D1.

nocturne flax
#

never forgetti

atomic escarp
#

I mean if you're taking 4 hours to do a level

#

Check points aren't gonna help you with that kinda skill issue

#

Anyway im on 48 hours D2 am I missing something?

candid dragon
#

honestly, checkpoints were probably only overused to have us bugtest in bulk

#

i hope there are less next rundown

lavish wyvern
#

Failing many times

atomic escarp
#

Shame there isn't bughunters for that

#

:^)

lavish wyvern
#

Finding another team

#

Failing 3 times

#

And then doing it

candid dragon
#

realistically, that Dx room needs a hit of the optimization stick

atomic escarp
#

Sadly Dx is not a game breaking bug

#

So that's relegated to..the next 3 years.

candid dragon
#

if i had stable frames, Dx would be significantly easier

lavish wyvern
#

Yeah

#

Like

#

My pc runs the game fine

atomic escarp
lavish wyvern
#

But the moment you hit the planet

#

Boom

atomic escarp
#

I mean the moment you kill a floater

lavish wyvern
#

20 frames

atomic escarp
#

Boom

#

-40 frames

lavish wyvern
#

Yea

candid dragon
#

honestly, its not even that the game is hard to run on potato hardware, its that Dx takes significantly more power to get good frames.
so, unless you're already capped on fps for your settings by a large regard, EVERYONE takes a big bad frame hit in that room

lavish wyvern
#

In reality the attack from that new flyer was to suck your frames

atomic escarp
#

This game has been designed, it seems, to run on potato hardware. Seeing as an old HP 2011 notebook runs this game at 30 frames

mossy marsh
atomic escarp
#

Yet a core i5 8th gen 1050 can't run it past 40

nocturne flax
#

you can run the complex at 60+ easy on low end hardware

#

you cannot run the dimension at all

atomic escarp
#

Some rooms shoot up to past 60+ easy if there's little to nothing going on in it

#

Fog, alarms, enemies ectra, tend to tank FPS

nocturne flax
#

SO have and ryzen 3 1200 and rx 480, game runs fine until we hit alpha

candid dragon
#

dimension in general needs to be hit by the optimization stick

nocturne flax
#

then it goes to 25- 32 fps

#

shits wack

turbid cliff
#

Even without dimensions the game runs like shit to me compared to last rundowns

atomic escarp
#

Rtx 960 on a core i5 4th gen

#

and this game would get 40ish frames at max

#

during r2-3

#

was kinda mint for the budget pc

nocturne flax
candid dragon
nocturne flax
#

maybe because i have shadows on low?

atomic escarp
#

Shadows tank your frames in this game

nocturne flax
#

like 99% of all my games i just either put that on low or medium

mossy marsh
#

fog PirateSimon

lavish wyvern
#

I have almost everything set to low or medium

turbid cliff
#

I honestly never paid attention before but i think i was running at 144 (max) in R5

#

Now ~60

atomic escarp
#

Motion blur, Vertical sync, Anti-aliasing, Shadow resolution, Contact shadows, Player shadows, Subsurface scattering

#

Are some of the worst

candid dragon
#

i keep everything on minimum so i can have 75fps on a gtx 970

turbid cliff
#

But yeah high settings if that does anything

turbid cliff
mossy marsh
atomic escarp
#

Motion Blur is usually not an issue in games when it's done correctly

#

Same for shadow resolution if your gpu can handle it

#

But killing those two settings shot my frames up and performance up

#

CPU culling is a good idea if you happen to have a good CPU

#

But unless you're cooking with an R7+ I7+ I wouldn't touch it

mossy marsh
#

I haven't found CPU culling having an impact at all

nocturne flax
#

theres many things that affect perfomances aside from settings

mossy marsh
#

nor any upsides lol

nocturne flax
#

room layout and map size significantly lowers fps

atomic escarp
#

There's only so much you can do to affect performance outside of settings

turbid cliff
#

Cpu culling just introduced a delay on mouse aim

atomic escarp
#

Anything else you'd need to ask the devs why they do such lack luster testing on things

turbid cliff
#

Tried

atomic escarp
#

CPU culling ive seen work on higher end CPUs

turbid cliff
#

Didn't get a proper reply

nocturne flax
#

r5e1 it was a speedrun for me to go past the first error alarm so i can get a stable 60+ fps

candid dragon
#

on my i7 3770k, cpu culling does fuck all of anything (on windows).
on linux it does absolutely nothing.

mossy marsh
nocturne flax
#

rooms with no lights, right next to fully lit rooms are taxing as hell

atomic escarp
#

third gen i7 that's why

#

Id need to look into the third gen to see what might be the issue there

nocturne flax
#

thats a good cpu tho

atomic escarp
#

I7 is a good cpu, but that's a rather old generation of i7

#

That's like, 2012 I think?

nocturne flax
#

its almost on par with a ryzen 5 1600 apart from like 2 less cores and threads

atomic escarp
#

Which is fine, but isn't this game single core performance?

nocturne flax
#

i used to have a i7 6700 and i would still drop

#

i got that ryzen now babyyyyyy

atomic escarp
#

i7 7700K was what I used to use for playing Empire at War

#

Best single threaded performance I could find

turbid cliff
#

Bd is threatened by so many kinds of inanimate objects and non-physical stuff

atomic escarp
#

Worked wonders for most games till it finally died out

nocturne flax
mossy marsh
#

i have an i7 9750, but it's mobile so that probably handicaps it a lot :pepega:

atomic escarp
#

When gtfo runs like a roblox game

turbid cliff
pliant shard
distant bramble
#

Excuse me. This is the spoiler chat

#

Not the talk about PC specs chat

#

Spoiler alert ||better PCs run the game better||

candid dragon
#

Spoiler alert ||your mother was a hamster||

tough badger
#

||your father smells of elderberries||

obtuse surge
#

fortnite walter white

candid dragon
#

Favourite virtual potato: saul goodman

turbid cliff
#

I remembered i had tons of clips from old rundowns which i could just view to see fps and compare

#

R6 literally halved my frame rate

#

Not even talking about dimensions

#

Compared to R5 which is of course not the best rundown in terms of performance either

distant bramble
#

Get a better pc

turbid cliff
#

R10 only supercomputers allowed

distant bramble
#

R15 nasa pc ONLY

turbid egret
turbid egret
broken scarab
#

Lowest tech specs: Biocom

mossy marsh
#

cell

fallow wasp
#

Turning gtfo into a text based adventure

hallow lark
subtle vault
#

Dnd story themed around gtfo when

dire notch
#

uh, uh, Roll a D100 to check if you kill the striker or not

hallow lark
grizzled ravine
#

I suppose it wouldn't be too hard to make a 6-7 session expedition, if I knew more of the lore.

#

Additionally, I don't think DND's 5E system would be that great for GTFO. I don't know Sci-Fi themed TTRPGs (since it's not my genre of TTRPG). However, the brawly nature of 5e doesn't seem to fit into the "stealthy" nature of GTFO.

dire notch
#

even the veterans dont know the lore

#

I wish you luck regardless

#

🤔 use shadowrun templates or something

grizzled ravine
#

Shadowrun might not be bad, it'd be a better fit thematically that's for sure.

hallow lark
storm dirge
#

just use GURPS

balmy robin
#

You could use paranoia system

#

(Quite a bit more on the roleplay side, but I believe it could fit nicely in this setting)

lavish wyvern
#

The snatcher.

mortal portal
#

The snatcher.

shadow crane
#

The snatcher.

polar folio
#

The snatcher.

atomic escarp
#

The mapper.

tough badger
#

The snapper.

atomic escarp
#

The snapper.

fallow wasp
#

Red snapper.

lavish wyvern
#

The clapper.

bold widget
#

does the cell in d4 spawn on the same spot every time?

#

like at the end

pliant shard
#

The fapper.

pliant shard
bold widget
#

lmao

worldly cargo
#

i've only seen it spawn in 2 spots really, and always in C ya

bold widget
#

ty for the heads up

atomic escarp
#

Why are you asking this

#

I thought you're carrying people on D4

#

Now I feel scammed

bold widget
#

3.99 per clear

#

nah was just curious chase had it spawn over and over again on the same spot which was kinda sus

obtuse surge
#

it can spawn in any room

#

like pretty much every item in the game

#

it's not affected by the bug that unintentionally makes it static

hard cobalt
#

How difficult is DX? I have completed D1 and CX... Unsure if I will be able to clear DX without luck

#

Before R7 that is

loud frost
#

pretty bad

#

almost as bad as D3

craggy orbit
#

It’s not very difficult, until it very suddenly is

manic spire
#

nah D3 is much harder.

#

But much less annoying.

atomic escarp
#

dx is weirdly easy through the first part of the map, once you teleport is where the action begins, if u can go through first half with good health and ammo u will have a good chance at beating dx second half

manic spire
#

it's also weirdly short.

hard cobalt
#

How long would you say is needed assuming it's not a clear on the first try? 2.5 hours?

manic spire
#

Maybe 45-50 minutes at a normal speed

atomic escarp
#

yeah

#

2hours seems accurate

prisma zodiac
manic spire
hard cobalt
#

Ah, not any checks near the end

prisma zodiac
hard cobalt
#

Well, I have a group of friends where I am the most experienced ... Yikes

manic spire
#

No there is...

#

i don't remember where the checkpoint is.

prisma zodiac
#

honestly. Getting to the end isnt hard if you are good at stealthing and killing scouts

manic spire
#

i hate them a bit lol. But i think it's close to the end.

atomic escarp
#

dx? or cx?

manic spire
#

Dx

loud frost
#

if you got a group of friends who can set up a mini tower defense fast then its not too bad

prisma zodiac
#

theres 2 checkpoints in dx if you are talking about that.
1 early on you REALLY only should use if you passed the thing before it well.
And 1 before the ending

tough badger
#

DX has r5d1 vibes where most of it feels like busywork and then you get to the actual level after what feels like way too long

atomic escarp
#

dx is after the class 5 alarm past that lights go out and then u get to a security door for lights to come back on then 3 rooms with 3 scouts across then there's the checkpoint

#

2 rooms away from uplink terminal that starts the audio clip

manic spire
#

honestly if it wasn't for performance issues Dx would not be anywhere near as hard.

fallow wasp
#

Maybe I’m decayed mentally but I think they said something about R7 being tougher

tough badger
#

they did

#

i also personally think that was a given lmao

fallow wasp
#

Can’t wait

#

temper the new players into power gamers

manic spire
#

As long as they fix those cheese bugs with reactor codes.

fallow wasp
#

I can definitely say if not for PE levels I would not be nearly as good of a player

manic spire
#

Doesn't matter how hard a level like D3 is if you can just not play half the level after one attempt.

hallow lark
#

Lol

hard cobalt
#

Well r7 has another layer of levels, E

tough badger
#

i can see code checkpoint cheese either being actually technically fixed or we'll just not be given checkpoints before reactors lol

hallow lark
#

I can’t wait to see what kind of Soundless madness I could do in R7

hard cobalt
#

So will R7D1 be harder than R6D1?

fallow wasp
#

Depends on what the objectives are

craggy orbit
#

We won’t be able to make individual comparisons like that ‘til we have the new levels, really

hard cobalt
#

Ya, it was a rhetorical

manic spire
tough badger
manic spire
hallow lark
loud frost
#

D lorevel

hard cobalt
#

Well, semantics but I understand what you mean

tough badger
hard cobalt
#

I have only completed R6 (only story, not full complete) even though I have played a few levels on previous rundowns

manic spire
#

at best it was a C level

hallow lark
#

I still feel like R7 is a Schaffer-controlled rundown

manic spire
#

But tbh when i started it would have been a B level.

atomic escarp
#

c3 checkpoint can easily screw you if a wave spawns ahead of you

tough badger
hallow lark
#

Since it doesn’t feel like a Warden one

manic spire
hard cobalt
#

Of course, just stating my experience

#

I do, in fact, understand C2 and C3 are not C1

tough badger
#

the rundown is still hard by most gaming standards and not everyone has had the time to really dig into it like the rest of us with way too much free time

hallow lark
#

True

tough badger
#

story completion is pretty passable imo

hallow lark
#

And this game isn’t really for people who can’t hear

manic spire
#

Yeah but I'm not playing gtfo to be judged by animal crossing standards.

#

i'm judging it by GTFO standards.

hallow lark
#

But hey, it’s been VERY fun

tough badger
#

judge the rundown not the players lmao

#

story completion this rundown should be good prep through at least B-tier for r7

hallow lark
#

I do know for one thing… there is something in R7 that I will enjoy

hard cobalt
#

Also, even experienced fps players are not able to simply clear the levels A1-D1 without learning the gtfo systems.

manic spire
#

well it would be

hard cobalt
#

This game is hard compared to games, generally

hallow lark
hard cobalt
#

I'm just saying that because a vocal minority here complains about how easy the game is

#

And that is so very not true

candid dragon
#

this game isnt strictly very hard.
there are a lot of things that should not happen in a regular game, however.

hexed vapor
#

The vocal minority meme.

manic spire
hard cobalt
#

And I very much appreciate how gtfo forces player cooperation.

Some may be comparing to previous rundowns. I know some here do indeed say the game is just too easy, generally

hallow lark
#

Can’t wait to see what R7 logs are… well… except for the audio logs… they’re a pain and unhearable

nocturne flax
#

we dont really complain that its easy, we really DO complain about developer absence for 6 + months and slow bug fixing

candid dragon
#

in terms of games i've put real sweat into, this game is somewhere around mid tier difficulty. excluding games that scale infinitely.

manic spire
#

We do complain about that lol

nocturne flax
#

i mean yeah we complain that its easy

#

but like

manic spire
#

Get this squishy moderate nonsense out of here.

nocturne flax
#

absence its more important 😔