#gtfo-spoiler-chat
1 messages · Page 290 of 1
oh shockers idk
mb
charger scout bad
I like the big armored flyers but I agree base flyers are boring
I actualled named the Shockers
The teamwork of double hammering is awesome though!
Idk if ppl use it tho
Or it being a resource drain.
i guess
as a person who mostly plays with bots this is why they are annoying
Either way it's cool mechanically.
but he just moonwalks everywhere
good luck double hammering a scout with bots
and you sit and wait
Well i'm sorry but i like my teamwork and i want more of it.
What
i don't want you to have a bad time.
Buuut.
Just huge an IIX syringe
We either have cool teamwork or we don't ya know?
bots are cool
Honestly idc about charger scouts I skipped all the ones in DX anyway
Just make bots at the very least good enough at coordinating to the point where they can kill big strikers consistently
Yes
there are 3
Like 3
Cool. Ya know what. Have fun however you want as long as you don't try to make the game less teamwork focused for everyone who plays with people.
ok but half the enemies use teamwork to melee properly and charger scout is really lackluster in that aspect
Every other enemy can be soloed with hammer?
properly
besides mother tank and b Charger
I can solo a tank with a hammer
Same lol
Put us in a room together and give me a hammer ez win
Haha i'd enjoy that.
if i put you in a room with 5 scouts youre not gonna solo hammer a hybrid even if you can
Do it!
You can solo hybrids?
i guess i don't see the problem.
Ive done it before
even easier with bat
I would kill the 5 scouts and then solo hammer the hybrid
yes
also btw how tf do you even solo big strikers I always get punched and die its very sad
400 hours btw cant even solo hammer a big striker
but its way more complicated than just grabbing a friend and doing it properly
Pretty sure ya cant solo hammer lmfao
I think you can
experience in judging the safe distance in getting whacked
you can
I have seen people do it
Ive never tried it
you can but its very precise else u get clapped
Ive solo’d pretty much everything besides big chargers
thats not something u want to solo melee anyways
Ywah
Yeah
Those you usally just shoot
Even if they are sleeping
Unless it’s just like 1 guy
either way teamwork meleeing a giant is way more intricate than charger scout
eh
Not particularly I would say
meleeing a giant is just a countdown then hitting the guy all at once
charger scouts are harder cause its a moving target
dont really gotta worry about limb mechanics in a giant if he immediately dies after everyone hits him
Bigs are just a delay between each person hitting for 3 times
Charger scout is both at once
Not very different
charger scout you only focus on timing
giant rewards you to aim at very different places
AND timing between rotations
scout mousepad 😏
tbh
i would kinda like cosmetics for completing the rundown that fit the theme of the rundown
like for example for r7 for beating e1 you could get gear that's like covered in tentacles and shit
Ooooo
Hmm I like that
a developer said he likes an idea surely this means it is instantly confirmed for the game right
Cryssalid plays dn
Go away
i like the idea of thematic cosmetics
I will become the gazelle in the locked room
First of all, that was a deer, Second,
Im grabbing you to play once R7 hits, trust

You can beat a giant's ass by yourself as long as you target each of their limbs with a charged hammer hit
Good luck buddy lmfaooo
now melee a giant by yourself as client in this rundown
rundown 7 let's fucking gooooooooooo
laughs in spear
spear squad assemble
thanks
so you,are awesome too
Yee


I'll do it again >:D
Spear is a good weapon
Very nice for holding chokes when you couldn’t be bothered to use ammo and you just wanna kill what the tools might not
it's good for safe big boi hunting
But he uses he characters with the spear as his main
embrace the spartan within
I don't blame him, shieldbreaker is very good so that's acceptable
Hey
Do the cosmetics i earned this rundown stay with me or everything resets on the next one?
stay
get new ones along old in less than 2w
(was asked when r6 started, d0c answered ^ )
boosters should also stay
Oh okay
yup, did r5 - r6
Thx
ppl still hold on to dem sweet r5 boosts never to be earned anew :)
those sweet terminal use and glowstick proximity boosters
If someone brings a full stack of 3 terminal use boosters to a R7 level I will cry
what if it's a 20-code uplink
The tears will be of joy
What are terminal booster?
Ah
So no more of them
They were not very good
I beat R7, there is a boss battle with two krakens
Double kraken meta
make it a mine level with only high and extreme, extreme is a fast reactor with 5 waves, high is an area with a lof of poisonous fog and shadows. at the end there is a boss fight with a qmom and a dad
So have you all decided on what the teaser art shows?
looks like some kind of parasite
It reminds me of certain carnivorous plants curling up to hold their prey down
New fungus helmet cosmetic 
Drosera capensis is the plant I was thinking of
It looks like the mask is being held to the wall in a similar manner to that
It's hard for me to decide if those are either weird alien fingers, tentacles or my mom's spaghetti.
😔
Kinda feels like maybe it's snatchers, and they got delayed so long because the devs were never quite happy with what happens after you get snatched?
That's my "reading too much into it" guess
Aghhhh, bloody Snatcher's at meeeee 😵
I love seeing more gross stuff that reminds me of plants tho
Even the meatballs remind me of some seed pods
The teaser image does still look a bit like snail eyes too just because it's made of meat
Screams in Eminem
He always had a beef with machine guns...
strawberry laces
twizzlers 😋
Anti-kiting measure numero dos
things that slows movement speed, reload speed, less melee damage and higher charge up time
can we play 20 questions
19 left...
You can ask. I may answer
Hm. It clearly looks like something clinging to the prisoner, but it doesn't look like scout's tentacles at all... And those weird bulbs for the tips... Brrrrr.
Bare minimum: something capable of clinging / grabbing players.
Maybe even some kind of worms - don't have to be tentacles.
Or it has nothing to do with gameplay at all and just a teaser of something clinging its way through complex. Something from the deeper levels, or something that was accidentally let in with the fliers.
Is there a high-res image of the centered R7 teaser? I posted the provided one in media.
I can probably fix one next week
Will it feature the full thing in it 👀
👀 🔥
Things that hang from the ceiling and grab you 👀 sorta like the barnacles from half life
The tendrils in the art remind me of sea plants tho tbh.. anemone like
What if that is the full thing
Death by worms
Would be cool thing to see
I wonder if any new tools will ever be created
nope
Half-Life-barnacles are the wurst
but rip shotgun sentries
Sentries are cool but what about an original tool?
alright new tool idea: it turns tool refill into ammo packs and that's it.
another new tool idea: Rip off that one rainbow six siege character and make glasses that can see straight through fog if you stand still
Mapper? Cutting torch? When 
😔 Don't say the cursed words
I will say them till the day their added
even if that means killing a million strikers
Would be nice to see a few get added
If there's a "kill unalerted scouts with melee" achievement, that would help me sort out my scout kill statistics
Yes you can cfoam it and it becomes inactive for some time.
okay I thought you were making an innuendo
Kinda of weird how they don’t have a c foamed model
tbf nothing does
Ya
i love how they didnt think anyone would refoam and you can get rid of the texture
Did not know that
good way to just look at the enemy models
I think it'd be really cool if we could get pictures of every enemy from front side back in a perfectly white room for the wiki or something
do the devs have like a test room for making enemies?
Doing great developers! Keep up the hard work that makes such great content! 😃
tentacle trap that pulls you in
Dont blow the toot just yet, all we got is a flashy promotional picture and some engine screenshots
Hype is cool and all, but lets see the content first
hmm the c3 guide says c3 overload tankroom secdoor unlocked after scp_purge initiated.. does it unlock on start of scan or only after finishing the scan?
I am unsure what the benefit to going in during the scan is
just a play of thought.. go murder tanky and get bulk before finished, then bolt immediately as finished..
... if it unlocks that is
right
I'm just not sure how that's faster
it's just the exact same thing in a different order, since the scan can't progress at all while you're getting the key
after it says it when you finish the scan
im stuck with 2 levels left in the rundown and its d3 and c3 feelsbadman
nice, fun levels
oh yeah its fun im just bad so its taking ages to get any decent attempt lol
indeed
I like every D level but it’s a shame not many people enjoy them
shadow scouts then reactor shutdown with shadows then error alarm that you have to go through tank room to deactivate then class 6 shadow alarm then error that you have to go back through tank room to deactivate then reactor with side zone logs then find ids in fog
I'm not so big on d1
also fuck dx
d2, d3, and d4 are great
I probably would have liked DX more if the uplink jungle was a place you would repeatedly go back to
Rather than being the wall of malice at the end of a pretty groovy level
I like the scout rooms in dx
that's the only positive thing I can say about it
alpha uplink zone does unkind things to my frames
and I'm not a frame snob
Everyone becomes a frame snob when your computer drops below comfortably playable levels of fps
It wasn’t terrible for me, but it was just bad enough that I would occasionally miss shots I was almost guaranteed
Thank god for settings
my (poor) understanding is that my situation is more of a frame pacing thing
camera just doesn't move smoothly
I mean, my frames do take a dive too
but that always happens on alpha
this is worse
Hey, where do you go after you get the data cube after the infection? its been a while since ive played d4
asking for a friend
nvm found it
Had a wierd thing happen in D2 with a mother, this was after multiple checkpoint restarts and we were guessing that was the cause, but we couldnt freeze mothers anymore
even 2 full charges from the launcher wasnt enough
D-tier is the most fun tho
Dude those are the best levels!
i really hope some new infected come soon
rundown 6 enemy wise was kind of a letdown
what secret enemies
I suppose the kraken, the flying meatballs, and the flying armored meatballs lol
Nono I was the secret enemy
I would invade games dark souls style and kill them with a spear
i said the wrong thing
i just want more infected
not flying meatballs that barely come out
They don't come out because they're entirely jank
Did the alarm shutdown trick on d3 overload get patched?
so do you pop the alarm door, then turn off the overload alarm?
We messed it up somehow haha
yeah you want to have the command ready on the terminal before you pull the door, then enter it asap after setting off the class 6
if you get more than 1 wave spawn things could get dicey very easily
can you enter the command, then pop the door while the terminal stuff is loading?
theoretically but i wouldn't trust it
yeah i think we had a wave spawn while the command was loading
you can't avoid some enemies spawning i think
make sure defense team stays in the main room, b/c if you're two rooms away anything that runs back towards them won't scream inside the tank room
which one do you mean by main room?
the large central room in the starting zone, right outside the thin room the tank room is attached to
you just want to make sure that buffer room is there
yeah the one where the error waves spawn right?
yeah. they should all spawn back where the elevator dropped tho
yep, we were doing that
we'll try again and see if our luck changes lol
thanks for the help
it's a minor headache of a trick but it's a decent time save
you can avoid shadows spawning at all if you time the command with the door pull correctly
and that alarm cheese doesnt save that much time, mainly resources. you still have to do the scans anyways
just beat it normally ._.
if you cheese that level you won't be able to beat other hard levels that aren't cheesable
its actually more enjoyable to do the other cheese where you do the alarm door properly without turning off overload error, start the shadow error then turn them both off at the same time
its more difficult though
tbf i don't think the alarm shutoff cheese really takes much away, it's a neat trick and the class 6 isn't really that integral to the map
i wouldn't ever look at someone's clear of D3 and say "ah but if you had to do the class 6 properly you would've wiped"
maybe not at an experienced level
but 4~6 uses of ammo and tool each can drastically change a run for the average team
i don't think the average team is beating D3 without the other cheese, the one that actually matters
fair nuff
tried timing it better and it worked, had no waves spawn
We usually have heaps of spare stuff anyway. I dont think it would have made a difference between a success or fail for us, just wanted to get it right as i think its a cool trick
i rly wouldnt call it a trick
yeah they really didn't put enough ammo in d3, did they
if you know how to loot, stealth and shoot its ammo paradice
but looting well in a reactor is not something new guys would do
Couple that with a longer shadow error draining more ressources = bang low ammo
that was a 
in d3 duos, I've used an ammo hit to recover like 5% of main before, and no special
then we both left overload bulkhead key room with 4 use ammopacks and left behind like another 5 uses
d3 is gundown 6 ground zero
it's kinda disgusting really
i know that it was 
But this here is your inexperience speaking in a sense
All reactor levels had way too much ammo. Thats kind off the point often. To be able to shoot it all .
I'm kinda fine with the amount of ammo around the reactor itself
R2D2, R4B1 Ex, R4D1, R5C2 EX all had insane amounts of ammo
(main reactor that is)
and you cant forget. In a 4 man those 13 uses of ammo now are spread over 4 people
Still a lot (r6 duh) but not intensely so
even in a 4 man it's a bit much
by the time we're on the class 6 shadow alarm, everyone's nearly full on ammo and like 2 people are carrying 4-uses
and there's like 10 uses of ammo through the security door
try playing a challenging reavtor first time and maybe even do 1-2 waves twice
you are supposed to have left overs to be able to redo waves
I honestly think you are „supposed“ to shoot the overload error with the ammo
its just that nobody does so
that might be true
or maybe you're supposed to shoot your way through respawn tank room
twice
still need to do that
its fun
i feel like it may give you enough ammo to clear it once and shoot error
which would be very r6 like
why shoot when 3 people can melee them
if they really wanted people to shoot they'd have more than 3 enemies at a time
also I don't think people can hurr durr about gundown 6 without having some idea about where to cut ammo from
Like, you can't cut from the story levels, even though I would cut some uses from c1 and (especially) d1
You can get away with missing 1 use in b1 (I get away with missing 2 uses regularly but hel revo is busted) but again, level aimed at newbies
c2 is perfect, people run out of ammo on the error wave all the time
the first half of c3 is perfect given you usually have to miss a lot of the ammo that spawns, I'd cut a fair bit of ammo from secondary though
that leaves d2 and d4, which you could trim some from, I guess
but d3 strikes me as gross
and vets played d3pe to death because it's a great level and one of the only ones in r6 that's consistently interesting to vets, so I get the impression that it informed a lot of opinions on the amount of ammo in r6
nah, hybrid error in c2
Yeah, realised what section you were referring to
because they don't use the sniper
That's not necessarily true
Sniper affords being efficient but it still requires a person hitting them heads. Any scout wake up will also drain ammo, multiple scout wake ups could result in something unrecoverable
sniper can just stay back so the scouts shouldn't be hardto deal with
because you get to take your time
Oh I know but both teams are on a timer still. Sniper sentry and sniper will hold off for a while but it isn't 'so much time'. Getting a nasty scout in the fog with a packed room isn't too pleasant if you didn't plan to have a fog repeller on you after the mother fight.
However, your mileage can definitely vary here. You can get some empty rooms with scouts and you can get some cursed ones.
Guess I'm rationalising the ammo efficiency for a particular level of player.
its like 40 or 45s
you get to clear 2 per ammo use
you simply shouldn't have used the sniper much before so you're at 100% when it all starts
and you should be the one holding whatever large ammo use is available
which is likely a 4 use
you have tons of time
it just doesn't work like this because the game is broken
you'll have to be the host with the sniper
and even then you'll have to be used to being host because the hybrids have different animations host vs client when winding up attacks
the game being broken is the only thing that makes it hard
else 1 person that has ok aim with a sniper would always carry
i've played C2 without having a good host and we spend 3 fucking hours reloading the checkpoint
it's absolutely ridiculous how much it matters
as client you feel entirely useless against the hybrids
i love not being able to see the hybrids while they can shoot me
just getting beamed around the corner
Thought that was just a feature 😛
My favorite is when there is a giant about to attack, you hide behind something and the giant curves it’s tongue over to hit you
Just find better cover 😛
my favourite is when the charger wave hasn't even arrived yet, and then you hear 10 punch sounds at once and you're immediately at 15 life
My favorite is when I was stealthing and I very very nearly woke the Giant respawn room all cuz I didn’t see the Hyb there that I almost ran into.
I wonder if r7 will be as generous with resources
i have a genuine question why do the developers hate the modding community?
dont mods help keep games alive??
like l4d2 for example
being able to access more rundowns than the official sounds great for replayability
don't want to be liable for modding-related issues, don't like data miners leaking things, want to control the nature of the experience
I think those are the going theories anyway
data miners are assholes of course
man if this game had a workshop that would be so cool
i would play this game so much more if they had a workshop
chuckle
khepri moment
he a lil confused
Is there in game lore for the shadow sleepers?
Or whatever they are called since some are giants.
Please do not do that
DX uplinks IMO are best done from top to bottom
they're usually associated in-game with electricity and power outages, but that's about all we've got
top mid bot.. and terminal guy shoots between codes.. and the 3 constant voice chat, directions where enemies come.. dont go mid bottom thru a wave horde, kill em first.. good luck.
also mid bottom u can close the door (if u go that way), buys u about 7 seconds head start to reach bottom.. and if u do, u win.
Not sure what tools you're using but I found running at least two turrets and bio to be helpful for the end of Dx as well. You don't really need mines for any part of Dx. (imo)
You either go top mid bottom or mid top bottom. the latter has the advantage of being less irritating for clients to defend as middle terminal is genuinely the hardest one due to sniper melee and charger flyers start spawning once you finish one uplink
yeah What bridge said is good. either (C foam. Bio. Burst. Auto) or ( Bio. Burst. Burst. Auto) both worked well for me.
Have the people with wave clear or crowd control weapons defending (heavy assault rifle/hel gun/machine gun/shotgun) if there is someone bringing a specialised weapon
4 cfoams
And there is around 15 uses of med, ammo and 10 uses of tool, don't be afraid to find resources before starting, if the uplink haven't started, there is a flyer + sleeper error that spawns 6-8 every 30-40 seconds(?)
Just make a glue igloo around all three terminals. An iglue if you will 
why kill them when they can't kill you
Pacifism run incoming
It's true
Feel like the order of terminals in DX last part doesn't matter that much. Tried several permutations and didn't find any order is particularly easier than other order, I personally had most successes just doing bottom-middle-top.
The most troublesome part is the middle terminal, that's mainly because
- Defense effective range is really short for north & east side.
- Flyers can ambush you easily from the top or behind.
My suggestion is make 1-2 players defend north & east side at the same place exactly when you're defending top terminal. This gives you: better effective range for sleepers spawned in north & east sides, also the flyers will mostly baited by the top floor players so terminal player will less likely lose unavoidable hp.
have someone buy a resurrection scroll for more yt content
REVIVE POTION
stats
+ Kephri revives
- He can only make Among Us content
bound league of legends account
opinion ignored
my favorite arknights player strikes again
I've also played league so feel free to ignore my opinion too
gg
B)
any thoughts on ideal loadout for D4
Auto sentry:3
Its the one level where it rocks
interesting, usually i prefer sniper of the sentries
what about armaments
d4 is the last level i need toc omplete to be done with the RD
Also for weapons pick stagger and wave holding weapons as opposed to kill ones
i've done everything else PE
agreed
sniper is my favorite
but surge alarms killing potential doesn't matter.
You want to hold them back mostly.
pistol/machinegun/auto sentry?
examples would be machinegun smg pistol dmr
not for everyone of course.
But yeah
machinegun really shines in that level
if you can use it well.
I'd run bio mine cfoam burst
Unless there are higher priority like Gs in there that would lessen the severity of the waves
auto in r4 is troll
auto was the go to sentry in R4
burst was still shit
and datacenter™️ made sniper kind of poopoo
auto sentry is the meta in R4.
let alone e1 sniper
its kind of interesting in hindsight how much levels affect sentry meta
nothing more worth than a tool that allows you hammer S scans
I feel as if auto would have still been dominant even with current burst in R4
E1 was either auto auto or auto sniper
ok thats p troll
you're troll
you must have mistaken that for B1
That's the late meta.
I guess B1 was that difficult for you
ok auto sentry will not help u solo hold ex reactor
If you're using guns, it will.
because it wont kill anything
auto sentey isn't meant to kill anything
yes but wave 6 is all about killing
its so nice not having 30 enemies in your face because of stagger cringe on e1
Argue things back in R4 is meh, I'll say double auto is the meta in R4E1 for first month, later players start shifting to c-foam for a sleeper path exploits discovered by speedrunners, also hammer kiting become the most common way for extreme so sniper sentry starts rising up.
people didnt hammer kite the reactor at the start of r4 ext?
They did since fireblade's video I think, but it's like 50-50, still a decent amount of group just shooting the extreme part from my memory.
This is pre-nerf sniper sentry, though.
Plenty of sight lines.
Made duo D1 super accessible, too, iirc.
2 sniper sentries make it so you nearly don't have to shoot on R4D1 waves
one is fun for soloing though
i mean, was 
it's not a sleeper path exploit
its the devs implementing collision in the shittiest way so if there's tons of dudes on a small door with bad terrain in front, they continue to push eachother out of range of the door
still not fixed and doesn't even seem like anything they plan to fix anymore
Don't worry it'll be fixed before release, just keep up to date on the early access roadm- oh wait it released.
Auto is pub bait in r4
made solo very realistic
whaT
my thoughts exactly
Mr Jewel you should post Mr S.B.'s R4D1ex solo
ahaha
blablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablabla bi bi bi
Maybe you should try soloing R4D1 High before making these questionable assumptions
Wow it’s almost like most of the extension maps were made to show off sniper sentry when it was added
yessir
Didn’t really matter anyways BC made any tool work
well its made clear when you have 2 people holding 4 peoples worth of enemies
D1 was like the only level you exclusively ran sniper sentry
even then a lot of teams opted for one sniper one auto
duo runs also do not count towards the meta
or mines would be the only tool anyone ran
according to 'solo players'
r4 mines r troll
You could run 3 sniper sentries 1 bio on any level without any issue (yes you were talking about duo runs and i'm talking about 4 player runs 😳 )
his brain is stuck in 2020
Idk I prefer 40 kills instead of not very consistent stagger
XDDDD
Are you talking shit about my sniper sentry
your sniper sentry it was no ones sniper sentry
Indeed
I am a firm believer in sniper/burst sentry supremacy
Why stagger my enemies when I can just kill them
auto runs out so fast too it feels like 😭
I hope R7 brings sniper sentry to its rightful throne atop all sentries
Including the late shotgun sentry
Sniper sentry too easy, rather it only be useful on reactors
Scattergun sentries when? 👀
if it only targeted bigs probably wouldn't be that bad
1 kill per tool use
ah yes, if you have 4 at 100% you can clear tank spawn cap
spoiler alert || you are in a dream, a comatose and when you wake up, you're just a common spitter||



any advice for the last error alarm in D4, the cell-to-extraction?
it seems like there aren't any.... waves...they just come CONSTANTLY...how are you supposed to get the cell through the endless sea of enemies?
New apparels better be gucci 😎
It's mostly about getting out of the large room so you can get the enemies to spawn behind you.
You can defend with 2/3 ppl and wait for the cell carrier to arrive. Provided you kept the large door in that room alive until now, you can keep it open for defending and then close it, foam it and mine it when you are ready to leave. This will take care of most of the enemies and you can push through the few that are still standing.
After that you can focus on running for the most part. Just throw any c-foam nades that you come across and reinforce every door behind you.
Alternatively you can just perma foam the big door instead of defending with multiple ppl.
Infinite foam strats 🙂
With my team we get the cell out of the end room and then run back in there and bait all the enemies in. Run out and cfoam them shut in that room and keep on refoaming it until the cell is past another door, then move up and keep foaming doors behind us til we get out
thank you
nice one
we were all stunned by how far we still had to go
after putting in the cell
we were terrified one of the rooms on the way out would have like a tank or something
That guy crouching in the leaks looks to have a new helmet, torso, and backpack. Also cool seeing the helmets visors have a little glow to them.
Also it looks like the bishop bot has eye brows
Am I delusional or is Bishop's face much more detailed?
It is
pog
🥰 My boy's getting some love with this update
Or it could be head customization 😳
🤔 could be
Probably not. Something funny to think about tho
This made my morning
Looking at the new torso on the crouching guy. It looks like he’s wearing rubber gloves
you know there's a bug with projectiles we discover in R4 where they aren't synced as in, the projectiles i see come towards me while the same projectile on your end is coming towards you
it gives shooters x4 team damage and is what makes them so much more dangerous
For some reason I hadn't thought about this but I would guess it also applies to fliers and is probably a HUGE reason as to why DX is fucked too
Will pay attention to it on my next match with flyers
Gotta love that client side shooter projectile
i know it applies to shooters, big shooters and hybrids
90% of why I'm complaining "why me?!"
so it would make sense to me that it does for the flyers too
Inb4 it applies to the snatcher
thank god they fixed the double damage they had because technically that was giving them x8 team damage
All the other ones are homing though
yeh but on my end they're mostly homing towards me
while on your end they're homing towards you
I mean
one projectile can hit all 4 players
maybe not then
But i wouldn't be surprised if they did have it
haven't paid attention to it specifically but can say it feels like i get targeted more than i should with fliers too
This is a "feature" i can for sure relate to
It almost always feels like I'm getting targetted
Even if im in the back, behind cover, etc
Epic flyers
you mean the weakass armored one?
Yeah, that guy
Charger flier
The guy reminds me of langoliers
Anybody remembers that?...
Good movie. Scared me as a kid.
But, just to be clear, are you saying that one shooter shoots one projectile, that homes in on all four players?
yes
not necessarily all the time
but very often if you look at the health of people after only 1 shot has been fired, multiple people ended up getting hit
Hm, sounds weird, and if you look into it an can record it, it would help
It'd take several perspectives
the image in dev-leaks kinda looks like either the lab (pretty sure it would be a new tile) or the new environment
Mmm, guys?
remember when Ludvig was leaking the new environments? Good old days 😔
Like for R5
Looks like lab to me but did lab have those boxes
I feel like I've seen them but I don't know where
yeah lab has those
Which level in R6 has lab tileset?
b1
It looks like a lab tile imo, just lighting.
The D1 "place/thing" tease looks more like it could be new enviro than the newest leak.
yea just looks like lab with some nice soft lighting
almost looks like a sepia filter
actually... could you always see eyes behind any of the player masks?
man i never looked that close at the fronts lmao
trying to make out what any of the weapons/tools are but the lighting, angle, and general fact that they're an amorphous blob of metal rectangles when stowed on your back is making it hard 😔
It looks like we are getting a make over in this rundown
Someone early this morning pointed out how the face looks more detailed
So potentially a better looking?
nice
I do like that glow around the visor
Left our eyebrows in hydrostasis
I wonder if that means new HUD
That would be something
I think it’s probably just some “decoration” for the masks
Make them look even cooler
Of it could be something completely different
New corrupted logs deciphering on santonian 👀
(It's still kinda broken with the scrolling)
Fix scrolling so we can read pls 🥺
I'm ready to rise up and raise the iron roof off
F12
R7 only one level?
Just one 10-hour level, yeah
On top of it being one level, they’re listening to community discourse about checkpoints and have elected to go back to not having them
and it is a surge alarm all the way through with no reprieve
And yet I'd still be willing to play it 🤡
||What do you think is gonna happen about the checkpoints in R7?||
Spoiler alert || 🚨 ||
there will be few checkpoints and right before major objectives
oh i see thanks
not 100% sure but i like to believe thats the case
||Yeah, probably less checkpoints||
||why spoiler tag in spoiler chat?||
||why not||
||why yes||
||pretty rude of you to ask like that||
This is ||Spoiler Chat after all||
The snatcher.
I assume levels had a variety of checkpoint numbers/placements to get a feel for which saw the most use/abuse, so they'll probably be placed more strategically from now on (so more like the extension levels)
The snatcher… but it has a spear
Snatching
snatcher no snatching
Yeah, they will more likely to be few and be placed at/in strategic parts of a level. But I also get the feeling that E tier levels will not have any checkpoints at all. (maybe)
The reason why I currently dislike checkpoint is just there is too many of them scattered throughout the level, which are ripe for abuse.
The only think that i wish it was added was the option to get a save point at a checkpoint
Like
You could leave the game
Get back at it 2 hours later and continue your progress
sounds like a hassle
i think the only place i would have really appreciated a checkpoint was right before r4e1 extreme, and right before entering high.
other than that, i dont think any of the levels this rundown warrant a checkpoint.
Ye
it would be actually easier to save the state of the game from a close door instead that you can re-launch to than whatever the hell they did
let alone a save you can keep in your pack pocket
i will die on a grave defending save rooms
honestly, closable security doors would make checkpoints and optimization a lot easier.
i mean, they done goof when they force the door to open when the scan its complete
i hate the insta door opening after chp
everybody does
esp on d3 pe where checkpoints take forever to load
dont know why they tought it was a good idea
save room team scans could work, but, must require 4 players minimum to actually save. not bots, not empty.
Why tho?
otherwise i just see people having one person rush the save room, other 3 disconnect after objective, hit the save, reload, rejoin, teleport across the map.
or you know, just a save room in wich you can just enter a hsu then come back later to it
bots shouldnt be a factor since they just kinda spawn
I like this idea better
Just a Quality of life thing y know
way easier than automatically opening a room, and having an active room right out the bat
honestly, i think if a floor is long enough to require pocketing a save, its too long and should either be broken up or shortened
the game doesnt really need this nor checkpoints, but i think of this more for the poor souls who do levels for 4 hours straight
rather have a saferoom than checkpoints
Exactly
a la 8 hour D1.
I mean if you're taking 4 hours to do a level
Check points aren't gonna help you with that kinda skill issue
Anyway im on 48 hours D2 am I missing something?
honestly, checkpoints were probably only overused to have us bugtest in bulk
i hope there are less next rundown
realistically, that Dx room needs a hit of the optimization stick
if i had stable frames, Dx would be significantly easier
Kixeye 😂
I mean the moment you kill a floater
20 frames
Yea
honestly, its not even that the game is hard to run on potato hardware, its that Dx takes significantly more power to get good frames.
so, unless you're already capped on fps for your settings by a large regard, EVERYONE takes a big bad frame hit in that room
In reality the attack from that new flyer was to suck your frames
This game has been designed, it seems, to run on potato hardware. Seeing as an old HP 2011 notebook runs this game at 30 frames
Calle has confirmed the part of E tier not having checkpoint, if I recall correctly
Yet a core i5 8th gen 1050 can't run it past 40
you can run the complex at 60+ easy on low end hardware
you cannot run the dimension at all
Yes
Some rooms shoot up to past 60+ easy if there's little to nothing going on in it
Fog, alarms, enemies ectra, tend to tank FPS
SO have and ryzen 3 1200 and rx 480, game runs fine until we hit alpha
dimension in general needs to be hit by the optimization stick
Even without dimensions the game runs like shit to me compared to last rundowns
Rtx 960 on a core i5 4th gen
and this game would get 40ish frames at max
during r2-3
was kinda mint for the budget pc
Weird, ive been having nothing but increase performance
the lighting change did not help, but there are still avenues for optimization in the base game.
maybe because i have shadows on low?
Shadows tank your frames in this game
like 99% of all my games i just either put that on low or medium
fog 
I have almost everything set to low or medium
I honestly never paid attention before but i think i was running at 144 (max) in R5
Now ~60
Motion blur, Vertical sync, Anti-aliasing, Shadow resolution, Contact shadows, Player shadows, Subsurface scattering
Are some of the worst
i keep everything on minimum so i can have 75fps on a gtx 970
But yeah high settings if that does anything
Along with most of what was mentioned here
Motion blur
is your motion blur ray traced or some shit?
wtf lol
Motion Blur is usually not an issue in games when it's done correctly
Same for shadow resolution if your gpu can handle it
But killing those two settings shot my frames up and performance up
CPU culling is a good idea if you happen to have a good CPU
But unless you're cooking with an R7+ I7+ I wouldn't touch it
I haven't found CPU culling having an impact at all
theres many things that affect perfomances aside from settings
nor any upsides lol
room layout and map size significantly lowers fps
There's only so much you can do to affect performance outside of settings
Cpu culling just introduced a delay on mouse aim
Anything else you'd need to ask the devs why they do such lack luster testing on things
Tried
CPU culling ive seen work on higher end CPUs
Didn't get a proper reply
r5e1 it was a speedrun for me to go past the first error alarm so i can get a stable 60+ fps
on my i7 3770k, cpu culling does fuck all of anything (on windows).
on linux it does absolutely nothing.
Lockout 2 B1 moment
rooms with no lights, right next to fully lit rooms are taxing as hell
third gen i7 that's why
Id need to look into the third gen to see what might be the issue there
thats a good cpu tho
I7 is a good cpu, but that's a rather old generation of i7
That's like, 2012 I think?
its almost on par with a ryzen 5 1600 apart from like 2 less cores and threads
Which is fine, but isn't this game single core performance?
i7 7700K was what I used to use for playing Empire at War
Best single threaded performance I could find
Bd is threatened by so many kinds of inanimate objects and non-physical stuff
Worked wonders for most games till it finally died out
i would believe so
i have an i7 9750, but it's mobile so that probably handicaps it a lot :pepega:
STOP!!! 😆
When gtfo runs like a roblox game
👉 🚪
this is the most threatening of all
Excuse me. This is the spoiler chat
Not the talk about PC specs chat
Spoiler alert ||better PCs run the game better||
Spoiler alert ||your mother was a hamster||
||your father smells of elderberries||
fortnite walter white
Favourite virtual potato: saul goodman
Nice, thanks for the info!
I remembered i had tons of clips from old rundowns which i could just view to see fps and compare
R6 literally halved my frame rate
Not even talking about dimensions
Compared to R5 which is of course not the best rundown in terms of performance either
R10 only supercomputers allowed
R15 nasa pc ONLY
quantum computers
alien technology ONLY
Lowest tech specs: Biocom
cell
Turning gtfo into a text based adventure
You Approach a sleeping sleeper… what shall you do?
Use Hammer
You hammered that sleeping sleeper…. One in distance woke! What will you do?
Dnd story themed around gtfo when
uh, uh, Roll a D100 to check if you kill the striker or not
I’ll deal with this one when I get the chance
I suppose it wouldn't be too hard to make a 6-7 session expedition, if I knew more of the lore.
Additionally, I don't think DND's 5E system would be that great for GTFO. I don't know Sci-Fi themed TTRPGs (since it's not my genre of TTRPG). However, the brawly nature of 5e doesn't seem to fit into the "stealthy" nature of GTFO.
even the veterans dont know the lore
I wish you luck regardless
🤔 use shadowrun templates or something
Shadowrun might not be bad, it'd be a better fit thematically that's for sure.
Well there’s SWSE (Star wars saga edition)
just use GURPS
You could use paranoia system
(Quite a bit more on the roleplay side, but I believe it could fit nicely in this setting)
The snatcher.
The snatcher.
The snatcher.
The snatcher.
The mapper.
The snapper.
The snapper.
Red snapper.
The clapper.
The fapper.
Always in zone C
lmao
i've only seen it spawn in 2 spots really, and always in C ya
ty for the heads up
Why are you asking this
I thought you're carrying people on D4
Now I feel scammed
3.99 per clear
nah was just curious chase had it spawn over and over again on the same spot which was kinda sus
it can spawn in any room
like pretty much every item in the game
it's not affected by the bug that unintentionally makes it static
How difficult is DX? I have completed D1 and CX... Unsure if I will be able to clear DX without luck
Before R7 that is
It’s not very difficult, until it very suddenly is
it's weird. 90% of it is easier then Cx then the last part is real hard and terrible at performance at the same time.
nah D3 is much harder.
But much less annoying.
dx is weirdly easy through the first part of the map, once you teleport is where the action begins, if u can go through first half with good health and ammo u will have a good chance at beating dx second half
it's also weirdly short.
How long would you say is needed assuming it's not a clear on the first try? 2.5 hours?
Maybe 45-50 minutes at a normal speed
iiiiinteresting take lol
well let's say 45 minutes per attempt if you make it to the end.
Ah, not any checks near the end
id argue its more of a skill check
It just checks whether you can do the basics now. (scouts/stealth/alarm prep) so you dont waste to much for the actually challenging ending
Well, I have a group of friends where I am the most experienced ... Yikes
honestly. Getting to the end isnt hard if you are good at stealthing and killing scouts
i hate them a bit lol. But i think it's close to the end.
dx? or cx?
Dx
if you got a group of friends who can set up a mini tower defense fast then its not too bad
theres 2 checkpoints in dx if you are talking about that.
1 early on you REALLY only should use if you passed the thing before it well.
And 1 before the ending
DX has r5d1 vibes where most of it feels like busywork and then you get to the actual level after what feels like way too long
dx is after the class 5 alarm past that lights go out and then u get to a security door for lights to come back on then 3 rooms with 3 scouts across then there's the checkpoint
2 rooms away from uplink terminal that starts the audio clip
honestly if it wasn't for performance issues Dx would not be anywhere near as hard.
Maybe I’m decayed mentally but I think they said something about R7 being tougher
As long as they fix those cheese bugs with reactor codes.
I can definitely say if not for PE levels I would not be nearly as good of a player
Doesn't matter how hard a level like D3 is if you can just not play half the level after one attempt.
Lol
Well r7 has another layer of levels, E
i can see code checkpoint cheese either being actually technically fixed or we'll just not be given checkpoints before reactors lol
I can’t wait to see what kind of Soundless madness I could do in R7
So will R7D1 be harder than R6D1?
Depends on what the objectives are
We won’t be able to make individual comparisons like that ‘til we have the new levels, really
Ya, it was a rhetorical
I'm all for that lol. But I doubt they just won't have checkpoints on certain levels
most likely. it's also probable they'll keep the first of each tier easier than normal tho to continue to act as pseudo-tutorials
R6D1 is not a D level
It was not hard enough for it to be a D level
D lorevel
Well, semantics but I understand what you mean
c3 this rundown shouldn't have had a checkpoint and i hope if they do another warden protocol they'll remedy that. they really do not need saves lmao
I have only completed R6 (only story, not full complete) even though I have played a few levels on previous rundowns
at best it was a C level
I still feel like R7 is a Schaffer-controlled rundown
But tbh when i started it would have been a B level.
c3 checkpoint can easily screw you if a wave spawns ahead of you
i do love that they put a class fucking 1 alarm on it tho just to make sure it's the most borked checkpoint in existence
Since it doesn’t feel like a Warden one
That's pretty different from full completion.
Of course, just stating my experience
I do, in fact, understand C2 and C3 are not C1
the rundown is still hard by most gaming standards and not everyone has had the time to really dig into it like the rest of us with way too much free time
True
story completion is pretty passable imo
And this game isn’t really for people who can’t hear
Yeah but I'm not playing gtfo to be judged by animal crossing standards.
i'm judging it by GTFO standards.
But hey, it’s been VERY fun
judge the rundown not the players lmao
story completion this rundown should be good prep through at least B-tier for r7
I do know for one thing… there is something in R7 that I will enjoy
Also, even experienced fps players are not able to simply clear the levels A1-D1 without learning the gtfo systems.
Which is good
well it would be
This game is hard compared to games, generally
It DOES require a bit of time to find the groove
I'm just saying that because a vocal minority here complains about how easy the game is
And that is so very not true
this game isnt strictly very hard.
there are a lot of things that should not happen in a regular game, however.
The vocal minority meme.
We're comparing it to itself in the past. Easy is relative.
And I very much appreciate how gtfo forces player cooperation.
Some may be comparing to previous rundowns. I know some here do indeed say the game is just too easy, generally
Can’t wait to see what R7 logs are… well… except for the audio logs… they’re a pain and unhearable
we dont really complain that its easy, we really DO complain about developer absence for 6 + months and slow bug fixing
in terms of games i've put real sweat into, this game is somewhere around mid tier difficulty. excluding games that scale infinitely.
umm no.
We do complain about that lol
Get this squishy moderate nonsense out of here.
absence its more important 😔




