#gtfo-spoiler-chat
1 messages · Page 288 of 1
you say it's shit
that's just it really
and it'll be up to them to fix it or let it rot for whatever they consider "valid reasons"
(and for things that are very bothersome but they still choose not to fix (yet) they can still be addressed in things like a devblog for example)
enjoy making that long list of shit to fix then. cause there are a lot of things to be fix that we all know already
it was only brought up because it matched the topic
which is what mostly happens
we aren't really trying to make a full list
well, you'd think that's what bughunters do
or whatever official team they have for it
I hope one day they can do this
No to scouts but infection one is fair
Unless the bots break and just stand in the fog.
I am confused why asking for weapon rebalances for weapons not even in?
they might not even return
Oh they will
If they "might never return" then i wish hel revo stood 3 feet below the ground
Never to return
😫 😫
xP
burst cannon
Cannon
You are sentenced to 15 minutes of png minecraft shorts
nooooooo
Well, bots are at least as good at doing scans as most of my friends if not better. Would not call that an real issue. There are lots of actual issues in the game to be fixed before that in my opinion.
you need to be in scans to get them to do scans lol
near to scans
Hey! I have a serious wonder here.
B2 the first rooms before doing any scans. A big shooter spawned and accidentally woke up. Shot me once and I got instant 100% infection. Is this normal?
No, that doesn't happen
Playing with anyone?
Yes, another 3. One of them wasn't speaking and I asked if any had mods. Squiro left shortly after I requested they join vc
Probably that Squiro guy then
No enemy in the game aside from spitters can infect you
No problem, safe gaming
We ended the game to get another in. Everyone got rewarded with 20 aggressive boosters
I remember @obtuse surge reported about this earlier lol
Epic nexusmods moment. The place where all the cheats in every game lie
mega cringe
Still type someone's id in the pub channel might causes concern.
gtfo anti-cheat when 😔
gtfo anti kite when
how can bodily misshaped deformed babies be fast
drugs
Same way chihuahuas move.
If I were to guess.
Just lots of energy and neurosis , contained in a small body.
They act a lot like chihuahuas. Lots of running around and biting but one hit with a hammer and they are done for.
🤨
thanks for this information
I want more content Hope r7 will fix machmaking
And Hope no more pewpew rundown but something different
Just put less ammo in the map and Nerf hell weapon problem fixx
And ofc Nerf sniper tooooo strong
In r5 was in a really good spot sniper why buffe It in r6?!
I don't think anyone really knows why it was changed (publicly) tbh.
It has more overall ammo
In R5 it was 3 clips and empty something like that
So about 9 shots
ah so 4 clips
I swear to god its something like 15 right now.
I Hope they dont buff skarttershit in r7
scatter might not even be around in R7
*skattergun
ok to confirm: R5 was 12 bullets total for the sniper
Idk man hellgun was r3 and r5 weapon Only rundown and they bryng in r6 so why they cant bring skattershit in r7?
To confirm R6 is actually 18 bullets total. It got buffed with 2 clips
yep while in R5 only 12 dead giants
and then you had the older rundowns where a headshot is not even a 1HK on a giant
And then.. we had pre nerf scattergun
momma go poof
Ngl was hilarious being able to oneshot moms
why was R5 mamma a joke?
Haven't seen a difference with R3/R4
Was still fine tho. Fog is still significant
I did not even notice the difference
Play r4 you ser the different of you Hunt mama with out a fogrepeller
Idk about you but for me in r5/6 without fogrepeller if mama use fog Ican't see her location but in r4 you could
Couldn't
*i m sorry for my english
I have never resorted to fog repellers in any rundown to kill a momma. They are not THAT hard to find. But it might explain why I never saw a nerf or difference

I tryed lfg but It felt more streessfull
Btw It Is my machmaking experience
https://c.tenor.com/_J-Z2O9x0E0AAAAM/sleep-sleeping-time.gif
I lfg exclusively
I don't know, lfg people seem more chill
Mm is infested with Chinese speedrunners
I love the 24/7 sound of bhoping in my ears
i miss bhopping but i understood why they removed
Personally I'm done with correcting misinformation / playing pubs with newbies or old players coming back
(Had a guy who refused to believe me bhopping didnt work anymore)
bhopping still work but you cant sprint
And as far as I know it's still doable but not sprinting yeah
I see very few people do it though
in these rundown stealth is not a option !!
can sprint
can't silent land from a sprint jump
well thats a lie
you can jump into a wall to land from your sprint jump and then it won't alert
and you can probably also get the landing in the silenced timeframe if you're jumping up a ramp
but i never try that one
oh really ?! i wanna try
for the easiest way but with little benefit you just do a regular jump and then sprint for a small period after
and you keep repeating that
ok but probably its worth walke mele or not ?
you are slightly faster than just walking
but you'll probably have less stamina overall
so once the room is clear you kind of get slowed down cuz u can't rly sprint yet
ah stamina.....

x>D
and if you suck at aim you can bring boosters ez XD
there is something i didn't undesrtoood in r6 why in the r6 roadmap group machmaking is it green (green should be somthing fixed but its not 90% of the time doesnt work) ?!
ok nvm they changed in the roadmap maybe im wrong xD
shoot pull room mine door open door expand agro room mine door run back to prev door
full team mines = B2 Bomber
enemy stand no chance just too strong
matchmaking works perfectly
like flawlessly in my experience
it's just that no one uses it so it takes forever to find a match (:
I play Only machmaking and group machmaking doesnt work
If you search a game in party the host will get kick when you find the game most of the time
o nvm then i take that back
solo matchmaking works lmao
forgot it's gtfo i was talking about. I'm so used to low standards
Funny thing is that matchmaking with groups is green on the roadmap but it rarely works 
j
this is the spoiler chat after all thank you sir
Hey does anyone think DX is a bit too hard? I get it is D tier but the fact I have no time to orient myself or let my pc render everything when I teleport
I wish the enemies wouldnt spawn until you start the first terminal on the planet
its only hard because it lags your game xd
In terms of R6, the last part is the only hard part imo, but that's just the bad optimization + having to deal with constant influx of enemies.
Which might be a really tough task if you're not prepared/used to it.
I don't wanna be that guy to say that we've been through worse in previous rundowns, buuuut...
We've been through worse 
Honestly the staircase of doom thing was pretty fun, if it wasn't for the fps drop of course.
It's just that the rest of the level feels like a cheap filler for it.
I started back when rundown 6 released so ive never played 1-5 but watching videos the previous rundowns seem a lot harder than this one.
Your assumption is correct
they had to add more meat in cx and dx there are zones that are literally a waste of time (bulkhead terminal and extraction cx big room and no enemy for no reason and the same for dx specimen 22 zones).
I like CX, but aside from the shadow terminals the level is empty as fuck
it only has one singular peak the whole level
they should go back to just making 2 hour levels
there is even a room that always has only one single enemy
or two if you get blessed by RNGsus
nah they can't make them in 4 months

The only challenging part in these extented Is doing uplink with lagg and random players.
skill based fps
d2 uplink now has chargers and flyers. always did?
Always did.
Didn't they changed something about it?
I heard something about their being "bugged fliers that are not supposed to be there" or something like that
It was bugged to be all flyers.
You welcome
Me when someone listens to me when I tell them to talk to Calle 
It did seem a bit too easy with only the flyers
Всем привет, есть кто из Снг поиграть хочет ?
Если да пишите и добавляйтесь в друзья
How many uncharged gut stabs does it take to kill every enemy?
7 with bat and Hammer iirc
10 with spear and knife
Technically 9 for knife if the "striker" was sleeping initially
Bat and hammer 10 hits on "Shooter"
Spear 15
Knife 15(13 if initial hit is from sleep)
Hitting enemies infront and to the body hurts so much
on giant it's 60 for knife:)
highly unlikely anyone goes to a giant and does light attacks
Assert dominance
Does anyone have any detail(or concept arts) on the "Snatcher", "Immortal", "Siren"? It's been bugging me and it's on my mind. I gotta know what they look like
Wip enemies or cut enemy in general
They basically fucked up by showing their work early to hype up the game and now we are two years down the line without seen such enemies
Youll most likely see then 2 yeara from now
Welcome to gtfo
Oh, we all do 😔
Hopefuly r7 delivers
Or else ill cut my chorizo off
.. again?
I say that a lot dont i......
well u got plenty even if ya snip the tip from time to time 😄
Spider enemy when
giant spider enemy when?
- Eh, don't worry, it grows back
- [on the back] no it doesn't
Me: just wants to see new places

Me:Just wants to see new terminal gameplay
How many scattergun shots does it take to take down a normal birther? It used to be 2 before scattergun was nerfed, right?
its like 4-6
at 4 its generally pretty much rounding error taken care of by your other teammates
Like 3 if you're client.
isn't it only like 2 scattergun shots and 4 pistol shots?
yeaa
yeah 2 scatter and any full mag of primary will kill mom as client
maybe even half mag
Does anyone know if it's possible for cfoam tripmines to expire? Did a c3pe duo earlier where we set up 2 cfoam tripmines outside tank door (about 2-3m apart, plan to freeze tank twice), but when we got up to the fight one of the mines was gone
*d3pe
They shouldn't expire, maybe one was triggered.
Yeah I thought of that
teammate seems pretty confident that didn't happen
apparently he checked through the twitch vod and is confident about it
fwiw we still got it done, just odd
ty
I'm assuming its just a nice screenshot

But I miss most details in leaks so don't take my word ^^
Its litteraly dx
Zone 81, checkpoint door 
It's just a nice screenshot
I haven't taken any screenshots of the new Rundown yet
Most impressive!
pls do 🥺
Some of the expeditions are getting ready to be screenshots, but better to wait some more. Maybe have another leak ready tho.
okk
What could they possibly throw at us that they haven't tried yet? Invisible scouts in Bs? A random wave out of nowhere? Wait, no, you did that already...
lol
D3 orange room but with scouts thrown in for a good measure?
thats kinda like D2 dark zone
What's worse: tank or mother?
E tier in a datacenter envioroment
situational
On average
mom i'd say
*Floodways with Reactor
If you fighting a wave, and suddenly a mom pops up, its gonna be big teamwork moment
yea ^
Im gonna cry if our next E1 its reactor
mom can wipe teams very quickly
Maybe 2?
4 is too much?
main, extreme, overload, overloadedededededed
icon its not even gonna be a skull but a default android :happy: emoji
10 min T scan you mean
I wanna see a real ball buster. I’m talking about real GTFO cbt
nah S scan
How about we do class 9 alarms again
inside fog area so you'll be holding turbine or smtg
but more awesome
yessir
Class 9 alarm where the prisoners split up and have to kite
more A level please
1 Pmom and shadow giants in a overload
Yes please, I need more levels where I can just chill and not sweat bullets crawling around 20 sleepers with giant support.
you can't chill in R5 A levels
unless you are just doing main objective xd
just make it a s tscan. It moves back when you have someone out or down :^ )
those were so troll
It sounds like E tier will join D as the "I can't be bothered" tier
with the right guys you could do it very probably
In that case: RIP
wdym d tier being „cant be bothered?“
Make them shadow mothers plz
It's the day before the pay check arrives and you just shat in your last diaper.
4 Pmothers
Of course
Thx
Maybe once shadows are actually visible on low settings
But when you ping them you can shoot the ping.
Pffft
And also it's only D3 (on D tier)
and if you struggle, double bio is pretty damn good on both d3 and cx either way
What if next rundown: shadows on B tier?
I honestly think shadows should be c tier and below only
outside of optionals of course
ofc me too but if they have done a mother on A tier and chargers/big chargers on B tier before. It sure is an option
Even if nowadays they go easier rather than harder. so fair enough
Let me remind you that you need to aim for weapoints. Weak points that YOU CAN'T SEE.
lets not act like rundown 5 had good enemy distribution xD
(Tho r6 also doesnt have the best) both are extremes
At that point they're basically unbeatable unless you have a lot of ammo to burn through taking potshots.
eh you dont rly
Also general aim is fine. Shadows are slow and move at you in a straight line mostly. Their head doesnt change height rly
shadow die easier than regular strikers
For shadow scouts, perhaps, but you can easily tell where the head is even in low settings just by observing the tags' movement
Oh godda~ I'm speaking specifically of mothers / tanks
But mom and tank got big pieces of meat hang out there backs
Oh
staight up meatballs
i think he means shadow versions of em
ooooooh 😅 that was just for the joke. I don't want them to really make a shadow mom
spaggethioooss
I can get the hitboxes OP on tanks, but mothers can easily be lured by waiting for it to come to you instead
yeah those rly shouldnt be a thing outside of memes for e tiers xD
Oh.
Oh shadow mom and tank.... please no, thats lazy
it would be way more interesting to get new unique enemys than more shadow versions
Hybrid scout when?
I wouldn't put it past you, people. Maximum suffering for keks
"Giant scout"
Give me a scout but one where the prisoners have to split up
first R7E1 alarm, class 3 T S
and it has broken scaling so in solo the scan takes 7 minutes
😄
has 190 hp
Can only be one shot by scattergun to the back or head 
and then they remove scattergun
there is a limit. It's not like we just want to suffer.
yeah. For example there are things that sound insane (like a mother error alarm) but can actually be very chill
And then theres stuff thats just straight memeing
A Scout that summons other Scouts
They are completly invulnerable when spawned, reach you, and just scream
Summoning other Scouts in the process
Or a scout, New variant. That summons one single tank. And he has another scream
If timer that error timer its 40 seconds and you have to go trought 3 zones then thats insane
if that timer its like 1m or 1 min 30 sec then yeah i can dig that
exactly and technically as long as you keep out of sight. Nothing attacks you so it could be chill
its all about the momentum
in this game
you push too much shit and it becomes annoying to deal with
you push too little its too easy and boring
gotta keep the right amount of preassure
thats why i loved the first 30 min of r4e1
3 min, but you have to deal with scouts + alarm(s)?
And obviously only a part of the level. Like R4e1 with tanks for example
Ill take a whole level tbh kekw
i like levels that push you
the more i move and shoot and fight in those zones the more fun i have
sadly very few levels are like that
level idea
Starts with mom error into rooms with enemies, scouts and alarms
You stop it.
Then start a a tank error, which spawns 2 big chargers aswell each time til the rest of the level
D4 had a decent start
r3d1,r4b2 (PE) ,r4e1, r4d2, r2e1, (if the foward spawn doesnt fuck your door set up)
r2e1… yeah
suffers from wave spawning on 2 scouts
R4B2 sure was great
yeah tank needs support from other sleepers, he alone aint scary, thats why first tank was always hated on e1, because of the hybrids and smalls kekw
C3?
R4E1 was ....interesting
C3 of this rundown is just mining doors
one foward spawn
THE FIRST SURGE IN 593: YEAH MAN YOU CANNOT HOLD THAT LMAO
I kinda hated that level tbh. Dealing with the fact that they could spawn ahead and alert scouts and destroy doors you needed was a pain
This could also happen in R4A2 Overload
True, but there wasn't an alarm to do in that section which was more concerning than the scouts
Not on R4B2 iirc
yeah but for an A level having a foward spawn fucking up 2 scouts because bulkhead didnt open in time was really fucked
On R4B2 with extreme there is the security zone going down hill, it has 2 scouts and a class 4 or so alarm
Truly a bulkhead moment
I mean think about R4A3 Overload
i would take those scout triggers in r4b2 like a champ and just pull that alarm kekw
It had enough sec doors to avoid forward spawn (aside from last zone IIRC)
So I guess devs knew it'd happen
It had no forward spawn there tho. There was 2 sec Doors and a blood door
Then again A3 was in ext
Oh sure, it was hard, and you could get screwed by rng but I feel like the worst case isn't as bad as in R4B2. But maybe this just highlights an overreliance on cfoam-mines
thank god they're not doing random spawns on error alarms anymore
right?
Sorry, maybe I mean Overload. I'm thinking of an early part of the level that you need for main after starting the error alarm
Where the tank into mother error
I had never used cfoam and mines in b2, only bio and sentries 
nah like, you would get a guarantee spawn inside overload everytime
Ah yes you are right in the overload it was possible
it was literally 2 strikers every like 15 seconds
i think
and no wave sound roar
Uhhh this doesn't sound right to me
you that foward spawn was silent and new people didnt even knew
I remember like 4 strikers every 30 with roars
Nah
r4a2??
It was fewer
I'm still talking about b2
oh b2 was 4 strikers
Oh, b2 poopy
im talking about a2
Yeah for A2 you're probably right
a2 with no roars :^ )
I think it was that with a chance of a shooter every once in a while
or something like that (for A2)
all those levels will just be aids with the current stamina implementation
I heard the name scout
how do you guys remember R4
I forget the A and B tiers from R2 and R3 but I think I recall everything else since R1
dont worry me neither
glad im not alone
Everybody gangsta until you see a scouts bare ass waltzing in front of the objective door
good memory ofc
they simply can't make a fun level that includes moving around a lot anymore
i dont even remember what A1 was in r6
💀
the got damn uh
the uh
rock
in the tube
The first level 🙂
digsite
smh
i think it was an A tier
shieeeeeeeeeeeet
Which R1 level had all shooters ❓
B2
noice
they should do that again
which level is the only level in fucking existence that has partial decoders
C2
R1C2
yep
Funny charger guys

Lol
literally malding
R1E1: the crib
r2e1: digsite
No baby
sad
r4d1:bianhua
what are you doing my man
What too much gtfo does to a mf
Maybe he needs to find tool part 54
It looks pretty but I'm not sure what the point is
r5a1: downwards
Maybe it won't be once you reach R7F7 and unlock it 👀
whats your ideal rundown body type?
No hope smh 
dog enemy inc

That’s going to be fun if that’s actually a new enemy
Oh I do not know it was a gif lol
Is the model placeholder or not?
Could be just a slightly different striker variation
Probably placeholder. It could be a new animation for them
A sleep that crawls on the walls and ceiling 😳
Maybe a new variation of sleepers who sleep topside, so you can't stealth them - they are just there and the only way to get rid of them is to go loud
That would make the spear a must need in later levels when they are mixed in with normal sleepers
Ya. But I have high hopes the devs can pull it off
Spear Extender Tool
If it’s a ceiling enemy
Yes
I just noticed Calle that E tier is in the balance and feedback stage
I just noticed it a few minutes ago
E tier is confirmed
Ya I saw that. I just quickly looked through the updated roadmap and missed that part
How many E levels tho
We can finally launch our spears? 
Next time I'll note what things I change. Realised that after I pressed Save.
Spear Turret
😳
Auto Spear Turret
So basically Anor Londo Archers, noted
I’m pretty excited for this rundown. Mostly for the drip though
New monke enemy? 
I am also pretty excited for this rundown.
Will this be the rundown that finally adds the snatchers and mapper tool. Toon in a few weeks when it either drops or we get more leaks
What about leaks after it drops
How much for a 4x4 square where I can build my shack on E1? 
You clear the rundown in 4 days. Impossible to leak something 🙂
Hahahahaha
Leaking the extended after the rundown drops 
R7.5 adds another E level. Nothing more to talk about
Dropping the extended before the rundown 
Dropping rundown 9 on April Fool's, so when we load into the game there's only one expedition 
Yes. A rundown with only one level and it takes 4 hours for the best players to complete it 
Oh boy
Love that this a positive thing in GTFO
Can we not have digsite as the main tile for E1? Too much of that already
Some more labs and datacenter would be fun to see
Yup
It's the only digsite from this rundown right?
I think so.
Good catch
One could call C3ex dig site, even if it’s only one room lmao
That tile in particular was even in R4C3 right?
Someone really likes it I guess
It's used often because there are only a handful, 4 iirc, of tiles that can actually hold gen clusters.
Actually, I think only 3 that are properly meant to be used.
Oh yeah, we haven't had an E-tier that didn't feature dig site (or mining in general) or infectious fog.
floodways E tier:D
I mean.... It makes sense lore wise, right?
It's the deepest level, the one they were in the process of digging out or just straight up being one big mining facility
Wouldn't make sense to have anything else there
Not necessarily, we have deeper floodways and datacenters.
Hm...
Admittedly, there are good reasons for this.
Mining is their best complex, and the one you can get the most variety from.
And infection is just a really strong mechanic for forcing players to be careful in certain areas or group up more.
You can't really run through a low elevation area w/out eating 85% infection.
I just find the mining levels boring personally
I also just don't want to see oh surprise suddenly Ptank as a "new" enemy
Like I want to see something that would make us say what is that again. Not like "oh, it's this thing"
It could be a enemy that sucks in game play mechanics and it would still be cool to me
I think mining complex looks cool in its own way, but definetely wouldn't want to see too much of it. Personally I'm more into floodways. I like the green hue of it, the closest feeling you get to being outside without teleporting to Destination.
I'm more into labs, but since we haven't had a E tier with Labs datacenter or Floodways. I'd like to see that over any mining concepts and see what they try with us
A level like R5C3 we also do need more of
The hue in floodways depends on lighting imho
E tiers are big and mining complex is just best fleshed out
I'm a big fan of mining over the research or service complexes, but I also want a varied E-tier.
A lot of things need better dynamic lighting. I was hoping to see flickering lights in labs more, but that was ruined :c
I'm opposed to floodways unless the new subcomplex is under service, though.
There's not enough tiles to keep it interesting.
Basically
Floodways is C1 and the like, right?
C1 and D2, yeah.
I low key hate flickering lights, but I understand where you're coming from
CX too, technically
Oh, yeah
Flickering lights is amazing
Seeing actual plants feels like seeing a unicorn in this game
"oh, there's life besides angry meatbags?"
Repetition was a big issue for R2E1, though.
It was basically all dig site
so you had multiple tiles appearing 2-4 times.
I don't like flickering because it breaks my focus all the time, to the point I can feel even overwhelmed
But done right I agree it looks and feel good
l love all the deep industrial levels like floodways and storage.
The point of it is to create a psychological effect and worry
It creates a certain atmosphere for new and vet players in different ways is why I'm for it
Fair
It proper messes up my focus, and I love it for it
I will never get that atmosphere of R1 again with that lighting. It has not been done since in my opinion
But more levels that implement that effect would be nice to mess with players. As a introduction to the game it sucks people right in
Time for a completely pitch black map
R2E1 tile use: Huge pit 2 times, one down three across 2 times, two-story room 3 times, central trench 2 times, underpass 2 times.
An E level based around Cx lights out... principle but turned up to 1000. There's so much stuff they could work with there.
Just really messing with people
We have had levels where the optionals were great and changed the level to mess with players and we need more like that
A1 and B1 are both so ugly in R6.
Glaring bright lights everywhere.
That first time the lights go out is so good just because there was no indicator whatsoever and players had to adapt on the fly.
R4D2 Extreme comes to mind for me
Yeah.
I think as an introduction you want to sell the game to your players. Part of the appeal is horror in a way, so a introduction to say "hey welcome to GTFO, good luck" while playing with their psychology is important
R1 did that for me personally
R1 was just built different.
Yep. R5A2 Extreme as well
Lights turning off. Playing with new players and their reactions. Amazing
i guess it depends who you're selling too. I think you should put your best foot forward when trying to pull in new players. Give them a hint of how crazy it can get without putting them off.
Well like they can make a rundown for new and veteran players
If their concern is more new players. Create more A tiers with intentions for them to learn "something" and experiment. Not wait until the C or D tier and throw them into the deep end. The vets are expected to reach C or D tier fast
i don't mind that too much. They should try different things. As long as the inconsistency doesn't affect the actual quality of levels.
The checkpoint system created the brute force mentality vs retracing their steps and trying something new
there's only so much you can do with tutorial levels without making every rundown the same
Yeah A1 and A2 in R5 were both fairly simple except maybe that cluster at the end of A1
They can add Tips to the game that can be turned off. They can use the Warden to give in-game notifications and warnings to the player to help guide them
But honestly I don't think B tier should be just a second A tier.
They have other things they could do currently
I mean, I think if you just have a big basket of 10-20 mechanics and you pick 2-3 for an A-tier other than A1, it would be pretty healthy.
Should be like the average level of difficulty. Then C is hard and D is really hard.
You don't actually need to teach them game mechanics.
You need to teach them to learn game mechanics.
If they want to create the concept of beating the rundown is beating the first level of every tier because that's story. That is perfectly fine, they beat the rundown and leave. Okay fair
Everything else is optional, but it should also be told that the other levels are optional and are much harder then
Some people want to beat the rundown and leave and that's okay
The only problem with that is that it cripples the overall rundown for everyone else by cutting out 4 levels of their proper difficulty. And then A tier and B tier also do that this time.
Then we're left with part of C and D tier.
Not a ton of content.
I'm fond of the idea of making more A levels instead of balancing an entire rundown around new players. From my experience most new players play the first 1-3 levels and then dip forever and a few actually become consistent players.
Although i thought the whole point of optional objectives were to make those easier levels harder for those who wanted it.
Imo, there's probably 3 directions they can go.
1: Create a difficulty spike between B and C tier OR C and D tier.
2: Difficulty increases faster (non-linearly) the further down you go.
3: Difficulty increases linearly, but (nerfed) E-tier is now standard every rundown and F-tier becomes the new super-hardcore tier.
Just make A tier the story missions?
C and Tier has always had that learning curve though. The difference in past rundowns for most people that separated the players. The current C1 and D1 bridged it a bit, but its still that learning curve they need to go through
Honestly if you don't want to learn the systems of the game you shouldn't be able to do B tier.
D tier and E tier is where the expected vets are suppose to be. So now they can try concepts and challenges on the additional levels. They showed us we can have 4 D tiers
sorry wrong response
So A tiers if you wanna just have fun and mess around, but if you wanna get into the lower tiers, you gotta put a bit more effort and dedication.
That way everyone's got a playground to have fun with.
I'm assuming they made a story mission in every tier to make it feel more rewarding when players choose to "only" go for the story missions.
Some levels concepts we 100% absolutely need. R5C3 perfect example of that, learning to be creative with tool was fun with the lack of ammo at the start. Though you had a ton of tool
Yeah almost a psychology thing basically. People want to feel as though they got into the hard tiers.
Hot take. I thought R5 B tier was an amazing B tier. Especially B1. That level made me fall in love with this game
My peak new player experience.
I think R4 B-tier was better at having the trappings of being really hard while also not actually being that hard, imo.
R5B1 was great (not sure about the big charger error at the end but it was quite fun if you're acquainted with them).
But A tier could have a been a little easier.
R5 was a not a bad rundown honestly. It had a lot going for it, the learning curve was really steep though from A tier
That's how you get acquainted! :D
Extreme was such an anticlimactic objective though 
Honestly the jump from A-B wasn't too bad. it was more the jump from B-C
Maybe it was good, I'm mostly looking at the numbers and how R4 was a massive spike in growth and R5 wasn't really.
Is reflected in the stats, actually.
Me and a lot of other players were stuck for so long
What is?
Numbers wise. I dont think we had much publicity for it in itself. A lot of players were waiting for 1.0 originally
I did, yeah.
Player number changes can have other reason than the "quality" of the game.
But I mean shouldn't there be a jump in difficulty for every tier? And it probably gets more extreme as it goes?
But sure they are related to some degree
B to C had a gap, but S1 at the start of C1 is tough to hold for players
I just want more optional objectives 
More R5B1 Ex?👀
C1 is a massive cut in WR, is the main thing.
I feel like the balance of optional sectors in R5 was pretty good imo.
Plenty of replayability.
I think R6A1 is bad mainly because it walks you through every step of the puzzle solving terminal stuff:( Otherwise I'm really fine with where it is. it's more complicated then difficulty.
I felt that they knew what was going on. I know R4 it's obvious they were experimenting and trying to get data for the future so they tried a lot so it's given a pass for me. R5 they refined it
I've seen people getting stuck on A1 because they didn't read any of the warden texts
So they're there wondering what to do
My only problem obviously was level lengths even as a vet
Hey, been a thing since R1.
Literally no idea what to do because they never read objectives.
Getting stuck on the game because you refuse to learn how to play is not the games fault.
Not saying that.
We have to cater to those people know?
Just that it's interesting
Its kinda why I say it's okay to have tips as an optional thing in game to help the players. Or have the Warden relay messages down to the prisoners during the level
I don't think there's anything GTFO can really do for people w/ no agency.
This isn't the game for them in that case.
Some people just can't function in this game's environment.
it ruins the fun problem solving though. if you offer an easy option where you don't have to think much... players will pick it.
most of them at least.
figuring out the terminal for the first time was another of this games top moments.
Obscurity is a healthy thing in good doses, but some things have to be explained or people will simply not catch on on what the game is even about.
Just the basics.
I think its fine. They need a condition for it to pop up in the first place though
Some people don't even know what they're getting into, they straight up don't read the steam page 
Some kind of universal rundown tutorial levels could help a lot. Or just a mandatory tutorial mission on first launch you must beat before gaining access to rundown and playing for real.
Tutorial speedrun 
That's what warframe did, for example. And people are still confused after it anyway... Sigh.
We have lots of potential options to play with still for the game. I'm not even against a perk system if they went that route either honestly. I read a lot of people want a class system or similar fashion
Blegh
would rather have a decently designed perk system than boosters lol
Yes it does ruin some things for the game and I agree. But I'm not against if they went that direction as a character customization for playstyle purposes
Honestly a perk system would make the levels rely on your perk build instead of your skill.
Yeah...
It depends. The core of the game never changes
Boosters just need a better UI, that's all
not if levels are designed and balanced around the theoretical system
Which is the case in Payday, no matter how good you are at it, if you don't have the level and the build, you won't survive DSOD.
Even dark souls learned to get away from single row lists after first game
i don't really have faith in the devs to balance a system like that tho
I think it isn't :P Here's how it should go. The objective just gives basic info along the lines of "Gather information about the location of terminal_69" So you walk around and stumble upon the terminal. You go into it and see that there's a help command that it recommends. You type it and figure out that you need to bring up a list of commands in order to continue and know what to do. You bring up the list of commands and read through them and when you read the "query" description it says that it "displays detailed information about an object" You think back to your Objective and remember that you are supposed to gather info about the location of your terminal so maybe this will help. You type in and viola! You know the zone number. zone_420 You start walking around until you find a door that says 421 this way. So you go a different route until you find one that says 420 this way. Now you're on the right track!
You see!
isn't that sooo much more interesting then A1 currently is?
I just want Clear a Path back 
Just type in what i tell you to
I wanna survive a Class 7+ alarm again
come on you child "go to the terminal" yay now type in this exact command. Don't wanna make you figure out how the system actually works with verbs and objects having different meanings.
My biggest pet peeve is when people but underscores linking commands to objects.
it just shows they clearly don't understand how the system works at all.
Spaces to separate commands or arguments, underscores to continue a command or argument.
They just type is what is told to them. Not thinking about what or why or anything.
Yeah.
And who the fuck knows that without some kind of it background ?
Or people straight up refusing to learn terminals and leaving that role to someone else. Then they get to C-D tier without even knowing how a terminal works
I mean, I think if you get them over the hump, they might eventually go back and revisit the system.
Anyone who knows programming would figure that out instantly but even if you didn't... it just makes common sense.
Some people don't even know this community exists.
I've always found programming, at least the very basics, to be extremely intuitive, so I mean...
You need a way to separate multi-word objects and you don't want to confuse them with different separate commands or objects.
And the terminal kind of already gives you example commands.
there's no other way you could really do multi word objects like Matter_wave_projector
I don't know if it'd been discussed before, but I don't think this game is for low IQ people. Like I have decent reasons to believe is that people below 3 digits might have massive issues with this game, especially once the terminals are involved.
Im old. I still use List E_72 lol
it really is common sense
Like, thats a LOT of info, actually.
?
I'm serious. There has to be a wall somewhere out there.
P much. Not sure how it maps, though, so I usually just say "agency." You need to be creative enough to come up with your own ideas, experiment, and learn the game systems independent of outside input.
idk if it's anywhere near as complicated as you're making it out to be
I mean i don't mean to set anything in stone for anyone I don't know what iq actually equates to in terms of problem solving. But yes you should have to smart and good at problem solving.
there's literally 3 relevant commands to learn, and they are fairly straighforward
If you can't do that...
-You'll die repeatedly and quit.
-You'll get carried eventually.
-You'll find agency.
Yeah I wish there were more:(((
Well not counting uplink and reactor stuff
Buddy, I have ADHD, I have a lot of difficulty processing info, I'm bad at decision making, I get anxious pretty often, I have awful orientation, I don't have the best social skills, and somehow here I am, beat Rundown 5 and 6, still playing the game, and getting better every day.
It was a hard journey but I managed, it just takes time to learn things.
Hey you're better than me... That R5E1....
ADHD is a little bit different thing from IQ. Somewhat... How's your IT background?
Every alt extraction is a clear path, actually 
What’s going on?
FR, though, clear a path is alt extraction but literally no objectives.
Class X alarm when? 
But for real... @half hornet What I said here. The programming elements are very straight forward.
Random discussions, nothing specisl
I mean, that sounds like agency to me.
Me too man me too😅
No agency to me is the sort of person that is unable or unwilling to figure out how to reach an objective w/out some kind of roadmap as to how to get there.
I believe that there is a point when it "clicks" is when it becomes easy.
It's breaking that point that's the issue. Pushing onwards until you get it. It's a small push in comparison, but I imagine there's people out there who can't manage even that.
Like... I can't teach my mother what a "browser" is. Couldn't for years now. And shes not stupid - it just doesn't click for her, at all.
cope
I imagine so too. And i honestly wish those people the best. But I don't want to change this game which I like a to to become something else.
i agree my mom could also never figure out Gtfo
but that's okay.
my mom literally bhopping rn
I guess yeah, agency sounds best here.
Me and my dad at 9 am going for a morning long kiting jog on Floodways 
Difference between playing casually or letting it consume your soul and mind until you have dreams about it
I had nightmares about playing Phoenix Point...
Team Fortress be like 
my dad solo R4E1 but he doesn't know how to record
Be consumed by the holy gtfo fire.
One of us. one of us
Getting there for sure, although D still terrifies me. There only so many sticks in my ass I can tolerate.
Especially the ones I can't see...
Actually I just want to grind out the cosmetics
But does it come every night without fail?
But I actually just can't
I have no idea how to beat C3 secondary, have no idea how it looks like and I don't want to listen to some YouTuber explaining it to me
I tried inserting "list cell" into that first spawn terminal though.
And it did found some...
So that's interesting.
Does Warden even mentions it, BTW?
The warden does not really say anything when you do an optional objective
Hm.
He at least mentions their existence.
Like B2 bulkhead choice moment.
C3 does it for overload but...
I don't remember seeing a secondary choice
The secondary bulkhead hub is later in the level
Man, flickering lights are cool in stealth levels that are short, but then you put them on long levels and you have eye strain and headaches :)
Wha~
There's ANOTHER bulkhead hub choice?
Am I just unlucky that everyone goes for the overload one or what?
I dont expect levels to be more than an hour on tiers below D personally. An hour and a half tops
ppl just wanna do everything most the time
So like the flickering lights then would be fun in specific areas
Its "immersive" tho 
Totally not a health issue 
Built diff
Can barely call it flickering though...
Just have Dragon bail you out :)
Oh fuck no please
But lights that fade in and out is a better description
Having the idea or scene of a scout walking under a light that's fading in and out and then suddenly the moving enemy is gone is nice
(spoilers: I hate red)
New stealth mechanics? Something horror like?
We dont do that here
🤌 ❤️
Yo exactly. We definitely couldn't effect people's psychology or create tension amongst the level
Best i can do its go crrrrr and turn yellow within 12 meters
Stealth truly needs something
Does it?
You do overload first btw.
What do we have right now?
Hammer shit on the back of the head simulator?
What do u mean needs something?
It’s already a bit terrifying to stealth around enemies
For 2 years straight, yeeaahh i want something else to spicr things up
Red light green light.... Some bonking... Scouts sometimes... MAYBE glowsticks ...
Hmmm.
Do Stealth soundless then
Metro style broken glass on the floor that makes noise?
???
Turn off ALL sounds and go for it
Do not force your disability on me
Hehehe

I just call it the Soundless Challenge
Anything that brings something new and interesting
Sorry, I’m still hyped on victory energy from D1 that I did
Guessed as much
Sorry about that
The new melees only change the speed that you clear the room
... Why is my battery 26%? Discord is not that performance heavy, is it?
Hmm… not really no
Number 1 battery killer
Check your brightness
turn off your phone
Lol
Have a safe day at work
I'm fucking bored out of my mind.
Boss makes a dollar
I make a dime
Thats why i use phone in company time!
I’m about to start mine…. Grocery retail bleh….
Wear your ppe
I almost forgot about this message... Are you saying that you can't do secondary without doing overload?
Or is that just what people do?
No you can do secondary without overload... Just if you do do overload it has to be first.
Doing overload first its better because you can finish extreme before the fog rises
Because I did overload already and don't care for PE, I just need my cosmetic box checked.
isn't there a cosmetic for PE?
I don't think so, because there is no checkbox for it.
It does have "0/2" but no progress UI like the rest.
Okay Then it'll be easy secondary bulkhead is in the zone right before the class 1 alarm.
Be warned it's harder then overload I'd say.
which is weird.\
That's dumb there should be one.
I honestly have no idea what overload was about
Weirdly easy right?
W8, have you not lived long enough?
Weird...
One scan and then stealth past a tank?
Well I believe it adds tank spawns to the waves later in the level.
I don't know because people effectively did it for me. I was just trying to keep up the pace with the squad and not miss my shots.
How far in have you gone after beating Overload?
I had C3 beaten with overload if that says anything.
Oh, so you have had runs where you fought the tanks.
Yeah, normally those don't spawn.
Mostly because I begged them to secure the checkpoint scan.
I know there are more doors in that large room, but my previous teams always died behind those doors
C3 is pretty fun in its own way, but jesus christ the failure rate on it is high
Most wipes occur before the timer hits 10:00
I think so. Just lots of strikers dancing all around me and kissing my ass in a very unfriendly way
Squad gets caught in some corridor or another
Mine deployer moment
Honestly theres so much loot.
You can still leave half of it and not want for anything.
I think maybe people rush too much?
The common strategy seems to be just sprint to the motion sensors door and open that before the horde starts
Open any lockers in the way, but don't actually search for any.
If you do PE, you do want to be fast.
if you do overload and ex that's not possible. But if you rush on main that's death
But there are places you have to hunker down anyway, so you should always loot those spots.
good for PE but not main.
For the most part, always open storage you see, always carry lock melters, but don't go out of your way to search for boxes and lockers that aren't readily available unless you're not needed at that time or you're doing Main only.
Use doors efficiently. You should be able to deal with 2/3 waves in the level with just mines and doors.
Honestly I'd say it'd be one the easiest levels to solo on main.
Cause just mine every wave.
Oh jee, you think
And you can only carry ammo or tool, not both.
Maybe. it can't be harder then the D levels.
So... Should I just try doing it with bots or something? Get shit going my own pace?
just fill up and go. You'll always find more.
If you wanna do main only, I can volunteer to be mine slave.
Oh, on that note.
I'd say no but I cant stand bots. v just feel like humans are so much better
What weapons are best for bots?
BR + MG
BR?
Burst Rifle
And why MG?
They can use it effectively?
I come from titanfall 2 and after experiencing the joy that is Legion in auto-mode....
Bots do well with weapons that take a long time to mag dump and have lots of ammo.
(spoilers: he's literally useless)
And things like recoil and spread aren't a factor.
On the flip side, scattergun and sniper are the absolute worst options.
I gave them all DMR + HAR
cool game I just didn't love most of the enemy ai.
HAR is also good, it plays similar to MG.
They love to shoot things from a mile a way so I thought I gear them up to be long range killers to enhance that habit of theirs
But MG is better for general use and is just all-around stronger w/ bot aim bot.




