#gtfo-spoiler-chat
1 messages · Page 287 of 1
yeah bots don't cover that well at that point sadly
mmhm
turned around to 5 chargers
are all the codes in that room, or does it send you to the side rooms at any point
got to 3/5 before we wiped
Nah, it’s all sent to the same terminal
It’s basically a “the visor display failed, so it’s linking to that one terminal instead”
List Zone_69
U could also use checkpoint to just defend one door
But that’s cheese so idk if u wanna go down that route
there's also a potential to bug out your terminals
which means you do the entire level over again, or while the host does 2 terminals by themselves
desync :/
1.0 game i fear
other way to bug terminal is if one person keeps trying to enter and exit while the other trolls by constantly going in and out of the terminal area
will say this bug prevents checkpoint fixes/ leave and join back fixes
literally ruins run
how many damage the tripmine does ?
~100
Boom boom amount of damage
not enuff to 1shot giants w/o boosters, also dmg falloff begins at ~10m or so
might be 15
i heard it about 120
consumable a little less iirc, launcher da bomb da bomb
only played r5- , deployer mines were and still are op
unless hybridy shadow bigboys that run under the giant minetraps, warranted some shenanigans
thanks storm, all i know is: one mine weakens g's, 2 mines kills em, 1 mine aggr trp-d boosted will kill g(s)
I don't understand the second part but the first only works if the mine gets a headshot
aggressive mine dmg booster
Ah
I don't use boosters i wouldn't know
I only use Glowstick powers
so same
:v
but techincally speaking
you would need at least 20% mine damage
for charger scunts
assuming they are within maximum damage range of the mine
id say easiest way is just to c foam the scout and then melee, or shoot
orr
you bring aggressive steroids booster and solo all the charger scouts like a chad
charger scout closeby moving away, 2 players 3 2 1 charge, sprint towards him, scout stops and feels due to sprint, catch up, double-bonk its back. then enjoy vc latency and a pissed off scout 😄
me who wants sawed off to have a faster RoF so I can kill Charger scouts with it
Double melee is pretty consistent, just hard to learn.
Caller needs to compensate for latency.
Latency make it hard to kill a charger scout with hammer. Make it more safe by 4 player hammer it at the same time, not 2. It works for me everytime
have host get 2nd hit and it shouldn't fail unless your host is literally stoned
timeframe large enough for the host to hit once he visually sees the hit from the other player
does not apply the other way around due to latency
and the reason its a huge issue the other way is because your latency counts twice
you'll see the host hit delayed and then your hit will register delayed as well
Better yet, have 2 people not host do it
3 people, excluding host is probably safer than 4
host is safer tho
the host just needs to know not to hit before others
there is simply no latency
the only delay is human reaction time
R5D1
r5d1 mom hunting
Funny stealth room giving a hard time 
What respawn blocking does to a mf
What perma-foaming a door during 10 uplink codes does to a mf 
what circle kite does to a mf
hey guys just wanted to check for D3, is it advisable to do overload first? or would it be better if it is done after the main objective is completed
overload -> high -> extreme
gotcha
you could do High > Overload > Extreme but that means you will be striped for time in the Overload portion
but High / Extreme will be easier
High = No Fog / Extreme = no time limit
do u have to let the 15min+ surge "start" for the deactivate_all_alarms to cancel it?
no
good to know, thanks.. so anywhere before surge just deact and no surge
you'd rather do it before because that surge spawn will fuck u up
one run I did this. they spawned on me during tank room
just random 5 strikers came out of the darkness
we yesterday had both a small wakeup in barracks and doors bsuted and mobs from east.. but by a miracle, tanks and hybes didn't wakeup
If you intent to deactivate the 15 minute surge alarm, you have to wait until the surge started then you can put in the command.
that was my impression too, why would a deact_ turn off a timer to an alarm etc
It depends on if the surge is an alarm that triggers on completion with a very long initial delay or if it's triggered by an event after 15 minutes.
This dictates whether or not the alarm is considered active, and thus is shut off by the command.
not planning on using said method tho, and finding out the surge begins anyway, not a nice way to end the long run :)
i guess it depends on whether you mind wiping or not
at this point i am unfazed by wiping
just rinse and repeat
try again
thats how most things are tested/explored anyways
yeh go at it again, dodging the past bullets.. thats the game..
I wonder if they could also post stats of how many people who attempted it were able to beat it
that would serve as an interesting insight too
oh wait someone suggested that right before me 😔
pain
Oh my god it’s dusk the legendary gtfo player who makes questionable decisions that throws the runs
Hyped up
Omg maybe dusk will notice me
I'm here to throw your games
Hooray! 🙌

fun fact
last night, for about 20 minutes, GTFO was at ~138 players
while late at night in UTC is the least amount of players (~11pm UTC is the hour where the rates drop highly), this is the first major drop in more than 2 weeks
This doesn't really mean anything.
I know it doesnt, its just interesting how it majorly dropped last night imo
Steam was having some major issues last night, which meant that a lot of online functionality for a number of games, not just GTFO, wasn't working.
XD lol
@fierce laurel I think we may have a questionable challenge between you and me. You throw games with questionable decisions…. I busted wipes with not hearing the monsters
XD
shuf
Lol! XD
Hmm… I wonder
1.5 months ago, I met someone who tried to throw out D1 run right outta the gate and I tried my best to rein that player in
He/she left once we made it to reactor
pls feed ulf a lot so he can fix the networking
Hi guys, just quick question. Due to scheduling conflicts my party hasn’t been together for a while and were picking up where we left but.. which level would you recommend is the easiest? C2/C3/CX ? And what loadout?
If only I could remember what C2 is about... Oh right, the first spitter encounter.
IMHO CX is the easiest, then C2 then C3
C3 is a 30 minutes gun-blazing survival against unending hordes where you continue pushing deeper into the map just so that you could find more ammo.
Even without going for secondary objectives the shit is brutal. Just bring all the firepower you can.
Ooh I remember I tried running it with the bots. I didn’t run for long.
c2 is not too hard except extreme is cringe
Yeah.
cx piss easy except extreme
I honestly don't remember anything about c2
Was that the one with lots of fog and that one fog island scan
c2 cells fog rise, birther scouts fog blooddoor
extreme 3 hybrid error carry cargo cell (turb)
c3 main only was tough. just be smart with waves and the class 1 on cp door, stacking waves on cp activation no fun
My memory is seriously failing me
All I remember is the cringe secondary
C3 is kinda fun though
Except for the part that you are very likely to die doing it
It took me like a dozen random pub attempts
We kept dying on 25th minute without the checkpoint
The winning team FINALLY decided to secure the CP
3-4 extra attempts and we did it
Zero health, zero ammo, zero tools, just standing in extraction zone praying to not get sniped at the last second
sounds about right :)
sounds like a pub 🙂
C3 is all about time management and how to use the layout of the map in your advantage in simple terms
the longer explanation would be : knowing when to loot, when to hold, when to push through (aka when to leave an area even if there are still resources), how to use mines properly by analysing spawn mechanic, knowing where they will spawn depending of where you are (2nd half of analysing spawn mechanic)
if you do PE you should have too much resource to use
Same for high
Nothing prevents you from opening extreme and get access to 3 more zones with 2 of them being full of resources
Are you talking about the tank room?
That's where majority of my squads died
We couldn't quite get the doubleteam sideshack going
That is overload
Extreme is cells
You don't lose anything by opening extreme
Legit no downsides
I suddenly realized I've never seen C3 secondary
Only overload
Something to do, I guess...
The places to hold do not change ... It is still straight lines overall
factually incorrect
Enough range for sniper sentry to do Lords works?
It still is a 1 way defense in a straight line. You always have a straight line not far
still just wrong
the scan at bulkhead dc is a bad place to be
the dead ends are a bad place to be because it means spawns in front of you when heading back
the dark zones are a bad place to be
Oh no 15 seconda in a room. Whatever will we do!!!
possibly wipe
you said no downsides so i listed some
if you think they don't matter much it still don't mean they don't exist
You can HEAR the wave spawn. You know they are coming. Just react to it. It is the SAME concept used in the whole levels
Adapt accordingly
literally most C3 wipes are bad place at a bad time
and that advice just doesn't work lol
you're still gonna fight them in a possibly worse spot
also some serious bullshit when there's layouts where the enemies will spawn within tongue range
Just find one easy spot to defend. Hold until you need to scavenge. Go to a scavenge zone. Hold 1 wave and grab your resources. Proceed to go back to your original easy spot to hold
it really does matter where you are at which time..
But you will get those spawns anyway even if you do high only lol
What bad rooms?
There is no fog in 2 of those zones
there is fog when grabbing the bulkhead key depending on rng of where it spawns for u
You KNOW you opened extreme so you know they are dead ends
there is fog on the scan at the dc
doesn't matter how fast u are
it's already there after the door unlock
it is true
The fog rise at 15:30. That when the bottom zone of bulkhead dc starts to get filled
it is literally impossible to grab the key without any infection if it spawn in the bottom of that zone
the fog already rise before that tho
it's just poorly set up
in a way that it rises and then to some degree goes down again
or rather becomes less intensive again
Yes but the fog will not reach high enough in that bulkhead key zone until 15:30 on the timer
i dont think thats right
15:30 is when you start getting very slow infection
it also doesn't make sense that you'd go out of your way to get those resources without doing the same for previous resources
and if you are doing the same for previous resources, you won't be that fast
There is only 2 zones worth looting in the 1st part of the lvl high only
The 2nd zone (before blood door) and the one with bulkhead key...
that's so like
you can't say that
what is "worth"
worth would only be the resources you'll actually need
which in that case none of what you said is relevant
The 2 zone i said have enough ammo to do a third of the level by itself
Also. The door that leads to the zone of extreme bulkhead opens at 20:00.
The checkpoint door opens at 14:00~
The last door you jave to wait for the timer to be at 0:00
so
why then is it not worth it to grab some of the resources insome zones
if you're gonna wait anyway
Easier defense past that first door (20:00)
contradiction
It is a long straight.
YOU KNOW WHERE THE WAVE SPAWNS!!
Then past the checkpoint door you have another long straight
YOU CAN HEAR THEM!!
Yeah and?
you can't both agree and disagree with me that it matters what place you are at
If you ain't in the spot to hold. Just adapt for that wave

Use your brain
the map is made in a way that will force players to adapt 🤷
but you can MINIMIZE the number of wave that you have to adapt
it's not rocket science
the extra zone is to make it easier to get BIG packs of resources
make x easier and y harder
hence you get around the same amount of scavenging time but you will find more resources.
also
by opening those zone. you get access to more doors to mine
🤷
I feel like my brains melting
This is too deep into the sweat pool
Aim gun, shoot gun, survive
dead ends are really bad because the players will be forced to run against wave spawns to get out of there again
just mine a door on your way out, kill the wave with it and voila! you are free
such a difficult strategy i know
there isn't always a door
there is always a door
each of these 3 zones have a door leading to them
either inside or just outside of it
you can't always get to the door
their is a big door to the right outside of that bulkhead THAT WILL NEVER BE USED UNLESS YOU GO IN THAT ZONE TO GO TO EXTREME BULKHEAD
WHAT DO YOU MEAN
that's not realistic for a struggling team
you are actually acting like a clown right now ngl
you get a wave on your way in
door gets used
wave on your way out
no more door
you're just very unintelligent
why would you burn that door on your way in
You mean in the context of mine?
you can shoot in a straight line
the enemies will spawn at the door of 20:00
it is a massive straight narrow line
i mentioned time management right
it is not reasonable that a struggling team has noted down when waves will spawn
just wait for a wave to spawn outside of that side room. kill it. then go in
it's also not reasonable to use that strategy because some waves can come in quick succession
and?
you cleared the wave
I'm assuming he implies knowing and timing of the waves
you will hear the 2nd wave spawn before you finish clearing the 1st wave
no?
99% of the time
depends purely on timing
yes. BECAUSE THEY SPWANED FAR AWAY
no
because you clearedthe first
and already started moving
the 2nd spawns at the bad time
where you've just made it into the sideroom
i have a feeling that you do no have the map layout burned into your mind like i do.. hence you are not seeing just how far away they spawn from you... though if you were to go in the level you would see 🤷
you can totally say that these things don't matter much but it's absolutely not true that opening extra zones can't have negative consequences
i do know..
ifthey spawn while you're in the sideroom
they will spawn very close
i have the timing of the waves and the layout burned in... even had the times for the double waves spawns
that's not very true either
because they can actually change
if you were too slow or had too many room enemies at some point
it can get offset quite greatly
even from the start of the game if you pull the blood door at a bad time
that's not why 
people rush everything because there's a timer on the screen
that is basically the only reason why people rush
Can confirm.
it is a side effect to rush it. clear it while no enemies are guaranteed to spawn. then go back to loot the previous zone in high only
Main only run, people going as fast as fucking possible.

"this is X"
"this is not X"
This is what last 5 minutes of this argument feel like
Meanwhile, I'm resting my eyes at the nearest door waiting for wave to spawn.
if you want main only to be simple, just move through it slowly
avoid the extra dead end zones
so most the time all your spawns will be behind
the exception being the first bulkhead key
and it's a good example because if you're leaving the first bulkhead key zone at a bad time, they can once again spawn right on you
because 2 rooms away if you're in that zone at the sec door
is just that small door right next to you
having to go against spawns is always dangerous
opposed to running away from them
if you grab everything and take a break in those high resource zones
except that all those dead ends have a straight line where you can just group up and shoot in front of you.. without having enemies flanking you
you'll have enough resources anyway
that's not relevant because that's not what i said
i'm talking about the unfortunate timing
you said dead ends were dangerous
a dead end that has a big long straight line is not dangerous
on your way back
it is not dangerous
when you're no longer at the end of that long line
but at the front of it
then yes
Pushing into waves takes forever.
Literally nearly all wipes on C3 are exactly this
You're trying to move up and get a really bad spawn
except that there is plenty of time between wave that are not doubles waves, to push forward
Stopping and clearing wastes a ton of time compared to some people defend, some people push forward.
there is plenty of time and resources on the map
if you're intentionally sitting and waiting out waves for those dead ends
then once again, you won't be as fast as you were talking about
and you'll have to deal with fog in those optional places
For PE? If you're getting stuck in dead ends often enough, the infection will eventually get kind of bad.
you don't need to wait for every wave.
Especially for opening secondary, that's your main time pressure.
high
Oh, sure, high is piss.
Literally AFK at door.
Fall back
AFK at door
fall back
AFK at door

fall back
Open box or locker
AFK at door
Pretty much
and yet some people are missing out on a lot of resources. because they skip some zones with plenty of resources
so at that point opening extreme is a viable option
if you don't need those zones then dont go there
yes but people rush the first few zones which have a lot of resources and end up later in the level with not enough resources.
the option to open extreme to get even more resources is there to counterack that issue of those people. wesley is just not seeing it that way it seems
Well, you need about 20 mines...
3 mine deployers. Easy
you're not seeing that you can just choose not to skip resources in required zones..
spend extra time grabbing those instead of going to more zones
Well if I rush extreme as well I might not get those resources either
imean if its main only. You have time
you said it yourself. people will rush that blood door because they see a timer. at that point if they do not come back and loot those first zones they will be missing out on a LOT of resources
and i said myself to go slow instead if its main
my advice is exactly that
stop rushing
and my advice stands for people who did not do that
even for PE there's pretty much no point because if you can beat C3PE fast you can probably also do it slow and fight 10 extra waves
the timer just doesn't have much value to it
all it is, is a lock on your doors
I mean, your advice is roundabout "no rushing," because they're investing time into opening Secondary.
yes. while also providing them with around the same amount of resources they MISSED by rushing
my character need to breathe bro

it's a way for people who rushed the 1st part to have another option
and if you really that fast with opening all those optional zones
just actually do extreme
wtf man 
if you wanna make c3 a cakewalk the least risky play is to litteraly just -> find big door (or any door). loot area -> blow up wave with door -> rush to next door and loot that area
going secondary just makes that more complicated due to a backtrack (or 2 rather)
what makes extreme's backtrack hard is because of how slow you are by having to carry that cell
and because you're going against wave spawns
tho i dont think secondary actually adds much difficulty if you open it for the ressources. Its actually good if you realize you rushed too much
if you don't have the cell. you can move freely
you won't be facing as many wave in front compare to if you carry that cell
you want to go and do a C3PE crouch walking run later tonight then? no standing unless you aren't moving
🤣
i meant that it literally happens all the time that carrying the cellthe entire way
is just 1 wave ahead
so the danger would be the same
wether you carry it or not
andyou can hear the waves!! so you can drop the cell omg
ifyou use that logic^^ then you haveto also accept that those extra zones will lose them massive amounts of time
because that is in fact also howi t will realistically go..
that's the point. high you need to wait anyway to begin with
and realistically they will probably get "stuck" in thsoe zonesfighting extra waves that spawn ahead
what is the difference between waiting at the final door for 10 min vs arriving at 2 min in high only. none
that's so wrong
you still have to wait 30 min to get through that final door
i much rather fight in a zone that still has resources

you are literally explaining why you shouldn't rush
lol
and just pick up things in the zonesyou have to go through anyway
Wake me up when we get to R7 and forget this c3 debacle
so you would open extreme if you go by the situation of your team rushed ahead and missed out on lots of resources at the start

yeh butthat's not the point
just because you'd want to defend into those zone full of resources
If we're giving top-down advice here, you should always recommend "don't rush" over "rush and open secondary."
The latter is just worse.
you're trying to give advice to people on how to play
not how to play starting in the middle of the game
but at the start..
that is the whole point i was stating that opening extreme is a viable option to begin with
so just don't rush the start more than you have to
and then don't go to extra zones
because you won't need them
Unless door
just bring sentries
But mines
they buff the burst sentry so much
if you want to use up the resources you'll have to use something other than mines
you'll have to fight some waves with your guns
or you'll just be leaving ammo behind
Having 15 uses of ammo and a full sentry seems like a pretty good problem.
ray... have you been in a pub where no one knows how to use mines? 🤣 it is hilarious how they don'T think to mine doors

yeh but the point was doing extra zones for extra resources
so instead
just don't
I should confess
and actually use the resources
I never held a mine deployer
This is not hard, I insist on using mine deployer if I play C3 because I assume my teammates will be dumb af, or at least not as aware of how to play C3 as I am.
that's the thing though. let them handle mines. let them learn 🤣
💀
Instructions unclear. The mine killed my whole team
If they see it tbqh I think that's better instruction than trying to force them to spawn block and do it themselves.
If they want to learn how to do that, they'll figure it out themselves.
if i do pubs, i do not care anymore. i'd rather wipe and let them learn a thing or two, than giving free carries
then dont play pubs
4 bios. All gunplay
Not the most realistic
idk how you can even replay c3 if you're fully reliant on mines each time
it's the most boring expedition you could play
A friend of mine did tell me whenever they played with koreans. All they use is Sniper sentry.
It's still the strongest sentry in the game, despite burst sentry's buffs, although burst has better chip damage for weapons like HEL Gun, HEL Revo, and DMR.
Mhm
most kill efficient sentry
Unfortunate no back dmg for sentries
Meanwhile I'll play a random pub with some random praising auto sentry is god tier.
Me: just chill. It's a pub (in my mind)
still most efficient by a significant percentage and not even close for giants
it's just very slow now
but in a team of 4 you can just put more than one
or benefit of how the waves are set up
and have the slowness work in your favour
I still wanna see 4 sniper sentries with +50% sentry cpu speed
@kind swan that was probably me
I really want to like auto sentry. I like the BRRRT spirit of it.
it's obviously not god tier but it isn't as unusable as people always act like it is unless you're a total meta player it's fun to use sometimes. hopefully they add more surges or other alarms with similar vibes for auto because i want to see it used more
But it does suck....nothing 3 mutagens can't fix
The stagger is just not actually that good. It has niche uses, but eh.
i wanna see 4 auto sentries with 50% cpu speed :)))
hahaha
At best I see people use it for surge alarm like d4 ending but every other pub still does c foam strats
most pubs do a lot of things
That doesn't mean much for whats actually food
sentry behind door
good
Permafoam is still the best strat on D4 surge imo, despite its limitations.
Or to be even worse I was recently informed about how people would spawn bloc R5C1 respawn room😂
Which would you say is better? Foam door or stairs?
Funnel just kind of sucks, you have to permafoam the opposite side no matter what you do or fight two sides.
Yeah for the other hallway you put auto and you c foam the other door?
Do you mean the error?
nope the first one
I'm like 90% on that not being a surge, it's just an error w/ full waves.
Talking to SOlace
oh my b
Ye. Its iffy
Foam all 3 doors, two launchers perma-foam.
Hell, one launcher can cope, it's what I did in duo attempts and it works just fine.
I remember joining a friend who was at the end of D4 but they had no resources at all
It was a pain moment as I looked at it all
27 balls and 3-5 doors is really hard for enemies to get through.
Not that hard, pre-charge, go into hallway, shoot door, go back to scan.
unless you count shooting all over the floor as permafoaming
isn't there just a hallway?
Maybe i'm wrong haven't done D4 for a few weeks
The initial error and then the security scans right?
Talking first surge in the level, before the first data cube.
Ye
(only surge, as well)
I think my team we had left side open with double burst sentries there. Middle closed and then right side foam and mined
hmm I still think depending on scan placement that door will still likely break
still it buys you a lot of time
The main issue w/ permafoam on the surge is your foam launcher(s) has to actually be pretty good at what they're doing.
But it's much safer if you can do it.
and them banging on multiple doors means you have more time to refoam them
Same thing on R5C3, launcher has to leave scan very early to foam sometimes, and greed can lose doors.
does it? does the door damage scale with the number of enemies?
Really?
ya
There's a global CD on door breaker.
So, if enemies split, that's a good thing, it takes them years to get in.
So, 3 doors w/ 9 balls each is functionally one door with triple health and 27 balls.
Wow interesting I never knew that lol. That's actually so useful.
I'm gonna use that on my duo runs
That could really help sometimes.
Thanks lads.
If it weren't for global CD, I'd agree one side foam one side funnel is MUCH better.
But as it is, triple door permafoam is just too good.
well there you see my perspective I never knew
quad if you count further door on the right side LMAO
just be the Chad's u r and leave all 3 pathways open
I don't do it so I don't know if you can really afford that extra foam
Yeah, you can have up to 6 doors for them to bang on, although setting up every single one is pretty hard to time.
seems manageable if you take 2 launchers
I don't know about 6 though?
And it scales infinitely? so if you somehow set off lots of other enemies on other doors it would take ages to break through?
I would still avoid all 3 far doors foamed, because they don't always spawn behind them iirc.
Or at least, few enough might spawn that they won't get many hits in.
So they're not actually stalling very much.
from what i can tell yea (:
You get one enemy on 10 different doors somehow and you can go get lunch and come back before the surge is over
not that it's easy to get sleepers on more than like, 3 doors at once
No definitely not
W/out the right set-up, chances are you'll get like 3 sleepers on one door and 20 on another door, and so the 3 sleepers aren't really going to stop the 20 sleepers for long.
I love democracy.
You want fairly even splitting.
Although uneven splitting is still useful if you really don't want them to go a certain way (which is also why permafoam is good in D4; the door behind you often gets out-voted by the doors on the opposite side).
smash or pass but its with GTFO monsters
Big shooter 😫 😫
Spitter 😏
specimen 22 😫
hybrid 😩 😩 😩
Hoping r7 levels are replayable
It's fine game isn't hardcore anymore
LF specimen 22 beating the absolute shit outta schaeffer wanting to know if he's a dog or cat person

Don't even say it man.
Does someone got the weapon numbers for rundown 3?
Wym?
I have a copy of Archetype from R3 if that's what you mean.
Thank you someone gave me spreadsheet already, i would love to have the copy tho if isnt trouble for you
i cant believe schaeffer would do that i am litteraly shaking and crying rn
is it an error alarm when you enter the other dimension in DX
Don’t forget some shockers too…
just finished my first D1 in 2 hours. kinda pog mission but the FPS at the end..
dx for me was actually pretty stable 70 ish frames still isnt great but better than the 40 i got on d1
me and the boys can’t get past the 2nd uplink in DX. Do y’all have a good loadout you could recommend to us? and what tools should we use?
Can't wait for all mothers to become big mothers this mother's day
you guys get frames?
wave clearing weapons, we did it 3 burst, one was damageboosted.. but ppl generally recoomend copious amounts of cfoam, espec on the staircases.. and do try top middle bottom order, extra care on the middle.. and dont rush to mid before the top uplink waves are all dead..
if u get middle done, haul ass down to bottom, youre home free if u get the bottom started (full team scan)

Bottom easiest since you only one direction to focus versus multiple directions of the other 2 uplinks
In DX? Occasionally. Good thing I have my palm cards prepped.
In terms of difficulty or in terms of frames?
both
It's easier than D3, or at least once you manage to go through the very first part, the level becomes pretty manageable after that. Frames are pretty meh, you'll probably experience some framedrops quite often, though they're not as bad as in the dimensions.
TL;DR: Not too bad but somewhat bad, at least in my opinion.
really the only parts that you may have trouble on is the beginning and end surge alarms, but as long as your team keeps shooting, you should be fine
D4's fun, aside from when it breaks
hey guys, i have a questions about D3 and would prefer no spoilers, but i have to ask about the level itself so i figured i'd post here
for the first bulkhead hub, can i do main, then continue the mission until we get the 2nd bulkhead key, and return to do overload, then after overload move on to extreme?
take in mind i haven't gotten far enough in D3 to get past main, just trying to figure out if we HAVE to do main while also doing overload (Don't want to waste time learning main without overload if we have no choice)
Yes, but it's dicey. ||Upon completing main, a 15 minute timer starts, at the end of which a biomass surge arrives. If you're fast enough to complete both overload and extreme within those 15 minutes then great, but I wouldn't recommend it to newbies.||
i'm guessing uncovering your spoiler tag will spoil what happens after main, so I won't click it 😦
But would you recommend doing main, then move on with primary, until second bulkhead key, then return for overload, clear that, then get the key from that and move on?
I would recommend doing overload, then main, then secondary.
Main first is not for newbies.
one last question then, zone_292, is that unlocked after main, or after starting overload
(the zone where you disable overload alarm)
I don't remember the zone numbers
I believe that door only unlocks after you start the overload error alarm.
It's not available if you only do main.
okay, cause we saw it was locked, and thought it'd be unlocked after main
basically in our head it was "start overload, start main, finish main, finish overload"
It's unlocked once you activate the Overload error alarm.
got it, thank you

Think "start ovreload, finish overload but deal with some residual nuisance (not waves) from having done overload while doing main, do main"
understood, going to turn a blind eye to spoiler chat now, just wanted that piece of info and didn't want to spoil much else
so far we've triod everything except BX, CX, DX, and D3, D4
Level's pretty fun, so hope you enjoy it 
find a random GTFO stream and the streamer is talking about the lore
get most of the detail wrong
so i said "not really how the story goes but close enough" in chat
this guy decide to explain what this game is and how the rundown works to me for some reason
BRUH
Streamers playing GTFO for the first time be like 
Oh boy, I have many stories to tell when it comes to streamers, lol.
prob not first time, he was doing D4
and shooting small enemies with scattergun
Didn't want to say streamers in general cuz I know really cool streamers out there.
But yeah, most of them.
Nothing wrong with shooting smalls with scatter, it's better than being 20%/100% ammo because you're saving it for giants
hes main (carbine) has like 70% ammo
Like this guy going nuts for not being able to survive the class III on A1. Brought 4 auto sentries
I asked if they considered using other tools, like cfoam and mines. Then he started insulting the hell out of me for trying to tell him what to do, then said it was the game's fault for being too difficult.
yieks
I have about 500 hours, so I'm not just dumb, I know how to get the best out of my dumbness 
Still rookie numbers though.
streamers are generally dogwater
the last slog of DX is... unpleasant.
asides from the frame drops how do you get through all four of the uplinks
Have good horde weapons and hope people can aim
Some people say that starting at the top most terminal makes it easier
if you can move quickly, it makes it slightly easier
if you suck on mario cart mirror circuits, getting back down is a hassle and makes it worse.
is there any mounting threat with the error alarm
Touhou bullet hell that you can dodge occasionally
And flyer AI is what's going to fuck you and your teammates the most
sorry for late reply, its mostly just time pressure
with this rundown its not that bad
but the err alarm can contain things other than sleepers depending on level
R4E1 had a tank err :3
R5E1 was like a theme park of error alarms 
ah gotcha
the biggest pain for the last ascent was getting whittled down as we went
and by the time we finished the second terminal in the middle we were still getting swarmed by flyers
I think I know who you're talking about. They're good for a chuckle.
i can't be the only one using sniper on babies right?
Nope
Me using scatter gun on a single baby
thats the intended way
i use hammer on spitters, works like a charm
well least you have good aim :\
Sounds about right if a team is (mostly) ignoring flyers during the middle uplink.
This terminal is also a lot more manageable if one or maybe even two players go to the floor above. I usually go alone cos no one thinks like I do 😂
Pressure on the small space around the terminal will be relieved, flyers will be easier to reduce in number, and moving to the final terminal is safer. Similar idea to defenders leaving hacker-man on terminal one and pushing to the straight line holds on the way to the middle terminal.
so true
In R6D2 Extreme, I'm trying to beat the level with two humans and two bots. But for the flyers alarm, the bots aren't great at either shooting the flying monsters nor standing on the scans. Any recommendations for guns to put in the hands of the bots to make them more effective? Or are they just not good at it?
Bots with DMR good
Bots are great for shooting flyers. If the player they are following is near to a scan then they will try to go to it.
i hope you're being sarcastic because bots vs scans is literally horrible atm and it takes very little effort to find an obvious example of it
It's inconsistent, for the most part they move to scans provided they're following another player thats in a scan/close to another
but we've had instances where they dont stand in it
notably D3, when going for 4th code
Its the stupid "link" with the players
liked it more when 1 bot would help with scan

Me being sarcastic? Not at all.
- they don't recognize extraction scans at all, you'll just have to be lucky that their random positioning around the player they're following happens to be inside the extraction scan
- they will swap to different scans if multiple people are on their current scan, this leads to bots picking the same scan and then both swapping to another scan, and this loops indefinitely with them making essentially no progress on either scans
- there's no logic in the game to let a bot know that scans that are bound to an alarm will probably have enemies... so they may still be sneaking if there are sleeping enemies around, this makes no sense at all
- why do they still follow a player instead of just focusing scans, bots become useless if your scans are split up
ey ey ey you
do you want to replace players??
or
do you want to "fill the gap"

quick menu for bot despawn / respawn instead of the "slot locked" stuff would help on those rare occasions imho
if you choose to implement a feature into your game, you have to do it right
ye this is the real shout, was gonna say have the option for keybinds to kick/add
wrong game
so if your bot solely focus's scans but there's waves of giant chargers come in, you'd prefer it to do the scans still?
coming* in
fight on scans
ye
its positioning should be based on the scans
but if its a bad scan spot
not on my positioning
and, in my humble opinion, the bot melee range stuff is the real killer.. dx stairs, a flyer gets close, bot stops shooting as he wants to knife the flyer. ehh.
Exactly. Bots are not human and they were never claimed to be.
Bots will also happily sit in the same scan together.
you talking like 90% of people running bots dont bring either helgun or sniper
they do?!
he just said
plin plin plin plin
things like positioning against enemies is way more advanced then fixing the problems i mentioned
you strive to make them like players
so if there's some easy things you can change to make it more like that
you'll surely do it
bots will probably be better in R7..
i've never encountered that extraction scan issue though
with bots
at least in the games i've played
not paying attention cuz it happens every single time
they've always gone into it for me
they're just positioning around the player randomly
extract from b1 3 bots and listen to the ticking of the scan. you're lucky to get 1 bot inside the ring.
ah ok, i'd have to see it tbh but i'll take your word for it
if you think they shouldn't address the 4 things i mentioned because bots aren't supposed to be that good
there uhh
well i'm not allowed to make fun of people even if they're clearly wrong
😄
bio tracker on bot it's both sides
huge buff in active combat
huge nerf in stealth
fair point
Bots definitely should have the same cool down with bio as a player has.
no pls
they are already useless enough
which would be more of a bug
*they should address resource distribution logic ||or lack there of :]||
*basic miniboss survival survival
*buffing biotracker by not letting the biotracker bot get close to every single door to tell me if the pinger shows we already dead
*bots separating from the team to ping an locker/door that doesnt even show in the map when they ping that item
*the things you mention on scans
and MANY MORE!!!
Ah yes your right
they sure did give themselves a lot of extra work 😄
melee logic
or lack there off
The other issues you mentioned though are pretty close to non issues.
When I play with humans we tend to hold different scans. When I play with humans we aren't always in the extraction scan. So if anything, in these two instances they behave much like most players do. If you're playing with bots for them to do all of the heavy lifting then you're going to be disappointed. If anything, using them is a fun challenge. Especially on higher tiers and more difficult objectives.
ah yes when the bot steals your 5 use ammo pack and puts it on himself, melees during an alarm
ah yes mom spawns babies??
lemme melee this bitch real quick and that one sinngular baby that clip trought her
bot dauda have courage ill tell you that
you aren't in the scan because you choose to stand in a good spot to defend
they don't
they just stand next to the scan
something a player never does
they'll literally stand 1m away from the scan
And I'm telling you that's simply not true
Because the scan isn't recognized by bots
They can just randomly be in the scan
an example doesn't prove the theory wrong when the theory says that's it's possible
the theory isn't, "bots never stand in the extraction"
it's that it's random
D2 when
you can literally see on your A1 that they're not in the scan even
what an idiot are you lol
y'all stupid
isn't a1 an item scan
D2 soon haha. Did you see my attempt yesterday? 5 codes might be too much. It was possible with 3
you should see my reddit guide instead
but they deffo arent in the scan
at triple w dot reddit slash black dragon
I don't appreciate being called an idiot
It literally happens for every single extraction for every video you have in the link you shared
you just don't pay attention to it
like shared by hirnu you can use the audio to easily tell
1 deffo isn't
my apologies 👍
you're still very wrong tho and posted something that absolutely doesn't prove your point
in fact does the opposite and proves mine
Maybe you should have specified you are talking about extraction scan. When you just say scan I reply as if you are talking about any other scan.
So if you are at extraction with bots and not standing in the extraction scan then you are simply doing it wrong 🤷♀️
You guys makes me wanna open an only fans
Wesley [no mike] — Today at 15:00
- they don't recognize extraction scans
yes daddy
you even acknowledged it
Ava (She/Her) — Today at 15:12
When I play with humans we aren't always in the extraction scan.
stop bullshitting if you don't wanna be called out
My god. You are impossible. I even quoted you by replying directly to your message
So I'll say again. If you are at extraction with bots and you are not in the extraction scan then you are doing it wrong. Good day, you clearly know better than everyone.
are you ok
i think there's 2 diff points at play now
i don't know better than everyone but i sure know this one better than you as you're still making the wrong conclusion
watch any of the videos you linked and you'll see that they do not stand in the extraction scan
normal scan, stand outside, bots will go inside. on extract, stand anywhere u want, bots will either come close enough to scan or not. they don't choose to.
unless by random chance
Who cares?
people using bots i guess
i care, i wanna hear the full ticktickticktick and scan fast
but instead i get "tick..... tick.... tick...."
what a dumb reply lmao
imagine if you died at the end due to bots not standing in scan
i'd be legit mad
extraction scan even
the scan is so much slower solo so it could possibly matter a huge amount
No one but you right now. Again, if you're using bots hoping that they will carry you then gl I guess.
there's literally multiple people agreeing with me ava
but ok epic conclusion
im just a tyrant
Honestly bots have aimbots
There are some aspects where they indeed carry players kekw
you can half ass your way through normal scans with bots behaviour
but yeah the extraction scan is p bad
given that it's probably one of the more important scans
from r6 day 1 i've been hoping for consistent extracts when bots, i hope r7 delivers
and, not getting a bot stuck on a ladder when doing d3 overload scan
yeh hopefully the devs don't think like ava does so they don't think that bots shouldn't get improvements just cuz they aren't meant to carry
and not get a bot to choose a different blue teamscan circle than the rest of the team.... and have him leave when others enter that circle
possibly

to 7
yes
so no more work being done on 6 & 6.5
they've been implementing fixes on the other branch
supposedly
👍
i do still have some faith
extension levels were actually really good and the difficulty issue with is i think is mostly due to every other mid-rundown content update including an E-tier except for this one
Probably. There are a lot of fixes in R7 that won't see R6.5 by choice. It's such a minor thing I can't see it not being changed. However there would be issues to address like extraction scans being live behind security doors. I have a hell of a lot of experience with the bots going all the way back to R6 testing. Bot scan logic is definitely one of the smallest issues with the game right now, and not something that requires either direct or indirect aggressive comments to another person about. The fact remains that bots are very good at shooting without being completely op, they are good enough at alarm scans such that the player must be doing work, and if you fail an extraction scan because "muh bot didn't stand in scan" then the bot isn't the issue.
well then next time don't bother telling me they're non-issues
cuz i will continue to prove you wrong
"prove"
again, every single video you linked
doesn't have all bots in the extraction scan
it's random each time
if you choose to turn a blind eye to everything, I guess you'll continue to be correct
ah yes it is my fault that the scan doesn't go as fast as it could cuz the bots don't wanna stand in it
it's a non-issue because bots are meant to just help a little hehe!!
ikr
People don't understand how AI are coded behind the scene and think it would be better to focus on improoving them without realizing just how much of a time sink it would be overall for almost no significant changes
-_-
you can apply this to literally every issue ever
and you actually do.. whenever it suits you..
you guys suck to have conversations with
let us point out issues that bother us without telling us that they aren't worth fixing
have you ever try coding an AI? it's not simple run out of the mill coding
and without telling us that they simply don't matter
yes i am a programmer
stop trying to use that shit lol
even if i wasn't, it still would hold no value
don't critique my food if you're not a chef!
bro but you need to have solved world hunger
Program deez
i have touch multiple types of AI and all of them have flaws and were time sink to try to fix those flaws
🍿
you just described how product development works
the beccomes an exponentional function for the time wasted in trying to fix those flaws
except that you try to AVOID exponentional time wasting in a business
cause it doesn't bring you enough money compare to all that time wasted
you as an outstander have no idea about the timeframe needed to fix the things i mentioned
so why would you try to use this to void my feedback
Just bug = fix
some of them might be a lot of effort others may be significantly less
but it's no reason for me to just not mention those issues anymore
They have rundowns out already, they’re not really in any rush and if they needed more time just extend the rundown.
i did not void it. i said my opinion on people wanting one of the least important fixes to pass before the actual problems we have rn.
Tbf they already have like 90% of the programming done and lots of issues with the bots could be fix by changing a couple of values inside.
bots are meant to fill in. not to replace actual players
well you've made a bad conlusion then because at no point did I say they were the most important
They already did : )
I in fact never mentioned priority in any of this
Doesnt excuse the state in wich this feature is right now
I simply listed issues that were bothersome
And then was told how they are non-issues
Very common occurence around here
i'm not speaking about you directly wesley. it's for all people wanting that not just you. so maybe you don't think it is the most important thing. but some definitely do think that
and it gains no one anything
Not a single person mentioned priority other than you shadowgx
It simply wasn't the topic
The topic was bots are good with scans
-> no they are actually not and here's why: ...
it then turned into a " they should fix it to make it so they can ["replace players"] "
no, it turned into, replace players should be the goal
its what you strive for
knowing you won't reach it
^
Should be able to 360 no scope every enemy.
Vermintide 2 have some good bot support
L+ratio
Why can this game be like that?
different devs. just like different devs coded the shitty b4b bots
Excusing the devs of "it takes time" its jusy plain stupid when they literally take half a year to release a rundown when they have over 50 people
things that are obviously bothersome should have a fair amount of priority to them regardless
it makes the game look really bad otherwise
i think frame issues are more bothersome to everyone vs bots who only a portion of the community will ever use
They're also about to make a new game so total rundowns per year is going to be 1 a year than the old 1 maybe 2 a year
The bots are good, the bad part its that theyre server side and so they have delays and other stuff going on affecting them
the b4b bots?
Vermintide would be a vetter comparison since its p2p
My bot was pulling a Jesus but on fog.
source
Why do you think the lag so much
And have more pathfinding isssues
It dont even matter, dont excuse the devs
i was more refering to their AI constantly pushing forward and stopping entirely to work the moment they have 2 enemies in their face
I was understanding when they where 10 dudes in an office
Now they expanded and have all the time.in the world
They gotta deliver
also do we even know how many dev 10cc has that are used to bot coding?
not every devs can code AIs
If you cannot program a bot correctly with that size team and relax work enviorement then it means management its failing and so its QA
none of this should ever matter in feedback

