#gtfo-spoiler-chat
1 messages · Page 285 of 1
Yeah
some sections almost impossible
wow <impressed>
like d3 overload
I posted in media
are you sure about that
They very janky and I hate it
hinoki cough cough
tnenpi or hinoki did.. killed the tank barracks many times over :)
Lol
(animal)
I saw hinoki doing overload d3 was very impressed
those guys are something else
thats not a good standard to set.
Still it isnt "Impossible" like you said
like a full team of NFL players against middleschoolers
functionally impossible for them
just git gud
It's just helluva lot harder
Skissue af
i don't like your tone
spreading misinformation smh
I wanna try c3 with bots next, any tips
You should take a mine deployer
whats fun is kiting ur own bots :D take detours and jump over railings etc then stop and time how long it takes for their pathing to catch up :) .. or if a bot is running at you w/ a resource in hand, just backpedal away from him.. he's following u w/ serious shakes :D
I always take mine deployer
xD
Well besides that how you play it is pretty different depending on if you're doing just main or the optionals
If you're doing main you want to stretch out your resources a bit, if doing the optionals you need to zoom zoom
Also is it known that cfoam grenades on bots dissappear when using checkpoints?
I dont use bots enough to know
Had one on hakket but gone
Yeah I've got no idea either
But my assumption is they picked up something else in place of it
Or more checkpoint bot bug
I did the first 5 terminals then checkpoint so alarm
There was nothing in the area to pick between alarm door and checkpoint door
Actually 17hrs in gtfo
also stop sliding when just running around
there's nothing that actually makes it worth it now
if you have the habit, break it
Its a way of keeping your apm up in the quiet periods 🙂 (I don't slide at all)
if you don't have the habit, don't get into it
Noted
My keybinds have always made sliding pretty much impossible and I got too used to them to switch off. Glad I feel like I'm not missing out so much now
Which guns are good vs big chargers
the speed buff from it before was actually noticeable
I used a sniper sentry and spam hel gun
there's no noticeable benefits now
depending on how the speed limit actually affects it maybe its still worth it if you do long slides
sliding as long as possible before slowdown kicks in
i dont know when it kicks in but i would honestly guess instantly
hel gun or chokemod my humble recommends, if a charger wave, helgun most def.. paired w/ hel revo, penetrates one, stagger city
alltho staggered chargers side step a few sometimes, time to reposition..
My aim is not the best but I can deal with few of em, problem is bots only shoot when enemy is in mid range and sometimes they let them get in melee range
If your playing with bots you might as well just take dmr sniper
you'll be the one dealing with giants and such
Then switch to hammers and take their sweetest time to kill em
ok so after testing it properly sliding will be worth it if you slide long
so a lot different from what it used to be
because it seems to keep you at 100% speed for a while
Sniper can 1 shot big chargers?
OK that's a lot of ammo
Well d2 had plenty for me
oh if its d2 yeah bring a helgun
Zone before 6 chargers scouts and 2 terminals and blood door alarm
5 then 4 inside blood door
whats your bot loadout tho
I let me see
Bullpup, revolver
Assault rifle, Buckland
Hel revolver, heavy assault rifle
Bio, 2 sniper sentry and I had the mine deployer
are you 3 botting it?
you should bring cfoam yoo
Burst rifle be the best everywhere
Not sure what is good for what yet
primary wise
Hel gun did me good with dmr
Just because with those will at least stagger one shot
The full auto main weapons this Rundown are just lackluster compared to the semis
But they are the easiest to use ofc
Ye cause bot aimbot
they dont really understand ammo balancing and obviously they dont know pen
Then again if I give them a full auto. It's the HAR special
I ran out of ammo 4 times cuz I had to do the heavy lifting
idk all my experience with bots using pen weapons were : if they see an enemy and you are between them and said enemy... they will still shoot
Also because they seem to use weapons within effective ranges so DMR would have them shooting targets further away
i mean they just shoot normally, they dont actively line enemies up kekw
Also how does the precision multiplier works
Headshot
burst rifle and machinegun still my go to since its just a lot of damage and ammo and you can just feed them like 1 ammo each per 2 zones
This is either a balance to the weapon or a damage bonus
And vs chargers?
they dont have
chargers dont have pre multi
they do recieve back damage
the bot with bio i prefer giving him HAR since he doesn't have that much time to shoot the MG
Also note. Back dmg is not where you shoot. It's based on your position behind them
No wonder I triggered the charger scout behind blood door
Like if you are to their side and shoot the back. Depending on the enemy. It wont be considered back dmg
It happens
Iirc that one. The mine kills all the active chargers. Then there are sleeping giant chargers. And the Charger scout can be in that room or in the terminal room
Had him right in the room alongside 4 big chargers
If it's in the sleeping giant charger room. Dont shoot at all. Let the mine kill active chargers.
Had to pull bigs 1 by 1 from a distance
This one is rough because of the chargers coming from behind unless someone defends at the 5 scan door
In terms of solo bots strats idk
But for pubs I typically defend at the 5 multi scan door by myself while the other 3 move forward toward the terminal
Used 2 snipers sentries to deal with error chargers, but the big ones i hate em
Yeah. If unlucky you get a big charger in the error wave
Is it possible to melee sleeping big chargers?
keeping it real wichu if you trying to get extreme completition then go to lfg, its not really worth to hassle with bots for so long
Yeah with bots it's a real challenge
if your doing it for the challenge go ahead
Since bots dont do terminals
but they really half ass right now
Yeee
I was gonna try it but I didn't know how I could deal with tank without sniper so I just went main
Flyers only
like you get 80% below health and suddenly all bots with medipacks have the urge to ignore all the sleepers to heal you
they did change that only 1 bot now but, i think they all still drop everything to path to you until one bot triggers the revive trigger
Kek. They died one after another.
Reviver dies so the other does the same and then the last one also dies
Kek
well thats because they where low already not really there fault................kind of
R.I.P bot hacket with bio tracker
plin plin plin plin
Nah

They werent even low lol
Normal bigs I can do but charger ones idk if possible
I mean you need to have a big ol wave for them to down when reviving you 🤨
or a giant
I just send you the guide if there something you wanna know or optimize
Ah, much appreciated
theyre neat, im just hoping they get uptdated next rundown
One thing that I want is commands to directly tell em to pick resources
they cant survive minibosses well (tank-mom), they have conflict of priorities all the time, biotracker bot its good at pinging but have to stop at every door to tell you if theres enemies
i could go on but then a dev would tell me i want to replace players and all my concerns are invalid
I only have bio for bot is to ping, I don't wanna use it myself
it better be hacket bot
plin plin plin plin
I'm good at listening and can stealth my way through rooms unless some sleeper wakes up soo far
Dauda pings just fine
Idk how fast tho but he doesn't keep it and not shoot
they ping every like 6 seconds after a ping
Also the constant voice lines is too much to handle
they stop in their tracks to ping if their following you kek
plin plin plin plin
give it to hacket bot
the bio
you wont regret it
😏
I'll take your word for it
its probably the best of the three of them
"hands of cocks"
dauda just bitches too much
bishop panics and complains too much
hacket talks normally but spams it like a mofo
According to the pinger we already dead
that one's good
why do i look at this thing
plin plin
Plin plin plin
enough with the cryptic bullshit
did the devs just nerfed D2 extreme ?
I would love a "sshh" command to tell my teammates to shut up
unintentional nerf
they did a oopsie
wow it's sucks xd
they've done that before
they did an oopsie (x8)
r5d1 be like
i was surrpirse because it's only filer xD
we love mono builds
one of the fun alarms in D1 ruined 
"ARSE OVER TITS"
How did they nerf secondary d2?
which alarm was nerfed in r5d1 ?
Uplink only have flyers now
It was unintentional so it's a bug
Wait for real?
bot friendly tho
Ye
Key zones for BC scan
Hasnt been fixed yet
I could of had a shot at it
go at it
i think they don't know how to xD
Do I have to
they fixed the flyer bug but d2 extreme ?
if you want the drip
2 alarms is too much
wtf those clowns doing
they didn't even know the uplinks were only spawning flyers until someone mentioned it here lmao

sus^
fog not rising on d3 as well ?

last night i had a run without fog after overload. my teammates as well
As far as I know. Doc has seen the code causing it. Just depends when the fix will come
oo

I assume they might just keep it since R6 is easy enough as a Rundown.
hey if we lucky r7 will be here in 2 months 🙏
But yeah others will feel D2 is now too easy because of this bug
Kek
D lvl became a B lvl lmao
Assuming they dont take a summer break
xD
like r5b1
please god
r5B2 ?
yeye
make every door a checkpoint
You still have to get there
Ah yes, game journalist mode
Well of course. But the difficulty of D2 extreme is much easier now
Other people dont like that
2nd hardest part for me was sneaking through the charger scouts for resources and 2 terminals
That part isnt as bad as you'd think.
not really if your teammates know what they doing
Before checkpoint so I risk losing
He's playing 3 bots khang
except pubs
Well bots
Not confident enough to do that
bot deffinitely know what they doing xd
it only 3 blop
At least bots dont trigger scouts
3 i could be wrong
depend if you are host because host c foam suck
Normal scout I can kill no c foam since I had to deal with them many times, charger ones only in d2 as far as I can tell
b2 is a good lvl for normal scout practice, d3 is for shadow scout , d2 for charger
take your time the game isnt run away from you
Where scout in b2?
resources room
I did secondary but I didn't see single one unless I don't remember
yea
at drop go left security door
it ok i'm trash as well. only can solo d4 xD
Oh I see
if you are lucky scout will be in the second room past the security door
sometimes scout will spawn at the last room and you'll probably have to clear a room of giants to get to it 😵💫
Is it intended that u can kill enemies with guns before security doors fully open?
Tried in d1 after I got a checkpoint kinda happy that it works that way
The moment u press E?
yea when the door is coming down
it's a cheese they haven't fixed
it's a feature at this point xD
heh
Closing door and sniping scout = Suppressed Sniper
Snuper

Do they not wake up cuz they dont die?
they wake up when theyre injured
but only once door is open
or smth around them dies
Door can be used multiple times
Wouldnt it be easier to just go around and blast before he wakes up?
Oh for tank yea it's a one time thing cause he doesn't die
Yeah it is fixed
Oh wait
spreading misinformation smh
back damage bug 
No
@bughunters
also wait which one
im assuming the one that makes the broken door block enemies
d4 walkthru cfoam door but only for host :)
"why cant i hammer this door... why can i walk thru this door.. follow me" - "i cant, door closed and frozen" - "kek"
inner dialogue, the best
main character
My turn
kaneki being weirded out by someone else KEKW
do this during foreplay
and now: after 6 blobs all subsequent fly thru door
i beg
pre R5 mines 
REAL
@nocturne flax melee wpns don't matter when giving to bots? Sry for ping
Daddy dragon papiiiiiiii 224 😩
Yeah they dont matter they all do the same damage
You can give dauda a knife and he will 2 shot a charger with it
Alrighty
They should have lock the bot melees to hammer only
Wish u can mark sleepers for bots to melee when dealing with tight groups
We tried that in testing but it was WAY too overpowered
caca
"guys, i just killed a tank, that is all." :D
Kawai-desu ne 🥺
It's the same with players no? Or is there another variable to it
Well bots have some advantages to them that players don't so telling a bot to just go and silently clear a room was just way too easy and removed a lot of the difficulty
Bots don't trigger sleepers when stealthing?
they physically crouchwalk thru a scout to get back to you
fire their guns on wakees, noone wakes etc
Fair enough
they salvage stealth failures most times, unless one manages to scream before bonk
Well that's too good, alright then
They dont but depends on proximity
I see
I'm curious if people think the HEL Gun is a little OP rn, and how you would even go about nerfing it.

Theres no question
It is op
Same as hel rifle
Slower rate of fire imo
The original in r3 where more balance
I haven't played much to say what's op and what's not
Fuck, I hated the HEL weapons back then, but actually might be true.
What would u recommend for bots for c3
BR + MG or Bullpup + HAR
HAR?
Bio, sentries, mines, all good. If you want c-foam, have it on a player, as c-foam is shit on C-foam if you're not applying it in small amouns.
Heavy Assault Rifle
BR is Burst Rifle
On their current state its just too good, they deal with pretty much everything, yes theres more fun factor in the other guns but when ut comes to been efficient hel weaponry its just too powercreep
Battle Royale
battle rifle
😏
Gotcha
I dunno about that one, HEL Gun is fun af
The old version atleast would allow some enemies to past trough
I've been using it in [redacted] and holy shit do I feel cracked.
Helgun. Was just revo that penetrates, now its just a straight up upgrade
:v
Hel rifle didnt oneshot chargers but fire faster i believe and it didnt pen too much even in perfect conditions
Is it possible to do secondary and overload c3 with bots?
Hel weaponry (and their buffs) kinda ruin the balance of the sleepers
I think you can
Theres nothing thats like teamwork oriented there tbh
Apart from like 2 tanks
And maybe permafoaming in overload
No timer on it?
PE =Main, Secondary, overload completions in one run
Missions with Main and Secondary aren't considered PE
OK then, thanks
Tbf, [redacted] so far has had a fuck ton of ammo, but a lot of reasons to use it, so maybe I'm overestimating the ammo it gets.
At the same time, even if vanilla isn't as challenging, the weapon still feels strong af.
If you do a back to the future, and change it you will realize its still fucking OP
What was its old damage?
I think in R3 it was probably losing out on some combo potential.
Because I think something that feels really good about it is weapon swapping.
13 damage, so it still gets the combo w/ semi-auto Mains.
At least until they also get nerfed
but I imagine you'd just need to switch up playstyle.
No biggy
how many waves are there on cx ex
is it 4 waves of regulars + 4 giants, then 4 shadow giants then 4 waves of shadows then after 10 mins, shadow error
Something like that
lots
lots
lots
lots?
How long does DX takes?...
I'd like to attempt one tonight, but i would like to also go to sleep in like... An hour
It does actually seem like a pretty short level for the d tier
story level*
Just beat it with my team and the vast majority of the 2 hours was spent on replaying the final segment
invisible closed door in hybrid room
😔
The classic
bx cx dx missions any good?
depends who you ask
have they got any boss fights in 'em?
sort of
BX is big striker bullying simulator, CX is just another episode of Ghostbusters, then there's DX... That one deserves its own SCP page
sad. hope there are more bossfights in the next rundown
more simon drums
I will be very sad if there's no pMom in R7
pDad when?
Charger charger charger charger shadow flying pMom Tank 
steve
i just wanna fight two big vaginas at once
???!?
it does kinda look like it (never seen a woman)
especially when mom throbbing animatiom
Anyone who has beaten DX what’s the best strategy or gimmick for the Alpha 3 section. My group is getting hung up on that part pretty hard
2 burst sentries & 2 quick wave clearing weapons like helgun/shotgun helps if you are getting overwhelmed,
I also recommend doing middle, top & bottom terminal to avoid stacking of uplink waves
Alright we will give that a try, thanks for the help
charger flyers start spawning after 1 uplink is done so that's a consideration
Well…. Our team went 1 Bio and 3 sentries
Huh… I didn’t know that one. Good to know
2x burst sentries, 1x Mines, 1x Foam and one player with sniper.
4 bio
I recommend turning all your graphic settings down before doing DX
optimization at it's finest
Can anyone advise when the CX checkpoint scan is?
We got to the bit with endless waves of shadows and 4 passwords without hitting it so just curious how far from it we were 😦
Well, we completed that, got to the next section and wiped
cx checkpoint is when you did both power supply command
it's literally at the end of the level, gl lole
Oh, so we were super close when we wiped then. That sucks >.<
directly before extraction iirc.
Dang that's....that's rough
you could roundaboutly say Cx is the only main ever to not have a checkpoint.
thankfully cx main portion is pretty easy.
We went in blind not knowing what to expect so not salty about wiping, just salty about wiping that close to the end 
maybe gtfo is returning to it's prime
The non-checkpoint days were a stress haha
it do be like that sometimes 😔
we go again!
happened to me on the first go around, then had to skip extr cause didnt have what was needed.
Nah it was bedtime when we wiped lol I was like this is a tomorrow problem
what do you mean didn't have what was needed
kinda stumbled drunkenly through the level and misallocated resources.
knife.
you cant bonk ghosties?
yeah
I know, I tried last night lol
easily.
even better
Whaaaaaa

hi badger
you can unironically solo a wave with knife
^ this man gets it
I had a hammer, that explains things
if you don't miss a single head
I tried beating them with a hammer nothing happened
honestly, the 2 scouts are a total joke tbh.
I had zero ammo and a hammer that was not hammering
well you have to make sure you aren't spamming it
and that you're hitting their head
A ghost?
Oh snaps
👻
if you want, you can do the funny
oo
shadow sequence skip both sides
just run in that case
I tried, I had no chance lol
run faster
so you get 2 use from spawn, 4 use after class 5, 4 uses in 2 term zone
move those leggs
you can skip half the blood doors if you have two letters anyway
and 6 use in bulkhead zone
wait what
WHAT
well if you can guess the word
yeah sometimes you can guess sometimes you can't
So I have no idea what he was seeing
I like putting mines on the doors and pulling all 3 doors at once
makes it more fun
733 words, two letters narrows down your guesses to around 10.
depends
it's an rng game
Make it so that u need to get the password to let you type anything
Ah ok gotchya
the only obstacle is ||obtaining the wordlist||
smh
shadows are still my favorite enemy
I still wonder to this day though why shadows have shadows
it dont mak senc
r2?
yeah
yeah.
rundown 697978
It's like asking why fire doesn't have a shadow
they still do)
they run so slow now
well considering u cant see them and sometimes they dont make stomps
cancer enough)
casually see a tall red triangle storming at you
Okay, so, what is the actual objective of CX secondary?
Finding a bulkhead key before the time runs out?
finding the bulkhead key AFTER the time runs out.
Oh, so survival for 10 minutes, then find bulkhead?
Mmh, is it doable for 2 average players?
and 2 bots?
ya
probably not, cause the bots kinda dump resources instantly, rather than on something i actually want.
not too many resources on that floor. just an average amount.
although its doable.
yeah, bots emptied their mags on the alarm before, but we do have two burst sentries
just make sure bot has bio
Typically have one person defend w/ access to bio and one person goes deeper in to get cell.
Defender should carry the highest use ammo available to them.
The bulkhead room usually has one.
i usually just push as a party so the waves die very quickly.
^ If you do that, use mines to wipe waves.
I prefer the defense strat personally, but I also thought CX Secondary was extremely easy.
HEL Gun destroys waves.

ye that one
just don't use hel gun 
bring hel rifle from the grave
helgun fun destroyer
6 pierce (3.5 hehe)
i want scatter to have actual pierce

When people wanted sniper to have penetration
Some people still say this now despite the description literally saying Hollow point rounds
(Hollow point rounds expand upon impact which makes them more lethal and prevent penetration for collateral damage)
The issue is, that's not entirely how it works in-game
For example, a hollow point round would really mess up a bunny head
But... they get on pretty fine without it
So how sniper 1 hit headshot?
I've heard someone call scouts hunters. And now theres another name I've never heard of
Bunny heads
Scouts are sisters
They just walk around and make sure all their little bros are sleeping and alright
Then call the parents if something's wrong
But in terms of sniper one shotting Big strikers.
bunny heads xd
Some people snipe the neck region which still destroys the head hit box but isnt counted as a "Headshot"
So no precision bonus or headshot bonus
I've been telling people to aim for the top half of the head for a more guaranteed headshot
Yeah, top is better
Makes no lore sense, but in-game, its the way
Eyes-ish-area
headless giant licking you with neck shot
dead giant unable to lick you with head shot

Has anyone been getting massive frame drops when getting teleported outside for the uplinks in DX?
Ya same, it's frustrating especially since it's the hardest part with the most pressure
Hope they deal with it in an upcoming patch
praying
I have my doubts about that... It will probably wait until r7
lol-e, a cute little post-apocalyptic robot desperately trying to find more frames per second
Real talk which graphic settings improve FPS the most BESIDES resolution?
I found that turning textures from high to medium improved things a lot
Pretty much turned everything else to minimum as well, like shadow, for, yadi yada
Fog maps are cursed in particular
Shadow res
zamn
There were more people watching babylon fall streams this morning than GTFO streams
😳
Now it's quite close
36 vs 48
Performance hit from highest to lowest
- Fog resolution (w/fog diff samples)
- Shadow resolution
- SSAO
- Contact shadows
- Texture size
- Pretty much everything else (:troll:)
That's more or less, and I didn't pulled it out of my ass, I tested this shit some weeks ago
Texture size should really only affect if your are running out of GPU vram
SSAO gives a more impactful effect than contact shadows, but it tanks performance a lot more. Balancing between the 2 can get you the best of both worlds
Medium on them is usually decent enough for looks
And fog...just turn it down to hell
It won't tank your performance when the zone isn't saturated of it, but on rooms with thicc fog it will. (D4 moment)
I guess I'll try turning off contact shadows
imagine how easy dx would be if the game was playable
hehe
Cant wait for next gen hardware
imagine how easy these missions would be if I could stop sniping my teammates or scattering them
smh
Got like 3k budget
but can it handle RTX minecraft?
Yeah, probably.
(Low key me and some other guys I met here might make a minecraft server we'll play on)
But i dont think ill ever play mc again
lol
Played enough for a lifetime
for me it was just like. one youtuber I watch did a april fools poll and one of the choice we had was a 3 hr unedited minecraft house tutorial
and it made me wanna go back to it
i wanna play 😭
But exc ain't got it and idk about lisdex
Unless it's on a sale it's like 30$
get someone to host a private server, maybe we can make it a server for gtfo peeps haha

do i need multiple passwords for terminal in zone 183 cx?
Is that the hub room with the terminal in the center and alcove?
yes
First error set is get 4 parts of one password
Next error set is 1 free letter + 3 blood doors for 1 terminal each bd
Letters are provided as x___
One terminal per letter
The second error terminal is a different password
The second terminal where you need to input to code is different from the first one as it is in the corner of the hub bottom, right when you look in from the warden door I believe
error alarms?
Alarms that do not stop, or are only stoppable by satisfying conditions
In this case, its entering a command
oh ok, when do they happen?
First one when you enter command in scout room
Second is opening lockdown door in hub room
the non checkpoint one?
did you complete CX?
I see I see, I started yesterday, and my group completed shutting off all of the error alarms but my idiot friend accidentally started the alarm right before the checkpoint and we ran out of ammo XDD
naw I think u got everything right
so there 2 terminals in hub room one in the middle and one u get to in a secret room
by a ladder
both say password
Yes. Both have different passwd
bit confusing
Not really
so when rerouting the power i look for how many terminals for password for the center terminal?
4 for both
ok so 2 in the door sec door that opens when first error right?
so each terminal has a log with a letter in it
Yes.
4 terminals in each door left and right looking at the terminal (hub)
shadows i assume for error right? and when does each error stop
Just kite :)
After entering the terminal command after unlocking terminal
And yes, all shadows
gotcha
2 shadow giants ok thats not bad as i expected
wiped tho cuz i was out of ammo and had to melee but i see what i gotta do
question is can there be more than 2 at a time
if no kill then yea, there'll be more, 2 at a time on a timer (afaik)
run 3 first, put down sentry when room clear and going to terminal, after 3 might be obvious w/o the 4th, like w-ve, skip the last one go back
Waves can build up from errors, yes, but they wont queue past cap
You wouldn't have to do that in matchmaking
stacking waves to be avoided, not fun to delay and delay, then expect 4 but 12 run in
Its either giants or smalls randomly
do u know how many smalls?
where be the chargers
behind you
next to me
should be a breeze then
terminal distortion worst, ping that medi quick.. ping medipack_%#€
it makes you no longer shoot in middle of screen
also with melee
ads helps for guns
but you cant ads with melee
so literally just deal with it
just start touch typing easy B)
2 mine deployers on CX Secondary is easy mode
finished without firing a single shot at the error wave until we got the cell
what's the best strat for dx terminal uplinks, curious what people found success with
Personally, I think it’s best just to go in order. Bottom, mid, top
It’s the pathing that’s hard
Found out yesterday that theres multiple ways to get to another terminal…
yeah that was going to be my next question, what pathing works the best? feels like everyone gets caught at the ladder inside
For me, I would go up the ladder to the right of the first terminal, then cover others for the second ladder behind the door at the corner
It’s like the second ladder in the cave area
Good choke point on the bottom and top of ladder
With resources in the cave most of the time
gonna give it a shot, appreciate it
Np
What is specimen 22
lotsa talk and speculation about it on #gtfo-lore , ctrl-f "mimic" there (not necessarily the mimic, speculation)
For me and my team… we did Top-Mid-Bottom and 3 sentries
it's okay, just be quick, after the time is up, the error is no fun 🙂
so at 0:00 open the door and get the bulk key
error alarm == waves coming at you for the rest of level
if we try it does the bulkead reset in the room before./
the enemies spawn fromElevator so u can do d3 all over, split up defender / cell fetchers
if u fail it and wanna go main only, u can, just don't scan secondary after cp
mr black dragon did you remove your video in #gtfo-media or was it deleted by mods?
Deleted by mods, its been sorted out in mod mail. Its fine
why was it deleted?
Content that was under nda shows in the video, they as a moderation team have to delete it, its understandable
BH stuff?
Dont want to make a big deal out of it neither, the message of the video its clear as day
It doesnt change anything
BH stuff aside, i think your thoughts about the current state of the level/rundown difficulty is something that some newer players are not aware of
and its a view shared by almost all of the experienced crowd
about the current state of the game basically
send in DM please 😳
Question: how many shots Heavy AR takes to kill a strike with bodyshots?
No head / back, straight in the chest
4 if no dmg falloff
Alright, thanks
DAMN u guys fix the cheese on C1
still not playing as intended tho
we just sidewalk dodge all of them now

there are other spots left
basically HAR does 5 damage per shot. striker has 20hp
I'm not sure how much damage it is to break striker heads though
4 I'm assuming because of pistol
for cx is the passwords the same for both terminal codes every run?
no
it's chosen at random from a pool of 733 words
so each terminal will have a different code
and those terminals will have uniques codes each run too
checkpoints will keep the terminal codes the same, though this isn't a problem in CX
are both codes on 1st door or 1 on left one on right
yes
so both 1st door
The locations are consistent
no, one on each door
I attempted d3 we got through the funny room alright but on the class 6 alarm we got downed by shadows any tips on that alarm?
ty @manic spire
just shoot
If you don’t have a bio: have a bio
We had one person run bio but it just wasn't enough
run 2 bio then
Yeah we could
2 bio is not a bad option, especially if you’re not used to dealing with shadows
I really like shadows but the fog makes them impossible to see
Fog at the class 6?
Yeah we are sneaking through the funny room really slowly
sneak faster, you should not see fog at the class 6
You really need to do it faster
Why should one need to sneak faster, I thought this is a stealth-oriented game, shouldn't one take it as slow as possible
you will see once you get to further levels
if you've played D3 PE you would know 🙂
I have never
It is fine, D3 is a level for player who have played old rundown, you should try at least you finish story level
What is the quota for the "enough levels" to unlock it
it's showing on the rundown status.
I do not see it

Sorry, I am too vegetable
When they played story level, they will know what you mean
Story levels?
A1,B1,C1,D1
And to some extent the X levels qualify too I guess
What's the difference?
They are more story-lore-whatever focused and have more error margin
D1 has like 4-5 checkpoints
Completing A1 unlocks B1
Completing B1 unlocks B2 and C1
Completing C1 unlocks C2 and C3 and D1
Completing D1 unlocks D2, D3, and D4
Completing BX unlocks CX
Completing CX unlocks DX
@atomic escarp the unlock requirement should be shown under the level name
Wait so BX is always unlocked?
yes
Should be 5 checkpoints
I am going to play D1 now, I want to try this D3 level
Before reactor, Before the foggy server room, in the scout fun zone, before terminal and after warden door
It has 5 I'm pretty sure
I always forget the warden door one
ironically i played d3 pe & d4 50 times and only complete d1 one
It's basically a checkpoint everytime there's something vaguely interesting
But D1 is not interesting except reactor skip
D1 was really difficult, I got carried very hard
D1 is weird and very gear / luck sensitive
My 1st attempt with randoms was actually a success
Then i tried again for fun and we got rocked hard in server room scan
We got cucked on health, ammo, tool ammo, everything. On top of that i brought a sniper sentry which was AMAZING for reactor defense but was utterly worthless for the server room because it has no time to aim at anything. My gun choices had a similiar issue. We just got overrun and there was nothing we could do about it. After 3 attempts we gave up.
TL:DR - it's better to be geared up for the server room scan specifically, than anything else.
that class v (?) is murder, get swarmed easily
after that the 2+3 scout thing is actually pretty ez fun, and the warden scan is okay w/ right tools and some cfoam
That server room is the only place in the game where auto supression turrets come in real handy
but yea i agree that scan is imho the hardest part of the level, even kraken is trivial with the right coverspot, dem horizontal salvos were murder until saw someone use the shack
we've only done burst sentries but we also got very tool dry doing that scan
We woke up 4 scouts and just shoot
Surprisingly we didn't seem to run out of ammo or tool even before fighting the boss(?)
I don't know how you call it, because it doesn't feel like one
No-no, it definetely meets the criteria of a boss, just not a good one
key is speed, finding the blisters asap, otherwise flyer and salvo hell
Discovered a trick in BX last stage that just prevents the wave from spawning
Easy win but not very satisfying
What trick would that be
But there is always something croaking in funny room
i mean you can do the order :main overlaod extreme
then fog wont be a problem
but depend do you want to cheese
I'd be willing to share only for ''bug report'' purposes, but its not too difficult to figure out
Tbh I regret doing it that way
I had no satisfaction out of it so I'll probably be replaying it
feel free to dm me it or not, i dont go around repro in lobbies. i just like to keep track of the big bugs to see if they get fixed or not.
reminds me that i should check on the door bug, havent checked that one in a while.
So next rundown can we get sick puffer jackets for completing all the PEs?
honestly, there should have been something for doing everything rather than just all highs
I personally really enjoy the “badge of completion” cosmetics they have right now
In the pink palette and neat mask
same tbh, but i wish they bundle them with a random roll.
I just want to be able to clean the shit off my clothes so I can see the palettes I use
As long as next rundown has completion badge cosmetics besides a mask and palette I’m groovin
More specific clothing would also be nice, but that might cause bugs so maybe not
My group is anti cheese
then sneck fast
Where can I go to find what the whole map looks like for certain levels, for example, the whole map of R6C2?
Whole map as in the entire map on map view is mapped out? Search on google for reddit posts of the maps. Whole map as in go in game and noclip around and see the maps physically? You'd have to use certain mods for that.
Alternatively, you can kinda soft-map levels out yourself using the terminals in-game, though it’s a lot of using query on security doors
It’s a little tedious and I do not blame anyone for not wanting to do that, lol
Yeah, I meant for the whole map area to be mapped out. I was able to find the mapped out areas on the steam guides section for GTFO
Well that went nowhere
DX run abandoned
The finale was rough
This is the last time when i play anything else but assault rifles
is it just me or does C2 extreme feel extremely unforgiving?
like, the 3 hybrids every ~45 seconds seems a bit much
It is definitely a little rude, it basically hard-requires at least one sniper
dont know if it felt that way because i was playing with bots though
With bots ofc it's more difficult
once the hybes get close and bots break out their melees.... gaaahhh
So at the end of (Dx) when you get warped to Mars or wherever. Are the waves endless? Is it easier to thoom and hope for the best or setup a good defensive position and wait it out?
the flyers don't stop
Ok ty
uplink waves do, i recommend top-mid-bottom, cos if you start bottom, you'll be waiting like ~2 minute for the entire uplink horde to reach u.. and, if so, don't take the ladder. run past it to the actual stairs, won't get pincered as hard
Ok! I'll try that out thanks! Our first attempt of Dx we wasted way too much ammo early on. Set off all the scouts in the stealth scan room but decided to keep playing anyways.
open the lockers before first uplink, there's like 6 uses available for every uplink
lock melters might come in handy tho, some hacklocks
... and we did the same, charger scout 3 2 1 hit <klonk> <0,8 seconds> <klonk> == most ammo tool gone, cool (full charges ofc)
Can anyone give me some advice for the end of Dx? Me and my team have been struggling hella hard with the last area with all of the uplinks. Did they increase the difficulty at the end from relaease bc all of the videos we watch there seems to be like 1/3 of the enemies
It seems the entire team must basically gear out specifically for that part
Preferably an overwhelming amount of turrets
And something that's very good at killing those goddamn fliers
I believe special revolver kills them in 1 shot
I brought shotgun + machine gun and it turned out to be a worthless setup



