#gtfo-spoiler-chat
1 messages Ā· Page 284 of 1
Like, D1 and DX are in this really sad middle-spot where they're way too fucking much for freshies but also trivial and not that interesting for experienced players.
extended levels seem to at least point towards a good direction in terms of difficulty
adds expeditions where the hardest parts are the final section
You guys realize EA was basically no lore and just them adding a couple of objective and variation on scans while they grew their studio right?
Now we got scripted scenes and audio and other big scenarios like squidward showing up been more cinematic to the GTFO experience

So sadly after 2 fucking years recently now we get to play with the cool shit
or see it atleast
Yes, but this is just bad for the gameplay.
Again, D1 and DX aren't that fun for anyone.
tell me something i dont know

GTFO playstation exclusive confirmed??? š³
succeed or die?
ok tyler1
I'M NOT TAKING ORDERS ANYMORE, I'M GIVING THEM
Im a the virus!!!
YOU KNOW WHAT THEY ARE, SCHAEFFER
but mostly im a dickhead
KILLERS, MURDERERS, ALL OF THEM- ALL OF US
weeeeeeeeeeeee weeeeeeeeeee specimen22 noises
WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
its just ridiculous
no friend
and 90% of players dont give a shit about the lore anyways
but now forced to listen to it
schaeffer for potus 2064
everybody was bursting out of laughter
Calle's post saying "veterans will understand" I think wildly misrepresents what most veteran players actually care about.
my favourite lore moment is
then i played it with my SO and she just said man wtf just happening lmao
That Schaeffer audio on CX extraction door was so badly placed imo.
also funny parallel
you have to afk at the terminal for 5 mins to listen to a monologue
Lore is very niche, and a lot of the lore buffs aren't even that invested in the gameplay all of the time.
(real)
imagine if the lore can actually be more interactive and affects gameplay also giving you rewards aka the incentive to pursue it
I remember when they said they were gonna adjust the level design to be balanced around stamina, then R6C3 existed.
I like them both a lot, but I think they're getting forcibly mixed for no good reason.
Everybody bitch about the lore on the fucking doors
why do they keep shoving it down our throats
i just dont get it
I'm not really sure if they actually adjusted that
I noticed in CX:extreme your stamina doesn't go crazy when there aren't enemies around
but I could be dum dum
Remove door logs, if any lore is in objectives it should be extremely vague, which is how it always used to be. Schaeffer wasn't screaming at me about the neonate, we were just doing some weird shit and then we stabbed the baby.
they should do more of that like cx ex
like motherfucker, if you want me to fucking listen to your shitty audio dont put it in the middle of combar where i cannot hear shit and the homies are talking
where mr monologue trolls you with lore scan during an error alarm
Even the new players don't seem to care about lore doors when going through A1
FUCK FUCK STUPID FUCK STUPID FUCK
mood
DO YOU REMEMBER ME DO YOU REMEMBER ME
OF COURSE THEY DONT
THEY CAN'T
i like it when mission objectives are tied to the lore compared to just hearing lore on the doors
Why you do what you do do you know? There is a plan 
and we actually get inkling about the future
A million dogs fetching a million bones, over and over
I can safely say I have memorized the entire A1 Schaeffer audio just by going through that door multiple times 
Lemme extend this teamscan for another 10 seconds into a 5 scout room right next to sleeping giant and i cannot hear shit because the giant its sleeping right next to me
imagine adding subtitles then there's nothing for lore exposition
you think theyre that smart
for voice commands
my brother in christ they dont
imagine if they unlocked e stage in a similar way to previous rundowns but the last stage before e1 does some foreshadowing on e1
(you have to clear all mains for e1 in this scenario)
Sometimes I wonder if they actually consider the things we discuss here most of the time
stages connecting to eachother pog
nah, their vision bro
the a n t i k i t i n g measure
I wanted it
I wanted anti-kiting measures.
nah
But it doesn't even stop long kiting the worst one
I didn't want stamina, but it does the job I guess.
say that bots are half bake and suddenly "you want to replace players"
circle kiting is the worst one tho
Bro I do want to replace players
and it did stop it
stamina does its job
then I can just play whenever I want
at the cost of fun
shiiiiiiiiiiiiiiiiiiiieeeeeeeeeeeet
it aint fun if you solo 
trade offer
you receive stamina | i receive giant kiting
havent had a problem with stamina since it came out
You can still hammer a few enemies that are iso
solo is fun
Yeah stamina is fine in my eyes
I don't really have a problem with it
i don't need to play with french people
Ye when you have less than 6 enemies coming at you stamina doesn't stop you
if you force that with stamina you (A )aint having fun and B severe skill issue
kiwi
FUCK THE WARDEN
We need to start THINKING AGAIN
ARE YOU A DOG PERSON
Apparently he wasnt, thats why he kill him in the ext
goddam
Ext balance is mostly good, but CX Sec seems like it's way undertuned.
My inclination was that it was supposed to be a lot harder than it is.
I didn't beat CX second cause I was way too tired but it didn't seem too bad
I was able to get to 1 minute left with bots on my first try
ironically the hardest part of CX is when you complete secondary
(the entire stage)
There are just not that many waves, not much to do besides fight waves, and waves can be soloed by HEL Gun.
Yeah I wasn't progressing the whole cell thing and I was able to get to the point where there was 1 minute left
only died cause of shadow giants
bro idk how to bonk shadow giants
that was my first time fighting them
well outside of the part earlier in the level
idk during CX the bots would suddenly become incompetent when giant shadows came around
Like they would be shooting the small shadows just fine but then the big shadows would come along and they would just do nothing
Yeah, that's why you bring shotgun
To be fair I didn't have biotracker for the whole thing
I wasn't expecting shadows
Big oof tbh
if you see bots focusing smalls you gun down the giant since it's tracked longer
Yeah I was out of ammo so I was just running around in circles hoping the bots would handle it
They did not
oof
Probably wouldve been fine if I had brought biotracker
I am guessing bots become more accurate against shadows when they are pinged?
I think they just cheat
I mean yeah
they were doing perfectly well against the small shadows
just the big ones they were terrible against for whatever reason
Maybe they were just out of ammo idk
Bots can shoot shadows without bioping
They just gotta be like 5 m infront of them
I guess they were just out of ammo then
You talking they actually talk about their game in here
the secret of how we will finally get rid of spitters
Just go to R1 : )
Back to the roots
flamethrowers
use the mg with damage booster
we're not ultra expert monster killing team
lock melters were dripfed
r1 hack locks
r2 lock melts
š¤Æ

i was litteraly about to post that emote
C1 40 min resource gathering 
bro I dont remember shit from R1 I just got carried through A1 and B1 that's it
Orange hack scan was gross too
I played too much R1 tbh
Now you're an old man 
just hack it faster 4head
The good old days are passed
R1 was the hardest rundown tbh
Oh bb
couldnt get past b2 there I can get past b2 everywhere else
I hope you mean relative to player skill

yeah
I miss the days were I would join a lobby were a guy named iTzztimmy would kite the first room of R5A1
fuck wrong reply
remember when they did that to R5
were any R6 levels or things nerfed
Half the fucking map is a respawn room every other level
I didnt play R5 much
Yes, but got rebuffed
At least they mad it a tad harder by increasing the codes
It's def harder than it was at launch
No idea why scout waves are only 8 enemies.
It's fucking D tier
cmon
cuz funny chargers are counted as 1.5 enemies
nah im dogshit so I need it to be free
Pretty sure that's not true, but I can check I guess.
and not changing scout wave spawn amount
I think the only values are 0.75, 1, and 2
Scouts still not spawning the variant they're tied too 
do check, so at least i know I'm wrong
"ScoutWaveSettings": 131,
"ScoutWavePopulation": 5,
Settings:
{
"m_pauseBeforeStart": 1.0,
"m_pauseBetweenGroups": 3.0,
"m_wavePauseMin_atCost": 1.0,
"m_wavePauseMax_atCost": 10.0,
"m_wavePauseMin": 1.0,
"m_wavePauseMax": 20.0,
"m_populationFilter": [
1
],
"m_filterType": 0,
"m_chanceToRandomizeSpawnDirectionPerWave": 1.0,
"m_chanceToRandomizeSpawnDirectionPerGroup": 0.1,
"m_overrideWaveSpawnType": false,
"m_survivalWaveSpawnType": 0,
"m_populationPointsTotal": 7.0,
"m_populationPointsPerWaveStart": 7.0,
"m_populationPointsPerWaveEnd": 7.0,
"m_populationPointsMinPerGroup": 7.0,
"m_populationPointsPerGroupStart": 7.0,
"m_populationPointsPerGroupEnd": 7.0,
"m_populationRampOverTime": 120.0,
"name": "Scout Halved and Reduced S",
"internalEnabled": true,
"persistentID": 131
},
Population (30 is charger):
{
"WaveRoleWeakling": 30,
"WaveRoleStandard": 30,
"WaveRoleSpecial": 30,
"WaveRoleMiniBoss": 39,
"WaveRoleBoss": 39,
"name": "Bullrush",
"internalEnabled": true,
"persistentID": 5
},
It's a global setting per level.
So, it depends.
also why does d3 scouts spawn both regulars and shadows
Immersion
It can spawn both weaklings and standard, and that's shadows and strikers respectively.
I think weakling is also still buggy af and sometimes you literally only get weakling
Used to happen in R4D2 for striker+charger waves, and seems to happen in R6D3 with getting only shadows.
Reactor, tank barracks, shadows
Oh that one
Is that the one where you have to sneak through a bunch of dogshit to find a terminal
after doing a reactor
Overload ye
Oh yeah
I tried that once
My team forced me to sneak through all the shit with no experience
I actually made it to the terminal first try suprisingly
Then we died on an alarm immediately after
DX IS NOW DONE!
Nicu~
burst sentry and scattergun (for things)
D2 secondary (nerfed then double buffed)
C2 secondary (4 -> 3 hybrids per wave)
D3 fog density
B2 class 5 -> class 4 alarm for main bulkhead door
I FINALLY COMPLETED B1 WITH ONLY BOTS.
Man I can't remember R4C2
Goodness that took a while.
Can Remember R4C1 and C3 just fine
Or sorry, B2
All levels take ages with bots
Kite the level
glp, id and datasphere
Next up is C1.
bad smelly level
Gonna see if I canāt solo the entire rundown.
Good luck pal
At least extraction is piss easy
GL with the solo stuff my friend
Listen, the bots may not be good for much, but at least they have silencers on their guns.
Is it really solo if you have bots 
Technically
Please. Iām already making this so hard.
I'm not telling you to do it pure solo
DAUDA. MY SAVIOR ON THE B2 RUN.
But bots do help quite a bit
Love the guy.
tbh some levels/things might be easier without bots 
Can fill the void in my heart Big Birbus left behind.
Oh yes no all fair darkest dungeon man, it was all in jest.
kinda true
They are, you say? You wouldnāt happen to like⦠know which ones?
Fun thing. Bots can solo all levels up to c1 (havent tested further) without the player dmging anything themselves
Start scan, open lockers and pull rooms by sprinting and let them do their thing. They clear b2
They get stuck on some shit too
Yeah, that error alarm on C1 has me stuck currently. Itās why I switched to doing B2
most likely needs some rly high skill cap to pull off either way. But things like d3pe
I was going for all bots but I gave up
I did not have the patience to do C3 with em
Knowing where terminal is for that error can help find the key fast
and I can't imagine the later stuff
If you do it with bots. Just place 2-3 of your sentries facing a door behind (in room b) and chill on terminal to ping key
Iām trying to get my friends to get into GTFO so I can end this crusade, but it is⦠slow going. I may have one actual person joining me soon!
just get lucky and reroll when you get room d key
yeah
friends
playing with friends = game is unlimitied times better
I know! It really is. I will certainly miss screaming āwhy canāt you just wait on this one side of the door and why are you now running to the opposite side of the map what are you doingā when a bot gets stuck.
just watch twitch streams and get some friends or smth 
Dw it will happen with friends too
they just cant phase through the door
eh I've sorta given up
bots make it too easy to just ignore the lack of friends
still more fun to play with peep s
Yeah I guess
i actually enjoy doing solo more than bots. Tho obviously duo/4man >>>> solo
- Tries to do a double kill on a pair of enemies
- Kills the first, second aggros as usual
- Bots shoot the second, staggering it away
- Other enemies wake up cuz I had to walk up to the staggered enemy
- Chain reaction, whole room wakes up

just let the bots kill it 
I just remembered a clip of someone were the bot just sprinted 10 miles and killed a whole bunch of enemies with a single melee swing lol
I've had a bot kill a big guy once with only 3 Machinegun shots
brrrrrrrrrrr
cheating bots!!!!!!!!!!!!!!!!!!Ā”
They even burst cancel the carbine and burst rifle too 
epic
Burst cannon on bots monkaS
frolic moment
froglick
You mean my sleep meds? 
lol using Hel gun max rof
How close to the end of DX is the actual uplink
I was doing DX with bots earlier and got to the uplink but I had to quit
Damn
Well Iām probably not redoing it anytime soon
It was a terrible experience
Sucks that I was so close though
Should be pretty straightforward w/ bots tbh
It was terrible
Everything just takes so damn long with bots
My run was like 3 hours long before I had to quit
Maybe even closer to 4 I donāt really know
well all of r6 solo status again
Idk things just take forever with bots
Stealth takes longer because Iām the only one who can actually be killing things
Gotto get those clearing strats
Though to be fair Iām on the slower side when it comes to stealth
time to use lfg
I rarely use lfg
do
do
Iām too dogshit
Im not really good enough to hold my own on the later levels so I usually just carried or do nothing/negatively effect the team
try solo b1 then
I canāt solo anything
I soloed R3A2, only one ever
Wouldnāt even be able to solo A1
Canāt do alarm doors solo
even if you dont win stage
doing 1 alarm solo
can help you hold your own
if you consistently do it that is
eventually you hold your own in all kinds of alarms
What strategies do people even use for solo alarms anymore
Not like you can kite the whole thing anymore with stamina here
you can use mine deployer for all the alarms, or use a burst sentry to funnel
sniper sentry too as long ad you place it smartly
many things, but at end of the day you will have to shoot
and hold your ground
Iām terrible at setting up for alarms smartly
I always incorrectly predict where enemies come from
I know the 2 room thing
Idk how I havenāt learned at this point when I have 350 hours
it happens, but you gotta fail to learn, most people replay the same levels multiple times and learn where everything comes from
like i know how to set up for multiple rooms
but theres still something cool to learn
my team screwed up and didn't open one of the logs at the very end of BX, we listened to the one where he got into the hydrostasis, but not the other one, can someone tell us what it was
use weapons well)
find stuff with good synergy to brute force
what?
lol
probably ^
potato gaming
poltato pc
something I see people don't use well
About that š
how are the new expeditions like? Haven't played since the end of last year
yeah saw mention of it being easy
already beat the rundown was just wondering if it's worth returning before the next one
Its entretaining the first two playtroughts
but thats about it
lore getting shoved down your throat
ah
aka unique. but replayability somewhat low
eeehhh
i wouldnt say unique tbh
I remember C1 taking me quite some hours the first time
after finishing it, it became kek easy and boring
yeah
harder with bots
beat it the first time with bots lmao, they were awful during the 2nd holdout
this the rundown the burst sentry kinda trivializes
I'm pretty certain there is a DX bug that causes double spawns
The double spawn for the stairs?
double all waves for scans, assuming its checkpoint but cannot guarantee
was getting absurd number of enemies, looked other peoples (post hotfix) runs. It was wildly different
I donāt think I have seen that before
we were hitting perma spawn cap
also had the checkpoint text stuck on screen, but probably unrelated (for all four players)
got the logfile for the match?
downloading log manager
last i heard of cp wave bugs was c2ext double hybes, january patch fixed.. and introduced my fave, glass doors :)
in c1 with the scout room, is it possible to use cfoam grenades to freeze/kill them without alerting?
Yes. C-foam will not alert scouts, but it is just kind of wasteful to use unless it is a charger scout.
Getting confident at melee stealth bonking regular scouts is kind of important.
Oh yea
Especially when your doing some levels with high concentrations of scouts
Like DX
same. especially DX the lag is unbearable. I get 100-140 fps in the complex but when I'm in the other dimension wenk wonk 20-30fps
what are the hardest parts of DX, want to know before attempting
staircase of death
triple uplink connect terminals WITH infinitely spawning waves of strikers WITH infinitely spawning waves of fliers WITH a heavy flier every minute or so.
all while climbing a massive tower.
there are no gaps between terminals. it's just gogogo.
is there at least a checkpoint
yes. before another uplink connect terminal š
total of 4
1 just after checkpoint, and 3 in the staircase of death
thank god, still sounds terrifying lol
took me and my group about 3 hours on day 1 when the extension dropped
but i need that mask soo
just thank god they reduced flier damage by 50%
meatball moment
I think it is also the order of the terminal being done that determines how you succeed at the death staircase
me and my team did 123, but i've heard others had some success with 132
We did Top-Center-Bottom
321
But really the challenge is the fucking center
it's really tight and narrow, very little length to the corridors
A literal Tri-Pincer attack with flyers to deal with
and plenty of holes for the shooters to fire at you from
Iām still gobsmacked about our run tho
In one sec, two mates went down, and in next 3, all are up again and I finished putting more codes in
And once thatās done, we tried getting the hell outta there but I got blasted and went down, but for some reason, the Shocker was focused on a different mate than the one reviving me
just trivialise it by going top mid bottom
by the time you finish top, charger flyers spawn which has a significantly low chance of hitting you at mid terminal
then you push bottom which sleepers take 5 years to climb down, so sentries can just kill all the flyers
sure, there is fog but it's r6 fog, which they severely lowered the density compared to pre r6
it took me and my squad almost 40 mins for the whole expedition then 30 mins cuz we wanna go fast
then i just finish it with bots in 2 tries
it's really not that bad when you possess the concept of wave clear in your head plus sentries
there's literally around 20 uses of ammo, meds and tool.
you go fast and shoot shoot shoot
are the resource spawns in that area fixed?
Question. In D1, what tf is that enemy that spawns after you turn on the reactor/generator?
Oh okay, the wiki has a strange picture of him
Wiki images are more so the creatures in a dormant sleeping state
Ah okay, thank you!
BX is a wild time
lmao we had spawn capped shadows behind us and everyone at 0% ammo with only 1 bot shooting, i have never cursed an audio log so much in my life 
any decent strat for the second generator?
@hexed vapor you told me about the charger scout vs iix recently? Is it possible that damage round off can be different for host and client?
like the burst rifle has
why would the damage rounding be different
why do you think it's different for burst rifle
because in multiplayer the burst rifle just does more damage flat?
There is no single player mode
So even solo play is your "multiplayer"
So again why would it do more dmg
Seems more to me that teammate are weakening without you realising it and you just get the kills
no, it's been proven. something with the net code. you can 1-burst strikers and shooters with the burst rifle while not host
afik it's a problem with how damage is calculated client side
you can see this by just joining some else hosting, and clearing zones while they afk.
it's measurable
this is the case with the overwhelming majority of weapons.
kinda noticed the same when theres latency.. like bonking a sleeper will produce 2 sounds.. or shooting someone will first register my hit but then host tells me that enemy has been hit (again) ...
feels like another stupid rumor is spreading further than it should again
i'd like to see a video so i can see what exactly you're talking about
it's not. grab a friend and go test it in c1
load in solo and count shots with pistol to kill a sleeper
i'm positive i wouldn't find what you're talking about
then load in as a client to a friend's game, and count the shots
it's not complicated
you talk like i haven't played the damn game
i would've noticed something like that
well if you don't believe me go look for yourself
can't really get any more straightforward than that
and as i already said i can already tell i wouldn't find anything out of the ordinary
but i can't dismiss it as non-existent because i don't see it, so i need someone who "sees" it to show me
kind of in the middle of other shit but if you just need an afk host i can do that
you can just foam whatever you want to see and shoot it
yeah vc31
asking for randoms to join
yes so it's not a damage calculation or "round off" issue as was initially mentioned
this is just the limb destruction bs at play again same as scattergun on tanks/birthers
high fire rate lets you get more hits in than you should before the limb is destroyed and so you get more damage
are the heavy fliers vulnerable from behind? just finished bx and i knwo you can shoot it while it's charging but they were always facing me so i want to know
They have a weak spot back there
thanks
I remember reading someone say that as client, all 3 bullets from the burst will do head damage whereas when you're host only 2 do head damage before the head breaks
NVM you already know
this is true.
this also 1-bursts the target.
yes please
certified uwu moment
uwu
it's just the easiest lol
it is the easiest
Unsure, but I was getting issues as host in R4.
on god, i cant find zone 183 in CX
maybe you're just too good
not trying to get political but who the fuck is specimen 22
someone please tell me where zone 183 is in CX ive been here for hours
Schaeffer propaganda
go to a terminal, list sec .. start querying all the secdoors until u find a door that leads there. it also tells where that door is.
or check if someone updated the steamcom maps already
WEEEEEEEEEH!
that part in the dialogue is so ridiculous
sounds like a manbaby
A question that even we in the lore community are trying to figure out. 
Some of us think it's a neonate, others think it's a variation of sleeper, and a few other variables.
Congrats you learned something from like rundown 2!
Im pulling your leg
dont cry about it
Would you like me to send you a screenshot of me using burst in r2?
It's fantastic. Under certain circumstances
If anything I miss the old machinepistol
And the arbalist as it was in r1
Me when playing with some old players who've been away for a year or so
And then they dont believe me that Machine pistol is a dmg variant of Auto pistol without the stagger tungsten rounds
They thought whenever I said AutoPistol.
They thought I meant the Shelling.

The machinepistol was first.
Therefore, the autopistol is a stagger variant of the machinepistol
because a screenshot is a great indication of its usage
Idk if this is a joke with layers but I don't think it is so
Br couldn't do that in R2
It got a damage buff later
Excuse you? You can't tell me what guns I enjoy
Heās saying a screenshot doesnāt actually show you one bursting it
It does, it's a problem with the net code. If client it can 1 burst
One bursting? We talked about this early this morning
this
one bursting no, but a single burst hitting all the bullets to the head before destroying because of desync yes
When did I say burst could 1-burst in r2???
Yea assault destroys head in 2 hits post screenshot of head exploded
When did I say that??
r2 ass
What's your problem?
You misread something
Well it didn't matter with the head bug back then
well......yeah
i kinda miss that
kekw
smg felt quite good
I don't but I also don't like the limb destruction and head multipliers as they are rn
I miss side-dodging
Wait for dlc
waiting for dlc skins for existing hammering heads
classic hammer heads skin dlc!!!!!!

I'd rather use Gavel over Sledge
want to relieve the EARLY ACCESS MOMENTS
when do i get butterfly knife skin in gtfo
If I couldn't use maul
BUY THE HAMMER HEADS FOR 5.99
Each
shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
i'm more of a hammerhead less kinda person
the stick
hell yea
with 1.5 crit multi

Knife is alright to me.
I just despise my giant killing ability with it
Otherwise I like it.
Honestly I've gotten pretty good at scout cleaning with it
Just always jump
Or it feels like you never actually get the kill
Easier than Bat at least
For whatever reason
A stab versus a bat swing
Bat is good, but it lacks both the giant solo potential and the add clear of the knife
It's a jack
It's a very good jack, but it's still a jack
Yeah but it takes longer tho
Hard to do mid-attack if your team fucks up a room or you pull a blood door and you melee the Last two hybrids
spam m1
solo's giant
kekw
bat its such a meme i love it
Speed is the bats biggest downside when it comes to giant fighting
If there are other giants around its not worth it
It'd take too long
1 on 1 vs the hammer against the sledge the bat is better, but rarely you get that perfect of a scenario
Im tripping
You don't gotta pace your steps to avoid getting swatted
It's like fighting chickens
With any standard melee
I always find myself fucking up melee with giants, but that's just me
i mean if you have multiple giants active on you
then ttk doesnt really matter
you have a bigger problem
wich its surviving set giants kekw
and if you dont have a sniper then kekw
Machinegun takes something like 40 rounds to kill a giant
It's like 6 straight seconds of full auto

the one guy who shoots the giant even though I said I was going to double pump the giant


Still said when people dont believe me that pump/choke can double shot Giant strikers
(In the back)
math
This one girl: Nope. It still takes 4 shots to the back
You need back damage, and also more limbs than usual.
cfoam nade warping through sleeping mother
you can perma stagger a giant with no charge hits with bat right?
I haven't seen any vids of bat perma-stagger tbh
Which makes me think it's a lot harder to do than bat stands let on, or they're using strategies that are not bat specific.
@mossy yoke has the D2 bug been fixed yet or is it coming in a future patch?
nvm I see it has not been fixed yet and will be coming in possible future patch or just wait until R7
Ye
It's much easier
Just funny because my group didnt believe me at all when I told them it would be flyers only during the uplink
d2 turning into b tier wtfeet
pubs moment?
agony momentum
i really liked r4d1
ex made things pretty cool
and wasnt dragged out level like r5d1

Yea it's very different compared to the rest of the game's level design
There're many places they can come from and flyers add another dimension to it
We had hoarde until next the flyer stacked up so much
Usually you can just permafoam and keep them coming from one way on usual alarms
were just lack of cfoam mostly
but I only brin supply efficiency 47% , 89% revive, 45% medi. to help my team
boosters 
try doing it the most stupid way for fun. aka bottom, top, mid š
nah we were being serious but we lost to a ladder striker keeps going up and down
Double ladder path is not the call. Single BIEG ladder is the way
unless you are doing top first
Drue
so top then bottom?
Top to bottom is probably the easiest
the way it is intended is bottom to top
but top to bottom is probably the easier for pubs... though mid, top, bottom might actually be easier
by the fact that mid has very little room to maneuver
as little room... theres 2 way incoming hordes?
3
Yea getting there before any terminal sequences ain't that bad I assume
mid has 3 way to defend
^
2 coming from top floor, 1 coming from same floor (being that corridor)
you got to be kid... thats like hek ton of cfoam needed
or you know... pew pew with the help of sentries on other sides
you definitely have enough ammo in the desert part alone for all uplinks
nah that wont help if they come down stair fast
same goes for tool
Sentries are definitely the play for the level imo
they are
but you could always combine the 2
you could always put some c-foam in front of a burst sentry
R7 COPIUM
i can tell you this though. bottom terminal only need 1 burst sentry for the defense
the rest of the team can just go camp that ladder
we did that. it was worst after uplink on bottom
then maybe you should try the pub way to make it easier on yourself
rush top terminal first and do them top to bottom
the bottom terminal doesn't require that much resources to defend so it doesn't matter if half the team has nothing left
Also big flyers get stuck on the way down sometimes
most of the time
dx is only hard if the concept of pushing, holding and shooting are too foreign for you
there's 20 uses of ammo and tool in 3 terminal dimension
6 or 8 uses of ammo and tool after second class 5
game too hard
cx, do i need to open all 3 blood doors?
time to solo dx so I can tell the toxic tw player i actually true soloed dx
god i hate Taiwanese people
yes
if you mean the blood doors

you don't need to if you got bugged terminals
after that, what terminal do i need to access? or do i just need to clear it?
where the password is emergency_power_supply_on
need to get password from each terminal
logs
^
read key0X_XXX.log
it wasn't asking for a password so i wasn't looking for one
so i need to enter the second password into the second terminal?
code from class 4 cluster + 2 scout zone + shadow giant error is for the terminal on the middle of the room
code from 3 blood door + shadow error is for the terminal inside the bunker
but if the password doesn't work
type eme tab and hit enter
so i need to enter the second password into the second terminal?
if u can guess the code then no lol
yeah i saw that, is funni but takes time
You know⦠I realized some crazy irony of this game
When I first started, it was the Hearing leading the Deaf⦠now, itās the Deaf leading the Hearing XD
Lol
does someone have schaeffers onlyfans?
Can i see big flyer
š
Can anyone check my arithmetic on charger scout meleeing? 1.53 (53% melee buff booster) * 2 (back hit) * 20 (hammer full charge) = 61.2 > 60
Should be correct I think, although I never messed around with melee dmg boosters myself
Asking because today I used such a booster, landed the back hit with a full charge, and it didn't die
Happened twice, too
You probably werent directly behind it
Maybe I just didn't land the back hit properly, just trying to check other possibilities
It needs you to be a specific angle behind it otherwise you dont get flanking bonus
I'm pretty sure I was directly behind it while it was deployed on both occasions, but there could've been some jank to it, I'll grant
also because back damage. You can hit anywhere and you'll get 2x bonus
Outside of chargers you can go for occiput for bigger dmg bonus
lol I know how back/head/occi multipliers usually work
I was host
Nah not solo
I'll grant there could still be some netcode nonsense going on for all I know
Host can still have issues with desync and latency btw
lol

Me playing with several Hosts and they say theres desync and lag. (Us other 3 that arent experiencing any of that)
did you use a checkpoint prior to that?
It's typically not the case most of the time though
cause checkpoint will desync the host too after a usage
Nope
ty for the brainstorming session btw everyone
If I don't figure out why it lived both times, that's the way it goes
maybe the cscout has some janky 0.9x multiplier for melee hits, to not be able to booster-solo w/o iix.. dunno.
Back has scaling multi if you didn't know

What does this mean?
Dependent on player position, your multi changes
Oh, so if you had exactly +50% melee, you'd need a very precise position to 1hit?
yes
you should strike it when the charger scout is retracting its feelers
also height counts for back damage for whatever reason
that's when it's completely up straight
dont think its relevant for hammers but could be it
Imagine D4 clean up with 50% melee damage
casually double chokes the charger scouts face
or be a chad and just melee charger scouts together
that's way more fun
plus 40x2, no rounding error
No
did that with a buddy deep into R5D1 secondary
I prefer "Help I tried sniping the charger scouts back but I hit bishop instead"
charger scouts are way more consistent now so it's pretty chill to do it now
meanwhile chad bat user staggering the charger scout so that the hammer person can finish him before it gets triggered
I can tell you that with a 53% Melee Damage booster, you could have killed the charger scout if the conditions were perfect.
š ty for the info
never just like R5D1 BC key alarm
I don't know the exact angle
I can accept that if back damage scales as others said above, it probably wasn't a perfect back angle
Prolly, 22.5 degree cone, pretty tight
What was that about d2 secondary being easy
The large cool portal explosion in the sky implies that it's intentional
So nothing to fix and my dead teammates don't seem to complain
doc tested and commented "neat." .. someone even analyzed the change, something about a filter affecting unintended..
It wasnt intentional lol
Really?
Doc didnt believe me when I first stated this to them
the first password scan thingy is intentionally room fulla flyers ofc but there the under-stairs cheese trivializes.. uplinks a diff beast ofc
Not that I didn't believe you. Trust, but verify
This has happen times before
R4 surges, R5D1 alarm
It don't get fixed and is not commented about
It don't get fixed and is not commented about
sounds normal to me
yes 
š
So June 11 is when rundown 7.0 Is releasing eh? Or is that a placeholder
Placeholder
damn my man dont liek readding the rules
if you want to talk or play with others using mods. They would direct you to the GTFO modding server
Howdy. Any good way to deal with.. uh, dunno how to describe it. The big guy in mission D1 that has three heads and those cysts on the back that pop? I'm a solo player with all bots and there ain't exactly a "distract that guy so I can get behind him" keybind on the chat wheel.
Yeah, bots don't mix well with tanks. If you have a sniper sentry you can place it at the end of the hallway so it hits it's back. You can hit the pustules from the front with a sniper. Other than that, it's a lot harder to deal with tanks with bots because they tend to try to melee them and get down in the process
Ah, yeah I think they did that towards the end. The main issue I had was they kept following me around and I could never get to the back of it. Anything to note with it aside from popping those things on the back?
Nothing really. Normally you would split 2-2 and one side get it's attention and the other shoot it's back, etc. That partially why I never did any of the d levels with bots, they don't mix will with tanks and mothers
Mothers? goodness.
Not if I can't get past this darn tank. I'll see if I can bug some friends into joinin.
a good way to solo a tank is use elevation
Yeah, retreat into the reactor room and use the elevated platforms
He can't get up himself
Easy to bait him between each other for back shots
Oh. He can't climb up stairs? Well now I just feel bad for him
I just beat BX!
screw flying rock ball!
the noises those things make are so satisfying
nice you did it
yeep,
quite harder then B1, but definitely more fun
Stairs or ladders?
i think he meant ladder
they can
i meant stairs, there's a comment from yesterday ab tanks struggling with the D1 reactor stairs
Is the bx super laser ball a new enemy type?
ye
Also is it immortal or can you actually kill it? I just kept dodging it
you can indeed kill it
you can damage it when it opens up or hit the tumors at their back
So it's basically a flying tank, but even harder to flank
Snipe it in the eye
š
Or if you can. Cap that mf in the ass
I still laugh how my first time fighting them. I slid past it and shot gunned it in the ass.
tanks struggle with height differences
not stairs specifically
possibly because their ai makes them hide the sacks from you
and getting close when there's a height difference will expose their sacks more
so instead of doing that
it'll just stand there
š§āāļø
make toggle crouch disabled again by default
Slide cancel?
bind to g, ta-tap, ta-tap... the pros do it w/ mouse5 ofc
What does it do tho
before rundown 6, you can move faster than sprinting by doing slide cancel
now you can use it to save some stamina
Ye
your heart rate doesn't go up as fast
That sounds very useful how can I use it
e
I see u

If you also set jumping to stand up. You could make use of slide reloading to maintain a little bit of momentum during your slide during the reload .
Slide>reload>jump
Or you can use slide cancelling to shoot while not having to slow down
Kinda complicated no?
nah
Really simple once you get it down
I have like 8 hours in game, don't expect much from me
Its all about timing more than anything
default bind ctrl for pinky is no fun tho (imho)
Personally I use L-Alt for crouch
the stamina loss for the jump isn't even worth it
i do dat
It's an extra step for a bit more movement but yeah stamina loss nah
learning not to strafe while running is the challenge coming from other fps'es
luckily even 180 turns have zero impact on speed per se

Do I have to get all of those down?
Nah
nope, u need to enjoy
š¤
noone can tell u what fits your bill specifically :)
but sometimes running tf away or shooting that hybe w/o releasing shift might make a run
in the end it's just extra utility
you don't lose anything if you don't use it
unless you kite, but that's already a skill issue problem
any alarm where the mine fails or kills a teammate and u get swarmed, use any and all tricks available etc
sprint tapping :troll:
The only problem I had with any alarm is the d2 error and another class 5 one
First try got to the blood door then died to 4 big chargers
2nd died before I even got the class 5
And last was out of ammo once I got it
Then I was debating whether I should do secondary
D2 Error is not making the mistake of not giving C foam a tool pack
Also funny when you have 1 guy stay behind at the multi scan door to defend
that error bit is a doozy. cfoam works good, helgun(s) work wonders
Yeah Error is easier with a C foam
Other wise you may have to use up that sniper sentry ammo
you basically require mines and like 200% foam unless you have 80% c-foam portion booster
Yeah the class 5 multi scan
Had to make sure I don't trip scout and 4 big guys but I did cuz my aim is the best
200% c-foam will make that easy^
That's easier with a C foam
How do you do circles and c foam at the same time
everything is easier with cfoam
Bots don't do em unless u close
1 person c foam while the other 3 focus scans
one foams, 3 scan.. unless bots. u dont.
Yes
ping bots to foam then?
u made class5 w/ 3bots? ....






