#gtfo-spoiler-chat
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is there any special spawn behavior for the final error alarm in d4? We almost had it today and we are pumped to try again next saturday xD
it is a surge alarm so enemies will just keep trickling in if you kill them (ie, you kill 1, 1 spawns immediately)
yeah I noticed that xD
might be good to get them to come closer to you guys before you start killing
and that is the surge? ok. I though that something else would happen at the end xD
I was thinking of holding the big door to the room with cfoam, while the cell teams retrieves the cell
thats not doable if they spawn in all 3 doors
ok so they do spawn there xD
i usually just stand at the left or right lane and kill the wave until my team retrieves the cell
then the cell fetcher goes in the middle lane since the wave goes to me on the left
yeah the part until getting the cell was not the hard part. The hard part was moving to the cell drop off xD
and then i catch up with them in the middle lane while the wave is chasing from the left lane
i have also left the middle door open before starting the error
so that when we reach that portion, we can just shut the door and get space
hmmm might try that one next time ^^
but D4 is a blast xD
really enjoyed that level
having 1 guy delay the wave & 3 push is always good during error (:
well until you enter the fog zone for the first time xD
hahahahaha
i have had the shooter spawn in my face
when i datacubed
yes that happend to one of my mates xD
I just told him to not move xD
alright I will mull it over in my mind until next saturday and then hopefully be done with D4 (even though it is awesome xD)
they should all spawn behind im pretty sure
altho that originally means infront i guess
towards the elevator
the hardest part is getting past the point where they stop spawning infront
because the 2 room shit doesn't work when a room is only 10m wide
they just spawn right in front of you
it leads to some really stupid shit you can do there that would actually help a lot
such as just getting an entire wave to follow you into the cell zone
and then just run away from them
avoiding the head on waves
you can just perma foam the big door, trivialising the surge error because the initial waves spawn slower
or abuse enemy collision idk
yeh just perma foam the big door and keep sitting there with the cell instead
The CFoaming the entire ground strat in the other room is funnier and better anyways, since you don't have to play lottery with the "oop they spawned where we gotta go".
Only fails when someone keeps killing the cfoamed sleepers
yeh like i said
some dumb shit you can do that will work nicely
you can also just kite for 30 minutes 
because stamina is just annoying for all players but doesn't actually stop people from doing weird things
the slowdown collision thing actually works
stopping people from short range constant hammering
not stamina lol
the slowdown on chargers tho
slowdown hitbox doesn't match where it goes during stagger animation
hit with knife, bitch flies forward, i get slowed down while walking forward 
lacking
Slowdown hitbox probably is similar to melee trigger hitbox for chargers and other like enemies
Doesn't actually move with their model just where they were at the start of the animation
Another bug not fixed Sadge
staggering giant with bat be like
yesterday I tried to solo a giant with hammer
hit the ceiling instead of the head
Giant charger twirl stagger be like
excuse me
Literally mentioned in overload but ok;c
I do wonder, what is the intended route for D3?
jesus christ this reactor room is huge
hmm
lagged out but at least i know where to go after 3/5
I believe Overload Main Secondary has to be intended
ye
then no
the tank room is supposed to be done in stealth
Hence why there is a stealth scan
the text that shows up for the error alarm
kind of implies that you should have people staying in that zone
preventing the enemies from leaving there
Literally says "don't let them disperse"
yes
so pretty big problem with checkpoints in c3, if you reload from checkpoint it can delete the tank waves
Question is it just me or after checkpoint chargers just tongue from 3 miles away
You know it's amazing when there are so many weird bugs you can't figure out whether checkpoints are the cause of it or not
The assumption was checkpoints cus it only happened after the reset
Was a bit annoying having the chargers tongue from like big striker range
After latest patch you get tongued around corners a lot more as well
Not checkpoint related for that one
are there any big chargers in R6
yes
where
D2
oh yeah
D2, D4
D4 the 3rd data cube realm as well.
how
the ceiling was too low
LO
d2 error wave can spawn a big charger occasionally, the right door from spawn has like 6 and inside the blood door after cluster
Might be able to spawn for scout waves on D2, unsure.
so how do u usually do d3 main reactor?
we were three ppl with a bot but i think we all didnt know where to go for the codes so when 6min one took too long we had to run all the way back and after that wave, 6min turned into 1.5min which pretty much rendered it impossible in that timespan
do u let some ppl stay to defend just in case and one guy go further for stealth key search?
may as well all search for codes so you can resupply
except for the final wave
that one you should send someone solo to steal the key, then regroup for the tank kill
Run in, pull rooms. Make note of every security door you see to which zone it leads. The query terminals, Keys etc on the reactor terminal
for the average lfg they do :)
That way you can save time by rushing some parts of the key zone
tf
they are shadows, take 3 billion years to come at you
You can literally kill them the moment they spawn because of the bridge in the first zone that gives you a direct view to the spawn
The "hey what if we stay at spawn to kill them" ?
๐ณ
proceeds to spawn in tank room
:))))
god i find mothers so stressful and annoying to fight
you can't kill them with body damage at all, can you? you've got to pop the bubbles
yeah but she runs around and shoves her face into corners
It would actually be helpful if she does that with her face and not the back half of her body.
<@&408548765599793173>
is it me or it is easy to deal with charger scout waves
have a hel gun and a long hallway with some patients and done
if we get a rundown without hel weapons chargers might be scary again
Might
Might
Might
If you have phat latency, you won't even see how you died from chargers because sleepers aren't fucking synced for everyone but the attacks are
they boutta remove the hel guns but increase sniper sentry fire rate and ammo or something smh
They won't
They're gonna nerf all the guns and add a fuck ton more ammo next rundown
: )))
DONT TEMP THEM YOU AHHHHHH
how about they just increase spawn cap
that would be good
baby door!
It does feel like the waves are smaller than they should be, but it's hard to tell.
Scouts aren't dangerous normally, though, so maybe it's just the classic 12 enemies being a bit easy.
clueless.jpg
Hi everyone, hope this is the right place for this question. Is this audio log actually in the game or is it fan made?
https://www.youtube.com/watch?v=UycZHH3_drE
@mossy echo i suggest you ask in #gtfo-lore
thats a log from A1
However this guy is a modder so it surely is a legit log
From R6A1? Oh my. How did I possibly miss this?
yup this rundown, its in the zone after the 1st checkpoint
Thanks a ton. It just coincidentally popped up in my feed and I was rather curious since there isn't a lot of lore adressing whats happening outside of the facility
np, we got quite a bit more info about the outside world this rundown (at least compared to R2-5)
It gave me similar vibes to the SCP-001 Emergency broadcast
The rest was "lol im shefur"
Also are there any archives of the audio logs and other lore stuff from past rundowns? I'm a new player so I'm afraid I missed the window to experience those myself.
Very cool, thank you
be me
Playing D3. Going for PE
Get sent to turn of the first error alarm
Reach the terminal
Enemies spawn behind me
They start running towards the defending team instead of me
They wake up the whole tank room
mfw
Pretty sure they just overstepped and spawn blocked spawn so they spawned in between the team
Strange for them to spawn behind you near the deactivation terminal though
rather than just adjacent to the tank room and the rest of your team
Just tell your team to not be bad and accidentally spawn block
Just say no, they can't legally spawn between you guys if you don't consent to it
or blame the game for not making that zone slightly larger and avoiding all of this
Always a good idea to be really far away from the sensitive rooms if that happens.
I was literally in the alarm deactivation terminal room lol
Applies to your teammates.
ah
Probably should have gone into the Overload area.
Yes if in proximity
does "in proximity" mean you, the player, need to be close to those enemies or the enemies have to be close to that door?
'cause something I tend to do is always close doors behind me
its fixed tho gamer
wot
No? That's just standard spawn mechanics.
It's just biased towards the direction of spawn, but if you block it it's not that surprising it'd spawn elsewhere.
i mean, from my experience (we split with 3 at spawn and 1 went to turn it off), they 80% of the time never spawned between me and the other 3 people
and i have 50 clears
:ujel:
with a bias that heavy it sounds more like a bug than the actual mechanic
atleast to me
yea a mechanic that prevents enemies from spawning everywhere except spawn
d3 also has shadow fixed spawn
for the future, if the defenders are all standing in the room directly north of elevator zone, the one with 3 doors, even if spawns are funky, tank room won't wake up because they wont scream in it
and yeah i agree with witchblade, from my runs, the error wave spawning in tank room is a bug. ive had them spawn in tank room while the team was defending in the room directly outside of the tank room
like idk man
might be absolutely insane wombo combo breaking rng but during 50 runs maybe like 5 where they didnt spawn in spawn
yeah my numbers are similar
couldnt really reproduce that error wave not spawning in elevator room
MASON THE NUMBERS
you can block the overload error alarm spawn
it's reasonable since it's 3 enemy and will get insta-kill by people
The bias is towards elevator direction, but it doesn't seem like a bug if spawn blocking them consistently makes them spawn elsewhere.
Same thing happens for reactor waves if you push into the final room on a path.
D3 overload error is just somewhat different.
Most of the time you can stay on where they spawn for 5 minutes and it'd be fine, but sometimes they become a normal error (like b1)
you shouldn't just, spawn camp them
That's not the point, there's just a rare bug can happen no matter what you do.
i played other game and don't actually know what is actually bug or not
and we did accidentally "spawn block" that overload spawn more than we can count
i would say it's intended as a normal error alarm but with static spawn
Both error alarm in D3 are not a normal error alarm.
Depends on what you mean by normal.
To be specific, not the error in R4 and R6B1.
Both errors are also different mechanically, they don't work the same way.
i just don't recall blocking the shadow error alarm spawn
You might not be able to.
It seems like it might be forced to spawn them in a very specific place, no matter what.
i did accidentally step in the area where the shadow spawn so many time and it didn't block their spawn
But the Overload error doesn't have a specific spawn point in the same way.
so we could say the shadow error is different from overload one
the shadows spawn in the room in the very very back, not the one past that door with the little raised rectangle
the overload one did say, it only spawn in that one specific zone
u stepped all the way back there?
yup
I do wonder, how does it look when they spawn
Never had waves spawn on top of you?
nope lol
I'm the lucky bugless user ๐
then the spawn will never spawn on you
It used to happen all the fucking time in older rundowns.
Might still be able to happen for certain alarms.
still there
except for that D1 run where tiles of the map became infection holes lol
it's just, he played with a team that never split up more than 2 rooms away
Still happened in C2 secondary or a bugged D3 overload error (should be in B1 but never split in B1)
I unironically stealth and play with my team
:masterofchad:
What alarm are you even on about for B1?
I think that one's actually a static spawn.
The one you finish the HSU scan
B2?
For sure, then.
is it possible for a big charger to spawn behind the blood door in B2?
I suppose no?
What is the best way to play d3 for PE? We do main first, then come back for extreme, do it and it's just infinite surge alarm. Are you suppose to kill everyone in room with 2 tanks to get to terminal? Are you supposed to rush for hard?
How does this surge alarm works anyway? When does it start
Overload -> Main -> Secondary is the intended and arguably least difficult to manage route.
The surge alarm is on a 15 minute timer as soon as you finish the reactor startup (Main objective).
how is it least difficult when you need to kill 2 tanks and bunch of giants to get to main after overload?
oh, I think that doable then
Error waves have a bias to spawn towards the elevator.
One person shuts off the error alarm, the other three people hammer error waves.
hm
will try to speedrun main -> overload -> hard first
why is overload in this rundown always come before hard?
It's just how those objectives are structured.
so overload is still supposed to be harder than hard?
Overload in C3 and D3 both is a modifier for the rest of the expedition, so they're intended to be completed very early.
I see
Yes, it's supposed to be pretty hardcore for any given tier it's placed on.
That was the trend in R5, and it seems to still be true in R6.

Godsends in bio tracker
yes!
especially in D3
i can't imagine killing shadows without bot with biotracker
Its possible to kill shadows with out bio
They're pretty non-threatening for experienced players tbh, you just need to get used to fighting them.
Just 2x harder
yeah if you panic it's getting pretty hard to keep your eyes on them
I like them more than chargers nowadays tbh, they're more of an informational hazard rather than being dangerous up-front, and I like that they reward experience with them.
Not that I don't like chargers, it's just that what you need to deal with them is often just more firepower and better performance across the team.
Chargers with latest netcode is such a huge threat.
When chargers start melee animation they turn into Goku and teleport everywhere :(
Nothing personnel kid.
Lol
jeez. I heard D1 was long. Just did it with 1 other, and two bots.
3 hours, 48 mins long for our very first time
Yeah i think when i ran it i had done it under 3 hours
Ill tell ya what time i had
Nvm i did it in 02:02:59
wtf
What
did you wipe several times?
Died like 4 times
Why did i do something bad or good?
@paper harness @mossy marsh oi did i do something bad or good
depends how you look at it I guess
I ran through the campaign missions as a 3 man and did everything first try but your mileage may vary
idk I took like one hour first run
I know some people that took 8 hours to do D1
Nice
so you're doing better than them in that regard
and it was a matchmake one
I can probably do it under sub 1 hour but i don't have to skills to do so
the only real hard part is the apex door scan
Ye thats where i died 3 times
And do remember this was my first run of the map as well
it's just a pve game with no real leaderboard so I wouldn't worry about it too much
I found that the better I got at the game the less I enjoyed it
I don't care about time completion all that matters to me is i have it completed and i know i don't have to redo the level lol
I still quite like the game but nothing in R6 provides the satisfaction of beating a very hard level after many attempts
I find gtfo pretty hard
R5B4 was just something else to me tho
The pain and suffering i experienced in the level oh lord no never again
even R5E1 could be pretty consistently cleared after a bit of practice
Never got the chance to play R5E1
we ran 4 machine pistols and 4 machine guns and still beat it after a couple tries
I wish I could go back to the time when I had my ass carried through R4C2PE
because I had no idea how to play the game
Idk i think ill be able to beat R5E1 with my current experience but if i did it back then i would have failed alot
Lol same here when i first played i freaked out about everything in R5A1
Like every sound could mean something to me lol
Such a fun time
I started in R4 and I remember the first time I beat D2PE after like 20-30 tries and it was one of the best feelings I'd felt playing GTFO and nothing has really been able to come close to it ever since
worst part of this game is not being able to play it as a new player again
when you didn't notice any bug and imbalances
Bro my best feeling was beating R5B4 lol
R5A3 was my real drug
Yup but i don't really care lol
PE
Oh yeah R5A3 was good fun
same, but experience is far from the same
True
I'm nowhere near the skill ceiling but I think you get to a point where you don't need to repeatedly attempt and learn levels in order to beat them anymore
Yup
not a big fan of A3 overload tbh
Wasn't that a reactor thing for PE?
Nah R5B4 is the surviving thing 30mins
if I recall correctly it's just generator that puts fog on map
r5A3 was generators overload, HSU extreme and datacores high
Ah ye
Oh yeah
the only satisfaction is soloing
yeah no ty
eh
Hmmm ๐ค
https://youtu.be/FqOGgQtNv_c kite not needed
hammer kiting
kiting is a myth
R4A2 enjoyer
where update
We don't know
they take longer the more you ask
Welp, if it dies. It dies.
Devs too busy playing Elden ring
Plus they wait til games dead to update to put a little life back into it lol
๐
Actually, they're playing forbidden west @void crown
Warden protocol:(
R6C3 is that also but easier
r5b4 is genuinely harder than r6c3
facts
Thatโs what Iโm saying
R5 is more difficult than R6 in general 
I still laugh how I encountered a guy who thought R5 was "Easier" than R6
even if you take R5 kiting into account, R6 is miles easier
Only level I had trouble with was D4
I didn't have trouble with any levels therefore all rundowns are equally easy
kite cringe
nah
that's the good uplink
unless you mean the uplink where enemies spawn right on the other side of doors
then yeah, that one is cringe
digsite one where they always spawn 1 room away
left blood door when you first enter bulkhead
Just need mines and cfoam right?
Yeah
how many charger scout in d2
6 in class 3 alarm, 1 in blood door for error alarm zones, 2 in bulkhead zone, 1 in ex, 1 in extraction, around 8 in mom zones
6-7 on the dark path, depends on if there's 1 or 2 in the back zone.
Oh god
Typically people avoid the mom zone
mommy zone is certain failure
Daddy zone when
ayo ๐ณ
In D3 obv
mommy zone is fun, unless she spawns on the stairs, then it is just plain unfair xD
so how many hammer hits would it take to silent kill a mom? xD
was kinda thinking of stacking melee damage boost on the whole team xD
but then it would still be like 8 xD
could be doable, quick double tap xD
You can kill mothers silently?
you technically can by refoaming with nade
then keep meleeing it to death
it's just 16 full charges
Prenerf spear stealth mom 
The good times
ealth
I would love to try clearing that room in one run
but I feel my teams will probably fail at that lol

Realistically possible if your team is cracked
it's just 14 shots anyways
We had 2 scatters Heavy AR and Helgun
no shit lol
tanks aren't even hard to deal with
Tbh that was the first time I've seen defense at the bulkhead bridge
U can clear it 3-4 times cuz theres too much ammo๐
and the giants and hybrids are at most just a mild inconvenience
Replace the room with all Daddies

double tap rifle ๐ช
Where muh Hel rifle though..
is d3 that shadow place ๐ฑ
yes d3 has shadows
How the hell do you deal with the 5 charger scout room in d2
cfoam
get 2 terms then just go
you don't do the room
the best way to deal with the 5 charger scout is you don't
wake them up and just hel gun
skill issue if you can't kill 16 chargers with 1 mag
you only need 3 mags for all charger waves
They're easy to kill if you know how. C-foam makes them piss.
Person calling the charge needs to compensate for delay on comms and in-game (depending on if they're host or client) if they're going w/out foam, so it's a lot easier with a consistent pair of players and a consistent host.
just don't let the host do the hammer if no foam
or if the host are going to the hammer anyway, the host should be the second person to hit and kill the charger scout
Anyone know if in D2 you can do the whole level without doing the error alarm?
you can
yes, you can skip the error alarm zone but you have to do the mother/charger scout as a trade off
Yep ok figured thanks!
just have all 4 people hammer at the same time, don't need to compensate :^)
?
I usually call charge as host and just compensate for delay.
Very consistent.
that's depend, some clientside are huge enough that it made a different
me and mit have the least delay which when Mit hit before me, the charger will not die since it already alerted
having a player that have desync a bit (more than 100 pings) help a lot
jebaited
Better than the mom rooms with scouts in them
6 charger scout room is easier than mother and scout rooms lol
I wouldnโt call that fun
Letโs hope you donโt wake mother 
Nah waking up moms is the fun
exactly
I disagree tbh, birther scout area is piss and less resource intensive.
The highest stakes it can be is if you get double birther in the first room, otherwise it's extremely manageable.
Given most players arent confident in stealth killing multi or charger scouts / also potential latency/server desyncs
Yee
Having Cfoam just makes 6 charger scout room much easier
But yes less tool usage as a whole if you do birther scout area
it can be less resource intensive but at the same time, you get barely any resources
while you can get 8 terms before checkpoint and a lot more resources even if you woke up 6 scouts so you can just checkpoint gaming ex until you win without worrying about the final 2 terms
birther scout
floater scout
i saw the idea in the media channel one time and i think that would be crazy
so bioscan speed on c1 helps apparently
facts
i prefer to skip the error section if im not playing with a great team
for D2
that one alarm is kind of insane without relying on foam
and an rng scout behind a blood door :chefskiss:
stealth is just stealth... people that aren't confident enough could always stay back i guess
Sniper sentry with hel gun makes that alarm during error a joke
Basically the same as cfoaming but using ammo instead to tool
I always just take cfoam on d2 for said reason
dont have to trust if i do it i guess
error unironically easiest section
ye
also with cfoam i can reliably do stuff solo in c-scout and c-scout/mom zones
the extra range they have as client still fuck me up too much lol
it's easy when things go right but it's so simple for one person to fuck things up there
and the run no longer being recoverable
that error section in matchmaking it's a nightmare every time
the stealth part is just fine
i can see what you mean
Tho what if you have idiotic mates who just trigger stealth zone anyway?
mm moment
they'll probably do it once and then heavily slow down for the next attempt
while for the error section you need everyone to progress
new people also generally seem to perform better at just stealth than combat
"new" but as in they already know the basic stealth stuff
i also feel like you can still recover from the stealth mistakes especially if there's no birther involved
a single birther also isn't that bad because you can generally kill a wave of babies and then get revives
last man standing during that alarm that spawns huge waves of chargers and immediately spawns the next wave once you cleared is not gonna be nice
if you're not carrying in mm, sounds like a you issue
are you proving the point XD
it's easier to carry if you don't go the way that has team scans during alarms
isnt it only 1?
yeh
but people really like to rush that alarm
while some others are dumb and don't rush
As long as they can stand in the scans and you carry cfoam shouldnt it be โdecentlyโ fine
then they wipe as someone else pulled the alarm
hmm
so you have to go and revive them during the alarm
ok I SEE THAT alot
People randomly pulling doors
Best ever
Opens error blood door, panicks about chargers in his face. Shoots with his burst rifle
Alerts bbc AND c scout
dies immediatly leaving his team to deal with it all
the checkpoint is also very convenient for those dark zones especially if you won't be doing secondary
Yeah we mined the blood door, didn't know there was a scout behind it xD. Had I placed 2 mines I would have killed the scout as it was right in the doorframe xD
also kinda learned what was behind the D2 Extreme objective post terminal door. I was standing at the type in terminal, got a good surprise xD
idk i just follow leader
if leader pull error, i go error
if leader go mom room and wake up moms. i just solo moms
if leader wakes up all 6 scouts, then gl team i can't solo 54 chargers with 300 ping
kinda forgot they changed that too
was it even mentioned in their changes
because it definitely didn't spawn chargers originally
it wasn't iirc
we alerted the room with all the charger scouts on our first run but just fought it all
just normal enemies
and there's a lot of resources in that zone to allow for that
with some helguns, you can take out the wave ^^.
though if your group scatters, yeah, thats GG xD
the scattergun feels way too weak against groups of smalls to me
first mine gets 16, second gets 16 then i shoot the rest
idk why you would bring more than 1 scattergun unless a level were to specifically have mostly big enemies
what a lack of bio does to a mf
with scatter, I did not mean the gun xD
oh i see
yeh x4 concentrated firepower is helpful in stressful moments
and there's a big door before blood door
would like to see a survival objective (like C3) where they use the teleport mechanic to just teleport you between small zones that don't have any doors
so you can't mine every wave ;)
That would be quite funny actually
teleport into one of the R5 Combat arenas? ๐
Basically C1 data cubes
@regal thicket you said you need to sleep and when i saw this channel
kiting with stamina is not an issue
It isn't
just kite harder
just more annoying than before ๐
waiting amogus venting update when do I get to see the strikers just hop out of a vent and lick atk me
Also i prefer shooting
It's a first person shooter, not a first person running sim
๐
**PARKOUR
baby dorifto
You just cant sprint with spear
And well you get like 3-4m range
It also used to penetrate hit, but that has been taken at some point xD
or is that working again?
It wasnt intentional for it to do that so eh
it still does but it has to be with the initial stab
I've seen a guy do it but he killed a sleeper and broke the lock behind it as well
yeah a buddy of mine would do a spin attack with the spear, jab it, then 360 everything in range xD
it was pretty nice
and didn't really feel too powerful with the negative of losing sprint
Me seeing people take spear/knife in C3
knife c3 is epic
I'm just laughing because knife actually has a negative multiplier if you hit it normally
While charged it has a 1.5x against locks
Spear 75% charge
Hammer 50% charge
Knife 2 full charges as far I remember idk if it can be 1 and partial charged
And then the
CHAD BAT USER 1 NORMAL HITS LOCKS
Just saying I've basically never tested if it has to be 2 full charges or 1 and partially charge the 2nd
But it charges fast enough to just get the full charge anyhow
Also I've only ever played with 1 guy who confidently killed scouts with bat
To break a lock you need 2 full charges of a knife
I use the knife everytime so i know
16.5
Huh
2 charges against locks
Technically get away with rough estimate of 85% charge on 2nd hit

Locks have 15 hp
maybe more because it scales in a way that you get most the damage towards the end of the charge
As long as you have 82%
You're good
but of course the knife charges fast enough you wouldnt need to time this anyways
I'm more curious if half charges do half the damage or more
One test could be half charging a striker directly on his back
if you simply mean half the damage of what the full charge does, then currently i believe every weapon would do less
it goes from the damage at chargeless to the full charged damage so technically speaking even with it not scaling linearly that could be the case if the chargeless value was high enough
which it probably isn't for any of the current melee weapons
shrugs
Because hammer can half charge strikers to the head
Same with locks
I've never really tried a direct back hit with hammer though
This works with shooters as well
i believe it already wasn't enough for 50% back before and they decreased the chargeless damage this rundown
4 to 3
you need just a bit more
Also hammer doesnt have Occiput damage anymore iirc
Occiput still does. It was a specific nerf to hammer
occiput implies that it matters where exactly i hit
which it doesn't
what matters is positioning
it's not hit in the back, it's hit from the back
or from behind if you will
as for this, this is probably something people think due to the lower chargeless damage
which is the only reason why you can't chargeless oneshot anymore
that was the only "nerf"
together with melee speed based on curr stamina
tho that doesn't affect damage
???
Multipliers still work the same as they did in R1.
Based on what I've heard but I never looked into hammer much til now
Hammer damage nerf means it does 18 damage to back of head instead of 24
Canโt kill strikers anymore in 1 hit
Shooters it does 30 but doesnโt kill them cause funny damage bug
Devs are incapable of adding 0.01 damage to melee but do it to guns anyways
?
It functions as intended in my experience.
Every time I try to tap a shooter to back of head it lives
I can record it.
i can testify
Well, probably later.
Hahahahahahahahahahaha
Because of multipliers literally like 1% charge will kill it
Strange
Itโs the same bug that affects giant strikers
3 hammers to the back should kill
But it leaves them on a completely insignificant amount of hp
how many shooters prior :^)
I'm pretty sure this is usually because someone missed damage, tbh.
First try, I recorded this ages ago.
why is it taking so long for the net code fix or even just revert what they did
its so annoying especially if host has bad ping in the first place
Making a game is hard :(
literally getting tongued around corners without even seeing the enemy
Talking to your community is too :(
I'm like 90% that many of the "rounding errors" with hammer rn are just people missing damage.
I don't think I've experienced issues outside of IIX multi.
Same for strikers, haven't had a body shot fail to kill yet.
I feel quite common that failed to single tap a shooter, so I still believe truncation error exists.
Inb4 this is another host vs client bug
You're certain it's not being off on the angle, though?
me full charging a baby sleeper
I would say the error does exist for shooters as well
Or just anything where the tiniest loss results in no kill
There's no reason for specifically the syringe to cause this
I've never experienced it w/ hammer, personally.
Probably hit didn't register for the host
Anybody know how bots really function with melee?
Like full charging-aiming.
I imagine the bots aim centermass
they don't aim anywhere
they don't charge
they don't hit anywhere
they just swing and the enemy takes a set amount of damage

I see
I missed a few hammer shots stealthing to see what they'd do
And surprisingly they would walk closer and melee the fuck out of the guy still alive if they were close enough
bd made a post about bots it's sitting somewhere in #guides-and-reviews
bots become 10x better if i can remove melee weapons in their inventory
they just melee one and ignore 10 enemy behind that one
fuck that guy in particular
tactical decision to melee a shooter while getting licked by 5 strikers
and burn your 4 use medi 
getting a 3 sniper bullets because my main is slightly below 80%
very hard to change bots only giving you ammo if you're below 66%
Using sniper to break locks because it's at 100 but your main is at 16
Bots either selfish as fk
Or they treat you like god and fill you up to 100%
This is actually helpful depending. Wasnt a bot but a teammate kept healing me during a swarm and I was able to just keep gunning them down. Huge medkit waste but for a second I felt like a TF2 heavy being boosted by a medic
if both of bot has medi
hehe
79->99->100
Ironically me and another dude did this but with ammokits on a guy who refused to accept our ammo packs
Mans received a Max Ammo
we do a little trolling
me giving my friend 4 use ammo -> then complaining to the group hes being greedy

i still dont understand why there is no priority for bot in using resources
tbh i still dont figure that how the ammo/tool ammo booster calculate work
is 67% +x%
I imagine it's based of the starting amount
or 67% (1+ x%)
I can say
I had like 70 cfoam blobs as well
Iirc it was like a +64% starting tool ammo?
if it is this one you would have around 80 blobs
Anyone here know the location of all extract decryption key terminals in D2?
2 in mother-blood door section, 2 in fog section, 3 in error section, 3 in dark section.
Other 2 on the pathway.
only the zones branching off of the first zone, and the first zone of the dark section don't have terminals
Ok sick thanks
y'all still play gtfo
a little bit
deez nuts gottem
who tf is woods
the american (red/pink named guy)
someone just left and woods appeared in hackett's spot with a black nametag
probably someone with a colored name (never looked into how that works)
Mods
weird
nah, i got no mods installed. nobody on the team did
it's all fun until they start spawning in enemies
also woods is the character you play when playing with bots ;).
It can be another if you werenโt the host and the host leaves
Me and my boy play duo, so the bot is often Dauda
And we usually reserve Dauda for bot, the third guy gets to be Hackett
i hit a scout in the head from the back with hel gun and then had a follow up bodyshot from the back too and it didn't die ๐ฟ
was kinda medium range but i feel like i got scammed somewhere
should have been enough damage regardless
you guys think the new latency bs affects scouts?
Were you directly behind it or at an angle?
Otherwise it could be the range
idk what the range would be exactly but it was still pretty close
prob around 20m
maybe less
you think the extra bodyshot wouldn't make up for that?
Either your 2nd shot wasnt fast enough or the dmg drop off hurt
Honestly doubt
That it affects any more than before
Then again it's not impossible and this is 10cc
Hel gun has to hit occi within range and flank to 1 shot
16.25 x 0.8 = 13
shot dmg times precision multi
13 x 3 = 39
That dmg times the normal headshot multi.
Scouts have 42 hp
Right precision
Technically speaking. DMR can 1 shot occi scouts with at least 8% dmg booster
Otherwise 2 shot. 1 to the occi and 1 to the back
c3: do u need overload to do secondary?
i just wanna do c3 main and extreme, possible?
I mean why would you need Overload?
some levels need it i think
Yeah, you can just go in there when you get there.
so im asking just in case
It's not in lockdown or anything.
I'd even add that triggering secondary helps with doing the main, even if you don't finish it
(more rooms with ressources)
whats is c3 secondary?
Gen cluster specifically is loaded.
YOu have to find cells scattered in the level and put it in a generator cluster
1 cell is in the generator room
where are the other cells
and the other 2 are in 2 other zones behind the checkpoint door
Make sure that you actually open Secondary.
how do i do that
(basically all the way left and right after the checkpoint door)
It's worth it for resources, and the other cells are in zones that are otherwise in lockdown and cannot be accessed.
This. Very important. happened to me too many times
xD
Our first run was uber scuffed, had the extra checkpoint bugged spawns and also we had to run back to secondary and open it every time.
You just need to find the bulkhead key manbarondenna, do the bulkhead DC scan right away (you may get infection) and then head back to the secondary actual door to open it. Opening the bulkhead door lifts the lockdown on the 2 other cells areas
(and got some ressources)
But sometimes you can just forget to actually open the door before you start the checkpoint door's alarm.
If you're not comfortable playing at high infection, probably not a bad idea to also bring the turbine from secondary with you.
wait, isnt infection only overload thing? or not?
No it's a main thing
Only downside is that you'll have to stop every now and then in fog to fight waves with only 3 people.
It builds up slowly after a given time
If you do overload especially the time may be short. Doing only main and secondary you should have plenty of time if you don't get lost and know where to go
Extreme isnt a thing anymore
Itโs called secondary
im just oldfriend they will know
Also just look at maps if u wanna spoil urself
info > map
Honestly extreme is gonna be a thing as long as people call it extreme.
I know that it will probably always be extreme for me xD
its a synonym at this point just like we have mother for birther
extreme / secondary same thing different name
so where is bulkhead area for secondary
Bulkhead DC is slighty hidden out of the way for secondary
Just go all the way north after the door that open at 20
and look downstairs
(it may be foggy there if you took more time)
I call it Extreme out of habit, but I prefer the language of Secondary.
It's like making the switch from true damage values to FF damage values back to true damage values.
Also does a good job of distinguishing that Overload is actually meant to be pretty hard for the tier.
Compared to "high" on an A tier where the objective is insultingly easy to anyone with more than 50 hours clocked in.
50?
Just playing it safe.
Imagine having 1k+ hours
And not being able to duo d1 no bots no hud
Cause thatโs me ๐คท๐ผโโ๏ธ
Me and buddy were just bored so redid the rundown just us no hud d1 final scan was the wall
Plus already beat a lot so not that interested ๐
No hud is crazy for t scans lol
Although he did have to turn on objectives for the reactor code ๐
at least dont run no hud in mm sheeeeeeeeeeeesh
Ive ran no hud for screenshots itโs not that bad
It's not that it's difficult to play no hud
That makes it even worse, actually.
It's not hard and it's pretty annoying.
Chill if you like it, but I really hate it as a challenge.
pressing tab every once in a while is a challenge
Yes, it does in-fact qualify as an optional challenge people do.
How the fuck does anyone finish d1 with less than full group at all
skill issuen't
cuz its an easy level
This whole rundown is being completely soloed.
Fuck me, okay it might be a skill issue but how do you take down the boss AND survive the floater swarm
Actually very few levels in GTFO hasn't been soloed.
7 if you land all shots.
I find trouble even with dedicated people for popping pimple and floater defenses
just keep playing soon enough you'll be able to beat it in a duo or trio :3
now that we gave scouts the same behaviour for client vs host can we do the same for hybrids aha..
nvm not enough people will complain about that one ๐
10cringe
i'd post a video to show what i mean but ava will just say its fine
Should be 10 on sniper alone unless you're running Damage boosters or someone else is helping damage it
40.01 ร 2.0025 = 80.12
Shot damage ร Precision bonus
80.12 ร 1.5 = 120.18
Precision Dmg ร Kraken Tumor Multiplier
120.18 ร 10 shots = 1201.8 Damage
Sniper Dmg per shot on tumor ร Ten
Tumor HP 1200
Kraken nvm, I thought it's tank
Technically 5
Unless the wiki isnt accurate with Tank health
4 shots leaving it with 38 or so hp
Once you complete a level you can adapt your loadouts and strategies then it becomes a LOT easier
that's completely normal to struggle if you don't know the level
especially d1 where the whole team can have short range weapons against the boss
I mean we kinda do know whats in store for us but god damn the horde of space vaginas is just unreal
floaters were a mistake
no seriously, I can only advise you to try other weapons if you're struggling against them
meatballs aren't even hard to deal with
just shoot it when the eye glows
move to the side
and that's it
basically "just dodge lmao"
Bruh

Floaters are evidences supporting the acts of coat hanger abortion and taking people out behind the shed
@tulip tiger why no like idea
?
because it's just copy pasted
we cant tell if its written retarded or if people dont want it fixed





