#gtfo-spoiler-chat

1 messages ยท Page 278 of 1

heady crane
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fair

knotty barn
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is there any special spawn behavior for the final error alarm in d4? We almost had it today and we are pumped to try again next saturday xD

steep lake
knotty barn
#

yeah I noticed that xD

steep lake
#

might be good to get them to come closer to you guys before you start killing

knotty barn
#

and that is the surge? ok. I though that something else would happen at the end xD

steep lake
#

either that, or just stagger them

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while you guys travel the path of least resistance

knotty barn
#

I was thinking of holding the big door to the room with cfoam, while the cell teams retrieves the cell

steep lake
knotty barn
#

ok so they do spawn there xD

steep lake
#

i usually just stand at the left or right lane and kill the wave until my team retrieves the cell

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then the cell fetcher goes in the middle lane since the wave goes to me on the left

knotty barn
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yeah the part until getting the cell was not the hard part. The hard part was moving to the cell drop off xD

steep lake
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and then i catch up with them in the middle lane while the wave is chasing from the left lane

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i have also left the middle door open before starting the error

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so that when we reach that portion, we can just shut the door and get space

knotty barn
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hmmm might try that one next time ^^

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but D4 is a blast xD

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really enjoyed that level

steep lake
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having 1 guy delay the wave & 3 push is always good during error (:

knotty barn
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well until you enter the fog zone for the first time xD

steep lake
#

i have had the shooter spawn in my face

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when i datacubed

knotty barn
#

yes that happend to one of my mates xD

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I just told him to not move xD

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alright I will mull it over in my mind until next saturday and then hopefully be done with D4 (even though it is awesome xD)

obtuse surge
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they should all spawn behind im pretty sure

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altho that originally means infront i guess

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towards the elevator

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the hardest part is getting past the point where they stop spawning infront

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because the 2 room shit doesn't work when a room is only 10m wide

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they just spawn right in front of you

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it leads to some really stupid shit you can do there that would actually help a lot

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such as just getting an entire wave to follow you into the cell zone

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and then just run away from them

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avoiding the head on waves

regal thicket
#

you can just perma foam the big door, trivialising the surge error because the initial waves spawn slower

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or abuse enemy collision idk

obtuse surge
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yeh just perma foam the big door and keep sitting there with the cell instead

grizzled ravine
#

The CFoaming the entire ground strat in the other room is funnier and better anyways, since you don't have to play lottery with the "oop they spawned where we gotta go".

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Only fails when someone keeps killing the cfoamed sleepers

obtuse surge
#

yeh like i said

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some dumb shit you can do that will work nicely

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you can also just kite for 30 minutes trollge

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because stamina is just annoying for all players but doesn't actually stop people from doing weird things

queen field
#

Facts

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๐Ÿ˜ณ

obtuse surge
#

the slowdown collision thing actually works

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stopping people from short range constant hammering

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not stamina lol

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the slowdown on chargers tho

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slowdown hitbox doesn't match where it goes during stagger animation

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hit with knife, bitch flies forward, i get slowed down while walking forward trollge

mossy marsh
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lacking

errant vigil
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Slowdown hitbox probably is similar to melee trigger hitbox for chargers and other like enemies

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Doesn't actually move with their model just where they were at the start of the animation

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Another bug not fixed Sadge

regal thicket
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staggering giant with bat be like

mossy marsh
#

yesterday I tried to solo a giant with hammer
hit the ceiling instead of the head

errant vigil
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Giant charger twirl stagger be like

regal thicket
#

at least i can solo giant chargers now

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i wasn't cool enough before

heavy siren
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d3

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does zone 279 exist?

solemn wigeon
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The one mentioned in overload?

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@heavy siren

heavy siren
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nah main

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found it nvm

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guy went there to stop error but didnt find it

solemn wigeon
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Literally mentioned in overload but ok;c

mossy marsh
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I do wonder, what is the intended route for D3?

heavy siren
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jesus christ this reactor room is huge

mossy marsh
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hmm

heavy siren
#

lagged out but at least i know where to go after 3/5

solemn wigeon
mossy marsh
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hmm

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are you supposed to clear the main room when doing overload?

solemn wigeon
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Main room?

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the tank room?

mossy marsh
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ye

solemn wigeon
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then no

queen field
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the tank room is supposed to be done in stealth

solemn wigeon
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Hence why there is a stealth scan

obtuse surge
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the text that shows up for the error alarm

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kind of implies that you should have people staying in that zone

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preventing the enemies from leaving there

solemn wigeon
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Literally says "don't let them disperse"

obtuse surge
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yes

daring pilot
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so pretty big problem with checkpoints in c3, if you reload from checkpoint it can delete the tank waves

queen field
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it's not "it can"

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it will

granite owl
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Question is it just me or after checkpoint chargers just tongue from 3 miles away

queen field
#

You know it's amazing when there are so many weird bugs you can't figure out whether checkpoints are the cause of it or not

granite owl
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The assumption was checkpoints cus it only happened after the reset

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Was a bit annoying having the chargers tongue from like big striker range

wary olive
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After latest patch you get tongued around corners a lot more as well

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Not checkpoint related for that one

fierce laurel
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are there any big chargers in R6

mental saddle
#

yes

fierce laurel
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where

velvet flower
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D2

fierce laurel
#

oh yeah

mental saddle
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D2, D4

fierce laurel
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there are like 4

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oh yeah I guess D4 too

velvet flower
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D4 the 3rd data cube realm as well.

mossy marsh
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the ceiling was too low

tall igloo
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LO

regal thicket
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d2 error wave can spawn a big charger occasionally, the right door from spawn has like 6 and inside the blood door after cluster

sharp merlin
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correct

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the class III can also spawn

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bbc

hexed vapor
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Might be able to spawn for scout waves on D2, unsure.

heavy siren
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so how do u usually do d3 main reactor?

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we were three ppl with a bot but i think we all didnt know where to go for the codes so when 6min one took too long we had to run all the way back and after that wave, 6min turned into 1.5min which pretty much rendered it impossible in that timespan
do u let some ppl stay to defend just in case and one guy go further for stealth key search?

dreamy bramble
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may as well all search for codes so you can resupply

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except for the final wave

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that one you should send someone solo to steal the key, then regroup for the tank kill

queen field
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you can also do 2/2

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The wave doesn't need 3 players to be cleared

real moss
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Run in, pull rooms. Make note of every security door you see to which zone it leads. The query terminals, Keys etc on the reactor terminal

dreamy bramble
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for the average lfg they do :)

queen field
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That way you can save time by rushing some parts of the key zone

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tf

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they are shadows, take 3 billion years to come at you

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You can literally kill them the moment they spawn because of the bridge in the first zone that gives you a direct view to the spawn

dreamy bramble
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i've seen things man

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quite a few teams can't even duo hold the 3 striker error

queen field
#

The "hey what if we stay at spawn to kill them" ?

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๐Ÿ˜ณ

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proceeds to spawn in tank room

dreamy bramble
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:))))

queen field
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fucking hell

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hel rev + hel gun and you can handle wave 5 alone

dusk parrot
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god i find mothers so stressful and annoying to fight

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you can't kill them with body damage at all, can you? you've got to pop the bubbles

velvet flower
#

In theorem, you can.

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But not practical.

regal thicket
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the bubbles are on the body

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:^

dusk parrot
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yeah but she runs around and shoves her face into corners

floral tree
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It would actually be helpful if she does that with her face and not the back half of her body.

regal thicket
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<@&408548765599793173>

mossy marsh
#

is it me or it is easy to deal with charger scout waves

robust marsh
#

have a hel gun and a long hallway with some patients and done

signal fox
#

if we get a rundown without hel weapons chargers might be scary again

vernal rose
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Might

robust marsh
#

Might

signal fox
#

Might

vernal rose
#

If you have phat latency, you won't even see how you died from chargers because sleepers aren't fucking synced for everyone but the attacks are

mossy marsh
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they boutta remove the hel guns but increase sniper sentry fire rate and ammo or something smh

robust marsh
#

NOOOOOOOOOOO

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please dont

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pleaseeee sniper sentry is so balanced

vernal rose
#

They won't

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They're gonna nerf all the guns and add a fuck ton more ammo next rundown

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: )))

robust marsh
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DONT TEMP THEM YOU AHHHHHH

signal fox
#

how about they just increase spawn cap

robust marsh
#

that would be good

signal fox
#

and fix enemies having a seizure when there are 30+

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D2 blood door is stupid

robust marsh
#

baby door!

mossy marsh
#

mine door!

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:ujel:

hexed vapor
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Scouts aren't dangerous normally, though, so maybe it's just the classic 12 enemies being a bit easy.

regal thicket
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hel gun is fair and balanced

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don't remove it thanks

mossy marsh
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clueless.jpg

mossy echo
queen field
digital dawn
#

thats a log from A1

queen field
#

However this guy is a modder so it surely is a legit log

mossy echo
digital dawn
#

yup this rundown, its in the zone after the 1st checkpoint

mossy echo
#

Thanks a ton. It just coincidentally popped up in my feed and I was rather curious since there isn't a lot of lore adressing whats happening outside of the facility

digital dawn
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np, we got quite a bit more info about the outside world this rundown (at least compared to R2-5)

queen field
#

R5 had the first mentions of NAM-V iirc

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Extended actually

mossy echo
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It gave me similar vibes to the SCP-001 Emergency broadcast

queen field
#

The rest was "lol im shefur"

mossy echo
#

Also are there any archives of the audio logs and other lore stuff from past rundowns? I'm a new player so I'm afraid I missed the window to experience those myself.

queen field
#

Pinned messages

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There is also a summary about the current situation

mossy echo
#

Very cool, thank you

mossy marsh
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be me
Playing D3. Going for PE
Get sent to turn of the first error alarm
Reach the terminal
Enemies spawn behind me
They start running towards the defending team instead of me
They wake up the whole tank room
mfw

queen field
#

Ah yes

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blocking the enemy spawn

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nice idea

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๐Ÿ˜ณ

vernal rose
#

Pretty sure they just overstepped and spawn blocked spawn so they spawned in between the team

mossy marsh
#

reeeeeeee ScoutRage

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I even managed to deactivate the god damn alarm lol

plush basin
#

Strange for them to spawn behind you near the deactivation terminal though

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rather than just adjacent to the tank room and the rest of your team

vernal rose
#

Just tell your team to not be bad and accidentally spawn block

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Just say no, they can't legally spawn between you guys if you don't consent to it

obtuse surge
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or blame the game for not making that zone slightly larger and avoiding all of this

mossy marsh
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or cope

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:troll:

regal thicket
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just shoot up the tank room and go to class 6 together

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less headache more fun

mossy marsh
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mmm

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no fun

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smh

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I honestly prefer stealth route

hexed vapor
mossy marsh
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I was literally in the alarm deactivation terminal room lol

hexed vapor
#

Applies to your teammates.

mossy marsh
#

ah

hexed vapor
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Probably should have gone into the Overload area.

mossy marsh
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tru

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they did panicked a bit

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I wonder doe, do enemies wake up by broken doors?

errant vigil
#

Yes if in proximity

mossy marsh
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does "in proximity" mean you, the player, need to be close to those enemies or the enemies have to be close to that door?

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'cause something I tend to do is always close doors behind me

lost holly
queen field
#

wot

lost holly
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its a bug that they dont spawn in spawn

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d3 pe first error

hexed vapor
#

It's just biased towards the direction of spawn, but if you block it it's not that surprising it'd spawn elsewhere.

lost holly
#

i mean, from my experience (we split with 3 at spawn and 1 went to turn it off), they 80% of the time never spawned between me and the other 3 people

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and i have 50 clears

mossy marsh
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:ujel:

lost holly
#

with a bias that heavy it sounds more like a bug than the actual mechanic

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atleast to me

mossy marsh
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you could argue it is both

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but more of a mechanic

lost holly
#

yea a mechanic that prevents enemies from spawning everywhere except spawn

mossy marsh
#

whatever

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I wouldn't categorize it as a bug

lost holly
#

d3 also has shadow fixed spawn

wary olive
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and yeah i agree with witchblade, from my runs, the error wave spawning in tank room is a bug. ive had them spawn in tank room while the team was defending in the room directly outside of the tank room

lost holly
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like idk man

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might be absolutely insane wombo combo breaking rng but during 50 runs maybe like 5 where they didnt spawn in spawn

wary olive
#

yeah my numbers are similar

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couldnt really reproduce that error wave not spawning in elevator room

lost holly
#

MASON THE NUMBERS

mortal granite
#

you can block the overload error alarm spawn

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it's reasonable since it's 3 enemy and will get insta-kill by people

hexed vapor
#

Same thing happens for reactor waves if you push into the final room on a path.

velvet flower
#

D3 overload error is just somewhat different.

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Most of the time you can stay on where they spawn for 5 minutes and it'd be fine, but sometimes they become a normal error (like b1)

mortal granite
#

you shouldn't just, spawn camp them

velvet flower
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That's not the point, there's just a rare bug can happen no matter what you do.

mortal granite
#

i played other game and don't actually know what is actually bug or not

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and we did accidentally "spawn block" that overload spawn more than we can count

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i would say it's intended as a normal error alarm but with static spawn

velvet flower
#

Both error alarm in D3 are not a normal error alarm.

hexed vapor
#

Depends on what you mean by normal.

velvet flower
#

To be specific, not the error in R4 and R6B1.

hexed vapor
#

Both errors are also different mechanically, they don't work the same way.

mortal granite
#

i just don't recall blocking the shadow error alarm spawn

hexed vapor
#

It seems like it might be forced to spawn them in a very specific place, no matter what.

mortal granite
#

i did accidentally step in the area where the shadow spawn so many time and it didn't block their spawn

hexed vapor
#

But the Overload error doesn't have a specific spawn point in the same way.

mortal granite
#

so we could say the shadow error is different from overload one

wary olive
#

the shadows spawn in the room in the very very back, not the one past that door with the little raised rectangle

mortal granite
#

the overload one did say, it only spawn in that one specific zone

wary olive
#

u stepped all the way back there?

mortal granite
mossy marsh
#

I do wonder, how does it look when they spawn

mortal granite
#

the zone only have 1 area

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pop into existing

hexed vapor
#

Never had waves spawn on top of you?

mossy marsh
#

nope lol

mortal granite
#

team player

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if the team never wander off

mossy marsh
#

I'm the lucky bugless user ๐Ÿ˜Ž

mortal granite
#

then the spawn will never spawn on you

hexed vapor
#

It used to happen all the fucking time in older rundowns.

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Might still be able to happen for certain alarms.

mortal granite
#

still there

mossy marsh
#

except for that D1 run where tiles of the map became infection holes lol

mortal granite
#

it's just, he played with a team that never split up more than 2 rooms away

velvet flower
#

Still happened in C2 secondary or a bugged D3 overload error (should be in B1 but never split in B1)

mossy marsh
#

I unironically stealth and play with my team
:masterofchad:

hexed vapor
#

What alarm are you even on about for B1?

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I think that one's actually a static spawn.

velvet flower
#

The one you finish the HSU scan

hexed vapor
#

B2?

velvet flower
#

Oh, B2, yes

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I'm dumb

hexed vapor
#

For sure, then.

atomic escarp
#

is it possible for a big charger to spawn behind the blood door in B2?

velvet flower
#

I suppose no?

queen field
#

There isn't a single charger in B2

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lmao

nocturne flax
#

Extreme rare rng!!!!!

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wowsers

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wholesome

pine sapphire
#

What is the best way to play d3 for PE? We do main first, then come back for extreme, do it and it's just infinite surge alarm. Are you suppose to kill everyone in room with 2 tanks to get to terminal? Are you supposed to rush for hard?

#

How does this surge alarm works anyway? When does it start

hexed vapor
#

The surge alarm is on a 15 minute timer as soon as you finish the reactor startup (Main objective).

pine sapphire
#

how is it least difficult when you need to kill 2 tanks and bunch of giants to get to main after overload?

pine sapphire
hexed vapor
#

One person shuts off the error alarm, the other three people hammer error waves.

pine sapphire
#

hm

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will try to speedrun main -> overload -> hard first

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why is overload in this rundown always come before hard?

hexed vapor
#

It's just how those objectives are structured.

pine sapphire
#

so overload is still supposed to be harder than hard?

hexed vapor
#

Overload in C3 and D3 both is a modifier for the rest of the expedition, so they're intended to be completed very early.

pine sapphire
#

I see

hexed vapor
#

Yes, it's supposed to be pretty hardcore for any given tier it's placed on.

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That was the trend in R5, and it seems to still be true in R6.

pallid jackal
pine sapphire
#

never did any overloads before R6 because I play duo

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bots are godsends I swear

pallid jackal
#

Godsends in bio tracker

pine sapphire
#

yes!

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especially in D3

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i can't imagine killing shadows without bot with biotracker

pallid jackal
#

Its possible to kill shadows with out bio

hexed vapor
#

They're pretty non-threatening for experienced players tbh, you just need to get used to fighting them.

pallid jackal
#

Just 2x harder

pine sapphire
#

yeah if you panic it's getting pretty hard to keep your eyes on them

hexed vapor
#

I like them more than chargers nowadays tbh, they're more of an informational hazard rather than being dangerous up-front, and I like that they reward experience with them.

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Not that I don't like chargers, it's just that what you need to deal with them is often just more firepower and better performance across the team.

velvet flower
#

Chargers with latest netcode is such a huge threat.

wary olive
#

When chargers start melee animation they turn into Goku and teleport everywhere :(

hexed vapor
#

Nothing personnel kid.

pallid jackal
#

Lol

copper wave
#

jeez. I heard D1 was long. Just did it with 1 other, and two bots.
3 hours, 48 mins long for our very first time

pallid jackal
#

Yeah i think when i ran it i had done it under 3 hours

#

Ill tell ya what time i had

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Nvm i did it in 02:02:59

mossy marsh
#

wtf

pallid jackal
#

What

paper harness
#

did you wipe several times?

pallid jackal
#

Died like 4 times

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Why did i do something bad or good?

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@paper harness @mossy marsh oi did i do something bad or good

paper harness
#

depends how you look at it I guess

#

I ran through the campaign missions as a 3 man and did everything first try but your mileage may vary

mossy marsh
paper harness
#

I know some people that took 8 hours to do D1

pallid jackal
paper harness
#

so you're doing better than them in that regard

mossy marsh
#

and it was a matchmake one

pallid jackal
#

I can probably do it under sub 1 hour but i don't have to skills to do so

paper harness
#

the only real hard part is the apex door scan

pallid jackal
#

Ye thats where i died 3 times

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And do remember this was my first run of the map as well

paper harness
#

it's just a pve game with no real leaderboard so I wouldn't worry about it too much

#

I found that the better I got at the game the less I enjoyed it

pallid jackal
#

I don't care about time completion all that matters to me is i have it completed and i know i don't have to redo the level lol

paper harness
#

I still quite like the game but nothing in R6 provides the satisfaction of beating a very hard level after many attempts

pallid jackal
#

I find gtfo pretty hard

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R5B4 was just something else to me tho

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The pain and suffering i experienced in the level oh lord no never again

paper harness
#

even R5E1 could be pretty consistently cleared after a bit of practice

pallid jackal
#

Never got the chance to play R5E1

paper harness
#

we ran 4 machine pistols and 4 machine guns and still beat it after a couple tries

pallid jackal
#

Bruh

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Madness

paper harness
#

I wish I could go back to the time when I had my ass carried through R4C2PE

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because I had no idea how to play the game

pallid jackal
#

Idk i think ill be able to beat R5E1 with my current experience but if i did it back then i would have failed alot

pallid jackal
#

Like every sound could mean something to me lol

#

Such a fun time

paper harness
#

I started in R4 and I remember the first time I beat D2PE after like 20-30 tries and it was one of the best feelings I'd felt playing GTFO and nothing has really been able to come close to it ever since

mossy marsh
#

worst part of this game is not being able to play it as a new player again
when you didn't notice any bug and imbalances

pallid jackal
#

Bro my best feeling was beating R5B4 lol

mossy marsh
#

R5A3 was my real drug

pallid jackal
mossy marsh
#

PE

pallid jackal
mossy marsh
pallid jackal
#

True

paper harness
#

I'm nowhere near the skill ceiling but I think you get to a point where you don't need to repeatedly attempt and learn levels in order to beat them anymore

paper harness
#

not a big fan of A3 overload tbh

mossy marsh
#

inb4 you learned how to multi stealth

pallid jackal
#

Wasn't that a reactor thing for PE?

pallid jackal
mossy marsh
paper harness
#

r5A3 was generators overload, HSU extreme and datacores high

regal thicket
#

the only satisfaction is soloing

paper harness
#

yeah no ty

mossy marsh
#

eh

long ice
long ice
regal thicket
#

hammer kiting

paper harness
#

kiting is a myth

pulsar zodiac
#

R4A2 enjoyer

sharp merlin
#

๐Ÿ™

#

foster enjoyers

wide lion
#

where update

pallid jackal
#

We don't know

ashen citrus
#

they take longer the more you ask

grizzled ravine
#

Welp, if it dies. It dies.

left cargo
#

Devs too busy playing Elden ring

#

Plus they wait til games dead to update to put a little life back into it lol

still geyser
#

๐Ÿ˜‚

turbid egret
#

Actually, they're playing forbidden west @void crown

half heart
#

R6C3 is that also but easier

regal thicket
#

r5b4 is genuinely harder than r6c3

queen field
#

facts

half heart
kind swan
#

R5 is more difficult than R6 in general SantonianWhatElse

#

I still laugh how I encountered a guy who thought R5 was "Easier" than R6

mossy marsh
#

even if you take R5 kiting into account, R6 is miles easier

subtle vault
#

Only level I had trouble with was D4

turbid cliff
#

I didn't have trouble with any levels therefore all rundowns are equally easy

regal thicket
#

if r6 has no stamina, I'll kite the fuck out of b2 ex

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digsite uplink cringe

mossy marsh
#

kite cringe

regal thicket
#

kite is cringe

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but 3 rooms all connected to each other in uplink is extra cringe

mossy marsh
#

nah

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that's the good uplink

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unless you mean the uplink where enemies spawn right on the other side of doors

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then yeah, that one is cringe

regal thicket
#

digsite one where they always spawn 1 room away

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left blood door when you first enter bulkhead

hexed vapor
#

Storage?

#

It is a little cringe, though.

#

Piss in a full team, tho.

plush basin
#

Just need mines and cfoam right?

hexed vapor
#

Yeah

tall igloo
#

how many charger scout in d2

regal thicket
#

6 in class 3 alarm, 1 in blood door for error alarm zones, 2 in bulkhead zone, 1 in ex, 1 in extraction, around 8 in mom zones

hexed vapor
#

6-7 on the dark path, depends on if there's 1 or 2 in the back zone.

tall igloo
#

Oh god

kind swan
#

Typically people avoid the mom zone

drowsy saffron
#

mommy zone is certain failure

kind swan
#

Daddy zone when

tall igloo
#

ayo ๐Ÿ˜ณ

forest horizon
kind swan
#

nah

#

more daddies

knotty barn
#

mommy zone is fun, unless she spawns on the stairs, then it is just plain unfair xD

#

so how many hammer hits would it take to silent kill a mom? xD

dreamy bramble
#

it's two hits per tumor iirc

#

so 16

knotty barn
#

was kinda thinking of stacking melee damage boost on the whole team xD

#

but then it would still be like 8 xD

#

could be doable, quick double tap xD

tall igloo
#

You can kill mothers silently?

queen field
#

No except if you had a weapon that could instakill it

#

which doesn't exist

regal thicket
#

you technically can by refoaming with nade

#

then keep meleeing it to death

#

it's just 16 full charges

signal fox
#

Prenerf spear stealth mom Sadge

versed stone
#

The good times

kind swan
#

What's stealth?

mossy marsh
#

ealth

kind swan
#

I cleared D3 and we killed tank room

#

Fk stealth

mossy marsh
#

I would love to try clearing that room in one run

#

but I feel my teams will probably fail at that lol

kind swan
#

Realistically possible if your team is cracked

regal thicket
#

just have two snipers

#

ez

mossy marsh
#

cringe

#

1 sniper or nothing

regal thicket
#

it's just 14 shots anyways

kind swan
mossy marsh
#

tanks aren't even hard to deal with

kind swan
#

Tbh that was the first time I've seen defense at the bulkhead bridge

versed stone
#

U can clear it 3-4 times cuz theres too much ammo๐Ÿ‘

mossy marsh
#

and the giants and hybrids are at most just a mild inconvenience

kind swan
drowsy saffron
#

Daddy plsssss

#

not more FUCKING KEYS

heavy siren
kind swan
#

Where muh Hel rifle though..

tall igloo
#

is d3 that shadow place ๐Ÿ˜ฑ

wary olive
#

yes d3 has shadows

wheat shell
#

How the hell do you deal with the 5 charger scout room in d2

tulip tiger
#

cfoam

regal thicket
#

get 2 terms then just go

paper harness
#

you don't do the room

pulsar zodiac
#

the best way to deal with the 5 charger scout is you don't

regal thicket
#

wake them up and just hel gun

#

skill issue if you can't kill 16 chargers with 1 mag

#

you only need 3 mags for all charger waves

hexed vapor
#

Person calling the charge needs to compensate for delay on comms and in-game (depending on if they're host or client) if they're going w/out foam, so it's a lot easier with a consistent pair of players and a consistent host.

mortal granite
#

just don't let the host do the hammer if no foam

#

or if the host are going to the hammer anyway, the host should be the second person to hit and kill the charger scout

jolly flint
#

Anyone know if in D2 you can do the whole level without doing the error alarm?

pulsar zodiac
#

you can

wary olive
#

yes, you can skip the error alarm zone but you have to do the mother/charger scout as a trade off

jolly flint
#

Yep ok figured thanks!

regal thicket
#

just have all 4 people hammer at the same time, don't need to compensate :^)

hexed vapor
#

I usually call charge as host and just compensate for delay.

#

Very consistent.

mortal granite
#

that's depend, some clientside are huge enough that it made a different

#

me and mit have the least delay which when Mit hit before me, the charger will not die since it already alerted

#

having a player that have desync a bit (more than 100 pings) help a lot

mortal granite
#

jebaited

half heart
kind swan
#

6 charger scout room is easier than mother and scout rooms lol

regal thicket
#

there's no benefit of doing mom scout rooms except for fun

#

:^

half heart
regal thicket
#

it's hella fun

#

plus good mom killing training

half heart
#

Letโ€™s hope you donโ€™t wake mother WoodsPraise

prisma zodiac
#

Nah waking up moms is the fun

regal thicket
#

exactly

hexed vapor
#

The highest stakes it can be is if you get double birther in the first room, otherwise it's extremely manageable.

kind swan
#

Having Cfoam just makes 6 charger scout room much easier

#

But yes less tool usage as a whole if you do birther scout area

regal thicket
#

it can be less resource intensive but at the same time, you get barely any resources

#

while you can get 8 terms before checkpoint and a lot more resources even if you woke up 6 scouts so you can just checkpoint gaming ex until you win without worrying about the final 2 terms

turbid cliff
#

birther scout

lean helm
#

floater scout

#

i saw the idea in the media channel one time and i think that would be crazy

heavy siren
#

so bioscan speed on c1 helps apparently

queen field
#

bioscan speed helps on any level that has scans

#

in other words, all of them

pulsar zodiac
#

-8 bioscan speed * 4

#

is the way to go

queen field
#

facts

regal thicket
#

-8 bioscan speed on c2ex and t scans

#

gl team

queen field
#

-32% on D4's surge alarm

#

๐Ÿ˜ณ

obtuse surge
#

i prefer to skip the error section if im not playing with a great team

#

for D2

#

that one alarm is kind of insane without relying on foam

#

and an rng scout behind a blood door :chefskiss:

#

stealth is just stealth... people that aren't confident enough could always stay back i guess

errant vigil
#

Sniper sentry with hel gun makes that alarm during error a joke

#

Basically the same as cfoaming but using ammo instead to tool

prisma zodiac
#

I always just take cfoam on d2 for said reason

#

dont have to trust if i do it i guess

regal thicket
#

error unironically easiest section

prisma zodiac
#

ye

mossy marsh
#

D2 error hard?

#

lol

prisma zodiac
#

also with cfoam i can reliably do stuff solo in c-scout and c-scout/mom zones

obtuse surge
#

it's easy when things go right but it's so simple for one person to fuck things up there

#

and the run no longer being recoverable

#

that error section in matchmaking it's a nightmare every time

#

the stealth part is just fine

prisma zodiac
#

i can see what you mean
Tho what if you have idiotic mates who just trigger stealth zone anyway?

mossy marsh
#

mm moment

obtuse surge
#

they'll probably do it once and then heavily slow down for the next attempt

#

while for the error section you need everyone to progress

#

new people also generally seem to perform better at just stealth than combat

#

"new" but as in they already know the basic stealth stuff

#

i also feel like you can still recover from the stealth mistakes especially if there's no birther involved

#

a single birther also isn't that bad because you can generally kill a wave of babies and then get revives

#

last man standing during that alarm that spawns huge waves of chargers and immediately spawns the next wave once you cleared is not gonna be nice

regal thicket
#

if you're not carrying in mm, sounds like a you issue

obtuse surge
#

are you proving the point XD

#

it's easier to carry if you don't go the way that has team scans during alarms

prisma zodiac
#

isnt it only 1?

obtuse surge
#

yeh

#

but people really like to rush that alarm

#

while some others are dumb and don't rush

prisma zodiac
#

As long as they can stand in the scans and you carry cfoam shouldnt it be โ€ždecentlyโ€œ fine

obtuse surge
#

then they wipe as someone else pulled the alarm

prisma zodiac
#

hmm

obtuse surge
#

so you have to go and revive them during the alarm

prisma zodiac
#

ok I SEE THAT alot

#

People randomly pulling doors

#

Best ever
Opens error blood door, panicks about chargers in his face. Shoots with his burst rifle

Alerts bbc AND c scout

#

dies immediatly leaving his team to deal with it all

obtuse surge
#

the checkpoint is also very convenient for those dark zones especially if you won't be doing secondary

knotty barn
#

Yeah we mined the blood door, didn't know there was a scout behind it xD. Had I placed 2 mines I would have killed the scout as it was right in the doorframe xD

#

also kinda learned what was behind the D2 Extreme objective post terminal door. I was standing at the type in terminal, got a good surprise xD

regal thicket
#

idk i just follow leader

#

if leader pull error, i go error

#

if leader go mom room and wake up moms. i just solo moms

#

if leader wakes up all 6 scouts, then gl team i can't solo 54 chargers with 300 ping

obtuse surge
#

kinda forgot they changed that too

#

was it even mentioned in their changes

#

because it definitely didn't spawn chargers originally

regal thicket
#

it wasn't iirc

obtuse surge
#

we alerted the room with all the charger scouts on our first run but just fought it all

#

just normal enemies

#

and there's a lot of resources in that zone to allow for that

knotty barn
#

with some helguns, you can take out the wave ^^.

#

though if your group scatters, yeah, thats GG xD

regal thicket
#

actually i can

#

i just need 2 doors

obtuse surge
#

the scattergun feels way too weak against groups of smalls to me

regal thicket
#

first mine gets 16, second gets 16 then i shoot the rest

obtuse surge
#

idk why you would bring more than 1 scattergun unless a level were to specifically have mostly big enemies

mossy marsh
knotty barn
#

with scatter, I did not mean the gun xD

obtuse surge
#

oh i see

regal thicket
#

it's just 9 chargers

#

for every scout wave

obtuse surge
#

yeh x4 concentrated firepower is helpful in stressful moments

regal thicket
#

and there's a big door before blood door

kind swan
#

Imagine not solo hel gunning the charger wave dead

obtuse surge
#

would like to see a survival objective (like C3) where they use the teleport mechanic to just teleport you between small zones that don't have any doors

#

so you can't mine every wave ;)

queen field
#

That would be quite funny actually

knotty barn
#

teleport into one of the R5 Combat arenas? ๐Ÿ˜„

regal thicket
#

just make every door a small door so it can't blow up an entire wave

#

:^)

queen field
#

teleport back in the middle of R4E1 wave 6

#

๐Ÿ˜ณ

obtuse surge
#

just kite til you get teleported again

#

C1 moment

vague mauve
#

@regal thicket you said you need to sleep and when i saw this channelhmmNice

queen field
#

Kiting with stamina

#

๐Ÿ˜ณ

regal thicket
#

kiting with stamina is not an issue

queen field
#

It isn't

regal thicket
#

just kite harder

queen field
#

just more annoying than before ๐Ÿ˜”

kind swan
#

waiting amogus venting update when do I get to see the strikers just hop out of a vent and lick atk me

queen field
#

Also i prefer shooting

#

It's a first person shooter, not a first person running sim

#

๐Ÿ˜”

regal thicket
#

remove sprint

#

simple

kind swan
#

**PARKOUR

queen field
#

fact

#

L4D momento

kind swan
#

Knife players: Holding it makes me run faster

mossy marsh
#

just give us wheelchairs

#

drift time

queen field
#

Damn

#

Complex dorifto

obtuse surge
#

baby dorifto

knotty barn
#

well holding the spear does make you slower xD

#

why no sprint and stab?

kind swan
#

And well you get like 3-4m range

knotty barn
#

It also used to penetrate hit, but that has been taken at some point xD

#

or is that working again?

kind swan
#

It wasnt intentional for it to do that so eh

obtuse surge
#

it still does but it has to be with the initial stab

kind swan
#

I've seen a guy do it but he killed a sleeper and broke the lock behind it as well

knotty barn
#

yeah a buddy of mine would do a spin attack with the spear, jab it, then 360 everything in range xD

obtuse surge
#

it was pretty nice

#

and didn't really feel too powerful with the negative of losing sprint

kind swan
#

Me seeing people take spear/knife in C3

regal thicket
#

knife c3 is epic

kind swan
#

I'm just laughing because knife actually has a negative multiplier if you hit it normally

#

While charged it has a 1.5x against locks

#

Spear 75% charge
Hammer 50% charge
Knife 2 full charges as far I remember idk if it can be 1 and partial charged

And then the
CHAD BAT USER 1 NORMAL HITS LOCKS

pallid jackal
#

2 knifes full charge for locks

#

Its a knife not a hammer

kind swan
#

Just saying I've basically never tested if it has to be 2 full charges or 1 and partially charge the 2nd

#

But it charges fast enough to just get the full charge anyhow

#

Also I've only ever played with 1 guy who confidently killed scouts with bat

pallid jackal
#

To break a lock you need 2 full charges of a knife

#

I use the knife everytime so i know

kind swan
#

16.5

pallid jackal
#

Huh

kind swan
#

2 charges against locks

#

Technically get away with rough estimate of 85% charge on 2nd hit

#

Locks have 15 hp

obtuse surge
#

maybe more because it scales in a way that you get most the damage towards the end of the charge

kind swan
#

As long as you have 82%

#

You're good

#

SantonianWhatElse but of course the knife charges fast enough you wouldnt need to time this anyways

kind swan
#

One test could be half charging a striker directly on his back

obtuse surge
#

if you simply mean half the damage of what the full charge does, then currently i believe every weapon would do less

#

it goes from the damage at chargeless to the full charged damage so technically speaking even with it not scaling linearly that could be the case if the chargeless value was high enough

#

which it probably isn't for any of the current melee weapons

kind swan
#

shrugs

#

Because hammer can half charge strikers to the head

#

Same with locks

#

I've never really tried a direct back hit with hammer though

kind swan
obtuse surge
#

i believe it already wasn't enough for 50% back before and they decreased the chargeless damage this rundown

kind swan
#

4 to 3

obtuse surge
#

you need just a bit more

kind swan
#

Also hammer doesnt have Occiput damage anymore iirc

obtuse surge
#

occiput just doesn't really exist

#

just weakspots and a multi for hits from behind

kind swan
#

Occiput still does. It was a specific nerf to hammer

obtuse surge
#

occiput implies that it matters where exactly i hit

#

which it doesn't

#

what matters is positioning

#

it's not hit in the back, it's hit from the back

#

or from behind if you will

kind swan
#

Back damage

#

Doesnt change that occiput has a higher multi than the back

obtuse surge
#

no xd

#

that's just both the weakspot multi and the back multi counting

obtuse surge
#

which is the only reason why you can't chargeless oneshot anymore

#

that was the only "nerf"

#

together with melee speed based on curr stamina

#

tho that doesn't affect damage

hexed vapor
#

Multipliers still work the same as they did in R1.

kind swan
signal fox
#

Hammer damage nerf means it does 18 damage to back of head instead of 24

#

Canโ€™t kill strikers anymore in 1 hit

#

Shooters it does 30 but doesnโ€™t kill them cause funny damage bug

#

Devs are incapable of adding 0.01 damage to melee but do it to guns anyways

hexed vapor
#

It functions as intended in my experience.

kind swan
#

bruh thats kinda funny just partial charging and killing through occi

#

feels funny

signal fox
hexed vapor
#

I can record it.

hexed vapor
#

Well, probably later.

steep lake
#

Hahahahahahahahahahaha

signal fox
#

Because of multipliers literally like 1% charge will kill it

kind swan
#

Strange

signal fox
#

Itโ€™s the same bug that affects giant strikers

#

3 hammers to the back should kill

#

But it leaves them on a completely insignificant amount of hp

hexed vapor
signal fox
#

Cool

#

They finally got 1 thing right

regal thicket
#

how many shooters prior :^)

hexed vapor
hexed vapor
wary olive
#

why is it taking so long for the net code fix or even just revert what they did

#

its so annoying especially if host has bad ping in the first place

signal fox
#

Making a game is hard :(

wary olive
#

literally getting tongued around corners without even seeing the enemy

signal fox
#

Talking to your community is too :(

wary olive
#

makes sawed off gaming even harder

#

๐Ÿ˜ก

signal fox
hexed vapor
#

I'm like 90% that many of the "rounding errors" with hammer rn are just people missing damage.

#

I don't think I've experienced issues outside of IIX multi.

#

Same for strikers, haven't had a body shot fail to kill yet.

velvet flower
#

I feel quite common that failed to single tap a shooter, so I still believe truncation error exists.

signal fox
#

Inb4 this is another host vs client bug

hexed vapor
kind swan
#

me full charging a baby sleeper

glass surge
#

tap? You guys actually use anything but full charge?

#

yall are crazy

turbid cliff
#

I would say the error does exist for shooters as well

#

Or just anything where the tiniest loss results in no kill

#

There's no reason for specifically the syringe to cause this

hexed vapor
#

I've never experienced it w/ hammer, personally.

vernal rose
#

Probably hit didn't register for the host

kind swan
#

Anybody know how bots really function with melee?

#

Like full charging-aiming.
I imagine the bots aim centermass

turbid cliff
#

they don't aim anywhere

#

they don't charge

#

they don't hit anywhere

#

they just swing and the enemy takes a set amount of damage

kind swan
#

I see

#

I missed a few hammer shots stealthing to see what they'd do

#

And surprisingly they would walk closer and melee the fuck out of the guy still alive if they were close enough

turbid cliff
signal fox
regal thicket
#

bots become 10x better if i can remove melee weapons in their inventory

vague mauve
#

exactly

#

i hate bot melee emeny while doing alarm

kind swan
#

also just tested

#

but you can one tap shooters in the occiput

#

with hammer

#

hmm

vague mauve
#

they just melee one and ignore 10 enemy behind that one

turbid cliff
#

fuck that guy in particular

regal thicket
#

tactical decision to melee a shooter while getting licked by 5 strikers

vague mauve
regal thicket
#

getting a 3 sniper bullets because my main is slightly below 80%

#

very hard to change bots only giving you ammo if you're below 66%

kind swan
#

Using sniper to break locks because it's at 100 but your main is at 16

kind swan
#

Or they treat you like god and fill you up to 100%

regal thicket
#

surge wave coming in d4?

#

nah it's more important to heal you than to shoot

kind swan
#

This is actually helpful depending. Wasnt a bot but a teammate kept healing me during a swarm and I was able to just keep gunning them down. Huge medkit waste but for a second I felt like a TF2 heavy being boosted by a medic

vague mauve
#

hehe

#

79->99->100

kind swan
# vague mauve hehe

Ironically me and another dude did this but with ammokits on a guy who refused to accept our ammo packs

#

Mans received a Max Ammo

regal thicket
#

we do a little trolling

sharp merlin
#

me giving my friend 4 use ammo -> then complaining to the group hes being greedy

kind swan
vague mauve
#

i still dont understand why there is no priority for bot in using resources

kind swan
#

Also ammo boosters are funny

#

Loaded in with 117% cfoam

vague mauve
#

tbh i still dont figure that how the ammo/tool ammo booster calculate work

#

is 67% +x%

kind swan
#

I imagine it's based of the starting amount

vague mauve
#

or 67% (1+ x%)

kind swan
#

I can say

#

I had like 70 cfoam blobs as well

#

Iirc it was like a +64% starting tool ammo?

vague mauve
#

should be 67% (1+ x%)

#

i guess

vague mauve
jolly flint
#

Anyone here know the location of all extract decryption key terminals in D2?

velvet flower
#

2 in mother-blood door section, 2 in fog section, 3 in error section, 3 in dark section.

#

Other 2 on the pathway.

sharp merlin
#

only the zones branching off of the first zone, and the first zone of the dark section don't have terminals

jolly flint
#

Ok sick thanks

nocturne flax
#

y'all still play gtfo

subtle vault
#

a little bit

nocturne flax
#

deez nuts gottem

subtle vault
#

Deez my nuts

sharp ice
#

who tf is woods

kind swan
#

the american (red/pink named guy)

sharp ice
#

someone just left and woods appeared in hackett's spot with a black nametag

kind swan
#

probably someone with a colored name (never looked into how that works)

potent silo
#

Mods

sharp ice
#

weird

potent silo
#

Itโ€™s with mods

#

Ive seen it before

sharp ice
#

nah, i got no mods installed. nobody on the team did

potent silo
#

No need

#

One person has it

#

Itโ€™s personal

kind swan
#

it's all fun until they start spawning in enemies

errant vigil
#

Pretty sure a bot replaced the player that DCed

#

But bugged when spawning him in

knotty barn
#

also woods is the character you play when playing with bots ;).

daring pilot
#

It can be another if you werenโ€™t the host and the host leaves

glass surge
#

Me and my boy play duo, so the bot is often Dauda

#

And we usually reserve Dauda for bot, the third guy gets to be Hackett

obtuse surge
#

i hit a scout in the head from the back with hel gun and then had a follow up bodyshot from the back too and it didn't die ๐Ÿ—ฟ

#

was kinda medium range but i feel like i got scammed somewhere

#

should have been enough damage regardless

#

you guys think the new latency bs affects scouts?

kind swan
#

Were you directly behind it or at an angle?

obtuse surge
#

maybe it was facing me on the hosts end

#

directly behind

kind swan
#

Otherwise it could be the range

obtuse surge
#

idk what the range would be exactly but it was still pretty close

#

prob around 20m

#

maybe less

kind swan
#

Medium Is give or take around 10-12 meters

#

I believe helgun falls off at 15m

obtuse surge
#

you think the extra bodyshot wouldn't make up for that?

kind swan
#

Either your 2nd shot wasnt fast enough or the dmg drop off hurt

turbid cliff
#

That it affects any more than before

#

Then again it's not impossible and this is 10cc

potent silo
#

Hel gun should kill scout in 1 bullet to the head

#

Either u missed or lag

kind swan
#

16.25 x 0.8 = 13
shot dmg times precision multi

13 x 3 = 39
That dmg times the normal headshot multi.

Scouts have 42 hp

potent silo
#

Right precision

kind swan
#

Technically speaking. DMR can 1 shot occi scouts with at least 8% dmg booster

#

Otherwise 2 shot. 1 to the occi and 1 to the back

heavy siren
#

c3: do u need overload to do secondary?

hexed vapor
#

Why would you?

heavy siren
#

i just wanna do c3 main and extreme, possible?

hexed vapor
#

I mean why would you need Overload?

heavy siren
#

some levels need it i think

hexed vapor
#

Yeah, you can just go in there when you get there.

heavy siren
#

so im asking just in case

hexed vapor
#

It's not in lockdown or anything.

pliant violet
#

I'd even add that triggering secondary helps with doing the main, even if you don't finish it

#

(more rooms with ressources)

heavy siren
#

whats is c3 secondary?

hexed vapor
#

Gen cluster specifically is loaded.

pliant violet
#

YOu have to find cells scattered in the level and put it in a generator cluster

#

1 cell is in the generator room

heavy siren
#

where are the other cells

pliant violet
#

and the other 2 are in 2 other zones behind the checkpoint door

hexed vapor
#

Make sure that you actually open Secondary.

heavy siren
#

how do i do that

pliant violet
#

(basically all the way left and right after the checkpoint door)

hexed vapor
#

It's worth it for resources, and the other cells are in zones that are otherwise in lockdown and cannot be accessed.

pliant violet
#

xD

hexed vapor
#

Our first run was uber scuffed, had the extra checkpoint bugged spawns and also we had to run back to secondary and open it every time.

pliant violet
#

You just need to find the bulkhead key manbarondenna, do the bulkhead DC scan right away (you may get infection) and then head back to the secondary actual door to open it. Opening the bulkhead door lifts the lockdown on the 2 other cells areas

#

(and got some ressources)

#

But sometimes you can just forget to actually open the door before you start the checkpoint door's alarm.

hexed vapor
#

If you're not comfortable playing at high infection, probably not a bad idea to also bring the turbine from secondary with you.

heavy siren
#

wait, isnt infection only overload thing? or not?

pliant violet
#

No it's a main thing

hexed vapor
#

Only downside is that you'll have to stop every now and then in fog to fight waves with only 3 people.

pliant violet
#

It builds up slowly after a given time

#

If you do overload especially the time may be short. Doing only main and secondary you should have plenty of time if you don't get lost and know where to go

heavy siren
#

ok

#

bulkhead area for extreme

#

where is it

potent silo
#

Extreme isnt a thing anymore

heavy siren
#

not the same as main and overload i reckon

#

i know

potent silo
#

Itโ€™s called secondary

heavy siren
#

im just oldfriend they will know

potent silo
#

Also just look at maps if u wanna spoil urself

heavy siren
#

info > map

pliant violet
#

Honestly extreme is gonna be a thing as long as people call it extreme.

#

I know that it will probably always be extreme for me xD

heavy siren
#

its a synonym at this point just like we have mother for birther

potent silo
#

They named it secondary at least

kind swan
#

extreme / secondary same thing different name

heavy siren
#

so where is bulkhead area for secondary

pliant violet
#

Just go all the way north after the door that open at 20

#

and look downstairs

#

(it may be foggy there if you took more time)

hexed vapor
#

I call it Extreme out of habit, but I prefer the language of Secondary.

#

It's like making the switch from true damage values to FF damage values back to true damage values.

#

Also does a good job of distinguishing that Overload is actually meant to be pretty hard for the tier.

#

Compared to "high" on an A tier where the objective is insultingly easy to anyone with more than 50 hours clocked in.

turbid cliff
#

50?

hexed vapor
left cargo
#

Imagine having 1k+ hours

#

And not being able to duo d1 no bots no hud

#

Cause thatโ€™s me ๐Ÿคท๐Ÿผโ€โ™‚๏ธ

hexed vapor
#

Fuck no hud, I quit the challenge server from way back over it.

#

It's just not fun.

left cargo
#

Me and buddy were just bored so redid the rundown just us no hud d1 final scan was the wall

#

Plus already beat a lot so not that interested ๐Ÿ˜…

#

No hud is crazy for t scans lol

#

Although he did have to turn on objectives for the reactor code ๐Ÿ˜‚

heavy siren
#

at least dont run no hud in mm sheeeeeeeeeeeesh

potent silo
#

Ive ran no hud for screenshots itโ€™s not that bad

hexed vapor
#

It's not that it's difficult to play no hud

#

That makes it even worse, actually.

#

It's not hard and it's pretty annoying.

#

Chill if you like it, but I really hate it as a challenge.

regal thicket
#

pressing tab every once in a while is a challenge

hexed vapor
#

Yes, it does in-fact qualify as an optional challenge people do.

glass surge
#

How the fuck does anyone finish d1 with less than full group at all

tulip tiger
#

skill issuen't

potent silo
velvet flower
#

This whole rundown is being completely soloed.

glass surge
velvet flower
#

Actually very few levels in GTFO hasn't been soloed.

potent silo
#

sniper to kill boss

#

10 shots to pimple

#

pops it

velvet flower
#

7 if you land all shots.

glass surge
#

I find trouble even with dedicated people for popping pimple and floater defenses

fierce laurel
#

just keep playing soon enough you'll be able to beat it in a duo or trio :3

obtuse surge
#

now that we gave scouts the same behaviour for client vs host can we do the same for hybrids aha..

#

nvm not enough people will complain about that one ๐Ÿ‘

#

10cringe

#

i'd post a video to show what i mean but ava will just say its fine

kind swan
#

40.01 ร— 2.0025 = 80.12
Shot damage ร— Precision bonus

80.12 ร— 1.5 = 120.18
Precision Dmg ร— Kraken Tumor Multiplier

120.18 ร— 10 shots = 1201.8 Damage
Sniper Dmg per shot on tumor ร— Ten

Tumor HP 1200

velvet flower
#

Kraken nvm, I thought it's tank

kind swan
#

Unless the wiki isnt accurate with Tank health

#

4 shots leaving it with 38 or so hp

normal pelican
#

that's completely normal to struggle if you don't know the level

#

especially d1 where the whole team can have short range weapons against the boss

glass surge
#

I mean we kinda do know whats in store for us but god damn the horde of space vaginas is just unreal

normal pelican
#

floaters were a mistake

#

no seriously, I can only advise you to try other weapons if you're struggling against them

mossy marsh
#

meatballs aren't even hard to deal with

#

just shoot it when the eye glows

#

move to the side

#

and that's it

normal pelican
#

basically "just dodge lmao"

glass surge
#

Bruh

normal pelican
glass surge
#

Floaters are evidences supporting the acts of coat hanger abortion and taking people out behind the shed

sick hornet
#

@tulip tiger why no like idea

tulip tiger
#

?

sick hornet
#

firsts suggestion

#

the enemy snipes

tulip tiger
#

because it's just copy pasted

sick hornet
#

we cant tell if its written retarded or if people dont want it fixed

tulip tiger
sick hornet
#

alr fair enough

#

yea we know, but people are also often dumb and simply click the button with more reactions