#gtfo-spoiler-chat
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It was a big test of whether or not you actually saved enough ammo and had the right weapons to clear efficiently.
If you look for the key fast & handle the class 5 alarm well, the level wasn't that much of a problem
Overload only was a lot harder.
It gives you less resources and you have to manage fog repellers in addition to your ammo to not lose.
All of that to retrieve a fog turbine
Hot take: If BC actually only did 20 damage per shot, it might have been balanced.
I didn't use it much, but it seemed overrated for anything besides chargers.
Only thing that would probably need a nerf is charge time to make burst cancel less powerful.
supposedly all bullets hit the tank
or basically cancel any input besides movements when shooting with BC
that way you can't burst cancel in any way
and you can still move while shooting
I don't mind burst cancel tbh, it's a decent form of skill expression, there are plenty of other ways to nerf it without making burst weapons cancer to use.
how can it be a skill expression when it takes 10 min to master it ?
Longer charge-up, probably a precision nerf, maybe an ammo nerf.
Not to mention a macro will do it consistently
Hey lemme use macros in DRG
much better to press a button rather than holding it ๐
Anyway, burst cancel just destroys the whole point of burst cannon
Charge-up would largely fix the issue.
extremely strong weapon but you can't manage the ammos as well as you would with auto or semi-auto guns
indeed
more charge up = more time for sleepers to come close to you = less burst cancelling
It would generally reduce its burst damage the earlier you cancel it.
that could be a thing
gradually increasing damage
although it physically makes no sense
Single shot BC would be much much worse than 5 shot BC because of how much charge-up you invest per shot.
That could also work.
But extending the charge-up is a simpler change that does the job roughly as well while increasing the skill floor to use the weapon since you need to play around your downtime.
They could also lean into burst cancelling by giving it a huge damage buff but a massive ammo nerf, but this would make it way too good for bosses.
They already removed burst cancel, very rarely they'll add it back even burst cannon is back.
Didn't they?
nah they didn't
they patched it once
but people found a new way to do it
which, this time, hasn't been fixed at all
They also had to roll back a fix to it to make it not aids for weapon swapping.
Just did a quick test, so esc doesn't work, that's why I think it's removed. But shove still works.
dtr cancel
no level required that, it was all skill issue
Agreed. No level intended you to kite, except maybe the first alarm in E1. R6 is just too easy lul
The challenge is gone :(
"the challenge is gone"
for you maybe but I'm sure that for majority of the playerbase the challenge is still there
many people thought you were intended to kite r5c2 overload ๐ผ
Not a single level in GTFO forces you to kite.
never done a run where didn't have to kite r4b2overload r4c2extreme
r2e1 is the only one that forces you to not kill anything for the surges
aside from that, no level forces you to kite
Lots of times people forget having lots of hours in a game makes you better at it 
like you could, but thats just pointless
Thought i agree the skill cealing does not feel TOO high
it has definatley gotten easier over the past few rundowns
i think it might be to welcome newer players and keep them engaged
it might get harder in rundown 7 since the new player influx will prob die down by then
Even R2E1 Z593 surge is doable w/o kiting, but yeah, extremely hard.
i honestly feel like the newer rundowns will continue to be segregated into the story mode missions & non-storymode missions
or as it is now, orange bordered is easier than white bordered
:trolley:
Agreed
the entire map has 2 surges at the earlier portions where shooting is really just wasting ammo
i hope it goes back to rundown 3 - 4 difficultly
shooting at the end is okay when you start to transport the neonate to extract
imo right where it needs to be
r4 difficulty was in the sweetest spot for this game tbh
to be fair, seems like devs only really managed to fully understand the balancing until now
R5 was ok in balance, but still needed some smol (minuscule) adjustments. Which? idk, I can't recall
It's the same argument for R4C2 extreme, people kite because it saves so much resource.
isnt that the reactor
or do you mean the open security doors overload
R4, not R5
where do you actually kite in r4? i dont actually recall
is it to get the 2 ids?
Yep, get 2 ids and open overload bulkhead.
did people actually kite? wtf?
i dont recall ever having kited that unless it was 3/4 down
you usually get 1.5 scans done before the wave arrives iirc
True, but you can open all 3 surge alarms simultaneously and kite to complete all 3 surge together.
And the strat did somewhat popular in random lfgs
i believe it was 2 surges only, but the difficulty of c2 extreme was really quite low once you got a hang of how pushing the wave works
It's potential 3, 2 ids can spawn in one zone or seperate.
but i agree, most lfgs i found in r4/5 resorted to kiting only
i dont remember ever seeing 3 doors, it was one bulkhead door and 2 sec doors
That's 3. 2 for id zones one for overload bulkhead.
hmm
should've brought C-Foam and reinforced every door you pass by
no more kiting :troll:
pretty much yeah
but from all the lfgs i've seen, people only use cfoam for doors
and if there's no doors, the cfoam will never come out lol
It's kinda new strat after late R5, so understandable.
( it's a troll strat )
cfoaming doors has been around since r2
since uplink missions
I'm refering to c-foam on the ground
oh
that
i think people still only use that on ladder to laddercheese
not actually ont he ground
it is quite hard to try new things in this game when some veterans are very insistentt on bringing specific things to do specific things only though
especially when you're just a newbie
<Now you see, we are gonna bring three burst sentries and let them kill all the waves in the class five alarm>
Then proceeds to die 'cause they didn't have C-Foam
I do see quite some lfg teams using c-foam on the ground strat in many levels including C1/C3/D4
havent seen too much in my last 30 games
but i guess it might just be the people im playing with
probably just throwing cfoam nades in chokepoints on c1 t scan
Nah, I mean using launcher
use as you see fit
Is it me or C3 overload is easier than secondary?
eh, if you know where stuff is then it becomes relatively easier
people just suck at fog diving
Me
You're not wrong tbh
secondary makes you waste more time for sure
just checkpoint cheese it :troll:
xd
Also are you supposed to split up to find the cells?
I'm just bad at endless alarms so 
you can, but I wouldn't recommend it tbh
going in team is more convenient and tbh dealing with the waves is easy as long as you mine them
or kite them, but that's gae
cfoam mine
done
xd
pick a cell, place it in front of the class 1 sec door
go find the other one
same thing
go back to secondary
place everything
now wait 5+ min in front of the extraction sec door
mine op pls nerf @ dev
So let me get this straight, if you only do main the only thing you have to do is survive until the timer runs out?
then do the extraction scan
you are also forced to move forward to it since fog eventually rises covering a big chunk of previous zones
also haha embed fail
laugh now
:(
I mean it would be a pretty cool concept if I didn't suck at this game
Had to replay C2 like 5 times
damn I got pinged 5 whole ass times
absolute state of scambots
Players: nOOOOOoooO THIS RUNDOWN IS NOT CHALLENGING, CHECKPOINTS KILLED THE GAME
Also players: use reload animation cancel, sliding reload, slideway stamina preservation, force spawning cap, infinite kiting/bunny hop stealth exploit for the previous rundowns, and every other exploit and bugs available to make the game easier
I feel like if they make it so enemy and item placements are randomized after checkpoints, then they'd be more of a time save than tool to make the game easier
Or it might at the very least stop veterans from shitting their pants when checkpoints are brought up
Well, that's unfair for me to say. The crybaby veterans
The ones who bitch about anything and everything
you mean half of this channel's people
Pretty much, yeah
they had 2 years to sync reload times so
and there's nothing wrong with reload cancelling, while as animation skipping is debatable
whats the difference?
reload cancelling is when you cancel a reload to do another action
skipping the animation means you dont let it fully play out but still get your reload
^
i.e. the sniper can be reloaded at least twice as quickly if you do it
they're very aware of it so they should have either been balancing around it
or they should just do something about it
bullpup rifle :^
In certain mmos at least we refer to these as animation cancelling
Though it's referring to player skill animations there usually, it's same shit with weapon reloads
Don't see a point in arguing semantics here
Should be able to reload faster by mashing R or having high pluse.
Just because my legs are about to fall off doesn't mean i wouldn't reload just a tad faster.
what if reloading if youre 29/30 made you lose 29 bullets
Wtf was that always a separate definition? I mean it makes sense but I always referred to that as reload cancel, as in, the reload meaning reload animation.
I'm pretty sure in every other game everyone refers to that as reload cancel.
In that sense I sometimes cfoam cancel as in not let it out by switching weapon
Shaved 40 years off my life by getting all the terminals in the mother + scout zone in D2 solo, only to die after to the giants in the spitter room
I am going to cry
Giants spitter room was the first room I found on my solo run just to see what the level is about. I quit expedition after seeing that.
there are cases where people actually mean cancelling a reload
so by calling something that's not cancelling a reload you're allowing for trouble there
i think its never fine
Cuz I noticed I rather wait for full animation when I have to wait not sprinting some time anyway
dumb mechanic
they could just not have it and balance around not having it
I mean what game doesn't have animation skip
they got rid of the slight slide boost because they didn't like players feeling like they should do that
so i dont know why they wouldn't do something about this either
polished games where devs try to make sure the most viable playstyles don't include annoying things
i think i've played at least a couple games where i didn't quite get rewarded for doing weird things
At least here animation skip is done well and is intuitive
I've played games where there is a delay on the moment of animation getting the mag in and actually getting the mag in
if it costed them nothing to just have reload animations end when a weapon is reloaded, im fairly certain they would pick that option
the thing is there is another overused exploit where you can slide when you reload so you don't lose your momentum
this
the thing with those overused unintentional things is that they kind of become part of the balance
but that's not a big deal if they just simply adjust the balance when fixing them
if skipping part of the reload animation isn't possible anymore
it probably shouldn't mean that the reload times should all be as lengthy as they currently are with their full animations
tbh to me most of videos, despite sometimes be impressive feats, get ruined by constantly seeing the dude slide as they sprint, slide reload, reload cancel... which is not even their fault, it's part of the game but it shouldn't
feels like I'm looking at weird gimmicks over and over
yes
I completely agree, if they fix the animation reload they also need to reduce the actual reload imo
Sprint then when u press slide u insta press reload?
after sprint slide you only slowly lose momentum
rather than just walking immediately
But how do u initiate reload slide I don't get it
as soon as you slide yes
Weird
you can also jump
at least they fixed sprint reload for this rundown
Idk I prob not gonna use this
The only issue for me is the speed after deploying a mine
i really dislike those slowdowns but you can actually exploit them too
all it does is prevent you from initiating a sprint
if you are sprinting before the slowdown, you get to keep sprinting
Also something I see ppl do in the videos is make the camera angle weird while hacking to skip the lock open delay I'd say thatd be useful too
i think the angle thing is often just so you can still see whats going on around you
shouldn't make it faster
It does tho
but you can exit out of the hack prompt once it finishes
which makes it faster
that's not really an angle thing?
Completely skips the holding the tool thingy
yeh you're just missunderstanding what happens lol
you can simply hit esc once its done
and then it closes it
If I switch from tool while holding it in that moment, the lock doesnt open. I've tried it
yes...
you have to wait just enough
you can just look at when the lock disapears
that's when you're allowed to back out of the prompt
they don't skip that much waiting lol
they back out of it once it unlocks
once you see the hack disappear
They do they don't wait at all and it opens im always like wtf that's bs
once the lock disappears
thats all
then you back out of it
it's a lot faster than waiting for the game to back out of it by itself
but it's not an angle thing
they probably just start moving again once it's done
Well in my experience it disappearing take a shit load of seconds all the time
that's why you think its an angle thing
the lock itself disappearing doesn't take that long
only the prompt does
which is what im telling you
you back out of the prompt yourself
once the hack disappears
as in physically disappears from the container/door
Idk man I've had to rehack several times like this so from now on I just let the game do its thing I don't trust it
Literally every other action I can exploit a little and be faster and efficient but hacking locks just warps my sense of time
You ever just look to see the lock disappear by moving the minigame away from the lock?
So, you can just hit esc.
I think that's what they do in videos
so yes like i said not an angle thing
you just hit esc
you might want to change the way you're facing to help your vision
thats all..
You should move it away anyways because it's blue on fucking blue and the hacklock is orange and the proper unlock part is orange as well.
Good color choices
I'll have to try, but lately I'm boosting my jack skill down to negative hundred so someone else does it more often than not
it also doesn't make the hack any faster
1 bars ain't that bad
it simply allows you to interacts with things again faster
It's not the hack faster it's the delay after
Similar to mine deploy
Takes fucking ages
a teammate that's standing next to you could interact with whatever you unlocked even if you still have the prompt
You can run mine deploy and remove the delay, or it's like some weird slide bunk that I cannot remember how to input properly.
Noooo I wanna see the green highlight and make sure I do good job deploying a mine
Ok. Still stating you can remove the mine put down delay.
all it does is prevent you from initiating a sprint
if you are sprinting before the slowdown, you get to keep sprinting
Ah good, yes yes.
and its affected by latency in a way that if you were to have 100ms latency it means that as long as you start sprinting within 100ms of placing it, that will count
Ah. I see.
if you're placing the mine against a wall, you can just sprint against the wall as you're placing it
and you'll get to keep that sprint going
the slowdown from lock melters works the same way
Can slide deploy keep sprint
no
slide actually takes you out of sprint meaning you have to initiate a sprint again
which you won't be allowed to do
Pretty bad
I just like sliding into bonks
That's a good skill to have I reckon
Especially when we are close to alarming the whole room, that move can save the day
If it makes it easier for you to do absolutely nothing, then sure.
i agree
does anyone know the zone the tank is in for d3
which part
the main
thers 2 parts with tanks in main
after you do the reactor there is a tank where you get the bulkhead right what zone it that
219 i think
your sure not 289
that might be it, for sure it ends in 9 though
ok and 1 more thing you can do either main or overload first right
and for sure there is a bulkhead key in main
yes
I don't recommend doing main first, unless you plan on doing main, getting bulkhead and finishing overload before completing main
for...reasons
If you're not fast, just don't do main first.
It just becomes annoying post-15 minutes :/
you can be the fastest human alive, but it will still take more than 15 minutes to do both overload and extreme after main
one or the other is fine
My D3 clear with main first (pe) had a time of 1hr and 52min
We had fog from like wave 2 or 3
It was a mess and i am not sure how we managed with no checkpoints and no one knowing where to go
Thank god terminals are a thing
I got the last ID as soon as surge started, it was so scuffed
or you could just do overload during wave 5
Or you could do overload first
hello everyone, who remembers the number of the expedition in the previous rundowns, where was the S scan with the size of the room, with the tank at the end?
b3ex
R5C2 :)
B3 did have a tank at the end?
Unless you can avoid it with bioscan boosters or something
B3 technically could have unlimited tanks, iirc, just not at the "end"
That was a mother and 2 scouts, sir/mam/superiorother
if someone went down in b3ex, an extra tank will usually always spawn
for some time I tried to remember the expedition number in order to find the video, thanks for the tip, I found it with the help of b3!
I'm like 99% sure it's just time based.
^
it is indeed
huh I remember scaler telling me that if you kill the first one a second will spawn
If you don't kill the first one, the 2nd one will still spawn.
R5C2 overload is tank-tank-mother, so not really a tank in the end of S scan.
is there a big mother in r6 at all?
i once got 3 tanks in b3ex cuz we did a funny
still had 4 uses of ammo left and all of us were 40-30%
lfg so hard
or was big mother just an exclusive to earlier rundowns
i think it was only R3
C2
oh pmother
no pmother
it's not really exclusive
just doesn't appear this rundown
R3 R4 and R5 all had one
i never remember one in R5
R3D1 last room, R4E1 final room and R5D1 ex
pooping noises
C-Foam :troll:
where my tripmines when I need them
tripmine in R5A1
Kite the p-mom 
I tripped on them ๐
die

big baby shadow charger scout tanks
Think this: a new enemy type, "the bonebreaker". A large heavily armored enemy, that can break down doors with one hit, and can only do close range heavy hitting melee attacks. Primary weakness; it is deaf. You can be as loud as you want without waking it, but if it sees you, it's time to run.
Advice needed: on C1, during the first error alarm, we need to find a key in zone 145 on the way to the terminal in zone 146 to shut off the alarm. The problem is that there doesn't seem to be any sort of way to ping the key, as there is no terminal in zone 145. Are we meant to just dig through every storage in 145 hoping to find it quickly, or is there something I'm missing with the terminals? I feel like there has always been a way to ping hidden objective items in past runs.
there is a terminal at zone 145
huh.
that would be the error zone right?
ok i couldnt find it. theres one right before it in zone 144
when you enter, go straight, head left instead of opening the large security door on the right
ok thanks! i will check it out
let me dig a map
glad the way i was doing it was wrong lol because that was frustrating
Kill them
How
shoot gun
Ok
For the first mother room on D2, there's a ladder strat to sit outside the room on top of the ladder (right side of the door) and spam your hammer. Non-charged hammer hits on the heat one-shots the babies.
Once they're cleared out, wait till mother gets close to the entrance and rush her! If you have team.. easy! If solo, 2 scattershots in the right place gets her.
Wasting ammo on those lil guys isn't efficiรซnt.
Me and reese are doing thst rn
2 shot scattergun works only if you're client, not host
Go ahead and be specific -_- You don't kill it, you just shoot some more
?
if you are client (not the person hosting the lobby) you can overdamage tumors, meaning you will deal full damage to the mom and only pop 1 tumor. If you are host, you will shoot and only deal damage = to the tumor's hp. and the damage from a point blank scattergun shot far exceeds the hp of 1 tumor
Dude so many people would panic and get slaughtered for days
...what
why would that work like that
what's this netcode
no it makes sense
it's a ping problem
each pellet deals damage
and as the host, if you destroy the tumor, the rest of the pellets fly through
with even just 100ms lagg (or less) as a client, the tumor breaks too late and all the pellets hit instead of flying through
which, in the end, deals more damage on one tumor, since more of the pellets have been counted
expecting netcode to be good from pd devs
L
Deaf/line of sight boss enemy would be cool as hell
would add an awesomely fun new stealth aspect to the game
but how does it even wake up if its deaf
would need to have specific spawns
if someone shoots you with a BB gun, do you think your not going to notice because you can't hear it firing? also, like normal sleepers, i'd imagine it will go into an active state every little bit. like how they jiggle and glow every now and then, except it'd just open it's eyes. though, i'd assume they'd have to make it easier to tell where exactly it is looking. a bright red glow perhaps?
I imagine like that one tank in the labs on that one level that I can't recall 'cause I forgor ๐
D1 ?
I rember ๐
R4D2 ๐
R4C1 ๐
R5C2 ๐
:trollge:
host client different line of sight of course
Host issues galore yes pleasr xP
D e s y n c s
I miss old host scout animations
Skill issue ;p
Now i can go fwoosh
Jkjk
should've flipped the animation
basically the host animation ?
Shouldve flipped the scout
Wait till they add a prone animation for scouts
TRU
Crouching and crawling scouts yes please
Make scouts a bit less predictable and more variety in their movement
Would be nice ๐
handstand scout
Somehow i think scout triggering to our sounds/lights should crouch as a defence mechanism
It exists, just isn't used.
Still opportunities to use the other striker scout animations, too.
Patch notes: "In order to prevent bunny hopping and kiting, we taught the sleepers how to Bhop as well"
"good luck have fun"
fuckin arena shooter type beat
tanks and big chargers bouncing at you in R5C2 overload ๐ณ
give them the csgo acceleration mechanic
give them the valorant bullet slow mechanic
when you get shot you move slower
may I present
hybrids :>
eww, fuck I hate what I just said xD
no stop presenting
nightmare nightmare nightmare nightma-
go back to your blood door
sir yes sir
nice r7 leak
We tried Overload in D3, everything went well but then the enemies spawned in the room near the tank room for no reason
they remove the indication for shooter fyi
Why do the enemies spawn in the room near the tank room?
Are they supposed to spawn there
someone's in a moment
Talking about the error alarm
Does the group have to defend in the spawn area or in the middle room with the bulkhead dc
So the next room
or they get pushed to somewhere else
Or behind the wall
No there's a sound barrier between spawn and the second room
It's A-B
The doors go to two rooms away
Okay
can someone explain how to deactivate both error alarms on D2 secondary so that you dont have to deal with the fricken fliers while tryong tp scan
ok not an error alarm but one time i played and someone used the terminal that deactivates the error alarm to also deactivate the fricken fliers in secondary
Which is fat cheese
Im lactose intolerant sorry
understandable
fair enough
Fighting them there is good practice for killing them anyway
If you cant kill them you'll be fucked for levels which include them but you cant turn off alarms
Im talking future levels kekw
ive done it both ways its just more convenient to not lol
gamers gaming
kiting is a skill
Kiting is no skill
I circle kite flyers
i am a kite
๐ช
I circle kite the mom :troll:
bro ๐
why yes i circle kited 40+ babies how did you know
yo anyone know how long D4 is? A friend and I are trying to schedule a window for us to give it a shot
About 1 hour 30 minutes if youโre slow and donโt reset from checkpoint
Realistically it might take you like 3 hours with checkpoints if its your first time.
Alright yeah, for the two of us with two bots it took us 4 hours 30 mins to beat D3 overload, and we're just concerned about staying up too late tonight
thanks
Bruh was it all covered in fog or what
What shows up after 15 minutes in D3 after the reactor?
it starts a surge alarm I'm pretty sure
Can't remember the level with the one room where there's like two mother's a tank and I think a bunch of scouts? Drawing a blank here.
R5E1
On R6 though I mean. I remember a room in C or D, not mandatory, but definitely has a mother in it and a couple scouts.
Might be D2 actually.
So much crap starts spawning on the map that you will probably die
D2 when you opt not to do the charger error alarm. there is no tank unless you do extreme, which is its own thing
there's no room in R5E1 with moms tanks and scouts in the same room
same with r6
is there ever a room with mom tank and scout?
idk
No but there is one with mother & tank
I don't think there are any rooms with all 3 in it
hell
There was a room woth two moms and and the next zone with a tank and scout, i just mention it because he couldnt remember
Wish they did all 3 in the same room
MiniBosses aint shit when you have doors to use and theyre alone
Scout isn't really too much of an issue if you are patient
throw in an error for good measure
Now, fill a room with a few charger scouts and mini bosses and that sounds more problematic
now throw in an error for double the extra measure
The kraken spawns if the scout gets awaken
Well a single person can't kill them with a standard charged attack so you'll have to shoot or find another way
Cfoam is a good idea. Cfoam then a couple bops
Wait, was your giant kill question legit? @tall igloo 
yeah
For charger scouts you have
- cfoam
- any type of burst damage you can deal in around 0.2-0.3 seconds, that means 2 sledges or any variation of shooting
- a few weapons in the back, sniper and shotgun for example (shotguns need to land all pallets)
- yellow syringe
ok
Oh my bad, thought you were someone who changed name. Here https://youtu.be/lsGBJ5g_kLU
This is a solo stealth with sledge
Without stealth in mind, it is much easier
I prefer to do that first, so if i mess up at least i dealt a lot of damage and may clutch the stealth kill if i mess up
no like dead
not that hard to duo them if your teammate has hands
just make sure host doesn't hit first and usually someone other than host counts down
solo ๐
Hmmm yes solo charger scouts
d2 has chargers
D1 is more fun
yep
kiting?
You never need kiting in this rundown (unless solo)
im failing a1 solo ๐ฆ
what in the world do you wanna kite there
Solo d2, kite them out of extreme so you can go back and work the two terminals ๐
idk!
homogae
ima retry a1
Whattt??
People said that the game is designed around kiting ๐ฅบ๐ฅบ
yep
Bhop?
Crouch jumping basically, you could essentially sprint and not wake up rooms
The thing is you don't crouch jump in GTFO
That's the way it's done in PD2
in GTFO it was simply running & spamming jumps
since you didn't make noise in the air
Opens Blood door on A1, expecting normal sleepers
Tank charges you
"We call this a difficulty tweak!"
scrollup
๐
I playec1 more
I had 2 a1
Forgive me, for I depend solely on camera for rocket league
What s rocket league
A bad game
Ok
we truly live in a society
Wanna help me get 35 C2 Sec clears?
not enough time ๐
๐
C2 :why:
C2 is unironically the best level this rundown
No
could only play a single match of D1 yesterday after like 1-2 weeks of no gamering
and C2 is quite the level
tbh
Imagine there's a machinegun manic who has 200 D1 clear.
I'm still sad I only got 1,1,1,1 clears on D3 
C2 EX is one of the funniest vibe checks on bad players lol
I demand more fog levels

C2 has a decent challenge for newer players, and Secondary is still interesting even with high level players
Fog
fog is also a big vibe check in knowing how to minimize/nullify the infection
I noticed that at least 50% of new players throw in the towel on C2 and leave the game, while the other 50 keeps going.

cause C2 requires a different approach compared to previous levels
we played c2 wandered around in fog then died
And then there's C3
Because C2 is the first real challenging level this rundown.
give 100 fog repellers
A beginner can smoothly get through A1 B1 B2 C1 D1, then finally stuck on
C2
In C2, you can either be really fast and make the infection effectively useless
or be methodical and use repellers and smart strats to minimize your infection
I would argue it's of the "old school" levels of R6
C3 is also a unique challenge to beginner players, since it's a different vibe to everything else being a pure timer based level. the problem with C3 is that Secondary and Overload don't really provide much more in terms of challenge for more advanced players
5 hours on A1 :troll:
Swimmin in fog
the secondary is painful cause it just makes you waste some time and makes you change strats, but other than that it is easy as fuck
the overload is kind of a vibe check since you have to do the long ass scan and then kill a tank, which a lot of players are not really ready to do under a lot of pressure
both can be made easy with knowledge of basic game tech and strats lol
Exactly, but C2 has you spend between 50-80% of the downtime between Hybrid spawns clearing out the hybrids, effectively constantly keeping everyone in check
and then to make it harder, you have to manage it surrounded by fog
eh, rather than the fog it would be the scouts
The scouts aren't really a problem imo unless you get poor rng and have 2 of them in the fog areas
it's kinda hard, for new players, to take care of a scout when the sniper guy (if they have one) is focusing on the hybrids and nobody in the team knows how to stealth hammer them
I'm trying to look at it from the perspective of which optionals were made for
C2 main is still hard enough as is for beginners
lf c3 no rushing
if we looked at optionals for beginners, then C3 is also likely to cause big grief as secondary will make them waste a lot of time trying to locate cells
B2 ex hardest objective :dogetroll:
B2 Ex just cringe
i love 1 room away spawns

r4b3 but better
lmao
maybe because they clear literally every room and ping every resource
just like, go forward lol
it took me around 1:30-ish yesterday with a matchmake team
we didn't even play fast
the level is not hard
I cannot believe you just reminded me of the snooze fest that is R4B3
It was a 3 terminal uplink high, 2 cryo case retrieval in extreme, and a hard at the time backdoor command overload
wasn't it?
smh
last terminal was a 3 zone room
and you could watch them spawn
if the door broke
but if you walked into the room then they'd spawn on the guy on the terminal lol
Is b2 secondary hard
cheeeeeese
Tbh that Overload S scan by the blood door was actually kinda rough
facts
but yeah R4B3 main was wack
i long kited it too often
that level was just really resource scarce tbh
at least we got datacentre bridge tile
Resource scarce levels are good imo, but being able to kite it ruins the point, and adding too much tool
cough cough R5C3
The bridge is probably the best Datacenter tile, unless you wanna count the big room in R5C3
Wasnt R5C3 like they gave you little ammo and lots of tool
I dont like R5C3 tile, it feels too empty
I think they only gave you 6 uses of ammo, and a shit ton of tool.
never had to kite r5c3 unless team down on last alarm before uplink room
It's a really cool tile and good for the objective, but they ever consider using it again, they should try expand it more vertically
Oops, sorry lad. My C-Foam launcher must be broken, I didn't want to C-Foam all the doors behind us. Guess we can't kite this time, might as well restart innit :troll:
A T scan would be good if they ever use that tile again.
Have more entrypoints/sec doors higher up
There's another 2 door plugs that weren't used, making the zone a X tile
so most likely we'll see it
hopefully not as an uplink room
Quad corrupted uplink when
I want reactor in digging site
I'd like to see a reactor being used in the room, but unforunately that means a reconstruction of the room
reactor in labs is weird
reactor on R5B3 hub / R4C3 extreme generator tile would be hot
Imagine that tile with an entry point from a sec door on the ground floor, doing a T scan to the top and using a sec door at the top to leave
reactor in alpha planet 
I like how tiny the reactors look in Labs.
like sectors doors leading into the mountain..
unfortunately i dont think the devs have the resource to add zones and shit into alpha desert
floodways double uplink reactor :troll:
double reactor
Main reactor with really long times between codes, but last code req. another reactor with short times for codes
yooo what if we had a small tunnel/corridor room tile where it's collapsed, but there's a small gap you could crawl through during an error alarm or even a normal one, and you'd have your teammates defend as you crawl through
fnaf
Truely venting
amongus
๐ณ
Honestly, I feel like D2 uplinks actually require the entire team to have some sort of competence, you gotta either know how to do uplinks or deal with a wave of chargers (mostly on your own)
do you guys know the gaster guy that talks someitmes on the chat here
i play D2 with him and when we get to the Uplink he say like "I know how to do this, yeah I"ve done it before"
lo and behold, as I give him the first code he says theres seomthing wrong with therminal
man was writing UPLINK VERIFY with no underscore
๐
:ujel:
Pranked
Trolled 
sus'd
+ratio +nobitches +0.99 booster progression
โ ๏ธ Warning! Threat level: CBT โ ๏ธ

now we're talking ๐
deez deez
deezzy
LFG C3 DN
looking for female prisoner
tomboy
Certified LFG classic
Absolute LFG moment
lfg
gfl
good luck f[I've been advised to continue this joke no further]
girls frontline
Silence, weeb
noscouts.jpg
how is it weeb when it's made by chinese
Hello. how to disable the alarm in C1?
dea tab
Start le funny scan
look for le funny key
start le funny scan 2
look for le funny terminal
type le funny dea tab command
done
Weeb: ๅฐๆทๆท edition
่ฅฟ่ ๅไผฏ็นๅ ๅ ญๅๅฝฉ ๅคฉๅฎ้ GTFO ้ญไบฌ็ ็ ่จ่ซ FPS ๆดพ้ฌฅๅๆๆณขๅจ HORROR ่ซพ่ฒ็พๅๅนณ็ 10 CHAMBERS ่ฅฟ่ BURST CANNON ๅฎๅๅ ฑ ๅ้ฉๅฝ ๆ่ญฐ ไพต็ฅ ๆ ๅฅช ็ ด EL MATI ๆ ่ฒท่ณฃไบบๅฃ SCATTERGUN ่ณฃๆทซ ๆฅ็ซ ่ณญๅ ๅ ญ
nmsl
ๆฉไธๅฅฝไธญๅฝ็ฐๅจๆๆๅฐๆทๆทๆๅๆฌขๅฐๆทๆทไฝๆฏ GTFO ๆฏๆๆๅๆฌข็ 10cc ๅฐๆทๆทๅฅฝๆไปฅ...้ณไนๆถ้ด็ฐๅจๅๅคๅฅฝไบ 1 2 3 ไธคๅจ GTFO x 3 ไธ่ฆๅฟ่ฎฐไธ่ฆ้่ฟ่ฎฐๅพๅป ่ธๆฑฝๅ็ฉ GTFo ๅ ไธบ้ๅธธๅฅฝ็ๆธธๆ้ๅธธๅฅฝๅ ไนไธๆ ท็ๅฐๆทๆทๅ่ง
๐ณ
ๆไปฌๅฏไปฅๅๅฆๅฆๅฐๅป็ๆช๏ผ
ไฝ ๅฅฝๆไธไผ่ฏดไธญๆ
good enough
ๆ่งๅพไฝ ๅฏไปฅ๏ผ
yeah
ๆจๅคฉๆไบบ่ทๆ่ฏด่ฟ็ฑปไผผ็่ฏ
ๅ็่ดงๅๅๆงๆ
shei gei ni shuo
piao piao
้ญๅดๆๅพ็ๆฐ
si
the google translate is strong
For some reason my text translates back to "Impostors & homosexuals"
new amongus update?
yeehaw
Conquered D3 yesterday as my first non-D1 D level. Do you folks recommend trying to knock out D2 next or D4?
stop playing
โWhat do you mean you donโt want two reactors in D3?โ - The devs, probably
Next step is 2 babies
Honestly the double reactor setup was a good idea
Ngl i expected the first reactor to make the whole level go into darkness
Use the LFG channels, either #lfg-beginners or a regional channel.
if it made the level go dark, it's actually helping you because having shadows in brightly lit rooms lmao
R4C3 extreme moment
yes
tehe


๐ณ
what
Scouts wake up the current room + waves
Not sure if the waves may scream in said room on the way
See it as a cilinder, so red line
And i am not too sure on exact scream mechanics. However do know that there is a global cooldown of 15secs between each scream, if i remember correctly
From what I know the enemies will only scream if they have line of sight with you.
But I might be wrong.
How to see without eyes
They see you with their souls 
They don't need LOS to scream.
usually they scream in the zone between you and the sleeper, liek if you in a, sleeper in c, it screams in b
but it's not consistent
they can't scream if they are 2 rooms away
it is just rng if they scream or not, if they are 0 or 1 rooms away
d3 with bots but shadows always scream in tank room even when i come out of the cell room
love it
you are indeed wrong
I have failed 
are there shadows in D3 main or only in optional objectives?
there are shadows in d3 main in the reactor waves

D3 melee no booster PE no checkpoints no running
Do that as a first clear
@broken scarab
We havenโt said anything yet
Thx Calle 
Haha, nothing to thank
Fuck ur dumbass extension, I want R7
Yeah, I want R4
When will you guys say something?
Please Calle
I want to stop playing valorant
when you stop asking
Leak tomorrow or someone dies
Oh, can I pick whom?
I mean, thats my friends
Friends are temporary
A few internal conflicts are always needed
Choose before Rascal is picked ;w;
Me
An honourable choice
Donโt kill yourself youโre too sexy
(Come at me)
WAF WAF WOOF WOOF
Can we remove the french instead
YES
๐ค๐ค
I hate the french on gtfo and valorant
I canโt escape them
We have several french
Fire them
Merde
รa va?
qu'est-ce que tu fais?
I can't speak baguette ;c
Oui
Salut ร tous les amis
que fait le chien
je suis sรจche cheveux
what

Sex?

imagine they change collision, but make it technically impossible to solo in compensation
:troll:
also Calle is french now ๐ณ
Took french during highschool
that's it
you've crossed a line
Le line
brutal
How do you even stealth kill charger scouts?
foam is the safe way
Yeah, I guessed so
But I remember watching a vid of someone killing them without foam
What is it, like 2 hits to the back?
2 synced hammers to back
croissant a line*
What in the world happened for Calle to suddenly speak in french ?
he ate a baguette
amazing
Brie cheese!
that ain't french though ๐ค
baguette
Question for D3. Would people say the first part before the checkpoint is the hardest part of the level? Or is there some other grim shit later in the level.. going through the room with two tanks in.. Twice.. with error alarms on I cant think of much worse than that tbh.
Main or PE?
planning to run it all in one go yeah




