#gtfo-spoiler-chat

1 messages ยท Page 276 of 1

brittle light
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there's a huge difference between bots/checkpoints and straight up save points

atomic escarp
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wait blank what are you trying to argue here?

brittle light
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that savepoints aren't impossible

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a checkpoint is a "retry from here within reason"
a savepoint is a "here's your save file, you can restart from here at any point in time"

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and savepoints are also too abusable

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bc unless they store those on the servers - which... doesn't quite work that well and can still be abused, as it's p2p - you can just edit it

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or move the savefile and reuse it again and again

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etc

regal thicket
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i mean if people are going this far

nocturne flax
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The mayority of players just play the rundowns as they come in and the nust leave, only the people who play the game are the ones that have theyre complitions under 1 hour. A saferoom its a lot better and healthier for the mayority of the player base

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If you dont want it to be abuse then just put a cap on it

regal thicket
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just give them the win as lame as it is

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lmao

nocturne flax
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Just like you mention

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Its just that easy

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But you actually can leave the game

brittle light
atomic escarp
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save point just nah tbh

nocturne flax
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Its a save station, it remembera

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Duh

brittle light
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bruh

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and how does it remember, huh?

nocturne flax
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Its a save station.......

brittle light
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it remembering is the reason it can be abused

nocturne flax
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How

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The fuck

mossy marsh
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eh I disagree with that part only
saves are trash idea inside my elitist brain

brittle light
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by... telling it the wrong thing to remember????

nocturne flax
brittle light
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no???

nocturne flax
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How its gonna remember the wrong thing

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Yoyr going backwards

brittle light
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lookie

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okay, point taken, you could probably make a mod that changes what you had at the checkpoint since that is stored somewhere.

nocturne flax
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Your legit teying to confuse me

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Its not working

brittle light
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so checkpoints can be abused the very same way.

nocturne flax
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Its stupid what your saying

brittle light
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tbh players having the "go break yourself or you'll have to restart" idea is dumb to begin with. If it's that difficult, get better before trying again or retry to get a better checkpoint PirateSimon

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not the game's fault if players restart 50x from 10% HP

nocturne flax
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they just dont close the fucking game

brittle light
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oh yeah not a problem

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they can be afk all they want

nocturne flax
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there legit conversations way above that play and said, "oh i had to go to work so i left the game open" and you see a 7 hour c1

brittle light
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also not actually relevant to the message you replied to PirateSimon

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and yeah I know you can just keep your game open

mossy marsh
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imagine being responsible enough to play right before work smh

brittle light
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you're not gonna keep your game open for months

nocturne flax
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this makes no sense

brittle light
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yea

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you're not reading what I'm saying

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if you have no ammo and no health on a checkpoint

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and then die bc of that

nocturne flax
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how

brittle light
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you might want to consider not restarting from that checkpoint

nocturne flax
#

saferooms are transition rooms

brittle light
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but restarting the mission and getting to that checkpoint with more ammo

nocturne flax
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you going into a next zone

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that have ammo health tool etc

brittle light
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oh, you want to have missions be many small parts and restock between each part

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that's an entirely different mechanic

nocturne flax
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are you stupid

brittle light
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from what we've been talking about

nocturne flax
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every new zone you access have resources

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your putting an extra 1 room thats empty just to save in between

brittle light
# nocturne flax are you stupid

you looked into the mirror lately?
You've been talking about 4 different concepts within this discussion today and always expect all of us to know all the tiny little mechanics and stuff that you never mention, then go "are you stupid" when we didn't know the mechanics. That you never mentioned.

nocturne flax
brittle light
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you sure did.

nocturne flax
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ive always stay on the topic of save rooms

brittle light
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doing a zone and then getting all the resources handed to you in the saferoom is just... not GTFO

plush basin
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What relevance does how difficult proceeding from a saved point bear on whether or not save points should exist?

brittle light
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it doesn't

brittle light
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I'm fine with checkpoints existing, but new players wasting hours on constantly resetting on a bad checkpoint is their problem, not the game's problem

nocturne flax
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what im saying

plush basin
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And I'm guessing (hoping) Blank doesn't mean you get a free resupply in a safe room, but rather that where you progress will have resources in?

brittle light
nocturne flax
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no your not

atomic escarp
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you're Oblem

nocturne flax
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look

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your implying shit im not saying

brittle light
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okay I missed a single message that does indeed change that

nocturne flax
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im not saying you should get free resources

brittle light
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you want a transition room to save and the resources are in the next one

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so, basically, you want checkpoints

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which we already have

nocturne flax
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but you can leave

plush basin
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Checkpoints that you can revisit at another play session

brittle light
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which is stupid

nocturne flax
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this is for the mayority of people who spend already 6 hours in the game

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to not just sit in there like idiots

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to make the game healthier

brittle light
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you're not going to spend 6 hours in a mission

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unless you're making major mistakes

nocturne flax
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im definetly not

brittle light
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which'd imply you need to get better and learn strats

atomic escarp
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if you spend 6 hours in a mission that is a skill issue I'm sorry

brittle light
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instead of mindlessly running of the cliff again and again and again

mossy marsh
brittle light
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3-4 hours on first try's? Yes. Happens. Been there, done that

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6 hours consecutively in one mission? How the fuck even

atomic escarp
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no amount of saving and coming back to the game is going to improve your skill

nocturne flax
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4-6 hours its skill issue im telling you

plush basin
nocturne flax
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but thats why you need the saferoom

brittle light
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cooling off and restarting with no ammo and health on the next day

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will not help you

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if you're that bad

nocturne flax
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the door opens when you comeback my brother

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its just like checkpoint

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but better

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more freedom for you

brittle light
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it's literally a checkpoint

mossy marsh
brittle light
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you're literally talking about checkpoints you can keep

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between sessions

plush basin
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Blank: Is the issue that the level is long, or you are failing and retrying from a checkpoint over and over, so multiple attempts are taking a long time?

brittle light
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^^^^^^

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there aren't any "long" levels beyond D2, and that's just bc big rooms

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this rundown at least

nocturne flax
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theres no long levels since r4

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well maybe r5e1

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but even then giving people choice its better than forcing them into one default checkpoint that if they loose it they just gonna keep going

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it promotes the wrong thing

brittle light
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?????

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it'd still be the same thing tho

nocturne flax
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not really

mossy marsh
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it literally promotes nothing

nocturne flax
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we spoke about limiting it before right

brittle light
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which you can't

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not feasibly

nocturne flax
nocturne flax
brittle light
nocturne flax
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you said yourselve, put a cap on how many times you die

nocturne flax
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but they'are here

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to casualise the game and make it more accessible

mossy marsh
# nocturne flax leave the game comeback later

if im coming back later I might as well just do it from scratch and optimize the run better
savepoints (and checkpoints, but eh who cares) are just a lame mechanic for lame bad players who don't want to put effort into getting better

brittle light
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checkpoints, within limits, are fine

mossy marsh
brittle light
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like, if you die due to bugs or bc you're seeing it for the first time

nocturne flax
brittle light
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sure, use a checkpoint

atomic escarp
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"casualize" KEK

brittle light
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skill issue on their end

atomic escarp
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the game is not meant to be easy

brittle light
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not our problem if they're not good enough to get past C

nocturne flax
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we'are not harcore anymore, were just suppose to be challeging

brittle light
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it's not my problem if 50% of the players of DarkSouls3 literally can't get through to the later areas, despite being able to leave and come back another day, due to the difficulty

mossy marsh
nocturne flax
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dev said them themselves

brittle light
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DarkSouls isn't hardcore, it's just challenging :)

nocturne flax
brittle light
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yep

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but you still have to redo the entire area

atomic escarp
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you can wake up all 5 scouts and still get by and have enough ammo for later

mossy marsh
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player incompetence smh

brittle light
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it doesn't give you a bonfire in front of the boss room 90% of the time

nocturne flax
brittle light
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it's basically a checkpoint

nocturne flax
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PirateSimon .

brittle light
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DS games are just too long bc not match based

mossy marsh
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You know what, fuck it
lets just become DRG
everyone happy

brittle light
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if every area was a match and you can join later areas by doing the previous ones (GTFO, hint hint)

nocturne flax
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also comparing a single player game to a coop

nocturne flax
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โ›๏ธ

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wrong emoji

mossy marsh
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i legit checked DRG the other day and it had like 10-20 players in the server list lol

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it do be unsaturated hours moment

brittle light
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we already have savepoints, it's called the rundown menu

atomic escarp
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imagine if you fail c1 you go back to A1 Oblem

brittle light
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if you had to do A1 - C1 every time you die at D1 I'd complain too PirateSimon

atomic escarp
mossy marsh
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doc challenge 2.0

brittle light
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and that'd be DS without bonfires. You die once and restart from 0

plush basin
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just pretend you're doing a story mode speedrun ๐Ÿ™‚

brittle light
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full-clear, one session, no breaks, no switching around tool

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if you die you restart

plush basin
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that doesn't sound so bad

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would take a while

brittle light
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A1 --> B1 --> B2 --> C1 --> C2 --> ... --> D4

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would take a long while yes

atomic escarp
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bruh no

brittle light
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and not making any mistakes

mossy marsh
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if it's just completing the levels without any caveats, then yes it is totally possible

brittle light
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what, that's basically DS3 without using bonfires, if we want to keep using that comparison

mossy marsh
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not even a rare thing I would say lol

brittle light
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on the way

mossy marsh
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same thing

plush basin
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I think with bio, burst, cfoam, mine you could do it all

brittle light
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probably

nocturne flax
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I first try all of r6 PirateSimon

plush basin
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And a balanced weapon loadout

nocturne flax
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^

brittle light
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^^

mossy marsh
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s-off shotgun

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:trolley:

nocturne flax
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as long as you have a balance loadout your fucking set

plush basin
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no-ones set a full rundown time yet, lets go

brittle light
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instant WR by no competition

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marathon-WRs for some games are a thing

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GTFO R6-marathonWR

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... actually sounds interesting

plush basin
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I mean there legit is a category for it on the GTFO speedrun board already

nocturne flax
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kenny did one in r4

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gundown the rundown

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from a1 to e1 speedruns

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we had those before

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damn im old

heavy siren
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u reckon d3 is doable with bots?

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at least main

solemn wigeon
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Entire rundown has been beaten with bots i believe

regal thicket
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debatable

solemn wigeon
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Debatable

brisk burrow
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bots are better then some of the players i hv pugged with in this discord are you crazy deron

regal thicket
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solo is more controllable and you can giant kite, bots can't deal with hordes of giants or mini bosses

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or chargers too

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try d2ex with bots kekw

brisk burrow
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already tried and cleared duo with bots for d2 to d4 all objective still better then some people here feel free to disagree then

regal thicket
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yea duo with bots

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not solo with bots

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duo already means you can do uplinks twice as fast

brisk burrow
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when does bot learn to uplink?????

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solo and solot bot you are still uplinking yourself

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your point?

regal thicket
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duo means you can do uplinks twice as fast because you don't need to travel between terminals, while solo with bots you have to deal with waves and travel between terminals which is a huge time burn, almost 1.5 waves every code and they're chargers which bots does not excel at

where as solo, you can reach spawn cap from blood doors, making the situation more controllable and infinite giant kite while doing uplinks and scans

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reading is hard, i can understand

brisk burrow
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you ar ethe person who failed to read

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the arguement was solo is harder thenn solo with bots

regal thicket
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solo is not harder thenn solo with bots

brisk burrow
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then i await you to shoe mw both how its done

regal thicket
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ef ure cool jas do et ureself

brisk burrow
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yea basically this i got baited by a dude who hasnt tried to do any of these

silent kettle
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im sure they tried some

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its just chargers and giant waves happen like 3 times in the game

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so bots are free firepower

brisk burrow
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bots handled the charger alarm in d2 ex better then some of the dudes i tried to help who are hardstuck in on that map

silent kettle
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it happens

sly badger
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Smh the fact that there wasn't a class IX S1 Surge alarm that only spawns shadow giants and big chargers this rundown disappoints me (joking)

silent kettle
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not to mention bots are getting improved like every update

brisk burrow
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at this point i wish they made a warden blood door and its basically a fucking arena fight or like r5 c2 overload

brisk burrow
sly badger
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Yeah

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For my first rundown, I am really hoping the extension has some truly hard levels

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From what I have heard and seen, this one has overall been pretty weak, to allow new players to get into the game

silent kettle
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so easy rundown

regal thicket
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but did you solo the d2ex uplink solo with bots

eternal dragon
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I solod it with 3 friends

sly badger
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Same

errant vigil
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Shadow giants need to be fixed before they make them a main enemy somewhere

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They very few places they are right now are hilariously easy

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They miss their tongue if you move .1 m

atomic escarp
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I would really like to live in it

mossy marsh
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didn't shadows stagger really easy in general

atomic escarp
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well sure they do

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but the issue with that is, doing that

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cause you know, they're literally invisible

fierce laurel
signal fox
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Crawling shadows again when?

mossy marsh
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glowsticks

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sentry glow

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or you know...eyes and ears

atomic escarp
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biotracker is the only thing that actually works

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glow sticks and sentry glow, fucking lol

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and even bio tracker only works when theres an alarm...

floral tree
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Shadows are also slow as fuck.

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You have plenty of time to fill them in lead and stagger them.

crimson mural
candid dragon
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if we get lightspeed giants back, they should be forked into giant shadows and giant shadow chargers

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so the devs have more flexibility with level design

signal fox
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Buff glowsticks plz ty

mossy marsh
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simply a difference in eyes /s

candid dragon
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glowsticks make shadows disappear basically entirely. cant even pick em up with light sometimes.

signal fox
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Gotta go do D3 50 times so I can see them better

reef talon
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give me sticky glowsticks that light up the target on contact ๐Ÿ™‚

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or light up an area for multiple targets, would be more practical

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but may trivialise shadows

regal thicket
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make every shadow giant big charger variant

floral tree
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How can shadows be real, lmao. Just turn off shadows.

mossy marsh
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[clueless]

shell hamlet
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what's the general discourse on burst vs auto sentry

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whoops wrong channel

fierce laurel
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burst is for general wave clearing, auto is for staggering big waves

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generally burst is better this rundown

atomic escarp
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sniper sentry the best

fierce laurel
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it was good in r5

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then 8 giant alarms stopped being a thing

errant vigil
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R5 just had really long sightlines

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And burst couldn't hit shit

fierce laurel
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and a lot of giants

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I miss being able to make fun of the burst for being shit

pallid jackal
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@fierce laurel @errant vigil @atomic escarp @mossy marsh @shell hamlet @floral tree @regal thicket hey hey hows it going sos for spamming ya

shell hamlet
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? sup

pallid jackal
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Hows it going

shell hamlet
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going ok

pallid jackal
#

Is it going good or bad

atomic escarp
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what

pallid jackal
#

Hru

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Damn i don't even get a response

floral tree
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And he is pretty deadbeat about it.

pallid jackal
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Ah okay fair enough

regal thicket
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wat

pallid jackal
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Hru

brittle light
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Merv looks for interaction

pallid jackal
#

I've been exposed

mossy marsh
atomic escarp
atomic escarp
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dusk my beloved

fierce laurel
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tis I

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wait what

kind arch
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Genshin Impacts is calling our pps small but it's the reason why all our PPs are small

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it never made us hard

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Genshin impact is temporal
Doom is eternal

silent kettle
#

is arknights

kind arch
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fuck arknights

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fuck genshin impact

silent kettle
obtuse surge
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ansel my beloved

fierce laurel
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no

obtuse surge
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yes

fierce laurel
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I wanna go home

obtuse surge
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let me heal you doctah

pallid jackal
fallow wasp
#

Alright folks is 90% melee damage enough to one shot charger scouts?

brittle light
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if you 90% higher melee damage, probably

fallow wasp
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yes

brittle light
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I'd go through the T-scan and test it on a solo charger scout later down the line

fallow wasp
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some hefty ass boosters

brittle light
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before trying it in the 6-cscout-room

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since I reckon you're asking for D2

fallow wasp
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it's funny because yeah my buddies and I are gonna do D2 secondary probably

brittle light
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good luck and have fun!

fallow wasp
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yee haw

brittle light
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And always remember to pop the meatballs!

fluid dust
fallow wasp
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yup yup

hexed vapor
errant vigil
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and straight to the spine PirateSimon

grim marlin
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Brooooo

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How do i NOT die in the d1 fog room

normal pelican
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otherwise you can just shot to wake and clear the enemies outside of the fog

grim marlin
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Its the one with the big sec scan

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Near the end

normal pelican
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wdym

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there is no fog anymore at that point

grim marlin
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Wha

normal pelican
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can you even do that door without clearing the fog ?

grim marlin
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No no

normal pelican
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I wasn't even aware

grim marlin
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Like

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Its not toxi fog

hexed vapor
hexed vapor
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It's supposed to fully go away.

grim marlin
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Wow

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Smh

hexed vapor
#

At least, it's supposed to be very light.

grim marlin
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๐Ÿ˜ก devs owe me an hour of my life

hexed vapor
#

Find a better host.

grim marlin
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I was the host....

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๐Ÿ˜ญ

normal pelican
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oof

hexed vapor
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Don't let client use the terminal, I guess.

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That's weird.

normal pelican
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I didn't have this problem while being host and letting the others use the terminal

grim marlin
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Rip

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Ripperino

hexed vapor
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I have only experienced it when I was playing with an Aussie host.

normal pelican
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aussie host hmmm

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@atomic escarp moment

floral tree
# grim marlin Its not toxi fog

If it's non-toxic fog, it's intended. The defogging process removes toxic fog however, there will be some regular fog hanging about.

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In most cases, it's non-intrusive.

normal pelican
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I literally had 0 fog in D1 after the command

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or not enough to even remember it

floral tree
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You didn't remember it or just got used to light fog.

atomic escarp
#

blank my beloved?

normal pelican
#

๐Ÿ˜ณ

hexed vapor
grim marlin
#

But Im blind ๐Ÿฅบ

heavy siren
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d3 pe was going well

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but somehow i fucked it up on the way back to bulkhead

heavy siren
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also i liked that they use moving scan more than once in the rundown

errant vigil
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Theyโ€™ve done that with every new scan type when itโ€™s first introduced

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Gives them more feedback

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Hope they bring back room sized S1 scans, but with a more precise outline of the room

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Probably would take more effort than what itโ€™s worth tho

regal thicket
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big s1 scans with reactor spawns so no cheese

queen field
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๐Ÿ˜ณ

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Like a gigantic scan but every 5 min you have to retrieve an item for the scan to keep going

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then extract with all the items

grim marlin
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๐Ÿ˜ณ

floral tree
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Nah. Give a new scan.
Except it's a drill. Sometimes it breaks so you have to hold E on it for like 5 seconds.

grim marlin
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Scan is across the map at the start of the map ๐Ÿ˜

floral tree
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I think I have discussed that before. Imagine a D level where it's just one long stretch without any door that's filled with scouts, mothers, and tanks. All you have to do is get to the end. Extreme have you carry 3 cells. Overload require you to do a T scan from the end, back to the beginning, then back to the end while the level fills with chargers.

queen field
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Ah yes

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the thermal scan

grim marlin
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Hope yall cleared the rooms and left the doors open ๐Ÿ˜ˆ

floral tree
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If I ever bothered <REDACTED> GTFO, I can probably make that as a custom level.

grim marlin
#

Holy shit that edit

grim marlin
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Plus we'd need atleast 2 rooms for the scout spawn

floral tree
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Yeah sure. Just add two vestigial rooms at the sides so the game can at least spawn something. Still no doors though, fuck you.

grim marlin
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๐Ÿ˜จ

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Pure sadism

floral tree
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Depends on how long the hallway is, I am sure experienced players with tons of Cfoam can stealth kill the moms. As for the tanks, they can probably kill 1-2 at a time and kite the rest until they can be killed.

fallow temple
#

how much of a pain in the ass is C3 PE beyond the standard main

brittle light
#

if your team can comfortably deal with tanks, not that much.

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Just go weeee.

floral tree
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Depends on how well you can own tanks. It's actually somewhat easier 'cause you get way more ammunition.

brittle light
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If your team can't comfortably deal with tanks and carry cells, p a i n

queen field
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Also abuse doors + foam + mines

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the level will become a joke

fallow temple
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is the tank in the secondary or third objective

queen field
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overload

fallow temple
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im startled

floral tree
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You can just use checkpoints and have certain enemies not spawn on you.

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Or fog have no effect on you.

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'cause it's buggy.

fallow temple
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there's only one checkpoint in C3 right

queen field
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yes

fallow temple
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can you accomplish secondary or overload before the checkpoint

queen field
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you're forced to do overload before the checkpoint

kind arch
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the check point is actually a downside

queen field
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as of secondary you should open the bulkhead door before doing the scan

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otherwise the cell zones won't be available

fallow temple
#

GTFO is kind of interesting because you can't really practice stuff easily or ahead of time so knowledge on how to approach something in the moment like a tank is almost entirely reliant on doing research beforehand and/or playing someone with experience, who encountered the same problem you face

queen field
#

you face a tank in D1 lol

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Also how would you practice tanks coming at you if you're not supposed to know they are here ?

wary olive
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d1 tank is too easy though with the double staircase they give you

queen field
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I've seen people struggle against it

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mostly because they don't know how to handle it

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or try to kill it with autosentries

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for some reason

floral tree
#

Oh man, I remember I struggled against it 'cause it was my first time blind and I did it with all bots.

#

Fun times.

queen field
#

First time was R4D2 for me

#

C1's was done with mines (xd)

fallow temple
#

most of the time i feel like GTFO for me is just like "hey who wants to carry me because I dont know how to beat this and i dont want to play it 20 times to know it by heart" which im fine with because i still get to experience the cool atmosphere and what not

queen field
#

"i dont want to play it 20 times to know it by heart" that's the important part here

#

Some people want to be heavily carried

#

End up clearing the level but they don't know how to clear the level again

brittle light
#

you can also be taught on most missions

queen field
#

Hence the reason why we have so many idiots in LFG & matchmaking

brittle light
#

C3 is a bad mission to be taught on since you have no time for it

queen field
#

You can also learn by observing

#

which some don't

brittle light
#

but for most other missions, if you have a willing teacher, you can go through them much slower and learn by observing+being taught

queen field
#

ik someone who has like

queen field
#

600h playtime ?

#

he started playing in R4

floral tree
#

Can't relate. I play solo, blind with bots 'cause I want to eat shit and struggle. It's part of the fun and I learn HARDER.

queen field
#

he cleared everything since then

brittle light
#

^

#

different playstyles for sure

queen field
#

Yet he can't teach players how to clear R6C1

#

cuz he doesn't know shit about it

brittle light
#

how

queen field
#

no idea

#

He's not a lone case tho

brittle light
#

the only spooky part is the T-scan there, but even that can be explained

queen field
#

I've met lots of players like that

brittle light
#

albeit there's multiple strat variations I've seen, both in theory and in practice, so you can talk a LOT about that T-scan

#

I've not played many pugs in a while tbh

queen field
#

Guess it's hard for people to remember the first time they saw a scan moving by itself

vernal rose
#

I got unreasonably angry at someone not because they were new to the level, but because they just kept holding the cargo when the blood door wave was already shooting us

brittle light
#

maybe I should touch pugs again once I got my static to finish the rundown once

queen field
#

Alzheimer do be firin

brittle light
fallow temple
# queen field Hence the reason why we have so many idiots in LFG & matchmaking

im definitely an idiot, i play with bots by myself on a level first and take like 6 hours to get to a point, sometimes over the course of multiple tries on multiple days (hello c2) only to realize the secondary and overkill stuff is more or less impossible with bots and then i just go to LF3 C2 main secondary and let someone else smarter and better than me lead me on a leash

vernal rose
#

Ye

brittle light
#

sounds like a peak dumb moment

queen field
vernal rose
brittle light
#

you learn stuff and you have fun (or you'd not be doing it)

brittle light
#

learning's always good

queen field
#

I forgor the "i main [mention any tool] therefore idk how to use the others"

vernal rose
#

Next time we got to that point he legit saved my ass because he was able to stagger the hybrids while I'm sneaking to extract

#

Left the 3 of them die though

queen field
#

Very difficult to shoot coom, place funny dot on walls, place funny sentry on the ground & press M1 to show red triangles right

vernal rose
#

Lmao

queen field
#

Fuck sake

plush basin
#

Mine main looking for cfoam main to duo with

queen field
#

"I main biotracker" proceeds to never ping if we don't tell him

#

lmao

floral tree
#

I main foam 'cause bots dumb.

vernal rose
#

"You're not tagging enough" Then I let him take bio and he forgets to tag

#

Yes

queen field
#

I think the most dramatic case

#

is that people with a bio don't fucking talk whenever their bio is on cooldown

plush basin
#

people telling you to ping shadows when its on cooldown is a bit of a mood

queen field
#

ok cool it's in CD

#

but is your freaking mouth in CD as well

#

smh

vernal rose
#

๐Ÿ˜ณ

#

About that

queen field
#

christ

vernal rose
#

Its in the name though, you can't blame me

regal thicket
#

no mic bio my beloved

plush basin
#

but then you get people that want to tell you the exact coordinates and locations of every sleeper in the room as you go in

queen field
#

Ah yes

regal thicket
#

no bio pings is a skill

brittle light
#

I got my statics to actually switch around and learn multiple tools

#

it's fun

queen field
#

guess it's too hard to say the enemy count & the general direction

regal thicket
#

playing matchmaking already trained me

queen field
#

ayo 1 at 245 4 at 255 & 2 at 257.3829

queen field
#

downed

brittle light
#

my static's bio is quite good at that

plush basin
#

and then they are still sitting at the entrance reciting as everyone else clears

vernal rose
#

It hurts to see someone shoot first tag when most of the wave is dead second

tall igloo
#

Scouts so bad

queen field
#

Sometimes i wish there was an "IQ" stat in GTFO

floral tree
#

Lmaofam how is your bio on cooldown bro just use booster lol.

brittle light
#

always tells us and we can, at any point in time go "Menethyr, status" and he'll whip it out and look through the room/wall/door with it
is gud

brittle light
#

some people would have 0

#

or like 10

regal thicket
#

yo me

fallow temple
#

@vernal rose wheres ur fukn mic

brittle light
#

Aria ate it

fallow temple
#

why did Aria eat their mic? because 7 8 9

pallid jackal
plush basin
#

I'm exaggerating a bit but some people go way over the top when it isn't needed

pallid jackal
#

Damn

#

All i say when i see a shit ton of sleepers is ah yes a shit ton of em north south east and west

kind arch
#

chaos chaos

plush basin
#

nice to know about particularly dense clusters, scouts, or just "if they are spread out" and "if there are many" or "if there are none"

#

But if its a well lit room I can see for myself anyway

fallow temple
#

You should write an external tool in Python that hooks to the GTFO Unity process and reads the exact XYZ coordinates of each and every sleeper so that you can provide you team accurate, unbiased, and unopinionated information on where the enemy is, and not vague descriptors like "over there" or generalized terms like "pretty close"

plush basin
#

You should shoot bullet holes into the wall to map out where the sleepers are for your team before entering the room

pallid jackal
#

Lol

thick burrow
#

i laughed

#

very good joke

#

would rate it 6/10

fierce laurel
#

classic kaneki

brittle light
#

Kaneki ain't wrong tho

lost holly
#

19$ fortnite card

thick burrow
#

WHO WANTS IT?

lost holly
#

and remember

thick burrow
#

i'm giving it away for free!!

errant vigil
fierce laurel
ashen citrus
fallow wasp
#

How useful is 58% special damage up

lofty echo
#

thats a lotta damage

bitter lantern
#

I beat Nemesis tonight!

#

The boss fight was pretty underwhelming.

#

If I were the dev I know what I'd change.

#
  1. Have many weakpoints instead of a single one at a time. Give more incentive for players to spread out.
#
  1. Some mechanism for the bullet waves to come from a different direction. They're very easy to hide from in the current form.
quasi citrus
#

the boss fight was dope as hell imho

lofty echo
#

its mostly for spectacle tbh, maybe when it comes back later in a not story mission itll be jacked up

signal fox
#

The boss was designed to be thematic

#

Gameplay wise itโ€™s pretty underwhelming

fierce laurel
#

wooooooooooo ppppppppppppppppppppppppppppppp

#

lots o bullets

regal thicket
#

50 sniper shot boss

normal pelican
#

1500 pistol shot boss

vague mauve
grave abyss
#

Glad you beat D1. Nemesis is a wild adventure. I love how thematic the boss is. I agree it underwhelming and that the big daddy feels more like a boss than it.

But; that is fine. It's giving you an ending point while also giving you a taste to continue into the 2, 3 and 4s and what horrors you will face if you dive deeper.

#

D2 in particular. Sweating

hexed vapor
#

It'll be interesting to see how shadows and chargers are utilized in other rundowns.

#

They seem to be back to being a rarity, featured in only a handful of expeditions, similar to R1-R3.

#

Meanwhile, R4 and R5 had them all over the place, with a vague focus on shadows in R4 and on chargers in R5.

dreamy bramble
#

i do like that there is more restraint on using enemy variants

#

r5 had chargers in every b+ tier expedition except b2, iirc, which made them feel like a common enemy, not a rare variant

sly badger
#

Yeah, but maybe seeing them in D1 towards the second half of the level would've been nice, since it would've introduced new players to 3 new threats in that level, being Chargers, the Tank, and obviously the Kraken

hexed vapor
#

B2, B4, and C1 were exempt in R5 (and C1 had shadows).

#

I don't mind it that much, tbh, but I would like it to be infrequent per rundown.

grizzled mesa
#

Are there terminals in the secondary rooms of D2?

#

Terminals that are relevant for the objective

mental saddle
#

no

#

they're only used for the uplinks and can't be extracted from

queen field
kind arch
#

I like to imagine the introduction of shadows more as a terrifying experience as if you're getting hit out of nowhere.

#

Just imagine doing D3 without any lights.

tall igloo
#

Shadows?

#

Theyre easy to spot

dreamy bramble
hexed vapor
hexed vapor
regal thicket
#

c1 error after first 2 uplinks do have chargers tho

#

but chance based

atomic escarp
kind arch
#

DMR with iron sights is like Sniper with iron sights

white fern
#

B1 LF2M ONLY GAME CHAT 109775240994592977

fierce laurel
#

try using the lfg channels instead

#

oh I'm late

normal pelican
#

he just spammed his message in every channel

pallid jackal
jaunty hedgeBOT
fierce laurel
#

it's been 4 hours

pallid jackal
#

Oh

#

Oh lord

#

Oh shit

#

Haha

#

I didn't realize

atomic escarp
#

how rare is "eightball"

undone jungle
#

iirc it's an extreme drop, 1/8 or something

atomic escarp
#

interesting

#

what are the PE drops?

undone jungle
#

there isn't any unfortunately. I really wish there was though

atomic escarp
#

interesting

#

overload drops?

undone jungle
#

Yeah there's a few

#

Don't remember what you get though

atomic escarp
#

is there anything on the wiki for these

undone jungle
#

I'm not sure if the wiki has them

wary olive
#

Overload 6 is one of them I think

#

The blue palette

fierce laurel
#

completing all PEs gives you overload six a blue/orange(?) pallet
doing D1 gives you destination, a orange/black pallet
finishing all highs gives you lubricanrjfneiojtbeios, a pink pallete

#

others are all random

sharp merlin
#

dont need PE

#

only overload is ok for those pallet

atomic escarp
#

I just want the based pants and the cool shirt

#

but they're so rare

regal thicket
#

doing all 4 story expeditions X1, gives you destination
overdive is all 3 exs
overload six is all 2 overloads
pink is all 10 highs

atomic escarp
#

curious

#

really wish PE gave drip

queen field
#

PE without checkpoints as well

#

๐Ÿ˜ณ

errant vigil
#

They wonโ€™t ever do that

#

Too hard

real moss
ashen citrus
#

wdym too hard?

#

thats the point in the game

ashen citrus
solemn wigeon
#

Sarcasm truly is a wonderful thing

regal thicket
#

game too hard

obtuse surge
#

๐Ÿ’€

tall igloo
#

<@&408548765599793173>

#

What was the fatboy in d1

queen field
#

kraken ๐Ÿ˜ณ

west crow
#

That's what the community named it? โ˜น๏ธ

#

I should've tried to write the Wikipedia page first

digital dawn
queen field
sharp merlin
#

it's better than squidward

obtuse surge
#

wrong opinion ๐Ÿ‘

brittle light
#

SquidBoss

drowsy gulch
#

Based on opinion, which of the current levels is the hardest in this rundown?

queen field
#

me the super mega hardcore gamer trying to find something difficult in this rundown

drowsy gulch
#

๐Ÿ™„

queen field
#

seriously :
-If you exclude checkpoints : D3PE or D4
-If you include checkpoints : C3PE or D3PE
-For new players : C3PE or D3PE

brittle light
#

D2ext is honestly very difficult for new players too

queen field
#

the checkpoint is kinda forgiving imo

brittle light
#

not really imo

#

if you fail during the error post-checkpoint? Redo
If you fail during ext post-checkpoint? Redo
If you fail during dark path sneaking post-checkpoint? Redo
If you fail during either side of the first room post-checkpoint? Redo

So yeah, you have a nice central checkpoint, but it's only once

#

so you either do 2 things before and 2 things after, which means you risk losing your progress through the T-scan

#

albeit my static is getting very stable in getting to and through that by now, which is good

queen field
#

The problem mostly comes from them not knowing how to deal with charger scouts & error alarms in general

#

So yeah you're kinda right about that

brittle light
#

the Class V cluster with charger alarm isn't helpful either, the error isn't really a problem for us

queen field
#

Not to mention D2 is a nightmare without cfoam

#

or without an alternative loadout that can do the same job

brittle light
#

my static decided the dark path sneaking is significantly easier provided we don#t get shitty RNG (I'm looking at you, first run of D2 dark path I ever did. 2 moms and 3 charger scouts in the first room ReeeeeePoi)

queen field
#

class V has a shitton of chargers for some reason

brittle light
#

yeah using cfoam is a lifesaver

queen field
#

Even for killing mothers actually

brittle light
#

both against charger scouts in the dark path as well as the class V

#

oh?

queen field
#

cfoam one, kill the other

brittle light
#

I've never managed to foam a mom

#

with foam

#

only with nades

queen field
#

around 14/15 blobs

mossy marsh
#

just aim better

queen field
#

so a bit above a full charge

brittle light
#

but if the mom is only one in a room, we just sit around together and shoot her before babies pop out

brazen lava
brittle light
#

thing is, if we do a full charge against the enemies directly the foam blurbs tend to... just decide to pop out of existence

#

whether I (host) or another person has the foom

queen field
#

because they're succ'd by the enemy

brittle light
#

oh, they do actually count for the counter?

queen field
#

yes

brittle light
#

I swear I once single-blobbed a giant with a full foam without it getting foamed

#

huh

#

miiiight be misremembering then

#

severely so

#

good to know, I guess?

queen field
#

mothers have weird hitboxes though

#

it happens that a cfoam grenade passes through them on some parts of their model

brittle light
#

interesting

#

never had that happen thankfully

#

the one time we got foom nades in D2, we didn't actually get through the T-scan yet and didn't touch the dark path yet, since we were very new to dealing with the chargers

#

a single sniper sentry makes that so much better tho

#

we've also gotten a lot more confident in killing the mom on the left and the 2 blood doors, but it's definitely a newbie hurdle

#

took us, what, almost 40 attempts just to get past the dark path once? Just to die on the class III fogged alarm bc we didn't dare touch extreme

queen field
#

extreme is garbage

#

even more if you preplan

#

you have like 4 doors to foam

#

along with mining them

#

and you pretty much get the first 3 codes for free

brittle light
#

what in the world even

#

we've not gotten to the double uplink yet, I only know it's smth like that

#

and it sounds positively horrid

queen field
#

less annoying to do than R5C3 at least

brittle light
#

agreed

#

I didn't touch that one myself I think, didn't play that much during R5, but I heard of it

heavy siren
#

the first time i got into more or less good run of d2 with ingame matchmaking

#

the guy asked me if we want to do extreme

#

i was like fuck it lets do it

#

ohohoho that was famous last words

knotty barn
#

any tips on the T scan for D4?

errant vigil
#

Go mother side and set a sniper sentry facing the first security door

#

either side really works, you just don't want both open if you want the easy way

knotty barn
#

So basically bring a sniper sentry ^^. That is going to make the first surge Scan a bit rougher xD

errant vigil
#

Oh i'm dumb

#

Read d2 for some reason

#

Hel weaponry helps a lot for D4

#

Cfoam mines is super good for the whole level too

regal thicket
#

hel gun can solo charger waves

#

unless the one using it has no concept of lining up

#

4 hel revolvers can also kill all t scan waves without switching to specials if the team is cool

atomic escarp
#

d4 especially is assfuckingly difficult, even in spite of having no extreme or overload

regal thicket
#

d2 high isn't that bad

normal pelican
#

it's main

#

ur high

regal thicket
#

d4 is also 1 hour long

atomic escarp
#

nah the main obj is called high now

#

high/extreme/overload/prisoner efficiency

normal pelican
#

lmfao

hexed vapor
#

Other way around?

normal pelican
#

they're just trolling

hexed vapor
#

Used to be High/Extreme, now it's Main/Secondary.

atomic escarp
#

lame

#

high and extreme is more based, and I will continue to use them

regal thicket
#

yo just like r6

normal pelican
#

they were just called high/extreme to stroke your ego

regal thicket
#

that's why people are playing old rundowns in this server and posting ss :^)

atomic escarp
#

they were awesome

#

and are awesome

errant vigil
#

I mean most were dogshit easy with no stam and old hammer

tall igloo
#

It was really fat

obtuse surge
#

tank

#

but the community likes to call it dad/daddy/father

wind niche
#

is there a glitch on D1?

#

my team finished the reactor sequence and the door still said no power

tall igloo
#

Sure

normal pelican
#

that is so lame they still didn't fix that, so many people relaunch thinking they're softlock

regal thicket
#

so 10cc can farm failed expedition % and continue to say game hard

normal pelican
#

failed expedition market is rising

#

it was the plan from the beginning

errant vigil
#

Checkpoint addition making the stonks rise

regal thicket
#

checkpoint usage 70%

normal pelican
#

it do be like that

sharp merlin
#

D1 0.5% clear rate

#

from checkpoint restarts

#

d4 0.1 % clear rate

#

because rushing keys and restarting

atomic escarp
#

lol, holy shit

#

whats the clear rate on something like d3 pe?

#

gotta be in the 0.001% kinda range or smth

wary olive
#

?

#

its way higher than that bro

atomic escarp
#

proof

wary olive
#

based on previous rundown stats, R4E1 had a 2% completion percentage

#

there's no way R6D3 is less than 1%

#

actually im not sure if those stats are # of players that completed it, or # of successful attempts at clearing it

atomic escarp
#

big difference between high and extreme/overload/PE

queen field
#

even D3PE's clear rate is above 3% for sure

#

If R4E1 was 2% it cannot be under that

#

especially if you consider checkpoints & cheesing the codes

atomic escarp
#

cheesing these levels is the only reason anybody except like zenith can beat these mf's

queen field
#

D3PE isn't that hard though

atomic escarp
#

the sheer level of assfucking difficulty you encounter in some of these is insane

atomic escarp
queen field
#

I'm not ?

#

It seriously isn't as hard as people think

atomic escarp
#

it really, really is

regal thicket
#

d3pe is a c tier level

#

it was basically r5c2pe but 3x the ammo and 2x less of a threat

atomic escarp
#

see the issue with you guys comparing any levels to r5 levels

regal thicket
#

and the problem being

atomic escarp
#

is that R5 levels were pure impossible bullshit that required you master a mechanic that doesnt exist anymore

#

and were specifically designed around

regal thicket
#

it's one of those points

#

understable

atomic escarp
#

the hardest by far is either d4 or c3 pe

#

but fucking d3 is by no means "easy" in any sense of that word

wary olive
#

D3PE is a knowledge check

#

how well do you know the level

atomic escarp
#

not very well

#

that not a point, though

#

yes a level is easier once you literally memorize it the last detail

#

that does not make it any easier from the get go

regal thicket
#

levels are constant

#

players make it hard

#

similarly

#

levels aren't long
players make it long

atomic escarp
#

the delusion is powerful

wary olive
#

a lot of players have difficulty with D3PE because by the time they get to reactor, the fog is so high that it makes it difficult to navigate and find codes. if you know exactly where the terminals are, and how the rooms are laid out, fog makes zero difference

regal thicket
#

there were a group or two of players who finished r6 in one day

#

kekw

wary olive
#

soviet u think d4 is harder than D3PE?

regal thicket
#

no

wary olive
#

because of checkpoints right?

regal thicket
#

because no shadows

#

which means you can get away with no bio

#

and no bio makes it easier

#

bh had shadows ๐Ÿ˜”

real moss
queen field
#

You can do it sub 5 with a bit of luck

#

sub 10 is almost guaranteed

vernal rose
#

Not if someone mistakes an ID for a key for 7 minutes straight

#

Why key no work

regal thicket
#

ex is just shoot gun

signal fox
#

If you had to kite itโ€™s cause you messed something up

brittle light
#

^^^^

regal thicket
#

clearly r5 was designed around kiting because no stamina!!!

queen field
#

c h o r j a r s

regal thicket
#

ignores the fact that s1 and teamscans became more and more common, sleepers movement speed increased, abundance of chargers

#

also collision

hexed vapor
#

It was just nice.

queen field
#

Was there even a level without chargers aside from A1, A2, A3 & B4 ?

#
  • B2
regal thicket
#

b2

queen field
#

๐Ÿ˜ณ

regal thicket
#

a

queen field
#

B2 had spitters

#

trade offer : chargers vs spitters + fog

#

le funny

#

B1 chargers

#

B3 chargers

#

C1 chargers

#

C2 chargers

#

C3 chargers

#

D1 chargers

#

D2 chargers

#

E1 chargers

#

glorious

regal thicket
#

funny big charger error

queen field
#

i almost forgor how freaking short B1 high was

#

20 min iirc ?

regal thicket
#

lfg taking longer than me soloing

hexed vapor
regal thicket
#

Yes.

hexed vapor
#

Tbh, depending on how shadows were used, you might not need bio.

#

4th tool is also pretty insignificant imo. Experienced teams tend to just always run bio.

hexed vapor
#

Although I think some of R5's levels were overrated.

#

R5 C tier wasn't that hard, but D1 was pretty rough.

queen field
#

D1 was boring rather than rough

#

extreme was just painfully long

hexed vapor
#

It was both.

crystal oriole
#

Isn't D1 just R1D1 but on steriods

#

High, anyway. Dunno about Extreme.

hexed vapor
#

It had a lot to make it hard, but it was also extremely drawn out.

queen field
#

yeah basically

robust marsh
queen field
#

What's hilarious is how extreme would've been more interesting without fog

robust marsh
#

but extreme is just a stealth section

queen field
#

like any other level with fog

robust marsh
#

A LONG STEALTH SECTION

hexed vapor
queen field
#

It's like R5B1 ex

#

it's just looooooooooong

hexed vapor
#

It wasn't even that bad until you did the extreme objective.

regal thicket
#

split up

hexed vapor
#

Then it slowed things down.

regal thicket
#

dab

queen field
#

cuz fog starts to rise after inputting the cmd in ex

robust marsh
#

like dummy long

regal thicket
#

players make it long

queen field
#

B2 overload ? fog

#

therefore boring

robust marsh
#

i dont remember B2 xd

queen field
#

D1 ex ? fog

#

therefore boring

hexed vapor
#

B2 was fine tbh.

queen field
#

๐Ÿ…ฑ๏ธoi

robust marsh
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oh that was B2

hexed vapor
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It was hard if you were bad.

robust marsh
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now i remember

regal thicket
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b2 is ok

queen field
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I'll be honest with you

robust marsh
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yeah it was a good level

queen field
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B2 bored me so hard i just started triggering all scouts

robust marsh
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yet the fog made it a bit annoying

queen field
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still managed to clear it

regal thicket
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no stam moment

queen field
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It was just so painful to deal with them in fog with an error alarm in your ass

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or spawning in the scout room

hexed vapor
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It wasn't that bad if you made sure you always had lots of repellers.

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The fog dive strat was honestly harder imo, but it compensated for having bad randoms in PuGs.

regal thicket
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datacenter bad

queen field
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All of that to collect freaking milk cartons

regal thicket
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upvote thanks

hexed vapor
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Datacenter is fine.

queen field
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datacenter is okey

hexed vapor
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If anything, it's the best environment to have down there so that if you're fog diving it fucks you over.

queen field
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refinery has interesting layouts but they're cursed for alarms

regal thicket
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pubs try not to panic when a scout wakes up challenge

hexed vapor
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I don't even think fog was the main issue with R5B1, actually.

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I think the extreme objective was inherently boring.

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Grab 3 cells out of hub zone, open 3 blood doors, put 3 cells.

queen field
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less annoying to do without fog

hexed vapor
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I just fog dived for it.

queen field
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to be more exact, less annoying to do when nothing hinders you

hexed vapor
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There's no reason not to.

queen field
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i'd have loved to fog dive if not for funny scouts spawning right behind the blood door

hexed vapor
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Just have repellers and fight wave, it's genuinely w/e.

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12 enemies, oh no.

queen field
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featuring big chargers from the GTFO game

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Also i hate losing health

hexed vapor
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That's probably why you hate infection, then.

queen field
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I pray at the infection resist altar

regal thicket
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plays gtfo

hexed vapor
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If you get over being partial health, it's actually a pretty minor mechanic most of the time.

queen field
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That's why i don't care about infection levels when i have infection resist 100% + a biotracker

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which happens once out of 10 levels

hexed vapor
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Infection in general has grown on me as a mechanic that's very adept at punishing low coordination (or just anyone unable to play around it).

queen field
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I prefer the way it's introduced in R4D2

hexed vapor
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It's very good at what it does, but I think it's very overrated in terms of the threat it poses to people who know what they're doing.

queen field
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Technically it's punishing low coord as well

brittle light
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with a well-coordinated team infection fog is basically no problem, provided you don't run out of repellers

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which a well-coordinated team doesn't

queen field
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but it's mostly punishing players for not playing fast enough

brittle light
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and even if you do get infected, well, half HP welp

brittle light
queen field
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Another thing that triggers me with fog is how people suddenly lose half of their IQ once they can't see enemies

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even if they're pinged

brittle light
hexed vapor
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It's kind of a shame that R4D2 wasn't super well balanced, would have been a lot more interesting.

brittle light
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it's great isn't it

queen field
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R4D2PE was a fucking torture with such people

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"oh no i can't see enemy in fog even though we have 2 bios"

heavy siren
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igot to try r5d1 just before the update and it was a blast

queen field
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"oh no i can't see the stairs"

heavy siren
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first try reached until the big ass door

queen field
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jfc

crystal oriole
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I wish I could've experienced it.

queen field
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It was boring

crystal oriole
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My group would get frustrated with the B tier levels and give up on me.

plush basin
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What do you think of R4C3PE? Seemed like a tough one

crystal oriole
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so I never got past B tier from R3-R5

heavy siren
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r5b3 extreme was cool

queen field
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R4C3PE was rough because error was annoying

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also shitton of big chargers

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๐Ÿ˜ณ

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I was always lucky in getting big chargers in extraction scan

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^^

plush basin
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I wiped on that level at 97% extract before

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was so sad