#gtfo-spoiler-chat
1 messages ยท Page 276 of 1
wait blank what are you trying to argue here?
that savepoints aren't impossible
a checkpoint is a "retry from here within reason"
a savepoint is a "here's your save file, you can restart from here at any point in time"
and savepoints are also too abusable
bc unless they store those on the servers - which... doesn't quite work that well and can still be abused, as it's p2p - you can just edit it
or move the savefile and reuse it again and again
etc
i mean if people are going this far
The mayority of players just play the rundowns as they come in and the nust leave, only the people who play the game are the ones that have theyre complitions under 1 hour. A saferoom its a lot better and healthier for the mayority of the player base
If you dont want it to be abuse then just put a cap on it
and how is that supposed to work 
save point just nah tbh
Its a save station.......
eh I disagree with that part only
saves are trash idea inside my elitist brain
by... telling it the wrong thing to remember????
Thise are checkpoints
no???
lookie
okay, point taken, you could probably make a mod that changes what you had at the checkpoint since that is stored somewhere.
so checkpoints can be abused the very same way.
Its stupid what your saying
tbh players having the "go break yourself or you'll have to restart" idea is dumb to begin with. If it's that difficult, get better before trying again or retry to get a better checkpoint 
not the game's fault if players restart 50x from 10% HP
how, people legit go afk for like hours at a time
they just dont close the fucking game
there legit conversations way above that play and said, "oh i had to go to work so i left the game open" and you see a 7 hour c1
also not actually relevant to the message you replied to 
and yeah I know you can just keep your game open
imagine being responsible enough to play right before work smh
you're not gonna keep your game open for months
But you restart with the same hp ammo and resources on checkpoints
this makes no sense
yea

you're not reading what I'm saying
if you have no ammo and no health on a checkpoint
and then die bc of that
how
you might want to consider not restarting from that checkpoint
saferooms are transition rooms
but restarting the mission and getting to that checkpoint with more ammo
oh, you want to have missions be many small parts and restock between each part
that's an entirely different mechanic
are you stupid
from what we've been talking about
every new zone you access have resources
your putting an extra 1 room thats empty just to save in between
you looked into the mirror lately?
You've been talking about 4 different concepts within this discussion today and always expect all of us to know all the tiny little mechanics and stuff that you never mention, then go "are you stupid" when we didn't know the mechanics. That you never mentioned.
i was not talking 4 different concepts at all
you sure did.
ive always stay on the topic of save rooms
basically, yes.
doing a zone and then getting all the resources handed to you in the saferoom is just... not GTFO
What relevance does how difficult proceeding from a saved point bear on whether or not save points should exist?
it doesn't
are you reading
I'm fine with checkpoints existing, but new players wasting hours on constantly resetting on a bad checkpoint is their problem, not the game's problem
what im saying
And I'm guessing (hoping) Blank doesn't mean you get a free resupply in a safe room, but rather that where you progress will have resources in?
literally what you've said yes
no your not
you're 
okay I missed a single message that does indeed change that
im not saying you should get free resources
you want a transition room to save and the resources are in the next one
so, basically, you want checkpoints
which we already have
but you can leave
Checkpoints that you can revisit at another play session
which is stupid
this is for the mayority of people who spend already 6 hours in the game
to not just sit in there like idiots
to make the game healthier
you're not going to spend 6 hours in a mission
unless you're making major mistakes
im definetly not
which'd imply you need to get better and learn strats
if you spend 6 hours in a mission that is a skill issue I'm sorry
instead of mindlessly running of the cliff again and again and again
this
virtually none
in general if your team is good you will likely not be using checkpoints/savepoints at all
if your team is bad then it can be a hinder considering you are more likely to be really bad on resources which can almost always lead to the same result, losing
3-4 hours on first try's? Yes. Happens. Been there, done that
6 hours consecutively in one mission? How the fuck even
no amount of saving and coming back to the game is going to improve your skill
t h i s
4-6 hours its skill issue im telling you
Agreed, I was just wondering why these guys were talking around an irrelevant point
but thats why you need the saferoom

cooling off and restarting with no ammo and health on the next day
will not help you
if you're that bad
the door opens when you comeback my brother
its just like checkpoint
but better
more freedom for you
it's literally a checkpoint
it's mostly a conversation about saves
in general I like the idea of a saferoom but that only works as a checkpoint, not a savepoint
make the player work for their little crutch
Blank: Is the issue that the level is long, or you are failing and retrying from a checkpoint over and over, so multiple attempts are taking a long time?
^^^^^^
there aren't any "long" levels beyond D2, and that's just bc big rooms
this rundown at least
theres no long levels since r4
well maybe r5e1
but even then giving people choice its better than forcing them into one default checkpoint that if they loose it they just gonna keep going
it promotes the wrong thing
not really
it literally promotes nothing
we spoke about limiting it before right
leave the game comeback later
how,
which ain't necessary unless skill issue
you said yourselve, put a cap on how many times you die
bots werent necessary neither right, you had to solo and your good
but they'are here
to casualise the game and make it more accessible
if im coming back later I might as well just do it from scratch and optimize the run better
savepoints (and checkpoints, but eh who cares) are just a lame mechanic for lame bad players who don't want to put effort into getting better
checkpoints, within limits, are fine
casualise
you are done here lad
that boils down everything you've said
like, if you die due to bugs or bc you're seeing it for the first time
thats the mayority of the playerbase who cannot get past c
sure, use a checkpoint
"casualize" 
yep
skill issue on their end
the game is not meant to be easy
not our problem if they're not good enough to get past C
we'are not harcore anymore, were just suppose to be challeging
it's not my problem if 50% of the players of DarkSouls3 literally can't get through to the later areas, despite being able to leave and come back another day, due to the difficulty
if by not being able to get past C1 you mean always weaking up the scout room then that's just a skill issue
hell you are not even supposed to kill them lol
dev said them themselves
DarkSouls isn't hardcore, it's just challenging :)
bonfires are legit just saferooms if you didnt notice 
you can wake up all 5 scouts and still get by and have enough ammo for later
player incompetence smh
it doesn't give you a bonfire in front of the boss room 90% of the time
but its a saferoom
it's basically a checkpoint
.
DS games are just too long bc not match based
You know what, fuck it
lets just become DRG
everyone happy
if every area was a match and you can join later areas by doing the previous ones (GTFO, hint hint)
also comparing a single player game to a coop
ROCK AND STONE
โ๏ธ
wrong emoji
i legit checked DRG the other day and it had like 10-20 players in the server list lol
it do be unsaturated hours moment
we already have savepoints, it's called the rundown menu
imagine if you fail c1 you go back to A1 
if you had to do A1 - C1 every time you die at D1 I'd complain too 
yes pls
give
want

doc challenge 2.0
and that'd be DS without bonfires. You die once and restart from 0
just pretend you're doing a story mode speedrun ๐
get a team together
full-clear, one session, no breaks, no switching around tool
if you die you restart
bruh no
and not making any mistakes
if it's just completing the levels without any caveats, then yes it is totally possible
what, that's basically DS3 without using bonfires, if we want to keep using that comparison
not even a rare thing I would say lol
go for all secondary/overload/PE too
on the way
same thing
I think with bio, burst, cfoam, mine you could do it all
probably
I first try all of r6 
And a balanced weapon loadout
^
^^
as long as you have a balance loadout your fucking set
no-ones set a full rundown time yet, lets go
instant WR by no competition
marathon-WRs for some games are a thing
GTFO R6-marathonWR
... actually sounds interesting
I mean there legit is a category for it on the GTFO speedrun board already
kenny did one in r4
gundown the rundown
from a1 to e1 speedruns
we had those before
damn im old
Entire rundown has been beaten with bots i believe
debatable
Debatable
bots are better then some of the players i hv pugged with in this discord are you crazy deron
solo is more controllable and you can giant kite, bots can't deal with hordes of giants or mini bosses
or chargers too
try d2ex with bots kekw
already tried and cleared duo with bots for d2 to d4 all objective still better then some people here feel free to disagree then
yea duo with bots
not solo with bots
duo already means you can do uplinks twice as fast
when does bot learn to uplink?????
solo and solot bot you are still uplinking yourself
your point?
duo means you can do uplinks twice as fast because you don't need to travel between terminals, while solo with bots you have to deal with waves and travel between terminals which is a huge time burn, almost 1.5 waves every code and they're chargers which bots does not excel at
where as solo, you can reach spawn cap from blood doors, making the situation more controllable and infinite giant kite while doing uplinks and scans
reading is hard, i can understand
you ar ethe person who failed to read
the arguement was solo is harder thenn solo with bots
solo is not harder thenn solo with bots
then i await you to shoe mw both how its done
ef ure cool jas do et ureself
yea basically this i got baited by a dude who hasnt tried to do any of these
im sure they tried some
its just chargers and giant waves happen like 3 times in the game
so bots are free firepower
bots handled the charger alarm in d2 ex better then some of the dudes i tried to help who are hardstuck in on that map
it happens
Smh the fact that there wasn't a class IX S1 Surge alarm that only spawns shadow giants and big chargers this rundown disappoints me (joking)
not to mention bots are getting improved like every update
at this point i wish they made a warden blood door and its basically a fucking arena fight or like r5 c2 overload
hope extended is coming soon and have those ยฏ_(ใ)_/ยฏ
Yeah
For my first rundown, I am really hoping the extension has some truly hard levels
From what I have heard and seen, this one has overall been pretty weak, to allow new players to get into the game
so easy rundown
but did you solo the d2ex uplink solo with bots
I solod it with 3 friends
Same
Shadow giants need to be fixed before they make them a main enemy somewhere
They very few places they are right now are hilariously easy
They miss their tongue if you move .1 m
in what universe do you live where this is true
I would really like to live in it
didn't shadows stagger really easy in general
well sure they do
but the issue with that is, doing that
cause you know, they're literally invisible
shadow giants run at light speed again when 
biotracker
glowsticks
sentry glow
or you know...eyes and ears
biotracker is the only thing that actually works
glow sticks and sentry glow, fucking lol
and even bio tracker only works when theres an alarm...
Shadows are also slow as fuck.
You have plenty of time to fill them in lead and stagger them.
r5c1 ext flashbacks
if we get lightspeed giants back, they should be forked into giant shadows and giant shadow chargers
so the devs have more flexibility with level design
simply a difference in eyes /s
glowsticks make shadows disappear basically entirely. cant even pick em up with light sometimes.
Truly the largest of skill issues
Gotta go do D3 50 times so I can see them better
give me sticky glowsticks that light up the target on contact ๐
or light up an area for multiple targets, would be more practical
but may trivialise shadows
make every shadow giant big charger variant
How can shadows be real, lmao. Just turn off shadows.
[clueless]
burst is for general wave clearing, auto is for staggering big waves
generally burst is better this rundown
sniper sentry the best
@fierce laurel @errant vigil @atomic escarp @mossy marsh @shell hamlet @floral tree @regal thicket hey hey hows it going sos for spamming ya
? sup
Hows it going
going ok
Is it going good or bad
what
Pain. 'cause I have had the game since R1 and to this day, I convinced exactly only 1 person in my circles to play GTFO with.
And he is pretty deadbeat about it.
Ah okay fair enough
wat
Hru
I've been exposed
@pallid jackal@pallid jackal@pallid jackal@pallid jackal@pallid jackal@pallid jackal@pallid jackal@pallid jackal

so you have chosen death
dusk my beloved
Genshin Impacts is calling our pps small but it's the reason why all our PPs are small
it never made us hard
Genshin impact is temporal
Doom is eternal
is arknights
dusk my beloved
ansel my beloved
no
yes
I wanna go home
let me heal you doctah
Lmao
Alright folks is 90% melee damage enough to one shot charger scouts?
if you 90% higher melee damage, probably
yes
I'd go through the T-scan and test it on a solo charger scout later down the line
some hefty ass boosters
it's funny because yeah my buddies and I are gonna do D2 secondary probably
good luck and have fun!
yee haw
And always remember to pop the meatballs!
you need 50% and a back strike (head does not do extra for chargers)
yup yup
150% is the minimum, so yes.
and straight to the spine 
check if the fog turbine is not in the room, I found it right at the beginning once
otherwise you can just shot to wake and clear the enemies outside of the fog
Wha
can you even do that door without clearing the fog ?
No no
I wasn't even aware
Yes, it's done for speedruns. Current time is sub-10 mins I think.
If the fog is still there, that's desync.
It's supposed to fully go away.
At least, it's supposed to be very light.
๐ก devs owe me an hour of my life
Find a better host.
oof
I didn't have this problem while being host and letting the others use the terminal
It seems to be related to latency.
I have only experienced it when I was playing with an Aussie host.
If it's non-toxic fog, it's intended. The defogging process removes toxic fog however, there will be some regular fog hanging about.
In most cases, it's non-intrusive.
You didn't remember it or just got used to light fog.
๐ณ
It sounds like the bug I've experienced where it's thick rather than the fairly thin fog it's supposed to be.
Oooo
But Im blind ๐ฅบ
also i liked that they use moving scan more than once in the rundown
Theyโve done that with every new scan type when itโs first introduced
Gives them more feedback
Hope they bring back room sized S1 scans, but with a more precise outline of the room
Probably would take more effort than what itโs worth tho
big s1 scans with reactor spawns so no cheese
Retrieve items in the middle of the scan
๐ณ
Like a gigantic scan but every 5 min you have to retrieve an item for the scan to keep going
then extract with all the items
๐ณ
Nah. Give a new scan.
Except it's a drill. Sometimes it breaks so you have to hold E on it for like 5 seconds.
Scan is across the map at the start of the map ๐
I think I have discussed that before. Imagine a D level where it's just one long stretch without any door that's filled with scouts, mothers, and tanks. All you have to do is get to the end. Extreme have you carry 3 cells. Overload require you to do a T scan from the end, back to the beginning, then back to the end while the level fills with chargers.
Hope yall cleared the rooms and left the doors open ๐
If I ever bothered <REDACTED> GTFO, I can probably make that as a custom level.
Holy shit that edit
Would that just trigger everything at once since AI trigger range is always room based
Plus we'd need atleast 2 rooms for the scout spawn
Yeah sure. Just add two vestigial rooms at the sides so the game can at least spawn something. Still no doors though, fuck you.
Depends on how long the hallway is, I am sure experienced players with tons of Cfoam can stealth kill the moms. As for the tanks, they can probably kill 1-2 at a time and kite the rest until they can be killed.
how much of a pain in the ass is C3 PE beyond the standard main
Depends on how well you can own tanks. It's actually somewhat easier 'cause you get way more ammunition.
If your team can't comfortably deal with tanks and carry cells, p a i n
this
is the tank in the secondary or third objective
overload
im startled
You can just use checkpoints and have certain enemies not spawn on you.
Or fog have no effect on you.
'cause it's buggy.
there's only one checkpoint in C3 right
yes
can you accomplish secondary or overload before the checkpoint
you're forced to do overload before the checkpoint
the check point is actually a downside
as of secondary you should open the bulkhead door before doing the scan
otherwise the cell zones won't be available
GTFO is kind of interesting because you can't really practice stuff easily or ahead of time so knowledge on how to approach something in the moment like a tank is almost entirely reliant on doing research beforehand and/or playing someone with experience, who encountered the same problem you face
you face a tank in D1 lol
Also how would you practice tanks coming at you if you're not supposed to know they are here ?
d1 tank is too easy though with the double staircase they give you
I've seen people struggle against it
mostly because they don't know how to handle it
or try to kill it with autosentries
for some reason
Oh man, I remember I struggled against it 'cause it was my first time blind and I did it with all bots.
Fun times.
most of the time i feel like GTFO for me is just like "hey who wants to carry me because I dont know how to beat this and i dont want to play it 20 times to know it by heart" which im fine with because i still get to experience the cool atmosphere and what not
"i dont want to play it 20 times to know it by heart" that's the important part here
Some people want to be heavily carried
End up clearing the level but they don't know how to clear the level again
you can also be taught on most missions
Hence the reason why we have so many idiots in LFG & matchmaking
C3 is a bad mission to be taught on since you have no time for it
but for most other missions, if you have a willing teacher, you can go through them much slower and learn by observing+being taught
ik someone who has like
true
Can't relate. I play solo, blind with bots 'cause I want to eat shit and struggle. It's part of the fun and I learn HARDER.
he cleared everything since then
the only spooky part is the T-scan there, but even that can be explained
I've met lots of players like that
albeit there's multiple strat variations I've seen, both in theory and in practice, so you can talk a LOT about that T-scan
I've not played many pugs in a while tbh
Guess it's hard for people to remember the first time they saw a scan moving by itself
I got unreasonably angry at someone not because they were new to the level, but because they just kept holding the cargo when the blood door wave was already shooting us
maybe I should touch pugs again once I got my static to finish the rundown once
Alzheimer do be firin

im definitely an idiot, i play with bots by myself on a level first and take like 6 hours to get to a point, sometimes over the course of multiple tries on multiple days (hello c2) only to realize the secondary and overkill stuff is more or less impossible with bots and then i just go to LF3 C2
and let someone else smarter and better than me lead me on a leash
which mission? C2?
Ye
sounds like a peak dumb moment
As long as you learn things that's fine
which is fine
He learned at least
you learn stuff and you have fun (or you'd not be doing it)
I forgor the "i main [mention any tool] therefore idk how to use the others"
Next time we got to that point he legit saved my ass because he was able to stagger the hybrids while I'm sneaking to extract
Left the 3 of them die though
Very difficult to shoot coom, place funny dot on walls, place funny sentry on the ground & press M1 to show red triangles right
Lmao
Fuck sake
Mine main looking for cfoam main to duo with
I main foam 'cause bots dumb.
I think the most dramatic case
is that people with a bio don't fucking talk whenever their bio is on cooldown
people telling you to ping shadows when its on cooldown is a bit of a mood
christ
Its in the name though, you can't blame me
no mic bio my beloved
but then you get people that want to tell you the exact coordinates and locations of every sleeper in the room as you go in
Ah yes
๐คก
no bio pings is a skill
guess it's too hard to say the enemy count & the general direction
playing matchmaking already trained me
ayo 1 at 245 4 at 255 & 2 at 257.3829
oh yeah
downed
my static's bio is quite good at that
and then they are still sitting at the entrance reciting as everyone else clears
It hurts to see someone shoot first tag when most of the wave is dead second
Scouts so bad
Sometimes i wish there was an "IQ" stat in GTFO
Lmaofam how is your bio on cooldown bro just use booster lol.
always tells us and we can, at any point in time go "Menethyr, status" and he'll whip it out and look through the room/wall/door with it
is gud
oh god
some people would have 0
or like 10
yo me
@vernal rose wheres ur fukn mic
Aria ate it
why did Aria eat their mic? because 7 8 9
Wait you get people that do that
I'm exaggerating a bit but some people go way over the top when it isn't needed
Damn
All i say when i see a shit ton of sleepers is ah yes a shit ton of em north south east and west
chaos chaos
nice to know about particularly dense clusters, scouts, or just "if they are spread out" and "if there are many" or "if there are none"
But if its a well lit room I can see for myself anyway
You should write an external tool in Python that hooks to the GTFO Unity process and reads the exact XYZ coordinates of each and every sleeper so that you can provide you team accurate, unbiased, and unopinionated information on where the enemy is, and not vague descriptors like "over there" or generalized terms like "pretty close"
You should shoot bullet holes into the wall to map out where the sleepers are for your team before entering the room
Lol
SO CREATIVE, SO FUNNNYYY
i laughed
very good joke
would rate it 6/10
classic kaneki
Kaneki ain't wrong tho
19$ fortnite card
WHO WANTS IT?
and remember
i'm giving it away for free!!



How useful is 58% special damage up
thats a lotta damage
I beat Nemesis tonight!
The boss fight was pretty underwhelming.
If I were the dev I know what I'd change.
- Have many weakpoints instead of a single one at a time. Give more incentive for players to spread out.
- Some mechanism for the bullet waves to come from a different direction. They're very easy to hide from in the current form.
the boss fight was dope as hell imho
its mostly for spectacle tbh, maybe when it comes back later in a not story mission itll be jacked up
50 sniper shot boss
1500 pistol shot boss

Glad you beat D1. Nemesis is a wild adventure. I love how thematic the boss is. I agree it underwhelming and that the big daddy feels more like a boss than it.
But; that is fine. It's giving you an ending point while also giving you a taste to continue into the 2, 3 and 4s and what horrors you will face if you dive deeper.
D2 in particular. 
It'll be interesting to see how shadows and chargers are utilized in other rundowns.
They seem to be back to being a rarity, featured in only a handful of expeditions, similar to R1-R3.
Meanwhile, R4 and R5 had them all over the place, with a vague focus on shadows in R4 and on chargers in R5.
i do like that there is more restraint on using enemy variants
r5 had chargers in every b+ tier expedition except b2, iirc, which made them feel like a common enemy, not a rare variant
Yeah, but maybe seeing them in D1 towards the second half of the level would've been nice, since it would've introduced new players to 3 new threats in that level, being Chargers, the Tank, and obviously the Kraken
B2, B4, and C1 were exempt in R5 (and C1 had shadows).
I don't mind it that much, tbh, but I would like it to be infrequent per rundown.
Are there terminals in the secondary rooms of D2?
Terminals that are relevant for the objective
the introduction of shadow scouts probably give them a reason to make shadows appear everywhere
I like to imagine the introduction of shadows more as a terrifying experience as if you're getting hit out of nowhere.
Just imagine doing D3 without any lights.
Something like this ?
๐ณ
c1 had them in the error waves, and b4 rarely had them in later waves
Error waves didn't have chargers, but this reminds me that they were a part of the uplinks.
I've never seen a charger on B4, personally, but perhaps.
Probably. It was definitely their rundown, though, despite the prevalence of chargers.
just wait until it gets a charger variant
DMR with iron sights is like Sniper with iron sights
B1 LF2M ONLY GAME CHAT 109775240994592977
he just spammed his message in every channel
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
it's been 4 hours
how rare is "eightball"
iirc it's an extreme drop, 1/8 or something
there isn't any unfortunately. I really wish there was though
is there anything on the wiki for these
I'm not sure if the wiki has them
completing all PEs gives you overload six a blue/orange(?) pallet
doing D1 gives you destination, a orange/black pallet
finishing all highs gives you lubricanrjfneiojtbeios, a pink pallete
others are all random
doing all 4 story expeditions X1, gives you destination
overdive is all 3 exs
overload six is all 2 overloads
pink is all 10 highs
?
you also have never played an of the previous rundowns aswell XD
Sarcasm truly is a wonderful thing
game too hard
Woosh
๐
kraken ๐ณ
That's what the community named it? โน๏ธ
I should've tried to write the Wikipedia page first
I mean you can try, but thats normally the only thing ppl begin edit wars for ^^
Name it CEO of Hentai if you want to
it's better than squidward
wrong opinion ๐
SquidBoss
Based on opinion, which of the current levels is the hardest in this rundown?
me the super mega hardcore gamer trying to find something difficult in this rundown
๐
seriously :
-If you exclude checkpoints : D3PE or D4
-If you include checkpoints : C3PE or D3PE
-For new players : C3PE or D3PE
D2ext is honestly very difficult for new players too
the checkpoint is kinda forgiving imo
not really imo
if you fail during the error post-checkpoint? Redo
If you fail during ext post-checkpoint? Redo
If you fail during dark path sneaking post-checkpoint? Redo
If you fail during either side of the first room post-checkpoint? Redo
So yeah, you have a nice central checkpoint, but it's only once
so you either do 2 things before and 2 things after, which means you risk losing your progress through the T-scan
albeit my static is getting very stable in getting to and through that by now, which is good
The problem mostly comes from them not knowing how to deal with charger scouts & error alarms in general
So yeah you're kinda right about that
the Class V cluster with charger alarm isn't helpful either, the error isn't really a problem for us
Not to mention D2 is a nightmare without cfoam
or without an alternative loadout that can do the same job
my static decided the dark path sneaking is significantly easier provided we don#t get shitty RNG (I'm looking at you, first run of D2 dark path I ever did. 2 moms and 3 charger scouts in the first room
)
class V has a shitton of chargers for some reason
yeah using cfoam is a lifesaver
Even for killing mothers actually
cfoam one, kill the other
C3 (PE) spawns bug :troll:
around 14/15 blobs
just aim better
so a bit above a full charge
but if the mom is only one in a room, we just sit around together and shoot her before babies pop out
I saw that and turned around imediately. Whatever was in that room i didnt need it that bad
thing is, if we do a full charge against the enemies directly the foam blurbs tend to... just decide to pop out of existence
whether I (host) or another person has the foom
because they're succ'd by the enemy
oh, they do actually count for the counter?
yes
I swear I once single-blobbed a giant with a full foam without it getting foamed
huh
miiiight be misremembering then
severely so
good to know, I guess?
mothers have weird hitboxes though
it happens that a cfoam grenade passes through them on some parts of their model
interesting
never had that happen thankfully
the one time we got foom nades in D2, we didn't actually get through the T-scan yet and didn't touch the dark path yet, since we were very new to dealing with the chargers
a single sniper sentry makes that so much better tho
we've also gotten a lot more confident in killing the mom on the left and the 2 blood doors, but it's definitely a newbie hurdle
took us, what, almost 40 attempts just to get past the dark path once? Just to die on the class III fogged alarm bc we didn't dare touch extreme
extreme is garbage
even more if you preplan
you have like 4 doors to foam
along with mining them
and you pretty much get the first 3 codes for free
what in the world even
we've not gotten to the double uplink yet, I only know it's smth like that
and it sounds positively horrid
less annoying to do than R5C3 at least

agreed
I didn't touch that one myself I think, didn't play that much during R5, but I heard of it
the first time i got into more or less good run of d2 with ingame matchmaking
the guy asked me if we want to do extreme
i was like fuck it lets do it
ohohoho that was famous last words
any tips on the T scan for D4?
Go mother side and set a sniper sentry facing the first security door
either side really works, you just don't want both open if you want the easy way
So basically bring a sniper sentry ^^. That is going to make the first surge Scan a bit rougher xD
Oh i'm dumb
Read d2 for some reason
Hel weaponry helps a lot for D4
Cfoam mines is super good for the whole level too
hel gun can solo charger waves
unless the one using it has no concept of lining up
4 hel revolvers can also kill all t scan waves without switching to specials if the team is cool
every d level except d1 is
d4 especially is assfuckingly difficult, even in spite of having no extreme or overload
d2 high isn't that bad
d4 is also 1 hour long
lmfao
Other way around?
they're just trolling
Used to be High/Extreme, now it's Main/Secondary.
yo just like r6
they were just called high/extreme to stroke your ego
that's why people are playing old rundowns in this server and posting ss :^)
I mean most were dogshit easy with no stam and old hammer
is there a glitch on D1?
my team finished the reactor sequence and the door still said no power
Sure
the objective doesn't update on the HUD but iirc you need to go to the zone 94 to start the ventilation system
that is so lame they still didn't fix that, so many people relaunch thinking they're softlock
so 10cc can farm failed expedition % and continue to say game hard
Checkpoint addition making the stonks rise
checkpoint usage 70%
it do be like that
D1 0.5% clear rate
from checkpoint restarts
d4 0.1 % clear rate
because rushing keys and restarting
lol, holy shit
whats the clear rate on something like d3 pe?
gotta be in the 0.001% kinda range or smth
proof
based on previous rundown stats, R4E1 had a 2% completion percentage
there's no way R6D3 is less than 1%
actually im not sure if those stats are # of players that completed it, or # of successful attempts at clearing it
big difference between high and extreme/overload/PE
even D3PE's clear rate is above 3% for sure
If R4E1 was 2% it cannot be under that
especially if you consider checkpoints & cheesing the codes
cheesing these levels is the only reason anybody except like zenith can beat these mf's
D3PE isn't that hard though
the sheer level of assfucking difficulty you encounter in some of these is insane
you're fucking insane
it really, really is
d3pe is a c tier level
it was basically r5c2pe but 3x the ammo and 2x less of a threat
see the issue with you guys comparing any levels to r5 levels
and the problem being
is that R5 levels were pure impossible bullshit that required you master a mechanic that doesnt exist anymore
and were specifically designed around
the hardest by far is either d4 or c3 pe
but fucking d3 is by no means "easy" in any sense of that word
not very well
that not a point, though
yes a level is easier once you literally memorize it the last detail
that does not make it any easier from the get go
levels are constant
players make it hard
similarly
levels aren't long
players make it long
the delusion is powerful
a lot of players have difficulty with D3PE because by the time they get to reactor, the fog is so high that it makes it difficult to navigate and find codes. if you know exactly where the terminals are, and how the rooms are laid out, fog makes zero difference
soviet u think d4 is harder than D3PE?
no
because of checkpoints right?
because no shadows
which means you can get away with no bio
and no bio makes it easier
bh had shadows ๐
D3PE is the hardest level this rundown hands down. But in terms of GTFO ... not that hard
Not to mention extreme is a gigantic joke
You can do it sub 5 with a bit of luck
sub 10 is almost guaranteed
ex is just shoot gun
Thinking that the game was ever balanced around kiting 
If you had to kite itโs cause you messed something up
^^^^
clearly r5 was designed around kiting because no stamina!!!
c h o r j a r s
ignores the fact that s1 and teamscans became more and more common, sleepers movement speed increased, abundance of chargers
also collision
You didn't really need to kite for much of it.
It was just nice.
b2
๐ณ
a
B2 had spitters
trade offer : chargers vs spitters + fog
le funny
B1 chargers
B3 chargers
C1 chargers
C2 chargers
C3 chargers
D1 chargers
D2 chargers
E1 chargers
glorious
funny big charger error
lfg taking longer than me soloing
???
Yes.
Tbh, depending on how shadows were used, you might not need bio.
4th tool is also pretty insignificant imo. Experienced teams tend to just always run bio.
Sure, but there were a lot of levels in previous rundowns that were just always hard, knowledge or not.
Although I think some of R5's levels were overrated.
R5 C tier wasn't that hard, but D1 was pretty rough.
It was both.
It had a lot to make it hard, but it was also extremely drawn out.
yeah basically
yeah basiclly for high
What's hilarious is how extreme would've been more interesting without fog
but extreme is just a stealth section
like any other level with fog
A LONG STEALTH SECTION
true
Eh, fog can be fine in most levels.
It wasn't even that bad until you did the extreme objective.
split up
Then it slowed things down.
dab
cuz fog starts to rise after inputting the cmd in ex
players make it long
i dont remember B2 xd
B2 was fine tbh.
๐ ฑ๏ธoi
oh that was B2
It was hard if you were bad.
now i remember
b2 is ok
I'll be honest with you
yeah it was a good level
B2 bored me so hard i just started triggering all scouts
yet the fog made it a bit annoying
still managed to clear it
no stam moment
It was just so painful to deal with them in fog with an error alarm in your ass
or spawning in the scout room
It wasn't that bad if you made sure you always had lots of repellers.
The fog dive strat was honestly harder imo, but it compensated for having bad randoms in PuGs.
datacenter bad
All of that to collect freaking milk cartons
upvote thanks
Datacenter is fine.
datacenter is okey
If anything, it's the best environment to have down there so that if you're fog diving it fucks you over.
refinery has interesting layouts but they're cursed for alarms
pubs try not to panic when a scout wakes up challenge
I don't even think fog was the main issue with R5B1, actually.
I think the extreme objective was inherently boring.
Grab 3 cells out of hub zone, open 3 blood doors, put 3 cells.
less annoying to do without fog
I just fog dived for it.
to be more exact, less annoying to do when nothing hinders you
There's no reason not to.
i'd have loved to fog dive if not for funny scouts spawning right behind the blood door
That's probably why you hate infection, then.
I pray at the infection resist altar
plays gtfo
If you get over being partial health, it's actually a pretty minor mechanic most of the time.
That's why i don't care about infection levels when i have infection resist 100% + a biotracker
which happens once out of 10 levels
Infection in general has grown on me as a mechanic that's very adept at punishing low coordination (or just anyone unable to play around it).
I prefer the way it's introduced in R4D2
It's very good at what it does, but I think it's very overrated in terms of the threat it poses to people who know what they're doing.
Technically it's punishing low coord as well
with a well-coordinated team infection fog is basically no problem, provided you don't run out of repellers
which a well-coordinated team doesn't
but it's mostly punishing players for not playing fast enough
and even if you do get infected, well, half HP 
eh, I'd argue it only does that on missions where the fog rises (i.e. D3Overload)
Another thing that triggers me with fog is how people suddenly lose half of their IQ once they can't see enemies
even if they're pinged

It's kind of a shame that R4D2 wasn't super well balanced, would have been a lot more interesting.
it's great isn't it
R4D2PE was a fucking torture with such people
"oh no i can't see enemy in fog even though we have 2 bios"
igot to try r5d1 just before the update and it was a blast
"oh no i can't see the stairs"
first try reached until the big ass door
jfc
I wish I could've experienced it.
It was boring
My group would get frustrated with the B tier levels and give up on me.
What do you think of R4C3PE? Seemed like a tough one
so I never got past B tier from R3-R5
r5b3 extreme was cool




