#gtfo-spoiler-chat
1 messages · Page 274 of 1
hell yeah brother
Masked left hand vs his right
HE DIED 
If any of you have his contact either on steam, snap, or whatever just dm me.
its fine.
It’s a him 😭😭
What? In a 4 man?
most cursed lobby i joined pretty sure
it didnt even spawn cap
and we died to chargers
you watch one gtfo solo vid...
simply a difference in skill
not my plan 🤷♂️
im deh
longest kite
That's damn cursed, spawncapping on a 4 man 
Wonder if you can spawncap by using babies
probably
it sounds like one hell of a bad idea tho 
like, sure, they don't deal a lot of damage, but have fun kiting babies.
spawn cap with meatballs
just cheese spot lul

that'd actually work well imo
just AD until mission end
job done
I think
they just suffered a lot on the charger error
and resorted to forbidden means
shoot 2 bonk 1
Do you mean secondary btw?
realistically you only fight like
6 to 10 waves of 3 chargers
unless you're not foaming
... i was not foaming which was my demise
SO many
Also, do you HAVE to open the side doors?
My bad, i ment in the secondary uplink @queen field
Or whatever you do with the 2 terminals
Uplink^2
Then no if you respawn & directly input the code to unlock the PC
though that's definitely not the intended way to clear it
not foaming is better
yea man
I need help for b2
bruh
insane
not. Insane like d4
Is it just me or do chargers and Shadows feel kinda under utilized
I would’ve liked to see more
I just realized D2 and D4 are the only levels to have chargers. 
Yeah
And only D3 has shadows
They just honestly gotta add more enemies that can replace regular sleepers, besides big guys, chargers, and shadows
Shadows are definitely a skill difference if you have bad eyesight
My team will stand in one spot with their lights on looking for them and get licked if the bio doesn't have them pinged
Yeah, but they aren’t really unique, and only having 2 variants of shadows that are sleeping doesn’t help
We have 3 variants of scouts, and only 4 variants of regular guys you can find sleeping in rooms
Watch them add big scouts in R7
Thicc scouts you mean
Jesus man
Idunno they have more monster enemies on the backlog. Keeping the enemy type consistent aside from shadows and chargers is fine with me. After getting gaped in R5. I need a smol break haha
knowing how to position yourself and use your flashlight against objects helps a lot in seeing shadows without pings
if you just flash your light straight ahead ads'ed, you probably aren't going to see anything, it wont be a matter of eyesight
Yeah, but there isn’t much threat to them other than “You can’t see them” or “They are faster, and are missing the head weakpoint.”
Hell, even adding something like a mid-point between a sleeper and tank would be something cool to see, just not another fuckin scout type, or a stationary enemy
I think overall the identity is there. A lot of people have issues completing levels even with just the basic enemies. Sure people who have been playing the game have 0 issues but keeping it in mind these newer guys might not want to fight big chargers on an error wave the first level into B tier
Or maybe even something worse haha
But I do agree we have our boss mobs and the hybrids. And giants act as a medium between that
Sure. If you could add something what would you like to see as a sleeping mob or a roaming mob?
How would you like to keep that in balance with the flow of the game in regards to stealth and the action parts of it
You can still have roaming mobs have a 4 stage "wake up" (mindless patrol, notice, reaction, scream)
Then, you can implement the same sound radius rules and start to implement even wider/larger individual rooms (e.g. R5C2 Overload room).
The roaming mobs would also create a great entryway for a "teleportation glitch" level where we all teleport, but the "sendback" 2 members (e.g. Dauda and Bishop) would be sent back to lockdown protocol to help change the environment for Hackett and Woods.
Dauda + Bishop deal with the roamers + giants and Hackett + Woods deal with the sleepers + scouts. Where the end goal leads to a double end circle extraction (setting up for another story mission).
you should pitch this idea more fleshed out to the guy who made 15 suggestions the other day
coudl be part of his train level
My god. TRAINS. I love me some trains.
you board a mining cart, each person in a cart and then you shoot as you drive by like in disneyland
poggers
👀 DRIVE BY SHOOTINGS. 👀
You don't get more 'Merican than that.
Actually sounds like so much fun.
Love the idea sleepy I think that would be awesome
Right now the way it works though is sleep. Soft alert. Pulse then scream
Or roam. Alert. Scream
Since enemies always know your position after waking up
im sr to ask but does c2 have checkpoint?
mylord, i didnt even pass the door after the first cell
Here's a rundown (of what I find easiest to do) on C2 up to your point.
Grab all three* cells and clear out that initial area.
Go to the sideroom and go through the blue door for foggys (you should be doing this already).
Grab the fog repellors and use enough of them to mine and cfoam both of the doors that leads to the next scan.
Afterwards, place a sentry down at the top of the ramp facing towards the cfoam+mined doors. Then throw two fogs: one at the scan door and one halfway down the ramp to the door. Do the scans fast.
[Playing the game part with the blood door, so just mine that shit and blow em up, then adventure with turbine]
After putting in the cell, go back to the scan area and cfoam and mine the small door on the rightside (when your back is facing the scan door).
Throw 3 more repellors left, middle, and right. RECFOAM THE SMALL DOOR (or the big door if they're banging on it) once, and you should never get touched 🙂
have fun with the rest of the level.
The only thing I would add is that after you put the cell in you shouldn't waste any time going back to the alarm, because at that point the fog will rise. The sooner you can get back the easier time you will have on the alarm door. (you could even put your cfoam and mine down before putting the cell in)
You don’t need to go into that Zone at all
Might be the easiest zone (assuming you bring scatter).
yeah sure the easiest zone
easiest zone if you don't trigger shit for sure
the error is the easiest zone if you bring cfoam & mines
😳
You say this, but the amount of people I've seen in D2 that didn't know you could refoam doors is... alarming
I've seen people who don't understand what is the point of cfoaming a door
I die.
Oml
Le funny pack of enemies
"I don't understand why we keep dying"
Maybe don't stack them
That’s how game journalists be playing before writing a 1 star review saying it’s “Too hard”
God bless
Or some absolute idiots who cfoam doors even though others are opened
Omg that legendary Cuphead Review.
Which?
It's too hard and we see them literally unable to pass the tutorial. I can see why.
Lmfao
Game journalists aren’t even worthy of being called 4head
Expecting game journalists to play more than 20h
Mfers got that 3head
I have more chances in believing in the third coming of Christ than see such a thing happening
It is a tough question though: Do you want better writers or better gamers? I know it should be both, but I think I would want better writers.
𝜋head
What's the point of being a good writer if you don't even know the content you're talking about ?
🤷♂️
Who knows
Istg game journalists would get mad at alarms because the enemies break down doors instead of politely knocking
I would argue that most people don't need to be good at gaming to know what is fun, and being a part of the "non-gaming" population would make for a remarkable reviewer. Even though, we may prefer reviewers like Skillup, or whomever.
muh autosentry not killing anything 😢
I had the most fun when i was new at games
IGN tutorial explaining how the machine pistol is the best weapon in the game
Ah yes
PS1 crash bandicoot days 
It's not bad at killing either.
Lmao did they get dropped when they was a kid or something
It's not its main purpose though
True, but I haven't seen the video to see their argument.
IGN when asked about a rating that is not 8/10
They got that COD thing i guess
cries in Vanguard being trash
kek
Every gun thats super fast in automatic got a good size mag = best gun in game
They got that cod mentality when they played gtfo
And everyone just quiet
So D1's whole shtick is whatever you kill will come back in a bit yes?
Or is there something more to it other than that?
That applies to a single zone (2 rooms)
So that isn't what the shadows are? Damn now I'm more scared
If I'm remembering it correctly that is
It's been a minute. I did A1 again like 2 days ago for the hat and now I want to start playing more again
I went through D1 once so far. Tried to clean the rooms before I moved the objective and then learned they came back and I was like "all that time wasted" lol
You can tell what respawns
How so? I'm all for spoilers rn so dont hold back pls lol
I noticed the big ones kept coming back
look at the roof
if you see big red blobs, NOT the ones you get when mothers are present, that's a respawn room
which means as soon as you are 2 rooms away AND a zone away (if i recall correctly), everything will respawn
Oooooh yea ok I dont think I would have ever figured that out on my own lol thanks a bunch
How do y’all take down the spike dudes?
I usually end up triggering them, when I go smashie smash
with spear/hammer they get one shot to the back
for giant chargers unload your mag and hope they don't run into your team
in C3 does the enemies stop spawning after the 30 minute timer is up?
nah
When the timer ends the game actually starts trying to kill you lmao
Idk what y’all are talking about
Timer ends and it’s like 20 smalls and 2 hybrids every 3ish minutes
Sometimes it bugs and only spawns 2 smalls
It is totally manageable and in many ways easier because waves don’t spawn nearly as fast
That’s because once the timer hits 30 minute mark, the waves get bugged
if you use the checkpoint while doing overload, the third tank wont spawn 😉
Imagine using the checkpoint tho
:(
Cheese????? 
@thick burrow is it cheese though if theres no way to avoid it, its built in bug 🤔
unless you wanna not use checkpoint
its not really a good cheese since it will spawn overload giant wave
yo quick question when they drop new rundown , getting rid of the the one we have now, will we still be able to get the same cosmetics or it'll change? or we don't have that information yet
Not aware of any info like that, but it is likely we'll still have them
As it would only benefit them to keep more cosmetics around
r5 boosters at least carried to r6, best guess atm is cosmetics do the same, could be even additions
@broken scarab do you have any idea on this?
Seeing as there are more cosmetics than are attainable by a single player this rundown I'm almost certain what we will have will carry over so we can continue trying to complete our collections
watch when it's r10 and my r5 provisions are still in my inv
oh no like, not that we're losing it, just if they will stop giving them as reward and just move to another cosmetics,we keep the cosmetics we have but they're like, not earnable anymore or something
kinda the same thing with the tiger helmet
like the early adopter color, "legacy items"
Okay well this is all just conjecture, but it makes sense to me. Some cosmetics this rundown are ALWAYS given for completing certain milestones (completing main on all levels, for example), I wouldn't be surprised if these were legacy items. Other cosmetics are randomly awarded from a pool, I'd imagine that pool will be expanded and you will keep drawing random cosmetics from it for reaching apparel milestones next rundown
makes sense, as long as it doesn't turn like fortnite with skins glowing like scouts when they scream is fine
spider man on gtfo when?
Lol now you've got me thinking about a skin that glows when sleepers are near, like Bilbo's sword in the hobbit 😂
I remember the devs saying they would keep the current cosmetic pool
that'd be.... something
That would be a dumb move not to preserve it
AHH
just wondering, because like, maybe not the whole pool, but, a certain item or an specific color for that specific rundown would be really cool
wait and see as more rundowns releases
you finish every level for that one specific rundown there is and you get an item, just one thing
but well, just a suggestion
idk
sounds kinda pathetic
but i like it
probably
I think that would be neat too
they released specific color palettes for beating all Main objectives and one for beating all Overload. objectives this rundown
I'd imagine there would be different palettes next rundown for doing the same
mhhmmm, not that much of a deal but something else for finishing every level would.be cool, I mean, you already get that, but not necessarily
That's beating all Main objectives
finish every run every objective 100 times and you get the sperm glitch skin
i would honestly do it
People would complain about grinding
but this one is special
Bad idea
no no no
just for this one
because this one is special 😏
but yea i dont think anyone would have time (maybe??) and have the patience for that
Yeah I'm not sure even the most active players will have something near that amount of clears
The best special requirement I can think of would be completing levels without any players getting downed. Not that difficult but would make it a bit more challenging
Could lead to some frustration directed at who messes up though
and probably people hating the game lol
About cosmetics? I’ll get back with that
god
100 for coom skin? Easiest 80 B1 clears of my life.
Better die than do D4 a hundred times
That wouldnt be the worse one. Might be in the middle
B2 and D2 sound like a slog (assuming we have to do everything)
@half heart do y'all want some tips regarding the boss? It's really not the difficult part of D1, if you get to the boss you've already gotten through the hardest part (the Class VI)
call the boss fat
And then the boss takes 4-5 retries before we quit to retry the next day
That’s to mean
c:
:c
After 3rd tumor we get swarmed
And die to the flyers
Our turret runs out of ammo but there is to many flyers and we die before we can refill
that... doesn't happen, by my experience.
You are placing your turrets against the fliers and shoot them and everything, right? Just making sure, you'd be surprised what some people forget to do
auto sentries?
or burst
Auto is haram
how long do you take to kill the tumors on the boss?
1-2 minutes maybe if we need to get someone up 5
that's not too slow
Any sniper in your team ?
I'm not entirely sure how or why you're getting overrun tbh
1
let the sniper focus the tumors, the other players focus on the fliers the entire time
^ yea
Ok
keep moving left-right too, to dodge the fliers
It’s easy to do that it just hard when you have 40 on your ass
keep in mind the arena is not only 3-4 different layers, but also pretty sizeable - don't be afraid to skedaddle to the other end of it if you have to
and you shouldn't ever get to 40 against that boss unless one of the spawns is bugged
10-14, maybe, but only like once or twice
Still it’s a lot
it do be
never stand still when they're in shooting range, try to kill them as quickly as possible, hide behind stuff and only kill them when they come around the corner to look at you, etc
Alrighty
Should we get 2 snipers and 2 burst?
1 bio from the rest of the level and 1 c-foam
2 snipers, 2 burst sentry
I can't really give too much tips there other than
Evade their attacks by literally moving left-right-left-right like some kind of crab-dance
Shoot them as quickly as you can, and try to hit their weakspot (duh)
Don't be afraid to yeet back
Alrighty
2 burst sentries isn't a bad idea, but 2 snipers isn't really necessary
sure, it helps and does make that boss a bit quicker to kill, but if you're struggling against the fliers then having quicker boss-kill might not be the thing you should focus on, but rather take another anti-enemy special, not anti-elite
viable, albeit I think the fliers have to get quite close for that
I'd say if you run 1-sniper, have that sniper exclusively focus on the tumors
Trust me they love to get super close to us haha
unless a tumor's broken they should never shoot at the fliers, only break a tumor and then wait for the next tumor
keep in mind the tumors can be at the bottom, top, middle, as well as left and right, so you might need to reposition
that's basically all
they do be kinda getting in the prisoners faces

good luck!
Thank you
Any tips for C2 secondary with hybrids
I’m good at sniping giants but hybrids are so hard to hit
Idk why
I’m the mine bitch in the team so I close the door and mine it
So should I stick with sniper or scatter
sniper them
Shoot them when they're about to shoot you.
yea, sniper
shoot them when they're rearing back, ready to shoot you, yeah
alternatively, you can hold them up by baiting them into attacking and then hiding behind a corner or such
so you'll never have to actually bother to kill them, albeit they'll obviously start stacking up over time - which isn't the best idea
especially bc extract'd turn into one hell of a bullet-hell LOL
oh?
huh
that's actually viable then, isn't it
having one person to stall them by bait-and-hide, rather than shooting
I played touhou once I got this 😎😎😎
☹️
nah, seriously tho, you can even hold that with a sniper sentry + bait-and-hide strategy, if you're not confident in effectively hitting/killing them with a sniper
sniper sentry since it doesn't fail it's aim like ever
True
Alrighty thanks for the help
Also Any tips on C3 main like hoky fuck
Do the waves stop even after the timer?
Like 30 minutes
I’ve played it so many times
Me when papa warden turns off my lights :(
Call @topaz drift or @coral current
Who?
The waves won't stop spawning. If you're only doing main just try to stretch your resources out. Learning the map is the biggest thing for that level so persistence is key
Alrighty
Take a screenshot of your map before you die so you can study it and think about where you went
or you could open the extreme bulk
so you can get access to 3 zones full of resources
I would love to do PE eventually but not rn
Thats true. Depends on if your problem is going too fast or too slow
This. Knowing the map is most of the difficulty of C3
It’s a massive map
Its a map showing who asked
your skill vampire :^)
Atashi vampire
😦
does anyone know how to glitch the door in D1 with cform during reactor alarm?
Wait do you realise how stupid of an idea that is
They only come on the right side so just c-foam the hell out of the right side
Wait what is he asking?
ya there is a glitch like put on that door and the wave will not come in all time
He wants to abuse a gamebreaking bug which causes enemies to not be able to pass through a door after breaking it
Where’s the fun in that?
There isn't 
Sneaky reactor waves queue up + you would be trapped
Guys let’s stop the main part of the game from doing anything there is so much fun in that
No need to judge 
You would have to fight a spawn cap constantly through one small gap
No its a consequence of the bug
Oh nvm
Scary
I think that would be worse than trying to do it normally imo
Why would we tell you how to create a gamebreaking bug in the official discord server, go dm the shady prisoners
iirc that wouldn't either way since that long hallway I believe is categorized as two zones
Feels more illegal than the last rule
So, you would have to hold all the way at the other end
Additionally, even if you want to do that, who wants to take the time to shoot down 4 waves of enemies all at once 😔
me
you
@solemn wigeon was it reported btw?
99% yes
Only if you knew half of the bugs .__.
I wonder if that jankyass way of cell duping is around.
I’m gonna do it with a hammer
Solo D1 hammer only final boss is gonna be a breeze
Sounds useless since you still have to carry around the cells
But we gonna make a crypto farm with the RTX 6090s though
C3 cell duping would make that PE trivial.
I’m gonna do C3 PE solo with no running
Easy game
I've already walk cleared it, not solo though. You think I'm joking about the C3PE being trivial with cell duping? I'm not. C3PE has been solved.
Now do C3 PE solo walking no killing no boosters
Smh
No desire.
wait cell duping is back?
Hopefully not. I believe there was a real jankyass way of doing it, but I'm not willing to look.
Also, big love for Mit
uh ty
Hackussy
@half heart the sniper makes quick work of the boss, think it's 10 shots per tumor iirc, you can solo him pretty easy
I know
So D3. Do you have to clear that tank room during the error alarm during main objective?
No ?
The point is to split your team
So 1 or 2 players go disable the error alarm
While the other 2/3 deal with the alarm
Is it past that door that's on lockdown or is it the other door in tank room, was just confused
hint, be good at hammer or drag them out close to the tankroom, they move slow, saves ammo
tank room southern wall
Shadows aren't that hard to deal with so I usually go melee
best to leave 3 to melee, to make it easier to not take damage from my experience
1 or 2 sneaking shouldn't make a difference
if you are speaking about the overload error wave, the terminal is located to the very back of the respawn zone in zone 292 (pass the class 6 alarm),
if you are speaking about the main shadow error wave. the terminal is in the left zone when you enter the tank respawn room from the respawn zone. (right if you enter from the generator zone)
So basically, 3 people hold the error alarm wave off while 1 sneaks through the tank room to get to to the terminal
we tried melee but acute skill deficiency.. so we did guns but closer to tanks, they spawn fast etc
and once deact is in, hold for a bit, few times we had some weird late spawns even after deact
once a few banged a door and ran thru tanks to reactor corridor, tg w/o screaming on the way
Most time they should at spawn point(overload error)
@royal lichen Keycard door to turn off main error alarm is just a security scan right?
no alarm, no teamscan
one player can open door, terminal inside, deact<tab> enter
stay at terminal until alarm off
defenders hold pos until spawn def done, see above
gotcha. The first time I did D3 we did the error alarm and we didn't realize that the Keycard door was in the tank room until we were already there lol
2 people going to shut off that alarm can be significantly faster. if they clear the rooms after the tank zone, they stay cleared if one of them stays while the other goes terminal
makes it so the last 2 can just sprint through those end zones
depends on the rooms really
if you can't kill much, not as much
i once was sneaking by myself and having 1 more guy with me was going to make close to no difference
just cause the spawns were quite "picky" let's say
clusters with giants and all that
oh? i just walked
Means you're improving at the game to be able to handle a situation by yourself
my team didn't take any damage having 3 defending anyways
the fog was a tad annoying as it raised faster than we would've liked, but that's about it
but yeah, thats also why i said it can be significantly faster
the tradeoff is, by having 2 defending instead of 3, they are likely to take at least some damage if they melee
if you take damage as 3 you are doing something wrong 
you'd be surprised
also the benefit of sending 2 people back is you can do alarm skip
no clue what that is
pull the alarm door before deactivating the alarm
Start the class 6 shadow alarm and turn it off
cheesing 
why would you do that?
faster
its faster
ah i see
It immediately invalidates any run imo 🙂
don't you save like a minute at best?
If you're incapable of holding a class VI on a d-tier you should not be playing it to begin with -
its not about incapable, its about speed
Class VI in the respawn room, right before the second error alarm
yeah it doesnt save that much time doing it that way, but you can do the alarm door, start the shadow error, and then shut off both with the overload terminal and thats a decent amount faster
Saving a minute? 
Why spike the difficulty doing that?
yeah... my entire team died once :/
speed
combined with 2 people going which means u can go faster by killing everything, more like 5 mins
my runs went like
- do an allarm door
- sneak through tank room
- start that shadow allarm
- turn off said allarm
- go to reactor
the speed run strat is to turn off all alarms at the shadow error terminal

unless there is another allarm between the "turning off" and reactor that i don't remember
they dont turn off overload alarm until then
ah, it is the overload one then.
i just did that at the start of the run, that's probably why i found it vague
tbh its getting really boring smacking the 3 striker, i normally do 2 2 so i can go in there not doing boring stuff
Do the goated strat 3 - 1 :^)
I would prefer not fighting two majora masks
yeah that's also fun, but depending on the team tho

had a run today where someone woke up tank room on the way back after cell was put in then insta left the vc and game
😔
Anyone know a good strategy for d1?
which part you struggle with?
2 sentries for reactor can help a team that struggle at shooting. especially for the fliers. As for the big enemy. i'm assuming you are talking about the tank. Shoot the bubbles on his back to kill him. 1 sniper bullet destroy 1 bubble.
you should split up as a team to deal with him. this way there will always be someone behind him
that's pretty much it. after that it all comes to your ability to shoot
sounds good, ammo is sometimes a problem but that about it, any kits you would recommend?
how tf did yall do d3? It respawned all the enemies like 6 times lol
is dat the one with the reactor
yeah the second reactor
that's an err alarm
it spawns 3 enemies every 30(I think) seconds
for the first wave they will only come from spawn
you want 3 people defender while one person sneaks all the way through two zones to this very small room in the back that shuts it off
chads will shoot up tank room, push to class 6 together, neglect the first dea alarm terminal then push out together, kill tank room again then dea both alarms using the cell room terminal
I did that
except the one on the way back was an accident
oh yeah you can cheese it
well not sure if its cheese
What part?
Yes, if you're not positioned to block respawns they will respawn, that's what the sacks on the ceiling mean.
Be in the same zone as or 1 room away from the rooms you want to block.
Why are you clearing those zones, though?
Let alone in a manner that lets them respawn at all.
they were on the way to zone 298 I think it was
and the terminal is in 299 so you have to backtrack to the door
Send one person in to sneak to the terminal.
Clearing the double tank room is not worth the ammunition or difficulty.
If you do want to clear it, you need to fight the enemies in a spot you can block respawns from.
So, the adjacent room usually.
but that door needs a key too right?
so you have 3 people kill the spawning waves
send the 1 person with the key to stealth back and turn it off?
Yes.
dope
we werent clearing the tank room btw
the door for the class 6 alarm it respawned those guys
Yeah, you pretty much have to let that respawn.
If you do overload, you need someone to stealth through that area twice.
Usually give them scattergun (or sniper if they prefer) so that they can clear fast if they need to.
It's sometimes faster to ignore enemies, though.
D3 PE took my group the most attempts.
Gotcha
It's very comfortable now that we understand the level, though.
Best weapons and or favorites?
Need a good sniper
I enjoy pistol, AR, and SMG for main weapons.
For special I prefer MG, shotgun, and scattergun situationally.
Oh he meant in general?
I think so.
Special weapons for D3, I'd probably recommend two people run wave clear and two people run titan/boss killers.
Gives you wave clear with one titan killer as support for holding waves, while solo player definitely needs the titan killer to clear things easily.
what equipment did you bring for d3
Bio, mines (on solo), burst, burst.
Double bio instead of double sentry is also equally viable
It's probably better if your biotracker player isn't super comfortable with pinging shadows
yeah I kept getting everyone damaged not being able to scan all the shadows
i bet hackett is a furry
hot take
Just tell your teammate where is the shadow
You can’t always ping all the thing
Especially there are a lot of shadow
Does error alarm spawn slower if you don’t kill the waves? On D3 main error, the waves feel slower when we waited at the L shaped room compared to the catwalk near the spawn.
Depends on how they spawn.
I can probably check.
Isn't it because you reached max cap but since shadows are way too slow & you are way too far, you think they're spawning slower ?
A handful of error alarms use waves instead of groups, so existing waves can block new waves for a time.
What’s the max cap? Maybe they got stuck somewhere which caused it but i’m not sure.
around 15/20 ?
It's more like 25/30.
Didnt feel like there was that much. We didnt see anything for 1 min then around 8 came together
watch captain alphas video on alarms
Like i said they're slow as hell
You probably got 2 waves stacked
Yeah 277. The waves felt slow when we stayed at 276C
To the point that 1 person knifed them 1 by 1, and the other 2 just watched
regarding D3 - where do the reactor waves spawn?
Since both error alarms seem to have static-ish spawns you can have one person sneak through, right?
Is the Reactor static-spawn too or..?
It's 280.
You can query the door, I remember it from my old map.
Elevator zone, not a new setting either, been in the game since at least R2.
alright
The errors iirc spawn in elevator zone and at "spawn points" respectively.
just for reference, can one person sneak through to deactivate the error(s) whilst the other 3 don't move at all for the errors, or should we still try to follow the 2-room-rule
It seems to be a broader back-end change to make error waves, and similar waves, spawn from the direction of the elevator.
^ which is v nice
Yes, 3 stay in a spot to de fend.
Aside from D4
because it's funny to break doors
I know in C2 we still have to do the 2-room-rule, so good to know that we don't have to do that in D3
And yes it's very nice to have errors spawn behind
Actually, might not be a back-end change, then.
Would've made several R4 levels funnier
it's errors tied to a terminal that they can set for some reason
B2 and D4 both can spawn any 2 rooms away
B2's doesn't spawn in front of you after opening the lockdowned door
I've had it do that
Or at least seen a team have it happen
They always picked the room closest to the spawn
regardless of where you are
supposedly
b2 can defo spawn in front
{
"m_pauseBeforeStart": 1.0,
"m_pauseBetweenGroups": 10.0,
"m_wavePauseMin_atCost": 1.0,
"m_wavePauseMax_atCost": 8.0,
"m_wavePauseMin": 1.0,
"m_wavePauseMax": 25.0,
"m_populationFilter": [
"Standard"
],
"m_filterType": "Include",
"m_chanceToRandomizeSpawnDirectionPerWave": 1.0,
"m_chanceToRandomizeSpawnDirectionPerGroup": 1.0,
"m_overrideWaveSpawnType": true,
"m_survivalWaveSpawnType": "OnSpawnPoints",
"m_populationPointsTotal": -1.0,
"m_populationPointsPerWaveStart": 4.0,
"m_populationPointsPerWaveEnd": 8.0,
"m_populationPointsMinPerGroup": 2.0,
"m_populationPointsPerGroupStart": 2.0,
"m_populationPointsPerGroupEnd": 4.0,
"m_populationRampOverTime": 2.0,
"name": "Trickle 8-10 S Spawnpoints",
"internalEnabled": true,
"persistentID": 108
},
Never saw it happen
Im sick today and i wish i understood what ever you guys typing.
i had one where they are breaking extraction door
no need to hack it ez
10 seconds between groups, waves cap at 8 enemies.
So, if you have 8 shadows up at a time, it shouldn't be able to spawn more in theory.
Ahh makes sense then
It's specific to this error alarm.
epic
Most error alarms in the history of the game have wave sizes of 10,000.
So, functionally an infinite wave size.
{
"m_pauseBeforeStart": 1.0,
"m_pauseBetweenGroups": 20.0,
"m_wavePauseMin_atCost": 1.0,
"m_wavePauseMax_atCost": 8.0,
"m_wavePauseMin": 1.0,
"m_wavePauseMax": 25.0,
"m_populationFilter": [
"Standard",
"Special",
"MiniBoss"
],
"m_filterType": "Include",
"m_chanceToRandomizeSpawnDirectionPerWave": 1.0,
"m_chanceToRandomizeSpawnDirectionPerGroup": 1.0,
"m_overrideWaveSpawnType": true,
"m_survivalWaveSpawnType": "FromElevatorDirection",
"m_populationPointsTotal": -1.0,
"m_populationPointsPerWaveStart": 3.0,
"m_populationPointsPerWaveEnd": 6.0,
"m_populationPointsMinPerGroup": 2.0,
"m_populationPointsPerGroupStart": 2.0,
"m_populationPointsPerGroupEnd": 3.0,
"m_populationRampOverTime": 2.0,
"name": "Trickle 6-20 SSpMb From Elevator",
"internalEnabled": true,
"persistentID": 109
},
This is the Overload error.
So, it is a setting for "FromElevatorDirection" that they can put on their alarms.
This one also appears to cap at two waves.
What?
So 6 max… interesting
@hexed vapor yo you got more pics from that log that Artus was in?
The one where he dies
It be on the database and on wiki.
"m_populationRampOverTime": 2.0
what does that mean?
Yeah the database is useless doesn't want me to click anything and i can't find the log in the wiki because the wiki Doesn't have a section to say okay this is all the personal data base logs
Iirc, it means it takes 2 seconds to reach maximum ramp.
p much, it matters more for other alarms.
confirming - I have had them spawn in the room besides the blood door down there, which you usually don't go to. We were wondering why that door was breaking but they spawned in there whilst we were on the move getting closer.
what is the completion order for d3 pe?
Standard route is Overload -> Main -> Extreme.
And for c3 pe ? 😄
Run
Overload, extreme, main
I like that
If it's order of bulkheads it's overload main extreme
Normally you do the Extreme bulkhead before the Main bulkhead in C3?
? Extreme bulkhead is behind the main bulkhead.
Depends on if you're talking about completing the objectives or entering the bulkheads. Obv you'd always complete main last as its just "leave", but yeah main bulk is first
Just want to clarify for him because if he thinks you complete extreme before doing main, they may be looking all around the map for the extreme bulkhead DC before doing main DC which wouldn't be possible
@lavish copper I guess some people just be funi 
it would be funny if he/she'd ask 'bout D3
animated anime pfp 
indeed
you're one to talk

idk what you're talking about 
Jokes on you, i have been hit by a thing called growing up and can't be bothered to change pfp anymore.
... damn 
Don't mind my decked out steam profile 
you call that decked out? have a look at mine 
On phone, can't see it fully. But that's a lot of achivements
it's better on pc, have a look later
Damn yall talking about how great your steam profiles are but my pfp on steam just days everything i guess
Is there a link to these profiles? I wanna see 👀
Ye, we both have our accounts linked
so if you right click our names --> profile --> the button next to the steam icon and name
there it be
never change it
you do not touch perfection
Ah nice, I was being a boomer
I like the fish tbh 
that is a fat achievement showcase
Facts
Hehe
Everyone pfp is prefect
Oh no
Oh no?
This is how you get people who have an abortion as pfp to show up 
Bruh what lmao
100% Dead cells damn, thats impressive
true
only your childhood? Thats where you've gone wrong
^
for the most part of 2013-2019 I played almost every day
oh damn
tf2 in its prime is the best gaming experience one can have
Facts
TF2, minecraft, or PS1
Ps1 doh 
Grew up with crash bandicoot lan parties
Was so goddamn fun
Fortunately i didn't
But i did grow up with cod and the classic minecraft on xbox 360
Oh no wait i didn't
That was nfs most wanted 2005 on pc
Now thats a classic
worms world party on PS1 was also a good time
Worms omg yes
None of this new fangled 3d nonsense
Ye nah
VR 
The only worms 3d i like is when they had worms 3D i think it was called
Like where you shoot the ground it it disappeared
That was a nice worms 3D
I did play some worms forts: under siege tbf, that was alright, but world party was better
Yes
i played rock paper scissor with the mirror i kept loosing
NFS most wanted 2005 was my first ever video game i played and i was like 3 at the time
Always getting ties yeah i feel you
youre getting ties at least i keep loosing
... hold up 
ḧ̴́̕ẽ̷̈́ĺ̶̛p̸̂̔
My people 
Skill issue
noob
go get some bitches 
go make me a sandwich
is fun
It is, just that you need to not be tired
Which can be difficult if you do manual labour 
Any way to teleport a friend stuck in the ... sandy place ? 
n o
Reject Garganta, embrace Dune
stuck until the next Dune movie
F
There's McDonalds in compelx
Rundown 7 : Taco Bell's Demise
Anyone else got some theories as to what’s causing the monsters?
My running idea so far is that “The Fossil” was part of an elder god that crashed into earth, and the place you go to with the squids is basically a prison of sorts for it, or where it originates from. The infection is essentially how it spreads it’s influence as the sleepers all seem to be praying in different ways when inactive. Not sure what the kraken is though, could be an avatar of sorts for it, or essentially just it’s organic equivalent of an aircraft carrier.
Sorry got confused by the channel name
np 😳
What do prisoners eat in the complex
Mom's babies
I heard they have cookies in the medipacks
Cap
I still dont get it.
Back of the head = most dmg?
Except the hornid ones thats front head
Moms spagheti
yes
The horned ones (chargers) take most damage in the back, because they don't have a head weakspot
Like.back back not headback
back of the head or back back is the same. (when it comes to those enemies)
But arent horned armorednthere
They have armoured heads which means their head isn't a weakspot like for most enemies, but it doesn't do reduced damage
Oh
am I still able to get the lunar mask if I beat a level later today?
Dunno when it's gonna stop
The announcement says to get it before 3rd February so you might be a bit too late for it, I'd still give it a shot just in case though
The Steam page says "During the Lunar Steam Sale", which has ended now
when tigris mask in roblox
f i forgot about the mask
not a single expedition played in a week? .. dude, what happened to your addiction? :( ( :D )
C2 does things to a man
f
So I was looking on the wiki and im blind or stupid - what enemy comes at the end of the reactor in D1
A Tank ^^
https://gtfo.fandom.com/wiki/Tank
next year of the tiger
D4 tips on final error?
cfoam.
freeze em to the stairs leading to the balcony. hop down close door run/walk closing doors.
are you suggesting...kiting????????????????????????????????????
abs not

is tongue considered melee? like from a tank
yes
It depends.
I don't believe it's a melee on the tank, but it is for the ordinary striker iirc.
all tongues are considered melee

Are they?
Thought it pulled the settings from their attacks in EnemyDataBlock.
It's associated with the prefab?
Just drop in with a freecam + boosters on C3 with the sleeping tank
No need to check datablocks, tongues are 100% melee attacks
It's associated w/ the prefab then.
Does it apply to titan strikers and chargers as well?
I thought there were old discussions of this where it didn't.
Yes
I probably missed that convo 
Interesting, it does treat tongues the same
So projectile is only shooters hybrids and floaters
- scouts
I would assume so since his only attacks are rapid firing projectiles + homing “launchers”
It seems there’s 2 different projectile phases as well
I never fought him so shrug
There's the artillery one and then the ones that turn once.
Yeh, i’d assume he falls under this category as well ^
Unless they give him a new attack in the future
Wait, now charger/big strker/tank's tongue are melees instead of projectiles?
Yes
It's not just me, then?
They must have changed how it worked.
If I had to guess, they probably moved it off of the settings in EnemyDataBlock and associated it with the prefab in some patch.
It's probably just 1.0 thing, I suppose.
they were melee in r5
they were always melee, i ran so many melee res boosters in r5 just to burn them
Got different addictions as well now, games wise 
If I do C3 main only, will there be tanks?
No
Good 'cause I don't feel like fighting tanks right now, especially with bots in tow and the constant screaming from being chased.
Yes
Some tank spawns are just hard coded
You’ll fight at least 2 of them
That's what I meant. Alright, I will figure some shit out.
Mine cheese 
How many stacks?
7
7
Tank is tied to overload
7 mines stacked together to kill a tank
Yes
Unless it forces me to PE it or some shit.
He comes at different times dependent on when you finish scp scan in overload
'aight. I did a baby run just to see what is in it and I got to 15~ minutes before I fell flat on my face after a botched blood door.
You hear a tank scream at around 5 minutes, but for some odd reason he gets extremely delayed
Idk if this is true but apparently he’s spawn at elevator
So his pathing takes ages
Eh, I will figure out where the elevator is after I play it a few times to get my boots sticky.
Drop is a better word I guess
Do all the mobs come from the same place at the start of do they have different spawn points?
Nah most are two room rule and towards spawn
RIP. Can't just set up a killzone and fuckin' BOOK IT.
Please, let us have a taste of r6 ext
I haven't even finished current r6 
With extension comes the possibility of getting the fabled, the luxurious, the ridiculous B U R S T C A N N O N.
Nerfed and fixed hopefully
r3 stats
Eh 15 damage is enough of a nerf to me
The only nerf I will accept is ammo pool reduction or near instant burst so you have difficulty in multi killing with it.
Damage for sure needs to be nerfed
So setting up in a room for some waves is just bad?
it depends on what you're going for
Well so far we've got to 10 minutes left but its usually gone badly around when ventiliation fail
if you're going for PE, setting up to deal with waves and even waiting on them is a bad idea
If you're only looking to do main, playing secure and deliberately "wasting time" early on, provided you don't waste too much (don't let the fog reach you), then sure - decide on a few rooms or areas that you can hold a wave in, via mines.
also, you shouldn't have any fog at all until extraction if you do it properly
you need to get really far through the place, so get the bulkheadkey and move through the main bulkhead
So the fog isnt due to time, that...explains a bit.
at the other end of the map is extraction, and the fog doesn't quite reach till up there
the fog is due to time
but the later parts are "higher"
So we just arent getting far enough fast enough
so the fog reaches there a) later or b) not at all, depending on the exact position
yep
Alright thats good to know
basically, you'll want to be through either overload bulkhead for PE within 8 minutes, (already a bit slow), or you'll want to be through main bulkhead at like 12 minutes in
notice the time difference - with overload you don't have time to waste on waves, you gotta yeet. With main only you can use doors and resources in early areas to hold a few more minutes, which will be a few more minutes less near the end of the mission
alright thanks
I would say be done with overload with 23 minutes left, and get out at around 21 minutes
you should have 15 minutes for extreme if you're on time
oh this was 5 hours ago
pain
^^
Dusk ain't wrong
it's why I said "through overload bulkhead for PE within 8 minutes (already a bit slow)"
if you really rush you can get out of overload within 8 minutes
which'd allow you to do the main scan without having fog
which is probably i n c r e d i b l y valuable
since there's 0 disinfect in the mission, afaik
or does one of the extreme sideareas have disinfect?
fast n' sussy
😳
@warped beacon generally you shouldn't be fogged at all. You just need to go the right route, you will end up stopping before each checkpoint door because they are time locked.
I forget, which level in a past rundown has that giant scan that covered the floor of a massive room filled with pillars
R5C2 Overload
oh wait pillars
can checkpoints break the wave spawns in C3?
we played it today and after we died the level became suprisingly easy
like a wave maybe every minute
no, a recent patch note fixed this
you guys probably just improved
sure it got fixed? we were literally sitting at the end jumping around and waiting for the time to end
i dont believe it worked like it should
we struggled the whole time before the checkpoint, died , and then the level became A1
i mean me and my group are not good. and we easily beat C3
that cant be right since its still gtfo
It fixed the duplicated wave problem by remove the wave sometimes. Like they fixed the bug of weird looking door by making them invisible.
The waves spawn once every ~3 minutes when 10 min are left iirc
Yet they didn't fix the bug where the tank waves disappear after respawning from checkpoint
😳
This happened to us too. We only fought like 2 hybrids and 3 sleepers from minute 12 to extraction
No tank at all
there was supposed to be a tank??
If you did overload
ah okay we only did main
I was on the last stage of the reactor startup on D1. About 15 seconds left then BAM my power goes out lol
So good
B2 machine pistol and machine gun is challenging
man i see a new solo run on a stage everyday but somehow still cant do solo A1
am i just bad lol
What tool? Where are you stuck?
i cant pass the 2nd alarm
think its class 3
ive tried dmr shotty, dmr hel, pistol hel,
and mines and burst sentry
You kind of just have to shoot good for it, mines are probably the best tool on it.
You're closing the far doors as well, yeah?
yeah
Yeah, you have to be able to hold waves partway into the 3rd scan set.



