#gtfo-spoiler-chat

1 messages · Page 274 of 1

sharp merlin
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the most contested

regal thicket
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hell yeah brother

sharp merlin
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Masked left hand vs his right

toxic forge
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Guys

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Have anyone know kerse the former gtfo mod?

queen field
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Yeah i recall someone like that

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Something happened ? 😳

thick burrow
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HE DIED crySuba

toxic forge
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If any of you have his contact either on steam, snap, or whatever just dm me.

queen field
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I don't think i've seen her since the beginning of R5

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lol

toxic forge
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its fine.

thick burrow
fallow delta
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What? In a 4 man?

sharp merlin
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most cursed lobby i joined pretty sure

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it didnt even spawn cap

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and we died to chargers

regal thicket
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charger error
not even the meatball alarm and uplink

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ain't no way

sharp merlin
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you watch one gtfo solo vid...

mossy marsh
sharp merlin
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not my plan 🤷‍♂️

vague mauve
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is time to use my fav pic

sharp merlin
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im deh

mossy marsh
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longest kite

fallow delta
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Wonder if you can spawncap by using babies

brittle light
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probably

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it sounds like one hell of a bad idea tho LolA

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like, sure, they don't deal a lot of damage, but have fun kiting babies.

mossy marsh
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spawn cap with meatballs

regal thicket
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just cheese spot lul

mossy marsh
brittle light
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just AD until mission end

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job done

sharp merlin
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I think

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they just suffered a lot on the charger error

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and resorted to forbidden means

regal thicket
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shoot 2 bonk 1

fallow delta
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Do you mean secondary btw?

regal thicket
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realistically you only fight like

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6 to 10 waves of 3 chargers

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unless you're not foaming

fallow delta
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... i was not foaming which was my demise

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SO many

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Also, do you HAVE to open the side doors?

queen field
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Not all

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There can't be more than 2 closed "side doors" if you wanna clear main

fallow delta
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My bad, i ment in the secondary uplink @queen field

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Or whatever you do with the 2 terminals

vernal rose
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Uplink^2

queen field
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Then no if you respawn & directly input the code to unlock the PC

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though that's definitely not the intended way to clear it

regal thicket
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not foaming is better

queen field
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Hold up

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You're asking people to shoot ?

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Are you out of your mind ?

regal thicket
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yea man

toxic forge
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I need help for b2

queen field
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bruh

toxic forge
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I wanna complete

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It

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:3

regal thicket
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insane

toxic forge
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not. Insane like d4

sly badger
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Is it just me or do chargers and Shadows feel kinda under utilized

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I would’ve liked to see more

regal thicket
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blame 1.0

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r5 had chargers in Bs and shadows in C

subtle vault
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I just realized D2 and D4 are the only levels to have chargers. thenboom

sly badger
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Yeah

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And only D3 has shadows

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They just honestly gotta add more enemies that can replace regular sleepers, besides big guys, chargers, and shadows

mighty quest
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Shadows are definitely a skill difference if you have bad eyesight

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My team will stand in one spot with their lights on looking for them and get licked if the bio doesn't have them pinged

sly badger
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Yeah, but they aren’t really unique, and only having 2 variants of shadows that are sleeping doesn’t help

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We have 3 variants of scouts, and only 4 variants of regular guys you can find sleeping in rooms

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Watch them add big scouts in R7

mighty quest
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Thicc scouts you mean

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Jesus man

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Idunno they have more monster enemies on the backlog. Keeping the enemy type consistent aside from shadows and chargers is fine with me. After getting gaped in R5. I need a smol break haha

wary olive
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knowing how to position yourself and use your flashlight against objects helps a lot in seeing shadows without pings

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if you just flash your light straight ahead ads'ed, you probably aren't going to see anything, it wont be a matter of eyesight

sly badger
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Yeah, but there isn’t much threat to them other than “You can’t see them” or “They are faster, and are missing the head weakpoint.”

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Hell, even adding something like a mid-point between a sleeper and tank would be something cool to see, just not another fuckin scout type, or a stationary enemy

mighty quest
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I think overall the identity is there. A lot of people have issues completing levels even with just the basic enemies. Sure people who have been playing the game have 0 issues but keeping it in mind these newer guys might not want to fight big chargers on an error wave the first level into B tier

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Or maybe even something worse haha

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But I do agree we have our boss mobs and the hybrids. And giants act as a medium between that

sly badger
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I was talking about regular enemies like the little sleepers

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Not big chargers

mighty quest
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Sure. If you could add something what would you like to see as a sleeping mob or a roaming mob?

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How would you like to keep that in balance with the flow of the game in regards to stealth and the action parts of it

grizzled ravine
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You can still have roaming mobs have a 4 stage "wake up" (mindless patrol, notice, reaction, scream)

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Then, you can implement the same sound radius rules and start to implement even wider/larger individual rooms (e.g. R5C2 Overload room).

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The roaming mobs would also create a great entryway for a "teleportation glitch" level where we all teleport, but the "sendback" 2 members (e.g. Dauda and Bishop) would be sent back to lockdown protocol to help change the environment for Hackett and Woods.

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Dauda + Bishop deal with the roamers + giants and Hackett + Woods deal with the sleepers + scouts. Where the end goal leads to a double end circle extraction (setting up for another story mission).

wary olive
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you should pitch this idea more fleshed out to the guy who made 15 suggestions the other day

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coudl be part of his train level

grizzled ravine
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My god. TRAINS. I love me some trains.

wary olive
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you board a mining cart, each person in a cart and then you shoot as you drive by like in disneyland

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poggers

grizzled ravine
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👀 DRIVE BY SHOOTINGS. 👀

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You don't get more 'Merican than that.

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Actually sounds like so much fun.

mighty quest
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Right now the way it works though is sleep. Soft alert. Pulse then scream

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Or roam. Alert. Scream

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Since enemies always know your position after waking up

gleaming karma
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im sr to ask but does c2 have checkpoint?

grizzled ravine
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yes

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It's after the 2nd cell

gleaming karma
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mylord, i didnt even pass the door after the first cell

grizzled ravine
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Here's a rundown (of what I find easiest to do) on C2 up to your point.

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Grab all three* cells and clear out that initial area.

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Go to the sideroom and go through the blue door for foggys (you should be doing this already).

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Grab the fog repellors and use enough of them to mine and cfoam both of the doors that leads to the next scan.

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Afterwards, place a sentry down at the top of the ramp facing towards the cfoam+mined doors. Then throw two fogs: one at the scan door and one halfway down the ramp to the door. Do the scans fast.

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[Playing the game part with the blood door, so just mine that shit and blow em up, then adventure with turbine]

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After putting in the cell, go back to the scan area and cfoam and mine the small door on the rightside (when your back is facing the scan door).

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Throw 3 more repellors left, middle, and right. RECFOAM THE SMALL DOOR (or the big door if they're banging on it) once, and you should never get touched 🙂

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have fun with the rest of the level.

plush basin
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The only thing I would add is that after you put the cell in you shouldn't waste any time going back to the alarm, because at that point the fog will rise. The sooner you can get back the easier time you will have on the alarm door. (you could even put your cfoam and mine down before putting the cell in)

atomic escarp
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D2 is fucking insane

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god damn charger scouts with sleeping mothers everywhere

sly badger
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You don’t need to go into that Zone at all

grizzled ravine
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Might be the easiest zone (assuming you bring scatter).

queen field
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yeah sure the easiest zone

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easiest zone if you don't trigger shit for sure

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the error is the easiest zone if you bring cfoam & mines

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😳

grizzled ravine
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You say this, but the amount of people I've seen in D2 that didn't know you could refoam doors is... alarming

sly badger
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💀

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God bless those poor souls

queen field
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I've seen people who don't understand what is the point of cfoaming a door

grizzled ravine
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I die.

queen field
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Or people who don't even mine doors

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& close them

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with foam

sly badger
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Oml

queen field
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Le funny pack of enemies

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"I don't understand why we keep dying"

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Maybe don't stack them

sly badger
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That’s how game journalists be playing before writing a 1 star review saying it’s “Too hard”

pallid jackal
queen field
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Or some absolute idiots who cfoam doors even though others are opened

grizzled ravine
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Omg that legendary Cuphead Review.

sly badger
grizzled ravine
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It's too hard and we see them literally unable to pass the tutorial. I can see why.

sly badger
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Game journalists aren’t even worthy of being called 4head

queen field
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Expecting game journalists to play more than 20h

sly badger
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Mfers got that 3head

queen field
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I have more chances in believing in the third coming of Christ than see such a thing happening

grizzled ravine
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It is a tough question though: Do you want better writers or better gamers? I know it should be both, but I think I would want better writers.

mossy marsh
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𝜋head

queen field
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What's the point of being a good writer if you don't even know the content you're talking about ?

grizzled ravine
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🤷‍♂️

pallid jackal
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Who knows

sly badger
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Istg game journalists would get mad at alarms because the enemies break down doors instead of politely knocking

grizzled ravine
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I would argue that most people don't need to be good at gaming to know what is fun, and being a part of the "non-gaming" population would make for a remarkable reviewer. Even though, we may prefer reviewers like Skillup, or whomever.

queen field
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muh autosentry not killing anything 😢

fallow delta
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I had the most fun when i was new at games

sly badger
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IGN tutorial explaining how the machine pistol is the best weapon in the game

queen field
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Ah yes

fallow delta
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PS1 crash bandicoot days KannaWave

queen field
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automatic

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shitton of bullets

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ofc it's good

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xd

grizzled ravine
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It's not bad at killing either.

pallid jackal
queen field
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It's not its main purpose though

grizzled ravine
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True, but I haven't seen the video to see their argument.

queen field
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Arguments ?

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From IGN ?

mossy marsh
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IGN when asked about a rating that is not 8/10

pallid jackal
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They got that COD thing i guess

grizzled ravine
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cries in Vanguard being trash

mossy marsh
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kek

pallid jackal
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Every gun thats super fast in automatic got a good size mag = best gun in game

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They got that cod mentality when they played gtfo

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And everyone just quiet

mighty lion
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Ign released a pretty good review of GTFO actually.

mossy marsh
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pretty old news

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but yeah, it was quite a decent review

sleek plover
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So D1's whole shtick is whatever you kill will come back in a bit yes?

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Or is there something more to it other than that?

queen field
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That applies to a single zone (2 rooms)

sleek plover
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So that isn't what the shadows are? Damn now I'm more scared

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If I'm remembering it correctly that is

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It's been a minute. I did A1 again like 2 days ago for the hat and now I want to start playing more again

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I went through D1 once so far. Tried to clean the rooms before I moved the objective and then learned they came back and I was like "all that time wasted" lol

solemn wigeon
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You can tell what respawns

sleek plover
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How so? I'm all for spoilers rn so dont hold back pls lol

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I noticed the big ones kept coming back

fallow delta
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look at the roof

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if you see big red blobs, NOT the ones you get when mothers are present, that's a respawn room

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which means as soon as you are 2 rooms away AND a zone away (if i recall correctly), everything will respawn

sleek plover
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Oooooh yea ok I dont think I would have ever figured that out on my own lol thanks a bunch

atomic escarp
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How do y’all take down the spike dudes?

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I usually end up triggering them, when I go smashie smash

fierce laurel
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with spear/hammer they get one shot to the back

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for giant chargers unload your mag and hope they don't run into your team

hearty escarp
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in C3 does the enemies stop spawning after the 30 minute timer is up?

hidden lynx
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nah

fierce laurel
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it adds in hybrids to the waves

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it gets worse

mighty lion
signal fox
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Idk what y’all are talking about

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Timer ends and it’s like 20 smalls and 2 hybrids every 3ish minutes

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Sometimes it bugs and only spawns 2 smalls

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It is totally manageable and in many ways easier because waves don’t spawn nearly as fast

thick burrow
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That’s because once the timer hits 30 minute mark, the waves get bugged

soft cedar
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if you use the checkpoint while doing overload, the third tank wont spawn 😉

solemn wigeon
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Imagine using the checkpoint tho

soft cedar
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:(

solemn wigeon
soft cedar
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@thick burrow is it cheese though if theres no way to avoid it, its built in bug 🤔

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unless you wanna not use checkpoint

pulsar zodiac
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its not really a good cheese since it will spawn overload giant wave

regal thicket
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you lose high waves and tank

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1 snipa can kill the giants anyways

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game so good

sharp merlin
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is it just me or does c3 checkpoint feel like less wave now

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peepoEasy

sharp merlin
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  • no 2nd tank wafe
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wave

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resident sleep

dark berry
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yo quick question when they drop new rundown , getting rid of the the one we have now, will we still be able to get the same cosmetics or it'll change? or we don't have that information yet

fallow delta
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Not aware of any info like that, but it is likely we'll still have them

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As it would only benefit them to keep more cosmetics around

royal lichen
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r5 boosters at least carried to r6, best guess atm is cosmetics do the same, could be even additions

fallow delta
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@broken scarab do you have any idea on this?

plush basin
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Seeing as there are more cosmetics than are attainable by a single player this rundown I'm almost certain what we will have will carry over so we can continue trying to complete our collections

regal thicket
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watch when it's r10 and my r5 provisions are still in my inv

dark berry
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oh no like, not that we're losing it, just if they will stop giving them as reward and just move to another cosmetics,we keep the cosmetics we have but they're like, not earnable anymore or something

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kinda the same thing with the tiger helmet

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like the early adopter color, "legacy items"

plush basin
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Okay well this is all just conjecture, but it makes sense to me. Some cosmetics this rundown are ALWAYS given for completing certain milestones (completing main on all levels, for example), I wouldn't be surprised if these were legacy items. Other cosmetics are randomly awarded from a pool, I'd imagine that pool will be expanded and you will keep drawing random cosmetics from it for reaching apparel milestones next rundown

dark berry
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makes sense, as long as it doesn't turn like fortnite with skins glowing like scouts when they scream is fine

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spider man on gtfo when?

plush basin
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Lol now you've got me thinking about a skin that glows when sleepers are near, like Bilbo's sword in the hobbit 😂

solemn wigeon
dark berry
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that'd be.... something

queen field
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That would be a dumb move not to preserve it

tall igloo
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AHH

dark berry
regal thicket
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wait and see as more rundowns releases

dark berry
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you finish every level for that one specific rundown there is and you get an item, just one thing

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but well, just a suggestion

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idk

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sounds kinda pathetic

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but i like it

sharp merlin
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probably

plush basin
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I think that would be neat too

sharp merlin
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they released specific color palettes for beating all Main objectives and one for beating all Overload. objectives this rundown

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I'd imagine there would be different palettes next rundown for doing the same

dark berry
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mhhmmm, not that much of a deal but something else for finishing every level would.be cool, I mean, you already get that, but not necessarily

sharp merlin
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That's beating all Main objectives

dark berry
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finish every run every objective 100 times and you get the sperm glitch skin

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i would honestly do it

sharp merlin
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People would complain about grinding

dark berry
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but this one is special

sharp merlin
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Bad idea

dark berry
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no no no

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just for this one

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because this one is special 😏

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but yea i dont think anyone would have time (maybe??) and have the patience for that

plush basin
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Yeah I'm not sure even the most active players will have something near that amount of clears

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The best special requirement I can think of would be completing levels without any players getting downed. Not that difficult but would make it a bit more challenging

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Could lead to some frustration directed at who messes up though

dark berry
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and probably people hating the game lol

broken scarab
grizzled ravine
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100 for coom skin? Easiest 80 B1 clears of my life.

prisma zodiac
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100 per objective iirc

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i already have one done and am close to another 2 d4rkevDerp

queen field
grizzled ravine
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That wouldnt be the worse one. Might be in the middle

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B2 and D2 sound like a slog (assuming we have to do everything)

brittle light
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@half heart do y'all want some tips regarding the boss? It's really not the difficult part of D1, if you get to the boss you've already gotten through the hardest part (the Class VI)

half heart
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Yes please

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We’ve made it to the boss

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The alarm was enough enough 1 retry

hidden lynx
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call the boss fat

half heart
half heart
hidden lynx
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c:

half heart
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:c

brittle light
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okay so

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what part of the bossfight is giving you difficulties?

half heart
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After 3rd tumor we get swarmed

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And die to the flyers

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Our turret runs out of ammo but there is to many flyers and we die before we can refill

brittle light
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that... doesn't happen, by my experience.
You are placing your turrets against the fliers and shoot them and everything, right? Just making sure, you'd be surprised what some people forget to do

half heart
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Burst

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We fill it up before we go

queen field
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Auto is haram

brittle light
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how long do you take to kill the tumors on the boss?

half heart
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1-2 minutes maybe if we need to get someone up 5

brittle light
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that's not too slow

queen field
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Any sniper in your team ?

brittle light
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I'm not entirely sure how or why you're getting overrun tbh

half heart
queen field
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That shouldn't be a problem then

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Don't leave the floaters to the sentry only

brittle light
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let the sniper focus the tumors, the other players focus on the fliers the entire time

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^ yea

half heart
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Ok

brittle light
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keep moving left-right too, to dodge the fliers

half heart
brittle light
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keep in mind the arena is not only 3-4 different layers, but also pretty sizeable - don't be afraid to skedaddle to the other end of it if you have to

brittle light
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10-14, maybe, but only like once or twice

half heart
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Still it’s a lot

brittle light
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it do be

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never stand still when they're in shooting range, try to kill them as quickly as possible, hide behind stuff and only kill them when they come around the corner to look at you, etc

half heart
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Alrighty

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Should we get 2 snipers and 2 burst?

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1 bio from the rest of the level and 1 c-foam

half heart
brittle light
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I can't really give too much tips there other than
Evade their attacks by literally moving left-right-left-right like some kind of crab-dance
Shoot them as quickly as you can, and try to hit their weakspot (duh)
Don't be afraid to yeet back

half heart
#

Alrighty

brittle light
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2 burst sentries isn't a bad idea, but 2 snipers isn't really necessary
sure, it helps and does make that boss a bit quicker to kill, but if you're struggling against the fliers then having quicker boss-kill might not be the thing you should focus on, but rather take another anti-enemy special, not anti-elite

half heart
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Ok

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I’ll just go choke mod or buckland

brittle light
#

viable, albeit I think the fliers have to get quite close for that

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I'd say if you run 1-sniper, have that sniper exclusively focus on the tumors

half heart
brittle light
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unless a tumor's broken they should never shoot at the fliers, only break a tumor and then wait for the next tumor

half heart
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Ok

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Will do

brittle light
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keep in mind the tumors can be at the bottom, top, middle, as well as left and right, so you might need to reposition

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that's basically all

brittle light
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good luck!

half heart
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Thank you

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Any tips for C2 secondary with hybrids

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I’m good at sniping giants but hybrids are so hard to hit

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Idk why

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I’m the mine bitch in the team so I close the door and mine it

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So should I stick with sniper or scatter

mossy marsh
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sniper them

half heart
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I know this ain’t a tips channel but still

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Alrighty

grizzled ravine
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Shoot them when they're about to shoot you.

brittle light
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yea, sniper

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shoot them when they're rearing back, ready to shoot you, yeah

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alternatively, you can hold them up by baiting them into attacking and then hiding behind a corner or such

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so you'll never have to actually bother to kill them, albeit they'll obviously start stacking up over time - which isn't the best idea

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especially bc extract'd turn into one hell of a bullet-hell LOL

grizzled ravine
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NAH

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If you get cfoam off on both doors, they won't touch you

brittle light
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oh?

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huh

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that's actually viable then, isn't it

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having one person to stall them by bait-and-hide, rather than shooting

half heart
brittle light
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haha

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imagine touhou but the bullets have homing WHEZEE

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have fun

brittle light
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nah, seriously tho, you can even hold that with a sniper sentry + bait-and-hide strategy, if you're not confident in effectively hitting/killing them with a sniper

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sniper sentry since it doesn't fail it's aim like ever

half heart
#

Alrighty thanks for the help

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Also Any tips on C3 main like hoky fuck

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Do the waves stop even after the timer?

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Like 30 minutes

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I’ve played it so many times

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Me when papa warden turns off my lights :(

grizzled ravine
half heart
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Who?

plush basin
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The waves won't stop spawning. If you're only doing main just try to stretch your resources out. Learning the map is the biggest thing for that level so persistence is key

half heart
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Alrighty

plush basin
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Take a screenshot of your map before you die so you can study it and think about where you went

queen field
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or you could open the extreme bulk

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so you can get access to 3 zones full of resources

half heart
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I would love to do PE eventually but not rn

plush basin
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Thats true. Depends on if your problem is going too fast or too slow

fallow delta
half heart
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It’s a massive map

grizzled ravine
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True

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Good thing someone already has a map posted

solemn wigeon
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Its a map showing who asked

grizzled ravine
#

your skill vampire :^)

solemn wigeon
#

Atashi vampire

grizzled ravine
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😦

opal island
#

does anyone know how to glitch the door in D1 with cform during reactor alarm?

solemn wigeon
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How about

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You don't

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Plus you cant

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Unless

tall igloo
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huh

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How

solemn wigeon
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Wait do you realise how stupid of an idea that is

half heart
half heart
opal island
#

ya there is a glitch like put on that door and the wave will not come in all time

solemn wigeon
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He wants to abuse a gamebreaking bug which causes enemies to not be able to pass through a door after breaking it

opal island
#

you know that

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pls tell me i want to do it for fun

fallow delta
solemn wigeon
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Sneaky reactor waves queue up + you would be trapped

half heart
fallow delta
#

No need to judge MotokaShrug

solemn wigeon
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You would have to fight a spawn cap constantly through one small gap

fallow delta
#

Ah spawn cap

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That isn't a bug then

solemn wigeon
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No its a consequence of the bug

fallow delta
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Oh nvm

solemn wigeon
#

I think that would be worse than trying to do it normally imo

opal island
#

tell me how pls

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one try

solemn wigeon
#

Why would we tell you how to create a gamebreaking bug in the official discord server, go dm the shady prisoners

grizzled ravine
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iirc that wouldn't either way since that long hallway I believe is categorized as two zones

fallow delta
grizzled ravine
#

So, you would have to hold all the way at the other end

#

Additionally, even if you want to do that, who wants to take the time to shoot down 4 waves of enemies all at once 😔

opal island
#

me

solemn wigeon
#

you

fallow delta
#

@solemn wigeon was it reported btw?

solemn wigeon
#

99% yes

grizzled ravine
#

Only if you knew half of the bugs .__.

#

I wonder if that jankyass way of cell duping is around.

half heart
#

Solo D1 hammer only final boss is gonna be a breeze

half heart
#

But we gonna make a crypto farm with the RTX 6090s though

grizzled ravine
#

C3 cell duping would make that PE trivial.

half heart
#

Easy game

grizzled ravine
half heart
#

Smh

grizzled ravine
#

No desire.

dreamy bramble
#

wait cell duping is back?

grizzled ravine
#

Hopefully not. I believe there was a real jankyass way of doing it, but I'm not willing to look.

#

Also, big love for Mit

dreamy bramble
#

uh ty

half heart
wary current
#

@half heart the sniper makes quick work of the boss, think it's 10 shots per tumor iirc, you can solo him pretty easy

half heart
#

I know

burnt goblet
#

So D3. Do you have to clear that tank room during the error alarm during main objective?

queen field
#

No ?

#

The point is to split your team

#

So 1 or 2 players go disable the error alarm

#

While the other 2/3 deal with the alarm

burnt goblet
#

Is it past that door that's on lockdown or is it the other door in tank room, was just confused

royal lichen
#

hint, be good at hammer or drag them out close to the tankroom, they move slow, saves ammo

#

tank room southern wall

burnt goblet
#

Shadows aren't that hard to deal with so I usually go melee

fallow delta
#

best to leave 3 to melee, to make it easier to not take damage from my experience

#

1 or 2 sneaking shouldn't make a difference

obtuse cedar
#

if you are speaking about the overload error wave, the terminal is located to the very back of the respawn zone in zone 292 (pass the class 6 alarm),
if you are speaking about the main shadow error wave. the terminal is in the left zone when you enter the tank respawn room from the respawn zone. (right if you enter from the generator zone)

burnt goblet
#

So basically, 3 people hold the error alarm wave off while 1 sneaks through the tank room to get to to the terminal

queen field
#

That's where you have to stop the alarm

royal lichen
#

we tried melee but acute skill deficiency.. so we did guns but closer to tanks, they spawn fast etc

#

and once deact is in, hold for a bit, few times we had some weird late spawns even after deact

#

once a few banged a door and ran thru tanks to reactor corridor, tg w/o screaming on the way

vague mauve
#

Most time they should at spawn point(overload error)

burnt goblet
#

@royal lichen Keycard door to turn off main error alarm is just a security scan right?

royal lichen
#

no alarm, no teamscan

#

one player can open door, terminal inside, deact<tab> enter

#

stay at terminal until alarm off

#

defenders hold pos until spawn def done, see above

burnt goblet
#

gotcha. The first time I did D3 we did the error alarm and we didn't realize that the Keycard door was in the tank room until we were already there lol

wary olive
#

makes it so the last 2 can just sprint through those end zones

fallow delta
#

depends on the rooms really

#

if you can't kill much, not as much

#

i once was sneaking by myself and having 1 more guy with me was going to make close to no difference

#

just cause the spawns were quite "picky" let's say

#

clusters with giants and all that

wary olive
#

you just sh oot and kill everything

#

sniper + scatter goes back ez clap

fallow delta
#

oh? i just walked

thick burrow
fallow delta
#

my team didn't take any damage having 3 defending anyways

#

the fog was a tad annoying as it raised faster than we would've liked, but that's about it

wary olive
#

but yeah, thats also why i said it can be significantly faster

fallow delta
#

the tradeoff is, by having 2 defending instead of 3, they are likely to take at least some damage if they melee

#

if you take damage as 3 you are doing something wrong HEFSKiaraNekoPeek

thick burrow
#

you'd be surprised

wary olive
#

also the benefit of sending 2 people back is you can do alarm skip

fallow delta
#

no clue what that is

wary olive
#

pull the alarm door before deactivating the alarm

topaz drift
#

Start the class 6 shadow alarm and turn it off

thick burrow
#

cheesing PainPeko

fallow delta
#

why would you do that?

topaz drift
#

faster

wary olive
#

its faster

fallow delta
#

ah i see

thick burrow
#

It immediately invalidates any run imo 🙂

fallow delta
#

don't you save like a minute at best?

thick burrow
#

If you're incapable of holding a class VI on a d-tier you should not be playing it to begin with -

fallow delta
#

.... i think i am forgetting an allarm HEFSKiaraNekoPeek

#

oh. The overload one?

topaz drift
#

its not about incapable, its about speed

thick burrow
wary olive
#

yeah it doesnt save that much time doing it that way, but you can do the alarm door, start the shadow error, and then shut off both with the overload terminal and thats a decent amount faster

thick burrow
thick burrow
grizzled ravine
wary olive
#

speed

topaz drift
#

combined with 2 people going which means u can go faster by killing everything, more like 5 mins

fallow delta
wary olive
#

the speed run strat is to turn off all alarms at the shadow error terminal

thick burrow
fallow delta
#

unless there is another allarm between the "turning off" and reactor that i don't remember

wary olive
#

they dont turn off overload alarm until then

fallow delta
#

ah, it is the overload one then.

#

i just did that at the start of the run, that's probably why i found it vague

topaz drift
#

tbh its getting really boring smacking the 3 striker, i normally do 2 2 so i can go in there not doing boring stuff

grizzled ravine
#

Do the goated strat 3 - 1 :^)

thick burrow
#

or just all rush 🙂

#

4 - 0

grizzled ravine
#

I would prefer not fighting two majora masks

topaz drift
thick burrow
wary olive
#

had a run today where someone woke up tank room on the way back after cell was put in then insta left the vc and game

#

😔

fierce laurel
#

AHAHHAHA

#

unfortunate

limpid cargo
#

Anyone know a good strategy for d1?

obtuse cedar
limpid cargo
#

the reactor protect

#

along with that big enemy after it

obtuse cedar
#

2 sentries for reactor can help a team that struggle at shooting. especially for the fliers. As for the big enemy. i'm assuming you are talking about the tank. Shoot the bubbles on his back to kill him. 1 sniper bullet destroy 1 bubble.

#

you should split up as a team to deal with him. this way there will always be someone behind him

#

that's pretty much it. after that it all comes to your ability to shoot

limpid cargo
#

sounds good, ammo is sometimes a problem but that about it, any kits you would recommend?

prime yew
#

how tf did yall do d3? It respawned all the enemies like 6 times lol

atomic escarp
#

is dat the one with the reactor

prime yew
#

yeah the second reactor

fierce laurel
#

that's an err alarm

#

it spawns 3 enemies every 30(I think) seconds

#

for the first wave they will only come from spawn

#

you want 3 people defender while one person sneaks all the way through two zones to this very small room in the back that shuts it off

regal thicket
#

chads will shoot up tank room, push to class 6 together, neglect the first dea alarm terminal then push out together, kill tank room again then dea both alarms using the cell room terminal

fierce laurel
#

I did that

#

except the one on the way back was an accident

#

oh yeah you can cheese it

#

well not sure if its cheese

prime yew
#

before that terminal alarm

#

it respawned every room like 6 times

hexed vapor
#

Yes, if you're not positioned to block respawns they will respawn, that's what the sacks on the ceiling mean.

prime yew
#

woah what

#

how do you block respawn?

hexed vapor
#

Be in the same zone as or 1 room away from the rooms you want to block.

#

Why are you clearing those zones, though?

#

Let alone in a manner that lets them respawn at all.

prime yew
#

they were on the way to zone 298 I think it was

#

and the terminal is in 299 so you have to backtrack to the door

hexed vapor
#

Send one person in to sneak to the terminal.

#

Clearing the double tank room is not worth the ammunition or difficulty.

#

If you do want to clear it, you need to fight the enemies in a spot you can block respawns from.

#

So, the adjacent room usually.

prime yew
#

but that door needs a key too right?

#

so you have 3 people kill the spawning waves

#

send the 1 person with the key to stealth back and turn it off?

hexed vapor
#

Yes.

prime yew
#

dope

#

we werent clearing the tank room btw

#

the door for the class 6 alarm it respawned those guys

hexed vapor
#

Yeah, you pretty much have to let that respawn.

#

If you do overload, you need someone to stealth through that area twice.

#

Usually give them scattergun (or sniper if they prefer) so that they can clear fast if they need to.

#

It's sometimes faster to ignore enemies, though.

prime yew
#

sweet

#

appreciate it

#

what was the hardest level in this rundown for you?

hexed vapor
#

D3 PE took my group the most attempts.

prime yew
#

Gotcha

hexed vapor
#

It's very comfortable now that we understand the level, though.

prime yew
#

Best weapons and or favorites?

wary olive
#

Need a good sniper

hexed vapor
#

I enjoy pistol, AR, and SMG for main weapons.
For special I prefer MG, shotgun, and scattergun situationally.

wary olive
#

Oh he meant in general?

hexed vapor
#

I think so.

prime yew
#

yeah

#

im enjoying hell revolver or bullpup rifle

#

and the scattergun or hell gun

hexed vapor
#

Special weapons for D3, I'd probably recommend two people run wave clear and two people run titan/boss killers.

#

Gives you wave clear with one titan killer as support for holding waves, while solo player definitely needs the titan killer to clear things easily.

prime yew
#

what equipment did you bring for d3

hexed vapor
#

Bio, mines (on solo), burst, burst.

wary olive
#

Double bio instead of double sentry is also equally viable

#

It's probably better if your biotracker player isn't super comfortable with pinging shadows

prime yew
#

yeah I kept getting everyone damaged not being able to scan all the shadows

wary olive
#

You might have better luck with double bio then

#

Just try not to overlap pings

bold widget
#

i bet hackett is a furry

fierce laurel
#

hot take

vague mauve
#

You can’t always ping all the thing

#

Especially there are a lot of shadow

toxic forge
#

Shadow is pain

#

Yes

desert horizon
#

Does error alarm spawn slower if you don’t kill the waves? On D3 main error, the waves feel slower when we waited at the L shaped room compared to the catwalk near the spawn.

hexed vapor
#

I can probably check.

queen field
hexed vapor
#

A handful of error alarms use waves instead of groups, so existing waves can block new waves for a time.

desert horizon
queen field
#

around 15/20 ?

hexed vapor
#

It's more like 25/30.

queen field
#

30 ?

#

Feels a bit too much tho

fierce laurel
#

shadows are 1 point

#

so should be 25

desert horizon
#

Didnt feel like there was that much. We didnt see anything for 1 min then around 8 came together

queen field
#

idk if we even have datas about it

#

25 😔

fierce laurel
#

watch captain alphas video on alarms

queen field
#

You probably got 2 waves stacked

hexed vapor
#

Which zone had that alarm again?

#

I feel like checking.

fierce laurel
#

uh good question

#

lemme check

queen field
#

277 for the error door

#

No number on the error spawn room so i'd say 278

desert horizon
#

Yeah 277. The waves felt slow when we stayed at 276C

#

To the point that 1 person knifed them 1 by 1, and the other 2 just watched

brittle light
#

regarding D3 - where do the reactor waves spawn?
Since both error alarms seem to have static-ish spawns you can have one person sneak through, right?
Is the Reactor static-spawn too or..?

hexed vapor
#

You can query the door, I remember it from my old map.

hexed vapor
brittle light
#

alright

hexed vapor
#

The errors iirc spawn in elevator zone and at "spawn points" respectively.

brittle light
#

just for reference, can one person sneak through to deactivate the error(s) whilst the other 3 don't move at all for the errors, or should we still try to follow the 2-room-rule

hexed vapor
#

It seems to be a broader back-end change to make error waves, and similar waves, spawn from the direction of the elevator.

brittle light
#

^ which is v nice

hexed vapor
queen field
#

because it's funny to break doors

brittle light
#

I know in C2 we still have to do the 2-room-rule, so good to know that we don't have to do that in D3

queen field
#

And yes it's very nice to have errors spawn behind

hexed vapor
queen field
#

Would've made several R4 levels funnier

errant vigil
#

it's errors tied to a terminal that they can set for some reason

#

B2 and D4 both can spawn any 2 rooms away

queen field
#

B2's doesn't spawn in front of you after opening the lockdowned door

errant vigil
#

I've had it do that

queen field
#

tf

#

Never got that happen

errant vigil
#

Or at least seen a team have it happen

queen field
#

They always picked the room closest to the spawn

#

regardless of where you are

#

supposedly

regal thicket
#

b2 can defo spawn in front

hexed vapor
#
    {
      "m_pauseBeforeStart": 1.0,
      "m_pauseBetweenGroups": 10.0,
      "m_wavePauseMin_atCost": 1.0,
      "m_wavePauseMax_atCost": 8.0,
      "m_wavePauseMin": 1.0,
      "m_wavePauseMax": 25.0,
      "m_populationFilter": [
        "Standard"
      ],
      "m_filterType": "Include",
      "m_chanceToRandomizeSpawnDirectionPerWave": 1.0,
      "m_chanceToRandomizeSpawnDirectionPerGroup": 1.0,
      "m_overrideWaveSpawnType": true,
      "m_survivalWaveSpawnType": "OnSpawnPoints",
      "m_populationPointsTotal": -1.0,
      "m_populationPointsPerWaveStart": 4.0,
      "m_populationPointsPerWaveEnd": 8.0,
      "m_populationPointsMinPerGroup": 2.0,
      "m_populationPointsPerGroupStart": 2.0,
      "m_populationPointsPerGroupEnd": 4.0,
      "m_populationRampOverTime": 2.0,
      "name": "Trickle 8-10 S Spawnpoints",
      "internalEnabled": true,
      "persistentID": 108
    },
queen field
#

Never saw it happen

toxic forge
#

Im sick today and i wish i understood what ever you guys typing.

regal thicket
#

i had one where they are breaking extraction door

queen field
#

lmao

#

That's dumb

regal thicket
#

no need to hack it ez

hexed vapor
#

10 seconds between groups, waves cap at 8 enemies.

#

So, if you have 8 shadows up at a time, it shouldn't be able to spawn more in theory.

queen field
#

🤔

#

Was that the cap before as well ?

desert horizon
#

Ahh makes sense then

hexed vapor
queen field
#

epic

hexed vapor
#

Most error alarms in the history of the game have wave sizes of 10,000.

#

So, functionally an infinite wave size.

#
    {
      "m_pauseBeforeStart": 1.0,
      "m_pauseBetweenGroups": 20.0,
      "m_wavePauseMin_atCost": 1.0,
      "m_wavePauseMax_atCost": 8.0,
      "m_wavePauseMin": 1.0,
      "m_wavePauseMax": 25.0,
      "m_populationFilter": [
        "Standard",
        "Special",
        "MiniBoss"
      ],
      "m_filterType": "Include",
      "m_chanceToRandomizeSpawnDirectionPerWave": 1.0,
      "m_chanceToRandomizeSpawnDirectionPerGroup": 1.0,
      "m_overrideWaveSpawnType": true,
      "m_survivalWaveSpawnType": "FromElevatorDirection",
      "m_populationPointsTotal": -1.0,
      "m_populationPointsPerWaveStart": 3.0,
      "m_populationPointsPerWaveEnd": 6.0,
      "m_populationPointsMinPerGroup": 2.0,
      "m_populationPointsPerGroupStart": 2.0,
      "m_populationPointsPerGroupEnd": 3.0,
      "m_populationRampOverTime": 2.0,
      "name": "Trickle 6-20 SSpMb From Elevator",
      "internalEnabled": true,
      "persistentID": 109
    },
#

This is the Overload error.

#

So, it is a setting for "FromElevatorDirection" that they can put on their alarms.

#

This one also appears to cap at two waves.

pallid jackal
#

What?

desert horizon
#

So 6 max… interesting

pallid jackal
#

@hexed vapor yo you got more pics from that log that Artus was in?

#

The one where he dies

hexed vapor
dreamy bramble
#
  "m_populationRampOverTime": 2.0

what does that mean?

pallid jackal
#

Yeah the database is useless doesn't want me to click anything and i can't find the log in the wiki because the wiki Doesn't have a section to say okay this is all the personal data base logs

hexed vapor
dreamy bramble
#

oh

#

so functionally nothing

hexed vapor
#

p much, it matters more for other alarms.

brittle light
# regal thicket b2 can defo spawn in front

confirming - I have had them spawn in the room besides the blood door down there, which you usually don't go to. We were wondering why that door was breaking but they spawned in there whilst we were on the move getting closer.

lilac cloak
#

what is the completion order for d3 pe?

hexed vapor
sonic basin
#

And for c3 pe ? 😄

chilly prairie
#

Run

solemn wigeon
#

Overload, extreme, main

sonic basin
wary olive
sharp merlin
#

Normally you do the Extreme bulkhead before the Main bulkhead in C3?

hexed vapor
plush basin
#

Depends on if you're talking about completing the objectives or entering the bulkheads. Obv you'd always complete main last as its just "leave", but yeah main bulk is first

sharp merlin
#

nevermind

#

i am confused

#

i thought the checkpoint was a bulkehad

wary olive
#

Just want to clarify for him because if he thinks you complete extreme before doing main, they may be looking all around the map for the extreme bulkhead DC before doing main DC which wouldn't be possible

sonic basin
#

Oh i get it

#

Thanks boys 😄 !

brittle light
#

@lavish copper I guess some people just be funi welp

lavish copper
#

it would be funny if he/she'd ask 'bout D3

atomic escarp
#

animated anime pfp Utter_disgust

lavish copper
#

indeed

brittle light
atomic escarp
#

idk what you're talking about OhYesAnimeBlush

fallow delta
#

Jokes on you, i have been hit by a thing called growing up and can't be bothered to change pfp anymore.

... damn sadcat

#

Don't mind my decked out steam profile HEFSKiaraNekoPeek

atomic escarp
fallow delta
#

On phone, can't see it fully. But that's a lot of achivements

atomic escarp
#

it's better on pc, have a look later

brittle light
#

oh damn thas fancy

#

both of you have really fancy steam profiles tbh

pallid jackal
#

Damn yall talking about how great your steam profiles are but my pfp on steam just days everything i guess

plush basin
#

Is there a link to these profiles? I wanna see 👀

brittle light
#

it's perfect

#

we've linked our steams to our discord account

fallow delta
brittle light
#

so if you right click our names --> profile --> the button next to the steam icon and name

#

there it be

brittle light
#

you do not touch perfection

plush basin
#

Ah nice, I was being a boomer

plush basin
#

that is a fat achievement showcase

pallid jackal
pallid jackal
#

Everyone pfp is prefect

fallow delta
#

Oh no

pallid jackal
#

Oh no?

fallow delta
#

This is how you get people who have an abortion as pfp to show up HEFSKiaraNekoPeek

pallid jackal
#

Bruh what lmao

brittle light
#

spits out drink

#

w h a t

plush basin
brittle light
#

true

atomic escarp
#

ye boi

fallow delta
#

How df did you get 5.7k hrs on tf2 HEFSKiaraNekoPeek

#

I wasted my childhood on it and got 2.8k

brittle light
#

by playing twice as much, evidently

#

no seriously tho that's a lot of hours

plush basin
#

only your childhood? Thats where you've gone wrong

brittle light
#

^

atomic escarp
#

for the most part of 2013-2019 I played almost every day

brittle light
#

oh damn

atomic escarp
#

tf2 in its prime is the best gaming experience one can have

pallid jackal
#

Facts

fallow delta
#

Ps1 doh KannaSip

#

Grew up with crash bandicoot lan parties

#

Was so goddamn fun

pallid jackal
#

Fortunately i didn't

#

But i did grow up with cod and the classic minecraft on xbox 360

#

Oh no wait i didn't

#

That was nfs most wanted 2005 on pc

#

Now thats a classic

plush basin
#

worms world party on PS1 was also a good time

pallid jackal
#

Worms omg yes

plush basin
#

None of this new fangled 3d nonsense

pallid jackal
#

Ye nah

fallow delta
#

VR HEFSKiaraNekoPeek

pallid jackal
#

The only worms 3d i like is when they had worms 3D i think it was called

#

Like where you shoot the ground it it disappeared

#

That was a nice worms 3D

plush basin
#

I did play some worms forts: under siege tbf, that was alright, but world party was better

pallid jackal
#

Yes

bold widget
#

i played rock paper scissor with the mirror i kept loosing

pallid jackal
#

NFS most wanted 2005 was my first ever video game i played and i was like 3 at the time

pallid jackal
bold widget
#

youre getting ties at least i keep loosing

fallow delta
#

... hold up HEFSKiaraNekoPeek

pallid jackal
#

Wait

#

I didn't read that first message right

bold widget
#

ḧ̴́̕ẽ̷̈́ĺ̶̛p̸̂̔

bold widget
thick burrow
bold widget
brittle light
fallow delta
#

It is, just that you need to not be tired

#

Which can be difficult if you do manual labour AngeryCat

dapper token
#

Any way to teleport a friend stuck in the ... sandy place ? Sweating

queen field
#

n o

plush basin
#

Reject Garganta, embrace Dune

lofty echo
#

stuck until the next Dune movie

dapper token
#

F

tall igloo
#

There's McDonalds in compelx

queen field
#

Rundown 7 : Taco Bell's Demise

muted birch
#

Anyone else got some theories as to what’s causing the monsters?
My running idea so far is that “The Fossil” was part of an elder god that crashed into earth, and the place you go to with the squids is basically a prison of sorts for it, or where it originates from. The infection is essentially how it spreads it’s influence as the sleepers all seem to be praying in different ways when inactive. Not sure what the kraken is though, could be an avatar of sorts for it, or essentially just it’s organic equivalent of an aircraft carrier.

queen field
muted birch
#

Sorry got confused by the channel name

queen field
#

np 😳

tall igloo
#

What do prisoners eat in the complex

ornate stream
#

Mom's babies

sharp merlin
#

I heard they have cookies in the medipacks

tall igloo
#

Cap

grim marlin
#

I still dont get it.
Back of the head = most dmg?
Except the hornid ones thats front head

grim marlin
plush basin
plush basin
#

back of the head or back back is the same. (when it comes to those enemies)

grim marlin
#

But arent horned armorednthere

plush basin
#

They have armoured heads which means their head isn't a weakspot like for most enemies, but it doesn't do reduced damage

grim marlin
#

Oh

vapid moon
#

am I still able to get the lunar mask if I beat a level later today?

queen field
#

Dunno when it's gonna stop

peak niche
karmic forge
#

The Steam page says "During the Lunar Steam Sale", which has ended now

vapid moon
#

I'll try it when I get home

#

in 5 hours lol

#

prob lost it but is ok

fierce laurel
#

when tigris mask in roblox

fallow delta
#

f i forgot about the mask

fluid dust
#

It's over

#

It ended 10a pst today

royal lichen
fierce laurel
#

C2 does things to a man

crisp forge
#

f

grim marlin
#

Wtfffff

#

I didnt even know there was smthing like that

#

😣

warped beacon
#

So I was looking on the wiki and im blind or stupid - what enemy comes at the end of the reactor in D1

vapid moon
olive fog
#

D4 tips on final error?

royal lichen
#

cfoam.

#

freeze em to the stairs leading to the balcony. hop down close door run/walk closing doors.

mossy marsh
#

are you suggesting...kiting????????????????????????????????????

royal lichen
#

abs not

mossy marsh
plush basin
#

Its not kiting if you don't go back to kill them

#

Peace was always an option

heavy siren
#

is tongue considered melee? like from a tank

thick burrow
#

yes

hexed vapor
#

I don't believe it's a melee on the tank, but it is for the ordinary striker iirc.

thick burrow
hexed vapor
#

Thought it pulled the settings from their attacks in EnemyDataBlock.

#

It's associated with the prefab?

thick burrow
#

Just drop in with a freecam + boosters on C3 with the sleeping tank

#

No need to check datablocks, tongues are 100% melee attacks

hexed vapor
#

It's associated w/ the prefab then.

#

Does it apply to titan strikers and chargers as well?

#

I thought there were old discussions of this where it didn't.

thick burrow
hexed vapor
#

Interesting, it does treat tongues the same

heavy siren
#

So projectile is only shooters hybrids and floaters

heavy siren
#

Unless d1 boss has something which I wouldn't know

#

Well yea if they scream

thick burrow
#

It seems there’s 2 different projectile phases as well

heavy siren
#

I never fought him so shrug

hexed vapor
#

There's the artillery one and then the ones that turn once.

thick burrow
#

Unless they give him a new attack in the future

velvet flower
#

Wait, now charger/big strker/tank's tongue are melees instead of projectiles?

thick burrow
#

Yes

hexed vapor
#

They must have changed how it worked.

#

If I had to guess, they probably moved it off of the settings in EnemyDataBlock and associated it with the prefab in some patch.

velvet flower
#

It's probably just 1.0 thing, I suppose.

obtuse cedar
regal thicket
#

they were always melee, i ran so many melee res boosters in r5 just to burn them

fallow delta
floral tree
#

If I do C3 main only, will there be tanks?

floral tree
#

Good 'cause I don't feel like fighting tanks right now, especially with bots in tow and the constant screaming from being chased.

thick burrow
#

Some tank spawns are just hard coded

#

You’ll fight at least 2 of them

floral tree
#

That's what I meant. Alright, I will figure some shit out.

thick burrow
#

Mine cheese smug

floral tree
#

How many stacks?

thick burrow
#

7

floral tree
#

7
ConfusedUlf

errant vigil
#

Tank is tied to overload

thick burrow
floral tree
#

Tank tied to Overload now?

#

So I should be good if I do main only.

errant vigil
#

Yes

floral tree
#

Unless it forces me to PE it or some shit.

errant vigil
#

He comes at different times dependent on when you finish scp scan in overload

thick burrow
#

14 minutes~

#

And 2/3~ minutes

floral tree
#

'aight. I did a baby run just to see what is in it and I got to 15~ minutes before I fell flat on my face after a botched blood door.

thick burrow
#

You hear a tank scream at around 5 minutes, but for some odd reason he gets extremely delayed

errant vigil
#

Idk if this is true but apparently he’s spawn at elevator

#

So his pathing takes ages

floral tree
#

Eh, I will figure out where the elevator is after I play it a few times to get my boots sticky.

errant vigil
#

Drop is a better word I guess

floral tree
#

Do all the mobs come from the same place at the start of do they have different spawn points?

errant vigil
#

Nah most are two room rule and towards spawn

floral tree
#

RIP. Can't just set up a killzone and fuckin' BOOK IT.

errant vigil
#

It’d be funny

#

Be even funnier with dimensions

crimson mural
#

Please, let us have a taste of r6 ext

atomic escarp
#

I haven't even finished current r6 omegatroll

floral tree
#

With extension comes the possibility of getting the fabled, the luxurious, the ridiculous B U R S T C A N N O N.

errant vigil
#

Nerfed and fixed hopefully

regal thicket
#

r3 stats

errant vigil
#

Eh 15 damage is enough of a nerf to me

floral tree
#

The only nerf I will accept is ammo pool reduction or near instant burst so you have difficulty in multi killing with it.

errant vigil
#

Damage for sure needs to be nerfed

warped beacon
#

Any tips for C3 as a duo

#

with bots of course but, 2 people players

pallid jackal
#

Run and gun i guess

#

Don't stop moving id assume

warped beacon
#

So setting up in a room for some waves is just bad?

brittle light
#

it depends on what you're going for

warped beacon
#

Well so far we've got to 10 minutes left but its usually gone badly around when ventiliation fail

brittle light
#

if you're going for PE, setting up to deal with waves and even waiting on them is a bad idea
If you're only looking to do main, playing secure and deliberately "wasting time" early on, provided you don't waste too much (don't let the fog reach you), then sure - decide on a few rooms or areas that you can hold a wave in, via mines.

#

also, you shouldn't have any fog at all until extraction if you do it properly

#

you need to get really far through the place, so get the bulkheadkey and move through the main bulkhead

warped beacon
#

So the fog isnt due to time, that...explains a bit.

brittle light
#

at the other end of the map is extraction, and the fog doesn't quite reach till up there

#

the fog is due to time

#

but the later parts are "higher"

warped beacon
#

So we just arent getting far enough fast enough

brittle light
#

so the fog reaches there a) later or b) not at all, depending on the exact position

warped beacon
#

Alright thats good to know

brittle light
#

basically, you'll want to be through either overload bulkhead for PE within 8 minutes, (already a bit slow), or you'll want to be through main bulkhead at like 12 minutes in

#

notice the time difference - with overload you don't have time to waste on waves, you gotta yeet. With main only you can use doors and resources in early areas to hold a few more minutes, which will be a few more minutes less near the end of the mission

warped beacon
#

alright thanks

fierce laurel
#

I would say be done with overload with 23 minutes left, and get out at around 21 minutes

#

you should have 15 minutes for extreme if you're on time

#

oh this was 5 hours ago

#

pain

brittle light
#

^^

#

Dusk ain't wrong

#

it's why I said "through overload bulkhead for PE within 8 minutes (already a bit slow)"

#

if you really rush you can get out of overload within 8 minutes

#

which'd allow you to do the main scan without having fog

#

which is probably i n c r e d i b l y valuable

#

since there's 0 disinfect in the mission, afaik

#

or does one of the extreme sideareas have disinfect?

fierce laurel
#

nope

#

just run the beeg fast

#

oh wow that was fast

#

man got wiped in a second

mossy marsh
#

fast n' sussy

fierce laurel
#

😳

grave abyss
#

@warped beacon generally you shouldn't be fogged at all. You just need to go the right route, you will end up stopping before each checkpoint door because they are time locked.

sly badger
#

I forget, which level in a past rundown has that giant scan that covered the floor of a massive room filled with pillars

fierce laurel
#

oh wait pillars

atomic escarp
#

can checkpoints break the wave spawns in C3?
we played it today and after we died the level became suprisingly easy

#

like a wave maybe every minute

fierce laurel
#

uh it used to

#

it got fixed

thick burrow
fierce laurel
#

you guys probably just improved

atomic escarp
#

sure it got fixed? we were literally sitting at the end jumping around and waiting for the time to end

#

i dont believe it worked like it should

#

we struggled the whole time before the checkpoint, died , and then the level became A1

#

i mean me and my group are not good. and we easily beat C3

#

that cant be right since its still gtfo

velvet flower
#

It fixed the duplicated wave problem by remove the wave sometimes. Like they fixed the bug of weird looking door by making them invisible.

fierce laurel
#

The waves spawn once every ~3 minutes when 10 min are left iirc

queen field
#

Yet they didn't fix the bug where the tank waves disappear after respawning from checkpoint

#

😳

wary olive
#

No tank at all

atomic escarp
#

there was supposed to be a tank??

wary olive
#

If you did overload

atomic escarp
#

ah okay we only did main

sleek plover
#

I was on the last stage of the reactor startup on D1. About 15 seconds left then BAM my power goes out lol

#

So good

heavy siren
#

B2 machine pistol and machine gun is challenging

vast ether
#

man i see a new solo run on a stage everyday but somehow still cant do solo A1

am i just bad lol

hexed vapor
vast ether
#

i cant pass the 2nd alarm

#

think its class 3

#

ive tried dmr shotty, dmr hel, pistol hel,

#

and mines and burst sentry

hexed vapor
#

You kind of just have to shoot good for it, mines are probably the best tool on it.

#

You're closing the far doors as well, yeah?

vast ether
#

yeah

hexed vapor
#

Yeah, you have to be able to hold waves partway into the 3rd scan set.