#gtfo-spoiler-chat
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Pick up a data cube and you switch members with another team and go into a different mess
Meanwhile someone turns into a giant striker and has to 1v1 a dad
any tips for C1, me and my friend are losing it a bit during the reset_security_protocol section
if you guys want to feel safe
hop out of the moving scan and clear the wave
repeat until done
using scan speed booster also make that scan super easy as well
At which % do you usually die? @atomic jacinth
Cause if you got around 90%, that's the stairs you should cfoam
Also, leave sentries at the door all the way up to thin the horde
Feel free to cfoam the middle stairs if you want an easier time till that 90% part
Lastly get good guns to deal with hordes. Hel gun works amazing there
Heavy AR is top tier for horde clearing in a group too
Burst sentries killzone. It's easy, it's clean, and it last long enough that you will only have to fight the last 80-90% or so.
^
Cfoam mine the door outside
- all your remaning mines on their pathing
and hold like 2. cfoam nades for the chokepoints when it gets difficult on the scan
from the giant room before the 5 scouts
i know im asking for a lot but could someone give me a short "guide" for what to do in c2?
get cell
bring cell to that one room in the middle
put first cell in the room covered in fog down the stairs
I forgot the rest
do a few alarms
second one goes near the bulkhead
third one is behind door with mother
kill the mother go through
last gen next to blood door
open the blood door
extract
oh yeah find the turbine too
- Only use sentries for first alarm
- Enter the room of the alarm door and cfoam + mine outside of the door in the left side
- Clear everything that is in the zone
- Go to the big security door and leave 2 cells there
- Carry the 3rd cell to the right side, mine the blood door
- Kill remaining enemies
- When placing first cell try to rush back as fast as possible without getting infected
- go through the large door and mine a cfoam it
- do scan alarm
- reset vent system
- continue until you reach second generator
- Setting up for V class alarm before placing 2nd cell (that includes clearing 2 rooms away and if possible permafoam while doing the alarm)
- After the alarm, reset the vent system as fast as possible, then get to the zone with the disinfection station
- Choose a path
>>>In case of secondary<<<
- Preload main up to 80%, then completely load secondary
- Loot the room and prepare for the alarm
- Place sentries on the left path
- When doing the scan, everyone has to stay as close to the left part of the scan so that enemies only go through the left side
- After scan, have 1-2 people go for the bulk key while other 2-3 take care of the hybrids in the S alarm room (don't go outside or they might spawn where the key is)
- After getting the key carry the cargo and go to bulkhead control panel
- Load the main objective
- Get to the mom room and cfoam it with the nades you can found in the disinfect room
then continue with the cell and the turbine (unless you have some repellers left) [and the cargo if you are doing secondary] - Continue to the third generator while taking down the scouts with a sniper or bonk (and foam+mine the back doors if secondary is active)
find the generator and place the 3rd cell - Mine the blood door
- G T F O
SantonianWhatElse
in general try to avoid getting a lot of infection
also when doing checkpoint scans don't hold any objective items
aka cells and turbines
@mossy marshthank you so much
what happens if i do
Up your C2 grindset šŖ
add secondary to what Kat said and ye you're set
Secondary is another full explanation on its own
if you want to take my advice after like 15hrs of C2
that checkpoint is only an illusion
act like it's not there
if you reload from checkpoint you can get a bug that makes you unable to drop it
i tried almost everything and get bugged every single time
has at least happened to me once with the turbine
I've only had that happen once, and it was D3 where the game thought I was holding a cell when I definitely wasn't.
We won that somehow, had to get other people to babysit me to pick up keys and shit.
C1 is an absolute nightmare
im still struggling to get through c2
managed to get halfway through d4 before i managed to get past part of c2
Eh C1 is alright but D1
We don't talk about D1
That Warden door scan is absolutely stuiped dude
In C1 is the second cube in the 5 scout bitch room?
Its behind the scout room
fml.
Tbh the Class VI Ain't that bad since the scans are always in the same spots so it isn't going to screw you over with awful positioning. They are for the most part full-teams though so if someone gets dropped you're gonna have a bad day.
have you seen pubs try to do the surge scan
Lol surge scan were fun in R2E1 with pubs
most of them are so pacifist that you literally need to force them to shoot a gun
you would wipe at first door everytime
ive done the surge scan poorly. its not too bad.
its just pubs literally cant shoot
I think they're all conscientious objectors to using firearms ingame
d4 for dummies: bring and -use cfoam. helps.
Itās good practice for killing scouts
or for cheesing with the sniper room trick B)
how to join
?
the final surge error isn't even that hard
just perma foam lole
beaten d4 with 2 players that only had 10 hours and 1 bot
And yourself having like 1.6k 
Evendoh i still find that impressive
These 2 must have been good listeners
shoot foam, door sealed
they should remove that door so people actually need gun skills and sentry placement to win
I am not sure which door you mean as the furthest i've got is like 2 cubes anyways 
But i can guess how that'd work
the big door in first cell zone
Oh gotcha
Pubs are to worried about not wasting ammo to just spray bullets
Just spray into a hoard
Itās a surge
Youāre gonna hit something

I admit i do that
you could honestly burn the 12 to 14 uses worth of ammo in spawn, blood door and cell zone and still be able to win
not shooting is the same as wasting ammo
or you could just not shoot the whole run
can't run out of ammo if you don't use it
knife only
one note: the hybrid spawns appear to be a fixed spawn. at least for me, we always had them spawn at the class V alarm door. weāll have two people getting the cargo and bulkhead, and two snipers standing near bulk dc to snipe the hybrids as they spawn
hybrids are not fixed but they will always attempt to spawn behind players
i.e. closer to your original spawn location
which during that time will always be at that door
They can spawn between the people holding and pushing too, which I guess is fine because its still "behind" the front group
yep
@calm coral yea not fixed, but if you do it as you should, they will always come from that 1 door
Once i had to get bulkhead with hybrids on me
As the other duo was at the mother door and the room where you do the scan counts as 2 away so they can spawn there
does fog turbine not work when carried by bots?
it shouldw ork
seen videos of bots carrying it around, following the player to keep em in the circle
sometimes they do weird shit and you have to make sure to stay in the circle for a few seconds but it should work
I'm bad at fps and first time playing GTFO first level they carried me
Me & the boyz on our way to restart a generator that's going to kill us
I dont miss R4C1 its very meh to me
le funny uplink
How are y'all playing the previous rundowns
Rember
We use [redacted]
Tell me

Am I gonna get banned
nah
yes, [redacted]
Tomorrow I play 
Tomorrow I
Tomorrow I
Tomorrow I
Tomorrow I
Tomorrow I
Tomorrow I
Tomorrow I
Tomorrow I
Tomorrow I
Tomorrow I
Tommorow I
Tomorrow I
Tomorrow I
Tomorrow I
Blocked
blocked
blocked
blocked
Soundless!!
š³
Hehe no more scouts surviving getting stabbed by knifes
it's honestly still difficult enough
as to be worth it
since you have to hit the occiput on the scout - sure, it's possible, but it's not trivial by any means
For someone experienced it is very reliable still
Just that you may take longer for her to be in the right spot
Becomes more problematic if you can't sprint
As sprinting is what makes it reliable, as it stops her in place and reassures you she won't randomly 180
Who knows
Yeah, but the scout might crouch for you now.
in which case you 180 out of there until she's no longer crouched
Sounds like a hassle
@candid dragon apparently she only stands and crouches when retracting
But it has not been much time from the update
So far i haven't seen people say she can crouch at the start
why is d4 so hard
it's not hard it's long (speedrunners disagree š )
I hate that they keep making difficulty in length
The levels are just annoying at that point
length?
I feel you
Making levels longer instead of actually more difficult
when d4 is pretty short if you know what you're doing
all 5 sections can be done within 10 mins individually
huh which level is specifically long o.O ?
what
All of these levels are short
longest clear was d3pe iirc for me. with 1 hour 30 min (and that was due to having a pause at the beginning)
lenght its base on player skill
d2 isnt even that big
if you take your time clearing a zone with 3 rooms then thats on you
gotta bust a move if you wanna play this game
bhop
even without bhop
now i want error alarms on every level
No
to force people to actually move
You saw how that went in r4
and it was fun
ah yes
plus r6 fixed errors
4 strikers every wave
"fixed"
on almost all levels
idk bro i find it fun and skill test
R6 is spicing up the errors with different enemy "advances"
revive R4
R5E1 did it too
the only time an error is annoying is when it can spawn ahead of you without you being able to do anything about it
Forward spawns are only a minor setback because of the risk of uncontrollable scout triggers
it's ass for an a level
not that it mattered much
but it was fun once you coped
It does
Is there any tanks in C2 currently? I just had two back to back within the first couple of rooms. Not sure if the game bugged out or something else
But no scouts so its just an ambush
tanks o.O ?
r6b2 does a little trolling by spawning a wave once you do the scan to blood door
There was a guy who was killing things from outside the room, killing scouts etc. A tank spawned right on top of me
Hes cheating then
sounds like a menu
No clue which one it was, only got some random clips of things spawning in and a blood door being resolved as soon as it opened
lmao yeah someone cheated
If anything seems out of place like that in a dark derelict facility its probably not meant to be there :^)
Anything that makes people go: "ayo what the fuck"
its probably not suppose to be there
unless its some really obscure rng thing
Anyone know what the "Fixed bug where meleeing enemies from behind didnāt apply the correct amount of damage" is referring to?
As you read it
back damage was broken on the previous patch,
Sometimes back damage didn't work
To which enemy?
all
all
All
all
all
damn
i want a d3pe and d4 matchmaking clear
š
and then that'll be the whole pre ext rundown clear
Doea that mean i can go back to killing scouts with any weapon now?
Yes, occiput for knife and bat
And animations got fixed as well
Now they will stand for everyone and crouch when retracting
Before, for the host it was the other way around
I mean for us its not bad, but think about newer players
Its awful for anyone not super expirienced
A1 its like 3 zones and they still take 4 hours
even hen the levle its super linear
I think every level is pretty good this rundown with the exception of maybe d2 and d4 but those arent really the main levels
you have new players that make moves and beat the level in about 1 hour and 20 min and other who take 4 hours to do
its stupid to try to make a level so short for the people who regularly take breaks and or just take their sweatass time
you just cannot baby proof everything
Im overall happy with the lengths except D2 being unnecessarily long
I just mean in general
Like all of the E1s so far
No level its welcoming for someone who doesnt know the game
I dont really agree with that but if that was true thats very bad for the games lifespan
what do you want, 2 zones with 2 rooms each and 3 sleepers each room?
.

Checkpoints also make the levels drastically longer for new people
D2 i can see been long, because floodways lel
Linear doesnt really mean short, but for a hard stealth level its a decently big size
having a 50x 50 m room each door its legit crazy
āHard stealthā not āhardā stealth
shave you ever heard of sync enemies with a flashlight
you literally spend like at max 14 min in those stealh rooms
hell one them you can just pull
y'all talking about level length? Why tho
Like, sure, first-clear with a semi-inexperienced team of 3 people we took 3h and a few minutes on D1, but that was with many many retries
and what do you mean some new players take 4h on A1? How??

Some people are super dogshit or just have never played an fps
New people also still donāt use terminals
Then people trying to first try PE knowing nothing of the level
Iāve seen more people just randomly open security doors they donāt need to open because itās in front of them
I've done that before
not sure how that matters in A1 beyond them opening both sides in the beginning at a like 80% chance
been there, done that
"oh door, can be opened, doesn't have an alarm on it. Let#s just open it and see what's on the other side"
yeah no, doesn't feel right at all
the speed depends on how much you spend on a level depends on how many moves you made, are you using a terminal?, are you checking the security zone?
C3 feels long bc up and down and around we go, but it's really not that big either, is it
D2 feels big bc rooms are big-ass-rooms for some reason. Floodways?
also how experienced you are
I've played with multiple new people this rundown and all of em do stealth properly - but slowly, bc they can't yet judge the timings and such
like, without any sprinting I can clear rooms like 6x faster
baby-proofing it would be stupid indeed
just saying that new peeps probably take that long bc they are overly careful, cautious and inexperienced in speedy-stealth
sprinting and going hot speeds that up another 3-4x
And we already have the warden objective helping you too
giving you clues on what to do next
A1's warden objective has some funny things
but sometimes its buggy or people just flat out ignore them
^^
would probably help if they weren't really small in some corner of the screen
albeit any "proper" player would take a look at the HUD to figure out what's what
My man
OPEN DOOR
does it actually tell you to open the door after you did the scan?
Thereās a big ass 5 sex message when you go up to the door with the key to unlock
Sec*
my god
š
š³

this channel devolves into shitposting so quickly I love it
if you see an oportunity you seize it right?
yep
seize me
bruh
Still testing
gotta uptdate the guide
they took a lot of the feedback
wich is really nice
Do they yolo in giant strikers still?
Well now I have no reason not to finish the stealth guide...
thats hot
Good ending: bots now do limb damage

theyre kinda buggy tho doing theyre melee animation dont know what gives
I mean we were buggy with 3rd person melee animations at some point so it's just a phase
What do you think of the idea of having an F1 level which is both a combination of all the quirks of R2/R4/R5 E levels?
Will never get introduced since an F-tier doesn't align with their "vision of the game"
š¦
What do you mean it doesn't apply? š¦
considering their focus is on making the game more accessible, F tier is the last thing on their minds right now
I see
It would be fun to have a fun yet punishing level at the bottom, but I don't think people will be happy that they cannot finish it/access it
Yeah, I think they toned down the lethality of the level which was once prevalent in R2 and R4
Gentlemen, remember, this is not the only rundown were gonna have
theyre gonna bump the difficulty some other day
entitled gamers..
smh
elitist mindset
I genuinely don't get the mindset of "I need to finish the entire rundown"
Lower tiers shouldn't be accessible to newer players to begin with
I can agree
I wouldn't go into dark souls with the mindset that I must be able to finish the whole game without getting hit
as a new player
What? 
Who gives a fuck what newer players think of D-tier?
That's why we need F-tier lmao. Do you have proof btw that F-tier doesn't fit into their vision?
people who get money from said players
bare in mind 1.0 was with the goal to help new players, which is why it's easier
personally i think they did a good job at it
jus that checkpoints should not have been broken at 1.0
that'll get some people away cause "bugs"
Yeah, on a business standpoint. It works because it introduces the game to a lot of new players since it's "officially" out of early access.
Definitely tone down the levels (for now) in R6.
The last E1 play rate was way lower than r4e1
Like how?
because I rushed him when I encountered him for the first time like a dense idiot
veruta?
You have to take cover
Im stupid
š
I admit it atleast
me too
So mother is basically father but also pumping babies out?
neat
pretty much
just the fog and the babies
fast
in the fog
^
That's unpleasant.
even worst
There is a giant one
kill the babies and you have like 40 seconds of free reign to persue her around and try to kill her
a big one that is rare and you find and fight as a boss in the last levels of a rundown
Can you melee her to death?
yes
do you want to, no treally
time consuming
I dont like to promote doing things that are time consuming unless you really want too
Hammering the tank tho was a thing that you had to do back in r4e1
because you took too long to turn of the error
i mean really, hammering the tank was only really done after the cells were in
because by that point, you either knew how to style on the tank or you didnt make it that far
also because most people were out of ammo by then
going down wasnt really an issue at that point because there was godly amounts of cover.
Why there is so much people wanting to see the giant kitting/capping die ? It's not like it was used by many players (To my knowledge, it's only Solo player, right ?)
Because it's lame.
It's been used in popular cheese before, as well.
#MakeSolosFair QwQ
On which maps ? And is it still used by squad to pass maps ?
are we talking about r5c2
^
(#MakeScanSpeedEqual)
It's boring to watch
Oh, I didn't know it was used on this map
Damn you're right, and it's awfull to do
Aren't scans fixed to scale to the amount of players?
Nop
no
Nop nop
Nop
yes S1s were
oh, i forgor big red ones exist
I can pull up the patch notes
Solo S scan (For D1 at least) are 100 seconds long
even with a team of 4
I can show you video proof ^^'
yes
25 seconds
On R6D1 it's not the case, for the Class VI alarm
Both S scans are 100 seconds long
That's the only reason why Giants capping is used
That sounds so brutal
I mean if it was a normal scan speed that alarm would mostly be a breeze
eh it may bring the disonnect from the match type shit on r2
lel
And you are right, during R4 Ext, if I'm not wrong, there was a patch in order to equalize them (Or it was R5 like you said) but the S scan for R6D1 are not the same, maybe they are the same for R6C2 - E and Regular R5 S scans ? But I didn't search the info.
If it was the same as a 4 squad team well ... yeah, I think
They could standarize it by making 40 seconds for solo
Their really inconsistent when it comes to scan scaling tbh
they need to sit down and come up with a way to standarize all of it
S scan (D1 first and last scan Alarm class VI) : 25 seconds when 4, 100 seconds when Solo
Bulkhead Scan : 6-7 seconds when 4 , 20 seconds when Solo
Group scans : 7 seconds when 4, 11 seconds when Solo
Big Group Scan (D1 last scan Alarm Class V M) : 11 seconds when 4, 22 seconds when Solo
Scan speed scaling for non group scans are normal (Like the big reds)
does the fog in R6D3 overload rise infinitely or does it stop rising once it reaches a certain threshold?
It wouldn't rise infinitely, it just covers all vision and stops
I think theres a certain thereshold
Would make no sense for it to continue
but thats above your head
so you'll be covered in fog either way
oh yeah by infinitely I just meant "as high as a player would ever get"
so ok, got it, thanks!
Fog is just a bar of fog that moves up or down as a level progresses (if it moves in the first place)
It caps out at just above the catwalks in the reactor hall.
It's genuinely quite manageable to let it cap out.
But I'm biased since I'm very used to fog diving.
R5B2 noises
It's pretty easy tbh
It just takes a fair bit of learning
Navigation is the hardest part imo, audio is mostly fine and this particular rundown made it easier to see longer distances
I could be right next to a fucker and not see them before
they made fog thicker tho
In some cases
the thick fog is seriously so hard to see through most of the time
cant even see the scouts in the end of c2
Most fog is insanely easy to see in this rundown
most of the fog isnt very thick this rundown
That's sorta my point
yea the fog at the end of c2 is really bad to see through
They also made flashlights usable in the fog
our solution was, in the end: Ping the scout, snipe em, move on
just had our scatterers throw a repeller
Idk, the c2 fog isn't horrible for me
we didn't have any repellers on us and didn't want to run back again and again every time we died
since we were trying ext at the time still
It's probably the worst of it, but it isn't that unruly
i always found a couple past the mother
huh
we didn't see a damn locker past the mother
probably just not looking well enough with the hybrids up our asses tbh
we were kinda panicking^^
with sniper and some refills i can hold off the hybrids for quite some time, when they only spawn in threes
i even just let them chill for a while so the next wave is delayed
i just tell the forward group to close the doors
yee
run the beeg fast
we heard that a lot after we died our way through the end and gave up on completing extreme on our first C2 run due to one member having to go sleep
the sniper-speedy strat
we'll defo revisit and use it then but at the time our sniper wasn't confident enough in shooting hybrid heads with each shot
Nah let the hybrids come to you at the end so you can play a bullet hell while you wait.
exdee
I mean, it do be fun, but I doubt we'll risk it
none of us are really that good at evading 
The scan is quite fast, so you'll be fine.
Ah here's the secret to dodging hybrids, even multiple, hard left or right even at walking speed.
Yeah, blood door is just a yeet.
A until hybrid stops shooting, D until hybrid stops shooting, ...
basically
Yes
we've learned that against the flying ones
just, when trying to stay on a very small scan we can't quite evade that well yet
I'm starting to get the grasp of it thanks to the occasional 8-shooter-bombardement when trying missions solo and leaving shooters alive, but I'm not sure how much my team'll be able to do that without like, a little bit of training it
I guess I'll poke em about that tomorrow or so
Shooters should probably die first since strikers come up to you.
But, the easiest way to simplify this game is that everything is a headshot simulator. If the room wakes up, just group up.
been leaving them alive deliberately since I honestly lose more health to having strikers swarm me than having a few shooters in the back attempting to hit me. Dodging 1-2 of them is trivial
I'm very bad at dodging striker tongues, as well as close-range-headshots
working on that every time I drop into B1 to try and continue my solo run^^
You can do it.
And, just a difference of opinion on what to kill. I personally find it a little annoying to keep A-Ding or looking left or right to dodge shots.
makes sense
when there's not a bunch of melees in sight I tend to just headshot the shooters anyways since I have the DMR and I usually just prioritize getting enemies dead (unless they start running at me, in which case I try to prioritize staggering them)
but when there's a bunch of melees nearby I'll rather shoot at them for now whilst they're not close yet than the 1-2 shooters behind em. That just tends to get out of hand every 7th or 8th try of the scans with more shooters RNG-ing into the mi
*mix
ye ye ye.
How does it work, dodging their tongues? It seems like distance at a diagonal angle is what works, but I don't know.
Ur in a cone range
š³

Iām not sure, hence Iām bad 
Does jumping at just the right timing still work against single strikers?
Or do you need to do a mix of moving in a oval/circular motion + jumping?
You don't even need to jump
Wat
I gotta try that. If itās that simple xD
Against giants, crouch at the right timing, get around corners or get far enough away, right?
Or can you just walk left/right and evade those too
For giants just have some cover prepared or stagger it
Giants have insane range so merely running away will do nothing
Yes, strikers aim at your torso.
If you are moving fully left or fully right in a circle ish, you will also dodge both big strikers and small ones
It is SO tight that i advise to sprint a little, even spamming dodge helps. It is extremely tight.
You need to be already moving before they start their animation doh
And as it was mentioned, cover will be your best friend
^
Imagine a cone hitbox, your goal is to get out of said hitbox in time
Doesn't work if you go back or towards them, you can only work with left/right and cover
Imagine a clock and you are on the 6, striker being in the middle. If you are anywhere from 5 to 7 it's a hit, and the hitbox extends enough so it will hit you in other cases, even if you are running in a straight line sprinting
Reason why cover is a good friend. Best way to do things is
- hold cover, once overwhelmed fall back to the next one.
Or - have a big room to move in circles and mind how many shooters there are, as these will hit you time to time and mess your aim. Also mind you are on a time limit till your stamina runs out
dodge is still in the game? How did that work again, I've not actually managed to press the buttons correctly for a while and forgot 
as it used to, shift + A/D/S
it is not that usefull anymore doh, as i believe it doesn't make you dodge hits
see it as a minimal boost
which, in the case i mentioned, can help.
I see~
Good to know, thanks!
Thanks for the detailed explanation
thank you all for the mommy door cfoam trick 
That for C1?
c2 this time, usually we just rushfoam her but now tried the door method, 100%
Yeah, camp the corner, kill the trash, then foam the doorway and wait for her to come around right?
open bulk, run past the big door and close it, wait for her to come and bang on it once, open door nade her execute her
š§
she wont mazeltov unless she sees players, she wont
and enemies "freeze" on door open, kinda cheesy but works
That's because it is cheese :p
You can do something similar with tank. Except that on door open, he has a chance to have his back toward you. So you can shoot him then close the door and repeat
any recommendations for c2 extreme?
the constant stream of hybrids, combined with the mother and the 3 scouts
it feels nearly impossible
Sniper, but they have to be good.
Get good at clicking heads for defensive team (sniper one shot those hybrid)
Have the rest of the team bombrush the mom.
For the scout just have someone shoot them for faster room clearing
ok
^^ I just push w/ pump shotgun and kill the scouts that way on my own.
You could split 2/2 if your sniper guy isn't that good.
we have 2 good snipers
Well, can they solo the hybrid wave?
If they can, great, if they can't, they're not that good.
Make the defense team carry the 4 use ammo too. Since they will constantly burn their ammo
The defense team stays exactly 2 room away from the offensive team. So while the offensive team is clearing a room, the defense team can shoot hybrids. When the offense move to a new room, the defense team must move into the next room to keep that 2 room away.
Once all scout are dead, you can rejoin your team and c-foam behind you a door to give you time for the blood door.
Note the offensive team will have to move cargo and cell at the same time as clearing.
or if you have someone that can click heads give them a sniper for defense and ur good
oh you already said that
it seems i am retarded again
^ this
all i can add to that is
- make sure everyone kills that mother
- give the team pushing mines, so they can pull rooms / mine the doors if they mess up a scout for some reason
and if you have 1 good enough sniper, he can get cargo back by himself and send 3 people into bulkhead room instead
Sniping in this game is really easy too. Should be at least one person on the team can do the role good enough.
One guy with a scatter can hold hybrids. Just find the key fast
honestly a well-aiming sniper can hold hybrids even better than a scatter
one-shotting a hybrid with a scattergun is just... not really that doable
it's possible but not nearly as accurate as headshotting hybrids, and the sniper has 3 ammo - for 3 hybrids/wave. Perfect, innit.
i can basically hold 3 hybrids all day as long as i have ammo.
and a sniper
scattergun significantly less long imo
^^
kinda honestly wish it was actually 6 hybrid waves tbh.
you do need to aim well but it's fairly easy to learn tbh
spooky
maybe in an overload objective in the ext
3hybrid-3charger could be an interesting combination too imo
that r5 d2 tank error tho was just silly.
should have been just extract waves of tanks, like 15 tanks just coming for you.

that would be funny as hell
I can totally imagine that tbh
have an E level with a bunch of pmothers in the level
at the very end, extract triggers a flee-sequence where you have to fight through 2 rooms with tanks in em and get hunted down by a bunch of moms or a mom error
so if you try to fight em get swarmed, if you don't fight em but actually play the running sequence properly that'd be fun
extract is a teamscan that takes 7 seconds
quick question D4 first jump. Is the room naturally on aggro mode? Or are they sleeping when you enter? One of my guys was a little gun-ho which ended in a hilarious fight for survival xD
both ... didn't know that yet, but was to be expected xD
yeah I got a very grabby guy in the team, had a lot of panic runs with high sec cargos and such xD
though usually he is very good to not do it again after the first time, but the first time is always a grab xD
yea that room starts already with some enemies spazing out. Make sure you call out when you are about to grab it so everyone stops and turns lights off
can i use hacket in clash royale
he's 8 elixer I think
hi guys, just curious, what monsters spawn on D3 after the 15 minutes is up?
Standard strikers
i see, alrighty then thanks!
Just bear in mind it is a surge alarm error
shit that's a lot
Wait R6D3 has a surge alarm
After you finish main yeah
Hello Any tips for C3 PE?
kill
You keep moving and god hope you know where your going
Ask @coral current to teach you.
Git gud
Git gug Not happening XD
š 
let's run C3 PE
I'm good thanks
yes pls
Gl
could you wait an hour
playing with others right now
kk
@coral current can totally do that C3 now š
can you wait for like 30min?
Kraken in d1 rite?
Ye.
Wish me luck
Don't expect to beat it first try it you're soloing with bots. The initial attempt (or few) is more than likely going to be to get a feel for it, especially if you try to hotbox.
6 tries i think?
I mean I can't exactly assume how many. Some things to keep in mind though that might help out:
-have the bots bring two Sentries (Burst most likely) and a Bio, while probably bringing a Sentry yourself. If you're going to hotbox you really just won't get much out of mines or foam
-when you get into the big hub room with the Class VI Scan, you can clear the top floor and then trigger them and pull them back out the room. You can drop from the center bit onto the lower area and run straight up to trigger the scan. I like to have the bots set sentries facing down both of the stairs while holding onto mine to drop it while doing the scans
-the scans are always in the same spots. At first it might be hard to navigate it in the fog but once you get a feel for the room it ain't so bad. You will be soaking up full infection though so keep that in mind as while health only depletes slowly, you won't be getting any disinfection packs
I mean if you'd prefer to do the whole level normally you can always try that if you don't like the fog. 
its dark and foggy š
are there invis guys? in d lvl
just answered you in general, but yes in D3
when can i fight kraken
D1
idk!!
i got teleported back
telling me to uh go back to a1 area
and uh terminal command
do you mean you got teleported into the desert place?
aww
if you mean the desert looking place, It's only all the 1st levels, D1 being the last
funny enough D1 got done in like 15mins or so
by skipping reactor and doing the "hard scan" in fog
what!!
yep it gone done in 9:38
Litteraly skipping the lengthy 50% of the level tho xD
should i learn how to speedrun when i get 50 hrs?
why?
Idk seems fun
lol
well yes? but youll most likely still be learning by 50 hours
100?
do it when you feel like you are rdy i guess
worst thing thappens is that you arent fast yet and can still improve more 
I think 100
C2 has no speedrun time :-)
wait it doesn't?
Nope
no one willing to speedrun c2??
Not " not willing"
just there is other stuff to play
I mean, the only thing with speedrunning is getting a dedicated group
then the sky is the limit fam
Or solo%, but I can guarantee you are never getting those
exdee
yuunh is too good
yep this
its tought cracking yuunhs solo a1 time
ye definetly is
yet alone 6 min
my pb is 7:05 >.>
good shit
stuck with the 7 min barrier in solo
And sad that my duo partner left for a1 duo
Would be a fast time as well
You'd skip 2 doors and be 99% infected to begin with
yeah its just a 15% hp run
or less, at parts
15%?
not sure if lowering the fog would be done in a speedrun
more like 1%
wait i never realized
You have to lower fog for the first one, to unlock the door
Not at the first terminal
Is it a lockdown door?
Never bothered to check
Yes. Class III -> terminal -> unlock
its a lockdown yeah
pretty much everything is under lockdown
Even the main bulkhead?
it's a kinda boring level cause you can't sequence break anything
yea but the others are cell lockdowns
idk the bulkhead
probably main one not?
never tried that
Well then, that means you only have to do the first terminal
yeah you can have one person disable that fog while people gather bulk key
doing the second one doesn't hurt
I imagine the hardest bit is optimising the first blood door /generator
True
blood door gen shouldn't be hard at all
Scattergun moment
just two scatter lmao
just abuse client mine immunity with scattergun
emphasis on hardest bit
the hardest bit would be the end
Sector%?
assuming you're taking extreme into accountability
that would be the only fun way
extreme speedruns would be pretty fucked up
Painful to run tho
but speed
like a kick in the nuts
you would be playing on max infect the whole secondary
you could probably just bring foam and foam doors behind you while you push cell+cargo
having to clear waves behind is bad for time
doesn't the first fog terminal have cfoam nades?
triggering scout doesnt matter either way if you cfoam
idk tbh
only behind blood door
i don't play the level enough to know
which is bad for time no?
you don't pull that one
just head for bulkhead dc
ah now i get what you mean sry. thought you meant second
cant read LOL
but yeah. pulling that 2nd blooddoor is just waste for speedrun
so taking 2 cfoam launchers would be futile
where the turbine is aswell
it's probably either foam/mine/bio/sentry or double foam -sentry
sentry is only really helpful on the s1
and the class IV in the fog before the checkpoint door
y
you'll probably be worn out by the class III
oh right i forgot about that alarm lol
having an extra "gun" so to say would be helpful in that situation
especially since there's a chance of triggering the scouts
you probably wouldn't set off scouts cause you'll be moving so slow with the two cells pushing
as long as the scatterguns have their hands free they can push up and clear the zone before cells arrive
oof yeah the scout spawn might actually be a rng which can matter for class 4
You'd still want two persons pushing up ahead to clear the giants / small ones
yeye thats why you can have two people push
one left one right
the rooms are generally light in there
thats what i thought but it might actually be bad for time? depending on optimization
cells go left? i think
The spitters in that zone would literally kill the run
true lol
yes
right has a hack door
while left is a padlock
yeah thats what i thought
r4c3 speedruns were so shit bc of spitters
teamwiping cause of floor spitters was so much fun
I caught a glimpse of it 
yeah its just a few
running through it gives me soundbug and tinnitus every time tho
I still don't get why you get sound bug when restarting over and over
Figured they'd fix it for 1.0 
it's one of the last few major bugs left
honestly will be a bit sad to see it go join ladder bug and scout inconsistency
GTFO won't be GTFO anymore
Good thing there are other major bugs I can hyperfixate on
host foam <3

I forget, cfoam ladder trick still present?
works in d2 at least, to an extent
just now d2sec uplink codes reset on checkpoint btw, were they previously the same every time?
.. if they randomized the codes upon cp in d2 d3, oossum (edit: d3 reactor codes still persist after cp)
uplink codes were always different iirc, it's the passwords that remains constant
mkay, gtk
WAS THAT THE
double uplink codes are as good as instant anyways
if the log reader has ANY knowledge of terminals
whatsoever
I don't think so, but it may just be that the d2 ladders are pretty short.
To some degree
noob
no point to do it unless you want 15 chargers rushing you at once
not actually using it this rundown, simply trying to keep track of weird shit that still works or not.
shut up
gottem
It still works
I did it on C1 for the class V
what is that
blocking enemies going down the ladders by cfoaming the lower part of it ?
Just foam the ladder, the foamed striker will block all sleepers behind it(thx to collision).
The technique first widely used in R5C1, this rundown you can apply this strat to R6D4 error surge.
That sounds boring tbh
If you want to click more buttons, yes, it's boring for you.
Nothing could be more boring than where it was used in r5c1. So imo its not too bad
some little asian kid came up with it
@grand elk
Yeah, the first R5C1 soloer.
using solo player strats in mm/lfg lmao
Game is hard with 4 : )
How is it harder with 4 people
You have a more high chance of survival with having 4 people lol
Communicating with 3 others is harder than not
GTFO is way easier in quad, especially with me, myself, and I.
i mean the bots can see in the dark
Depends on the level
Some expeditions Iāve definitely found easier with bots
Others (C3) itās nice to have people who you donāt have to constantly order around
what button allows me to do a dance like in fortnite
thankfully, there isn't a button that does that
Yeah

tip and tricks for d4 last part
better to continue here.. we did it w/ cfoam, if u just get past the first surgewave w/o killing them and close a door on them, you're practically free and clear
what about def so that one guy look for the battery
If you're using a mine deployer as well, you can place a mine on the main door, have someone permafoam until you manage to get the cell near the door
ping the cell if u have time, everyone go into the room w/ cell, usually it's room C .. one gets the cell and all go up a flight of stairs to the ledge, then cfoam guy freezes the stairs w/ all cf he's got
Let the door explode, kill the remaining dudes & move on with the cell
Ofc you'll get hit but you won't die
enemies come up stairs and freeze, when most / all frozen, jump down, close door, walk/run closing doors
oh you do this strat
don't kill anyone in the room as surge will spawn "ahead" if u do
our bots did and we barely made it, ~10 enemies spawned outside the room
there's a shitload of cf grens and cf mines, use all of em to buy time for the 2 scan doors
u can cfmine a wall pointing at a door and shoot the mine, it freezes the door
with the fixed melee damage from behind, can bat or knife kill scouts in occiput?
bat can always kill it consistently, knife can now
can scatter oneshot scout now
It can always do.
just need to be close enough
scattergun can defo face-blast scouts, not sure if shooting them from the back might've been buggy if you didn't hit the head before
but it deals so much damage I'd not be surprised if even a backshot kills a scout
or sideshot, without the x2 multiplier from back-hits
also scattergun needs to be really close
your complicating youself so much my god
that shit does 120 damage
it does fucking front shot everything lmao
^
Scattergun will kill an entire bloodline
?
Too much damage
lmao
devious lick
Aside from mothers & tanks, everything die with a single shot of a scattergun
devious dick
@nocturne flax I donāt say dumb shit all the time 
provided you hit the face of the hybrid




