#gtfo-spoiler-chat

1 messages Β· Page 269 of 1

royal lichen
#

most often in the very end of 171 west

grave abyss
#

i checked 171 fully, all the way in, nothing.

royal lichen
#

always a lock/hack box/locker

grave abyss
#

where else could it be?

brittle light
#

you have to check the final bit there again, the final room

grave abyss
#

did full 171 then back to 170.

brittle light
#

if it's hidden in some locker in a corner in there then you could have missed it

#

but it's defo gonna be somewhere in there

dreamy bramble
#

check your teammate's hands

brittle light
#

xD

#

also yea

#

shouldn't there be a "objective items" list on the left side of the screen?

#

it lists keys and bulkhead keys for me at least?

grave abyss
#

can it be in 170?

brittle light
#

no

#

171c

fallow delta
#

Is 170 the long hallway before the room where you usually find the first bulkhead?

grave abyss
#

also, don't you gotta get into 173 -> 175 checkpoint door to beat it normally?

#

we're usually ok on ammo/life/etc. We just get lost in the fart gas to die.

royal lichen
#

yep, 173 -> 175 -> 178 -> 179 -> home

grave abyss
#

because we don't know where the escape area is.

royal lichen
#

(main that is)

dreamy bramble
#

main only you shouldn't be seeing fog

grave abyss
#

ah ok. 178 is through the south of 175 ya?

#

we're getting fogged out of main

dreamy bramble
#

you're extremely behind pace then unfortunately

#

as you continue on the main path you keep moving higher

brittle light
#

oh, you need to get through Main in order to extract?

real moss
brittle light
#

is it worth it, with a team that can't really do tanks, to unlock the extract and then yeet to overload and finish the scan there, then yeet out before the first tank ever spawns? In C3 that is

dreamy bramble
#

you will get extremely infected

queen field
#

That's possible but i wish you good luck

dreamy bramble
#

but if you can manage it sure

brittle light
#

bleh

queen field
#

infection + fog

brittle light
#

forgot about the fog

#

yeah

#

ugh

queen field
#
  • tank that may be in the first room
#

😳

brittle light
#

don't need to ever see the tonk there

#

only if you want to bulkhead key to actually go to extreme too

queen field
#

tru

brittle light
#

or to main, if you do it proper

#

we'll props try PE but I just wanted to know my option

#

*options

#

I forgot the fog

#

isn't extreme just plain annoying then

queen field
#

You can clear overload pretty fast if done well

brittle light
#

getting the cells from somwehere
then going back

queen field
#

extreme is long

brittle light
queen field
#

but there are lots of resources

#

So it's not really a problem

brittle light
#

on our first attempt, when we didn't know there was tonks, we basically got through overload within 20 minutes and then died to the second tank by virtue of unexpected

#

extreme'll be fun

#

so if we know there are tonks - and can actuall deal with them bc none of us ever learned that yet - I reckon overload's really quick

#

the scan for main's bulkhead's still gonna be foggy, isn't it

real moss
brittle light
#

that was the plan for that train of thought

#

that train of thought was:
go into main --> unlock the extract area so that it's a clear run --> get to overload and do the scan at 30 minutes (sadly fog) --> run to extract, never face a tank

#

but thanks to the fog that's not really hte best idea

real moss
real moss
brittle light
#

^^ still a stoopid idea probably

real moss
#

But for PE .....

brittle light
#

we didn't really expect a tank and then the tank was really uncertain where to go and just stood with it's back facing us. Through the only door in the room

#

so we wasted some time there

real moss
brittle light
#

now that we know there's a tank we'll try again and probs do better
and we'll bring tank killers this time XD

vernal rose
#

1 scattergun should be enough

brittle light
#

none of us can use that thing well

queen field
#

kiss the tank's back

#

tumors gone

#

😳

brittle light
#

so we'll probably duo-sniper and just have 2 of us shoot the tank

#

😳

queen field
#

no need to duo sniper

#

you can use shotgun/choke mod as well

brittle light
#

tbh that's an option

queen field
#

1 sniper may be useful against hybrids & giants

#

but 2 is overkill

brittle light
#

might as well

#

we're defo gonna have one sniper, but I really like the shotty after I found out it exists yday

#

might just use the shotty if it can pop tumors

nocturne flax
#

How to fix 90% of problems on gtfo

#

just bring a sniper

brittle light
#

it's true tho

nocturne flax
#

meanwhile in r5
"Wh1 tAnK iSnT dYiNg FaSt EnOuGh" "we keeep dying"
brings 4 hel rifles

brittle light
#

hybrids are annoying? Just bring a sniper
Many giants? Just bring a sniper
Can't melee scouts? Just bring a sniper (don't snipe multi-scout-rooms pls)
Can't kill bosses? Just bring sniper
Can't hit the kraken? Just bring sniper

#

xD

queen field
#

Surge comes in

#

sniper

brittle light
queen field
#

based

brittle light
#

Surge alarm goes brrr? Just use quad-burst turret

royal lichen
#

r5 hel rifle dual scout kill boom yeses

queen field
#

Hmmm yes

brittle light
#

ah right

queen field
#

4 sentries in D4

#

definitely

brittle light
#

yeaaaaaaaaah

#

meme run

queen field
#

Surely everything will be fine

#

😳

brittle light
#

😳

nocturne flax
brittle light
#

lowkey when my team has dealt with D4 I'm gonna drag em through there with a meme run

#

tbh

nocturne flax
#

same shiot on r4 with burst canon

brittle light
#

afaik there's not a single place you needed to kite, with exception of maybe certain E levls

#

right?

nocturne flax
#

r6 probably the most healthy rundown

#

everyone brings something different and i love it

#

meta hurt a lot more on the previous rundowns more than anything

nocturne flax
#

but lets leave that topic die already

brittle light
#

^^good idea

nocturne flax
#

Kiting its been addressed

brittle light
#

simple enough

fallow delta
#

Balance is pretty good atm

#

Only things that "pop out" are sniper and scatter as they are used for a different purpose

#

Of course everything has ups and downs, but all usable.

brittle light
#

sawed-off-shotty

#

lowkey works really well in a team, it's excellent to fill in the role of the person that kills the guys that do get close whilst everyone else shoots the wave

queen field
brittle light
#

*needed

#

it feels very balanced this rundown

queen field
#

Still need

brittle light
#

oh?

queen field
#

Sawed off is dogshit

fallow delta
#

What feels unbalanced?

brittle light
#

sawed-off works fine

#

it's only 3 shots, sure, but it's basically a shotty

nocturne flax
#

It legit works fine

#

its a primary

brittle light
#

you just need to play around triple-kill-reload

#

and it's a primary, yeah

queen field
#

A shotty that almost never kill as well as a regular shotgun (cuz primary)

fallow delta
#

While i can agree AND explain on why i find it worse than any other primary, i still think it is not too bad to not be used

nocturne flax
#

it legit does 25 damage

#

it kills good

#

you just need to be close

brittle light
#

it doesn't body-blast waves like the other shotties, sure

queen field
#

Idk at what range then

#

cuz it never kills for me

brittle light
#

but oh noes, you need to aim in the general direction of their head

#

yeah it's close range

nocturne flax
#

If i where to be buffing it i would most likely increase the falloff from lik 4 > to 6

fallow delta
#

Just missing or not close enough

brittle light
#

basically, if you can jump forward to melee the sleeper you can sawed-off it

#

sawed off has the advantage of quick reload and 3 shots

queen field
#

I shoot twice with hel rev

#

problem solved

#

😳

brittle light
#

viable

#

against 3 enemies you'll need 6 shots from hel rev tho

#

and you need better accuracy

queen field
#

technically 3

#

2*

brittle light
#

if they're all in a row WHEZEE

fallow delta
#

3 Was right

queen field
#

oh well

#

4 i think

brittle light
#

how unlikely do you think that is on normal scans

queen field
#

since only 1 penetration

nocturne flax
brittle light
#

4 might work yeah

queen field
nocturne flax
#

you can overpen more

queen field
#

LMAO

nocturne flax
#

sometimes it pens more

queen field
#

What the fuck

nocturne flax
#

for what some people told me

#

yeah

brittle light
queen field
#

That's why you kill them before they get close to you

nocturne flax
#

they two different playstyles

queen field
#

OR you switch to secondary

brittle light
#

true

queen field
#

aka shotty

fallow delta
#

I'm just a dmr enjoyer HEFSKiaraNekoPeek

nocturne flax
#

i dont understand why the comparison

brittle light
#

I think spongebob man's correct

queen field
nocturne flax
#

comparing a hel weapon to a fucking shotgun

#

like what

brittle light
#

but I do other weapons to have some fun every now and then HueHuePoi

nocturne flax
#

primaries too

brittle light
#

if you put it that way

#

both of us just look stupid

queen field
#

What i mean is that i find it more useful (in my case) to pick a medium/long range weapon as primary rather than a shotty

fallow delta
#

Doesn't sawed off blast giants?

mystic adder
#

dmr scope bug always cracks me up, whip it out and its off to the side of your screen

queen field
#

especially since the holy scattergun exists

brittle light
#

so it's a quick giant killer

#

you need 4-5 blasts from the front tho

queen field
#

prenerf scattergun was nothing close to balanced tbh

brittle light
#

and the back damage is janky

mystic adder
#

Quick swapping to dmr can make the model fall off to the side of your screen

queen field
#

lol

nocturne flax
#

One you need 3 shots to kill 1 single sleeper and its entire purpose its funneling to be effective, the other its a primary shotgun thats there to give some breathing room when you get pushed

fallow delta
#

Never had that happen so far

royal lichen
#

i have the tilted weapon model thing now and then, just do "3 2", fixd

mystic adder
#

Its cool, gangster style

brittle light
#

@vivid quartz share your secrets

#

enlighten us

vivid quartz
#

ay yo

brittle light
#

how do you do the C1 T scan

vivid quartz
#

There's some spots where you can throw foam nades where sleepers will get stuck behind you, if you don't kill them, it doesn't spawn a new wave immediately as you progress up the death staircase (The part at like 92%) most of them will end up coming from behind, but only after you've finished the scan so you can clear them at the top

#

That particular dark corner area is the worst sometimes

#

I would need to get screenshots to demonstrate what I'm trying to say but I guess next time I'll record my C1 and show you what I mean

brittle light
#

ooo

#

sounds neat, thanks for the info!

haughty plank
#

Or you put up like 20 mines, two sentries in the spawn room and take bioscan speed with ya ;D

brittle light
#

and I believe we are talking about TS, not BS^^

regal thicket
#

shoot better

grave abyss
#

D2 is a nightmare. disgusted

#

a horrible wiggly weird nightmare.

#

but i love it.

coarse zephyr
#

any shadows in this rundown?

real moss
coarse zephyr
#

awesome im on D2 rn, so almost there lol

real moss
#

Have fun πŸ‘Œ

coarse zephyr
#

biotracker still meta for them or has it changed?

royal lichen
#

bio and good flashlights

coarse zephyr
#

bet

#

ty ty

atomic escarp
#

whats the hardest single objective mission in R6?

sick hornet
#

D4 probably

atomic escarp
#

what makes it that hard?

sick hornet
#

Its not super hard, but def the hardest level on just high

#

It does have a lot of checkpoints so if you use those it’s exponentially easier

plush basin
#

Theres a tough alarm near the start, a very difficult stealth section, and a hard permanent alarm at the end. I'd say those parts in particular qualify it to be the hardest level

real moss
atomic escarp
stiff bay
#

hahaha

real moss
atomic escarp
#

thank you father

sick hornet
#

Simply do the D1 skip

#

Straight to the warden door

real moss
#

If @stiff bay can do it, you can too

grizzled ravine
stiff bay
#

hmm, actually, i didn't even play D1 yet

atomic escarp
real moss
#

then I take back what I said

grizzled ravine
#

Not that bad. If you just gotta be able to shoot and not have a bodybag for a biotracker

real moss
#

the scans for that one are set, so you always know where to go

atomic escarp
#

we tried that scan only twice so far and had to stop because of time issues but we werent even close to beating it with lights on and fog off

atomic escarp
#

i think we always died on the fifth

#

the one before it goes up again?

real moss
#

I mean how long did it take to get to that part?

atomic escarp
#

ohh

#

~ 2 hours

#

little less

#

but it was first try

real moss
#

first try thats pretty good

grizzled ravine
#

Understandable

real moss
#

I saw people do 5 hours πŸ˜…

atomic escarp
#

c1 took us 8 because we just couldnt beat that moving scan πŸ₯²

grizzled ravine
#

Aint nobody ever wanna shoot with like 16 ammo on that map

grizzled ravine
atomic escarp
#

cant get more embarassing

#

yes full team

grizzled ravine
#

Thats ok. We have people unable to clear A1

atomic escarp
#

idk we struggle hard with defending against waves if they come from more than one side

real moss
atomic escarp
#

d1 or c1?

real moss
#

D1, now C1 is finished πŸ™‚

grizzled ravine
#

If you take bullpup throw that shit in the trash

#

It go BRRRR but it wastes ammo despite being "efficient"

atomic escarp
#

biotracker, mines, 2x burst sentry

Hel-revolver, HAR
pistol, normal shotgun
the 3 shot rifle (forgot the name), sniper
DMR, Sniper

grizzled ravine
#

Yeah you can win that.

#

That DMR Sniper guy be griefing ammo packs, but ez W

atomic escarp
#

we copied it off a guide :D

real moss
#

That loadout is good, the only thing missing is a good spraying wave stopper

#

but that's personal pref

grizzled ravine
#

The pistol and hel revolver cover that job

#

Even burst rifle does that well because that gun aint killing because that 3rd bullet likes to go awry

atomic escarp
#

thank you guys for helping a noob :)

real moss
#

You will manage and I think next run you will be at scan faster

#

If you need resources tho, open Z192 after removing fog

#

You will be full of ammo for the last scan

atomic escarp
#

we skipped that optional loot zone tho

#

maybe that was our mistake

grizzled ravine
#

More hassle than its worth

real moss
#

It's a easy scan really

#

But it's JUST if you are low on stuff

atomic escarp
#

im curious about sumn

#

whats the best general loadout?\

fallow delta
#

Whatever you are comfortable with

#

But if you want an overall..uhm

#

I guess assault rifle and heavy ar

heavy siren
#

It's really down to personal pref

#

A lot of ppl like hel revolver, I can't stand it just don't have the feel for the gun

atomic escarp
#

I been using bullpup rifle shotgun

#

it just feels chunky

regal thicket
#

almost all the main are always good

#

hel gun/har never hurts

atomic escarp
#

shotgun feels like it should do maybe a bit more damage

#

hel gun

#

what is that

#

never used it

dreamy bramble
#

revo but small charge, pierce, more damage/mag size and less ammo per refill

#

which are actually a lot of differences now that i type it out but you get it

regal thicket
#

revolver but actually good

#

:dab

atomic escarp
#

hel gun is better than the hel revolver at dealing with big guys

queen field
#

wow

#

a secondary weapon is better than a primary weapon to deal with giants

#

epic

brittle light
sharp merlin
#

wildest take

#

how controversial

brittle light
#

incredibly controversial indeed

granite token
#

I wish both HEL Rifle are in this rundown.

#

because that would be too op

#

so op

queen field
#

Too bad they removed combat shotgun

#

would've made lots of levels easier

granite token
#

Yeah

#

I miss the combat shotty

#

It's the longest serving rundown specific weapon

queen field
#

instead we got the big brother scatty

granite token
#

Yup, the shredder boi

queen field
#

Next time we'll get a homing gun

#

i call it

granite token
#

yeah

#

Combat Shotty is the longest serving rundown specific gun in the game

#

Too bad it's gone atm

fierce laurel
#

wait combat shotty is gone?

atomic escarp
#

...yes?

fierce laurel
#

I never noticed

brittle light
#

yeah?

obtuse cedar
#

it'S ok, the scattergun does the same thing then combat shotgun, just better

#

would be pointless to have it

granite token
granite token
atomic escarp
#

and has less dpammopack

atomic escarp
#

best melee weapon

#

?

digital dawn
#

they all have pros and cons, there is no best melee weapon

left cargo
fierce laurel
#

beginners take sledge

#

once you get used to the game then explore possibilities

left cargo
#

Beginners take spear 😎

atomic escarp
#

gods take hammer

#

intermediates take whatever

#

scaler takes knife

candid dragon
#

i take all of em depending on what i want. no real default for me.

fierce laurel
#

I take sledge on a normal day and knife if I'm bored

candid dragon
#

either bat or knife if i expect a lot of active combat

brisk gyro
#

i take actual guns, what century yall living in

atomic escarp
#

lol

#

i take both

#

in case i run out of shoot shoots

queen field
atomic escarp
#

lol

#

i live in 2022

heavy siren
#

Spear is good if you're not good at dealing with scouts with a hammer

atomic escarp
#

im not

#

idk how good spear is

#

worse than hammer?

heavy siren
#

But spear is kinda different still, like I got used to charging and not sprinting gives a second to think where I'm gonna be hitting depending on where my mates are hitting

#

Spear is still good at dealing with giants as well

#

I don't really see yellow syringe other than b1 so uh yeah spear is good for b1 I guess

#

But anything else too because there are plenty of scouts and with longer range it's easier

#

You can't charge and sprint at the same time on spear

#

I feel like hammer charge was faster too but it's prob not

#

Often enough because I'm not sprinting while charging at some fuckups I notice a sleeper running past me from my back to attack my friend, and that gives me a target and I can save my friend

atomic escarp
#

Are rundown specific weapons gonna be back?

mossy marsh
#

they might

#

it's not that they are exclusive to a specific one rundown

queen field
#

^

thick burrow
candid dragon
#

i want burst cannon to return with select fire

#

ADS does 1 shot, hips does the standard

queen field
#

Ah yes

#

the legit burst cancel

#

Burst cannon usage rate skyrockets to 100%

#

😳

candid dragon
#

its why it was spammed in the first place.

#

other aspects of it should be nerfed tho

queen field
#

Well

#

the damage output was incredible

candid dragon
#

well, scattergun.

#

but.

queen field
#

still wondering why scattergun exists tbh

#

feels like a dev weapon

#

lmao

candid dragon
#

boss monsters probably.

queen field
#

inb4 a weapon that OS everything in front of you

#

framerate drops to 2

candid dragon
#

hel cannon

queen field
#

fuck no

#

HEL combat shotgun

#

more like surge destroyer

real moss
thick burrow
#

Too difficult

#

Devs want easy game

#

Right d0c?

candid dragon
#

cause playing wait for mom to not strafe-dance in the middle of nowhere strat is a pain in the ass.

#

too much cheese is invented for fighting her.

queen field
#

haha closed door momento

real moss
candid dragon
#

thats called a mine.

#

all im saying is that, how the mother works was bandaided by the existence of scattergun

#

both tank and mother need to be tweaked to be slightly more aggressive.

#

because otherwise they just sorta stand around like they dont get paid enough.

queen field
#

Tank will be easy to fix

#

just make it sometimes rush at players

#

As for mothers it's a bit more complicated

candid dragon
#

honestly, if the fog wasnt so thick i could live with it.

thick burrow
candid dragon
#

im asking for chargema

queen field
#

Should i bait and ask what is chargema

ivory spade
#

I actually agree that mother is... obnoxious.

#

It's so different every time you fight them.

fierce laurel
ivory spade
#

Sometimes they just stand there and be all trivial. Other times they walk into a wall and clip all their weakpoints through the map then birth so you can't shoot them.

#

Literally rolling a dice to see whether the encounter is over in 5 seconds, it works as intended, or you wipe.

olive fog
#

Do shadows constantly spawn when getting 5th code for reactor in d3?

fierce laurel
#

they spawn with the reactor wave

#

but you're not gonna get the code the first time

olive fog
#

3 defend while one stealths through for key and blood door?

queen field
#

you can do 2/2

obtuse cedar
queen field
#

No need to stealth

#

just shoot everything

#

Ammos definitely aren't lacking in D3 lol

obtuse cedar
#

you know you love it

royal lichen
#

d3 5/5 code, do they again have a set spawn point? to the south of reactor?

candid dragon
#

yes

#

i think

fierce laurel
#

isn't it east?

#

you go through the middle top grab the key and bring it to the north door and kill tank kun

proven yarrow
#

finally beat c1 with my friends in 90 min, one wipe

regal mist
proven yarrow
#

granted weve wiped many times before tonight lol

#

though total wipes on final scan was only 3

regal mist
#

The only run that matters is the one that succeeds. All others are just practice runs

proven yarrow
#

exactly

sharp merlin
#

i have been practising running d3 for 5 hours

#

πŸ™

hexed vapor
royal lichen
#

thanks, so the same defense setup will work even tho 1 sneaks west and goes beyond 2 rooms away from others

hexed vapor
#

Yes.

royal lichen
#

we got 4/5 yesterday, once even opened tank city, failed ofc :)

hexed vapor
#

For reference, all reactors spawn waves either from the elevator zone or from a random area. The random spawns aren't well understood, but it seems like it picks a room at least 2 away from players where the pool of available rooms is based on paths from the reactor. It's unclear if it will pick a spot 2 away from the reactor or if it will just consider the 1st room on a particular path if players are far enough away. It's also pretty good about spawning enemies further out on a path when players are pushed out, they shouldn't spawn in rooms between players and the reactor without the map generation confusing things or players standing in the very last room on a path.

royal lichen
#

appreciated, good stuff. thanks.

high talon
#

When do I encounter shadow sleepers?

royal lichen
high talon
foggy moss
#

looking to join a casual game b2

last gust
#

Also for my money, scattergun isn't as busted overall as hel rifle was in R5.

#

It's like, actually a burden to be on scattergun duty

regal thicket
#

error alarms that spawn hybrid waves
r5e1 says hi

last gust
#

ah k, I didn't get to E1

regal thicket
#

r5c3 also

last gust
#

but also we don't have E levels in R6 yet

#

maybe the hybrid waves was a bad example

queen field
#

Where was scattergun back then

#

πŸ˜”

#

inb4 burst cannon

brisk gyro
queen field
#

See y'all

#

i called it

hexed vapor
#

Scattergun kinda blows for tanks, though.

#

Sniper is way better imo.

#

As was BC.

regal thicket
#

scatter bad

azure magnet
#

Do not, my friends, become addicted to the scatter. It will take hold of you, and you will resent its absence.

ocean tundra
#

I like to pretend it's a blunderbuss and sing sea shanties while deleting big guys

atomic escarp
#

whats the easiest level of those: C2, C3, D2, D3, D4 ?

plush basin
#

If just main probably C2

nova loom
#

C2 main, C3 main, C3 secondary, D4 atleast in my opinion and D3 is most certainly the hardest

brittle light
#

C2 secondary is just plain painful
We got lucky with the bulkhead key placement. Any tips on how to get through with that hybrid error on your heels? Just yeet, kill the scouts, run through? Considering we'll be carrying multiple items (cell, turbine, hisec cargo) it's incredibly annoying and we're slow.

#

the mom wasn't the problem, getting past all the foggy scout rooms with constant hybrids on our heels was.

#

Is the strat in the end to have 2 teammates hold up the hybrids, possibly without killing them even - just being there and getting the hybrids to stand still and shoot?
We can prepare and get fog repellers, so the turbine is optional, isn't it

vernal rose
#

Strat for holding waves is 100% sniper with at least 2 more ammopacks

brittle light
#

figures

vernal rose
#

Then feel free to just shoot the scouts with a pump or something else

nocturne flax
#

Dont separate more than 2 rooms away

vernal rose
#

1 person with the sniper is usually good enough

brittle light
#

oh yeah defo

#

we know about the 2-room-rule

nocturne flax
#

always be 1 room separated

#

no

vernal rose
#

Unless they miss 2 every mag

brittle light
#

we have a good sniper thankfully

#

we just didn't know where anything was, so first-time-extreme before main was probably a bad idea

#

when we do it again with extreme it should be easier, but we'll see

vernal rose
#

You don't have to take the turbine, its more of a feels nice thing, if you ahve any spare, take fogs

brittle light
#

makes sense

#

we had a lot of fogs in the map, we could probably just have prepped a few of them by going back, getting them, and then exchanging them with glowsticks in the resource/disinfect zone

#

so the turbine isn't necessary

#

how many hybrids spawn?

#

one wave at a time or multiple?

vernal rose
#

Tbh, the scuffed times that I did the last blood door was just telling my team to fuck off and bring the cargo to extract by myself

nocturne flax
#

its 3 hybrids

#

every 30 seconds

grizzled ravine
#

Blood door isn't a real issue. Just mine horizontal and pointing in (from the nearest pillar) they go boom and you scurry away

nocturne flax
#

Just pull the rooms

#

shoot scout pull back clear

#

repeat until blood door

#

then you jusut push to victory

atomic escarp
#

^

#

only wrench in the plan is if they spawn ahead

#

which I think they can

#

but even so you should have time to headshot a scout, close, mine

vernal rose
#

I always leave my team after opening the blood door

#

: )

queen field
atomic escarp
#

Are you sure? I remember them spawning once ahead as soon as we killed the mother

#

I could be wrong of course

#

And I'm 100% sure R4 errors could spawn ahead

queen field
#

R4 errors could

atomic escarp
#

Can't remember R5's tbh

queen field
#

R5 errors could as well

#

R6 errors don't

nocturne flax
#

Like i meantion before

atomic escarp
#

And how does that work exactly now then?

nocturne flax
#

dont separate more than 2 rooms away

queen field
#

Specifc spawn rooms

nocturne flax
#

always be 1 room from eachother

vernal rose
nocturne flax
#

they can spawn in between you

atomic escarp
#

How exactly? Does the game try to spawn them at the player's entry point and move up from that until it's 2 rooms away?

#

Does it just mark rooms the team hasn't been in yet as unspawnable?

queen field
#

D3's errors always spawn in the same spots for ex

atomic escarp
#

Yeah I know about that

queen field
#

For C2 they can pick several rooms but it's never ahead of you

atomic escarp
#

But the objective says it specifically

#

which zone they come from

queen field
#

For C3 it's the same

#

They never spawn in front of you

vernal rose
#

They spawn from the direction of your spawn which is always behind you

queen field
#

For D2 it's the same

#

^

atomic escarp
#

So it doesn't mark rooms or anything of the sort?

#

ok ty

toxic crow
#

is there anything will happen after the countdown for C3 end? will the countdown start again?

fossil jetty
toxic crow
#

alright, thank you

velvet flower
#

The door to extraction will open only when countdown reaches zero.

charred plover
#

I’ve got C3 and the rest of the Ds to do (except D1). Is C3 easier than all of the Ds? The constant alarm looks pretty hectic

velvet flower
#

C3 main, yes. But C3 has secondary, overload and PE and some of them are harder than some d main levels.

last gust
# brittle light C2 secondary is just plain painful We got lucky with the bulkhead key placement....

Bring a sniper sentry, and have someone with a sniper rifle or scattergun (preferably the person with the sniper sentry) who's on hybrid duty. If you're on hybrid duty, try to kill at least one hybrid from each wave using melee + main weapon to conserve ammo. Have the cell and turbine by the mother door before picking up the hisec. When you pick up the hisec, have hybrid person at the bulkhead door with sentry on the outside stairs while one person carries the hisec and the other two find the key. Hold hybrids until you have key and hisec out the bulkhead door, then have the hisec by the mother door and most recent hybrid wave dead before cracking the door. After killing the mother, complete the security scan, but clear the most recent hybrid wave and have hybrid duty person (and probably 1-2 others) outside the main bulkhead door before cracking the security door. Then have 1-2 people (including whoever has mines so they can set up for the blood door) handle the scout rooms and everything up until the blood door however they prefer (more people in the scout rooms will probably just make these rooms slower), with the people holding the hybrid waves coordinating to hold from 2 rooms back. Clear a last hybrid wave before plugging in the cell and hitting the blood door, then pretty much just run.

molten tree
#

hey new blood here, any beginner advice?

hexed vapor
hidden lynx
#

@molten tree always take your time, always take stealth as the first option

#

and never feel afraid to ask questions

#

if you require advice on combatting sleepers and their variants, help with tactics on levels, etc, we can assist

#

weapons, etc.

molten tree
#

I was thinking of going with a sniper /biotracker , since i know my bud is a bit more gun hoe.

Good choice?

hidden lynx
#

snipers are excellent for killing higher value targets or for clearing a room of a scout / giant as necessary.

biotrackers are useful, though if you know the map fairly well, it may not be necessary.

#

for deeper missions, such as D3, not taking a biotracker is suicidal

#

note biotrackers can tag enemies on your hud when they move

#

if theyre not moving, only you can see them on the tracker

tired star
#

Can we go in with randoms and is it a good idea, or it's filled with people that messes around too much ?

hidden lynx
#

its more a worry of experience. people messing about is rare, funnily enough

#

@molten tree do remember to take a crowd controller with you since you like the sniper. the assault rifle is a good choice as a primary crowd controller

last gust
fallow wasp
#

Has anyone else here rebound keys for their weapons?

#

I don’t know if it was TF2, but something has conditioned me into pressing 3 for my melee

atomic escarp
#

try looking in your settings

#

it might be there

tall kraken
#

we're holding the reactor in D1 but the terminal became unusable after the 4th wave and is still unusable after we restarted checkpoint
is this intentional or are we just screwed?

queen field
#

bug

velvet flower
#

Just another long lasting bug.

tall kraken
#

so is the only fix to restart the mission entirely and hope it doesn't happen again?

#

or anything else we can do?

velvet flower
#

According to previous rundown experience, having any one of your player reconnects can fix it.

#

Not the host ofc.

hard horizon
#

knife top notch fastest stealth

#

i dont even need to crouch

sharp merlin
#

I too don't play D2

hexed vapor
#

Most of your wait time in stealth is waiting on glows, not charging your melee.

#

It's a crutch, through and through.

digital dawn
#

Ok but it looks cooler than the other weapons tho

calm coral
#

anyone got some tips for D4 surge error phase?

nocturne flax
#

Auto sentry

digital dawn
#

try to trap alot of enemies behind you and throw foam nades at every single door behind you

calm coral
#

alright fair

regal thicket
#

perma foam the big door

#

ezpz

nocturne flax
#

big door?

#

oh i read that wrong kekw

#

i tought he meant the first surge alarm

regal thicket
#

same

nocturne flax
#

yeah just perma foam lol

regal thicket
#

also if someone nicked a 4 or 6 use tool before first teleport

#

then kinda cring

calm coral
#

man I love having an unresponsive lobby and having to start all over again

#

or people teleporting to closed zones

#

sheesh

glass surge
#

im about to face off with the big bad boys, gimme some F

brittle light
#

no need for F's if you don't die :)

glass surge
#

lmao true but this is the first time ive done it

glass surge
#

ya it didnt go well

#

the amount of floaters were insane

brittle light
#

C1, giant room --> 6-scout room --> 2nd datacore?

#

Or which mission?

grizzled ravine
#

hm?

grave abyss
#

Which mission

candid dragon
#

you guys use the word crutch more than doctors

grave abyss
#

After trying D2 right side. C1 feels like childplay to me.

#

Frickin mommy doors

grizzled ravine
#

Dark zone mommy can be a little tenuous. The other one is just hunt her down immediately and she dies.\

brittle light
#

@royal lichen w h a t.

royal lichen
#

dm'ed our chickens* tactic for d2 main, nevermind :)

brittle light
#

yey

frail elbow
#

Last time we left dark mom alone. Did multi scout room last after shutting the fog off

brittle light
#

that seems to be the strat everyone's doing

royal lichen
#

not many cf grens on the level afair, we mightve found 1

#

hence the launcher% and change of strat

sharp ice
#

Why is C1

#

Just why

#

Please

#

||i dont want to deal with 12 big strikers and then 6 scouts in 1 room||

mossy marsh
#

Cwhy

queen field
#

5*

#

not 6

#

😳

#

No need to use spoilers in the spoiler channel btw

sharp ice
#

M

#

Ok

mossy marsh
#

it's honestly pretty easy to deal with the scout waves

sharp ice
#

We thought there were 6

#

But like

mossy marsh
#

just gotta make sure to exclusive hold them in the scout zone

sharp ice
#

WHY SO MANY STRIKERS

pallid jackal
#

Much fun

queen field
#

cuz funnee

mossy marsh
#

cause f you

queen field
#

you have shitton of resources in that level

pallid jackal
queen field
#

you could trigger everything & still have enough to do the last alarm

mossy marsh
#

devs hate fun ihavenofacebutiwillstillscream

pallid jackal
#

Hahaha

mossy marsh
#

last alarm has a fuck ton of resources

sharp ice
#

The door to the big striker room opened before we were done in the room before so 8 of them woke up and came for us

pallid jackal
#

Yes the big hole

left cargo
#

So personally bonking scouts I don’t think is hard lol you can even run into their feelers and still have like 2 secs to kill it. But u could foam them

sharp ice
#

And then we got jumpscared by the last 4

pallid jackal
#

Im happy that i don't have to do those levels anymore

left cargo
#

C1 is fun

pallid jackal
#

C1 and D1 is just to much till the end

left cargo
#

I thought that way about d4 lol

sharp ice
#

I only play with 1 other person, so the big striker room was impossible to do without going loud

left cargo
#

Nope just take turns

left cargo
#

Beating limbs off

left cargo
#

You can solo fr just about timing

real moss
#

some timing involved but it is not that bad

pallid jackal
#

Stress i endured

sharp ice
#

Oh, i thought it took all 4 people to take a biggie out

left cargo
#

3 insta kill

#

But just alternate hits to keep staggering

pallid jackal
#

Don't really need 4 people for giant

#

It can easily be dealt with 2 people

left cargo
#

Or find yellow syringes and use the knife lol

pallid jackal
#

Yes

#

Shank him to death

real moss
#

basically hit the limbs for the stagger, alternate between you two and he will go down stealthily

pallid jackal
#

Yes

sharp ice
#

Ok, my only problem with the room now is that i have two CPUs on my team that’ll probably shoot em like dumbasses

left cargo
#

Start with back of head while he still asleep for max input dmg

#

Yes but they won’t wake up rooms

left cargo
#

Actually they will melee if they close enough

#

Prob die lol

sharp ice
pallid jackal
#

Mmm thats a shame

left cargo
#

Wonder how u came to be his friend then lol

pallid jackal
#

Was about to ask that

sharp ice
#

I brought the HEL gun to C1 and it seemed to stagger on every shot, so we didnt have that hard of a time

left cargo
#

But yeah just take turns smashing his body parts off. And hel gun op

pallid jackal
#

Id rather conserve ammo then waste it

left cargo
#

You woulda like the hel rifle. One shots chargers

sharp ice
#

The real problem was when my friend tried to stab one of the 5 scouts in the back of the head (alone) and ended up poking it in the back

pallid jackal
#

I see guns as a last resort or if necessary

sharp ice
#

You can imagine how that went

left cargo
#

Spear or knife?

sharp ice
#

Spear

left cargo
#

Ah if you go with him u both can hit it

sharp ice
#

Yeah, he didnt say anything, i was too baffled by the fact there were 5 scouts

left cargo
#

Just be within a second of each other

#

Take foam

sharp ice
#

Wait, will foam freeze them?

left cargo
#

Ya

sharp ice
left cargo
#

Few squirts. Like 5

pallid jackal
#

6

sharp ice
#

I had a cfoam nade on me

left cargo
#

Pretty overkill but will work lol

light lagoon
#

That area gives you like 4-5 C-Foam nades pretty regularly, though I tend to hold onto them just to help with later.

sharp ice
#

Yeah, i was wondering why there were so many

left cargo
#

That was the checkpoint door too I think

#

After tho scouts

light lagoon
#

I don't think it is.

sharp ice
#

No, it’s just a no alarm cluster in that room

pallid jackal
#

I don't remember

left cargo
#

Oh door after cp?

light lagoon
#

IIRC There's two checkpoints on C1, the first is after the first datacube and the second is the Warden door after the second.

pallid jackal
left cargo
#

I know there’s one before the pit I though scout room led to it

#

No you must

#

For the sake of bonking scouts

light lagoon
#

^

pallid jackal
#

Yes i killed them all

left cargo
#

Always

#

No scout left untouched

pallid jackal
light lagoon
#

(Or more realistically: I remember some people saying you could get teleported back into the Scouts)

pallid jackal
#

With no scouts?

sharp ice
#

I would rather have 4 Cfoam nades on a whole player team and then any scouts we don’t cfoam get a nice big anti material round through their big spiky head

pallid jackal
#

Because it didn't happen to me and i died quite a lot in C1 with the moving scan

left cargo
#

I think d1 or d4 maybe can’t remember. But 2 scouts behind checkpoint door and they insta trigger for some reason lol

sharp ice
#

The cluster scans are spooky, so bringing artifacts to speed up scans are pretty op

pallid jackal
#

Ah i think i know what you mean

#

Its D1 if your not careful enough

light lagoon
#

IIRC You're teleported from where you're standing, so if someone is still in the room with the Scouts and someone picks up the datacube,

left cargo
#

I’d save those for surges lol

light lagoon
#

once you teleport back that other person will reappear in the room with the Scouts.

sharp ice
#

That would be my worst nightmare

pallid jackal
#

Oh wait your talking about something else

light lagoon
#

Atleast that's my understanding of it.

left cargo
#

Sounds like d4

pallid jackal
#

What level is this

light lagoon
#

C1 Was what Beef Jam was talking about originally no?

sharp ice
#

Yes

pallid jackal
#

Ah yes C1

sharp ice
#

C1 and it’s mass amount of trolling

left cargo
#

Why would someone be in the scout room when someone grabs cube tho πŸ˜‚

pallid jackal
#

That didn't happen once to me and my team

#

Welp number one why stay in scout room

light lagoon
#

I dunno, but I've seen some stupid stuff happen.

left cargo
#

I could see it on d4 tho everyone’s just running lol

pallid jackal
#

Lmao same here

#

I wish there was a specate mode to see what your teamates are doing

light lagoon
#

Like, on my team's first run (and somehow, our actual completion) of D1, after slogging through the whole thing.

pallid jackal
#

I feel like D1 is just welp its hard to explain

light lagoon
#

One of my teammates walked into a sleeping Striker in that first big room, then failed to kill it and triggered the whole damn thing. And then in the midst of that, my other teammate ran into the respawn room and alerted all of them as well.

left cargo
#

Hmmm I haven’t done d1 in awhile I wanna try it without turning fog off lol

pallid jackal
#

It took sometime for me to beat it

light lagoon
#

So y'know, I've seen stupid stuff.

pallid jackal
#

Haha

light lagoon
#

I could imagine someone close to the door that opens in that Scout room just running in and grabbing the cube while someone else might've been still in the room, that's so lax in comparison.

left cargo
#

First cube in d4 I was sprinting and ran into a giant in the infested room lol

#

Luckily I had a grenade on me and we hammered it rq

pallid jackal
#

Oh lord infested room

left cargo
#

Might have been a wipe lol

sharp ice
pallid jackal
#

Ah can't wait to play again

#

Still need to get internet

left cargo
#

Hot spot

pallid jackal
#

No

left cargo
pallid jackal
#

Data ain't free in Australia

light lagoon
#

I was so glad that that D1 Thing didn't result in a wipe somehow. I was so done at that point.

pallid jackal
#

It is expensive

sharp ice
#

Merv, would you like to help me and my friend?

left cargo
#

Damn prob faster than ur internet tho

sharp ice
light lagoon
#

Redoing D1 Solo was nowhere near as painful.

#

(Solo with bots for reference I realise I should've clarified that)

pallid jackal
sharp ice
#

Hell yeah :)

pallid jackal
#

Im currently on mobile data on my phone so it saddens me not to have internet

#

Everything so expensive

left cargo
#

I haven’t played rundown 6 in a hot minute fr

pallid jackal
#

810$ for starlink

sharp ice
#

I know how it feels to be with only data

pallid jackal
#

Yep

#

And im sometimes bored as fuck

#

I just realized this is a spoiler chat for gtfo πŸ˜‚πŸ˜‚

glass surge
#

I surprisingly found D1 to be more okay than C1 but that might just be the first time trauma of the big striker room talking

#

Except for the boss, man was that painful

pallid jackal
glass surge
#

I went as a duo with two bots, we got overwhelmed by the sheer amount of floaters by the third and fourth weakpoint

light lagoon
#

My team wiped once on C1 And came close a second time without actually really messing up or anything at all, meanwhile we beat D1 On our first attempt with a colossal screw-up right before the end. So yeah, I think D1 Is easier than C1 Personally.

#

D1 Felt longer to actually push through though.

left cargo
#

My first d1 with no sniper lol

paper harness
#

C1 error will be more difficult if you're doing first time but if you replay it I think it'll be a lot easier

paper harness
left cargo
#

Long time shooting

#

πŸ˜‚

light lagoon
#

Honestly from soloing (with bots) C1 Twice since, the error is the only part of the level I actually consider threatening.

#

And that's mostly just because.. bots, please stop phasing through the bloody doors back into the room I just closed.

paper harness
#

ah yes the bots standing in front of the giant charger blood door embracing death

glass surge
#

Ya i think we wiped like twice as a duo with bots on the giant sneaking room

#

Then we acquired another squaddie, messed up the giant room, and ended up blasting our way through because we got lucky to not get caught in the melee swing

#

Then we wiped another time in the last room but that was just bad luck

glass surge
#

Yes exactly

#

They completely violated us in every which way

pallid jackal
#

Yes

left cargo
#

Fook I need new content lol

#

Guess I’m gonna hammer and pistol only the story

proven yarrow
#

thoughts on if i should do c2 or d1 first?

queen field
#

Preserve your sanity & do D1

proven yarrow
#

is c2 tht bad?

solemn wigeon
hidden lynx
#

c2 requires many brain cells if youre new to it

solemn wigeon
#

It needs 1

proven yarrow
#

i mean, this is the first rundown for me and my friends and im the only one who looks into spoilers and such

solemn wigeon
#

Come back to C2 Secondary when you are better

proven yarrow
#

we havent even doen b2 secondry yet

solemn wigeon
#

B2 Secondary drains you mentally

proven yarrow
#

it definitely was a surprise, we didnt spend a l0ot of time trying it though tbh

solemn wigeon
#

It's a joke once you bring foam#

fallow delta
# proven yarrow is c2 tht bad?

Depends on how you look at it. Get 3 people who can shoot and 1 who knows what to do, and if no one dies, you should clear it

proven yarrow
#

none of us actually know what to do

#

we havent attempted it yet

fallow delta
#

Just do main in that case, trust me, you won't clear it unless you are really experienced

#

That way you learn the map

proven yarrow
#

what is in c2 that makes it so difficult

fallow delta
#

And checkpoints in C2 are really buggy, don't count on them

#

Endless waves of || hybrids || coming at you till you finish it from secondary

#

By itself it is not too difficult, problem is you"ll split up in 2 teams

#

And even if 1 guy dies in one of these teams, it can go downhill fast

proven yarrow
#

hm maybe ill just tell them its buggy from what ive heard

fallow delta
#

Just checkpoint is

proven yarrow
#

also, the 1st mission in each level re the only story levels right?

#

we rely on checkpoints

left cargo
#

Yes but there’s lore in other missions

fallow delta
#

Ah.. i'd get out of that habbit.

#

Checkpoints are fairly buggy

left cargo
#

Cp become more scarce too

fallow delta
#

And if it wasn't for the new players and release, they'd probably not be in the game to begin with

proven yarrow
#

we have yet to experience a buggy checkpoint

left cargo
#

You will

proven yarrow
#

i believe it

#

well they can make levels harder by implementing checkpoints

fallow delta
#

Remember my word, learn to not expect them to work and you'll have a bette time MotokaShrug

left cargo
#

Imagine the game

#

Harder

#

Without cp

fallow delta
#

^ that's what it has always been before this rundown

proven yarrow
#

damn

fallow delta
#

They made this one quite easier cause of many newcomers for 1.0 release

left cargo
#

I cleared r6 within a week

velvet flower
#

That's just ... R2/R4/R5

left cargo
#

Usually takes 1 month

fallow delta
#

Resources are everywhere HEFSKiaraNekoPeek

#

No R1?

#

That one was painfull at the start as many were newbies. Was so much fun

left cargo
#

R3 was great

#

R2 was pretty hard

fallow delta
#

Probably not hard by itself, but the lack of knowledge made it a lot harder

#

(R1)

velvet flower
#

Well, R1A1 is brutal for a new comer.

mighty pond
#

How?

left cargo
#

Really? I thought it was chill most scans had 1 defense door

mighty pond
#

It's honestly imo the easiest level they have ever released

fallow delta
#

This A1 is really easy, prob easier

velvet flower
#

foam-mine is not a meta back then

left cargo
#

This one is pretty cake

fallow delta
#

R1A1 was easy if you abused the mines and cfoam.. if you knew about it

left cargo
#

Did 7:30ish duo

fallow delta
#

Cfoam nades were everywhere

mighty pond
#

This A1 I could see an argument for being easier, I still think that R1A1 was the easiest thing they've released though.

proven yarrow
#

this a1 wasnt bad. i think my group cleared it pretty easily and we were all brand new

velvet flower
#

R6A1 is the first A1 has no scouts, right?

left cargo
#

Umm

mighty pond
#

Nah

left cargo
#

Idk I can’t remember r2 r4 I think r3 had 1 and r5 for sure had one

mighty pond
#

R2 had one in last zone you needed to go into for the obj

#

R4 had one in extreme, not along the main path

#

R3 had one in the key zone

#

So if you assume doing all objectives, then yes this would technically be the first

left cargo
#

Pretty sure there’s a mod for r1 i think

mighty pond
#

It however is not really the first without one, since R4 main technically does not have one

velvet flower
#

Besides, in R1A1 the extraction part can murder quite some new teams.

mighty pond
#

R1A1 evac was face forwards

#

and shoot

#

That was all you had to do

proven yarrow
#

is there way to go back and do old rundowns?

left cargo
#

Eh

mighty pond
#

Technically

left cargo
#

Dm lol

velvet flower
#

It's not allowed to discuss here.

mighty pond
#

You can just rollback steam files if you get access to them

left cargo
#

Discord link in rules or faq somewhere for unofficial mod community

normal pelican
#

what does the "noise level" / "low noise" mean for the Knife ? killing enemies next to each other still wake them

pallid jackal
#

No

#

Killing enemy next to enemy when both is glowing white will wake

#

But when enemy is next to other enemy and if is not glowing white it won't wake them

#

Where as a hammer doesn't give a shit it will wake up everything next it it if it hits flesh

normal pelican
#

I see, thanks

#

knife OP

last gust
#

I like R6A1, but it could use a scout

solemn wigeon
#

Ok who the fuck is saying the desert is called Red Alpha

pallid jackal
pallid jackal
light lagoon
# normal pelican actually they do wake

Yeah though I don't know all the numbers and stuff, in my experience an enemy will always wake up if you kill another enemy next to them within like 4-5m.

normal pelican
#

I have a video but can't send anything in this server

light lagoon
#

Though it only ever seems to be one enemy and never two, even if you have three clumped up right next to each. I dunno though, haven't encountered any triples clumped up that close lately.

solemn wigeon
#

This is unacceptable

pallid jackal
#

Eh

#

Red alpha is a different plannetr

#

Planet

#

If that squid thing was on earth all of the remaining humans would be dead on the surface

solemn wigeon
#

I'm not saying the desert is on earth

#

But red alpha was for Mars

pallid jackal
#

Welp maybe we are on mars

#

But it sure as fuck doesn't look like it

solemn wigeon
#

We cant survive in Mars

#

Also didn't red Alpha explode

pallid jackal
#

No

solemn wigeon
#

@soft loom

glass surge
#

It looked like it had atmosphere, after all we and the guys on expedition before us could breathe there

pallid jackal
#

Yes Hench its a different planet

glass surge
#

Ya either its a planet or dimension, but it sure as shit aint Mars

pallid jackal
#

Yep

urban girder
#

has anyone else come across the reactor not starting in D1?

#

we finished the whole sequence and killed the father but it still says to restart the reactor

soft loom
brisk gyro
soft loom
#

oh

#

it's not mars

#

it's a seperate planet

urban girder
#

so what do we do now? it doesnt tell us the next step

brisk gyro
urban girder
#

ok thanks we'll check

soft loom
#

the properties of how we "teleport" are also unknown

brisk gyro
#

wave dashing gone horribly wrong

urban girder
stuck vapor
#

I'm sure this has been asked before but what is in the two side doors in the zone past the checkpoint door that are unlocked by doing the Secondary/Extreme objective in C3?

#

in zone 175

dreamy bramble
#

a cell in each

#
  • resources
stuck vapor
#

wait you have to go outside of the extreme zone to get the cells for it?

dreamy bramble
#

that's the challenge :)

stuck vapor
#

that's evil

#

is there a list of spawn timings for c3?

brittle light
#

what's the difference between a diminished alarm and a normal one?

#

dimished only sends small ones?
only sends in smaller groups but more often??

#

like, what it do? There's a lot of em in the rundown and I haven't quite figured that out yet

stuck vapor
#

trickle vs. wave

regal thicket
#

smaller waves

fallow wasp
#

Sleepers called by diminished alarms don’t know proper FPS team strategy

#

Surge alarm sleepers are gamers

hexed vapor
#

"They can't kill all of us"

brittle light
#

do surges just instantly respawn when you kill one

#

or do they actually have ""waves""

candid dragon
#

Its pretty much instant

#

Which is why 2x auto sentry is pnice for d4

sick hornet
#

Its what, every 3 enemies they get replaced?

unreal terrace
#

d4 surge is just foam the doors till you finish scan

#

horrible room

thick burrow
#

with sentries

unreal terrace
#

killing anything at all during a surge seems meaningless tbh

regal thicket
#

then perish

unreal terrace
#

no, ill just foam the door and kill them when its over

hexed vapor
#

So, as soon as there's enough space to spawn a group, it's in immediately.

brittle light
#

yikes.

#

thanks for that information, all of y'all

#

so, essentially, don't bother killing surges until the alarm is done. Whether that's cfoaming or kiting them around a bit

fierce laurel
#

no

#

you have to kill them

#

you have to make sure you're always clearing the wave as much as you can

#

or you're going to get overwhelmed

brittle light
#

I mean, if you can keep em foamed behind a door that's that

#

but if you can't, then kill as much as possible, yes

pulsar zodiac
#

but you gonna leave the scan to refoam

#

hence more c foam

fierce laurel
#

which scan are you talking about specifically

pulsar zodiac
#

prob D4 class 4

fierce laurel
#

if it's D4 then I would keep that door open

brittle light
#

D4 yea