#gtfo-spoiler-chat
1 messages Β· Page 269 of 1
i checked 171 fully, all the way in, nothing.
always a lock/hack box/locker
where else could it be?
you have to check the final bit there again, the final room
did full 171 then back to 170.
if it's hidden in some locker in a corner in there then you could have missed it
but it's defo gonna be somewhere in there
check your teammate's hands
xD
also yea
shouldn't there be a "objective items" list on the left side of the screen?
it lists keys and bulkhead keys for me at least?
can it be in 170?
Is 170 the long hallway before the room where you usually find the first bulkhead?
also, don't you gotta get into 173 -> 175 checkpoint door to beat it normally?
we're usually ok on ammo/life/etc. We just get lost in the fart gas to die.
yep, 173 -> 175 -> 178 -> 179 -> home
because we don't know where the escape area is.
(main that is)
main only you shouldn't be seeing fog
you're extremely behind pace then unfortunately
as you continue on the main path you keep moving higher
oh, you need to get through Main in order to extract?
If you see fog while only doing main--> run faster
is it worth it, with a team that can't really do tanks, to unlock the extract and then yeet to overload and finish the scan there, then yeet out before the first tank ever spawns? In C3 that is
you will get extremely infected
That's possible but i wish you good luck
but if you can manage it sure
bleh
infection + fog
don't need to ever see the tonk there
only if you want to bulkhead key to actually go to extreme too
tru
or to main, if you do it proper
we'll props try PE but I just wanted to know my option
*options
I forgot the fog
isn't extreme just plain annoying then
You can clear overload pretty fast if done well
getting the cells from somwehere
then going back
extreme is long
yeah
on our first attempt, when we didn't know there was tonks, we basically got through overload within 20 minutes and then died to the second tank by virtue of unexpected
extreme'll be fun
so if we know there are tonks - and can actuall deal with them bc none of us ever learned that yet - I reckon overload's really quick
the scan for main's bulkhead's still gonna be foggy, isn't it
wait how do you open overlord without a bulkhead? you used it for main. you have to do overlord first. if you open main, overlord is locked. (unless you plan using the secondary key for it?)
that was the plan for that train of thought
that train of thought was:
go into main --> unlock the extract area so that it's a clear run --> get to overload and do the scan at 30 minutes (sadly fog) --> run to extract, never face a tank
but thanks to the fog that's not really hte best idea
You should not have fog at main scan and overlord should be no more than 5 minutes. You should see fog the first time when going into secondary otherwise you are behind on schedule
If you skip sec it is possible
^^ still a stoopid idea probably
Yea
But for PE .....
we didn't really expect a tank and then the tank was really uncertain where to go and just stood with it's back facing us. Through the only door in the room
so we wasted some time there
That can be a problem yes π
now that we know there's a tank we'll try again and probs do better
and we'll bring tank killers this time XD
1 scattergun should be enough
none of us can use that thing well
tbh that's an option
might as well
we're defo gonna have one sniper, but I really like the shotty after I found out it exists yday
might just use the shotty if it can pop tumors
meanwhile in r5
"Wh1 tAnK iSnT dYiNg FaSt EnOuGh" "we keeep dying"
brings 4 hel rifles
hybrids are annoying? Just bring a sniper
Many giants? Just bring a sniper
Can't melee scouts? Just bring a sniper (don't snipe multi-scout-rooms pls)
Can't kill bosses? Just bring sniper
Can't hit the kraken? Just bring sniper
xD
R5 Hel Rifles were jank, weren't they
based
Surge alarm goes brrr? Just use quad-burst turret
r5 hel rifle dual scout kill boom yeses
Hmmm yes
ah right
π³
they were good but people as always were retarded and didnt vary their loadoud and get destroyed by bosses and multiple enemies breaking their position and bitching on why they had to kite c2
lowkey when my team has dealt with D4 I'm gonna drag em through there with a meme run
tbh
lol
same shiot on r4 with burst canon
afaik there's not a single place you needed to kite, with exception of maybe certain E levls
right?
r6 probably the most healthy rundown
everyone brings something different and i love it
meta hurt a lot more on the previous rundowns more than anything
No level required kiting ever
but lets leave that topic die already
^^good idea
Kiting its been addressed
meta π€‘
meta isn't edible so I dun care
simple enough
Balance is pretty good atm
Only things that "pop out" are sniper and scatter as they are used for a different purpose
Of course everything has ups and downs, but all usable.
sawed-off-shotty
lowkey works really well in a team, it's excellent to fill in the role of the person that kills the guys that do get close whilst everyone else shoots the wave
The game definitely needs a better balancing
Still need
oh?
Sawed off is dogshit
What feels unbalanced?
A shotty that almost never kill as well as a regular shotgun (cuz primary)
While i can agree AND explain on why i find it worse than any other primary, i still think it is not too bad to not be used
it legit oneshots enemies if you shoot at their head
it doesn't body-blast waves like the other shotties, sure
but oh noes, you need to aim in the general direction of their head
yeah it's close range
If i where to be buffing it i would most likely increase the falloff from lik 4 > to 6
Just missing or not close enough
basically, if you can jump forward to melee the sleeper you can sawed-off it
sawed off has the advantage of quick reload and 3 shots
viable
against 3 enemies you'll need 6 shots from hel rev tho
and you need better accuracy
if they're all in a row 
3 Was right
how unlikely do you think that is on normal scans
since only 1 penetration
Its bugged
4 might work yeah
That happens pretty often tho
you can overpen more
LMAO
sometimes it pens more
What the fuck
on chokepoint sure, but the moment they get closer to you they're not in the lines anymore
That's why you kill them before they get close to you
they two different playstyles
OR you switch to secondary
true
aka shotty
I'm just a dmr enjoyer 
i dont understand why the comparison
I think spongebob man's correct
same
idk i like to complain
but I do other weapons to have some fun every now and then 
primaries too

if you put it that way
both of us just look stupid
What i mean is that i find it more useful (in my case) to pick a medium/long range weapon as primary rather than a shotty
Doesn't sawed off blast giants?
dmr scope bug always cracks me up, whip it out and its off to the side of your screen
especially since the holy scattergun exists
The what now
3 hits from the sawed-off, especially from the back, do be enough against a giant
so it's a quick giant killer
you need 4-5 blasts from the front tho
prenerf scattergun was nothing close to balanced tbh
and the back damage is janky
Quick swapping to dmr can make the model fall off to the side of your screen
lol
One you need 3 shots to kill 1 single sleeper and its entire purpose its funneling to be effective, the other its a primary shotgun thats there to give some breathing room when you get pushed
Never had that happen so far
i have the tilted weapon model thing now and then, just do "3 2", fixd
Its cool, gangster style
ay yo
There's some spots where you can throw foam nades where sleepers will get stuck behind you, if you don't kill them, it doesn't spawn a new wave immediately as you progress up the death staircase (The part at like 92%) most of them will end up coming from behind, but only after you've finished the scan so you can clear them at the top
That particular dark corner area is the worst sometimes
I would need to get screenshots to demonstrate what I'm trying to say but I guess next time I'll record my C1 and show you what I mean
Or you put up like 20 mines, two sentries in the spawn room and take bioscan speed with ya ;D
This is for solo
and I believe we are talking about TS, not BS^^
shoot better
any shadows in this rundown?
D3
awesome im on D2 rn, so almost there lol
Have fun π
biotracker still meta for them or has it changed?
bio and good flashlights
whats the hardest single objective mission in R6?
D4 probably
what makes it that hard?
Its not super hard, but def the hardest level on just high
It does have a lot of checkpoints so if you use those itβs exponentially easier
Theres a tough alarm near the start, a very difficult stealth section, and a hard permanent alarm at the end. I'd say those parts in particular qualify it to be the hardest level
Play it to find out π
bold of you to assume ill ever beat D1
hahaha
You will I trust you
thank you father
If @stiff bay can do it, you can too

hmm, actually, i didn't even play D1 yet
and then do the last alarm door in darkness and fog???
then I take back what I said
Yes
Not that bad. If you just gotta be able to shoot and not have a bodybag for a biotracker
the scans for that one are set, so you always know where to go
we tried that scan only twice so far and had to stop because of time issues but we werent even close to beating it with lights on and fog off
How long to go to that scan?
I mean how long did it take to get to that part?
first try thats pretty good
Understandable
I saw people do 5 hours π
c1 took us 8 because we just couldnt beat that moving scan π₯²
Aint nobody ever wanna shoot with like 16 ammo on that map
Yeah but you now know the only sticky points are the stairs
full team?
Thats ok. We have people unable to clear A1
idk we struggle hard with defending against waves if they come from more than one side
Loadouts? what kind of guns do you have?
d1 or c1?
D1, now C1 is finished π
If you take bullpup throw that shit in the trash
It go BRRRR but it wastes ammo despite being "efficient"
biotracker, mines, 2x burst sentry
Hel-revolver, HAR
pistol, normal shotgun
the 3 shot rifle (forgot the name), sniper
DMR, Sniper
we copied it off a guide :D
That loadout is good, the only thing missing is a good spraying wave stopper
but that's personal pref
The pistol and hel revolver cover that job
Even burst rifle does that well because that gun aint killing because that 3rd bullet likes to go awry
thank you guys for helping a noob :)
You will manage and I think next run you will be at scan faster
If you need resources tho, open Z192 after removing fog
You will be full of ammo for the last scan
More hassle than its worth
Whatever you are comfortable with
But if you want an overall..uhm
I guess assault rifle and heavy ar
It's really down to personal pref
A lot of ppl like hel revolver, I can't stand it just don't have the feel for the gun
shotgun feels like it should do maybe a bit more damage
hel gun
what is that
never used it
revo but small charge, pierce, more damage/mag size and less ammo per refill
which are actually a lot of differences now that i type it out but you get it
hel gun is better than the hel revolver at dealing with big guys

incredibly controversial indeed
instead we got the big brother scatty
Yup, the shredder boi
yeah
Combat Shotty is the longest serving rundown specific gun in the game
Too bad it's gone atm
wait combat shotty is gone?
...yes?
I never noticed
it'S ok, the scattergun does the same thing then combat shotgun, just better
would be pointless to have it
yeah
scattergun is just combat shotty that is more powerful and less ammo
and has less dpammopack
they all have pros and cons, there is no best melee weapon
Depends how u wanna play
Beginners take spear π
i take all of em depending on what i want. no real default for me.
I take sledge on a normal day and knife if I'm bored
either bat or knife if i expect a lot of active combat
i take actual guns, what century yall living in
560 B-C
Spear is good if you're not good at dealing with scouts with a hammer
But spear is kinda different still, like I got used to charging and not sprinting gives a second to think where I'm gonna be hitting depending on where my mates are hitting
Spear is still good at dealing with giants as well
I don't really see yellow syringe other than b1 so uh yeah spear is good for b1 I guess
But anything else too because there are plenty of scouts and with longer range it's easier
You can't charge and sprint at the same time on spear
I feel like hammer charge was faster too but it's prob not
Often enough because I'm not sprinting while charging at some fuckups I notice a sleeper running past me from my back to attack my friend, and that gives me a target and I can save my friend
Are rundown specific weapons gonna be back?
^
Burst cannon π
i want burst cannon to return with select fire
ADS does 1 shot, hips does the standard
its why it was spammed in the first place.
other aspects of it should be nerfed tho
boss monsters probably.
hel cannon
even for boss monsters, what is wrong with old school killing a mother ?
cause playing wait for mom to not strafe-dance in the middle of nowhere strat is a pain in the ass.
too much cheese is invented for fighting her.
haha closed door momento
I mean why not put a delete button in front of the room that you can push BEFORE opening the door then ?
thats called a mine.
all im saying is that, how the mother works was bandaided by the existence of scattergun
both tank and mother need to be tweaked to be slightly more aggressive.
because otherwise they just sorta stand around like they dont get paid enough.
Tank will be easy to fix
just make it sometimes rush at players
As for mothers it's a bit more complicated
honestly, if the fog wasnt so thick i could live with it.
Youβre asking the devs to fix a.i? 
im asking for chargema
Should i bait and ask what is chargema
I actually agree that mother is... obnoxious.
It's so different every time you fight them.
charge ma nuts in your mouth
Sometimes they just stand there and be all trivial. Other times they walk into a wall and clip all their weakpoints through the map then birth so you can't shoot them.
Literally rolling a dice to see whether the encounter is over in 5 seconds, it works as intended, or you wipe.
Do shadows constantly spawn when getting 5th code for reactor in d3?
3 defend while one stealths through for key and blood door?
you can do 2/2
that is what the chargers think everytime they down you Dusk π
No need to stealth
just shoot everything
Ammos definitely aren't lacking in D3 lol
π³
you know you love it
d3 5/5 code, do they again have a set spawn point? to the south of reactor?
isn't it east?
you go through the middle top grab the key and bring it to the north door and kill tank kun
finally beat c1 with my friends in 90 min, one wipe
king shit right here
granted weve wiped many times before tonight lol
though total wipes on final scan was only 3
The only run that matters is the one that succeeds. All others are just practice runs
exactly
All of the reactor waves are set to spawn in the elevator zone.
thanks, so the same defense setup will work even tho 1 sneaks west and goes beyond 2 rooms away from others
Yes.
we got 4/5 yesterday, once even opened tank city, failed ofc :)
For reference, all reactors spawn waves either from the elevator zone or from a random area. The random spawns aren't well understood, but it seems like it picks a room at least 2 away from players where the pool of available rooms is based on paths from the reactor. It's unclear if it will pick a spot 2 away from the reactor or if it will just consider the 1st room on a particular path if players are far enough away. It's also pretty good about spawning enemies further out on a path when players are pushed out, they shouldn't spawn in rooms between players and the reactor without the map generation confusing things or players standing in the very last room on a path.
appreciated, good stuff. thanks.
When do I encounter shadow sleepers?
d3 for sure
ahhh gottcha thanks my guy o7
looking to join a casual game b2
I kinda get the impression they designed the rundown around it. I don't recall R5 having rooms that could spawn 3 mothers, or error alarms that spawn hybrid waves.
Also for my money, scattergun isn't as busted overall as hel rifle was in R5.
It's like, actually a burden to be on scattergun duty
error alarms that spawn hybrid waves
r5e1 says hi
ah k, I didn't get to E1
r5c3 also
There was a freaking tank error in R4E1
Where was scattergun back then
π
inb4 burst cannon
burst cannon
scatter bad
Do not, my friends, become addicted to the scatter. It will take hold of you, and you will resent its absence.
I like to pretend it's a blunderbuss and sing sea shanties while deleting big guys
whats the easiest level of those: C2, C3, D2, D3, D4 ?
If just main probably C2
C2 main, C3 main, C3 secondary, D4 atleast in my opinion and D3 is most certainly the hardest
C2 secondary is just plain painful
We got lucky with the bulkhead key placement. Any tips on how to get through with that hybrid error on your heels? Just yeet, kill the scouts, run through? Considering we'll be carrying multiple items (cell, turbine, hisec cargo) it's incredibly annoying and we're slow.
the mom wasn't the problem, getting past all the foggy scout rooms with constant hybrids on our heels was.
Is the strat in the end to have 2 teammates hold up the hybrids, possibly without killing them even - just being there and getting the hybrids to stand still and shoot?
We can prepare and get fog repellers, so the turbine is optional, isn't it
Strat for holding waves is 100% sniper with at least 2 more ammopacks
figures
Then feel free to just shoot the scouts with a pump or something else
Dont separate more than 2 rooms away
1 person with the sniper is usually good enough
Unless they miss 2 every mag
we have a good sniper thankfully
we just didn't know where anything was, so first-time-extreme before main was probably a bad idea
when we do it again with extreme it should be easier, but we'll see
You don't have to take the turbine, its more of a feels nice thing, if you ahve any spare, take fogs
makes sense
we had a lot of fogs in the map, we could probably just have prepped a few of them by going back, getting them, and then exchanging them with glowsticks in the resource/disinfect zone
so the turbine isn't necessary
how many hybrids spawn?
one wave at a time or multiple?
Tbh, the scuffed times that I did the last blood door was just telling my team to fuck off and bring the cargo to extract by myself
Blood door isn't a real issue. Just mine horizontal and pointing in (from the nearest pillar) they go boom and you scurry away
Just pull the rooms
shoot scout pull back clear
repeat until blood door
then you jusut push to victory
^
only wrench in the plan is if they spawn ahead
which I think they can
but even so you should have time to headshot a scout, close, mine
They don't
Are you sure? I remember them spawning once ahead as soon as we killed the mother
I could be wrong of course
And I'm 100% sure R4 errors could spawn ahead
R4 errors could
Can't remember R5's tbh
Like i meantion before
And how does that work exactly now then?
dont separate more than 2 rooms away
Specifc spawn rooms
always be 1 room from eachother
They spawn from the behind, usually
they can spawn in between you
How exactly? Does the game try to spawn them at the player's entry point and move up from that until it's 2 rooms away?
Does it just mark rooms the team hasn't been in yet as unspawnable?
D3's errors always spawn in the same spots for ex
Yeah I know about that
For C2 they can pick several rooms but it's never ahead of you
They spawn from the direction of your spawn which is always behind you
is there anything will happen after the countdown for C3 end? will the countdown start again?
no, nothing will happen, tho you will keep getting waves
alright, thank you
The door to extraction will open only when countdown reaches zero.
Iβve got C3 and the rest of the Ds to do (except D1). Is C3 easier than all of the Ds? The constant alarm looks pretty hectic
C3 main, yes. But C3 has secondary, overload and PE and some of them are harder than some d main levels.
Bring a sniper sentry, and have someone with a sniper rifle or scattergun (preferably the person with the sniper sentry) who's on hybrid duty. If you're on hybrid duty, try to kill at least one hybrid from each wave using melee + main weapon to conserve ammo. Have the cell and turbine by the mother door before picking up the hisec. When you pick up the hisec, have hybrid person at the bulkhead door with sentry on the outside stairs while one person carries the hisec and the other two find the key. Hold hybrids until you have key and hisec out the bulkhead door, then have the hisec by the mother door and most recent hybrid wave dead before cracking the door. After killing the mother, complete the security scan, but clear the most recent hybrid wave and have hybrid duty person (and probably 1-2 others) outside the main bulkhead door before cracking the security door. Then have 1-2 people (including whoever has mines so they can set up for the blood door) handle the scout rooms and everything up until the blood door however they prefer (more people in the scout rooms will probably just make these rooms slower), with the people holding the hybrid waves coordinating to hold from 2 rooms back. Clear a last hybrid wave before plugging in the cell and hitting the blood door, then pretty much just run.
hey new blood here, any beginner advice?
Express some amount of agency.
@molten tree always take your time, always take stealth as the first option
and never feel afraid to ask questions
if you require advice on combatting sleepers and their variants, help with tactics on levels, etc, we can assist
weapons, etc.
I was thinking of going with a sniper /biotracker , since i know my bud is a bit more gun hoe.
Good choice?
snipers are excellent for killing higher value targets or for clearing a room of a scout / giant as necessary.
biotrackers are useful, though if you know the map fairly well, it may not be necessary.
for deeper missions, such as D3, not taking a biotracker is suicidal
note biotrackers can tag enemies on your hud when they move
if theyre not moving, only you can see them on the tracker
Can we go in with randoms and is it a good idea, or it's filled with people that messes around too much ?
its more a worry of experience. people messing about is rare, funnily enough
@molten tree do remember to take a crowd controller with you since you like the sniper. the assault rifle is a good choice as a primary crowd controller
tools are OP, learn to use them effectively
Has anyone else here rebound keys for their weapons?
I donβt know if it was TF2, but something has conditioned me into pressing 3 for my melee
we're holding the reactor in D1 but the terminal became unusable after the 4th wave and is still unusable after we restarted checkpoint
is this intentional or are we just screwed?
bug
Just another long lasting bug.
so is the only fix to restart the mission entirely and hope it doesn't happen again?
or anything else we can do?
According to previous rundown experience, having any one of your player reconnects can fix it.
Not the host ofc.
I too don't play D2
Most of your wait time in stealth is waiting on glows, not charging your melee.
It's a crutch, through and through.
Ok but it looks cooler than the other weapons tho
anyone got some tips for D4 surge error phase?
Auto sentry
try to trap alot of enemies behind you and throw foam nades at every single door behind you
alright fair
same
yeah just perma foam lol
man I love having an unresponsive lobby and having to start all over again
or people teleporting to closed zones
sheesh
im about to face off with the big bad boys, gimme some F
no need for F's if you don't die :)
lmao true but this is the first time ive done it
hm?
Which mission
you guys use the word crutch more than doctors
Dark zone mommy can be a little tenuous. The other one is just hunt her down immediately and she dies.\
@royal lichen w h a t.
dm'ed our chickens* tactic for d2 main, nevermind :)
yey
Last time we left dark mom alone. Did multi scout room last after shutting the fog off
that seems to be the strat everyone's doing
not many cf grens on the level afair, we mightve found 1
hence the launcher% and change of strat
Why is C1
Just why
Please
||i dont want to deal with 12 big strikers and then 6 scouts in 1 room||
Cwhy
it's honestly pretty easy to deal with the scout waves
Its fun
just gotta make sure to exclusive hold them in the scout zone
WHY SO MANY STRIKERS
Much fun
cuz funnee
cause f you
you have shitton of resources in that level
There's a solution shot em
you could trigger everything & still have enough to do the last alarm
devs hate fun 
Hahaha
last alarm has a fuck ton of resources
The door to the big striker room opened before we were done in the room before so 8 of them woke up and came for us
Yes the big hole
So personally bonking scouts I donβt think is hard lol you can even run into their feelers and still have like 2 secs to kill it. But u could foam them
And then we got jumpscared by the last 4
Im happy that i don't have to do those levels anymore
C1 is fun
C1 and D1 is just to much till the end
I thought that way about d4 lol
I only play with 1 other person, so the big striker room was impossible to do without going loud
Nope just take turns
you can duo big strikers
Beating limbs off
Sneak i have
You can solo fr just about timing
some timing involved but it is not that bad
Stress i endured
Oh, i thought it took all 4 people to take a biggie out
Or find yellow syringes and use the knife lol
basically hit the limbs for the stagger, alternate between you two and he will go down stealthily
Yes
Ok, my only problem with the room now is that i have two CPUs on my team thatβll probably shoot em like dumbasses
Start with back of head while he still asleep for max input dmg
Yes but they wonβt wake up rooms
Play with people not bots
My friend doesnt like people
Mmm thats a shame
Wonder how u came to be his friend then lol
Was about to ask that
I brought the HEL gun to C1 and it seemed to stagger on every shot, so we didnt have that hard of a time
But yeah just take turns smashing his body parts off. And hel gun op
Id rather conserve ammo then waste it
You woulda like the hel rifle. One shots chargers
The real problem was when my friend tried to stab one of the 5 scouts in the back of the head (alone) and ended up poking it in the back
I see guns as a last resort or if necessary
You can imagine how that went
Spear or knife?
Spear
Ah if you go with him u both can hit it
Yeah, he didnt say anything, i was too baffled by the fact there were 5 scouts
Wait, will foam freeze them?
Ya

Few squirts. Like 5
6
I had a cfoam nade on me
Pretty overkill but will work lol
That area gives you like 4-5 C-Foam nades pretty regularly, though I tend to hold onto them just to help with later.
Yeah, i was wondering why there were so many
I don't think it is.
No, itβs just a no alarm cluster in that room
I don't remember
Oh door after cp?
IIRC There's two checkpoints on C1, the first is after the first datacube and the second is the Warden door after the second.
Yeah you don't have to kill scouts but you can
I know thereβs one before the pit I though scout room led to it
No you must
For the sake of bonking scouts
^
Yes i killed them all
Yeah the warden door is the checkpoint door
(Or more realistically: I remember some people saying you could get teleported back into the Scouts)
With no scouts?
I would rather have 4 Cfoam nades on a whole player team and then any scouts we donβt cfoam get a nice big anti material round through their big spiky head
Because it didn't happen to me and i died quite a lot in C1 with the moving scan
I think d1 or d4 maybe canβt remember. But 2 scouts behind checkpoint door and they insta trigger for some reason lol
The cluster scans are spooky, so bringing artifacts to speed up scans are pretty op
IIRC You're teleported from where you're standing, so if someone is still in the room with the Scouts and someone picks up the datacube,
Iβd save those for surges lol
once you teleport back that other person will reappear in the room with the Scouts.
That would be my worst nightmare
Oh wait your talking about something else
Atleast that's my understanding of it.
Sounds like d4
What level is this
C1 Was what Beef Jam was talking about originally no?
Yes
Ah yes C1
C1 and itβs mass amount of trolling
Why would someone be in the scout room when someone grabs cube tho π
I dunno, but I've seen some stupid stuff happen.
I could see it on d4 tho everyoneβs just running lol
Lmao same here
I wish there was a specate mode to see what your teamates are doing
Like, on my team's first run (and somehow, our actual completion) of D1, after slogging through the whole thing.
I feel like D1 is just welp its hard to explain
One of my teammates walked into a sleeping Striker in that first big room, then failed to kill it and triggered the whole damn thing. And then in the midst of that, my other teammate ran into the respawn room and alerted all of them as well.
Hmmm I havenβt done d1 in awhile I wanna try it without turning fog off lol
It took sometime for me to beat it
So y'know, I've seen stupid stuff.
Haha
I could imagine someone close to the door that opens in that Scout room just running in and grabbing the cube while someone else might've been still in the room, that's so lax in comparison.
First cube in d4 I was sprinting and ran into a giant in the infested room lol
Luckily I had a grenade on me and we hammered it rq
Oh lord infested room
Might have been a wipe lol

Hot spot
No
Data ain't free in Australia
I was so glad that that D1 Thing didn't result in a wipe somehow. I was so done at that point.
It is expensive
Merv, would you like to help me and my friend?
Damn prob faster than ur internet tho
(Same here)
Redoing D1 Solo was nowhere near as painful.
(Solo with bots for reference I realise I should've clarified that)
Once i have internet my good friend
Hell yeah :)
Im currently on mobile data on my phone so it saddens me not to have internet
Everything so expensive
I havenβt played rundown 6 in a hot minute fr
810$ for starlink
I know how it feels to be with only data
Yep
And im sometimes bored as fuck
I just realized this is a spoiler chat for gtfo ππ
I surprisingly found D1 to be more okay than C1 but that might just be the first time trauma of the big striker room talking
Except for the boss, man was that painful
Now that was fun i just loved shooting
I went as a duo with two bots, we got overwhelmed by the sheer amount of floaters by the third and fourth weakpoint
My team wiped once on C1 And came close a second time without actually really messing up or anything at all, meanwhile we beat D1 On our first attempt with a colossal screw-up right before the end. So yeah, I think D1 Is easier than C1 Personally.
D1 Felt longer to actually push through though.
My first d1 with no sniper lol
C1 error will be more difficult if you're doing first time but if you replay it I think it'll be a lot easier
Lmao trying to scattergun the boss gang
Honestly from soloing (with bots) C1 Twice since, the error is the only part of the level I actually consider threatening.
And that's mostly just because.. bots, please stop phasing through the bloody doors back into the room I just closed.
ah yes the bots standing in front of the giant charger blood door embracing death
Ya i think we wiped like twice as a duo with bots on the giant sneaking room
Then we acquired another squaddie, messed up the giant room, and ended up blasting our way through because we got lucky to not get caught in the melee swing
Then we wiped another time in the last room but that was just bad luck
You mean hentai monsters
Yes
thoughts on if i should do c2 or d1 first?
Preserve your sanity & do D1
is c2 tht bad?
C2 is the best level this rundown
c2 requires many brain cells if youre new to it
It needs 1
i mean, this is the first rundown for me and my friends and im the only one who looks into spoilers and such
Just do C2 Main for now
Come back to C2 Secondary when you are better
we havent even doen b2 secondry yet
B2 Secondary drains you mentally
it definitely was a surprise, we didnt spend a l0ot of time trying it though tbh
It's a joke once you bring foam#
Depends on how you look at it. Get 3 people who can shoot and 1 who knows what to do, and if no one dies, you should clear it
Just do main in that case, trust me, you won't clear it unless you are really experienced
That way you learn the map
what is in c2 that makes it so difficult
And checkpoints in C2 are really buggy, don't count on them
Endless waves of || hybrids || coming at you till you finish it from secondary
By itself it is not too difficult, problem is you"ll split up in 2 teams
And even if 1 guy dies in one of these teams, it can go downhill fast
hm maybe ill just tell them its buggy from what ive heard
Just checkpoint is
also, the 1st mission in each level re the only story levels right?
we rely on checkpoints
Yes but thereβs lore in other missions
Cp become more scarce too
And if it wasn't for the new players and release, they'd probably not be in the game to begin with
we have yet to experience a buggy checkpoint
You will
Remember my word, learn to not expect them to work and you'll have a bette time 
^ that's what it has always been before this rundown
damn
They made this one quite easier cause of many newcomers for 1.0 release
I cleared r6 within a week
That's just ... R2/R4/R5
Usually takes 1 month
Resources are everywhere 
No R1?
That one was painfull at the start as many were newbies. Was so much fun
Well, R1A1 is brutal for a new comer.
How?
Really? I thought it was chill most scans had 1 defense door
It's honestly imo the easiest level they have ever released
This A1 is really easy, prob easier
foam-mine is not a meta back then
This one is pretty cake
R1A1 was easy if you abused the mines and cfoam.. if you knew about it
Did 7:30ish duo
Cfoam nades were everywhere
This A1 I could see an argument for being easier, I still think that R1A1 was the easiest thing they've released though.
this a1 wasnt bad. i think my group cleared it pretty easily and we were all brand new
R6A1 is the first A1 has no scouts, right?
Umm
Nah
Idk I canβt remember r2 r4 I think r3 had 1 and r5 for sure had one
R2 had one in last zone you needed to go into for the obj
R4 had one in extreme, not along the main path
R3 had one in the key zone
So if you assume doing all objectives, then yes this would technically be the first
Pretty sure thereβs a mod for r1 i think
It however is not really the first without one, since R4 main technically does not have one
Besides, in R1A1 the extraction part can murder quite some new teams.
is there way to go back and do old rundowns?
Eh
Technically
Dm lol
It's not allowed to discuss here.
You can just rollback steam files if you get access to them
Discord link in rules or faq somewhere for unofficial mod community
what does the "noise level" / "low noise" mean for the Knife ? killing enemies next to each other still wake them
No
Killing enemy next to enemy when both is glowing white will wake
But when enemy is next to other enemy and if is not glowing white it won't wake them
Where as a hammer doesn't give a shit it will wake up everything next it it if it hits flesh
I like R6A1, but it could use a scout
actually they do wake
Ok who the fuck is saying the desert is called Red Alpha
Because its a different planet
Hasn't happened to me
Yeah though I don't know all the numbers and stuff, in my experience an enemy will always wake up if you kill another enemy next to them within like 4-5m.
I have a video but can't send anything in this server
Though it only ever seems to be one enemy and never two, even if you have three clumped up right next to each. I dunno though, haven't encountered any triples clumped up that close lately.
The log says that Red Alpha was a space mission to mars. Red alpha is the spaceship
This is unacceptable
Eh
Red alpha is a different plannetr
Planet
If that squid thing was on earth all of the remaining humans would be dead on the surface
No
@soft loom
It looked like it had atmosphere, after all we and the guys on expedition before us could breathe there
Yes Hench its a different planet
Ya either its a planet or dimension, but it sure as shit aint Mars
Yep
has anyone else come across the reactor not starting in D1?
we finished the whole sequence and killed the father but it still says to restart the reactor
yes?
just a ui bug, the reactor is done
so what do we do now? it doesnt tell us the next step
go back to the big room with the fog downstairs, the door on the west should be open now
ok thanks we'll check
we are currently unsure if it's within our universe/dimension or if it's somewhere in another dimension
the properties of how we "teleport" are also unknown
wave dashing gone horribly wrong
you were right tyvm
I'm sure this has been asked before but what is in the two side doors in the zone past the checkpoint door that are unlocked by doing the Secondary/Extreme objective in C3?
in zone 175
wait you have to go outside of the extreme zone to get the cells for it?
that's the challenge :)
what's the difference between a diminished alarm and a normal one?
dimished only sends small ones?
only sends in smaller groups but more often??
like, what it do? There's a lot of em in the rundown and I haven't quite figured that out yet
trickle vs. wave
smaller waves
Sleepers called by diminished alarms donβt know proper FPS team strategy
Surge alarm sleepers are gamers
"They can't kill all of us"
do surges just instantly respawn when you kill one
or do they actually have ""waves""
Its what, every 3 enemies they get replaced?
or funnel them through a single door
with sentries
killing anything at all during a surge seems meaningless tbh
then perish
no, ill just foam the door and kill them when its over
Surges function the same way error alarms do, but the "group" spawn timer is 1 second iirc.
So, as soon as there's enough space to spawn a group, it's in immediately.
yikes.
thanks for that information, all of y'all
so, essentially, don't bother killing surges until the alarm is done. Whether that's cfoaming or kiting them around a bit
no
you have to kill them
you have to make sure you're always clearing the wave as much as you can
or you're going to get overwhelmed
I mean, if you can keep em foamed behind a door that's that
but if you can't, then kill as much as possible, yes
which scan are you talking about specifically
prob D4 class 4
if it's D4 then I would keep that door open
D4 yea



