#gtfo-spoiler-chat
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Machine pistol works wonders
and if ur looking for kills, well
machine pistol can kill in theoretically 8 shots if u can land headshots 
If you take a heavy AR to combo it with even better
you can also beat your fingers with hammers if you're bored ๐
imagine taking the time to land 8 headshots on a sleeper multiple times per level
ur not gonna be doing that anyway, i was just tryna give you an idea of its damage
its entirely for hipfiring
Hey but if they got cfoamed already ๐
theoretical damage is only useful in theory
practical damage output matters
doesn't every gun perform amazing vs C-foamed enemies?
i'd love to see a team of 4 C-foams and 4 machine pistols now
I hope you foamed up the fliers
Tryed a bit
do they do a deep rock galactic and die instantly?
would be cool if they fell and cracked on the ground
no it just goes through them
oh damn, that sucks
u cant foam fliers sadly
what a shame
DRG does it great, love seeing macteria fall to the ground and smash to pieces
can't say it would be an effective use of Cfoam though
<@&408548765599793173>
yes
anyone got a map for D1?
steamcommunity..

So you go left and then right
want me to draw a really shitty and inaccurate map on paper 
its just split into 4 quadrants
Yes
thanks
Any tips for C1 last alarm ๐ฆ
we're stuck on it like crazy with our teammates, we tried multiple turrets and no bueno
Where are you putting your turrets and what turrets are you bringing?
burts turrets, we left two on top and one in a sort of stairs in the middle
Whereabouts up top; facing the main doors or trying to guard stairs?
And they've got lots of room to acquire their targets?
yeah, wait should we just leave all three turrets facing the main door?
Yes
Yep
If you have some cfoam grenades left, you can place them in the middle of the 3 sentries' sight
There are some crates or something near the door there, just prop up a couple of turrets on them facing the doors and you're good
Keep one for the last stair
I see
I guess i'll give it a try tomorrow with the lads, hopefully it will be ok. It's only the last stairs we wipe at
soo many
If that happens, stop the scan
Bring bioscan-speed boosters ๐
K, thanks for all the tips. So far it's the hardest, the rest was fine.
tried to cheese D1 with bots and do the last alarm door early Fireblade style to complete it but gave up after 5 attempts, ill just try to beat the level normally
level skip pretty much. even if i did manage it with bots, boss would of been rough. the bots kept using their sniper ammo during the alarm phase
Would the bots even use the Sniper against Kraken?
No, lol.
do they shoot the tumors?
As a more general question, do bots follow priorities regarding what enemy to kill first ?
Like do they just aim at the first enemy they see
or will they try to aim for more annoying enemies like hybrids & giants ?
three people defend and one person defends
the terminal is in the zone behind it
the err wave can only arrive from spawn
But can you avoid waking the tank room up?
so you can leave three people next to the spawn room and have one person stealth and shut off the alarm
yes
yup
Where?
it's in the zone behind the tank room
Oh THAT ONE
where exactly I dont remember
Well yeah because I thought you had to fight the 4 enemies from behind for the whole duration of the level
On the topic of d3, on the 5/5 alarm, is it better to defend at the corridor with the catwalks or near the door with the key?
Reactor thingy
you defend in the side room
I think you split two two
if you know the og mother room
I think it's the to the right
the hexagonal room with the catwalk near the back
Ummm what?
Hmmm
sorry give me a second to recall
I've only played it once (as in completed so I do know whats happening) so I dont remember too much
Ye i dm you
if you are looking at the class V alarm door, go to the left and through those rooms, the terminal to deactivate is there
where is bulkhead dc in c3
to the right through a door, after the blood door
yall feel free to downvote my idea in #gtfo-game-suggestions
just like the last suggestion i made, it still made it ingame
okey ?
LMAO
I thought it was a scam as well till i read the message
Do anyone have an idea when is the next rundown?
around 4 months
Donยดt worry ๐
Thanks
yep every link is scam
Every scam is a link ๐
once you are here for long enough it goes by instinct
the server?
yep
how to deal with sleeping hybrids?
they make me sad
im unsure because ive heard of some kind of damage bug
Two occiput hits with hammer should do the trick
But bewary
Back damage its bugged
So its a dice roll if you get the extra damage or not
The exitement!
do they survive if the bug applies?
Yes
oh god
Unless ita 4 of you
bully the hybrid
Or just do that
they usually bully me
it's whatever honestly, just 2 extra bonks
for the third hit it doesnt matter where you hit them right?
2 back of the head bonks and 1 wherever
If a friend have bat just tell him to span light attack on her lnao
i just bonk them in the head
is there even any sleeping hybrids outside of d1 or d3
both of which are avoidable anyways
in D1, after we killed the chunky boi after wave 4, our objective is still "restart the reactor" even though we killed the boss, did all 4 waves with verifying the right code
is this a bug, are we screwed?
we usually trigger them anyways sooner or later because were bad so i thought why not just kill them
cuz they'll respawn
what about the optional looting zone
there are some
the emotes on this server are great
d2 might have one behind the keycard blooddoor, we had a few runs where one didn't wake up
and yea backdamage bug on d2 is spicy, alltho small chargers dont seem to stagger or -scream before applying the concurrent fatal bonks
anyone have the rundown a1 map?
The first place to check is steamcommunity, they tend to have em there.
bewary of that place
its spooky
steamcommunity 
iq below a sponge
the guides section is just funny tbh ^^
i want to see if its worth opening the second area just before the first alarm door or if i should do it before i open another way for them to kill me from
i only go for the maps. My mental is already weak already
thats what i was thinking thanks
will they spawn in and bust the one door in that area?
I mean
If there is one door, yes
they spawn two rooms away
it seemed they did that last time i did
Always make bad decisions, so you start to figure out the good ones.
isn't that basically college?
just go through the class II door, go up, go up more, go right, hit the lock, go left, open the door, go right left right, open the door, go left, hack the lock, go through, go right, go left, down the ladder, open the door, go right, open the door, take the left passage, go to the end, open the left door, clear that zone, do the class III, go through the hallway, do the checkpoint, grab the matter wave project, touch some ..grass??, exit
just follow these and you'll be fine
LMFAO
someone confirm btw
let the man play

mf i ain't playing chess right now
let him make mistakes
yeah bitch
the hell
thats some cheat code
from ps2
on gta
HAHA only needed the mines didnt need to fire a shot
My man discover cfoam +mine
Welcome to GTFO
damn it feels good to be a strategist
you lose that privilege after B2
thats what i did
where cfoam + mines + doors are enough to preserve 90% of your ammos
Yet new players don't seem to notice

๐
they like to pew pew
it's baby reflexes
All of this because the game doesn't use a proper stat system to tell new players that autos are pure garbage in term of DPS
auto sentry literally says low damage lol
sounds like a reading issue to me
i have one of the bots with a sniper sentry
ur anus rounds
skill deficiency
The average FPS player is like "OOGA BOOGA PEW PEW DPSSSSSSSSSSSSSSS"
Autosentries are broken in other games
Should be as well here ๐ณ
Autosentries are broken in other rundowns
autosentriesarejustbootlegcfoam
running R4E1 without autos was a death sentence
ew kiting
then they added giants levels
so sniper because meta
then they had a mix
so burst became meta
R5 was sniper meta was it not
sniper sentry
ye
and sniper
why dont bots syncronize
they smelly
R4 was bullshit with sniper sentries as well
i brought burst sentry for r4e1 and hold that reactor, yes theres meta but that doesnt mean that you should follow it
look at hel rifle meta
^
it hurts when i run into 3 boys having a meet up about the ball game dude
1st time i did R4E1 was with 2 auto sentries & 2 biotrackers
because they didnt want to bring a sniper
1 to look for code, another one to ping enemies for better sentry acquisition
bonk faster
It worked but oh lord the tool refills
how many objectives did R5 had?
i shoulda taken the bio scanner this guy pings every time i run into an active enemy
Y E S !
UNDERSTOOD
scan
hes gonna run outa ammo right near the end and im gonna die for it
I DONT TRUST THE TRACKER- DAUDA
13/9/5 actually
close enuff
bishop has it
OH BOLLOCKS THE TRACKER SAYS WERE DEAD-BISHOP
innit
jfc i want mod support
yea WE GON FUCKIN DIE NO CHANCE WE LIVE
theyre so annoying
hahaha
ye
we dont say the M word here
i dont think the 9 mods will be happy about that
imagine driving the e๐ ฑ๏ธussy
that's unironically the name of a car
mcdonalds
hamburg
is the lock melter silent?
basically
yes but no
so nothing gonna hear it?
sounds like a base pumped up to 12
mmhm
hi
are monsters faster than you in a dead sprint?
Depends on the enemy
cool
but stamina will slow you dont sooner or later
you're faster than all the enemies
ah
no ?
even spiky dudes
oh
depends
I forgot
so managed speed control
also dont mention enemy names to this guy
if you are far away enough they start fully sprinting and are faster than you
let him piss his pants
but
flying meatballs
well
true true i agree with you're statement
saying the name won't change anything
thats why i came here lmao i dont get scared easy
that make enemies
its less a horror game and more very hard l4d2
that what you say till you play D2 for the first time
It definitely isnt as scary as i though itd be
yeah
we will see
it's a game with horror elements not a horror game
Thats fair. Phasmophobia is definitely scarier imo
But like, you cant shoot the ghost
Sadly
if only
bruh are you imitating irl birth
but unitys particle system
try visage
So far I think C3 main and D2 main are my favourites so far. Maybe Iโll hate the levels when I go back and do them again for secondaries
C3PE is fun
Where resources distribution is so insane that it doesn't matter and you can shoot everything in the rundown
That as well
reactors in a nutshell
Problem is. This is now a problem for every mission...
true, but most players still suck at aiming and panick hard
whats the best spot to whack a big guy?
back of the head
occiput, then limbs
feet
feet.
and when the head is gone?
arms legs
got it
bruh
then the groin
breaking limbs staggers the enemies
Limb broken = stagger
Limbs will stagger then once broken
so you want to make sure you keep staggering it
You can basically kill any giant with 2 players if you stunlock it
or just scattergun it
head then legs
big chargers aside
got it
or arms either works
idk if it is me or giants can stagger even if you don't break the limbs
Back works as well
with ham
or deploy a tactical kitten
Scattergun is still quite bussin
solo giants is ez
wheres my mallet
Is the bat a good weapon?
if you're a newer playing I'd say stick to sledge
I think theyโre all good in their own rights
big guys last in a room yes?
Bat has a lot of stagger if I remember
then once you cleared most of the level experiment with others
it's basically auto sentry on a stick
yup
Bat has good stagger but you need to know your stuff to use it to it's max potential
Yeah, x5
knife - waveclear
bat - stagger
spear - range
sledge - jack of all trades
I like spear because it feels more controlled and relaxed
So at least 1 guy with a bat is good for stealth killing big guys?
not running is a big nono for me
you can stealth kill with two people
so
bats not really necessary for giant strikers
it's mostly for stagger on hybrids and normals
Just be careful you donโt get clotheslined
Lol my squad has been 4 man stealth killing them
Dont think we will try 2 anytime soon
Timing is the name of the game
i prefer hammer cause it makes it easy to hold yourself without help
spear is just a crutch
dammit
*spear players want to know your location
why did they try to revive me when the damn heavy was standing over me
Ive been using hammer and i like it. I just didnt know if a bat was good as well
giant striker?
yea the ones in a1
they all were like ILL HELP YOU and the giant smacked em all
lies
no one gives free nitro
we go again
and why in spoiler chat
they do it in every chat
mfers
yup
<@&408548765599793173>
Ambassador doesnt mean anything special
how many you think he killed
They were still dumb and clicked the link to get infected in the first place lol
Best advice. Experiment with the game
-29.4284744, -136.5298338
||it's just sea||
Spear can kill like 3 sleepers at once
bad
Bat allows for police RP
What plan? The one you got for getting carried? :P
it used to
nice reply

God i hate phone discord

not removed
skill issue
i think it only pierces straight
My fingers are too fat for discord on phone
not to the sides
usa momento
hhhhh i thought you had to run back to the start
i lost a whole rundown cause i didnt see it was right behind me
aaaaa
...a whole rundown? ๐
watch out for R5
that thing sneaks up when you aren't expecting
A1
i thought the extraction was at the start
not behind you
gave up not knowing you could just go behind the area with the wave thing
yep
i feel like nemesis shoulda been the last level
but it is easy compared to D3 and D4 tho
well it is the end of the story
is it?
The non-priority missions are more classic GTFO, and generally harder, it makes sense to have them after the more casual levels.
https://www.youtube.com/watch?v=cZzK32Cfcq8 clearing a1 to this now
damn only took me 2-3 days and 5-6 losses but i cleared A1
hey anyone know when i get a run down specific minigun?
with like infinite ammo but very very limited time use
wouldn't that be the machine gun?
should be in the special weapons
oh, infinite ammo and limited time use....yeah that's not a thing
nono a minigun like full on
think heavy tf2
i think a rundown where they give you tons of ammo and no time for stealth might be real fun
there is C3 for that
pretty much
huh sounds fun
get there and enjoy it ๐
they were in R5, this is R6
huh
will they be adding them later?
likely not
and when rundown 7 comes, rundown 6 will be wiped
^
so i missed some lore because i decided id come back to gtfo later and now r6?
Everything has been listed anyway
the lore is stored and safe
ye
huh
which?
there were no speaking persons or teleportations in the rundowns before this one
gotcha yea i noticed thats new to me
wonder how big that sand area is maybe someone could glitch it to let them stay there longer
so all the lore from R1-R5 was logs in terminals and can be found in the wiki etc
probably more skybox than zone lol
got it ill have a look at it soon
all you have to do now is finish R6 before R7 comes out and you are safe ๐คฃ
how much artifacts progress per artifact you get when playing the respective level
ah i see so 100% means a full artifact per pickup?
oh i see got it
Question for the experienced. I am in D1. Is it like last rundown where enemies stop spawning during the password sections or do they keep spawning?
deciding if it's better to input pass immediately or wait
the last few enemies of the waves should reach you when you get the password
you can wait a bit to distribute resources if you want
thank you
they've never spawned during the cooldown time. only if you had backed up waves or sleepers in transit.
the waves are kinda small for the time given, so they'll generally all make it in time.
do you want a medal?
i want the devs to remove c3
why? you're done with it anyway ^^
i want the doubled up waves to not be bullshit on checkpoint restart.
ye
why is there a wave matter projector at the start of b1?
because its needed?
???
because you extracted with it in A1 and you need it
lorewise, because you nabbed it in A1 and you need it for the objectives later on
you put it into a jump gate to get to your objective, thats it ^^
unless you have an error you can always backtrack for it.
otherwise query where it needs to go.
and leave it when you dont need to take it
anyone got a pamphlet on what the different syringes do?
.t syringe
What each syringe does: The red one gives you health, but also infection, the yellow/green one buffs your melee for short time, also gives you infection.
d3 main shadow error 278/280, do they have a fixed spawnpoint? non-host can sneak away and go use key + deact?
ahh 280.. much obliged!
As long as no one tries to block it, they'll always spawn there
I found a great trick for D1.
There's a tunnel in front of the reactor with a diagonal wall brace
you can use it to aim mines upwards so they kill floaters
i tried to pull away between waves, instantly the shadows started banging a door to come after me. now we know ๐ ..
so 3 dudes kill the waves at the 280 open-secdoor while the 4th goes sneaking. next time, d3, next time.
In D1, I found the door to zone 86 early. Any downside to activating it now besides the infection?
None
That's why you can actually start the level & do the alarm right away
You'll be under fog, in the dark & low on ammos, but it's definitely doable
anyone got tips for the D1 door alarm to zone 86?
reactor & filtration on ?
yes
The scans will always spawn at the same spots
guns work.. we had two burst sentries at the first walkway, first and last circle benefited from them
correction, 3 burst sentries triangle'd
the middle circles are okay as the racks and corners block enemies, as they come around pinged (of course), fire at will etc
You can bring burst sentries w/ you.
All of them are big scans as well so there is no shit like cluster scans
Gives you a lot of firepower.
If you have a single biotracker, don't hesitate to ping one side & take a look at the other side
he had 2 but were kinda lost were to place them
even without pinging you can tell if something is coming
If you get a bad wave spawn on the 5th scan, clear before going to it.
idk we always get overrun and die
The 1st scan, just have them watching the stairs. The 3rd and 4th scans, have them watching the walkway you come through to get to the scan.
6th scan have them watching the walkway in-front of you.
scaler explains the spawn mech in his guide, don't bother mining and cfoaming any doors "2 rooms away"
yup, or even belowdecks
Other than bringing sentries with you, you really just need to be able to wave clear well.
^
Also heal yourself as much as possible
don't worry about resources
Avoid ff naturally
don't hesitate to get out of the scan if you're overrun as well
dude how the hell do i kill scouts with out it alerting
Sniper rifle, or melee attack
i did melee it
Scouts are tall so if you're close their feelers will go over you
Has to be fully charged to the head
it still alerted
ok it looked like i did that but i guess not
i think i did but not fully charged
thank you
bat also can, but only with back damage afaik - which is somewhat bugged currently
alternatively, have 2 people (preferably not the host) sync up knife hits, but that's much more difficult, especially for pugs
*occiput
Aim for the superior 2/3rds of the head (towards the tip), the body starts somewhere near the base of the head and can be easy to hit accidentally.
Scout kills are also generally unsafe from behind the scout.
I just pack a Sniper rifle to spite the bastards
though if it's in a room with anything else it's kinda risky
could a sniper sentry get it?
Not realistically.
It does enough, but you need it to have a clear shot on the Scout long enough and it needs to target the Scout first.
It's just extremely impractical.
well ive seen the scout on its own in a room twice now
the other two ive seen do have some boys with em but im gonna try real hard for em
Not sure how its targeting is, either, it needs to connect with the head.
Should land its shots.
Can you deactivate the overload error alarm in D3?
yes
But where?
theres a 2nd door in the same zone as the class 5 door thats free
the terminal is behind there
Alright
class 5 is through a free door in the fun room
So 3 guys kill the 4 enemies all the time
yea
And one sneaks to the terminal
or 2/2
if you do 2/2 you dont have to deal with the respawn room bc only 1 person needs to use the terminal of course
Which respawn room? The tank room?
3 enemies btw
overload error is waves of 3, the shadow error is waves of 4
Have to back track after you shut the shadow one off as well since the waves keep spawning even if the sound is off 
what
If your team doesn't hold in the scout area where they spawn and you shut the alarm off
The waves will keep spawning
We held in the terminal room with the two doors while our fourth snuck to the off switch in the father room
We backtracked the next time and you can hear the wave spawn sound even though the overall sound isn't playing
Like the respawn zone and the shadow zone are treated differently with alarms
We had a wave break the doors behind us and wake the father room while we were sneaking back
And that was after us waiting for stragglers
We did the initial alarm cheese with the overload so not sure if this triggers it lol
My squad defend the shadow wave in the area exactly the same to yours. We didn't encounter the problem, after alarm deactivates we do have to defend a couple more shadows due to their slow speed but the alarm did disabled. So I think your strat definitely works maybe just a one-time bug.
whats in c2 secondary?
big s1 that leads to hybrid error
well shit
Have two people kill the hybrids and the other two (hopefully with a biotracker) go quickly clear scouts with hammers or weapons (doesn't really matter which).
is it possible to deactivate it?
||When you reach the blood door, do horizontal mine on the door and one point inside of it. Then, when those explode just jump to the right of the stairs and leave. If you have CFOAM, CFOAM the extract door and you win since the scan is fast as fuck||
no
yikes
Just go 2 - 2, not that bad.
or a single guy who can click with a sniper
That is a pretty hard find in LFG.
then be the one
I could be the change in the world. ๐ฌ๐ง
any thing i should know for c1 i havent done b2 yet but i wanna continue the story
nothing
there really isn't much in B2 that relates to lore
other than some logs here and there
no i mean enemy wise
the normal ones the large ones the scouts the weird floaty douches
nothing new?
ok then
how about strategy?
foam mine doors still good?
@gritty aspen just make sure you have a solid team. you won't need a biotracker. 2 turrets might be nice
itll be increasingly difficult if theres someone on your team thats not that experienced
basically bots are like extra guns thats about it
like having 4 turrets
that dont always aim good
lol fair enough
whats the snatonian again
Hammer.
technically you can do it from behind, with two hits
if you time it perfectly
IF
otherwise, safe strats is cfoam em lul
So basically just bring a scatter.
or yes scatter
Lel. Sounds good. D2 has been kicking my ass dude.
I can probably nav the first 3 sections blind at this point.
Always do super good then get hung up either at blood door error run or secondary.
Going to do it blindfolded next time.
Just to clarify, have you attempted C1 Before/seen any videos of it? Cuz I can point out a few things with the mission but I also don't like outright spoiling stuff if you haven't played it before.
I believe they stagger @ivory spade
That means you can have 2 people meleeing one, and you have an entire stagger window before he screams
However back bug is a thing.. so i'd have more than 2
anyone have any tips for d4?
we got the cell but the wave of 30 sleepers fuck us up
try some foam
ye but when we go out the wave fucks us up
then don't get fuck
equivalent of saying "get a house" to a hobo
try to use a lot of foam and turrets, then you all just have to push immediately and hope for the best. try to have 3 people defend as far up as they can and send one in to get the cell.
Haven't got there yet, but 30 sleepers sounds managable with 4 ppl shooting
it took about 4 tries for my group lol
thank god for the checkpoint
would hate to wipe at the end of the 1:30+ level
4 times
Gives me C3 vibes, was defending as a duo an entire wave and 20% hp each. It was not smooth
ill perma foam u
it's more akin to a surge, not a single wave of 30
when you kill them, they spawn almost immediately back
shooting them is fun until you realize you're going nowhere lol
i still dont know a proper way of dealing with that bit
i got through it a few times in pubs through the sheer power of luck
an easy strat is to use an absurd amount of foam on the left stairs
you can foam the whole wave and just walk out
or you can have a single/duo hold w/sentry since they will tend to spawn behind you when you're gathering the cell
once you have the cell you just spam your way through while holding w till you make it to a door
well, something about all the error alarms in this rundown is that the spawn points are mostly in fixed locations
they never spawned in the cell zone
or the closest rooms to the side
yeah the spawn logic is definitely different
its always past that choke point
and hardest part isnt holding them to get the cell, its a pushing through them
that bit i always struggle with
oh
we just eat meds and throw foam nades
there are a ton in the first datacube zone
yeah but we get a few for the cube jumps, and save the rest for extraction
anyone have advice for getting past c3 primary. ive only attempted doing overload first but as soon as we beat that we get screwed at primary
any specific part? or just having a general for the whole venture
doing overlord wastes time and makes the waves harder
mainly just from transferring over to primary after beating overload. like we make it to the primary door and get scan done but after that we get swarmed by biggies
keep an eye out for the LARGE BIOMASS DETECTED message the warden sends you, it warns of giants
and if a wave is spawning, dont go trying to defend it somewhere bad, group up and clear them out
mining doors is also extremely effective cus it can kill most of a wave
yeah thats what we normally do
(just keep in mind there's not infinite doors, so always keep moving if you do that)
yep
usually we hear the wave spawn and we find the nearest door and try to funnel and mine
also can you foam tanks
u can but its not worth
sure
a cluster gen
you need 3 power cells
1 is in the room
and the other two are on the other side of the map in seperate zones
opening the bulkhead unlocks the cell zones
any blood doors
nah
bet
its just that moving cells takes years
pe?
no idea
secondary + overload
in the same match
oh nah
this guy
you good
i hear that c3pe is hardest on r6
yes and no
it's one of the hardest for sure
D3PE*
but d3pe and d2pe are much worse
its subjective really
If you suck at using mines, c3 its a pain in the ass
oh? d4 doesn't have a pe?
D2 sec is not that bad
lol
YO I WANNA PLAY D4 PE
all at once??????
i want that version
bruh
d2 itself is just painful imo
yeah
but that's just bc my team hasn't ever seen chargers before, and none of us have quite figured out how to kill charger scouts yet
foom all the way, probably
You mean Fun :)
oh, defo
yeah you cant sneak on them
the missions and dying on them to ridiculous things is fun
sneak kill
but it's also objectively painful
Foam or two full charge hammer to the back
well timed hits
yeah
yeah I need to drag my team through C1 again, don't I
pray that back damage cooperates
so that they learn how to sync hits
yo in c3 for just a normal run. Do you gotta go to 175?
shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeettttttttttt
we're getting lost c3
the gas makes it fun doesnt it
for just a normal run you in theory don't need to go anywhere
you do need to get the resources to survive, so I'd recommend opening the first main bulkhead door
even with two melee boosters, chargers can still survive a full charge to the back
yeah have to duo charge them
just need to stack enough to front hit them :)
we tried that
you can basically get a free overload completion if you wait until the very end to complete the overload objective, bc you can probably bail without ever meeting a daddy in C3 too
If you can front shot him you can back shot him
can, but not always
back damage its fix!
yayy
sending in my bh application as we speak
idk which level to do

do C3 solo
hell no
well a full charge to the back is supposed to oneshot them, it supposed to
but not always 
aww
i like my brain
isn't it that it's buggy when you try from N/S
but works from E/W
Rayalot said smth like that, iirc
idk the details, just that sometimes you dont get the full double damage to the back with melee specifically
haven't tested it myself yet but might as well drop into D2 and just try it
ye it buggy
I mean its consistent on that but thats not really the reason tho
you can still kill some people facing N and S
but its just straight up random
its a dice roll
i can oneshot chargers facing me at times
double hammer it is
wha
and no im not talking while they're waking up
I also heard that the host sees them differently compared to clients
cfoam and hammer its the safest way if you dont feel like playing Russian roulette
not confirmed yet
but I'm probably gonna try it with some friends to see if they do
it'd make sense why back damage doesn't work, if they actually aren't at the back for the host but for themselves they are
especially against charger scouts, yeah
Could be a reason. The devs know the reason already according to doc
Pretty much ye.
I'll cfoam-knife the charger scouts and there's nothing you can do to stop me 
just remove south and north, its all west or east now
East, East2, West, West2?
first key?
ya the one that unlocks either overload or main.
isn't that always in the very last room of that zone?
its always in room c



