#gtfo-spoiler-chat
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thanks mate
1/4096 now 
It might be weighted arbitrarily by various factors that aren't necessarily well understood. For example, if instead of randomly picking a zone it randomly selects an available spawn point generated based on the zones the key can spawn in and it just happens to have fewer available spawns in one zone over another.
There seems to be similar behavior with wave spawns where waves can spawn in strange places or have apparent weights for or against specific places, but I don't know that key RNG has been thoroughly tested.
ah I see
that makes me hope a bit
on another note, spawn weights for giants in standard alarms (specifically, the class III in A1?)
I had it multiple times now that it spawned one giant per wave, which feels off for some reason
Not sure. It's definitely low odds.
It's probably ~5%, shooters are probably ~25%, but these are very rough estimates.
There's also some strange behavior observed with the "weakling" role in waves, where you'll occasionally get a mix and occasionally the weakling role will significantly overtake the standard role.
weird
all wouldn't be a problem if I was just better but that's easy to say lol
thanks for all the information tho, Rayalot~
Any time.
C3 - does the fog go away again when the sys_purge is done with it's 30 minutes
like, the alarm continues, but please tell me the fog recedes?
Pretty sure the fog stays
I see
some logs
Best e1 level in existence
Sexy levels, sexy weapons, sexy bugs
And r5 being hard as fuck
for a week
Smh community complaining that a hardcore game is hard
Will never understand that shit
Their is hard and then their is dying to rng and bugs.
Overcome them
Just like most veterans did
Complain about them enough and it gets fixed

Lol there are bugs that corrupt the host and all descendent masters
Literally can't be fixed ๐ฌ
We had a guy do d4 last night and not get moved after 4th cube
And couldn't fix it after full relaunch/reboot
1.0 released too soon
Shouldโve given r5 a second extension smile
And release it around now
i am discouraged by trial and error tactics, a drive to actually overcome the skill ceiling, learn how to utilise obscure game mechanics and flow of movement, and do not have at least 1-3 hours to sink into this game per run.
you can't play any kind of challenging game with that mind set
that is the basic of everything
you can only do it if the game literally hand holding you
I mean
there are much less intensive games out there
like
candy crush
and
that's about it
sure you can, it's how I beat dark souls 3. I did the same thing the entire game until it worked lol
didn't change anything
it's fucking awful and should never be done
he can't have it both ways
you clearly had too much 
you either adapt, or beat your face into the wall for hours
great axe + great shield worked until I got to pontiff
took like 8 hours just for him 
technically every level including pe in this rundown can be done in 1 hr
and you have like 3 to 6 months
:^)
if you managed to go above 1 hour on either PE I'll be impressed
idk how anyone would even get to an hour on c3
thats odd. D3 took ne 1:14
can i join your lobby please
Holy. Just tackled D2 for the first time (first time trying a nonD1 D level). How many mothers are in this level?!?!
7
oh true after the stealth scan theres 2 in there right?
there is 6 in the mother stealth zones. And 1 at the very start
was it a cursed run perhaps?
cursed runs: runs that everything goes wrong but somehow you come out winning the run
Ah, thankfully not.
sad those are the best runs
and the most fun
like this one time that i gave super powers to 2 of the players cause of desync being so bad
than i banished them into the shadow realm
in C1
and won the T scan with bots and 1 player
(:
I made a severe mistake during a security scan which resulted in a team wipe, but after respawning in a checkpoint and being sad for a few seconds that we lost half an hour long progress, we made it all back in 10 minutes give or take. Because that time we knew where the huggy bear ( the blower thing that makes the fog go away) so we were able to get some ammo and tool refills without getting %80+ infections
ah i see you used easy mode xD
the fog turbine is easy mode you cant change my mind (:
The checkpoints? Yep xD We did use them.
no the fog turbine
i mean true
Thankfully I didnt had to hold onto it for too long though
still easy mode
you know the fog maze area in D1
the one when you first see fog
well
no the second
you know what i mean
The place that goes several floors down?
Oh
thats called hub zone in my opnion
Sense of direction is not my strong suit ^^
the door you go for the huggy bear
after the reactor
anyways the only way to get pass that area in my opinion is to parkour on top of the containers
I think I tried to parkour it but fell into the fog regardless on my first attempt
whenever I can stay above the fog, I try to
there is a pattern for the parkour you will learn it after a bit
its first right container sprint jump from stairs
Also the generator at wave defense section makes quite a creepy noise lol
than left to the middle contianers
than to the stairs
than left side of the room
to the right a bit
than you reach exit
lol i mean it is trying to reastart
after all the reactor most likely was asleep for a few months
(yes its a reactor not a generator)
Lol yeah and its just.. soo eerie
ya
Right, its a little too big to be a mere generator
play D3 Overload than you understand what eerie means
and make everyone shut up before starting the reactor (shutting it down)
Oh joy, I am definitely getting my money's worth out of this game
Will do
Gonna have to do D2 before that though
Also C3
you going to get a lot more if you play for fun and help other players learn the game
unlike other games teaching and mentoring other players is fun
at least this A1 is a good learning area
If I reach that level of confidence and knowledge, would love to.
I agree A1 is a good learning area, thats where we go to if we have a brand new player so we can show basics, let them fiddle with their settings etc
i mean if you want i can bring you in one of my teaching lessons xD
but im not a master of it that title goes for Scaler
R5A1 was a bad learning area thats why i really like this A1
cause you can teach new players a lot
Mmm wasn't around for previous rundowns, but I like that A1 in this rundown actually starts you in a safe room with no enemies or fog in the close proximity
r5a1 was bad?
yes for a A level it was very very bad
like what the fuck is this shit type of bad
how tho
new players struggle a lot in A levels the player will learn the game
in R4 you could learn about a lot of things
but R5 not a lot
Mmm can confirm I died 3 times in my first attempt for A1
other than how to fight and shoot
you're given scout(s), an understanding of cocoons, using terminal for cell and plant samples
thats not what should have happeend
i cant really say it in typing words cause i am bad at typing but R5 A1 was worse than R4,R3,R6
R4 you learned about the 2 room away spawn/perma foam/scouts/funneling/terminal/cell
R6 is not as good but still
plus the final cluster alarm gave you an idea of which door sleepers break or alternatively funneling via opening right door
it's not a bad a1 level
ya too bad the new player doesn't really know what funneling is and having 3 doors for the final scan is very very bad
for something like that
R5 was just harder overall
then r4a1 was bad because the class 3 scan for hdd had 3 doors
no?
word for word bro
all of the scans had 2 doors that enemies could have come from i think
You on A2? here is a mother. B1? here have chargers.
dont remember much but thats my opinion that R5A1 wasn't really a good learning area
While in R6 first ons are C2 and D2
better than R6 fucking enemy interdiction
Oh but I preferred R5
i mean its not there fault ppl went for primary missions only at first
it was a small oversight
Holy fuck ran through C1 for the first time and i gotta say that was a blast. Even though the second checkpoint to the third was tough it was super fun and felt like a true mission accomplished at the end
good to hear you enjoyed it
R6A1 has not even one scout. R5A1 -->5
But I DO like the story focussed missions of R6 these are well made even if easier
thats ok cause R6B1 scout is more controled
and players can understand the behavior better
not that bad when all of them are isolated so you're presented with a choice of shooting or meleeing
^^
the R5A1 scout was good im not going to lie but R6B1 scout is a better choice for the first encounter for new players
I understand why they did it. lots of New players and less rage quitting
and it makes it so new players are more scared of R6C1 scout room
cause they most likely fucked up the first scout in R6B1
or the scouts
And then BAM r6D2
R6D2 worse level
It's the best
for us yes
for new players oh no
its bad
cause they never seen a charger before
and having a level full of them
is very very bad
Yeah that is a strange decision
again look at it with eyes of a new player
R5B1 had one zone in main so you can learn them
yes
and then shot u with an error alarm of big ones
I mean they basically went: Ok D2 is charger town and D3 is shadow town
True actually
altho it was not that bad
then ext will probably be ez cuz it'll fill up like a rectangle
we were like "how are they suddenly oneshoting us"
mfw i want to solo b3 ext before r6
That can be a thing indeed
it was perfect in my opinion cause new players can see that they just have to run in and find the HSU while keeping the enemies off you die a lot yes but thats the point of the damn game
man considers r5a1 bad but r5b1 big char error good
keep in mind that big chargers were a C tier enemy in optionals for R4
No thx ๐
bro i was close
(maybe because im a bit bias lol)
I got skill issued during class 5
heeeeeeeee?!?!
oh C3
R5B1 PE was a lot of fun
hmmmmmm but that was an extension kherpi
yes if you speedrun Extreme
but its the very end of the main level, very tedious to get to and we were dying fast and learning nothing cus we didnt know those were giant chargers
point is, that was a very terrible introduction
showing u sleeping small ones, then throwing giant ones in an error alarm right after in a zone of giants

i miss r5b1 pre nerf
this one is alot better, cus atleast u see both of them asleep and early on
easier to test and learn
it was perfect
At least it didn't throw the scout in the mix. (in main)
had a scout inside 96 or 98
that was pre-nerf
r5 was a ruff rundown to start the game on
...im the only one left still playing this game from 7 of my friends

But you git gud fast or quit it
Once you reach D2 your not considered a new player
its just a new experience at that point
like what
we gonna reach E tier and still call people new??
was talking about the enemy interdiction mate
cause 3 times in a row i forget there is no chargers in C levels so i didn't explain them
they were a b-tier in r5 lol
nobody said "oh no the new people"
your right i give it to you
......
from A1 to D1 every level is pretty much easy
your all over the place
They even started on B tiers actually
new enemies aren't going to introduce themselves
story levels are made to be easier then other levels of that tier.
waiting til d is honestly late
once you hit C tier it is git gud or perish
I mean C2 main is not that hard. C3 is the first level that will be hard to learn for newer people
Mother still been introduce awake at the end of levels
thats my biggest gripe
come on 10cc
its been 2 years
R5A2 would like a word with you
there's a checkpoint like a room away though
Such a shame shadows aren't on more levels
Chargers on a D tier?!?! ๐ฑ
that's the intention ig
better than a2's atleast
The nerve of the devs
๐
my complain its that its always awake
R4B1 extreme doe
But if new players kill a sleeping one they still don't know what it does
they should've been in d4 too
where shadow data cube
when you got hyped for shadow zone
after watching twitch, i lost all hope
it needs to sleep
lmao
but it's just a boring infection zone
its in extreme, you just have to look harder 
wait, who's "us"? 
dont worry about it
C-tier should be not easily accessible for newer players
and D-tier should be nearly impossible for them as well
You don't have to look at everything from the point of view of a new player smh my head
h a r d c o r e game
The problem we will likely encounter if we get an E tier this rundown as part of an extension is that E will be only a slight step up from D
but d0c said this is intended difficulty guys!!!
The thing is they removed several parts of the game which made it absurdly difficult (such as permanent error alarms with their lame ass spawns & less "stressful" situations in general)
But in exchange there was nothing to make the enemies more threatening
Add on top of that the buff of several weapons and you get R6
Forgot to mention the lack of enemy variety in levels before D1
But muh kiting
But i want impossible to beat levels without perfectly precise positioning and timing
I personally am not asking them to make 4 surge alarms to get 5 fucking papers and a green ball like a certain C2 level did
I'm more interested in levels that really ask players to not rush in like donkeys and still manage to give them a full clear
whats the best way to clear the room with the 79 giants in c1?
4 players ?
shoot gun enemy die
scattergun xd
people talking here about how d levels are too easy meanwhile im struggling with c1 lol
Pick a scattergun, see a giant, neuron activation momento, dead
ye 4
did you play rundown 2, Funky?
Nah unfortunately
D1 where you have to traverse like 90% of the map in poisonous fog
But i've seen vids of all the levels
aw
i'm aware of this one
those were the days
When your whole team gets downed by spitters ๐
iโm tempted to just use lfg to finish D3 ๐ฅด
were you duoing everything so far?
Lfg D3 is either a breeze or a harrowing experience that will leave you looking like you ate salt from the bottom of a pretzel bag.
yep which is why i was holding back until now lol
yes ever since i started playing so iโm not skilled at the game but now itโs tough when i got to the final levels
If you're able to duo, you're probably doing pretty well.
Well if you're duoing everything down to D I'd say thats very skilled, especially for a new player
It's not that it's difficult, it's just that the margin of error isn't very large. A single person not knowing what to do can easily get you wiped.
Duo is so much fun for the D tiers lmao.
D2 secondary pre nerf was the only thing I didn't do with less than 4 players.
pre nerf, not pre buff? As in when it was easier?
the 6 charger scouts room was the room i only had trouble with
The meatball alarm was nerfed if I remember correctly.
It's close to what it used to be, just not quite as ridiculous.
Oh, I thought they made all of that harder. It was a cakewalk the first time but we've struggled a bit since. Unless they changed the difficulty twice
They nerfed it then buffed it.
Yea. It makes It marginally easier though
gotcha
???
Lemmi check 1 sec
wat
Ah, just QoL then.
Yea
d2 ext pre nerf was a intense flyer scan aswell as a 3 uplink right?
then post nerf it was baby flyer scan and 3 uplink (like a b tier main lul)
Then now post buff its a less intense flyer scan and 5 uplink
or was ist 5 uplink pre nerf?
I don't remember.
I was surprised it was a 5, but thought that might have been normal.
All I know is that post nerf meatball alarm was easily duoed with the help of a singular burst sentry 
Think it was 3 uplink when I did it the first time
i didnโt do D2 secondary, is it possible to duo?
Yes

Do you duo with bots?
Bots are slow lmao
it was 3
now 5
not like it matters, you only really shoot for like 3 waves worth if you cfoamed all 3/4 doors
before if you cfoamed/mined all doors you maybe shoot 1 wave if you are unlucky
now you at least have chargers coming in pretty much everytime
yes i have bots come along to place sentries
itโs a problem when they go down during a scan
but it happens very rarely
the terminal was made harder?
The terminal by the tank room is ass, can get licked from below
Yeah, it's longer now
huh
Dont have enough tool to c foam all doors if you aren't thinking ahead and saving tool refills
Most groups won't even save to have enough cfoam for the error room
you dont need to
as long as the people on the terminals are hopping off to shoot it shouldn't be too bad
You would think
I don't think a lot of players use stagger mechanic fully
Just unload into 1 charger instead of target switching
I've had multiple groups still struggle after we cheese it and 2 people are guarding the single bulkhead entrance
And the amount of people at d levels who don't know how to use terminals....
Like finding passwords in d3 people don't know LOGS smh
Thats people getting to D tier isnt that challenging this rundown
You are barely required to use any terminals to get to D tier
I'll be completely honest
I think defending the single bulkhead is harder than doing all three doors
having 5 or 6 chargers at a time is a bit easier than 11 chargers running your ass down from the same door
The door by the tank room can be hard because they come from both sides and terminal guy can get boned from bottom
I mean when I did it I just hopped off the terminal beaned one and hopped back on
they shouldn't be pathing towards the middle how does that even happen
Yeah I'm not sure, but they do
though I will say a lot of that timing is how fast the logs can be read
How much tougher is R6D4 compared to R6D2 ?
If you know how to play the game, D4 is the easiest D level. If you don't, it's the 2nd hardest.
What is in zone 292 in D3?
A terminal to turn off alarms
wich one? because we died in extreme and we did not have to go there
Overload, pretty sure its only open when you are done with the overload zones and its there to turn off the error you activate there.
you can turn off overload?
well you can turn off the error you start there, yeah
I have the feeling you had rly intense PE tries before ^^
Intense yeah
Usually the game tell you to deactivate on terminal X in zone X
We dind't saw that
yeah Im not sure if it shows up actually
it doesn't on the door itself but maybe it tells you that zone 292 is unlocked now
So you have to clear zone with 2 tanks......twice

You can stealth it.
It loses time, but as long as your solo player is very fast (and you have a nice double tank room seed) you can get to the reactor in a very short time.
I think our group managed ~15 minutes.
the spawn from overload error will only spawn from the small area you spawned in
We did it sneak to get the cell and shut first alarm with shadow spawning from near where the cell is, but I did not know you had to go back in 292 to shut down Err alarm from overload
you can have 1-2 people defend the alarm
It can spawn anywhere in the elevator zone iirc, but it's easy to manipulate.
and the rest stealth up to open the doors and deactivate the alarm
if you stand in B
it will spawn only in A still
I don't think ive ever seen it spawn anywhere except A when inside the zone actually
as long as you dont stand in A
We've had issues when standing in B I think, but maybe they were stood in A.
Our strat was to sit in w/e the room is on the right, run into B to clear, run back out.
done 5-6 runs where i stood in b and shot the whole time
and never had any variation
Ok thanks for all the intel
How about use that gun the warden gave you
fuck you robert
wait, tank cocoons or why?
I think a guy on my team saw a video where they were clearing it
but I realise that you dont have to
I we dont have to....fuck that we wont
Just turn off both error alarms using the Overload Terminal 5head
turn off the reactor with the terminal : )
I've had the overload alarm spawn in the tank room, but it's not reliably replicable
I've had groups where we are standing so far out we can literally see them spawn and the spawn doesn't change
Oh well..? They only spawn three so a little bit of ammo and hammer does work.
@jaunty hedge
Current need help... uhh doing D1 completed the reactor startup but now it still says power offline and not sure what to do messed with almost all terminals and I don't see anywhere to put the matter projector
Um I think zone 86
Go turn off the fog now lol
When they spawn in tank room the whole room gets pulled, it can cause... Problems
You have to put the Matter Projector after doing the Warden door Alarm (wich you have to put the command to clear the fog first)
So what do we call that new enemy giant whatever in D1
I thought I heard D1 from someone there was giant mother for second. until then "Wait a minute... This isn't giant mother."
not the D1 you expected lol
Fianally got to see Father also in D1
no pmother just yet
Squidward
is what the files say
These "fan-made" gtfo says Kraken and floater with a shooter
"AmmoStandardMaxCap": 460,
"AmmoStandardResourcePackMaxCap": 450,
` "AmmoSpecialMaxCap": 230,`
`"AmmoSpecialResourcePackMaxCap": 450,`
` "AmmoClassMaxCap": 150,`
` "AmmoClassResourcePackMaxCap": 150, `
Every weapon/tool has a bullet cost and this dictates its max ammo, and how much it gets from refill packs. To get max ammo its Ammo max cap/bullet cost for pistol this is 460/3 = 153.3333. To get refill its the (Resourcepack max cap/5) / bulletcost. So again for pistol it would be, 90/3 = 30. For some weapons you will get variance in how much you get per refill as you will get fractions of a bullet. Shotgun has a bullet cost of 11 so for any refill you would get, 90/11 = 8.18181818. This means that after 6 ammo refills the shotgun would get 9 bullets instead of 8.
I don't know the actual bullet cost of the mine deployer but I can make a good guess. It is basically somewhere between 1.6 - 1.8 mines/refill. I'm too lazy to test it myself but I'm sure some one can/has.
@wary olive
Mines would be 150/8 = 18.75 to get the bullet cost. Then 30/18.75 = 1.6 for mines per refill. The game floors all values when determining max ammo so we could have something dumb where max mines are 8.9999..... as a worst case scenario, hence why I don't know what it is between 1.6 - 1.8
i think im a bit too retarded to understand this, but thanks for the info
use pack, get resource is enough for me
so what they told me is wrong and you get 1 or 2 mines per refill depending on how many tool refills you used, not on your current mine count?
Yes

Well that was incredibly informative, all I knew was that mines worked normally on a 2-1-2-1 repeating cycle.
if you could consistently get 2 that would be quite broken
Booster ๐
Sweet Jesus. C3 is such a roller coaster.
the real roller coaster level of this rundown is D4 cus boi we do be asking "where tf they takin us next" at each turn
I'm literally getting lost in C3. Get first bulkhead down then I end up breathing all the fart gas until its in my eyes and I can't see clearly anymore and walk into walls until I die.
nice

But yeah. Is there 2 bulkheads after the first 1?
Cuz ran into 1 after the first and it wanted me to hunt for cubes but there is too much fart gas everywhere.
there is two bulkhead dcs
As like a secondary objective
cubes on c3? u sure u read that right
secondary is cells
Ya I mean those
That's a secondary right? And theres a primary dc somewhere in the first bulkhead?
yeah, you get one cell in the secondary objective room
and you get two more cells from two zones in main
You gotta do that secondary objective?
no, that's an optional objective
Its optional for a reason
Oh ok. Cuz I literally am running blind at that point due to the fart gas blinding me.
Its not that thick,
you can see enough to find your way around if you know your way around
if you don't know where things are though, it is tough, yeah
Use your map constantly
Advanced tip i just gave you
I almost spit my food
Can't see! Too much fart gas in my face! Running around while clicking my stick against the floor in a hurry only to fall into pits and get eaten by monsters.

the faster you complete the objectives and get through, the less fog will be present
the fog rises on a timer
but you will have to deal with the fog eventually, since you have to wait for the timer to be up to extract
Ya. I knew that. Just by the time I get past the first bulkhead the fart gas starts creeping in
And I dont know my way around it
I found the first DC
For secondary but cant find the primary
I search hella deep but by that I'm fully fart clouded
Are any shadows in R6?
@grave abyss you know the zone you enter for main?
true
1 level :)
I go sleep now
on the opposite of the checkpoint door with the alarm, to the west I believe if I am thinking of the directions right, there's a staircase down, then through that door, to the left, down another small staircase, the dc is there
someone could probably show you a map and draw on it to explain the map to you, but I am headed off for tonight, good luck with your fart gas GM
TIL 100% infect resist actually means u just dont take infection at all lmao
PS is it better to get overload done first in c3 or extreme
Overload, way too much backtracking if you do extreme first.
Also, I think you don't get the bulkhead keys for it.
You can't do extreme first if attempting PE. Theoretically you can do main then overload, though.
How many boosters do u need to 1 tap headshot a striker with pistol
75% I think
it's not worth the hassle with its range nerf and dmr/hel revolver scaling way better
<@&408548765599793173>
If i recall correctly, it was like 3% on dmr, which is disgusting.
Hel revo not sure. 25%?
what comes after the c1 moving scan?
End
@atomic escarp a story teleport thing and that's it
No enemies
Type long live the king then down your teammates then extract by yourself for a memorable C1
noted. thanks
for the second c1 teleport to spaghetti monster town, is it smarter to just run or should we shoot them?
last time we ran and barely survived
and then what
Then I run so that all of them are infront of me then repeat
Guys no caps they adding customized genitals next patch don't tell them I've said this
Where the hek is the secondary in C3
I couldnt find it
Wait was i suppose to do system purge?
There's a door that opens at 20 minutes remaining. Turn right and go straight to get the bulkhead key from the zone at the end. The bulkhead controller is the near the start of that zone (on your left as you were heading to the key). The extreme bulkhead itself is between the controller and the key zone
That's a bit of a long winded explanation, if anyone has maps to hand it would be simpler
What zone anyways?
do you need to go through the main bulkhead opening thingy first?
the one where you can choose main/overload?
It's through the main bulkhead, yes. I can't remember zone numbers
Yeah overload is gone but the secondary is missing
okay
So we have zone 174-179
question - does a tank get to you at the 10mins-remaining mark always, or was that because we did the overload scan? It makes funi noise and I'd honestly not be surprised if it spawned a tank at our spawn which just slowly walks to us 
I think the tank gets to you roughly every 10 minutes after completing overload
we did the overload scan thingy, went to get the bulkhead key - got absolutely surprised by the tank but killed it - got out, got ready to deal with the next wave
then, mid-revive after that wave I suddenly get body-slammed by the second tank of our match so jank
No tanks if you don't do overload
oh you have to be shitting me
tank error
tank error
lovel
:D
my team will be happy to hear that
kinda the best part tho
tank error alarm
yay
that's not a tank error alarm
you should have played R4E1
that was the tank error alarm
4:30
But my current team touched R1 once, then never played again
so I could happily report to them about the R4E1 tank error but now we have a tank error lite
I'm happy

I had hard time getting consatnt E1 every 5 minute father comes in
๐ด
we want to finish that before trying D3
yea
I never touched that, wasn't good enough
C3PE is a boring level and :residentsleeper:
For me D3pe is harder but I've had less practice at it
but watching streams of it and people complain about it was fun
C3PE is a fun level
not many complaints tho
:)
I like c3 a lot
we can agree to disagree
Autopilot is worse than AFK
its when a player doesn't think about each move and just plays off instict
ah
which isn't that bad most of the time
aka our entire team
most people play on autopilot
I typically bark some commands when shit happens but we never make concrete plans
only plans for the next 1-2 minutes
ehe
autopilot-y enough?
there's some levels we've been making plans for
C1's final scan wasn't autopilot-able for us, none of us are good enough for that, especially if everyone dies all the time
No I mean I literally do the same thing because it works and that's boring
With good company it ain't bad, but it's so linear :/
that's a valid point
but with most levels that works kind of the same way after you play it enough times
True, but I feel like I "solved" C3PE where the only problem is skill level.
Like I don't need gods of the game, but if you freak out the plan falls apart for PE.
If you're trying to do both, yes
you could do main-->overload-->extreme, if you're quick enough, but the fog'll be a bitch
there's no way in hell we're not doing PE
so I'm trying to get a basic outline of a plan
this correct?
I guess so, hadn't considered it
I mean, you can yeet to the first bulkhead thingy within 4-5 minutes, and that's with a sub-perfect path and only one person actually speedrunning
Doesn't seem advisable
fog is... 14? 15? minutes
probably not worth it, time-wise
overload-->main-->extreme makes more sense
probably do overload scan, deal with the rooms and the tank in it (this time without getting surprised since we know what the one white dot is)
then deal with waves - if we have time yeet to open main, if not then deal with tank first, then open main
deal with a tank before opening extreme
then deal with whatever extreme is, dunno if that takes 10 mins or shorter/longer
then yeet
if there's any fatal flaws in that plan I don't yet see them but probably will when we try it
alright
Just give it a shot
running back and forth from main to overload will require extra time
which you dont have to spare
You could try extreme first on its own to build some familiarity with the level
Seeing as it helps to know exactly where to go next
I will call you and give you an outline if you want
However, I go extremely fast.
nah
we'll figure stuff out ourselves and die 50 times in the process
part of the fun
Amen
This is true.
getting full strats and meta strats from other players is fine but takes some part of the fun imo
so I tend to yoink hints and such from here but not more than that
Aight. Remember that despite the level being "fast" there are 3 or 4 areas (depending on your pace) where you should stabilize.
how much damage boost % do i need to make the HEL revolver onehit with headshots?
Don't know myself but I saw someone approximate about 25% earlier for it
8 * 3 * .74 = 17.76
2.24 / 17.76 = ~0.126
So, +12.7%
thank you
was there a mom in d1? i cant remember
no
Tips for C2 in general? Loadout, etc? still pretty new to it all
C2 with the secondary objective?
bring a minelayer, there are a couple blood doors to blow through ^^
also bring a tiny knife, you will know when to use it
a tiny hammer would also do fine ^^
how much choke mod headshots are needed to kill one?
Should be 3.
hmm
Pretty easy to do considering the almost non-existent cooldown between shots
wait you cant one tap hybrids to the head?
huh I thought the ability to one shot hybrids were the only reason people ran it
You can OS chargers with it
2/3 shots at the back of any giant kill them
jack of all trades but master of none
chokemod has always been overshadowed by BC in R4 and Scatter/sniper in R6
depends on the door
and the number of giants that spawn will influence how many small strikers can spawn I think
alr thank you
was it 15 ?
I'm pretty sure
So tank takes 3 slots
giants take 2 (although you can have 8 of them so their slot count may has been rounded up)
ty this is useful information
the respawn timer starts when there are 9 enemies left
40 seconds i think
and will automatically start a new wave if all the enemies die
I'll double check soon
yes
thanks for your video btw

we just ran a new mission and 3 of us got loot but our 4th got nothing
bugged?
no
you have to beat a specific amount of level to get loot
wait so you get loot every x number of levels?
.t vanity rewards
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
can the turbine at d2 spawn in the room with the 6 scouts?
Considering there's a scan door there, I'm gonna call no
since it always spawns in the same zone, and scan doors usually distinguish between zones - even if the zone after it is just the 6 scouts in a giant room
but don't quote me on that?
No?
That'd be weird.
Also, last I checked there's no way to cause that to happen, turbines can only spawn in one specific place if they're not part of a retrieve objective.
How do you survive the Tank at the end of D3 main? We get overwhelmed by the waves..
Either two people fight it on their own, or you pull it just before killing off the previous wave and kill it quickly. If you need to stop and fight the wave, you can avoid the tank to do so.
scattergun to the back
Just felt like there wasnt a break in the waves..as if the alst wave gets stuck somewhere and arrives just before next comes in
For PE, my squad fought it in the key zone by the blood door where the tank is. We'd take turns shooting it, and if the wave reached us we'd just chill in the side rooms and ignore the tank.
tank per se is no biggie but the waves kept comin
Probably just need better multi-tasking.
^
The main window you have is between stragglers reaching you and the next wave reaching you (not spawning in, actually getting to you).
ya we play as 3 and they dont always think for themself :D
need to assign one/two people specifically for crowd control
ok, so when i see next wave comes in or is f.e. in the reactor room we open the door
Otherwise, expand the window by fighting the tank and stragglers at the same time.
cfoam may help, waves won't respawn if sleepers are frozen
problem was just they cant "see" shadows well unless tagged and if i tag them we only have 2 ppl left fghting + our lord andsavior bot dauda
No, you want the stragglers to be the last ones left when you pull the door, because the blood door takes time to open and the tank actually has to run out.
You can see them.
Use your flashlight.
Also, bio just needs to be better at their job.
Ya no they cant :D
either the bio does, or the others covering him while he scans
You only really need two people on tank anyhow, whoever has boss killer weapons.
yes thats on me i only tag 1/2 of the wave smhw
ok
Especially since you're trading blows, you should just have down time.
Unless you're sitting still in LoS of tank at all times, which is just a bad idea.
maybe i can pursuade them into a go tonight^^ last main obj of the rdw ^^
but you do fight him in the room adjacent to the blood door right?
Depends on the objective.
He's very easy to duo w/out Overload in that room.
(and since u seem to know the game: do you thinnk r6 ist way easier than 4/5? fells like that to my anyway)
For Overload/PE, we always fight him in the key zone instead.
ok
Do I dare to ask what the ovl objective brings ;D
Yeah, R6 is easier than R5, but I don't think it's that much easier than R4, optional objectives are definitely much harder since they're actually balanced.
2 tanks, 10 shadow giants, 5 mothers, and a partridge in a pear tree
Fog rises over the next ~40 minutes and starts covering important areas at ~25 minutes.
You either complete the main objective quickly or you cope with the fog.
O.O
ah k
well, thanks for the insight ad tips and I will try my best :D
Sure thing.
a person with hel gun or har can solo hold the wave if he has at least 1 sentry covering
also save a few foggies before fighting
when worst comes to worst, just have someone bait it while the other get codes and end reactor
then fight it quick and do ex
also i shill sniper
Error
This combo works the best
If youโre able to manage, you can hold the foam for up to 4 scan sequences
So one holds the door with constant cfoam spray and the others do the scans?
Consider the sentry gun as an extra gun
Pretty much
No
I haven't survived the blood door yet
Alright
Just to be sure
There are two terminals in the main zone?
Because those would be necessary if you are able to skip the mother part
As others said
1(Spawn) - 2(Spawn-West) - 2(Spawn-East) - 3(Error) - 3(Dark Mother) - 1 (Post-Checkpoint Door)
whats better? auto sentry + burst so the auto stuns the enemys and the burst kills them or just double burst?
double burst
burst + sniper
specificly asking for the c1 moving scan
we had 1 auto last time and got shit on so hard
You don't need to kill them as fast as you can
They'll respawn nonetheless
Try and slow them down
Try and position one outside of the room
man my noob brain is overwhelmed
can you just tell me a sentry combo so i can ttell my friends its the internets fault if wew get shit on again? :D
ty tho
big scary brown door? sentry outside!! big roooooooooooooooooooooooooooom sentry inside
double auto
use your guns to pew pew pew
- Double Burst + Foam
- Triple burst
- Double burst + auto
- Auto + Sniper
- Triple Sniper
Basically any combo that isn't full auto sentries or auto + burst (though for this one you'll have to shoot a bit more but it's not really a problem since this is a FPS lol)
The point of auto sentries is to stagger, not to kill
Since you don't want to meet enemies while doing the scan, there is absolutely no point in picking more than 1 auto sentry
if we take 3 sentry, whats the best option for the 4th tool?
oh right i forgot you can do that
get?
forgor to remove "have"
ah okay
In the giants' zone, you'll find several cfoam grenades
They are supposed to be used against scouts in the next zone but that is unnecessary if you know how to handle them without foam
we somehow cleared that room first try
Nice
The tools loadout can drastically help
make sure your team is in the scan at all times
with the right timing the wave will spawn after you go up the stairs
rather than right as
^
If you face a wave while going upstairs
stop the scan, deal with the wave, then move on
so basically stand in scan, don't die, right?
Literally any alarm with a team scan
nice
@tiny cloak what tool you using for it?
Burst sentry for 3 and auto for 1 bot
ah thought it was no bots
i was gonna say i highly recommend mines if it's solo no bots
did you get it in the end?
when i did it i placed mines everywhere, and saw a total of 11 enemies
you could go 3 burst sentries + foam as well
no bots, so only that one tool
Lol
Didn't he mean 3 burst sentries + 1 auto sentry there ?
Yeah
^ foam also pretty OP
Cfoam is probably a good idea
yeah, but if something works for solo, it'll work for 4
If you can allow yourself boosters, you could pick cfoam portions
& foam literally everywhere
that works well
I did just get one of those from that run
in order to get d3 PE do you have to one run it or is it fixed now
D3 PE had completion bugs?
Im pretty a lot of groups that are getting their d3 completions for the first time are relying on reactor code cheese
Im proud to say that I didnโt complete with cheese :)
Its not even a hard reactor
The last code section is probably hardest ngl
Since tank
Even then
Not that bad
its not just the reactor, its the fact that by the time lfg groups make it to 4th or 5th code, fog is above their heads
Do main first and overload second then
that way is harder when you dont know the level. they will have to deal with the surge
unless you do alarm cheese
whats alarm cheese?
Canceling several alarms at the same time
Though the PC's command states that it deactivate all active alarms
40% harder
good thing c1 took us only 8 hours then ๐ฅฒ
do not play D1 then lol
bad players
thats how
we had 3 sentrys with us and on the try we did it we forgot to place one
we died like 6 times before
placing all 3
its a miracle we managed to beat A1 tbh
where are you placing sentries that you're dying because you didn't place 1 of 3?
when my team did C1, we trio'd it first time with 1 burst sentry (pre-nerf) on the entrance
(I assume we're talking about the moving scan)
I imagine it might've been to do with the types of sentries used first.
And then their placement. :p
We just need cfoam n 2 sentries tbh. There are 2 stairways you want to cfoam and place a sentry at, cfoam grenades will also help stall a wave long enough for you to kill them and reset
anyone got tips for d1? should we skip the reactor
what part is giving you a hard time? if you are struggling to do it normally, you probably will also find it difficult to do hotbox
no, unless your speedruning
If you cannot hold 1 chokepoint
your gonna struggle holding different angles + been 99% infection at 1 health
Would it not be possible to go all the way to the reactor (for the resources), then use Fog Repellers you found on the way to make the Class VI Easier?
That's if there are Fog Repellers that route, I did D1 A few days ago and that whole early part has already disappeared from my memory.
im not really struggling i've played since release but my teammates are all new
that have nothing to do with that
if you cannot lead a simple reactor, what makes you think you can lead them trough a harder version of the level?
do it the normal way
you have a lot more resources and you can clear the fog afterwards
we get it
its a question to see if its easier to skip lmfao
shut up nerd
and he answered it. he clearly stated it's harder to skip the reactor
shut up nerd
we have a comedian over here ๐คก
nah i wanna be a helicopter
a ma go : rutututuuututututuutt
lol
Man wants to be a helicopter
Damn, guess this doesn't answer the question. Answer the question nerd ๐ค 
If you have to ask this question then the answer is no
Doing a class 6 in the fog is much harder than just doing the reactor and the other zones
question for those who've fought deep into the rundown
what main weapons are best vs chargers?
i'm finding hel-gun seems best for special weapons
Not best, but guns that can easily DPS them down or stagger them more easily
but without that juicy head-shot multiplier i haven't got a clue which main weapon to bring vs charger heavy maps
i've not brought it but does pistol still 1-shot stagger them?
Pistol, hel rev, dmr imo
best anti-giant weapon in the game i've heard
Yes
๐
Then again, I'm biased towards semi primaries
That shit moves so fast if you got 4 people knifing a giant it doesn't know what to do
Oh same
Eh ot depends what semi we talkin about
I liked the burst but i switched over to the bullpup rifle instead
bullpump is great but i run out of ammo so fast on it
i can never keep the thing stocked up
but christ that gun hurls lead down range fast
...ammo isnt an issue with the bullpup, unless ur not using your special gun at all
no
don't afraid to shoot small sleepers with it, sniper fills up more than twice as fast
๐
if ur main gun is 20% and sniper is 88% that is a huge waste
yeah, i know
you can use sniper like a pseudo shotgun when the sleepers get too close
just switch and quick scope with it
another great use is for clearing out the pesky shooters in the back
just as reference, sniper gets well over 30% from an ammopack @dusk parrot
while the bullpup gets less than 20%
yeah, thats why I don't take them together
main guns get less than 20% eitherway
with a sniper secondary, i've found more success taking the ammo efficient primaries like pistol or DMR
burst rifle seems to work alright too
i don't get along with the short range primaries so much though, like machine pistol/SMG
u dont get along with short range guns but ur using pistol 
smg seems a lot more versatile than machine pistol. I tried mp once at the start of the rundown and felt like I couldn't see from the muzzle flash too x.x
machine pistol is for spamming hipfire into a horde
its a good option when ur special is a good versatile gun
Is it even that easy to stagger the horde when you're hipfire spraying though? Its not got increased stagger damage has it?
with how many bullets its shooting in just a second, its rly good