#gtfo-spoiler-chat

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digital dawn
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should be 5

shy tundra
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thanks mate

brittle light
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1/4096 now ReeeeeePoi

hexed vapor
# brittle light 1/4096 now <:ReeeeeePoi:730891894715973693>

It might be weighted arbitrarily by various factors that aren't necessarily well understood. For example, if instead of randomly picking a zone it randomly selects an available spawn point generated based on the zones the key can spawn in and it just happens to have fewer available spawns in one zone over another.

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There seems to be similar behavior with wave spawns where waves can spawn in strange places or have apparent weights for or against specific places, but I don't know that key RNG has been thoroughly tested.

brittle light
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ah I see

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that makes me hope a bit

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on another note, spawn weights for giants in standard alarms (specifically, the class III in A1?)

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I had it multiple times now that it spawned one giant per wave, which feels off for some reason

hexed vapor
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Not sure. It's definitely low odds.

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It's probably ~5%, shooters are probably ~25%, but these are very rough estimates.

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There's also some strange behavior observed with the "weakling" role in waves, where you'll occasionally get a mix and occasionally the weakling role will significantly overtake the standard role.

brittle light
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weird

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all wouldn't be a problem if I was just better but that's easy to say lol

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thanks for all the information tho, Rayalot~

hexed vapor
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Any time.

brittle light
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C3 - does the fog go away again when the sys_purge is done with it's 30 minutes

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like, the alarm continues, but please tell me the fog recedes?

digital dawn
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Pretty sure the fog stays

brittle light
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u g h

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does the fog affect the bonus objectives..?

digital dawn
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overload: not rly
secondary: half fog/half no fog

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of course depends on your speed

brittle light
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I see

candid dragon
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some logs

thick burrow
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Best e1 level in existence

queen field
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Sexy levels, sexy weapons, sexy bugs

thick burrow
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And r5 being hard as fuck

quiet hound
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for a week

thick burrow
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Smh community complaining that a hardcore game is hard

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Will never understand that shit

frail elbow
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Their is hard and then their is dying to rng and bugs.

thick burrow
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Overcome them

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Just like most veterans did

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Complain about them enough and it gets fixed

frail elbow
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Lol there are bugs that corrupt the host and all descendent masters

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Literally can't be fixed ๐Ÿ˜ฌ

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We had a guy do d4 last night and not get moved after 4th cube

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And couldn't fix it after full relaunch/reboot

errant vigil
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Yea dimensions and checkpoints are pretty buggy

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Sadly released with all this shit

thick burrow
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1.0 released too soon

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Shouldโ€™ve given r5 a second extension smile

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And release it around now

errant vigil
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it would still be in the same state PirateSimon

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Vacation

thick burrow
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No vacation for them

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Itโ€™s about drive itโ€™s about power

paper harness
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i am discouraged by trial and error tactics, a drive to actually overcome the skill ceiling, learn how to utilise obscure game mechanics and flow of movement, and do not have at least 1-3 hours to sink into this game per run.

fierce laurel
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you can't play any kind of challenging game with that mind set

mortal granite
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that is the basic of everything

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you can only do it if the game literally hand holding you

fierce laurel
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I mean

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there are much less intensive games out there

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like

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candy crush

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and

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that's about it

signal fox
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didn't change anything

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it's fucking awful and should never be done

fierce laurel
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well

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he said he didn't a lot of time to sink

signal fox
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he can't have it both ways

fierce laurel
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you clearly had too much thenboom

signal fox
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you either adapt, or beat your face into the wall for hours

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great axe + great shield worked until I got to pontiff

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took like 8 hours just for him KEKW

regal thicket
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technically every level including pe in this rundown can be done in 1 hr

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and you have like 3 to 6 months

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:^)

fierce laurel
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if you managed to go above 1 hour on either PE I'll be impressed

signal fox
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idk how anyone would even get to an hour on c3

fierce laurel
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or D3

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maybe if you did the reactor in fog

coarse echo
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thats odd. D3 took ne 1:14

fierce laurel
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wait that would make sense

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overload takes quite a bit of time

steep lake
quiet hound
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My lobby is full

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Some guy called rof bungie took it, he is pretty toxic tbh

idle matrix
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Holy. Just tackled D2 for the first time (first time trying a nonD1 D level). How many mothers are in this level?!?!

wary olive
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6 i think

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you can beat it with only having to encounter 1 of them though

real moss
wary olive
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oh true after the stealth scan theres 2 in there right?

real moss
mossy echo
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We did D1

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That mission was one rollercoaster of emotions

robust marsh
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cursed runs: runs that everything goes wrong but somehow you come out winning the run

mossy echo
robust marsh
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sad those are the best runs

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and the most fun

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like this one time that i gave super powers to 2 of the players cause of desync being so bad

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than i banished them into the shadow realm

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in C1

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and won the T scan with bots and 1 player

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(:

mossy echo
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I made a severe mistake during a security scan which resulted in a team wipe, but after respawning in a checkpoint and being sad for a few seconds that we lost half an hour long progress, we made it all back in 10 minutes give or take. Because that time we knew where the huggy bear ( the blower thing that makes the fog go away) so we were able to get some ammo and tool refills without getting %80+ infections

robust marsh
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the fog turbine is easy mode you cant change my mind (:

mossy echo
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The checkpoints? Yep xD We did use them.

robust marsh
mossy echo
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Oh

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I call it the huggy bear

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Its giving me emotional support in tough times

robust marsh
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i mean true

mossy echo
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Thankfully I didnt had to hold onto it for too long though

robust marsh
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still easy mode

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you know the fog maze area in D1

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the one when you first see fog

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well

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no the second

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you know what i mean

mossy echo
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The place that goes several floors down?

robust marsh
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no

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the left door of that zone

mossy echo
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Oh

robust marsh
mossy echo
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Sense of direction is not my strong suit ^^

robust marsh
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the door you go for the huggy bear

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after the reactor

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anyways the only way to get pass that area in my opinion is to parkour on top of the containers

mossy echo
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I think I tried to parkour it but fell into the fog regardless on my first attempt

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whenever I can stay above the fog, I try to

robust marsh
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there is a pattern for the parkour you will learn it after a bit

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its first right container sprint jump from stairs

mossy echo
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Also the generator at wave defense section makes quite a creepy noise lol

robust marsh
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than left to the middle contianers

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than to the stairs

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than left side of the room

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to the right a bit

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than you reach exit

robust marsh
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after all the reactor most likely was asleep for a few months

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(yes its a reactor not a generator)

mossy echo
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Lol yeah and its just.. soo eerie

robust marsh
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ya

mossy echo
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Right, its a little too big to be a mere generator

robust marsh
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and make everyone shut up before starting the reactor (shutting it down)

mossy echo
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Oh joy, I am definitely getting my money's worth out of this game

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Will do

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Gonna have to do D2 before that though

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Also C3

robust marsh
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unlike other games teaching and mentoring other players is fun

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at least this A1 is a good learning area

mossy echo
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If I reach that level of confidence and knowledge, would love to.

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I agree A1 is a good learning area, thats where we go to if we have a brand new player so we can show basics, let them fiddle with their settings etc

robust marsh
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but im not a master of it that title goes for Scaler

robust marsh
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cause you can teach new players a lot

mossy echo
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Mmm wasn't around for previous rundowns, but I like that A1 in this rundown actually starts you in a safe room with no enemies or fog in the close proximity

regal thicket
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r5a1 was bad?

robust marsh
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like what the fuck is this shit type of bad

regal thicket
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how tho

robust marsh
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new players struggle a lot in A levels the player will learn the game

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in R4 you could learn about a lot of things

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but R5 not a lot

mossy echo
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Mmm can confirm I died 3 times in my first attempt for A1

robust marsh
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other than how to fight and shoot

regal thicket
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you're given scout(s), an understanding of cocoons, using terminal for cell and plant samples

robust marsh
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i cant really say it in typing words cause i am bad at typing but R5 A1 was worse than R4,R3,R6

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R4 you learned about the 2 room away spawn/perma foam/scouts/funneling/terminal/cell

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R6 is not as good but still

regal thicket
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plus the final cluster alarm gave you an idea of which door sleepers break or alternatively funneling via opening right door

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it's not a bad a1 level

robust marsh
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for something like that

real moss
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R5 was just harder overall

regal thicket
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then r4a1 was bad because the class 3 scan for hdd had 3 doors

robust marsh
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no?

regal thicket
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word for word bro

robust marsh
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all of the scans had 2 doors that enemies could have come from i think

real moss
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You on A2? here is a mother. B1? here have chargers.

robust marsh
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dont remember much but thats my opinion that R5A1 wasn't really a good learning area

real moss
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While in R6 first ons are C2 and D2

robust marsh
real moss
robust marsh
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i mean its not there fault ppl went for primary missions only at first

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it was a small oversight

thorn fiber
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Holy fuck ran through C1 for the first time and i gotta say that was a blast. Even though the second checkpoint to the third was tough it was super fun and felt like a true mission accomplished at the end

real moss
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R6A1 has not even one scout. R5A1 -->5

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But I DO like the story focussed missions of R6 these are well made even if easier

robust marsh
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thats ok cause R6B1 scout is more controled

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and players can understand the behavior better

regal thicket
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not that bad when all of them are isolated so you're presented with a choice of shooting or meleeing

robust marsh
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^^

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the R5A1 scout was good im not going to lie but R6B1 scout is a better choice for the first encounter for new players

real moss
robust marsh
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and it makes it so new players are more scared of R6C1 scout room

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cause they most likely fucked up the first scout in R6B1

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or the scouts

robust marsh
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R6D2 worse level

real moss
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It's the best

robust marsh
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for us yes

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for new players oh no

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its bad

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cause they never seen a charger before

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and having a level full of them

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is very very bad

real moss
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Yeah that is a strange decision

robust marsh
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again look at it with eyes of a new player

real moss
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R5B1 had one zone in main so you can learn them

robust marsh
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yes

brisk gyro
real moss
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I mean they basically went: Ok D2 is charger town and D3 is shadow town

real moss
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altho it was not that bad

brisk gyro
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it rly was

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u cant tell them apart

regal thicket
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then ext will probably be ez cuz it'll fill up like a rectangle

brisk gyro
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we were like "how are they suddenly oneshoting us"

real moss
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I mean we had more trouble with the B3 error

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The B1 was also very short

regal thicket
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mfw i want to solo b3 ext before r6

real moss
robust marsh
regal thicket
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man considers r5a1 bad but r5b1 big char error good

signal fox
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keep in mind that big chargers were a C tier enemy in optionals for R4

real moss
regal thicket
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bro i was close

robust marsh
regal thicket
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I got skill issued during class 5

robust marsh
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oh C3

real moss
robust marsh
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hmmmmmm but that was an extension kherpi

robust marsh
brisk gyro
regal thicket
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i miss r5b1 pre nerf

brisk gyro
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this one is alot better, cus atleast u see both of them asleep and early on
easier to test and learn

regal thicket
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it was perfect

real moss
regal thicket
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had a scout inside 96 or 98

signal fox
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that was pre-nerf

regal thicket
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pre nerf was the best

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actual skill test

brisk gyro
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r5 was a ruff rundown to start the game on

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...im the only one left still playing this game from 7 of my friends

real moss
nocturne flax
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its just a new experience at that point

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like what

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we gonna reach E tier and still call people new??

robust marsh
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was talking about the enemy interdiction mate

nocturne flax
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Chargers where a C tier enemy before

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came out of left field back in r1

robust marsh
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cause 3 times in a row i forget there is no chargers in C levels so i didn't explain them

dreamy bramble
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they were a b-tier in r5 lol

nocturne flax
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nobody said "oh no the new people"

robust marsh
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your right i give it to you

nocturne flax
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Its a D tier my man

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D !

robust marsh
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so?

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D levels are easy most of them

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so whats the point

nocturne flax
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......

robust marsh
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from A1 to D1 every level is pretty much easy

nocturne flax
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your all over the place

queen field
dreamy bramble
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new enemies aren't going to introduce themselves

signal fox
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story levels are made to be easier then other levels of that tier.

dreamy bramble
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waiting til d is honestly late

signal fox
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once you hit C tier it is git gud or perish

queen field
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Well

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git gud or perish with checkpoints

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๐Ÿ˜ฉ

regal thicket
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this rundown kinda bad with expeditions anyways

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i would like a1 a2 b1 b2 etc

real moss
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I mean C2 main is not that hard. C3 is the first level that will be hard to learn for newer people

regal thicket
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instead of current one

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so i would be excited for ext

nocturne flax
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Mother still been introduce awake at the end of levels

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thats my biggest gripe

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come on 10cc

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its been 2 years

signal fox
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R5A2 would like a word with you

dreamy bramble
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there's a checkpoint like a room away though

queen field
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Such a shame shadows aren't on more levels

mighty pond
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Chargers on a D tier?!?! ๐Ÿ˜ฑ

dreamy bramble
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that's the intention ig

brisk gyro
mighty pond
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The nerve of the devs

real moss
nocturne flax
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my complain its that its always awake

queen field
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R4B1 extreme doe

nocturne flax
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r4c2 too

real moss
brisk gyro
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where shadow data cube

regal thicket
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when you got hyped for shadow zone

nocturne flax
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it needs to sleep

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lmao

regal thicket
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but it's just a boring infection zone

signal fox
thick burrow
robust marsh
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dont worry about it

thick burrow
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C-tier should be not easily accessible for newer players

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and D-tier should be nearly impossible for them as well

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You don't have to look at everything from the point of view of a new player smh my head

regal thicket
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h a r d c o r e game

solemn wigeon
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The problem we will likely encounter if we get an E tier this rundown as part of an extension is that E will be only a slight step up from D

thick burrow
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but d0c said this is intended difficulty guys!!!

queen field
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But in exchange there was nothing to make the enemies more threatening

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Add on top of that the buff of several weapons and you get R6

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Forgot to mention the lack of enemy variety in levels before D1

turbid cliff
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So tired of all the difficulty complaining over 2 years

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And I'm not even the devs

queen field
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But muh kiting

solemn wigeon
queen field
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I personally am not asking them to make 4 surge alarms to get 5 fucking papers and a green ball like a certain C2 level did

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I'm more interested in levels that really ask players to not rush in like donkeys and still manage to give them a full clear

atomic escarp
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whats the best way to clear the room with the 79 giants in c1?

queen field
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4 players ?

regal thicket
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shoot gun enemy die

queen field
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scattergun xd

atomic escarp
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people talking here about how d levels are too easy meanwhile im struggling with c1 lol

queen field
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Pick a scattergun, see a giant, neuron activation momento, dead

atomic escarp
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ye 4

jade otter
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did you play rundown 2, Funky?

queen field
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Nah unfortunately

jade otter
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D1 where you have to traverse like 90% of the map in poisonous fog

queen field
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But i've seen vids of all the levels

jade otter
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aw

queen field
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i'm aware of this one

jade otter
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those were the days

plush basin
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When your whole team gets downed by spitters ๐Ÿ‘Œ

late nebula
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iโ€™m tempted to just use lfg to finish D3 ๐Ÿฅด

plush basin
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were you duoing everything so far?

tulip vale
late nebula
late nebula
hexed vapor
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If you're able to duo, you're probably doing pretty well.

plush basin
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Well if you're duoing everything down to D I'd say thats very skilled, especially for a new player

tulip vale
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Duo is so much fun for the D tiers lmao.

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D2 secondary pre nerf was the only thing I didn't do with less than 4 players.

plush basin
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pre nerf, not pre buff? As in when it was easier?

late nebula
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the 6 charger scouts room was the room i only had trouble with

tulip vale
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The meatball alarm was nerfed if I remember correctly.

hexed vapor
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It's close to what it used to be, just not quite as ridiculous.

plush basin
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Oh, I thought they made all of that harder. It was a cakewalk the first time but we've struggled a bit since. Unless they changed the difficulty twice

hexed vapor
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They nerfed it then buffed it.

tulip vale
plush basin
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gotcha

tulip vale
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I think they also removed a few d2 blood doors

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Or something like that

hexed vapor
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???

tulip vale
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Lemmi check 1 sec

regal thicket
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wat

tulip vale
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Nah they removed the scans for blood doors

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๐Ÿ˜‚

hexed vapor
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Ah, just QoL then.

tulip vale
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Yea

prisma zodiac
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d2 ext pre nerf was a intense flyer scan aswell as a 3 uplink right?

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then post nerf it was baby flyer scan and 3 uplink (like a b tier main lul)
Then now post buff its a less intense flyer scan and 5 uplink

or was ist 5 uplink pre nerf?

hexed vapor
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I don't remember.

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I was surprised it was a 5, but thought that might have been normal.

tulip vale
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All I know is that post nerf meatball alarm was easily duoed with the help of a singular burst sentry TohruShrug

plush basin
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Think it was 3 uplink when I did it the first time

late nebula
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i didnโ€™t do D2 secondary, is it possible to duo?

errant vigil
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Yes

late nebula
errant vigil
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Do you duo with bots?

tulip vale
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Bots are slow lmao

regal thicket
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it was 3

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now 5

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not like it matters, you only really shoot for like 3 waves worth if you cfoamed all 3/4 doors

prisma zodiac
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before if you cfoamed/mined all doors you maybe shoot 1 wave if you are unlucky

now you at least have chargers coming in pretty much everytime

late nebula
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itโ€™s a problem when they go down during a scan

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but it happens very rarely

wary olive
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Every group I've ran D2 with post terminal buff has wiped there

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:(

fierce laurel
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the terminal was made harder?

wary olive
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The terminal by the tank room is ass, can get licked from below

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Yeah, it's longer now

fierce laurel
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huh

wary olive
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Dont have enough tool to c foam all doors if you aren't thinking ahead and saving tool refills

fierce laurel
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how are you getting wiped

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enemy overrun?

wary olive
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Most groups won't even save to have enough cfoam for the error room

fierce laurel
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you dont need to

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as long as the people on the terminals are hopping off to shoot it shouldn't be too bad

wary olive
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You would think

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I don't think a lot of players use stagger mechanic fully

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Just unload into 1 charger instead of target switching

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I've had multiple groups still struggle after we cheese it and 2 people are guarding the single bulkhead entrance

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And the amount of people at d levels who don't know how to use terminals....

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Like finding passwords in d3 people don't know LOGS smh

solemn wigeon
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Thats people getting to D tier isnt that challenging this rundown

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You are barely required to use any terminals to get to D tier

fierce laurel
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I'll be completely honest

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I think defending the single bulkhead is harder than doing all three doors

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having 5 or 6 chargers at a time is a bit easier than 11 chargers running your ass down from the same door

wary olive
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The door by the tank room can be hard because they come from both sides and terminal guy can get boned from bottom

fierce laurel
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I mean when I did it I just hopped off the terminal beaned one and hopped back on

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they shouldn't be pathing towards the middle how does that even happen

wary olive
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Yeah I'm not sure, but they do

fierce laurel
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though I will say a lot of that timing is how fast the logs can be read

orchid magnet
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How much tougher is R6D4 compared to R6D2 ?

grizzled ravine
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If you know how to play the game, D4 is the easiest D level. If you don't, it's the 2nd hardest.

devout citrus
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What is in zone 292 in D3?

digital dawn
devout citrus
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wich one? because we died in extreme and we did not have to go there

digital dawn
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Overload, pretty sure its only open when you are done with the overload zones and its there to turn off the error you activate there.

devout citrus
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you can turn off overload?

digital dawn
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well you can turn off the error you start there, yeah

devout citrus
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Shit really

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๐Ÿ˜†

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It would make it easier

digital dawn
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I have the feeling you had rly intense PE tries before ^^

devout citrus
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Intense yeah

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Usually the game tell you to deactivate on terminal X in zone X

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We dind't saw that

digital dawn
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yeah Im not sure if it shows up actually

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it doesn't on the door itself but maybe it tells you that zone 292 is unlocked now

devout citrus
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So you have to clear zone with 2 tanks......twice

candid pelican
hexed vapor
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It loses time, but as long as your solo player is very fast (and you have a nice double tank room seed) you can get to the reactor in a very short time.

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I think our group managed ~15 minutes.

meager sapphire
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the spawn from overload error will only spawn from the small area you spawned in

devout citrus
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We did it sneak to get the cell and shut first alarm with shadow spawning from near where the cell is, but I did not know you had to go back in 292 to shut down Err alarm from overload

meager sapphire
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you can have 1-2 people defend the alarm

hexed vapor
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It can spawn anywhere in the elevator zone iirc, but it's easy to manipulate.

meager sapphire
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and the rest stealth up to open the doors and deactivate the alarm

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if you stand in B

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it will spawn only in A still

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I don't think ive ever seen it spawn anywhere except A when inside the zone actually

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as long as you dont stand in A

hexed vapor
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We've had issues when standing in B I think, but maybe they were stood in A.

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Our strat was to sit in w/e the room is on the right, run into B to clear, run back out.

meager sapphire
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done 5-6 runs where i stood in b and shot the whole time

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and never had any variation

devout citrus
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Ok thanks for all the intel

hexed vapor
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B prolly works, then.

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Probably had someone in A that fucked it.

coarse echo
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How about use that gun the warden gave you

meager sapphire
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fuck you robert

brittle light
devout citrus
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but I realise that you dont have to

hexed vapor
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It's faster, but a lot harder.

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Fireblade's team is just really really good.

devout citrus
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I we dont have to....fuck that we wont

grizzled ravine
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Just turn off both error alarms using the Overload Terminal 5head

errant vigil
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turn off the reactor with the terminal : )

wary olive
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I've had the overload alarm spawn in the tank room, but it's not reliably replicable

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I've had groups where we are standing so far out we can literally see them spawn and the spawn doesn't change

grizzled ravine
#

Oh well..? They only spawn three so a little bit of ammo and hammer does work.

azure magnet
#

@jaunty hedge

exotic sable
#

Current need help... uhh doing D1 completed the reactor startup but now it still says power offline and not sure what to do messed with almost all terminals and I don't see anywhere to put the matter projector

left cargo
#

Um I think zone 86

wary olive
devout citrus
hard horizon
#

So what do we call that new enemy giant whatever in D1

queen field
#

Nemesis

#

or Kraken

hard horizon
#

I thought I heard D1 from someone there was giant mother for second. until then "Wait a minute... This isn't giant mother."

queen field
#

not the D1 you expected lol

hard horizon
#

Fianally got to see Father also in D1

fierce laurel
#

no pmother just yet

thick burrow
#

is what the files say

hard horizon
#

These "fan-made" gtfo says Kraken and floater with a shooter

signal fox
#

"AmmoStandardMaxCap": 460,
"AmmoStandardResourcePackMaxCap": 450,

 ` "AmmoSpecialMaxCap": 230,`
  `"AmmoSpecialResourcePackMaxCap": 450,`

 ` "AmmoClassMaxCap": 150,`
 ` "AmmoClassResourcePackMaxCap": 150, `

Every weapon/tool has a bullet cost and this dictates its max ammo, and how much it gets from refill packs. To get max ammo its Ammo max cap/bullet cost for pistol this is 460/3 = 153.3333. To get refill its the (Resourcepack max cap/5) / bulletcost. So again for pistol it would be, 90/3 = 30. For some weapons you will get variance in how much you get per refill as you will get fractions of a bullet. Shotgun has a bullet cost of 11 so for any refill you would get, 90/11 = 8.18181818. This means that after 6 ammo refills the shotgun would get 9 bullets instead of 8.

I don't know the actual bullet cost of the mine deployer but I can make a good guess. It is basically somewhere between 1.6 - 1.8 mines/refill. I'm too lazy to test it myself but I'm sure some one can/has.
@wary olive

#

Mines would be 150/8 = 18.75 to get the bullet cost. Then 30/18.75 = 1.6 for mines per refill. The game floors all values when determining max ammo so we could have something dumb where max mines are 8.9999..... as a worst case scenario, hence why I don't know what it is between 1.6 - 1.8

wary olive
#

i think im a bit too retarded to understand this, but thanks for the info

#

use pack, get resource is enough for me

wary olive
wary olive
grizzled ravine
#

Well that was incredibly informative, all I knew was that mines worked normally on a 2-1-2-1 repeating cycle.

fierce laurel
left cargo
#

Booster ๐Ÿ‘€

grave abyss
#

Sweet Jesus. C3 is such a roller coaster.

brisk gyro
#

the real roller coaster level of this rundown is D4 cus boi we do be asking "where tf they takin us next" at each turn

grave abyss
#

I'm literally getting lost in C3. Get first bulkhead down then I end up breathing all the fart gas until its in my eyes and I can't see clearly anymore and walk into walls until I die.

brisk gyro
#

nice

grave abyss
#

But yeah. Is there 2 bulkheads after the first 1?

#

Cuz ran into 1 after the first and it wanted me to hunt for cubes but there is too much fart gas everywhere.

gloomy flame
#

there is two bulkhead dcs

grave abyss
#

As like a secondary objective

brisk gyro
#

cubes on c3? u sure u read that right

gloomy flame
#

yeah, there's no cubes to hunt on c3

#

unless you mean power cells

brisk gyro
#

secondary is cells

grave abyss
#

Ya I mean those

#

That's a secondary right? And theres a primary dc somewhere in the first bulkhead?

gloomy flame
#

yeah, you get one cell in the secondary objective room

#

and you get two more cells from two zones in main

grave abyss
#

You gotta do that secondary objective?

gloomy flame
#

no, that's an optional objective

solemn wigeon
#

Its optional for a reason

grave abyss
#

Oh ok. Cuz I literally am running blind at that point due to the fart gas blinding me.

solemn wigeon
#

Its not that thick,

gloomy flame
#

you can see enough to find your way around if you know your way around

#

if you don't know where things are though, it is tough, yeah

grave abyss
#

Ya I don't

#

First time playing gtfo

solemn wigeon
#

Use your map constantly

grave abyss
#

I feel like Ray Charles

#

Falling into pits

solemn wigeon
#

Advanced tip i just gave you

nocturne flax
grave abyss
#

Can't see! Too much fart gas in my face! Running around while clicking my stick against the floor in a hurry only to fall into pits and get eaten by monsters.

gloomy flame
#

the faster you complete the objectives and get through, the less fog will be present

#

the fog rises on a timer

#

but you will have to deal with the fog eventually, since you have to wait for the timer to be up to extract

grave abyss
#

Ya. I knew that. Just by the time I get past the first bulkhead the fart gas starts creeping in

#

And I dont know my way around it

#

I found the first DC

#

For secondary but cant find the primary

#

I search hella deep but by that I'm fully fart clouded

exotic sable
#

Are any shadows in R6?

solemn wigeon
#

Yes

#

There are shadows anywhere there is light

gloomy flame
#

@grave abyss you know the zone you enter for main?

fierce laurel
fierce laurel
solemn wigeon
#

I go sleep now

gloomy flame
#

on the opposite of the checkpoint door with the alarm, to the west I believe if I am thinking of the directions right, there's a staircase down, then through that door, to the left, down another small staircase, the dc is there

#

someone could probably show you a map and draw on it to explain the map to you, but I am headed off for tonight, good luck with your fart gas GM

granite owl
#

TIL 100% infect resist actually means u just dont take infection at all lmao

#

PS is it better to get overload done first in c3 or extreme

hexed vapor
#

Also, I think you don't get the bulkhead keys for it.

velvet flower
#

You can't do extreme first if attempting PE. Theoretically you can do main then overload, though.

pearl goblet
#

How many boosters do u need to 1 tap headshot a striker with pistol

errant vigil
#

75% I think

regal thicket
#

it's not worth the hassle with its range nerf and dmr/hel revolver scaling way better

regal thicket
#

<@&408548765599793173>

fallow delta
#

If i recall correctly, it was like 3% on dmr, which is disgusting.

#

Hel revo not sure. 25%?

atomic escarp
#

what comes after the c1 moving scan?

vernal rose
#

End

fallow delta
#

@atomic escarp a story teleport thing and that's it

atomic escarp
#

nothing that could kill us?

#

okay

fallow delta
#

No enemies

vernal rose
#

Type long live the king then down your teammates then extract by yourself for a memorable C1

atomic escarp
#

for the second c1 teleport to spaghetti monster town, is it smarter to just run or should we shoot them?

#

last time we ran and barely survived

vernal rose
#

Both

#

Or be me and press A and D until I get surrounded

atomic escarp
vernal rose
#

Then I run so that all of them are infront of me then repeat

frigid vigil
#

Guys no caps they adding customized genitals next patch don't tell them I've said this

candid pelican
#

YOOOO

#

THATS SICK

hard horizon
#

Where the hek is the secondary in C3

#

I couldnt find it

#

Wait was i suppose to do system purge?

plush basin
#

There's a door that opens at 20 minutes remaining. Turn right and go straight to get the bulkhead key from the zone at the end. The bulkhead controller is the near the start of that zone (on your left as you were heading to the key). The extreme bulkhead itself is between the controller and the key zone

#

That's a bit of a long winded explanation, if anyone has maps to hand it would be simpler

hard horizon
#

What zone anyways?

brittle light
#

do you need to go through the main bulkhead opening thingy first?

#

the one where you can choose main/overload?

plush basin
#

It's through the main bulkhead, yes. I can't remember zone numbers

hard horizon
#

Yeah overload is gone but the secondary is missing

brittle light
#

okay

hard horizon
#

So we have zone 174-179

brittle light
#

question - does a tank get to you at the 10mins-remaining mark always, or was that because we did the overload scan? It makes funi noise and I'd honestly not be surprised if it spawned a tank at our spawn which just slowly walks to us LolA

hard horizon
#

I think the system purge will trigger the father

#

or opening the door

plush basin
#

I think the tank gets to you roughly every 10 minutes after completing overload

brittle light
#

we did the overload scan thingy, went to get the bulkhead key - got absolutely surprised by the tank but killed it - got out, got ready to deal with the next wave
then, mid-revive after that wave I suddenly get body-slammed by the second tank of our match so jank

plush basin
#

No tanks if you don't do overload

brittle light
#

tank error
tank error

#

lovel

plush basin
#

:D

brittle light
#

my team will be happy to hear that

grizzled ravine
#

kinda the best part tho

brittle light
#

not

#

yes it fucken is

#

they finally have to learn how to kill tanks

fierce laurel
#

tank error alarm

brittle light
#

yay

fierce laurel
#

that's not a tank error alarm

#

you should have played R4E1

#

that was the tank error alarm

brittle light
#

I know

#

it was ... 4 or 5 minutes?=

#

or 6?

fierce laurel
#

4:30

brittle light
#

But my current team touched R1 once, then never played again

fierce laurel
#

but good luck on C3PE

#

that's a hard level

#

I would say harder than D3PE

brittle light
#

so I could happily report to them about the R4E1 tank error but now we have a tank error lite

#

I'm happy

brittle light
hard horizon
#

I had hard time getting consatnt E1 every 5 minute father comes in

grizzled ravine
brittle light
#

we want to finish that before trying D3

brittle light
#

I never touched that, wasn't good enough

grizzled ravine
#

C3PE is a boring level and :residentsleeper:

plush basin
#

For me D3pe is harder but I've had less practice at it

brittle light
#

but watching streams of it and people complain about it was fun

fierce laurel
#

C3PE is a fun level

brittle light
#

not many complaints tho

brittle light
plush basin
#

I like c3 a lot

grizzled ravine
#

we can agree to disagree

brittle light
#

the only level you can't go afk in

#

unless you actually have a good team

grizzled ravine
#

Autopilot is worse than AFK

brittle light
#

autopilot?

#

what the fuck is autopilot

fierce laurel
#

its when a player doesn't think about each move and just plays off instict

brittle light
#

ah

fierce laurel
#

which isn't that bad most of the time

brittle light
#

aka our entire team

fierce laurel
#

most people play on autopilot

brittle light
#

I typically bark some commands when shit happens but we never make concrete plans

#

only plans for the next 1-2 minutes

fierce laurel
#

ehe

brittle light
#

autopilot-y enough?

#

there's some levels we've been making plans for

#

C1's final scan wasn't autopilot-able for us, none of us are good enough for that, especially if everyone dies all the time

grizzled ravine
#

No I mean I literally do the same thing because it works and that's boring

regal thicket
#

nah c3pe ain't that bad

#

me and the boys did it with only sawn off sniper

grizzled ravine
#

With good company it ain't bad, but it's so linear :/

fierce laurel
#

that's a valid point

#

but with most levels that works kind of the same way after you play it enough times

grizzled ravine
#

True, but I feel like I "solved" C3PE where the only problem is skill level.

#

Like I don't need gods of the game, but if you freak out the plan falls apart for PE.

brittle light
#

you have to do Overload-->Extreme

#

right

plush basin
#

If you're trying to do both, yes

brittle light
#

you could do main-->overload-->extreme, if you're quick enough, but the fog'll be a bitch

brittle light
#

so I'm trying to get a basic outline of a plan

plush basin
#

I guess so, hadn't considered it

brittle light
#

I mean, you can yeet to the first bulkhead thingy within 4-5 minutes, and that's with a sub-perfect path and only one person actually speedrunning

plush basin
#

Doesn't seem advisable

brittle light
#

fog is... 14? 15? minutes

#

probably not worth it, time-wise

#

overload-->main-->extreme makes more sense

#

probably do overload scan, deal with the rooms and the tank in it (this time without getting surprised since we know what the one white dot is)
then deal with waves - if we have time yeet to open main, if not then deal with tank first, then open main
deal with a tank before opening extreme
then deal with whatever extreme is, dunno if that takes 10 mins or shorter/longer
then yeet

#

if there's any fatal flaws in that plan I don't yet see them but probably will when we try it

#

alright

plush basin
#

Just give it a shot

fierce laurel
#

running back and forth from main to overload will require extra time

#

which you dont have to spare

plush basin
#

You could try extreme first on its own to build some familiarity with the level

#

Seeing as it helps to know exactly where to go next

grizzled ravine
#

However, I go extremely fast.

brittle light
#

nah

#

we'll figure stuff out ourselves and die 50 times in the process

#

part of the fun

plush basin
#

Amen

grizzled ravine
#

This is true.

brittle light
#

getting full strats and meta strats from other players is fine but takes some part of the fun imo

#

so I tend to yoink hints and such from here but not more than that

grizzled ravine
#

Aight. Remember that despite the level being "fast" there are 3 or 4 areas (depending on your pace) where you should stabilize.

atomic escarp
#

how much damage boost % do i need to make the HEL revolver onehit with headshots?

plush basin
#

Don't know myself but I saw someone approximate about 25% earlier for it

hexed vapor
atomic escarp
heavy wave
#

was there a mom in d1? i cant remember

fierce laurel
#

no

thorn fiber
#

Tips for C2 in general? Loadout, etc? still pretty new to it all

knotty barn
#

C2 with the secondary objective?

#

bring a minelayer, there are a couple blood doors to blow through ^^

queen field
#

Along with something to deal with hybrids

#

sniper, scattergun, choke mod, ...

knotty barn
#

also bring a tiny knife, you will know when to use it

#

a tiny hammer would also do fine ^^

mossy marsh
hexed vapor
mossy marsh
#

hmm

queen field
#

Pretty easy to do considering the almost non-existent cooldown between shots

fierce laurel
#

wait you cant one tap hybrids to the head?

solemn wigeon
#

No

#

Not with cm

fierce laurel
#

huh I thought the ability to one shot hybrids were the only reason people ran it

solemn wigeon
#

Its easy to solo it with cm

#

Just a couple of shots

queen field
#

2/3 shots at the back of any giant kill them

paper harness
#

jack of all trades but master of none

#

chokemod has always been overshadowed by BC in R4 and Scatter/sniper in R6

vapid moon
#

how many enemies spawn in a regular door alarm

#

excluding the titans

#

like 15 right?

paper harness
#

depends on the door

#

and the number of giants that spawn will influence how many small strikers can spawn I think

queen field
#

^

#

if it were only small enemies, it'd be around 20

vapid moon
#

alr thank you

fierce laurel
#

iirc 15

#

big enemies count as 2

#

captain alpha has a video on it

queen field
#

was it 15 ?

fierce laurel
#

I'm pretty sure

queen field
#

So tank takes 3 slots

#

giants take 2 (although you can have 8 of them so their slot count may has been rounded up)

vapid moon
#

ty this is useful information

fierce laurel
#

the respawn timer starts when there are 9 enemies left

#

40 seconds i think

#

and will automatically start a new wave if all the enemies die

#

I'll double check soon

mortal granite
#

yes

fierce laurel
#

thanks for your video btw

mortal granite
tall kraken
#

we just ran a new mission and 3 of us got loot but our 4th got nothing
bugged?

mortal granite
#

you have to beat a specific amount of level to get loot

tall kraken
#

wait so you get loot every x number of levels?

velvet flower
#

.t vanity rewards

jaunty hedgeBOT
#

You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)

https://imgur.com/a/eond8uF

wild raven
#

can the turbine at d2 spawn in the room with the 6 scouts?

brittle light
#

Considering there's a scan door there, I'm gonna call no

#

since it always spawns in the same zone, and scan doors usually distinguish between zones - even if the zone after it is just the 6 scouts in a giant room

#

but don't quote me on that?

hexed vapor
#

That'd be weird.

#

Also, last I checked there's no way to cause that to happen, turbines can only spawn in one specific place if they're not part of a retrieve objective.

wild raven
#

Nvm i found it

#

thx

haughty plank
#

How do you survive the Tank at the end of D3 main? We get overwhelmed by the waves..

hexed vapor
timid patrol
#

scattergun to the back

haughty plank
#

Just felt like there wasnt a break in the waves..as if the alst wave gets stuck somewhere and arrives just before next comes in

hexed vapor
#

For PE, my squad fought it in the key zone by the blood door where the tank is. We'd take turns shooting it, and if the wave reached us we'd just chill in the side rooms and ignore the tank.

haughty plank
hexed vapor
#

Probably just need better multi-tasking.

timid patrol
#

^

hexed vapor
#

The main window you have is between stragglers reaching you and the next wave reaching you (not spawning in, actually getting to you).

haughty plank
#

ya we play as 3 and they dont always think for themself :D

timid patrol
#

need to assign one/two people specifically for crowd control

haughty plank
#

ok, so when i see next wave comes in or is f.e. in the reactor room we open the door

hexed vapor
#

Otherwise, expand the window by fighting the tank and stragglers at the same time.

timid patrol
#

cfoam may help, waves won't respawn if sleepers are frozen

haughty plank
#

problem was just they cant "see" shadows well unless tagged and if i tag them we only have 2 ppl left fghting + our lord andsavior bot dauda

hexed vapor
#

You can see them.

#

Use your flashlight.

#

Also, bio just needs to be better at their job.

haughty plank
#

Ya no they cant :D

timid patrol
#

either the bio does, or the others covering him while he scans

hexed vapor
#

You only really need two people on tank anyhow, whoever has boss killer weapons.

haughty plank
#

yes thats on me i only tag 1/2 of the wave smhw

hexed vapor
#

Especially since you're trading blows, you should just have down time.

#

Unless you're sitting still in LoS of tank at all times, which is just a bad idea.

haughty plank
#

maybe i can pursuade them into a go tonight^^ last main obj of the rdw ^^

haughty plank
hexed vapor
#

He's very easy to duo w/out Overload in that room.

haughty plank
#

(and since u seem to know the game: do you thinnk r6 ist way easier than 4/5? fells like that to my anyway)

hexed vapor
#

For Overload/PE, we always fight him in the key zone instead.

haughty plank
hexed vapor
#

Yeah, R6 is easier than R5, but I don't think it's that much easier than R4, optional objectives are definitely much harder since they're actually balanced.

timid patrol
#

2 tanks, 10 shadow giants, 5 mothers, and a partridge in a pear tree

hexed vapor
#

You either complete the main objective quickly or you cope with the fog.

haughty plank
#

ah k

#

well, thanks for the insight ad tips and I will try my best :D

hexed vapor
#

Sure thing.

regal thicket
#

a person with hel gun or har can solo hold the wave if he has at least 1 sentry covering

#

also save a few foggies before fighting

#

when worst comes to worst, just have someone bait it while the other get codes and end reactor

#

then fight it quick and do ex

#

also i shill sniper

grizzled mesa
#

Would you do the error alarm or the mother rooms in D2?

#

Which one is easier?

thick burrow
#

Error

grizzled mesa
#

C foam + mines for error?

#

Or are turrets more efficient

thick burrow
#

If youโ€™re able to manage, you can hold the foam for up to 4 scan sequences

grizzled mesa
#

So one holds the door with constant cfoam spray and the others do the scans?

thick burrow
#

Consider the sentry gun as an extra gun

grizzled mesa
#

Wait

#

Is there another scan after the blood door?

thick burrow
#

No

grizzled mesa
#

I haven't survived the blood door yet

#

Alright

#

Just to be sure

#

There are two terminals in the main zone?

#

Because those would be necessary if you are able to skip the mother part

#

As others said

grizzled ravine
#

1(Spawn) - 2(Spawn-West) - 2(Spawn-East) - 3(Error) - 3(Dark Mother) - 1 (Post-Checkpoint Door)

grizzled mesa
#

I see

#

Ty

atomic escarp
#

whats better? auto sentry + burst so the auto stuns the enemys and the burst kills them or just double burst?

queen field
#

double burst

atomic escarp
#

specificly asking for the c1 moving scan

thick burrow
#

sniper + auto

#

or double auto

atomic escarp
#

we had 1 auto last time and got shit on so hard

thick burrow
#

You don't need to kill them as fast as you can

#

They'll respawn nonetheless

#

Try and slow them down

#

Try and position one outside of the room

atomic escarp
#

man my noob brain is overwhelmed

#

can you just tell me a sentry combo so i can ttell my friends its the internets fault if wew get shit on again? :D

#

ty tho

thick burrow
#

big scary brown door? sentry outside!! big roooooooooooooooooooooooooooom sentry inside

#

double auto

#

use your guns to pew pew pew

queen field
#

The point of auto sentries is to stagger, not to kill

#

Since you don't want to meet enemies while doing the scan, there is absolutely no point in picking more than 1 auto sentry

atomic escarp
#

if we take 3 sentry, whats the best option for the 4th tool?

queen field
#

Biotracker ?

#

Leave some doors open during alarms so that enemies go through them

atomic escarp
#

oh right i forgot you can do that

queen field
#

3 burst sentries will do the job well

#

Not to mention you get grenades later

atomic escarp
#

get?

queen field
#

forgor to remove "have"

atomic escarp
#

ah okay

queen field
#

In the giants' zone, you'll find several cfoam grenades

#

They are supposed to be used against scouts in the next zone but that is unnecessary if you know how to handle them without foam

atomic escarp
#

we somehow cleared that room first try

queen field
#

Nice

atomic escarp
#

but gave up after 4 hours of trying the moving scan

#

idk were just bad

queen field
#

The tools loadout can drastically help

fierce laurel
#

make sure your team is in the scan at all times

#

with the right timing the wave will spawn after you go up the stairs

#

rather than right as

queen field
#

^

#

If you face a wave while going upstairs

#

stop the scan, deal with the wave, then move on

vague yarrow
#

so basically stand in scan, don't die, right?

queen field
#

Literally any alarm with a team scan

vague yarrow
#

nice

wary current
#

@tiny cloak what tool you using for it?

tiny cloak
wary current
#

ah thought it was no bots

#

i was gonna say i highly recommend mines if it's solo no bots

#

did you get it in the end?

tiny cloak
#

I think mines would hurt me more on c1

#

I haven't tried again yet

wary current
#

when i did it i placed mines everywhere, and saw a total of 11 enemies

queen field
#

you could go 3 burst sentries + foam as well

wary current
#

no bots, so only that one tool

queen field
tiny cloak
#

Yeah

wary current
#

^ foam also pretty OP

queen field
#

Then are you using bots or nah

#

๐Ÿ˜”

tiny cloak
#

Cfoam is probably a good idea

wary current
#

yeah, but if something works for solo, it'll work for 4

queen field
#

If you can allow yourself boosters, you could pick cfoam portions

#

& foam literally everywhere

wary current
#

that works well

tiny cloak
#

I did just get one of those from that run

dark bane
#

in order to get d3 PE do you have to one run it or is it fixed now

wary olive
#

D3 PE had completion bugs?

#

Im pretty a lot of groups that are getting their d3 completions for the first time are relying on reactor code cheese

candid pelican
#

Im proud to say that I didnโ€™t complete with cheese :)

solemn wigeon
#

Its not even a hard reactor

candid pelican
#

The last code section is probably hardest ngl

#

Since tank

#

Even then

#

Not that bad

wary olive
#

its not just the reactor, its the fact that by the time lfg groups make it to 4th or 5th code, fog is above their heads

hard basin
#

Do main first and overload second then

wary olive
#

that way is harder when you dont know the level. they will have to deal with the surge

#

unless you do alarm cheese

atomic escarp
#

whats alarm cheese?

queen field
#

Canceling several alarms at the same time

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Though the PC's command states that it deactivate all active alarms

atomic escarp
#

how hard is D1?

#

compared to c1

nocturne flax
#

40% harder

atomic escarp
#

good thing c1 took us only 8 hours then ๐Ÿฅฒ

sick hornet
#

do not play D1 then lol

nocturne flax
#

how

atomic escarp
#

bad players

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thats how

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we had 3 sentrys with us and on the try we did it we forgot to place one

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we died like 6 times before

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placing all 3

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its a miracle we managed to beat A1 tbh

last gust
#

where are you placing sentries that you're dying because you didn't place 1 of 3?

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when my team did C1, we trio'd it first time with 1 burst sentry (pre-nerf) on the entrance

#

(I assume we're talking about the moving scan)

light lagoon
#

I imagine it might've been to do with the types of sentries used first.

#

And then their placement. :p

wind pilot
#

We just need cfoam n 2 sentries tbh. There are 2 stairways you want to cfoam and place a sentry at, cfoam grenades will also help stall a wave long enough for you to kill them and reset

smoky frigate
#

anyone got tips for d1? should we skip the reactor

wary olive
nocturne flax
#

no, unless your speedruning

#

If you cannot hold 1 chokepoint

#

your gonna struggle holding different angles + been 99% infection at 1 health

light lagoon
#

Would it not be possible to go all the way to the reactor (for the resources), then use Fog Repellers you found on the way to make the Class VI Easier?

#

That's if there are Fog Repellers that route, I did D1 A few days ago and that whole early part has already disappeared from my memory.

smoky frigate
nocturne flax
#

if you cannot lead a simple reactor, what makes you think you can lead them trough a harder version of the level?

#

do it the normal way

#

you have a lot more resources and you can clear the fog afterwards

small escarp
#

we get it

smoky frigate
#

its a question to see if its easier to skip lmfao

urban torrent
#

shut up nerd

obtuse cedar
#

and he answered it. he clearly stated it's harder to skip the reactor

urban torrent
#

shut up nerd

obtuse cedar
urban torrent
#

thanks

#

i bet one day you might be a pro at GTFO like me

nocturne flax
#

a ma go : rutututuuututututuutt

obtuse cedar
#

lol

urban torrent
#

que?

#

what does that even mean

granite owl
#

Man wants to be a helicopter

mighty pond
muted solstice
#

Doing a class 6 in the fog is much harder than just doing the reactor and the other zones

dusk parrot
#

question for those who've fought deep into the rundown

#

what main weapons are best vs chargers?

#

i'm finding hel-gun seems best for special weapons

vernal rose
#

Not best, but guns that can easily DPS them down or stagger them more easily

pallid jackal
#

A shotgun to the face ofcourse

#

Works best

dusk parrot
#

but without that juicy head-shot multiplier i haven't got a clue which main weapon to bring vs charger heavy maps

#

i've not brought it but does pistol still 1-shot stagger them?

vernal rose
#

Pistol, hel rev, dmr imo

pallid jackal
#

And then a knife

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Works best against all enemies

dusk parrot
pallid jackal
#

Yes

dusk parrot
#

๐Ÿ˜‡

vernal rose
#

Then again, I'm biased towards semi primaries

pallid jackal
#

That shit moves so fast if you got 4 people knifing a giant it doesn't know what to do

dusk parrot
pallid jackal
#

Eh ot depends what semi we talkin about

#

I liked the burst but i switched over to the bullpup rifle instead

dusk parrot
#

bullpump is great but i run out of ammo so fast on it

#

i can never keep the thing stocked up

#

but christ that gun hurls lead down range fast

brisk gyro
#

...ammo isnt an issue with the bullpup, unless ur not using your special gun at all

dusk parrot
#

it is for me

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i typically take sniper secondary

queen field
#

pick something else

#

๐Ÿ˜ณ

dusk parrot
#

no

brisk gyro
dusk parrot
#

๐Ÿ˜‡

brisk gyro
#

if ur main gun is 20% and sniper is 88% that is a huge waste

dusk parrot
#

yeah, i know

wary olive
#

you can use sniper like a pseudo shotgun when the sleepers get too close

#

just switch and quick scope with it

brisk gyro
#

another great use is for clearing out the pesky shooters in the back

#

just as reference, sniper gets well over 30% from an ammopack @dusk parrot
while the bullpup gets less than 20%

dusk parrot
#

yeah, thats why I don't take them together

brisk gyro
#

main guns get less than 20% eitherway

dusk parrot
#

with a sniper secondary, i've found more success taking the ammo efficient primaries like pistol or DMR

#

burst rifle seems to work alright too

#

i don't get along with the short range primaries so much though, like machine pistol/SMG

brisk gyro
#

u dont get along with short range guns but ur using pistol IfritSweat

plush basin
#

smg seems a lot more versatile than machine pistol. I tried mp once at the start of the rundown and felt like I couldn't see from the muzzle flash too x.x

brisk gyro
#

machine pistol is for spamming hipfire into a horde

#

its a good option when ur special is a good versatile gun

dusk parrot
#

machine pistol just feels horrible

#

like the MG

#

so much recoil

plush basin
#

Is it even that easy to stagger the horde when you're hipfire spraying though? Its not got increased stagger damage has it?

brisk gyro
#

with how many bullets its shooting in just a second, its rly good