#gtfo-spoiler-chat
1 messages · Page 262 of 1
sadly we had 2 people bugged so they couldn't even help us as they saw fog
at this point i wonder if the hybrids got bugged as well
the only thing i can tell you that is different from how you'd usually do it, is that we did not start carrying the cargo
the guy picked the cargo up and dropped it, then came to help me with bulkhead
the waves always spawn behind you, if u stay right behind the bulkhead door (inside) the other team will be ok, and the hybrids wont spawn on the others
i assume cause we both entered the bulkhead room..
right.. we had no one in that room and they spawned in there
damn
bugs are giving me lots of issues with C2
having 2 guys seeing fog really forced us to drastic measures
yeh they still haven't really fixed issues with spawns
so even if its intended to spawn from a certain direction that doesn't mean it actually will
if what kama says is correct, it lines up with what happened to us
Normally when you do secondary, you have 2 teams, 1 grabs cargo and 1 bulkhead
as we had 2 people with fog that literally made it so 1 team only had to do both
so we left 2 people all the way near the mother door
and the other 2 were trying to get bulkehad first, cargo after
it usually fucks up if you have a free room between players
Yea that's probably what happened
surprisingly, i managed to protect the cargo guy from the 4 hybrids and the full wave
evendoh my health took a hit and it was too close for comfort
we ended up dying at the mother, but i'm hella proud still
talking of which, how the hell do you kill that thing
simple as that even after nerf?
Always been
1 scatter
Like non-scatter, just shotgun works
so.. walk up to her and blast her while she spawns?
You can scatter as well
Yeah she freezes for a split second before she births and you can blast her during that period. If she births, it won't be the full amount so just shoot them
i see, the idea is to land your shots before she births if i got it right?
^ yes
i see, i tried to rush her, landed my 2 shots, babies murdered me right after
so i felt like i was doing smth wrong
You used to be able to one mag her with the scatter, unsure anymore. However, I used to just use 2 shotguns in R5 and that worked wonders.
non-shotgunners should be on baby duty but yeah
if you are fast enough you can kill her before babies too right?
Yes
why do you think the spear should be buffed?
yeah cfoam nades also work quickly enough iirc
i see, ok what if she is still alive, we kill the babies and start running around with the fog?
imagine the worst melee
it looks like it should have a heavy melee role
which makes sense considering its drawbacks
but all it actually gives you is more range
it can't even oneshot bodyshot a small striker
Yeah just throw like 2 fogs and just kill babies and have a shotgun hunt her down.
She tends to bug and pretend she's dead but isn't
So you can bio ping her to always make sure.
so literally chase her down the room?
Well, you don't want that to happen, but you gotta for C2 or you're gonna get pinched by the hybrods
oh i get you
ok right, got that part. Now, how can Cfoam help in this?
cause you tend to get like 3 or 4 anyways
1 grenade completely foams her.
Throw it on her sacs and she'll be dead before she unfoams if you unload into her.
I don't know the amount of launcher you need, but you find like 1 or 2 grenades in C2 anyways
funny enough with 80hrs ish i still have no idea how foam interacts with mobs. Is it just a freeze, or will she unfreeze as soon as she gets shot?
@obtuse surge plz give proper game knowledge
🗿
full charge is enough if you're not facing any bugs
you mean with the launcher?
yes
i see, what about this?
ok so it is as easy as
- walk in room and spot mother
- trow cfoam before she gives birth possibly
- unload into her?
yes
gotcha. Does the mother always agro right away?
and if the cfoam failed and she doesn't instantly die from someone with scattergun, someone focus babies
and once babies are ded, chase her down like it's duck season right?
yeh
possibly add in fog repellers and bioscans to aid
big cooldown after birthing
ok finally i know how you kill that thing
but she will be zooming and fog everywhere
if machinegun= babies
bio tracker will help out there
nah just something they do for some zones in some levels
ah, probably a C2 scream door
i would recommend for her to attack first if you fail the first attack, so you guarsntee the kill
had that happen, and that is why i know nothing about mothers
she will most likely be 50% hesltj
cause they literally get blasted into a diff dimension
her attack is just giving birth right?
mmh i see what you mean. Anyone knows roughly how long the cooldown per birth may be?
and hope she doesn't zoom into a wall and then hides the last sack in the wall
to have a general idea

you're telling me there's even 1 more bug we may face? i faced like 3-4 alone in 1 mission 
or givr birth inside a wall
ah 2, damnit.
the legendary leg sack
Nah, hit you the fakie where the bio says she's dead and she rises from the dead. That's my favorite
an estimate on the birth cooldown?
same animation as death
It's a while.
ah, so we are talking a really long time
that doesn't suit well for how C2 works out
It's about as long as you need for a hit of weed.
someone can just sit at the stairs leading to that room
and the hybrids will be too scared to come up
true
but that means you'd be a player down
a reason why i was able to hold the hybrids + wave from the guy carrying cargo is cause hybrids are quite afraid
i abused the hell out of that
they just wanna pewpew, so cover goes a long way
can treat them kinda as a big shooter that is just under drugs
allright thanks for all the infos, blasting that thing is going to be so satisfying
getting me killed a lot 
also dumb question, do you aim the Cfoam at the ground near the mother, or AT the mother?
Ah yes, her balls
gotcha 
the babies are stored in the balls
🤔
do mines dmg the boss in d1?
If its close enough and it hits a sack id imagine so
ok and how many sacks do you need to destroy till it dies
i am trying to solo him but dam he gives me absolutely no chill
each one takes 10 sniper shots
maths
Or a bunch of shots from other weapons
moving on
Just machinepistol it
thanks!
and the flying enemies keep spawning endlessly right its like a surge wave lol
think of it more as a mother for the flying enemies
i like to call it hive mind
squidward
reminds me of that thing like in dead space
You were
I think so
lucky guess
this guy sitting here with the phony art
I've had to listen to that song 3 times now because of you
Hos
How
Everytime you see it you are reminded of how its a good song that you should listen to?
yeah
For D3 PE why do people do overload before main? it seems like doing the reactor without having to worry about fog would be much easier to deal with
Bc its the intended route
is doing main -> overload -> extreme less difficult though?
No unless you do overload during main
because having fog during the reactor part is a bitch
If you move fast enough its not a big problem
puuh c2ext w/ 2 bots. hybrid wave approaching, bots run to melee them instead of firing powerful weapons.. 4 evenings about 1,5h to get to checkpoint and ~20 retries combined, always the same thing. we nail mommy. we nail the scouts. then the bots do something insanely stupid and it's over. despair.
yeah thats the problem
Its a speed based level
Idk why devs didnt put key in a zone that unlocks after high
i just saw a video of a chinese duo doing d3 main -> overload -> extreme and it seemed way more laid back than all the failed runs ive had so far
If they finished main it wouldn't be laid back
Finishing main for D3 triggers a 15 minute fuck you timer for a permanent surge alarm
Yes
That would be why people do Overload first
The problem is you can start overload mid main reactor
how difficult is the surge alarm?
Surge
and how often do the surge waves spawn?
do you know what that does
Its a surge error
no
Surges spawn wave cap constantly
surge caps
Its a surge of enemies
this surge error permanently caps the level out on sleepers
Hence the name
forever
so as soon as you kill one another one instantly spawns? or it spawns in waves
it cannot be turned off, at least not in any conventional means
Its every couple of enemies but ye
I blew up an entire cap worth of enemies with a mine on a door
3 seconds later I have another cap to deal with
you will not survive it
Surges are unironically scary
Hence why d4 ending can be scary
Its an error with surge like waves
Overload could be done by stalling last code of Main first then returning, but honestly it's not as enjoyable to do
That's what people do
The stress of having the fog makes the reactor feel more enjoyable to do
I know they do
it's not fun imo, but I know why they do it
Just like pre-loading scans
Its like doing r4d2 pe but starting extreme and overload after clearing high
"where challenge"
I think it's stupid, but people do it to save remotely small amounts of time on a difficult part of a mission
Preloading saves at most 10 seconds during timed events which often isn't enough to make a difference
those few seconds people I guess think are enough to make it worth doing
when you technically aren't really saving any time to begin with
since you took the time to do it beforehand
This likely is an unintended result of turning the overload error off
it may prevent the surges from happening
I didnt watch the entire section but i think they turned off the surge with the error
That would be the scenario I see happening
oh wtf
Unintended @devs
ok yeah he just chills at the overload error terminal for a bit i assume he's waiting for the surge to start
Literally cheese
What particular timestamp is that at
one of the maps last rundown had an ex you could do before overload which caused a permanent surge alarm iirc.
nvm I can search about the video
caused you to do a surge in a ton of fog rooms with spitters
suffering
Ah
Yea, that would be right at the 15m mark
They're waiting to turn the error off probably
Yea that's absolutely what happened
ok nvm then, so its cheese. i thought it was just a more manageable alternate legitimate way of doing it
They got the imminent warning message for the surge of biomass coming
and then turned the alarm off
Or so it appeared, I don't read or speak the dialect of Chinese they are speaking
You see the 1m warning just before
And exactly 1 minute late the sector is swarmed
And then they turn it off
Damn, devs not thinking this could happen smh
Basically with that cheese d3 becomes an A tier level
B-C maybe
You do nothing for 15m and then you can relax
Definitely not D though
i had a group yesterday that tried to shut off the shadow alarm + the overload alarm at the same time which required pulling the tank room, that was a lot of fun
but difficult
Why not just disable it normally
they said it saves time
It just doesnt tho
who did you do this with
I know some people who have been attempting it, just curious if it is the same people
they've been pugging for "speedrun" attempts of the level
to test shit when they don't have four
not sure of all of them, but one was 혜지유미

Oh, definitely not the group I know then lol
unless one changed their name to Korean
it was one guy who said its one way we can do it, and then the rest of us were like sure lets give it a shot
Literally just taking advantage of players who just want to play d3 
so it definitely wasnt like a speedrun attempt group
if it works it works I guess
it saves time only if you have it planned out, and it absolutely does not require you to pull tank room
shutting off both alarms at once?
It dosent. Its fun to do tho, we did that on our first try. You can do it without alerting the room tho
And even then, in most cases doing them normally is essentially as fast
If you spawncap the shadows it becomes a lot easier
how do you start the shadow alarm without triggering tank room
that requires a team scan
this thing called stealth
What
You can make both alarms spawn on the same side
Its a stealth scan
No its not, theres is a clss V team scan
Or having a group clear a side, then using scream CD to just go through the room
the security scan thats right by the door the shadows normally spawn in?
Not you have to do a team scan
What is even being said rn
what?
I think the two of you are talking about the same thing
Im so baffled
So, after you deactivate the overload alarm in 192, you have to do a team scan
Its entirely possible to get to the shadow error door without triggering the tank room
And another to go into key zone
Even with the alarm on
ok wait, let me rehash my understanding. after overload, you have to go to the terminal to shut off the 3 striker error alarm (normally one guy sneaks and 3 camp). then everyone meets up, you do the class VI alarm, then in the next room is a door to start the shadow alarm
Yes
Yes
so how do you start the class 6 alarm without pulling the tank room
You walk through it
You stealth
The one in the back can turn the first error off on their own
The class 6 is like 100 rooms away
the tank room compared to the alarm room is... 4 areas away iirc
5
so it won't wake from the alarm
While having the overload alarm error on correct?
4-5 same diff lol
yes
far enough away either way
Kill enemies and speed through tank room
Maybe have teammate clear a reasonable path first
You let one guy camping, and the 3 others sneak in
Or 2 and 2
are there no team scans required to start the shadow alarm at all?
There are
There is a way to make the striker only go on one side so 1 person can camp
bruh the team scan though
you cant have 1 person camping forever
Ryk you get your teammates to clear a path in the tank room so that when you clear the wave you can just run through
then you activate the second after
bruh please read
you don't seem to be understanding that part
im talking about the strat of shutting off both alarms at once
And yes but you can deactivate the striker error before starting the team scan
You cant shut both alarms at once
CDeez nuts
You can
ok nvm, half the people responding dont even know what they are talking about
seems only c2 enjoyer does lol
Baitrocks is saying the same thing
you literally asked for like 3 different things
How?
Peace is almost there
and did not specify the fact you wanted the double alarm variant
Start error, go to tank zone and turn off both at once
i was literally only talking about the strat for shutting off both alarms at once
He did
He did, then we got onto the other points
so it was a switched topic
it never got reverted back
He wanted to know how to get there
besides that, I also explained how to do it to begin with
Thinking you couldnt run through
Oh, then yeah
literally just use scream CD and a cleared path
because the group i was trying it with said we needed to pull tank room to do it
Which is cap
but people said you could do that strat without pulling tank room, which i didnt see how you could do it with the overload alarm going
scream cd is plenty long enough to get through the tank room
does only 1 sleeper from the 3 that spawn scream?
or do they have individual scream cd's
once something screams there is a global cd
Its a global scream cooldown
nothing else can scream during the timer
ok
Which is dumb, that should be changed. I want my ears to be filled with the screams of the damned
You have one guy camping behind. You make the strikers spawn on the others side when the 3 are passed. Homie comes you do team scan, then 3 stays to contain both alarm and one sneak to deactivate. Ez
they prob don't want mobs to waste time screaming and not hitting you in packs
If they scream when they wake up its enough
the striker spawn from the overload alarm will change if 3 people are past the tank room?
idr exactly how long scream cd is atm, my brain is farting hard rn
but it's fairly long, so you can just sprint through and have no particular issue
Its like 45s i think
so long as you have something actually cleared out
Yeah theres a way to make it change
i was told by someone that that spawn was fixed to the room where you drop initially, but one of the runs i had we had our overload error waves spawn inside the tank room which was fucking us hard
idk what was happening
Whoever told you that is a fat cunt
It probably is restricted to the elevator zone, but anywhere in that zone.
You have to actually manipulate the spawns a bit to get them to spawn in the first room.
They should spawn near or on player spawn, unless someone's blocking spawns
We got them to spawn past tank room multiple times
They usually did spawn there when we were defending the room next to tank zone
Did you stand inside the drop zone
Where?
And how'd you verify it?
1-2 rooms past it
It wasent on purpose, it would require most testing
But it was happening
You need to send 3 guys in tho
thanks for the info guys
trying to do d3 pe with random groups feels like edge of tomorrow movie...
lol
If you actually manage to do a D3PE with randoms, you can literally just stop your rundown right there.
Thats an absolute win.
Its not hard you just have to tell them exactly what to do
The only hard part is finishing overload
Nah bc they need to find the scan first
Ok, so it's from elevator direction, but it doesn't necessarily spawn them from the elevator zone.
Even after shouting at them
Not something I know how to view, though.
If you went in blind, like I did, pretty fuckin hard 😅
Not impossible. Just, unforgiving
I wanna run it again though at some point. Probably when ive done everything
yeah kind of felt bad learning it
and once you know the level, you dont want learners lol
anyways thanks for the info guys
sounds like a mmo group
C3PE I learned, D3PE i didnt.
Felt like 2 different experiences tbh.
i still dont know c3PE
all i know is i run, and i follow the dude that knows the level
and shooty shooty
Just cheese it and then learn the level in quiet
lmao
ezpz lemonhead squeezy
C3PE is literally a marathon
Its probably my favorite out of all the ones ive done
But your timing needs to be on point
the group i was running d3 with yesterday we were struggling with the reactor part, had cheesed all 4 codes, none of us had gotten past the reactor. then once the tank comes out of that last blood door (we sent only 1 guy to clear it with a mine) we knew we were fucked
When you go too fast and wait for the doors doing PE
Too fast on PE. I can only dream
Trust me, not too bad.
I got muddled on cells
If I didnt have that hickup, probably wouldve shaved 2 mins off
happens.
D3 is a pretty easy carry map, you just need 1-2 people who know what they're doing and then the other people in the team need to have their monitor on and their keyboard and mouse plugged in
since most of the stealth/code finding can be done by one person while others just sit and hold
idk man
scattergun nerf make D3 too hard now :(
I wish there was another boss killing weapon in the special pool atm
Epic shotgun/sniper moment
omg you guys take sniper? ewww
Average scattergun fan vs average sniper enjoyer
I am not a fan!! I am meta slave
I actually have no clue what the current weapon meta is. I know hel revolver is pretty cracked
Pistol supremacy will never end
carbine rof will always be king for me
Hard for me to say my favorite guns
I just use the knife
I like the burst rifle and carbine a lot. Also the pistol. Did you know the pistol is very good? Try the pistol
hmmm
Yeah the carbine is very good. I can't use the smg because of the screen shaking
smg also has stupidly loud sounds atm
It's bad for me on all the guns but I can't even equip that thing lol
louder than any other gun
All of the primary weapons are very good right now imo
sawed off
Not really feeling the DMR nerf for R6, but otherwise all the primary weapons are in a good spot
Sawed off is... cringe
We don't talk about that thing
It has uncontested the most damage per ammo pack
Not even a comparison
The problem is the weapon's downsides make it not great to use
The secondaries are pretty good too
Except for the outliers
MG is more fun yeah but the reload.... the reload is so bad
decrease reload to .5 seconds (modding community be like)
Less damage, charge up, long ass reload
You gain +66% mag size for all those downsides
why is har even 30
I use the knife to offset the ammo difference between the HAR and MG and there's no justification for bringing MG
I feel like 25 or even 20 would've been better
any bullpup reload enjoyers?
lol
Bullpup's reload buff actually makes it pretty solid as a weapon
The R3 iteration though... why
bruh, bullpup reload feels like ass
It's still a noob trap weapon
But not as bad as before
The strongest things for a weapon in GTFO to have is holding power or killing power
It's why autopistol, pistol, machineguns, shotgun, scattergun, and sniper are top tier
MG is worse than HAR?
Objectively speaking - MG has more resource efficiency, HAR is better in every other aspect
HAR can kill strikers in 3 shots, MG in 4. So, 10 kills in a single mag vs 12.5
MG on bridge holds
The mag size is the only advantage the MG has. And the difference results is 2.5 kills

check dms
The the HAR's reload is so fast that with the MG's charge up, you will kill more enemies more quickly with the HAR despite the smaller mag
Objectively speaking the HAR is better in all aspects
Less skill required to use, stronger DPS, stronger holding potential
Better sustainable damage output
The only downside is a very small ammo efficiency difference
I hope they reduce the HAR's mag size to 20-25 at some point
Because it makes a weapon of the same category redundant
R1 mg was 25 bullets, shot slower, same damage but more precision
Alternatively they could up the MG's mag size further
R1 MG also was a charge up
And reload etc
DMR one shot 👀
Main damage booster moment
dmr special ign r5 preview
For those who are wondering:
less bullets: bad, less kerboom :(
more bullets: good, more kerboom :)
lol
yo how about revo pens 1 enemy
hel revolver one shot
make hel revo 10 dmg
15 damage revolver
new revolver that fires all 6 shots at once like a shotgun
auto revolver
Shotgun revolver
revolver revolver
scatter gun
scatter cannon
And 1st shot;s recoil immediately makes you look at how amazing the ceiling is
gun variant
revolver revolver is just burst canon without the burst cancel
Shotgun revolver revolver
scattergun having pen disabled when shotguns cannot pen anyway 
Fires all 36 chambers at once
modding moment
When do we get a shotgun sniper
what
Shotgun with infinite range for max damage
you will literally crash from it kaneki
i'm on a streak babe, haven't crashed in 2 days
Choking choke mod
can we play now
bet
Earlier today there were big MMO streamers playing GTFO
who?
When they finished they raided a random twitch streamer
The random streamer was streaming modded gtfo
I hope we don't get more of them tbh
more of what
streamers
why not
I don't mind. What I did mind is they all used Pistol/HAR/C-foam launcher
Which is the default loadout
gatekeeping?????
Otherwise it was entertaining to watch people be completely clueless lol
maybe a lil bit
Watching new players is fun
Yes, that is true.
Auto sentry behind foamed and mined doors
I hate this game
12%/100%
It's art I swear
vert mines lowkey pog in R4 tho
tank cheese enjoyers be like
and to respond, it's bc they often have corruptive effects on not only the community, but the game's direction as a whole, and I'd prefer that not happen here.
When you only listen to 3 or 4 particularly loud individuals, the game will rapidly go down the shitpipe for everyone but them.
I can kinda get that
no streamers 
@buoyant pewter
They tend to be from very very different genres of games. When they get into GTFO and it's a slow paced hardcore stealth coop game that is nothing like what they play or would be good at playing, they don't enjoy it at all
bro u wanna throw
what drugs are you on and how do I get a hold of them zaero
who supplies you
I need some of that
damn
Yes, and they will oft demand it become that, and too often the devs listen.
Thus
no streamers here pls
The blood of sleepers left on my knife
damn, save a little for me then
weird flex
@obtuse surge i mine cheesed more tanks than you on r4d2
I am imagining you snorfling it
Like
MeatCanyon style creepy snorfling
roleplaying omg 😻
get good kid
vroom
biep biep
I roleplay as a new player when playing with random people in an attempt to preserve the experience
that's what someone who breaks immersions would say
Well, not new, but I don't tell them anything about what I can do
good guy strikes again
I just watch and stab things with the knife
i just play normally and it ruins everything for them
@obtuse surge broke someones immersion in a pub once ⚠️
he never played the game after
I mean I could do that lol
i hope he came back for 1.0 
he didn't talk so his immersion was broken
he refunded
he bought r6 instead
good thing they remove bhop and let us sprint around with knife instead
gud
good thing they let us perma stagger with bat
bad thing they nerfed spear
he ain't do shit
i bet it was docred decision
but the bug as people see it is the lingering hitbox
which hasn't changed
and even exists for the knife too
stop
so it was really just a balance change
they're going to nerf knife

Knife so rarely gets the multi hits
knife not gonna be able to knife scouts anymore sad guh
you're just bad 💯
sorry to break it to you
it'll become useless sad guh
Honesty the most disappointing thing is the sledge not being able to multi hit
Yeah I'm trash at the game
just play bat
lemme complain about a melee that is not supposed to kill scouts becoming unable to kill scouts and how that one change will make it useless
bonk thud whack
i killed scouts with the knife smile
Honestly like bottom 10% of the playerbase in terms of competence
instead of only reinforcing the fact that it's meant for small killing
look at clips
true story..
weren't you going to bottom

wesley doesn't scream
i scream internally

internationally
globally
sssscream cd..
so they respawn in d1 now? or was that a bug
They were always meant to
there is 1 zone that has black sacks in d1 for respawning
dang thats sick
u can sneak through that zone with no harm done
Wouldnt it be funny if all the enemies in the zone were clustered around the only door that you need to go through
had that happen once, 3 guys standing directly in the bio scan
still got the scan done but it was uncomfortable
How’s the scatter after nerf
Clearly you never tried r5e1 😩
Still busted
Lol still 2 shot moms? And I couldn’t 2 shot tanks usually before nerf
2 people could insta kill with good shots
.1
Hell
You can go even crazier
.3
💀
Wait im potato i forgot its the vase damage that they lowered
From 4 to 3 right?
its 2/3rds as strong as before
3 to 2 basically
Wack
What’s new ea palette color
Open the game and find out kek
sort of a navy blue / orange / yellow. looks pretty cool
Nice ty and I would have but I’m already laying down 😂
So there’s 16 skins but 14 drops right
And doc said it’s suppose to be that way
But it just dawned on me theres 2 pe with no rewards so that would make 16/16 lol
Theres more than 16
Theres like 50
mmm there are way more cosmetics than 16. i can say it's 22+ based on my observations
- you get 21 from a full completion
35 might be a close estimate
If you have the ea version
some sorry chap is going around without his hood raising hell praising dale. And I wonder how many there are total. Someone said 16 and I just took there word lol
I’m EA. I have done absolutely everything but d4
Only got 13 drops so far
So after d4 I’ll get more than the one listed?
You get the 5 you start with
Oh I thought those were like standard issue lol can’t run around naked
yeah if you're EA and you do every mission, you should have 21 items in your apparel menu. i have 10 colors. five of them look very similar to one another -_-
Ea has different standard issue than 1.0? Or like we got the 1 in each category ?
1 in each category + EA gets a bonus color
I remember there 1 already in each slot so 1.0 will have nothing ? And yeah the color was meh before lol
Soooo.... I just posted a thing in #gtfo-media that has made me fall in love with the knife.
C2's infectious fog level gets worse over time until the air ventilation gets turned on right?
Yes, specifically after you put a cell in.
dope, thanks for the confirmation :)
what's the EA?
Early access.
Not sure what the palette reward looks like now, if that's what you mean, used to be a bright green.
How big is the reduced scattergun damage
from 192 to 128 damage
for reference, a giant's health is 120
it didnt change much for it, other than needing to be closer to giants for a kill, and aiming for the heads of hybrids and shooters
Big enough that it doesn't 2 shots mom anymore but it still a good gun against it and giants
Absolutely trash on daddy tho
still a great boss killer, but now in competition with sniper against giants
Sniper and pump shotgun are now in the same category as scattergun. 3 guns that can help you with big stuff without one clearly better than the other
pump is definitely not in the competition for big guy killing anymore
Yea nah, pump is not there
It still kills them VERY well
But from an efficiency point of view, sniper and scatter are 6x and 5x more efficient
If your talking for straight big guy killing then its sniper and scattergun
pump its versatile
That means give 1 ammopack to each gun and they'll kill
Sniper 6
Scatter 5
Normal shotgun 2 - 3
@signal fox do you know how "4.70" translates in ammo refilling btw?
Does it just round it up to 5?
I was actually just asking someone about that earlier. Let me paste what they sent to me
wew d3 is a dozy
"AmmoStandardMaxCap": 460,
"AmmoSpecialMaxCap": 230,
Max/cost=stock ammo
"AmmoStandardResourcePackMaxCap": 450,
"AmmoSpecialResourcePackMaxCap": 450,
Max being 100% ammo pack
So, you gain 20% of the pack max cap in ammo cost
It's also why secondaries get so much % back, their max cap is way lower while still receiving the same cost from a single ammo pack
Bullet cost dictates max ammo and how much you get from refills
1 use of an ammo pack has 90 that it can give out to your primary and secondary. A weapon like the pistol has a bullet cost of 3 so 90/3 = 30 every ammo pack gives 30 bullets to pistol. Sniper has a cost of 15 so 90/15 = 6
the game does count decimals which is why weapons like the shotgun might get 8 or 9 bullets per refill. 90/11 = 8.1818
I guess it keeps track in a way?
So like if you have 5.50 per refill, first will be 5 bullets, second 6?
Yes
Aah gotcha, thank you 
Pump kill them very well and gets like 45% per ammo pack or something.
Not the best gun for the job but amazing support for boss killing
@hollow socket
Yea pretty much
Shotgun is quite versatile
But having 1 single guy with sniper will save tons of ammopack
numbers shnumbers, all u u gotta know is use ur special twice as ur main 
Or scatter
I need to know the numbers 
I spend more time looking at numbers for this game than I do playing it tbh
Sniper is the most effective. But you also need to hit your shot in the head. Most effective but not the most reliable
If you miss sniper shots than it is a skill issue my friend
^
Simply aim better
if someone is missing sniper shots, ill make them miss living
sniper headshot is about the easiest way between these
Scatter is harder funny enough
bish u should not be running sniper if u miss that much
I'm not saying I miss. I'm listing cons and perks
But we're talking efficiency, and hitting all sniper shots is a reasonable thing to expect
and im talking third person, dont take it as me dissing u 
Pump is 4 shots per giants. Not effective but really hard to miss your shot
We dont play with the same people x)
You would have to miss a lot for sniper to be worse is what I am saying
You don't even need to flick
If you wait for their attack animation thet are stationary
Helps out 
I do it like this with scatter as well
I know i know. Still counting on 100% accuracy on sniper seems a bit over confident.
Not gonna say 100% cause we can still mess up, but damn near 90% if you know when to shoot. If i miss it would be cause something else damaged me most likely
doesnt need to be 100%
Or i just wiffed, but wiffing a stationary target doesn't happen much
like dragon said, if u miss 1 out of 3 shots you are plenty effective
You would need a 33% accuracy for shotgun to be as efficient as sniper
Sniper best not saying otherwise
In D1; can you just do the Warden door to the end with the fog-turbine? skipping turning the fans on
u can do that door without doing the reactor even
oooo
Some people speedrunned it in like 11min but leaving reactor 
you dont have to be 100% effective with your weapons
99% of the gameplay of this game its not min max your kills
its getting rid of the shit you have infront as fast and quickly as possible
1hs 1 bs on dmr? sure, 3 bodyshots it dont matter
anything that allows you breathing room
4 bodyshots actually
god we're dumb
we didn't remember the alarm room
so we were doing d3 reactor with the alarm that spawns invis strikers
the entire time
we somehow snuck past the dad room with the error alarm going off.
A dad room? 
Man D3 already slapped me on the first allarm with a random group i found
Someone forgot you shouldn't shoot
how long does c2 extreme take generally
Just do it in 30 minutes ez
Be warned C2 checkpoint is filled with bugs on checkpoints
It's realistically 1:30
So go in with "if we use checkpoint it may not work"
extreme is pretty short but you will fail it a lot
never scan the main after once scanning secondary, if you do so it's bug city
8 hybrids, multiple cargos etc etc
35 mins
oh yeah I meant the level as a whole not just that sector
kinda bad wording on my part
🙂 ..for us mortals, i'd say 1:30 - 2 hours
^
I have a total of like 7hrs of C2 not completed secondary yet
Bugs are being a big issue on that one
for your carries to take you through the level yea 🙂
you're welcome btw
Either you go with a full squad and no one disconnects and you don't use checkpoint, or you can get bugs that'll end your run
Don't use the checkpoint 👌
thanks for carry
Problem is checkpoint was only 1 of the bugs i got
I got plenty more by people leaving and joining mid way too
Impressive?
you're welcome champion
Aint supposed to be an endorsement
pretty impressive
just get some carries
@ deadly
I thought C2 checkpoint got fixed with the first patch is it really still broken
why would you do this
Not as badly as before
A little bit of tomfoolery
the ego is already there please
Any tips for c2 secondary? The team i was with had a good flow getting the security box and making it past the mother, but we kept getting hit hard after that even if we killed the scouts
Make it a point to stabilise before pushing, especially if you’re gonna run into the fog
Having 2 dedicated transporters and 1 dedicated person to hold off hybrids and 1 more to push in helps alot
so make roles known
we were trying to have 2 hold back hybrids at a chokepoint and let the other 2 advance with the box which may have been part of the issue. It was the strategy that got us the furthest however. im thinking part of it was our weapon comp. i feel like having everyone run scattergun probably makes it a breeze. I personally screwed by bringing a handgun and heavy AR i think.
My team runs 1 sniper and 1 scattergun, and then the rest brings whatever they want
Running 2 scatterguns might be good if you really need the extra firepower
It should also be known that just because you hold the box, doesnt mean you cant drop the box to shoot either
a good strategy for beginners might just be to have the cargo transporter, who is the slowest, be the hybrid killer
So although you spend more time, thus spawning more hybrids, you guarantee that theres nothing behind you
ok. the double scattergun worked nicely on allowing us to instantly melt the mother. Oh we definitely dropped it as necessary. That could work, ill have to try it next time also are secure chests infinite alarm or does it stop upon delivery?
Infinite alarm
thats what i figured
make sure you count your shots with scattergun if you run duo
It eats up more ammo if you’re slow
I personally brought sniper to kill 3 hybrids and meleed one hybrid per wave
Dealt with about 6-7 waves before we pushed deep in
Bring a lock melter too, it helps you push faster
You dont want to break doors as much as you can
and feed mines more tool after you finish the s1 sequence
Unless you plan to deploy the sentry statically
Had i known to expect them i definitely would have brought heavier weapons. 2 of us had melters so that helped a ton. Our guys pushing would rush to kill the couts without alerting them and them we would mop up the rest.
do sniper sentries 1 hit hybrids>
2
ah ok well thanks for the input.
You can also run 2 sniper sentries
So that halves the waves if you dont find an optimal spot
Make sure you have extra ammo during that sequence
if not its going to be rough
i was considering throwing one at the bulkhead to the main to weaken waves as the hybrids pass through there
shoot as little as you can in the s1 sequence to
ok
You can put the sentry infront of the bulkhead yeah
A good starting sequence to transporting the cargo was to have the hybrid killer carry the cargo to the bulkhead
The hybrids would reach you before you reach the stairs if you shut the door outside the bulkhead door
While this is happening, 3 people scramble to find the bulkhead key
And then you can continue to transport the cargo to mum door
That guy would probably deal with 3-4 waves of hybrids by the time the bulkhead key is inserted anyway
And it speeds things up
Rather than having 4 search for bulkhead key
Also feel free to try to melee the 4th hybrid if you feel you need more ammo to push
Its always nice to have extra ammo
unless you’re rocking like 8 uses of ammo before the push sequence with everyone topped off. then there’s no need to save that much
I will tell you this before you find yourself with hybrids in the bulkhead room
Never make it so the room with the cargo is empty 
Till you have a team in bulkhead room
We were duoing it, with 2 people holding all the way back (they had s bug so couldn't help us), and we had to do bulkhead + hybrids + cargo as 2
We managed, but oly f it was painfull and too close.
a sniper can hold 6 waves of hybrids solo with max ammo
which is 4 mins
one refill gives you 6 sniper rounds
which is around a min half
push faster
yeah but I can't aim so max ammo is more like 1.5-2 waves
which is 1.2 mins
not my problem team

I was thinking that. May try to be the sniper next time
If i held them with hel revo i'd expect sniper to work well
True 
based af
Cause 2 people were having issues with the bulkhead
Given they were both going down, i told the guy holding with me to fall back and help them
I think they might need to plug in their mouse and keyboard
Who knew the D1 Boss is just a fleshy taco with tentacles
still the best description of that entire encounter
Speaking of D1 taco, wtf is the mechanics for popping it's cysts?
One of the times we were firing at the cyst for a solid 5 mind and it never popped until we focused fire all at once
I am not sure if he may have some regen. When i did it we had 2 snipers and they literally disappeared
We eventually killed it but I'm still curious if there was a specific way we were supposed to do it
main weapons are useless, only long range specials can damage it
I think the biggest deal is falloff damage for that one
Some guns literally tickle at that range
considering all mains (save for dmr) have very little range, thats exactly why all of them are downright useless
You take that back. Sawed off is top 5
sawed off is my baby, dont u dare put it anyplace less than number 1
Yo ^^
We're on C2 and we did the extreme S1 scan, and the door after it is locked. Do we have to go back and do main and then come back to it?
.....no
ur objective is a hisec cargo that u need to find right after the s1 scan
that door will open after u pick it up
how dare you
Ahhh
the Mozambique is garbo
skill issue
Skill diff
sawed off is top 1
if you manage not to aim properly with it to use it's potential
skill issue
order to do objectives in d3?
Main/Overload => Overload/Main => Extreme
whats the difference? goin in blind
Main will give 15 minutes before a surge starts.
Overload raises the fog slowly.
Extreme happens at the end because you cannot access it prior to main being in the process/completed
Another route you could do is Overload => Main (5th Wave) => Extreme => Main (5th wave password input) => Extract.
Which is cringe



