#gtfo-spoiler-chat
1 messages · Page 260 of 1
You go to Brazil.
It feels like when we warped to alpha 2 but map disappears. At the end you get back and the map is there, like the doors, zone numbers etc. But the paths we took are all deleted.
Its like we time travelled but the past got erased, or the facility changed forms at different points in time. Becoming more or less destroyed.
We know the data cubes already have associations with other dimensions. Since this one has been tampered with, it's probably either connecting different pre-existing dimensions or it's literally created different versions of the complex where it's been housed.
D4 is an extremely cool level, ngl.
Hmm so the cubes are like pocket dimensions? But when you touch the last one it takes you back to the "real" dimension? It's almost like garganta itself is a pocket dimension.
Yeah I agree.
Something like that, seems like they might hold coordinates since the "desert" seems very real.
I think the desert being alpha 2 and that outpost from D1 being alpha 1 are basically alt dimension earth. Based on the logs it seemed like there was a 300 billion iridium mining operation being put together until something or someone sabotaged the warp.
Cant be aliens if it's from earth 2.0 1000000 IQ moment
New tiles are cool, I think there's 6 new special tiles and 2 new default tiles that were added.
If I'd consider them special tiles, that would be an extra 4 they added (so, 10 total).
I wonder if they intend to make anything in that dimension into an environment of its own.
w/ the normal tiling mechanics, I mean.
I can see why Schaffer went crazy though. Fighting sleepers trying to not get ripped in half is one thing. Jumping through dimensions and questioning if you're even real anymore or not is totally another
- hes in the dark for so long
Insanity from lack of b-hop
Schaeffer brought a knife 😔
Into D2 big sadge
okay i have a legit quesstion i need answered, what is the surge in D3 post reactor startup and how long do you got till it starts, and to that end is it viable to forgo overload and do main first then the side objectives
15 minutes after the reactor is completed.
It is not viable to do sides after main, but you can hold the 5th wave for additional repeats and use that time to do side objectives.
what all is in the surges? so the best way is to fight 275 and just get that terminal alarm off before doing main?
and im guessing the 5th wave of the reactor is the lightest given that its a short cycle?
Yes.
Only strikers from my knowledge (standard surge). You don't have to fight 275, just have someone stealth ahead.
As long as your solo player is good, you can save a lot of time.
Also, the fog is pretty insignificant in practice, even if you're going really slow.
okay alright, the doors to 276 and 292 are stealth scans?
but 277/278 are alarmed correct?
278 is an error disabled in 279?
Yes.
cool cool good to know
D3 PE isn't very hard once you've run it enough, tbqh.
A lot of it is knowing where to go and when to go, and also having your solo player bring scattergun.
what's the best way to take out a charger scout in d2?
Two experienced players.
Scattergun is also very safe if you want to shoot it.
good to know, that's what i had figured originally
you can ignore the 6 chargerscout room and just stealth it
honestly I wouldn't recommend trying to melee charger scouts because back multi is still fucked since R6, even with spear, it's still jank as fuck
but if you really want to, someone other than the host should always be the one that counts down and hits first, giving a longer window for the charger scout kill than if host hits first
cfoam 😔
but honestly since every charger scout should be in a room by itself just scattergun it
C1 scout room but with Chowda instead when?
If doing d3 main first and stalling the 5th code to finish overload, is it possible for a guy to solo stealth to turn off overload error?
Or is there a chance of waves/error spawning in the rooms past the 2 tank respawn room
Not really?
Waves will still spawn in the first zone, but that's gonna be really tough to defend.
You'd need to clear the tanks for it.
Also, that's a lot of extra reactor waves to fight just to shut off an error.
Man's trying to avoid the fog as much as humanly possible
:sadge:
So either go loud or overload first
you can just do extreme with an extra 3 smalls per wave error alarm if you want, no need to turn off overload alarm
Or just do overload then main and not have to deal with enemies?
the man's just trying to avoid the fog as much as humanly possible
Yes we stealthed it. The shadows spawn in that room next to where you get the key. 3 people hold the shadows on the bridge and one guy stealths to key room then after error off other 3 stealth past respawn rooms
We cleared the room first time to get overload error off then stealth after that
Oh doing main first… um I wouldn’t advise that they nerfed the fog and we did it before that
Yeah, but like, it's just fog.
Just sit on a catwalk, and fight the tank in the key zone.
You can get PE without turning off the overload error?
yep
Oh wow
the man's just trying to avoid the fog as much as humanly possible
Fog is panic
has anyone else had problems with d3 overload where the error alarm waves spawn in the room with the tanks, and if so, is there a way to stop this
They should always spawn at the droppoint
you wanna hang out by the security door so you can have them reliably spawn at spawn
we had them spawn 3 runs now
if you spread out too much in that zone they can spawn whenever they feel like
we were camping in the room directly outside the tank room, then we tried having one person stay inside the tank room itself, both had spawns in the tank room
yep, 2 doors closed, 2 guys camping the open door, 3rd guy in tank room, 4th guy sneaking to terminal
and strikers spawn in tank room
ok, will just try again another time i guess
That shoudlnt happend, maybe verify game integrity?
i had similar problems before with c2 extreme where hybrid waves would spawn in the scout rooms and trigger them
Question in B2 Contaminant after you grab the core sample from the Hydrostasis unit is it non stop waves of enemies?
yea
After the scan, error wave starts
did you get to the reactor solo? havne't heard of anyone doing that yetr
how was your strat to get past the respawn room
with double tank, solo, during a shadow error
reactor waves would be hard to hold off if you gave them all scattergun
especally cause they dont tell a difference between guns
only the %
wait its not
imagine if we had an Apex Legends ping system on this
if you are referring to running out of time it should just make you repeat the current wave
yeah,
can anyone tell me what was happening in c1
For overload.
It stays in the same spot for main.
Gonna be honest bros, C1 wasn't as hard as I was expecting
think people hoiyped it up a bit too much
how am i supposed to navigate it?
Know the map. They even nerfed it so that you can actually see now, it's bb fog.
but tbf I can see how it's super hard if you don't have ||sniper or scattergun|| and ||don't know to use cfoam vs the scouts|| me and my friend still died twice
and the devs gave us a break at the end when we had <20% ammo for our weapons and thought we'd have to face another wave of flying fuckers for the last data cube
C1 is more-so a hardstuck level for people who are really bad at either the stealth section or combat.
Not really that hard.
but if you don't have what it takes you will be stuck on it, possibly for the entire rundown.
So I was expecting a real ass blaster after B2 which imo is harder
The C levels feel kinda like tests this time around. See if you know how to deal with all the elements you've been thrown all together.
I need to see people trying to no kill the scout room now because it definitely seems technically possible but they definitely tried to make it harder if you attempt to do it lol
Reminds me of R2.
was still a fun mission
I did find the sheer size of the map and how the in-game map is not really that helpful to navigate it to make backtracking more tedious than it needed to be
me and my friend were a bit mad fighting flyers because we both were using the carbine and the weapon feels like shit to use
are the data cube fights based on time or enemies killed?
Time.
I see
If you don't clear it makes it a lot harder, though.
oh does it?
that's neat
I assume the flyers not killed are the ones that comeback later in that one wave
It doesn't stop spawning them, so you just end up with mob cap flyers and they're pretty damn hard to kite.
oh
PE completes are part of the apparel contracts? yes?
No.
Are you running this w/ bots?
yeah
Yeah, that's not going to be super feasible.
PE is pretty difficult, even if it's not that out there.
You need real people.
Where?
I will double check.
If you complete both Overload you will get "Overload Six'. Not neccesarily PE.
but still, like if you are doing overload on d3 why not go for pe. you already have bio
whats overload six?
wait the fog dissapeard after i finished reactor, algud im goin for pe
@iron dust HEL revo is still pretty unbalanced, so yeah. Magazine is the main difference between the two.
idk if the devs talked about it but i'm gonna assume this rundown will get an extension, do they typically do balance stuff when releasing extensions?
not that I really care
Not usually, if anything that's when overpowered weapons get added.
nice
Would be nice if they did a big balance pass tbh, but it'll probably have to wait until R7.
what weapons are considered OP. I think I only heard about the spear and scattergun being particularly OP
Spear is extremely overrated.
and about to be fixed
should it really be fixed tho, it seems pretty damn useful for people who don't have a full human squad
Scattergun and HEL Revo are the main outliers by far. HAR is definitely extremely strong, and MG is probably comparably so, but I don't necessarily think either weapon is out of line rn.
har?
Heavy Assault Rifle.
either that or its just mor d0c misinformation
he t old me swing mechanic is not intentional
perhaps they will just say its not a bug, but a feature
It's possible they didn't mean to leave it on.
Even so, my impression was that spear really isn't that powerful?
the multi hit is very usefull im my opinion
I like it for scout and giant. I do think it is optimal on C1 and D2
I'm still firmly of the opinion that hammer is all around a much better melee than the other options.
and bonus points for being the OG-ish weapon
The low damage on knife and bat is just way too crippling, and spear needing additional charge-up feels so bad to me.
What makes it good on giants?
For d2 just use hammer
Should be worse on average.
For charger scouts just sync attacks with ur teammate don't even need cfoam for that level
I think it's easier due to the added range. just personal thing.
ic
this is more killing awake giants, rather than stealthing a giant as 4 man.
less risk getting paunched
should keep spear swing tbh
@hexed vapor dodge doesn't work rn so meleeing giants can be fucky
i did get myself bonked exactly because of that several times with the knife
with spear you don't have to worry about anything cuz you just outrange them so hard
you can also probably roleplay mine deployer on a door if you really wanted to with spear
I could see a target cap for the spear being added.
It just hasn't seemed very OP from what I've seen of it.
I feel like anything but hammer, despite having perks, is also taking things away from you, which makes it hard for me to think of any of the other melees as anything other than handicapping.
sidegrades
i know you're not a fan of them
i don't see it as very op either, it just covers what most people struggle with normally and it has that wacky 360 noscope
our trio is fucking around with 2 knives and 1 spear doing fine so far
For C3 do we have to finish it during the timer to get the completion?
no
rip
the timer is the minimum
that happens when you use checkpoints
you have to insert three cells
the game says that oen is already in
but thats a visual bug
we did that
you need to make it say 4/3
from what someone said earlier apparently putting all 3 in does not give you the completion anyway
Not visual, it breaks with checkpoints.
oh
lies
i dont use cps lol they're too weird
Extreme refuses to complete.
i got PE with 4/3
Apparently sometimes it will say you did but not actually register the sector completion on the rundown screen
I saw someone say that happened too but idk if its true
or run 4 snipers 😉
well, i did not have such issue, but I did have the cell visual glitch
^^
where do enemies spawn for the D1 apex door?
upstairs in the room iirc
in the same room
oh
do they path the same way every time?
because there are 4 sets of stairs down right
so where's the best sentry placement for d1 skip?
With you.
The scans don't change. So, best placement would be at the two entrances they come at you.
Well that happened, teleportation 👍
data cubes sent u to a battle arena versus flying fuckers
then u had to do that moving scan that took forever
needed a billion mines
and white sticky stuff
Or 2 sentries at the door upstairs and you finish 50% without seeing any enemies. add c foam on the first stairs at the top and around 70% you'll see the first striker
^
Have fun in D1 tho 👌 🙂
My sentry went from 100 to 0
Pwetty sure they can also foam the door leading to the checkpoint door
Does z275 fully respawn in D3 high?
Seems like it, at least most of it does.
ty
Bringing a bio scan booster really trivialized C1’s final scan
I took some bots into D1 to check it out and uhhh…damn I’m afraid 😅
D1 is just 4 mini missions in 1. Quite ez.
d4 fucked my head up
Its just really shitty time splitters
L O R E
Ow, you're a newbie too?
Want to try to pass B1 together?
Im not new, i just havent played the game for a bit
Anyone having issues with the bots? They keep walking through the doors i wanna close
thats normal
So for C2's extreme you have 3 people carrying stuff having to compete with non stop hybrid and small dude spawns?
dump the turbine, use frog repellers
also no small dudes "just" 4x hybrids every 40 ish seconds.. luckily there might be doors to close later...
... where the scouts roam :)
Guess the hardest part will be the return to do the second bulkhead scan followed by dealing with the scouts and mother can probably use c foam to hold the hybrid back?
but they seem to be Scattered wink wink
preload the main scan to 80 90 before scanning sec
preload the main scan to 80 90 before scanning sec
Wait you can do that?
yep
Oh well that makes it easier
go to main, exit at 90, later when back its fast
good luck!
we wiped 9 times yday due to wrong tools.. what works in c1 or c2 main is not right for c2ext..
Probably want to double up on scatter guns
yup, were gonna try cf mines burst burst next
Oh yeah anyone know how much damage a mine does?
i went with double sniper rifle for the hybrids. was interesting.
GUYS has anyone a screenshot of C1 of the tower you see far away
in the third teleport
How many times is it going ti make us run through d4 please tell me fog is the last version
i just told two people who never touched c2 to bring scatter and turn off your brain for error
epic win
tower
interesting
have you played D1 yet
I mean you could search up C1 clear
oof
its okay tho :(
Just wanted to show it to my friend because he missed it
I was like "OH MAH GAWD LOOK AT IT" then bam teleported back
do C1 again
do d1
I’d be down for an almost entirely vertical map like the funky scan room in C1
There’s a robot leg? Pretty drippin
yeah, I wanted the leg to got with the robot arm
fr tho, im angry that i cant get all cosmetics
and PE dosent even get cosmetics
well there is one
what options are there for stealth kills on big chargers?
three hits to the back will kill it
in the context of D4 lighting up the room is probably the play
after the charger scouts I mean
4 full charges to the back, they're the same as normal giants except they have no headshot multiplier so you need 4 people
im assuming its gotta be spears/mallets?
definitely works with hammers, I don't know about spears because a spear does slightly less damage than the hammer but it has a small headshot multipler
if you have spears, double charge
are you guys talking about hybrids?
giant charger
mmh, the guy forgot it on the chart
Big Charger: 120 HP. No head multi. 40 stagger HP
same stats as a giant if you look at the wiki doh
which means 3 full charges to the back
hammer does 20
as soon as you drop 1 sledge for something else, it turns to 4 doh
and assuming the back bug is a thing..
i'd still do it as 4
always double charge when stealthing giants
i am used to double charging on anything, so yea i agree
of course if you take stagger into the mist you can duo it, but ye
also what options do you have for dealing with charger scouts?
double charge in the back atm
lemme just double check their HP
but i believe it's the same as a scout
nvm it's 60
nah they got more
no spear won't kill him
oh ye
2 sledge in the back in that case
erase that. Spear too
also you got guns.. anything that does at least 30dmg can kill him from the back
foam them, sniper to the back, 2 full hammer charges, 2 mines
mines sounds fun
any shotgun in the back will do too, and 2 spears
i would not try it with the 2 "normal" shotguns as they do EXACTLY enough damage, which means you miss 1 pallet and he won't die
So for zone 195(?) In D2 with the 5 or so charger scouts I should cfoam some melee em then get to the terminal and get out?
finally had time to put some more work in
d1 was very fun
this rundown has been mad fun so far
just with the mallet?
only hammer and bat
ye
You can stagger scouts / charger scouts?
Well scouts i'd guess not. But charger ones you can?
Charger scouts are kinda weird
all enemys can stagger
You can stagger them but it's definitely not worth to clear them like that
Then why does the scout scream even if you hit the treshold? 
iirc mothers can't stagger ?
I mean their staggerHP is like 5
they can
they can fake death but not be staggered
the first hit for charger scout can stagger but if no one goes for the second hit, it will awoo
the fake death thing is the stagger
i really hate when the fake death catches us with our pants down
always double tap.
Not scouts right?
scouts can
i said ALL enemies
Why do they just scream if you hit them doh?
because you didnt stagger them
Staggerhp is like 5 on these..
Lemme go doublecheck
Ye 5
Imagine when you hit her but miss but she still screams
I will doublecheck that later. If you are right, a bodyhit of 25% sledge charge should stagger
ive watched a charger scout stagger out of my melee range
Have you seen a normal scout stagger?
yes, ive even gotten a followup melee on them
but there needs to be a limb destruction
Ah that may be why i never saw it
I'll go try that later 
Maybe their staggerHP only counts if allerted
But limbs can bypass that
Charger scouts i have no idea
charger scouts are hell
and as far as i know, to stagger them and make them not alert, while still killing them
you need 4 people
Do you know if you can stagger him normally? Like without limbs?
to kill then yeah
Curious if normal stagger HP works on these
i'm talking specifically to stagger them which is extra work
exactly
i thought we get sent down exclusively to bully the sleepers
the warden demands entertainment

1st hit a limb, 2nd the back, 3rd another limb and 4th to the back to finish it off
total bully strats
unnecessary but they at least feel more than just physical pain 
is there a glitch with C3 or did we do something wrong
cuz we put the cells in for extreme
and but we didnt get the extreme objective pop up
Did you use the checkpoint then?
That would be the other reason then
can we not use checkpoint?
Checkpoint is bugged on that map
Nope
You need to oneshot it
Same with D3 in my experience
there isnt some 2nd extraction point or anything right
No.
It's ok. You now get the chance for, probably, WR time of 33:32 :>
is d2 just fog
D2 should've been called Wakanda
what does that mean
so is it full of fog or
it has small amounts of fog parts, nothing too serious imo
i feel like you are confusing it for C2
that thing is filled with fog
c2 has no fog, ;c
It doesn't bc I can see clearly smh
anyone else having issues with the boss fight on D1 with the weak points taking so much damage but not breaking
my team and I completely ran out of ammo everywhere and the weakpoint didn't break
Falloff range makes some guns not do much damage
Sniper works wonders for that stage
I advise 2, that's how i did it at least
He dropped like nothing. That thing counts as weakspot, so you are hitting for like idk.. around 200 per shot
Not sure on the multiplier on the tumor
But ye, a lot
@grizzled ravine yo whats the WR for C3PE
You need 10 Shots per Tumor with the Sniper. So yeah... best weapon for that
@dark bane nobody is going speedrun this. Because you cant Speedrun it. Only the time behind the last security door, and we Talk about less a sec you could have.
Its like r5b4.
fair enough
damn just want to run d1 with pubs for fun
but people always leave during the start
sad
Yeah with a sniper on D1 that's really all you need. Everyone else can cover you while you unload high velocity hollow point rounds 
So that was a lie
:)
Infectious fog, but you can cleanse it. I've been posting all day hating on D2 cause I'm stuck. Lmk if you want to try it
D2 seems like it's gonna suck
D3 seems way easier but I might just be insane
D2 is a joke now
Both levels aren't that hard, but D3 is definitely the more demanding of them.
I do still think that extreme is more demanding than overload tbqh, scattergun is just so strong and the fog is so forgiving, even before the nerf.
Fog should be r4e1 speed
Any tips for c1?
Late tip but reserve your ammo
When you ||teleport you don't have to kill them you just have to survive so you can just run||
And if ||one of you get down you don't need to pick them up, you'll still teleport normally ||
what load outs are people running for C3?
Mines are a necessity, if I had to choose I'd say mine, burst, bio and either c foam or another turret
Guns are a preference tbh
2 burst 1 bio 1 mine
is there a need for the bio?
To scan where the enemies are coming from, so your team can close the door and mine it
in c1 how do you get a bot to stand in the circle for the moving security alarm?
bishop won't stand here and we've been calling and calling him
we keep having to wipe because wave after wave comes and he won't get in the objective
actually we just wiped and he's immortal so we can't go back to checkpoint
what happens to it
is there any way to reset to checkpoint? otherwise we have to restart the entire level
i think it just goes back on your player
you get it back
you're talking about alpha one right?
Kick the bot
from the pause menu
If bots get stuck go into the pause swap the bots slot to locked and then back to bot
good to know thanks
It'll respawn them and fixes their ai in my experience
And make sure the bot is at the bottom and moving before starting the alarm and you should be good
okay so now we're just trying to 3man it and how the hell do you clear this with low ammo
STEALTH
...you can stealth this alarm section up all the stairs?
c1 with the terminal at the bottom of all the circular stairs
theres only two entrances to you
but we have to walk the zone up all the stairs
what i do and this my personal preference
put 1 sniper sentry facing each entrance
also dont ever be afraid of leaving the scan if you get overwhelmed
problem is they just keep spawning if we leave the scan i think
You gain a lot of time as long as nobody goes down.
but we're hitting a wall of having no ammo then one more wave spawns
Backing off and not dying is way better than pushing into them for no reason and needing to rez between waves.
Did you fully loot that zone?
^
yeah but we're just running out of ammo at around 60%
with all the ammo packs used
we're giving it another shot with better setup
Then it sounds like the run may have been lost before you got there, or you're not using your tools well at all.
🙏
yeah we got there, was a lot easier once we set up properly
weird
it's like that's the point of the game lol
Nice.
@alldoes the apparel do anything ?
nope, just cosmetic
ok cool Thankyou love it
for d1 last boss how many pimple you need to pop
It's 3
5
^
What creates the red x in the middle of your crosshairs when middle-mousing>
I didn't know what I was expecting for Shadows but it definitely wasn't this
probably the one useful bug
its helps aim a little bit
Dude i was playing with 2 of my friends who were completely new to the game (they played a1, b1 with me) and a bishop bot and we failed the T scan , but when we went back to checkpoint bishop decided that the failure was unacceptable and started spamming his turret and gun extremely fucking fast (including when he was downed)
So fast in fact, that he crashed the game
C1 Final checkpoint
Thank you Bishop, very cool
could've kicked him out for unwholesome behavior, a lil timeout till he behaves again
When trying to ping something out of your range
like a door or locker
Fuck that, most annoying shit ever.
It's great for the dmr when hipfiring
When's the stamina boost sodas in the complex

when does the first queen appear in R6
just did C1 >:(
The newbies Im carrying havent seen any new enemies so far beside the big guys
C2
c2
oh lol
D1 has a tank
is it RNG or is she static
Static
||rng placement and insta alerts when door opens||
^
for d3, are the terminals for the codes always in the same spot
is the 4th code always north room though
and the 3rd code is eithier the blood door on east or west?
or always blood door east
always blood door east
ok ty
blood door west is for last PC
so its west, east, blood door east, north, blood door west right?
yes
gotcha
Why you in this chat huh?! Smh spoiling before the group
On a side note anyone got a screenshot of the tentacle tower thing at the end of C1. Our group missed it on our run
You'll see it soon, no worries
BRUH I LITERALLY ANSWERED YOU THAT
BRUH I already know most enemies I literally played the game during R4 🙄🙄🙄
Paulus over there stalking me! 😡
you are in the SPOILER chat tho .....
He’s in my group that do run downs we just playing chill lol
B R O I already played the old rundowns I already know most shit 😡
Cap
No caps
🧢
What happened to paulus

Eaten by Joe
Not joe 😭
Joe isn't who he used to be
@mossy cloak
Joe how could you…
yes?
You ate his dad apperently
i just finished eating
Oh no
Motherfuc-
He did it
😭 😭 😭 😭
No sign of remorse
Right in front of me
Bro i shouldnt have asked
ye i had lunch with rice and sauce
I am sorry
Jesus
Jesus
Oh my god a whole ass meal
That’s cold man

Joe be like
even worse if the meat is cold

😭 😭





Joe (left) and my Dad (right)
Top ten unforgivable war crimes
the only real unforgivable war crime is to eat without a table
🤔
Dont forget the difference between "heheheha" and "grrr" guys
Weird analogy here but, C3PE is like, trying to make a shopping list, while shopping, and the shop shuts in 30 minutes.
I both love it and hate it.
Coconut mall when
Any strats for B2 main solo? The final alarm seems very RNG to set up for rn.
I keep getting spawns in the bulkhead key zone and it's making things hard. Also, so many split waves, wtf.
not sure
Disgusting.
Shotgun apparently is also very good
If you use checkpoint, you can also remember when the scans are, so you can through fog repellers pre emptivly
Personally, I long kited through high 🤧
You can also door kite in second room of secondary , but just use it to clean up tbh
RIP
I'm probably just gonna use unsafe strats.
Bring wave to sentry, clear, return to scan.
Always can take sniper sentry and take cpu boosters. Most abusable tool tbh
I take mines 😅
There was 2 cfoam nades in boxes and i just used those on the EX doors
Though if you take cfoam, there is one explosive tripmine which can be helpful
Wouldn't that be up to RNG?
Finally beat D2 Extreme and, holy shit, those charger scout/mother rooms can fuck off.
You can complete the mission without going in those rooms
its a choice between that room or the endless alarm if u clear both zones at the start
Hey, jsut killed the boss on D1, but nothing was happening afterwards. Were we supposed to put something into the terminal, or was the game bugged?
the final boss?
the dude whos back your supposed to shoot, with the tumor. he comes after the 4 waves when teh reactor is starting up
oh, yeah then ur done powering up the reactor
the sector has power now, go back to the big room and the sec door on the other side that was on lockdown should be unlocked now
the big room? what big room?? hahaha, well we gave up on the mission.
will keep in mind for next time we play, thanks king
the one with the stairs leading down into the fog, and gl 
I know, and I really didn’t feel like dealing with a constant alarm of chargers and stuff.
according to most teams i played with, that one is the easier choice
Then I’m just an idiot. Rip, beat it anyway.
u chose the chad path, thats all you need to know
Improved my c-foam stealth-killing a lot, so meh.

did you play r5b3?
Yeah, just didn’t think the stealth rooms would be that bad so we went for them.
Avoiding error alarms whenever possible and all that. Took way longer, but whatever.
no r5b3 charger error alarm first security door
can mines kill charger scouts?
Talking about D2’s error, cuz it’s optional.
...
Never tested it before, not sure.
noted
Wasn’t B3’s alarm disable-able?
how much c foam is needed to freeze a charger scout?
20%
12 blobs
what do yall do for the 5 charger scout room in d2
stealth
Cfoam launcher fiesta
fair
we killed one to make it easier then stealthed around
not touching a feeler does help
just alert them all and shoot ez
you can always use the bat to stagger them for 10 second
if they turn blue you've succesfully staggered them
If they scream it's a job well done too
anyone knows what's behind the error door in D2? never went there on yesterday's run, is there a terminal behind it?
It's probably among the easiest sets of terminals to get. Last zone is the only hard part and it's just a charger scout w/ some big chargers.
Fuck the infection path.
oh so there is one
that's where we missed our last terminal yesterday then
:sadge:
Where else would you have gone for terminals?
Also, what else would even be back there, lmao.
we didn't fully clear out the mom zone yesterday
tbf I think we all forgot about the error door lol
that's why I was asking about the number of terminals in the mom zone yesterday, we were thinking there might be one more in the last room
which one is the infection 🤔
Right side of spawn.
oh yea we went there
Ah
the C1 room with 6 charger scouts and screaming pimples aye
that last mom room was basically impossible for us to clear lol
5 or 6 smalls right in front of the door, charger scout paths right between them, and mom is not too far away to the left
we were running low on literally everything
now that I think about it, I dun think we could've managed the error alarm too with the amount of ammo we had left...
Oh, that's the room you were talking about?
Thought you were talking about the dark areas w/ the birthers and charger scouts.
nah I was talking about that one
the zone to the right of bulkhead hub, we were stuck there
cos we were missing one terminal, and all of us forgot there's an error door
actually, since we're on the topic
when would you say is a good time to do that error door
we might've left it alone for too long
Our static's route is birther path (fully clear it), class T, error path, bulkhead hub, then the dark path.
Gives us exactly 9.
I have no feedback on the infection path, personally, it seemed like ass and nothing else was hard enough to justify us going there.
there were 2 terminals at the end of the infection path
I assume that the intended route through the level is that you complete three paths (6 terminals on paths + 3 free terminals), at least the birther or infection path is required for cells, but you can also split paths a little bit.
How many did you get per path?
2
mom path to left of spawn, infection to right, then dark path
we missed one free terminal huh
So you got two out of each? I thought you said you couldn't complete the infection path and hadn't completed the birther path.
nah we completed the infection path
got 2 from that
we got 2 from the dark area but there were still one room left that we didn't clear
and we were missing 1 terminal at that point so we assumed there was 1 more in there
do you remember where the free terminals were?
Dunno.
I only remember 1 at bulkhead and 1 at spawn
wuh
Unless there's 3 in the error, I assume spawn, bulkhead, and probably the transitional area where the error path is.
there is 3 in error
I'm very sure we didn't see another terminal in the free zone
Ohh, that explains it.
Wouldn't be too bad if you get everything else, get one terminal at the end and ditch.
gl
whoever said that d2 was the level they remembered chargers existed
was very correct
or was it d3
d2
yeah
ye
It's d2
i did that remark
You'll feel the same on D3
But we have hel revolver and scattergun. Chargers are not scary this rundown
yeah they aren't but it was pretty funny
I missed them
Cfoam has a new universal use thanks to them. It's a good reason enough to like them
🤔 wasnt there a carryable fogrepeller once
c3
u mean a fog turbine?
its in plenty of these levels
loved it in the old rundowns
its still a thing
one in C2 would be nice 🙄
...there is one in c2
🤨
if your in a level with fog one of the first thing you do should be to
Query Fog
on a computer
find out where it is and beeline for it
well, list fog then query the turbine
nope but you found them in earlier zones
this rundown is more then okay with making you run through fog a little bit
before you get it
🤨 Okay but where tf does the game point that out, seems a bit weird for new players
if I hadnt had experience with the old rundowns I would've never guessed there's such a thing
cus ur supposed to use a terminal for that 
I legit don't remember the first one this rundown
b2 had alot of infectious fog but no turbine, which i found rather odd
Yeah no
thats the first time a little tutorial would've been nice
B2 would've been perfect
tho..... B2 barely has that much and spams you with repellers
I wish there was less infectious fog this rundown
that too
b2 shouldve had a turbine given very early to tell people "hey, this is a neat tool" so people can start looking for them in terminals
Exactly
also do scouts get triggered when you flashlight the tentacles? I dont remember that being a thing but never had a good opportunity to test 🤨
lmao nvm literally flashing one
Where do you turn on the air filtration on d1?
you don't
behind a sec door that's on lockdown the east, it opens after u turn on the reactor
warden will tell u in the top left when u can go there
it just told us to write some code but we cant find the terminal xD
we cleared the entire left and right side
should be in the final room on the left side of the map
past that checkpoint in the second room is the terminal where u can turn on air filtration
anyone know the best way to take out a charger scout?
ok, sounds difficult but okay
safest would be cfoaming it, 4-5 charges
then just gang up on it with melee
doing charger scouts without cfoam is way too demanding on skill and coordination, since they move faster and also more erratically than normal scouts
you need 2 people with hammer to run after it and time your hits in sync
or spear
sounds good, I think we can handle that
would have to check but i wouldn't be so sure that 2 full charges is enough if you were to get screwed as much as possible by the buggy scaling on it
If your internet dies in one of these Teleportation Frequencies - and you rejoin afterwards you will be stuck in those "Visions" and if you want to rejoin your friends - you have to start over.
Game design 10/10 xD
have you bug reported that yet?
No idea how to do that honestly. It just happend to me and I had to leave the lobby to them Entirely
As they couldn't advance with me in it.
I done that guess I can't do more then that but to hope it's getting a fix sooner or later. I was hoping to get teleported out of it - with the 3rd Data Key - but then after the Vision I was just teleported back into the 2nd Vision.
how hard is B2 secondary sector? thinking about trying it with my noob friends (me included)
it's better to do extreme in B2 imo
the other checkpoint retraces a bit too much if you ask me
Question.. for C3 can you do
only or you are force to do PE. We couldn't find the Bulkhead DC for Secondary, we only found Overload and High

its in the same zone as the secondary bulkhead
you have to use your key on the overload/high dc
pick high
and then you'll get another key for the secondary
in a future zone
i just died at the end of d1 boss fight and someone had to leave so sad (:
am i tripping or is the lore channel gone
Bring a sniper is what i'd advise
Prob doable even as 3 with a few snipers
How hard is C3 secondary?
Did overload and was close to finishing main, may as well wrap it up with secondary as well
It's not too bad as long as you're handling waves and resources well, you just need to go forward past the checkpoint and grab some cells and bring them back through the fog to a generator cluster
Gotcha thanks 
wow d1 is absolute aids
not even hard just a huge time sink
the boss spawning infinite ads is a terrible mechanic
Snipers
wow good call didn't think of that
Most guns will take for ever for falloff damage
C3 secondary only need to plug 3 cells in, right?
Sniper, on top of longest range, has x2.2 weakspot multi
we ran it blind so we took scatterguns and had 2 bots which can't handle the ads
nothing more?
yeah just huge waste of an hour and a half
they not too bad when you know how to do them
C3 is fun idk what y’all are talking about
^
You just follow the rules of looting: carry ammo, ignore meds, find tool if you need it
If you are struggling with resources you can open the extreme part but not actually do the objective
It’s gives access to a few more zones with resources
I think its better to put the first cell in when you first get to extreme, kill the tank in there and get the others cells
Most of my deaths were for lack of knowledge + 1 newbie + a guy who sometimes went to do his things






