#gtfo-spoiler-chat
1 messages · Page 259 of 1
Sure, but when you get equipment you should give it a try
but also you can teach them about fog with the alarm
does not need to be infectus
as an extra **** you
What do you mean?
Needs to be infectious to let them know fog sucks
You can’t see enemies in an alarm.
Fog is bad... m'kay. You need to remember children... m'kay. That the fog will infect you... m'kay?
Rip.
When you throw fog repellers into fog the fog goes away. This game is pretty trial and error so I hope the first throw would be common sense after getting jnfected the first time
M’kay.
M'kay?
that is why I think they could have halved the infection rate
Throw fogs to get vision cause fog sucks
M'kay...
This game is pain
Lol
True. I guess it depends. I just meant that if A1 takes new players several attempts and over 45 minutes, imagine how long a level like B2 would take them.
I still miss the shotgun sentry
Same.
who doesn't
There's also deep infection that gives 3% per second and light fog that gives like half a percent a second
They kinda made the sniper sentry useless other than D1.
That's why I said the skill level is based and they need some practice. Just like any game.
Auto for stunning, burst for damage.
After so many rundowns of burst being trash it is now good and I'm so confused on why they even bothered. Lmao
sniper for.... tool eating
Sniper for floaters on occasion.
yuh yuh
I want a scattergun sentry.
What about a rocket launcher sentry. 😛
Why not?
Hey tank, eat this. Blows him the f up
Proceeds to place a scattergun sentry behind a mother
*shrapnel grenades not for the sleepers but for my friends :)
unfortunately we will never get rocket launchers 😭😭😭
You'd think with the giant shit we had to fight in D1 that there's be something to blow it the f up.
I'm waiting on a plasma rifle and doom guy cosmetic
YES
A GRAVITY HAMMER
Take a note out of RE3 and bring power cells to a rail gun
ENERGY SWORD melee weapon
Sonic the Hedgehog Movie 2 X GTFO
holy fuck thatd be so epic
Load big ass rounds you have to carry with two people and the third guy has to aim
get the halo reach DMR
Kind of like the last mission on halo reach hahaha
Perfect idea.
lmao
Where you shot the carrier laser from glassing the pillar of autumn
a scarab tank.... but made out of sleepers
We need large-scale sentries that are placed around the map for certain scans.
that mission was so fun
The scarab actually counts as infantry believe it or not
yuh that shit strong af
#security booths with stationary defenses where you can play hacking mini games to make alarm doors easier with botndefenses
minus the heart that's very exposed
Ye
I miss halo 3 and gears of war 3 days
Now we have to deal with nowadays shit
Did Calle change his name?
depression
Can't even get a full game anymore on most occasions...
I can't @ him here
GTFO’s weapon design actually fed my 2000’s Halo nostalgia a lot.
The DMR reminds me of Halo too.
@broken scarab Calle can we get security booth hacking mini games for sentry turrets to help with alarm doors?
A lot.
God i want the battle rifle back
All of the weapon’s scopes do.
the end of halo 3 was so fuckin epic though
Honestly, with how much we damage enemies in GTFO it sucks we can't dismember them
Hell yeah
I shoot their arms off all the time
I want RE2 Remake styled dismemberment.
And yet they are still there
Hacking minigames could also be supply rooms
when they melee
I bought the Master Chief Collection just for this campaign.
ope lma9
Code doors
I did too 😂
I love playing thru on legendary
it's so nostalgic
Halo 2 and 3 are godly
Only played through each game’s campaign once, need to play through them again before starting Infinite’s.
Halo’s soundtrack is 13/10 will always remember.
for real
Do you mean their tongues
You technically can
but they are still there when the giant's melee
I wish I could make giants crawl by snapping their legs
YEAH!
qhahahah
Instead they stay standing... like they aren't walking on just... bone...
yes we need dismemberment
r1c1 reactor kite :))
^
lmao
It was cool just easily abused
i would love a fleshed out dismemberment system but with how the enemy cap works out in this game it would have to include a bleedout timer or something
Dude, I still remember R2B2 with the 'Land of Giants' where all the rooms at the start were full to the brim with giant enemies
Then it had the room with 4 Scouts XD
I miss that rundown so much
I really liked R2B2 because it really felt like it taught how important just being stealthy can be
Killing things just isn't necessary in some cases.
Before then it was, 'KILL EVERYTHING SILENTLY'
And a couple rundowns after it became just run around and hammer everything
Yep...
and now we just gun down everything cause there are 50% more ammo packs than you can reasonably consume
Yeah, kinda defeated the purpose entirely of gtfo. Now it's spray and pray in many cases.
Wanna pull this room? We already pulled every other room and there's still 7 packs of ammo.
Adding more ammo packs on a level with infinite error alarm that cannot be stopped on a level that lasts a hour, makes sense, how it is now, not really.
i'll give c3 and d3 a pass because they're meant to be fast paced run and gun levels
but levels like d4 could just have 30% of ammo deleted and still be very reasonable
If I remember correctly, R3C2 was like that but it didn't even have extra ammo packs despite needed to cross the entire map for 7 ID's
I think it’s specifically this Rundown. I don’t remember having this many recourses in previous Rundown levels (minus the run and guns). I guess they wanted to start us off easy with the full release.
yeah that's for sure
Hopefully the extension ramps things up..
though i wonder if it's just going to reinforce bad habits in future rundowns
That's the problem, it will reinforce bad habits
I’m sure any newer players will develop habits. It’ll force them to relearn the entire game next Rundown.
it'll force people to get better
Why do anything else if we can shoot our way through like a generic shooter
Or quit
It also wouldn’t make sense if they from something like A1 to C3 in only a level or two though.
Same.
A1 has 3 scout rooms, 10 giants, low supplies and 3 alarm doors
with high extreme and overload
Honestly, I just like the bulkhead idea being the difficulty maker
This Rundown?
i can't really say that my friend and I have found a huge amount of ammo packs so far, but we also have only done A1 and B1 so that probably clouds our experience
nono, what i hope for r7
Honestly some levels like E1 some rundowns ago was cool idea imo
bulkheads feel like they're used pretty well this rundown tbh
Yep
Ohhhh. I can imagine there being scouts and few resources.
they're so scarce
besides maybe d2 they play well
B2 secondary is cringe
only bad part of A1 is the 2 giants that freak newbies out
After B1, shit hits the fan.
after C1*
That’s when the game starts to get hard.
They heavily nerfed kitting with the stamina bar, and one of the main concerns of players was that it was going to be too hard. They wanted players to shoot instead of kite so they just added more ammo lol
b2 is boring but unfortunately a necessary tutorial unless they add another level
Nah, because B2 introduces fog.
and uplinks
^^^
Maybe make a new scout, I kinda liked an idea someone had previous with the 'Watcher'. A scout enemy but instead it's stationary with a rotating eye that emits a red light circling the room. If you step into the light it goes off but it is completely deaf. Can only be set off through touch or stepping into the light.
It’s just zone 224 that’s cringe
another scout variant 
@nocturne flax you’re cringe
What if we get an enemy that can climb onto walls and stuff?
That'd be cool too
the immortal smile
just make the whole level an enemy
flesh walls
shoot the whole level
melee doors
That’d scare the hell out of anyone. Imagine getting jumped on from the fucking ceiling.

Exactly.
el hombre de caca 224
Thoughts about bots literally gun shooting and noclipping through walls
i wish i could do it
ikr
Depends for whom 👀
shooting sleepers and not alarming any
bots are the true players
bots are so fucking funny lol
wejust posers
like 1 bot in the team might be bis at this point
Kiting is still a cake walk ngl
they'll light up shadow waves no ping easily then lose a 1v1 with a giant across the room
bot shoots a sleeper with a shotgun, other sleepers about to wake up, bot shouts "GO THE FUCK BACK TO SLEEP", sleepers behave and slep
yknow what i found out yesterday?
scout EMP thingys push away fog 👀
never noticed it before
Try doing circle kiting or a long kite across the entire map to revive your team. Gl
long kite def not
Kiting is boring anyway.
Long kiting is still doable but its heavily nerfed. It can't be the jerk solution to every problem anymore
A1 you can long kite on
just use door manipulation
Circle kite was the main problem anyways, long kite often just boils down to using the environment and doors
^
Which is honestly acceptable
Much harder with a limited amount of sprint.
Yeah, but thats still not as versatile as long kite used to be
on A1 class 3 alarm its easy af
Is it true that crouching makes it recover faster?
yes
Difference is you don’t have enough stamina to dodge every 5 seconds and not use the environment to long kite
Exactly lol
it doesn't recover it, it just makes it drain slower
it's only efficient with a low pulse to begin with
anything above 120 you're better off walking
Got it. Wasn’t sure because all kinds of people were telling me that it regenerated stamina faster.
Oh yeah I've only seen it but don't really know what it does, when you get your pulse to like 180+ it goes yellow, what about it
to you lose health or some shit
you dont lose health
its an adrenaline shot basically
no sprint but a lil extra melee damage
oh I see
If you stand still and crouch, yeah I think it does regenerate it faster.
^
I could be wrong tho
It’s probably not that much faster anyway.
I will. I always do but I just never look at the pulse unless it’s over 100.
Wait what
I think he’s talking about when the bar glows yellow.
the yellow bar at like 180 heart rate
Extra melee dmg?
It’s like taking a stim shot.
IIX syringe
Interesting
Sprint jump and charge weapon, easy way to hit 180 fast :^)
Yeah fair, I take it with a grain of salt dw :p
That’s interesting, if that’s true that makes for some interesting plays
yuh
Haven't tried myself cuz don't want to troll my team but any ways to kill scout with the knife
no
its not supposed to
Nah. Knives don’t do it.
They don’t charge fast enough for a second hit.
its getting patched anyway
Back of the head, I've seen teammates do it
It’s supposed to, back of the head
I can do it consistently
It not working is bugged hitboxes
Ye
green red himself said
Where
knife isnt supposed to kill scouts
But it does
Yeah xd
If it works, it works.
I don't recommend it anyways lmao
Why not, it does enough damage
they'll patch it
Don't try it unless you're a veteran player who can shit on every level imo
I dont think there’s any way damage could be bugged to give higher than 2x positional multiplier, so if people can kill with knife without stim it’s definitely possible
Its not a bug, its something unintentionally added, if you look at the numbers it does plenty of damage
^
The bug is back multiplier being broken so sometimes it doesnt work
I looked at the message doc sent, theres a difference between it not being a scout weapon and it being able to kill scouts
The statement implies the intent not reality
I hope they dont patch it though
Only reason i wouldnt pick knife is for ability to kill scouts
It's likely to be patched
Weapons need to be balanced
Yeah as per Doc’s msg
If they do change knife and dont want to nerf it into the ground they would have to remove back multiplier on it or scouts
They say it might be due to a bug
I’d prefer the latter
Its not due to a bug
It just does enough damage
Unless the bug is them typing the wrong number
They said its inconsistent due to a bug
The bug is when you don’t do enough damage
Yea, the back multiplier bug
2x base damage of knife is enough to kill
Positional damage is calculated using relative position of player
Fair fair
I don’t think it’s the formula itself but rather how the angle is measured
Interestingly enough someone notified me of the actual formula for calculating the positional multi today
Idk if this counts as datamining but the formula predicts a positional multiplier between 1 and 2 to the sides of enemies
fun fact because im sitting in a waiting lobby and bored lol
i'm literally telling you that when we designed the role for knife, we intended for it to not be able to kill scouts.
The fact it can kill scouts is the bug
There's a separate bug about melee damage multipliers not working correctly, which could explain why the knife can sometimes kill scouts.
We're going to fix the melee damage multi, because it's important to fix that bug. I'm not the one who balances the melee weapons, so who knows what'll happen after that bug gets fixed, but currently, the role of knife is to not be able to kill scouts
y'all tripping
if you fix the melee back multi it will malke it so it can reliably kill scouts tho
maybe, in which case we'll look at that once we fix the bug
all melees should kill the most basic stealth streat tbh
been occi or front hs
but thats just my opinion
food for thought
which has been thought internally
Meh, its okay for not every weapon to be able to kill scouts. It forces the team to diversify weapons
quite the opposite, it removes some diversity
why use a weapon that can't kill everything?
bc knife OP
this but unironically
it doesnt diversify tho
if you dont like the knife.... just dont use it??????
its so simple
those weapon can reliably kill a scout
idk why yall find the need to just complain about every damn thing
there need to be reasons to use things though, not just "i like the knife"
rip the people who model and animate it
should make it so bat and knife can atleast kill with occi, so it atleast take some skill
yes, only the knife so far actually
the knife is just a faster pre-r6 hammer of you’re precise
its fuckin awesome for clearing a lot of enemies
exactly
in terms of regular enemies
If knife killed scouts it would easily be the best weapon, giants aside.
thats why i love it
The knife is very scary in the hands of a vet player with high accuracy
are we talking using it in stealth or during engagement?
i can clear like 8 enemies within seconds
we know
stealth or engagement
but we talking about scouts
engagement with knife is so fun
Both
It is..
Mostly engagement
every melee function fast in the hands of a good player
yes it is
thats a given
Looool
I'm sure you're reading this wondering what the tag does. Well, grab a 🪑 and sit down while I tell you. This command is to tell you that you're doing good. Keep at it. ||Keep trying and never give up, because we're no strangers to love.. We're no strangers to love. You know the rules and so do I. A full commitment's what I'm thinking of. You wouldn't get this from any other guy. I just wanna tell you how I'm feeling. Gotta make you understand. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you. We've known each other for so long. Your heart's been aching but you're too shy to say it. Inside we both know what's been going on. We know the game and we're gonna play it. And if you ask me how I'm feeling. Don't tell me you're too blind to see. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you.||
but the point is that not having knife occiput a scout its actuallt detrimental
Different charge times just to tell you one @crisp quiver
Then i'll add knife has stealth multi and apparently it's quieter
the basic scout should be able to be killed by all melees
it is quieter
no
Faster charge times allow to kill bigger clusters alone @crisp quiver
all other variants cannot be killed anyways and require teamwork
im not sure how it could be detrimental given everything discussed
the knife is well balanced
never said it isnt
That alone gives you a bigger stealth potential, with everything else i said
the more different melee roles are the greater the reason to pick between them
thats exactly what youre implying
i didnt imply that
you said knife should kill scouts
sure
its not supposed to
If i see a cluster of 3 as a sledge, i am like "ah damn"
not consistently
Doable but i'll struggle
and them chaning it to not kill a scout its bad
Optimal play with knife means you can kill roughly twice as much as the hammer
thats where the implication comes from. its not supposed to kill scouts mate
you really trust docred
yes
the man who actively fucks up
we all fuck up
hm,ok i can see that being a situation where different weapons perform different during stealth
more than anybody
youre no exception
ok buddy
you're pickin a fight for no reason
do u not have anything better to do than complain about a game?
i can go a get a compilation of him
🍿
just fucking up over and over
I have
The more you do advanced stealth strats, the more you'll see the diff.
go look at my channel
you will see me dying
you will see me missing
you will see me saying dumb shit
so dont get mad at doc for making mistakes
It"s common sense anyhow that knife shouldn't get scouts.
im a open book
then be openly accepting of others mistakes mate
If you just crouch and wait long they all perform the same sure. But in harder levels people don't do that lol
i’ve been sitting here reading the whole thing, closest thing to the GTFO movie
😂
sure, mistakes
if you only knew
this is the next best thing since kiting got "nerfed"
ah right hes changing things out of spite now
doing it to fuck up your life specifically mate
Mmh..
can we have a gun that shoots knives?
that'd be epic
I just imagine a blockbuster GTFO film and they’re sitting at the entrance to a room with a scout, then they argue for the rest of the film about melee weapons roll credits
i would watch that so much
can we have back multi fix so i can occi a scout properly
Cracked a laugh.
no
They working on it
nasty
can i get occi multiplier back so i can do funny things like dmring or pistoling scouts
cuz it already does mathematically
Pistoling scouts? @regal thicket
the chad miss your melee and hit a metal bar next to the scout alerting the whole room
scatter gun everything
Is that even doable.
Nvm you can't with pistol 
yes, the scattergun literally does everything, it even cooked me dinner last night and tucked me in, fr though the scattergun one shots most stuff except for a few thing?
I wanna scatter a player
scattergun fucked my mom 😢
that happens on a everyday basis
Math wise it doesn't add up
I wish they didnt added the scattergun even tho its fun as hell
Unless you can shoot 2 bullets
hot
How so? Doesn't it scream asap?
no?
man idk if i’d ever get into the math of gtfo, me and my buddies just walk up to something big and scary and we just go, “can we stealth it in one go with our melees?” moments later i am back handed by a big striker , maybe i should do my research
numbers are boring
i just learn by trial n error
Something i can agree
cause fuck math
you never gonna pull those numbers ever in this game
Guess who has math
i don't think you can do it with most of the main anymore
or maybe it's just a skill issue
is that ereggia chart
cuz i killed scouts with har a few times
he a OG
it's pretty funny to do
No clue about who made it
don’t focus on numbers, most of the people here are vets who are min-maxing, the greatest joy of gtfo comes from not knowing everything
i think it’s good to know what’ll reliably kill something instantly, should probably look into specifics about enemies too. i started in r5 and i’m just intermediate at the game. saw a tank for the first time in D1 and couldn’t figure out what to do, same with hybrids
Keep it that way
Most fun imo
joy comes from fuckin shit up and smackin heads
true honestly, i’m just trying to get better, haven’t been able to complete anything besides all the 1’s and b2 : /
might lfg for some experienced people to impart their knowledge on me
Ah ye, lfg works wonders
You dont really have to know the numbers, just common sense
Do i see lots of bigs/bosses, i bring sniper/burst canon
Do i see lots of smalls in long wide maps, i bring revo
do i see cqc combats/pump hotgun[rip]/machinegun
pump hotgun
also lack of ppl to play with mostly so it’s usually me and my buddy and two bots
Your hot babe
Ppl in LFG work great
that is fun but imo the first time i played this game was when i had the most fun
we disagree a lot but in bed we make it out
I played with 100 randoms + and only had good times, aside like 3 ppl
fuck yeah
There’s more people playing now than ever so you should give it a shot :)
Is the console on D1 bugged after you do the waves?
the ladies call me... pump hotgun 🤓
they call me machine pistol, i empty out in 2 seconds
Damnit
gotta meme faster than that
are the lights on
oof
reactor_verify (displayed password) assuming ur on D1
what happend to your reactor?
i just wanna trow 3 people into the mother with no knowledge of what she does..
oh right, reactor.
There is no passwords anymore
If theres none then your done
Did you beat the || tank || ?
^We killed the tanks, but the power is still off and it says we have to do the reactor
Then yea, you are done with reactor
restart the level
not sure why it says that doh
levels most likely bug to the brim
lights should be on after the reactor
for you to procced to the terminal fog area
checkpoint moment
😦
oh yea.
did you use the checkpoint? @frozen flax
these tend to give bugs
evendoh i used that one in particular and had no issues
No we didnt
ah that's quite odd then.
Sadly bugs are hitting hard on 1.0, devs are fixing them while we talk doh.
a few checkpoints have been fixed like 1 day ago
What's the best approach to get through C1 Zone 153? At around 60-80% through moving scan the game just decides to throw in a bigger swarm with a big shooter to spice it up, you don't even notice the 1-shot happening after that.
Set up sentries and mines
really useful
when u learn spawns u will be good
Did anyone else finish every apparel mission and not get them all?
yes that do how it be rn
idea that contains spoiler, commands for telling a bot to search for a certain thing that is through a door. Example: D2 error alarm, if you know that there's a tool refill in the first zone, you could command the bot before opening the door to go and look for it, like "Look for tool refill on the other side of this door" or maybe something a little more simple. Because you need to do the class 5 cluster after a few seconds, the command could be overridden/canceled with the follow command. just one less thing to worry about and would probably be more/actually useful through doors that don't have an error alarm if you're team is running low
though I have not, there are over 16 apparel options and only 14 challenges
Man sucks because i really wanted the hood but never got it 😔
sacrifice some scouts next update that increases apparel options
There’s 14 cosmetic drops. You got them all and no hood?
So you can only get 14/16+?
yep
Illogical
as of now at least
Oh they forgot the pe rewards
@mossy yoke is that a bug?
?
Maybe they add pe rewards on extended lol at least I have 2 towards it
.t vanity rewards
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
Those are the reward levels we chose.
I just wanted to double check because PE is its own thing
Is there more cosmetics than chances to get?
does anyone have a good screen shot of the map of R6C3?
@mossy yoke so even if you do all the requisites you dont get every item?
Right, you'll need to complete any requisitions when more show up, like new rundowns, and if we do extensions there will likely be more opportunities then too
ok sick so i do have a chance to get the hood next rundown?
do you ever plan on having any sort of "challenges" for apparel whether its a weekly level, special restriction on a level, etc.
Not sure what will be available next rundown, some options could be removed
I don't have an answer for that
I can’t program even if my life depended on it 😉
#gtfo-game-suggestions moment
I'm just waiting for holiday themed Scouts
I have a question of the stamina system
when the health gets yellow
it feels like i receive more damage from enemys
is that right?
they're tentacles extending is just an animation of a horizontal iceicle for each one
no
Snow miser scout.
you supposedly get a melee damage boost though when your health bar turns yellow
I think it might also do damage, not super sure.
but exhaustion equals melee damage bonus
i don't know
yea it's weird they use the same thing for exhaustion as it is for 3x damage on melee
he's mister scream miser, he's mister pain. he's mister wave spawner, he's mister newbies' demise
could have just made it blue to not cause confusion
but does the color mean anything now?
yellow healthbar gives 3x melee damage when you use the IIX syringe
also indicates no more stamina
I think I heard that it was tested and it does do extra damage? no one really knows
i can almost guarantee that it doesnt
and @sick hornet it's 2x melee damage, 2 in roman numerals, II, and then an X for times although it's kind of confusing because X is also in roman numerals
tbh i was scared the heart rate before trying its limits
cause i thought it could mean immedete death
because of heart attack
It's 3x.
Old info, too.
pretty sure you could one shot a titan from back with it no head
havent tested that, i just know its 3x
can almost kill a gc to the back
certified rounding moment
where is .01 man
back in r3 you could oneshot back with serynge
back when no rounding moment, where are my whole numbers 😔
if it was 3X damage it should one shot to the back with hammer, if it's 2X damage then it should take 1 normal full charge to the back as well as the 2X
one of them would be with the syringe
and then afterwards you wouldn't have the syringe effect
theoretically + what I said above
and 3x to the back of a giant would be exact damage
wdym
what do you mean by exact damage?
3 hammers to the back of a giant is the exact amount of health the giant has
odd, ive never seen it need 3 shots
that's why there was a patch for now shotgun kills chargers
They gave it an extra 0.1 damage lol
should be
or something, I don't keep up with every little change that gets made every update
oh but when i say it i get linched
and gets confuse by the other back damage bug
lel
thankfully you shoot more this rundown than melee
toxic blackhombredelimondragon224 confirmed
B2 secondary
Do you have to do both terminals in one go
Because when It said that the uplink was done, the alarm wasn't stopping
Just need some confirmation
Damn this chat is dead
Uplink starts error alarm if I remember right or maybe that’s d3
Seems that way
that's a bug, B2 extreme shouldn't start an error alarm, and there is no uplink in D3, you should be able to do one terminal at a time
Okay
Was there something that you have to input in the terminal after you get 4/4 codes?
Its been a while since I've done them
nope, it should shut off the alarm
automatically
it should say uplink complete on the terminal and then the codes at the top of your screen disappear
Yeah, it didn't do that. It said uplink complete, but the alarm kept going and more waves spawned
checkpoint moment
For R6 B2 we just need to upload the uplink connect in 1 terminal right?
Its a bug also happened to me once
You gotta do both terminals
From your experience completing it?
Second objective in B2 says "Establish an external uplink from each terminal"
So that means both of them
Ah
It's just like previous uplink objectives from past rundowns.
The mission objective listed two terminals right? Does it say choose one terminal to complete the objective? 
do we have a name yet for the wall of flesh in D1
Squidward
I really doubt that's the names they're using on the wiki :thonk:
Forbidden fleshlight
what if the infection was designed by some alien race to quickly wipe out a planet's population and replace them with living disposable fleshlights and dildos
So, can someone explain C3 Secondary? Where do you find Zone 175 and 177 to find the last cells?
Giga guzzler
You find them nearby in the main sector
After you open extreme, it unlocks two zones beyond the checkpoint you need to visit.
These are locked if you do not open the bulkhead, fyi.
Okay, are they adjacent to the same zone where you get the bulkhead key in zone 174?
Like the checkpoint
Yes. Bulkhead left, key zone ahead, checkpoint right.
For PE, you also need to clear w/out dying, checkpoint breaks extreme completion.
D3 PE was a journey 😅
big up julia_nacht for the carry. I never wanna touch that level again.
Now gotta hop onto the C3 PE...
While im here, anyone know if the pink skin is one thats guanteed?
Any general advice for C3?
What the fuck is the D2 Secondary nerf?
15-20 at a time is too many, sure, but I think reducing it to 2-3 at a time is a bit much.
Spawn at least 5.
B1 is legitimately harder.
?
15-20 was too hard?
i did it first try though
We did fail but it was because we tried to extract with the tank in the scan
This.
It was mostly pretty annoying because it was a lot of flyers, and you couldn't get rid of them, it was just a lot of running around.
The nerf was deserved.
The amount it was nerfed was definitely not.
? you can get rid of them?
No?
They respawn pretty much immediately if you kill a reasonable amount of them.
It was ez af
know the route
like i felt it was a c lvl
Go beat c2 then nerd
gimme 1 person then
all my team said no
😂
tbh c2 felt harder than d2
and it was ez too
I think we got them down to ~7 and then we got another 15-20 immediately.
It was pretty lame, no way to give yourself breathing room other than only killing flyers that got close to you.
Yeah, and that's pretty dumb?
breather is after the scan
Even for a D tier level, thats pretty unbalanced when you look a D3
D3 is just knowing the path
How are you struggling with D3
Cursed version for the win
Go faster #BigMoves
Not really much skill to hoping for concealed scans on D2 and just running around ignoring most of the enemies since fighting isn't worth it.
Don't tell me you are doing overload after high 😩
8-10 would've made fighting more valuable, or even just better spawn delays.
How, you miss the point of overload
Wow so unique and innovative
i dont finish the last wave until overload is done
I can see why none of the team wants to play
Ah you can fight a Surge Alarm, but not 4 hybrids?
potentially 3 hybrids because it bugs
They just hate fog apparently
😂
Nono he doesn't do a surge because he doesn't finish main until he finishes overload
Dunno why you wouldn't do overload first, the fog is actually pretty baby once you know the level.
To each their own.
Next youll tell me you use the reactor wave for the overload scan
Overload second(ish) is probably pretty fun, tho.
?
I ain't about getting swarmed surge waves inside extreme's claustrophobia
surge swarmed in extreme yum
BEEG heart
a lot
Well rip
Your best shot is yellow syringe
aight
50% with hammer, 70% with spear
HOLY shit
which alarm u talking bout
the one in overload?
its at the end of the shadow class 6 alarm zone, it should be z292 or something
wait so we do the class 6 alarm with an error alarm?
no i just forgot the zone name that has the shadow class 6 alarm, the door to deactivate the overload alarm should be in that same zone w the shadow class 6 alarm
my wording fucking sucks
once you reached class 6 door, go right, there should be two more rooms and another stealth scan security door
terminal to deactivate should be inside along with some ammo
What's the apparel list for overload sectors and all these other ones?
It's associated with overload.
It's an error w/ some sort of timer, probably ~10 minutes per.
also thought it was at 10 minute mark till i saw it at 14:00
just keep an eye out for the large biomass message
he comes with the second wave of giants
A better tell is two roars back-to-back, usually means a normal wave followed by the tank (or vice versa).
I don't think he has a specific pattern?
I could check.
when you do overload and the tank roars that's a fake tank, it doesn't actually spawn there but it tells you there's a sleeping tank inside bulkhead key zone
id say roar too but i dont remember hearing any for the wave tank, maybe i was just lost in the heat
I mean the wave roar.
I think tanks are around 13-ish minutes and around 1 minute left
At least some of the times we've had a tanks spawn we've had two wave roars since they spawned separately.
if you're on pace, it typically comes when you're finding second bulkhead key in high
wave roars seem a bit wack rn
u hear a roar and u see a single striker running down the hall, i dont think i can trust them much
and shouldnt the tank get his own special roar?
waves spawns are slightly weird, typically one enemy will spawn slightly at the front and break doors, this is also what happens in alarms
after clearing the frontal horde is when i usually hear the one man wave, guessing enemy cap is a bit wack and causing one dude to always be late for the party
i mean the horde warning roar, not his scream
for scouts? I've noticed as well that scout waves always have 2 leftover since R6 and will spawn a second small wave
He has one in c3 at least
No all of them are
wdym
He spawns super far away I’m pretty sure
ive never heard the horde ones scream, which is why my team is always caught offguard when he's early
"WavesOnGotoWin": [
{
"WaveSettings": 96,
"WavePopulation": 28,
"SpawnDelay": 180.0,
"TriggerAlarm": false,
"IntelMessage": 0
},
{
"WaveSettings": 97,
"WavePopulation": 20,
"SpawnDelay": 180.0,
"TriggerAlarm": false,
"IntelMessage": 0
},
{
"WaveSettings": 80,
"WavePopulation": 16,
"SpawnDelay": 600.0,
"TriggerAlarm": false,
"IntelMessage": 0
},
{
"WaveSettings": 80,
"WavePopulation": 16,
"SpawnDelay": 1400.0,
"TriggerAlarm": false,
"IntelMessage": 0
}
english for idiots like me pls 
So, I'd assume this is a 3 minute timer, a 10 minute timer, and a ~23 minute timer.
The 10 and 23 minute timers are definitely tanks, the 3 minute timer looks like it might just spawn extra waves of some sort.
from my experience, tank spawns some point after 15mins with the next wave of giants
it is 10 and 23, lookg at the wave settings.
note it isn't at 10 and 23 minutes, rather it is 10 and 23 minutes AFTEr you finish overload objective
by 10 minute mark and 14:00 i mean what i see on the timer to extraction
Settings 96 population 28 appears to be 4 bigs every 360 seconds (6 minutes).
Settings 97 population 20 appears to be 2 hybrids every 360 seconds (6 minutes).
Settings 80 population 16 appears to be 1 tank every 480 seconds (8 minutes).
So, after overload completes, you get a tank after 10 minutes, 18 minutes, 23.3 minutes, 26 minutes, 31.3 minutes, 34 minutes, and so on.
yet, on my 38 minute PE run ive only seen 3 tanks
one of them being the overlord one
I've had three spawn before.
There might also be some inconsistency due to mob cap, how these timers load, etc.
In-fact, this explains the run where we had 3 quite well.
We fought an early tank, long wait, get another tank, get another tank only some time after that.
We'd probably have seen another if we weren't booking it for the exit after the cells were in.
Our run was ~38 minutes as well, the one I'm thinking of anyhow.
That's only 10 minutes into the actual combat section for overload completing, as well.
A bit odd, I guess. If I had to explain it I'd say the GotoWin waves don't actually trigger until you're closer to the actual point extraction appears at, so until you start pushing up you're probably safe.
I believe despite the timer saying 480 seconds, only the first tank wave will spawn due to point distribution.
I'm not exactly 100% confident how the points work, but I am confident in saying I don't remember a run where I've encountered 6 tanks 😅
it's a confusing system
So it's definitely supposed to spawn only 1.
So it actually bugged for us.
I wonder if it has the same straggler bug that scout waves and reactors have.
🤷♂️
Seems to be related to m_populationPointsTotal being used.
I should test if scout waves are spawning 11 + 1 or 12 + 1 enemies....
you could always make a test level with only that tank error. but i dont have the timer for that lol
Seems like it's 11 + 1?
i still see usually 2 tanks, first can appear before main/overlord even
the most consistent bit being that it spawns with the wave of giants after 15-20mins
unfortunately, i dont think tanks can spawn before overload.
go to win activates after an objective is finished, so in overload's case, it will finish after the scan is complete.
i remember a tank shredding us in one of our early runs on the way to overlord bulkhead took too long cus we were learning still but i could be misremembering
is b2 extreme bug on terminal after respawn on check point?
yes
respawning at d3 checkpoint puts the power cell back on me
i cant drop it and need to exit and rejoin
kinda annoying to keep losing map
i think so
Oh d4 is going to be a pain
have a cracked squad and you be fine 😄
D4 is fucked up man
Dmr v helrevo. Substantiate your choice.
D4 is fun, at least 1 scattergun reccomended
recommend 1 scattergun, and only 1
Did they change the charger hitboxes?
it's so fucking stupid now
Square at the back and they still live
nope, that's just a damage bug we're working on fixing
What about the voice lines
Damage bug as in Armor Hitbox overlap?
is C3 fixed now so you can actually get PE when completing Overload and Secondary?
Wdym
i did it twice the other day and secondary didn't register at the end
which is the generators i believe
I did it 2 days ago had no issues
That's why i'm asking, I did it like 4 days ago
this is after using the checkpoint atleast once
U said the other day
4 days ago is the other day
i'm aware
So yeah if u do use the checkpoint it can fck up ur run
This made me laugh so hard
D1 smh
Not fixed. Done this run about 15 times now and everytime we do the secondary and use a checkpoint it wont register upon extraction. Gotta beat it in one swoop without fucking up.
such bs
c3's got the generator?
c3 secondary has a ui bug @vital wharf @onyx anvil , it states that 1/3 gens are filled as soon as you start but in reality none are finished
Ah I cleared it in 1 swoop twice
Doesnt matter
I think this is intended so you can go to extract right after
you need to do 4/3 to fulfill the criteria
no it teleports you back the the boss area
Oh damn
but like i said i think they said it was fixed in patch notes
Did it? Only saw them mentioning C2
that was a diff bug we fixed w/ boss fight that the terminal command didn't work after checkpoint. double warp work still working on
have you tried putting all 3 cells after the checkpoint, I'm assuming you put the free cell in as soon as you get it
don't think i've done it after the checkpoint but not entirely sure
Does anyone have any tips for the Cluster alarm door in C2 Blind?
save some fog repellers
anyone have a map of C2?
having a hard time figuring out where to go with the optional objective
where are you stuck?
Do we take it to the normal exit?
exit scan never changes if you do optional objectives
no
Yes, there has never been a level with multiple extractions.
if you're referring to the normal 'exit' as were you spawned, then no
Main layer has a forward extraction ^
normal exit as in the place you go after the 3 gens
Yes you bring hisec to the same exit as when you do only generators
Yeah, there's never anything other than the normal exit rn.
Yep yep, HiSec case goes to the normal extraction zone. 🙂
b2, im soloing with bots, how do i do the uplink things
got it so map memorization time
While the terminal is processing the command you can exit it and turn around and shoot or whatever
Just so you know
yeah... but uh... how do i do the commands properly
As along as you don't go too far from it (a few steps) or someone doesn't get too close (I dont think bots count towards that)
Same way if other people where around?
Just press ESC, see the codes
then input UPLINK_V (press TAB to autocomplete) then write the 4 letters
You can also write stuff while the terminal is processing a command (I think this works for all commands aside from PING)
Hi!
Doing D1 and after the reactor event is over it still says "power offline, restart reactor in zone 90". Is it bugged or is this correct?
Ignore the objective text. Go to the opposite side of the hub room and try to reach the terminal to remove the fog (z94 should be iirc).
Many thanks!
oh well we gave up and swapped to do it normal and when we finished it gave us credit for the optional haha
still gonna go back and do it legit but that is interesting
Any tips for D1? Keep running out of ammo
wich part
how much time is in between waves in c3?
Not certain but in my testing it seems to vary between 2:30 and 1 minute per wave spawn
They can it is harder to do because of hitbox change I believe
Uhhh, cant find exfill for C3
completed PE, but cant find how to get to exfill, the smog is to hard to see through
update: Ive done overload, not secondary, and i cant find the secondary bulkhead terminal
Late answer, but yes. We did this, it says the secondary objective is completed and to resume main. But you wont get the completion for it. Even if it's done.
The Bulkhead order for C3 is Overload, Main, Secondary. Overload and Main is in the same room. Secondary is two zones away from main bulkhead door. Bulkhead for secondary is north in zone 173, Bulkhead console is west in zone 173 and bulkhead key is in Zone 174.
I don't know if it is intended, but PE only works if you do it in ONE run, so my guess is if you reload a checkpoint it is not considered one run anymore.
It should, but it appears to be bugged atm
all I know is we did PE and got it but we just did not die so no checkpoint use
doc said PE w checkpoints work, but specifically in C3, it locks extreme and thats a bug
Yeh thats the same way my group did PE. We tried it...maybe 20 or so times, completed it 3 times with checkpoint use and didn't get secondary registered even though we did it.
On the 20th time we manage to pull through the entire level withoout dying
I got help from another dude earlier, the only thing i have to do is get the cell in 177, only issue is zone 177 appears not to exist
I't does. Door to zone 177 is in zone 175 past the checkpoint.
