#gtfo-spoiler-chat
1 messages · Page 256 of 1
hammer, spear
Bat seems to work pretty well for infinite stagger
I wonder if I give bots spears, will they use it to its full range or do they always get as close as possible
Because that might stop them from getting treebranch smackdown’d by giants
thoughts on knifing scouts?
worth learning or just use the almighty spear
whats the obtional objectives for c3?
I think knife is the single worst melee for scouts
But if you’re a mad lad I think it kills in the back of the head
It takes two hits once a stagger has started of even non-charge to basically infinitely stagger an enemy with bat
its stagger multi iirc from what was sent from the datablock is 5.0 for both charge and non-charge strikes
which is immensely high
I'm having some trouble with secondary objective for C3, are there two power cells in the blue room and then the third is in zone 177?
@solar edge it's buggy af. There's 2 cells in the high zone towards extract and 1 in the extreme zone
But terminal will bug out on pinging the cell inside the extreme room / the objective counter
We finished the level with it saying 4/3
Thats just broken lol i never tried noncharge
Yea, the data values were sent in this chat roughly 10 hours ago..?
They should still be there
It's 5.0 for both full charge and non-charge hits with bat
which is disgusting
sorry where is the high zone? Is that the blue room
and there's one in the overload room?
where you have the terminal and do the scan for 2 mins?
no, there are 2 cells in the zone in two separate zones on the way to extract (behind the class 1 scan) (I think it's 175 and 176?) and there will be one cell with the generator cluster.
you can always drop in solo and query where cells are on the terminal to the right of spawn
ohhhhhh right okay that makes more sense
so would the strat be getting those first then unlocking the secondary objective? Or do you have to unlock the secondary first
in order to have access to the class I scan
you should find the bulkhead key and plug if in and do the extreme scan first, and then open the bulkhead door (it's only an open bulkhead with no scan so one person can do it), that lifts the lockdown on the doors that the cells are in and then you go do the class 1 (you can open the extract door along the way, it is the only door in that zone that leads to multiple other zones, which you can see on the door) and then you open the 2 other doors, grab cell from each of them and go back into extreme
just be mindful there is currently a bug with checkpoint so that if you use it, it doesn't recognise that you've done the extreme bulkhead
ahhhhh right tysm
On D1 do you go through door 92 to get to zone 86?
i don't see any other doors that leads to zone 86 at all
yeah
yeah that doors a bit hard to find
i see every zone 80 except 86
the 3 story room?
then theres a staircase on the second floor from the top that leads to a bridge
and across that bridge is the door
oh found it man that's hard to navigate
also note that its a class 6 m i believe
but i dont think thats stated
just means theres s scans
it two shots both bosses yes, and only reliably as client
since host has cap damage potential to sacks
was there supposed to be any lore audio or anything playing after you beat the boss in d1? our sound completely broke
does the fog in d3 go down after reactor startup?
Then the "fun" begins 🙂
oh and the fog is gone?
my group is lost in c1, we're trying to find the terminal at the bottom of zone 148 and we just uh cant
anyone happen to know this one?
It’s in the center shelter looking thing
the area behind the like, apex door?
i think its the big room
you have 2/3 data crystals
and you've opened the like darker door for the other checkpoint
It’s at the bottom of the pit
Very middle in the small pillar looking platform with a nook in it
ty
oof
we just lost because of the alarm it insta procs, someone was still outside the room
ffs
Luckily there’s a checkpoint there
<@&408548765599793173>
nice so using a checkpoint on D1 and C2 Secondary bricks the run after you put in all your time and effort 👍
Checkpoints do be broken currently
They need to reduce the amount of fog repellers in B2 its too easy 😎
It seems inconsistent, my team never had problems and we used checkpoints on B2, C2, and D2
B2 extreme do you need to do both terminals at once?
No
what's up with the continuous alarm on b2 extreme
what about it?
c3 as well too
Apparently d1 has been fixed

d1 fixed
I finished a d1 matchmaking and we used checkpoint thrice because we got skill issued
How in the hecc do you kill that big mouth thingy at the end. Seems like it takes forever
it has a lot of health
bring a sniper
yeah sniper the tumors
do wanna bring something for the waves of other enemies
ive heard revolver works well against floaters?
helgun revolver dmr chokemod.. hit the p... ... eye in the middle. puff.
yeah makes sense
sorry if already answered but do you have to kill a certain number of floaters when teleported away or is there a hidden timer?
timer.. but helps a lot to shoot
they'll get close, swarm, start hitting (alltho they're not good at hitting)
does shooting them reduce the timer or just prevent critical mass?
keep em from getting close, the time stays the same ish (from what i've seen and heard)
Just fought the Kraken for the first time with my group. I can say that it's a very fun victory lap of a boss after the very resource sparse D1 that my group struggled through haha
Not difficult at all but has a lot of wow factor for sure.
Random question, as some one who has played this game since its beta test ages ago, but never finished any of the rundowns due to being too much of a coward to play solo and never having the boys around to play, is this story shit a running theme, or brand new with the release
It's a running storyline but as someone who has loosely followed for some time, this is prolly the most important.
Has old mate talked to us before, Id hate to be missing out on shit even if it is small
and are wanna be squid balls a new thing?
weren't in the previous rd, yup
D1
say taht about D3 PE hahaha
🤨
Just do D3 pe you will understand
Is c2 fog timed in that it keeps getting higher?
How did you guys beat D1's boss? The team I was playing with popped 4, maybe 5 of those pimples and eventually ran out of ammo due to the flying spaghetti monsters
The only thing i'd say is to use ammos more efficiently
also for the 1/2 last tumors, you may want to check on the terminal if there is any ammopack left
& ping it ofc
"ran out of ammo" how
What you could also do is to redistribute the resources on several lockers
There's a gazillion ammo packs there
And finally have people dealing with the flying stuff & 1/2 players dealing with the tumors
Where you shooting the sky or something?
ya i know it just refused to die. we probably could have used some more long range weapons . everyone was on target though
What weapons did you have btw?
we had one guy that was being fed ammo for the lmg and he was unloading on it constatnyl while i focused mostly on the flyers
Also you can save a ton of ammo if you only shoot the meatballs when they are exposed
they die in 1 shot from most weapons when they're orange glowing
i had smg and hel gun. used the hel gun mostly for meatballs
what about the others ?
isnt there like 20+ uses of ammo in that area
around 15 ammopacks
way more than 20 uses
Actually @maiden rose are you sure you consumed all the ammopacks in the place?
one had handgun and scattergun. another revolver, not sure about special. and last guy had lmg and something else. i was tap firing and definitely on target the whole time.
In my experience the distance you are shooting with the LMG makes a huge difference, maybe try going as close as possible?
we sure as hell used most of them if not all
I had carbine/scattergun which made me useless against nemesis :/
not sure. i feel like it should have been pretty easy with all that ammo. it was a group of randoms and none of us were really expecting that
Yes sniper/hel/choke are way more efficient
HAR as well but it's not as good as the other ones in term of long range kill
I used HAR
thanks for the tips. ill just have to retry with some firends and coordinate better i guess
how long did it take you? just curious
around 17 min
without knowing shit about the boss + taking at least 5 min to look at the resources
(if you mean the boss)
for the whole level, around 2h but we spent a lot of time when taking a break so it may go down to 1h15/1h30
nice. im assuming next time im gonna need a sniper or some other long range weapon on the squad to focus the boss. I think we had too many short range weapons to quickly melt the pustules
Have two people focus squidward and the other two focus cloudy with a chance of meatballs
Petition to call flying enemies frame rate piñatas
or just take 3 sentries and 4 snipers and you never even have to think about the spaghetti dudes and jon the fisherman is dead in <4 minutes
4 snipers makes D1 ending a literal cakewalk, don't even need more than 1 ammo pack
did they change reactor behaviour for D1?
do enemies spawn during verify period?
Oh
4 snipers? 🧐
Actually no
but reactors can stack waves
For this reactor there are waves stacked at the end (mostly because enemies spawn far away)
w 4 snipers it takes each guy about 1 sniper clip to pop a pustule
So it may feel like there are waves spawning during the verify part but they technically aren't
u hear a scream but u see a singular striker naruto running down the hall
Its 10 sniper shots per bubble, and what is max for snipers now, 18? So you could do the final fight with no ammo packs
cries in flyers
20 iirc
Just shoot from behind to his bells
😳
its the new booster
New booster jetpack fuel +30% jetpack included
Honestly DMR is pretty good against meatballs
Is there a reactor defense?
Yes
yeah but 3 sentries and a spear wall makes it ezpz
Need help here: my team and i are officially too dumb to melee the scouts in C1.
can i use the sniper to headshot them without the others waking up?
Try using C foam
okay
im guessing ur talking about the room with like 5 of them
yes
For C1 bring shotguns, c foam, mine deployer and turrets
thats a nasty room
it aint too bad
we had 1 cfoam grenade and i have enoug to foam 2 more
it is if you suck, like me
😂
shotguns 1hit scouts before they trigger right?
shame that there is no good scout practice level this rundown
Idk if they fixed it in this rundown but if you shoot and close the door at the same time the enemies don't get alerted, I played with a guy that did that jn the other rundown
We cleaned that room by the nice way.....lead
Was fun
or you could have some practice for hammering scout
we definetly lack the practise here
Try using C foam it's the best option for that room
The problem with hanmering scouts is the great sync the game has
Extreme sync
Its a feature
sync or desync
now im picturing extreme sink
thats what i wanna bash scouts with
porcelain bathroom fixtures
B1 has a scout in the second zone with no other enemies, then there is another scout after the first checkpoint which you can try over and over again if necessary.
ah yes there's bot that could help get to that room
All I do is run around
Wait what you sure 🤨
Never got so far
sidestep when shooting
i just strafe around a pillar
i just pucker
and sidestep while shooting, tho i try not to shoot since its just survive
But they always come from behind 😭
Towards the end it gets pretty full, after surviving for a while you can try running through the partly-covered tunnels until you get teleported back
move to a new pillar then
thats why you pucker
listen for the horde scream
After a while just too many to shoot
D2 is worse
C1 isn't that bad when you get used to it
D2 is probably the worst of all
the D's are brutal
the C in C1 stands for csuffering
Oh yeah it has a lot of hybrids
I did not have to deal with a lot of moms
D2 mother zone is optional at least
Ya
I did the error alarm door for the last terminals
scattergun starts with enough ammo to pop them
just have 4 people solo each of the mothers
It's better to take out the scouts and then shoot the sleeping.mother with the scattergun
Yeah
start of the level - 1 terminal
5 charger scouts - 2 terminals
mother room - 2 terminals
error alarm - 3 terminals
checkpoint zone - 1 terminal
does spear kill charger scouts?
no
even with 2?
need 2 ppls
What deals.more damage, the hammer or the spear?
also I'm dumb and forgot you need to duo them even with hammer lol
hammer does a little more
both kill scouts tho so it's marginal
dunno about charger scouts
You can also kill them with a full charge at the back of the head but it's difficult to see with chargers
but chargers back hitbox is kinda jank
chargers don't have a head hitbox
unless they changed that in 1.0
on the one hand, I appreciate the checkpoints for long missions
but on the other, man did d1 feel like a lot less of an accomplishment this time around
maybe that's because R5D1 was 3 hours stealth
hopefully in the non-story missions or in the future they're more balanced out so there's like one checkpoint 1.5 hours in or so
it only took me like an hour and a half
oh wait sorry
you said r5d1
thought u said r6
yeah r5d1 was not fun
Wdym? You don’t like stealthing through shadow infested areas also occupied by three shadow scouts?
Also within infectious fog 😩
Wouldn’t have been bad if the lead up didn’t take so long. Checkpoints are such a good system
don’t forget the respawns :))
😂😂
the worst part of this game is the fuckin fog turbine quests where u have to go thru infectious fog
i don’t mind them if you’re actually fucking doing something
most of the time it's just stealth shit
but most of the time it’s just hugging the biotacker and getting spit on
yup
C2
I have been trying to do C2 with bots but the fog turbine doesn’t work when bots are holding it
yeah I hate c2
Which means I have to constantly drop and pick up the damn fog turbine every time there is an enemy and it is awful
I always get the 8 hybrid waves though
as long as you manage generators
oh
that’s pain
checkpoints break that level hard
Ya 4 hybrids are kinda of cheap
I mean its a 15 min walk to extraction
its not cheap
I usually get swarmed by them
Probably ¯_(ツ)_/¯
sniper and scatter
it’s kinda dumb on the mothers
scatter broken
we were so shocked when it just died instant
5m to extraction ez
i wanna know how scattergun made it in this state
I blame the bug hunters
Who doesnt
blame the devs
thats more reasonable
Blame you 😳
Blames devs
its all lemon mans fault
if i translated that right
i havent been in spanish for like 8 years
si senor!
Calle says it’s okay to blame devs 
Yeah, blame devs
See. Doc says it too
Doc
lmao
Don’t blame devs. Blame 10cc, it’s easier to blame a single entity than multiple people
blame doc
this
The fact that you found so fast the fuck
so what are the best weapons to bring to the wall of flesh fight?
i just to ctrl+F and type dad prisoner
search powers
sniper, pistol, assault rifle, guns with high ammo cap
brought the shotgun and the pugpop rifle
I think bots are most reliable with single shot weapons like the revolver
well the lobby glitched
you're gonna have a lot of fun 🙂
They have pretty good accuracy
so I am done for D1 for today
I’ve only ever been shot by bots twice
Give them a scattergun
Funnily enough I think both times were on C1
What a good idea
I should go in with a single friend and give the two bots scatterguns
Do bots use the full range of their melee weapon?
Or do they always try to run directly into the enemy when slapping?
I notice they like to run into giants
anyone did D1 with bots?
sounds like a nightmare
it is
C2 secondary complete
That was excessive
Got one of the good cosmetics "left behind" so guess it equals out
I guess
Guys how the hell do you turn off the fog at C2 before the secondary objective?
it's r5b4 on steroids
oh good
What is everyone calling the flying enemies?
r5b4 but actually fun
flyers
i have heard spagets, meatballs is better imo
lmfao
i am pretty pleased that i got the replacement leg cosmetic
yeah the robo leg is dope
change my mind
i kinda want the arm one too, to complete the look. if i get a badass mask too that would be perfect
skill issue
no u
what are yall calling them?
flyers
friends 🥰
||Glizzy gluzzer||
target practice is also applicable i feel
Floaters
seer might be a good name
hmmmmm still like flyers
flyers better
yeah flyers is pretty good
guardians maybe?
this isnt Halo
everything is halo
you right
ive only completed up to c2 but they seem to be protecting the other place and interfering with our scans particularly
the scorpion mask (the expedition survived backroad) is my fav
i need it
first mask i got and the only one i use lmfao
any of the official art masks would be dope
knowing my luck i'll only get color pallets from now on
I want the hoodie mask :(
i havent gotten a single back pack yet
my number one request just to help with rng is to let us at least choose the catagory of reward we get
i paid my dues maxing out the drg cosmetics. please devs if you show any mercy ever. let it be in the cosmetics department
achievements for cosmetics might also be a cool idea
All i know is getting just colors for c2 extreme would have felt pretty bad
And any E levels better give something good
pulpers
why?
Cause they pop?
oh i see, that orange juice murders my fps
people normally call them spitters or bursters
I have a more obscene name for them 🙈
lol
i call em ball sacks
too complicated to call out and lacks the funni
idk cyst is pretty easy
I call em spitters too though
esp. in pubs
usually I play with a dedicated group though
i call them gooshers, barnacles or screamers
The red color is so good
some of the colors are really nice, and some are PSON-EA
I do wish there were more logos on the new gear
like Santonian or Kovacs ones
where do the colour visors come from anyway, I assume the d's? havn't had time to push further then c2 pe yet
my friend said it was 384
No idea honestly
which I think is right because it oneshots hybrids
I dont even remember how I got mine HAHA
192 to enemies, 384 to friends
from the front
It's doubled
i see
That's why the previous stats (R4 & below) were expressed in FF dmg & all doubled
rather than real dmg
I keep getting burst on extract either way, so
Hybrids have 150 health.
So 192 is an easy OHKO, especially w/ head crit helping out
you can kill all three team mates at once lol
I didn't realize what Saint-Funky said was the case
so it makes sense now
that's why it's the best weapon
You can 2 shot mothers with it too
I two shot a tank with it yesterday
that works as well if you're well placed
I'm not sure it's supposed to do that
Apparently Ereggia is switching to the true values since datamining is pretty okay now and the FF numbers require a lot of testing and aren't usually completely accurate, just easier to use the normal value now as well.
That's around 141.028 per shot to bosses when factoring in precision.
Bosses have effectively (max health / weak point multiplier):
Birther: 200
Boss Birther: 500
Tank: 333
So yes, you can actually almost two-shot a tank, but it's probably quite hard to land.
you can get pretty close to it with good team play though
So you can technically shoot with scattergun once + a non-charged sledge hit
and still kill a mother
epic
wack
No?
why not ?
With perfect accuracy, it'll have nearly 60 health.
🤔
I'm sure to have witnessed a 1 scattergun + 1 choke shot
which would kill a mother
how much does choke deal ?
the scattergun penetrates once. how does that factor into tumors?
Isn't it far away from the 200 hp tho
Does it really penetrate?
According to the datas ye
^
But i've some suspicions about it
the helscattergun
it wasn't good enough
like the starting ammo column having both starting ammo & ammo cap depending on the weapon
for some reason
it does seem kind of wonk
- the enemy stats not updated
there's really no explanation for it
Wym?
maybe it just showed up in the code one day and they physically couldn't remove it
Dunno who maintains those, I'm just looking at datablocks.
Did you need particular enemy stats? I'd assume nothing has really changed.
I'm more interested in enemy hitboxes actually
are there any big chargers this rundown? I want to know if scg oneshots those too
we had to wait around 30 min to get teleported out of the last area on C1 without anything happening
You can, they should only have 120 health.
aka the "we forgot to add chargers in the previous level so let's fill this one with them" level
They are just everywhere
sleeping, on alarms, as scouts, on error alarms
Falloff is from 4 to 40, not sure how to translate that very well, but that seems like it's pretty long.
(scattergun)
probably the dmg reduction based on distance
and choke mod is 30 w/ no other multipliers of note.
c stands for charger though. how could they.
I just mean that I don't know the function for how damage falls off.
Linear
you sure it's linear ?
in D1, is the wind turbine location always going to be in the fog in the first room of 61?
Fall off starts a 4 linearly to 0 ending at 40
Wack.
So if a gun does 36 dmg it would fall off 1 dmg per meter iirc
starting from 4m
If not then all my calculations I’ve been doing has been off 
Yes full dmg until 4 meters
Then fall off starts
is that really the case? they made pistol's falloff way worse now
but I guess it could just start sooner
There's a hole I hide in with sentries
It's pretty reliably takes an extra shot to kill now
Allegedly there's a sweet spot at which it's 2 HS 1 BS, and 2 HS if they come closer to you after the first shot.
For me it's been 1 HS -head breaks- 3 BS
2BS at point blank
Joe you're a champ love you kiddo
Tips for c3?
go speedy
if you wanna do PE, open extreme's bulkdoor after you're done with overload
Good to know
with the overload > high > extreme > extraction order
also cfoam + mines will help you save tons of ammos
No. It spawns anywhere in that zone.
goddamn
Wish i could find this bulkhead key
Anyone know where c3's first bulkhead key spawns
C3 pe was not a good time for me lol
Bout to restart because its taken too long to find and the fog has filled up
Honestly knowing there’s no rewards for pe makes me wish i did 2 runs one for each optional lol
C3 pe was fun
Psycho
You have to know the path though
In my defense, it was one of the only medium to hard levels
Took like 6 or 7 tries
I heard the rumors on d3 lol
D3 is easier than it sounds
Survive
I recommend finding a corner and holding it
honestly let one person run away and die to split the group of flying things
if they're at 20 anyway
Not worth, if you stay grouped up you can drop them very quickly
Also burst sentry fucks them up
Anyone got a zone at least? Should i waste time by the slot or push forward
Do they keep spawning?
yeah, it's time base
Is it? I remember people debating if it was time based, kill based, or minimum kills and time based
i don't remember the number but it's behind a door the farthest away from spawn, on the left
Ok i'll give it shot
maybe it's a combination, but it seemed to be time based
just go straight until you find a room with 2 doors, one on the left & one downstairs
my group didn't really bother killing that many
the sec door will be to the left of that room
Through the first free door, then blood door, then 179 is a free door on the left side
No enemies but it's a gigantic zone
oh yeah blood door
i forgot that one as well
😳
It is 100% time based
We found a cheese spot in wherever it sends you during c1 and sat in it with the enemies basically t posing in place without killing any, so it's definitely time based
Thanks that will help. Spent way too long by the bulkhead and got stuck in the fog so aborted
are there shadow scouts/shadows in rd6?
I hear shadows are in d3, no idea about shadow scouts
My group never kills them and we always leave so I doubt it's kill based
We just run around like dumbasses for 2 minutes or so
Can Knife kill scouts? Ive tried many times and it seems when i hit them in the back of the head they die right after they wake up the hoard - is this intended?
So it never working could be just a bug?
Cause they always die right after they wake up from no extra damage
It's probably something to do with the new stealth multiplier they added to it
stealth multiplier?
Ahh okay makes sense
Either way i cant seem to kill it, It always wakes up a hoard then dies
Idk what causes it but the knife is hella inconsistent with scouts
I've had like 1/10 scouts go through fine with knife
Basically dont use knife in solo runs ahah
Seems back multiplier is just janky for some reason
It theoretically does enough to kill though
I'd stick to bat personally if you want a fast melee for solo
it probably has to do with attacking from behind being kind of wonky with moving stuff
Plus the thing has stupid fuck stagger
Well i hit it on the back of the head while i was infront of it
I permanently stunned a big with it yesterday while a friend knifed it to death
Not even moving stuff, its just broken
I'd stick to bat personally~~ if you want a fast melee for solo~~
and bat can for sure kill scouts?
Yes
back of head also
Back of head
hammer and spear can go front
Quad spear if you’re looking to never have to get whacked with an arm again
Might just stick with hammer then
Spear is nice but i dont need the range and the slowness of it driives me up the wall
Love that its in the game just doesnt feel like a weapon for me aha
Personally I think it’s fine to not be able to charge while running
Helps with your pulse
somehow the spear feels more gtfo to me than the new hammer
Oh is the hammer different now?
it looks different
I havent used it just assumed it was the same as prior
IS the looks all thats different?
I don't think they changed how it plays haha
Hammer is different
Slighty
Charges faster and has a bit less damage or something like that
Spear from what I recall has the OG melee values
Besides range
Ye
I thought hammer did more damage than the spear. Is that not the case?
Nope
Doesn’t the spear get higher bonus damage for weak points?
Bats are just rigid police batons
Is it true C2 extreme is 2 Uplinks at the same time?
no ?
The closest thing to that is ||D2 extreme|| with an uplink with 2 terminals
Same time
It's a corrupted uplink, it requires one person to do something while the other helps them
Is there an available list of all uplink/reactor codes please ?
I'm curious about the amount
I can't access the game rn tho
I can't either lol
epic
Over 800 iirc
To do uplinks you have to type uplink verify and then put the stuff it shows in your hud right?
for dual uplink you have to connect on one PC
on the other one you have to type uplink_confirm
the main PC will have the 1 letter 2 digit code
the secondary PC will have the list of associated words in a log file
I do like that c3 is basically "make some noise"
Wardens trusting our dangerous psychopaths to do what we do best
Wasnt one of the r2 missions like that as well?
Is it bad this kinda makes me like the warden more? Feels like its working with us. Not us for it
nah
warden treats everyone like shit
cuz they don't care about means
as long as it reaches its objectives
Nah its not malicious. Its not even really sentient. It has a job and were the means
Things are easier when you dont humanize it
That's the thing
he doesn't consider us as humans
rather as tools to achieve what he wants
& no one wanna waste useful tools 😳
I mean after legion were hardly people ourselves
Blank slates, slightly smarter drones
The people we where died years ago
I just like it because the warden is taking a more active role in the mission. It cant afford to let us die any more than we can afford to snub its help
provided you only charge to full, which melee weapon has the highest KPS given weakspot damage?
What about body shot only?
Spear i imagine due to the multi hit
provided only 1 enemy is a target at a time.
For small targets probably the knife
I'd probably go for the spear personally. If you have to hit twice youve already messed up imo
I'd just bat ngl
bat hitbox brings me pain
It does feel offputting, I miss so many headshots, but I enjoy meme staggering things into death
Glad ive relearned cfoaming scouts
60 stagger on a full charge 
Had a couple awkward situations where i missed and body shot them 
Woulda been real awkward if they could have moved
anyone got advice for dealing with the mother in D4? i swear it refuses to die
the answer to everything is scattergun
pump shotgun is nice as well, just have 1 person focus babies and you should be good
ah guess im just getting unlucky since i blast off 90% of the tumors and then it crawls away to some corner of the map and taunts me with babies
It may seem cheap. But enjoy it while you can
hey guys, in D2 do we turn off the fog on terminal leading to zone 200, the perma alarm with the class V alarm door for zone 200? I forgot.
the fog gets turned non-infectious in extreme
the error alarm attached to z198 gets turned off in z200
The whole way through C1 I was wondering when the hell the scouts were going to show up, only to find 5 in one room, they were having a party
Have a HAR kill all of the babies.
It OHKO's them in the head, so you can just spray 30 shots where they spawn and kill 90% of them easily.
Then you just have to follow the birther around until you can kill it.
Scattergun does wonders
Scattergun is also an insanely strong boss killer. ^
so
I'll be honest, when I first looked at the scattergun it seemed not very good, but it's amazing at killing tanks and mother's
scattergun gets 1153 damage per ammo pack
all other weapons are in the 200s
what the fack
192 damage per shot btw
Again, insanely overpowered.
5x better than all other guns
Literally over 6x the damage in a shot than pump shotgun.
Over double the damage of sniper to a crit spot.
also hel revolver is still the best primary even without penetration
it 1 shots in body as well 
Actually? 10 damage a shot?
Hol' up.
I didn't even look at HAR stats.
Babies have 5hp
HAR is basically a full auto pistol with 2x mag and less falloff
actually pretty nice
you might think that due to their lower headshot multi? It 2x rather than 3x for strikers
It's probably just because I'm transitioning from using the FF numbers.
leave them in the past
In-fact, 5 damage is actually pretty big now that I think about it.
so does knife just get gigafucked by chargers?
2 charged hits to the back, might even 1 shot them if my numbers are correct. As far as I aware tho chargers seem to be bugged with melee? Hammer doesnt consistently kill them to the back anymore
Knife has a hidden "sleeping" multiplier of 2x
so even tho it seems pretty bad its first hit does a fair amount of damage
What level? C2 is the only heavy fog level and even then you get a turbine halfway through, and you can reset the fog
Late C3
Assuming you're doing PE you do get a turbine in extreme, other than that theres no reason to get infected other than extract
Run faster
Yeah, if you're not behind fog is pretty eh.
Personally, we ate infection for extreme, just because we didn't really care, but turbine lets you completely avoid it.
me and my friend are in a very long c1 run but we are stuck due to which we think is a bug
is there anyone that has done c1 before that can help us
( not in game but by explaining the progression )
Whats the bug
it says to go to the bottom of zone 148 to reset_security_protocol which we did
go into the next zone and pick up the data cube
afterwards we got the dialogue but it still said finish the scan ( than we had to walk a lot back for some random scans all the way back )
the door ahead is locked
thats the weird part
where is the data cube?
ohhhh
if you can get through the door then you don't need to
so I wanna say congratulations to the Devs real fast
It's been a while since I've said "what the fuck" to a game
but D1 did
GJ guys
hell ye to D1 i just want to see what happens next now i need answers
There's 4 fun parts in D1, a reactor, making infectious fog altf4, a fun alarm in a fun tile, then the finale
MEATBALLS
meatball gang rise up
alright I need someone to answer me something. Are there wall spitters in any expeditions for R6?
I miss them...
yes
ah thank god
in C2, an optional area of D2 and i believe there are some in D4? dont quite remember
are there any enemies from old rundowns that were left out?
i think the only enemy not currently present is the pmother

shadow scouts have very little presence however theyre only in 1 room in D3
Yep they removed basically everything that had the spawning in pairs rule from having it
The extreme scouts are shadows? I thought they were normal
They are shadows
Wack
Funnily enough some of the melees can do enough to break their head but not kill
Mainly bat and knife
The two times I tried for one I broke head without killing with bat to occiput
Thats my favorite thing about any shadow enemy
Is there an excel for r6 weapons with info like # bullets to kill etc?
The devs were too lazy to make a shooter model so every single shadow is a striker, just stretched out
Consider: we get a level with like 80 scouts
Consider, the devs just add a training area
That would be cool but i dont think that will ever happen 
random thing I just saw in a log file:
19:31:52.810 - SNet_MasterManager : Who's tha masta?! [Insert name of lobby host]
Theres a bunch of cool stuff like that if you look far enough :)
and just to be clear, I mean the kind that you can find by folowing the steps for bug reporting:
Alternative Method
- Press the Windows Key and the R key at same time. This will open a "Run" dialog.
- Inside put the following in: %userprofile%\AppData\LocalLow\10 Chambers Collective\GTFO
- Press enter. A new file explorer window will open.
- Locate the files for the date the bug happened. We are looking for the ones ending in "CLIENT.txt" or "MASTER.txt".
- Zip the files together and upload to the bug report.
.
and it's cool to see how much happens in 1 second
Imagine not using .minecraft to find gtfo logs
what?
Wouldn’t worry about it
.minecraft folder is very close to the gtfo folder
are the d levels supposed to have weird sound/no sound?
No
like d4 is complete deaf and d2 seemed to be very weird
Games bugged
Your audio is bugged
Restarting your game should fix it
Are all bugs not features in some way?
so true.
just like scattergun doing 192 damage is a feature
Yep
or spear hitting like 7 enemies with the same spear thrust (and retract)
well isnt that one actually feature
the 400 stagger damage its worse than the damage itself
No
It isn't
It's a bug from the mechanic they added to the weapon
on thrust it is supposed to pierce, the hitbox should not exist on retraction
Which it does
If it's intentional that you can fling your vision around and hit multiple things that's kinda fucked though
Anyone got a good strat for clearing the final section of C1?
burst sentry one floor down on some boxes facing the middle to kill 99% of flying triangles
you can close, mine, and foam the door at the top, to the south of the warden door so you can be up the concrete stair case by the time they get to you
Yea thats seemingly where we fail it each time
That last stairway we cannot get passed lol
the first concrete stairs from the scan or from the top?
oh the last one
2 foam nades
wait a few meters before the door and clear, then 2 people with nades go in and throw them on the stairs and hold in the room
FYI foaming the door at the top gets you enough time to get up the very first staircase from the terminal, it doesn't get you to the top staircase
@deft rover launcher is nice but you can compromise the launcher from a basic tool setup (1 mine, 1 foam, 1 bio, 1 sentry) for another burst sentry and place it on the 3rd floor (assuming that the terminal floor is the 1st) next to the balcony that you have to cross right before that last staircase
Host DC'd so guess we wont be doing it
damn
Tho Im screenshotting your messages so I can do this next time hes on
but in the future, you really don't need to foam any scouts so you end up with like 6 nades which you can use 1 of for the class 5 alarm because you get 1 or 2 in 144-148
wait foaming scouts?
yall must have some advance tech, we just blast em
why?
Cause we are idiots most likely
you can stealth kill them
and I'm saying that you don't need to foam them to do so
and it saves ammo
Bold of you to assume you need to kill them at all
More fun to stealth it
more fun to solo kill all 5
Killing scouts is boring
because your 3 teammates have had the game for a combined total of <100hours
They don't deserve it
the more scouts per square meter the more fun
Scouts are friends
but there are so many other ways
That is how you make soup
kinfe kill it
Again, like every other enemy
360 hammer
Its just another enemy
but they move
idk how these make it any more unique than the rest of the enemies in the game to kill
Ignoring them is dynamic stealth that people want but none does it
So do the other enemies
because killing them is easier
if the room was littered with strikers stealth would be preffered
So don't kill them and you get what you want
They can, I've had them cross to midway into the zone
Not really
well I've never had a scan go farther than like 8 meters
Literally just luck based
Its not a problem tho
man, I'm just unlucky then
we're talking like no new player ever would and it's pretty funny
talking about how the game could be harder and it would be prefered
Sure if there had been 20 scouts all out of sync maybe it would have more interesting but name 1 actual fun level which has 20 scouta
No, because the devs arent idiots
in what way


