#gtfo-spoiler-chat
1 messages ยท Page 254 of 1
Doesn't super answer my question.
What is the question then
Full team needs to cross respawn room, correct?
Cause where didn't particularly narrow it down
i mean what do you want a super indepth guide in 2 phrases
How?
i guess were blind?
Okay, so 276 has a command?
Uhh
never saw a message that the error can be turned off lol
I don't know the zones well enough yet
overload error you turn it off after doing shutdown
289 is right near the tanks respawn room, and the terminal is in that room
Zone literally right after the respawn zone.
is room289 security door a full team scan or not
?
you go past the shadow alarm security door
what
We're double checking hol up
does anyone have the map of d3 lmao
hahahah wtf d1
There's a terminal in the zone after the tank zone that shuts it off, yay or nay?
I have a flow chart, but it's on a piece of paper.
Huge map.
276 is a single man scan
Correct.
The zone afterwards, 292, has the terminal for the alarm
for overload error
You turn it off there, Overload error
So that's what that zone is for.
ok that makes more sense
Might still be faster to fight that room, ngl.
so, three people hammer the shadow waves and one person go for the terminal to shut down the alarm right?
for d3 high
But yes, we just had three people hammer the errors
and had someone else do the other shit until the alarm was off
then caught up and looted stuff up
Gotta catch up quick before fog gets to you
What's the time frame like on fog?
@hexed vapor what where you guys doing originally?
aorund 30 min
Omg just did d1
30-45 min for mostly full coverage
fucking goat level
We've just started attempts, we just alerted the zone and fought it, and were trying to get through into 277.
theres so much shit to digest
yea
anyway thanks for clearing things up
๐ฉ
@solemn wigeon Also, there's a fuckton of repellers, actually lied.
We were doing 277 after turning off the error
We thought it was just permanent.
yeah it was like our second attempt
And that we'd be fighting the tank zone twice.
we went straight to overload
if not more often.
didnt even look at high
It just doesn't tell you the alarm can be turned off, but the HUD does show in the top left that you can turn it off
and displays the terminal info
^
It's not in the O menu though
we checking recordings and shit
Which is probably a bug
Oh, maybe querying all 5 keys was a bad idea after all.
kekw
lol
Alpha Two is the official name of 'the place' right?
@mighty pond Tool recommendations?
We posted our clear screen in #gtfo-media
The mine person did the solo stuff
That's about it
is there a blood door?
There are in the reactor iirc
im guessing in reactor sequence?
^
cool
the entire team went together after clearing the reactor wave
mhm
d4 more like datacenter hell
C1 3rd data cube is such a bait
D3 PE looks like a huge pain
C1 scout room can be dealt with via sniper with some timing aim and a sprinkling of luck
the more you know
why dont you just use the stick?
For that whole ||tank room|| near the beginning with the e alarms
because i have a bad habit of triggering scouts when i try and melee them
C1 scout room can just be bypassed if needed anyway
it's better to just whack it or avoid all together
trying to bypass that room doesnt exactly sound like the most fun thing to do
ptsss, bring a cfoam launcher
or better yet use the 20 million cfoam granades from the previous zones
easy kills
It's actually super easy to bypass the room, cause it's not an alarm and it's not timed so you can just wait it out for like 2 minutes
Literally never saw more than 1
i don't believe you there's no way there was that many fog repellers
At least 6 stacks
burh i've only seen 2
Do scouts react to walking or lights like other units or can I just wonder up with my beamers on high?
They tentacle
That's it
You can walk around and have your light on with a scout and it won't wake up
lights might trigger a feeling tentacle spaghetti run
u can even intentionally trigger it with a light to stop it somewhere
Yeah but if he's walking and I light him he'll enter spaghetti mode?
Not always
not with a brief flash
what about walking near him?
Tapping sprint nearby one will stop it
It's a rather commonly used strat for some people
It just makes it send out tentacles
Having a high power light on it like the LRF can make it stay in place sometimes, and other times it won't
two people walking to it might do the same, especially fun if one is holding a fog turbine and the other is charging hammer
It sorta dumb
So I guess I can just light it up and walk up to it while it's retracting then. Just trying to work out how to get a clear shot on those pitch black areas
Nah, walking doesn't really do anything
most thing that instantly wake up sleeper will make scouts start feeling
You can keep your light on, approach, and kill
It's the simplest way of dealing with it with nothing else around
you can just sprint and then hit it
if the room is not packed, guns work.. chokemod / shotgun / sniper headshot, byebye
That's good to know I always thought sprinting auto triggered them
if it's a single scout you can always machinegun/pistol/sawed off the scout
Touching and tentacles going red and retracting are the only triggers for waking
Way less scary then I thought then lmao
even if it triggers and bends over, chrouch and bonk, u have ~1.5 seconds after red tentacle
scout only trigger if: something dies too close/ u touch tentacle/scout
or if enemy scream
- gun noises too
Awesome, ty all for the great info
I mean I guess I didn't list the obvious things for waking, but ye
Just take time practicing, I think B1 is the easiest access for it this rundown
b2 has one very close to insertion also (behind the left secdoor)
Yeah might go in and see how quickly it reacts to lights and stuff then, get a feel for it
arent they supposed to be deaf
unless they are beyond the detection range
pretty certain none of the scouts wake up during the times when we just wake up the enti,re room
and there are 5+ screams
as someone who got past C1 only just tonight, dawg. the scout room is shit
If they don't you either opened the door they're in and shot while the door was opening or closing (it's a glitch) or they were too far away/in another room
p sure these werent the cases but I'll pay more attention
Like we just straight up kill sth very next to the scout with a gun
and it didnt yell
I mean if you killed him with that shot, then of course he doesn't get triggered
Then that's weird
yea thats what I am saying lol
maybe I completely saw it wrong, Idk
But it 100% feels different than R5 so far, with how they behave
To me they feel the same
Idk
Overload has usually 1, if not more, sets in the first zone, and the reactor always has several.
the scout room is quite easy tbh
one thing for sure is that we were in a serious lack of fog repellers
if you have a spear it is just hitting heads
and the room is big enough scouts don't overlap with their tentacles
wait, did I play with you?
wow I have goldfish memory
but anyways, without sleepers the scout room is quite easy to do
you wanna hop on with?
oh noted
oh i didn't do alot of last rundown
A2 straight up just turned me off from the whole game lmao
waiting for like ever in rooms so they don't spawn back and shit
...to avoid a total spawn of like 8 sleepers or something
well that is just degenerative gameplay
yes it is optimal but it sucks the life out of the game
I suspect that their will be scans which will force room to respawn
if that'll be the case in this rundown i'm fucking excited
i want more of those C1 scans though of this rundown
like the moving shit
i felt like the circle was kind of big already tbh
i was lagging behind the crosshair quite a bit with you guys for the most part
and there was still alot of room for me to get further into the circle
the concept is there though i really enjoyed it
mentally exhausting like everything else in the game but i'd much rather that than the cluster scans that loop more than shoelaces
I have not seen a king of the hill scan yet
how do you mean?
if you mean like
holding positions?
the exfil scan you do at most ends of the levels are kind of like that
pistol's solid bro
i think it's definitely for those who can track better though than the rest of us
it's pretty hard to hit headshots when those naruto runners are running at 800km/h
^
I can't track with ads
btw how to I get the "hel rifle"
this game has some of the funkiest red dot sights ever for firefights that you'll probably hipfire on anyway
I don't see it in the special weapons tab
now its the scattergun
It don't think so
cmon man you were there
the ammo count makes it kinda balenced
ehh not bad
one shot kill?
but each shot of the scatter gun uses 8% ammo
tru tru but the damage output is like. R4 choke mod essentially.
pistol's strong point is that it 1 shot staggers strikers
- nah not always one shot
i dont think
speaking of the choke mod it got a hard recoil nerf and i think a 1-2 shot ttk increase?
i remember back in R4 that shit atomized everything but now you need the whole 4 shots i think in order to get just one giant
if they are crawling then it one shots since you hit them in the neck slightly
it's not bad, it's not good
average powerful low ammo shotgun
yeah distance depends
but the scattergun is absolutely op
i feel like semi autos don't get enough love
i like them
reasonably considering most of these things run faster than your bullets tbh
on the contrary i don't like autos in this game
the hs mults are ridiculous with 3x on strikers, 5x on shooters
it's more of a spray and pray
paired will all the visual crap and enemies staggering from one hs usually
Did they increase muzzle flash? Tracking enemies in dark areas with automatics seems much harder now than before
you can't spray heads
true
RIGHT?
lighting overall seems way more blinding this rundown
it's probably just part of that
It's way more disorienting
fuckin flashbangs everytime i engage
eh it's not that bad
not always
but in areas of heavy contrast it's damn near impossible to get a shooter from down range
And who's idea was it to give the bullpup rifle a yellow spider web reticle with muzzle flash
everytime you open fire the damn thing's already moved from the muzzle flash
- the reticles in this game are bonkers
i love them aesthetically but realistically there's so much going on there i'd find myself hard pressed to not focus on the thing instead of my target
where's the classic 65 MOA surrounded by 2 MOA dot
need my eotech's
i noticed this aswell the burst rifle has so much going on in the holosight its hard to tell wtf im aiming at
the best sight so far ive used is on the hel gun it reminds me of the short holos in like black ops 3 and 4 the elo sights as they are called in game
im not the best shot, so its hard for me to track heads when they are waddling in and out of the scope with each step
cuz the frame is so fucking big
what settings do you run the game on?
no im about to go to bed ๐ฆ
played r5 on med/high and have to play this rundown on low if i want more than 20 fps
yeah the game on low is pretty nice for frames for my pc but it makes it hard to tell whats going on in some spaces/lighting
from my experience, increasing the settings doesnt help with that
it just makes it look prettier, still hard to tell whats going on
yeah might just be the way the game is ment to be
so whats on b2 extreme?
jesus
but no error waves after finishing
good thing we went for main
its not too bad
easy as pie
well we were 2 ppl
mine the blood doors, pull them thru the bulkhead, have a sentry and 4 guns receive
if you're 2 w/o bots then one needs a lot of tool ๐
... or anchoragejc precision shooting (jesus)
I miss the double tap
||D2||
they reserved everything for this last levels
๐ง wtf why? Kinda weird
and then they start spamming enemys
are there shadows in this rundown
placing a ||mother and 2 charger scouts in the same room with a lot of other shit multiple times is more then|| "one at a time"
WHY THE FUCK WOULD THEY DO THAT WHAT THE FUCK
Epic stealth moment
The scatter one?
It one shots everything
and kinda good at horde
It oneshot BG from the front
๐คจ
And 2 shots a mother if done right
i think it 1 shot body shots scouts too
It does yea
same with charger scouts?
It oneshots big chargers from the front
wtf
Is there a mission with an scout right at the start so I can test it ๐คจ
Ehhh you mean a normal one?
Yea
Not as i know
So uhh were the things on Shooter heads always yellow in waves or not?
They always glow yellow bf shootin
I mean the growths on their heads, theyre usually black
beholders go brrrr
b1 always has a scout pretty soon
just alone in a room
ive found a lone scout in a room in b2 but not sure if that was random
and the room didnt have shit, just a few supplies, dunno why it even exists
b1 its the room with the cell
so dumb me can trigger it because the spear is whack๐ข
yes i know exactly which room
i never tried any of the new melees i was sad my chad maul is gone but sledgehammer all the way
spear is whack ๐
i wish at least previous melees became like a skin for sledgehammer for previous players or like overload stuff
anyone got map for b4 c3 ? I legit cant find where to go
R5B4?
my brain basically associate it with b4 cuz its practically the same stage
A1 - D1 gives me lots of good ol memories from before bulkheads and optionals
just one big level to go thru with multiple objs
but I also really like bulkheads too so don't get me wrong there
exactly!
tell me another melee weapon that can kill 7 sleepers at once then
knife
you're gonna laugh when it's removed next week kekw
and the fix causes some unrelated bs
When is C2 Secondary gonna be fixed so it's actually possible? it's been several days since the update released
Can only 3 man pass to D1? 2 veteran and 1 newbie, is it possible?
and 1 bot, maybe? idk bots been really carrying prev lvls when we are down on real ppl
bots are finicky with mines/cfoam so just take that and give em turrets
I beat B1, B2, and C1 with bots only, just give them turrets, carbine and machine gun
yea lowkey, same
How good is this gameโs bot? Like can it somehow somehow trigger sleeper?
n
i beat b2 with 1 friend and 2 bots and we took the unit without clearing zone 65, opening blood door during the whole thing lmao
it's literally like playing solo but with 8 arms and 4 tools
Lol
oh yeaa this
they can literally be running back to your location thru scout unleashing feelers and nothing happens
they also have aimbot
they are OP with carbine because they already burst fire guns as is
What about old rundown feature? Poop gate, black punch sleeper, respawn egg will i get a chance to see them?
poop gate?
A gate that have spike boy that can shoot
also bonked a scout today when she unleashed feelers for the first time, i usually timed it right before it would happen but this time i got thru the delay and killed her
but i did max jumped
Idk what u guy call
wasnt expecting that
Ohhhh
Lol I gave a bot scattergun by accident
it knocked down the entire party
while shooting tank at d1
Lol the gate just look like it cover with shit and blood
like balls on the walls and ceilings thats spitters but spiky bois that shoot a lot of projectiles are hybrid
@quartz drift this?
hybrids
are acceptable
Tbh I expect a nerf on scattergun, shits insane
2hko tank is no fun
Oh no not that thing, but is it appear in this rundown tho?
oh blood doors
"does c2 have infection?" "nahhh not at all" sees spitters uh huh, right
All of what you are asking about are found in this rundown too
Ok guess i die
I just fought flyer on B2. Never expect to see them on that desert place
Atleast it is easy to manage
are there shadows in this rundown?
i kinda like the funny progression of the whole level
im like, okay this goes to zone 65, right, alarm door, we dont need that, we need the blood door
approaches blood door
need key black ###
goes to terminal
query key black ###
in zone 65
"aww fuck"
ye
These levels have a lot more backtracking and detours
also ive never seen a blood door requiring a key before, so i was extra pissed
than rundown 5
Just you wait my friend :^)
also the whole c1 was like huge r5a1 but backwards vibe
yea, i actually realised why they decided for checkpoints to be a thing, after that last scan
It's the only time I ever used a checkpoint
I need to go rebeat it without checkpoints
also the whole c1 being flooded with c foam grenades not being luck whatsoever only occured to us after we wiped on 5x scout swarm
you didn't kill the scouts ๐ณ
do you think anyone does that part without killing any scouts?
there was an attempt to do it without cfoam
and actually doing stealth scans?
Some teams might
we didnt even know u could do that
not all groups have players that are comfortable hammering scouts
๐
we were like so thats why we are spammed with foam nades lets use em!
im learning hammering scouts but its inconsistent, like apparently it 100% works when it faces you
C2 is possible
but if i approach from the back, its probably wipe and i should wait till it faces me
yea dont chase her
It's not that bad if you are prepped for it
real shit was following the charger scouts avoiding waking up the giants uhhh in r5d1 i think, that was stressful af
anything like that in r6?
or run past her when she bends, crouch and bonk
r6d2 charger zone :)
some people are comfortable sprint jumping and bonking scouts from the back but thats something i would practice before trying lol
choke mod.. boom. gotta be medium close tho.
well that room is practically perfect because the checkpoint before it is easy
there's a room with mother and 2 charger scouts in d3 i think i read someone say
for practicing scout bonk
To sum up r6d2 charger zone: ||6 charger scouts + spitters + objective||
you can see
but you'll be infected and your vision will be moving lel
also fog and darkness isn't artificial difficulty imo
but it just feels imo like that cuz if i could see i eventually can perform the hardest levels
like D3 Overload is all about ||rising super dense fog to force you to move fast||
similar to r5b4?
you can see in r5b4 even if you are in the fog
but dying cuz i literally cant see where to go where to shoot, meh
its why i avoided r5a2 PE enjoyers
i mean in a2 it was kinda both at times
first run i had of d1, my team and i were trying to find the way to the big checkpoint door before lowering the infectious fog in that main room
and that shit is a fucking maze down there
where bio
oh yeah i joined a2 only to have fun doing high
i dont like the others
a3 pe was fun tho
b2 pe was super fun too
i didnt have time to try
i was doing my best to try deeper levels i havent tried before r6
B2 pe ๐ป
and u know what, b tier in r5 is actually kinda boring
c3 is my city
d1 is my shit
C3 was fun
Spitters + 9 GLP in high, 2 terminal uplink on extreme (starting error), 5 OSIPS + spitters + scouts + error from extreme + infectious fog for overload
but not the Fourth time
the 1 hour speed experience
The "hey what door are they gonna fuck up this time" level
What
what
my b2 attempts rn ๐
WHAT
Bro tripping balls rn
Happens to the best
only to the bests
happens to the worst
Spitters? You mean moisties?
Everything is fine, we didn't make a level disappear, yet
that's it. no more r6b2. it's gone. sorry, i don't make the rules.
-1 extreme cosmetic ๐ญ
Spitters are the best addition to the game
Spitters are a necessary evil, imho
spitters are fun until they glitch and flashlight doesn't work on them
they bring out the best in people
You just wanna burn spitters
๐
๐

Hey so how many tumors do you have to destroy to kill the giant tapeworm at the end of R6D1??
5
I agree, the frames were tanking for so long
ye dimension warp warps my frames as well
TFW: the wave form matter generator brings me to a dimension where the RTX 3090TI is outdated
LMFAO
@mild sonnet use sniper, its only 10 shots per tumor
we were thinking of using sniper
although I dont know how ill play out with using sniper for the rest of the level
Our loadout for every level was pretty much 2 sniper, scatter, machine gun
With hel guns for D2
D2 is stupidly built. Litteraly ||the only hard part of that level is the mom zones and you can completly avoid it||. Like wtf.
Its not an entirely linear level
Its the first time we've got the chance to pick our own poison
R4C2
Its barely picking. You have the choice between a very easy path or a hard one. Nobody's gonna take the hard one
You didnt do the mom room?
We picked the mom room
We chose mom room over the free door later in the level
Ils also like the dud in D3||(the respawn rooms)||. Cancerous idea, but you gonna be there for 10min then never go back. This is dumb af.
We did first 2 side areas and error
You are forced into most rooms, the only room you need to go to in d2 is the choice at the start for a cell
You shouldent, the forced alarm and free doors takes like 10-15min and are ez af
Does it matter?
You can skip two zones for GLPs. There's like 6 more glps than you need, on the map. it's more explore the map how you like, rather than pick your poison ig
The real excitement of d2 anyway is the extreme sector lol
Well yeah, the level would be way more difficult if you had to at least go into the hard zones. Why not just give the choice between free doors with no ennemis and rooms packed with scouts and moms at this point
Because its fun
Again the extreme sector of d2 is alright, but that level is barely a D tier without the mom rooms and thats a shame. Got it first try
We failed extreme like 4 times lol
Its fun to be able to completly avoid the difficulty on an hardcore game?
Its fun to choose your own path every once in a while
It's harder than the C tiers.
Idk about that one
i did the mom zone tho
C2 extreme was pretty tough
Im curious how solo players are gonna handle d3 pe
In that case yea
Yes, but give 2 choice equal in difficulty, not a free candy and a hellish experience
Whats behind the free door later in the level
Charger scouts + moms stuck together like glue iirc
How stealthable is it
Impossible if you are my team kekw
some rooms are quite crowded.
Good thing im not your team
Charger scout becomes quiet difficult
Did joe throw
Brandon i think
I thought solo play was ded
Its just harder
Not yet
For harder levels
For harder levels yea probably
D3 pe is gonna be a nightmare
Maybe their will be minimal player clears
C3 is just going to be deadass impossible solo
Especially with how thick the fog is
R5B4 high
Overload reactor shutdown
Main is reactor startup, extreme is PID search, Overload is reactor shutdown
Can c2 enjoyer spoil the c2 objectives
What does finishing overload do
High is distributing cells, extreme is retrieving a cargo
Cargo I assume is error alarm?
Starts an error which can be turned off after that zone, and causes thick fog to rise fast
Fast being very slow
4 hybrids every 45s
Sometime can be giant
Humm, that's sounds like fun
So the strat is going to be do high first then use the extreme key huh
That too
Finishing high causes a 15m timer before a surge alarm tho
I wish for the simpler days where error alarms was just sleepers
Is extreme after that?
Pain
High unlocks extreme effectively
The fuck is a guzzler
The flying enemies
i think they should be called scuttles
What is wrong with you guys, thats the name you chose? Lol
So you have to speedrun extreme after high for c2
Other way around
Blame Danny and Brandon
I will
blame them yep
Ahh I am going to have to attempt it later
yeah it's only 5 hybrids every minute -_-
What happens after 15 minutes
Consistent spawn?
consistent.
Humm, sounds like they really want you to gtfo
Yea
Yea
We think its a surge error of sleepers
We only stayed to see what spawned initially and then dipped
For C1 , what do we do to turn off the terminal alarm? is it a specific command to enter?
Someone is going to cheat invincibility to see what it is
do commands
"deactivate_alarms"
on the terminal
thx
it'll tell you the command to deactivate it
Nah its easier than c3pe
Bs
Just get @sick hornet to risk his run
C3 pe isnt that bad
So is c2 harder then D1?
Are you saying a free chance to throw?
haven't played D2 so idk
Yes
C2 ext yes, high no
C2 high ez
You dont need to worry about this
most level with side objective are harder than the later levels
since side objectives are HARD now
looking at B2 ext
just wait for the 5 upcoming E levels
Side objectives for B2 is easy
and the 6 other F levels
And free checkpoint
D3 seems to be the champion from what ive heard, havent really gone at it
Havent done D4 yet, but C3 is the hardest level yet because you need a specific strat to do it.
Its really not
D3 PE imo is harder than C3 PE
D4 is very cool!
It is much easier to take extreme, do get the key+ res
D4 is more interesting than challenging
C3 PE is a joke lolololol
How far are you guys now?
Not for me, D3 there is 10min of hard stuff rest ez. C3 is hard all along
my IT classes are paying off ๐
C3 just requires you to run for a bit and you win
as long as you run fast enough you should be good
Couldent play with kam and cactus yesteday so I grinded on my own this morning. Im at D3 but gonna break it today cause I have all the strat down already. Almost did it pe first try
Run a lot, for ppl who dont do speedruning at all and are taking things slow this level is gonna be a nightmare
Our first try last night we got smoked by the lightning mcqueens in overload lol
"failed" getting pe in D3 once because we were at 4/5 of the objective and someone unfortunately stepped on the extraction
In D3?
Yes
Literally dont speedrun but ok :(
Dont go there yet
Who does overload second????
BaitCocks does
In D3? Me
You can finish both before the timer start
Did they make a similar level to b4?
Finish*
C3
Ahh ok, looking forwar
B4 but with side objective very cool
D to that
You doing the whole reactor in fog?
Chads
Yeah, its a lot faster imo
Must be tons of fun
With or without bio tracker
He likes C2 of course it is
And putting code into terminal
very foggy very fun
Always took bio lel
So wait, the fog comes down after first code terminal?!
imagine no bio ๐ณ
no
it goes down at the end
No, but you do it fast enough that thats the only terminal in fog
after the first code the whole level is covered in fog
All the reactor zones except for 2 are high up
Hm, gonna have to try that out then
Did they get rid of fog turbine?
there was no fog turbine.
We completed extreme first try doing overload second in our first serious try, I thought that was the way to do it. Oh well
Whatโs the C2 second objective?
hisec cargo
Exterminate hybrids
Cargo
Doing overload second means you have to do the extreme with the error as well
Thats cringe
Just turn it off
Its an itch that is annoying
strikers strong
Just go to z292 on the other end of high and go turn off overload alarm
So what are your fav melee weapons?
knife
Knife or hammer
im a drill bit fan
just don't turn it off 
Dont have time to do that after main
Iโm not sure if the knife can take out scouts
Sounds like a main first problem
And honestly idc about 3 strikers lmao
๐ฎ what do you like about spear
occiput, yes
Back of it and front?
occiput.
it has a beautiful range, and it's a drill bit
not from the front
yep that's occiput
Real chads only deal with overload alarm for 5 minutes and then move on
occinuts
But that is super risky not worth, especially with distance of knife
ye but knife cool
real chads don't turn overload alarm off
if you scared of scouts use the spear
Ney, real chads deal with the error alarm all the way to the end no sweat
With a spear
Have you guys coordinated giant kills with knife?
Eh thereโs fun in hitting scouts
yes
Nope
not yet
I usually just walk around stabbing things
D2 knife incident
if you can consistently aim for the head, knife is great for clearing rooms by yourself
Is the knife workable in active combat
Sometimes I forget Iโm not playing csgo when Iโm holding the knife
hammer gang ๐
Where is the bat Gang
yes
Honestly I feel we are cavemen with melee weapons
Is there anyone who is a fan of the bat?
only virgins are
The bat canโt one shot scouts right?
Then I graduated from virginity
It can
knife are for chads
Bat swing is so weird tho. It feels a bit lower than usual
I missed a scout with bat because of it
Only sigmas use sledge
Someone needs to make a gtfo drinking game
Ah okay
melees seem to be bugged at the moment so none of them are good
everytime someone complains about bots not being able place tools take a shot
Ez Clap
spear swing is not intended, from doc
im guessing patch soon
mega bug patch
I swear sleepers get more melee resist when they wake
Or is that because I need to be more precise
thats just knife and body
I had my bot floating in the air somehow
I mean more of I sometimes kill things and then I sometimes don't
which melee is optimal for soloing
hm
the spear does seem kinda broken
idk if its supposed to be able to chain kills like that
not intended.
it's gonna be patched soon
there actually is some bs with melees
or at least knife
full charge bodies from the front and you'll notice it still shows the 8 lines marker
meaning you're getting extra damage from somewhere
and for me it seems like if you alert them before hitting them it's gonna take 4 hits
if you strike the first time before alerting it takes 3
back damage is some wonky shit too
i thought you can't oneshot sleepers with knife to the back but sometimes you can
1.0 baby
I'm having a hard time using the bat tbh
if they remove the spear thing without buffing anything about it
its gonna be dogshit
please dont
i think the idea is the long range?
long range isnt worth no charge while sprinting and significantly less damage
for regular chest hits
doesn't it do the most damage charged?
have you guys seen inconsistencies with melee as well? sometimes chargers die to the back, sometimes they dont
no
is damage dependent on stamina?
Happened to me sometimes with sledge
Like orange hit marker but still alive
sometimes it works on the ass
sometimes it doesn't on the back
๐
uncharged the damage is ass yes, but full charge it's big
less than the "balanced" sledgehammer
Bring back Mallet
the uncharge being so bad is another reason why you dont need to nerf the spear anymore
it has enough drawbacks

the way it is now is complete bs tho
give it multihit but only on forward rotation or something
not 360 noscope
and this gimmick saves it?
just roll with knife
knife is way too funny
charge takes 10 decades anyway
not funny against giants doe
I did a few tests in C2 on scouts with the knife killed it twice didn't kill it 4 times
it's because the back multiplier varies a lot
Scout's shoulders just make 0 sense in term of hitboxes for ex
it always has
always was fixed or varying ?
i'd guess the real rotation is a lot different from what we think their back is a lot of the time
always varying
Never heard of that
you weren't listening then
that's a first for me lol
scaled depending on how behind them you are
yeah you have to be directly behind them for the full multiplier
nope
in term of angle or distance ?
angle
damn i do be in the same position and it don't kill sometimes
No wonder i had some janky stuff with chargers
verticality matters too
Then I go all the way to the right and it kills
which should mean that if you're very close to them, and the exact spot it uses on your model vs their model isn't on the same height
the closer you are the more you get fucked over by that
are you supposed to get double ported on d1?
like we got ported into the fight at the end
then killed it
got ported back THEN after 3 seconds got ported back onto the fighting stage
and now cant start
??
@prisma zodiac Did you have someone join your party during the game, maybe while you were ported ?
A similar issue has been reported on B1, same conditions
(player disconnecting / reconnecting while ||in another dimension||)
after the boss is killed you are supposed to be teleported back to the complex, and that's it for warps
ok thx
If you can spare a couple minutes, post a bug as described on the #bug-reporting channel
with the logs of your game
ir would help the devs fixing it
I'm not sure if it's spoiler but anyway... A1 ending, teammate grabbed the matter wave projector and couldn't drop it (therefore couldn't help us defending...)
is this... The way it's supposed to be? The artifact of sticky hands?
Hi on D4, is one person supposed to be teleport to a locked room? Or its a glitch
i foamed a door charged my hammer went up to the door cancelled the charge and it broke the cfoam
we relaized before while playing the game
bishop has now a bionic hand
I do not remember any of the characters having a mechanical limb
isn't that just a torso skin?
Yeah it's a torso skin, I was playing Woods yesterday and I was saying the same thing lol
1.0 Is awesome . But its so fucking easy (A1, B1, B2 high) 2,30h , not even one restart or checkpoint used ๐ญ
C and D are significantly more challenging than A and B
Love people bitchint at the difficulty of the rundown
Meanwhile in r5 was yo lets turn down the difficulty this shit its bad for newcomers
Im just happy theres finally new things to learn
Mr Limon where r6 review for end of rundown :(
All the levels are hella replayable
Working on it when i get home
Poggie
The levels are easier than r5 in general but they are significantly more fun
To play
^
And i imagine with r7 that we will see equally fun levels which are also hardee
