#gtfo-spoiler-chat
1 messages · Page 246 of 1
feels like maybe you could preload it and somewhat cheese overload
How so
kite the last wave back to extract using doors while someone puts in last code and finish extract scan since it’s preloaded?
not significant lol just thought it’s weird the extract alarm stops spawning stuff
I mean you’re doing all of the reactor
So it’s not really cheese
D2 has a reactor “meltdown” and you run away when it malfunctions on the last wave
what about ex lole
It’s just faster?
meant this
If you’re dumb enough to do it when you’re going for PE go for it kekW
you could preload it so that in the case that something goes very wrong and you're still able to get back to spawn, you can still complete high
R4D1 extreme pussa strat Pog
The level of cheese has come to the point of saying " eating a steak with fork is cheese " wtf is going on
It is cheese because you’re suppose to manhandle it with your two hands (intended way)
instructions unclear cut off hands
using a knife to cut a steak is cheese because the intended way is clearly to gobble it straight up
Omg irony responses are always innovative and adds a lot to the discussion thanks
Didn't alert, though, just caused pulsing.
yes it did absolutely alert
no problem <3
I mean how were we suppose to respond to your steak comment. Something like oh if you reference Jayson L. Lusk and Ted C Schroeder’s 2004 article from the American Journal of Agricultural Economics you can clearly see that hypothetical responses to higher quality results in a higher willingness to pay for beef steaks further resulting in the decreased chances to put cheese with steak???
I bet Robert had cheese on his steak after he kited for 5 hours on E1
I don't know why i bothered reading all of that
same
At least you learned something new about steak and customer preferences and perception of cost
So you’re welcome
Well no
too tired to remember anything
It’s a good read you should pull up the article
It's not that hard to kill everything on B1 extract, lol.
You just have to hold out for a bit.
Using your hands is cheese, imagine not eating your uncut steak raw with chopsticks standing up in the midst of a forest surrounded by wolves at 4am on a monday but you havent paid your taxes in 27 years but also the steak is actually frozen and its -5c out and your vision is fading for the last time as you settle into the warm embrace of death, alone but content.
wat
cheese will be cheese
I hate it here
whats new
has the C2 overload part always spawned mothers? finished it multiple times but haven't seen a single mother
or was that pre-nerf
pre nerf, or party was using enough roosters to skip the last wave.
what% does it spawn without boosters?
its the last wave, but ive heard it takes quite a bit of boost, but easily doable.
I don't remember using boosters for my C2 overload runs and I don't ever recall seeing a mother but might just be my old man memory
might give it a go later
i mean, i skipped both a tank and a mother when i did my c2pe
i think we had 140% bioscan speed
you can skip mother with some bioscan booster
she only spawn at the end about 95% scan
someone solod C3 ext 
was it you
almost all levels are possible, it's just the fact if you have that much time/desire to kite that long 
don't see anything on youtube yet
probably on twitch
probably
hinoki
for those that wondered
HINOKI POG
a 4 hours game'
that do be most solos without boosters
chicken sandwich
Has anyone wasted their time on r5e1 solo yet
Someone might have probably attempted it but not sure
you can cap giants as quick as you drop
it just got duo'd 👀
R2E1 according to current standards is a joke xD
With all due respect to this level being innovative and extremely hard for it's time back in R2.
Just don't get the comparison between R5E1 and R2E1
Yes, it's pretty easy to get to the first error but after that it's a lot harder.
I think your best bet is to shoot through as much as you can w/ the help of mines to clear, but you need to get ammo.
r2e1 is much harder than r5e1
Fog alarm is gonna be rough.
No?????????
R2E1 was very hard at the time, but I don't think it would be nearly as challenging today.
well consider r2e1 with today's kiting
But it didn't have today's kiting.
Also, today's kiting is still very doable, people were just worse at kiting back then.
Not to mention, you at no point need to kite.
You can very easily shoot through stuff.

And this isn't even considering that R4E1 and R5E1 are hard throughout, while R2E1 was easy as shit up until you hit the error alarm, at which point you'd get to learn whether or not your teammates were actually any good.
Which part specifically and why?
And it's the most generic error alarm ever. Which ACTUALLY was hard at that time, can't deny that. But it's a joke compared to any other error alarm in R4E1 and R5E1, as well as many other nowadays levels aside from E tier.
Yeah, it literally ramps up to 6 normal enemies, while the first error on R5E1 is 5 enemies from the get-go not even including the chance of hybrids.
Error alarm
No? Error alarm wave could spawn up to 30
I will say that it at least spawned enemies more often than R5E1's error if I'm not mistaken, I think it was a 30 second wave vs. the usual 50 second wave.
???????????????????
If you let them build up maybe, but it never got above waves of 6.
Error alarm's wave increased by 1 each minute. It could spawn more than map 30 per wave, but the game would only allow 30.
Alright
because this is spoiler chat.
this wave data is literally in the datablocks, and it doesn't ramp indefinitely.
...
Yeah, it's harder that R4E1 error alarms, which you can't literally hammer, and extremely aggressive R5E1 error alarms, give me a break xD
The waves max value was 10000, but the map will only allow 30 to be there at one time
I was looking at this exact thing in SurvivalWaveSettingsDataBlock, and I remember dealing with these waves back in the day, and I have no idea how you made this up.
Wave size doesn't matter.
All "trickle" waves have a wave size of 10k, but the amount of enemies per "wave" is decided by the group size, which has a set group spawn delay and a particular ramp.
I think R5E1 is the easiest of the e tiers but that's just me
Pff, R2E1 is actually easier that some nowadays D and C levels, put aside E layer.
That's an ambitious claim
Like, people wouldn't be hammering out the waves on E1 once you finish the first surge in that segment if it actually added 1 every minute.
You would literally have waves of 8+ around then.
It's a reality. Just considering R4C3 extreme alone, for example.
That's a definition of R2E1
"m_pauseBetweenGroups": 30.0,
"m_populationPointsPerGroupStart": 3.0,
"m_populationPointsPerGroupEnd": 6.0,
"m_populationRampOverTime": 1800.0,
This is the E1 trickle iirc, I can also double check to make sure it's the right one if you want.
Ramp occurs over 30 minutes.
so you got 1 more roughly every 10 minutes.
Well, 6 was a lot at the time. I remember if it got to 6 we would struggle to be able to push back if we forgot something and people would often go down if we had to hammer.
The cooldown is short compare to this rundown's error alarm, so easy to ramp up
Yeah, that too, 30 seconds is short af.
r2e1 was an hour level wat
the reason why r2e1 was hard is because of how fast paced and quick it was
i think i was just garbage back then
well that can be applied to a lot of r2 i guess
Because people were generally dumb skill wise at that time. Thus, the memories of it being extremely hard are extremely subjective.
honestly save for super shit last zone rng it was really not hard at all
mnmmm truee
idk, i just remember r2e1 being hard as fuck with the final 3 rooms
Scout in K ;'(
oh boi another one of these convos 
Also from 593 you have some tour in the fog, that's also very tricky
every time lol
But like, my static could definitely shoot through some garbage RNG nowadays.
heyy at least we came to a peaceful resolution this time
It's just that, at the time, that was really hard to pull off, most people couldn't handle that many enemies + a scout wave.
oh definitely if we went back it would be a slaughter
people don't like to be convinced when it comes to memory talk
there is no resolution

And my phone charge is dying anyway. Peace.
I agree R2E1 feels so hard at that time, but players evolve much faster now.
I generally think that R5 is the hardest rundown thus far.
although i feel like r5e1 was a lot easier
Don't forget you can still outrun regular strikers then.
It just doesn't always feel like it.
but r5e1 is fun though
Mother in A2 lol
at least in the second half
r4 and r5 are pretty similar in difficulty imo
R5 is more balanced difficulty imo
I think R4Ext is closer to R5 difficulty than most of R4.
i think gtfo should stay at this difficulty
Needa F tier game 2 ez
is r4e1 the hardest e tier now?
probably
Yeah, prolly
it had some very unforgiving portions to it
It's the only one with e-tier extreme so far, but still, difficulty is so subjective.
It's hard to say if it's actually harder than R5E1 or if we're just more accustomed to that level of difficulty when it comes to R5E1.
r5e1 isn't as bad once you know where you're going
i just feel like r4e1 was only hard at the first 20 min, like how r2e1 was only hard in the ending 20 min
at least in r2e1 shadow titans are scary B)
the actual mechanical skill required isn't very high at all in r5e1 relative to r4e1's opening/reactor
plus boosters
My group didn't use boosters and we were able to handle it just fine.
yep
It does take a lot longer w/out them, though.
with boosters i've done runs where we full clear the map, alert 10+ scouts and still have 15+ spare uses of ammo at the end
Seems like most heavy booster runs take 2-2.5 hours while no boosters takes 3-3.5 hours.
Provisions needs nerf
first run took 2:30 (i think without boosters)
provisions/scan speed/cfoam portion need to be looked at lol
my second run with full boosters was 90 min
Yeah, we literally wiped in the shadow zone on our second run because we ran out of stuff and alerted 4 scouts.
ripp
meanwhile we instant alerted 4 scouts for fun in a boosted run and came out with more resources than we came in with
Stronk
that 480% ammo
i wonder if the devs want boosters to be a broken tool you can use to force clear a level or if they're actually meant to be a balanced complement to your "build"
sometimes i wish boosters were never added
If i remember the logs correctly, they were meant to have a tremendous drawback while giving a small bonus
mhm
Not literally making you a magician who can duplicate resources
Agrressives were yeah
there isnt much of a drawback
+80% to all resources, +150% revive speed, but you now take 10% more shooter damage
oh no
its just kinda hey heres a free clear
There is a lot of maluses we can think of that can make boosters interesting imo
And stacked melee resist is kinda op
It should be the opposite of what they are
Tbf, I don't think boosters can actually carry most people.
I had it to where strikers only did 5% a lick
boosters won't save a hopeless team
They aren't a replacement for skill, if you're dogshit at the game having infinite ammo isn't going to do a whole lot for you.
true
ive heard of somebody who had perfect melee resist and took no damage lol
LOL
boosters just protect you from fuckups
Provision is so stupid you can trigger all the zones in E1 and still have enough ammo at the end of the level
which are kinda a large part of the game
i doubt it was real but the idea is funny
Yeah, I do hate how they do the most for the people who presumably would rather not have an extra advantage.
the whole system seems to just punish people who struggle and make those who already could win just steamroll harder
Doesn't protect you from charger tongues, lmao.
not sure why they went with an rng-based consumable system
We dont talk about those
No idea tbh
why, do charger tongues not count as a melee
It would've been way better to have each artifact giving you a specific bonus so you can "craft" the boosters you want
Better bonuses/combo => higher malus(es)
They do, they just do 8 bazillion hp
Named charger but tongues u instead of charging 
if they just charged they'd be a joke of an enemy
???
Chargers = Strikers but they know how to use hands
they charge too
I wonder why strikers don't use their hands to attack tbh
EnemyDataBlock sets all of their abilities to certain archetypes. Charger tongues are considered ranged attacks because they have a melee attack, and there are AI settings that determine how they use ranged vs melee attacks. The boosters also seem to look at these to decide whether or not you're being hit by a "melee attack," so it applies to striker tongues, charger melee, hybrid melee, and titan melee, but not charger tongue or titan tongue.
dont insult chargers, they will tele-punch you to death in your next run
i've never seen melee resistance high enough for you to get 100%
It's not like being covered with goo doubles your IQ
this.
Titan telechargers are the true worst enemy next to teleporting shadow giants
will gtfo roblox also have tping chargers?
I'm surprised they didn't tie it directly to the punch ability, really.
wow. alrighty then
and will it allow sleepers to push titans ?
oohh i had somebody have a teleporting titan charger in b1 extract as the last one up, it kept teleporting while he was completely fine
he died at like 90% i think lol
but it was so loud
I'm not sure whether or not projectile applies to projectile abilities or to ranged attacks. I strongly suspect it's tied to the abilities themselves, since projectiles don't have any adjustable values in datablocks, it's all tied to the the ability.
maybe
Sheersh

LETS GO
90% rip
giant charger stagger bug then tp punch 
Shoulda been 5 titan chargers error
5 r2 shadow titan alarm B)
Shadow titan charger alarm r6
snatcher alarm
Hopefully
Thoughts on the diversity of each environment?
Do floodways have a single not giant room 
Excluding special rooms:
Storage has 8 tiles and 43 rooms (largest tile is 9 rooms)
Refinery has 7 tiles and 29 rooms (largest tile is 5 rooms)
Dig Site has 10 tiles and 55 rooms (largest tile is 12 rooms)
Laboratory has 10 tiles and 41 rooms (largest tile is 6 rooms)
Datacenter has 9 tiles and 50 rooms (largest tile is 9 rooms)
Floodways has 8 tiles and 23 rooms (largest tile is 4 rooms)
No, all of the floodways tiles are huge and all of them have very few rooms.
It's also the only environment I've seen so far with a tile containing exactly one room.
I feel like I'm stuck in limbo with gtfo environments
That strange feeling that you've... been here before...
Floodways is a lot like the refinery, though, where it has a lot of generic rooms that are defined by the structures that generate inside of them.
That said, it feels to me like floodways doesn't pull this off nearly as well.
Some placement did seem really awkward even to me who pays no attention
There's an encircled room though so that's new
C1 2nd cocoon zone i mean
Yeah, I think the special tiles will be what the floodways needs. Special tiles are also very prevalent in the refinery.
Storage has 7 special tiles.
Refinery has 17 special tiles.
Dig Site has 6 special tiles.
Laboratory has 11 special tiles.
Datacenter has 4 special tiles.
Floodways has 5 special tiles.
C1 definitely felt the best aesthetically for a reason.
Tbf, though, refinery and laboratory are both inflated somewhat by reactors and associated tiles.
Also, I feel like the trench room needs to be able to look different ways, it's a very distinct room just because it always has that U trench.
(Although I guess you could level a similar criticism against the pit room in the dig site).
And again in the turbine area.
isnt it also used in the first zone of r2e1 and final zone of r2a1?
i dont remember the zone number, but it was the zone leading from the class 3/4 alarm in r2a1
Oh it was the key door thats right, i thought it was behind one of the 50/50 doors
Is there a fool-proof strat for first surge alarm on E1? Biggest problem I have is getting team wiped there
foam + mine the door on the right, when looking into the fog zone from the surge zone
Or sniper sentries > deal with anything that comes close to the scans with combat shotgun/hel rifle
If you are able to finish the alarm fast, you can use the ladder in the fog to funnel all the enemies and mow them down
why the fuck does my screen get cummed on when killing a large group of enemy
holy shit
combine that with the infection on E1 and you're practically blind for 80% of the run
pray for good scans and good spawns
option to disable screen liquids and infection drunk effect.. 
it's so annoying, the amount of times i died because i wasn't able to dodge shooters projectiles because i couldn't see them
Clear all the rooms in the fog. Cfoam and mine both doors leading to surge scan room. Pray for scans that don't travel too far.
There's 3 doors though. Usually we foam and mine the far right one? Should we do all 3? Or just right and maybe middle?
Cfoam mine right one, then if u want to pre set up for cell scan when u get back u can pre cfoam mime the second door on the left side, but make sure to keep the first open as you’ll need it for when u do the surge in the fog
The first surge? There are only two. The door that’s leads from the first sec door and the door that leads to the disinfect station side
there's a mid door upstairs
i normally just shut mid door, open the path from A and the mid area, and leave the generator room's door open
they seem to prefer to funnel to the small door on the right that way, and the foam + mine wipes them normally as the cluster scan is in progress
Wesley for 10cc
thats why you have the option to disable and enable
I don't think people speedrun for the experience of the game, which is when it would be disabled
Nah. Infection just needs more thought into it. It's not a bad mechanic. HP limiter actually nice.
Facrs
& a level in which 80% of the volume is occupied by toxic fog isn't interesting either
Spitters can be interesting
Spitters are interesting since they can if you're not carefull wake Sleepers
Spitters flashlight sensitivity needs to be improved
infection is probably one of the best mechanics they have added imho.
^
The way they implemented infection is really smart
Spitters are cute
yea they really did it well. the on-screen liquid system makes it so much better too.
Yeah
what's less smart is how they just love to abuse placing toxic fog & chargers everywhere for the sake of difficulty
I love the on screen effects, but I just wish I could turn off the drunk effect
It physically makes me dizzy sometimes
And I cant read with it B)
yea i get that. chargers are cool though. It is the first variation of normal sleepers.
toxic fog isn't that bad this rundown tbh
I mean considering that there are only 2 ways to naturally get infection, finding creative ways to use infection as difficulty improvement
it was only really bad the rundown it was introduced in
3 ways, including syringes. but I think they did it well
Syringes are a choice
haha mothers but they drop toxic fog
haha flying spitters ( yes )
Or infectious shooters
Mom with toxic fog would be fine imo
Then you can't just run around her with babies
infectious shooters would be cool
n o
They already are annoying as shit
I don't mind if that were to happen on giant shooters though
infection wouldn't make giant shooters threatening
Infectious Hybrids
It wouldn't make them threatening enough*
you say that but when giant shooter are ever added to alarms you'd be sorry
d2?
I don't mind giving them a lower cd, higher dmg (10%) per shot, & faster shot speed
sometimes
I did but it's so rare that you don't really care about them
Giant shooters are only threatening in large numbers because of bs tracking
what
the tracking is so bad on giant shooters lol
even on large numbers they are Zzz
half the reason they are so nonthreatening is because of that garbage shot speed and tracking
I had a giant shooters projectile do a full 180 right behind my head and knock me down
fight 10 of them in a room & you would still make it out
do the same thing with 10 male giants or 10 hybrids and it becomes another story
😳
the projectiles home but if you make any sort of sharp movements they miss completely
until you lag
that's the same with small shooters
shooters are easier because its only 1 projectile
lag shouldn't be a factor in balance
small shooters have a faster projectile speed, no?
pain
;-;
Seeing chargers for the first time in the dark room with a drippy ceiling in R1 was horrifying
weren't they introduced in R2
yea the introduction to chargers was really dope. I remember we had no idea how to kill them so we used 2 people to kill 1 charger lol.
that level was a great introduction to the enemy type
you first get a creepy room with a handful, followed immediately with an alarm swarming with them
chargers werent in r2, they were introduced in r1c2
r2 is the only rundown to exclude chargers
R3 is the only one without giant shadows
alongside R1
...
was there any shadows in R3, i dont recal
no
I still miss the demon giant shadows from R2E1
those speed demons
they were so evil
R6 without strikers
chargers only. Kiting is no more.
who says u cant kite chargers kek
u can spawn cap circle kite every damn enemy in the game except a tank
fuckit ive even done it with tanks given the right tile
do you feel confident constantly long kiting chargers?
i havent done it much so im defo not consistent/confident yet but given practice i would be 100%
cause an easy way to practice would be just drop into that one B mission with the error.
bonus points if you can do it with regulars mixed in.
from the alarm scan.
even though only 6 chargey bois spawn at once
what level are we on about?
the 1 B with the charger error.
ive practiced more with giant chargers than actual chargers tbh lmao
not all that hard if ur host
ohhh B3
just kiting chargers in general
people think u cant kite them just becuase u cant run through them
very false lol
kite tank
kite babies
babies are the second easiest enemy to kite tbh
babies are easy actually
oh
tank isnt even that bad provided either the right tile/enough zones
Im bad then
very different playstyle to strikers
especially on client
cant run in a straight line for more than a few meters
ah, good to know
kiting a single tank is easy, think r4d2 and a shit ton of zone space, but when theres more than 2-3 its damn near impossible becuase they split up too much and u will end up having to run thru 1 of them at somepoint most likely (if ur solo/last up)
for me it feels like the tounge is on point of the player
wdym?
when an enemy attacks usually its a little box and if you are in that box you take damage and you "kite" out of it and with the tank i feel like every hit is just homing and it doesnt matter where you are
i mean yeah
just gotta stay out of tounge range/use physical barriers
cause they will hit you, damn near never miss feels like
the thing with the tank tongue is that is the most strongly affected by LOS of all the tongues.
but on the contrary, it has the strongest tracking of all the tongues.
often ill break LOS on the tank tongue by crouching and it will miss.
if im in a party, and have long distance guns, ill simply get far enough so that it stops caring about me and i can just shoot at my leisure.
Tank's tentacle attack is different to all other attacks, you HAVE to break LoS unlike any others' you can dodge.
Physical barriers are a meme either it works or you still get magically hit (tounge clipping trough our doing a literal 90 degree angle around the corner)
gotta find the ones that work
Also figured that apperiantly host will have it more easier "hiding" behind cover
- titans tongue that can do a complete 180 turn
That i know but i mean like when youre behind cover their tounge just doesnt give a shit and finds a way to hit you that is a meme
titans tongue has better tracking than tanks tongue.
the titans tongue will hit you around LOS blockers, tanks wont.
some "hollow" wireframed objects, the tanks tongue cant even get you through. Titan tongue will happily oblige though.
most tongues are different from eachother.
but that statement seems kind of obvious.
isn't tank tongue a hitscan?
if it was, i would not be surprised at all.
because you can just hide behind an object and "dodge" it
for giant tho, their tongue have longer range than normal striker
ive had tank whiff standing still for minutes at a time.
that's why it can tongue AROUND object if you're still in their "range attack"
was funny.
titan tongue are as long as shooter attack range or more
Brothers if all attacks where hitscans kiting would be no more
yea but it'll be too hard for people that rely on kiting
if you kite for a long time (more than 3 minutes I will say), enemies will go rage and double their movement speed and attack speed 
if you have more than 10 enemies on you, the rest should go camp the alarm door.
They are, though.
That's literally the problem, dodging is as simple as moving out of their attack range.
they miss even when you're in their "hitscan"
If you barely move sometimes it just won't hit
Crouch 😎
did the tank ever missed you

He's talking about regular strikers and bigs
Tanks are hitscan
So no it doesn't miss unless I take cover quickly
Tank puts it down my throat if I just barely move in front of him
I don't believe I've seen them miss in their range.
I've only had it when I'm literally on top of them, and I suspect the game thinks I'm behind cover.
But sure, it still seems to be mostly hitscan.
bold of you to assume it isnt easy to kite chargers kekekeke
Ngl the ending of e1 was the coolest thing I've seen so far environmentally
Agree. Was blown away
True
hope they did similar thing to future rundown, not just the environment
the ending of e1 makes it seem like we are potentially getting character customization next rundown
it's just only Hackett Lobbies
That would be cool
Probably sending a new crew down there because the og crews want to go back to the surface and question the Warden
they have their beach episode first

They take fall damage off of the diving board/block
they take fall damage walking.
they start hammering turtles
what was the E1 ending. wasent it just a fan turning on?
IK WHERE it is
its a giant blender for prisoner smoothie
I jusut dont know what the ending is
they were clearing that room
They were clearing out the fog I think idk
we were diverting power from D1 amd D2 in order to clear out the fog
We don't know much about it as of now
so we could access it
no no non no, I know what the lore is
But it has to do something with those prisoners
Ngl the ending of e1 was the coolest thing I've seen so far environmentally
just a wild guess
what do they mean by that 😄
well it's a big fucking room
uh huh
IT LOOKED COOL
go on
and you see hundreds of hsus
I don't know what there is to explain
jusut gimme a picture or something. I havent seen the room yet
I'll dm you a pic in a sec hold on
maybe it unlocks character customization
You just open the HSUs and take their clothes
😳
r6: we got the drip
Would be cool if we can get the gas masks the characters were in promo art
That would be something
Personally I think the ending implies a rebellion: You just unlocked an entire freaking army. Now we overthrow/kill the warden. Death by supreme BONK
+
= 
Would be cool if there was voice lines form the characters when entering the HSU vault
"This the army Schaeffer was talking about?"
I think this is just more prisoners for the warden
Why would the warden send us down to get an army to rebel
or we tell em whats up and start our own rebellion, then topside lads come down to slap us.
An oxygen mechanic so ur forced to speedrun 😩
Or find new tanks
Would be kinda cool actually
He got too smoked out on those glp & plant samples and had a lapse in judgement
Lmao
he wanted everyone back up topside for a pizza party to apologize.
its the only possible reason.
hey guys
hi
Hi
Hej ho
is there any 100% way of knowing which terminal in c3 should be done first so that you don't have to open z378 for the password
nope
nice shitty design then
skill issue
you choose lol
ive already done the level but having that random is pretty dumb
rng = design choice
but honestly does not change much for a team who would have won anyways
you dont have to do passworded terminal first ever, if it tells you to do the one with the password, just go choose the other set of terminals
lol
^
Even if you type nothing in?
lol
once a terminal uplink starts, you cant do shit on the other one
the password locks the secondary terminal
you don't know which primary links to which secondary
so it's pure 50/50
i always had a primary terminal password locked so 😎
Same
wait
did they change it again?
i remember it being an issue when i did one like 2 weeks ago
Mit start a lobby and we speedrun to terminals to find out yes
:c
damn
I got told
not about to get out of bed for c3
😦
C3 isnt worth getting of bed for ur right
rip
hes scared of C3
C3 is fun
C3 is fun
bmo you wouldnt even get out of bed for school wym LOL
running through all those alarms wouldnt be
who doesn't love to Grab a provision booster and spam C foam
Moar c foam.
yeah going through c3 they give you plenty of resources tbh
just hit the lucky terminal
1 cfoam, 3 bios
c3 is not fun
;c
C3 is alright
Next you guys are gonna say B2 sucks or some crap
B2 is a meh for me
Everyone hating on Uplinks boohoo
@mossy cloak carry me through e1
Real.
bro b2 sucks big ones
LOL
All B2s suck
I remember when your profile was a spitter @solemn wigeon
i just dislike the mission overall tbh
i like most of the other missions
b2 and c1 are icky to me

I wish R5 had more enemies
C1 sucks, I agree, but B2 was relaxing and chill
do you enjoy audio bugs or
don't worry they're adding the Spider Scout next rundown New enemy wowowow
oh god
Scout hanging on the ceiling that occasionaly drop down to feel
not spiders
Very agresive when awake
bro i think an enemy that runs around the walls and ceiling would be super cool and add more to the "horror" aspect of the game
the only horror element of this game at this point is sludging through an hour of bullshit to get to 10 minutes of fun at the end of a level
sounds pretty pessimistic
I think 95% of us can agree when we first got this game it was creepy and we didn't know what to expect.
i just enjoy playing with friends in the game
true, thats why i said "At this point"
bro i think i have a clip for you of someone screaming at their first spitter
i imagine there is some horror if you are just starting out
Real.
snatchers seem overrated at this point.
If snatcher have the Ability to Paralyze me it is a scary enemy.
One thing that makes the games less scary is because that aren't if at all any enemies that can Lock your abilities
sounds annoying
they could always just have a new element that messes with your POV, the infection doesn't do it as much as it should
I also want to see more sleepers the counter your tools
you're often in control of the situation
check #gtfo-media lmao
The sleepers start doing back strokes
Hybrid shooting torpedos at u
Sleeper fish
water level sounds awesome
They would have to do a lot of animation for the characters and sleepers
true
or the sleepers just run on the bottom of the water like its nothing
LOL
tongue up at you while you swim
they use their tongue as suction to move in water
nah they use their tongue as a grapling hook
LOL
sleeper flip
you cant play past rundowns?
You can’t
s
a
d


when rundown 6 available
never
R6 will come out when the devs beat E1
When it's ready
so 2024 ?

can you kill a scout with hel gun
back of head
from how close
pretty safe under 20m
you likely missed its head
The question you should be asking is how do you know what exactly went wrong
Answer: record
was there even a hit marker?
WAIT QUICKLY
we cant fdind the nframe in extreme c3
we cant ping it either
but list says its in there?
is it just bugged and we cant complete it?
so in z419 there is no frame?
you have the data sphere right?
There is always a datasphere on the first zone of extreme iirc
Are you checking all of the smoothie machines?
A red one yeah
bent scout hitboxes are cursed
true
<@&408548765599793173>
How do I post something in the gtfo-game-suggestion?
check #bot-commands
If this game would have a crossover with what would it be doesnt matter if movie/series or game
alien, duh
Donkey kong
12 years a slave @bold widget
Resident evil
Idiocracy
How do we unlock the password protected terminal?
I try to find all zone terminals, seems unable to unlock.
The password at C2?
lol
No. Don't give me the password. I will explore it later 😄
Some terminals in C2?
its on a terminal that keeps beeping at you
Ohhh
very noticable
any tips for big mother in D1?
Run boss killers, c-foam tripmine is really good since you can place it at a medium height in the doorway and foam her easy.
If you don't think you can kill her fast or you have no c-foam tripmines, you can foam the ground where babies spawn w/ nades and such or have two people kill babies and just go for multiple damage rotations (you need a place to retreat to where you break LoS and clean up babies).
Three people running boss killers is a pretty safe bet, and pump shotgun I think is a better baby killer than CS now w/ head destruction changes.
head destruction changes?
R3 and prior you could shoot the head hitbox after you blew the head off.
CS was a great baby killer that patch, but seems a bit less so now.
Still good, just not quite as effective.
That or there's a newer way to go about it that I'm not always pulling off.
Pump is really easy, though. Aim a head height, every single pellet can kill a baby. Basically blowthrough.
just focus babies if they spawn before her
New strat: Don't.
New Objective: Run
what is a "boss killer" weapon?
wdym boss killer
Run boss killers```
sniper can iirc 1 hit tumors, pump shotgun can 1 shot mom tumors etc, cs can 2 shot mom tumors etc
if she is asleep you can realistically sit 3-4 people behind her and obliterate her
Cfoam nade
how many? assume every pellet hits
in both extreme and overload you have the ability to have cfoam nades on your person
1 cfoam nade will freeze mom
1 cfoam tripmine at tank height normally will freeze him as well iirc
just dont put it too low or big chargers/normal chargers will hit it
if you dont have cfoam though line of sight mom on overload pillars and in extreme you can line of sight her in tank room
normally if you have at least 1-2 ||bioscan boosters|| you can avoid the mother
it's extremely easy to kill a mom with just 2 people; just bait scream and push her with either snipers or pump shotguns
everyone else can focus babies
sniper is not good at all for regular mom
Tumor's health too low for sniper to be efficient.
i'd rather waste all my sniper ammo on a mother than have her alive.
4 pump shotguns 1 mother 😳😳😳
i only have a sawed off 😭
Attack on Titan 
Lmao
How to unlock jonh wick as xharacter
yes
Still wondering where jacket is tbh
Does anyone know where to find the battery on B2: Discharge?
Me and my mates are looking and can't find crap
Thank you! lets see how it goes, we are in game right now.
also, be careful, one of the battery zones has 2, one has 3
be sure to check cuz IDK if you can open the second one if you only have 8/9
opening one of them is always enough
Alright thanks! We died but we know what to do now, we will give it another shot.
even if you open the one with the least
it just might mean that you have to do more blood doors
Hello fellow prisioners!
I have been playing GTFO with 3 other friends and we are not THAT bad. But in rundown 005 we are REALLY struggling with the B3.
The thing is that you have infinite spawn of those spiky brawlers until you open the crate. For you to open the crate, you need to get the key that is either on Zones 49 or 50.
We are really struggling with getting the key part. You have to go to this foggy dungeon to get the key and in the last VARIOUS attempts we simply can't find it.
We have decided to try only when the key is in Zone_49 (zone 50 is FAR more foggy).
And we have noticed that it is always in Zone E
We always go as fast as possible - really. It is frenetic.
We are even just getting ammo until we go down to that damn hole.
How do you guys do those doors, 2/1 defend then the others find the key?
We have tried a lot of strategies. In zone_49, there is a door right at the entrance
I mean, a vertical stairs
we go up to get out of the initial fog
regroup
put sentries
and use that as our base
we can't just send a guy alone to find the key, because there is the damn fog
and there is always a lot of sleepers with a scout
You're making it harder I think, you usually need a bio for that segment since fog is pretty fun
If a room's annoyingly packed and has a scout, you just want to just shoot the scout, mine a door
and we can't rely on stealth as the hordes of spiky fellows keep popping up and they get born next to our team that is inside the fog - not near our bae
That';s what we do. I am the sniper carrier of the team and we always shoot the evil thing in the head
Might want to not set up a "base" at that room, because chargers are basically invisible in that room
If they spawn inside, go up the ladder
you mean, go back to the beginning?
Its an even easier choke point
it is\
Just up the ladder above the blood door
but the guy with the fog vacuum cleaner gets left behind
that's where we do our bse
Then res him after killing them
first stairs after the blood door
it is just ridiculous how much you rely on luck in this level.
we did the key twice\
and in these moments it had spawed in the first crate near these stairs
otherwise
What guns do you guys take for specials?
a mix of shotguns, hel guns and hel rifles
Hel rifle and gun helps a lot in there
and for this level because of the spiky bastards we have the double tap
Take DMR and pistol instead
I mean, one hel rifle, two hle guns and a shotghun
They're easier to use, and have better stagger
You know there are terminals in both those zones right/
We already tried even sacrificing one to the infestation in the terminals
we do
but we always die either from the enemies in the room, the scout, or the spiky boxers
At that point, it really just sounds like a skill issue
the waves spawn at set intervals if you start picking up on it you can head to a point where you can defend/even leave the zone
Finding the key is annoying, but not hard
^
I just hate that the location of the key is of the bad kind of random, in which luck plays a MAJOR role
Try having one cunt with hel rifle defend up the ladder leading to the blood door
it can spawn next to the door in the first crate and it can also spawn deep in the room with 15 sleepers around it
Then if they spawn inside, go back up
^
Pull the room if its packed in there, there's enough ammo in the level to merit pulling
Even easier if you mine a door
Just get used to bad rooms
We'll try mining - that we didn't try
You pretty much have no choice but to expect the most annoying bullshit to happen
I want also to say that we don't bunny hop. Feels like cheating
"Enough ammo in the level"
You don't need to be good at bhopping to be good at the game
doesnt really matter if you bhop or not. just get used to b3 side zones having shit room composition and shit key spawns.. if youre going to extreme you should save alot of mines LOL.. ¯_(ツ)_/¯
I am not so sure. The last door is a level 5 with multiple entry points.
you dont even need foam
And, the worst is that I am sure there is on the net a video of some dude that cleared this level sole.
for sure.
Worst case scenario, they break both top and bottom, because (with all the doors closed leading to that room) they'll only come from 2 doors, bottom door, then the top left door
last door is class 4, not 5, and if you do it right they only have one way in
there’s also 10 uses of ammo before you even turn the alarm off, so it’s not like you’ll run out unless you’re moving at a glacial pace
Sometimes, they come from A then break the right (from the bh door) door then still go to the bottom door
if they come through that very top door it doesn’t change anything really, and i’ve never seen them route bottom if the door at the top of the ramp is open
There's a door in A that leads to a dark part of the tile that has a tube when you first go in it
That's the door I meant
Then, what is the correct door strategy?
that’s pretty weird, though you can probably avoid it by opening all the doors in that small corridor room
Mine all 3 inside, foam top door if you have a nade
ill usually keep the rear door by the security door as the only open door as it takes them ages to path around.
Another “bhop is cheating” guy
Too true.
community opinion is so split that its not even worth talking on
It’s better than “skipping the elevator scene ruins the immersion and basically cheating because you load faster than the other”
Said by a streamer

idk why I watch the elevator drop scene
everytime the level starts I just sit there and watch it
this has to be satire
theres no way
Nuh I was just telling them that you can skip the first part of the loading scene
Then I got that response
I think they’ve never played gtfo again after they failed B1 too many times
And I didn’t follow them lol
lmao
Equipping anything other than default weapons and tools is cheating : )
Can’t wait to see more “… is cheating” in this community
Cheating is cheating
Probably later we will see “player joins my lobby and steal my character, it’s cheating”
guys @solemn wigeon stole dauda from me he is cheating can we bane him
“I can’t play Hackett.”

You dare ping me mortal
Imma go cry about it
lmao
are the greasy looking doors with enemies banging on them not meant to be opened?
If there is an objective item behind them then yes otherwise you can ignore them
we couldnt find our objective, the ping wasnt picking it up
so we opened one and go swarmed by at least 20 immediately
you have to be in the same zone to be able to ping an objective/resource
Querying an objective or resource will allow you to plan where to go in the level
They only become "visible" on the bio when you start to open the door
i just assumed they were not meant to be opened, and you simply had the option to catch out and kill newbies
The appropriate reaction is always "OwO, what's this?"
Blood doors are very manageable, sentries and guns can deal with it but mines are by far the best tool for the job.
i feel like doors with alarms catch more noobs than blood doors.
blood doors actively say: look out.
people will often just run up to sec doors and slam E without reading.
Dying from a blood door is pretty rare since it's "ominous"
Ominous banging on door
smh these damn bots

They're just supposed to be a different challenge to the security doors. The banging on the door is supposed to signify something is behind the door lol. And the door just says open, motion detectors triggered. Quite a lot of foreshadowing if you pay attention or analyze the situation
the power of read
truly
indeed
did they end up changing B4?
Changing what exactly
They fixed it so you can access the disinfect Station if that's what you want
Does leaving sentries in rooms with black cocoons stop the sleepers from respawning? Or only if you leave a player behind? Haven't had a chance to test it myself, was curious if anyone knew.
Ok, ty!
its okay just stick someone in that room
100% will do!
Anyone knows how much extra main damage % you need from boosters to two shot a striker with the pistol?
What it will do is alert that room repeatedly when a sleeper is in its los
Depends on where they're shooting them at
I mean you can 3 shot without boosters, but at some break point you can kill with 2 instead
Just add enough to 1 shot
~14% if i'm not mistaken
no wait precision multipliers exist
just use dmr with damage boosters 
about 27%
correct me if i'm wrong but doesn't a multiplier of x0.88 (double tap rifle) usually imply that you're doing less damage on a precision shot, since you're multiplying by less than 1, unless GTFO is different.
(5*0.88) x (Headshot multi)
therein is the problem as to why dtr is a nuisance.
but, aside from that, consider all attacks precision shots:
if you shoot the chest, itl be 5*.88 * 1
which is abysmal
and if you go for headshots on big strikers, you run the risk of stealing the damage from either a sniper or hel rifle.
its ironic that a gun with a two round burst requires more aiming than a single fire, for significantly worse mileage in party play.
and more reloads
the math on dtr is just overwhelmingly bad.
