#gtfo-spoiler-chat

1 messages · Page 245 of 1

mortal granite
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it almost 3 defense and 1 doing code most of the time

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1st code guy yell the text to the 2nd code guy

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1st code guy defense

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with other 2

clear idol
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yeah

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guy on uplink_verify can normally help defend

versed stone
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Any tips for E1?

remote karma
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Git gut xD
Jokes aside, it's a complex question. E1 is not a level for half an hour for most teams to describe it in a couple of lines.

hexed vapor
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It's highly recommended to bring bio+mines+c-foam+sentry. You need to have the gear among your team to deal with large amounts of enemies efficiently, hybrids, big enemies, a tank, chargers, and shadows.

mortal granite
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and mothers

hexed vapor
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You arguably don't need to fight them, though.

mortal granite
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but the flex point tho

hexed vapor
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In-fact, you shouldn't.

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True.

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Your team also needs to be good at killing titans safely.

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If you have two or more titans in range to hear each other, you need to be able to sync and coordinate single kills.

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You also need to be able to kill them if they're within range to hear you moving around (so, you need to not stand up or move while standing at the time you got for the kill, as this will cause them to glow and potentially wake up).

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Don't alert scouts, it will waste a lot of your resources even if you're maximizing the use of HEL rifle.

dire notch
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So you know how E1 levels usually carry some mechanics over? I.E r2 kept the error alarms. Maybe r6 will have toggleable alarms? Or a way to turn them off at least.

hexed vapor
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Yeah, we'll probably see the introduced mechanics and themes return in easier expeditions that can make use of them.

dire notch
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Yessir

hexed vapor
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Also, do you mean "R3 kept the error alarms"?

dire notch
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Fog fog and more fog. Shit ton of hybrids. Titans

queen field
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I'm curious about what R4E1 carried over then

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😳

dire notch
lost holly
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and wdym with toggleable alarms?

queen field
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wat

brittle light
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is there a tonk error somewhere in R5? If yes then that
otherwise, what would it have carried over

hexed vapor
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Right, but you mean "carry over," right?

lost holly
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you literally turn error alarms off

brittle light
hexed vapor
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Also, you could argue that the elevator alarm on R2C2 was the "first"

dire notch
hexed vapor
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R5D2 is a very similar idea to R4E1 Extreme.

atomic escarp
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@brittle light no tank error in R5

brittle light
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alrighty

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kinda glad about that tbh

dire notch
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Lol

atomic escarp
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Only the 3 tanks that come on D2 at the end

lost holly
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@dire notch "Maybe r6 will have toggleable alarms? Or a way to turn them off at least."

queen field
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Naaaaah

lost holly
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you can already turn them off and it aint even r6 yet

queen field
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R6 will have flying spitters error

brittle light
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but did R5 keep anything from R4E

hexed vapor
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Right, but he's saying in a not E tier.

dire notch
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^

lost holly
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ok

brittle light
lost holly
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b1?

dire notch
hexed vapor
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That's technically not the same.

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We already had an error like that in R3D1.

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But the terminal mechanic is new.

lost holly
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🤡

dire notch
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Well yea technically they deactivated when you complete an objective but the terminal override for alarms is new

hexed vapor
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R5Ext stuff will definitely be seen again, though.

lost holly
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do people actually run around a level just to pick up artifacts?

queen field
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Some do

dire notch
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Apparently

brittle light
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some do apparently

queen field
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for "artifact farming"

lost holly
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🤡

brittle light
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typically you'd want to pick them up as you go

lost holly
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😭 😂

brittle light
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honestly

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running through the entire thing, with respawning rooms, again is just... inefficient to a ridiculous degree

dire notch
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I would personally like if the deeper you go. The more artifacts you find

hexed vapor
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Passwords, better uplinks, the multi-tasking style of reactor, having other stuff lead up to a reactor, requiring players move around during a reactor, escape sequences, errors w/ terminals, etc.

brittle light
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ye. Currently people are just farming A/B, right?

lost holly
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very pathetic

dire notch
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🤢

brittle light
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defo

lost holly
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if you need artifacts to complete a level git gud

brittle light
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^

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you do not need perfect boosters

dire notch
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^^

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Nope

hexed vapor
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Artifacts don't even tend to save the people who think they need them.

lost holly
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you dont need any at all. period.

dire notch
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Nope

hexed vapor
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If you're not good enough to do it normally, there's only so much boosters can do for you.

brittle light
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use the ones you have if u want to, but farming just to get the perfect boosters?
I can understand it if you just want to try out funny combinations, but boosters can't actually do all that much.

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Like, yes, I like the 8% more main gun ammo when doing solo attempts. Does it actually save my life? Very apparently, no.

knotty sphinx
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Eh, depending on what you have they can make certain things fun.

dire notch
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They help sure. But while 50% supply efficiency helps it won’t save idiocy

brittle light
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^

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automatic regeneration up to 37% or higher with some combinations can be useful actually, but even then you're expecting to get hurt and try to survive more hits.
Just don't get hit more than once or twice trollface

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if at all, but typically you'll get hurt once or twice at times.

atomic escarp
brittle light
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ye

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I can understand that

knotty sphinx
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This rundown just isn't that fun unless you have an A+ team.

lost holly
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there is so much fun hearing for the 1000 time "NO DONT PICK THAT 1 USE TOOL REFILL I HAVE 10% SUPPLY EFFICIENCY"

brittle light
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I can't understand people farming boosters to get that perfect booster, as they ain't that much strong

hexed vapor
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It is definitely the hardest rundown, and the B tier isn't very newbie friendly.

brittle light
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ha, newbie friendly?

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No.

knotty sphinx
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I don't feel like spending 100+ hours on a single map for solo anymore.

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So I may just skip solo for this rundown

hexed vapor
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I've done solo for A1 Extreme, A2 main, and B2 main, that's enough for me.

dire notch
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Newbie friendly? What part of Hardcore game don’t you get? GTFO is supposed to have a learning curve /S

brittle light
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B3 high is just pain, because more often than not after going downstairs into the fog with the charger error the pugs I play with decide to have like 2 people waiting upstairs 2 go down?
Like come on. That's banking on the tiny af chance of the chargers spawning upstairs, and they really like spawning downstairs and waking everything up.
When you then say "they spawned downstairs, get back up" and your mates go "nah, they won't" bc they have no clue it's fun.

B1 is actually newbie friendly tho.

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imo.

knotty sphinx
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I almost finished A3 PE, but shooter projectile spam got me

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That's where I just said screw this

atomic escarp
brittle light
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B1 do work. Just do high for newbies, extreme is introducing more mechanics (door opening because of lockdown was already in A1, but this time it's new mechanic: Disinfection room with key in high after clearing extreme)

atomic escarp
brittle light
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error goes brrr.

hexed vapor
brittle light
dire notch
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Nah I put /S after my text for sarcasm

brittle light
knotty sphinx
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I just find it more tedious than hard. :x

atomic escarp
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ahh i didn't even see the /s

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i read too quick

brittle light
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speedrun

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speedread

atomic escarp
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duck

hexed vapor
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Newbies struggle /w the error, though.

brittle light
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it's in extreme for a reason tho

hexed vapor
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The typical "combat level hard-stuck phase" most new players go through.

dire notch
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Yes

brittle light
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and tbh the B1Ex error works alright since it's not too much

hexed vapor
brittle light
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just some smols

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I admit, some people go "aaaa"

hexed vapor
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B1 extreme is stealth only w/ blood doors.

dire notch
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I want something akin to R1 D1

hexed vapor
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B1 main has the error

brittle light
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might be thinking of a different mission then

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my bad

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haven't played B tier that much yet and brain go brrr rn

knotty sphinx
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R1+2 were fun for all the right reasons

brittle light
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the B tier where u have 2 uplinks in extreme and doing the second uplink results in error
and uplinks are 6-code

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which one that

hexed vapor
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The real secret to B1 extreme is for one experienced guy to go solo half of it so that it takes less time.

brittle light
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^ most errors

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B2! Thank you Kerse.

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Guess I haven't actually been in B1 then.

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Embarassing.

atomic escarp
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the map full of infection and spitters.

dire notch
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R1D1 was my first Trial by Fire performance Peres amd I loved it

atomic escarp
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R1D1 was a god map.

brittle light
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yes

queen field
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Imagine clearing B2 but not B1

knotty sphinx
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R1D1 was an extremely fun solo map. 😄

hexed vapor
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R1D1 was EZ after you knew it, tho.

brittle light
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people keep complaining about the spitters but honestly they are funi

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make funi noises

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give funi green bar

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fuck spitters

queen field
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Give me a flamethrower then i'll consider them funny

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funny to burn, that is

atomic escarp
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R2C2 was amazing too.

hexed vapor
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Bio+Mines+SS+SS, do all of the alarms before the reactor and then go back to 77 and 78 for 20 mines.

brittle light
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20 mines is... a lot?

queen field
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no

brittle light
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if they are all well placed that's one hell of an amount of kills tho,

queen field
hexed vapor
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It let you kill almost all of the shadows so that you didn't have to rely on random strangers inevitably being bad at fighting shadows.

brittle light
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20 mines do be like 2-3 mine deployer charges

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ah, yes.

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I saw that one before.

knotty sphinx
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Probably about 2.4 at this point

brittle light
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THAT do be many mines.

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TMM

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too many mines

brittle light
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I have troubles seeing the bastards without bio ping

hexed vapor
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Mine deployer in this case was all about converting huge amounts of extra tool refill into value at the end of the level.

dire notch
hexed vapor
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because R1D1 gave you a lot of resources in its backmost side zones.

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Naw, you don't need bio.

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I duo'd R2C1 w/out it.

atomic escarp
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I hope they fix the shadow giant stance, sometimes they're kneeling down for whatever reason.

hexed vapor
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That's normal?

dire notch
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But yea I was tense the entire run back in R1 D1. It was fun

queen field
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Because that's intended

knotty sphinx
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R2C1 was also one of my favorite maps to solo 😄

queen field
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they act like hybrids & female giants

hexed vapor
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They use the high and intermediate stances for both strikers and shooters.

atomic escarp
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It shouldn't be like that though, why don't normal giants do that then?

hexed vapor
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So they will sleep in positions similar to crouching strikers, standing strikers, leaning over shooters, and standing shooters.

queen field
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Because that's what shadows are

hexed vapor
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Because they're not shadows?

queen field
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small shadows move like shooters

hexed vapor
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Shadows use some striker stances too, none of them are crawlers tho.

atomic escarp
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I just think both stances should be the same regardless if they're shadows or not.

queen field
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Naaah

hexed vapor
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No.

queen field
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it's funny that way

dire notch
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I love how some of my teammates just banzai charge giants only to run into a return swing.after they try hammering

atomic escarp
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Just in my opinion.

hexed vapor
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Shadow aesthetic is all about being really weird.

dire notch
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And down

hexed vapor
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They're perfect.

queen field
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Wait till we get shadow hybrids moving like crawlers

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😳

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They boutta headbutt you if you do shit

knotty sphinx
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I haven't seen normal shadows crawl since R1 :x

dire notch
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Shadows give me flashbacks to Prey

queen field
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Cuz they don't

brittle light
atomic escarp
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R1D1 first time playing, you get to the end and die because you realised you needed to tag the shadows lol

hexed vapor
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Not in R2 at least, I don't think people looked out for shadow stances in R1 tbh.

dire notch
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Crawling shadows were…

queen field
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Shadows in dark areas are better than in bright areas

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You see them better

dire notch
hexed vapor
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There were people in R1 who beat it w/out bio on their first attempt that got that far.

brittle light
atomic escarp
hexed vapor
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You had to be pretty good to deal with it, for sure.

brittle light
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^

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it's possible but pretty difficult

hexed vapor
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and it didn't help that everyone was dogshit back in R1.

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The game has gotten increasingly more difficult as time goes on.

atomic escarp
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Cause it was a new game, that's bound to happen.

knotty sphinx
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I don't think I really play too different from how I played back in R1. :x

brittle light
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I can't do shit against un-pinged shadows, but I've also seen 2 people who straight up killed a literal wave of shadows without bio and without taking too many hits

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but you have more knowledge, Barghest

queen field
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Get used to their shadows & sound

brittle light
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^ essentially this but aaaaaa I hate the fuckers

hexed vapor
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They don't get intimidated, so they're predictable, and you can see them, seemingly depending on hardware and where you are fighting them.

brittle light
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shadow scouts on the other hand are cute. And easy to see. And easy to kill.

queen field
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The fact they're slow helps a lot

brittle light
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^^

hexed vapor
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Yeah, they've been nerfed since R2.

queen field
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If they were like in the shadows' trailer it'd have been hell

brittle light
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if they run straight at me it's doable

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easily even

hexed vapor
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They used to be full speed.

queen field
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😳

brittle light
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but if I'm in a room and because of non-coordinated team they are all over the place it's just death

queen field
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They should bring that back

knotty sphinx
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Giant shadows back in R2E1 were a blast.

queen field
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also R2's big shadow

brittle light
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beeeg shadow.

hexed vapor
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Depending on their stance, you literally had naruto titans in R2E1.

queen field
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My man's done with all that warden thing & decided to beat the shit out of you

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They should also bring them back tbh

hexed vapor
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stomp stomp STOMP SMACK SMACK SMACK FUCK, HE'S DOWN!!!

hexed vapor
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They're still naruto titans, but they're a lot slower now.

turbid cliff
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Can you even hear their footsteps now

hexed vapor
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Yeah.

turbid cliff
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And big chargers

hexed vapor
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True.

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It just suffers from the usual sound bugs where it's silent at random.

turbid cliff
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Still waiting for actual 3d sound feelsfunnyman

lost holly
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mommy milker boss when

turbid cliff
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Love to hear sleepers directly below me like they're inside me

atomic escarp
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Are there any rules against posting a lobby code in a chat of another continent without specifying it?

solemn wigeon
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No

atomic escarp
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Because it's kinda annoying to join a lobby in EUW and it's actually being hosted in Far East Asia

solemn wigeon
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Sometimes people post in there because everyone else is asleep

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And they are just looking for anyone

hexed vapor
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NA is more-or-less "general LFG for anyone that has a decent connection to NA."

atomic escarp
hexed vapor
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At some hours, it's 80% EU and AS

solemn wigeon
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At least it isn't E1 lfgs in lfgbeginner

dire notch
queen field
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😳

vapid moon
queen field
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epic

west crow
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I didn't know that the ammo increase on drop boosters exceed 100%

atomic escarp
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You can also exceed 100% on tool as well

noble flame
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can't wait for R6 where shadow sleepers will actually start using ninjustu against you and the shooters throw shurikens

west crow
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wait, so they changed c3 so that you no longer have a choice if you want to do the terminal without the password first?

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since you can't start multiple uplinks and since the second uplink terminal is unknown until you start an uplink, it's 50/50 if you have to open 378 or not

solemn wigeon
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Wait what

pure bough
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I think it would not count until u type in uplink confirm. I had that once where we just do uplink connect on the second terminal which still works

mortal granite
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on one hand, you abusing the alarm system by doing 2 uplink at the same time

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on the other hand, it created a bug/force you to do 1 terminal that could potentially lock

solemn wigeon
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I swear 99/100 times the password locked terminal is the second uplink terminal anyway no?

mortal granite
#

i tested it and

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the first terminal can be a locked one that need password

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so at least i know which one is locked

west crow
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you cannot establish two uplink connects at the same time

mortal granite
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i haven't tested it out more since, it's a long level

west crow
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which means it's 50/50 if you have the locked terminal or not

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which means it's 50/50 if you have to open the back door or not

solemn wigeon
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I'm still confused here. I don't understand what you are saying beep

mortal granite
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the terminal that give code

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can be lock

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and we don't know about it

solemn wigeon
#

Ah

mortal granite
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there are 2 terminals and we don't know which one it's gonna be on

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in my experience

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i only do the first terminal and it still worked fine

solemn wigeon
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Can codes be on the other uplink terminal

mortal granite
#

yes

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it's just you don't know

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which one is gonna be on

solemn wigeon
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Wack

mortal granite
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until you hit enter on the uplink_verify code

solemn wigeon
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I'll have to run C3 some more then

vapid moon
mortal granite
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if the text code terminal are define

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like the same terminal

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then you could possibly don't need to go to zone 378

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IF

west crow
# vapid moon so theres a chance that neither of the terminals are locked?

I'm going to elaborate for clarification: The new fix prevents players from connecting two uplink terminals at the same time. This includes the standard uplink_connect xxx.xxx.xxx.xx that doesn't actually start the uplink sequence for C3. Unfortunately, that uplink connect process is the only way to see which terminal pair is going to be used for the uplink confirm. This means that players, in case they accidentally activate the uplink terminal whose pair needs a password first, only obtained through zone 378, are forced to open 378, in effect giving more spawn points during the actual uplink sequence.

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There is always one terminal that is locked, which functions as a pair terminal during the uplink sequence, but has no indication which uplink it actually pairs to, unless first connect one of the uplink terminals.

fierce laurel
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I dont get this

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too much words

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oh nevemind I see

west crow
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Either terminal you uplink connect with has the possibility to connect to the pair terminal that requires a password, meaning you need to open 378, meaning you need to deal with two spawn points for both uplink sequences instead of just one for the first uplink sequence whose pair does not require a password, and does not require you to open 378

fierce laurel
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so whether you're going to have 378 for 1 or 2 alarms is down to rng

west crow
#

yes

fierce laurel
#

huh

west crow
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I'm assuming it's unintended but I'm not necessarily sure

fierce laurel
#

definitely unintended

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gtfo plz fix

west crow
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no one plays c3 anyway 🤡

fierce laurel
#

true

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played it once and never touched it agian

west crow
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C3 isn't actually terrible in level concept

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But it's data center so it's immediately invalid in any sense of credibility or quality

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Bye bye

queen nymph
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Lol

vapid moon
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it looks

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yeah it looks

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ok_champ 👍

obtuse surge
#

fix the bug first and then care about the slight bit of extra rng

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it's so fucking common to wipe during uplink

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and you literally will no longer be able to complete C3 after that until you restart game

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kind of like

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completely gamebreaking

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takes forever to get back there

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and then

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"you can't run 2 uplinks simultaneously" 🤡

west crow
#

God I didn't even know both terminals locked if restarted after a wipe

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I guess the rng is the lesser evil if that's the case

uneven thunder
#

expecting bug fixes

mossy yoke
#

i guess we'll stop fixing bugs then :/

paper harness
#

how do you execute cell skip for E1?

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do you just run the first cell to the door with the last surge scan and then extract after plugging the cell in?

west crow
#

yeah

pliant shard
#

Easier said than done

paper harness
#

yeah ik you have to stealth mother/father and basically hammer the entire map

pliant shard
#

But yeah that’s how it’s done

paper harness
#

so there's no softlock if you don't do other 2 terminals?

pliant shard
#

Nope

paper harness
#

that's pretty interesting

pliant shard
#

Since objective terminal is right next to extract

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You put in command and dip

paper harness
#

I see

hexed vapor
#

You need to foam before birther to have enough time, then you have to fight tank in second room of that zone.

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Plus a bunch of chargers.

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If you do that, though, you're in the hub room and can to the titan alarm w/ a considerably easier error alarm.

paper harness
#

I've forgotten, were there 1 or 2 mothers in the room?

hexed vapor
#

2

west crow
#

deux

paper harness
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and you foam both of them?

west crow
#

oh god no

hexed vapor
#

You skip them

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you sneak through that room.

west crow
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the whole idea is have one person clear a path to sneak rush through the room while other people hold off the error

paper harness
#

ah I see

west crow
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though if players aren't defending in the room right before the mother zone, the error has a chance to spawn inside the mother room

hexed vapor
#

Foam buys you just enough time that you can get into the second room of the tank zone safely.

west crow
#

yeah you just foam the doors before you rush to the charger zone

hexed vapor
#

Hardest part is definitely fighting in there, though.

west crow
#

that'd be the big hurdle of rushing e1, those two zones

paper harness
#

ohhh

west crow
#

past that it's pretty ehh

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you have to manage the error so that it doesn't spawn inside scout zones

hexed vapor
#

You also want to save a door nearest the titan alarm.

paper harness
#

the M scan door?

west crow
#

right

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you'd perma foam that as well

paper harness
#

damn it actually sounds really fun

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but I've got no hope of finding people who will actually do it though

west crow
#

it's neat but error alarms are bleh

hexed vapor
#

Def not easy.

paper harness
#

yeah no doubt

west crow
#

true e1 😳

paper harness
#

the true E1 is where you have to kite an error alarm that spawns 1 mother every 45 seconds submerged in infectious fog while getting only 1 use resource packs and avoiding spitters on the wall

hexed vapor
#

F tier be like

west crow
#

what if

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what if started at the z tier and had to

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had to work our way up

uneven thunder
obtuse surge
#

there's nothing stopping you from just killing everything with 1 cell

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a lot more safe to just kill everything

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it's just not as fast

vapid moon
vapid moon
thick burrow
#

you can kill everything in there

vapid moon
#

dont really need to kill moms, idk about tank. only true chads decimate every enemy on the map

pliant shard
#

There are two types of e1 cell skip players

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The CHADS and the RATS

queen field
#

I read CHAOS for some reason

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Nice

dire notch
atomic escarp
dire notch
#

but I hate the arguements that stem from it

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so shut up 😄 JK JK

queen field
#

Embed fail

dire notch
#

Embed fail

solemn wigeon
#

Pog

paper harness
# thick burrow not true

Killing double mother and the giants in the room sounds like more of a Hassle than just stealthing it

#

Like it's probably doable but it'd probably be more so if you fucked up the stealthing part

mortal granite
#

you don't really have enough ammo if you do it that way

thick burrow
#

Try it and you’ll see

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If you manage to grab all the ammopacks you should be set

errant vigil
#

it's like R4E1 mother zone

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doable just not recommended

mortal granite
eternal dragon
#

Only disinfect and meds

regal thicket
#

just don't miss 4hed

vapid moon
#

Bullpup shotgun when

obtuse surge
#

shotguns that actually do full damage on headshots when

atomic escarp
#

Shotguns that don't miss when head destruction when

hexed vapor
#

If you do clear the birthers, though, you can go back to shut off whatever error is active later when you do the titan alarm.

mortal granite
#

the point was to never shut it off

#

since the extraction is really fast

hexed vapor
#

If you're not speedrunning you can take your time to get a ton more ammo, although maybe not if you're not opening anything else like you would on a standard run.

#

Hmmm, titan error you can probably actually just fight the tank, clear a way through the birther room, and then c-foam them off behind you to get back there.

mortal granite
#

if you're not speedrunning then you shouldn't do that strat tbh

#

it's kinda deja vu from the last rundown

#

people use the same strat as speedrunner do in R4E1

regal thicket
#

1 pellet does full damage so random spread doesn't cuck when

hexed vapor
#

If you were to document all of the room-defining structures in GTFO, how would you go about it?

#

Trying to get a handle on all of the tiles in the game, but I'm not sure how to think about structures since they can be really specific.

mortal granite
#

it's hard to name them

#

Room A: (Describe the room)

hexed vapor
#

Like, the zone after the titan alarm, I'm not sure if those rooms and the immediately previous rooms are a part of "boxes/tunnels" and are two separate tile clusters or if that's a separate set of rooms that isn't "boxes/tunnels."

#

and then storage has two sets of "room-defining structures" to keep an eye on.

mortal granite
#

remember

#

the devs can mix the room up

hexed vapor
#

Not all rooms, tile clusters always generate a certain way, and they only turn into tile clusters at edges.

#

There's like certain slots where a new tile cluster can start.

#

The challenge is remembering enough of the zone appearances that you can recognize which sets of rooms are interconnected tiles.

#

Also, there's some rooms that either contain unique structures or they generate in a special way.

#

Like, if you remember the zone that leads to both of the cryos in R4A2, that room has three different ways it can look.

mortal granite
#

yes

hexed vapor
#

One of the side rooms also can look two different ways

#

There's a bridge variant and a stair variant, while the main room has a landing variant, a catwalk variant, and a trench variant.

hexed vapor
#

Refinery is rough, there's a lot of room defining structures it can use and there's two different rooms that can generate either two connected structures or one very large structure.

#

The only distinctly defining characteristic is one of them has an L connector on one side while the other has a U connector on one side.

mortal granite
#

datacenter

shy vessel
#

datacenter moment

thick burrow
mortal granite
#

that's a lot

#

but you need to hammer some wave

solemn wigeon
#

Hammer the babies

thick burrow
#

You’ll still have a decent amount left

fallen badger
#

C2 order plx anyone

remote karma
#

Is it like a delivery of a sort?

fallen badger
#

yes

queen nymph
#

:0

#

Here’s you C2 with pineapple

fierce laurel
#

I ordered mine with sweet victory >:(

vapid moon
west crow
#

Depends on how much ammo you think you might need

#

If you're not confident with what the overload gives you, it helps to run extreme

#

But if you keep failing on the overload, it helps to do constant runs of the overload to practice since the extreme is lengthy

hexed vapor
#

Most groups who can't do PE can't do overload, so it makes the most sense to do overload first imo.

#

If you're desperate for ammo, you must have done something horribly wrong before then.

fierce laurel
#

good point

sweet echo
#

I've been trying to do PE on A2 for quite some time.

#

ALWAYS get stopped at the dumb mother.

#

Mainly because I just can't find it due to the fog it causes.

orchid sorrel
#

look around for fog repellers to see if any are around, then when the mother uses it's fog sphere, throw some fog repellers at it, or use a biotracker to get a ping.

sweet echo
#

We had both-

#

But still failed.

orchid sorrel
#

have you tried to c-foam her?

queen field
#

or leave one of you focus on the babies while the others deal with her (if you're not confident in killing her fast)

#

That way you won't have to worry about the babies if she tries to escape

sweet echo
#

Well, we DID try to C-foam her.

#

Couldn't get to her.

#

The babies just slowed us down as she ran off.

atomic escarp
#

If you're really patient, you can do the hide against the wall tactic until she runs out. Personally, if you have 2 CFOAM nades, just rush her after you've killed everything inside. I'm not patient enough to wait that 10+ minutes.

orchid sorrel
#

sometimes, the best offense is a good defense

candid dragon
#

mothers are annoying because they drastically slow down the pacing if one is woken up.

atomic escarp
#

If you got ammo, then blasting one to bits before she can wake up is easy enough. If she's awake, a single CFOAM is enough.

#

The ammo issue is the thing. For A2 PE that shouldn't be an issue.

sweet echo
#

I might end up doing another attempt at PE later, if you feel like helping out.

#

Because I know what to do, but I've never gotten past the mom.

fierce laurel
#

when I play with people we sit upstairs for 10 minutes and wait for that fat ass to path up the stairs

sweet echo
#

Could try that out.

hexed vapor
#

If you're struggling a lot, chances are at least two people aren't doing nearly as much damage as they need to.

#

For my static at least, we avoid giving her LoS until we can all rush her, then I just solo babies w/ CS and everyone else does damage. It will at least have almost no health after the first round of spawning, and then we can kill it either by catching it while it runs around or we can just LoS it again to ensure it's not in fog when it spawns.

granite token
#

E1 is pain in the ass on the first sections. Like the first error alarm and the first surge. Any tips?

#

I still miss R4E1

#

It may be hard, but at least if you do well, you will do well. The first section on R5E1 is so RNG

mortal granite
#

not really tho

#

the first error alarm, the key always in the back of the room

#

maybe some rare occasion, the key can be in D

granite token
#

We keep getting the worse scan in the surge

mortal granite
#

you can c foam the door after you get through the first security door

#

it buy you enough time to finish 2 scans

#

only the last scan you will need to fight when you're in the scan

granite token
#

What's that first security door?

#

the top right?

#

i did that

#

we did that

#

ohh you mean spread the c foam on the security door on zone 531?

dapper dagger
#

he means the fog zone

#

you can foam doors to delay enemies for the surge

granite token
#

yes, i already did that

#

and we still died

dapper dagger
#

welp scan rng do be like that

#

everything after can be done consistently though

granite token
#

What to do in the first error alarm?

#

shoot or kite?

mortal granite
#

hammer and shoot

dapper dagger
#

both?

mortal granite
#

kite cause a lot of time

#

key always in C D and E

#

so just 4 people going straight to those zone

#

gun blazing if you have to

granite token
#

all 4 people go?

mortal granite
#

there still ammo bag in there

#

ye

granite token
#

pick the key

mortal granite
#

it safer

#

do the alarm as fast as possible

#

but need to set up

granite token
#

guns blazing?

mortal granite
#

sentry, mine and c foam

mortal granite
granite token
#

Do error alarm waves stack?

mortal granite
#

yes?

#

it stack until it reach 25 unit

#

or 20 if there are some hybrids

granite token
#

is it good to kite the enemies while the other 3 finds the cell?

mortal granite
#

no

#

just go in

granite token
#

guns blazing

mortal granite
#

there is a

#
  • 3 use ammo key zone
  • 5/6 use ammo cell room
#

basically, you have enough ammo to go gun blazing from the zone before error

granite token
#

i already know the class 3 after the cell, the problem is the enemies inside the door. What to do next?

mortal granite
#

kill them

#

giants and smalls

granite token
#

kite and hammer?

dapper dagger
#

do you run a sniper? best way to deal with the hybrids and bigs

granite token
#

yes

dapper dagger
#

shoot them then :)

granite token
#

kite, hammer and shoot?

dapper dagger
#

go for it

granite token
#

ok

#

then the rest, while hard, is more manageable due to more resources

#

and disnifects

mortal granite
#

the only hard thing is that spitter room

granite token
#

i keep getting bad/new players as well

#

it's hard to find a good dedicated team

dapper dagger
#

new players to the game or E1?

granite token
#

new players on the map

#

where can i get experienced players?

mortal granite
#

become one

granite token
#

😄

dapper dagger
#

can always say something on your lfg post "LF3M E1 experienced players only!!!" troll

granite token
#

true

#

where is the key usually located?

#

c d or e?

dapper dagger
#

there is a terminal in area A you can ping it with

#

usually E tho

granite token
#

ok

queen nymph
#

Or ask them to provide a CV and cover letter for enrolling experienced player

dire notch
#

send in your resume's to play with me HAHAHAHA

#

😄

fierce laurel
#

I have a phd in body shield

candid dragon
#

sorry, you are over qualified for the position.

dire notch
#

do the mirror test, if it fogs up, their hired becuse they are alive cuz the mirror fogged up

#

dont need any brainc ells, just need you to be alive

vapid moon
hexed vapor
clear idol
heavy wave
#

oh ray, i love you, can i have this google form to send it around when it happens too?

pliant shard
#

Under NDA

dire notch
#

how is his OWN document under NDA?

pliant shard
#

Sorry that’s under NDA

clear idol
#

dn are under NDA

dire notch
#

who is DN?

#

oh

#

NVM

pliant shard
#

It’s my late friend who passed away

#

He died choking on deez nuts

dire notch
#

-_-

pliant shard
#

Got em

dire notch
#

jackass

pliant shard
dire notch
#

😄

pliant shard
#

Anyways have you seen hava in e1 yet?

dire notch
#

get outta here white name

#

seen what now?

pliant shard
#

HAVA NICE DAY

#

got em

#

2x

dire notch
#

get out of here S.T.A.L.K.E.R

pliant shard
#

Cao discord_someone_is_typing

#

I see he wants some of this action

clear idol
#

bruh have u seen the new leaked E10 level?

pliant shard
#

Maybe Candice can help him

craggy flame
#

That you can still get these people

dire notch
heavy wave
#

I mean, i got it, but i didnt get why you called him a stalker for that

dire notch
#

nah, its from the first game, there is a guy in a warehouse always telling you to get out of here even when you arent doing anything

glass surge
#

yall playin too much

vapid moon
brittle light
#

Orange names rise up

dire notch
#

damn STRAIGHT

pliant shard
#

White names rise up

obtuse surge
#

😶

nocturne wing
solemn wigeon
#

Yellow names >:(

pliant shard
#

July 28th

#

Great white vs orange name battle

clear idol
#

any color other than white

#

:(

#

just have a white name

#

ty

pliant shard
#

Both orange and white team up against our purple oppressors

#

Rise up

clear idol
#

oh shit an uprising

pliant shard
#

What will they do. Ban us all? Don’t think so

solemn wigeon
#

Purple best colour sorry

pliant shard
#

We have a oppressor supporter

#

Get him

thick burrow
#

racist

solemn wigeon
#

Purples granted me a holy role

pliant shard
#

That was green name

#

Green only have that power

#

Purple is the color of SUPRESSION

clear idol
#

LOL

solemn wigeon
#

That's it. I no longer wish to be a white name

#

I reject my humanity

brittle light
#

tbh

#

if your only sense of security/safety is "They can't stop us all", you are not safe

clear idol
#

who said we wanted to be safe?

brittle light
#

In this particular case, "They can't ban us all"

brittle light
pliant shard
#

I live life on the edge

clear idol
#

no

pliant shard
#

I’m an experience purple revolter with over 7 confirmed warnings and 2 mutes

clear idol
#

the edge lives on you

brittle light
#

I love that wording

pliant shard
#

They silence us because we tell the truth

clear idol
#

we are schaeffer they are the warden

brittle light
#

"with over 7 confirmed warnings"
what the hell is an unconfirmed warning

clear idol
#

💀

dire notch
heavy wave
#

i prob should go nitro boost to get out of this white vs orange war

dire notch
#

orange isnt Nitro

#

and its a lot cheaper

#

just sign up for the GTFO newsletter

vapid moon
#

I dont think it's a good idea to start a color war in the community lol

dire notch
#

too late, apparently it already happened

woeful vector
#

What are A3s optional objectives?

candid dragon
#

the neutral of my enemy is my enemy

#

death to yellow

hexed vapor
woeful vector
#

ty

hexed vapor
#

Extreme will involve starting an error alarm, while overload will make the fog infectious and at a higher elevation (but this doesn't matter for any area besides the hub zone).

#

Recommended route is overload -> extreme -> high

obtuse surge
#

it's already infectious

atomic escarp
hexed vapor
#

Oops, right.

obtuse surge
#

why is dmr the only long range main WitheredTeamate

errant vigil
#

Where rifle

obtuse surge
#

im getting destroyed on B1 overload solo

#

every main feels useless

#

they're either too slow or have no range at all

errant vigil
#

Just overbuff the already broken sniper sentry easy win

obtuse surge
#

i drop all my sentry boosters because i don't bring sentry in normal games WitheredChumbud

errant vigil
#

gl then

thick burrow
obtuse surge
#

i do like that for heavy smg the animation is pretty much finished once the clip goes in

#

it's basically pointless to try and cancel any of the animation

#

and because it's an auto you can also just continue to hold down fire

#

so it starts shooting again instantly once the reload finishes

#

idk how much it'll get fucked over by the long range on B1 overload bridge

#

but i'd guess quite a bit because it says short to mid range

turbid cliff
#

hsmg?

#

it's worse than pistol in range

fierce laurel
#

it sounds like shooting legos

obtuse surge
#

man

clear idol
#

whats goin on?

obtuse surge
#

everytime i die on B1 overload it's a hundred times more frustrating because i probably would've made it if it wasn't for the shitty collision completely fucking up horde combat

clear idol
#

yup

#

sounds like b1

obtuse surge
#

why the fuck do we have to deal with that shit for another whole ass rundown

pliant shard
#

Because deez

obtuse surge
glacial crescent
#

Collision still a thing? >Stopped playing for a bit

gleaming cedar
#

Recently I learned of a new strat from in-game matchmaking (I know right) for C1 first s1 scan.
Cfoam launcher uses up all its tool on the ladder and floor to slow down the enemy at spawn. Its pretty OP since only a small trickle of enemies come and you save a lot of ammo. This strat reduces the spawn rate of enemies during scan since most are stuck in cfoam. That said, once the alarm is over, you still have to kill the enemies in the foam.
Is this considered "Cheese"?

clear idol
#

Cheese

gleaming cedar
#

ok thanks

crimson mural
#

hello

#

what happens in the apex door that has no alarm in d2?

coarse echo
#

room with babies, 1 scout, 1 mom

#

and giants

crimson mural
#

not the 9 scan

#

the one after putting in the keycard

#

all the way back at spawn

coarse echo
#

REACTOR

crimson mural
#

4 fathers?

#

what happens after putting in the code/

candid pelican
#

Which code?

dire notch
#

the code that summons the Space cops

#

😄

candid pelican
#

3 tanks spawn on the last wave then you are given the code to end the reactor sequence, make sure you put the last code in to end it before you GTFO.

dire notch
#

hueueueue he said it!!!

candid pelican
#

i am space cop

dire notch
#

yes

crimson mural
#

yo fuck d2

solemn wigeon
clear idol
#

d2 isnt baf

#

bad*

fierce laurel
#

D2 is super fun

#

if it goes smoothly

latent aspen
#

true

#

its a really good mission but without teamwork itll go downhill real quick

hexed vapor
#

How is c-foaming a surface on C1 cheese?

#

That seems like the point of c-foam?

mortal granite
#

you c foam 1 enemy on the ladder

#

that one enemy block the entire wave

#

so 1 enemy freeze block the entire wave using the ladder

#

= a bug

hexed vapor
#

Ah

mortal granite
#

you can say it's the infinite c foam door without a door

gleaming cedar
#

enemies can only go up the ladder single file? I didn't know that

mortal granite
#

they fixed that

#

but freezing an enemy somehow cause that to happen again

obtuse surge
#

they just can't use the ladder if the exit point is blocked

hard horizon
#

did they acutally update voiceline recently?

atomic escarp
#

Pretty sure they did

#

Just that the voiceline bug isn't fixed

hard horizon
#

wait 1 cfoam on the ladder

#

wow

#

That

#

is impressive

#

But just imagine blocking as in real way to block people to climb. I would approve that.

#

But not to players who might troll

obtuse surge
#

the whole collision thing has multiple issues like that

#

and seemingly none were considered

#

you'd probably say that we don't want pushing anymore

#

but what if something is foamed

#

does it all the sudden not have collision anymore

#

wouldn't make sense

#

does it all the sudden allow pushing

#

wouldn't make sense

#

should it just not allow pushing? easy abuse in a tight hallways where you just foam the first of the horde

#

not actually an issue yet because currently ladders are the only thing where it actually cares about collision

#

for everything else pushing is just fine

clear idol
#

i just dont enjoy how giants sometimes get pushed by sleepers and become sonic

hard horizon
#

lmao

#

What

#

fr?

obtuse surge
#

the collision also made them worse at uneven terrain so you'll (quite frequently) see enemies just ascending into the air on a bunch of dig site tiles where the ground is very uneven

#

the opposite happens too where they just sink into the floor and literally become invincible temporarily

#

C1 has a bunch of spots like that

#

fixing shit that results in players missing shots in a game that's unforgiving af with it's flinching should be a lot more of a priority

errant vigil
#

doesn't seem like that big of a deal

obtuse surge
#

i need less than 30m of gameplay to give 10 examples of bullshit

heavy wave
#

I mean R2E1 shadow giants seems like the previous speedy giants, not like it changed much in the gameplay though?

obtuse surge
#

it's near impossible not to notice the poor collision every single match

clear idol
#

stuff like wesley is talking about can lead to deaths that you cant avoid etc

#

especially sinking in the floor

heavy wave
#

thats been in the game since r1

clear idol
#

and? doesnt mean it should br

#

be*

obtuse surge
#

collision wasn't tho

heavy wave
#

the lesson is to know the terrain and use it accordingly

obtuse surge
#

that's some bullshit

#

kekw

heavy wave
#

the one thing i dislike is the invisible walls

clear idol
#

you shouldnt have to worry about enemies becoming invincible in the floor?

obtuse surge
#

alright you should know that there's an invisible rock on this tile where enemies will just ascend

clear idol
#

^

sweet echo
clear idol
#

you should know all the spots they sink into the ground too

obtuse surge
#

the inconsistency of not having collision for sleeping state also leads to some weird shit

#

you can find 2 sleepers that spawned within collision range

#

and once you wake them, collision will actually count and they'll just get flung around

#

smack a giant and back up out of range > there was a small dude at it's feet within collision range > giant gets catapulted in your face

errant vigil
#

in turn now scouts get caught on all enemies and leave them in impossible positions to stealth or shoot

obtuse surge
#

they've already made that mistake

#

just scout vs scout for now

#

find 2 scouts in a tight hallway that try to traverse in opposite directions and they're just stuck indefinitely

errant vigil
#

so why make it even more common

obtuse surge
#

I'm not providing solutions for it

#

I'm making it's issues aware

#

And pointing out that the game still played better without it in its current state

#

There's so much shit they have to think about if they want collision to not fuck things up

#

That perhaps it isn't worth their time atm and they should just abandon the idea

errant vigil
#

Removing it would all so bring up problems that would also be not worth their time

#

There's not a solution for either without them having to start doing something about it

obtuse surge
#

False because that's just how it already was?

errant vigil
#

no problems previously what

obtuse surge
#

What problems occur other than slightly reduced logical sense and unintentional buff to penetration weapons

#

I think you're pretty insane if you disagree that the idea of collision gave them more work and not less

errant vigil
#

Both of them give them more work

obtuse surge
#

x - x = 0

errant vigil
#

we just see more of the issue with the current one because it is out right now

obtuse surge
#

changing nothing doesn't add anything

#

we literally see the issues because we've had both options

#

so it becomes very clear to compare

errant vigil
#

I'd be highly surprised if new issues don't pop up when removing it

obtuse surge
#

the same issues that would have popped up if it was never added

#

and with some thought put into it, less complex issues

#

and likely less issues overall

#

no collision is the easy option, collision is the more realistic but complex option

#

and it'll hurt gameplay as long as it isn't properly implemented

#

No noticeable change from R4 to R5 makes me lose faith in whether it's actually going to get polished.

turbid cliff
#

We had 3 rundowns of no collisions and you talk like we don't know about the problems of no collisions

#

The biggest issue there was enemies blocking each other so you literally can't shoot one that's about to attack, especially since most weapons have no penetration and dead enemies will still block bullets for enough time

#

But now that's just changed to that enemy getting pushed to the side, you missing, and getting hit anyway so that wasn't solved feelsfunnyman

#

People did ask for collisions just how they still do for player-enemy, part realism, part them running straight through you so you gotta turn around on your scan and whatnot

#

But one does not simply add some random shit as a solution and call it a day, which is basically what we got for enemy-enemy collisions

#

They must come with AI changes

glacial crescent
#

^Enemies could be staggered at least when they overlapped

chilly ivy
#

So, R5E1. Final error alarm deactivation terminal changing to z528 terminal upon placing the cell in the generator in z537. Why? The terminal in z544 still deactivates. Intentional or not? I have not been able to get an answer from a dev. Seems completely pointless to me.

obtuse surge
#

the alarm on the door that requires the cell, is shut down using the other terminal

#

so it doesn't really change

#

it just overlaps with a new one

#

but both terminals will end both alarms

chilly ivy
#

Ok, the text changes. But my question is why, is this intentional?

obtuse surge
#

it would be pretty hard to still be unintentional at this point

#

so it probably is intentional

#

just very questionable

#

and we don't really get any reply as to why

#

some speculation is that perhaps its to reward those who've cleared out the boss zones as it'll allow them to easily backtrack to the new terminal

#

and there's also some people that think its there for those who try and complete the level with only 1 cell

#

as in doing so, that terminal at the start will be the only terminal you can use to turn off alarms

chilly ivy
#

One cell game sounds fairly plausible to me. But still completely pointless to do so at that point 😅
If that is indeed why then z544 terminal makes much more sense for the first error alarm

#

As well as no change if both gens have been used 🤔

obtuse surge
#

no

#

you can not use the terminal ahead

#

because you never activated the alarm it's tied to

#

you skip the alarm it's bound to

#

the terminal command gets added once the alarm gets pulled

#

for a 1 cell completion you either never turn off the first error alarm or you go back to spawn after powering generator

chilly ivy
#

Exactly, it would make more sense for the terminal in z544 to deactivate the error alarm in a one cell game than any other terminal. And if both gens are used there is no need for a new terminal.

dapper dagger
obtuse surge
#

Seems like a very simply fix, level was ran by bughunters, issue got light brought upon by regular players before initial patches

#

Why is it still there

dapper dagger
#

Why not :)

clear idol
obtuse surge
#

There's also some speculation that the flavour text is related to exactly that

#

and that doesn't seem like a weird thing to consider

chilly ivy
#

Next time I dropped in the flavour text seemed somewhat more meaningful too. But I still don't see the point of it being z528 terminal 😂

dapper dagger
#

probably defaults to 528 since that's the first zone

#

making it seem even more accidental

obtuse surge
#

doesn't mean it can't be both

#

unintentional during initial design

#

but being ok with it

#

and having the level based around it in the end

chilly ivy
#

Yeah, if it were z544 so the final room could be enjoyed then it would make sense. There is almost no point in going all the way back when the next alarm is a surge. At that point make it so it can't be deactivated at all in a one cell game 🤷‍♀️

dapper dagger
#

The only benefit from that terminal being there is exploiting the deactivate alarms functionality and turning the surge off right as your team activate it

clear idol
#

yikes

chilly ivy
#

I don't think the surge can be deactivated. Perhaps it was just a nice idea but in the end a pointless execution.

obtuse surge
#

There's plenty of other reasons you can think of tho?

#

Things go wrong > you can't get to the next terminal yet > you backtrack and get to turn it off

#

Intentional panic from not being able to find the new terminal?

dapper dagger
#

Overthinking it

obtuse surge
#

well your thought process just hints at the devs being dumb

#

which isn't my preferred option

chilly ivy
#

The thing is, it's pretty hard to even notice the terminal change when you're focused on the alarm and then setting up for the surge etc. I certainly didn't.

obtuse surge
#

idk i noticed on first time i saw it

#

which is why it makes no sense to me that it be unintentional

#

how do you test that shit without going ?huh?

#

so surely someone said something

#

which means they either get ignored

#

or it's intentional

thick burrow
#

Or they hoped players wouldn't notice

thick burrow
#

which is the case for most squads

obtuse surge
#

i think one thing is that whoever codes doesn't design levels

#

which leads to weird shit because they end up doing things that code likely didn't account for

clear idol
#

hi kaneki

obtuse surge
#

i can still stealth the second S1 on C1

#

👍

clear idol
#

how

thick burrow
#

cum

clear idol
#

ah

obtuse surge
#

seems like a bunch of exploits only get fixed once they get abused enough

clear idol
#

yup

chilly ivy
#

Thanks for the discussion 😊

atomic escarp
#

🤔 I must figure this out 🤔

uneven thunder
#

what the hell did they mean by BC alarm

mortal granite
#

burst cannon

uneven thunder
#

pepegiga

orchid sorrel
#

I've heard big cluster

uneven thunder
#

curst bannon

vapid moon
uneven thunder
#

like dust in the wind

sharp merlin
#

big charger ShooterUok

pliant shard
dense nebula
clear idol
#

only thing bad is what the warden is scheming on..

queen field
#

Big Chungus

dire notch
#

Bipolar Chips

vapid moon
#

Big Chad

hasty moth
#

Warning: Threat level... Chad

atomic escarp
#

About

#

Rolling

vapid moon
clear idol
hexed vapor
#

When was the scout aggro updated to include hammer hitting padlocks and surfaces?

#

I would assume also applies to hack locks.

dapper dagger
#

hammer hitting the surface was all the way back in R2 in my first expo

#

I would assume R1 as well

hexed vapor
#

No?

#

R1 didn't even have surface hit alerts, and I tested this back in R2 to see if scouts cared about it after they added it for normal sleepers.

#

It was added for scouts at some point after.

vapid moon
pliant shard
dire notch
clear idol
latent aspen
dire notch
#

nope. thinkin of the band

#

r/whoooooosh

latent aspen
#

lmfao

sharp merlin
#

the whooosh of deez nuts across ur forehead

latent aspen
#

see thats how you do a dn joke, that other one was atrocious LOL

candid dragon
#

its unfortunate that you smell like updog

modest echo
#

whats

#

updog

candid dragon
#

i have no idea.

latent aspen
#

LOL

gleaming cedar
#

which terminal uplink in c3 has the password usually? the 1st one listed or the lower terminal number one?
Just did c3 with the 1st terminal listed, it had the password and we got rekt

modest echo
#

So sad Steve Jobs died of ligma

modest echo
gleaming cedar
#

rip. so its a 50/50 chance

orchid sorrel
#

the uplinks are a lot about strategy and communication

gleaming cedar
#

well, having one door to defend vs two is better than defending two doors

orchid sorrel
#

debatable

#

but it is basically rng if you have to go to the back zone for the first uplink

weak jasper
#

Is it still a full cfoam charge to freeze a mother? Just wiped on C1 cuz it didnt freeze after a full charge

orchid sorrel
#

yes it should, or you can throw one c-foam nade at it

weak jasper
#

I wonder how it just didnt freeze then cuz I hit it dead on with a full charge

#

There goes another hour and a half into C tier I guess

mortal granite
#

they buff normal mother

latent aspen
#

if you lag at all while using cfoam launcher it has the chance of not sending 100% of the full charge

mortal granite
#

1 full charge can't freeze her

#

nvm

weak jasper
#

It be like that I guess

#

Failing basically at the end

latent aspen
#

just save a cfoam grenade for her and youll be gucci

#

weve had to do with no cfoam at all before its 100% doable cause she spawns asleep

turbid cliff
#

Dunno about any special scout treatment, never tested

velvet flower
#

In r1, only host can trigger sleepers while hitting ground/wall. Client cannot.

turbid cliff
#

hmmInverse yeah i remember hearing that many times

#

Can't say myself because i basically never play client, but i think i do remember my buddy fucking up a lot by hitting the ground suddenly in r2

#

At the time thought they screwed something with hammering dead enemies

#

Which could be handled better imo

hidden seal
#

how did we come to know the names of them enemies?

thick burrow
turbid cliff
#

According to devs what the community calls them is their name

#

So some are just us

#

Others are devs mentioning in random convos, some mentioned in-game etc etc

sharp merlin
#

for some reason the big charger spawns end after a couple minutes on B1 extraction if you dont finish the scaN. thoughts?

errant vigil
#

That’s how its always been