#gtfo-spoiler-chat
1 messages Β· Page 244 of 1
i wonder if they think they actually fixed it
The B2/C1 uplink bug was fixed
Or did we miss something?
yes..
Tell me in dms please
died almost instantly on final a1 alarm
That alarm does suck, though.
what loadout did he have?
DMR/Shotgun/Mines
dmr gang
Oh man, C Tier and people still don't know how to hammer a scout and use the open door cheese and fail
Jesus
π
cheese is the only way
Hahaha
Probably yeah
How much did they not miss
?
how many objective(s) done?
probably main only
Does the head have a hit box? Iβve shot through my teammates head with a HEL round multiple times now and they took no damage
it should because shooters aim for the head
not sure if it has a hitbox for bullets though from player
it should have, might just be not entirely accurate
and no headshot multiplier for friendly fire
iirc
How did c3 get nerfed?
I mean. Devs sometimes donβt list things so you can figure them out for yourself
I don't recall it changing internally at all
I was about to say nothing was changed in C3.
What is the nerf ?
There's a class 7 M alarm missing at the door to get in the zone of the uplinks
It's not there anymore
ouch, big nerf
wdym ?
This is a big nerf to the original design of the map
wouldn't make sense from any standpoint either. Probably a bug.
π€·ββοΈ
nerfing an A or B level if it's too difficult? Sure. Nerfing a Class VII away on a C level? Nope.
Doesn't make sense lore-wise. Nothing else changed, so it shouldn't be the case.
Is it absolutely confirmed that the alarm is gone, or is it just a "not entirely sure" thing?
Nerf are not lore-wise directed
yes
but this wouldn't be an intentional nerf, literally no one complained about C3 being difficult from what I can see
too big a change
for too little a reason
I'm sure it's gonne, did C3 again with some people not too long ago
This morning
what in all worlds is "not too long ago" supposed to mean then
The alarm in question is there.
Maximum 1 hour from now
Even less than that
@high forge are you 100% sure the M VII scan wasn't there?
Yep wait i can find a screenshot of a friend having it too
is there a really low possibility of the host having a modded version that had that alarm gone?
Wouldn't surprise me
since if others claim it's there this is getting more and more confusing
I'd go and check it out myself if I had C levels unlocked 
well that pic ain't telling anything
duh
that's post-alarm
always
on every door
we need the pre-alarm thing that shows it being a scan without actual alarm
He just got there.....
and how would that be visible from the pic?
especially considering kiting and stuff respawning exists that is sadly not viable evidence
I fail my screen we can't see next zone π¦
He's the one who took the screenshot but i'm 5000% sure there was no alarm on that door
Check your log files
Because i played it my self 30-40 minuts ago
The log files would be usefull, since they usually indicate the game state changes when you open a security door
Could potentially
It's not always a guarantee, since they claim there wasn't an alarm from the start
People will have to check it out themselves then
I'm just saying out what i know changed about that door
Numerous people have said that the alarm is still there.
Might be an issue from your end.
on another note, someone wanna carry a returning intermediate player into C
Jokes aside, we'll see~
If someone else confirms it, then I guess it's more certain. Otherwise this can be anything from misremembering, deliberately insisting on false info or a hacked lobby or a bug 
It could still be a bug, just not affecting all attempts ; it will definitely need to be looked at :)
well you can play games without updating your game and game doesn't update sometimes without restarting steam
Imagine wanting to play C1
claimers could've been on old
we're talking about C3, but I'd gladly play C1 too
When it comes to games I'm a tiny tiny bit M 
difficulty gooo
well idk, but i updated the game this afternoon for the last patch notes
That's pretty strange
I don't mind sending you the whole stream (with a timestamp so you can see it for yourself), however it's kinda low-quality. Is that still fine for you ?
Would be useful if it was from a host's pov
eh, not necessary. we'll see over time. thanks for the offer tho :P
I don't know who was the host when it happened unfortunately

i mean people who claim there still is
Could ask the players in question who it was though.
I was but that doesn't change anything, because other players had the same thing shown to them
I wasn't the only one with that alarm not showing
Cap was hosting the game. He said I can open the door and I said 2 or 3 times but where is the class 7
From the streamer's POV you can see the door not having an alarm
Grab the hosts log files then, could be useful information in there.
Assemble a squad to check 
we did
with one of my friends
just got there
still no alarm on the door
Would be really helpful if a dev were to make a statement on that fact tbh
Doc just said they don't remember changing it
Then that's weird
It wasn't even that bad of an alarm with a well coordinated team so I can't seem them changing it
It's just open the door
i think that was unintended
Yeah most likely unintended
There's no more class VII on the sec door to 377 indeed
I'm looking into it.
Can confirm there is no alarm now
The double uplink bugfix probably messed up with it
oof
maybe to test that you can't double uplink they removed the alarm to easily get there
and forgot to reactivate or something
Thats what I was thinking
defo alert the admins, but I think doc already noticed earlier
if they go to check it out it should be fixed somewhen soon-ish
version 23693 soonβ’οΈ
lol
also how did you do both uplinks at once
didn't you get the code after finishing the first
You used to be able to do both
but dont you get the code after finishing the first uplink
wait is the code in the back zone
ye
make sense
So it wasn't my game who was glitching out
was r5e1 already solod?
not to my knowledge
thanks
About the Class VII?
Where the class 7 alarm just flat out disappears?
Yeah its known at least
Cuz that just happened to me and I have no clue why or how
It's happening to everyone
Like it was there. Then it just disappeared and the door opened
Is there anything specific that triggers it? It didnt happen to me yesterday when I played like 4 matches
I can't say anything since I'm no developer but I think that the bug patch that was pushed out this morning was the cause
It was most likely accidental, i wouldn't worry about it
just appreciate not having to do that alarm lol
its a fun alarm change my mind
yeah its alright
Class 7+ is rare to see these days :^)
Soloing it will be a lot easier while the Class VII is gone
I present D2
Well... I wonder does doing the class 3 for the supply room encourage or discourage it. Or is it flatout just gone?
But if you look at all the alarms in all of GTFO, we've only have 3 Class VII + alarms right?
R2B1, R5C3 and R5D2
Are you counting R2B1 cause it was nerfed
From Class IX to Class VII?
it's still a Class VII +
great map btw
Never played it sadge
was the first map with blood doors
Pog
iirc
but yeah, hopefully we see more Class 7+. They are fun to do
R6B1 Class 9 with chargers : ^ )
When R3A3 remake?
R3A3 wack reactor?
then B1 Overload
Where is my class X alarm ??
Class XXX π³
Daddy hackett β€οΈ

Class 9 mix is good class 9 cluster is something you donβt want π
Class 9 Surge
Class 9 BC surge
No more BC 

S Cluster my new best friend
No more BC :D
They'll never label those :(
Burst Cancel alarm
just realized that the bug fix about stopping multiple terminals kinda killed one of my C3 run.
since you don't know which terminal requires the password protected one one
so you mean that
but you need to type in uplink verify
yes?
and it send the uplink confirm thing to a set term
and the other terminal that have NO password will pop up
wiat
there are 4 terminals
wait just to make things clear
only 1 lock
the 2 terms are term_132 and term _152
they don't want you to do 2 uplink at the same time
since that just make the alarm easier
but how do you know which term (132 or 152) links the non-passworded one?
there are 2 uplink terminal
yea
1 of them will be lock
and there are 3 other terminals that don't need password to unlock
they only lock 1 uplink terminal
Yea term_555 needs the password and one term (132 or 152) will connect to it
lets say you uplink connect term_132 and to goes to another term_674
I know you can just do it without the pass
but how do you know 132 is the right one to uplink first?
if it don't have password then i'll do it first?
you could start 152 first then your forced into opening the second door
the fix stops you from starting another uplink while you uplinked term_152
so you have to open the door, do the password lock term first
then do the unlocked second
the fix make you can't do both uplink at the same time
- Fixed a bug where you could activate multiple Uplinks at the same time.
so nothing change in C3
if you play it normally
ok, maybe i missed something during my run, but i swear they forgot to check with the C3 terms since its different than all the others
The fix made it so once you type in uplink_connect on one terminal then you cannot do it for the other one until it is done. This means that when you are trying to find the second terminal needed for the uplink you have a 50/50 chance of having to be forced to do the locked terminal first and hence have to open the security door.
did you test it?
i haven't touched it yet
and the patch specifically said
you can't activate 2 terminal uplink at the same time
even without the patch, you can still have that problem happen
before the patch you could type in uplink_connect in both terminals and see which one you needed for the verify codes
now you can't
yes
but you were telling the other person that you didnt have to open the back door
when post patch you have to if you get the locked terminal first
since you can only check one and have to commit to it
in my experience, i never have the 1st terminal locked behind the back zone
just play the level and you'll see what they mean
I don't think that was ever case. One of the terminals always tells you that it's behind the blue door, well the password required is behind the blue door.
Ok I'm going to try and be more clear
you have 3 terminals without needing a password
Once you type in the IP on one terminal to find the location needed for the second terminal, you cannot type in the IP on the other terminal until the uplink is done.
Play it yourself
dude
you have 3 terminals
2 uplink, 1 terminal with no lock, and other terminal locked by a code
I don't really see the problem. I guess you're saying that once you choose one, you're stuck on it?
Essentially
Ah fair.
But you have no way of knowing if the uplink you do needed the password or not
So you can be forced to open the door early
Well, I need to look at C3 again, but before the 2nd uplink_connect terminal needed the password behind the blue door.
ah, that's fair
The sun the moon the stars πππ
oh shit the updated version is actually 23693
btw, regarding alarms... what's the story about that terminal in Z528 of E1? Is its purpose just to stop the error alarm of giants before doing the last surge?
yes
Has someone found a use for it?
Because in any case you have the last surge just after that
Seems like there's no point going back to 528
Not really
I'd understand if there was a tank+mother couple at the end, but doing the surge overrides the giants spawn from the error alarm anyway
maybe is there so if you miss any packs you can go back for it?
i never played E1 that much
only got to first error
The only use I could see for that terminal is if your team is at 0% ammo for the last surge. But even in that case, that means you have to run back to the beginning, and sneak past zone 536 and 535 if you haven't cleared thoses, just to stop the alarm
It's a bit far fetched
with how the level is designed it's hard to believe they intend for you to run back to spawn to shut off the error
I think it's a mistake maybe
The terminal is a mistake, the class 5 giant alarm to Z543 shouldnt have a shut down terminal but does
like using the first cell to skip the majority of e1, it's not intended but is something you can do
we ended up clearing the path because we messed up stealth and it still wouldn't be worth it
Maybe there was a 4th error alarm but they deleted it, but the interaction with the terminal stayed
it might have been intended to add more giants to the 3rd error, but they didn't have the ability to assign two errors to the same terminal
you would have to fight so many more waves running back and forth that there better be a ton of ammo you left lying around for no reason
There is no error alarm on 543 @dapper dagger , it's just the error from 542
Doing the door just allows you to shut down the error on another terminal
@dreamy bramble You can just out run them, they're slow and they cap at 8 max
But still, it's a bit pointless
didn't know they capped at 8
2 waves max, 4+4
Imagine you have cleared 535 and 536, maybe it has its use... π€·
idk
It's weird
we did lol
still not really worth a whole lot
i guess it gives you time to properly set up for the surge?
the surge isn't the worst though so not really worth the ffort
Yeah maybe. But if you've gone this far, you're perfectly capable of doing a class IV surge
the only time i would imagine that you would want to do it is if your teammates die as soon as the c5 alarm ends
then if you're long kiting anyways you may as well shut it off
Or rather if someone dies during the surge
Because the class V on the sec door to 543 is just giants
Giants are way easier to deal with than the little ones
surge has spawn priority over the error iirc
Yes
so it wouldn't even change anything to turn off the error
it's probably best to just kite out and kite back in to revive and finish the scan than it is to long kite and turn off an error that would've been turned off anyways
anyone got tips for Discharge Prisoner Efficiency?
go to the next level
well its either Discharge or Access PE for me to unlock KDS deep
PE
but don't you only need 1 pe
its 11/9/5/4
oh
they changed it
thats weird
I see
hmm b2 PE
extreme is pretty self explanatory
overload, move as a team
don't be afraid to hit full infection
take your time
return to spawn if you need a break
send one person to pull every room they can find
you need those doors
well at least you can understand what level I mean when I dont use the letter/number system π
most are like " huh?"
I make it a rule to memorize every level name :3
well not really I just end up doing it
but it also has a pretty unique name
This rundown is interesting so far. I wish I could just walk about the maps and get a good look at how the devs mapped them out sometimes, there seems to be so much care put into the layouts for enemy encounters and loot
Is it actually 4 PEs now?
5
to unlock E1
5
1
ohh
amazing what computer generation can do
whoever coded it did a good job
I can agree with that
Where do you see that you need 4 PEs
big brain is confused
uhm. im looking at it. lemme double check
take a ss
^^
Been itching to put out that I'm looking for a group but haven't had a chance to sit down and play. Thought about it a few times, but I'm a family man. How long can a match run?
20-30 mins on A tier
1 -3 hours further down.
Also depends how fast you want to play aka fast clearing vs slow clear
B4 is only 30mins
An Hour and a half if you play slow and learning. 20 mins if there are vet players try to show off
very accurate
Personally a tier takes me around 30 minutes
B tier takes me 30 minutes up to 1 hour if we're doing additional objectives like extreme or overload
From b tier and down its 1 hour and more
And then you look at speedruns and time shifts to A and B tiers sub 5 minutes and c-e tiers sub 30 minutes 
Wish that was me π
and they are the result of countless of tries
Which ones arenβt optimized?
deez

deez
Iβve watched over 150 hours of LULfireblade and he uses a secret technique of weapon swaps. He fully optimized all runs possible
fair enough
You wonβt get picture perfect runs but youβll get stuff close to it
R4E1 is quite a bit harder
R5E1
But r4e1 main only was good
opening sequence was probably one of my favorite parts of R4
whoever created that tank error alarm is a genius
you needed on point communication to get anywhere in that level
I think in R5E1 most experienced groups just blinded the latter half
its true
you've summoned god @pliant shard
Once you watch over 150 hours of his streams you can summon him anytime
(Also must be subscribed to his YT)
R5E1
Just what @pliant shard said as soon as you managed to constantly clear extreme in r4 the map is a joke
Comparing R4E1 and R5E1 and their difficulties
a
who ghost ping >:(
me because my message got auto deleted for "spam" detection probably kekw

oof
To summarise it, R4E1 and R5E1 are both hard in their own ways, just because Dusk and I first tried it doesn't mean it was easier than R4E1
assuming I carried 3 beginners through R5E1 it's probably easier
try reposting it now
I don't have it copied
DM'd it to you
kekw
LMAO
Bot doesn't like me
probably either a character limit thing or the number of times I mentioned R5E1 and R44E1
This is what they are trying to post:
It's not about being able to first try stuff. Any experienced group can first try R5A1 blind. Does that make it easier than R4A1? R4E1 (main, ignoring extreme because with extreme main was a joke) had an intense 20-25 minute Tank Error alarm sequence, descending fog, and unfamiliar alarms. Afterwards, you had a 35-40 minute stealth section with a lot of shadow scouts, ending with a tank/pmother boss fight with a total of 5 alarms.
R5E1 has 11 unique alarms, 3 of which are error alarms which leads to intense sequences; 17 zones to clear, stealth (or not if you felt special) through 3 boss enemies, plenty of points to fail etc. All in all taking around 2 hours for a casual team. It certainly wasn't easy. We got very lucky with our loadout choices, rng of fog turbines, separated scout rooms, with it almost completely collapsing at the end.
At the end of the day R4E1 and R5E1 are both technically harder in their own categories
it's something diff, the bot is a bit aggressive due to all the CS GO steam scammers
We got very lucky with our loadout choices, rng of fog turbines, separated scout rooms, with it almost completely collapsing at the end.
that's a good way to explain it
:D
20 minute alarm experience
The S IV Surge at the end tho ;-;
that was pain
The one alarm we kited on kekw
bad :^)
go to school
no
Does any room like 156E regenerate sometimes?
Iow, it can contain two very different structures?
Actually, it looks like a lot of datacenter structures regenerate.
datacenter is interesting
The interiors of B2 extreme and overload like to change each time you drop
its especially pog when the uplink terminal is in fog
has anyone tried compiling lists of passwords for R5A3?
seems like its honestly not a bad idea to just attempt a few brute force tries into the terminals since its only 4 characters
it's 700 words
it may be more
for R2 reactors it was around 700
assuming they use the same format (both are 4 characters) then it should be the same list
they might've added a few more words since then
I play gacha games, those are pretty good odds 
bet
it's not worth it to try and brute force the passwords
is it? if you get the 1/700 on the second terminal it cuts out like, two thirds of the level on Hard. If anything I'm surprised speedrunners don't try it
or you could get it 500/700, it's just not worth it
speedrunners used to do it
I mean obviously I wouldn't guess all 700 but ten tries takes like a minute
it was pretty funny
when putting incorrect codes didn't have a penalty it was pretty funny
there still isn't a penalty
ah
yeah
A3 WR is 3:44 duo 
/rant
A1's class III cluster at the end of high, without kiting and just mines, is a bitch. You mine stuff and there's just so many. Kiting them is doable, but if you don't want to kite then good luck dodging, having good spawn RNG, mine placement and aim.
//rant
A1 solo is fun, even if I constantly fail at the end. Any tips?
is there a single scout in b4?
get good rng with cfoam nades or mines
ye probs gonna bank it on getting 1-2 foam nades
for 1-2 doors at the end
and not use them earlier in case I do get em
Hihi
hi
got a video of that? kinda want to see what tricks there are
Lucky 3 guesses ;)
figured it was going to be something like that, still wanna see it
Iβm waiting for the 4 man sub 2 minute
go into the level finish the level
find the passwords
load into the level with the same seeds
but the password in
it's literally just us guessing passwords

don't think any of us recorded as well
does anyone have a screenshot of what the ui in alpha looked like?
thoughts on the best tools to use for c3? trying to see if my squad are on the right track
gone for a sniper sentry, auto sentry, cf-launcher, mine deployer
4 bio
whats the difference between a sniper sentry and a sentry lmfao
got it, thanks
Gotta make sure you all know where the enemies are at every moment
fixed it lmfao π€£ π€£
nice
Iβve seen a lot of people run burst + auto for the sentries
y i k e s
Burst sentry doesn't exist
burst is basically broken by design
Sniper sentry always B)
I brought 2 sniper sentries, a bio and a cfoam
The bio and cfoam can pretty much be interchanged with anything
New to the game looking for a runthrew
Any tips for R5E1 "Kite Da Sleepers" Deep?
Learn to hold you ground on scans 
What part you struggle with?
run fast
kms deep
Anyone know how to reset the terminals in C3? If you start the wrong uplink?
what do you mean start the wrong uplink?
We started the uplink that connects to the locked terminal and dont want to open the room yet so we want to do the other one but it says "Uplink already in progress"
I don't think you can reset
you have to finish one, then the other
seems they fixed it in a recent patch
Fixed a bug where you could activate multiple Uplinks at the same time.
That really sucks guess we've got no choice. Now I have to memorize that bottom one is cursed and has to go last every time π¦
with both doors open its not that hard, just have a sniper sentry facing each door and depending on where the terminals are, have three people on one and one on the other
which terminal did you use?
first or second?
First
Anyone have any strategies for C3 extreme? Seems kind of impossible to mash each wave on the way to extraction
Heal and force them into the sideroom
Or, If they spawn in front of you, then protect the blitzball guy until he brings to outside of the room that connects to the nframe.
Get max spawn, close the door, and book it.
A+ if you brought CFOAM
So the idea is dont kill them, trap them right?
Pretty much. Once you leave the bulkhead it's smooth sailing.
You can kill them, but that means everyone has to not miss. That's much less reliable, especially if no one brought sniper for the hybrids.
Yeah our big problem is we tried to fight every wave and then got exhausted super fast. It seems like if you kill them another one spawns in like 5 seconds
I think it just spawns faster, someone who has played more C3 Extreme would know better than I.
Fight until you insert the data sphere. Then just keep moving and close all the doors you can use. C-foam the second last door that is in front of the extraction until the scan is done
Problem is the wave spawns in front of us trying to leave the bulkhead
Yeah itβs gonna happen, those have to be killed
They wonβt always spawn ahead unless you have bad luck lol
if you have mine
you could also put on some door if they spawn infront
you're not gonna use that door anyway if they spawn inside
If u stop moving, you lose. Thatβs C3 Extreme
But when the wave is in front you have to fight them and if you fight your not moving
Unless Im misunnderstanding?
I mean, they are just shadow sleepers. You can just full charge hammer to kill them
I don't think they're shadows. I think it's just regulars and hybrids.
Can confirm 0 shadows on c3 extreme
Hm
Kitten you might be thinking of C1?
Either way, can be killed with HEL rifle
This is still true. I just prefer sniper.
We just gotta get better q__q, help me....
In an intense Situation
One day we'll have those L4D2 stats with headshot percentage.
Even with C1, they are shadow giants not shadow sleepers zzz
I wonβt hammer those zzz
I can't see those π
The hybrid is also pretty RNG based. Sleepers are just really easy to kill after the uplink part
True, what settings you use kitten to better see shadows? Just like Max shadows?
I canβt see
OOOF
i really want to do shadow giant bonking
C3 is alright
but everyone afraid of it
I canβt see any on D1 and E1
Teach me Alpha. I can almost do big giants correctly.
Yeah I tried running sniper and i just couldnt hit the headshots
Too many sleepers, pitch black darkness
And right after I kill one it seems like another one spawns in 10 secs
Solo is fine. Potat internet will kill us all if we try to hammer big chargers and shadow giants

You ever just get 100-0'd by a Titan before?
I have. I felt like I was playing Tekken instead of GTFO
I donβt hammer big charger or shadow giants at all if everyone lives in different regions lol
Gonna kill the run and itβs not fun lol
I enjoy me some hammertime, but you right. I don't touch bigBOIS if I have lag.
softlocked out of a d2 complete
how do you softlock in D2 anyway
person got stuck on bridge in fog
was host and had to migrate
now door to extract won't open
Oh no
I'm actually so sad
unless you guys were packouring around
no it's the table next to the bridge
a person jumped on it to get to the bridge and it softlocked him
fog part going to 3rd code
there's the class 6 bridge which is d2 from last rundown
yeah ik
The surge alarms. Is it RNG?
?
This is E1
the first one
- wdym by rng
the surge are rng
the hybrid spawns are rng, if that's what you're asking
the game is rng
try mining the right door since it doesn't matter and put sentries down
probably the shotty for the average player
If anything, C foam the right door since they'll insta respawn anyway if you place a mine
cfoam is more important than mining but mines stagger the wave
it can be tough to deal with 25 enemies all at once
which buys you more time
and instantly respawned and back through the door
ye
there's 2 spawns
so
middle as well
machinegun or combat shotty?
huge
Yeah didn't think of that actually
We only really setup for the right hand side door
it's also why going back to turn of alarms after powering the 2nd gen can be worth it
the last surge would be very easy if you cfoam the 4 doors available
and there's enough cfoam in that zone to do so
What is the hardest? D1 or E1?
yes
They're both different
i would say the same as E1
but E1 is more "enjoyable"

People actually enjoy D1?
i don't see anyone would speedrun D1 "PE"
because KDS means "Kite Da Sleepers"
if you kite

then it would be longer than D1 level
Not if you kite everything
hence KDS

What
basically when you attack the giant
the giant slaps you
but if you want to activate it
how do you activate it
so you can avoid it
insult his mother
lmao
use the gamer word
π
Are there shadows, shadow giants and shadow scouts in E1
???
E1 has every enemy except for big birther
D2 is harder than E1 I think
D2 is really easy in comparison to E1 imo
E1 is easy tho
The first and last alarms of E1 are the hardest parts of it
Both are imo harder than D2
Only the first alarm is hard. You just shoot everything for the last alarm
and u mine and c foam every door which makes the last surge really bit easier.
What if you've lost all the doors before starting kek
I mean, thatβs hard unless you kill too fast or you didnβt time the spawn time
Regardless, d2 is easy too
Not sure what you mean by that; but if youβre talking about the scan sequences themselves, yes
i see thanks
I swear the last surge is set
it is
what do you mean by surge being rng
where the scans pop up I think
d1 has more kiting than e1 wut
Where do you kite on e1
i mean i guess you can kite for first error, but other than that not really.

am i missing some context? do some people kite e1?
Itβ not that uncommon, one mistake and you can get overrun
So most people resort to kiting to stabilize the situation a bit
i only really kite to stabilize first surge but after that its just run and gun
Just run up the ladder in the fog and use that to clear wave
what are diminished scans again?
smol wave. U hit wave, even just 1-2? New wave.
Quicker, semi-constant trickle of enemies instead of having waves with breaks inbetween.
At least that's what it feels like.
almost zero difference to normal scan in a larger perspective
its dealable in D2 class 9 compared to a surge version
by the 5th scan sequence on that class IX, you have the equivalent of a full wave anyway
I wish it was a regular IX 
same
The D2 IX scan is pretty easy honestly
^
people panic too much
You went down in it
shut

z op though
;;;
still havent finished a D lvl
D2 is easier than d1
at least in R5 i havent
D1 makes me want to die
in R4 i did all
honestly I liked R4 more than R5 for a long time
D1 Ex is boring with randos cause they just sit for so long
then R5 ext came out
R5 is fun the first time around, but after that its eh. R5.5 is great tho.
just fucking carry me z
and then ur mom came out :)^
okay quad
Poor dusk lol
i bully him too much
He bullies me :(
Sure, we'll beat d1 ex in 90 min
i wanna seeee
d1 ex takes longer than E1
true
E1 is like 90 min to 2 hours, d1 ex is like 90 min as long as you dont wait in a corner
it took 3:30 just to get to the 2nd half of ex
My comp was only 1:36 I think
???????????
When you ran D1 ex?
my team took 2 hr but I had to go afk for like 30-40 mins
levels just tedious and annoying LOL
Ye d1 ex took me 1:39.
yeah
wow
skill difference
mine took 2:05 :pepehands:
it is
Its ok, I know multiple R5E1 completionists that haven't beaten r5d1 ex cause it's so annoying
like me
Me and helping on D1 Ex don't go together
fair enough
D1 high tho π
that was a short ted talk
oops wrong emoji
I like D1 high
π₯΅
d1 ext π©
thats even worse quad
I'd rather you keep the first emoji
D1 high is fun blind
but the more you play it the more you die inside
10/10 audio book I listen to it while I sleep
Playing R5D1 high for the first time is like playing R1D1 for the first time
you would know wouldn't you
They are the same level kek
I hate high, I like extrme
I know
High is just a key quest
not even rs3
fuck rs3
fuck you
Extrme is at least interesting and high stakes
whats osrs
i mean both osrs and rs3 are shit so
sh
Whay do either of those mean
What is this? monster hunter?
okay I leave now
Yes
I mean
Pog
We are crying in the corner
Couldn't be me
I think its you
:(
looks like someone got their account hacked lol
<@&408548765599793173>
thanks
Does foaming a moving target make the foam fall off?
Pretty sure it gets absorbed and then freezes when the required foam blob count is reached
Mmhm
what are all the possible a3 4-letter passwords?
800+ words
BANK, OMEN, OBOE, KIWI, KILL, JAIL, JURY, THIS, THAT, OPEN, MOVE, REED, RIDE, JIVE, HILL, TZAR, POOL...
FEET
FAIL
Always guess the trusted three before attempting your code search: KITE IDLE and MILK
LAMP, one of 10 games for me always has LAMP.
or RUST
Of course wesley names feet
uplink_verify coom
d o n ' t
Milk 
does sniper kill ||charger scout|| 1shot anywhere?
back
only
hel rifle and sniper both have the same base damage, the only exception being snipers pretty insane crit mulitplier
due to charger scouts not having any multipliers except the back thats the only place where you can kill it
Hel rifle does shotgun damage
Thanks for the knowledge :+1:
how much foam exactly need the big mother?
Has anyone else been locked out of C3?
probably 24-25 pellets.
assuming perfect foaming.
two direct c-foam nades generally
Wdym
Nvm I saw your post in questions
We did one terminal, beat the wave, put the last code in. Unlocked the next terminal but it didn't let us put in the second IP. It gave the error like we were trying to do two at once and locked us out of the level
What happened if you went back to the first terminal
that's an oof
And was there any host migration
We forced one as a last attempt to try to fix it. But there wasn't one before that.
It said uplink complete on it, I posted the screen shots in #gtfo-technical-support
Wack
Yeah, after trying a bunch of random stuff for 20 minutes our host decided to leave and rejoin to force a host migration and instead of migrating it just kicked us back to the lobby with our new boosters from the artifacts we had.
So I'm kind of wondering does this happen to anyone else? And does the order matter for terminals now or something?
yeh its fucked 
was not first attempt since boot?
seems like it might be saving some shit onto the next run
i've had it where i can't start the first uplink
haven't done shit
you can also still connect multiple times
which will also fuck things up
not 100% confirmed yet but it seems like if you return to lobby during an uplink (including forcefully by team wipe), you'll have to restart your game if you want to still be able to do uplinks
maybe expedition swap or new lobby works too don't know
and you'll have the same issue if you connect twice
because you only end one
can we get another hotfix π
LOL
aaaaaaaaa I'm so sorry ;;;;;;;;;
@hasty moth does that match what happened to you?
did you fail during the uplink on a previous attempt?
Kind of, we attempted the level once and got wiped in the first uplink. 2 people left, 2 new people joined. Host stayed and we tried again.
In the first attempt we started with the first terminal in the list, and on the second attempt we started with the second.
yeh untill they patch it, if you want to be safe you'll need to have everyone restart their game if you wiped during an uplink
Wow, thats a pretty crazy bug. I'll keep that in mind for future runs. Glad I know now.
don't know if it happens for the regular uplinks like on C1 too
the 2 uplinks patch only affects C3
you can still do B2 extreme and C1 main uplinks at the same time
@hasty moth Yep, just got it.
Soft-lock if you wipe mid-uplink.
Had a better set-up as well.
Damn, yeah C3 is just broken.
Itβs been like that for awhile now. Uplink code is all gone when you are down.
Pistol one shots babys right?
probably
You dont need any actually
They are only if you want ressources still pretty useful thoe so it depens on your speed if you can get two go for it you also have more doors to use for mines to clear the waves
anyone know how many consumable tripmines it takes to 1shot a tank?
7 or 8. it doesn't work a lot of the time, so it's just better to shoot it
Yeah but isn't that for mine deployer? pretty sure consumable mines do less dmg
even then, it does not work 100% of the time. It's better to just shoot it
To the body nope
Back in R2 devs said so but rn it seems to be same crap afaik
Alright thanks
i don't think consumable mine do the same damage as the mine in mine deployer
and i think you need to double the amount of consumable mine to actually kill Tank
even that, it's not even 100% you will kill the tank
I never noticed a difference
Tank mines were supposedly patched weren't they
it doesn't work as well, or they put faster enemies in front of the tank
So have people figured out a strat for C3 terminals besides sending one guy in to kite?
Just defend?
Mhm
@queen field well worked out for us
just shoot
Just kite
just play better
2 defend 2 terminal users
with a few doors mined in 378 and both sniper sentries out thr main door its fesable both people can defend
the 2 terminal users can use sniper or hel rifle and snipe from where ever they are
yeah
and in most cases i was able to stay off terminal while waiting for code and defend from any stragglers
it's almost 3 - 1
what ya mean


