#gtfo-spoiler-chat
1 messages · Page 243 of 1
thank you
ye, this rundown a surprising amount of bulkhead doors don't have an alarm on them
last rundown that was quite different, wasn't it?
Last rundown was scuffed with the bulkhead. It was never consisted. Now most are either lock down doors or just regular open doors
yea i have ptsd from last rundown lmao
i miss e1
no way it was 7
terminal, 2 bulkheads, 3 bulkhead DCs, 2 security doors
so 8
can take one away if you don't count adding an error to the level
How to access a2 overload? only seeing two keys come up on the computer, do we have to go into extreme?
No
It opens after you pick up the cargo on high
so if you just want overload you do it after main only
You do extreme first to get PE
Thank you (:
Does anyone know which door for the final error refers to a terminal towards the start of E1?
It's either the error itself or the alarm afterwards to get into 543.
the alarm on the door that gets powered by the generator
we cleared mother room by accident
so we can shut off the alarm once we're done with the c5 m alarm
or am i misunderstanding?
Thanks. Never would have thought that would be a strat
How do you open the locked door in D1 at the beginning?
Unlocks once reactor is shutdown
what a chad
one of our teammates got bored so she was like, “well, I guess we can just kill the mothers to speed up” 🤡 and we did it 💩
uhh yeah definitely what happened
hm
Does anyone noticed that on last error alarm when you put cell into generator and starting C5 scan the terminal, where you must shutdown the alarm, changing? Is it a bug or another feature?
is this E1?
Yeap
How’s it changing?
Where I can upload my video
Media and fan art
Terminal will still be the same location but I see what you mean now
wait make what he said understandable to an idiot like me
The hud text that say “deactivate alarm on term_XXX” changes
ah
well there are 2 error alarms that stack
the terminal for one of them is at spawn
the other one is at the very end and it shuts down both
someone correct me if I'm wrong
Yeah the first one we had was in the zone 544 and after starting C5 scan terminal changed it's location to zone 528
So I'm wondering is this a feature or bug
but it's much easier to just finish the last alarm and shut down both
it's a feature
I think it's intended
Got it thanks
it's the trade off of 'deal with the error alarm' or 'go back all the way back through the tank and mother room'
which some people actually clear the double mother room
what a bunch of chads
Probably no one would have done it because having big giants wave are way better then having bunch of small sleepers coming after you
" the reason we arent getting any artifacts is cuz we arent in Chernobyl" - Me to my teammates, waiting for someone to get the reference. noone ever gets it 😦
Quick question about A2, does the whole expedition need to be in Warden scan or just the Cargo?
cargo and one player
Ok. Great to know, I thought you could just drop the cargo and fck off somewhere
I mean, 3 of you can fuck off somewhere
but one of your people has to stay behind so you may as well just all be there
giant alarm and what was the other one?
wait what
oooh
and then after that, you have surge S alarm
Mmhm
it just stacking giants alarm
ah
so you can turn off both alarm because of it i believed
I think turning off error alarms always worked globally
or B1 wouldn't shut off both if you opened both doors
oh
since both door need a hsu to shut it off
Probably it’s intended idk
both door have the same mechanic
open door trigger alarm -> hsu scan turn off alarm
if you trigger both door
same mechanic apply
the error alarm are just
"Big charger error"
and to turn it off
you "Scan HSU"
so it's a bug
i would say that
the devs planned for us to turn off the blood door "Giant error" alarm
I doubt it
and then from that
I think they planned for us to rush towards the ending
nah
that wouldn't make any sense
and it even destroy the ending
you put so much effort into it just to make the player rush to the end
not everyone
for us
we have so much ammo and hp
we wouldn't even care if there is an extraction alarm
we had a ton too because we cheesed the last alarm
I mean
you didn't have much of a line of sight
if you had a giant charger running at you I'd doubt you would have enough to kill it before it got to you
Pretty sure it's not a bug
Also pretty sure you never have more than 4 striker titans a wave.
So that you can shut off the alarm prior to the surge if you played differently.
the 3rd alarm is behind the surge alarm door
the 4 alarm are the one at spawn
and i believed that
i have more than 4 giants when we trigger the 4th alarm
the error spawn on the c foamed door
you probably just weren't gaming hard enough
the 4th alarm spawn a set of 4? or more on the fog security door
If waves stack up, yeah, you'll get more than 4 giants, but there's a reason most people fought exactly 4 giants after clearing the surge.
Because once you clear surge enemies you'll get exactly one full wave of all active error alarms before you have time to shut off the alarm.
ah damn, i just realized i never found the e1 text log
it's in the shadow zone
Therefore, it is very likely that you are always fighting exactly 4 striker titans.
and 544
As we experienced the whole time.
I hate the shadow zone
Just the fact that this rundown has a very bad lighting design in the zone and you cannot see shadows even with the light on and max setting
I didn't have an issue with it
wait just to make sure the shadow zone is the one with the 6 shadow scouts right
with the key
Not sure if they've resolved the issue of hardware making them practically invisible seemingly at random.
I'm not sure whether not being able to see shadows using glowsticks is intentional or not
They don't render w/out a light on them, I believe.
They can get stuck in odd animations that way.
Especially the scouts.
I can see them very clearly on C2 and D2 this rundown, only notable change since the Unity update is that outlining them against fog is no longer as good as just getting a view of them in a fogless area.
I think D2 was fine for me
Shouldn't be any different on E1 besides being dark, then?
Ask my PC probably
What is the difference between Cluster and Diminished Alarm?
cluster is the type of scan and diminished just means less enemies spawn per wave
@orchid sorrel but faster spawning waves
not true
your just killing the enemies faster which triggers the next wave sooner
if you kited the waves, it would be the same time as a regular alarm
Regular alarm won't spawn new waves if you didn't kill anything usually
F1 mother error alarm when
two snipers one combat one hel gun easy clap
thats just boring
machine guns all around
if this is correct then the wiki is incorrect, which currently states they spawn faster:
Every wave spawn much more frequently, faster than error alarm waves.
I'm guessing the requirement of killing a certain number of enemies to trigger the countdown for the next wave is reduced as well
Thats probably what it is
Reading the wiki 
killing x enemies is never a thing
remaining active enemies is
which are related but they aren't the same thing
what happens id we dont stand in the final circle for e1
Does A3 have a softlock?
Bring one cell from overload to disinfection before you finish the gen cluster?
Somebody is gonna do it.
isn't the bulkhead key spawn in zone 43?
z41, one in the back of extreme, and one in overload behind a lockdown door.
Somebody already did it actually
i feel like you have more cell to work with
in overload zone
3 cells for the cluster
and 1 extra cell for something
we finished overload with a spare cell
we bring that cell to high to get into disinfection station zone
If you do it in the wrong order you're down 1 cell (3 cells).
how do you do it wrong?
Bring one to disinfection before you finish the cluster.
You have 2 cells left over.
you have 5 cell
You can't get 5 cells, you can get 3.
there is also a cell in zone 43
Which you can't get to.
how tho
Bulkhead key is in 233, which is in lockdown.
43 is the high bulkhead.
42 is disinfection.
I wonder if the cell in 43 was supposed to be in 42, actually.
it should be in 42 instead of 43
don't think so
it's probably so you can stock up before the S1 if you're just doing high
you get the cell after high bulkhead

keep remember thing wrong
extra overload cell would be so you can disinfect if something went wrong there
and then continue extreme/high
What is the KDS Deeper mean btw?
Kovac Defense/Defensive Services Deep
They want to know if enemy hostiles have temporal parts.
Or alternatively:
"Kill Die Suffer" Deep
Or alternatively:
"Kthe Dlevelwhere Stheplayerssplit" Deepup
did the player split up tho?
I wish 😢
or alternatively:
"Kite Dem Sleepers" Deep
"Kiss Da Scout" Deep*
this is the best one yet ^
kms deep
@robust marsh three real errors. first is a wave of ~6 sleepers with a chance for a hybrid, second is 4 chargers, third is 4 giant strikers
the first two are shut down as you progress through the level by terminals
oh not so bad than
the last one you finish at the very end
thx
it's nasty because of what you have to do during the errors
it takes a while to shut one down
the first error sounds the easiest but you have to do some real bs to turn it off
imo probably the hardest part of the level
chance for hybrids
kms deep
lmao
i never noticed giant chargers on the second error
either the odds are low or we are absurdly lucky
low
it's like giant on early tier scout waves
but even less chance because it's just a wave of 4
while the hybrids on the first are more like shooters in your usual alarms
yeah i guessed that there might be multiple since we occasionally had 2 in a wave
I got one
almost wiped my team
but i wrote it off as a straggler from the previous wave
giant chargers on that error is some bs lol
could legitimately end a run if you weren't ready
that alarm room is also bs
they can run through the center structure and you don't get any life of sight or any time to react
i feel like we got off lucky on that second error
we never really ran into trouble ever on it
we did run out of ammo on our first run through it though, and a giant charger would have wiped us easy while we hammered the waves
if you grabbed some ammopacks before starting it
and didn't waste too much on scout aggros
it's fine
yeah we're normally pretty good about the scout aggros
not sure about the time but it's pretty similar to R4C3overload
except for the shadow zone
we had a ton of practice hammering those charger waves on low hp thanks to those fucking c3 speedruns :)
the alarm in the fog can get messy if you get bad scans
our scans play pretty nice in there
but i can see how it could go to shit if the s1 went up to the door
up the structure
they all climb ladder at once and then collision flings them at you
we had that once
but luckily it was in between waves
so we were able to fuck off before they mauled us
Our group has a good bio and we've usually been able to get a good foam off so that alarm was never a huge deal.
Worst case, most of eat 60-85% infection and we have to backtrack for the disinfection zone at some point.
In general, I think the hardest part of the error alarms is timing when you start your final set-up for alarms.
Either wait for a spawn that means the wave will take ages to reach you or be ready to clear wave, set up, and pull alarms in as short a time as possible.
Having optimal foam for the harder alarms gives you a lot of breathing room you wouldn't have otherwise.
Also, don't invest in set-ups that just take too long, it seems like that kills people on the first error for the first class III especially.
So what's the meta load out for D2? Im thinking of trying double mine-deployer next attempt.
Guns
2 sniper, 1 bio, 1 mine
My team brought C-foam instead
we did bio, c-foam, mines, sniper
Likewise
Didn’t use sniper until the 3rd wave of the reactor
the reactor portion is so easy, you don't need double sentry
It helps
some of the alarms are pretty gross though
4 bios
4 sentries when
foam is really nice
I'm just posting how I won
shoot harder
I've heard "Just hammer the waves" but uhhhh those giants are like 
Lmak
Because you gotta work fast too
But it’s not all giants wave. You will be fine
Unless you wanna run around completing the objective with 5 waves lol
Mine the waves
there are dumb amounts of ammo in the reactor, i'd be surprised if people managed to run out lol
There's surprisingly not a whole lot compared to other reactors
its also extremely short though
True
relative to the length you get tons
Inb4 reactor with no ammo
11 wave reactor no ammo
and a tank on wave 11
and a pmother in forward extraction
Yeah what happened in my attempts is that 3rd wave going to the charger scout room, past the giant respawn room with low ammo, no mines and no sniper ammo.
that part killed us in our first run too
So after talking to the team we were thinking maybe double mine deployer is the meta. But it looks like we mightve overmined or used snipers too early
you can have 3 people hold the waves in the small room between the reactor and the room that connects to the respawn zone
bio can solo the code fairly quickly
That's kind of the rub. We didn't know if there were or werent shadows so we sent bio in and held the platform in front of the sec-door.
the big rooms are pretty nasty holds
If we hold the joining room, can't they spawn in giant room and smash our "terminal getter"?
the hybrid will take the high ground and gun you down
no
reactors have set spawns
Yeah I have no idea how spawns work for reactors.
I know they're different from alarms and terminals but how? That's beyond my level 😦
So no matter our position it's always the same place?
should be
possibly if you're in the room they would normally spawn in they might reroute
but that isnt a problem here
it depends on the reactor wave specifically
they can have different settings
but all of them for D2 spawn in the starting zone
and it'll try it's best to use the 2 rooms rule
Hmmm so in theory for wave 3 if we all move out of reactor, have one guy stealth down to the sec-door, we don't have to worry about aggroing giant respawn room, since they don't spawn there and to get there itd have to get past the 3 of us
Just aggro the room tbh
you could
but it’s not like it’s easier to defend in that room anyways
it’s dark, foggy, and the tile causes the sleepers to go everywhere
yes
just shoot it
If so, we probably got lucky on giant placements
^
that’s why i said you can do it if you want
there’s just no advantage whatsoever lol
Speed
but you don’t lose too much either
efficient clearing
you have to stealth across 1 additional room
it isn't I just say that when I accidentally aggro the scout :3
which takes about the exact same amount of time that it takes to clear the giants
but you save ammo and meds
@fierce laurel is there another wave after you get the wave 3 code or do you bolt?
lots of times you'll end up taking an extra wave 3 because of that
bolt I was talking about my comment
it is the last thing
well
lol yeah
if you dont count all the chargers
what
unless you are incredibly slow crossing that room then the amount of waves don’t change much
Idk if he knows
lol i’ve done d2 a few times
How far did you get?
they’re pretty cute
Tanks are cuties
I was running it with some friends and they just told me to run
and I was fucking terrified
i dragged a new player from b4 into d2 and we first tried it
honestly I'd rather they didn't make it 4 tanks
i don’t think his heart was ready for the end though
tanks aren't that scary
Its 3 tanks
I only saw 3 on my bio tracker
time to check captain alphas
@fierce laurel d1?
i gotta get on my pc first
lmao
"Captain Alpha
3 days ago (edited)
- 4 tanks spawn all at once.
- A code will pop up on screen, at 1:24:39"
i think it’s actually three tbh
we never got a clear look on our initial run
and on follow up runs i only ever saw 3
though one of them could have been stuck somewhere
Oh I know I've played d2 about 20 times now, got to the last sec-door then one of my guys got eaten by the ||tank|| haven't gotten that close since 😦
Its definitely 3, and they fast boys
i’ve never seen a team die there, that’s unlucky
I forced my friends to speedrun it because I only had an hour to play before I had to leave
alert mother room for speed
||honestly the class nine isn't as bad as I thought it would be||
the c9 is very easy mostly due to the room layout
that tile is great for lining up sleepers
so uh
diminish alarm
as far as I understand it's many small waves (like 6-7 sleepers and maybe a giant)
am I correct in the understanding that it's smaller waves, but more often / near constantly if you fight back?
diminished alarms spawn less enemies
i believe so, the wiki is updated with that alarm so it has a better description
what zone is the password protected terminal in C-3 in?
you mean E1?
i'd check out #gtfo-chat lot of good people there, i think some of them might have beaten it.
😄
A1 is very hard
it's so hard man... it's crazy
no, ive beaten e1 twice, ez stuff
Sarcasm self test, complete
but a1 is a little too tuff for me
jokes aside, a1 actually took me the longest to beat
really?
well aside from e1, e1 took half a week, but a1 took a few days LMAO
Do you remember what zone you start in
everything else was first try or second try, a1 took my whole life savings
371
Then 376
i only heard from my teammate Mit with a bio said it was 4 tanks
Who/what are we uploading data to in uplink missions anyways? A offsite server that SSIC has? Or something else…
hardcore bdsm hentai
Too true
We are sending SSIC their hentai? Makes sense
In all seriousness though where is the data being sent to? Dreyfus? SSIC? KDS?
Depends on the level, mostly they are just gaining access to the next mission or turning on the reactor in the next tier
C3 dang, made it to the class 7 alarm. Any tips?
Class 7 was one you can deal alot with only hammers, just move often and alot around.
Stick together
until the team scans
Maybe equip a scan speed increase booster
then hold your ground with guns
ok, scan speed booster and melee. yeah I used up the ammo on the class 6. didn't expect class 7 😮
@dire notch to answer your XIII scan you said in general, there's never been that high of an alarm to my knowledge unless i'm forgetting something but i doubt it
In zone 377 you will get a lot of resourses. Don’t be afraid to use your tools ( turrets, croak, etc)
wait there was a class 13?
I believe so
there's a class 8?
the highest i met was class 10
Could be wrong
there's never been a class XIII
it was a R2B1
c3-> its all scans 
r2 sounded hard as hell
it got nerfed to class 8 afterward
ah
Yes R2B1 had an insane scan but it was nerfed
I thought that went from 9 to 7
2 words. The Crib
wait
Well you won’t be able too. R2 is gone
a B tier had a class 13??
unless
oh
It had a class ten
oh
Just as bad
I see now
I heard class 10, i remember class 10
Pure hell. To slightly easier
and it went to 8
Pure hell to still pure hell but not as much
Class 10 was nerfed to 8
Space cops?
I mean, the class 9 from d2 isnt such a problem
Went from IX to VII.
The space cop is here guys. Run
so many different answers
But yea. R2E1 was.
Haha
Ooooooof
Yeah class 9 to 7
The first example of an error alarm in the game
Well, on a door.
That was what made it so difficult. The novelty
Nobody was that good at GTFO back in the day as well, really.
^
Was I right in saying it was from 9 to 7 on R2B1?
E1 made people better
R2 was the first rundown with any properly difficult content, and even then they had to nerf a lot of it.
You’re right Kerse
Yeah, Kerse
awesome.
Stop autocorrecting the s to z 
Curze
Cuze
R1D1 was fun. Running through a dark corridor being chased by a horde of shadow sleepers. VERY. VERY. memorable
It was neat, but definitely not very difficult.
R2 was also the first time we found the Kook aid stations
Then we have stupid amount of errors since R3 💩
You could do three alarms in a row w/ the correct set up, skipping the majority of the side zones.
Yep
My order is this best to worst in my opinion:
R1
R5
R4
R2
R3
This includes extensions
I liked R1 too
R5 > R2 > R4 > R1 > R3
r3 was pretty good
R1 was just. Mmm. So good. Nostalgia maybe influencing me but it was p good
So the only unique levels in that rundown? :P
we met the first mother in R3B2 right?
Ah cmon. Get out of here space cop
i think so
am space cop
I like R5D1.. even though i wipe alot at it
Yep
the extreme section is fun
Are we gonna do this every time Flare? I won’t object if you don’t 😄
R5D1 high shouldn’t be a problem tho
I would prob like R5E1 if i managed to finish D1 or D2
space
Should be easier without fog
gotta have that space fog
D2 was fun too
i only like the extraction sequence for d2
Oof
And B4 have a good new mission type
the novelty was good
I mean… eh. All it is doing is defending the Space Reactor without the reactor part
First time you have to go out of the reactor zone and the zones that are directly connected to the reactor zone to find the code
I liked b3 extreme. And c 2 overload. Holding your ground against space aliens
R4E1 extreme was only fun if you were getting the codes in my opinion.
R4E1 Extreme was fun until the last code zone 
Wasn't that the 4 shadow scout room?
So. Character customization in R6 now that we unfroze the people that are UNDOUBTEDLY going to be hostile towards us?
and tons of giants shadows
“Hey, just saying you have 4 scouts in the tiny room and shadows have blocked your way to the terminal you need. Have fun” 🙂
2 shadow titans and 1-2 pods of shadows I think.
I mean. KDS wouldent willingly work with LEGION would they?
They won't remember anything most likely.
They'll probably be sent down in the same way we are.
Kovac? Or legion?
Legion will be.
Yea. But wasn’t the whole point of going to Kovac deep to get more meat puppets for BIOCOM/Warden/ whatever other alias it has
To use
That’s nice and all, but what’s stopping them from turning on us? KDS and legion are 2 separate entities
?????
KDS isn't present, presumably legion won't turn on anyone the same reason we don't turn on the Warden?
Just curious is it always 4 shadow scouts in E1 Zone 541?
Legion is Hackett. Bishop. Woods. Dauda. And anyone else we don’t know about
okay so by chance.
8
All prisoners are legion, all HSUs in KDS Deep should also be legion.
KDS are the security guys. Not the prisoners
Isn't this chat best for #gtfo-lore ????

it's a little confusing when you wake up all the scout in that zone
To my knowledge there's not been a zone within any rundown that's had more than 6 shadow scouts
didnt the R4E1 fog room have like 8
You mean through the stealth zones?
I believe theres only 6 scouts in the stealth section in r4e1
Bioscan speed increase. does that help the small circles from the security doors? 🤨
small red circle?
yeah
I'm talking about Boosters that increase bioscan speed. does that just work on just the door scan or the small red circles as well
It's ok
yes
I feel stupid for asking this xD
it worked on every single scan
you walk up to the generator with the cell and it should give you a prompt to insert the cell
if you don't have the cell, find a terminal and type "List cell e_(zonenumber)"
"hydrogen thingy"
6
technically dauda was never in the legion program when it was operational. he still had all his memories when he locked himself in an HSU to escape the sleepers that were overrunning the complex so it's safe to say dauda stayed active and not in legion until at least 2054
same with schaeffer by the looks of it. my guess is that they all went into HSU's to escape the sleepers / virus and then the warden took it from there, anyways offtopic
D1 is just a huge minefield
e?
you mean zone?
it does the same exact thing but just is quicker
you can type zone if you want to
didnt know that . thx
it doesn't do the same exact thing
they're different filters
it returns whatever matches the filter
it'll match fog turbines for example
it's not the same
Right, I mention as much, but HSUs were only meant for legion at least from what we know (and it would be odd if anyone else used them outside of escaping sleepers).
I know it's not the same, but it's the fastest way to get basically the same results.
reason to go into zone 373 on C4?
C3 you mean?
Resource room i think
C3 you mean? ammo pack (a very rare commodity in that level) and a log
as well as some other stuff but mainly the ammo
<@&408548765599793173>
Thanks

Thank you the bot will automatically delete the spam nazi symbols
Good grief, what a tasteless attempt at trolling
it's just spam account
i don't if it's the right place but..
can anyone help me out with some info?
we got a bit stuck on C3
in the room with 4 terminals.
it feels like the wave of sleepers is to damn huge to hold them off
so can anyone give me some good advice?
i've seen some guys play on yt and one of them was agroing the sleepers away from the room
but are there any other strats?
Lace the previous room with mines (the room you did the alarm in)
Preferably at a height that only hybrids can trigger
If you have a sniper sentry, drop it on the hallway east tracking west when looking into the uplink zone
I've done it
Oh, also, the two people defending the uplink cunts can stand near the door, maybe near the stairs
Ricardo could you please refrain from calling the prisoners cunts as one of those prisoners might be dauda and dauda is too lovely to be disrespected like that
Thank you
trying to hold the door with the way their pathing works is pretty much impossible
its gonna be chaotic no matter what from what I've seen
This. C3 uplink is gonna be chaotic.
Ricardo gave you the strat I also used to do the level : mines the room before where you did the Class 7 M, put sniper sentry west looking east and try to hold. Your goal is not to die, you can kite in the room if needed and the dudes on the terminal can also shoot sleepers during their downtime.
Good luck on the second uplink, cause you have two sides to defend, and lots of hybrids
I forgot where we "tried" to funnel them to but its the stairs' wall on the left going in the zone
Its also safe to put safety mines on the uplink cunts so they know when they have some on them
Ricardo please refrain from calling the prisoners cunts as you might be indirectly calling dauda a cunt which is disrespectful to dauda and he just doesn't deserve that kind of disrespect
I physically can't
:(
thank you, will try
why are they uplink cunts
Because uplinks are painful
You say that like the whole game isnt painful
Uplinks are fun
our group just had people standing next to the person on the uplink
for C3 or
c3
L
3 per uplink
They take a lot of time to be confirmed
just awkward going to other terminals
along with the alarm that's a bit crazy & the fact 2 people (1 if you get both central & north terminals linked together) are focused on the uplink parts, that makes it kinda hard
what is your opinion to the Burst sentry overall guys?
just has horrible aim
you can actually get it boosted to the point where it oneshots smalls
but even then it's still not that great
because it misses more than half
does it struggle with stationary targets?
it can still be used to slightly damage most of the horde
which can be helpful based on what weapons you bring
while a sniper sentry would just kill part of the horde
and leave the other part at full health
unless changed recently, burst sentry should target head
which is part of the reason why it's actually worse
it's poor accuracy would perform better when just aiming mid body
Unless its intentional, the turrets cant aim up at short ranges but still shoot into air burning ammo. Not really an issue with the sniper or auto, really hurts the burst tho. Perhaps each turret just needs its own primary target? big head for sniper, closest for auto, small strikers for burst.
If we are talking about distance then shotgun and burst sentry needs to be closest
also aiming for body shots
auto doesnt really matter since its job its to puke bullets at a choke and thats it
sniper imo doesnt matter either since most sentry placement facing theyre backs and it oneshots everything
Buffing burst accuracy would most likely make it too good
it would put in on part with the other sentries
sniper its too good too and nobody complains
Sniper would be dogshit if it had burst or auto accuracy
I think the only tool rn that’s balanced is mine
so we buff burst to have better accuracy
Bio is also fine now too
Thats a hot take
How
depends where you want to hold
you can hold middle and place cfoam tripmines to cfoam tank and kill it that way
then kill mom if you have no bioscan speed
you can hold a corner and walk the tank in a slow circle until scan is done
ive seen it done multiple ways
things more inconsistent than my #%^ life
In the D2 Z285 scan, to get the cell for the class 9 door, is it normal to have chargers spawn in those waves?
oh nah
the cell zones
1 side with 2 doors that hard to set up but easy wave
1 side with 1 door that easy to set up but with charger and shooter wave
what's the difference between the class 6 and class 7 alarm in c2 high?
1 cell in class 6 and 2 cells in class 7 room I believe
you always want to go to the one with 1 cell
I'm not sure which one it is
the mixed one
yeah class 7 is a bit of a troll
isnt there literally a cell in the zone with all the doors
how many c2 completions?
me?
ye
2
then you should know
I have absolutely no idea
I prefer the two-cells for some routes, tbh.
Depends on what objectives you want.
For main specifically, it's just easier to do the class VI if you know what you're doing rather than opening two other zones.
I do find the Class VI and that respective zone more fun to do.
So about boosters, I heard from someone who heard from somone that there is an aggressive in every zone.
How true is that? 👀
err... pretty much yeah
whats the bug
different layout
probably a dev build
Going LIVE now! Something different today?
Twitter message before the stream
What they doing ova der
but they didn't stream before its release
so in that case it would mean they pre-recorded playing on an early build
it makes no sense what
Either running a different build.... or they just changed the seed lol.
Oh, B1 w/ a different seed
Do they even know?
Inb4 surge in fog.
😳
Thanks for the idea ;)
Not just fog but infectious fog
Well, it's not that new, but we had 4x damage shotgun sentry back then.
@obtuse surge That layout change is apparently in current patch
Just checked 93 in my build.
i see r5c1
the stuff i saw on A3 isn't tho
Which vod?
Dev build
but why
On D1 when does the door to zone 73 open?
After you shut down the reactor
Ok. And its constant alarm when the reactor is off?
What do you mean?
An error alarm? Yes
Ok thanks. Thats what we thought

E1 seems a little soloable, has anyone tried it yet?
Haven’t seen any yet
oh right, off-topic - did anyone ever manage to get far in R4E1 solo? I remember some people trying, but almost everyone went "impossible" at the S scans.
did anyone manage to do it near the end, or was that a never-done thing?
It’s fine to do S scan. It just means you have to kite as long as you can and finish the scan before they route back to you
It’s more of the fact that if anyone wants to solo it. Last time we had a duo record but turned out they were cheating
At least they fix the bug that solo player needs to stand in the scan for 3-4 mins in order to finish the S scan when the full team can get the small S scan done in 30 seconds 🤡
so, no one did it in the end..? sad.
it's sad that they normalized s1 scan speeds 
eh, it's alright. A bit sad, but also understandable.
It’s still longer than 4 man speed but at least now it’s more playable for solo player…?
it's barely slower
Well, I've reached the first error.
Not really sure how to play it from here tbh.
Hybrids are gonna be a pain.
I feel like the beginning of this r5e1 is a little easier than r4e1
It's very doable.
probably, but it would probably take a lot of time
I mean, if you aren't in a top or at least very good group missions can easily take up to 3 or 4 hours at times
nothing new tbh
I mean, R4D2 regularely had people take 3h+ on their non-speedrun-strats PE attempts
iirc
I dunno, I think you'll struggle to clear E1 if you can't reach the first error in under an hour, probably considerably less time.
Welp, that didn't go well
think I had 3 hybrids up at once.
Prolly should have fought them in the dig room instead of trying to get past.
R5E1 is a different thing
This one defo can't be cleared if you take way too long since errors aren't just hammer but actually annoying and possibly stronk enemies
R4E1 took it's sweet time after a certain point, but if you took to long to put in the cells in the beginning the tanks eventually got you since hammering tanks is something I believe no one has managed to pull off yet
R4D2's only error was when getting the overload cargo to extract, so you could take your sweet time - provided you were fine with fog.
so long times aren't unusual, but long times on E1 levels are... concering
*concerning
the fog also lowered in r4e1
Well, the first error is pretty hammerable, but not the other two.
At least this E1 needs to use a bit of your brain cell to find out where the cells are and where to go before you start anything
And I like the idea of turning off the error by putting code in the specific terminal
Even though the level might be easier than the previous E1s, it’s good that they are putting some efforts on the current game mechanic and redefine it in different way
do you think they got the idea from the bug that allowed people to turn off errors at uplink terminals?

I don’t think so
or they already had it planned
I don't think R5E1 is that much easier tbh, it just orders its difficulty differently.
I know lots of people hate error alarms are being overused and wanting a mechanic that can turn it off
I think that’s where the devs decide to put this in the game
Is there any tips for dealing with surge alarms? Feels like my team can't kill them before the ball gets on top of us
cfoam and mines probably
shoot harder
How about movement? My team usually tries to stay on the scan unless we start dropping
C2
Oh the last one?
just in general
but yea
when I mean in general, I just mean surge alarms regardless of level
Depends on the map tbh that’s why I asked
For C2 Final, you can either open left or right door to funnel them going one side then focus on setting up on that specific side
Or you can do the old fashion way, do a long kite for every single scan without setting up anything 💩
yup, have been doing that when we eventually drop
Surge scan used to be called kiting scan because there are no weapon to hold the large group of enemies
But now you have booster/ HEL weapons
Which you don’t need to do that anymore
but I "think" I heard that Devs made levels with out needing to kite an absurd amount
or am i wrong
You still can, but the need is decreased
Because of the weapons we have given. Long kite is not necessary
Just don’t shoot your teammate with HEL rifle in the scan and you will be fine
Hmmm aight
New weps?
One
Ah
A primary weapon that can headshot scout 
You can kill scouts with every weapon actually
ye
it's just insanely difficult
also, *almost every weapon
iirc at least in R4 one of the pistols wasn't quite up to the task, the autopistol
everything else worked
not sure how it's in this rundown
I tried it 3 days ago with the pistol and assault rifle in a2 extreme works
yee autopistol didn't work since many shots for stagger
nearly 0 damage
pistol works
I don't think autopistol exists, so every weapon should be able to kill rn
if you aim extremely well that is
Assault rifle has to land every bullet at the back of the head thoe and when you shoot it it flinches making it more difficult
1 shot that is
yep
even hel revolver in R4 ext can't do that
The dmr 2 shot thoe, so satisfying
I forgot if it was two or three bullets at the back with the hel revolver that is
The revolver needs 3 at front
Never really managed to pull it off but i imagine at point black range it should work
at that point u can just melee it if it foamed, can't you?
you want to know how many shots to kill the scout
then that's your answer
easy to pull off
and also not alert the scout either
Lmao

@brittle light Cool to see you back here.
Wesley tried to solo R4E1, he managed to go to the second S1 scan by capping shooters, but at this point you audio die and the game crash.
People are definitely bonking tanks, even multiple at the same time.
And if I remember well, we managed to kill a scout once with an autopistol after numerous tries 🙂
nice.
Ye I'm bacc for now. Been inactive in this game for a while, gotta catch up 😅
need A3 and anything B+
but eh, I have time.
also damn, good work Wesley
audio die and game crashes XD that's gotta be real annoying
are you sure people are bonking multiple tanks at the same time
Yes 🙂
I did 😄
We have some pretty good layout to do it with the Extention 😉
Never tried to bonk a Mother yet, but I know some people who managed it
neat.
when d2 spawns 3 tanks but you've already dealt with 5 at the same time with no ammo on B3







allowed

well unintentionally

