#gtfo-spoiler-chat

1 messages · Page 243 of 1

candid pelican
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Like bulkhead? No

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Not all

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I actually think most bulkheads don't have alarm usually

noble chasm
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thank you

brittle light
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ye, this rundown a surprising amount of bulkhead doors don't have an alarm on them
last rundown that was quite different, wasn't it?

pliant shard
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Last rundown was scuffed with the bulkhead. It was never consisted. Now most are either lock down doors or just regular open doors

noble chasm
lost holly
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i miss e1

nocturne flax
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5 team scan

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on b2

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kekw

errant vigil
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6

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actually 7

nocturne flax
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no way it was 7

errant vigil
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terminal, 2 bulkheads, 3 bulkhead DCs, 2 security doors

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so 8

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can take one away if you don't count adding an error to the level

lofty topaz
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How to access a2 overload? only seeing two keys come up on the computer, do we have to go into extreme?

errant vigil
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No

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It opens after you pick up the cargo on high

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so if you just want overload you do it after main only

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You do extreme first to get PE

lofty topaz
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Thank you (:

hexed vapor
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Does anyone know which door for the final error refers to a terminal towards the start of E1?

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It's either the error itself or the alarm afterwards to get into 543.

obtuse surge
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the alarm on the door that gets powered by the generator

dreamy bramble
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we cleared mother room by accident

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so we can shut off the alarm once we're done with the c5 m alarm

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or am i misunderstanding?

hexed vapor
atomic escarp
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How do you open the locked door in D1 at the beginning?

pliant shard
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Unlocks once reactor is shutdown

fierce laurel
queen nymph
# fierce laurel what a chad

one of our teammates got bored so she was like, “well, I guess we can just kill the mothers to speed up” 🤡 and we did it 💩

dreamy bramble
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uhh yeah definitely what happened

fierce laurel
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hm

wise atlas
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Does anyone noticed that on last error alarm when you put cell into generator and starting C5 scan the terminal, where you must shutdown the alarm, changing? Is it a bug or another feature?

fierce laurel
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is this E1?

wise atlas
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Yeap

pliant shard
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How’s it changing?

fierce laurel
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I'm still confused

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you might need to repeat your whole sentence

wise atlas
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Where I can upload my video

fierce laurel
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media

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or just dm it to me

pliant shard
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Media and fan art

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Terminal will still be the same location but I see what you mean now

fierce laurel
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wait make what he said understandable to an idiot like me

pliant shard
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The hud text that say “deactivate alarm on term_XXX” changes

fierce laurel
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ah

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well there are 2 error alarms that stack

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the terminal for one of them is at spawn

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the other one is at the very end and it shuts down both

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someone correct me if I'm wrong

wise atlas
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Yeah the first one we had was in the zone 544 and after starting C5 scan terminal changed it's location to zone 528

fierce laurel
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yeah

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you could technically go all the way back to spawn to shut it off

wise atlas
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So I'm wondering is this a feature or bug

fierce laurel
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but it's much easier to just finish the last alarm and shut down both

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it's a feature

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I think it's intended

wise atlas
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Got it thanks

fierce laurel
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it's the trade off of 'deal with the error alarm' or 'go back all the way back through the tank and mother room'

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which some people actually clear the double mother room

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what a bunch of chads

queen nymph
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Probably no one would have done it because having big giants wave are way better then having bunch of small sleepers coming after you

dire notch
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" the reason we arent getting any artifacts is cuz we arent in Chernobyl" - Me to my teammates, waiting for someone to get the reference. noone ever gets it 😦

worthy yacht
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Quick question about A2, does the whole expedition need to be in Warden scan or just the Cargo?

obtuse surge
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cargo and one player

worthy yacht
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Ok. Great to know, I thought you could just drop the cargo and fck off somewhere

dire notch
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but one of your people has to stay behind so you may as well just all be there

fierce laurel
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giant alarm and what was the other one?

mortal granite
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giant error

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and giant alarm

fierce laurel
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wait what

mortal granite
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ye

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you have about 10 - 12 giants on that alarm

fierce laurel
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oooh

mortal granite
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and then after that, you have surge S alarm

fierce laurel
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Mmhm

mortal granite
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it just stacking giants alarm

fierce laurel
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ah

mortal granite
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so you can turn off both alarm because of it i believed

fierce laurel
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I think turning off error alarms always worked globally

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or B1 wouldn't shut off both if you opened both doors

mortal granite
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it stacked alarm

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and turn off 1 alarm

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but bug out so it turn off both

fierce laurel
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oh

mortal granite
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since both door need a hsu to shut it off

queen nymph
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Probably it’s intended idk

mortal granite
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both door have the same mechanic

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open door trigger alarm -> hsu scan turn off alarm

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if you trigger both door

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same mechanic apply

fierce laurel
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hmm

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fair

mortal granite
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the error alarm are just

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"Big charger error"

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and to turn it off

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you "Scan HSU"

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so it's a bug

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i would say that

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the devs planned for us to turn off the blood door "Giant error" alarm

fierce laurel
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I doubt it

mortal granite
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and then from that

fierce laurel
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I think they planned for us to rush towards the ending

mortal granite
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nah

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that wouldn't make any sense

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and it even destroy the ending

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you put so much effort into it just to make the player rush to the end

fierce laurel
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true

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I mean

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either way everyone rushed the ending anyways

mortal granite
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not everyone

fierce laurel
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everyone thought there'd be an extraction alarm

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most first timers

mortal granite
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for us

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we have so much ammo and hp

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we wouldn't even care if there is an extraction alarm

fierce laurel
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we had a ton too because we cheesed the last alarm

fierce laurel
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you didn't have much of a line of sight

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if you had a giant charger running at you I'd doubt you would have enough to kill it before it got to you

mortal granite
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depend

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since all of us use hel rifle

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and sniper

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with pistol to stagger them

hexed vapor
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Pretty sure it's not a bug

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Also pretty sure you never have more than 4 striker titans a wave.

mortal granite
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then why would they put

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Class V M alarm

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with terminal that shut it off

hexed vapor
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So that you can shut off the alarm prior to the surge if you played differently.

mortal granite
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the 3rd alarm is behind the surge alarm door

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the 4 alarm are the one at spawn

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and i believed that

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i have more than 4 giants when we trigger the 4th alarm

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the error spawn on the c foamed door

fierce laurel
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you probably just weren't gaming hard enough

mortal granite
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the 4th alarm spawn a set of 4? or more on the fog security door

hexed vapor
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If waves stack up, yeah, you'll get more than 4 giants, but there's a reason most people fought exactly 4 giants after clearing the surge.

mortal granite
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ye

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because of the surge

hexed vapor
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Because once you clear surge enemies you'll get exactly one full wave of all active error alarms before you have time to shut off the alarm.

candid pelican
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ah damn, i just realized i never found the e1 text log

mortal granite
hexed vapor
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Therefore, it is very likely that you are always fighting exactly 4 striker titans.

mortal granite
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and 544

fierce laurel
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ah

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I hate that zone

hexed vapor
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As we experienced the whole time.

queen nymph
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I hate the shadow zone

fierce laurel
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I need to give a good talk to whoever created that zone

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physically

queen nymph
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Just the fact that this rundown has a very bad lighting design in the zone and you cannot see shadows even with the light on and max setting

hexed vapor
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You sure it's not your PC?

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We were able to see them mostly fine on our run.

fierce laurel
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I didn't have an issue with it

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wait just to make sure the shadow zone is the one with the 6 shadow scouts right

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with the key

hexed vapor
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Not sure if they've resolved the issue of hardware making them practically invisible seemingly at random.

queen nymph
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Ye

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I only had the issues in this rundown

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Last rundown was completely fine

fierce laurel
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I'm not sure whether not being able to see shadows using glowsticks is intentional or not

hexed vapor
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They don't render w/out a light on them, I believe.

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They can get stuck in odd animations that way.

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Especially the scouts.

fierce laurel
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shadows are the best enemies

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I love shadows

hexed vapor
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I can see them very clearly on C2 and D2 this rundown, only notable change since the Unity update is that outlining them against fog is no longer as good as just getting a view of them in a fogless area.

queen nymph
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I think D2 was fine for me

hexed vapor
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Shouldn't be any different on E1 besides being dark, then?

queen nymph
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Ask my PC probably

mortal granite
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time to call out everyone in the main server from their E1 completion

exotic sable
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What is the difference between Cluster and Diminished Alarm?

orchid sorrel
keen rampart
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@orchid sorrel but faster spawning waves

orchid sorrel
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your just killing the enemies faster which triggers the next wave sooner

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if you kited the waves, it would be the same time as a regular alarm

turbid cliff
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Regular alarm won't spawn new waves if you didn't kill anything usually

bold widget
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F1 mother error alarm when

errant vigil
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two snipers one combat one hel gun easy clap

queen nymph
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thats just boring

solemn wigeon
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machine guns all around

rigid escarp
solemn wigeon
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I'm guessing the requirement of killing a certain number of enemies to trigger the countdown for the next wave is reduced as well

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Thats probably what it is

turbid cliff
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Reading the wiki feelsfunnyman

obtuse surge
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killing x enemies is never a thing

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remaining active enemies is

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which are related but they aren't the same thing

mellow creek
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what happens id we dont stand in the final circle for e1

obtuse surge
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Nothing seemingly

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You could freely explore the map with the changed fog

hexed vapor
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Does A3 have a softlock?

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Bring one cell from overload to disinfection before you finish the gen cluster?

obtuse surge
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yes

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but you have to be very special to do that accidentally

hexed vapor
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Somebody is gonna do it.

mortal granite
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isn't the bulkhead key spawn in zone 43?

hexed vapor
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z41, one in the back of extreme, and one in overload behind a lockdown door.

turbid cliff
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Somebody already did it actually

mortal granite
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i feel like you have more cell to work with

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in overload zone

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3 cells for the cluster

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and 1 extra cell for something

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we finished overload with a spare cell

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we bring that cell to high to get into disinfection station zone

hexed vapor
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If you do it in the wrong order you're down 1 cell (3 cells).

mortal granite
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how do you do it wrong?

hexed vapor
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Bring one to disinfection before you finish the cluster.

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You have 2 cells left over.

mortal granite
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you have 5 cell

hexed vapor
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You can't get 5 cells, you can get 3.

mortal granite
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there is also a cell in zone 43

hexed vapor
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Which you can't get to.

mortal granite
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how tho

hexed vapor
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Bulkhead key is in 233, which is in lockdown.

mortal granite
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you plug the cell in

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do the alarm and get the cell in zone 43

hexed vapor
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43 is the high bulkhead.

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42 is disinfection.

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I wonder if the cell in 43 was supposed to be in 42, actually.

mortal granite
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it should be in 42 instead of 43

obtuse surge
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don't think so

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it's probably so you can stock up before the S1 if you're just doing high

mortal granite
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before?

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there are no cell tho

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you need a cell to get in there

obtuse surge
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you get the cell after high bulkhead

mortal granite
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ok

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i understand

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played it once

obtuse surge
mortal granite
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keep remember thing wrong

obtuse surge
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extra overload cell would be so you can disinfect if something went wrong there

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and then continue extreme/high

mortal granite
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idk

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if people want to soft lock

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they'll do it anyway

granite token
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What is the KDS Deeper mean btw?

hexed vapor
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Kovac Defense/Defensive Services Deep

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They want to know if enemy hostiles have temporal parts.

granite token
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Or alternatively:

"Kill Die Suffer" Deep

west crow
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Or alternatively:

"Kthe Dlevelwhere Stheplayerssplit" Deepup

mortal granite
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did the player split up tho?

west crow
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I wish 😢

dire notch
queen field
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"Kiss Da Scout" Deep*

dire notch
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this is the best one yet ^

fierce laurel
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kms deep

dreamy bramble
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@robust marsh three real errors. first is a wave of ~6 sleepers with a chance for a hybrid, second is 4 chargers, third is 4 giant strikers

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the first two are shut down as you progress through the level by terminals

robust marsh
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oh not so bad than

dreamy bramble
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the last one you finish at the very end

robust marsh
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thx

dreamy bramble
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it's nasty because of what you have to do during the errors

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it takes a while to shut one down

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the first error sounds the easiest but you have to do some real bs to turn it off

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imo probably the hardest part of the level

obtuse surge
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chance for hybrids

fierce laurel
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kms deep

dreamy bramble
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you can get multiple

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?

obtuse surge
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and the second has big chargers too

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yes

dreamy bramble
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lmao

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i never noticed giant chargers on the second error

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either the odds are low or we are absurdly lucky

obtuse surge
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low

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it's like giant on early tier scout waves

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but even less chance because it's just a wave of 4

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while the hybrids on the first are more like shooters in your usual alarms

dreamy bramble
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yeah i guessed that there might be multiple since we occasionally had 2 in a wave

fierce laurel
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almost wiped my team

dreamy bramble
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but i wrote it off as a straggler from the previous wave

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giant chargers on that error is some bs lol

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could legitimately end a run if you weren't ready

fierce laurel
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that alarm room is also bs

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they can run through the center structure and you don't get any life of sight or any time to react

dreamy bramble
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i feel like we got off lucky on that second error

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we never really ran into trouble ever on it

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we did run out of ammo on our first run through it though, and a giant charger would have wiped us easy while we hammered the waves

obtuse surge
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if you grabbed some ammopacks before starting it

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and didn't waste too much on scout aggros

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it's fine

dreamy bramble
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yeah we're normally pretty good about the scout aggros

obtuse surge
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not sure about the time but it's pretty similar to R4C3overload

dreamy bramble
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except for the shadow zone

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we had a ton of practice hammering those charger waves on low hp thanks to those fucking c3 speedruns :)

obtuse surge
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the alarm in the fog can get messy if you get bad scans

dreamy bramble
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our scans play pretty nice in there

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but i can see how it could go to shit if the s1 went up to the door

obtuse surge
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up the structure

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they all climb ladder at once and then collision flings them at you

dreamy bramble
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we had that once

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but luckily it was in between waves

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so we were able to fuck off before they mauled us

hexed vapor
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Our group has a good bio and we've usually been able to get a good foam off so that alarm was never a huge deal.

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Worst case, most of eat 60-85% infection and we have to backtrack for the disinfection zone at some point.

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In general, I think the hardest part of the error alarms is timing when you start your final set-up for alarms.

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Either wait for a spawn that means the wave will take ages to reach you or be ready to clear wave, set up, and pull alarms in as short a time as possible.

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Having optimal foam for the harder alarms gives you a lot of breathing room you wouldn't have otherwise.

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Also, don't invest in set-ups that just take too long, it seems like that kills people on the first error for the first class III especially.

hasty moth
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So what's the meta load out for D2? Im thinking of trying double mine-deployer next attempt.

solemn wigeon
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Guns

candid pelican
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2 sniper, 1 bio, 1 mine

queen nymph
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My team brought C-foam instead

sick hornet
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we did bio, c-foam, mines, sniper

solemn wigeon
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Likewise

queen nymph
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Didn’t use sniper until the 3rd wave of the reactor

dreamy bramble
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the reactor portion is so easy, you don't need double sentry

candid pelican
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It helps

dreamy bramble
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some of the alarms are pretty gross though

fierce laurel
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4 bios

solemn wigeon
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4 sentries when

dreamy bramble
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foam is really nice

candid pelican
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I'm just posting how I won

regal thicket
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shoot harder

hasty moth
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I've heard "Just hammer the waves" but uhhhh those giants are like F_

candid pelican
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Dont

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Lmak

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Youll prob die

fierce laurel
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Lmak

candid pelican
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Because you gotta work fast too

queen nymph
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But it’s not all giants wave. You will be fine

candid pelican
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Unless you wanna run around completing the objective with 5 waves lol

solemn wigeon
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Mine the waves

dreamy bramble
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there are dumb amounts of ammo in the reactor, i'd be surprised if people managed to run out lol

solemn wigeon
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There's surprisingly not a whole lot compared to other reactors

dreamy bramble
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its also extremely short though

solemn wigeon
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True

dreamy bramble
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relative to the length you get tons

solemn wigeon
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Inb4 reactor with no ammo

dreamy bramble
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would be fun

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just tons of meds

solemn wigeon
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11 wave reactor no ammo

dreamy bramble
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and a tank on wave 11

solemn wigeon
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and a pmother in forward extraction

hasty moth
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Yeah what happened in my attempts is that 3rd wave going to the charger scout room, past the giant respawn room with low ammo, no mines and no sniper ammo.

dreamy bramble
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that part killed us in our first run too

hasty moth
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So after talking to the team we were thinking maybe double mine deployer is the meta. But it looks like we mightve overmined or used snipers too early

dreamy bramble
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you can have 3 people hold the waves in the small room between the reactor and the room that connects to the respawn zone

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bio can solo the code fairly quickly

hasty moth
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That's kind of the rub. We didn't know if there were or werent shadows so we sent bio in and held the platform in front of the sec-door.

dreamy bramble
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the big rooms are pretty nasty holds

hasty moth
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If we hold the joining room, can't they spawn in giant room and smash our "terminal getter"?

dreamy bramble
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the hybrid will take the high ground and gun you down

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no

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reactors have set spawns

hasty moth
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Yeah I have no idea how spawns work for reactors.

fallen badger
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ty

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blessed mit

hasty moth
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I know they're different from alarms and terminals but how? That's beyond my level 😦

hasty moth
dreamy bramble
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should be

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possibly if you're in the room they would normally spawn in they might reroute

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but that isnt a problem here

obtuse surge
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it depends on the reactor wave specifically

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they can have different settings

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but all of them for D2 spawn in the starting zone

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and it'll try it's best to use the 2 rooms rule

hasty moth
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Hmmm so in theory for wave 3 if we all move out of reactor, have one guy stealth down to the sec-door, we don't have to worry about aggroing giant respawn room, since they don't spawn there and to get there itd have to get past the 3 of us

candid pelican
#

Just aggro the room tbh

dreamy bramble
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you could

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but it’s not like it’s easier to defend in that room anyways

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it’s dark, foggy, and the tile causes the sleepers to go everywhere

candid pelican
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I had no problems tbh

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Is there a sound barrier in that room?

dreamy bramble
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yes

fierce laurel
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just shoot it

candid pelican
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If so, we probably got lucky on giant placements

fierce laurel
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there's a stair room where you can funnel

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just grab a hel rifle and go to town

candid pelican
#

^

dreamy bramble
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that’s why i said you can do it if you want

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there’s just no advantage whatsoever lol

candid pelican
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Speed

dreamy bramble
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but you don’t lose too much either

fierce laurel
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efficient clearing

candid pelican
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Well

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That room is pretty much the last thing you do

dreamy bramble
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you have to stealth across 1 additional room

fierce laurel
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it isn't I just say that when I accidentally aggro the scout :3

dreamy bramble
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which takes about the exact same amount of time that it takes to clear the giants

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but you save ammo and meds

fierce laurel
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eh

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doesn't seem worth it

candid pelican
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@fierce laurel is there another wave after you get the wave 3 code or do you bolt?

fierce laurel
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lots of times you'll end up taking an extra wave 3 because of that

fierce laurel
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it is the last thing

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well

candid pelican
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lol yeah

fierce laurel
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if you dont count all the chargers

candid pelican
#

shhh

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shhhhh

fierce laurel
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what

dreamy bramble
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unless you are incredibly slow crossing that room then the amount of waves don’t change much

candid pelican
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Idk if he knows

dreamy bramble
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lol i’ve done d2 a few times

candid pelican
#

How far did you get?

dreamy bramble
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finished

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lol

candid pelican
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Ah

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LOL

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Tanks go brrrr

dreamy bramble
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they’re pretty cute

candid pelican
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Tanks are cuties

fierce laurel
#

I was running it with some friends and they just told me to run

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and I was fucking terrified

dreamy bramble
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i dragged a new player from b4 into d2 and we first tried it

fierce laurel
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honestly I'd rather they didn't make it 4 tanks

dreamy bramble
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i don’t think his heart was ready for the end though

fierce laurel
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tanks aren't that scary

candid pelican
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Its 3 tanks

fierce laurel
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it's 4

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I will fight you on this

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glocks ready and all

candid pelican
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I only saw 3 on my bio tracker

fierce laurel
#

time to check captain alphas

candid pelican
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@fierce laurel d1?

fierce laurel
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oh guess it's 3

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I was lied to

candid pelican
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i gotta get on my pc first

fierce laurel
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wait

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no it's 4

candid pelican
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lmao

fierce laurel
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"Captain Alpha
3 days ago (edited)

  1. 4 tanks spawn all at once.
  2. A code will pop up on screen, at 1:24:39"
dreamy bramble
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i think it’s actually three tbh

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we never got a clear look on our initial run

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and on follow up runs i only ever saw 3

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though one of them could have been stuck somewhere

hasty moth
# candid pelican Idk if he knows

Oh I know I've played d2 about 20 times now, got to the last sec-door then one of my guys got eaten by the ||tank|| haven't gotten that close since 😦

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Its definitely 3, and they fast boys

dreamy bramble
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i’ve never seen a team die there, that’s unlucky

fierce laurel
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I forced my friends to speedrun it because I only had an hour to play before I had to leave

dreamy bramble
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alert mother room for speed

fierce laurel
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||honestly the class nine isn't as bad as I thought it would be||

candid pelican
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The only time someone dies is if they dont take the msg seriously

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To gtfo

dreamy bramble
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the c9 is very easy mostly due to the room layout

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that tile is great for lining up sleepers

brittle light
#

so uh
diminish alarm
as far as I understand it's many small waves (like 6-7 sleepers and maybe a giant)
am I correct in the understanding that it's smaller waves, but more often / near constantly if you fight back?

orchid sorrel
#

diminished alarms spawn less enemies

sullen cloud
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i believe so, the wiki is updated with that alarm so it has a better description

dire notch
#

what zone is the password protected terminal in C-3 in?

solemn wigeon
#

The one before the objective room

#

The one with the charger scout

dire notch
#

uhm...

#

do you remember the number 😄

vapid moon
#

has anyone beaten a1 yet? seems impossible

#

i doubt anyone can beat a1

dire notch
#

you mean E1?

calm vessel
#

i'd check out #gtfo-chat lot of good people there, i think some of them might have beaten it.

dire notch
#

😄

calm vessel
#

A1 is very hard

orchid sorrel
vapid moon
dire notch
#

Sarcasm self test, complete

vapid moon
#

jokes aside, a1 actually took me the longest to beat

orchid sorrel
#

really?

vapid moon
#

well aside from e1, e1 took half a week, but a1 took a few days LMAO

solemn wigeon
vapid moon
#

everything else was first try or second try, a1 took my whole life savings

dire notch
solemn wigeon
#

Then 376

mortal granite
dire notch
#

Who/what are we uploading data to in uplink missions anyways? A offsite server that SSIC has? Or something else…

lost holly
#

hardcore bdsm hentai

queen nymph
#

Too true

dire notch
#

We are sending SSIC their hentai? Makes sense

#

In all seriousness though where is the data being sent to? Dreyfus? SSIC? KDS?

queen nymph
#

Depends on the level, mostly they are just gaining access to the next mission or turning on the reactor in the next tier

gleaming cedar
#

C3 dang, made it to the class 7 alarm. Any tips?

heavy wave
#

Class 7 was one you can deal alot with only hammers, just move often and alot around.

dire notch
#

Stick together

heavy wave
#

until the team scans

dire notch
#

Maybe equip a scan speed increase booster

heavy wave
#

then hold your ground with guns

gleaming cedar
#

ok, scan speed booster and melee. yeah I used up the ammo on the class 6. didn't expect class 7 😮

atomic escarp
#

@dire notch to answer your XIII scan you said in general, there's never been that high of an alarm to my knowledge unless i'm forgetting something but i doubt it

dire notch
#

In zone 377 you will get a lot of resourses. Don’t be afraid to use your tools ( turrets, croak, etc)

fierce laurel
#

wait there was a class 13?

dire notch
#

I believe so

gleaming cedar
#

there's a class 8?

heavy wave
#

the highest i met was class 10

dire notch
#

Could be wrong

candid pelican
#

the highest class ive seen was a class 9

#

in d2

atomic escarp
#

there's never been a class XIII

heavy wave
#

it was a R2B1

dire notch
#

Ugh

gleaming cedar
#

c3-> its all scans Striker_Lick

candid pelican
#

r2 sounded hard as hell

heavy wave
#

it got nerfed to class 8 afterward

fierce laurel
#

ah

atomic escarp
#

Yes R2B1 had an insane scan but it was nerfed

fierce laurel
#

I thought that went from 9 to 7

dire notch
heavy wave
#

I still havent managed the crib

#

I managed R4E1, but the crib i didnt make it

fierce laurel
#

wait

dire notch
fierce laurel
#

a B tier had a class 13??

heavy wave
#

unless

atomic escarp
#

no it didn't dusk

#

a class 13 was never a thing

fierce laurel
#

oh

dire notch
fierce laurel
#

oh

dire notch
#

Just as bad

fierce laurel
#

I see now

atomic escarp
#

the R2B1 was nerfed

#

i don't remember from what though

#

either 9 to 7 or 8 to 6?

heavy wave
#

I heard class 10, i remember class 10

dire notch
heavy wave
#

and it went to 8

candid pelican
#

Pure hell to still pure hell but not as much

queen nymph
#

Class 10 was nerfed to 8

dire notch
#

Space cops?

hexed vapor
#

It was 9 to 7.

#

Idk where the fuck y'all are getting any other numbers.

heavy wave
#

I mean, the class 9 from d2 isnt such a problem

hexed vapor
#

Went from IX to VII.

dire notch
#

The space cop is here guys. Run

fierce laurel
#

so many different answers

dire notch
#

But yea. R2E1 was.

queen nymph
#

Haha

dire notch
#

Ooooooof

queen nymph
#

Yeah class 9 to 7

fierce laurel
#

bring back R2E1 as an event or something

#

I want to try it out

dire notch
hexed vapor
#

Well, on a door.

dire notch
#

That was what made it so difficult. The novelty

hexed vapor
#

Nobody was that good at GTFO back in the day as well, really.

heavy wave
#

^

atomic escarp
#

Was I right in saying it was from 9 to 7 on R2B1?

heavy wave
#

E1 made people better

hexed vapor
#

R2 was the first rundown with any properly difficult content, and even then they had to nerf a lot of it.

queen nymph
#

You’re right Kerse

hexed vapor
#

Yeah, Kerse

atomic escarp
#

awesome.

queen nymph
#

Stop autocorrecting the s to z PepeHands

atomic escarp
#

haha i saw that

#

Kerze

#

xD

queen nymph
#

Curze

atomic escarp
#

Cuze

dire notch
atomic escarp
#

^

#

R1D1 and R2C2 are my favourite maps

#

even though i highly disliked R2

hexed vapor
#

It was neat, but definitely not very difficult.

dire notch
#

R2 was also the first time we found the Kook aid stations

queen nymph
#

Then we have stupid amount of errors since R3 💩

hexed vapor
#

You could do three alarms in a row w/ the correct set up, skipping the majority of the side zones.

atomic escarp
#

My order is this best to worst in my opinion:

R1
R5
R4
R2
R3

#

This includes extensions

heavy wave
#

I liked R1 too

hexed vapor
#

R5 > R2 > R4 > R1 > R3

candid pelican
#

r3 was pretty good

heavy wave
#

but i never did D1 due to a lack of ... confidence

#

R3 was boring

dire notch
#

R1 was just. Mmm. So good. Nostalgia maybe influencing me but it was p good

candid pelican
#

well, i only like the one with the first mother

#

and d1

hexed vapor
#

So the only unique levels in that rundown? :P

atomic escarp
#

we met the first mother in R3B2 right?

candid pelican
#

yes

#

lmao

dire notch
candid pelican
candid pelican
heavy wave
#

I like R5D1.. even though i wipe alot at it

candid pelican
#

i like r5e1 more than r5d1

#

sorry i like r5e1 more than r5d1 HIGH

queen nymph
#

Yep

candid pelican
#

the extreme section is fun

dire notch
queen nymph
#

R5D1 high shouldn’t be a problem tho

heavy wave
#

I would prob like R5E1 if i managed to finish D1 or D2

queen nymph
#

Should be easier without fog

dire notch
#

Space.

#

Space fog

candid pelican
#

gotta have that space fog

heavy wave
#

D2 was fun too

candid pelican
#

i only like the extraction sequence for d2

queen nymph
#

Oof

heavy wave
#

And B4 have a good new mission type

candid pelican
#

the rest of it was pretty boring

#

i love playing b4

heavy wave
#

the novelty was good

queen nymph
#

I like the reactor on D2

#

Short but fun

dire notch
queen nymph
#

First time you have to go out of the reactor zone and the zones that are directly connected to the reactor zone to find the code

dire notch
#

I liked b3 extreme. And c 2 overload. Holding your ground against space aliens

heavy wave
#

I mean black, my favourite part of R4E1 was the extreme part

#

B4 is kind of like that

atomic escarp
#

R4E1 extreme was only fun if you were getting the codes in my opinion.

queen nymph
#

R4E1 Extreme was fun until the last code zone curious

hexed vapor
#

Yeah, lmao.

#

Last code was fun.

#

I liked it.

atomic escarp
#

Wasn't that the 4 shadow scout room?

heavy wave
#

i liked doing any job in there

#

3 areas with 4-6 shadow scouts?

hexed vapor
#

4 I believe.

#

scouts*

atomic escarp
#

i thought it was only 4.

#

yeah 4.

dire notch
#

So. Character customization in R6 now that we unfroze the people that are UNDOUBTEDLY going to be hostile towards us?

heavy wave
#

and tons of giants shadows

queen nymph
#

“Hey, just saying you have 4 scouts in the tiny room and shadows have blocked your way to the terminal you need. Have fun” 🙂

hexed vapor
#

2 shadow titans and 1-2 pods of shadows I think.

dire notch
#

I mean. KDS wouldent willingly work with LEGION would they?

hexed vapor
#

They won't remember anything most likely.

#

They'll probably be sent down in the same way we are.

dire notch
#

Kovac? Or legion?

hexed vapor
#

Legion will be.

dire notch
#

Yea. But wasn’t the whole point of going to Kovac deep to get more meat puppets for BIOCOM/Warden/ whatever other alias it has

#

To use

hexed vapor
#

Yeah?

#

That's the legion.

dire notch
#

That’s nice and all, but what’s stopping them from turning on us? KDS and legion are 2 separate entities

hexed vapor
#

?????

#

KDS isn't present, presumably legion won't turn on anyone the same reason we don't turn on the Warden?

atomic escarp
#

Just curious is it always 4 shadow scouts in E1 Zone 541?

hexed vapor
#

Current E1?

#

Should be 6.

dire notch
atomic escarp
#

okay so by chance.

mortal granite
#

8

hexed vapor
dire notch
#

KDS are the security guys. Not the prisoners

hexed vapor
#

Ahuh?

#

I didn't contradict that?

atomic escarp
dire notch
#

Wait we aren’t there already?

#

Oops

atomic escarp
atomic escarp
#

max is 6

mortal granite
#

it's a little confusing when you wake up all the scout in that zone

atomic escarp
#

To my knowledge there's not been a zone within any rundown that's had more than 6 shadow scouts

fierce laurel
#

didnt the R4E1 fog room have like 8

atomic escarp
#

You mean through the stealth zones?

nocturne flax
#

I believe theres only 6 scouts in the stealth section in r4e1

exotic sable
#

Bioscan speed increase. does that help the small circles from the security doors? 🤨

mortal granite
#

small red circle?

exotic sable
#

yeah

mortal granite
#

bug

#

can't ping

#

go 2 room away are further - possible fix

exotic sable
#

I'm talking about Boosters that increase bioscan speed. does that just work on just the door scan or the small red circles as well

mortal granite
#

fuck me my brain

#

sorry

exotic sable
#

It's ok

mortal granite
#

yes

exotic sable
#

I feel stupid for asking this xD

mortal granite
#

it worked on every single scan

vast drum
#

how do we get the hydrogen thingy in a1

#

to turn on a generator

orchid sorrel
#

if you don't have the cell, find a terminal and type "List cell e_(zonenumber)"

fierce laurel
#

"hydrogen thingy"

meager mango
#

i can never play this

#

its just too spooky 4 me, but it looks so cool

thick burrow
shy vessel
#

same with schaeffer by the looks of it. my guess is that they all went into HSU's to escape the sleepers / virus and then the warden took it from there, anyways offtopic

mellow creek
#

inb4 we are playing as legions

#

when gtfo is official

granite token
#

D1 is just a huge minefield

orchid sorrel
#

you can type zone if you want to

dire notch
#

didnt know that . thx

obtuse surge
#

it doesn't do the same exact thing

#

they're different filters

#

it returns whatever matches the filter

#

it'll match fog turbines for example

#

it's not the same

hexed vapor
orchid sorrel
dark bane
#

reason to go into zone 373 on C4?

candid pelican
#

C3 you mean?

Resource room i think

dire notch
#

as well as some other stuff but mainly the ammo

jaunty hedgeBOT
#

That action was successful. asweeperbot

#

That action was successful. asweeperbot

oblique peak
#

<@&408548765599793173>

candid pelican
#

Thanks

oblique peak
atomic escarp
#

Thank you the bot will automatically delete the spam nazi symbols

glass surge
#

Good grief, what a tasteless attempt at trolling

mortal granite
#

it's just spam account

modest nebula
#

i don't if it's the right place but..

#

can anyone help me out with some info?

#

we got a bit stuck on C3

#

in the room with 4 terminals.

#

it feels like the wave of sleepers is to damn huge to hold them off

#

so can anyone give me some good advice?

#

i've seen some guys play on yt and one of them was agroing the sleepers away from the room

#

but are there any other strats?

atomic escarp
#

Lace the previous room with mines (the room you did the alarm in)

modest nebula
#

i am relatively new, been playing in rd4 a little and a lot in rd5

#

ok

atomic escarp
#

Preferably at a height that only hybrids can trigger

#

If you have a sniper sentry, drop it on the hallway east tracking west when looking into the uplink zone

modest nebula
#

have you done it yourself?

#

is it a go to solution?

#

or just thoughts?

atomic escarp
#

I've done it

modest nebula
#

k

#

thanks for the advice

atomic escarp
#

Oh, also, the two people defending the uplink cunts can stand near the door, maybe near the stairs

west crow
#

Ricardo could you please refrain from calling the prisoners cunts as one of those prisoners might be dauda and dauda is too lovely to be disrespected like that

#

Thank you

forest horizon
#

trying to hold the door with the way their pathing works is pretty much impossible

#

its gonna be chaotic no matter what from what I've seen

hollow socket
# forest horizon its gonna be chaotic no matter what from what I've seen

This. C3 uplink is gonna be chaotic.
Ricardo gave you the strat I also used to do the level : mines the room before where you did the Class 7 M, put sniper sentry west looking east and try to hold. Your goal is not to die, you can kite in the room if needed and the dudes on the terminal can also shoot sleepers during their downtime.
Good luck on the second uplink, cause you have two sides to defend, and lots of hybrids

atomic escarp
#

Its also safe to put safety mines on the uplink cunts so they know when they have some on them

west crow
#

Ricardo please refrain from calling the prisoners cunts as you might be indirectly calling dauda a cunt which is disrespectful to dauda and he just doesn't deserve that kind of disrespect

atomic escarp
#

I physically can't

rich estuary
#

:(

modest nebula
#

thank you, will try

dire notch
#

why are they uplink cunts

candid pelican
#

Because uplinks are painful

glass surge
#

You say that like the whole game isnt painful

solemn wigeon
#

Uplinks are fun

fierce laurel
#

our group just had people standing next to the person on the uplink

fierce laurel
#

c3

queen field
#

L

fallen badger
#

how many codes is it

#

just out of interest

#

on c3

queen field
#

3 per uplink

fallen badger
#

wew

#

that's not bad

queen field
#

They take a lot of time to be confirmed

fallen badger
#

just awkward going to other terminals

queen field
#

along with the alarm that's a bit crazy & the fact 2 people (1 if you get both central & north terminals linked together) are focused on the uplink parts, that makes it kinda hard

keen rampart
#

what is your opinion to the Burst sentry overall guys?

candid dragon
#

garbage without booster

#

sniper >= auto (with purpose) > burst > careless auto

obtuse surge
#

just has horrible aim

#

you can actually get it boosted to the point where it oneshots smalls

#

but even then it's still not that great

#

because it misses more than half

candid dragon
#

does it struggle with stationary targets?

obtuse surge
#

im pretty sure it's just spread

#

so really it's just rng if it hits or not

candid dragon
#

awful.

#

poor ammo, poor accuracy, poor damage.

obtuse surge
#

it can still be used to slightly damage most of the horde

#

which can be helpful based on what weapons you bring

#

while a sniper sentry would just kill part of the horde

#

and leave the other part at full health

#

unless changed recently, burst sentry should target head

#

which is part of the reason why it's actually worse

#

it's poor accuracy would perform better when just aiming mid body

mystic adder
#

Unless its intentional, the turrets cant aim up at short ranges but still shoot into air burning ammo. Not really an issue with the sniper or auto, really hurts the burst tho. Perhaps each turret just needs its own primary target? big head for sniper, closest for auto, small strikers for burst.

nocturne flax
#

If we are talking about distance then shotgun and burst sentry needs to be closest

#

also aiming for body shots

#

auto doesnt really matter since its job its to puke bullets at a choke and thats it

#

sniper imo doesnt matter either since most sentry placement facing theyre backs and it oneshots everything

errant vigil
#

Buffing burst accuracy would most likely make it too good

nocturne flax
#

it would put in on part with the other sentries

#

sniper its too good too and nobody complains

errant vigil
#

Sniper would be dogshit if it had burst or auto accuracy

#

I think the only tool rn that’s balanced is mine

nocturne flax
#

so we buff burst to have better accuracy

errant vigil
#

Bio is also fine now too

nocturne flax
errant vigil
#

How

tepid jasper
#

strats for c2 overload?

#

furthest we got was 72%

#

;-;

clear idol
#

depends where you want to hold

#

you can hold middle and place cfoam tripmines to cfoam tank and kill it that way

#

then kill mom if you have no bioscan speed

#

you can hold a corner and walk the tank in a slow circle until scan is done

#

ive seen it done multiple ways

fierce laurel
modest echo
#

In the D2 Z285 scan, to get the cell for the class 9 door, is it normal to have chargers spawn in those waves?

queen nymph
#

Ye

#

When RNG hits you PepeHands

mortal granite
#

oh nah

#

the cell zones

#

1 side with 2 doors that hard to set up but easy wave

#

1 side with 1 door that easy to set up but with charger and shooter wave

placid sparrow
#

what's the difference between the class 6 and class 7 alarm in c2 high?

pure bough
#

1 cell in class 6 and 2 cells in class 7 room I believe

fierce laurel
#

you always want to go to the one with 1 cell

#

I'm not sure which one it is

#

the mixed one

quiet hound
#

yeah class 7 is a bit of a troll

lost holly
#

isnt there literally a cell in the zone with all the doors

fierce laurel
#

'with all the doors'

#

ah yes

#

that one

lost holly
#

how many c2 completions?

fierce laurel
#

me?

lost holly
#

ye

fierce laurel
#

2

lost holly
#

then you should know

fierce laurel
#

I have absolutely no idea

lost holly
#

k

#

gg go next

hexed vapor
#

I prefer the two-cells for some routes, tbh.

#

Depends on what objectives you want.

#

For main specifically, it's just easier to do the class VI if you know what you're doing rather than opening two other zones.

atomic escarp
#

I do find the Class VI and that respective zone more fun to do.

hasty moth
#

So about boosters, I heard from someone who heard from somone that there is an aggressive in every zone.

#

How true is that? 👀

quiet stone
#

err... pretty much yeah

obtuse surge
#

why does the steam broadcast thing show devs streaming a bugged A3 what

#

cursed

cedar pike
#

whats the bug

obtuse surge
#

different layout

brittle light
#

Going LIVE now! Something different today?
Twitter message before the stream
What they doing ova der

obtuse surge
#

but they didn't stream before its release

#

so in that case it would mean they pre-recorded playing on an early build

#

it makes no sense what

hexed vapor
#

Either running a different build.... or they just changed the seed lol.

#

Oh, B1 w/ a different seed

#

Do they even know?

queen field
#

If they don't i'm gonna cry

#

Inb4 another E1 seed but there is no fog

hexed vapor
#

Inb4 surge in fog.

queen field
#

😳

hexed vapor
#

(Altitude should be the same, tho)

#

Omg, Simon can kill scouts.

atomic escarp
#

Not just fog but infectious fog

hexed vapor
#

Well, it's not that new, but we had 4x damage shotgun sentry back then.

#

@obtuse surge That layout change is apparently in current patch

#

Just checked 93 in my build.

obtuse surge
#

the stuff i saw on A3 isn't tho

hexed vapor
#

Which vod?

obtuse surge
#

but why

barren notch
#

On D1 when does the door to zone 73 open?

thick burrow
#

After you shut down the reactor

barren notch
#

Ok. And its constant alarm when the reactor is off?

thick burrow
#

An error alarm? Yes

barren notch
#

Ok thanks. Thats what we thought

thick burrow
hexed vapor
#

E1 seems a little soloable, has anyone tried it yet?

queen nymph
#

Haven’t seen any yet

brittle light
#

oh right, off-topic - did anyone ever manage to get far in R4E1 solo? I remember some people trying, but almost everyone went "impossible" at the S scans.

#

did anyone manage to do it near the end, or was that a never-done thing?

queen nymph
#

It’s fine to do S scan. It just means you have to kite as long as you can and finish the scan before they route back to you

#

It’s more of the fact that if anyone wants to solo it. Last time we had a duo record but turned out they were cheating

#

At least they fix the bug that solo player needs to stand in the scan for 3-4 mins in order to finish the S scan when the full team can get the small S scan done in 30 seconds 🤡

brittle light
#

so, no one did it in the end..? sad.

orchid sorrel
#

it's sad that they normalized s1 scan speeds Sadge

brittle light
#

eh, it's alright. A bit sad, but also understandable.

queen nymph
#

It’s still longer than 4 man speed but at least now it’s more playable for solo player…?

orchid sorrel
#

it's barely slower

hexed vapor
#

Well, I've reached the first error.

#

Not really sure how to play it from here tbh.

#

Hybrids are gonna be a pain.

orchid sorrel
#

I feel like the beginning of this r5e1 is a little easier than r4e1

hexed vapor
#

It's very doable.

orchid sorrel
#

probably, but it would probably take a lot of time

hexed vapor
#

I think I'm roughly an hour in?

#

More like 40-50 minutes, but yeah.

brittle light
#

iirc

hexed vapor
#

I dunno, I think you'll struggle to clear E1 if you can't reach the first error in under an hour, probably considerably less time.

#

Welp, that didn't go well

#

think I had 3 hybrids up at once.

#

Prolly should have fought them in the dig room instead of trying to get past.

brittle light
# hexed vapor I dunno, I think you'll struggle to clear E1 if you can't reach the first error ...

R5E1 is a different thing
This one defo can't be cleared if you take way too long since errors aren't just hammer but actually annoying and possibly stronk enemies

R4E1 took it's sweet time after a certain point, but if you took to long to put in the cells in the beginning the tanks eventually got you since hammering tanks is something I believe no one has managed to pull off yet

R4D2's only error was when getting the overload cargo to extract, so you could take your sweet time - provided you were fine with fog.

#

so long times aren't unusual, but long times on E1 levels are... concering

#

*concerning

orchid sorrel
#

the fog also lowered in r4e1

hexed vapor
#

Well, the first error is pretty hammerable, but not the other two.

queen nymph
#

At least this E1 needs to use a bit of your brain cell to find out where the cells are and where to go before you start anything

#

And I like the idea of turning off the error by putting code in the specific terminal

#

Even though the level might be easier than the previous E1s, it’s good that they are putting some efforts on the current game mechanic and redefine it in different way

clear idol
#

do you think they got the idea from the bug that allowed people to turn off errors at uplink terminals?

queen nymph
#

I don’t think so

orchid sorrel
#

or they already had it planned

hexed vapor
#

I don't think R5E1 is that much easier tbh, it just orders its difficulty differently.

queen nymph
#

I know lots of people hate error alarms are being overused and wanting a mechanic that can turn it off

#

I think that’s where the devs decide to put this in the game

fossil jetty
#

Is there any tips for dealing with surge alarms? Feels like my team can't kill them before the ball gets on top of us

forest horizon
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cfoam and mines probably

regal thicket
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shoot harder

clear idol
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just shoot more bullet

fossil jetty
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How about movement? My team usually tries to stay on the scan unless we start dropping

queen nymph
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Just shoot probably

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Which level of surge are you talk tho

fossil jetty
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C2

queen nymph
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Oh the last one?

fossil jetty
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just in general

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but yea

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when I mean in general, I just mean surge alarms regardless of level

queen nymph
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Depends on the map tbh that’s why I asked

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For C2 Final, you can either open left or right door to funnel them going one side then focus on setting up on that specific side

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Or you can do the old fashion way, do a long kite for every single scan without setting up anything 💩

fossil jetty
queen nymph
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Surge scan used to be called kiting scan because there are no weapon to hold the large group of enemies

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But now you have booster/ HEL weapons

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Which you don’t need to do that anymore

fossil jetty
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but I "think" I heard that Devs made levels with out needing to kite an absurd amount

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or am i wrong

queen nymph
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You still can, but the need is decreased

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Because of the weapons we have given. Long kite is not necessary

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Just don’t shoot your teammate with HEL rifle in the scan and you will be fine

fossil jetty
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Hmmm aight

main iris
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Just found out r5 ext is out

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Is there any new enemies?

queen nymph
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Nope

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New mission objectives tho

main iris
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New weps?

queen nymph
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One

main iris
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Ah

queen nymph
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A primary weapon that can headshot scout curious

bold widget
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You can kill scouts with every weapon actually

brittle light
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ye

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it's just insanely difficult

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also, *almost every weapon

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iirc at least in R4 one of the pistols wasn't quite up to the task, the autopistol

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everything else worked

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not sure how it's in this rundown

bold widget
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I tried it 3 days ago with the pistol and assault rifle in a2 extreme works

brittle light
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yee autopistol didn't work since many shots for stagger

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nearly 0 damage

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pistol works

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I don't think autopistol exists, so every weapon should be able to kill rn

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if you aim extremely well that is

bold widget
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Assault rifle has to land every bullet at the back of the head thoe and when you shoot it it flinches making it more difficult

mortal granite
brittle light
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yep

mortal granite
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even hel revolver in R4 ext can't do that

bold widget
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The dmr 2 shot thoe, so satisfying

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I forgot if it was two or three bullets at the back with the hel revolver that is

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The revolver needs 3 at front

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Never really managed to pull it off but i imagine at point black range it should work

mortal granite
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you don't need to

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foam the scout and shoot

brittle light
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at that point u can just melee it if it foamed, can't you?

mortal granite
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you want to know how many shots to kill the scout

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then that's your answer

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easy to pull off

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and also not alert the scout either

bold widget
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Lmao

mortal granite
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that's like

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how you find "data" without datamine them

brittle light
hollow socket
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@brittle light Cool to see you back here.
Wesley tried to solo R4E1, he managed to go to the second S1 scan by capping shooters, but at this point you audio die and the game crash.
People are definitely bonking tanks, even multiple at the same time.
And if I remember well, we managed to kill a scout once with an autopistol after numerous tries 🙂

brittle light
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nice.

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Ye I'm bacc for now. Been inactive in this game for a while, gotta catch up 😅

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need A3 and anything B+

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but eh, I have time.

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also damn, good work Wesley

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audio die and game crashes XD that's gotta be real annoying

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are you sure people are bonking multiple tanks at the same time

hollow socket
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Yes 🙂

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I did 😄

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We have some pretty good layout to do it with the Extention 😉

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Never tried to bonk a Mother yet, but I know some people who managed it

brittle light
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neat.

obtuse surge
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when d2 spawns 3 tanks but you've already dealt with 5 at the same time with no ammo on B3

clear idol
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well unintentionally