#gtfo-spoiler-chat
1 messages · Page 239 of 1
its nice though well done tbh
imo stuff like that is way more interesting if done right than simply adding another "do this or that" mission
Adds a whole other level of athmosphere to the high part
A bit stupid question: what's the purpose of zone under lockdown on D1?
Its got a terminal in there with lore and you can get more resources too.
wow
Gotta read fast
or the shadows are gonna eat your ass :PirateSimon:
Not useful for d1 extreme tho 😂
A musical pirate!
the enemies in c2 overload just stop spawning at a certain point regardless of whether youre in the scan right
thats what ive been told
if you spawn cap it, sure
no i dont mean that ive been told that they just stop spawning
after like a certain amount of time
Eventually, I believe so
but its no point
thats just a waste of ammo if you continously kill them outside of the spawn to wait for them to stop spawning
Pretty sure though, it gives up after a certain amount of time of it being spawn capped tho
Don't quote me on that
There's no more spawn after the mother, yes.
Its not really that they stop spawning, its that the spawns are limited
There are a set amount of them
i mean
unless you enjoy sitting on a scan for 5+ min straight without doing anything
then you do you
playing the actual alarm its a lot more fun and saves a lot of time
I mean, either way, people are going to keep using the max spawn strat and ask people to leave the lobby when they die from kiting in the S1 scan 
we back in r2 or someshit? the fuck lmao
Yeah...
what is the new enemy in r5
my mom
damn that is under whelming
is called chowda
lol
It’s called chihuahua
Sup y'all, I've got a question.
What is your go-to way of dealing with alerted mothers? Clear baby wave and then rush her?
most people try to bait the mother into a better spot then burn her while she spawns babies
i.e. camping behind a closed door or outside a bulkhead
It really delivers satisfaction when you play with randos and refuse to disconnect in such cases or start killing their spawn cap of giants :D
Some lovers of cheese actually become mad. Despite identifying from the very beginning that my cheese tolerance is extremely low. Unless it's something extremely minor and fun.
hmmmmmm
This, any corner w/ a long enough wall works. She won't spawn w/out LoS, so you can wait for her to walk up to you or be in a good spot to just rush her.
If you have combat shotgun, it's pretty good for cleaning up babies as they spawn so other people can do damage.
This has been talked about before, but why do the early combat-focused levels hard-stuck newer players so hard?
R2B1, R3A3, and R5B1 high are mainly what come to mind.
because shit's non-standard
wonky animations, sleepers going around everywhere making you miss shots, aim punch is insane, default fov is ass (some sort of mouse delay was a thing too), headless enemies survive
etc etc
also the whole resource management thing
lots of people seem to like blasting
stealth fuckups also a big part of that
also the client experience
probably the worst of them all
falloff is wtf too
Oh and people being walls and seemingly encouraged to be walls instead of dodging even shooter shots
the scan circles, the default fov, and the whole sights thing
people get the impression they're supposed to stand still as i said
Doesn't help that the game rewards you for being able to stand still, too.
Although, I get the sense that people are often bad at giving themselves those windows.
Especially when enemy pathing is so hard to learn.
guys is there a way to 1 hit the c.scout?
1 and a half hit?
2 back melees kill the charger scout
2 full charges to the back will kill.
You only need one to back.
I think you need 2
You need 42 damage, one to back with max back damage is 40, so even w/ very low back damage it will prolly die.
(need 2 additional damage from back multi since 20+20 w/ two full-charged hammers)
damn, wouldve been cooler if it needed 2 back shots, better team work :(
so if you have 5%+ melee damage booster then u can oneshot him with single full-charge hammer to the back?
with perfect back multiplier yep
where is the highest possible fall damage currently in this rundown?
There's a few very vertical dig site tiles that might give you a ton of fall damage from their highest points to their lowest points in B1 and B3, but I think the highest will likely be from climbing the reactor in D1.
bad news, ray
i dont think the reactor can be climbed anymore
they got rid of the X on one of the panels you needed to climb on
😔
why does fundo have the "shhhh" role
D1 Ext illuminati confirmed
is there a lore terminal in d1 ext?
think it's just the one after high obj
dang i must have missed that then since i already beat high
......We expect to have most of the equipment moved from the Belarus facility to storage hangar 3 by next week. We will begin BIOCOM installation in hangar 4 immediately after........
This one?
Or is it not on wiki?
c1 is the worst mission
Or a HEL Rifle
not based on difficulty but the level design
is just annoying
but maybe im just a baby
I feel you
Pfff
You aren't wrong, its the worst level they've ever made imo. The only thing it has going for it is the new tiles
How is it not
Literally the entire level including extreme is just the same thing
Same tiles, same objectives, everything
There we go
Finally
No objective variation and repeated tiles
Thank you
In my opinion the level its fun, specially if you stealth it instead of hammering shit but your 100% right they reused the hell out of the tiles they had
What gets me is that the devs want you to stealth the respawn room but if you have bad rng its not even viable to do so
Just run through lmao
So they literally had to make it easier by getting rid of 90% of the hybrids
For me, the design is pretty decent. I just don't like doing 24 codes in one map XD Doing 12 codes in one map is enough for me XD
All the times i had enemy spawning on top of a scan it was only like 1 guy
You must be a unlucky guy
I meant stealth on the way back
Doing it beforehand is definitely viable
floodways in general is just a huge miss imo because they all involve doing some thing on a terminal or collecting plants
At least the tiles themselves are really well made
it's missing something
they need to make another new enemy that's easy to kill
but terrify when you fucked up
snatcher
Floodways needs more rooms really
Yeah I was hoping for more variation of enemies. I don't count spawners as enemies, so the only "new" enemy we got was a reskin of a scout that has higher health, moves a bit faster when patrolling, and I think can melee.
I mean cocoons are a new mechanic
Not really an enemy
Floodways feels like theres suppose to be a en enemy
But we didnt get it
I remember when the rundown came out, I couldn't play the first week because of work but my buddies did and they kept hinting about something on the ceiling and I got all excited thinking it was a new enemy, but then disappointed that it was a new mechanic that is more annoying than challenging. Very annoying for me, because I like to clear the map out of all enemies so long as it doesn't waste needed resources and doesn't jeopardize the run.
I mean you could always just skip them or just spend 3 min in a room to do whatever you need to do like in c1
And the clear when you have to
Theres many ways to deal with respawn rooms
they don't have higher health i believe
people got stuck into 1 idea and that's clearing the room
Now the devs added in a new mechanic and everyone feeling like the end of the world
stealth doesn't only need to be use to clear rooms. you can just leave stuff be and avoid fights
it has higher health than a normal scout
no
you can 2 fully charge hammer scout on the back
just like with the charger scout
it's just an armored charger
only one even needs to be a full back shot. the other guy has to do literally like 4 damage, so if they charge even a little to the front it'll die
42 health versus 60 : ^ )
am i dumb
Always
true
just wondering, are there shadow sleepers in this rundown?
c2 high
that's awesome
B2 just that unpopular that nobody ever seems to have parties for it?
Because lots of people hate it so much that no one wants to revisit that map 
High is relatively easy tho
Any tips for clearing the final alarm in A1? This second time my team got there with ~75% health and ammo and still failed.
How do we balance capturing versus killing creatures?
You can reroute them to entering from the far door if you're not trying to permafoam
Like leave the far door open so they path to entering there
it's never random
they choose path of least resistance
so if a door is open, they take it
What's Perma-foam?
cfoaming a door over and over
I mean, it’s the shortest path. Least resistance sounds like they will break the doors that are not reinforced. But it’s the closet door that they can travel to
So won't they always pick the same door regardless of if it's open or not
Ahhh if you open the door they will go through the open door
Nvm
Least resistance does make sense
Loooool
Maybe both
Least resistance or the closest door to break
lol damn
Well we lost pretty bad
What's the general strategy? Just cap as quick as humanly possible or make a chokepoint?
Do the scan as fast as you can lol?
Don’t just stand in the spot for extra 5 seconds after the scan is done I guess
We lost on the second set of tiny scans
Common mistake that people just stand in the spot. Always check the progression and move the moment you finish the scan
The more people in the scan, the fast the scan goes
Doesn’t mean you have to have the whole team to stand in the same circle. It just means you should help the other teammates when there are no circles around you
Me when me and a teammate stand on the same scan then move to the other because one was already standing in one
Coordination
Improvise. Adapt. Overcome



this but both of you move to the other scan 
maybe that's what u meant actually
dont know
does anyone know if regen speed decreases the time it takes for regen to kick in
or does it just increase the speed once it kicked in
Does anyone know if the type of boosters you get are level specific or they all just rng? Trying to get some bio scan speed boosters but no luck
rng
How many c foam nades does it take to coat a tank in COOM?
2 granades
2
it only staggers him for like 2 seconds
Believe it only affects how much health you regen after the standard 1 sec
its ok i wasted my booster to test it
5s before regen kicks in, doesn't change
health updates every 1s after that and the amount you heal is what's affected by the booster
Ye
Regen speed more like
drop booster
😢
_ _
are the spawns in a2 overload all mum spawns?
the babies seem too many then again havent played in a long time
Yeah, babs.
how hard is c1?
depends, how hard did you think b3 was?
It was manageable, one of the enjoyable maps so far in this rundown
If you know what you're doing and you have good communicating teammates, you're good
Do you like s1?
that's anything
Kekw
I can take a shower better if I know what I'm doing and have good communicating teammates
If you've done R4E1 previously, even better because it's basically it's more easier version of R4E1. It will be cheese to you.
Not really
Oh oohh
it's not that bad
i see
the two s1s are high and are inbetween the uplinks you have to do
😄
the devs have never done something lazy like that before
The first s1 difficulty is kinda inconsistent since it really depends on whether the sleepers decide to clump up or not
rng?
Theres no rng
it's just how they path
Hug the left side of the scan
What type of S1 it is? (BC, M, Classed, or the Singular?)
single scan
the big one then
Ye
yes
When they come a few at a time all nice and lined up vs when there's 10+ in one big ball
No shadows or shadow giants?
Just bring one pump 4head
At least one of the fuckers will go through you
not unless you're doing extreme
Terminal triggers them
they don't spawn naturally at the level but they do spawn after the extreme terminal?
yes
wtf spoilers
sboiler sbchat
i mean this is spolier chat bro
how many shadows will spawn?
standard error or surge?
2 week spoiler period is over anyway, spoilers are just a matter of courtesy
Your in the gtfo spoiler chat....... what do you expect
spoilers
||High
- 2 Sustain S1 Alarms
- 2 Hub Rooms with standard 30 seconds respawn timer and stealth scans to lead to adjacent zones
- 2, 7 code Terminal Uplinks within the adjacent zones of the hub rooms, can spawn on either size (RNG)
- 1 Error alarm after the final uplink is completed, containing 4 sleepers, with a possible charger spawn
- Return to point of extraction, 2 or so minute scan
Extreme - Opens after the final uplink is completed, door controller found in the second hub respawn room
- Contains 1 birther in one of Extreme zones
- Contains shadow sleepers spread around the Extreme zones
- 10 code Terminal Uplink that, when completed, stops previous error alarm and replaces it with a single shadow giant every minute or so
||
there you go, that's basically everything
if I didn't list it, it's not there
Probably big mother
shadow giants?
🤔
ok
Shadow giants arent rare
Brood mothers are rarer
I think brood mothers has only been seen 3 times
At this point
Yepp
😦 Here I thought they'd give birth to strikers instead of babies
@atomic escarp Was the tank in r4e1 a normal tank or did they make a big tank variant?
Normal tank
Oke
What if moms spawned more moms, which spawned more moms, which spawned more moms, which spawned more moms, which spawned more moms, which spawned more...
Tanks
momception
Mom spawns baby tank
they just get smaller each time
Mom spawning moms would likely destroy computers ngl
thats the point
its a timer
beat the level before your pc turns into a bomb
The mother screaming noise starts coming out of your gpu
10cc break down your door and starts hitting you with a bat
POV: Your playing CS:GO IRL, but its in your house and your on CT-side
rare
hello
now figuring out and finding where is door 218
im in 215 but there is no 218
Would help if we know what map you’re on
That sounds like C2, in which case 218 would be all the way over east connected to zone 211 (zone you start in)
appreaciated the reply
no problem
brains of the team 
easy looking smart when you play with a team of monkeys <.<

i love you robert
lmao
GROUP OF 4 GO INTO SOMEWHERE THEYVE NEVER BEEN. ONE CALLS SUPPORT CENTER TO ASK WHERE TO GO. THEY TELL THEM EAST SIDE. AFTER HANGING UP, THE SUPPORT CENTER CREW CALLS THEM MONKIES " LOL MONKEY CANT FIGURE OUT WHERE TO GO"
WTF
oh god I love you so much
MY GRANDMOTHER ASKS ME HOW TO LOGIN TO FACEBOOK I TELL HER USE YOUR USERNAME AND PASSWORD. AFTER HANGING UP, I CALL MY GRANDMOTHER A MONKEY "LOL MONKEY CANT FIGURE OUT HOW TO LOGIN TO FACEBOOK"
WTF
Beep the analogy is good but csn you stop saying you love me
oh my god he noticed me
Stop

Omg stop living in irony
Beep do you think it's any less gross if you eat cow shit and say " HAHA! Funny joke "

Depends if it's your cow or not
what is this becoming
A romance
a very bad one at that
LOL thanks for telling me its a funny joke if you ate cow shit
I can't control what someone might find funny, Robert
but we all make sacrifices for the people we care about
Ok
Besides Robert, the beauty of irony is in its inaction and freedom of consequence
it's not "I ate cow shit, isn't that funny?"
it's "Wouldn't it be funny if I ate cow shit?"
Where is Justin ?
On an island
Lets remember to keep this channel on topic to game spoilers please ♥
||Beep and robert get together||
how do you deal with the surge at the end of C2?
we got swarmed even before we finished the second scan
and they come from all over the place
Quinoa's response sounds troll but you have to shoot them off of yourselves. Idk what else to suggest
just to clarify, i was calling the guys i usually play with monkeys. not the guys who asked for help
? No need to clarify just need to work on conveying information
yeah, since i responded directly to Kaneki, who is one of the ones it was aimed towards, I didnt think much about it but see now upon re-reading how it looks
I appreciate you not taking offense to the way I said it
can you reliably kill charger scout with combat shotgun?
give it a test
one to the back or two
That was quick 👀
D1 charger scout is easy to get too
if you just kill it it dies
i found out that i need more than max ammo to get through the second alarm solo
🙂
without kiting
Can boosters help?
will be fine if i clear both sidezones
and then just carry extra ammopack on me
but yeh with boosters you would be able to skip that
+- 10 ammopacks should be pretty manageable
which would mean only 2 entry points for the alarm so it would be slightly easier
what tools you took with you?
sniper sentry
i missed an ammopack actually
that i could have carried
so maybe it's fine with just 1 zone anyway
but the extra tool would probably still be nice
The two use in 69?
With just two zones you should be at like 6 packs or something depending if they’re split or not
yee
BC alarm and reactor zone with tank seem like the main issues for high solo
for sleeping birther/tank you just hope you can let them sleep
does D1 have an error alarm on drop
It does not
interesting
we haven't had a final level err alarm in quite some time
if you don't count R4D2
R4E1?
I mean if you don't count pre ext. in R4
Why would you not count ext
-_-
That's a very vague question
Host a lobby, hold the button to drop in, boom you're playing solo
No no
Its hard play solo?
there's no difficulty scaling which means that everything is 4x as hard
Okey thanks
you have the same amount of enemies so instead of 4 people fighting 15 enemies its 1 person fighting 15 enemies
Easily more than 4x
scans take 4x as long
rough estimate
But with same enemies per wave and much longer scans you're fighting more waves already
Just your two examples are enough to say it's more than 4x
man this game blows
i guess D1 might be a bit harder because once again the devs felt like we needed heavy rng on alarm spawns
the charger only class 6 + a big 👌
mmm yes the exact same difficulty as my previous run
i was getting frustrated because the class 5 has the hybrid rng
but nvm this ones way worse 
wtf is speed bug lmao
The big just creeping around the corner 
is it the same as collision bug?
What do you mean?
i hear people talk about speed bug and idk what it is
i killed 35+ chargers and i had only finished the first 2 sets of scans 
guess i do need 10 fucking ammopacks if it does shit like that
People have been talking about running in a rectangular motion in 69
From corner to corner, but i don’t see the point in that
i know you can
but i'd rather not
i get through the first alarm pretty consistent without kiting and taking half an hour to do it
Do you clear out 74/75?
only clear A
using ammo on bigs
did just one zone because it would be enough ammo if the game doesn't spawn only chargers for the entire alarm
speed bug is nekos excuse as to why he cant play the game anymore 
wait thats spec bug
pretty sure speed bug is the collision one, yea
that explains why he refuses to explain it to me lmao
does the queen in d1 extreme play dead if you get close?
it looked like it died when i got close enough, but idk if its just an animation bug cause it was only for a split second then it spawned more babies
Were you shooting at it when it happened because it can stagger and do the death animation which is also it's stagger animation for some reason
Also speed "bug" 
other then charger scouts whats other enemie added and where is it found in this rundown
:)
even even deeper
R5E1 "Deepest"
nope, we just walked up to it and it kinda flopped over, then we walked away cause we thought it just died delayed.
it then got up and spawned more babies

need video
i dont have one
deeperest
what is artifact heat %
the more artifact heat %
the more efficient you get
100% = 0.1 or 0.15 per artifact you pick up
when the artifact got to 1 point, you will get an artifact
and there are 3 types
booster ?
booster
By that logic, you didn't happen B)

<@&408548765599793173> spam inc
Thank ya!
It's in several channels btw
We know, already handled all
Ive also had a mother play dead
She likes to stagger a lot when she’s low hp which is oddly similar to how she looks when she dies
Likes to put on the bamboozling
Framing bugs as features
its a feature ™️
is it just me or do people really dislike this rundown
As far as overall appreciation, I would argue that most enjoy it. Though some minor bugs/glitches exists, the major fixes came with the patch notes on the 12th of this month. The biggest argument was about respawning enemies, but the cocoons got nerfed. As well as that, the overall difficulty of the levels were lowered from original release.
Namely B Tier levels.
People hate map that has respawn system in it.
The respawn system as far as I know got slightly nerfed and is not too bad. A1 is easy enough to complete, A2 has an increased difficulty, but is still more than manageable in main room, and C1 had it's own difficulty for it being a C tier level.
When you look at D1 ex's respawns you start wondering if there can be anything less immersive than that
like you clear 1 or both scouts in the main room, reach the next zone, pass through any door and you can hear the shadow scouts already spreading their tentacles
that's just every cocoon room
but more probable to take longer on most other expeditions
i understand that they want players to stay on their toes when coming back, but the level of immersion is nonexistent tbh
yet it could be instant~ on all of them depending on your timing
Thanks captain
no problem
Ultimately the cocoon system could be worked upon, but it's a nice feature in the long run.
Not to mention it's always the same enemies which makes it even more boring
for special enemies such as scouts i don't think that's a pb
but for the other ones it doesn't feel like there is any variety in each respawnable room
Nonetheless it's an additional environmental feature to the game, to be fair, all of the levels could have had them added, I'm glad that only a select few have the new cocoons.
It is indeed
did they add teamscans to every uplink terminal now?
iirc only the ones in c2.
No its on every terminal now
So basically the artifact heat determines the quality of booster you will get after the expedition. For example, the lower the heat (e.g. 50%), the poorer the quality of boosters you will get?
it just means you get less booster progress per artifact
The poor percentage you will get
i see
50% means you have to pick up twice the amount of artifacts to get a booster
Ohhh I get it now.
What do you do with the poor quality booster, discard it or just use it anyway?
use em if you can
if you're on a good successful streak in which you're actively looking for artifacts you get more boosters than you can use
if you're full it could be better to drop some of the bad ones
I thought it was based upon how many you pick up, the lower the percentage, the less likely they are to spawn.
Poor quality they may be, use and take whatever advantage you can have to win? (and free more slots?)
They shouldn't determine the effectiveness of the artifact percentage, artifact heat determines how likely and how many artifacts spawn per level.
Ohh I get it now
ey wesley did you do a2 pe solo ?
no
I just finished C1 Extreme while on the verge of near death and loss.
dam was gonng ask for tips all cool thoe
maybe you think they shouldn't but they currently do
for example
100% artifact heat - 15 artifacts total
50% artifact heat - 7 artifacts total
but that's not how it works
thanks!
Huh?
thats completely wrong
No?

exact opposite
;w;
The less heat you have the more artifact you have to collect
But the artifact spawn is RNG
the lower the heat, the less you get from each artifact
heat does not change how many spawn in any way
i got some nice ideas for it but don't know when i'll get started on it
I see
How hard do you think is C1 actually (depending on who I ask)?
Sorry then >.<
Not hard
been speedrunning with team and trying D1 solo for now
C1 high is ok, extreme usually has a lot of people choke at the end
don't rush extraction in C1 extreme
same, prescan and kiting babies kiting them not too easy thoe :p
thats really about it
only thing that fucks me is i cant open the looker without dying
oh
lol we did and we managed to go unschated....barely though. 😄
oh ?
i timed my hdd rush really poorly and got hit a ton for it
but i survive because med efficiency booster

lul i see
usually if you just run around the pillar its on you only take about 20% while picking it up, if you have a med ur good
25% per medipack, the 5% saved my life
yeee just an single striker can boost up the dmg
and getting out of the bulkhead would be some more extra hits
yeh
sucks that there's no resources in the zone before bulkhead
so you can't move an extra medi in there
yeah
We nearly died at Mother, but we got ourselves back up and kill her.
We nearly died at extreme terminal, but we put ourselves back up and finish it.
We nearly died with shadows and shadow giants, but we cheated death again.
We nearly died at extraction, but we pull ourselves back together and won the level.
wesley what are your ideas for the reactor in c2 solo or do you plan on doing it only high?
the waves honestly seem easier to fight than B1 overload
but the tank fight would be the biggest problem
not the mother ?
c-foam tripmines go brrr
regular teams already run out of time trying to get that code
it's like the only wave where you have to hurry
because you can get a deep terminal in the dark zone behind keyed blood door
where every room is just packed
you mean the last code right ?
then open blood door with it
yeh
idk i think i would just kite strikers or giants
yeh
hmmm
it'll be fucked but it'll be fucked regardless
they'll queue
that will be an awful lot to clear
so basically what you did in a2 pe was to pre scan, then open bulk did you kill the existing babies or kited them too
i didn't kill anything anymore after opening door
i think i had the respawn room chasing me in there too
but you did clear the spawn hub di ya
oh
how did you survive the hit for the looker lol
must have been more then a dozen licks
were you on 100 ?
yeh but strikers
since then i've also found out that the sleeping babies is heavy rng
so good luck with that
it's like a 2-20 roll
feels mostly the same but the collision from R4 still makes them faster
i dont think AI was changed for this rundown
i feel like they are more aggresive then in r4
i think thats just the more open rooms
hmmm
while everyone hates datacenter, you have to give it props for the tight rooms
or maybe the hitcone got bigger 🤔
digsite still best because the uneven terrain makes them dumb
labs are my fav
always the nice corners that you can escape
or obsicals to jump on
still wonder how the hitcone for the tank is
since apperiantly his licks are very much different then a giant ones
is that pale king with the nomad stance from runescape?
hi, im at R5C2 right before the exit point
where there are two scouts and one dormant mother
if we foam up the mother and kill two scouts with guns, will the mother wake up?
well, if we do wake her up, we dont have any more ammo or supplies to deal with her
btw, i love your videos thank you so much for your videos
so if we shoot the two scouts while mother is sleeping, she probably wont awake right?
Nah mate just my HK oc :) love this game
how much health does a mother have anyone know? some friends and i are consider getting 4 power syringes and hammering them down
Mom has like 1k or something like that
any damage past what it takes to break a specific tumor doesn't do anything to its health
Did you and your friends took it down with hammers successfully?
we destroyed 4 tumors, she screamed, we unloaded on her
so ultimately, had we just unloaded on her it would've been better for everyone
underwhelming if i'm to be honest
Combat shotgun makes it pretty easy. Birthers were a lot harder in R4 just because my duo partner was pretty done w/ the game, forgot how hard that weapon carries.
Just sit by her and look for babies spawning, unload full mag slowly to kill over 80% of the babies.
hey, i need help
how i mark my question with spoiler?
||in D1, anyone know what means in security door " class 3 S1 BC"||
and S1 is that blue one where everyone have to stand on it?
Yes
thanks!
3 s1s at once
ye
like how you sometimes get 2 big red circles
like that, but 3 s1s
the short ones though, not the massive ones
ah
It's definitely unique, maybe not that unique but it makes you move around and gives you some planning as to which you do first.
Ah, either combat shotgun or shotgun will take mother down quickly
the best part of d1 is when you get all 3 S1 scans inside eachother
The best part of D1 is getting to pet the little baby sleepers

I was playing D1 with scaler today
holy fuck almost screamed when we opened the room
never in my life I would think I would see sleeping babies
Cute babies alerted 🆘
Quick question about D1: will enemies spawn in the mother door or can my group and I completely ignore it and move on to the defense without dealing with her?
Sounds stupid but I'd like to try and save our resources if we can
eh my team still took a fat L
killed the mother but we got overwhelmed by chargers for the alarm
for future reference
if the mother is in the first room kill the mother
if it's in one of the back rooms, but sleepers can spawn in there, open the doors and cross your fingers and pray they dont scream
or just kill her
well
if you don't kill her, you will have the thought that, She will wake up and our run end because of her
in my run we left the mother alone and we were fine
she was in the back room though
that's 3 room away
no
i believe
two
in one of the zone
there a big area that's counted as 2 rooms
if she's in that room but at the back
I cant post it here but here was the layout (dms)
what zone is that
uh
the good one ( big pit in the middle)
or that bad one (R3B2)
i'm trying to remember
the zone layout
or i can just watch my own stream
oof
stream deleted
where is she tho
i think i remember what zone that is
D1 reactor door Class III BC Alarm is so BS
I thought i signed up for 3 purple scans only
And it's impossible to kite the enemies when ur teammates are down since there are freaking chargers
i know, that's what im saying
for normal S1 scans even if ur teammates go down u still have a chance to kite a big circle on the map and come back to revive them
i'm just saying that Class III in D1 is very mean and obnoxious
What does 'BC' mean btw? Anybody knows?
Bullshit Circles?
Big Cluster? I heard someone call it that. Also, it's not even that hard if you communicate well.
you shouldn't have that much of a problem with that scan if all 4 teammates start shooting
and also with decent health for safety measure
what tools would you bring for C1 Extreme?
Depends on your playstyle
Would you rather shoot a lot in extreme or not?
if the alternative is running in circles, then i'd rather try shooting first
ive not much experience with extreme
would like to know what to bring in
im only vaguely aware of C1 extreme containing: a mom, shadows, and a terminal
There’s people that bring in 2 sniper sentries, cfoam and a bio
While others take 3 sniper sentries and a bio
Works really wel for surge alarms, as for extreme
Allows you to shoot the wave instead of perma foaming the door which is kinda boring
It also forces you to defend the guy on the terminal which is pretty nice
how much foam would you bring to extreme?
for example, R4C1 extreme would be "all tool goes to foam"
Not sure, never tried it myself but i think you would just evenly distribute the tools until you get to extreme
And burn all tool on cfoam and carry one with you
i remember getting a few foam grenades in t he level
Filling up the snipers wouldn’t be a bad idea
This is how we did R5C1, 1 sniper sentry to help with first scan then you can basically leave it, bio, foam and mines.
You can do all the terminal scans with 1 mine and by refoaming the doors saving you all your ammo for the bridge and extreme you will want foam for mother and also to refoam the door since its like a 10 code terminal with shadows+shadowgiants so cfoam to keeping them out as long as possible and insta killing most of them with a mine is generally the way to go - this also means you will have ammo for the extract because you arent having to use it killing still the sentrys miss.
3 snipers (or even 2 snipers) sounds like a really bad idea if you are going to do extreme imo unless you know of some cheese and keep the shadow waves off the terminal.
you just shoot
there's a crap ton of ammo
and play well with your team 🗿
10 wave alarm + a 2min~ extract
just Cfoam the door until it breaks (should get you past 6 codes hopyfully 8) and then you are stocked to extract through the rooms that respawned which you are going to have to clear with the endless waves
if you havent done extreme yet why would you even give recomendations on what might work when im telling you what DOES work and what we used to win zzz
the waves
if you have just one person that's good at combat
he can probably solo them

for c1 you really only need 2 sniper sentries
atleast thats what i think after finishing it duo
everything else is just extra
the tool in extreme alone is enough for sniper sentry to last through the uplink
i mean its like 5~shadows and 4 strikers from high 1 person is going to burn through ammo real fast, just Cfoam the door, hit spawn cap and chill since then theres no chance of it bugging out and spawning stuff where you dont want it
there's more ammo in extreme than it'll take to shoot the entire uplink
you have to be pretty inefficient to run out
oh yay another 3x ammo pog we're saved xD
spawns don't bug out if you're not spreading out and well.. forcing it to bug out
i think it's more than 3?
but yeh
a 3 use ammo has insane killing potential
i mean we didnt change our positions and had spawn in the terminal room :/
i've never seen anything with uplink spawns that i couldn't explain
you just have to understand the 2 rooms or as many as possible + terminal zone thing
1 guy in terminal, 3 in the large room by the bulkhead door with the west door foamed, it broke on code 8 i think we cleared everything and suddenly strikers in terminal room
Why not just stay in the same toom as the guy doing codes?
Funnel them all through and take swaps shooting
Makes so much more sense instead of wasting ammo and running around in that big room
Unless you play with your toes, you can clear out an entire wave solo
and let the room next to you respawn?
just have someone in the terminal room doing codes, if needed someone to AFK in the back and 2 more in the bulkhead door room blocking spawns and Cfoaming the west door since thats where the spawns will come from
spawnblock 
That’s where the sniper sentries come in handy, you pull that room and let them do the job
Just use brain
dang you should start playing with your hands then since you havent completed extreme yet huh
Huh? 
^
the reason i initially replied earlier was because after all your advice you said you hadnt done extreme yet...
Why would i give advice on something i’ve never done before 🗿
idk why would you say that then lmao
you can just run to the extraction
Also true
Never said that 
Idk about that chief
idk just do C1 without permafoam it's a lot more fun, really not that hard, and you no longer have to rely on saving all tool and being incredibly careful with where you use tool
uplink without permafoam is more fun
Exactly
there's one that's shitty i think
113 one
multiple spawns just means you split up
or defend closer to terminal
where the spawns connect
Kinda like the fact that you have to split up really gives a change to what i’m used to from r4
It forces you to protect the guy on the terminal
Ofc you like it when you're always the one needing protection
Just cover me 😞
You can permafoam on c1?
yeah its a really easy level lol
It’s really boring tho
true
I mean never done it
Never knew you could permafoam in that level
Im assuming you have to spawn block
Yep
There it is
but i think the layout of C1 just lends itself to Cfoam so much its the "duh ofc" strat
Idk about that one chief
Yeah
My initial reaction was to shoot
I was thinking more sentry or mine than cfoam and spawnblock
Mines work really well on c1 apparently
our initial reaction after looking at the map was "huh everythings going to come through this door lets just Cfoam mine it" and then the next terminal we had the same thought and then same in extreme lol
Everyone has a different playstyle and if that works for you go for it
well one of the zones 112 or 113 is turbo cancer and cant be perma cfoamed
113^
113 its funny as hell
Dude i love it
The pathing if you hold by the little door by the stairs its funny
I had a sleeper change its mind like right infront of me, go all the way back, go down the ladder and by then hit the guy on terminal
😂 😂
Tf was that about lmao hahaha
113 is just badly design overall compare to all the other zones. It only allows one type of strat which is shooting. Else you circle kite which is boring. But most pubs can't shoot 🤣
I just think C1 suffers because its so limited by the respawning rooms it makes you hyper focus on spawn control as a result
Not really
I did it yesterday and we shot the hub room like 4 times and still had ammo
oh i havent re-played it since the change idk if they nerfed it
they did
well you'll probably have a worse time
They only nerfed the room after the first surge
seeing as you blocked respawns
which is still possible but probably won't happen
the terminal uplinks now have team scans
How is that time waste?
Genuinely curious as to why you think that
This was the intended way of playing c1
so you clear the room, you can prove you can clear the room and not die but now it respawns so you use more time clearing it again
it's pretty fast with a good team
and if you were efficient with ammo you can shoot
As shadow said above you still have enough resources to clear the main room more than once
You don’t even need to kill everything, let the sniper sentry deal with them on the second surge
unless they make the respawns different or some sort of event its just the same thing again
and clear the level
Sounds like you’re struggling cooperating with your team and not resource management
you just gotta sneak through when there's no point in killing
you kill them all for no reason most the time
You can even sneak past do the silent scans and start the terminal
Just get rid of the scouts
oh we just cleared the room then did all the scans (since it was about the same speed) then cleared both 112 and 113 for resources before doing the terminal and bridge
That’s what most teams do as well
see you can't
you can't complain about time
if you loot an extra zone
for your permafoam needs

it's like 4 tool and 6 ammo in those zones
yeh guys we need to loot both
not enough here
LUL
Your re cfoam strat cannot work on 113 anyway so that also mean you restart 50% of the time your runs? :P
That was before the nerf so they probably just blocked spawns
no you can just open one of the doors and have someone stand in the large room to funnel the spawns
Can’t do that anymore chief
why they addd an extra room for the mto spawn in?
If they spawn in B they will break all doors


