#gtfo-spoiler-chat
1 messages · Page 238 of 1

unless you ran into the hub zone and shoot
as long as you block the spawn by the sec door to force them to spawn away you dont want to risk some random scream to bring everything
nope
we didn't even block the spawn once
we ignore the room and move on
bridge will agro the room since the waves will go through it
but its w/e this games had trouble understanding that length=/=difficult for a while now
and now you just bring in jibberish
we're talking about respawning and not blocking spawn
but the point still stands that the mechanic is purely a time sink, you can clear the room do the scans, now the terminal forces a respawn so you have to clear it again for the bridge, or you can not clear it and take much longer stealthing everything.
We have 2 relatively easy methods - both just take a long time which is why i would call it tedious :/
at least you can still clear it and then have someone AFK in the room while you get resources from the other side door
huh
eh~ game bad
see
shame we cant go back to R1
yeah it was easier but it was fun
oh heres the gatekeeping
i already said its not hard - its tedious and time consuming
wow
theres a reason its one of the most complained about things this update lol
you can play A1
there are no respawner there
running in an empty map is really fun
A1 does have respawn room I believe
1 room
unless they removed it?
in high
Yeah
its not as bad in the other levels, since the rooms that respawn can be cleared relatively quickly but C1 just has so many larges its a timesink
they even nerf C1
wait they changed it to only 1 Room in High? 
They nerfed C1 quite a bit
yes
oh idc i already beat it and have no intention of replaying it lol
talking to yourself there
it was like 4-5 Before. I felt that was fine tbh, the issue was just that it was random as opposed to A2 And later levels (that I haven't seen) which as I understand is always the same
A2 only respawn max to 7 enemies
I was more referring to how the A2 One is always that center hub area and nothing else
oh I have no issues with it,
error alarm only spawn like 1 - 2 enemy
if you aggro the room, you fight 1 wave of enemy
and boom, everything empty
I was just saying the issue I had with respawn pods in A1 (which wasn't even that big tbh) was which rooms were podded were random
A1 have too many big room
that's why they have to remove cocoon from those area
all of A1 are just big room
I think they could've kept the number of podded rooms the same if they just made them guaranteed rooms
but that's me 
honestly they should just make the cocoons have a trigger/alarm that makes them all spawn, cover the room with gore as the sacks open and new/different enemies that were already in the room
rather than just perpetually respawning the same stuff you already killed over and over
if you make it have a trigger
it's still the same as this one
rather than
i go 2 room away they respawn - oh no
to , i alert this room next to the cocoon, they're gonna respawn - oh no
but its a 1 time event and its different enemies so it doesnt feel like you're just doing the same thing over and over
oh no green stepped out the room now we have to clear it again
if you're gonna do it 1 time only
then just don't do it at all
go to D1 and you know what i mean
havent tried D1 extreme yet and didnt notice cocoons elsewhere that i remember
try it
yeah we will get around too it, groups spread across like 3 timezones and around different schedules and work etc which is mostly why i have a problem with the amount of time padding.
i typed in reactor_shutdown for d1 and then a bunch of random letters afterwards so the circle wouldnt show up, and the bioscan showed up still

did you type resist?
How do rooms work when an alerted sleeper runs through them? If you sneak past the first room in C1 wont you have to fight them during the terminal uplink or does the wave run past them without alerting them?
terminal alarm - no
S1 alarm on the big bridge - maybe
uplinks always spawn sleepers in your zone so no
unfortunately that instead can cause them to spawn 1 room away from you which is way too fkn close
you do want to clear that room for the S1, im not sure if they scream in that room, but any guns will alert it
The 2nd S1 in C2 wont wake up the room with guns if you are by the door but the sleepers will definitely wake up the room
dont you mean c1?
oh yeah, i forgot sounds mean different things in this game
lol i was really confused, i was like, did i miss something in c2??
C2 is the fuckfest lvl
pure chaos
lol yeah
mhm
I like C2 PE though
You can clear the c1 hub room if you dont feel comfortable
It shouldn't trigget but it can
Did the wake up mechanics change in R5? It feels like some sleepers are waking up from full sleep and crashing into scream very quickly.
Nope, it didnt
prob desync
Thanks and a desync would explain some other weird sleeper behaviors I've been seeing.
the "waking up from full sleep" can happen to host too, it's just that the sleeper just started waking up the moment you killed
I know for sure for example if sleepers dont stop glowing that is desync
it was impossible to notice him waking up
also storm is right
sometimes lighting conditions make it hard to see if one has already started its glowing animation
I think I've seen that happen a few times Storm. It looked like the sleeper was fully asleep, friend bonks another sleeper, and then sleeper 1 is screaming about food
yeah and since their sleeping time is rngesus it gets unpredictable sometimes
either flash all and start bulldozing as much as you can or try to go for clusters; or flash the nearest other dude on purpose so if something alerts, it's him
Hi guys, do you have any advise to deal with ||the Mother|| in A2 || after you took the cargo || ?
(We're doing the mission as a Duo :D)
Yeah but she's spawing too many weaklings D:
take the cargo back to spawn and get it to 90%
Place mine on door before opening it. There is a box to the left you can place it on. Place an auto sentry in front of the door to kill the babies
That works too
watch your back too sleepers will come from there
Takes too long in my opnion
after the babies are dead you should have 1 or 2 c foam grenades
if the mother is out the wait up there
She's following you to the spawn ?
Aren't you forced to open the door ?
Wanna do a A2 PE run with me?
That's so nice but it's too late now D: ! (I'll keep your offer for later tho :3)
i always just pulled the two baby waves, grab HDD, and leave.
I just use an auto sentry and a mine to kill the babies then rush the mother and cfoam
you could do it without killing the mother
cargo dude just keeps on trucking alone.
then kill the shit out of it
by the time he gets to extract i had hdd
defend on the top the stairs is by far my most consistent option though
it takes a bit longer but it's pretty easy compared to the other options
so just to tldr, open the door, run up the stairs, kill the baby wave and watch the error alarm behind you
after they're dead if the mother is still in the bulkhead wait outside the door (with the cfoam grenade), if she is already out wait above the stairs cfoam her then kill her
definitely dont bring the sniper
But i haaaate scouts
melee them
if you've unlocked C2 then you could run around solo and practice
I'd recommend 2 combat shotguns and 2 high damage weapons of any kind
oh
bring the HEL rifle
those one shot scouts
and they do a lot more consistent damage too
Ok i'll try DMR + Combat Shotguns
dmr
HEL rifle is a better version of the sniper in my opinon
it really is
but combat shotty is really good for A2 imo
the only two specials I use nowadays is either HEL rifle or machine gun
since mother
I miss burst cannon though
Same
Yeah Burst Cannon was so niiiiice
My fav specials are HEL rifle, combat shotty
HEL rifle is the closest thing to the burst so I run that
machine gun is really nice once you get the hang of it
you can mow down an entire row of sleepers
well learn the recoil pattern in it becomes some what of a laser beam
I wish the recoil jump wasn't that high though
mg is just really good mid range crowd control
We're only two :3!
Ah, that makes it harder
Yeah
Depends on the strat you do
I would say mines and auto but then you are blind to where the mother is at
The problem is if you're trying to kill the mother very quickly when you don't know where she is
what is the Mother?
She's always behind the bulkhead lock by the cargo isn't she?
by the hard drive
You could just shoot the babies then get the hard drive before she spawns more
struggling with killing birther
and you suggest sniper -> hel rifle
sniper kills birther faster
slightly more ammo use because the small birther doesn't have that much health per sack
but sniper still better dps
which matters way more against her
and if you're interested, the sniper is more effective both time & ammo wise against tank and big birther
idk what people keep misunderstanding about the hel rifle
it doesn't beat the sniper on weakspots unless you're getting the penetration shots off
so it's great mostly for shit like reactors where it spams bigs nicely lined up
additionally it's good against smalls if you get 2 kills per shot, and its great on chargers beating every other special without penetration
it's not good for killing one big enemy
theres a small and big birther?
hmm but with the reload and numbers per shot doesnt the HEL Rifle come out on top still?
sniper only has 3 shots and can you pop one sack with each of those shots?
There is the mother and the pMother.
is there a difference?
yes you one shot every sack
ah
I see
sniper mag dumps incredibly fast
maybe I should run the sniper more
and for the bigger birther the sniper still one shots every sack
which is why the sniper is insane on her
it takes the same amount of sniper shots to kill the bigger one

wait explain the difference between the two mother types
this is the first time I've heard about this
just more health
shes been in R3D1 and R4E1
ah
and R5D1
is there a difference in size?
yee
yes
not sure
Hella ass
but yeh the sniper this rundown it's a beast when fighting a single big enemy
unless it's a big charger
cuz no headshots
Pmother has some cake yo 🤛
send me some of that
i noticed that your clip wesley with the giant, you were on target and for some reason the bullet missed
She got some caboose
yeh
odd
i don't think it's an issue with the sniper specifically
what are you thinking the problem is?
i was thinking desync where the position i see them in isn't their actual position
so on the hosts end it just doesn't count or something
hmmmm you play on Kolohe's host right?
yeh
yeah prob desync, does it happen often?
well it's hard to say unless i clip everything and look back at it
because maybe i just actually missed

i watched your clip, you didn't miss
but i do think it happened a couple times before that
I’m talking ginormous badonkadonks
She ggot some big hollaballoopps
Some massive dohoonkabhankoloos
Doesn’t bug birther also spawn more babies
Paste CSGO copy pasta here
bonkhonagahoogs. humongous hungolomghononoloughongous
As far as i know it spawns more than regular mama
It doesnt make sense that pmother would not spawn more since shes the big booty hoe
The bigget the booty the more baby
🍑


anyone know where the terminal is to ping cells for b1 extreme?
Near the first blood door
on the right just before you descend to the first blood door
did they change the B2 room after sec door 157? or am i hallucinating
odd, cus i rmb that same room to be the same for 3 -4 runs


Basically there are several different layouts in B2 extreme (Z156/157/178)
Different version of layouts all have the same "shape", though.
Insight into level generation kek
Anyone know what bc alarm stands for?
big circle
Bad circle
Big chicken
bad chicken
good chicken
bull crap alarm
For real, BC alarm is one of the better alarm in the game
i'd take that anydays than surge or s1
<@&408548765599793173>
有没有人一起玩
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
why would you take a
well
actually me too
id rather take a BC alarm or a standard S1
10c please call the two sustain alarms different names
call them S1 and S2 why not
@grizzled fiber 這裡一般都是講英文的,#hc-asia 應該找得到中文的伺服器
不然#lfg-asia也能問誰會講中文的想玩
(sorry如果我太晚回答)
I was just directing him towards the asia servers dont worry

woods is scary

not really
1 of them is a big long scan, the other is basically team scans
seems different enough
they shouldn't have changed c2 the way they did
the kiting was dumb, but now you dont even have to do the scan
if they made it like b3 so it spawns more tanks the longer you take it would be perfect right now
I loved b3's scan
I mean b3's is just as abuseable as c2's
You can funnel to ladder at security door
Kill everything
then afk look at tank
you still have to kill more tanks
Are we talking about the BC S1s or just the difference between smol s1 and beeeeeg s1

yes
wrong
I'd guess we'll get more scans like that when the extension comes out
@solemn wigeon when did you go from spitters to friend
if. i dont think they confirmed an extension yet
Spitters are friend
it's highly likely though since they had to cut out a lot of stuff from the rundown i believe
Also it's the facial expression
what ep is that evem from
what the FUCK
if I have to hear more ballsack shrivelling sounds I'm gonna go insane
I wouldn't marry one but they do make good friends
You know who does make a good waifu tho
who
nene
who wants to marry a seal
Well you can't break up with the seal so
true
I wouldn't mind seeing GAMERS play GTFO when it gets localisation for Japan
HONTOUNII YABE
inb4 they start speedrunning R5D1
hell yeah
They haven't confirmed it yet but I think it's almost certainly going to happen, but I could be wrong

Im thinking they prob will
I can see one coming in halfway through
depends if they have time
D1 does reference an ext
we got a pretty heavy bug fix patch and i believe another one is coming
either D2 or E
F1
G1
Z1
my level B)
A9
R E S I S T
type resist in the terminal and schaefer will teach you how to circle kite like him
I bet Schaeffer has a pet snatcher
every log points to an extension
i can confidently say that R5A1 is the hardest level in r5
i beat all of the b's in one night, a2 first try, c2 a few tries, but a1
a1 took us a few days
🤔
A1 is pretty hard
my team finally managed to beat it on high yesterday
will probably be another week for an extreme clear
Guys, in C2 overload in the door of the middle (where the Chimera comes out of) does it comes out alone if are there other mobs as well, I'm asking if it's possible to put all mines in the door to one shot Chimera
ah, the tank
from what i have tried so far I dont think mines work to kill them anymore
you have to just do it regularly
;____;
it's random where he spawns
Coordinate with your team and hit him in the back together
the reason that you dont place the mine to kill the tank is that the mines will be used to kill the enemys instead the tank
the other enemies are there to prevent mine "strat"
another reason is just like @errant vigil said
i dont think mine strat works anymore though
the door in C2 extreme, used that it did nothing
it may depends on the RNG'
Alright, I'll guess my mates and I just have to keep trying, we're only 3 tho xD
wdym
idk too ,sometimes your mine can kill the tank
it should technically be more reliable because of the mine fix
how exactly is there rng in it now?
maybe that is the reason though
that shouldnt have any effect on it
It was rng before anyways
I don't really care because I actually like fighting tanks rather than one shotting them
i enjoy fighting the tank as well,but sometimes players wanna kill to tank fast since there are time limit like C2
what
Learn how to kill him faster then
with guns
The tool is more useful for sentries anyways
ture
it's been viable for a while
we had burst cannon
also didn't it get nerfed into the ground in r4
body shot dmg reduced
yeah
One shot head shot on giants
does that mean I can run dmr sniper
it's 12 max again
ah
mag increase helped it a lot too
I've always thought the HEL Rifle was a better sniper
yeah 3/9
may run around with the sniper to test
is there a long delay between shots
oh I mean sniper
there is more of a delay yes
I see
it was slightly increased
like bolt action delay or just dmr ish (like in other games) delay
all depends on the map
can it one shot hybrids head
no setup just quick aim
hel rifle definitely cant
I think it takes 3 shots actually
ooo if it can one shot hybrids I might start running it
Sniper oneshots headshot every giant enemy except charger and mini boss enemies
yee
they should make sniper 1 shot the tank
please say 'jk'
jk
sniper can 1 shot DN
bend over let me try


they should have made every other weapon as good as bc
black dragon one of the only dmr players
damn we got one at the same time as BC
Hel revo
Actually made you a god at the game
no skill required
DMR slapped
Thanks
Got it, two tanks in a mother now. I beat the last one which had 5 tanks which was ridiculous lol
I had one run on the previous patch which was ridiculous
Killed the first 2 tanks then got a spawncap of 6 tanks
I might have that
👀
Scan speed boosters finish it before the mother gets a spawn slot.
Hes talking pre patch
can somebody PM me a map of zone 317 in B2 overload?
There are lots in media and fan art
can't find any for zone 317 😦
:) draw it
Fun
report his username and discord tag to @jaunty hedge
they are
also whats the 'long gun'?
is that a gone weapon or did the hacker have a modded one
Is that the name of the gun ingame?
You can dm me
I mean I don't think it's shown up in previous rundowns so it's almost definitely modded content
yeah
honestly
Yep
you could say
they go into the modding server, grab the mod and cheat
that's alarming for sure
That's usually how it goes. But there have been some people who still use mods in main game but are on modding server for a while
Dusk dm me rq
it's the cons of modding
It's really unfortunate
well, that's one of the reason why some game don't want modding to be public
or not yet to be public
if you're hasty to push these thing out, something bad will happen
Devs: “We don’t want mods to get developed because the game is still under development and lots of things are uncertain and will change”
Modders: write a thesis on Reddit about the devs abusing their authority and force them to support modding community
i know that the modding server are trying to fix these issue but
Fun time
it's too early for modding to be public
Which is more than reasonable
Assuming it will ever be public
Would be nice if the devs opened up after full release though instead of treating mods like voldemort
I mean it's more that they can't support mods at this time right?
there just needs to be a way to keep them separate
Yeah, right now because its still in development
Hopefully that eventually changes
I'm sure one day this game will come out of development :^)
Ik
Is C2 extreme extremely buggy for anyone else? Dysync or otherwise, having the game pause and then teleport enemies through you is very frustrating.
that would just be your connection to host
Host migration or host internet is shit
Alternatively, trigger many mothers
It would still probably be good to contact @jaunty hedge
I'm gonna file a bug report, and Im gonna use the log finding application in the #bug-reporting channel, but has anyone else had an issue where B3 the extreme objective doors never opened? (blood doors)
B3 has been craaaazy buggy tonight
We had weird desyncing issues
Only one player desyncing
And now finally the blood doors wouldn't open
buggy?
Infection fog stopped affecting us
One of our players holding the fog turbine became the fog turbine
oh
No its not cheating, its a group of us 4 friends in real life
you could do that
if you have a guy with desync
do some wacky thing with the fog turbine
and it do be like that
My game crashed randomly, I was the host, and yeah, blood doors wouldnt open in B3 extreme after that
The crash was back in the hard objective
And all the scans in between worked (besides fog not working)
host migration
so it's between host dc + host migration
all of them boil down to desync issue
Tragic
really bummed the doors didnt open
B3 is non-trivial
Couldn't finish the mission cus bulkhead key is behind one of those doors
the only thing the devs can do it's improve network coding
which is the hardest thing to do
or the devs can bust into your house and change your wifi

I am a Software Eng with a focus in networks, It's definitely not an easy thing to fix, it's just unfortunate
Not sure why all the other doors worked but the final objective ones didnt
Ofc its because of the desync n stuff
But we were hoping it would work since the other doors worked
reeeee
unlucky
Besides buggy ass b3
Oh yeah we're gonna smash it again soon
Im just basically venting
So thanks for listening lol

i thought you said "fog become normal"
oh no, cheater found again
but nah
it's just desync
mhmm
Yeah the fog was still very much there
And it would dissapear around fog turbine man
it just didn't kill us
But standing in it didn't acculumate infection
ye
hardest level in the rundown?
d1
A1 pre-nerf
The elevator
A1 after nerf is the hardest mission alpha, what are you sayin
Does anyone know anything about ||the code "resist" found in c2?||
All we know is there is conviently no current expedition that goes to 1100 meters
And no maps are deep enough to use it atm
Looking for the extension level "deeperest"
Even deeperest
Oh shit

deeperestest
where in c2 is this? I've actually never heard about this
i only heard about the code resist in one of the B Terminal logs
i tried it in c1 terminals but nothing
its an audio log
@uneven narwhal the terminal in 212?
its in the one of the side rooms next to the generator cluster?
i think so, the alarm door leads to the zone 213
okay thank you

1100m is pretty deep, so maybe a guaranteed E-tier next rundown or extension?
prob 5.5
Everything pretty much leads up to it
i don't remember that but if they did
we'll just have to see
after it comes out of ea
205 bugs on backlog :^)
0 Resolved 🙂
if you're talking about the issue tracker for submitting bugs, we don't see the ones that work started on
they're moved elsewhere
200 of them cheese spots :^)
how are you supposed to kill mother on A2 lol, can barely see her and she is super fast
foam
except when she runs up against the wall and you literally can't hit the sacks
or when sack hitboxes are bs but that's always true
Love getting clapped by hel rifle killing mothers.
or just don't kill her, you can grab the hard drive and run back pretty easy
ive done it both ways, both are entertaining for different reasons.
Killing mothers is fun, but running for your life is also fun
Now tell that to the people who hate kiting
lmaoo
Well people kite for other reasons
Mainly to clear waves, or do alarm scans
Which is boring
Running for your life to extraction is more fun than mindlessly kiting
Not sure if you're saying kiting to clear waves or do alarm scans is boring or if both are just boring in general
laughs in "needs ___ to extract"
both are just boring in general
Hi. Is D1 the final challenge in this Rundown or is there something else down...there?
Oki. Ty 🙂
B2 PE is the easiest level in all of r5 and you cant convince me otherwise B)
Wrong. C1 ext is
No u
B2 PP is easy
I have 2 pp
A2 PE ezier
def not, mom makes life hard, b2 pe you just walk home
u can literally sac for the harddrive
Judging from our b2 yes
Very
proof
share B)
Only on Tuesdays

anyone got a b1 smother map?
🤔
someone had one
but for the err wave just head up
most of the terminals are at the top floor
有国人么
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
need help with terminal on D1
we've input REACTOR_SHUTDOWN but terminal glitched and we can't verify it
any fixes?
Type resist
xD
I dont think theres a way around that unfortunately
Did you actually type resist?
Restart your run
Better yet
Restart the entire
Just in case
And thats for the whole team
we disconnected nonhost and fixed it
but he was getting infected even withing fog turbine
Did he join while someone was holding the turbine?
If yes then he has to disconnect
You have to drop turbine to 100%
Then let him.join in and then grab the turbine
he wasn't holding it
we tried dropping the turbine, having him hold it, throwing repellers
but nope
Any tips for B3?
Well we cam to the first scan. Then we died
The error alarm? or the class 4?
class 4
ok ty
You can actually just open error alarm, kill the wave and immediately start the class 4 scan with the doors close lol
Any Easter eggs? I know someone typed in a command in the terminal that played an audio log from the warden abt boosters. any info is appreciated
there are logs scattered through the levels
but other than that
there aren't really any 'easter eggs'
In the past there were hints in the existing environments of what the next environment would be
For instance in r3 some terminals mentioned being unable to connect to a database
In r4 we got data center, in r4 we were doing maintenance work and opening "floodgates", in r5 we got floodways, etc
In r5 we were opening security doors to make the lab facility accessible, in r6 we might potentially get someplace called "lab"
Custom boosters perhaps? ^
Getting lab would be hype
The press kit screenies of it look sick
we already have a lab enviroment
High temp lab?
pog
my name may not me ORANGE but my SPIRIT is
b3 extreme caught me off guard lol
B3: how to find the UNS-LO5 unsealler
Hold the cargo, and check the things one by one on the backside
thank you
You can ping the back of the correct machine where the cargo needs to be put. Only the correct one can be ping
Guys, how do i do R5C1 High, ive had multiple runs with my friends and it always ends up a fail. Would really love some suggestions and advice
If you just need high, do the early terminal last.
What wipes you?
We had trouble with the Apex S1 alarm doors, so we started using 2 Sniper sentries, which helped us alot, yet when we go for terminals we get wiped. We just get overwhelmed towards the end and thats that. Also we already plan to do the 112/113 terminal last so its easier to run back to extraction
What are your other two tools?
A biotracker and a Mine Deployer
You can always ditch mines for auto sentry if you think it will help you more, if you have three people shooting it shouldn't be all too hard to wave clear. Are you having trouble w/ where enemies are spawning at all?
You can have someone spawn block if any particular room is really bad for your set-up. I think one of the terminals in particular is really bad to defend.
we died to the terminal which was in 117, got overwhelmed there hard
Either 116 or 117 you have only one room they can spawn in, which should simplify defense significantly.
Actually, both should be that way?
Consider changing the weapons you're running if you have a perfect defense and you're just not able to kill fast enough.
They'll spawn 2 rooms away (1 if none available), and uplinks only spawn enemies in the same zone, so you should be able to predict their spawns fairly consistently if you're all in one room. The early uplink is a lot less convenient, but you can spawn block.
iirc in 116 they spawned from 2 rooms, but in 117 they only ran in from 1 door, but by the rule of fastest route we chose the door closest to 115 to defend, they chose the other door which was closed. So it made one of our sentries useless and one guy wasnt able to join the defense until it was too late
Is 116 the zone w/ a large square room that is open to a very long rectangular room on the left w/ a bridge?
i need to learn how to spawn block. Cuz we never did that before, also the uplink terminals now require a team scan before hand so idk how we can do spawn block with that
You just run into position after team scan, you have time, you'll get at most one bad wave.
yeah you just wanna make sure to plan in advance and u can reliably alter spawns
Also, take precautions not to spawn block in ways that disadvantage you. W/ uplinks, if you're not advantaged by spawn blocking you probably specifically want to not spawn block.
i wanted to post the image of the map showing which one it was but i cant post images here 😅
Post in #gtfo-media
They only have one spawn if you don't enter area A.
Also, don't set up sentries in area A, they can alert respawning enemies in z115.
okay so we just move on the spawn area after the team scan
got it
got it
If you're fighting like 10 big guys, that probably was your issue
actually we didnt see big guys, what we saw were chargers and strikers, lots of em from a door we didnt prepare for, which got us rekt
but i do understand how that can happen
yea, we assumed it was the fastest route
Yeah, they should prefer that as long as nobody is in area A.
I've had them come from only that eastern door some games but in others they went through area C even though they had to break 2 doors
Weird, probably some pathing quirk.
Might have to do w/ them running past that door.
I think that's been an issue on other expeditions where enemies will take really weird paths if they walk very close to a door on their way there.
yew cuz they rushed us from the westernmost door and we had zero defense there
yea thats what we did, the door was open but they had zero intentions of going through it
Tbh if they do come from that way you could try opening the westernmost door and close the eastern one
Might be more consistent
that is true, so far on this rundown we havent been able to predict their paths reliably
I expect they'd still split. Something else that may be worth trying is leaving the far western door open, but closing the ones that connect to your room. If eastern door is open, that might fix it.
I don't think it's uplink specific, spawn patterns on uplinks are just really annoying to account for often.
Its not, but uplinks at least for me have the most buggy pathing in general
that is true, so far uplink spawn patterns are boggling me 😅
The best thing you can do is try different strategies and see what consistently works
that is what we usually do and will do for sure
btw @hexed vapor @forest horizon thank you guys for the information
i am confused as well to be honest
leaving open doors didn't seem to work to make them path a certain way
I am mostly sure they just have some quirk where they try to break doors they walk very close to, I don't remember the level exactly but I'm pretty sure this has been a thing before.
It seems almost that where the wave spawns has some way of affecting where they path more so than the doors
that is such a weird quirk
And by where I mean literally the exact spot they spawn
pathing is per group probably rather than per wave
same wave can split, but is there ever just one guy that splits off rather than 3-4
so far the devs have made zero comments on the spawn and path patterns of the enemies right?
what comments would you expect them to make
fair enough
Something around do they actually take shortest path from two rooms away towards your terminal?
Because the uplink spawn was really annoying when they all rushed in from a door you never expected them to go through given they "take the shortest or fastest route"?
They almost always do prefer to go through the fewest number of rooms to reach you assuming they don't have outright open paths.
For example, if I C-Foam a door before creating the uplink and by doing that, I made an alternative path faster, they shouldnt take the door with the C-Foam
They don't care about foam
Doesnt it delay them breaking the closed door...so it should matter?
No, it's not factored in.
WHAT
THAT CHANGES SO MANY THINGS FOR ME LOL
Best approximation of their behavior is that they prefer to go through the fewest rooms possible unless they have an open path and are close enough to detect they have an open path.
Same here ... 😄
So, if they have a really long open path or are just really far away, they will sometimes break doors instead.
again....its like i received some revelation here
You have just enlightened my brain ISTG
It's pretty unclear how exactly it works, though, it's very case-by-case.
I got it now
Actually...I think that is what happened
they came through the western door
in my experience with 117
cuz they never detected that the eastern one was broken and a clear path fro them
Dayum
if you stand in 2 places you can have 1 guy doing 0 fighting and theyll go through 1 predictable door with a sentry and u can basically do no work whole scan
ill be honest your explanation helped me understand it alot more now
Pretty sure they always spawn in one place on 117?
Elaborate more please
Small entrance room, there's a room to the right, and a room further to the right that connects to that one.
HAHAHAHA I will take what you have to offer my friend
That should always be their spawn if everyone is in there w/ terminal.
if im recalling correctly
the zone connects to the cocoon room
so you have that entry way room
trust me its better than nothing
a room to the right
2 more doors
1 of those doors leading to a bridge
and then inside the actual terminal room
there is another door to a big ass open room that u dont really need to go in
They should always spawn across the bridge.
Yes
no
yeah.
not on our run
Assuming you don't spawn block, they will.
if after the uplink scan if im recalling correctly someone runs to the bridge door then another runs to the entryway
Haven't had issues w/ that one in 2-3 runs w/ it.
neither for our run when we did 117
you can make them spawn in the big open room
spawnblocking is almost as boring as respawns
Exactly...we expected them to spawn on the bridge path....but they didnt
and have a sentry and c foam
and the guy in the entry room should have to fight 1-2 sleepers if they decide to path
What room are they spawning in?
they spawn in the big ass open one that you normally dont have to go in
if im recalling the zone right
If nobody is standing in room before bridge, they shouldn't
for all terminal uplinks as long as the zone is big enough you are able to control where they spawn if you do it right
since R4 they force break doors when in close proximity to it and if it leads to them getting less rooms away from you
ill have the guy who tells us where to stand to alter spawns explain it to me
has anyone done b3 extreme
after door broke it checks pathing again and its possible that they don't even go through the door they broke
but in all our c1 runs we have been able to control where they spawn
same with b2 extreme for the most part
I wouldn't be surprised if spawn blocking didn't break anything, but should be unnecessary.
For 117 specifically.
strat for b3 extreme? pretty overwhelming lol
you were also able to alter where they spawned in the previous rundown on the terminal uplinks in A missions
ill have to do another run on 117 and ill try to see what happenes
im not too 100% on where exactly you need to spawn
wow
but if i remember it thats how we did it
Use lots of mines. Focus on killing big chargers first (left side has most of them, but tank on opposite side has 2 big chargers). After that, deal w/ hybrids and either kill or stall out tank.
never knew this
and then the guy on bridge ran back in after we heard the roar
and it was 2 people playing mr president on terminal guy
If they ran back after roar, then they weren't spawn blocking to begin with lmfao
we had like 8 mines out but they didnt seem too effiecient lol
One wave doesn't guarentee the next wave in the same spot.
run 2 mines lol
i am getting so confused now 😅
I'm sure it worked, but it would have also worked w/ three defenders lmao
it worked till a sleeper ran and woke up 4 titans and a chicken
RIP
and then i kited for a very long time to let them finish uplink and died
A fallen comrade but a hero
whats a class M V Alarm?
ah, thanks 👍
If you've played R4D2 and made it up to the 3rd class 6 its the same thing
I have a question for A2 Bulkhead Extreme
what am I suppoed to do after I interact with the terminal and enter the command?
a new door opens but what now??
You go get the bulkhead key
on the door that just open
theres two scouts in there
don't think the objective was meant to be much of a challenge
rather the effect it has on the rest of the expedition
cuz its dark?
yes
ohhh
scary
if you brough biotracker you should be "ok"



