#gtfo-spoiler-chat
1 messages · Page 237 of 1
i think the d1 is more fixing the bs scout trigger everytime you do a scan
and it was rng based
if you have a bad spawn you have a bad spawn
what scout
yea the invis scouts are gone now
cringe
cringe
i never have invis scout alert in that zone ever
unless they spawn at the 3rd security door
If they blocked them from spawning in the last 4 rooms that are 1 or two rooms away from the scan it would be fine
but not the whole zone
yea but you can atleast now do it like a normal person
no more agro-ing the same scout 3 times before kiting for 5 minutes. LETSGO!!!
if they make the C2 overload spawn queue up like reactor
then you might need to kill a lot of enemy
i think they just fixed by making sure the whole c2 isn't going to spawn all the enemy at once
that was the real problem
stamina bar when?
removal of all guns and hammers when?
So c2 overload is tolerable now?
i just forget the "fight" part
finally full team scan in C1
i cant just have a guy strategically int in the first room? bruh
afk is such a strategically strat
It's the smart one wdym 
And then fix all the other bugs in the game
finally they got ride of some cheese
by the way they move the scouts in d1 extrem ( fog zone ) and put them in 506?
do you guys think there will be a new stuff in R5 ?(like the R4.5)
No.more 6 tanks fights pepehands
feels unnecessary tbh
so they nerfed b1 or buffed it
nerfed
:o
I wanna hear my teammates getting their ass BEAT by chargers when I’m 100m away 
haha, my teammate get beat up
I'm pretty confident R5 will get extended. Plus conveniently if they added A3,C3, D2, & E1 we would have the exact same amount of expirations as last time & the same expedition numbers, & if I remember right those were the missions they added with the extension
W H A T
so i noticed that now you can't hear ambient artifact sound at all
why
it was already only audible when you basically stepped on them
really?
Imagine using our eyes to find it, cant be me 
imagine not just looking in every nook and cranny like a crazy person
is it easy now?
Dev's pls un-nerf
How does it compare exactly
they shouldn't have nerfed C2 overload in my opinon
That sounds like an exaggeration
They shouldn't have nerfed it ngl
you’re telling me you enjoy running in circles for a minute and a half straight
yes
lol
cringe
great gameplay lmao
i wsas told the scan was 5 minutes lmao
fair enough ig lol
run in circles with 2 or 3 tanks
scan is 5
pretty sure it is 5
Like I enjoy the frustration and the difficulty. OF course the higher levels are designed or supposed to be designed for more experienced players as you need to understand many elements/mechanics. I honestly don't know why the change happened. If anyone knows why, please let me know.
C2 overload was basically modded rundown levels of difficulty but with peashooters for guns to deal with it so you just kite
running in a circle is a skill apparently
Kiting is a skill. Standing still just to take free damage is not really a smart decision. It's a huge room with various pillar covers. Basically designed for you to move as a team.
So you're saying if i run around in a circle irl I'm skilled gotcha
Probably because the waves literally spawned too fast
i guess so
Also the tank timer was completely busted
Yeah, like 2 tanks could spawn at once
Kerse, I am unsure why you bring IRL logic to a videogame if it helps prove a point but it doesn't. O.o
Called a joke.
lmao apparently cant post gifs
Me personally I don't like when kiting becomes a requirement for sections like that because it cheapens the difficulty
glad they didnt touch c2 extreme.
it's a shame embedded links are off
holding your ground is way more enjoyable
c2 extreme is harder than overload in my opninon
even before nerf
wh at
nah, just long.
@forest horizon Do you like reactor missions?
ext was so easy lol we only failed our first attempt cause we didn’t expect the wave mother
Overload was just not fun
Only not when they are too easy
The mother and tank make it pretty enjoyable
for sure
he doesn't like them because of d1 extreme 
:(
still need to do d1 extreme
my friends actually said that they buff c2 overlord with additional tank spawn and mother, so it isnt a nerf?
Is it still required to kite or can you hold your ground the entire time without boosters?
you can hold pretty effectively
still need to be fast about clearing enemies
yeah for sure
Ricardo it is time
he's gonna get a warning 👀
a small price to pay for salvation
So what's new in d1 ex?
WHAT?
SO WHATS NEW IN D1 EX?
yes
MAYBE!
Very
I'm gonna get Simon Viklund's loudest scream, put it on a soundboard, and spam it
And nobody can stop me

Simon who?
Viklund? Y'know, your co-worker? Who you've been working with on gtfo?
who?
this guy
Who? I didn't quite catch it
who dat
why can't we have an artifact sound slider
because loud jump-scare for those who aren't ready
Why can't artifacts be louder
Why cant Simon hear us
OH YOU MEAN SIMON!!!
proclaim you goof
Yes, I meant simon, not simon or simon. The simon.
C2 overload is so easy now , it need buff , i would say increasing the wave size a bit would be good
where is my 4 tanks in one wave
Just play the damn level
already done ,pe , extreme is literally harder than overload
overload was always easier than extreme
yeah , but its just sad how easy it became , its easier than most B level optionalss now
it's even more fun now
Yeah, total chaos before, now less chaos, and maybe now you can potentially do it normally by holding
its now harder to kite than do it normally
Isn't that a good thing?
yes
yes , but it became too easy
meaning you get WAY more resources than you use on it
what
I mean in the end, it's a c level so idk
now you hold , you still have half the ammo resources left
you had that before
But before you come out with all the resources
^
yes if you chease with kiting it , but what i want is like 2~5 more enemies per wave . make it a bit harder.
maybe they spawn on top of you and drop down
just give it R3D1 spawn mechanics and spawn the tank on you
That's unfun


i will never forget the true sentry , the R2 shotgun sentry
ALL HAIL THE SHOTGUN SENTRY
still the shotgun sentry would be better
I'd argue auto with the bug
auto or burst with it would be strong
Rocket launcher sentry with pink laser beams
correct
please add that with a max cap of 4 shots
400 shots*
make it an auto aswell ?
3, take it or leave it
Machine rocket sentry
it was quadruple damage with full team maybe more , it multiplies its damage with each person
it could kill a giant with 1 bulet
is the shotgun sentry just abetter sniper sentry
To many giants got hurt
it was as strong as 2 maybe 3 sniper sentries in 1
Devs you aren't going take away the burst cannon and auto sentry next rundown right
burst cannon already gone
I lost a part of me when the burst cannon got swapped
yes , atleast hel rifle is here with its buffs
hel rifle is my baby
Burst cannon more like dead cannon
if the auto gets taken I'll lose my will to live
wheres my all in 1 weapon. that does the jop 7 different weapons in 1
semi auto rpg?
is it intended that if you have a booster for scan speed in C2 OV then u don't get a birther?
you dont get a mother in c2 ovl
yes you do. We did get her 2 times we did it without booster for scan speed
now you do
OH
and didn't with the booster
oh, interesting.
Oh shit you get moms instead of tanks now?
i mean the whole point of boosters is to skip waves, so i guess no.
boosters actually taking away the challenge who could have imagined
Boosters making the level easier??? Who could've guessed!
wait, so do you have to fight ||a mother and tank at the same time?||
yes
cool
If you're fast enough no
i mean technically u can kill the tank first
mmmhhh probably since we did with giants it might cap
thats probably the why we dind t get those 2
well for us there was only tank left so I don't think it was capped
well before the patch notes i had six tanks (no joke) i was like how the fuck i suposed to kill this with my squad
B3:
- Lowered respawner presence
I dont even see cocoons anymore in z48
without boosters and without reaching enemy cap you fight the whole thing
so you really could just say fuck the scan and fight somewhere else
you'll fight the exact same amount of enemies and then you just do the scan with nothing spawning
for b3 or C2?
C2
we had no boosters and had a down
thats wack
interesting
interesting how it went from incredible punishment from a down to essentially no punishment other than temporary less firepower
so you could do the scan the regular way with boosters so it spawns less, odd
i think it's fine
it's C tier overload
yeh it's not that hard but i don't think it should be harder
it's easily harder than R4C2 overload
for B3 i think it's just 3 blood doors with set enemies + a tank alarm on the S1
staying in the scan would definitely be recommended for that one
yea, our 1st run of it we fought 4 tanks, still beat it though
believe it queues the waves now, so using boosters to increase scan time will only decrease the amount of time you need to spend in that room, not the amount of enemies
well i hope that's not actually true because that means those boosters are useless there
I think it’s exactly like B3 now but with waves instead of all at once
all at once you say?
didn't someone recently post that they skipped mother with boosters twice
but did it without and got a mother
other way around, got mother twice without boosters, no mother once with them
I'd like to think it doesn't queue
It would be pretty bad to randomly have a scan where speeding it up doesn't matter and still spawns more waves anyway
damn boosters to soon make reactor waves shorter and cut queued waves
It would make sense not to work there cuz it's not a scan
expected behaviour would definitely be to get less enemies if you're using a booster in C2 overload
yea was meme
I'd be like regular alarm scans
Faster less chance to have waves spawn
did all 3 of the runs you mentioned take place after the recent patch @boreal tendon
yes, like 5 hours ago
Did a c1, didn't really notice any reduction in how many enemies spawned in hub rooms
There weren't any, some hybrids just got replaced with titans s
"slightly lowered the % of enemies who respawned" says otherwise
They got rid of half an enemy
Where'd the other half go
into the ceiling
Anyone experience just getting disconnected and sent to the lobby randomly?
you are not alone
Its the first time its happened to us. Cluster 3 alarm right before extract had all bonus objectives and just boop.
randomly in the lobby.
devs are asleep so we dont really have any solution at the moment.
we dont know really if its wholly a steam server thing or game bugs from todays patch
Understood, thanks for the response
I passed it along to a dev that there is an issue, hopefully it will be resolved soon
Thanks!
C2 is rude with the Class 4 surge at the end
Did they really make c2 overload easier?
got a tank at 40% and got this bug where the waves don't roar
made it really difficult to know where exactly the waves were coming from
I heard people say you can do it without kiting but that begs the question how do you deal with the tank then
also that is legitimately annoying that you don't know what direction they come from until they are already halfway through the room
I've had both scouts stay dead
they did that before
My memory's not working anymore at all but i thought I've had them respawn before the patch
they did not respawn, only D1 EX has respawning scouts
c2 used to have respawning scouts in gen cluster as well
but c1 had scouts that stayed dead for sure
Yeah won't argue
But since they do say lowered respawn, it'd be good to kill all and count exactly how many respawn
c2 gen scout used to respawn
Alright, someone explain the new error doors to me please
Is B3 just infinite waves and you have to do it loud the whole time?
Any tips for getting through?
b3 has such a long delay between waves that you shouldn't have to be loud the whole time (every 2-2.5 mins)
bait a wave then go in for some stealth
i.e. kill wave one, do alarm, kill wave, stealth scout zone, kill wave, do blood door, etc.
you can plan around the waves and hopefully only have to deal with them in relatively controlled situations
you want a spoiler for that?
Sure lmao
the error ends when you scan the hsu
pain
Omg, alright
rush a terminal, ping, scan, and the giants fuck off
Thanks chief
np
charger scout
I also keep getting like white/purple/red cubes of light on my screen, did mental state finally get implemented in a way or is this unrelated?
weird bug probably due to new light engine in unity 2019
as of now theres one enemy, its a charger scout, ive seen it in b1 overload and beginning of d1, idk where else it shows up
C2 main seems pretty soloable?
It seems S1 scans have been adjusted so as not to take 2 years w/ low-man.
someone already solo C2 main
Unsurprising.
it's in #live-streams i think
||However like in R4D2, the fog will rise up and consume the expedition. However, unlike R4D2, the fog will only consume and rise at a certain level. It will not consume the Overload and it's more manageable due to the Fog Turbine.||
Rq, what's after main objective C2? ||I know gen cluster has an alarm and there's a class IV surge, that's about it besides birther and scouts.||
Not talking to you specifically.
Naw.
kk 😄
gen cluster scan is c4 iirc. post-main you have to do a c3 surge, clear a zone with a handful of giants, a c4 surge and the double scout/mother extract room.
Much appreciated.
np
Thanks, doing alright.
Pretty much everything I had a problem with has been addressed, not much reason to avoid the game now besides burnout.
woo! progress.
now fix all the bugs
working on it
our teams have been expanding all around, especially programming, and we've been able to get a lot of longstanding bugs fixed
i'm genuinely curious to be honest
game's 0.77 rn and we still have some major features missing or in alpha
do you intend to fix all the bugs only while working on other features or dedicate a few good months specifically to the bugs and qol
i'd love the latter personally but company things
We do a combination of both, fixing bugs, adding new features, QoL stuff.
and i believe some time (a year) ago there was either a rumour or devs mentioning planned release was 2021
any word on that

release is possible in 2021 by this rate
i wouldn't make it 2021 myself
Not sure if anyone mentioned it but in C2 high I think there's a alarm that spawns shadows
I may be remembering wrong
I doubt it as well, development speed in the past has been too slow. Even best case scenario w/ new hires, I'd be more inclined to believe 2022.
Yeah, but shadows are easy to kite.
version-wise 2021 is possible but if i know anything about development, it's not the features that'll cause the biggest delay
how to silently kill a charger scout btw?
2 people hit it at the back just like a normal charger, has to be at the same time
any way to silent kill it solo?
C-foam grenade and then you should have time to kill it with your hammer
Charger is one to the back, scout is one to the head.
and scoutcharger is 2 to the back
Charger Scout is 2 to the back.
thanks.
np
main thing with chargers is that there's no headshot multi
so if regular scout requires headshot multi it makes sense you can't do it anymore on a charger version
It probably requires 2 hits to back to kill standard scout
1 full charged hit to a normal scout's back leaves him with just enough health to survive a sneeze
In that case, whats the minimum melee booster that will enable you to 1 hit cscout
5%?
but i wouldn't trust me anymore, brain's not working these days evidently
also remember that back damage scales
i don't think we ever checked out exactly how much health a scout has, 82 or 84
Hammer to back is 80?
up to 80
It would effectively have 84 health
shotgun can one shot charger scout from the back i believe, since they improved the dmg
same for sniper and hel rifle
if you can use those as measurement
anybody else getting some new boosters post patch? so far ive seen sentry speed + and close range sentry damage +
might be part of
- Fixed many misspellings of some Booster names and descriptions
- Fixed issue where some Boosters had a different name and descriptions than what their effect was
it seems some of my old boosters were turned into that, as i didnt notice such earlier.
sniper with the cpu speed was basically able to hold off the 6 charger wave on its own.
when your sniper sentry becomes an auto
i joked, until that joke became a reality.
not like my old booster where i couldnt hack at all due to -39% hacking skills then another -21
the last hack scan had 0 bars lul
looool
what does the - hacking skill do
interesting
Increase or decrease number of blue bars
more precision required to hack
so basically you had 1 bar in the end
0 bars
hacking was impossible.
LMAO
or i'd look for a lock melter
with 1 bar on my first try i would fail 15 times in a row
2nd time i did it in 2 tries and 3 tries
wish there was something that increased hacking speed so it pops open faster
but the current hacking skill booster does increase average hacking time
because there's a higher chance that you get to the blue section faster
true true

still havent found one though
they should make it so the whole thing was blue
at that point it might aswell just open when you look at it lul
you right
make it so upon failing it it inverts the beep and makes all the sleepers go to passive phase
Hacking + 100% = On every succesful hack a sleeper's head explodes nearby
Balanced
did you guys know that hacking goes faster if you pull out your hacking tool
i wish we had reload speed and movement speed boosters
100% extra movement speed
faster melee charge booster when
No
Stacking move speed penalty boosters 😈
juggernaut booster:
-100% movement speed
+50% hammer damage
+25% gun damage
In bioscan 😈
Lock melter equip 👺
lock melter equipped: make less noise
How about the “Not in enemy proximity” +100% melee resistance
ah yes
adrenaline booster, hammer damage/resistance for 5 seconds after being hit
using shove pushes enemies back 10 meters like the thundergun from black ops
must be out of combat
push the sleeping striker out of the room
does hel rifle and hel gun penetrate tumors on tank / mother
Glow stick power, but must be in range of a glowstick
Increased weak-spot damage against chargers.
any advice for the machinegun? it generally feels awful to use
Never hold it. Always release the moment it starts shooting
it feels like its low damage output doesn't justify its low ammo count
Its an auto DMR that tried to mimic R4 MG
I've heard that it has decent drop off
You should only use 3 bullets each time you press and release
Tbh not really a decent weapon in this rundown because there are way too many missions require high damage
like many other weapons, it suffers heavily from dead bodies blocking shots when you're not host
so you really have to burst fire it if you're not the host
Unless you have damage boosts for it, suppose it's best to just use higher damage specials
They really should have made it more of a precision weapon imo
No idea why they didn't try to expand off of what it was in r1
every gun is a precision weapon by that logic
Every gun should be a precision weapon :^]
If head bug wasn't fixed every gun would be a precision weapon
primary damage boost DMR is chefskiss
finally got one and got to experience the godmode of 1shotting all the smalls
You are if you miss 90% of the shots
Is there supposed to be a mother in C2 overload now?
Ye
Got to like 80% and that completely threw us off
Yeah, it consistently spawns two tank + 1 mother now
the guns in the game don't act like lasers... wiki says " hybrid electrothermal light-gas" but that also doesnt really mean anything to me either
Well if I had to guess. Its a mix of light gasses
And the firing mechanism is initiated using some electric trigger
it seems like an explosion fired compression of heated gas makes it shoot faster than using the explosion itself to launch the projectile
B1:
- Tweaked the difficulty on the HSU rooms to better match B tier
anyone know exactly what they changed? I can't be bothered to play through the level again, at least for now. But I'm curious.
if its really to match b-tier, they wouldnt have changed anything
big charger error alarm? I respectfully disagree.
don't get me wrong it's not bad at all if you know what to do
its 2 charger titans, shoot them
but I don't think it's fair to expect new players coming off of A1 / A2 high to be able to do that
2 charger titans, they can be a forward spawn and set off a scout or other nasties in the zone
to be fair, its not a3
and charger titans can be brutal if you don't know what they do and they get up close to you
basically no chargers in the hsu zones now
you and I do fine beacuse we know what to expect
basic chargers were c and below and giant chargers were d and below prior to r5
b1 main was a bit overtuned for new players
i guess
the double scout rooms were probably hard enough for them even without all the additional bs
fair
yo guys
whats up
so i've almost reached the end of C2 - the extraction room. Unfortunately we didn't make it through that last surge alarm. However, through the window on that security door, i saw a mother and 2 scouts.
my question is, when you open that door, will they wake up?
nope
oh thank god
extract is silent as well, my team simply sat there and i snuck to extract
would have been ok to have them wake up as well
just a mother fight but with enemies from behind you
nah man im noob besides we won't be having enough ammo to deal with that
Would be unfair to have them get alerted. :/
that's what we called A DICK MOVE
haha in bird culture
imo I think it would have been better if they did
I don't think we have ever seen a small mother get alerted (except R3D1) the moment you open the door
r4d1 ext and r4b3 overload off the top of my head
also D1 wasnt a small mother
A2 overload
yeah there a quite a couple
what tools did ur team bring?
i believe bio, mines, 2 sniper
this was on high as well, current meta would be 3 sniper bio/4 sniper for PE
OH yeah forgot about A2 mother lol
interesting
i was taking an auto because i figured the team needed a little wave control
for r5d1 ext?
they're talking about c2
oh
✌️ 😼 🤟
I mean, the C2 extraction is pretty quick. Either alert or not, the scan can be easily done in 10 seconds with the full squad.
yea it's pretty dumb
Why put such a fast extract when it seems to want you to stealth the scouts and kill the mother
"Extract with the mother." Catch them all
yeah we were so close, stuck there for like 2 hours doing everything we could to ensure the victory. However, the last surge alarm broke the defense line in seconds because they came from both sides and we did not expect that. Panic, fear, anxiety and anger, all over the place, striking us like a giant marble. I can still hear their screams, people calling for help -'get me! get me first! i still have ammo... please... idon't wanna die here...' , hunting me in every nightmare. Now, i start to live with those terrifying sounds. Accept them, as a part of me. They are all behind me now, after all.
you good bro?
Thats called roleplaying
People get traumatised down there a lot. I think that’s normal
We extracted by waking up 1 scout and looking mom dead in the eyes and left
I'm not a fan of zones arbitrarily getting alerted when you open them
Should have a more immersive approach if they're gonna do that
I think c2 after put 5 cells in generator finish the scan and start error alarm will be more interesting, the whole rundown 5 just give u too much time to take a breath. not intense at all
Not just door open = random audio queue with 0 other signs
And yet r5 probably has the hardest per-tier levels
error alarm on door/ gen cluster = bad game design
no error alarm on door/gen cluster = no intense at all
Did you laugh or did you lose
That would just be fuckin' stupid. Error alarms are the most annoying mechanic in the game rn, it's lucky that B1 and B3 don't just constantly nag you.
B2 and C1 were by far the worst expeditions to play w/ all objectives, I'd rather play any other level.
permafoam meta and clearing the extra zones to get enough tool do be pretty boring
Just don't give doors or give very little tool. C2 Main was fine.
or just don't allow re-inforcing the door multiple times and remove a detrimental playstyle
haven't really seen anyone take c-foam launcher this rundown
I don't think that's necessarily because c-foam isn't useful, it's more often because other tools are significantly more important (bio, mines, or multiple sentries on some objectives).
most of the scan this rundown prevent perma foam
there's either no door to foam, too far away to foam or s1
and mine killing the whole wave helps better rn
yes that and also the c-foam grenades/tripmines give out more c-foam in general
C-foam is really strong on C2 main, but I seriously doubt any group going for PE is going to run it.
i would take sniper sentry then c foam launcher on C2 main
probably looking at a bio tracker, 2 sentries and mine deployer for C2 PE
is foam portion booster bug?
i used the booster
i have to "headshot" the sleeper to 1 shot foam them
You could realistically skip mines and possibly even bio if you wanted, though.
if you think it's bugged report it alpha, i'm not 100% sure myself
Portion I think might have to do w/ foam on the ground exploding into other balls.
no
i think foam portion make you foam enemy faster
instead of 2 gu to foam a small sleeper
you only need 1 if the booster is more than 50%
cfoam always buggy 
i didn't test that much but, i have to headshot sleeper with c foam launcher

4 gu to foam giant vs 7 gu
Blob mechanics aside, foam is probably another fractional thing
Foam portion would just be 1:1.5 blob amount instead of 1:1
For headshots fk knows
Who ever looked at foam properly kekw
is it 7 gu? i didn't touch c foam launcher since R5
I never tested it myself and never heard anyone test it apart from doors
Foam = doors that's it kekw
c foam portion on door = unchange
you HAVE TO use it on enemy
so anyone that want to use it on door, don't take booster
you could potentially foam mother,tank and pmother faster
but not DOOR
Boosters being the way they are really doesn't help with testing them
Don't like that
Though that doesn't add much, in the first place I'm a hoarder type of person
Never use limited shit like this
no shove bug still exists from cfoam launcher
Taking random muted boosters that don't change anything anyway lul
Does anyone know which shadow stances are moving the fastest?
they are the same
I'm pretty sure it's striker stances, but I'm not so sure since I occasionally get shooter stances up-front.
just the attack animation are faster
I don't think I ever noticed much difference
i believe
I hope they'll add character skins and attachments
Some of them are distinctly slower than the others, but I'm not 100% on which ones.
i only know attack speeed then
I'm 90% it's just striker stances are considerably faster than shooter stances, though.
cause if so it would be cool
Which would explain why you end up w/ two different clusters of shadows when kiting.
They've talked about those plenty jacob
I think there's even some in pinned messages on some channels
they have?
huh I haven't notice
can you like show me?
if that's okey
for you
lol
#gtfo-chat pins from bedhead
interesting, if you cfoam a padlock on a door now, it works on the door 
as to where previously the lock would just swallow everything
do you have any recordings of that previous bug? im kinda curious what it looks like
what is the prisoner efficiency for B1?
Do you mean Overload OBJ?
we slotted in all the power cells for the air filtration but nothing came up
nope we did the reactor and the air filtration already
You need to do high as well
^
B1 is cancer but in my case its only because my hosts keep crashing
i still havent managed to finish it since they always crash before extract
Found the answer, it's a mining tool
@vivid vessel after you pick up the cargo the door will auto unlock.
oh dayum, thats how it works
Ez fix. Just host
@mossy yoke yeeted "dev" role, left only "10 chambers dev" and your name changed back to green kekw
community manager > dev
dev role still exists, it is the overall main permissions, the 10c dev role is the visual role for hoisting, and being CM I wanted to make sure it stands out to people for who to contact a little more than dm'ing or pinging random devs
we're recruiting, yes
will those be part of discord or other media only
The CM will be a part of the entire community
Isn't it supposed to be spelled pseudo on your sudo role?
Or it means something else
Sudo, the one command to rule them all. It stands for “super user do!” Pronounced like “sue dough” As a Linux system administrator or power user, it's one of the most important commands in your arsenal.
sudo basically means "give me all the permissions to do everything" more or less
cant wait until they add another sector where the skull icon is literally just SHATTERED
more shattered than PE
its just dust
yes
threat level: hell
its just 1 room with enough tanks and mothers to crash your game
R5//EXT//EXT E2
i mean 10 mothers with all their babies will destroy fps . maybe 20 for good luck
threat level: real life
but the amount of babies that spawn will lag out the enemies, making it super easy to kite
there will be no kitting it will be 10 or less fps ( depending on you good your pc is ).
make 50 , and now 1/10 fps
thats why you need enough for the game to crash, only a NASA supercomputer should be able to run it
it's like the reverse of doom
exactly
is the birther in A2 overload not suppost to leave the room now?
cuz she didnt leave for me and was always in the same spot
Mothers actively evade you
She won't come out until A) she gets LoS for the first time and B) you run far out
At least in my experience.
She's just really passive. I think if you hide somewhere you can hold against the small waves but still ambush her at close range, you can get rid of her carefully.
I want to experiment with that balcony above the overload door that has the large glass window.
her movement is slightly random
after you clear the babies stand on the side of the bulkhead and just wait for her to come out
she'll come eventually and just make sure someone is ready
with cfoam grenade
after you open the door, run upstairs and defend there
Whats the deal with B2 and the doors that require an override?
I spent way too much time trying to figure that out cause the bulkhead key I needed was behind it. Someone please tell me
@snow berry What objective?
You need to finish extreme in order to access that door
We were trying to find 9 chemical canisters and cleared every room except for the ones that required bulkhead keys and some override
85 is locked behind extreme, so if you are doing high you don't need to go into 85
So we need to finish the optional extreme to get to the hard bulkhead??
the bulkhead key for the hard bulkhead was in zone 85
If you are planning to do extreme then yes, otherwise no
thats the thing, we couldnt progress to the hard bulkhead because the key was in zone 85 which required the override
that has to be a bug then
You need to finish extreme
so then to complete B2 we MUST do extreme to get the bulkhead key that allows us to do hard?
kinda dumb
nope
youre not understanding what im saying then
How did you get into extreme in the first place
we didnt we never got far enough to do hard cause the key was in zone 85
You know there is a bulkhead key in z79 right
I mean it is possible that it never spawned but its unlikely
if there was one of my friends picked it up and it never showed on their screen because we screen shared and none of us had it
when we used the terminal to find the bulkhead keys only two showed up, one was in zone_85 and the other was in zone_133
Then someone probably picked it up
I guess there’s a bug where the key can just disappear when someone picks it up cause we screen shared and none of us had it
Or it just never spawned
I don't remember off hand what level(s) it was, but a bulkhead door can open by completing an objective in one of the sectors, so it's possible there's not enough actual keys for how many doors there are, but one will open when you complete the right sequence of events. But if you do it in a different order, you may only have access to less sectors locking yourself out of others.
^ like the A2 overload door activating when you get the crate in High
C1 extreme too, BH for extreme only unlocks after finishing high
also B2 overload
it's just the zone for overload bulkhead is behind a lockdown security door that opens when you finish extreme
ah k ty
Wait so they changed B1 by adding giants instaed of chargers for the HSU zone??
And no scout
Very sad
Sad
A scout is honestly perfect for that bit of the level
this
did anyone on your team close a door on that scouts tentacles
anyone been able to 3man C2 PE post-patch no exploiting with video link?
me and my boy are well on our way to duo c2 pe with no exploits. he said that he is recording the attempts. so in 1 - 2 days we should be able to finish it and upload it idk
i look forward to seeing it
does anyone know how much scan % increase you need to skip mom in c2 overload?
How do you initiate the overload for A2?
Pick up cargo crate
It will unlock the door
does it activate whether you go extreme or high?
Overload can be done without doing extreme or with extreme
The door unlocks when you pick up cargo crate the end of high so it doesnt matter
I see..
Any details for the mission for overload? I figure this is going to be kinda hard to figure out given that once the cargo has been picked up, endless sleepers will spawn
||Mother with prespawned babies inside. Mother wakes up automatically||
Ahh, because when the cargo is picked up, everything is already alerted. gotcha
Thanks Flare
The room itself has an alert trigger, error alarms don't actually wake up rooms themselves (although enemies they spawn can)
It’s not hard to duo at all after the patch
You don’t need booster. You have more than enough time to kill before Tank shows up
I look forward to seeing some videos of how easy it is to duo
As i said earlier
Done as intended of course
intended way, smh
Vid up tomorrow
Awesome
the only way this game is intended to be played is the goku way
gtfo was hand crafted by the developers for goku
we are only bystanders who are allowed to experience what is meant only for goku
Does the error alarm for B3 ever end? How difficult is the extreme objective?
Yeah the error ends. Exteme is just find a terminal and put in a code 🙂
🤔
Yes it does end after you put in the box on the machine
shhhh
where do you need to aim with the hell rifle to kill the charger scout?
aight, thanks!
does hel rifle 1 shot charger scout on the back?
some says yes, some no... so i think there is a discrepency on whether is works or not. Probably due to the fact that people dont understand the attack from behind (Its not that you need to shoot its back, you need to shoot him while standing behind him)
someone in our did shot it and it didn't die
so we change to sniper for safety measure
or, you know, you could shoot him with 2 people timing it well 🤷♂️ its another way to assure it
as long as he is staggered, you have a bit more time to shoot it again
if you want 2 people to shoot at it
at least 1 player are not the host
or at least the host need to shoot after the other one shot
although, if you are to shoot it with 2 people, you might as well time your hammer charges and go for sneak
Only sniper can do it. Last time I did it with Hel Rifle was because of the latency and I was allowed to shoot her twice...
I was able to kill it with a hel rifle last night, on the back of the head but it wasn't spreading it's tentacles. maybe there might be a difference if it is spreading the tentacles. but i only took one shot.
Is it not the damage falloff that makes it so you need 2 hel rifle shots?
i don't think so
it's a HEL rifle
it should have high damage falloff distance like the sniper
unless you're sniping the scout like, 100 meters away
I mean we can test it out
How do I trigger the overload objective?
or is it different for each level like extreme?
A2?
sniper and hel rifle do the same body damage and weakspots are not a thing on the charger scout
why the f would you use the sniper lmao
i would once again like to remind that back damage scales
depending on exactly how much hp charger scout has, you might need to be exactly behind it to kill
also desync
we don't know how much damage HEL Rifle dealt back then
enemies don't always face the actual direction they are
if you're client
seems to have gotten worse this rundown
i shot scout in the back and it literally 180'd after the shot
gtfo best game
Better than being called cum dump in MM tbh

toxic in MM? who would have thought
yes yes everyone's mm ptsd stories
Its a new experience sure, I'm not sure if its good or not though
In D1 lol??
everybody be aggressive in D1
Cartoon I mean lol
how exactly did anyone clear their ending of C1 ?
just got wiped by the centre giants, chickens and small strikers on our way out
you shoot them thats how
shoot the enemies

unless you suck at shooting, you shoot and win
hmm i don't doubt our shooting
then setup in front of the room and hold out the room when you pull it
but maybe it'd help if we weren't bombarded by projectiles
i see
sentries can help a lot for clearing these rooms
theres specific spots for them but idk how to explain it
first one is crossfire
second one is on the bridge
C1 main or extreme?
by crossfire you mean the one after the first warden door?
are you doing high or extreme
C1 main
oh
we didn't know it was error alarm
but we were okay with dealing those
except when it came to the centre
If you want you can do the furthest terminal first and work back to the first room without the alarm
where the giants and hybrids were
idk how to setup the turrets for high in the second zone, i always held out the respawn in extreme
Do the first terminal last and you’ll be at spawn less than 100m
okay sounds very feasible
hmm we were thinking about opening up extreme but since we weren't exactly sure what the process was, we decided to bail and head for extract
as soon as your last terminal ujplink is done, the door just unlocks
You still need to open the side zone with the cell but you can loot up resources and just push to the next bridge w/o doing obj terminal. Saves you aggroing one big room full of giants in the end as there’s no pressure from error
you can just open it
yeah i thought i saw a message stating that it was unlocked
so from what i understand based on both of your sharing, it seems like an R4B3 main, am i correct?
i presume it must be headshots
Yes
Elephant gun when
A short break rn sounds like a good idea tbh, i feel like i've spent way too long trying to grind for a single completion on C-tier. While it was therapeutic to help other players through their A-B tiers, it seems my sanity becomes questionable when i drop into the C-tier games.
oof
I believe so
Theres no hs multi
So whenever you shoot youll do the full raw damage of the weapon anywhere in the body
So if dmr does 6 damage, you will do that amount anywhere, that been head leg, should etc
what does bc stand for?
Dunno but I know what the scan does
is there gonna be a reactor wave once you shut down the power?
burst cannon
it's one of the alarm types, I doubt it's burst cannon xD
was so op that devs named the alarm after it
Big cluster
No reactor wave but there is a scan sequence i believe
Just came back to c1 to find that there's a mandatory team scan on the terminal, which forces the spawn in the big room. Why is this a thing now?
People would keep one person in the hub room meaning you were able to cheese that room respawning
is that more a problem with respawn mechanics and level design if people find that to be the way to go?
well not really, level its pretty beatable with respawn hub
hmm, maybe that's my own bias then, i just haven't been a fan of the respawn mechanics this rundown
Always love to send that one guy to spawn block the room while the rest goes and has fun playing the game. Feels very evil to me @_@
It is, fortunately you cant do that anymore B)
^
"that room you just cleared now you have to clear it again heh now this level with 1 challenging part at the end takes over an hour per attempt because this a HARDCORE game where HARDCORE just means tedious/time consuming 80% of the time"
or
hey, we can just leave that room unclear, so we can clear it later when it come in useful?
there are many thing that people can do
they just refuse to do it
you always want to clear it because you dont want the waves to accudentally agro the room - and for some alarms you want the room clear so it doesnt agro - so you're clearing it every time
which alarm
the one on the bridge will agro the room
the room have enough range for you to shoot and don't wake up the room
and if you dont block spawns the terminal room may spawn by the security door and agro the room



