#gtfo-spoiler-chat

1 messages · Page 237 of 1

mortal granite
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now you have to do that and not spawn cheese

tribal cosmos
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i think the d1 is more fixing the bs scout trigger everytime you do a scan

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and it was rng based

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if you have a bad spawn you have a bad spawn

mortal granite
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what scout

tribal cosmos
#

yea the invis scouts are gone now

errant vigil
#

cringe

mortal granite
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cringe

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i never have invis scout alert in that zone ever

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unless they spawn at the 3rd security door

errant vigil
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If they blocked them from spawning in the last 4 rooms that are 1 or two rooms away from the scan it would be fine

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but not the whole zone

tribal cosmos
#

still chuckles on the C2 fix

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no more max spawn cheese

errant vigil
#

I mean

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You still can

tribal cosmos
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yea but you can atleast now do it like a normal person

copper lichen
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no more agro-ing the same scout 3 times before kiting for 5 minutes. LETSGO!!!

mortal granite
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if they make the C2 overload spawn queue up like reactor

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then you might need to kill a lot of enemy

tribal cosmos
#

i think they just fixed by making sure the whole c2 isn't going to spawn all the enemy at once

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that was the real problem

acoustic breach
#

Now just remove kiting and we're good : ^)

tribal cosmos
#

stamina bar when?

copper lichen
#

removal of all guns and hammers when?

tribal cosmos
#

you don't fist fight the sleepers?

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cringe

lyric narwhal
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So c2 overload is tolerable now?

copper lichen
#

i just forget the "fight" part

pulsar zodiac
#

finally full team scan in C1

copper lichen
#

i cant just have a guy strategically int in the first room? bruh

mortal granite
#

afk is such a strategically strat

errant vigil
#

It's the smart one wdym moon2SH

turbid cliff
light acorn
#

finally they got ride of some cheese

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by the way they move the scouts in d1 extrem ( fog zone ) and put them in 506?

teal ginkgo
#

do you guys think there will be a new stuff in R5 ?(like the R4.5)

turbid cliff
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You mean r5.5

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Perhaps

nocturne flax
#

No.more 6 tanks fights pepehands

mellow creek
#

error mother alarm

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e1 : deeper, even deeper

pulsar zodiac
#

so they nerfed b1 or buffed it

atomic escarp
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nerfed

pulsar zodiac
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:o

sick hornet
#

NOOO

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They removed the global punch ;-;

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That was the best bug

pliant shard
#

I wanna hear my teammates getting their ass BEAT by chargers when I’m 100m away PepeHands

mortal granite
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haha, my teammate get beat up

tough totem
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they nerfed C2 Overload :)

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now i feel like i might be able to beat it

atomic escarp
pulsar zodiac
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W H A T

turbid cliff
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so i noticed that now you can't hear ambient artifact sound at all

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why

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it was already only audible when you basically stepped on them

vale crown
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Imagine using our eyes to find it, cant be me pizzagoose

forest horizon
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imagine not just looking in every nook and cranny like a crazy person

muted topaz
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C2 PE is such a literal joke now

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I wanted to keep the difficulty q.q

tough totem
muted topaz
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Dev's pls un-nerf

forest horizon
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How does it compare exactly

errant vigil
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I mean it wasn't difficult before just annoying

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You just ran in a circle

muted topaz
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C2 PE is now A-level difficulty.

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not even a valid C-level feel anymore >.<

candid pelican
forest horizon
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That sounds like an exaggeration

candid pelican
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They shouldn't have nerfed it ngl

dreamy bramble
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you’re telling me you enjoy running in circles for a minute and a half straight

candid pelican
#

yes

forest horizon
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lol

errant vigil
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cringe

forest horizon
#

great gameplay lmao

tough totem
dreamy bramble
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fair enough ig lol

forest horizon
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run in circles with 2 or 3 tanks

dreamy bramble
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scan is 5

candid pelican
dreamy bramble
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but bug only occurs at the end bit

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which is what caused the fucked spawns

muted topaz
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Like I enjoy the frustration and the difficulty. OF course the higher levels are designed or supposed to be designed for more experienced players as you need to understand many elements/mechanics. I honestly don't know why the change happened. If anyone knows why, please let me know.

forest horizon
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C2 overload was basically modded rundown levels of difficulty but with peashooters for guns to deal with it so you just kite

errant vigil
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running in a circle is a skill apparently

muted topaz
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Kiting is a skill. Standing still just to take free damage is not really a smart decision. It's a huge room with various pillar covers. Basically designed for you to move as a team.

atomic escarp
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So you're saying if i run around in a circle irl I'm skilled gotcha

forest horizon
forest horizon
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Also the tank timer was completely busted

candid pelican
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Yeah, like 2 tanks could spawn at once

muted topaz
#

Kerse, I am unsure why you bring IRL logic to a videogame if it helps prove a point but it doesn't. O.o

atomic escarp
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Called a joke.

candid pelican
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lmao apparently cant post gifs

forest horizon
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Me personally I don't like when kiting becomes a requirement for sections like that because it cheapens the difficulty

candid dragon
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glad they didnt touch c2 extreme.

tough totem
forest horizon
#

holding your ground is way more enjoyable

candid pelican
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even before nerf

dreamy bramble
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wh at

candid dragon
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nah, just long.

forest horizon
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Its not though

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mother is easy to deal with

merry hornet
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@forest horizon Do you like reactor missions?

dreamy bramble
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ext was so easy lol we only failed our first attempt cause we didn’t expect the wave mother

tough totem
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Overload was just not fun

forest horizon
errant vigil
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Inb4 extreme was harder because baby are harder to kite

forest horizon
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The mother and tank make it pretty enjoyable

dreamy bramble
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i liked the tank

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mothers i still don’t really find fun to fight tbh

forest horizon
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Yeah mothers are meh

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But it is an interesting challenge when put in a reactor

dreamy bramble
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for sure

errant vigil
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he doesn't like them because of d1 extreme PirateSimon

dreamy bramble
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ok

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not wrong

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but rude

errant vigil
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im sorry

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i had too

dreamy bramble
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:(

forest horizon
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still need to do d1 extreme

hearty bridge
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my friends actually said that they buff c2 overlord with additional tank spawn and mother, so it isnt a nerf?

errant vigil
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It really isn't

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Just not annoying now

forest horizon
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Is it still required to kite or can you hold your ground the entire time without boosters?

errant vigil
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you can hold pretty effectively

forest horizon
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thats good

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kiting in circle is boring anyway

errant vigil
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still need to be fast about clearing enemies

forest horizon
#

yeah for sure

pliant shard
#

Ricardo it is time

errant vigil
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he's gonna get a warning 👀

forest horizon
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a small price to pay for salvation

vapid moon
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So what's new in d1 ex?

lofty sun
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WHAT?

vapid moon
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SO WHATS NEW IN D1 EX?

errant vigil
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yes

lofty sun
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MAYBE!

vapid moon
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Very

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I'm gonna get Simon Viklund's loudest scream, put it on a soundboard, and spam it

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And nobody can stop me

high forge
lofty sun
#

Simon who?

vapid moon
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Viklund? Y'know, your co-worker? Who you've been working with on gtfo?

candid pelican
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who?

vapid moon
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PirateSimon this guy

solemn wigeon
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Who? I didn't quite catch it

candid pelican
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who dat

vapid moon
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Why cant we have a drop sound slider

turbid cliff
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why can't we have an artifact sound slider

tough totem
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because loud jump-scare for those who aren't ready

solemn wigeon
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Why can't artifacts be louder

vapid moon
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Why cant Simon hear us

tough totem
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I believe he is the sound production guy

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maybe he is making sound stuff

lofty sun
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OH YOU MEAN SIMON!!!

tough totem
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proclaim you goof

vapid moon
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Yes, I meant simon, not simon or simon. The simon.

plucky summit
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C2 overload is so easy now , it need buff , i would say increasing the wave size a bit would be good

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where is my 4 tanks in one wave

vapid moon
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Just play the damn level

plucky summit
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already done ,pe , extreme is literally harder than overload

errant vigil
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overload was always easier than extreme

plucky summit
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yeah , but its just sad how easy it became , its easier than most B level optionalss now

errant vigil
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It was basically an A-tier before

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You literally run in a circle

vapid moon
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The level is still fun tho

errant vigil
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it's even more fun now

vapid moon
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Yeah, total chaos before, now less chaos, and maybe now you can potentially do it normally by holding

plucky summit
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its now harder to kite than do it normally

vapid moon
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Isn't that a good thing?

errant vigil
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yes

plucky summit
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yes , but it became too easy

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meaning you get WAY more resources than you use on it

errant vigil
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what

vapid moon
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I mean in the end, it's a c level so idk

errant vigil
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You ran in a circle before

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using little ammo

plucky summit
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now you hold , you still have half the ammo resources left

errant vigil
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you had that before

vapid moon
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But before you come out with all the resources

errant vigil
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^

plucky summit
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yes if you chease with kiting it , but what i want is like 2~5 more enemies per wave . make it a bit harder.

fierce laurel
#

maybe they spawn on top of you and drop down

plucky summit
#

just give it R3D1 spawn mechanics and spawn the tank on you

vapid moon
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That's unfun

errant vigil
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also let's be real

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Every level is a cakewalk with sniper sentry

lofty sun
sick hornet
plucky summit
#

i will never forget the true sentry , the R2 shotgun sentry

quaint yarrow
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ALL HAIL THE SHOTGUN SENTRY

errant vigil
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imagine sniper with that bug

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or any sentry for that matter

plucky summit
#

still the shotgun sentry would be better

errant vigil
#

I'd argue auto with the bug

sick hornet
#

auto or burst with it would be strong

lofty sun
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Rocket launcher sentry with pink laser beams

errant vigil
#

correct

sick hornet
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please add that with a max cap of 4 shots

lofty sun
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400 shots*

plucky summit
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make it an auto aswell ?

sick hornet
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3, take it or leave it

fierce laurel
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1090 rpm fire rate?

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what was the shotgun bug btw

solemn wigeon
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Machine rocket sentry

plucky summit
fierce laurel
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huh

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I wonder how that bug happened

plucky summit
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it could kill a giant with 1 bulet

fierce laurel
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is the shotgun sentry just abetter sniper sentry

plucky summit
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it was

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before the fix

lofty sun
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To many giants got hurt

plucky summit
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it was as strong as 2 maybe 3 sniper sentries in 1

fierce laurel
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Devs you aren't going take away the burst cannon and auto sentry next rundown right

plucky summit
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burst cannon already gone

fierce laurel
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I lost a part of me when the burst cannon got swapped

plucky summit
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yes , atleast hel rifle is here with its buffs

fierce laurel
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hel rifle is my baby

solemn wigeon
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Burst cannon more like dead cannon

fierce laurel
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if the auto gets taken I'll lose my will to live

plucky summit
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wheres my all in 1 weapon. that does the jop 7 different weapons in 1

fierce laurel
#

semi auto rpg?

boreal tendon
#

is it intended that if you have a booster for scan speed in C2 OV then u don't get a birther?

candid dragon
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you dont get a mother in c2 ovl

boreal tendon
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yes you do. We did get her 2 times we did it without booster for scan speed

errant vigil
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now you do

vapid moon
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OH

boreal tendon
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and didn't with the booster

candid dragon
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oh, interesting.

vapid moon
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Oh shit you get moms instead of tanks now?

errant vigil
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no

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It's at the end

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that's why they can skip it

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you still get tanks

candid dragon
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i mean the whole point of boosters is to skip waves, so i guess no.

errant vigil
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boosters actually taking away the challenge who could have imagined

boreal tendon
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like

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wtf

vapid moon
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Boosters making the level easier??? Who could've guessed!

candid dragon
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wait, so do you have to fight ||a mother and tank at the same time?||

boreal tendon
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yes

candid dragon
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cool

errant vigil
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If you're fast enough no

boreal tendon
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i mean technically u can kill the tank first

atomic escarp
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nope u dont get it

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an mother or birther at overload we did no boosters

sick hornet
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just did overload and got 2 tanks and a mother

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nobody went down, no boosters

atomic escarp
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mmmhhh probably since we did with giants it might cap

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thats probably the why we dind t get those 2

sick hornet
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so you kited?

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well theres your answer

atomic escarp
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true

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soo theres an mother now mmhhh interesting

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might try it later

boreal tendon
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well for us there was only tank left so I don't think it was capped

atomic escarp
#

well before the patch notes i had six tanks (no joke) i was like how the fuck i suposed to kill this with my squad

nocturne flax
#

You kill them

pulsar zodiac
#
B3:
- Lowered respawner presence

I dont even see cocoons anymore in z48

obtuse surge
#

without boosters and without reaching enemy cap you fight the whole thing

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so you really could just say fuck the scan and fight somewhere else

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you'll fight the exact same amount of enemies and then you just do the scan with nothing spawning

sick hornet
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for b3 or C2?

obtuse surge
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C2

sick hornet
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really?

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theres a limit?

obtuse surge
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we had no boosters and had a down

sick hornet
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thats wack

obtuse surge
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causing our scan to take longer

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music stopped at 90%

sick hornet
#

interesting

obtuse surge
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interesting how it went from incredible punishment from a down to essentially no punishment other than temporary less firepower

sick hornet
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so you could do the scan the regular way with boosters so it spawns less, odd

obtuse surge
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i think it's fine

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it's C tier overload

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yeh it's not that hard but i don't think it should be harder

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it's easily harder than R4C2 overload

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for B3 i think it's just 3 blood doors with set enemies + a tank alarm on the S1

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staying in the scan would definitely be recommended for that one

sick hornet
#

yea, our 1st run of it we fought 4 tanks, still beat it though

tiny quail
obtuse surge
#

well i hope that's not actually true because that means those boosters are useless there

tiny quail
#

I think it’s exactly like B3 now but with waves instead of all at once

sick hornet
#

all at once you say?

errant vigil
#

didn't someone recently post that they skipped mother with boosters twice

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but did it without and got a mother

boreal tendon
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other way around, got mother twice without boosters, no mother once with them

obtuse surge
#

I'd like to think it doesn't queue

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It would be pretty bad to randomly have a scan where speeding it up doesn't matter and still spawns more waves anyway

errant vigil
#

damn boosters to soon make reactor waves shorter and cut queued waves

obtuse surge
#

It would make sense not to work there cuz it's not a scan

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expected behaviour would definitely be to get less enemies if you're using a booster in C2 overload

errant vigil
#

yea was meme

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I'd be like regular alarm scans

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Faster less chance to have waves spawn

obtuse surge
#

did all 3 of the runs you mentioned take place after the recent patch @boreal tendon

boreal tendon
#

yes, like 5 hours ago

west crow
#

Did a c1, didn't really notice any reduction in how many enemies spawned in hub rooms

vapid moon
west crow
#

"slightly lowered the % of enemies who respawned" says otherwise

forest horizon
#

1%

vapid moon
west crow
#

Where'd the other half go

sick hornet
#

into the ceiling

nocturne wing
#

Anyone experience just getting disconnected and sent to the lobby randomly?

candid dragon
#

you are not alone

nocturne wing
#

Its the first time its happened to us. Cluster 3 alarm right before extract had all bonus objectives and just boop.

#

randomly in the lobby.

candid dragon
#

devs are asleep so we dont really have any solution at the moment.
we dont know really if its wholly a steam server thing or game bugs from todays patch

nocturne wing
#

Understood, thanks for the response

vestal mountain
#

I passed it along to a dev that there is an issue, hopefully it will be resolved soon

nocturne wing
#

Thanks!

solemn wigeon
#

C2 is rude with the Class 4 surge at the end

forest horizon
#

Did they really make c2 overload easier?

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got a tank at 40% and got this bug where the waves don't roar

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made it really difficult to know where exactly the waves were coming from

mortal granite
#

i think the wave don't roar it's because they spawn less then 3

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like in R4A2

forest horizon
#

I heard people say you can do it without kiting but that begs the question how do you deal with the tank then

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also that is legitimately annoying that you don't know what direction they come from until they are already halfway through the room

mortal granite
#

kill him

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there are at least 3 c foam grenade

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in the cluster gen side zone

turbid cliff
dreamy bramble
#

they did that before

turbid cliff
#

My memory's not working anymore at all but i thought I've had them respawn before the patch

harsh pelican
#

they did not respawn, only D1 EX has respawning scouts

dreamy bramble
#

c2 used to have respawning scouts in gen cluster as well

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but c1 had scouts that stayed dead for sure

turbid cliff
#

Yeah won't argue

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But since they do say lowered respawn, it'd be good to kill all and count exactly how many respawn

vapid moon
#

c2 gen scout used to respawn

lucid idol
#

Alright, someone explain the new error doors to me please

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Is B3 just infinite waves and you have to do it loud the whole time?

dreamy bramble
#

kinda

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all error alarms are endless waves

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but some end at objective completion

lucid idol
#

Any tips for getting through?

dreamy bramble
#

b3 has such a long delay between waves that you shouldn't have to be loud the whole time (every 2-2.5 mins)

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bait a wave then go in for some stealth

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i.e. kill wave one, do alarm, kill wave, stealth scout zone, kill wave, do blood door, etc.

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you can plan around the waves and hopefully only have to deal with them in relatively controlled situations

lucid idol
#

Gotcha, I understand

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End of B1 is same deal?

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Waves seem fast there

dreamy bramble
#

you want a spoiler for that?

lucid idol
#

Sure lmao

dreamy bramble
#

the error ends when you scan the hsu

lucid idol
#

pain

dreamy bramble
#

so you only need to finish objective

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it's in the same zone

lucid idol
#

Omg, alright

dreamy bramble
#

rush a terminal, ping, scan, and the giants fuck off

lucid idol
#

Thanks chief

dreamy bramble
#

np

delicate fable
#

What do the new enimes look like?

#

enemies*

dreamy bramble
#

charger scout

little vortex
#

I also keep getting like white/purple/red cubes of light on my screen, did mental state finally get implemented in a way or is this unrelated?

pseudo pumice
#

weird bug probably due to new light engine in unity 2019

dark bane
obtuse surge
#

C2 extreme

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has like 3

hexed vapor
#

C2 main seems pretty soloable?

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It seems S1 scans have been adjusted so as not to take 2 years w/ low-man.

mortal granite
#

someone already solo C2 main

hexed vapor
#

Unsurprising.

mortal granite
granite token
# lucid idol pain

||However like in R4D2, the fog will rise up and consume the expedition. However, unlike R4D2, the fog will only consume and rise at a certain level. It will not consume the Overload and it's more manageable due to the Fog Turbine.||

hexed vapor
#

Rq, what's after main objective C2? ||I know gen cluster has an alarm and there's a class IV surge, that's about it besides birther and scouts.||

granite token
#

Haven't played C2 yet. I was referring to R5B1

#

srry

hexed vapor
#

Not talking to you specifically.

granite token
#

oh

#

srry bout that

#

I thought you were asking me something

hexed vapor
#

Naw.

granite token
#

kk 😄

dreamy bramble
hexed vapor
#

Ah, two surges.

#

Doesn't sound too bad.

dreamy bramble
#

it isn't

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extract is silent and the door doesn't alert when you open it

hexed vapor
#

Much appreciated.

dreamy bramble
#

np

mossy yoke
#

hey rayalot. good to see you around again

#

hope you're doing well

hexed vapor
#

Thanks, doing alright.

#

Pretty much everything I had a problem with has been addressed, not much reason to avoid the game now besides burnout.

mossy yoke
#

woo! progress.

turbid cliff
#

now fix all the bugs

mossy yoke
#

working on it

#

our teams have been expanding all around, especially programming, and we've been able to get a lot of longstanding bugs fixed

turbid cliff
#

i'm genuinely curious to be honest

#

game's 0.77 rn and we still have some major features missing or in alpha

#

do you intend to fix all the bugs only while working on other features or dedicate a few good months specifically to the bugs and qol

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i'd love the latter personally but company things

mossy yoke
#

We do a combination of both, fixing bugs, adding new features, QoL stuff.

turbid cliff
#

and i believe some time (a year) ago there was either a rumour or devs mentioning planned release was 2021

#

any word on that

mossy yoke
pulsar zodiac
#

release is possible in 2021 by this rate

turbid cliff
#

i wouldn't make it 2021 myself

atomic escarp
#

Not sure if anyone mentioned it but in C2 high I think there's a alarm that spawns shadows

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I may be remembering wrong

hexed vapor
#

I doubt it as well, development speed in the past has been too slow. Even best case scenario w/ new hires, I'd be more inclined to believe 2022.

hexed vapor
turbid cliff
#

version-wise 2021 is possible but if i know anything about development, it's not the features that'll cause the biggest delay

hexed vapor
#

Planning to pull both and kill all of them w/ striker stances.

#

Ty, tho.

dark bane
#

how to silently kill a charger scout btw?

atomic escarp
#

2 people hit it at the back just like a normal charger, has to be at the same time

dark bane
#

any way to silent kill it solo?

atomic escarp
#

C-foam grenade and then you should have time to kill it with your hammer

frigid jacinth
#

are chargers not one hit to the back?

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or is 2 people a scout specific thing

atomic escarp
#

Charger is one to the back, scout is one to the head.

frigid jacinth
#

and scoutcharger is 2 to the back

atomic escarp
#

Charger Scout is 2 to the back.

frigid jacinth
#

thanks.

atomic escarp
#

np

obtuse surge
#

main thing with chargers is that there's no headshot multi

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so if regular scout requires headshot multi it makes sense you can't do it anymore on a charger version

solemn wigeon
#

It probably requires 2 hits to back to kill standard scout

turbid cliff
#

1 full charged hit to a normal scout's back leaves him with just enough health to survive a sneeze

candid dragon
#

In that case, whats the minimum melee booster that will enable you to 1 hit cscout

turbid cliff
#

5%?

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but i wouldn't trust me anymore, brain's not working these days evidently

#

also remember that back damage scales

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i don't think we ever checked out exactly how much health a scout has, 82 or 84

candid dragon
#

Hammer to back is 80?

turbid cliff
#

up to 80

sick hornet
#

It would effectively have 84 health

tribal cosmos
#

shotgun can one shot charger scout from the back i believe, since they improved the dmg

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same for sniper and hel rifle

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if you can use those as measurement

dreamy bramble
#

anybody else getting some new boosters post patch? so far ive seen sentry speed + and close range sentry damage +

tribal cosmos
#

i think you can kinda find out the dmg of a hammer

#

alright thx

turbid cliff
candid dragon
#

sniper with the cpu speed was basically able to hold off the 6 charger wave on its own.

heavy wave
#

whoa

#

impressive

fierce laurel
#

when your sniper sentry becomes an auto

candid dragon
#

i joked, until that joke became a reality.

heavy wave
#

not like my old booster where i couldnt hack at all due to -39% hacking skills then another -21

#

the last hack scan had 0 bars lul

candid dragon
#

looool

fierce laurel
#

what does the - hacking skill do

heavy wave
#

reduce the ammount of bars to hack

#

boxes

fierce laurel
#

interesting

pliant shard
#

Increase or decrease number of blue bars

candid dragon
#

more precision required to hack

fierce laurel
#

so basically you had 1 bar in the end

candid dragon
#

0 bars

heavy wave
#

with 39% i had 1 bar

#

with 60% i had 0

candid dragon
#

hacking was impossible.

fierce laurel
#

LMAO

heavy wave
#

whenever i saw a box with hack lock i was like

#

guys

#

can you get this

fierce laurel
#

they should make the meter go faster

#

rather than reduce the bars

heavy wave
#

or i'd look for a lock melter

#

with 1 bar on my first try i would fail 15 times in a row

#

2nd time i did it in 2 tries and 3 tries

candid dragon
#

wish there was something that increased hacking speed so it pops open faster

obtuse surge
#

but the current hacking skill booster does increase average hacking time

#

because there's a higher chance that you get to the blue section faster

heavy wave
#

true true

obtuse surge
heavy wave
#

still havent found one though

fierce laurel
#

they should make it so the whole thing was blue

heavy wave
#

you can get to that point

#

lol

oblique peak
#

at that point it might aswell just open when you look at it lul

fierce laurel
#

you right

#

make it so upon failing it it inverts the beep and makes all the sleepers go to passive phase

acoustic breach
#

Hacking + 100% = On every succesful hack a sleeper's head explodes nearby

#

Balanced

oblique peak
#

^truuuuu

#

but im hoping this is just a testing fase

obtuse surge
#

did you guys know that hacking goes faster if you pull out your hacking tool

#

i wish we had reload speed and movement speed boosters

oblique peak
#

100% extra movement speed

regal thicket
#

faster melee charge booster when

errant vigil
#

No

west crow
#

Stacking move speed penalty boosters 😈

sick hornet
#

juggernaut booster:
-100% movement speed
+50% hammer damage
+25% gun damage

west crow
#

In bioscan 😈

nocturne flax
#

Lock melter equip 👺

sick hornet
#

lock melter equipped: make less noise

pliant shard
#

How about the “Not in enemy proximity” +100% melee resistance

fierce laurel
#

ah yes

sick hornet
#

adrenaline booster, hammer damage/resistance for 5 seconds after being hit

granite scarab
#

using shove pushes enemies back 10 meters like the thundergun from black ops

must be out of combat

errant vigil
#

push the sleeping striker out of the room

dark bane
#

does hel rifle and hel gun penetrate tumors on tank / mother

atomic escarp
#

Nope

#

It can't pierce tumors

#

Bio scan speed Condition: Not in bio scan

solemn wigeon
#

Glow stick power, but must be in range of a glowstick

hexed vapor
#

Increased weak-spot damage against chargers.

west crow
#

any advice for the machinegun? it generally feels awful to use

queen nymph
#

Never hold it. Always release the moment it starts shooting

west crow
#

it feels like its low damage output doesn't justify its low ammo count

atomic escarp
#

Its an auto DMR that tried to mimic R4 MG

west crow
#

I've heard that it has decent drop off

queen nymph
#

You should only use 3 bullets each time you press and release

#

Tbh not really a decent weapon in this rundown because there are way too many missions require high damage

obtuse surge
#

like many other weapons, it suffers heavily from dead bodies blocking shots when you're not host

#

so you really have to burst fire it if you're not the host

west crow
#

Unless you have damage boosts for it, suppose it's best to just use higher damage specials

atomic escarp
#

They really should have made it more of a precision weapon imo

west crow
#

No idea why they didn't try to expand off of what it was in r1

rich estuary
#

every gun is a precision weapon by that logic

west crow
#

Every gun should be a precision weapon :^]

atomic escarp
#

If head bug wasn't fixed every gun would be a precision weapon

jagged marten
#

primary damage boost DMR is chefskiss

#

finally got one and got to experience the godmode of 1shotting all the smalls

twilit remnant
#

So apparently HEL stands for high energy laser

#

Are we storm troopers now?

queen nymph
#

You are if you miss 90% of the shots

forest horizon
#

Is there supposed to be a mother in C2 overload now?

queen nymph
#

Ye

forest horizon
#

Got to like 80% and that completely threw us off

velvet flower
#

Yeah, it consistently spawns two tank + 1 mother now

jagged marten
solemn wigeon
#

Well if I had to guess. Its a mix of light gasses

#

And the firing mechanism is initiated using some electric trigger

jagged marten
#

it seems like an explosion fired compression of heated gas makes it shoot faster than using the explosion itself to launch the projectile

hearty escarp
#
B1:
- Tweaked the difficulty on the HSU rooms to better match B tier

anyone know exactly what they changed? I can't be bothered to play through the level again, at least for now. But I'm curious.

vapid moon
#

if its really to match b-tier, they wouldnt have changed anything

hearty escarp
#

big charger error alarm? I respectfully disagree.

#

don't get me wrong it's not bad at all if you know what to do

vapid moon
#

its 2 charger titans, shoot them

hearty escarp
#

but I don't think it's fair to expect new players coming off of A1 / A2 high to be able to do that

#

2 charger titans, they can be a forward spawn and set off a scout or other nasties in the zone

vapid moon
#

to be fair, its not a3

hearty escarp
#

and charger titans can be brutal if you don't know what they do and they get up close to you

sick hornet
hearty escarp
#

you and I do fine beacuse we know what to expect

dreamy bramble
#

basic chargers were c and below and giant chargers were d and below prior to r5

#

b1 main was a bit overtuned for new players

vapid moon
#

i guess

dreamy bramble
#

the double scout rooms were probably hard enough for them even without all the additional bs

vapid moon
#

fair

burnt sequoia
#

yo guys

sick hornet
#

whats up

burnt sequoia
#

so i've almost reached the end of C2 - the extraction room. Unfortunately we didn't make it through that last surge alarm. However, through the window on that security door, i saw a mother and 2 scouts.

#

my question is, when you open that door, will they wake up?

sick hornet
#

nope

burnt sequoia
#

oh thank god

sick hornet
#

extract is silent as well, my team simply sat there and i snuck to extract

burnt sequoia
#

oh NOICE

#

phew. Guess the game designers still got some sense in them.

sick hornet
#

would have been ok to have them wake up as well

#

just a mother fight but with enemies from behind you

burnt sequoia
#

nah man im noob besides we won't be having enough ammo to deal with that

queen nymph
#

Would be unfair to have them get alerted. :/

mortal granite
#

that's what we called A DICK MOVE

burnt sequoia
#

haha in bird culture

sick hornet
queen nymph
#

I don't think we have ever seen a small mother get alerted (except R3D1) the moment you open the door

dreamy bramble
#

r4d1 ext and r4b3 overload off the top of my head

sick hornet
#

also D1 wasnt a small mother

errant vigil
#

A2 overload

dreamy bramble
#

yeah there a quite a couple

burnt sequoia
sick hornet
#

i believe bio, mines, 2 sniper

#

this was on high as well, current meta would be 3 sniper bio/4 sniper for PE

queen nymph
#

OH yeah forgot about A2 mother lol

burnt sequoia
#

interesting

#

i was taking an auto because i figured the team needed a little wave control

dreamy bramble
#

for r5d1 ext?

errant vigil
#

they're talking about c2

dreamy bramble
#

oh

burnt sequoia
#

✌️ 😼 🤟

queen nymph
#

I mean, the C2 extraction is pretty quick. Either alert or not, the scan can be easily done in 10 seconds with the full squad.

errant vigil
#

yea it's pretty dumb

#

Why put such a fast extract when it seems to want you to stealth the scouts and kill the mother

queen nymph
#

"Extract with the mother." Catch them all

burnt sequoia
#

yeah we were so close, stuck there for like 2 hours doing everything we could to ensure the victory. However, the last surge alarm broke the defense line in seconds because they came from both sides and we did not expect that. Panic, fear, anxiety and anger, all over the place, striking us like a giant marble. I can still hear their screams, people calling for help -'get me! get me first! i still have ammo... please... idon't wanna die here...' , hunting me in every nightmare. Now, i start to live with those terrifying sounds. Accept them, as a part of me. They are all behind me now, after all.

dreamy bramble
#

you good bro?

heavy wave
#

Thats called roleplaying

queen nymph
#

People get traumatised down there a lot. I think that’s normal

vapid moon
turbid cliff
#

I'm not a fan of zones arbitrarily getting alerted when you open them

#

Should have a more immersive approach if they're gonna do that

near forge
#

I think c2 after put 5 cells in generator finish the scan and start error alarm will be more interesting, the whole rundown 5 just give u too much time to take a breath. not intense at all

turbid cliff
#

Not just door open = random audio queue with 0 other signs

#

And yet r5 probably has the hardest per-tier levels

mortal granite
#

error alarm on door/ gen cluster = bad game design

#

no error alarm on door/gen cluster = no intense at all

turbid cliff
#

Did you laugh or did you lose

hexed vapor
#

B2 and C1 were by far the worst expeditions to play w/ all objectives, I'd rather play any other level.

obtuse surge
#

permafoam meta and clearing the extra zones to get enough tool do be pretty boring

hexed vapor
#

Just don't give doors or give very little tool. C2 Main was fine.

obtuse surge
#

or just don't allow re-inforcing the door multiple times and remove a detrimental playstyle

hexed vapor
#

I'm fine with that, too.

#

Been asking for that since R3.

obtuse surge
#

but yeh B2 overload forced with an error alarm

#

kind of doodoo

atomic escarp
#

haven't really seen anyone take c-foam launcher this rundown

mortal granite
#

we took c foam launcher only on B2

#

and we don't even know we need it

hexed vapor
#

I don't think that's necessarily because c-foam isn't useful, it's more often because other tools are significantly more important (bio, mines, or multiple sentries on some objectives).

pulsar zodiac
#

most of the scan this rundown prevent perma foam
there's either no door to foam, too far away to foam or s1

#

and mine killing the whole wave helps better rn

atomic escarp
#

yes that and also the c-foam grenades/tripmines give out more c-foam in general

hexed vapor
#

C-foam is really strong on C2 main, but I seriously doubt any group going for PE is going to run it.

mortal granite
#

i would take sniper sentry then c foam launcher on C2 main

turbid cliff
#

50% foam portion booster and foam ground

#

Krappa

atomic escarp
#

probably looking at a bio tracker, 2 sentries and mine deployer for C2 PE

mortal granite
#

is foam portion booster bug?

#

i used the booster

#

i have to "headshot" the sleeper to 1 shot foam them

hexed vapor
#

You could realistically skip mines and possibly even bio if you wanted, though.

mortal granite
#

and if i hit any part that's not the head, they don't get foamed

#

it's weird

atomic escarp
#

if you think it's bugged report it alpha, i'm not 100% sure myself

hexed vapor
#

Portion I think might have to do w/ foam on the ground exploding into other balls.

mortal granite
#

no

#

i think foam portion make you foam enemy faster

#

instead of 2 gu to foam a small sleeper

#

you only need 1 if the booster is more than 50%

obtuse surge
#

cfoam always buggy pepeHands

mortal granite
#

i didn't test that much but, i have to headshot sleeper with c foam launcher

#

4 gu to foam giant vs 7 gu

turbid cliff
#

Blob mechanics aside, foam is probably another fractional thing
Foam portion would just be 1:1.5 blob amount instead of 1:1

#

For headshots fk knows

#

Who ever looked at foam properly kekw

mortal granite
#

is it 7 gu? i didn't touch c foam launcher since R5

turbid cliff
#

I never tested it myself and never heard anyone test it apart from doors

#

Foam = doors that's it kekw

mortal granite
#

c foam portion on door = unchange

#

you HAVE TO use it on enemy

#

so anyone that want to use it on door, don't take booster

#

you could potentially foam mother,tank and pmother faster

#

but not DOOR

turbid cliff
#

Boosters being the way they are really doesn't help with testing them

#

Don't like that

obtuse surge
#

if you go fast enough you can test the booster without losing it

turbid cliff
#

Though that doesn't add much, in the first place I'm a hoarder type of person

#

Never use limited shit like this

mortal granite
#

use it so you don't have to feel bad when you trash them

obtuse surge
#

no shove bug still exists from cfoam launcher

turbid cliff
#

Taking random muted boosters that don't change anything anyway lul

mortal granite
#

i ate all the c foam portion booster

#

become coom machine

hexed vapor
#

Does anyone know which shadow stances are moving the fastest?

mortal granite
#

they are the same

hexed vapor
#

I'm pretty sure it's striker stances, but I'm not so sure since I occasionally get shooter stances up-front.

mortal granite
#

just the attack animation are faster

turbid cliff
#

I don't think I ever noticed much difference

mortal granite
#

i believe

static terrace
#

I hope they'll add character skins and attachments

hexed vapor
#

Some of them are distinctly slower than the others, but I'm not 100% on which ones.

mortal granite
#

i only know attack speeed then

hexed vapor
#

I'm 90% it's just striker stances are considerably faster than shooter stances, though.

static terrace
#

cause if so it would be cool

hexed vapor
#

Which would explain why you end up w/ two different clusters of shadows when kiting.

turbid cliff
#

They've talked about those plenty jacob

#

I think there's even some in pinned messages on some channels

static terrace
#

they have?

#

huh I haven't notice

#

can you like show me?

#

if that's okey

#

for you

quiet hound
#

havent checked in like a year tho

static terrace
#

lol

turbid cliff
obtuse surge
#

interesting, if you cfoam a padlock on a door now, it works on the door KEKW

#

as to where previously the lock would just swallow everything

heavy wave
#

do you have any recordings of that previous bug? im kinda curious what it looks like

stuck hemlock
#

what is the prisoner efficiency for B1?

atomic escarp
#

Do you mean Overload OBJ?

stuck hemlock
#

we slotted in all the power cells for the air filtration but nothing came up

#

nope we did the reactor and the air filtration already

atomic escarp
#

You need to do high as well

stuck hemlock
#

yeap we did both

#

is there a special boss that we can fight?

heavy wave
#

once high, extreme, overload is done

#

you extract

#

gg ez

#

its over

atomic escarp
#

^

stuck hemlock
#

okie thankss

#

b1 is cancer btw

atomic escarp
#

High will only complete when you've extracted

#

Meaning you'll get PE

heavy wave
#

B1 is cancer but in my case its only because my hosts keep crashing

#

i still havent managed to finish it since they always crash before extract

golden terrace
#

@vivid vessel after you pick up the cargo the door will auto unlock.

vivid vessel
#

oh dayum, thats how it works

atomic escarp
turbid cliff
#

@mossy yoke yeeted "dev" role, left only "10 chambers dev" and your name changed back to green kekw

pulsar zodiac
#

community manager > dev

mossy yoke
#

dev role still exists, it is the overall main permissions, the 10c dev role is the visual role for hoisting, and being CM I wanted to make sure it stands out to people for who to contact a little more than dm'ing or pinging random devs

turbid cliff
#

alrighty then

#

didn't 10c recruit new CMs

mossy yoke
#

we're recruiting, yes

turbid cliff
#

will those be part of discord or other media only

mossy yoke
#

The CM will be a part of the entire community

atomic escarp
#

Isn't it supposed to be spelled pseudo on your sudo role?

#

Or it means something else

mossy yoke
#

Sudo, the one command to rule them all. It stands for “super user do!” Pronounced like “sue dough” As a Linux system administrator or power user, it's one of the most important commands in your arsenal.

#

sudo basically means "give me all the permissions to do everything" more or less

atomic escarp
#

10 chambers dev suggests the existence of 1-9 chambers dev

#

I see

vapid moon
#

10 chambers is half loaded

#

Only 5 chambers

turbid cliff
#

Should've named sectors following that theme

#

Overload already fits

candid pelican
#

cant wait until they add another sector where the skull icon is literally just SHATTERED

#

more shattered than PE

vapid moon
#

its just dust

candid pelican
#

yes

sick hornet
#

threat level: hell
its just 1 room with enough tanks and mothers to crash your game

candid pelican
#

R5//EXT//EXT E2

plucky summit
#

i mean 10 mothers with all their babies will destroy fps . maybe 20 for good luck

vapid moon
#

threat level: real life

vapid moon
plucky summit
#

there will be no kitting it will be 10 or less fps ( depending on you good your pc is ).

#

make 50 , and now 1/10 fps

sick hornet
turbid cliff
#

it's like the reverse of doom

sick hornet
#

exactly

oblique peak
#

is the birther in A2 overload not suppost to leave the room now?

#

cuz she didnt leave for me and was always in the same spot

pseudo mantle
#

Mothers actively evade you

candid pelican
#

It can

#

It takes forever for it to leave the bulkhead though

pseudo mantle
#

She won't come out until A) she gets LoS for the first time and B) you run far out

#

At least in my experience.

whole locust
#

She's just really passive. I think if you hide somewhere you can hold against the small waves but still ambush her at close range, you can get rid of her carefully.

#

I want to experiment with that balcony above the overload door that has the large glass window.

fierce laurel
#

her movement is slightly random

#

after you clear the babies stand on the side of the bulkhead and just wait for her to come out

#

she'll come eventually and just make sure someone is ready

#

with cfoam grenade

#

after you open the door, run upstairs and defend there

snow berry
#

Whats the deal with B2 and the doors that require an override?

#

I spent way too much time trying to figure that out cause the bulkhead key I needed was behind it. Someone please tell me

candid pelican
#

@snow berry What objective?

solemn wigeon
#

You need to finish extreme in order to access that door

snow berry
#

We were trying to find 9 chemical canisters and cleared every room except for the ones that required bulkhead keys and some override

solemn wigeon
#

85 is locked behind extreme, so if you are doing high you don't need to go into 85

snow berry
#

So we need to finish the optional extreme to get to the hard bulkhead??

solemn wigeon
#

No

#

there's a controller in 79C which lets you access high

snow berry
#

the bulkhead key for the hard bulkhead was in zone 85

solemn wigeon
#

If you are planning to do extreme then yes, otherwise no

snow berry
#

thats the thing, we couldnt progress to the hard bulkhead because the key was in zone 85 which required the override

#

that has to be a bug then

solemn wigeon
#

You need to finish extreme

snow berry
#

so then to complete B2 we MUST do extreme to get the bulkhead key that allows us to do hard?

#

kinda dumb

solemn wigeon
#

nope

snow berry
#

youre not understanding what im saying then

solemn wigeon
#

How did you get into extreme in the first place

snow berry
#

we didnt we never got far enough to do hard cause the key was in zone 85

solemn wigeon
#

You know there is a bulkhead key in z79 right

#

I mean it is possible that it never spawned but its unlikely

snow berry
#

if there was one of my friends picked it up and it never showed on their screen because we screen shared and none of us had it

solemn wigeon
#

weird

#

If you drop in, check for the key in 79

snow berry
#

when we used the terminal to find the bulkhead keys only two showed up, one was in zone_85 and the other was in zone_133

candid pelican
#

Then someone probably picked it up

solemn wigeon
#

^^^

#

I'm checking right now

#

I've sent a screenshot to you Matt

snow berry
#

I guess there’s a bug where the key can just disappear when someone picks it up cause we screen shared and none of us had it

#

Or it just never spawned

mossy yoke
#

I don't remember off hand what level(s) it was, but a bulkhead door can open by completing an objective in one of the sectors, so it's possible there's not enough actual keys for how many doors there are, but one will open when you complete the right sequence of events. But if you do it in a different order, you may only have access to less sectors locking yourself out of others.

pseudo mantle
#

^ like the A2 overload door activating when you get the crate in High

atomic escarp
#

C1 extreme too, BH for extreme only unlocks after finishing high

sick hornet
#

also B2 overload

atomic escarp
#

It has a bulkhead key for overload though

#

I could be wrong

errant vigil
#

it's just the zone for overload bulkhead is behind a lockdown security door that opens when you finish extreme

candid pelican
jaunty wolf
#

ah k ty

mild sonnet
#

Wait so they changed B1 by adding giants instaed of chargers for the HSU zone??

heavy wave
#

yea, way easier also less ennemies in total

#

so easier to sneak through quickly

pliant shard
#

And no scout

sly quiver
#

No more big chargers in hsu

#

Sadge

solemn wigeon
#

Very sad

queen nymph
#

Sad

sly quiver
#

Still think the scout should stay tho

#

As a hidden surprise

solemn wigeon
#

A scout is honestly perfect for that bit of the level

regal thicket
#

this

sick hornet
#

did anyone on your team close a door on that scouts tentacles

slow steppe
#

anyone been able to 3man C2 PE post-patch no exploiting with video link?

lost holly
#

me and my boy are well on our way to duo c2 pe with no exploits. he said that he is recording the attempts. so in 1 - 2 days we should be able to finish it and upload it idk

slow steppe
#

i look forward to seeing it

vapid moon
#

does anyone know how much scan % increase you need to skip mom in c2 overload?

wary crescent
#

Around 70%

#

You can skip a second father as well with that speed.

peak wolf
#

How do you initiate the overload for A2?

candid pelican
#

It will unlock the door

peak wolf
#

does it activate whether you go extreme or high?

candid pelican
#

Overload can be done without doing extreme or with extreme

#

The door unlocks when you pick up cargo crate the end of high so it doesnt matter

peak wolf
#

I see..

#

Any details for the mission for overload? I figure this is going to be kinda hard to figure out given that once the cargo has been picked up, endless sleepers will spawn

candid pelican
#

||Mother with prespawned babies inside. Mother wakes up automatically||

peak wolf
#

Ahh, because when the cargo is picked up, everything is already alerted. gotcha

#

Thanks Flare

hexed vapor
queen nymph
slow steppe
#

Lol right

#

No capping spawns right?

#

And no farming for some ridiculous booster

queen nymph
#

You don’t need booster. You have more than enough time to kill before Tank shows up

slow steppe
#

I look forward to seeing some videos of how easy it is to duo

#

As i said earlier

#

Done as intended of course

mortal granite
#

intended way, smh

lost holly
#

Vid up tomorrow

slow steppe
#

Awesome

west crow
#

the only way this game is intended to be played is the goku way

#

gtfo was hand crafted by the developers for goku

#

we are only bystanders who are allowed to experience what is meant only for goku

halcyon void
#

Does the error alarm for B3 ever end? How difficult is the extreme objective?

quiet hound
#

Yeah the error ends. Exteme is just find a terminal and put in a code 🙂

hoary garden
#

🤔

nocturne flax
quiet hound
safe siren
#

where do you need to aim with the hell rifle to kill the charger scout?

obtuse surge
#

back

#

you need to be behind it

#

your aim doesn't actually matter basically

safe siren
#

aight, thanks!

mortal granite
#

does hel rifle 1 shot charger scout on the back?

heavy wave
#

some says yes, some no... so i think there is a discrepency on whether is works or not. Probably due to the fact that people dont understand the attack from behind (Its not that you need to shoot its back, you need to shoot him while standing behind him)

mortal granite
#

someone in our did shot it and it didn't die

#

so we change to sniper for safety measure

heavy wave
#

or, you know, you could shoot him with 2 people timing it well 🤷‍♂️ its another way to assure it

#

as long as he is staggered, you have a bit more time to shoot it again

mortal granite
#

if you want 2 people to shoot at it

#

at least 1 player are not the host

#

or at least the host need to shoot after the other one shot

heavy wave
#

although, if you are to shoot it with 2 people, you might as well time your hammer charges and go for sneak

queen nymph
#

Only sniper can do it. Last time I did it with Hel Rifle was because of the latency and I was allowed to shoot her twice...

oblique isle
#

I was able to kill it with a hel rifle last night, on the back of the head but it wasn't spreading it's tentacles. maybe there might be a difference if it is spreading the tentacles. but i only took one shot.

mortal granite
#

no

#

it would be cool if it is

#

but it's not

atomic escarp
#

Is it not the damage falloff that makes it so you need 2 hel rifle shots?

mortal granite
#

i don't think so

#

it's a HEL rifle

#

it should have high damage falloff distance like the sniper

#

unless you're sniping the scout like, 100 meters away

queen nymph
#

I mean we can test it out

balmy pond
#

How do I trigger the overload objective?

#

or is it different for each level like extreme?

mortal granite
#

A2?

balmy pond
#

I guess

#

It's probably the one I would be trying to complete first

mortal granite
#

pick up the mission objective thing

#

overload will unlock shortly

turbid cliff
#

sniper and hel rifle do the same body damage and weakspots are not a thing on the charger scout

#

why the f would you use the sniper lmao

#

i would once again like to remind that back damage scales

#

depending on exactly how much hp charger scout has, you might need to be exactly behind it to kill

obtuse surge
#

also desync

mortal granite
#

we don't know how much damage HEL Rifle dealt back then

obtuse surge
#

enemies don't always face the actual direction they are

#

if you're client

#

seems to have gotten worse this rundown

#

i shot scout in the back and it literally 180'd after the shot

turbid cliff
#

gtfo best game

obtuse surge
#

it was in matchmaking and the dude got so angry

#

he thought i was just trolling

atomic escarp
#

Better than being called cum dump in MM tbh

obtuse surge
mortal granite
#

toxic in MM? who would have thought

turbid cliff
#

yes yes everyone's mm ptsd stories

atomic escarp
#

Its a new experience sure, I'm not sure if its good or not though

queen nymph
#

In D1 lol??

mortal granite
#

everybody be aggressive in D1

queen nymph
#

Cartoon I mean lol

atomic escarp
#

It was C2 high

#

And the only ones that were doing anything are me, green, and blue

candid pelican
#

The D1 reactor room actually scared me

#

lmao

sterile isle
#

how exactly did anyone clear their ending of C1 ?

#

just got wiped by the centre giants, chickens and small strikers on our way out

sterile isle
vapid moon
sterile isle
#

hmm i don't doubt our shooting

vapid moon
#

then setup in front of the room and hold out the room when you pull it

sterile isle
#

but maybe it'd help if we weren't bombarded by projectiles

vapid moon
#

sentries can help a lot for clearing these rooms

#

theres specific spots for them but idk how to explain it

#

first one is crossfire

#

second one is on the bridge

pliant shard
sterile isle
vapid moon
sterile isle
vapid moon
#

oh

sterile isle
#

we didn't know it was error alarm

#

but we were okay with dealing those

#

except when it came to the centre

pliant shard
#

If you want you can do the furthest terminal first and work back to the first room without the alarm

sterile isle
#

where the giants and hybrids were

vapid moon
#

idk how to setup the turrets for high in the second zone, i always held out the respawn in extreme

pliant shard
#

Do the first terminal last and you’ll be at spawn less than 100m

sterile isle
sterile isle
vapid moon
pliant shard
# sterile isle okay sounds very feasible

You still need to open the side zone with the cell but you can loot up resources and just push to the next bridge w/o doing obj terminal. Saves you aggroing one big room full of giants in the end as there’s no pressure from error

vapid moon
#

you can just open it

sterile isle
#

yeah i thought i saw a message stating that it was unlocked

#

so from what i understand based on both of your sharing, it seems like an R4B3 main, am i correct?

pliant shard
#

Yeah pretty much

#

Except longer codes

sterile isle
#

Oh yeah

nocturne flax
#

Bring a sniper

#

And keep him well feed

#

He can single handle the hub area

sterile isle
#

i presume it must be headshots

pliant shard
#

Yes

nocturne flax
#

Sniper oneshots all bigs

#

Expect big charger

#

Kinda bonkers

sterile isle
#

Get a bigger gun

pliant shard
#

Elephant gun when

sterile isle
#

A short break rn sounds like a good idea tbh, i feel like i've spent way too long trying to grind for a single completion on C-tier. While it was therapeutic to help other players through their A-B tiers, it seems my sanity becomes questionable when i drop into the C-tier games.

oblique peak
#

oof

fierce laurel
#

for chargers do headshots do less damage than body shots

#

or is it the same?

candid pelican
#

I believe so

nocturne flax
#

Theres no hs multi

#

So whenever you shoot youll do the full raw damage of the weapon anywhere in the body

#

So if dmr does 6 damage, you will do that amount anywhere, that been head leg, should etc

safe siren
#

what does bc stand for?

candid pelican
#

Dunno but I know what the scan does

safe siren
#

is there gonna be a reactor wave once you shut down the power?

turbid cliff
safe siren
#

it's one of the alarm types, I doubt it's burst cannon xD

turbid cliff
#

was so op that devs named the alarm after it

nocturne flax
#

Big cluster

candid pelican
elfin spindle
#

Just came back to c1 to find that there's a mandatory team scan on the terminal, which forces the spawn in the big room. Why is this a thing now?

atomic escarp
#

People would keep one person in the hub room meaning you were able to cheese that room respawning

elfin spindle
#

is that more a problem with respawn mechanics and level design if people find that to be the way to go?

nocturne flax
#

well not really, level its pretty beatable with respawn hub

elfin spindle
#

hmm, maybe that's my own bias then, i just haven't been a fan of the respawn mechanics this rundown

novel basalt
#

Always love to send that one guy to spawn block the room while the rest goes and has fun playing the game. Feels very evil to me @_@

vapid moon
atomic escarp
#

^

elfin mantle
#

"that room you just cleared now you have to clear it again heh now this level with 1 challenging part at the end takes over an hour per attempt because this a HARDCORE game where HARDCORE just means tedious/time consuming 80% of the time"

mortal granite
#

or

#

hey, we can just leave that room unclear, so we can clear it later when it come in useful?

#

there are many thing that people can do

#

they just refuse to do it

elfin mantle
#

you always want to clear it because you dont want the waves to accudentally agro the room - and for some alarms you want the room clear so it doesnt agro - so you're clearing it every time

mortal granite
#

which alarm

elfin mantle
#

the one on the bridge will agro the room

mortal granite
#

the room have enough range for you to shoot and don't wake up the room

elfin mantle
#

and if you dont block spawns the terminal room may spawn by the security door and agro the room