#gtfo-spoiler-chat
1 messages · Page 234 of 1
It has no precision multi
Only way to kill it with hammer is two to the back
Sniper can one hit it in the back
Can the hel gun do it as well?
I mean it can yes, but is it practical no
How exactly does it make it impractical?
You need a cfaom nade so it doesn't alert or two people shooting it in the back at the same time
Ah
where can I find terminal in zone 98 on B1?
damn
I haven't played it yet, how bad is B2 that everyone hates it
it's fun to watch everyone complain rn, but the moment I get around to playing it myself it's likely going to be pain
a lot of fog
was beeg scout there or was beeg scout B3 ext
The new enemy is in B1 overload
Can you kill the new scout with hell rifle to the back of the head (1 shot) ?
Thanks
any tips on how to find the HSU in B1? If we stealth then it takes way too long and we get swarmed by big chargers
- the rooms have way too many chargers and big chargers
well if its 96 the terminal should be just past the door at the top of the stairs and the terminal in 98 is in the easmost room on the north side
so i hope that helps
ahh, then i was just extremely unlucky
because that eastmost room has so, so many chargers in it and they're all bunched up together
i usually find it best to just try to quickly backshot as many normie chargers as i can on the way and if theres a frontspawn back up to shoot
so basically just go loud for that room?
usually keep a couple people covering the backside as well
yeh we had 2 cover the backside
youve also gotta make sure they arent too far away so you can group up on the scan when you find it quicker
yeh alright
its nice to have them covering 2 rooms away so they dont inadvertently alert the enemies of whatever room youre in
Can anyone here explain the mechanics of the black cieling sacs. It seems like they just respawn part of the room when you leave - but unless im miss understanding it, seems kinda busted - Sometimes if i leave the room, the previous room immediately respawns and if im in a gunfight it wakes them up on top of what i have currently
they respawn when you're 2 rooms away
if it gets annoying you can have someone spawnblock by standing in the room
and if youre expecting to shoot just dont forget about the cocoon rooms
Some rooms (i have tested this) respawn the second you leave the room
it's a new feature that doesn't feel quite "done"
we don't know its mechanics for certain yet
but if you can provide a video of them respawning like you said that'd be nice
Yea sure! I dont have the actual room numbers (im a solo player so itll take a while to get them) but THey are the Cluster alarm room in A1High and the Big room right after the high bulkhead door in A2High (with the scout initially in it, its the same room as the tank fight room in the previous rundown)
No like those were the rooms that you can see the respawns when you leave the room
o wait i'm dumb i read that as cluster alarm room and another big room
Ohh aha okay cool, yea i probably just said it werid
how do you get the other characters to react to another characters log
i think it's just a weird bug where voice lines don't seem to work like they're supposed to
dayum how?
There are in extreme
It was me and a friend. Woods and dauda. Woods said "Thats bishop, god help him". But I have seen a video where the reacted to them with everyone there
are boosters team wide?
if you're talking about one person applying a booster, and it applys to the rest of the team, then no
artifacts collected are team wide, boosters awarded are only to you, but their effects can vary between only you (e.g. regen cap, terminal processing speed), or team wide (bioscan speed, ammo support which gives more ammo per resource use)
ah thats the better way to describe it lol
hol' up
if you get a booster that improves resource efficiency, that applies to resources you use on teammates?
If you have a resource like ammo support which is efficiency using ammo packs, then it applies to you the person with the booster, meaning that when you use an ammo pack on yourself or others, you give more ammo.
you are more efficient using it
if you hover over the booster effect it should tell you what it does
yeah it was just confusing between "i get more ammo from all ammo packs applied on me" vs "everyone gets more ammo from all ammo packs i use"
@mossy yoke When we will have command for booster/artifact description so we don't have to type each time when someone asks what it means?
DM @jaunty hedge and ask the mods
Would be nice if c2 overload can be a bit less luck based
we range our progress from 80% to dying at 20%
the place where some of the enemy spawns just isn't really fun
getting sandwished by two groups of big chargers is really something you should keep in adult contents
does the fog in c2 overload disappear if you do extreme first?
or is it possible to get rid of it?
do you need to plug in bulkhead for high to rid fog then?
you can get three cells by doing the doors in high and the blooddoor
it is already enough for overload
the real problem of that level is the overload obj, either regulate the spawns or make the enemies more manageable
At least in r2e1 you got bigger rooms to kite. and those fast giant weren't even a thing yet.
so... is that a yes to no fog in overload?
Using 3 cells you should have no fog
Welp, just got my butt kicked at C1 extraction..... may be my least favorite level.
Loved C2 and the B's
just leave one guy at bridge
and there should be no more hybrid
three guys is enough for all the terminals
Thats just smart planning. 😛
Honestly the problem is that a random striker aggroed for no reason three rooms away past two sets of closed doors and ruined the doors for the last terminal.
if the host is on the bridge the strikers will never spawn in those doors
they will spawn beyond the bridge
it's kinda stupid
Nice to know
This was pre-terminal, right when we entered the last zone
that he agroed
sadage
we've had fun with baiting horde on the last terminal to go all around the room, sniper sentries and C1 are a perfect match too, one damned striker screwed us over on the way out cuz the room was loaded with hybrids 
We did pretty good with the broken door being the furthest one from the terminal. The open door baited them around the long way. Will definitely be bringing a sniper next time, but we found that a burst sentry set up for the first S1 scan at the top of the canals ladder is super OP.
We've done 2 sniper and one auto as emergency in case horde that gone through was too big
there's a great spot outside the last terminal room if you bait the horde all around, it can shoot at both doors
just on the boxes on that platform between them
sniper sentries killed plenty of them and we used c-foam grenade on the door closest to the cocoon room as it filled with enemies, also we used deployable mine on it
kept the small door on the back opened for a while
Ok so I guess we need those bioscan boosters for C2 overload...
had to use auto on the doors closest to cocoon room when they busted through as they took it as the fastest route to us, as long as no shot was taken in A no hybrids got alerted
Nope, just the normal extraction waves
i don't remember there were any
lolololol Our run must have been super glitched
because we blocked all the respawn thingy
so no hybrid or normal
just shadows and shadow giant
shadows from the last terminal
we had the random aggro's twice that run. And then the waves kept coming after the second terminal for high was done.
We thought it was just a huge error alarm that you had to deal with during extreme / extraction.
But it was full waves
[*]
normally after you killed all the shadows, then there should be only shadow giant
yours seemed a bit weird
hmmm... our error seemed like it was still sending terminal waves
Even kited around to make sure it wasn't just a strange last wave or two.
(my secret guess is that a team mate probably aggroed an extra respawn room and didnt tell) <--- makes more sense.
lol
Shame, but at least I know for next time. I was dreading extreme like that. 😛
c1 is ok if you can outsmart the level
still hates c2 overload for the random bullocks
tried the scout cheese?
what do you mean?
Its super random if you do it the right way. It can be done but its so rng
Use the rooms with the respawning scouts to hit the spawn limit with strikers.
lol
Then just kite them instead of dealing with chargers and tanks. 😛
i meant after you kill the scout wave when finished with alarm
not sure, always had teammates that sucked at kiting. haha
I like it both ways and don't mind
Its fun each way but definately rng heavy the normal way
thanks for the wisdom
I know that if you have enough artifacts with scan speed on your team you can have it done before the third tank
and it wont spawn
Same for c1! (wisdom)
Grub time.
Third tank?

🙂
We didn't even get to 2 because the chargers screwed us
You can't kill them all can you
*laughs in R4E1
Bruh
we triggered like 8 scout in E1 and it was still better than overload c2
It's pretty simple once you figure out what to do
get gud
ye just get gud
did you run from one side of the map to the other so they all get stuck on the ladder for the surge scans?
For r2 solo?
yup
Apparently there was a bug where you could get them stuck on the ladder
For C2 Overload you really have to focus the chargers
you can leave the giants alone as they're so slow
tank is pretty easy to dodge
Guess we were just approaching it wrong
We played C2 overload for like 14 hours non stop grinding
Still felt a bit luck based tho
we tried a lot of different stuff
Tank and charger spawns in rng, tank is meant to come like every 20% after 40%
but I've had tanks come much sooner
OK well this is spoiler chat
you sure love danger don't you
living on the edge
how ya guys like the double tap rifle
i think that the DMR does the job better
wish it had tung bullets
Its more of a damage AP than a stagger one
kill*
machine pistol its crazy good on babies
Its literally better at killing than the autopistol
yeah but the autopistol had the stagger boost
i dont like the auto or burst guns on gtfo
i can kill things with the machinepistol quickly at close range and I like that but meh
Because it had a role (stagger, CC)
I mostly stick with the Pistol usually but I've been somewhat enjoying the Heavy SMG, even though I'd probably just be better off with the Pistol 
You're better off using the AR than the heavy smg tbh
ye I thought as much
heavy smg is kinda pointless
but I prefer the sight picture of the Heavy SMG Over the AR
the gun design is good
heavy smg has banger sights bro
I mean 
Red dot, with little clutter
i like the sight of the heavy smg too
but it have the same damage of the smg
almost the same
kinda pointless
the heavy AR in r4 did some good damage
but it was kinda hard to use due to the recoil
It feels like HAR has the same recoil with the MG in R5
i never used the MG
Yikes
i waste 50% of my bullets on the walls
i want to find a good special gun
since i use the dmr
i need have something of close range
the only good options i cant think is the MG and shotguns
R4 MG worked better with DMR
literally 2 shotguns
i'll give it another try sometime
Since there's more bullets that did less damage
and oneshots everything kekw
but it is a waste to use on normal enemies
DMR and MG is still a good choice
I would just like to point out the scariest thing in the game so far is the shooter that got stuck under the ramp in B1
We literally can't kill it
B3 extreme is one spicy meatball
Is there ||only one type of scout or there are severals?||
||There are currently 3 types of scouts I think||
||thanks||
||You're welcome Imao||
||
||
I hope we see them soon
have clear winners for solo weapon choices surfaced this rundown yet
It's most likely SMG, DMR, Burst Rifle, or Double-Tap Rifle, and Shotgun.
is burst rifle ammo efficient?
Every weapon its as good as the user
most weapons are efficient if you hit your shots
so are these boosters perks that can be used every run or one time usage?
muted are 1 use
I have returned from the ass blasting that was B3 extreme
ty ty
Spent the last 4ish hours attempting it across two groups
its pretty easy if you know what to do
We threw hard literally at extract on our second to last attempt
: (
But yeah our final attempt wasnt too bad cuz we knew everything and prepares properly with boosters
you beat it in the end though?
Ye

I grabbed a restock, med and revive speed booster, someone else got a med booster and another got a scan speed booster
The most uses out of an aggressive I've had is 3 use
Just juggled resupplies and kept full stock
oh, i might be wrong then mb
I think muted is 1 use, bold is 2 use and aggressive is 2-3
The biggest two things that fucked us was having to fight 3 tanks cuz we ran low on ammo and took too long, then we didnt realize once you finish the final team scan you need to just go cuz its constant waves
Has anyone got all the audio files logged from A2? (I can spoiler this if need be)
Thank god for the scan speed booster ey?
Yeah it helped with the extreme a ton
Third times a charm warden xd
Yeah my aggressive scan speed booster was +25% but 2 uses
Yo 4 aggressive +25% scan speed would melt the alarms
Unfortunately scan speed doesn't go that high 😳
i cant wait until i can edit the wiki 
I'd assume a single aggro would be around 30%
Combining you could reach 50 with perfect rng ig
hel rifle still feels meh to me compared to sniper
Hel rifle and shotgun are both cracked
Hel rifle is nuts on anything with a lot of specials like chargers
Burst rifle is an easy f tier for me tho
Literally 1 shot any distance and collateral potential, plus plenty ammo
Saved me a lot in B tier
Due to all the charger spawns
did anyone manage to out together anything from the garbled audio?
That too, its really good for tanks and mothers if you get a good angle
corrupted?
For our B3 clear we had 3 hel rifles and a shotgun and the shotgun kept burning through ammo while the rest of us were doing just fine and killing more chargers and hybrids lol
Shotgun still feels better on big strikers tho tbf
if I had the know how, i'd try to work with the audio but 😔
in my limited experience its just the assault rifle with a less cluttered scope with less max ammo and forced bursts
you end up wasting ammo killing a striker (1 burst head, then another burst to the body with the second or third shot killing it)
how many new enemies are in this rundown in general? I see the wiki has ||cacoons|| and ||charger scouts|| listed already, do the C or D tier levels introduce anymore enemies or is that it?
summary of c1, afk in the first room for 15mins, afk in the bridge for another 15mins, kite for 15mins for extreme and run back for a 100sec scan
yup pretty much
xD
I mean you can fight it
And not cheat the rebirth mechanic
You don't have to kill everything on the way back
quick stealthing and choosing targets can get you through it
not really but alright
Do the waves from terminal in C1 go after the 1st room/bridge guy or do they just run towards the terminal?
C1 is literally a 3 man map xD
Oh thanks
Charger WHAT n9w
anyone have maps yet?
where do you start seeing tanks and shadows?
Tanks as early as b shadows in c
Are cocoons on every level?
i cant think of any rooms in B1 that have them
same with B2
other than that, i think so
havent played all of D yet but havent seen them
Whats the strat for C2 extreme? No sure if it would be better to duck off in potentially the tank room or maybe a different side zone so in the later waves you only have to deal with them coming from one direction
theres some secrets around D1 or we'll have to wait until the rundown gets extended?
After playing much more, and getting deeper into the complex I see that the respawn mech isn't really all that bad. it's just A1 where it is a real pain.
I think the devs really wanted to drive home the point that there is a respawn mech, and just went a little heavy handed with it.
I hope E1 is just gonna be "Even more deeper"
If you take into account the envioroment of A1 it seems logically the best place for a 'nest' of spawn cocoons. Plantlife, most likely humid and very well ventilated seeing as there isnt much fog
Same goes for A2, the spawn room in there feels logical seeing as its around a GIANT HOLE
Rebirth
yes
Any tips on B3. Christ lmao
Main
if you're struggling with the charger wave, you should be able to look up which zone has the key before you start and just rush for it
Its only one alarm and a blood door to get the key
Ah. Seemed much worse. Does the error alarm only spawn them in that main room or do they spawn closer the deeper you go
They always spawn two rooms away
Unless your team splits up then they tend to act crazy
Yea we did that once by accident (guy went afk and didn’t tell us) and they kinda spazzed out where they spawned. Worked in our favor largely
Generally as long as you rush through you should be able to shoot everything then just take your time finding the key
Run and gun. Alright. How bad is the extreme?
Its not terrible, but if you don't know what to expect its almost impossible
If you know what happens then its much easier
So don’t know till you know then you can plan.
Pretty much
Appreciate the help.
I'd recommend looking up whats in extreme unless you want to go in blind
Nah that doesn’t bother me.
Just fought 8 tanks total in c2 overload haha
enjoy
we won
How many are you supposed to get
DN
i think DN?
yep DN
Does DN actually mean anything or am I being whooshed
DEEZ NUTS
Deez NUTS
GOTEM 4head omegalol
oh no
GOT EEEMMM
I fucking knew it lol

srs though how did you kill 8 tanks 
did we kite tho
yes
2 during scan, 6 after
holy fuck
kited at 70% as there were 3 which spawned at the same time basically
3 man
2 snipers + ammo efficiency booster
So you do basically have to circle kite at some point during the scan
we circle kite, clown kite, figure 8 kite, S kite, reverse uno kite.
yo lads
oh wait one more, the DN kite
in b1 where is the terminal in zone 97
i used the DN booster
i used the DNR main
now just don't get blown up by the sneaky mother in extreme then you basically done
brand new to the game, just managed to beat A1 after a few tries, any tips for the A1 optional bulkhead area?
just remember to clear the respawning enemies before doing an alarm
check terminals so you know where the packages are behind which doors
weve finish already
nice
how did you deal with the mother? just fight her in the main room
or something else
i kinda just got out of the room, i didnt know about mother
we fought her in main room because of that
thankfully we had some fog repellers
I was playing on a2 and I wanted to do overload, but I couldn't find a way to open the overload bulkhead door
It on lockdown, you can open it after you grab the box
ah thx
use the bridge
at least 2 sniper sentries
what do you have
it may get difficult then
burst facing back, auto in some choke
i recommend right side bridge (facing from reactor)
easy clap
because why not
because you would expect that
what
jesus
lol
how many aggros have you gotten at this point
pretty good for long kiting
dude just sits at 20% all game
i have 8 and they are all garbage but 1
no reason to heal
👀
interesting
i totally misunderstood what you were saying until just now, i thought you meant you got 14 muted boosters 💀
i got a 38% proj/melee near teammates
my only good one
i have one that is literally just 2 uses of tool for garbage hacking
what would be the single best booster
any of the resource efficiency ones
scan speed is pretty good
I feel like the ones that decrease bioscan time are the best ones
those are also great
especially if you have everyone with them, almost 3x speed
Because the effects of less time in scans bleed over into giving you tons of resources
me standing in the scan with hacking tool in my hands and glow sticks at my feet LOL
What is proper order for C2? Starting from overload or extreme?
thanks 🙂
i have a booster combo that reduces damage i take and increases my regen cap to the point where i can survive 4 hits
but i don't know when i'll finally get to the point where i think its worth using them
D1 ext solo
You won't

what to expect in D1???
everything and the kitchen sink
gotta bring the bleach then clean all this shit out
does charger scout spawn chargers if u aggro it
No
it does on D1
hey guys a2 overload, is it an error or anything?
cause of the high objective right?
yes
do you have to do high first? cant you just run overload before hand?
no overload only unlocks when you pick the objective up
lol not even surprising
How hard is pe on a3 and the order if you know?
We don’t have A3 this rundown right?
Wait sorry A2
Hello, everyone. So the wave in after you open the door to the retrieve the objective in B1 is infinite wave and we need to look for it as we defend?
You need to all go in and find the HSU lol
any tips for A2 overload? Also, do I have to complete Extreme to do Overload?
Thats crazy. Ty!
No you can do high and overload only
nice! Ty!
Did some weapon testing in B3 against the charger error alarm. My new favorite special is the Hel Rifle. Easily one shots a charger, and if they line up even better. There's about ||160s ||between error alarms spawning ||5-6 ||chargers and the Hel rifle almost has enough in the magazine per wave. Even though the shotgun got buffed to be able to one shot a charger, I found some of my pellets missing, requiring another shot.
are artifacts in some levels supposed to be basically non existent while others are filled with them
went through C1 and literally only one guy found a single muted
rest of the level had nothing
that shit's true in every game and with these things i always end up just never using them
Guys, need your help. Where to find a battery to power the door in a1. Or i am idiot and there's no need for a battery?
What happens in the last level of the current rundown
those are also called "cells"
if you'd like to ping them from a terminal
(facepalm) Yeah. I'm blind. Found it. Thanks.
geez the b1 charger error alarm doe
so apparently the sleepers bumrush you when you grab the cargo in A2.
wouldve been nice to know before we ran it with only 2 people ._.
You mean to tell me you don't instinctively pick up the cargo no matter the consequences
do not trust the game, thats the best advice i can give you
if it seems easy spect the worst thing imaginable and double it
i think there's some issues with some doors and the normalmap textures on them not moving with the door, so the door will move but you can see the normalmap just not changing it's position, so you kinda see all the grime and detail on the door almost slide off while the door opens
its fonky
okay no it's not the normalmap, but just some like decal on the door or something
damn c2 overload is a total different difficulty w scout's cap spawn and w/o lol
i think w/o is doable and a little bit too hard?? ish
the devs did give us a lot of mines and c foam grenade
Its fine as it is 
i don't see why would people "cheese" that
Yes, just keep running in circle and you will win everything in this game.
are you really win tho?
damn, those b2 levels are somethin else, I hate r4b2 and now I hate r5b2, those damn random waves destroying doors >.>
also i need to say, that to C1 i rly doesnt have bigger reason to dislike cacoons, but when i saw, that u need to leave one person to make escaping so trivial, i rly start to dislike them 😦
welcome to the fuck B2 club
somehow hit max infection running around in the main room
I need mental help
I've been working on it for days, literally have over 24 hours spent in game on that level
If not more
Almost on 30 :(
R5B2?
fog stuff?
yes
does 100% infection resist means the cap at 15% becomes 30% ?
should tell you more if you hover over it
only says infection resistance increase by 100%
no idea if it means min cap at 30% or 100% lol
really? it should give more details if you hover over the infection resistance thing
'subject will be more resistance against infection'
thats what it wrote after hovering
yeah its doable but they are on both ends of the difficulty curve
@mellow creek this is only what I heard from someone else but apparently it just means you take infection slower
i.e. it takes twice as long to get the same infection w/ 100% infection resist
ah.................. i see
Damn, is B3 level a joke ? It looks so hard 😂
B2 PE?
that bit is also a joke
Trying A2 for the first time without bringing a biotracker 😬
is there any way to fight effectively while you are in tight-ish corridors and can't see shite?
Walk slow and do quick flashes to bright the ennemies
Know map layout? Profit
if you are on alarms just keep moveing in circles
and hammer what ever comes in your sight
pay attention to sound you can hear their footsteps and get and idea of where they are
ofc if you know the layout and general direction before hand you can get them into a chokepoint and shoot
Or you could so a big brain and leanr the main part by playing high, then high and extreme, then overload
Easy clap
No surprises left( and all map known
🤔)
I cant edit shit on phone
Im just gonna leave it like that
Lmao
yh, I ain't doing overload before knowing the level XD
Just need to get a better sense of the layout so I don't have to 180 back while hammering
full, I just got a few hours in the game
High only allows you to see the map better
Hes a few hours into the game not a circle kiter.....yet
He doesnt even know whats that
You might wanna delete that but whatever
I know Wes
and played a bit of R4 with Orange, so I know the possibilities of how to play, I just cant put it into practice myself
wheres the bulkhead key for A2's overload? and what kind of nonsense does it spawn?
No bh key needed
got ya
Just pick up the cargo and it automatically unlocks
recommendations?
noted
Real talk, is anyone having fun on C1? We are going for Ex and it's not hard, it's just plain ANNOYING. Either we all play the game and it takes ages cause the room respawns the moment you move 2 rooms away (who ever thought of that should be fired) OR you designate a player and say "Sorry mate, you are not allowed to play the game that you bought with your own money" and make him stand in there so they don't respawn. Like wtf?!
That mechanic sounded nice on paper but holy fuck does it suck in practice!!
Escalating respawns when?
the fact that you can block it is what really sucks
the respawn isn't really that bad
just look at it differently, instead of moving forward and clearing a new zone, you backtrack but have to clear that zone again
it's not much different
some valid points to make are the shitty rng on spawns
why the fuck do i get 2 hybrids on one run and 12 on the other
yeah pretty much that
But i (and i think many would agree) think that it still needs some work
They could even tweak the respawn blocking by making it more interesting (either not allowing close proximity loud rooms or making the „afk“ person need to quietly stop the sacks from spawning enemys or some sh*t
But its sad that the only way to interact is „stand in or in the room next to it“
I think the respawn mechanic is overall fine but I think a nice quality of life change would be if the enemies respawned sequentially rather than all at once
I feel like they just need a rundown to test out the new stuff and make it better for the next
Layered seems to be a lot more enjoyable this rundown so far
hard agree
booster system is going to be nice later, maybe
they should make them more lore friendly
is there a new enemy in the new rundown? Do we know yet?
yes
variant sadly
mmm, variant, but a spicy one
ah ok.
||hard scout||
Thats kinda cool i guess, I really want the worm from the trailer!
same, I'm hoping for obstacles that feel entirely new soon
they still haven't fixed the weird way they work with others for their enemy group
More moving creatures
as in not one of the three main sleeper archetyoes
yeah, are they broken in their group. Like unfairly?
The behave differently than other scouts?
I never let one live idk
oh I see, sounds REAL fun
that would make for a spicy overload level
it's actually not too bad but if you screw up you're getting punched
now I want a smashing scouts with syringes overload level
Are ||tanks ||from the last rundown re appearing in this one?
ye
yes
thats cool, I like them
pretty often too if you're doing layered
there's some really creative layered this time
I really like the design and vibe of the monsters in this game, I just really would love to see more
I'm a personal fan of b3 even though it isn't PE
I heard the B levels are really tough
I want strikers with pustule/cyst/spitter/whatever you call the goddamn wallbags heads
if mothers make the babies then what are cocoons?
babies are different from striker i feel
Mother makes them herself
cocoons are people transforming or eggs from regular sleepers hatching
idk tho, someone with more lore knowledge would be better to ask
they are obviously biological hydrostasis units
obviously as in I just decided it to be true
most fun level this rundown?
B3
(so far imo i'd say probably B3 despite the things ive heard of it)
can the scout charger be killed with one hammer hit?
No
so if we dont get cfoam we r screwed right?
No
No
Just hit it with two people, mine, or shoot it in the back with sniper/hel rifle
Shotgun probably works too
I think it takes 2 mines btw
yea
me and my squad completed b1 pe just for 3 of them to got stuck in a corner jumping off a ledge coming back from the extreme
be careful out there boys
||how do you properly defeat the b1 overload reactor wave?||
||4 sniper sentries or 2 snipersentries + 2 autosentries?||
i've watched a video where they did 3 DMR, 1 assault rifle - 2 machine guns, 2 revolvers - 2 sniper sentries, 1 auto and 1 bio
i see
you can just use the hallway like wesley said, and bring Hel weapons
they're gonna run in a straight line so you can line them up with Hel weapon
3 sniper sentries are enough
1 bio for the rest of the level
if you plan on doing extreme too, a mine deployer will make extreme so much easier that's it's totally worth not bringing an extra sentry
what is the hallway? where is that located?
tool usage is also just fine to have the sentries shoot every wave if you're using 2
understand
they spawn in the first room of the zone before the bridge
they'll go through the large door
and from there, you have a long hallway going down
you sit all the way at the end of it
you open that one small door
like
you'll be in the next room
ohh i see then thanks
what is the most hardest b level in your opinion (counting all sectors)?
B3 lol
B1 is easy, B2 doesn’t exist when you get done. B3 is not hard, it might throw you off the first time you attempted it
Nuh it’s hidden in the fog. That doesn’t count
honestly, i have almost 100% infection resist so it's not my problem anymore
@mortal granite How many sniper sentries you have placed on the back of the hallway door?
Do boost apply to the entire team?
no, only to you
mk ty
np
B1 loool
1 sentry for first 2 waves, slowly up to 3 sentry at that last wave
Noh. We start with 2 sentries and put the 3rd down on code 4/5
We run 3 sniper sentries and 1 biotracker. Bio for extreme. You finish overload with an overwhelming amount of ammo packs extreme becomes cakewalk
is there an extract alarm in c1 besides the constant alarms for the terminals?
||can you give me a spoiler?||
||so no? it doesnt look like there is||
||ok we were thinking of just leaving someone at extract during extreme to just complete the extract instead of running through the respawn rooms, you think that will work?||
||challenge would to actually beat extreme but i think if we have enough cfoam we can do it||
maybe but it would only be 1/4 and the other 3/4 of enemies would come to the people in extreme i think
i think the guy at extract will be able to handle 1/4
maybe not
we will test it now
or just circle kite everything on the bridge
I mean this is a spoiler chat so why not spoil things right ? 😅
||you're supposed to have these around||
Does C1 just seem tedious to anyone else?
Very boring objective but tons of enemies, scouts and the respawn mechanic combined just make it feel like its there just to waste your time
if you wanna just not deal with the respawns just keep on person at the bridge
¯_(ツ)_/¯
Feels like an exploit ngl
Either way I really don't like C1, the fact that its the only other level that uses the new tiles is fucking sad
i like the level but the respawn mechanic just makes it tedious
And yeah the respawn mechanic feels dumb in practice, even though I still like the mechanic
expecially if you get a bunch of hydrids in the first room
Extreme just seems a mess to me design wise
"Yes, lets just add random shadow enemies and a mother lmao"
it's a disaster but extract is so cursed that i couldn't stop laughing
we extracted with like 12 hybrids tailing us, a mother and an army of shadow giants
lol
guessing no videos for higher levels yet ?
lulfireblade has some
alpha is uploading our runs but we're on c2pe rn
ah ok wanted to look at d1 right away lul
I didn't think the devs could make a C tier mission worse than R4C1 but somehow they did
you mean worse as bad or hard?
design wise it's pretty shit
the error waves can just alert the respawn rooms, the mother or break the doors, any of which makes it significantly harder
yes was just extreme
Think about it that way, C1 as a level is nothing without the respawn.
||D1 looks fun so far class 6 team scan first door||
D1 extreme is unpog
And with terminal booster, C1 is honestly stupidly easy
althought just high my be my favorite this rundown
But I refuse to play that level with pubs and without terminal booster lol
Yeah with pubs its unbelievably frustrating
Even more so than with pubs for other levels
The only thing I like about C1 was the first, the second scans and the escape part
all infectious fog levels?
I sat in front of the terminal for the whole mission
;)
I got bored half way
Tbh I think I like B2 PE more than C1 extreme
ok i wouldn't go that far
I've been more and more surprised lately with how much health I have when I expect to be at 20
Because at least in B2 you don't have ninja mothers
tbh resource boosters shouldn't exist
But yeah, C1 is more boring than anything else, B2 is just generally annoying
they make resource management irrelevant
i think they should but too an extent
its too late to take away my 50% glow stick powers
+70% extra resources is nuts
maybe you gain it in the level but lose it when run is over
and only one person needs to bring it
yes was in run yesterday guy was at 14% healed to 63%
And then you realize the levels tend to already have too much resources to begin with
exactly lol
The regen cap boosters go upto 99%
Main damage with DMR
i think the damage/scan/regen boosters are fine overall, but the resource boosters are way overtuned and terminal boosters shouldn't work on uplinks
Reactor mission immediately becomes an A level mission lol
we hid behind the railing so it wouldn't spawn babies lmao
mothers dont do damage u good
i feel like they should be much weaker but permanent but i think the reason why they are like this right is because its a test fase to see how people react to them
only part of c1 i like is the part where i swim in the fog river
"Imagine being able to do R5B1 duo??" this post was made by giant charger every 30 second gang
B1 high or B1 PE?
that was cancer
honestly both
yup
both are pretty easy for old players
It’s kind of unexpected and cursed the first we saw it but after that it was just “hi old friends”
but tbh this rundown feels very lacking w/o new sleepers variant aside from 'reskined' sleepers
lol
it does feel kinda empty
5 months of waiting for .... a respawn mechanic+ booster and an environment that is only on 2 of the stages.........
I mean, that’s fine with me cuz I don’t wanna see a new enemy with the respawn mechanic
not even a well fleshed-out respawn mechanic
one that’s literally probably 20 lines of code
Games back to it's roots a little bit now with what the respawn mechanic wants you to do
lets hope the next one does better
Stealth
so.. whats the new monster?
charger scout
i mean.... how do u stealth w an error alarm
charger scout
it kinda defeats the purpose anyway
they just need to add depth to it
There's far a few error this rundown
can you melee charger scouts?
5 months for a basic ass respawn with no animations or counters
Yes
and most are extraction alarms
which you're supposed to run to extract and live
+1 yeah was hoping for some dope animation
turns out to be a backdrop w some sounds
turns out to be an aesthetic change with enemies that magically reappear
like i said probably 20 lines of code + adding in the cocoon design, if that
we need a meme for this
we do
make one
i don't know how
me neither
same
i’m not enough of an internet man to make memes
the legend himself
and we have like..... how many reactor quest this rd? 3
nothing new this rd too
in terms of objective
I mean b3 extreme and c2 overload are new
i just feel like they could have added more depth to the new shit they introduced with all the time they had, namely respawning
in b1 overload, what should i expect?
sleepers
apparently they spent a lot of that time hiring new people and training them
its shows tbh
i mean great but have someone dedicated to that and the others focusing on the game
in what way?
haven't tried those
Having alarms connected to blood doors
that’s why most companies have recruitment branches so time doesn’t have to be taken away from the main products— i know it’s a small team, but even so
New objective I guess
in b1 overload, what should i expect?
instead of being separate mechanics
not surprised
new enemy variant
It’s an arena
and cancer itself
Quite fun to play
wdym like you open a blood door and it sets off an alarm? or you have to do an alarm before opening the blood door? because they had the latter in r4
C2's is great as long as you don't spawn cap the fight
No you set off an alarm through a terminal then you defend against waves coming from blood doors
ahh okay
Isn't the intended way for c2 overload have you fight minimum 3 tanks?
Did you guys fight the overload? Have a question to ask
It's bugged tho
Yeah I know
no
Probably not, considering all the chargers
Ohhh okay lmao
for B2 PE, you have to do overload before extreme right?
Ye
yep
Extreme has a constant alarm running on it though
Yeah
once you beat it
3 tanks is a good balance
I think 4 would be fine if it didn't bug out all the time
that’s probably the point
Cool cool
B2, where is the second cell?
inside the terminal
what?
the terminal is listing oonly 1 cell, but theres 2 gens
do i oonly need to power 1 gen
is the gens connected to a door?
the cell can spawn in other zone as well
that as well
smh nevermind
the terminal lists all zones, reg high and ext
but terminal is only showing 1 cell
just find the other cell
cant, i need 2 cells
how so?
as i know it needs to be one room other than the free zones
not both cell room
maybe should’ve checked glps before and gone into the zone that had enough
i wish i did
there was only 1 behind each door
not one more than the oother idk whats happpening
there’s definitely another cell somewhere or glp you missed
list glp or list cell
can you find c-foam grenades on A1?
C2 Overload is way too hard for a C-Level Overload zone, change my mind
People would be more ok with it if it was in D or maybe even E
Also the spawns need to be way less RNG between spawning tanks/giants/chargers/giant chargers
On some runs it's a breeze to complete it, on some runs it's impossible
oh wtf is it rng spawns?
thats retarded hahaha
yeh i reckon the C2 overload is probably closer to a R4D1 or R4D2
but i like the upped difficulty
Its great
Rng aside
Wouldn't the difficulty spike in optional objectives simply make sense? If only it were not tied to progression
c2 overload in it's current state is pretty comparable in difficulty to the opening of r4e1, which is a bit overkill
it's fun but overtuned
R4E1 opening is not hard per se
it was the first few times
i mena, we've only attempted R5C2 Overload twice, so more data required I guess
R4e1 was much easier imo




