#gtfo-spoiler-chat

1 messages · Page 234 of 1

elfin spindle
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How to kill a ||charger Scout|| we sniped it in the head with a hel rifle, and one of us tried to hit the back of the head with a hammer but it still screamed without a head

errant vigil
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It has no precision multi

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Only way to kill it with hammer is two to the back

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Sniper can one hit it in the back

turbid cliff
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hel rifle can do that too and much more ammo efficient

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also shotgun

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also foam

lavish ice
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Can the hel gun do it as well?

errant vigil
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I mean it can yes, but is it practical no

lavish ice
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How exactly does it make it impractical?

errant vigil
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You need a cfaom nade so it doesn't alert or two people shooting it in the back at the same time

lavish ice
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Ah

pine sapphire
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where can I find terminal in zone 98 on B1?

lyric narwhal
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is that the hsu zone to the east?

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i think thats at the back room north side?

pine sapphire
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yeah

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found it

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thanks

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failed anyway lol

lyric narwhal
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damn

brittle light
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I haven't played it yet, how bad is B2 that everyone hates it

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it's fun to watch everyone complain rn, but the moment I get around to playing it myself it's likely going to be pain

subtle vault
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yes

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Fog

brittle light
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ah.

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fog.

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how much fog?

subtle vault
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and wallsacks

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a lot

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extreme is hell

brittle light
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AH
Foggy wallsacks. Of course.

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extreme is hell why?

subtle vault
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a lot of fog

brittle light
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was beeg scout there or was beeg scout B3 ext

subtle vault
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The new enemy is in B1 overload

thin palm
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Can you kill the new scout with hell rifle to the back of the head (1 shot) ?

turbid cliff
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no head multiplier on that thing

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from the back anywhere kills

thin palm
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Thanks

trim plume
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any tips on how to find the HSU in B1? If we stealth then it takes way too long and we get swarmed by big chargers

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  • the rooms have way too many chargers and big chargers
lyric narwhal
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well if its 96 the terminal should be just past the door at the top of the stairs and the terminal in 98 is in the easmost room on the north side

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so i hope that helps

trim plume
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ahh, then i was just extremely unlucky

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because that eastmost room has so, so many chargers in it and they're all bunched up together

lyric narwhal
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i usually find it best to just try to quickly backshot as many normie chargers as i can on the way and if theres a frontspawn back up to shoot

trim plume
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so basically just go loud for that room?

lyric narwhal
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usually keep a couple people covering the backside as well

trim plume
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yeh we had 2 cover the backside

lyric narwhal
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youve also gotta make sure they arent too far away so you can group up on the scan when you find it quicker

trim plume
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yeh alright

lyric narwhal
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its nice to have them covering 2 rooms away so they dont inadvertently alert the enemies of whatever room youre in

gloomy surge
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Can anyone here explain the mechanics of the black cieling sacs. It seems like they just respawn part of the room when you leave - but unless im miss understanding it, seems kinda busted - Sometimes if i leave the room, the previous room immediately respawns and if im in a gunfight it wakes them up on top of what i have currently

lyric narwhal
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they respawn when you're 2 rooms away

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if it gets annoying you can have someone spawnblock by standing in the room

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and if youre expecting to shoot just dont forget about the cocoon rooms

gloomy surge
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Some rooms (i have tested this) respawn the second you leave the room

turbid cliff
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it's a new feature that doesn't feel quite "done"

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we don't know its mechanics for certain yet

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but if you can provide a video of them respawning like you said that'd be nice

gloomy surge
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Yea sure! I dont have the actual room numbers (im a solo player so itll take a while to get them) but THey are the Cluster alarm room in A1High and the Big room right after the high bulkhead door in A2High (with the scout initially in it, its the same room as the tank fight room in the previous rundown)

turbid cliff
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can't say for certain but i think that's 2 rooms away

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i don't know though

gloomy surge
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No like those were the rooms that you can see the respawns when you leave the room

turbid cliff
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o wait i'm dumb i read that as cluster alarm room and another big room

gloomy surge
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Ohh aha okay cool, yea i probably just said it werid

honest mortar
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Any shadows on c1?

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Didn't want to get to the end of the run and wipe over no bio

subtle vault
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how do you get the other characters to react to another characters log

frozen dagger
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i think it's just a weird bug where voice lines don't seem to work like they're supposed to

subtle vault
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damn

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got it to work once

frozen dagger
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dayum how?

high forge
subtle vault
# frozen dagger dayum how?

It was me and a friend. Woods and dauda. Woods said "Thats bishop, god help him". But I have seen a video where the reacted to them with everyone there

livid stone
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are boosters team wide?

frozen dagger
mossy yoke
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artifacts collected are team wide, boosters awarded are only to you, but their effects can vary between only you (e.g. regen cap, terminal processing speed), or team wide (bioscan speed, ammo support which gives more ammo per resource use)

frozen dagger
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ah thats the better way to describe it lol

turbid cliff
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if you get a booster that improves resource efficiency, that applies to resources you use on teammates?

livid stone
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then i think there's a bug

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team and i think the infect res applies to everyone

mossy yoke
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If you have a resource like ammo support which is efficiency using ammo packs, then it applies to you the person with the booster, meaning that when you use an ammo pack on yourself or others, you give more ammo.

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you are more efficient using it

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if you hover over the booster effect it should tell you what it does

turbid cliff
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yeah it was just confusing between "i get more ammo from all ammo packs applied on me" vs "everyone gets more ammo from all ammo packs i use"

jolly raven
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@mossy yoke When we will have command for booster/artifact description so we don't have to type each time when someone asks what it means?

mossy yoke
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DM @jaunty hedge and ask the mods

tribal cosmos
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Would be nice if c2 overload can be a bit less luck based

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we range our progress from 80% to dying at 20%

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the place where some of the enemy spawns just isn't really fun

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getting sandwished by two groups of big chargers is really something you should keep in adult contents

candid pelican
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does the fog in c2 overload disappear if you do extreme first?

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or is it possible to get rid of it?

tribal cosmos
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fog is a high obj

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the cells

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extreme is the reactor

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overload is the imba crap

candid pelican
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do you need to plug in bulkhead for high to rid fog then?

tribal cosmos
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you can get three cells by doing the doors in high and the blooddoor

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it is already enough for overload

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the real problem of that level is the overload obj, either regulate the spawns or make the enemies more manageable

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At least in r2e1 you got bigger rooms to kite. and those fast giant weren't even a thing yet.

candid pelican
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so... is that a yes to no fog in overload?

honest mortar
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Using 3 cells you should have no fog

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Welp, just got my butt kicked at C1 extraction..... may be my least favorite level.

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Loved C2 and the B's

tribal cosmos
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and there should be no more hybrid

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three guys is enough for all the terminals

honest mortar
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Thats just smart planning. 😛

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Honestly the problem is that a random striker aggroed for no reason three rooms away past two sets of closed doors and ruined the doors for the last terminal.

tribal cosmos
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if the host is on the bridge the strikers will never spawn in those doors

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they will spawn beyond the bridge

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it's kinda stupid

honest mortar
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Nice to know

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This was pre-terminal, right when we entered the last zone

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that he agroed

tribal cosmos
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sadage

desert python
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we've had fun with baiting horde on the last terminal to go all around the room, sniper sentries and C1 are a perfect match too, one damned striker screwed us over on the way out cuz the room was loaded with hybrids pizzagoose

honest mortar
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We did pretty good with the broken door being the furthest one from the terminal. The open door baited them around the long way. Will definitely be bringing a sniper next time, but we found that a burst sentry set up for the first S1 scan at the top of the canals ladder is super OP.

desert python
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We've done 2 sniper and one auto as emergency in case horde that gone through was too big

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there's a great spot outside the last terminal room if you bait the horde all around, it can shoot at both doors

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just on the boxes on that platform between them

tribal cosmos
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we just c-foam and mined the door...

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damn

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i felt we were too cheesy

desert python
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sniper sentries killed plenty of them and we used c-foam grenade on the door closest to the cocoon room as it filled with enemies, also we used deployable mine on it

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kept the small door on the back opened for a while

atomic escarp
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Ok so I guess we need those bioscan boosters for C2 overload...

desert python
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had to use auto on the doors closest to cocoon room when they busted through as they took it as the fastest route to us, as long as no shot was taken in A no hybrids got alerted

honest mortar
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What are the waves made up of for the extreme door?

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^^^ as in the error alarm.

tribal cosmos
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you mean the one after you done your extreme terminal?

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shadow giant

honest mortar
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Nope, just the normal extraction waves

tribal cosmos
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i don't remember there were any

desert python
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somehow even tho I got to R4E1 I have never seen shadows

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sad

honest mortar
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lolololol Our run must have been super glitched

tribal cosmos
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because we blocked all the respawn thingy

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so no hybrid or normal

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just shadows and shadow giant

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shadows from the last terminal

honest mortar
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we had the random aggro's twice that run. And then the waves kept coming after the second terminal for high was done.

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We thought it was just a huge error alarm that you had to deal with during extreme / extraction.

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But it was full waves

desert python
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[*]

tribal cosmos
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normally after you killed all the shadows, then there should be only shadow giant

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yours seemed a bit weird

honest mortar
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This was just a high run.

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The waves continued after the second terminal was over.

tribal cosmos
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after high it does start an error

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with 4 strikers

honest mortar
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hmmm... our error seemed like it was still sending terminal waves

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Even kited around to make sure it wasn't just a strange last wave or two.

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(my secret guess is that a team mate probably aggroed an extra respawn room and didnt tell) <--- makes more sense.

tribal cosmos
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lol

honest mortar
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Shame, but at least I know for next time. I was dreading extreme like that. 😛

tribal cosmos
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c1 is ok if you can outsmart the level

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still hates c2 overload for the random bullocks

honest mortar
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tried the scout cheese?

tribal cosmos
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what do you mean?

honest mortar
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Its super random if you do it the right way. It can be done but its so rng

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Use the rooms with the respawning scouts to hit the spawn limit with strikers.

tribal cosmos
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lol

honest mortar
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Then just kite them instead of dealing with chargers and tanks. 😛

tribal cosmos
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imma try it tmr

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does the tanks spawn tho

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after the scout wave

honest mortar
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don't think so.

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As long as you hit the spawn count and then dont kill anyt

tribal cosmos
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i meant after you kill the scout wave when finished with alarm

honest mortar
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not sure, always had teammates that sucked at kiting. haha

tribal cosmos
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ouf

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imma try it

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cuz it seemed would work

honest mortar
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I like it both ways and don't mind

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Its fun each way but definately rng heavy the normal way

tribal cosmos
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thanks for the wisdom

honest mortar
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I know that if you have enough artifacts with scan speed on your team you can have it done before the third tank

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and it wont spawn

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Same for c1! (wisdom)

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Grub time.

acoustic breach
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Third tank?
crazyChamp

honest mortar
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🙂

tribal cosmos
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neuron activation?

acoustic breach
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We didn't even get to 2 because the chargers screwed us

tribal cosmos
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nsfw content

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don't worry about it

acoustic breach
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You can't kill them all can you

honest mortar
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*laughs in R4E1

acoustic breach
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Bruh

tribal cosmos
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we triggered like 8 scout in E1 and it was still better than overload c2

acoustic breach
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That was easier

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Than this bs

quiet stone
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It's pretty simple once you figure out what to do

acoustic breach
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Kite and get lucky?

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Cheese?

toxic dagger
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get gud

quiet stone
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ye just get gud

acoustic breach
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I'd rather go solo r2e1 again

quiet stone
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did you run from one side of the map to the other so they all get stuck on the ladder for the surge scans?

acoustic breach
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For r2 solo?

quiet stone
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yup

acoustic breach
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They didn't get stuck

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But yeah, long ass kite

quiet stone
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Apparently there was a bug where you could get them stuck on the ladder

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For C2 Overload you really have to focus the chargers

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you can leave the giants alone as they're so slow

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tank is pretty easy to dodge

acoustic breach
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Guess we were just approaching it wrong

quiet stone
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We played C2 overload for like 14 hours non stop grinding

acoustic breach
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Still felt a bit luck based tho

quiet stone
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we tried a lot of different stuff

acoustic breach
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One game 90% sorta easily

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Other dead at 40%

quiet stone
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Tank and charger spawns in rng, tank is meant to come like every 20% after 40%

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but I've had tanks come much sooner

rain magnet
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Hi all

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I am newbie at this game, played once

quiet stone
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OK well this is spoiler chat

queen field
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you sure love danger don't you

toxic dagger
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living on the edge

quasi citrus
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is there a log in b2

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audio log*

full crater
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4 videos about audiologs on A2

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Enjoy

atomic herald
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how ya guys like the double tap rifle

misty lagoon
atomic herald
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yeah I got that vibe too

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how about the machinepistol

misty lagoon
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is good to stagger

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but it dosen't anything

atomic herald
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wish it had tung bullets

atomic escarp
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Its more of a damage AP than a stagger one

misty lagoon
nocturne flax
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machine pistol its crazy good on babies

atomic escarp
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Its literally better at killing than the autopistol

atomic herald
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yeah but the autopistol had the stagger boost

misty lagoon
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i dont like the auto or burst guns on gtfo

atomic herald
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i can kill things with the machinepistol quickly at close range and I like that but meh

atomic escarp
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Because it had a role (stagger, CC)

misty lagoon
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i like the pistols and revolvers

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and the buff they gave to the dmr is quite nice

light lagoon
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I mostly stick with the Pistol usually but I've been somewhat enjoying the Heavy SMG, even though I'd probably just be better off with the Pistol lul

atomic escarp
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You're better off using the AR than the heavy smg tbh

light lagoon
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ye I thought as much

misty lagoon
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heavy smg is kinda pointless

light lagoon
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but I prefer the sight picture of the Heavy SMG Over the AR

atomic escarp
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Crimge

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AR has a better sight imo

misty lagoon
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the gun design is good

atomic herald
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heavy smg has banger sights bro

light lagoon
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I mean tohruShrug

atomic escarp
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Red dot, with little clutter

misty lagoon
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i like the sight of the heavy smg too

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but it have the same damage of the smg

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almost the same

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kinda pointless

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the heavy AR in r4 did some good damage

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but it was kinda hard to use due to the recoil

atomic escarp
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It feels like HAR has the same recoil with the MG in R5

misty lagoon
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i never used the MG

atomic escarp
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Yikes

misty lagoon
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i waste 50% of my bullets on the walls

atomic escarp
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Just pull down

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Its not hard once you're used to fighting the recoil

misty lagoon
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i want to find a good special gun

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since i use the dmr

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i need have something of close range

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the only good options i cant think is the MG and shotguns

atomic escarp
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R4 MG worked better with DMR

nocturne flax
misty lagoon
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i'll give it another try sometime

nocturne flax
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ingame

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wut

misty lagoon
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i know

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but one is low on ammo

atomic escarp
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Since there's more bullets that did less damage

nocturne flax
misty lagoon
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but it is a waste to use on normal enemies

atomic escarp
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DMR and MG is still a good choice

tulip vale
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I would just like to point out the scariest thing in the game so far is the shooter that got stuck under the ramp in B1

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We literally can't kill it

rancid basalt
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B3 extreme is one spicy meatball

atomic escarp
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Is there ||only one type of scout or there are severals?||

tulip vale
atomic escarp
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||thanks||

tulip vale
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||You're welcome Imao||

atomic escarp
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|| Hackett_Heart ||

subtle vault
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I hope we see them soon

jagged marten
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have clear winners for solo weapon choices surfaced this rundown yet

hexed vapor
split cipher
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is burst rifle ammo efficient?

nocturne flax
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Every weapon its as good as the user

toxic dagger
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most weapons are efficient if you hit your shots

upper lance
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so are these boosters perks that can be used every run or one time usage?

calm vessel
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muted are 1 use

weak jasper
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I have returned from the ass blasting that was B3 extreme

solemn wigeon
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Bruh I nearly threw hard in B3 extreme

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Fun times

upper lance
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ty ty

weak jasper
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Spent the last 4ish hours attempting it across two groups

calm vessel
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its pretty easy if you know what to do

weak jasper
#

We threw hard literally at extract on our second to last attempt

calm vessel
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: (

weak jasper
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But yeah our final attempt wasnt too bad cuz we knew everything and prepares properly with boosters

calm vessel
#

you beat it in the end though?

weak jasper
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Ye

calm vessel
weak jasper
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I grabbed a restock, med and revive speed booster, someone else got a med booster and another got a scan speed booster

solemn wigeon
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The most uses out of an aggressive I've had is 3 use

weak jasper
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Just juggled resupplies and kept full stock

calm vessel
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oh, i might be wrong then mb

solemn wigeon
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I think muted is 1 use, bold is 2 use and aggressive is 2-3

weak jasper
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The biggest two things that fucked us was having to fight 3 tanks cuz we ran low on ammo and took too long, then we didnt realize once you finish the final team scan you need to just go cuz its constant waves

halcyon crescent
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Has anyone got all the audio files logged from A2? (I can spoiler this if need be)

solemn wigeon
weak jasper
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Yeah it helped with the extreme a ton

solemn wigeon
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Third times a charm warden xd

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Yeah my aggressive scan speed booster was +25% but 2 uses

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Yo 4 aggressive +25% scan speed would melt the alarms

weak jasper
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Restock boosters are nuts dude

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The amount of ammo you can get is amazing

solemn wigeon
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Unfortunately scan speed doesn't go that high 😳

calm vessel
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yes

pseudo pumice
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i cant wait until i can edit the wiki CB_wearyy

solemn wigeon
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I'd assume a single aggro would be around 30%

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Combining you could reach 50 with perfect rng ig

weak jasper
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All Im saying is

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Reject shotgun embrace hel rifle

calm vessel
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hel rifle still feels meh to me compared to sniper

solemn wigeon
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Hel rifle and shotgun are both cracked

weak jasper
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Hel rifle is nuts on anything with a lot of specials like chargers

solemn wigeon
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Burst rifle is an easy f tier for me tho

weak jasper
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Literally 1 shot any distance and collateral potential, plus plenty ammo

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Saved me a lot in B tier

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Due to all the charger spawns

halcyon crescent
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did anyone manage to out together anything from the garbled audio?

weak jasper
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That too, its really good for tanks and mothers if you get a good angle

halcyon crescent
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corrupted?

weak jasper
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For our B3 clear we had 3 hel rifles and a shotgun and the shotgun kept burning through ammo while the rest of us were doing just fine and killing more chargers and hybrids lol

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Shotgun still feels better on big strikers tho tbf

halcyon crescent
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if I had the know how, i'd try to work with the audio but 😔

jagged marten
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you end up wasting ammo killing a striker (1 burst head, then another burst to the body with the second or third shot killing it)

hearty escarp
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how many new enemies are in this rundown in general? I see the wiki has ||cacoons|| and ||charger scouts|| listed already, do the C or D tier levels introduce anymore enemies or is that it?

mellow creek
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summary of c1, afk in the first room for 15mins, afk in the bridge for another 15mins, kite for 15mins for extreme and run back for a 100sec scan

broken zinc
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yup pretty much

mellow creek
#

xD

errant vigil
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I mean you can fight it

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And not cheat the rebirth mechanic

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You don't have to kill everything on the way back

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quick stealthing and choosing targets can get you through it

mellow creek
#

nah

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the constant spawn is gona kill u w 10 hybrids

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if both area were to respawn

errant vigil
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not really but alright

lucid yoke
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Do the waves from terminal in C1 go after the 1st room/bridge guy or do they just run towards the terminal?

mellow creek
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depending on which room

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and where they spawn

atomic escarp
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C1 is literally a 3 man map xD

lucid yoke
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Oh thanks

twilit remnant
#

Charger WHAT n9w

dark ingot
#

anyone have maps yet?

devout citrus
#

Charger Scout........REALLY!! 😤

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Can't believe it....I am insulted.....

half dune
#

where do you start seeing tanks and shadows?

errant vigil
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Tanks as early as b shadows in c

distant stratus
#

Are cocoons on every level?

sick hornet
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i cant think of any rooms in B1 that have them

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same with B2

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other than that, i think so

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havent played all of D yet but havent seen them

forest horizon
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Whats the strat for C2 extreme? No sure if it would be better to duck off in potentially the tank room or maybe a different side zone so in the later waves you only have to deal with them coming from one direction

quiet moth
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theres some secrets around D1 or we'll have to wait until the rundown gets extended?

errant saffron
#

After playing much more, and getting deeper into the complex I see that the respawn mech isn't really all that bad. it's just A1 where it is a real pain.

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I think the devs really wanted to drive home the point that there is a respawn mech, and just went a little heavy handed with it.

forest horizon
#

I hope E1 is just gonna be "Even more deeper"

errant saffron
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"Unbelievably, incredibly, much wow deep"

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Quality name there.

marsh pecan
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Same goes for A2, the spawn room in there feels logical seeing as its around a GIANT HOLE

wind frost
#

Rebirth

marsh pecan
#

yes

nocturne wing
#

Any tips on B3. Christ lmao

forest horizon
#

extreme?

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or main

nocturne wing
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Main

forest horizon
#

if you're struggling with the charger wave, you should be able to look up which zone has the key before you start and just rush for it

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Its only one alarm and a blood door to get the key

nocturne wing
#

Ah. Seemed much worse. Does the error alarm only spawn them in that main room or do they spawn closer the deeper you go

forest horizon
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They always spawn two rooms away

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Unless your team splits up then they tend to act crazy

nocturne wing
#

Yea we did that once by accident (guy went afk and didn’t tell us) and they kinda spazzed out where they spawned. Worked in our favor largely

forest horizon
#

Generally as long as you rush through you should be able to shoot everything then just take your time finding the key

nocturne wing
#

Run and gun. Alright. How bad is the extreme?

forest horizon
#

Its not terrible, but if you don't know what to expect its almost impossible

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If you know what happens then its much easier

nocturne wing
#

So don’t know till you know then you can plan.

forest horizon
#

Pretty much

nocturne wing
#

Appreciate the help.

forest horizon
#

I'd recommend looking up whats in extreme unless you want to go in blind

nocturne wing
#

Nah that doesn’t bother me.

nocturne flax
#

Just fought 8 tanks total in c2 overload haha

atomic escarp
#

enjoy

nocturne flax
forest horizon
#

How many are you supposed to get

nocturne flax
grand elk
#

i think DN?

obtuse surge
#

yep DN

forest horizon
#

Does DN actually mean anything or am I being whooshed

grand elk
#

Deez NUTS
GOTEM 4head omegalol

obtuse surge
#

oh no

nocturne flax
#

GOT EEEMMM

forest horizon
#

I fucking knew it lol

dapper dagger
forest horizon
#

srs though how did you kill 8 tanks eyesblurry

nocturne flax
#

did we kite tho

yes

dapper dagger
#

2 during scan, 6 after

forest horizon
#

holy fuck

dapper dagger
#

kited at 70% as there were 3 which spawned at the same time basically

nocturne flax
#

3 man

dapper dagger
#

2 snipers + ammo efficiency booster

obtuse surge
#

we had 6 on our clear because we didn't even kill one

#

and i sniped like 4 of them

forest horizon
#

So you do basically have to circle kite at some point during the scan

grand elk
#

we circle kite, clown kite, figure 8 kite, S kite, reverse uno kite.

bold widget
#

yo lads

grand elk
#

oh wait one more, the DN kite

bold widget
#

in b1 where is the terminal in zone 97

nocturne flax
#

we DN kite too @forest horizon

#

wanna know what i means PirateSimon

obtuse surge
#

i used the DN booster

dapper dagger
#

i used the DNR main

forest horizon
#

now just don't get blown up by the sneaky mother in extreme then you basically done

glossy pilot
#

brand new to the game, just managed to beat A1 after a few tries, any tips for the A1 optional bulkhead area?

lyric narwhal
#

just remember to clear the respawning enemies before doing an alarm

gleaming cedar
#

check terminals so you know where the packages are behind which doors

forest horizon
#

nice

nocturne flax
#

like an hour ago

#

I love this c2

forest horizon
#

how did you deal with the mother? just fight her in the main room

#

or something else

nocturne flax
#

i kinda just got out of the room, i didnt know about mother

#

we fought her in main room because of that

#

thankfully we had some fog repellers

earnest flume
#

I was playing on a2 and I wanted to do overload, but I couldn't find a way to open the overload bulkhead door

nocturne flax
#

It on lockdown, you can open it after you grab the box

earnest flume
#

ah thx

sick hornet
#

use the bridge

#

at least 2 sniper sentries

#

what do you have

#

it may get difficult then

nocturne flax
#

burst facing back, auto in some choke

sick hornet
#

i recommend right side bridge (facing from reactor)

nocturne flax
#

easy clap

fierce laurel
#

wait B3 has no overload

#

why isn't B1 B3 and the other way around

sick hornet
#

because why not

forest horizon
#

because you would expect that

calm vessel
#

are 1's not allowed to have overload?

#

smh

languid minnow
#

lol

#

wtf

sick hornet
#

what

toxic dagger
#

jesus

calm vessel
#

lol

sick hornet
#

how many aggros have you gotten at this point

calm vessel
#

pretty good for long kiting

languid minnow
#

dude just sits at 20% all game

sick hornet
#

i have 8 and they are all garbage but 1

languid minnow
#

no reason to heal

calm vessel
#

👀

languid minnow
#

interesting

#

i totally misunderstood what you were saying until just now, i thought you meant you got 14 muted boosters 💀

pulsar zodiac
#

got a 36% projectile resist <40 hp aggressive

sick hornet
#

i got a 38% proj/melee near teammates

#

my only good one

#

i have one that is literally just 2 uses of tool for garbage hacking

turbid cliff
#

what would be the single best booster

lyric narwhal
#

any of the resource efficiency ones

sick hornet
#

scan speed is pretty good

forest horizon
#

I feel like the ones that decrease bioscan time are the best ones

lyric narwhal
#

those are also great

sick hornet
#

especially if you have everyone with them, almost 3x speed

forest horizon
#

Because the effects of less time in scans bleed over into giving you tons of resources

shy iron
hearty bridge
#

What is proper order for C2? Starting from overload or extreme?

sick hornet
#

either one

#

recommend doing overload first though, its harder

turbid cliff
#

faster terminal commands under glowsticks booster

#

krappa

hearty bridge
#

thanks 🙂

obtuse surge
#

i have a booster combo that reduces damage i take and increases my regen cap to the point where i can survive 4 hits

#

but i don't know when i'll finally get to the point where i think its worth using them

sick hornet
#

D1 ext solo

obtuse surge
haughty juniper
#

what to expect in D1???

lyric narwhal
haughty juniper
#

gotta bring the bleach then clean all this shit out

valid light
#

does charger scout spawn chargers if u aggro it

queen nymph
#

No

haughty juniper
north geyser
#

hey guys a2 overload, is it an error or anything?

devout river
#

no

#

but you do have an alarm going on in the background anyway so

north geyser
#

cause of the high objective right?

devout river
#

yes

north geyser
#

do you have to do high first? cant you just run overload before hand?

devout river
#

no overload only unlocks when you pick the objective up

north geyser
#

lol not even surprising

toxic tundra
#

How hard is pe on a3 and the order if you know?

queen nymph
#

We don’t have A3 this rundown right?

atomic escarp
#

Only A1 and A2 in R5

#

A3 was in R4

toxic tundra
#

Wait sorry A2

mellow creek
#

A2 is easy if once u know what to expect

#

in overload

atomic escarp
#

Hello, everyone. So the wave in after you open the door to the retrieve the objective in B1 is infinite wave and we need to look for it as we defend?

queen nymph
#

You need to all go in and find the HSU lol

limber locust
#

any tips for A2 overload? Also, do I have to complete Extreme to do Overload?

atomic escarp
queen nymph
limber locust
gleaming cedar
#

Did some weapon testing in B3 against the charger error alarm. My new favorite special is the Hel Rifle. Easily one shots a charger, and if they line up even better. There's about ||160s ||between error alarms spawning ||5-6 ||chargers and the Hel rifle almost has enough in the magazine per wave. Even though the shotgun got buffed to be able to one shot a charger, I found some of my pellets missing, requiring another shot.

forest horizon
#

are artifacts in some levels supposed to be basically non existent while others are filled with them

#

went through C1 and literally only one guy found a single muted

#

rest of the level had nothing

turbid cliff
#

that shit's true in every game and with these things i always end up just never using them

polar cedar
#

Guys, need your help. Where to find a battery to power the door in a1. Or i am idiot and there's no need for a battery?

nocturne locust
#

What happens in the last level of the current rundown

silver condor
#

if you'd like to ping them from a terminal

polar cedar
#

(facepalm) Yeah. I'm blind. Found it. Thanks.

dusty folio
#

geez the b1 charger error alarm doe

prime yoke
#

so apparently the sleepers bumrush you when you grab the cargo in A2.

#

wouldve been nice to know before we ran it with only 2 people ._.

nocturne flax
#

Get use to it

#

Assumed from now on, that everything will spawn something

atomic escarp
#

You mean to tell me you don't instinctively pick up the cargo no matter the consequences

jolly imp
#

do not trust the game, thats the best advice i can give you

#

if it seems easy spect the worst thing imaginable and double it

atomic escarp
#

i think there's some issues with some doors and the normalmap textures on them not moving with the door, so the door will move but you can see the normalmap just not changing it's position, so you kinda see all the grime and detail on the door almost slide off while the door opens

#

its fonky

#

okay no it's not the normalmap, but just some like decal on the door or something

mellow creek
#

damn c2 overload is a total different difficulty w scout's cap spawn and w/o lol

mortal granite
#

i think w/o is doable and a little bit too hard?? ish

#

the devs did give us a lot of mines and c foam grenade

nocturne flax
#

Its fine as it is PirateSimon

mortal granite
#

i don't see why would people "cheese" that

atomic escarp
#

Yes, just keep running in circle and you will win everything in this game.

mortal granite
#

are you really win tho?

hearty bridge
#

damn, those b2 levels are somethin else, I hate r4b2 and now I hate r5b2, those damn random waves destroying doors >.>
also i need to say, that to C1 i rly doesnt have bigger reason to dislike cacoons, but when i saw, that u need to leave one person to make escaping so trivial, i rly start to dislike them 😦

fierce laurel
#

welcome to the fuck B2 club

#

somehow hit max infection running around in the main room

tough totem
#

I've been working on it for days, literally have over 24 hours spent in game on that level

#

If not more

#

Almost on 30 :(

fierce laurel
#

R5B2?

tough totem
#

Yes

#

Absolute hell

#

I have the strat down for almost everything though

fierce laurel
#

I havent beaten it yet

#

haven't had time

turbid egret
#

fog stuff?

lapis solstice
#

fog diveing for GLP

#

its hell

dark bane
#

yo does b1 overload cause fog to become infectious

#

just wondering

sick hornet
#

yes

mellow creek
#

does 100% infection resist means the cap at 15% becomes 30% ?

sick hornet
#

should tell you more if you hover over it

mellow creek
#

only says infection resistance increase by 100%

#

no idea if it means min cap at 30% or 100% lol

sick hornet
#

really? it should give more details if you hover over the infection resistance thing

mellow creek
#

'subject will be more resistance against infection'

#

thats what it wrote after hovering

mellow creek
dark bane
#

@mellow creek this is only what I heard from someone else but apparently it just means you take infection slower
i.e. it takes twice as long to get the same infection w/ 100% infection resist

mellow creek
#

ah.................. i see

atomic escarp
#

Damn, is B3 level a joke ? It looks so hard 😂

tough totem
#

that bit is also a joke

urban mirage
#

Trying A2 for the first time without bringing a biotracker 😬

#

is there any way to fight effectively while you are in tight-ish corridors and can't see shite?

atomic escarp
#

Walk slow and do quick flashes to bright the ennemies

nocturne flax
#

Know map layout? Profit

jolly imp
#

if you are on alarms just keep moveing in circles

#

and hammer what ever comes in your sight

#

pay attention to sound you can hear their footsteps and get and idea of where they are

#

ofc if you know the layout and general direction before hand you can get them into a chokepoint and shoot

nocturne flax
#

Or you could so a big brain and leanr the main part by playing high, then high and extreme, then overload

#

Easy clap

#

No surprises left( and all map knownPirateSimon 🤔)

#

I cant edit shit on phone

#

Im just gonna leave it like that

#

Lmao

urban mirage
#

yh, I ain't doing overload before knowing the level XD

nocturne flax
#

Full team or solo?

#

If its solo then........ good luck

urban mirage
#

Just need to get a better sense of the layout so I don't have to 180 back while hammering

#

full, I just got a few hours in the game

nocturne flax
#

High only allows you to see the map better

#

Hes a few hours into the game not a circle kiter.....yet

#

He doesnt even know whats that

#

You might wanna delete that but whatever

urban mirage
#

I know Wes

#

and played a bit of R4 with Orange, so I know the possibilities of how to play, I just cant put it into practice myself

abstract ruin
#

wheres the bulkhead key for A2's overload? and what kind of nonsense does it spawn?

atomic escarp
#

No bh key needed

abstract ruin
#

got ya

atomic escarp
#

Just pick up the cargo and it automatically unlocks

abstract ruin
#

ah

#

appreciate it

atomic escarp
#

Have good CC guns for it though : ^ )

#

And really bursty specials

abstract ruin
#

recommendations?

atomic escarp
#

Pump, CS, HEL rifle

#

MG, MP SMG

abstract ruin
#

noted

hallow prairie
#

Real talk, is anyone having fun on C1? We are going for Ex and it's not hard, it's just plain ANNOYING. Either we all play the game and it takes ages cause the room respawns the moment you move 2 rooms away (who ever thought of that should be fired) OR you designate a player and say "Sorry mate, you are not allowed to play the game that you bought with your own money" and make him stand in there so they don't respawn. Like wtf?!

That mechanic sounded nice on paper but holy fuck does it suck in practice!!

atomic escarp
#

Escalating respawns when?

obtuse surge
#

the fact that you can block it is what really sucks

#

the respawn isn't really that bad

#

just look at it differently, instead of moving forward and clearing a new zone, you backtrack but have to clear that zone again

#

it's not much different

#

some valid points to make are the shitty rng on spawns

#

why the fuck do i get 2 hybrids on one run and 12 on the other

prisma zodiac
#

yeah pretty much that

But i (and i think many would agree) think that it still needs some work

They could even tweak the respawn blocking by making it more interesting (either not allowing close proximity loud rooms or making the „afk“ person need to quietly stop the sacks from spawning enemys or some sh*t

#

But its sad that the only way to interact is „stand in or in the room next to it“

rancid basalt
#

I think the respawn mechanic is overall fine but I think a nice quality of life change would be if the enemies respawned sequentially rather than all at once

errant vigil
#

I feel like they just need a rundown to test out the new stuff and make it better for the next

#

Layered seems to be a lot more enjoyable this rundown so far

rancid basalt
#

booster system is going to be nice later, maybe

#

they should make them more lore friendly

left yacht
#

is there a new enemy in the new rundown? Do we know yet?

rancid basalt
#

yes

left yacht
#

Like enemy enemy, or variant

#

?

errant vigil
#

variant sadly

rancid basalt
#

mmm, variant, but a spicy one

left yacht
#

ah ok.

rancid basalt
#

||hard scout||

left yacht
#

Thats kinda cool i guess, I really want the worm from the trailer!

rancid basalt
#

same, I'm hoping for obstacles that feel entirely new soon

errant vigil
#

they still haven't fixed the weird way they work with others for their enemy group

left yacht
#

More moving creatures

rancid basalt
#

as in not one of the three main sleeper archetyoes

left yacht
#

yeah, are they broken in their group. Like unfairly?

#

The behave differently than other scouts?

rancid basalt
#

I never let one live idk

errant vigil
#

No

#

it's actually easier because of the weird way they work together

rancid basalt
#

you need more than one guy to kill them with melee

#

or a syringe i guess

left yacht
#

oh I see, sounds REAL fun

rancid basalt
#

that would make for a spicy overload level

#

it's actually not too bad but if you screw up you're getting punched

errant vigil
#

C2 overload is a great overload

#

to bad most people try to cheese it right away

rancid basalt
#

now I want a smashing scouts with syringes overload level

left yacht
#

Are ||tanks ||from the last rundown re appearing in this one?

rancid basalt
#

ye

errant vigil
#

yes

left yacht
#

thats cool, I like them

rancid basalt
#

pretty often too if you're doing layered

#

there's some really creative layered this time

left yacht
#

I really like the design and vibe of the monsters in this game, I just really would love to see more

rancid basalt
#

I'm a personal fan of b3 even though it isn't PE

left yacht
#

I heard the B levels are really tough

rancid basalt
#

I want strikers with pustule/cyst/spitter/whatever you call the goddamn wallbags heads

left yacht
#

lol

#

They would need to add a flamethrower, to kill them with fire real quick

kind hinge
#

if mothers make the babies then what are cocoons?

errant vigil
#

babies are different from striker i feel

#

Mother makes them herself

#

cocoons are people transforming or eggs from regular sleepers hatching

#

idk tho, someone with more lore knowledge would be better to ask

kind hinge
#

they are obviously biological hydrostasis units

#

obviously as in I just decided it to be true

dark bane
#

most fun level this rundown?

errant vigil
#

B3

dark bane
#

(so far imo i'd say probably B3 despite the things ive heard of it)

errant vigil
#

It's difficult and requires solid teamwork

#

unless you spawn block moon2SH

grand pollen
#

can the scout charger be killed with one hammer hit?

rancid basalt
#

No

grand pollen
#

so if we dont get cfoam we r screwed right?

errant vigil
#

No

kind hinge
#

No

rancid basalt
#

Just hit it with two people, mine, or shoot it in the back with sniper/hel rifle

#

Shotgun probably works too

#

I think it takes 2 mines btw

errant vigil
#

yea

valid light
#

me and my squad completed b1 pe just for 3 of them to got stuck in a corner jumping off a ledge coming back from the extreme

#

be careful out there boys

granite token
#

||how do you properly defeat the b1 overload reactor wave?||

#

||4 sniper sentries or 2 snipersentries + 2 autosentries?||

obtuse surge
#

sit in the hallway instead of bridge

#

and bring hel rifles

atomic escarp
granite token
#

i see

mortal granite
#

you can just use the hallway like wesley said, and bring Hel weapons

#

they're gonna run in a straight line so you can line them up with Hel weapon

#

3 sniper sentries are enough

#

1 bio for the rest of the level

obtuse surge
#

if you plan on doing extreme too, a mine deployer will make extreme so much easier that's it's totally worth not bringing an extra sentry

granite token
#

what is the hallway? where is that located?

obtuse surge
#

tool usage is also just fine to have the sentries shoot every wave if you're using 2

obtuse surge
#

they spawn in the first room of the zone before the bridge

#

they'll go through the large door

#

and from there, you have a long hallway going down

#

you sit all the way at the end of it

#

you open that one small door

#

like

#

you'll be in the next room

granite token
#

ohh i see then thanks

#

what is the most hardest b level in your opinion (counting all sectors)?

queen nymph
#

B3 lol

granite token
#

😄

#

is there a new enemy in b3?

queen nymph
#

B1 is easy, B2 doesn’t exist when you get done. B3 is not hard, it might throw you off the first time you attempted it

mortal granite
#

wdym B2 doesn't exist

#

it's there

#

next to B1 and B3

queen nymph
#

Nuh it’s hidden in the fog. That doesn’t count

mortal granite
#

honestly, i have almost 100% infection resist so it's not my problem anymore

granite token
#

@mortal granite How many sniper sentries you have placed on the back of the hallway door?

atomic herald
#

Do boost apply to the entire team?

granite token
atomic herald
granite token
#

np

queen nymph
#

B1 loool

mortal granite
tight cliff
#

We run 3 sniper sentries and 1 biotracker. Bio for extreme. You finish overload with an overwhelming amount of ammo packs extreme becomes cakewalk

blazing thicket
#

is there an extract alarm in c1 besides the constant alarms for the terminals?

#

||can you give me a spoiler?||

#

||so no? it doesnt look like there is||

#

||ok we were thinking of just leaving someone at extract during extreme to just complete the extract instead of running through the respawn rooms, you think that will work?||

#

||challenge would to actually beat extreme but i think if we have enough cfoam we can do it||

#

maybe but it would only be 1/4 and the other 3/4 of enemies would come to the people in extreme i think

#

i think the guy at extract will be able to handle 1/4

#

maybe not

#

we will test it now

mellow creek
#

or just circle kite everything on the bridge

woeful lintel
#

I mean this is a spoiler chat so why not spoil things right ? 😅

atomic escarp
#

||you're supposed to have these around||

forest horizon
#

Does C1 just seem tedious to anyone else?

#

Very boring objective but tons of enemies, scouts and the respawn mechanic combined just make it feel like its there just to waste your time

oblique peak
#

if you wanna just not deal with the respawns just keep on person at the bridge

#

¯_(ツ)_/¯

forest horizon
#

Feels like an exploit ngl

oblique peak
#

true

#

but cocoons are just not fun in general to deal with

forest horizon
#

Either way I really don't like C1, the fact that its the only other level that uses the new tiles is fucking sad

oblique peak
#

i like the level but the respawn mechanic just makes it tedious

forest horizon
#

And yeah the respawn mechanic feels dumb in practice, even though I still like the mechanic

oblique peak
#

expecially if you get a bunch of hydrids in the first room

dreamy bramble
#

c1 is pretty fun imo

#

ext is such a mess i love it

forest horizon
#

Extreme just seems a mess to me design wise

#

"Yes, lets just add random shadow enemies and a mother lmao"

dreamy bramble
#

it's a disaster but extract is so cursed that i couldn't stop laughing

forest horizon
#

But the objective is literally same as main

#

garbage tier level

dreamy bramble
#

we extracted with like 12 hybrids tailing us, a mother and an army of shadow giants

forest horizon
#

lol

atomic escarp
#

guessing no videos for higher levels yet ?

forest horizon
#

lulfireblade has some

dreamy bramble
#

alpha is uploading our runs but we're on c2pe rn

atomic escarp
#

ah ok wanted to look at d1 right away lul

forest horizon
#

I didn't think the devs could make a C tier mission worse than R4C1 but somehow they did

oblique peak
#

you mean worse as bad or hard?

forest horizon
#

Just bad

#

The main in R4C1 is okayish but the extreme is godawful

dreamy bramble
#

design wise it's pretty shit

#

the error waves can just alert the respawn rooms, the mother or break the doors, any of which makes it significantly harder

atomic escarp
#

yes was just extreme

queen nymph
#

Think about it that way, C1 as a level is nothing without the respawn.

atomic escarp
#

||D1 looks fun so far class 6 team scan first door||

oblique peak
#

D1 extreme is unpog

queen nymph
#

And with terminal booster, C1 is honestly stupidly easy

oblique peak
#

althought just high my be my favorite this rundown

queen nymph
#

But I refuse to play that level with pubs and without terminal booster lol

forest horizon
#

Yeah with pubs its unbelievably frustrating

#

Even more so than with pubs for other levels

queen nymph
#

The only thing I like about C1 was the first, the second scans and the escape part

atomic escarp
#

all infectious fog levels?

dreamy bramble
#

only fun part of c1 is extract and the s1s

#

but i really enjoyed those bits

queen nymph
#

I sat in front of the terminal for the whole mission

dreamy bramble
#

;)

queen nymph
#

I got bored half way

forest horizon
#

Tbh I think I like B2 PE more than C1 extreme

dreamy bramble
#

ok i wouldn't go that far

atomic escarp
#

I've been more and more surprised lately with how much health I have when I expect to be at 20

forest horizon
#

Because at least in B2 you don't have ninja mothers

dreamy bramble
#

tbh resource boosters shouldn't exist

forest horizon
#

But yeah, C1 is more boring than anything else, B2 is just generally annoying

dreamy bramble
#

they make resource management irrelevant

atomic escarp
#

i think they should but too an extent

mystic adder
#

its too late to take away my 50% glow stick powers

dreamy bramble
#

+70% extra resources is nuts

atomic escarp
#

maybe you gain it in the level but lose it when run is over

dreamy bramble
#

and only one person needs to bring it

atomic escarp
#

yes was in run yesterday guy was at 14% healed to 63%

forest horizon
#

And then you realize the levels tend to already have too much resources to begin with

dreamy bramble
#

exactly lol

mystic adder
#

The regen cap boosters go upto 99%

queen nymph
#

Main damage with DMR

dreamy bramble
#

i think the damage/scan/regen boosters are fine overall, but the resource boosters are way overtuned and terminal boosters shouldn't work on uplinks

queen nymph
#

Reactor mission immediately becomes an A level mission lol

dreamy bramble
#

we hid behind the railing so it wouldn't spawn babies lmao

atomic escarp
#

mothers dont do damage u good

forest horizon
#

Ah yes, the mothers fatal weakness

#

a foot high railing

oblique peak
forest horizon
#

They probably didn't test the boosters at all

#

Definitely feels like it at least

mellow creek
#

only part of c1 i like is the part where i swim in the fog river

mild sonnet
#

"Imagine being able to do R5B1 duo??" this post was made by giant charger every 30 second gang

queen nymph
#

B1 high or B1 PE?

zenith kraken
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that was cancer

mild sonnet
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honestly both

zenith kraken
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yup

queen nymph
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both are pretty easy for old players

zenith kraken
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._.

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you guys just won't be satisfied with anything

queen nymph
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It’s kind of unexpected and cursed the first we saw it but after that it was just “hi old friends”

mellow creek
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but tbh this rundown feels very lacking w/o new sleepers variant aside from 'reskined' sleepers

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lol

mellow creek
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5 months of waiting for .... a respawn mechanic+ booster and an environment that is only on 2 of the stages.........

queen nymph
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I mean, that’s fine with me cuz I don’t wanna see a new enemy with the respawn mechanic

toxic dagger
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one that’s literally probably 20 lines of code

errant vigil
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Games back to it's roots a little bit now with what the respawn mechanic wants you to do

zenith kraken
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lets hope the next one does better

errant vigil
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Stealth

atomic escarp
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so.. whats the new monster?

toxic dagger
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charger scout

mellow creek
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i mean.... how do u stealth w an error alarm

zenith kraken
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charger scout

mellow creek
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it kinda defeats the purpose anyway

toxic dagger
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they just need to add depth to it

errant vigil
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There's far a few error this rundown

zenith kraken
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can you melee charger scouts?

toxic dagger
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5 months for a basic ass respawn with no animations or counters

queen nymph
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Yes

errant vigil
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and most are extraction alarms

toxic dagger
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yes

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2 charged to the back i think

errant vigil
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which you're supposed to run to extract and live

mellow creek
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turns out to be a backdrop w some sounds

toxic dagger
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turns out to be an aesthetic change with enemies that magically reappear

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like i said probably 20 lines of code + adding in the cocoon design, if that

mellow creek
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we need a meme for this

zenith kraken
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we do

toxic dagger
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make one

zenith kraken
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i don't know how

toxic dagger
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me neither

mellow creek
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same

toxic dagger
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i’m not enough of an internet man to make memes

zenith kraken
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we need someone to do it

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same

toxic dagger
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idk who can

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@atomic escarp

forest horizon
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the legend himself

mellow creek
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and we have like..... how many reactor quest this rd? 3

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nothing new this rd too

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in terms of objective

errant vigil
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I mean b3 extreme and c2 overload are new

mellow creek
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oh yeah

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totally forgot about that

toxic dagger
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i just feel like they could have added more depth to the new shit they introduced with all the time they had, namely respawning

onyx forum
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in b1 overload, what should i expect?

toxic dagger
forest horizon
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its shows tbh

toxic dagger
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i mean great but have someone dedicated to that and the others focusing on the game

zenith kraken
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haven't tried those

forest horizon
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Having alarms connected to blood doors

toxic dagger
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that’s why most companies have recruitment branches so time doesn’t have to be taken away from the main products— i know it’s a small team, but even so

queen nymph
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New objective I guess

onyx forum
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in b1 overload, what should i expect?

forest horizon
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instead of being separate mechanics

zenith kraken
zenith kraken
queen nymph
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It’s an arena

zenith kraken
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and cancer itself

queen nymph
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Quite fun to play

toxic dagger
errant vigil
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C2's is great as long as you don't spawn cap the fight

forest horizon
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No you set off an alarm through a terminal then you defend against waves coming from blood doors

toxic dagger
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ahh okay

forest horizon
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Isn't the intended way for c2 overload have you fight minimum 3 tanks?

queen nymph
errant vigil
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It's bugged tho

queen nymph
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Yeah I know

errant vigil
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So the last about 30 to 20 percent you kind of have to kite it

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sadly

queen nymph
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Oof okay

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Did you guys kill the first tank or just keep kiting from then

errant vigil
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no

forest horizon
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Probably not, considering all the chargers

errant vigil
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we killed all of them up until we had 3

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at once

queen nymph
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Ohhh okay lmao

rich nova
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for B2 PE, you have to do overload before extreme right?

queen nymph
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Ye

rich nova
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since ex causes an alarm

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ok

queen nymph
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Wait

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No

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Extreme

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Then overload

forest horizon
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yep

rich nova
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Extreme has a constant alarm running on it though

queen nymph
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Yeah

rich nova
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once you beat it

errant vigil
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3 tanks is a good balance

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I think 4 would be fine if it didn't bug out all the time

toxic dagger
queen nymph
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Cool cool

rich nova
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B2, where is the second cell?

mortal granite
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inside the terminal

rich nova
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what?

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the terminal is listing oonly 1 cell, but theres 2 gens

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do i oonly need to power 1 gen

robust marsh
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is the gens connected to a door?

mortal granite
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the cell can spawn in other zone as well

robust marsh
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that as well

rich nova
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smh nevermind

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the terminal lists all zones, reg high and ext

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but terminal is only showing 1 cell

toxic dagger
robust marsh
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or find where the GLPs are at

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and than go find that zone :/

rich nova
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cant, i need 2 cells

robust marsh
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how so?

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as i know it needs to be one room other than the free zones

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not both cell room

rich nova
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glp spawns unlucky then? idk

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sitting at 8/9 cant find the other cell

robust marsh
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check the glps again

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you may have missed one

toxic dagger
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maybe should’ve checked glps before and gone into the zone that had enough

robust marsh
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agree

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if you didn't do that

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sorry we can't help

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as you soft locked yourself

rich nova
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i wish i did

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there was only 1 behind each door

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not one more than the oother idk whats happpening

toxic dagger
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there’s definitely another cell somewhere or glp you missed

robust marsh
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than there is a glp somewhere on the map

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other than 2nd cell room

toxic dagger
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list glp or list cell

brisk dew
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can you find c-foam grenades on A1?

robust marsh
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i seen 1

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but its hard to get one

acoustic breach
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C2 Overload is way too hard for a C-Level Overload zone, change my mind

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People would be more ok with it if it was in D or maybe even E

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Also the spawns need to be way less RNG between spawning tanks/giants/chargers/giant chargers

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On some runs it's a breeze to complete it, on some runs it's impossible

rocky marsh
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oh wtf is it rng spawns?

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thats retarded hahaha

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yeh i reckon the C2 overload is probably closer to a R4D1 or R4D2

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but i like the upped difficulty

mortal granite
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i don't think it was depended on RNG

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haven't tried much

atomic escarp
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Its great

turbid cliff
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Rng aside
Wouldn't the difficulty spike in optional objectives simply make sense? If only it were not tied to progression

dreamy bramble
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c2 overload in it's current state is pretty comparable in difficulty to the opening of r4e1, which is a bit overkill

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it's fun but overtuned

tight cliff
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R4E1 opening is not hard per se

dreamy bramble
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it was the first few times

tight cliff
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i mena, we've only attempted R5C2 Overload twice, so more data required I guess

acoustic breach
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R4e1 was much easier imo