#gtfo-spoiler-chat

1 messages · Page 233 of 1

orchid terrace
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Digitalvagrant got a +20% bioscan speed but only if in glowstick light radius last night

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the memes are real

sterile isle
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i like the bio scan speed

errant vigil
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I'm waiting for Regen speed, regen cap, and damage resist

sterile isle
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glowstick radius > bioscan ?

errant vigil
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typically yes

sterile isle
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nice

errant vigil
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glowstick run out but bios don't go everywhere

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Glows also have a larger area

orchid terrace
sterile isle
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wait hold up, so you have to toss a glowstick in order for the booster to work, is that it? im confused

orchid terrace
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yes

errant vigil
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yes

north zephyr
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you have to be near the glowstick

orchid terrace
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the devs went full meme on "hack the scan" and "glowsticks are useless" memes

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dak had the "faster bioscan if hacktool is out" buff last night

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as much as I think the whole boosters are a bit unnecessary, that is pretty fucking funny

pulsar zodiac
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does B2 Extreme layout change between runs

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(156E)

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(158C)

desert shell
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do the damage boost with glowsticks stack?

austere void
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Sometimes I'm really astounded by how smart I am.

Yesterday we did A2 PE. We killed the moma, however, we forgot to do the actual objective of Overload so we just went straight to extraction without a single worry on our mind:yum:

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@latent pilot

zinc wyvern
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so uh, can you melee the charger scout or whatever that thing is in b1 overload?

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maybe with 2 ppl?

austere void
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The moma? You're gonna get demolished

latent pilot
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why tag

austere void
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You need to burst down those blobs on its back

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Did you read what I said Dusty? xD

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That's my response in regards to being 'smart'

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Imagine opening Overload, killing the moma and forgetting to do the actual overload objective afterwards

errant vigil
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Do you mean A2 PE

austere void
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Was it that?

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I keep mixing them up

errant vigil
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it's the one you're talking about where birther is in overload alerted and you have to pick up a HDD

austere void
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Yep

errant vigil
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I'm also trying to keep my missions straight

latent pilot
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wait really cryo ???

weak jasper
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Gigabrain

errant vigil
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@zinc wyvern yes you can double hammer it to the back

zinc wyvern
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thx

shadow scroll
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Is it just me or did the mother become tank-ier

ancient saffron
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With the artifact that says +25% health regen cap does that mean it goes to 45 or 25

atomic escarp
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25

mossy yoke
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25% increase of 20

atomic escarp
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D0c, how does regen cap stack?

mossy yoke
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20 * (1.percent)
20 * (1.25) = 25 total HP

atomic escarp
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I see

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Thanks

mossy yoke
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so if you have a 25% and a 18% then it'd be 20 * 1.43 = 28.6

turbid cliff
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additive, good to know

mighty pond
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Ye

lapis loom
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does the Class M VI alarm in C2 actually mean anything special, or is it just a Class 6 alarm with shadows

pliant shard
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It ends in sustain team scan

high forge
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M means mixed it's not only one type of scan

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It's the same as in D2 from rundown 4

lapis loom
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ah ok

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I was playing solo so only got to the first set of scans lol

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part of me hoped it was a class 1006 alarm and I'd be there for 6 hours

twilit remnant
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for A2 is it extreme before high?

robust marsh
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yes

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and than overload

robust marsh
twilit remnant
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extreme high overload

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in this order?

robust marsh
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also gl you gonna have fun with overload (:

twilit remnant
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oh no

robust marsh
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you have to do overload before high

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but when you get to it you will understand what you must do

twilit remnant
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extremem overload high

robust marsh
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if you dont come back and tag me

turbid ridge
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I did it last night but I forget what it was, A1 Extreme, was is the objective?

atomic escarp
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maaan i wish the cocoons were like a one time respawn thing, and when you see they've respawned, the cocoons are all popped open and empty and stuff

arctic sparrow
worthy forge
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Does anyone have a clue what are the conditions for cacoon respawns? Because ive been testing it and I cant seem to get any understanding on how it works

turbid ridge
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Oo, ty ty. I somehow thought that was A2

@worthy forge A room with no enemies will eventually spawn more in but you have to be 2 rooms away

arctic sparrow
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Does anything happen if you hit the things on the ceiling?

worthy forge
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Right, but on A1, i just got enemies to spawn in the room right next to me even saw it on my biotracker
And in another place i was 2 rooms away left to get lunch and came back to no respawns

turbid ridge
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No, you can't destroy them

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A1 is weird because of how large the rooms are; I believe the square-shape of them counts as 'one' room

worthy forge
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But this wasnt in the big rooms, it was one of the starter rooms

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Im in 62A

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And that triggers spawns in 61G even though they are right next to each other

turbid ridge
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Oh, maybe it is being weird then

mellow creek
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the new map is weird w the respawns

arctic sparrow
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Does anyone know what the short cutscene after injection represents?

sterile isle
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Today i learnt that the hel rifle can shoot through a scout's body bent down and still kill it

turbid cliff
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you probably hit it from behind

candid dragon
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So have we truly nailed down respawn rules?

turbid cliff
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no

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or not that i've heard of

sterile isle
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yeah it was from behind, i panicked when i saw a white marker but turns out i killed it

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although i did have a special dmg booster

turbid cliff
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on scout you can only get either red or blue afaik

jagged kernel
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Anyone have any tips for finishing the end of B1? Team keeps wiping at that point

honest mortar
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^^ extraction? and which difficulty?

jagged kernel
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Normal difficulty we opened the error doors and get swarmed by the chargers trying to find the sample

craggy crane
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has anyone beat D1

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I have something I wanna ask about

honest mortar
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Just be sure to set up before hand, try to work as a team and go quickly. You can have a few behind holding the line while the other two stealth if you want. In general, just work quickly.

jagged kernel
sick hornet
honest mortar
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Also worth it to make it to the terminal and guard someone while they ping it.

craggy crane
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I just wanna know if more levels show up afterward or not

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based on the description

honest mortar
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Probably dont get any new levels immediately but I am guessing they will expand the rundown eventually, due to the fog on the map

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Rundown three they gated it behind a visible completion rate, rundown four just straight up got expanded and had the same brown/grey fog on the rundown list.

nocturne flax
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That was r2

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We had a thing called warden restiction

arctic sparrow
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How good is Rundown 5 so far?

nocturne flax
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Amazing

arctic sparrow
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Rundown 1 good?

nocturne flax
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Kekw

arctic sparrow
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Are the artifacts and boosters the progression system?

nocturne flax
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Not reallt progression

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But more like perks you can use if your struggling with something

candid dragon
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Theyre meta disruptors

nocturne flax
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Levels are still well balance without them

wintry marlin
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Temporary perks (most are 1 use only)

nocturne flax
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I find them neat

turbid cliff
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nostalgia yes but R1 truly was simpler times

nocturne flax
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Yeah im.80 years old

turbid cliff
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no enemy collision, enemies slow and not teleporting all around the damn place, way fewer buggy features, felt somewhat more polished than it is now

nocturne flax
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BaCk In mY dAy MaCh1NeguN MEltEd Waves

arctic sparrow
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I still am a bit annoyed by lack of enemy collision to players.

nocturne flax
turbid cliff
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that kind of collision would be a disaster though

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i don't see the game as any different now

nocturne flax
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Many things were added

turbid cliff
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in terms of content/features i guess

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but the core?

nocturne flax
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And they keep improving from previous iterations of rundowns

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That been perfomance inprovement, content and the new features we have

nocturne flax
turbid cliff
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idk i just value different things

nocturne flax
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Of course

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We all do, thats what makes us human

turbid cliff
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besides the features are not nearly in a done state

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or maybe that's more into bug territory 🤔

nocturne flax
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Matchmaking its still on alpha for a reason and booster they need more of the community feedback(like sctual one not just angry gibberish)

turbid cliff
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spitters, error alarms, mother AI (kind of?) and other stuff like that

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also enemy door breaking has been just enemies standing on a door for forever and other shit that's not touched since R1

nocturne flax
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Your just listing bugs

turbid cliff
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it's all things that should be fixed before full release

nocturne flax
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Of course

turbid cliff
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but with the version upgrades speeding this far ahead i'm getting doubts

nocturne flax
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We are 0.65 right?

turbid cliff
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0.77

nocturne flax
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Ok im doubting too

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Lmao

turbid cliff
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with this pace, gear customization, progression, cosmetics, and mm upgrade would already bring us to over 1.0

nocturne flax
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Most likely they almost finish behind the curtain

turbid cliff
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finished in the early access way that a lot of other things are

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which is my main point here

nocturne flax
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Content wise im assuming

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If they been training theyre new people then im expecting good stuff on r5 ext or r6

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Im hoping they speeding up process thanks to that

turbid cliff
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guess we'll have to see once again

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though in these 5 rundowns not nearly as much got done in those departments as i expected

rocky marsh
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does the DMR do more damage than the Double tap?

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/ have more ammo?

turbid cliff
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gets less ammo per refill, does more damage per shot

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overall haven't tested

buoyant gazelle
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To clarify, each bullet of dmr does more damage, but double tap fires two per trigger pull

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More damage per instance of firing with double tap

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But less ammo efficient

thin palm
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Hello

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Is there an constant alarm when you open the extreme or overload door on B1?

thin palm
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Thank you kindly

solemn wigeon
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Imagine

jolly raven
atomic escarp
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i am not certain of it, but the coloration of the bottom of the shaft seems to indicate it

turbid cliff
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iirc that was a thing in R3 too

thin palm
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Can we kill the New scout with hell snipe or full charge hammer?

teal ginkgo
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guys how to reset the artifact heat..?

turbid cliff
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play other levels

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also heard that it apparently goes up every day?

teal ginkgo
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ummm

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my A1 heat has been 30% for about a day lol

bleak warren
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quick question about the rundown: are there actually new enemies (not enemy variation types that are invisible charger scout birther tanks...)?

teal ginkgo
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nop

turbid cliff
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haven't heard of any yet at least

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i don't know if all of the rundown has been explored

bleak warren
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ugh... I was really hoping for something new... they were teasing the snatcher in e1 and I was kind of looking forward to something new

kindred mortar
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A1-2 are not bad for farming

turbid cliff
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well that's a rip then

pulsar zodiac
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with the optional objectives in this rundown

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I really want to know what optional objectives will E1 has

turbid cliff
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overload but no extreme krappa

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also no high

pulsar zodiac
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inb4 another reactor

turbid cliff
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i've honestly stopped caring about individual objectives and levels at some point

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can't remember any that don't seem like delivery boy simulator

pulsar zodiac
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terminal command this rundown is cool ngl

frail zinc
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tbh the double tap would be better if it didn't have that weird ass scope KEKW

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same reason why i hated the heavy AR so much in r4, terrible scopes

tall ferry
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gonna be honest just died on the part in b3 extreme

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and that shit was crazy 🤣

pulsar zodiac
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one person goes down in b3 extreme

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its gonna be fun

slim stream
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Wait seriously? NO new enemies at all??

arctic sparrow
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Will there even be an extension?

blazing thicket
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Yes

slim stream
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We just gotta hope they put some thought into it I guess

blazing thicket
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I'm honestly ok with no new enemies this rundown

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Its nice we got a new variant

slim stream
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Maybe but I think most people are kinda disappointed by it, like the respawn mechanic is poorly executed and the new environment is okay, boosters I mean... who asked?😅 I just feel there's SO much they could of done... and they haven't

turbid cliff
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new enemy should've been xenomorph tbh

slim stream
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Yeah the cocoons need to do summin

turbid cliff
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for boosters

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progression was widely asked for

calm vessel
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i dont think fog at the bottom means an ext

turbid cliff
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i guess this is a form of it?

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it's something like rewards

slim stream
turbid cliff
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idk what they're thinking, this does feel too arcade-y

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but meh it adds more fun so whatever

slim stream
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But they grow from cocoons now? I'm confused if the devs are suggesting they were people or if they're like weird alien plants

turbid cliff
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fk knows anymore

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objective lore was thrown out in R4 and now this

slim stream
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Yesss please, just anything new and interesting

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Yeah I feel like they just don't like making new stuff😅

pseudo pumice
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i don't think it's that; it's just a time/resource management thing

slim stream
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But over 6 months? This is what they made?

turbid cliff
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we've yet to see where the 6 months went indeed

calm vessel
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they took some vacation

turbid cliff
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hopefully that new marketing team will let us know where the time goes now

calm vessel
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and were hiring and training people aswell

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that takes up time too

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along with doing back end stuff

pseudo pumice
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4 months to move, grow their company, hire new people, holiday break, brand new inventory system, bugfixes

slim stream
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Maybe they should of taken more time to rlly make it and work on good ideas then? Atm either the extension or R6 will reallyyyy have to redeem it for them

turbid cliff
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talking like one person is taking care of all that

calm vessel
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did you really not just read what chase said?

pseudo pumice
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like warden said, they mentioned they were working on a new enemy and had to put it on hold

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everyone wants new enemies and objectives, including the devs, but if they only release once they've added everything they want then the game would not have an update for like 2 years. they gotta release at some point

slim stream
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I get that they're on a time crunch and they can't do everything they want to but even so it feels like it needed more development before R5 released

calm vessel
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well yea they did get pressured for time

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but they still did add new things

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like a new environment and two new systems

slim stream
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And the community reaction to such systems I think shows they maybe needed some more thought and discussion 😅

calm vessel
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ive been hearing praise to it too for being fun and allowing people to get help with them

slim stream
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Hmm interesting clearly a devisive topic

forest horizon
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Anybody try out C2 at all? The extreme is fucking nuts at the end

calm vessel
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its like with every game tho

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some will like a new added mechanic and other will hate it

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like with D2 and sunsetting

slim stream
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V true

forest horizon
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How bad was overload?

main iris
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Are there any new enemies?

forest horizon
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I don't think there is

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There was supposed to be a new enemy but according to the devs it needed more work, might come out an an extension tbh

main iris
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huh

blazing thicket
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There is a new variant

main iris
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whats parasite?

blazing thicket
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Parasite?

main iris
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oh whats the variant

blazing thicket
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Oh

forest horizon
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charger scout

blazing thicket
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That

forest horizon
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Really?

blazing thicket
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Epic

main iris
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charger scout?

forest horizon
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I think its head is slightly bigger too lol

main iris
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damn so does it run around or just walk?

blazing thicket
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I'd say it's a jog

forest horizon
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walks looking very annoyed with everyone

main iris
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so its fast

blazing thicket
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It's faster than normal scout

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Slower than agro charger

main iris
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i dont get the point the

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We all go for the head of the scout

blazing thicket
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What makes them different is that you can't kill them with a hammer to the head

main iris
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why change the body when we'll never hit it on the body unless by accident

blazing thicket
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It takes 2 people to hammer or a sniper/hel rifle

main iris
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oh

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i get it now

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is there a gap bw 2 hits or does it just scream as soon as one hammer lands?

forest horizon
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its about a second

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so almost instant

main iris
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aight thanks for letting me know man

muted ginkgo
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in b2 how do you lift the lockdown to 85? cell is in 84, key for 84 is in 85 so we're stuck

mellow creek
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do extreme first

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and it will unlock

atomic escarp
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what the hell is an m class alarm

errant vigil
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mixed

atomic escarp
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please let that not be the case

clear idol
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huh

latent aspen
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is the tentacle thing in this rundown yet or?

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rip alright

maiden kindle
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f

vague raptor
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@calm vessel fuck sun setting c:

calm vessel
lyric narwhal
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so is the charger scout the only new enemy?

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ok i just scrolled up a bit thats disappointing

jolly raven
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Yes

lyric narwhal
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: (

jolly raven
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I am sure we might see new enemy in E1, who knows.

rain heron
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its hinted there is going to be a extension

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so maybe we will see much new staff in this rundown

stiff nymph
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Does anyone have tips on B3? Me and two friends have been struggling pretty badly with it

fair hill
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mines, mines, and more mines

atomic escarp
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Use the pog repellers, have a bio because haha fog alarms, in extreme, kill giant chargers and hybrids ASAP

forest horizon
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whats in C1 extreme

sick hornet
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what is C2 extreme

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C1 extreme is a class 10 terminal, mother in the zone, and shadows

atomic escarp
sick hornet
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explain yourself

forest horizon
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its basically R4B1 extreme but

sick hornet
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oh no

forest horizon
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with a mother for the last reactor alarm

sick hornet
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its a reactor?

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ah

forest horizon
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also a sleeping tank halfway through

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actually it wakes up immediately

tribal cosmos
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Since no one answered me last time on C1, imma tell you guys a easier way to complete the mission.

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have one guy stay on the bridge

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period

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other three do the rest

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the guy on the bridge will block both respawn room

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total of 15 hybrid

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and when the terminal is done, you just run back when your teammates are at bridge

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no hybrid will spawn, only some shadows and shadow giants

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that is ofcourse if you are as bad as me

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who can't do it the 'normal' way

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as for the c2 overload, it is better to do it in a clockwise fashion

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all teammate at once

sick hornet
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should we do c2 extreme or overload first

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we have overload on lock

tribal cosmos
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bio scan in the period and shoot the chargers that get close

sick hornet
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havent done extreme yet

tribal cosmos
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extreme is not that hard, and there's no weird spawns after you do the reactor

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overload is not that easy if you hasn't get the hang of it

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i suggest do the overload first

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just be careful at the last wave in extreme

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a mother will spawn at the front

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and she will most likely spawn babies

sick hornet
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oh so it doesnt matter

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ok

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no errors, fog?

tribal cosmos
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no weird shits whats so ever

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but

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it is not easy

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it is as intense as r2e1 last 20 mins

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because you are forced to kite in a fairly big room for about 3-4 mins

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and no body can die

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you can't kite the enemies to other room because they will respawn

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best way is to focus on the chargers and walk around the room as a group

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if they get too close, kill them, other wise herd them

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i will say this one would get wayyy easier if there's burst cannon

high forge
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Is the log in zone 73 of D1 glitched out ?

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It doesn't open

sick hornet
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how many waves is c2 ext

paper beacon
sick hornet
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thats not too bad

paper beacon
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🙂

sick hornet
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:)

paper beacon
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they have surprises

sick hornet
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do they have dn?

quiet stone
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Have yours dropped yet?

rocky marsh
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Bro B3 E

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Is cooked ay

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Anyone have a good strat for that terminal command?

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Like guns/tools/setup

twilit jewel
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okay

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here it is

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What do you guys think about refining RE-SPAWNING SYSTEM to be ACTIVE not PASSIVE.

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IM GONNA SAY IT

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What do you guys think about refining RE-SPAWNING SYSTEM to be ACTIVE not PASSIVE?

paper beacon
#

you can ignore the tank

twilit jewel
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I was so happy to see them re spawn in action not like re spawn when we go away and come back 😦

paper beacon
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and with 2 auto sentry you should be goof tbh

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good

rocky marsh
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Oh yeh?

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Sick

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You reckon bio or cfoam instead?

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I'm thinking 2 auto 1 mines

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Not sure the last

rocky marsh
paper beacon
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mines are busted atm

rocky marsh
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Teaches you to plan ahead

paper beacon
#

so with mines you could kill some

rocky marsh
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Shit the first time but good second time onwards

rocky marsh
paper beacon
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we runned bio sniper sentry auto and mines

rocky marsh
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Sick I'll let the boys know

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Thanks fam

paper beacon
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np ^^

twilit jewel
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I don't want them to just POOF here we are

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I wanted to see them falling from ceiling and start attacking us when there is error alarm 😦

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I WANT THE ANIMATION !!!! 🙂 hahahaha

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asking for too much stuff

rocky marsh
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Yeh I feel like it's just a WIP (work in progress)

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Just give them time to fix it

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And gtfo is supposed to be fucked and difficult

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I welcome a new challenge

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Its hard for newbies

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But it ain't too bad

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They even added scouts in high for A1

paper beacon
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You just need to play arround it

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but it's a bit bullshit in some maps depending of the rng

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especially d1 ex

peak cobalt
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is there any reason to use the sniper or burst sentry

paper beacon
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only dmg wise

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imo

hoary garden
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so whats the meta for mothers now that BC is gone?

pliant shard
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Sniper / shotgun

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CS is also good

hoary garden
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makes sense

dark bane
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how to silent kill the new enemy? wiki says multiple hits to the back at the same time but other people just said one hit to the back of head

pliant shard
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New enemy you need 2 full charge hammers@to the back

half dune
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how to beat B3 :/

pliant shard
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Sniper / Shotgun, CS and revo spam can also kill the new enemy

paper beacon
half dune
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maybe we just suck, we're getting farther and farther though. what is a Class M III alarm?

calm vessel
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martial arts scan

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kung fo panda comes and attacks you

half dune
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I don't have the ammo for that

rocky marsh
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Nah it's the mother scan

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Spawns babies

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M for Mother

half dune
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LMAO that's what I told myself

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stuck looking for bulkhead rn but we're almost out

rocky marsh
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(lol jks it's a Mixed scan so combo of cluster / surge / team)

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Bulkead for B3 is down a ladder in piss fog

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Right in front of the high bulkhead

half dune
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yep one of our guys is down there rn

mellow creek
twilit remnant
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What's the new enemy

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Gimme the deets

clever flower
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What did yall run for B3 3 blooddoor?

mellow creek
#

bio 2 auto mines

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3x helrifle 1x machinegun

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should have more than enough ammo and mines for both left and right

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just put all ur sentries and mines on the right door w || hybrids|| and aim towards the left door w ||bigchargers||

woeful vector
#

||Wtf is with the error alarm spam already on B tier||

calm vessel
lusty vault
#

anyone know the c2 overload?

calm vessel
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yes

mellow creek
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run and shoot blackies xD

lusty vault
#

oh boy

#

my twitch player im moderating for is gonna be in for a surprise

calm vessel
#

I do not like that condition

#

You should star with that consumable

#

Spawn plus and extra buff to the item in game

nocturne flax
#

NOT EVEN

ONCE

calm vessel
#

And your team can nab them too

#

Or it’s a dark map and you use them for their actual purpose

#

Gosh this company reeee

eager ice
#

ples no

calm vessel
#

nah jk. but yea the consumable boosters need something more

shell reef
#

*I've been seeing tons of glowsticks

lusty vault
#

so its essentially b3 extreme

calm vessel
#

yea i had 3 glowstick in b3. glad its were it counts

#

machine gun go brrr

shell reef
#

C1 has literal fucktons of glowsticks

abstract venture
#

Can you melee a charger scout?

atomic escarp
#

Yeah 2 melee in the back.

regal thicket
#

inb4 glowsticks spawn decreases when you have a boost associating with it

abstract ruin
#

idk if this is the right chat but has anyone else came across some black boxes in A2 in the room with the 2 blood doors and the scout?

atomic escarp
#

Thats good lol. Less glow sticks = more useful stuffs xD

abstract ruin
#

any idea of what they are?

turbid cliff
#

a bug

#

kekw

abstract ruin
#

cool

#

just wondering

#

kinda caught us off guard when we saw it

stable owl
#

one question: which level will we meet the new enemy?

hexed vapor
#

Error alarms are annoying still, wish they had better ways of providing difficulty (although I like the one on B3).

#

Respawning enemies are a neat idea for forcing stealthier play on ||C1||, but the error alarm later just means one player spends a huge amount of time AFK to avoid an incredibly difficult fight. Not cool, really annoying like this in a lot of the places it's used and interferes with an objective.

errant vigil
#

you could also not spawn block and coordinate with the team to clear the room

hexed vapor
#

Considerably easier to spawn block.

errant vigil
#

sadly

shell reef
#

Dont minimize risks in a game about minimizing risks?

errant vigil
#

not making the terminals require team scans

turbid cliff
hexed vapor
#

Same goes for A2, you need to worry about keeping someone in bridge.

errant vigil
#

what really

#

I just put a sniper on the bridge and fight what comes in then do overload

hexed vapor
#

Well yeah, it's A2, but it's pretty fucking annoying.

shell reef
#

they mean for dealing with the room b4

#

to spawn block

errant vigil
#

oh I know

pine sapphire
#

Guys is HSU on B1 always in the furthest room? Is there any reason to run for terminal and ping it?

shell reef
#

otherwise that ||pseudo error pulls the whole room each time||

hexed vapor
#

Not to mention simply going into the overload as a team or cargo room as a team is enough to respawn.

#

Doesn't really feel thought out.

shell reef
#

yeah tbh they either need to extend the distance for the respawn blocking or rework it entirely

errant vigil
#

there's other ways to get rid of spawn blocking meta

shell reef
#

the issue isnt spawn blocking: the issue is that respawn punishes you if everyone in the group is having fun. I like the respawn mechanic as an idea but as is it has some major flaws.

hexed vapor
#

It's also not very interesting most of the time.

#

How many times do I have to kill the C2 scout to prove it's not a threat?

turbid cliff
#

it is kinda funny from the practice/testing aspect though

hexed vapor
#

I think C1 had the right idea, I like sneaking through a central chamber, but I'd much rather not be forced to either fight those rooms or spawn block.

hexed vapor
#

tbf

turbid cliff
#

did the character actually do that every time?

hexed vapor
#

I did it in comms, but I got the voice line surprisingly often.

turbid cliff
#

ah

hexed vapor
#

Depended on if they said "Shhh, scout" first

turbid cliff
#

i just imagine someone being left afk to "block" a scout zone from respawning and the 3 other team members just hear "i killed the scout" on a loop

#

but yeah

#

i'll be repeating myself several times now but the respawn mechanic just doesn't feel "done"

#

it's like a feature in early access

errant vigil
#

I guess it's really just the weaker re-spawn rooms that are annoying but later level re-spawn rooms are pretty fun to me

#

and add a lot of tension to the run

hexed vapor
#

C1 was fun until error alarm, then it was dumb. I don't consider fighting 8 hybrids tension, that's just a long time spent peaking from cover.

errant vigil
#

fast stealthing the rooms is fun

hexed vapor
#

Having a birther in extreme is also pretty dumb, error alarms are already an RNG fest.

errant vigil
#

Quick sniper headshots are also fun

turbid cliff
#

i wonder what's the dev-intended way of doing those parts of levels

hexed vapor
#

Frankly, I don't think they thought about it that much.

errant vigil
#

I mean if they didn't think about them they'd be a lot worse

#

They only one I think is bad is the A1 extreme bulkhead area

#

cause it can be pulled into the scan

#

C1 extreme is done well

#

or rather C1 main

turbid cliff
#

ok but let's say they thought about it a lot

#

and what did they think the player should be doing

#

fighting the whole respawn every wave?

halcyon void
#

Does anyone know that the overload objective is for b2?

hexed vapor
#

Collect OSIPs in fog zones w/ extreme error alarm active.

halcyon void
#

ah so thats what the turbine was for ty

#

So there's no way to just do overload in b2 since the second bulkhead key is in the hub you unlock from doing extreme?

hexed vapor
#

Yes, and because overload is literally locked behind that door.

halcyon void
#

ty

hexed vapor
#

Reactors and fog mechanics are the only real fast stealth in this game.

#

And error alarms w/ long breaks.

errant vigil
#

The only problem with errors for most people are that they can spawn in unexplored zones and subzones

#

I don't mind that as much as most people

#

Coming up quickly with a fast way to deal with the alerted room with my team is fun to me

#

Fixed mines make it a lot more manageable

hexed vapor
#

Almost all of the difficult content in R4 and R5 has been error alarms, it gets really old.

errant vigil
#

I mean it's really only difficult until you grasp the concept of them

#

same with alarms and first time stealthing

turbid cliff
#

everything is only difficult until you get good enough to deal with it

#

you're looking at it from the wrong pov

#

look at the level design and the intended "hard" parts

#

error alarms are somehow extremely common there

wary coral
#

I'm thinking about what to say 😔

hexed vapor
#

I agree it's not very hard, it's just really fucking annoying, and it's pretty uninspired that they're spammed everywhere because I guess GTFO has nothing else to offer anymore.

wary coral
#

So whats the actual way to play this game. I don't think I'm on the right page here.

errant vigil
#

I mean that can be applied to everything else in the game then. Alarms, term uplinks, reactors, etc.

#

More of the same, all uninspired.

#

maybe I'm just think of it wrong or different

turbid cliff
#

that's what you get with the rundown concept

hexed vapor
#

Error alarms aren't inherently bad, using them for a huge portion of your difficult content is.

turbid cliff
#

it'd probably better to look at each rundown separately for this

#

in R4 what ray said was definitely true

#

in R5 i've barely played it so

hexed vapor
#

Error alarms are a significant feature of B1, B2, B3, and C1 at least in R5.

#

If C2 and D1 feature them as well, I'll be pretty upset.

errant vigil
#

Do you want me to tell you

hexed vapor
#

At the very least, B3's error alarm is very manageable.

#

Sure.

lucid yoke
#

Error alarm with fog turbine makes me sad

errant vigil
#

They do not

hexed vapor
#

Thank fucking God.

#

at least three good levels this rundown.

turbid cliff
#

the standards lmao

errant vigil
#

isn't A2's error an extraction alarm or is that getting too technical

hexed vapor
#

It is going for the overload, but it didn't feel prevalent enough for me to mention it.

#

I don't really take issue w/ extraction alarms when you're just extracting, and the birther fight is fairly short.

craggy flame
#

It is the limitation of their system 🤷‍♂️ That is why I am not personally in favour of the booster system. I wish they would have dedicated their energy towards gameplay mechanics to avoid the overuse of Error Alarms.

hexed vapor
#

Yeah, I feel like the booster system has been a huge investment, probably comparable to layered difficulty.

craggy flame
#

It was and I think it will be beneficial in the long run.

turbid cliff
#

looks to be what got most work this rundown next to the new environment

#

at least from what we actually got now

#

and not what's behind the scenes

craggy flame
#

but it took away some other stuff

#

for now

mossy yoke
#

the booster system though gives us a lot of information on being able to have a persistent inventory system which is needed for things like character and weapon customization

#

so by doing this for boosters, lets us get valuable info that we can apply for other system updates needed

craggy flame
#

Yeah, and that is an important step. Do not get me wrong here D0c.

mossy yoke
#

totally hear you more warden objectives, alarm types, ways to design levels is all wanted and needed, and we want those too as it is getting tough to make unique levels without reusing as much

#

we've got a lot more coders now than we've had before, which will help us be able to do more

errant vigil
#

Right now it's a good mixture of difficult stuff that's just not one thing spammed I feel

craggy flame
#

I think in comparison to R4 I like these Errors more atleast. The only ones who are really maybe a pain are C1 and B2

hexed vapor
#

I do like B3, I think it's a lot more fun to play around.

errant vigil
#

There's S1s, errors, high alarms, high terminal uplinks

hexed vapor
#

Generally, shorter wave timers are considerably less fun.

turbid cliff
#

think the point was how common they were not the individual quality of each one

#

unless i'm missing something

errant vigil
#

and a wide variety of enemies

#

yea you right

#

Errors were pretty often spammed in R4

#

not pretty, very often

turbid cliff
#

indeed

#

but this time we have 4? error alarms for 8? levels

#

seems to still be too common to me

obsidian wagon
#

error alarms should be c tier and above and be in like 2 levels

#

change my mind

craggy flame
#

1 is really short though and I like Big Chargers so fun and B3 has a long time in between the waves. But I get what you mean

errant vigil
#

The only levels that truly have errors below C are B2 and B3

hexed vapor
#

B1 and B3 at the very least you can shut off and have gimmicks to them, B2 and C1 are just stupid.

errant vigil
#

oh yea

#

b1 main error

#

mb

obsidian wagon
#

in r4 big chargers were a d tier enemy. in this rundown they put them in B1 as a error alarm that goes with a rng based objective

errant vigil
#

I won't disagree it does feel very unnewbie friendly this rundown

obsidian wagon
#

theres no way a new group of players to the game is doing PE of A2

wary coral
#

definitely not newbie friendly imo 👀

hexed vapor
#

This rundown is quite difficult in general on B tier.

obsidian wagon
#

I think this rundown really emphasizes the fact that you should do all the hard objs first, then extreme, then overload. All in seperate missions

errant vigil
#

yea that's how I'd like the system to be but then it would be restrictive to older players that know more

#

Seems like a hard thing to balance

obsidian wagon
#

Can someone tell me why half of the weapons are useless

mossy yoke
#

personal preference of choice?

errant vigil
#

uh i'd rather not be rude

mellow creek
#

yeah tbh having 4 shotguns in b1 overload

#

will probably fail th e run

obsidian wagon
#

where is the machine pistol the best option in a any scenario

craggy flame
#

R4 was spoiled with 2 great weapons I guess^^

mellow creek
#

but we have to agree mines are great now

errant vigil
#

a little too great

craggy flame
#

mines are awesome

mellow creek
#

wonderful

errant vigil
#

glad they nerfed them a little after the fix

mossy yoke
#

i'm glad we were able to fix mines 🙂

errant vigil
#

it's so nice

#

Now I don't have to double mine to not have the wave die moon2POG

mellow creek
#

magic mines

hexed vapor
#

What was the new Arbalest damage value? Used to be 5 (10 FF), I believe it's a bit less now?

errant vigil
#

burst sentry seems to be doing well now too

#

still way out shined by sniper tho moon2PH

wary coral
hexed vapor
#

Sniper sentry is basically R1 shotgun sentry w/ targeting drawbacks.

#

It's kinda nutty.

mossy yoke
#

nutty good or nutty bad?

errant vigil
#

Nutty bad moon2SH

hexed vapor
#

It's real strong.

#

I mean weak

#

buff it

errant vigil
#

bro please

#

don't

hexed vapor
#

Have it accidentally do 4x damage in a full team.

mossy yoke
#

lmfao

#

that was a silly feature

errant vigil
#

the overkill christ

wary coral
#

feature? It wasn't a bug? 👀

errant vigil
#

all bugs are features

mossy yoke
#

^

#

all bugs are undocumented features 😛

errant vigil
#

I enjoy the giant striker ladder feature on floodways 😍

mossy yoke
#

we're improving that features soon

turbid cliff
#

mines are "fixed" now i.e. in the intended state?

errant vigil
#

probably, which is great

turbid cliff
#

i'm not one to use the word "op" but

errant vigil
#

but also a bit too great

mossy yoke
#

intended state meaning how much damage they do?

errant vigil
#

I think he means that they do damage to all enemies

turbid cliff
#

haven't tested but i feel the "how much damage they do" is misleading

#

it's more

#

how many enemies they hit

errant vigil
#

instead of stopping halfway through

mossy yoke
#

there was a bug that they wouldn't do as much damage to as many enemies as they should, so we fixed that

errant vigil
#

oh nice thought it was something else

mossy yoke
#

I don't do balancing myself so I can't exactly speak for that, but in a way, balancing never ends.

turbid cliff
#

the damage dealt to one specific enemy hit is not what was changed though is what i mean

hexed vapor
#

Mines seem alright to me, but that's also because sentries are incredibly dominant this rundown.

turbid cliff
#

i guess i have once again not played almost at all in R5 but the one attempt i did a single mine got 2-3x the kills it used to get

#

it was around 5 usually for a mine

hexed vapor
#

Oh yeah, everything that breaks down a door dies.

turbid cliff
#

now it blows up the entire door

mossy yoke
#

i think we ended up putting in fixes for like every tool.

  • sentries accuracy
  • biotracker tags and taking ammo
  • cfoam w/ doors
  • mines
turbid cliff
#

true

errant vigil
#

very needed good stuff

turbid cliff
#

gonna have to see how much sentry aim changes their efficiency

errant vigil
#

tools being more consistent is amazing

silk dawn
#

heyo, i cant find the power cell on a1, any clues? terminal says 62d but i looked everywhere in it and its not there

mossy yoke
#

Did you try pinging it?

silk dawn
#

yeah, says 62d

#

which i looked everywhere in it

turbid cliff
#

ping shows a marker on HUD

mossy yoke
#

try doing ping cell_123 -t (or whatever the number is) and while you're in the terminal letting it ping, have another teammate go in there and search

wary coral
#

Ping it, Look at the direction of the Cell, and open up the minimap to draw a line towards that direction to get a basic gist of where it can be

glass ermine
#

Also listen out for the sound of the cell itself, you can hear it hum (for lack of a better word) when you're nearby

turbid cliff
#

when ambience doesn't decide to go insane that is

silk dawn
#

trying the -t thing now

glass ermine
#

:)

wary coral
#

wait what is that -t thing supposed to do. Never seen or heard of that

silk dawn
#

it worked!

#

fuck yeah thanks

turbid cliff
#

it's new in R5

mossy yoke
#

it does repeating pings

turbid cliff
#

keeps pinging if you sit in the terminal

silk dawn
#

thats sick

turbid cliff
#

still gotta stand afk on it tho

silk dawn
#

it stopped once they found it

wary coral
#

... does the terminal help/command info ever mention it cuz I can't believe I'm that blind

turbid cliff
#

it does now

mossy yoke
#

it does

wary coral
#

Yeah I'm just blind then

mossy yoke
#

🙈

glass ermine
#

And the autocomplete tab stuff works on more things now, which is so nice ;w;

wary coral
#

I'm deeply triggered by the auto complete tab not adding the _

#

some of the stuff does get the _ at the end but then some of the other stuff don't

glass ermine
#

Oh no I hadn't noticed it was only sometimes it didn't add the _

#

noooooOoo

abstract venture
#

Is the dmr better or the double tap?

errant vigil
#

double tap for fast killing I think

#

Dmr is better for efficiency tho

#

and works better with a team

#

you have to be pretty accurate with both to make them work well

orchid storm
#

Is there a "when in doubt, take this" sentry? I normally default to the burst since I've been duoing levels.

turbid cliff
#

i don't think there is cause they're all situational

#

what do you want the sentry to do

orchid storm
#

Normally I use it to hold a door longer. But obviously with so many Error Alarms, I'm wondering if the auto would be better to stagger things or if the sentry will just outright kill easier.

turbid cliff
#

hold a door longer i.e.?

wary coral
#

Stalling seems essential imo. Most of the casual teams I'm in just crumble in extended fights if a few enemies slip through especially when we're all at 20% hp

orchid storm
#

Like putting the turret outside the door so that as enemies started hitting it, they would be killed or at least staggered once or twice.

turbid cliff
#

as i thought

errant vigil
#

Permafoaming is a very effective and very easy way to do most non Sustain alarms

turbid cliff
#

well that's a complete waste

#

it doesn't matter how many enemies are on a door, it breaks at the same rate

wary coral
#

I generally prefer auto sentry since it helps the team maintain holding positions otherwise I'd go with Burst Sentry if we're just going to kite the entire time

errant vigil
#

it also stacks them

#

if not killed fast enough

odd zodiac
#

Fun note: Even if an enemy is C-Foamed in front of a door it still applies the door break timer

turbid cliff
#

bruh

#

didn't know that but bruh

tribal cosmos
#

yea... basically it's like a control point system at the door

#

this is why ranged can break the door as well

turbid cliff
#

so yeah as was said that's not an effective way to use sentries

#

if you want to delay on doors use foam

#

if you want to kill when they break the door just place one mine on it lmao

tribal cosmos
#

exactly

wary coral
#

but what if there's no door 👀

tribal cosmos
#

we usually just constant c-foam the door when possible

turbid cliff
#

but srsly that's sentries

#

we're not trying to cover all situations here

#

the very first thing i said was situational

odd zodiac
wary coral
#

I'm still working on it 😔

orchid storm
#

So, if you are doing a long set of scans, what's the ideal location for a sentry?

errant vigil
#

If you putting it behind the door angle it so that when it breaks it shoots where they’d probably path

#

And if you put it in front just do it the same way but maybe a bit further from the door

fallen badger
#

does anyone actually take the revolver, or is everything else just a better choice

turbid cliff
#

new rundown new shit, revolver basically unchanged except ammo nerf

#

it's not bad, it's just not exciting

fallen badger
#

undecided on primarys too

#

that heavy smg seems bis

#

but

#

idk

modest aspen
#

Machine Pistole Gang,

errant vigil
#

Revo isn’t the greatest rn

#

There’s a lot of bigs and chargers that it can’t deal with very well on casual use

#

If you start to use it a lot tho it becomes pretty good for most things, as you get used to it

pulsar zodiac
#

with new boosters on

#

revolver get outclassed by main dmg booster DMR

turbid cliff
#

you can have both

pulsar zodiac
#

yea

#

just bringing DMR can replace revolver with other speical

#

with booster

errant vigil
#

You could potentially have a pseudo burst cannon with special buffs to revo

#

If it can get up that high

pulsar zodiac
#

stacking special dmg with hel rifle should worth more

errant vigil
#

I mean yea meta is always going to be better

#

But wacky is always more fun

pulsar zodiac
#

true

errant vigil
#

Like I said revo is great it just gets outshined by a lot of things

pulsar zodiac
#

I've been thinking of special dmg combat shotgun

errant vigil
#

I still think is would be spread dependent to one shot but would make it more consistent

pulsar zodiac
#

yea

turbid cliff
#

bug-dependent*

pulsar zodiac
#

maybe it could become mom/father shredder if stack high enough

turbid cliff
#

the damage falloff wouldn't change so you'd still have to be up their asses though

pulsar zodiac
#

only work on something like C2 sleeping tank

quaint gate
#

any tips on b1?

pulsar zodiac
quaint gate
#

||we opened the alarm// thing and the wave never stopped, what do we have to do here?||

pulsar zodiac
#

this the first problem I think

errant vigil
#

Nah

pulsar zodiac
#

you can query the hsu number before going in

errant vigil
#

If you know how to play around tank AI you can shit on him with shotgun and CS

quaint gate
pulsar zodiac
#

but rn all the boosters I been getting

#

does not contain special dmg

#

or main dmg with bad condition

jolly imp
#

ive stacked like 50-70% on main weapon for the lols and turned the double tap into a knock off brustcannon

quaint gate
turbid cliff
#

in the message you quoted, you can see both mentioned

#

but that's not a tip for B1

quaint gate
#

ah sorry didnt know what cs stood for

errant vigil
#

You’re fine

#

For the error on b1 hel gun/rifle will help if you can line up the big chargers

#

But finding the hsu as fast as you can will work best

lapis loom
#

do shadow scouts show up anywhere in this rundown

quaint gate
#

thank you , we are on the door again , pray for us

pliant shard
#

Good luck you got this!

pliant shard
lapis loom
#

hell yes

quaint gate
pliant shard
#

Nuuu. The HSU has a team scan bio scan so he would need to be there to finish but you can do extraction scan without everyone

#

But hey step by step!

quaint gate
#

we are going to scout the other B missions until the booster heat rises up again. thanks for the help!

fallen badger
#

b2 is easier

pliant shard
#

Anytime. Good luck!

honest mortar
#

What is the order for B2 PE?

mellow creek
#

guys i think there is a morse code again w the door banging in A1 first alarm door

#

i should be wrong but could have swore i heard the sound everytime i enter that zone

hoary garden
#

been to zone 96 once, was in zone g (furthest room)

#

been to the other zone once and it was in the middle

#

so it's worth it to ping

pine sapphire
#

Goddammit

#

Struggling real hard in the last part as duo

pulsar zodiac
desert shell
#

what's B3 extreme objective?

craggy flame
#

put in a command in a terminal and do a scan.

desert shell
#

how bad's the scan

craggy flame
#

Have fun 😉

#

that is what I can say

heavy plover
#

multiple wave scan?

heady arch
#

Just unlocked "C" anyone wanna tell me what I'm in for?

atomic escarp
#

Hell

#

C is nearly the equivalent of suffering willingly

heady arch
#

Worse than D2/E1 from R4??

atomic escarp
#

In every way possible

heady arch
#

....

#

My body isn't ready

honest mortar
amber prism
#

is it normal that enemy's spawn back in area's i have already been?

rancid basalt
#

the dingleberries on the ceiling mean enemies respawn in that room

median bane
amber prism
#

Okay thanks, good to know

thick burrow
#

fuck these boosters LudvigGun

turbid cliff
#

These discord server boosters?

thick burrow
#

In game boosters

#

Shittiest update so far

mossy yoke
#

what don't you like about it and why?

blazing thicket
#

I think they are pretty cool...

honest mortar
#

I'm fine with boosters as long as they just stay a fun bonus and not a required to win grindfest. So far they don't seem to be a requirement for survival. (Saying this while working on C2PE)

#

I just don't want D1 (or the eventual E1) lobbies to turn into a "use this perk or kick" lobby situation

mossy yoke
#

neither do we 🙂

blazing thicket
#

Yeah the only one I can think of the might actually need tuning is the Regen cap increase

inland gorge
#

anyone lloking for a squad member?

#

looking *

jaunty hedgeBOT
honest mortar
#

As someone who usually "one and done"s a rundown, this might keep the fun up enough for me to keep replaying levels until the progression system is added later on.

thick burrow
# mossy yoke what don't you like about it and why?

I feel like it’s going to turn into a “grind this level for boosters so you can continue clearing the rundown”. Some levels are already heavily rng dependent, so adding boosters just makes it even worse.

atomic escarp
#

True

thick burrow
#

Some boosters are just totally broken, to the point where the game doesn’t even feel “natural” anymore.

atomic escarp
#

I got a aggresive booster that grants 50% extra melee damage

thick burrow
#

I’m taking c2 for example and the glowsticks boosters, 35% speedscan?

mossy yoke
#

like which boosters do you think should be adjusted and how?

thick burrow
#

Definitely the aggressive boosters that need to be toned down a bit, same goes for the bioscans ones

mossy yoke
#

all of the levels can be beaten without boosters, we don't want to make them required to complete anything, but are an extra help if you want or need them

thick burrow
#

You can either make them drop more frequently or nerf them

atomic escarp
#

matter of fact is that we are still 5 days into the update and jumping onto conclusions

thick burrow
turbid cliff
#

if the game is balanced around not having boosters, why is it an issue not to have any or the right ones

#

it can be an issue to have op ones

queen storm
#

imo, if a booster gives something overpowered, it should always have some sort of downside. This way they can be more of a sidegrade rather than a straight upgrade.

turbid cliff
#

but say you get that 35% bioscan speed which you think is op

#

for a team scan that's only 1/4th of the 35% tho

atomic escarp
#

true

thick burrow
#

Do boosters from your teammate overlap each other or stack up?

honest mortar
#

If the levels are balanced around no boosters, then it shouldn't really matter which ones you get. If you aren't ready for a level, then go play the others and get some experience / pick up a few boosters at the same time.

atomic escarp
#

my scan speed modifier required me to have the hacking tool out

turbid cliff
#

afaik all boosters only affect the player who has them

atomic escarp
#

xd

calm vessel
#

what are the chances your entire team will have 35% bio scan speed

turbid cliff
#

LF3M bioscan 35% only

blazing thicket
#

Make all of the powerful aggressives have downsides instead of just conditions

thick burrow
#

2/4 can definitely have them

lyric narwhal
#

i feel like its best not to think about the grind and just pick up artifacts and if you happen to get a good booster its just nice to have

turbid cliff
#

that's the opinion i got as well

#

but also with limited use things and me, usually there's only one outcome

#

i never use them unless i have a stack of over 99 (or 999)

thick burrow
#

They do deserve a nerf

blazing thicket
thick burrow
#

They can be a really nice addition to the game, but with the way they are now it’s going to turn into a booster hunt for the future

turbid cliff
#

you don't know that

calm vessel
#

whats wrong with booster hunting?

#

youre not required

granite scarab
#

treasure hunting 😩

calm vessel
#

nor do you need the boosters

#

to beat D1

lyric narwhal
#

honestly either dont use them or just play the levels normally until you get good ones to use

granite scarab
thick burrow
#

the scan can be done before third tank even spawns in

blazing thicket
#

As long as the boosters aren't op enough to make people ask for them in lfg, then I don't think people will hunt for boosters if they don't want to and if they do want to then that's fun for them so

granite scarab
#

if you dont want the scan to be done before the third tank spawns dont use a booster?

lyric narwhal
#

resources efficiency and rev speed are pretty busted tho

granite scarab
#

rev speed is funny as hell

#

eff is god tier

#

tier list for booster when 😩

blazing thicket
#

Like I said before the only one I think will need some nerfing is the Regen to somewhere around 50 hp one

calm vessel
#

oh wow

thick burrow
#

2 hits of ammo put you at 100% pretty much

calm vessel
#

damn im really missing out on that third tank

honest mortar
#

In all honesty though, the release containment scans are my new favorite thing from this rundown. 😛

atomic escarp
#

its like doom

granite scarab
blazing thicket
#

Yes

blazing thicket
#

I loved it so much

granite scarab
#

doom you say?

atomic escarp
#

except there isnt much ammo to go by

thick burrow
#

There’s plenty of ammo

#

Just don’t shoot the same enemy with three of your teammates

#

Requires coordination which makes the level fun

atomic escarp
#

truth in that

honest mortar
#

I honestly wish that there was an easier one to access, just so that I could go play those sections easier.

calm vessel
#

do you also know how 30% works?

honest mortar
#

I wouldnt want to spoil it if you haven't done one.

calm vessel
#

30% supply doesnt add another 30%

honest mortar
#

looking up how to do spoiler tags. 😛

lyric narwhal
#

30% of 20% which is 6%

#

meaning itd be 26%

calm vessel
thick burrow
honest mortar
#

||The entire room is a surge scan with tons of enemies and tanks. Its a run and gun section.||

thick burrow
blazing thicket
#

Very fun

#

First one is b3 ext

honest mortar
#

B3 extreme, C2 overload

thick burrow
#

Oh yeah, that’s really fun

#

Really spices things up

honest mortar
#

Dunno about d1 yet, still working through the PE on C2

thick burrow
#

haven’t gotten the extreme part yet

lyric narwhal
#

ive heard c2PE is harder?

tiny dome
#

C2PE is the worst run of this

thick burrow
#

It is

#

Nah it’s so much fun, but hard

#

They did a good job on the level

atomic escarp
#

in B3 ext the amount of enemies that spawn is what you get

lyric narwhal
#

yeah my team got to overload yesterday it was really cool

atomic escarp
#

C2 overload is where enemies keep on spawning

thick burrow
#

yeah

honest mortar
#

Trying to do them mostly in order, its only like day 3 of the rundown. No need to rush it.

atomic escarp
#

hence the door in every room

thick burrow
#

pretty interesting stuff

honest mortar
#

Near the beginning or would I need a group to go check it?

thick burrow
#

you’ll need a group

#

You have to pretty much get to extreme

honest mortar
#

Time to get good then. 😛

thick burrow
#

Goodluck man ScanTime

tropic raptor
hidden tangle
#

What happens when you enter Resist in the terminal that Schaeffer is talking about in the C2 audio log?

atomic escarp
#

what terminal?

#

we cant go deep enough yet

thick burrow
thick burrow
fierce laurel
#

maybe r7

#

we wont be at >1100 meters for quite a while

thick burrow
#

how deep even is d1

calm vessel
#

even

#

deeper

blazing thicket
#

Even even deeper

tropic raptor
pine sapphire
#

where the hell is terminal in zone 98 on B1?

#

can't find it

thick burrow
thick burrow
subtle vault
#

Even Deeper than E1

thick burrow
#

X1

subtle vault
#

damn

#

thats deep

thick burrow
blazing thicket
thick burrow
#

just add a staircase in d1 that goes below 1100 meter bruh

atomic escarp
#

R4E1 came pretty close to 1100 meters

thick burrow
#

bruh how do their bodies not explode from the pressure down there

pulsar zodiac
#

what is the alarm in D1 called

atomic escarp
#

hell

opal narwhal
thick burrow
opal narwhal
#

okay 😄

thick burrow
pulsar zodiac
#

that one with multiple S1

#

at once

turbid cliff
#

always have

thick burrow
pulsar zodiac
#

okay thanks