#gtfo-spoiler-chat

1 messages · Page 232 of 1

pseudo mantle
#

But now that I know that it will gradually reset as I do other missions, I don't mind.

stuck vapor
#

It's intended use would be to progress through levels as normal, then when you hit a wall on harder levels you go back and get boosters to help you break through that wall

errant vigil
#

heat goes down based on how many artifacts you find during the run

frail zinc
#

all you really need is one aggressive booster to hard carry you

#

kek

#

30% hp/med use

stuck vapor
#

right, but sometimes there are a bunch of artifacts right at the start of the level

frail zinc
#

more ammo/tool per use

stuck vapor
#

I'm really curious what people can do with the sniper sentry and all the sentry damage buffs

errant vigil
#

not much

#

it already does enough damage

#

for smalls and chargers at least

stuck vapor
#

right, I wanna see it taking down hydras and mothers in a few shots

errant vigil
#

you'd overkill more than be more efficient

stuck vapor
#

or rather, I want to see if it can

#

whether or not it's practical is a whole other story

turbid cliff
#

for starters they'd have to hit the sacks

stuck vapor
#

that's easy enough on mothers

#

hydras it's a bit harder

#

getting it able to one-shot large chargers could be useful

errant vigil
#

that depends

#

If it's the first enemy it'll run past before it gets hit

#

in the middle of a wave it would do better

#

it's a bigger target than one it's probably aimed and will hit it more

#

also have a better rate of fire at that point

stuck vapor
#

is there a consensus on sentry damage being better for burst or for auto sentry yet?

errant vigil
#

honestly both are fine

#

Burst for accuracy auto for blind damage

stuck vapor
#

right now it only seems to be one buff per item, but in the future I'd like to see more options for buffs, like fog repeller duration vs. size

#

rate of fire vs. damage on sentries

#

stuff like that

pseudo mantle
#

Does it feel like they balanced it around people using or not using boosters btw?

calm vessel
#

expeditions are not balanced around boosters

#

theyre there to give people a push

stuck vapor
#

yeah overall I'm happy with the system and I think it's basically universally beneficial for the game

#

no-booster runs will definitely be a thing in the hardcore crowd but for most people it'll help up the clear rate on the harder levels

#

and so far I haven't seen anything that's like "if you get this booster it's an auto-win", as you still need to be able to execute the gameplay

frail zinc
#

it does make it easier to balance resources

#

and clutch revives

#

from a singular aggressive booster

stuck vapor
#

yeah but resources are still finite and the person you revive has to play well to make it worth it

frail zinc
#

doesn't matter if you can revive them in 1.2seconds on repeat

#

and if that person has health regen boosters+health cap

#

oh boy.

full flower
#

Has anyone made it to D1 yet?

errant vigil
#

people have yes

full flower
#

Right, it's been 20 hours, I guess I should have expected at least someone to have seen every expedition

#

Do we get to see the floodways in the deeper levels, or is it just A2?

errant vigil
#

c1

full flower
#

Neat

#

Floodways is probably my favorite environment so far. Tons of super long sightlines.

#

I'm gonna be a bit disappointed if we don't get an extension with more levels that use it

errant vigil
#

you'll just get it in the next rundown then

#

Tiles come and go

full flower
#

True

#

Overall I'm pretty happy with what they've added and remixed

#

Though it was also kinda funny when my group started commenting on how cool the lighting was in A2 extreme and then didn't get to see the rest of the level like that

errant vigil
#

I don't know too much about how their tiles work but I'm pretty sure they have a lot for each but with how level layouts work it's hard to use all of them and not a select few that work well consistently

full flower
#

Makes sense

jolly raven
#

Just to confirm, it requires shoot or two hammers on Charger Scout?

full flower
#

minimum two fully charged hammers to the back

pulsar zodiac
#

so its better to shoot it

atomic escarp
#

hey, in a1 is it a glitch if the door that was in lockdown doesn't open after releasing the lockdown on the terminal? Me and my friend on that mission now and we think it may be glitched. Sorry to barge in

if anyone sees this:
update: it is a bug. it probably happened during host migration.

jolly raven
#

Alright, thanks.

full flower
#

or, if you're coordinated enough, everyone can charge and hit the scout at the same time

errant vigil
#

tag teaming the charger scouts ass is amazing tbh

#

It's like a fast paced giant takedown

#

But you get a scout wave if you fuck up moon2SH

#

Wish it was chargers for fucking it up

jolly raven
turbid cliff
#

does the expedition end screen not display the boosters everyone used?

#

i can't see them but i might be blind

#

and if so why the heck not

vapid rose
#

goddamn the audio logs on A2 are interesting

candid olive
#

so

#

how do u kill a charger scout

pseudo pumice
#

!wiki charger scout

left lynxBOT
#
GTFO Wiki

The Charger Scout is an enemy variant of the Charger and the Scout. These variants have armored heads and patrol at a faster speed than the average Scout, making it more difficult to silently kill it. It made its debut in Rundown #5 in the B tier Overload objective.

Aliases

Armored Scout

Damage

18% (range) 4% per punch (melee)

Health

Medium

Speed

Average (patrolling)/ Average (fighting)

Threat level

High

Weak Points

Back

crimson mural
high forge
fiery umbra
#

Is the b1 high error alarm permanent or does it go away after a certain obj?

dapper fjord
fiery umbra
#

Thank god.

#

this rundown is full of jumpscares me and my group werent prepared

#

I saw them zooming in the room suddenly and silently without warning it was hilarious

dapper fjord
#

yeah those guys hit like tankss

fiery umbra
#

Yeh but to just seem them naruto running in like boi

#

I’m in danger

dapper fjord
#

yeeeeee boiiiiiiiiiiiiiiii

maiden kindle
#

how's d1?

craggy flame
#

Nice

maiden kindle
#

nice

atomic escarp
#

Ayo since when did a levels have scouts in on normal lmao

craggy flame
#

Since R1A1

atomic escarp
#

Oh aight aight

#

Don't remember that for some reason

craggy flame
#

They simply were not there in R4A

#

main

atomic escarp
#

Makes sense, I missed 2 and 3

maiden kindle
#

poor new players

craggy flame
#

Well, I was no treated well either. Back in R1A1 there was a chance of a double Scout. So that sucked balls. We were all shit back then as well

signal fox
#

As I the only one completely dissuaded from playing? Really not enjoying the respawning mechanics and the charger scout is just plain stupid

#

B1 reactor is just a shit show

#

Nothing fun about 6 hybrids shooting you in a room with literally 0 cover

craggy flame
#

I like R5. Still, I cannot persuade you to play. Never finished R4. Thought it was a meh Rundown.

#

I think Respawn Mechanic is fine. Might need some tweaking

#

though

thorn stump
#

Only had the chance to play A1 so far, but I gotta say the respawn mechanic caught my group more than off guard.
Classic style I ran into the room - zoned out triggering the room.

craggy flame
#

Surprise Mechanic 😄

thorn stump
#

I was more than confused on what was going on. ROFLMAOok

atomic escarp
#

Honestly really don't like the the respawn mechanic personally but the environment is amazing.

craggy flame
#

I think if only like 50-60% of the enemies Respawn than it would be a good tweak.

#

It forces you to have another playstyle and yes there is one annoying part of it. Still, if you understand how it works and know the layout of A1 then there is an easy way path to victory without much headache

signal fox
#

It doesn’t really force a different play style, it just makes back tracking more annoying. And for A2 it just makes the error alarm cancer cause they are constantly pulling the whole room

craggy flame
#

It does. But I cannot say more to it unfortunately. I would gladly tell you the mechanic in detail and how to play with it, but I can only do that in like 9 days 🤷‍♂️

#

I can only give you an idea how to test it. Go to A1 play solo. Kill enemies and see when they respawn. This is how I was able to understand it

signal fox
#

But how exactly is that a different play style? It just makes me not want to clear rooms that are away from alarm doors

#

Cause they just come back after I leave

craggy flame
#

It is actually. Since R1 full clearing a zone became somewhat of a standard hence people feel a bitter taste with this system. It forces you to at least in A1 plan your path up ahead.

You can more or less completely ignore the first Zone there and loot it later. And yes clearing near alarm doors is still a thing.

I can see why you dislike it though. It took some others I know to warm up to it first too.

signal fox
#

I don’t need you subtlety calling me bad in your explanation

#

It’s just that a play style isn’t comprised of double or triple clearing rooms

#

I’m not planning anything new for a1

#

There is no new strategy to deal with the respawning

#

It’s just go stealth kill them again

#

And again

#

And again

craggy flame
vestal mountain
#

The strategy would be is to not clear the room and sneak past to not have to deal with the respawn necessarily tbh

signal fox
#

It feels like it punishes you for clearing rooms

vague wigeon
#

i have a question

#

they are new enemie except variant?

signal fox
#

Just feels like a waste of time to do

signal fox
vague wigeon
#

😦

vestal mountain
#

Yeah can understand that concern Khepri. I am someone who is okay with the mechanic itself, not a fan but I dont hate it either.

indigo lantern
#

Rebirth is a fitting name for the rundown since you leave a room and the enemies suddenly reappear

signal fox
#

It feels less like it forces you to play a different way and more so that it punishes you for playing a certain way

indigo lantern
#

It would look cool if the cocoons actually opened and stuff

vestal mountain
#

I think that how many enemy respawns should be determined based on if you stealth or loud cleared a room. If you stealth cleared maybe even have the potential of not having them respawn and if you loud cleared have them respawn but at a reduced ammount

signal fox
#

There is no additional thought put in to the way I go about playing, other than I have to kill a room 3 times over

#

I’m just really disappointed cause they had 5 months to do this stuff and it just feels completely unpolished

#

It’s like they wanted to have this new mechanic but no one on the testing team thought if it was fun to play with

#

Only that it worked as intended

atomic escarp
indigo lantern
#

It would be interesting if enemies only spawned during an alarm if this system is supposted to counter kiting

signal fox
atomic escarp
#

I just re-read that

#

Fuck

atomic escarp
#

I'm an absolute idiot

vestal mountain
#

Nah, its all good lmao.

median pond
#

so peeps can you tell me if there are new types of enemies here in r5?

jagged marten
median pond
#

my bet for r6 is shadow charger scout

#

with tumors on his back

lone violet
#

👀

jagged marten
#

||shadow tank scout hybrid charger with respawn mechanics||

surreal sleet
fierce crag
#

If we have a Rundown 5 : Ext, we might get a new enemy in it

surreal sleet
#

||tentacles dude|| yeah probably

rain heron
#

there are some hints of a extension of r5

earnest verge
#

The re-spawning is a bit ridiculous in terms of spawn time. I found the cargo with friends on A2, i went back and alerted the room in previous room (they respawned) and by the time we got the cargo and ran back, they whole room had re-spawn again

jagged marten
#

its not time based, its location based

#

if you leave the room and get far enough away, they respawn

#

i think its adjacent room + 1 like with alarm spawns

earnest verge
#

two zones seems like it

#

but yeah

#

within seconds the entire room respawn, not sure how i feel about it

#

though it was fun lol

surreal sleet
earnest verge
#

Needs tweaking for sure

surreal sleet
#

this rundown feels unfinished is rushed such as R3

#

shame...

earnest verge
#

Could be a small rundown possibly (next one soon?) could be wrong

rain heron
#

there are some hints of a possible extension

surreal sleet
#

yeah on d1

rain heron
#

but its a maybe

surreal sleet
#

koreans are on c2 now

#

lmao

rain heron
#

also i love the new environment.

#

is even creepier than the labs or the mines

earnest verge
#

after all, it seems more of a implementing new features.. which i don't mind. Kinda sad, one new gun and a tweak of a existing gun

#

Yeah, environment is awesome

surreal sleet
earnest verge
#

i thought it was 10 ppl?

surreal sleet
#

no

rain heron
#

they added more people to the team

surreal sleet
#

look at their LinkedIn

earnest verge
#

Oh fudge..damn\

surreal sleet
#

that's way I say R5 is a joke

#

like R3

rain heron
#

maybe they are testing some stuff

#

and i wouldnt say that r3 was a "joke", it was easier than others. the introduction of the mother was awesome

earnest verge
#

yeah

#

Mother are scary

rain heron
#

if one is scary, imagine two at the same time

surreal sleet
#

other levels were lame

rain heron
#

also sometime ago, someone passed a reversed audio of the babies from the mother when they are crying... and it was really creepy

surreal sleet
#

r4 was awesome at the opposite

earnest verge
rain heron
#

literally they said "help us"

earnest verge
#

babies?

rain heron
#

dont you know about the baby sleepers?

earnest verge
#

From mothers right? they have lines?

rain heron
#

not exactly. in normal game you hear them screaming in a high pitch voice. but i remember someone who recorded their screaming and reversed it. and apparently they actually were saying something

earnest verge
#

oh

#

fudge lol

rain heron
#

yeah i was like, wtf

earnest verge
#

i was so into that kind of stuff back then, with music

#

bit nostàlgic lol

timid meadow
#

Hi guys, question: All the 8 expeditions on this rundown contains this boring and nonsense respawn mechanic? I really liked the environment of the new levels (only played A1 and A2 so far) but this mechanic just ruins the game experience, IMO

vague raptor
#

rooms with the black cacoons will respawn once you are 2 rooms or more away

#

I’ll assume that they’re in every level

robust marsh
#

boring hmmmmmmmmmmmmmmmmmmmmm

vague raptor
#

So far this rundown seems easier than previous rundowns except for that mechanic

#

So it seems like they’re using it as artificial difficulty

robust marsh
atomic escarp
#

Tedious, yes

vague raptor
#

But there are ways to circumvent it

atomic escarp
#

Boring, depends on the team's reaction

robust marsh
#

yes

#

and also the rundown is mostly harder than other rundowns

orchid terrace
#

Been thinking a bit about the respawn thing that's got the community pretty divided.. I mean, it's clearly lore, part of the theme of the rundown, etc... So rather then suggesting "it sucks, ditch it", make it a bit more immersive..

The idea that would make it less bad:

  • Make the respawn visible, see them slither out a pod.
  • Make it on a random timer per enemy, no matter where you are
  • Make it a random equal strength enemy
  • Give us a way to destroy the pods, doesn't have to be easy/cheap (mine or something), but at least make it a mechanic we can work against.

Right now it's just a "oh room reset", that's EXACTLY what I thought when I walked back. Not "oh they rebirthed" it was literally "oh room reset" which clearly happened because we went too far away.

robust marsh
#

XD

indigo lantern
#

So the charger scout is just a charger that acts like a scout until alarmed

#

Hmm

robust marsh
#

yes

hearty bridge
atomic escarp
#

Respawn bad, make them respawn with an animation

robust marsh
vague raptor
#

I mean

#

I’ve already done PE for A2 and it’s much easier than the previous PEs

robust marsh
#

LOL

orchid terrace
#

Well it's a mechanic that adds difficulty and it's a bit of an 'easy out' for long range kiting mechanics

hearty bridge
robust marsh
#

its on how good is your team tbh

mellow creek
#

anyone realise the bold ||artifact|| looks like........... a vibrator inside xD

robust marsh
#

but its a lot harder than old ones

vague raptor
#

B2 PE from last rundown was also much harder than the B levels this time around

#

We Trio’d it

#

Almost duo’d it

robust marsh
#

on PE and more

vague raptor
#

I still think the previous rundown B levels are harder

robust marsh
#

how so?

vague raptor
#

I guess I’ll have to play a bit more to decide though

hearty bridge
#

idk R4 B1 and B3 were very ez from my perspective, but B1/B3 on are MUCH harder now on R5 (PE i mean, not high)

robust marsh
#

what do you call difficult thats the real reason

vague raptor
#

I don’t actually know what I consider difficult lol

#

Stuff I struggle on

robust marsh
#

than thats where you lack

vague raptor
#

I don’t really lack in any department

#

B1 and B3 were easy last rundown

#

But B2 was probably one of the hardest for R4

robust marsh
#

you can't count 1 level

#

in general R4 was easier than any other rundown

carmine gull
#

B1 hella gated new people last rundown

vague raptor
#

Not R3

robust marsh
#

we don't talk about R3

vague raptor
#

After playing so much E1

#

I guess I just got desensitized

carmine gull
#

E1 changes a man

orchid terrace
#

ALALALALALA BOOOOOONK TIME

vague raptor
#

I still think they’re just adding artificial difficulty with the respawn mechanic

carmine gull
#

Yeah I haven't seen anyone posting positively about the response

orchid terrace
#

once you've cleared E1, alerting three scouts in a room doesn't make you bat an eye anymore 😉

carmine gull
#

Respawns

orchid terrace
#

I think the respawn thing can be a lot less bad if handled better, see my comments in the suggestions channel

#

it's not immersive

carmine gull
#

My group got turned around in a1 and had to reclear those rooms like 3 times

vague raptor
#

I hope they take the criticism and turn into a meaningful mechanic if they extend the rundown

orchid terrace
#

it literally feels "oh room reset" not "oh rebirth"

vague raptor
#

Which I’m sure they will

#

The worst part is that they respawn in the same spots

#

As the same enemies

orchid terrace
#

So far this is the -only- gripe I have with R5.. It looks absolutely amazing dev team.. Don't get me wrong 🙂

vague raptor
#

If they randomized it I would enjoy a lot more

queen storm
#

They don’t spawn as the same enemies

orchid terrace
#

I love the new tiles

queen storm
#

But the spots are the same

carmine gull
#

Also god damn b1 pe is way longer then I expected

orchid terrace
#

oh they don't? it felt like they did

vague raptor
#

I thought they did

queen storm
#

There are 2 enemies

vague raptor
#

I kept count once and it was the same

queen storm
#

So it could happen

vague raptor
#

Hmm

#

That could explain it

#

But still the fact that they spawn in the same spot

orchid terrace
#

it pretty much feels like that the current instance RNG variables that you get when dropping for a run, just reset for that specific room

vague raptor
#

Not even under the cocoons

queen storm
#

That’s kind of annoying

vague raptor
#

Yeah

orchid terrace
#

THAT being said

#

I'll still play the everloving shit out of R5

vague raptor
#

Yeah

#

R5 has been quite fun so far

woeful fable
#

Darn i laughed hard at B3 extreme

#

was fun tough

queen storm
#

R5 feels a lot better than R4

vague raptor
#

New environment looks damn good

queen storm
#

Really good

vague raptor
#

And the game just looks better overall

woeful fable
#

yeah

orchid terrace
#

I cleared A1 extreme yesterday, took a sneak peek at A2E.. got my normal group ready this weekend and next week to tackle a bunch of these runs

#

I'm hyped

vague raptor
#

A2 PE was a pretty interesting experience

#

duo’d 2 runs then trio’d 2 runs to clear

queen storm
#

What’s the overload objective in A2

vague raptor
#

Mother with prespawned wave of babies

#

The prespawned wave moves at lightning speed though

queen storm
#

But what is the objective

vague raptor
#

Actually straight up teleporting

#

Find 1 hard drive

#

There’s only 1 room and everything in the room wakes up when the door opens

#

The strat we used was to auto turret into the room and kill the initial wave

#

Then kill mother’s spawned wave

#

And then run in and cfoam her

carmine gull
#

We were not ready and opened it and died

#

Good times

vague raptor
#

The babies move so fast

#

I thought it was a bug at first lol

#

But the normally spawned wave was completely normal

#

So I’m not sure

knotty sphinx
#

😄

queen storm
#

Babies normally move really fast

knotty sphinx
#

It's probably a placebo effect

vague raptor
#

No the prespawned wave basically teleported out of the room

#

I wish I had a recording of that but my shadow play didn’t save it

#

It happened every run as well

past axle
#

What levels contain charger scouts?

pliant shard
#

B1 overload, c2 ext, d1 prob

simple sandal
#

what order do u need to do the bulkheads on B1?

pliant shard
#

For PE main overload ext

sage shore
vague raptor
#

same

#

then I read the description for A2

vivid glacier
# orchid terrace Been thinking a bit about the respawn thing that's got the community pretty divi...

agree on all points. I think there should be some risk reward to taking the pods out permanently. Maybe let us shoot it down which spawn them all down and pull a wave like a scout, so you could potentially become overrun and/or maybe because you've done this, there is a consequence of spawning something harder later in on the same map. (additional scouts, whatever the new surprise enemies is, etc).

tbf though. after making the mistake once of running back and aggroing into a reset room and wiping. we just closed the door behind us to any reset room and stood and fight. if that was the intended outcome then I guess 10C got it right?

tough totem
#

where the snatcher? so sad :(

west crow
#

They don't have a dedicated animator at the moment so don't plan for anything to be done animation wise until then. If they intend on keeping the mechanic, being more deliberate with either sound cues or visual cues would help it seem more as a feature rather than getting the same result where the majority of players initially thought it was a bug. Respawning needs to be reworked, otherwise its end result is making an already tedious part of the game, inconsequential stealth, more tedious, that players are perfectly fine with avoiding even if it means actively avoiding playing the game to prevent the mechanic in the first place.

hearty escarp
#

so in the new rundown what's the best weapon for taking out big chargers quickly? I'm used to using burst cannon for something like this, guess I got spoiled in rundown 4. Not sure what my next best option is here, and I'm trying to figure out how to at least duo B1 high.

west crow
#

Hel rifle is your best bet

shrewd flume
#

Hel Rifle 3 shots I think

hearty escarp
#

i see

#

does it stagger them on the first or second shot?

pliant shard
#

Hel gun, shotgun, CS are all very decent at chargers

west crow
#

it's inconsistent, but usually the first or second shot

atomic escarp
#

With the charger scouts what are people's takes on them? Is melee possible/easy or is it better to just blast 'em?

west crow
#

I've been told you need at least two people

pliant shard
#

You can melee just need 2 people

west crow
#

but the rundown is very fresh so it's hard to tell if that's the only way for a takedown

#

hel rifle to the back is an insta kill

shrewd flume
#

I don’t think it’s that hard to coordinate two people to sync hammer

hearty escarp
#

two people melee to the back? or does front work too?

west crow
#

to the back

pliant shard
#

I think it has to be to the back

#

Haven’t tried to the front

still geyser
#

can someone tell me where the Terminal in B1 Ex Zone 223 is please? we don't find it 😅

sterile isle
#

it's quite deep inside

rain heron
#

apparently snatchers are just another name for the sleepers

fierce crag
rain heron
#

well i read it in the wiki, so maybe its not accurate, who knows

west crow
fiery umbra
#

pardon me is it intended that a scout can be alerted from the first blood door in B2?

#

because we pulled the door and a random scout got alerted in that zonethere

atomic escarp
#

If the scout's in the first area, yes

fiery umbra
#

that is kinda bs tho

#

you cant do anything against it

sterile isle
#

what's class M 3 alarm?

atomic escarp
#

Mixed alarm

sterile isle
#

wow okay

atomic escarp
#

Should be Class III M alarm tbh

fiery umbra
#

also cant you softlock yourself in b2?

sterile isle
#

yeah ikr

#

so weird

fiery umbra
#

makes b2 kinda badly designed imo

sterile isle
#

which one is b2 again?

#

spitters right?

fiery umbra
#

yup

sterile isle
#

didn't like it haha

fiery umbra
#

we're testing it rn but

#

theoritcally you can do extreme and then you have no bulkhead for high

#

and ther'es also just one cell

#

so impretty sure you'd not have enough glp to raise the lockdown

desert python
#

has anyone done B1 overload? if yes then I would like to know one thing, if I'm fucked or really really fucked lol

#

the amount of supplies suggest the second option

queen nymph
#

Yea?

desert python
#

just if it's a basically 99% chance for wipe or not

queen nymph
#

First time, yes

#

If you are super new to the game, yes

#

If you have someone to carry you, no

queen nymph
gentle coral
#

Does sleepers respawn in places where I already look?

queen nymph
#

New environment specific

gentle coral
#

oh those cocoon looking things?

queen nymph
#

Ye

gentle coral
#

ooooo

#

thank you!

sick sparrow
#

So, can you actually soft-lock yourself in B2 by doing Extreme first?

queen nymph
#

Nope

#

Extreme will open a lockdown door which contains a bulkhead key

sick sparrow
#

Aahhh figured as much

#

Thanks for that because there was quite some talk regarding that with some people I'm around hahah

queen nymph
#

Did the mistake where I thought high would open that lockdown door zzz

#

Uplink

#

OSIP

west crow
#

ye

queen nymph
#

You can do ext overload (until you find the bulkhead key) back to high then overload

#

Which my team did

west crow
#

the only other key is in the overload zone

#

how did you do high -> overload

#

oh my bad

#

misread

pulsar zodiac
#

oh they finally able to get reactor shutdown working again

queen nymph
#

B2 is fun if your team doesn’t hate fog lol

wild wyvern
#

some ppl were like

#

yo if u play b2 bring a aggressive infection boost

#

🌝

#

i'll save all these boosts but never use them

#

how many d1 completes

queen nymph
#

Booster and dive into R2D1

fading nymph
#

anyone know how HEAT works indepth yet?
having a circle argument about how it works

sick hornet
#

what specifically about it

icy geode
#

% adjusts based on how often you do/do not make consecutive attempts on a mission

sick hornet
#

also, how far the heat drops at the end of a mission is directly affected by how many artifacts you pick up

fading nymph
#

@timber sedge

sick hornet
#

it seems you won the argument XD

split cipher
#

how long did the devs take for B1 PE

#

cause it just too long

lone violet
#

Pull back quite a bit so that they don't scream

#

Alerted enemies only scream when they are close enough to a player

#

So lure them out, far away from the scout room, use Melee If Its neccessary to avoid sound as gunfire has a larger range In sound then a scream.

#

Its the same tactic one's apply to a Overload

fiery umbra
#

screaming is for only inside a room right

lone violet
#

Well If the door Is open

#

That scream can be heard by other enemies too

#

And they only scream when they are close to you

#

Or when taking damage

sick hornet
#

No

#

Rooms are separate

#

If an enemy screams next to an open door, it wont wake up that room

#

Which is why sometimes an enemy screaming wont wake up all the enemies, because in some spots rooms are not separated by doors

lone violet
#

Say that to the triggered Scout

atomic escarp
#

Anybody got pics of the charger scout?

sick hornet
#

It just looks like a regular charger

#

With scout ai

#

Very small difference in design

atomic escarp
#

Fair enough

wary cedar
#

is just a charger with scout spaguettis lol

west crow
#

you can hover over it to give a short description

#

though I think you figured that out

lone violet
#

So you get pretty much twice the amount of mines?

#

Thats kinda broken

west crow
#

losing hammer efficiency?

#

that's a pretty big trade

lone violet
#

Not at all

static temple
#

ALL THOSE LOGS

west crow
#

only read the ones with a bigger size

static temple
#

is thyere any good ones

west crow
#

there should be one for each character

lone violet
#

And that can be compensated with timing and currently sadly even more Kiting

#

While your mines are twice as strong now

#

Capable of 3/4 shotting a Tank for example

west crow
#

I'm assuming it's damage because he said "but it makes it so a fully charged melee hit will only kill a striker if it's on the head"

lone violet
#

Then the base damage got nerfed I assume

#

And the crit as well except on the head.

#

Still a minor trade off, I still love the one I used to have

#

52% more CFOAM rendered from my CFOAM ammo, with no drawbacks

#

Meaning a skilled player only needs to fire about 5 CFOAM shots from his launcher, to seal the door.

#

While It used to be 10-12

atomic escarp
#

Somebody Gon need to make a compilation of all logs now 👀

opal narwhal
#

what do you guys think of A2 PE difficulty?

#

yes that and the overload zone in complete darkness is not fun

sterile isle
#

Not if you use the terminal

opal narwhal
#

what do you mean?

sterile isle
#

We took care of the mother and 3 bois went ahead to guard against the error waves

#

I just went in overload and

#

Saw the terminal sitting right next to the bulkhead door

#

Pinged the hard drive and boom

opal narwhal
#

I mean yeah, but mother in A level seems brutal (thinking of newer players)

sterile isle
#

Well yeah i agree with you on that

#

Maybe mother in B-tier extreme/overload would seem more appropriate

atomic escarp
#

Wait did rundown 5 start?

pliant shard
#

Yes

atomic escarp
#

Yay when did it start

pliant shard
#

Yesterday

#

So get to it don’t make the warden mad ;)

atomic escarp
#

Yes sir

opal narwhal
#

also the mass of enemies in A1 seems just not right 😄

kind hinge
#

I agree

#

with kappa

opal narwhal
#

it should not wake up the room that respawns constantly

#

Also very hard for new players many many respawning enemies

west crow
#

just afk in the room 🙂

opal narwhal
#

just afk kite the room

west crow
#

a2?

#

as long as you are on bridge they can't spawn in the previous room

#

mistake would to have all players enter the cargo room

pulsar zodiac
#

cocoon use 2 room spawn rule

opal narwhal
#

true just like kiting

pulsar zodiac
#

so you can stay in zone 5 in C1 (the S1 bridge)

sterile isle
#

We have cocoons in a2 bridge zone?

pulsar zodiac
#

to prevent zone 1 and zone 6 spawn

west crow
#

a2 bridge zone does not have respawning enemies

sterile isle
#

Ok i must have thought you were referring to a2

opal narwhal
#

but the room before that has, being on the bridge prevents respawn in the cocoon room

west crow
#

^

sterile isle
#

Hmm did not notice that, must be why the way back was unexpectedly smooth that run

frail elbow
#

are boosters local or group wide?

craggy flame
#

group wide when gathering them but personal when functioning

frail elbow
#

mkmk

turbid cliff
#

probably clearer to say artifacts are group-wide, boosters are personal

stiff cave
#

wait, artifact pick up hits everyone? i was playing with a friend and it seemed like only one of us was getting the % increase

blazing thicket
#

everyone is supposed to get it

mossy yoke
#

everyone gets credit. would suck to have someone go down and take them all on you. it's a coop game after all 😉

stiff cave
#

Thank you for the confirmation! It seemed odd that only one of us would get it hahah

lavish ice
#

So whats new about the enemies so far?

#

I know about the scouts

sick hornet
#

thats all ive seen so far, i have C2 and D1 left

#

not yet

#

we run and gunned it lol

#

its not too hard

#

finished 1 terminal hammers only, wiped from the rest of the wave sadly somehow

quiet moth
#

how do i beat the 3 blood doors at B3 at once?

sick hornet
#

right door is hybrids

#

top door is a giant charger and a tank

#

left is giant charger

#

if you take too long more tanks spawn

quiet moth
#

man i just accept my death after hitting that terminal , i just heard every door oppening and i was like ''We're fucked up''...

sick hornet
#

on our clear we killed 4 tanks kekw

#

i was the only 1 running mines on our clear

#

no reason to have more deployers

dark bane
#

btw bioscan speed is for the actual circles right, not like biotracker recharge bs

quiet moth
#

Does the double tap rifle kills the scout with a single burst?

fair hill
#

aim for back of the bean

quiet moth
#

it says ''high damage'' but not sure

#

man i miss the burst cannon....

fierce laurel
#

honestly

#

I had that recoil down to an art

dapper fjord
#

so do coccoons only respawn rooms if you get 2 rooms away?

jolly raven
obtuse surge
#

but it's not that simple

#

there's definitely more to it

#

it seems to me that zones matter

#

more than just the rooms

obtuse surge
#

ok so after testing

#

i can confirm

#

you're wrong and i'm right AmeliaBased

sick hornet
#

its both a timer and distance

#

if both are met then they can spawn

obtuse surge
#

that could be it

#

actually no

#

distance doesn't sound right

sick hornet
#

i dont know the exact time on it, it may fluctuate zone to zone or level to level, but distance will probably be 2 rooms

woven tree
#

The timer is max 15 seconds

#

And 2 rooms away

sick hornet
#

no way its only 15 sec

woven tree
#

After around a 100 ish tests

obtuse surge
#

xd

#

but you can literally sit

#

for 10 minutes

#

without any spawns

#

more than 2 rooms away

woven tree
#

Well that’s not true

obtuse surge
#

go try it

#

xd

woven tree
#

I have

sick hornet
#

may be more than 2 then

hexed vapor
#

What is the new shotgun damage up from 30?

obtuse surge
#

zones matter

sick hornet
#

may be if you leave the zone

obtuse surge
#

its pretty clear to me that zones matter

woven tree
#

Over a hundred times even, to get it down to seconds

sick hornet
#

but in C1, we went 2 rooms away and they spawned

woven tree
#

Otherwise it might be level related

sick hornet
#

which was a different zone facepalm

obtuse surge
#

in C1 you literally can't do that without leaving the zone

sick hornet
#

im dumb

obtuse surge
#

yes

sick hornet
#

Kane which level was this tested on

#

there is no way thats right

obtuse surge
#

for A2 it's again zones

#

you're actually just dumb kane

#

im sorry

sick hornet
#

its most likely zones

obtuse surge
#

im pretty sure it does respawn within the zone

#

but it's not 2 rooms

#

and its not 15s or some shit

sick hornet
#

more tests will need to be done

#

will probably do that in about an hour

calm vessel
jolly raven
#

Hmm. Record it and show it to us?

sick hornet
#

sure

jolly raven
#

need to verify, that is all.

obtuse surge
#

i think its funny that the conclusion from 100+ tests can be proven wrong with my 1 test

#

go into A1

shy vessel
#

enemy re-spawning has a few different customization options

obtuse surge
#

find cocoon room, get 2 rooms away, within same zone, wait minutes, watch as nothing happens

shy vessel
#

Enemy respawning can require you to be in another zone to trigger respawning but this can be customized per zone

icy geode
#

There is an area in A1 where you can watch the enemies magically appear in real time and start an infinite loop because you close enough to aggro them while shooting

shy vessel
#

So for instance you can have a respawn zone that requires you to be in a different zone for respawning to happen

hexed vapor
#

Not sure why "one-shots chargers" is in shotgun notes, damage is the same just better range.

sick hornet
#

yea

#

odd

obtuse surge
#

customization on it sounds possible but for all expeditions we seem to have them in, zones matter every single time or at the very least, it's more than 2 rooms

sick hornet
#

maybe they never got close enough to the chargers to find that out kekw

shy vessel
#

It can also be customized how many rooms away you have to be before re-spawning happens

#

and on top of that there's a timer

#

so re-spawning can't happen back to back, there's a short cooldown

calm vessel
grim salmon
#

wtf is this respawn bullshit

icy geode
#

Its real short, I got trapped in a near infinite loop of a1 because by shooting the aggroed room, i would aggro the respawn

grim salmon
#

room respawned literally 10 seconds after cleaning it

calm vessel
#

lol

icy geode
#

^ same

grim salmon
#

fuck this

calm vessel
#

stealth past it then

jolly raven
#

A1?

grim salmon
#

what's the point of killing mobs then?

shy vessel
#

don't kill them in re-spawn zones

grim salmon
#

it ruins the whole consistency of past rundows

icy geode
#

The mechanic having a solution isn't the same as it being a good mechanic. I watched the mobs appear out of thin air as I looked into the room.

calm vessel
#

the game evolves

grim salmon
#

ok, respawn is acceptable

calm vessel
#

so does the mechanics and setting

grim salmon
#

but not infinite amount of times

#

but still I call bullshit

sick hornet
#

the timer should be a lot longer

#

like ~5 minutes

icy geode
#

If I was a new Player, I would think the game was straight up broken as I watched a room magically fill with sleeping dudes seconds after I cleared it.

sick hornet
#

maybe more depending on the zone

obtuse surge
#

the respawns only matter if you have to go back?

shy vessel
grim salmon
#

I'm playing FPS hardcore game, not stealth-like Dishonored or sth

shy vessel
#

they'd most likely already re-spawned

obtuse surge
#

they could have just require you to go forward instead? and then put more sleepers forward? what's the difference

calm vessel
#

this is supposed to be a stealth game

grim salmon
#

at least make these black bags on ceiling killable

calm vessel
#

wdym FPS hardcore

main spire
#

stealth game
alerts every 2 rooms
choose one

calm vessel
#

clear better then : )

grim salmon
#

"GTFO is a survival horror first-person shooter cooperative game"

calm vessel
#

or dont alert the other room aswell

grim salmon
#

where is it stealth lmao

calm vessel
#

<@&408548765599793173>

grim salmon
#

woah chill dude

calm vessel
#

rule breaking

jolly raven
#

whoa relax

sick hornet
#

sev is fast dang

atomic escarp
#

how can i relax when they ruined my favorite game

calm vessel
#

lol

lavish galleon
#

thanks for ping

calm vessel
#

how did they ruin it

atomic escarp
#

with 10 second respawn

grim salmon
#

being lazy

shy vessel
#

🗿

calm vessel
#

or you can learn how to play around it

main spire
#

sorry, as much as I love this game, this is just 180 degree turn in design. Sure, drop new enemies on my head if I don't pay attention, by all means punish me if I run ahead. But if I literally turn around from empty room and it is already full as if nothing got cleared

calm vessel
#

instead of using old strategies

atomic escarp
#

they even add "family vacations" to their patch notes, thats a joke

calm vessel
#

games evolve

craggy flame
#

Yeah because creating a progression system is totally lazy...

calm vessel
#

ah yes

nova relic
#

imagine thinking this is a horror game cringe

grim salmon
#

+1 Sabre, absolutely no progress feeling

calm vessel
#

lets work the employees everyday to work on my favourite game

atomic escarp
#

Just remember that they respawn, easy dub

icy geode
#

Evolution sometimes leads to dead ends my man. Its great the devs are trying new things. Its also great that the community is letting their voice be heard about the changes

calm vessel
#

no time off allowed

icy geode
#

that is how early access works

calm vessel
#

its been out for one full day

vagrant fractal
#

the devs literally created a mechanic where the players split up and you do them dirty like this

atomic escarp
#

Just kite cheese the game

#

Easy

obtuse surge
#

imagine complaining about the consistency part

vagrant fractal
#

😔

atomic escarp
#

Lmao

obtuse surge
#

instead of the rng

#

bruh moment

nova relic
#

why do they not make a full rundown where the players split up bruh

austere void
#

Guys let's please calm down.

grim salmon
#

I'm calm

calm vessel
grim salmon
#

but a little disappointed

austere void
#

You also need to remember that the game is still in its diapers, there's plenty of room to change and adjust things. You can always voice your opinion and feedback.

atomic escarp
#

Look at it this way

grim salmon
#

well, this is my opinion

#

sorry not sorry

atomic escarp
#

At least... Its better than R4

craggy flame
calm vessel
#

you can always send a message to ask for a refund

icy geode
#

Asking one person on my team to camp a room to stop the respawn mechanic from kicking in so we can deal with stuff that we must shoot and not aggro the respawn room three times is not an issue I need time to understand.

Yes, we solved the problem but that solution was unfun and didn't encourage a dynamic and interesting playstyle.

shy vessel
#

imagine being so bad at the game enemies re-spawning is an issue

atomic escarp
#

this game is like The Curious Case of Benjamin Button

shy vessel
nova relic
#

i agree with Dżaku and any other opinion is wrong

craggy flame
#

Dak do not be mean^^

atomic escarp
#

Its true though

calm vessel
#

i miss you dak

grim salmon
#

if it ain't broken, don't fix it

atomic escarp
#

Unironically

calm vessel
#

wdym

shy vessel
candid dragon
#

personally, i feel the distance for respawns should be increased slightly.

jolly raven
#

My suggestion: Maybe add 1 min to timer if you did clear respawn room or something like that

calm vessel
#

game was kinda broke with everyone being good speedrunning and those who are casual or new stuck early or unable to do error

sick hornet
#

distance should be a couple zones

grim salmon
austere void
#

I will agree that the respawning enemies are an annoyance, but the rundown literally just got pushed out. I'm certain they'll make adjustments.

sick hornet
#

so its actually on the way back, not while you are still there

grim salmon
#

I hope they will adjust it

craggy flame
#

I think there a re alot of people who should start learning with this respawn mechanic. ||It is not like on every level||. Then depending if the majority still dislikes it other tweaks can be done

nova relic
#

my suggestion: ignore all the cry babies and keep it like this:)

sick hornet
#

A1 needs a pretty big re balance with spawning
its the first level people play when they get the game so it shouldnt feel like they are making no progress

calm vessel
#

i hope instead of people complaining about a feature that they barely know anything about and assume the worst the wait a few days to gather any good feedback aside from it being trash mechanic that they dont like cause they cant play around it

grim salmon
#

I learned just enough to express my opinion about this feature

jolly raven
#

I agree with you

sick hornet
#

its a good mechanic, like the way C1 uses it is fantastic, but A1 doesnt

main spire
sick hornet
#

and most people arent through B yet

calm vessel
#

ive never seen them spawn right infront of me

craggy flame
#

me neither

calm vessel
#

maybe you left the area for a bit and came back

main spire
#

no, not exaggerating

#

but sure, whatever

calm vessel
#

then its potentially a bug as its not supposed to work like that

icy geode
# sick hornet A1 needs a pretty big re balance with spawning its the first level people play w...

This. Folks thinking the issue with respawning is because Players can't handle it is nonsense. Its not that it can't be handled. It easily can. Its that we can see why for new players would have a horrible time understanding how it works/learning from it.

There are ways to make a game hard without making it unintuitive, confusing, or frustrating. GTFO has been nailing this style of play for several rundowns now.

grim salmon
#

So I hope the fix it

calm vessel
#

#bug-reporting this allows the public to help the devs out with what they think is a bug : )

nova relic
#

R5 sucks

sick hornet
#

its not a bug

austere void
#

Again, all you have to do is send in your feedback.

high jolt
#

my only complaint about the respawn thing is that it should not happen more than once, makes it feel cheap. It was creepy on A1 when first backtracking but when we have to kill the same sleepers 3 times because we forgot a pack it becomes kinda funny instead

calm vessel
#

enemies spawning infront of you shouldn't happen

hexed vapor
#

Wouldn't be surprsied if it's 2 rooms + different zone

grim salmon
#

devs, take a note

jolly raven
#

@calm vessel I recall there is video about one person witnessed tank spawn in front in R4E1.

calm vessel
#

probably due to limited places it could spawn

nova relic
#

@high jolt dont complain its fine dumb dumb

sacred nebula
#

Let’s make sure we respect each other’s opinions tho, don’t get heated up, make suggestions as devs are open to those and report any bugs. 😉

main spire
dapper fjord
#

IMO, they just need to make it so 50% of the room respawns instead of the full room, that fix alot of the issues

craggy flame
main spire
#

if there is like one-two room open and mission starts with alert

#

game has nowhere to spaw enemies

jolly raven
#

Yep

main spire
#

so they will "teleport strike"

calm vessel
#

but that has nothing to do with the new respawn

main spire
#

yep

hexed vapor
#

or a setting on groups

main spire
#

I mean, if those sacks would actually open and drop stuff on your head when you startle the room, that would be an amazing mechanic

#

really rewarding being silent and stealthy

austere void
#

I will admit that I'm also rather disappointed.

main spire
#

but here its just... unfun

nova relic
#

no

#

wrong

forest horizon
#

its not a bad mechanic, it just needs a bit adjusting, at least for A1

austere void
#

And I'm certain it will be

forest horizon
#

I was also disappointed that theres no animation for it

#

feels like a hugely wasted opportunity to add some cool environmental storytelling

main spire
#

agreed

austere void
#

Yep

high jolt
#

Won't be surprised if they want to add that eventually

forest horizon
#

I would hope so, currently it feels really gamey if thats a good word for it

#

kind of like how enemies from waves spawn like they teleported from the void instead of naturally appearing from vents, tubes, etc

icy geode
#

Yeah, conceptually no one who has been playing GTFO for a while is a stranger to potentially infinite enemies (error alarms, scans, etc), the concern with the current model is unlike in other instances where we have potentially infinite issues to deal with, this one is solved most easily by doing weird/unfun stuff (in this case leaving a person to camp a room so the respawns don't happen).

Its like spawn duping for terminal codes or circle kiting surge alarms. Yes those work but they aren't particularly skillful or fun solutions.

forest horizon
#

conceptually its weird that being in a room keeps sleepers from spawning

#

you'd think it would be the other way around

#

like what, are they scared of you? lol

craggy flame
#

@mossy yoke didnt you want to go sleep like half an hour ago? xD

mossy yoke
#

lol yea cao

clear idol
#

it be like that

calm vessel
tribal cosmos
#

May i request some guidance on c1 last part where you have to run through two room with total of 20 of hybrid while extracting

#

are we doing something wrong?

#

or we should leave two guys at the back while doing the last terminal?

#

Because seeing a white screen while standing still is kinda bad for the eyes

#

Getting shot at by a million projectile is really not a big deal

frail elbow
#

tfw no sanic stims SANIC

fierce laurel
#

how do you access the overload on A2?

plush berry
#

Do the high portion I think?

fair hill
#

yes, overload bulk is able to be opened once you grab high-sec crate

fierce laurel
#

got it

#

do you know where it is?

hexed vapor
#

How is double-tap effiency?

plush berry
fierce laurel
#

got it

hexed vapor
#

Also, is B2 Extreme a softlock if done first?

open owl
#

In fact the zone that leads to overload unlocks after finishing extreme if i'm not wrong

tribal cosmos
#

those are easy, just do it sector by sector

#

i saw two videos regarding to the last part

#

one cheesed it

#

second one killed everything on the way

#

the cheesed one is by looking up to dodge the million projectile

#

this one is more educational

#

i wonder if you can cap the extraction to like 95% before doing extreme

blazing thicket
#

||how do you open the disinfect door in b2||

hexed vapor
blazing thicket
charred rune
#

Question about A2:
|| Is the wave over the bridge at the very end when you pick up the box infinite? It kinda seemed like they just kept coming and I'm not really sure how we're supposed to slowly walk a thing through that hellstorm ||

solemn wigeon
#

If you chose high first then you can't do extreme

scenic holly
#

so

#

can you kill a charger scout with a hammer?

nocturne flax
#

So for a2 overload you gotta grab the crate?

fair hill
#

ye

nocturne flax
#

Damn

#

Another error in a A level

#

No scream warning too

#

Its like they didny learn from A2 last rundown

errant vigil
#

actually it's an extraction error : )

crimson mural
#

more like a regular overload alarm

#

it's not that bad

#

as long as one guy on the bridge stays there and kills the sleepers you should be able to kill the ||mother|| just fine

desert python
#

yo does B3 have any toxic fog?

pliant shard
#

Ye

desert python
#

so infection res will come in handy

pliant shard
#

If you’re doing ext you’ll live in it for a little bit. If you’re high only for bulkhead scan

craggy kernel
#

yo are boosters consumed on use?

drowsy saffron
#

What does artifact heat mean specifically on levels and does that mean there's a limit to how many artifacts spawn in that level?

modest aspen
#

Heat affects how many artifacts you can find by the looks of it

drowsy saffron
#

And heat goes down for every attempt at a level or something else?

modest aspen
#

Oh so more Heat means faster Booster gains?

drowsy saffron
#

Does it ever regenerate back up?

#

Alright, just a way to prevent level farming for boosters.

#

Ty mate,

fierce laurel
#

can the hel rifle one shot the ||charger || scout?

harsh pelican
fierce laurel
#

got it

harsh pelican
#

Has anyone else encountered a bug where the trickle error wave from B2 stops?

oblique isle
#

are those lore log always in random terminals? like the one that doesn't make any sounds

velvet merlin
#

is anyone having issues where you hit a dude with a hammer and a random dude at the back of the room will alert but not the ones right near the original kill?

oblique isle
#

that always seems to be a thing for me

velvet merlin
#

i never had this issue in any other rundowns

#

its game breaking levels of annoying

oblique isle
#

i have it in rundown 4 but it's mostly when there is a big latency

ancient pine
velvet merlin
#

right but what i mean is theres like 8 in a room. 1 isolated close the me. 2 about 20 meters away and then the rest are 60+meters at the far end of the room theres another few. I sneak to the isolated one. full charge hit and kill him. the 2 20 meters away dont alert but down at the 60+ meters away i see one turn red he screams wakes the rest im confused and annoyed and no sense is made

dark bane
#

btw for B1 does overload do anything to the fog

#

like make it infectious etc?

elfin spindle
#

what causes the ||6tanks|| to spawn in b3, b/c it scared the hell out of my friends and I lol

manic badge
#

how are you supposed to do overload on a2? I dont see a second bulkhead key

#

on the terminal^

atomic escarp
#

It automatically unlocks after you pick up the cargo

blazing thicket
#

just got an ||uplink terminal|| in the fog on b2 why are they doing this

manic badge
#

oh thanks

hexed vapor
#

Probably just forcing you to do the scan.

#

So, defend in scan and don't go down.

shy vessel
#

Scouts can respawn if the room is setup to respawn them

#

Rooms can have a blacklist of enemy types that aren't allowed to respawn

indigo lantern
#

good morning

#

do we still hate the respawn mechanics?

daring cradle
#

Ive been fine with it

robust marsh
#

im fine with it

#

but they have to make it better

#

and change some stuff about it

#

suggest saying how it can be better in suggestions for if there was going to be any ext to this rundown

atomic escarp
#

if you are doing A2 and get to the room with the center terminal with audio files, search for the file size that has a 4 in front of it. that will be your files you need to read for the logs

#

if you're interested as to what they are without having to do it i can tell you via pst

#

does anyone know what the sacs on the ceilings do in A1 if they do anything at all??

desert shell
#

they respawn enemies

atomic escarp
#

does anything in specific trigger them??

jolly raven
#

2 rooms away

nocturne flax
#

if room has testicle dangling on the roof it means its a respawn-able room

they respawn in about 30 seconds and if you are 2 rooms away

jolly raven
#

Dunno about timer. I need to scroll up

#

Oh 30 seconds?

#

As it is confirmation?

atomic escarp
#

okay awesome tysm

jolly raven
#

You can prevent if someone is afk in that room.

#

Up to you and your team

dark bane
#

wait is it confirmed 30 seconds?

#

the respawn timer

jolly raven
#

¯_(ツ)_/¯

#

F

dark bane
#

which levels are the most cancer for have

#

(ive only beaten up to b1 extreme)

#

to play

#

2 AM my brain shut down lmao

wary coral
#

Respawning enemies definitely trigger 2 rooms away and the 30 seconds could be right. I know its about 1-2 minutes atleast because if you left your Turret behind, enemies can spawn in its line of fire then get aggro'd and run across those two rooms to hunt you down 👀

#

I was going through a lot of experimental solo attempts on A1 and I learned this the hard way

dark bane
#

hmm

#

btw for the 30 seconds thing

#

i assume the timer is 30 seconds after you get 2 rooms away right

#

not some bs like "oh yeah its 30 seconds after room is considered empty"

#

and apparently the respawn mechanic triggers if there arent any enemies in the room, so i wanna see if enemies respawn if we just leave like one enemy in the room or wte like in a corner

#

might be easier than having to dedicate a player to afk

indigo lantern
#

is there a wiki page about the boosters already?

dark bane
#

no clue

#

i mean they are self explanatory for the most part

indigo lantern
#

Well, I want a list

#

I haven't unlocked any yet

#

I wanna see the spicy ones

#

not like "+10% main ammo"

#

also what is "glowstick proximity" ?

#

can't carry glowsticks?

#

not big of a deal

dark bane
#

throw a glowstick down and hug it like a caveman around fire

#

and get bonuses

jolly raven
#

I think that you need to throw it and get bonus

#

What derpy said

indigo lantern
#

huh?

#

oh alright

jolly raven
#

As for leave one enemy in respawn room, no idea if it works

indigo lantern
#

thats funny

#

sit on a glowstick to deal more damage

dark bane
#

^^ I mean alot of buffs activate off of it, and some buffs are like "bioscan speed" and damage resists, had a muted + bold booster which combined for like +27% bioscan speed near glowsticks

jolly raven
#

lol yeah

dark bane
#

ez sustain scans kek

sterile isle
dark bane
#

indeed I have

#

though all i heard were that they were hell XD

sterile isle
#

they certainly were

#

it was fun though

#

finishing them off feels really great

#

release the kraken

robust marsh
sterile isle
#

very true

#

and my team didn't expect a second spawn

#

maybe we took too long for the initial hellish wave

sinful crescent
#

Gtfo is just too time consuming now. I used to have fun playing it. I was done after rundown 3. Devs aren't really working on the game, just adding bs mechanics and making it less solo friendly.

#

This used to be my fav game. I bought 5 copies, 1 for myself.. none of them want to play it with me because they don't want to have ridiculous 3/5 hour games. Lol

#

Game was fun up to rundown 2. Rundown 3 mixed feelings. Didnt even play rundown 4 besides A1. Rundown 5 is just even worse. Come man man, where's the gtfo I used to like at. Wouldnt mind spending another 300/400 hours in if they would just makes certain things OPTIONAL ||THE RESPAWN SHIT NEEDS TO BE OPTIONAL SERIOUSLY, GAMES UBER GAY NOW, LITERALLY HAVE TO STEALTH EVERYTHING NOW)||

#

At least before you had options on the way you played. Its just less fun now. End rant. Cheers 🥲

#

@turbid cliff

turbid cliff
#

?

sinful crescent
#

Just wanted you to see what I wrote

indigo lantern
#

yeah man i miss the times where we could just play the game

#

and have fun

#

but now you can't even clear the enemies

#

so you better sneak around if you don't have to clear all them out, but then you risk alerting the room while you are in the middle of it and thats almost a guranteed insta down

turbid cliff
#

weird flex but i'm not really in the mood for discussing something like that now

#

you do you

sinful crescent
#

Well to be frank I didn't ask to discuss it.

#

Just wanted you to see it.

#

🤘

queen nymph
#

lol

orchid terrace
#

so we found the audio lore in A2.... ffffffuuuuuuuuuuuuuu....

sterile isle
#

you like what you saw on the terminal?

robust marsh
#

yes a lot of ppl did

queen storm
#

How many logs are there?

robust marsh
#

about 50+

sterile isle
#

too many

orchid terrace
#

BavonZF is actually dissecting the rest as we speak KEKW

sterile isle
#

mad respect for his patience

orchid terrace
#

he just sent me a snap, he's got all filenames inventorised and is now going to record/sort them all, see if he can find anything else

#

and work to see if he can clean up the audio, see if something is in there

queen storm
#

Are all the logs a different recording?

orchid terrace
#

no clue

dark bane
#

@surreal island the gist with artifacts are that whenever you pick one up it adds up to 0.1 to a counter of sorts

(100% heat = 0.1
57% heat =0.057
Etc)

There are three types of artifacts (from common to rare) muted, bold, and aggressive

And each type of artifact has a separate counter.
Once your counter hits 1.0 you get a booster, and your counter carries over to the next run

#

You lose heat every time you lose or win an expedition based off of how many artifacts you collected that run and you gain heat back by completing other levels

#

Also you can only hold a certain amount of boosters so I’d keep an eye on your available slots, especially muted (the most common type). I’ve literally hit a muted counter of like 3.2 or wte in one run and gotten 3 muted boosters and had to discard some

surreal island
dark bane
#

np

surreal island
#

Ah another question so when i picked it up will all my allies will get them too?

dark bane
#

yea yea

#

the heat is individual though

surreal island
#

Ah ok so we dont need to fight over artifacts

dark bane
#

so while everyone gets the artifact, a guy with 100% heat gets 0.1, a guy with 80% heat gets 0.8

orchid terrace
#

KA CHING

#

no wait

#

KA CHIIIINNGGGGGGGGGGGGGGG

#

I say remove that pickup sound and give me an audio queue when any resource pack is used on me and we're gold Kappa

mellow creek
#

funny we have dedicated medics and supplier now

#

someone just gave me a 40+hp w a med use

orchid terrace
#

Also, I love the double tap gun.. but dear lord it's got little ammo 😉

mellow creek
#

l0l0l

#

and we have a walking tank that has hp regen to 55

north zephyr
#

does regen buff your regen threshold

mellow creek
#

yea

north zephyr
#

o wtf

mellow creek
#

his hp min cap is at 55

north zephyr
#

for some reason I thought it was regen speed and was like

#

that sounds kinda ass

mellow creek
#

hes walking around w 55 hp

sterile isle
#

there's regen cap and regen speed

#

different things lol

north zephyr
#

o maybe thats why

mellow creek
#

i have another guy res-ing someone in 1/4 the time

#

l0l0l