#gtfo-spoiler-chat

1 messages · Page 231 of 1

sick hornet
#

been at school, may be different for C/D

valid light
#

overload door isnt opening, its telling us to rerun the power command and puts another scan, then when we stand in the scan nothing happens

#

for extreme

sick hornet
#

huh

gloomy pulsar
#

BRO... i stayed in one spot, and just looked forward on the "next" room... my mate goes round, and they didnt spawn in front of me, instead the backside of the room what i watched 😄 tell me wtf is this ?!

sick hornet
#

once you pick up the cargo for high overload unlocks

#

idk about the extreme thing

warm coral
#

I don't know what to make out of this Rundown, 500 hours in and now I just don't have the willpower to kill them again...

#

or 3 to 6 times again

sick hornet
#

almost 1200 hours in, i pretty much just ignore them

#

its dumb, but not the worst imo

gloomy pulsar
#

i dont want to ignore it... its just a stupid implement

sick hornet
#

yes

#

it seems to be a bit better back in digsite/lab

#

I think A2 did the spawning pretty good

#

A1 sucked though

warm coral
#

I'm so glad that you could download those maps again

errant saffron
#

Yes.

#

I've only had time enough to do A1, and I didn't care for it there. I want to see the other maps before I come to a final thought on the respawning.

#

I imagine it's very situational on how well it works.

sick hornet
#

A2 is more linear, the respawning only really comes into play once you finish the objective and are on the way back

warm coral
#

They should spawn only one more time then that's it

errant saffron
#

Like if some of these levels were like the levels in R4 in terms of back tracking, it will get old quick

sick hornet
#

yea

#

from what ive played, which isnt much, (thanks school) its only really floodways that is super bad with the respawning

errant saffron
#

Plus in terms of resources, and how an awaken room will eat those finite resources it seems like it could become problematic.

warm coral
#

btw is there a new monster, that's actually a new one with new look and everything?

errant saffron
#

It would be nice that every time a room respawns a 1 pack of a resource spawns with them

sick hornet
#

yea

#

thats how respawning works

sick hornet
#

charger scout on B1, and i think snatchers on D1(?) edit: apparently snatchers still dont exist :(

errant saffron
#

I like the idea of it, just wish it was done in a different manner

#

It really depends though, like do we get respawning rooms and no/not as many constant alarms?

warm coral
#

What does snatcher do?

sick hornet
#

havent seen any errors yet

#

A1/A2/B3

errant saffron
#

Ok, see i like that. I don't like the idea of a constant alarm on most levels.

sick hornet
#

uh

#

b1 and b3 have errors naturally

#

idk about b2, C, or D

peak niche
#

there is

frail elbow
#

i think scouts are way worser with the new rebirth thing lol

errant saffron
#

To be clear, i don't mind an error every once in a while. It just seemed that it was used too much in R4. I'd perfer the respawning room over the liberal use of an error alarm

frail elbow
#

and do door alarms pull rebirthed rooms as well?

pliant shard
#

I think the error alarms are used nicely in this rundown

frail elbow
#

cuz we were trying A1 extreme and it was relentless lmao

errant saffron
#

It seems to me that the respawning is based on how many rooms away you are from the room in question

pure spire
#

still no flamethrower i assume?

errant saffron
#

I wish it was time based instead

pliant shard
#

It is time based

errant saffron
#

hmmm, it really didn't seem that way to me

normal rampart
#

If you keep one person in the respawn room or nearby it'll be fine. Not always viable, but fine.

errant saffron
#

plus, a majority of the mechs in this game has been based on distance instead of time.

frail elbow
#

^

normal rampart
#

For A1 it isn't so bad though. You only have to go back through a few once, on high.

frail elbow
#

but they did do time base for E1 last rundown

errant saffron
#

Yeah, but then you got 1 person who is just hanging out in a room trying to prevent respawns

#

that doesnt seem fun

normal rampart
#

It's not

#

But luckily we didn't do it often

#

It's usually not so bad

#

And usually levels don't do it NEARLY as much as A1

#

It's typically set rooms

#

C1 does it best for sure

frail elbow
#

A1 extreme was a different beast entirely

sick hornet
#

A1 ext was actually pretty good

frail elbow
#

and A2 with mommy milkers in the middle of an alarm monkaW

normal rampart
#

Yeah, but that level was an intro to the cocoons so it's not too bad as an exception

errant saffron
#

My issue with that approach (even though it may work) is because it forces people to play in way that is dictated by the game. Normally, a well implemented system in a good allows the player to play the way they want, and achieve the same ends.

normal rampart
#

I don't think it's too disrupting of however you want to play

#

But perhaps makes you use a bit more stealth

errant saffron
#

Which I like tbh

sick hornet
#

i woke up the same room with ~20 enemies 4 times

#

stealth is optional malice

errant saffron
#

true, but I personally think stealth play is more fun

normal rampart
#

Technically, sometimes, yes haha. But this is still a stealth game

#

If you like stealth, then I don't think this will be too much of a problem

#

The only time I remember the cocoons being very random is in A1, and it's not too bad of a level

errant saffron
#

my point is, that to prevent respawning one person MUST be in the room. That undeniably disrupts the way the game is played (for that one person). Just kind of sucks, feels like you have to pick your choice of a sacrificial lamb to just hang out in a dead room.

normal rampart
#

Yeah but a lot of the time they use team scans to make sure that doesn't happen.

errant saffron
#

All in all, I can deal with it. I dont think its terrible and I like the positives of it more than the negatives.

normal rampart
#

So at least you can't abuse it too much

errant saffron
#

yeah. It seems the team based scans are really used to ensure all the players are in one spot so the distance based mechs can work fully

normal rampart
#

That, too. And of course to make sure there's some level of teamwork in there

errant saffron
#

truth

normal rampart
#

Has anyone seen C1 yet? The cocoons feel great in that one

fierce laurel
#

does anyone have pictures of the new enemy?

normal rampart
#

I think the first high they appear on is D1

#

But I believe one of the C tier extremes has one too

languid minnow
#

any tips for the b1 big charger error alarm?

normal rampart
#

Other than that, find the HSU asap

errant saffron
#

Respawning rooms does prevent solo-ability of the maps as well. You can't kite alarms like you used to. Kiting has to be done in 1 to at most 2 rooms now.

normal rampart
#

Biotracker could be useful to see where they come from

#

A2 Solo will be fine for the most part at least

#

But A1 solo will be considerably more difficult thanks to the final alarm

languid minnow
#

gotcha so have 3 ppls defend while one speed runs the hsu, first time running that and i was so confused

broken zinc
#

Send 2 ppl in, kill the scout and start searching, other 2 kill the wave, then rush in and everyone try to find the hsu

lavish galleon
#

anyone wanna be a g and send me screenies of any new enemies?

feral token
#

use the wiki 45head

lavish galleon
#

OH DAMN I FORGOT

#

thanks soy lmfao

feral token
humble mountain
#

My squad and me are no fans of the new booster system.
I don't want to overdramatize it, but imo it's an unecessary feature.
The game was fine without any sort of system which made "grinding" or "farming" stuff give you an advantage.

calm vessel
#

you can always play the game

#

ya nerd

#

you wana actually join us sev

lavish galleon
#

when?

calm vessel
#

now?

feral token
lavish galleon
#

feelsbad

calm vessel
#

dont listen to him

lavish galleon
#

not in the mood to play rn ;-;

calm vessel
#

hes in a lobby with me

#

awe

#

look what you did soy

feral token
#

thats ok

#

shut up

#

<L(I

calm vessel
feral token
#

that was meant to be angry face but oh well

boreal tendon
#

does 1 hammer to the back really oneshot the new enemy?

jolly raven
#

but wiki does have new enemies now tho?

feral token
#

someone made the page

lavish galleon
#

yes and yes

feral token
#

no clue if anything is on it

#

no image cringe

lavish galleon
#

do u have one soy

#

im big curious

feral token
#

probably not

#

wouldnt be able to put it on the wiki anyway

modern fern
#

anyone know what the new enemies are?

lavish galleon
#

cries

calm vessel
lavish galleon
#

what vc yall in

calm vessel
#

its secret

#

only special people are allowed

#

with an iq in the negatives

lavish galleon
#

great so i got u convered

sick hornet
#

Vc 69

lavish galleon
#

con

#

wow

feral token
#

i thought you werent playing

lavish galleon
#

im not but i need my daily dose of nyuna bullying

#

depends what level actually

calm vessel
#

oh 😦

feral token
#

A2

calm vessel
#

nvm we wont move

lavish galleon
#

aye a2 is cursed sign me up

#

dibs carrying the suitcase

calm vessel
#

we in vc

feral token
#

shadow

#

anyway back to spoilers

cursive idol
#

who

#

in the right mind

#

put b3 extreme as a thing

#

what in the flying fuck

sick hornet
#

:)

#

b3 ext is good

cursive idol
#

im fine with the tank

#

but goddam

jolly imp
#

a2 overload is awsome the first time

solemn wigeon
#

Annoying the rest :^)

jolly raven
brazen lava
#

Wait sleepers respawn now

fair hill
#

In rooms with ceiling cocoons yes.

brazen lava
#

Ehh, not a fan gonna be honest

#

No point in taking the time to clear if it can just be undone

jolly raven
autumn mauve
#

probably another one in the d tier

#

or C2 pe

#

cause if the striker scout is all there is

#

Imma just stop playing the game

#

it'sthe artefact

atomic escarp
#

bad joke xD

burnt goblet
#

Warden debriefing prisoners on the objective for A1 extreme:

Give me the plant

flint sinew
autumn mauve
#

nice thought so

#

by types we are talking like

#

actual new models?

#

not a variant right?

flint sinew
#

new model, it's called a ||snatcher||

autumn mauve
#

nope

#

I know there aren't any

#

but in that case Imma hope for r5/ext

calm coral
#

damn

#

r5 is fun so far

devout river
#

Yea I find it fun

#

Apparently the cocoon mechanic is kind of mixed though

#

Note, I based this assumption over the fact that I saw one argument on it earlier

calm coral
#

D1 communication intercept referring to R5E1 in R5/ext?

devout river
#

Maybe

calm coral
#

we didn’t have issues, but I can imagine new players will have a REALLY hard time with the A levels

#

they’re like marginally harder imo

#

like damn we really went from 0-1 scout to like 6 in high?

devout river
#

A1 High is the only level I have done up to this point but it was fun

#

6 scouts in an A tier high?

calm coral
#

something like that

#

I didn’t count

#

plus extreme has a lot more

#

whereas R4A1 extreme only had 1-2

#

there’s a lotta scouts around

autumn mauve
#

no I think the main issue is gonna be the double scout rooms in high

calm coral
#

inspires new strats

#

we used it for A2 to keep the cocoon room clear for the way back

calm coral
#

they’re really making the beginners melee scouts

#

I mean I think it’s fine I like scouts and idk what it is but melee registration on scout heads seems to be more accurate

autumn mauve
#

death

solemn wigeon
#

Death

dapper fjord
#

Death

orchid terrace
#

by snu snu

jolly raven
#

Three blood doors at the same time? That way is to die faster

errant olive
#

warden lost his weed in the complex and we were sent to retrieve it

twilit remnant
#

Machine pistol is an ass A10 warthog

serene swallow
#

so

#

are those things hanging from the cieling what causes sleepers to respawn

#

and can you get rid of them

devout river
#

Yes and no

#

Cant get rid of them

serene swallow
#

fugma

devout river
#

But they "technically" respawn them

serene swallow
#

how so

devout river
#

Apparently there is no like animation or anything (they enemies just appear from what I hear) but they are just there for it to make some sense for enemies to respawn

atomic escarp
#

do you lose aggressive boosters if you lose?

solemn wigeon
#

If you equip a booster then no matter whether you win or lose, it will consume 1 use

strange pine
#

HELP!! r5 a2, how to do and find overload objective?

icy geode
#

Once you pick it up, the door powers up

#

and can be opened

atomic escarp
sterile isle
#

Tbh i don't get how picking up a cargo will power up a bulkhead door, lore-wise/realistically speaking

#

Unless someone can make some sense out of it

atomic escarp
#

if it has sensors to detect it being picked up then it can do anything

sterile isle
#

Okay yes but i'm asking what's the process like theoritically, not just "anything"

pliant shard
#

little trip mine attached to the back of it that when moved it triggers the alarm and unlocking of security protocols BigBrainTime

sterile isle
#

Okay at least that's something, although it would make more sense if the complex locks down since you're removing the cargo from its original spot. That's just my opinion PirateSimon PU_SUPERBLELELE

obtuse surge
#

DN unlocks the door

vestal mountain
#

Did Michal make you say that Wesley

brazen lava
#

The respawning really makes this one a hard miss for me ngl. Cya next rundown on the off chance they ditch it

toxic dagger
#

seems like an easy way out, i agree. i haven’t played personally yet but the whole idea is very unappealing— especially when there is no work around such as destroying the eggs or activating a protocol on the terminal that could do use. players instead resort to leaving a teammate behind to stop the spawning of a room that was already cleared. and for what purpose? to slow players down? just add newer, more challenging enemies instead of a respawn mechanic imo

#

like if gtfo is still trying to pursue some aspects of realism, what person would leave behind massive egg sacks in the first place and not terminate them?

rancid basalt
#

it doesn't really seem like that big of a deal so far with one or two exceptions

#

(thru b levels)

obtuse surge
#

they're not in every expedition

toxic dagger
#

it’s more of precedent for me

#

if they’re going on this path it’s like eh

obtuse surge
#

it's probably not going to be ditched in future rundowns but it'll likely be less present

#

the current rundown title seems to suggest why it would be more frequent for this one

#

just like infection in R2

brazen lava
#

personally its enough to stop me from reccomending the game to be honest. i get its supposed to be difficult. and the 4 person non scaling difficulty was fine for that imo. this just seems excessive

rancid basalt
#

i just don't see how it changes that much

toxic dagger
#

i enjoy the difficulty but i just would have preferred something more diverse than the common aDd mOrE aNd rEsPaWnIng enemies tactic

sterile isle
#

The learning curve will be steep for new players, i can expect a lot to be very discouraged

brazen lava
#

like they werent already

obtuse surge
#

you can't just grab one of the things they did and see that as their one and only solution for difficulty

#

?

hard vale
#

the problem isn't even the difficulty

#

it's just a drag to have to go through there and clear it again

rancid basalt
#

probably easier to start now than rundown 2

toxic dagger
#

and also, the whole idea of realism plays into it: why is there no in-game (without denying spawns) method to getting rid of the eggs?

brazen lava
#

for me really its a disagreement on the direction the game is taking. and i have one clear way of sending that message. i have plenty of other games to play so i will. :P

obtuse surge
#

did you only play A1

#

or did you try some other expeditions too

brazen lava
#

played enough to know i dont like it, and dont want to deal with it

solemn wigeon
#

B3 is pretty fun ^^^

toxic dagger
#

i agree it’s more on the direction the game is going, especially with the whole idea of the added perk system. just feels completely unexpected comparatively to how rundowns have been

obtuse surge
#

why would you dodge the question

#

yes/no would have done

toxic dagger
#

wesley man you’re getting so worked up

obtuse surge
#

not really?

#

im trying to understand his point

toxic dagger
#

don’t dodge the question!

obtuse surge
#

yeh

#

when i ask a question and it doesn't get answered

#

that seems like a normal way to react

toxic dagger
#

l m a o

obtuse surge
#

im not angry

toxic dagger
#

cool

brazen lava
#

the rest of the expeditions dont matter. the mechanic is here, and like others have said its likely here to say. i dont want to deal with it. and i will have to, to progress. so i wont. that should suffice. i dont have to justify myself to you

obtuse surge
#

this is just kind of how conversation works

sterile isle
brazen lava
#

been here since release week. and i dont think it fits. all i need to say

rancid basalt
#

i'm less happy about the boosts tbh but I play with a 4 man squad so we can just not use them

obtuse surge
#

i think you reviewing the entire rundown using nothing but the first expedition isn't a very good call to make

toxic dagger
#

again it’s not about the difficulty just precedent. like adding in perks and respawning mechanics

rancid basalt
crimson onyx
#

||hi||

rancid basalt
#

there are a couple of points where I thought: man, this would shred a new guy

sterile isle
#

Exactly

rancid basalt
#

like in b1 lol

sterile isle
#

Game in its current state will discourage new players

#

Okay, most*

rancid basalt
#

though to be fair, my squad certainly got btfo before we could gtfo many times in the beginning

sterile isle
#

Understandable, i would assume you guys didn't give up that easily

toxic dagger
#

idk man the booster shit and the whole respawning rooms just doesn’t feel very gtfo to me

#

a personal thing

sick hornet
#

what does more damage per mag, double tap or dmr

rancid basalt
#

I guess I'm just saying that any game with a learning curve this high would tend to discourage newbies

sick hornet
#

stacking boosters to get +50% main weapon damage kekw

rancid basalt
#

some push through and others give up

#

so can dmr one tap lil guys with boosts? that's stupid

obtuse surge
#

ah yes, 3 enemies respawned in my A1 room

sterile isle
obtuse surge
#

the game is too difficult now

devout river
#

true

summer sapphire
#

what's the average completion time on the A levels right now?

proven gull
#

XD

desert tulip
summer sapphire
#

Trying to decide if I have enough time before I need to go to sleep

sterile isle
#

Less than hour i would say

#

An hour

summer sapphire
#

Thank god.

sterile isle
rancid basalt
#

i did 40 min for a1 as a 3 man

obtuse surge
#

but the respawn mechanic literally doesn't do shit until you get to C1

rancid basalt
#

probably faster with 4

#

no pe

summer sapphire
#

I couldn't stand the 2+ hours of R4

#

As much as I like the game, I work like 14 hour days

rancid basalt
#

it was ok when it was once in a while but r3 and r4 had some really lengthy levels

brazen lava
#

ah yes gotta play 70% of a rundown before you can decide if you dont like a mechanic or not. makes sense lmao

sterile isle
#

I spent 4 hours on R4E1 and still didnt complete it 👀

desert tulip
summer sapphire
#

I literally don't have that much time to dedicate to it

hard vale
#

it doesn't make the game more difficult in my opinion, it just turns backtracking for supplies into even more of a chore than it already was

rancid basalt
#

layered difficulty is cool but sometimes it bloats the completion time a little

obtuse surge
#

if you have to exaggerate when providing an argument, it means your argument is pretty shit

#

no one said play 70%

#

but perhaps play more than A1

toxic dagger
obtuse surge
#

well

toxic dagger
#

ur close though!

obtuse surge
#

you're wrong

#

xd

#

like literally

brazen lava
#

i shouldnt have to play to C1 before my opinion on a mechanic is taken seriously. i can play just A1 and decide if i like it or not. no need to get this defensive over a game you have no stake in man

toxic dagger
#

but also you’ve missed the entire point of what we’ve said

devout river
#

They respawn on A1

obtuse surge
#

i didn' t say play till C1

toxic dagger
#

it’s not about difficultly for the fifth time

obtuse surge
#

read better

rancid basalt
#

I think there are some places they respawn on a1 it just really doesn't matter since no alarms to speak of on the way out

obtuse surge
#

I said the mechanic matters a lot on C1

sterile isle
#

Take another look at A1 7 haha

hard vale
#

definitely on a1 as well, i bumped into it not knowing about it at all while playing solo and running back for a medkit

#

got mauled

obtuse surge
#

while being very meaningless in any previous level

toxic dagger
#

check yourself man, we said difficulty wasn’t the main issue here

sterile isle
#

They do respawn

toxic dagger
#

but apparently you’re not reading as well either

rancid basalt
#

people are disagreeing on the internet 😱

toxic dagger
#

ah well idk lmao i’m just being petty

brazen lava
#

"read better" the irony

sterile isle
obtuse surge
#

7 bruh

#

i was replying to echo

toxic dagger
#

“read better” proceeds to rant about difficulty when we said that it wasn’t about difficulty

#

he also said that

obtuse surge
#

you're actually omegabrain

toxic dagger
#

it’s not about difficulty but the direction of the game

#

i’m braindead my econ 470 final hit like a truck man

hard vale
#

not only would i have to clear the room again when backtracking, shouldn't they also respawn once more on the way forward depending on how far you have to backtrack?

pine sapphire
#

On A1

obtuse surge
#

yeh

toxic dagger
#

i’ll own up— i was wrong then it is on a1 oops

#

my mistake

obtuse surge
#

because the game still sucks in it's distribution

#

and sometimes spawns 20+ in one room

sterile isle
#

Geetsome rest if you can lol

obtuse surge
#

which has been confirmed as unintended

#

that's the issue there

#

not the respawns

toxic dagger
#

that’s your opinion my guy

obtuse surge
#

how is that an opinion

#

when doc literally said that it's unintended

atomic escarp
#

what's been proven wesley?

obtuse surge
#

for expeditions like A1 to spawn 20+ in one singular room

atomic escarp
#

yeah unintended

soft kraken
#

Link it being unintened ma'am

toxic dagger
#

i’m not referring to actual technical mistakes

shy vessel
#

Yeah the game has a tendency to put the whole spawn group in one room

pine sapphire
#

I am not all against respawn mechanic but it definitely feels unfinished, spawning same amount of enemies in the same places as before is just stupid

obtuse surge
#

Correct, you're sticking to opinions because that's the only way you can't be judged in your mind

shy vessel
#

Makes a tiers difficulty for new players really random

atomic escarp
#

they should be equally spaced out but for some reason it doesn't sometimes

obtuse surge
#

And you just disregard any actual information you're given

atomic escarp
#

fyi wesley i dm'd you

obtuse surge
#

the respawns on A1 will be fucked if you get shitty distributions

brazen lava
#

im gonna stop because this is going nowhere. but you've litterally been disregarding what weve been saying this whole conversation

obtuse surge
#

it will barely matter if you get regular distributions

fierce laurel
#

A1 needs to be reworked

pine sapphire
#

It should be more like 'be always on your guard because enemies appear again in these rooms' and not 'if you look away your progress in this room vanishes'

obtuse surge
#

How have I been disregarding what you've been saying

#

I've been providing information that you were unaware off

#

So you could try to shift your vision and have a more informed opinion on the matter

brazen lava
#

head meet desk. im going to go play some games. have fun with gtfo

fierce laurel
#

yikes

hard vale
#

maybe limiting the respawning to after alarm doors only would make it more bearable

shy vessel
#

Enemy respawning can have diffrent groups, diffrent times between respawning and diffrent requirements for how many rooms / zones away you have to be for respawning to happen

pine sapphire
#

Yeah for a start it should respawn random number of enemies in a random positions. And nothing like 20 sleepers, just a few so you can't run around like madman

#

For such a controversial mechanic it shouldn't be a central mechanic for levels

#

Just a flavor

#

As a flavor, I like it

devout river
#

Well I doubt they made it with the intention of it being controversial

pine sapphire
#

When you change game like that after a year of created 'metas' you should expect something like that. Even when you add something brilliant

obtuse surge
#

if you're kiting on A tier

#

that's not the meta

pine sapphire
#

Nobody is angry just about A tier and you know it

#

It's a precedent

obtuse surge
#

i guess i don't know

#

i joined a couple randoms and they want to fucking kite every alarm above class 3 for some reason

#

so i guess you're right in some way

sick hornet
#

uh... why?

obtuse surge
#

but the people i play with don't really do that

#

so the respawn mechanic doesn't seem to make that much of a difference in most cases

#

we generally kite when shit already hit the fan

weak jackal
#

does anyone know where the unsealer is in the unsealer room

sick hornet
#

its any of them

weak jackal
#

??? not getting any prompt to put the case in

sterile isle
#

How's the burst rifle? For those who've tried it already

jagged marten
#

a bit underwhelming

obtuse surge
#

you can burst cancel the burst rifle

vestal mountain
jagged marten
#

really requires the headshots

obtuse surge
#

and its meta for breaking locks because it takes one burst + one bullet to break the lock

#

they just want us to burst cancel something

sterile isle
#

Ohh i thought burst cancel was going to be removed when burst cannon went poof

sick hornet
#

i mean it still exists

#

they didnt patch it

sterile isle
#

N i c e

sick hornet
#

its just not really effective anymore

#

double tap cancel isnt super garbage

sterile isle
#

Cool, i guess i'll try DT cancel in a bit

weak jackal
#

thank you ravenna you saved my run

frail zinc
#

Double tap looks like a better DMR but still shit Hyper_Lul

jagged marten
#

none of the weapons this rundown really stand out to me, they all feel kind of samey

frail zinc
#

personally i think burst weapons as mains suck massively in general

#

the heavy smg is cool but the clip is really hard to get used to

rocky crest
#

My experience with the double tap has been that the first shot destroys the head (at least on normal strikers) then the second whizzes through the now empty space.

jagged marten
#

the DTR feels like a worse DMR

sterile isle
#

I dig the sound of Hel Gun though

frail zinc
#

there are some cases where you will actually successfully double tap something

rocky crest
#

How are folks feeling about the combat shotty after its slight damage increase?

#

More reliable for crowd clear?

jagged marten
#

its probably good for crowd control, but the inability to point in the general direction of an enemy and blow them away without ADS kills it for me

#

the regular shotgun and chokemod spoiled me

frail zinc
#

i'd prefer the normal shotgun if it shot a little faster

obtuse surge
#

shotguns still bugged

#

fix the bug and remove the damage increase

frail zinc
#

but yes the guns apart from HEL guns feel pretty meh

obtuse surge
#

and that would be a way bigger buff

rocky crest
#

What's the shotgun bug? I started midway through R4 and took a bit of a hiatus till now.

obtuse surge
#

on headshots the head hitbox is removed as soon as enough pellets damaged it

#

which means a bunch of pellets from the same shot will just miss

#

leading to enemies surviving point blank headshots

#

which makes no sense

rocky crest
#

Is it not just hitting a damage threshold to destroy the head then the rest of the pellets going into empty space or does it get rid of ones that would have hit the body too?

frail zinc
#

also the reason why DTR is sucking. 1st shot breaks head and the other leaves you like its your dad

obtuse surge
#

i mean it's not really a damage treshold

#

any gun that's a single shot will just overkill

#

while your shotgun wont

#

or technically will but only with the last pellet that actually still hits

rocky crest
#

But that's because the damage is split across the pellets no? It somewhat makes sense for pellets to not hit something that was destroyed by the previous pellets unless I'm misunderstanding.

frail zinc
#

so wesley thoughts on the respawning mechanic coupled with the still ever present mechanic of all enemies spawning up each other asses

obtuse surge
#

i mean your shotgun fires all pellets at the same time

#

if you want to make the case that a burst should stop once destroyed sure

#

but a shotgun should have all pellets from the same shot being able to hit the same hitbox

rocky crest
#

This is probably true. Would make them more consistent for sure.

obtuse surge
#

head hitbox was never removed prior to R4

#

and the combat shotgun played a lot better before that

#

even without any of the buffs it has gotten

rocky crest
#

Gotcha. I'll keep that in mind if I keep fiddling with it. Try to shift my aim lower a bit to try to catch the body as well for now.

obtuse surge
#

yeh

#

not sure on specifics but the body damage increase probably made it a bit easier to still get oneshots by aiming for chin

placid wadi
#

Today I learned if you semi-clear a room with SLeepers with Eggs the sleepers dont respawn

sterile isle
#

Can't wait to tell the bois

frail zinc
#

Cant wait for it to be stealth fixed within the next 12 hours now that its know

sterile isle
atomic escarp
#

Full stealth map in R6 lasting 3 hours long ;)!

frail zinc
#

Multi team stealth missions that go for 15 hours straight

atomic escarp
#

Room full of 20 tanks that you need to sneak past

frail zinc
#

Respawning tanks*

sterile isle
#

Scouts*

rancid basalt
#

scout error alarm

obtuse surge
#

20 tank room with a class 10 stealth scan

frail zinc
#

i wouldn't even mind respawning scouts

atomic escarp
rancid basalt
#

tank scout when?

#

scout mother?

obtuse surge
#

but what does it mean for the lore that the scouts don't respawn

atomic escarp
frail zinc
#

Kerse go scream at people in general

atomic escarp
#

aye aye captain

frail zinc
placid wadi
#

Imagine Daddy and Mommy Sleepers respawning

rancid basalt
#

when a tank and a pmother are in the same room...

rigid geyser
#

new enemy? hmm dunno about that one

crimson mural
#

yo question

#

how tf do we activate overload for A2?

desert python
#

you have to pick up the box first

#

so the lockdown goes down

#

but watch out there's a big nasty surprise waiting behind these doors lol

fair vigil
#

So can I expect the HEL Rifle to do damage on-par with the sniper? I can already see the trade-off being Semi-Auto for Over-pen, not sure if there's more trade-off than that

desert python
#

well, can't say that's not true xd

hearty escarp
#

so trying to keep myself from getting spoiled too much, but if someone could confirm: The B1 error alarm in the high section, does that spawn big chargers? In a B1 high error alarm?

desert python
#

yup

#

just got destroyed by those

abstract venture
#

You people are already at the B tier?

hearty escarp
#

is this rundown suppsoed to be significantly harder than 4?

desert python
#

and the alarm doesn't stop

hearty escarp
#

even after picking up the HSU?

#

fuck

desert python
desert python
crimson mural
#

yo question

hearty escarp
#

I enjoy duo'ing GTFO but I guess that just got significantly harder

crimson mural
#

is there an audio log in A2?

desert python
#

cuz you have to kill small blacks while going for HSU and in meantime, you're getting backdoored by big blacks from alarm

hearty escarp
#

yeah I found a terminal wich a bunch of corrupted audio logs

warm sedge
#

sus

desert python
#

I actually hate B1 the most so far lol

hearty escarp
#

are the other B levels more reasonable?

#

like for the high difficulty at least

atomic escarp
# sterile isle Okay at least that's something, although it would make more sense if the complex...

late as fuck response, but there's plenty of sensors in the small boxes we look at every day to browse the internet and post pictures on social media and keep in our pockets, stuff that can tell how fast it's moving, if it's moving at all, where it has moved to, locational tracking isn't like a new thing for stuff to have, and that's a big bulky box in at the very least the year 2053, most likely later than that. as for doors opening up from it being moved, that, combined with the fact that there's a huge constant alarm that starts when it's moved, and a bulkhead door opens up, it's most likely that the bulkhead door provides access for security officers to quickly move in on the cargo's location.

atomic escarp
hearty escarp
#

how do you find the correct audio logs?

#

do you have to read all of them?

#

sounds tedious

atomic escarp
#

the file sizes are a good hint of it

hearty escarp
#

ah ok i didn't look at that

atomic escarp
#

neither did i until i started looking at screenshots i took of the list of logs

desert python
#

anyone else laughing at the sight of those streched barrels on b1?

#

we found like 8 in that room before entering error alarm doors lol

crimson mural
#

yo how the FUCK do we work A2?????

crimson mural
frail zinc
#

Pray to simon for good luck and blast

atomic escarp
desert python
#

well, not many figured that out yet probably

crimson mural
desert python
#

yeah, it's screwed up

crimson mural
#

I picked up the thing then we opened the bulkhead

#

that's fucked man

atomic escarp
#

the first time my team opened that door was like immediately having the hand of simon viklund jump through our screens to give us the middle finger lmfao

desert python
#

probably best to do a mix of c-foam, mines and auto turrets

atomic escarp
#

so

#

many

#

fucking

#

babies

desert python
#

dozens

#

my team figured out the best way may probably be to set a sniper turret on the bridge and just wipe first wave of babies

#

and not peek into mother's face

#

cuz as long as she doesn't see you, they don't spawn

crimson mural
#

yup

atomic escarp
#

it was like me as an 11 year old playing gmod and making a zombie survival thing

crimson mural
#

dud it's exactly like A3 but all dark

desert python
atomic escarp
#

|| on either side of your message

#

so it'll be like | | spoiler text here| | without the space between them, will look like this ||spoiler||

boreal shell
atomic escarp
#

np

desert python
#

wait what, toxic fog? is it on extreme or what

eternal dragon
#

Did anyone do c2 overload yet? 🤣

desert python
#

who is crazy enough to get past b's

#

XD

#

I want to shake that person's hand

eternal dragon
stable aurora
#

Has anyone confirmed yet that snatchers are added in this rundown?

atomic escarp
#

A2's overload already had me fucked up

stable aurora
#

I heard people saying they existed in d1

atomic escarp
stable aurora
#

Damn thats kinda weird

#

there was a snatcher tentacle in the trailer

atomic escarp
#

they're cocoons that sit on the ceiling, and essentially mark rooms where if you go to a different security zone, the sleepers that were there will be respawned when you come back to that security zone

stable aurora
#

Thought for sure they were finally gonna be added

devout river
#

So what are the new enemies

tepid shoal
#

Some spoilers on lore: ||Dauda was some sort of scientist or medic, performing experiments on people. Maybe a correlation to the sleepers? Hackett was an ex military man who slaughtered civilians without a second thought. He applied to be put to work for Santonion Industries so his memories would be wiped. Bishop was involved in some sort of black mail by the SSIC and rebel involvement during the civil war. Woods was also ex military and became a religious fanatic. He believes that he is already in hell and it is his god given duty to uphold banishing the devil to hell. He was sent down rather than face execution for his involvement in the civil war.||

stable aurora
#

Charger scout @devout river

devout river
#

Only one?

stable aurora
#

Unless theres something I dont know thats it

tepid shoal
#

idk havent seen any other ones than the charger scout

devout river
#

And its only a variant which kind of sucks

stable aurora
#

black boxes I guess

desert python
#

so what about the tentacle thingy

#

is it anywhere?

stable aurora
#

Ill link the timestamp of what I saw in the trailer

#

On the third cut

#

Theres a tentacle wingin about

desert python
#

yeah that's what I'm talking about

stable aurora
#

Yeah I dont think thats added yet

#

maybe in extended

calm vessel
#

that's the sleepers tongues

#

pepethumbsup glad to be of assistance

devout river
#

Yeah those are sleepers tongues

stable aurora
#

Ah that makes sense

#

There was a tentacle in one of the release trailers I remember

mellow creek
hearty escarp
#

managable with two people?

mellow creek
#

b2 is quite rng reliant with pimples around u

hearty escarp
#

I could see four people this being completely reasonable

#

but with 2 people really not sure

desert python
mellow creek
#

ah maybe for 2 people then well all 3 are hard

#

especially b3

stable aurora
#

B1 was a shitshow for me and 3 others

mellow creek
#

u will lack firepower literzlly

stable aurora
#

at least reactor was

#

So many hybrids

mellow creek
#

hahahahah go b3 extreme and see

#

u can imagine ludvig throwing a purple scan in ur face

stable aurora
#

b3 has the big ass s1 right

mellow creek
#

yea

stable aurora
#

yeah not tonight lol

mellow creek
#

imagine ||10 giant chargers +10 hybrids + daddy || gettign told to leave a club before club ends

#

u can feel how angry they are

stable aurora
#

I can imagine

#

very angy

#

Its crazy to me that theres so many giant chargers in b fuckin 1

#

What more can they throw at us

mellow creek
#

poison fogs

stable aurora
#

r5 e1

#

respawning tanks

mellow creek
#

invisible momma

stable aurora
#

giant shadow tank scout

desert python
rocky marsh
#

Yeh B1 was pretty fucking cooked

#

Imagine what the C levels are like

hearty escarp
#

imagine what D1 extreme is like

#

I don't even wanna know

pliant shard
#

probably pain

hearty escarp
#

probably an error alarm that spawns a tank every 60 seconds and a mother every 90 seconds

#

or something else that's equally as absurd

true grove
#

My friends and I went to do A2, we couldn't find the overload terminal. We used the bulkhead key to get through extreme, didn't find the overload terminal or a second bulkhead key. We also didn't find the key on any terminal scans. Did we do something wrong?

ember musk
#

Maybe this is the wrong chat, but I have a booster that says my bioscans are faster when I have a hacking tool equipped, does that mean the thing I use to hack open locks? Or some other tool?

pliant shard
devout river
#

Yes the thing to open hack locks

pliant shard
#

Doesn’t need a bulkhead key

ember musk
#

How do I equip that without a lock to hack? Just trying to figure out how this booster is useful

devout river
#

one of the numbers

#

I forgot which one but its one of them

true grove
#

I think it was 7

ember musk
#

Thanks everyone

frail zinc
#

@ember musk the scans just go faster if you have the hacking tool in your hands while in the scans

true grove
#

And awesome, thanks, do you know if the overload bulkhead door is in one of the optional security door zones?

#

We probably just missed the bulkhead door entirely because we skipped two of those optional zones

frail zinc
#

overload is on the right side of the room you go through with the bridge

true grove
#

Dang that was a big room, we probably ALL missed it lmao

desert python
frail zinc
#

ngl i dont like how big all the new rooms are.

true grove
#

Thank you! We're definitely gonna have to run that one back

desert python
frail zinc
#

:^)

desert python
#

I would love these rooms but without that much fog

#

now I just get extremely lost without long range flashlight

frail zinc
#

at least its not as much fog as in r4

#

while you have errors.

#

while you're carrying something

desert python
#

Now after an entire night of playing I am dying like my character at B1, just pancaking on the floor lol

desert python
atomic escarp
#

||is there a way to increase the heat percentage||

desert python
#

or at least not with so many labirynths

hearty escarp
frail zinc
#

best guess is to play other levels.

desert python
#

maybe it resets after some time or after you do other levels

#

so you won't be able to grind one "easy" level

atomic escarp
#

Alright thanks I just know that I scout levels before playing with friends so exploring decreases it

frail zinc
#

pretty important seeing how powerful the aggressive boosters are

desert python
#

kinda funny that you can play this game on so many ways, solo, full team, speed running, clearing everything and discovering the lore

atomic escarp
#

Yeah I like how open it is

frail zinc
#

i usually duo with my boy pluton

#

its pretty enjoyable that way

desert python
#

you have to want to discover the story, that's what I like, most people ignore it probably and just go by with levels with minimal knowledge about the game

atomic escarp
#

The difficulties also gives it so many more ways to play

#

I'm just sad the mine deployer has less mines

desert python
#

even such simple stuff as I found on one of the terminals at B1, some alerts logs from reactor overheating, lots of info on it

desert python
atomic escarp
#

Oh I didnt know they made it stronger

frail zinc
#

8 mines is back to r3 amount iirc

desert python
#

yeah, funny to watch 20 enemies go down from a single explosion lol

frail zinc
#

the rounding on tool refills sucks for mines tho

#

lul

desert python
#

I wonder when they'll add completely new tools

#

or new melee weapons

frail zinc
#

when they feel ready

abstract venture
#

Is there an error alarm on the cargo in A2?

abstract venture
#

Ight

desert python
#

but very small waves of enemies

#

I suggest clearing out the big room before picking it up

#

also after you pick it up you have an option to do Overload bulkhead, would you like to know what's behind it? : P

frail zinc
#

PTSD and suffering.

desert python
#

worse

frail zinc
#

i mean i played the level so i know

desert python
#

I still can't get it how could they drop a mother at A levels lol

#

just brutal

#

make it sleeping at least

regal oar
#

in b3, for the key do you go straight into ||infection fog down the ladder|| or go somewhere else first..?

frail zinc
#

gotta make the newbs learn peek_hehe_FB

desert python
#

but well, they were correct with making it an overload bulkhead XD

frail zinc
#

i mean to be honest most never players wont touch the optional difficulties

#

i know i didn't when i first played in r4

desert python
frail zinc
#

its mostly returning players that try to PE levels first try

desert python
#

or noobs, more actual

#

how can you not try such a challenge in such an unfair game lol

frail zinc
#

not everyone wants to cry themselves to sleep

desert python
#

kinda XD

#

I'm going off feeling crushed by blacks on B1

#

I actually feel raped

#

and it's not cool, especially with their size pizzagoose

frail zinc
#

talking about sleep i have no idea when i fell asleep but its 4am 4CuteSweat

desert python
#

well, probably will wake up when it's night xD

#

played all night long and I'm starting to see sun already

mellow creek
#

should have a turbine somewhere in the middle

desert python
#

alright, heading off to cry in the corner of the bed after getting raped on b1

#

oh, and after seeing those STRECHED BARRELS before popping error alarm

prisma swan
#

does anyone have pictures of the new enemies?

devout river
#

There is only really one new enemy iirc, but no

#

The cocoons are technically one but they don’t do anything

prisma swan
#

theres 2 new enemies

devout river
#

Yes

#

||the only new enemy that I know of is the charger scout ||

drowsy lava
#

otherwise people would pop them so they wont have to deal with them later

devout river
#

People were saying that the snatcher got added but that is false from what I hear

turbid egret
#

Bunny hopping is still a thing huh? They haven't removed it

devout river
#

||chargers scout is real||

prisma swan
#

ive heared theres a snatcher hidden in d1

devout river
#

There isn’t

amber marten
#

is it not in ghe game?

devout river
#

People said there was but the snatcher is probably not out

#

It would be on the wiki at least

prisma swan
#

have you explored all of d1 yet

devout river
#

No but like I said it would at least be on the wiki

#

And it isn’t

mellow creek
#

hope theres a rundown extension

#

8 stages seems a little small

#

for a 5month period

devout river
#

Everything seems small compared to R4 ext

#

R4 base was also 8 levels long and that had a similar length, although shorter development period

mellow creek
#

yea

#

was quite disappointed in the ballsacks tbh

#

thought it will spawn something instead of being a backdrop

devout river
#

All they do is signify that the enemies in the area around them will respawn

#

Honestly I think the enemy lineup this rundown is kind of weak in general

#

You got the cocoons which do nothing and a scout that has the chargers move set and has to be hit in the back

#

I mean the levels seem cool and there is some nice returning guns,there was a good amount of quality of life changes and the new environment is cool but yeah the enemy lineup is weak and the respawning system which seemed to be a major part of this rundown feels rushed and although I like the artifact system I feel like there is probably some overpowered perks

blazing thicket
#

||i just hammered the charger scout in the back and it didnt die so my question is can you hammer it in the back of the head or do you have to shoot it?|| B1 overload spoilers

devout river
#

You can hammer it I think

#

Probably just classic scout hit boxes

blazing thicket
#

oh so just the head?

devout river
#

I’m not sure

blazing thicket
#

ok

#

ill try it next time

errant vigil
#

you cannot

devout river
#

The wiki should say something you can look there

errant vigil
#

There is no head multi for chargers

#

so no head multi for charger scout

#

and they have more hp

devout river
#

You can hammer them right though

errant vigil
#

either shoot or work together to kill it

devout river
#

Oh that’s

#

Well so you are probably going to have to shoot it most times right

#

Hitting a scout at the same time seems like it would be not easy to do

errant vigil
#

it's pretty simple

mellow creek
#

shooting will be easier i reckon

errant vigil
#

like bigs

#

just call it out

#

it'll stagger and you can get another hit

blazing thicket
#

yeah but its gotta be with a team you can trust and with good coordination

vapid moon
#

is there an ||error alarm when you pickup the hisec cargo for a2?||

blazing thicket
#

yes

vapid moon
#

ight

abstract venture
#

Can the hel rifle one shot a scout?

errant vigil
#

to head yes

#

not sure about back

abstract venture
#

Back of the head or just the head?

woeful lintel
#

just head

errant vigil
#

head works

west crow
#

one shots to the head

abstract venture
#

Ight

west crow
#

hel rifle is tasty this rundown 😩

errant vigil
#

it was before moon2SH

west crow
#

2 clips to kill one hybrid

#

😢

abstract venture
#

It takes 10 bullets to kill a hybrid?

west crow
#

with the r3 hel rifle

orchid granite
#

Are artifacts one use only?

west crow
#

ye

devout river
#

Yes

orchid granite
#

):

errant vigil
#

some are

#

others aren't

orchid granite
#

(:

west crow
#

all the ones I've found have been one use

errant vigil
#

what do you mean by artifacts the things you pick up

#

or the boosts you use

drowsy lava
#

Most boosts are one use

amber marten
#

i have a 2

drowsy lava
#

Well some have either multiple uses or simply got more of the same

atomic escarp
#

does anyone know what a red, down arrow for hacking means? reduced hacking time or faster hacking?

vapid moon
errant vigil
#

I killed an alert one like that but thought he was predamaged so I'm not 100%

vapid moon
#

mine was unalerted

errant vigil
#

Could test it more but I like having coordination with team for taking it down

vapid moon
#

tru

errant vigil
#

Charger scout do be walkin funny tho

dusky grove
#

Can someone help me? There are weird lookin nutsacks on the ceiling and they trigger mines. Are they mobs?

#

Mob?

modest aspen
#

they allow enemies to respawn a room if you go far away from it

dusky grove
#

AHHHHHHHHHHHHHHHHHHHHH

languid escarp
#

They activate mines

dusky grove
#

is there a way i can yeet them outta existince?

robust marsh
#

nope

dusky grove
#

time to hide in a corner and die

robust marsh
#

enemys respawning will not be alerted

#

you just have to clear the room again

dusky grove
#

I agree

shell reef
#

Be careful in B2 you can get stuck in geometry by climbing on the pipes in the || repurposed R4 B1 start room ||

dusky grove
#

I would like to god dang snipe them

dusky grove
shell reef
#

They respawn if you're ||two rooms away||

robust marsh
#

i didn't use the sniper yet is it good?

#

with the buffs

#

i didn't see any damage reduced

shell reef
#

I would say the Hel rifle is just better

robust marsh
#

im saying for giants

shell reef
#

Even so I'd say the Hel Rifle is better

dusky grove
#

Can the cocoons respawn giants?

shell reef
#

afaik ||no for scouts||

robust marsh
#

they just can't respawn scouts

#

thankfully

odd veldt
#

Does anyone have image of charger scout ?

odd veldt
#

Thanks man

jolly raven
#

👍

mellow creek
#

damn how do that fit into the story now that they dont come from mutated people

#

damn this rundown makes having a player lighthouse v feasible

#

just let him afk in rooms w ballsacks

#

l0l0l

chrome dagger
#

Is the ||Charger Scout|| the only new enemy?

dusky grove
#

I mean if you dont count cocoons then yes I think

chrome dagger
#

ok

dusky grove
#

Is there some kind of audio glitch in game cuz i keep hearin them like they right next to me but i cant see them

dark bane
#

@robust marsh im pretty sure i had a scout respawn on A1 or A2 but maybe we just missed it

#

not sure

#

that or my memory is fussy

split cipher
#

no scout respawns on A2

dark bane
#

huh

split cipher
#

for me*

dark bane
#

actually thinking back

#

it might be me misremembering A2 hard after picking up the objective item

split cipher
#

nv PE?

dark bane
#

nah

#

because ik the audio glitched so there wasnt an infinite alarm

split cipher
#

O,O wat

#

so clear the wave first b4 opening the door?

dark bane
#

oops my phrasing is bad

split cipher
dark bane
#

there was an infinite alarm, the audio glitched so we couldnt hear the infinite alarm

#

so when my friend pinged the aggro'ed strikers running at us I thought it was a scout at first

#

and yeah fuzzy memory since lots of runs today

#

also just wondering but what is a2 overload since im prob gonna attempt that next

fair hill
split cipher
dark bane
#

this is an A level?

#

interesting

robust marsh
#

its good

split cipher
#

died 2 times to the Overload door

#

no burst cannon, next best weapon the mg....

dark bane
#

how useful is cfoam?

split cipher
#

almost killed the mother but we woulda lost anyway our rear got overruned

dark bane
#

F

robust marsh
#

hel rifle best rifle

#

done

dark bane
#

so strat is to have 2 people defend infinite wave while 2 people defend?

pulsar zodiac
#

prob have someone stay in the cocoon zone

split cipher
#

not sure abt cfoam, but auto sentry is better in that lvl than burst sentry

dark bane
#

lmao is it bad that I use the semi shotgun

pulsar zodiac
#

having people stay in cocoon zone stop the respawn

split cipher
#

how many ppl u need ||to take out a mother with active baby wave o,o||

pulsar zodiac
#

3 is enough I would say

dark bane
#

.... good question

#

my group have only killed mothers via glitch spots lmao

pulsar zodiac
#

dont need to rush the mother

#

you can stay outside of overload zone

robust marsh
#

i have a good strat for the mother soooo

split cipher
#

i clipped into a lot of babies entering the overload bulkhead

pulsar zodiac
#

clear baby waves

#

then wait for mother to come out

robust marsh
#

by putting mines

split cipher
pulsar zodiac
#

A2 have quite a lot of c-foam grenade

#

too

robust marsh
#

yes

#

thats why you don't take any cfoam

split cipher
#

only 1 or 2 doors need

#

if u even need, land mine the door the whole wave cleared when normal break

robust marsh
#

that you can just defend so no cfoam needed

#

well

#

it depends on your skill

#

if you not that good props are you should cfoam the doors

pulsar zodiac
#

the only tool that we used before the overload was mine

split cipher
#

wats the next best option

#

without burst cannon

errant vigil
#

shotgun

split cipher
#

pump/manual sg?

pulsar zodiac
#

both shotgun

robust marsh
#

hel rifle can one shot the things on the back

#

so you just rush her with hel rifle and kill her

#

but someone else needs to help you

#

as you don't have enough time

#

if you even cfoam her

split cipher
#

clear shot is 1 thing, but being able to track that shot...

robust marsh
#

i mean its still good

#

but thats for my strat

split cipher
#

well, everyone's rusty

robust marsh
#

yes

boreal shell
dark bane
#

btw i heard from someone about how when the scout deploys their tentacles they have a ~1 second invulnerability period

#

anyone can confirm?

stuck vapor
#

is the alarm after picking up cargo in A2 an error alarm or just one wave?

dark bane
#

error

stuck vapor
#

surge error?

dark bane
#

nah just infinite you gotta run back to extraction with the cargo while basically fighting off waves of 3 - 4

#

though the enemies do respawn so gotta watch out for that

#

might want a guy standing in the rooms to prevent respawns idk

stuck vapor
#

ahhhhh

dark bane
#

if you going for overload cant help you there, haven't done it

stuck vapor
#

that's probably what happened

#

at first was only 1-2 and then a huge wave came

#

k that makes sense

dark bane
#

yeah when I did it w/ my friends we managed to shoot through XD

#

20% health, two down, the last guy managed to finish them off and revive us

#

not when they aggro

#

hmm alright then

#

not sure cuz someone mentioned it but i do know that when scouts deploy tentacles they like to do all sorts of bullshit like bending down backwards n shit so

#

maybe they just hit them in back or neck or chest or something

dark bane
# stuck vapor that's probably what happened

oh yeah im pretty sure I just watched that run of yours on twitch, from what I gather the extreme area literally just shuts off light completely for the entire map, probably why you didnt notice the huge ass cocoons on the ceiling that indicated respawned enemies

tall spire
# dark bane if you going for overload cant help you there, haven't done it

same as you say before, the 3-4 waves of normal sleepers, drop the cargo kill the mother and the kids(they are all over the place, so avoid the mother's birth), hdd hunt (overload check, is a big place we use the terminal to ping it) then pick up the cargo and str8 to extraction, with some luck ya only need to clear one respawn zone ..

stuck vapor
#

Gonna be an adjustment period to playstyle with respawning enemies

#

also thanks for checking out my twitch lol

rapid grail
#

wow the respawn system sucks. its sooooo fun cleaning the same room with the EXACT same enemies on the same spot over and over again. Its not fun, its not hard, its just an annoying timesink. and they call it "content" xD

errant vigil
#

not hard until you get to later levels with lower supplies and need to actually stealth to have enough resources to complete the level

frail zinc
#

like i said it wouldn't be a problem if they fixed the bad enemy spawning

#

not fun when the entire zone spawns in one room

stuck vapor
#

It's a mechanic that I think would be fun if used sparingly. Since this is the first rundown with the mechanic it's going to be everywhere, but my hope is in future rundowns it's less common and used in such a way to add actual difficulty instead of just put everywhere randomly

errant vigil
#

yea c1 respawn room is put there randomly

pseudo pumice
#

i feel like c1 does it really well

pseudo mantle
#

Hey, so how does Artifact Heat work

#

Does anyone know?

stuck vapor
#

randomly was poor word choice

pseudo pumice
#

i don't really like how it's just spammed everywhere in a1 so i can understand some of these initial complaints towards the system

frail zinc
#

100% heat= 0.1 progress towards booster per artifact

#

1 progress= 1 booster

stuck vapor
#

As with any new mechanic they introduce it should be a tool to add variance to missions and complexity to rundowns, and it seems like they always tend to overuse things in the rundown they're introduced

frail zinc
#

overuse is a understatement

pseudo mantle
#

And I lose heat and my current gained boosters when I quit an expedition, I noticed. I had to take a break and it warned me I'd lose my accrued boosters and I noticed that my Heat level remained the same.

#

Accrued artifacts, that is.

stuck vapor
#

it's a natural human tendency, they've made shiny new toy for themselves, they want to play with it as much as possible

frail zinc
#

everyone still having PTSD from errors

#

kekw

split cipher
#

actually, heat doesnt make sense... im more likely to continue bashing a lvl b4 going to the next one, than i am to jump here and there

frail zinc
#

its there to stop people farming easy levels

#

the boosters are stupidly strong at times.

pseudo pumice
pseudo mantle
#

Does heat reset then?

#

Or gradually go up when you go do other levels?

frail zinc
#

if you play diffefrent levels

stuck vapor
#

yes

pseudo mantle
#

Aaaaaa

#

Okay, thanks!

lucid yoke
#

Are there any shadows in this rundown? If so, which levels?

pseudo mantle
#

I was a little annoyed but I understand now.

pseudo pumice
frail zinc
#

its just a anti farming thing

stuck vapor
#

Heat is... fine, I'm not sure I like the fact that it goes down when you fail a mission, particularly if you fail or crash within the first few minutes of a mission

frail zinc
#

to stop people just spamming A1 to get all the boosters they want

pseudo mantle
#

I'm fine with that! I just thought that I was missing out on shit by quitting my expeditions.

#

And it was tilting me a bit.