#gtfo-spoiler-chat
1 messages · Page 230 of 1
yeah the respawns
anyone else having clicking lobbies? and unable to drop?
been having issues with enemies spawning/appearing point blank, during alarms and room travel anyone else?
yes the respawing enemies is the new "feature" its annoying
not respawning
like i enter a new room, travel around then suddenly im standing in a group, or during an alarm they are appearing at my feet
That's op wtf
15 percent projectile can easily be shrugged off
Unless a teammate decides to clap you with a sniper
Lmao
That health bonus means you heal like 28 hp per charge
And you get 25 percent ammo / tool per charge
I assume
The glow stick part
on 2nd A1 run
Glow stick DAMAGE?
Oh
I thought it meant I can finally kill scouts by tossing a glow stick at its head
Z tier when
R69 :P
Do bosters only last for a few missions or are they good for the rest of the rundown?
Nah, it’ll be an endless procedural generation survival with ammo locked behind micro transactions
Kill sleeper? $9.99 USD
It is not
Find out I guess^^
f
Why would sleepers repawn at the exact same place when you leave certain zone...that dosent make any sense
jup , annoying mechanic to strech time. its not even difficult just time consuming to clear the same room over and over again
I dont like that 😒
how do the sacks work exactly?
lmao
always?
can you destroy the sacks or something?
soooo i just went to B3 Extreme
and i am very scared
of what happened
and i want to say GJ devs
REEEEEEEEEEEEEEEE
and also boosters are amazing
on a2 over there is ||mother + childrens or only childrens?|| im confused after we die 😛
same lol
||there’s a mother, and then a hard drive to pick up in the zone||
b1 overload has ||Scout Charger ||
a what....
spoilers for b1overload||so like theres a charger scout and 30+ uses of ammo/tool and im scared||
is that a new enemy or what ?
I believe so
Scout and Charger i mean
hey, anyone know if there's a limit on boosters? Like, if you reach 0% heat on a level, you don't get any?
yeah I think that you wont get anything at 0%
but it recharges when you play other levels
@manic meteor is tht 1 of each or is tht a combined enemy ?
combined into 1
thanks, @manic void I was just wondering that
np
cause if you finish the rundown, you won't get any bosters
you have to collect enough to get the booster progress to 100%
if you just collect a couple its not enough
ah
Oof, so need to collect several and then it only lasts for a few expeditions?
yeah
what happened ?
bro
its reactor
with bigs and hybrids
7 waves
thats fucked
broooo
3 sniper sentry is the setup
||wrong map||
Assuming it's the same from R2, yes it's good
Ouch
third scout appear behind you
Nothing personal kids
Scout respawn? yikes
yeh with extra ammo in clip or something
Increased magazine size. Burst rifle was my bread and butter in r2
Can't wait till I get home, 4 hours to go
how do the roof sacks work? i've tried activating them on A1 and nothing happened
The sacs repopulate a room when nobody within 2 rooms is nearby.
ah, ok. that would make sense
similar spawning mechanic to how alarms work
Did anyone find the new enemy?
do they respawn a room just once?
many times , no limit
that seems annoying tbh
it is
that's why you cant run to the extraction like we did before
the entire zone
and the enemy spawns at the same place as those you found in the room before
yeh charger scout
b1 overload
its like a super fast walking scout
that looks like a big charger
it seems scary
b3 is a whole stage of black sausage fest
how long do boosters last?
i guess just for 1 level for 1 time
Extreme>High->after main objective -> overload
I think this rundown gonna be extended later...but it looks so easy right now , i hope it doesn't take too long until they release A3/B3/C3 and D2
^^^
Ur stinky
so does one guy just dive into overload and run while main item is transported back?
What do all the boosters do and how do I get them
in theory yes, after u deal with a suprise
yeah that...
my teammates didnt know, didnt wanna spoil them
enjoy then 😄

did anyone complete d2 yet?
there's no D2 level , just D1
preparing for r5 ext already, i see
Probably not
oh yeah i mean d1
If someone did they skipped levels
its mostly impossible if someone manage to reach D1 rn , mostly until the end of the day i think
frost you don't know how fast speed runners are
Ok so the black pods encourage you to afk in the room unless you are doing alarms???
Yes
ah thats kinda wack
RIP long kiting
Like if its a few enemies you just stealth them in exact same way and if its many you literally cant risk them respawning
If you manage to get enough enemies awake the game just dies
Free revives
Square from what ive seen scouts dont respawn
And i havent seen any giants in rooms with those
So it is probably just going to end up being annoying
Man I cant imagine having to deal with scouts everytime I go back
Does b hop exist still
had a scout respawn in my C2 run
Caused a 3 scout alert lol
The respawning is supposed to push sneaking past enemies, I think
Not, clear the room then sit afk in it
R3A2 the devs intended for players to skip the giants in the first room then fight them during extract
Respawn in a previous room?
But people just killed the room instead
If cocoons are present, enemies will respawn in that zone if you leave
Wish we could just shoot em cocoons
ok so how does respawning work
Not 100% sure. Leaving the zone seems to be a requirement though
Do they respawn in the room they originally came frome
I was killing a frank then I heard enemies clicking behind the wall
The room just gets reset
Also had a striker respawn foamed
hmm... So you have to reclesr rooms... Wtf
atleast thats my expierience with the enemies changing places very little
Honestly better to just sneak past them
this makes alarms harder j think....
Gets annoying tbvh
oh just discovered if you let a single teammate stand in a room it'll not respawn?
Yup mash
7 hybrids in a small zone is not worth your time to repeatedly reclear
Until you need to do team scan
ugh.....
This is dumb
It'd be better to respawn in specific rooms
.. not all rooms
Also it kind of makes going expedition the first time more annoying since you want the freedom to explore everything and dont know if right after the room you skipped you will have alarm door
Yeah it's dumb.
it is specific
They only respawn in rooms with cocoons, but having to do alarms/team scans makes traversing these rooms multiple times a requirement.
What are cocoons
I'm not saying it's unplayable but devs could have been a little more merciful with the A-tier, from my experience playing with fairly new players. Don't eat me
the hanging sacs on the ceiling
And how often do they exist
They're just there the whole time
oh...
depends on the level, but they're always present on the same rooms in a level
Yep ._.
Can someone send me a screen
well in almost every room
90% sure it's to push you into sneaking past them until you see an alarm door, then secure the area
send screenshot
Rather than the Pre-R5 gameplay of massacring the entire sleeper playerbase on sight
Just have to change your approach
So r5 forces you to stealth a lot more
It heavily punishes 20% hp melee clearing everything
So it's either stealth or waste resources?
Your choice, honestly
You can still stealth through zones while taking out safe kills fairly quickly
Hahaha
But mass clearing zones as we're used to is redundant at best
Wouldn't this make alarm extractions harder
It doesn't really punish it when you know how the level works, it only punishes first attempts at it
If you have to traverse rooms
Yeah but you can shut doors during extract
Zaero what time do you get on in the afternoon
So it doesn't matter that much
Its just kinda annoying especially on A2 when you are going to exit and the only reason you die is because of a place 2 rooms back respawning and you having no knowledge of it starting an alarm
b1 giant charger error alarm is a scam
I don't I'm going to sleep shortly
Omg yes
After you wake up
work
So for A1 what do we have to do
Normal people afternoon
Im so glad some one knows my pain ;_;
||Forward exit zone||
I thought the giant chargers gonna slap 40 dmg
||clearing a path to a second exit?||
T . T
||Yes thats generally what the main is about||
Hang on this is spoiler chat
I forgot
Do we still have our auto sentry and sniper sentry
Yes
Yay
Tools still the same
I didn’t have much issue with A2 respawns
Aside from nerfed boom stick
only had to clear 1 room twice
What abt the way back for overload
A1 we had to clear the same room 3 times
Wait do boosters get better with deeper stages or are they meant to be a "doesnt really matter but nice" thing
We just walked out, was no issue
Tf? 
a true chad right here
Possibly we lucked out and never went far enough away for it to respawn
I have no clue yet, sadly : ^)
||cause we spent ages getting fucked by the mother||
we went balls deep with extreme and boi was it fun ||staggering trough the darkness||
I woke up like 3 scouts disregarding any double spawns XD
yeah also thats another thing
Yeah one guy in my team got the ||hard drive|| but never made it out of the ||b3 extreme ish zone|| bcus of the ||babies||
A couple of them glitched into a column where 3 of us were downed
Yeah that happened to me
So if any of us got near it we'd get raped
but it was like 10+ babies
YEAH EXACTLY
going into A stages thinking they are easy work where you dont need sniper only to be met with || not needing them cause there were almost always two||
Does anyone know what the boosts are
Literally boost HAHA
I kept getting damage buffs while near glowsticks
Like power ups
I mean what do they do
They’re mostly cool passives like ||faster scans while holding hack tool||
they booooost
Increase your characteristics
Is this actually true
the aggressive slot ones have some broken bonuses
E.g. more med heal % or faster revive
Are the cocoons on all the levels?
CHEESE STRAT
Yeah I legit got one of those
How do you get them
yep
1.000 i mean 
There’s artifacts in the levels, and every ten you pick up you get a new random bonus from that category
not 10
each one has a different value
well mostly 10
huh, I didn’t notice that
the heat level is how much you get from it
Crystal-ish items lying around
Oh right
if your heat is 75% each is worth 0.075 not 0.1
Can you ping them with terminals
no
No
can you farm A1 for boosts
Same as equipment
kind of
ror 2 focus crystal
the more you play a level the heat goes down
The more you play a level the lower the heat gets
Each time you repeat the expedition consecutively you lower your heat, lower heat means less points earned for each artifact collected
What's heat
^
i think its heat
Artifact heat
idk it dropped at 4am i am not awake
Hahaha
So heat resets the more you don't do that level?
yes
Ye
3 levels for max efficiency
A1 a2 b1 time
100% artifact heat is what you should go for
A1 a2 time
pretty sure A2 ext is the easiest to get them in
Now to wait for some one with extra time to make a guide on their locations
I can foresee players just searching the floors for artifacts
Ah
Seen it and done that, not guilty of it 
maybe
Might be one of the reasons
probably not
hopefully not
one of the reasons is def kiting nerf
But not absolutely
I can diffidently find enjoyment in farming for that perfect booster
Nice
Hell id even go for solos then
This
what even is special damage or bioscan range
like alarm scans?
I wish you good luck then
No clue about the former but the latter sounds like its referring to security/alarm door scans
Not sure how helpful that will be
ah got one that gives melee dmg in bioscan range ....
Is there a limit on boosters, or you could in theory just continue to farm them? In 1 single mission that is.
But im digging the med heal up % and faster revive booster
well yea theres a limit, they dont respawn
Yes limitrd spawns
Useful imo, if youre planning to save ammo
b1 overload tip: force spawn further back by running to forward rooms during reactor waves
and b1 extreme is poo fog
:(
you need 10 of one type to unlock a single boost of the respective category, and you can definitely find more than 10 for each category of booster
you can find extra too
and at the end all the boosters ur team found add up
so 12/10 boosters= one booster at the end
19/10= one booster at the end
idk if there's enough to get 2 of a type of booster but i imagine there is always enough to get at least one of each 3 categories
from what i've seen
The booster progress carries over though.
do you lose progress when failing?
I'd assume so
Confirmed with Doc earlier that quitting out keeps your progress.... not sure about dying, but not sure why it would be different.
ty
b2 prisoner efficiency is pure headache
spawns in the level, not needed amount
yea i just found out it's most likely random amounts for each category of booster
like my friends found 23/8/2
Winning, or failing an expedition keeps progress. Retire to lobby will, but exiting the expedition won't (like the prompts say).
can you say the intended reasoning behind the respawns? is it supposed to be incentive to not backtrack, not kite back to spawn, or a bit of both?
increase playtime artificially and take players by surprise ?
I'd say surprise players and also cut down on level size
Can the respawns be stopped via an objective or destroy something ?
(haven't had a chance to try, still at work)
seems to be a lot of negative feedback on respawns so far lol, i can see why they did it, but i dont think it'll stop kiting
I’ve seen people mention cocoons, but I’m not sure those can be destroyed
since there's still the max spawn limit, yeah?
they cant afaik, i smashed my hammer into a nutsack earlier and it was fine
Not that I know of, But your gun with unrelax and your hammer circle will go small on the sacks. I've tried to shoot and hammer and nothing hurt them.
I am assuming yeah, solo speedrunners need that spawn cap.
What triggers the respawn? Objectives?
yeah, i went into the next room and heard a sleeper in the previous room
and i was 90% sure i killed all the sleepers in the room i just came from lol
There's Quite a lot of charger in b1 lmao
was just a single sleeper that respawned though
Respawn might be distance based, we noticed it only happened if you were at least 2 rooms away
So closing doors is now a must ? So they don't hear a shot?
I imagine some don’t like it because players feel like it undoes the work they put in to kill those enemies
I haven’t tried it out yet, so I’ve got no clue
im starting to lean toward just leaving rooms alone now
well, leaving the enemies alive i mean
In a game of limited resources I can see why it would be concerning. Spend too long and you'll just waste ammo. But if you sneak past or hammer it's fine
i usually try to clear rooms but if they're just gunna come back im just gunna let them live
The respawn thing will mostly affect average and below players. The sweats will just charge every room loud with hammers.
The people that are really good at the game and know all the tricks and timings.
Are respawns common? Or just a now and then thing
I was reusing a term used in Destiny to describe hardcore tryhards.
R5 have new type of scout?
I encountered Scout Charger
yes in B1 overload
o_o wat????
scoutger
we need to find another level that has charger scout near the start
go b3 extreme
After killed it, it will spawn 2 big charger
it didnt spawn 2 big charger
the bridge itself has 2 big chargers
Oh i see.
Because the bio tracker and sniper view, didn't see anything but just that.
lol
Could hammer can kill the scout charger?
I think need hit on the back?
maybe need a 3man hit
instead of head.
After you failed, it spawn normal creep or charger?

Chargers and its deviants don't have head hitboxes, their back is the only weakspot
Well done. ❤️
I think I did hit his back
hmm
i think they not stacked
but instead respawn to the exact number when you cleared
basically it an endless silent wave

which level
i mean the zone with cocoon
Hmm so, no difficulty scaling for R5... I assume artifacts help for solo?
cocoon do make kite trickier I would say
yeh charger scout is to the back
normal wave though
jsut finished b1 PE
extreme blood doors are pretty easy, its just the piss fog that you need to be careful of
anyone had try r5d1 yet ?
hsu scan fog is normal fog
the error alarm did scared me for a bit
hel rifles and sniper sentries were really good for the waves
then found out its actually fake giant chargers
charger scout dies to single full melee to back?
Can anyone help me pls
what do you need
Trying to do A2 overload
so what kinda hacking does the terminal in a1 involve?.
Are the new rundown weapons any good? I've tried the Double-Tap and I'm not really sure what to think of it
double is very good
i heard some people say DT is good
i tried HSMG earlier, it was ok i guess
might stick with AR
can never go wrong with AR
double tap 1 head 1 body
does the first shot decap them or something?
decap
my only issue with the DT is the ammo but that just might be me being a potato with aim at times
Try looking for a group on the lfg channels! 🙂
Found one we just didn’t know how to open overload door lol
after you pick up the obj cargo
Yeah we realized that until someone picked it up by accident
rebirth
more like
lockdown
also the artifact heat %
i think it refer to how they can respawn now

there is a lot of lockdown in this rundown
yup
GIVE US SNATCHERS
i think it's how many fragments or how potent they are
Didn't play too much, but seems heat level cannot go below 50%, and play another expedition increase other expeditions heat level.
..yeah...it quite weird
maybe it like spawn rate of fragment?
the lower the rate the lesser?
Heat level is the booster efficiency
one fragment with 100% = 0.1, one fragment with 50% heat = 0.05
i see so the lower rate the slower you gain boost from fragment to earn arti
so need to collect 10 fragments for a booster if heat level is 100%, need to collect double the amount of fragments if heat level 50%
wth is all_item_zone?
any new monster in this roundown ?
b3 extreme holy hell
...yep...there are
...and it hell to kill them
charger scout is one
Should be zone 99.
Should be zone 99.
im sorry what now?
from what i hear b1 overload has a charger scout
havent played it yet, school go brrr ;-;
wish the rundowns dropped on a weekend
i havent either and im not sure i want to play it anymore with this information
fast angry scout
whats the sentry and whats the sentry gun ?
wdym
There's 3 sentries; Burst, auto, and sniper
i got a booster for sentry damage and another for sentry gun damage
idk which is for which
might be mislabeled tooltip
Get doc in here
just inconsistent wording
yeah
Weapon wise this Rundown Is great
Difficulty wise, meh, maybe
Gotta go dive deeper to see If Its any challenge
one has a tooltip the other one doesnt
But the Artifacts? With 10% damage + for Sentry's and weapons? Like, It's just horrible. It just eases the game far too much.
maybe dmr can finally one tap kill with headshots with artifacts lol
for some reason they buffed dmr body dmg and im like... you're not gunna be aiming at their body if you're using dmr
It should just one tap regardless then In the head
But this entire RNG Artifact stuff Is just a joke honestly
you dont have to use them if you dont want to
just going from the description, yeah, seems to add quite a bit of inconsistency between each run
I think its for charger wise
everyone wont be on even footing anymore
and if you want to run a boosterless game you can ask that in LFG
Gatekeeping at Its finest, keep It up buddy. Can't wait what's next gents, you will probably say the same anyway then.
make a LFG with a requirement of a 20% melee resistance booster, I could see it
Your only response Is literally 'don't use It then.'
and?
If ya don't want to use it you don't have to
you dont like it then why would you use it if you want a challenge
It's the addition of RNG off lobby, as well Into the game, If you can't see changes like that below the scope, then there's little to discuss with the likes of you.
I think it does add to the gameplay. My friends and I are filthy casuals who could really use the boosters especially on the extreme difficulties.
The A missions seem a bit easier in r5 than r4 but I think that's alright
Gives us a way to get the boosters for other missions
It also adds that excitement of actually "preparing"
RNG dependent is right though, something like glowstick proximity boosts or marginal damage resistances to projectiles aren't gonna be game changers.
There's no 'preparing' Into putting boosters on your character.
In my opinion:
what it adds:
- an edge for newer players
- fun builds for advanced players
- replayability
- the foundation for progression systems
negative value:
- it is not really what people wanted
- way to grindy imo
- does not actually matter
- makes it in some cases too easy
I am probably the worst shooter out there, but by simply thinking before shooting you come a long way.
Yeah there is, we run and fail the mission a few times and then once we know what the mission is like we add the boosters
^
One Is actually Incentivising to work together, while the other Is just putting some modifier on your character,
That's what It has to do with It. But I guess working together Is asking of too much of people these days?
boosters can help the team too
Doing so makes you sweaty? Not doing so, makes you a filthy casual>?
why do you care what it makes you like what
i never said anything about sweat or being casual with boosters
I will 100% coordinate between friends which mods to use
what does it matter what it "makes you to be"
The boosters don't make the team, the players make the team. The boosters are, as the name implies, a boost
Like some dumb flex of I didnt use any boosters. like cool good for you
Hey, please let's calm down or change the topic. It's starting to get a bit too heated up
Its not hard to just, not use the boosters if you don't like them
I am not gonna repeat my self.
Another laymen argument
Bring up something original at least
There are many ways to enjoy the game and I like that now you can scratch that itch of collecting an item
At Cao had something to say
well i dont understand your point about boosters
Originality doesn't make truth
Like a looter shooter?
also ye this do be getting heated
We can all agree to disagree, no need to start an argument over it
nah just that cute ding and getting closer to 1.00
fun to explore and now a purpose >w< ofc each new system has flaws
Personally, I've been looking for a bit more character customization in this game and I think the boosters add just that
some of my friends dont like the stealth part of the game while others do
same with boosters
Ngl wish I was good enough to speedrun loud
i got a friend with adhd and introducing him to this game was a nightmare lol
he simply cannot sit still
I bought the game for a bunch of friends, 90% disliked the stealth aspect and dropped it after a couple expeditions. So I stopped gifting the game.
Try playing with two teammates whose mouses arent working properly 🥲
about 33% of my friends i introduced the game to actually liked it lol
The better you are at the game, the faster stealth gets
Is a charger Scout one full charge to the back of the head?
and yeah, the stealth part doesnt take long once you get experienced for sure
Tell me about it I really enjoy the game but for most of my friends its just average
so much so some people dont even need stealth and just hammer their way through every room in loud
stop hammer time
shadow boxes ? new cool concept xD
glitch most likely
it's a new enemy
true
XD
you see it on biotracker ? could be cool
Ah the feeling of my friends ask if they should go help while I repeat "its ok" more and more distressed after triggering the whole room
yes
the janky melee system and the long dragging stealth sessions with newcomers can feel tedious
in pub lobbies running up and hitting a giant with a hammer is also amazing
A2 isnt that stealth heavy
I just wish you could see a bit farther with bio tracker or see the room edges so you can just no stealth hammer rooms
That slight confusion before you realise you cant melee 20 sleeper with more coming
upgrade the tracker with tool refills ? each upgrade adds something to it, up to a max of 3-4 charges ?
thats actually a really good idea
if it gets a slight range buff for tool that would be great
each tool could be like an extra 5% up to 25%
range , longer tags, tells if it's big guys, etc
Like for skilled players its a waste of a slot but really nice for first attempts
Honestly I would love for it to buff the length of the tracker scans, especially if its against the shadows.
oh yeah also that
you can already tell if they are big guys if they are tagged
range and tag time would be good
i meant in stealth
alternating, 6 tools max? +10% for each tool?
30% range and 30% tag time would be good
Also not enough ppl know they can hover over the booster modifiers for more info
it would fit in the "use resources strategically"
feels a bit heavy on tool for that, but i cant think of something in the middle
guys, how the dmr performs now? seems it was buffed
It was
cool!
hey how do we get boosters i did a rundown and collected artifacts but didnt get any booster modules
You need 1.0 to get a booster
If your artifact heat is at 100% each artifact gives 0.1
I'm here.
So
They introduced this system
The rooms you cleared out will have their enemies respawned once you are 2-3 zones away from it
Yes
What? Why'd they do that?
If you are a solo player you can pretty much shove it up your back now
Doesn't that beat the point of clearing a room?
To be fair being able to play Benny Hill with the enemies in my opinion was kinda failed design
but this one, i'm not a fan of either
Does it respawn the entire room, or does it have some respawns?
Probably not all, but enough
It's only when cocoons are around too
wait so we have to get a 1 but what happens if we finish it with a 0.6 does it still carry over to the next floor?
Well you can decide when to clear a room. Most of the time there is no need to clear them all, but sometimes it is. There is an easy path to take in A1 without getting too much trouble with this mechanic
Me either, I just learned about em. Theyre little egg sacks that let enemies respawn like y'all were sayin
and btw you can still solo A1
But you can't play A1, can you?
yeah, there are some coccoons now in some rooms. when you clear that area and you get away from it, they respawn.
I can? häh
you can play every mission, but i dont assure you to win by yourself.
its most rooms
i'm not sure if they are randomly generated for each run tho
also the new boosters seem interesting, the ones I had were basic % stat boosts but I'm sure there are some unique ones that are more rare?
they do
I'm talking about whether the cacoons for the same map are randomized like enemy spawns and item spawns or not
@viral spruce the levels always follow the same letter labels
every mission meaning ones from that rundown @viral spruce
we're referencing R5A1, not the other 4
so currently its Rundown 5, so the A1 level is called R5A1

But are there actually any kind of gameplay changes for playing alone?
Like if you're alone, Security Doors aren't as impossible to do?
just like how R4A1 and R3A1 and R2A1 and R1A1 existed, but I remember when we called R1A1 just simply A1
good times
sec doors are the same, but long kiting becomes an issue
They are still as impossible before and some levels kinda become almost impossible to solo
and you'll be clearing rooms much more often
i'm pretty sure the doors are the same and probably all mission objectives too
So if you're playing alone, the difficulty is still scaled for 4 people?
its just that enemies respawn now
anyone hearing sleepers from adjacent rooms too for some reason
yes
Some are still doable
Dang.
Like the B Tiers and A Tiers should be soloable
Shame. Kind of hard to get 3 other of my buddies to all get the game.
With this new respawn mechanic I'm sure solo players are even more fucked
thats what makes soloing a level so prestigious
well the game is on sale
Don't get me wrong, I get matchmaking, but talking to strangers can be awkward.
smg still kang
It is not so bad. I soloed A1 so it is ok
just dont talk lol
and hammer
on the bright side, sustain scans have normalized scan times
tell you what, make them buy the game, and if they don't like in in less than 2 hours they can refund it
Yeah, but... Doesn't that beat the point? To talk and coordinate?
so they're not flat out impossible to complete solo
well yeah, but if you're shy/akward, you can just use text chat
text chat
I agree
tencent money can make wonders lemme tell ya
Doubletap rifle 1 shots if both hit the head
first rundown their partnership really affected
more resources, better quality content
Yes
Oh no.
Announced between R3 and R4
i wonder if this booster and artifact mechanic is the beginning of a reward system
Nothing bad happened yet🤷♂️
Rundown 4 Extended was sort of a "gift" to us as celebration
and R5 is the "rebirth" of the game
they didnt buy 10 chambers actually
i said partnership
I hope we don't start getting DLC Rundowns
D0c mentioned it it is. It is like a foundation for future systems
they became a major stake holder at the company, which is 49% or below
beautiful
Hmmm
Gulps loudly.
This rundown is less than the previous one
right now i'm sorta just pissed how the cacoons don't wisibly open up and give birth to the sleepers
they are still making the tier d missions
SAME I WANTED TO SEE IT HAPPEN
and its dumb because the Mother enemy can breed little fucking enemies
but now they apparently chill on the ceiling?
make up your minds devs
dont get mad at them for it
Its like getting mad at them for not having enough lore or not understand the entire life cycle of a sleeper
Will they dev the tier E next ?
i want to see the cacoons tear up, start dripping, then a wet and slipper fucking sleeper slide out of it, and get alerted and attack you
thats actually different. the mother births little sleepers. the coccoons seems to give to adult ones.
we still dont even know what they are or ||if the virus turns people into sleepers||
they could get some goo on your gasmask too for a nice effect
Do they? I think the Roadmap was simply not updated
I want to see weird, grody meat noises.
E tier is probably being made right as we speak
A Rundown 5 extended is sure to release
well the virus is clearly related to the mistery of the sleepers.
yeah
there is the gas effect on the Rundown overview on the bottom again
but we still dont know much at all
apparently there is shittons of character lore this rundown though
TRUEEE
btw any new monsters in this rundown ?
in one of the logs, they talked about "resucitations" so it seems the sleepers are possibly reborn humans.
or something like that.
@odd veldt ||Charger Scout|| haven't gone deep enough yet to see anything New New
Watt
yeah, its true apparently
Can i do fully charge to kill him ?
Or i must use sniper
@odd veldt ||Not an easy solo kill, unless you have a boost or syringe, either shoot to kill or have teamate assistance||
the sniper is now the burst cannon we must use
theres still the old sniper too
How can I access the Log in the final room of A2 high (where cargo is)

I tried to access it but its like a really long list of corrupted audio files
wait..its fine that I don't use the spoiler blur right?
in this channel
that's where I can find it?..
what do you guys think of the new booster system?
not sure either lmao
haven't used it much
B1 High literally destroyed us
Error alarm spawn was sooo...unexpected
Np i just reply with nat
Cocoon system is 🤡
Just played a1 without that, didnt neccessary of take less damage
I mean A1,A2 High doesn't really need boost
well, its kinda like the spitters in rundown 2. there were LOTS OF THEM.
and the game is still in early access
at least booster progress remains
Though the A1 and A2 of R5 is one of the hardest A levels I have ever played
if you collect enough you'll get them even if you lose
which is an interesting way of "keep losing to gain a buff so that you can win"
It totally caught us of guard with the amount of enemies we encounter every room and stuff
but now im thinking what if you need to rely on boosters to win
that would suck
what is the artifact heat?
But hopefully its possible to win without it
artifact heat?
im guessing that it's like a volume of how many artifacts are out there
for you to find
You’re right, there are many sleepers in every doors that we need to careful
Or maybe the chances that you'd find a artifact
A1 and A2 both have 100% and they are littered with them
I dropped into A1 solo for a bit, and it's down to 96%
how much points you get towards 1.00
im sure there are people who are already playing D1 and know it better than me
What's interesting is that, I played solo first with 100%
then i got 94% left on my second with a duo
then 100% again on my third with a squad
Oh wait, right!
I think that makes sense
You keep playing the same map but the amoung of boosters will be limited?
whenever u play another level the previous's heat will increase by a lil
Lets say there are 20 booster spawns on A1, you pick up 5 of them then you die, next time you drop down there will be 15 left and from 100% heat its down to 75% ?
Artifact drop rate is still just rng, but they're value reduces
I'm just guessing but probably got it wrong agian
I just dropped solo again, picked up an artifact, and 'retired' back to lobby, down to 95% now. Does that mean there's ~100 in the A1 map?
exactly
I should play it for myself but nah frick that
At least with the evidence it provides atm
seems like when you haven't played the level , its always set on 100% for you
Only then when you play, it starts randomizing a bit
biggest question is, what does the % represent
i hope there's a new boss in this rundown
could it be that when you oick up an artifact, you get higher percentage of attaining a booster for every piece u get
we all gonna ignore how C2 mission obj isnt tracking right
artifact pickup is a 0.100 of a boost, if your heat% drops to 75%, you only get 0.075 points per artifact pickup
😩
The heat is how much the artifacts are worth, so a lower heat means you need to collect more artifacts to turn into boosters.
^^^^
hmm i see
Complete other levels to reset heat% on previous levels
think of 100% heat being .1 meaning each artifact is 10% of a booster
I am unsure if being host affects overall rates
you can beat the a levels without the boosts
Artifact heat is played based NAT
ive beaten a1 extreme and almost a2 pe without using them
yeah its totally possible
but s**t happens when u reach b levels
but its tolerable
i feel like its gonna be really tough on the lower levels without any boosts
What was added to make exiting a level more difficult now?
The hidden snatcher on D1 is horrifying though tbh tbh
walked past it like 6 times not knowing it was there
👀
snatcher ?
Yeah
new enemy
what does the snatcher looks like
you able to play rn?
actually wait
add me on dis
we can play tonight
ill show ing
its hard to explain
is it r2d2 type of reactor
i was heading to sleep hahaha but sure i can add you on discord
or regular reactor
What does the snatcher do?
Some1 complete full b1 ? How u def reactor ?
damn
kind of like being slowly reeled in by a fishing rod you have to snap off
is D1 R2D2 kind of reactor
What we can do if my team suck before wave 3
We trying different setup
but it is hell when waves come
What guns u use ?
heavy smg is soo good
dmr + any % main gun dmg booster = 100% kill efficiency
MG💪
oh god someone show me the new enemies
so there are 2 new enemies?
got any screenshots of the snatcher to share?
Was focused on survival
when I can play later
ill send some in media and fan art (spoiler tagged ofc)
das gud i want to c
is b2 glitched?
to go to zone 83 its needed a cell, but cell is spawning in 84
'-'
@atomic escarp where u stay in def part ?
Hey all! What do you guys think about the respawn system of the sleepers?
i think it was a good idea, just implemented horribly
Exactly
its more tedious than difficult
@warm coral Ive actually seen couple of fckers spawing in front of me
Is A2 overload glitched?
what next? scouts gonna respawn?
nope
with doubled amount?
Sudden heart attack ohh yeah
to my knowledge only strikers and shooters respawn




