#gtfo-spoiler-chat
1 messages · Page 226 of 1
when was roadmap kept up to date
^
There isn't any communication & they don't update the roadmap so we have absolutely no freaking ideas about what they're doing & what is their progress

in the Schaeffer log from E1 he mentions snatchers, but the sound of the monster in the recording doesn't match the snatcher sounds. It sounds more like an immortal so maybe rundown 5 is bringing two new enemies.
hopefully
I’m assuming it’s going to be more new enemies rather than just variants
Going crazy with variants is not interesting and makes it more of the same really
ohhhhh makes sense😂
Shhh don't listen to warden. he doesn't want you to know about all the new enemies we're creating that aren't variants 😉
That sentence just made me buy the game thx ❤️

I wanted to say , your paragraph about crunch, especially as this subject continues to garner scrutiny in higher scale productions, is really a great piece, and I hope that you guys continue delivering things with your approach 
thank you 😺
Healthy devs -> healthy game -> healthy community
I am really impressed so far by everything GTFO releated. ❤️
Great devs great community and great game
hope to see more content coming to the game and the community 🤟
im gonna be disappointed if the shotgun bug remains in R5 and if the enemy collision isn't noticeably improved/removed
scout push pog
Finally getting Brawlers OwO
Or bombers
:D
nope. just gonna be giant shadow tank-mother-hybrid-charger-scouts
"Reality can be whatever I want"
reminds me of silent hill pt
" The only me is me, are you sure the only you is you?"
Bigger scout 😂
Beeeeeeeeeeeeg scoot
This scout is beeeeeeeg
shadow spitters next rundown
bet
I see people scared of melee charger. 
i wonder why
What are all the guns that you can 1shot scouts with?
Sniper, BC, shotgun, Choke-, Combat-?, Revolver back of the head. Anything else?
sniper sentry 🤔
hammer
Can the Combat Shotgun kill? From close range, maybe have to spam it?
And prob within 5 meters right?
Yea okay, thnx
its not very consistent
Didn't read enough of the context, I'm talking about strikers below
It's bugged
You need to hit just the right amount of pellets on head and body to kill, 2 head 4 body iirc
And cs has 6 per shot btw
And how good of a rng do you need to hit that
is it like 50/50? Or a more succes rate than that
dunno, havent tested much
you have time to get a second shot off before the scout screams
you shouldnt really intentionally be using the combat shotty to kill scout
And what is the best place on a door to not get the "cfoam going thru bug"?
not at the cracks
True true, but if in case. Never know
there is a bug where foam will go though no matter what
Yesterday i spended like 150% of cfoam and most of it went true the doors, we were at the last cluster 6 and all my cfoam went true and cfoam enemies behind it
150% total, in like 2 runs, right after eahc other
spent
Yes thank you, my english isnt the best 😅
yeah i think it happens if you use a lot of cfoam
only happened to me on levels where we were doing a lot of permafoaming alarms/uplinks
It has only happend recently at D2 Pe runs, at the class 5 and 6 clusters
Im pretty good at meleeing but it is still good to know, for a last resort ye
What is a good way to kill invis scouts? Any tips for that
Invis scouts are a little taller than normal scouts right?
yeah
With a striker head
well the main point is to figure out where the head is
then you're pretty much good to go
Look for the head, and jump(The most guaranteed way to kill solo) or stay on the ground and risking missing, or to be really safe go with 3 or 4 and gang up on it.
That are the optoins you have right?
or make it bend over towards you and kill it while crouching or just standing
which is consistent as host
Well that's host things only
unlike the client thing being random
fucker could still just bend over randomly if you're client
why only for the host?
yeah with sprint aggrivation as host its pretty consistent
scouts usually only bend over for host
its just a weird inconsistency
a small "bug" in the coding?
yessir
Probably related to networking
if you jump for the scout, try not to be moving while doing it because the game could again screw you and remove all your momentum
yes
Is there not a explanation for that bug? Just happens randomly?
Dont think they know either tbh with you
the devs in the office
Only god knows why that bug happens probabibly
it happens because the code allows it to happen 😛
I think it might happen cuz it wasnt intensional to bhop everywhere?
it's definitely a bug, not something we intended to happen
It feels like there's a specific timing or frame when you jump that causes it
the devs in the office be like: HOW
Im curious now. Doc are there more things that you guys didnt want or expect to happen within the game?
Lol ofcourse
Imagine having bugs in a game
From the way it happens it feels like the game thought you bumped into a wall
At least that's the feeling i get
@mossy yoke Is there any change of thoughts of #faq Q1/14 Q15? Thoughts of bringing back earlier levels?
Dont know if im allowed to ping mods, if not sorry for that
Those FAQ responses are currently up to date. Not much to say beyond that, however we are on the road towards 1.0
Okay, thnx for responding
Yabeter
Gibma R4/ext/ext
gib R1 Remastered
GTFO Rundown 1 Remastered EXT/EXT
You know. Till you have solid knowledge that they can’t do that. So 
R5 map with a fishing minigame pls
I still think they should add hack locks on sleepers, so you need to hack the lock before you can kill them
hard lock sleepers 
Lock melter boss OwO
hack lock scouts 
hack lock tanks
big brain
R4/DEL
R4//ext//ext 😩
20/04/21 😄
Rundown 5: threat level high
R5 E1 PE:
high: grab the wardens LOL account password from a terminal
Extreme: acquire 10 partial decoders at the start, bulkhead door start error giant charger alarm
Overload:grab cargo from the start, triggers tank and Pmother error alarm
Extraction: forward extract 1000m away
Honestly I hope R5 brings PE exclusive challenges
Like have extreme and overload be messing with terminals, and doing both of them triggers a security lockout that makes all the scans surge scans
Stuff like that would be fun, tho atm, isn’t a possibility
Guess the code isn’t really designed for doors to change their class type I guess
That and it would probably open the door for modders to change a class 6 to a class 2 scan, bypassing the challenge
Abracadabra
But what you suggested, prob can talk with some of the mod guys to get it done
door opening sounds
Cause Ik some would love that feature
I just want overload to be more than just adding an error alarm
Base game, it’ll prob happen. But not for a while
Like 5/7 overload rn do that
I feel this
I think devs mentioned they would like to make so when you do ext or overload it can change what kind of alarms the doors have but not possible atm
More level interaction between sectors is really what I want
I don’t mind things like find 6 decoders in extreme with no extra strings
But at the same time I want some variety
B2 Overload isn't an error alarm 
B3 is the only one without error alarms
Yeah
I mean, D2 and C2 are error alarm, but in C2 case, it last 5min max
Yeah
C2 Error is just a longer extraction imo
The cargo error
same for D2
For C2
Like fuck it, have a shadow only level where high has a good bit of lighting but make extreme power down the entire sector removing the lights
Make it sp00py
Have a level where lighting doesn't work at all, literally pitch black
The "reroute_power" objectives teased for R5 could be a new kind of objectives as you want Bonedaddy
as an overload objective
High is in pitch black and so is ext adn overload until you reroute_power
Boring
I’d know
Also shadows are incredibly easy to see in the dark
Just an example but the point still stands
Yeah Ik
Reminds me of when we did R1D1 dark back in the day. That was when you power off the reactor, and dont start the last scans but go and do all other rooms in the dark
Would be nice for sectors to be more interesting than just additional levels fused to the main one
Sectors that actually have consequences for main level that’s not an error alarm for once
Aka D2 extreme
Technically C3 Extreme has the same kind of effect
Find me a person who enjoys c3
I thought it was alright




C3 was never real
when is R5 coming out
What is R5

🙃
It was never real
soon™️
@mossy yoke I neeeeed to know how hard I have to push my mates ;-; timer when
Pretend like the timer starts the next day every day
My group needs to get going too, we’re still working on D2PE and haven’t touched E1 at all yet
how far along are you guys?
Generator cluster is literally the only semi interesting modifier that affects the entire level 😩
Our goal is E1 Hard only and we need [1,2,1,1] tokens for that
Affects the level as in, changes the level itself
I would recommend pushing to complete it
Enemies spawning don't count

Oh boy, Doc says push
better get out the whip
E1 or bust
it's lovely down here, no danger at all
definitely didn't lose my mind getting through that
i've got a long ways to go myself, but don't have a pc capable of playing gtfo yet, nor a desk to put it on
though i have beaten a the R5 levels that we've made a buncha times
I eagerly await R5 so I may continue traumatizing myself on stream for content
as god intended
haha. well if i get a chance and remember i'll give your stream a watch to see how much you're enjoying being tortured by the warden
warden stream 🤔
I'm playing this Friday with some new friends who have not gone as far as me if you want to drop in
Last time I played with them I drunkenly threw like a champion because I forgot a door was a blood door and opened it like a jackass
ha amazing
Still not as bad as Project Zaero who did the throwiest throw I have ever seen
as I watched him, in front of me, jump up and down in front of a mother in E1 extreme
There was screaming and then death
Are you the one that the subterrean comms are taken from? 🤔
zaero is such a n00b
Don’t remind
inb4 the system updates allow Doc to intervene in the games he watch
I’m so ready to have new GTFO content to stream again, holy hell
huh, looks like this team is about to beat E1, let's add a pMother to the extraction point

screams in horror
@glass sundial explain yourself 😛
such complex feelings knowing that the more I'd hate something in the moment, the better feeling feature it is for the game
He’s bad. That simple >:)
bruh
Dmr. But it does no damage
Oh wait
OOF
You got this!
Lmao imagine today the timer starts xD "4 days left"
scary
Strangest thing about it is that it wasn't posted on this server
Maybe they will later
there is a number with a sign at some mil seconds i cant read it ):
showdown?
snowdown
!??!
most likely
It does
OK THIS IS MISSED UP
PSYCHOLOGICAL ENCODING
WTF SIMON
nothing else
just rundown 50 and psychological encoding
ya sorry didn't see the dot
i just uninstalled that....
welp
i go get it again

R4//ext//ext might have a new mental status mechanic
perhaps this is going to prove a theory that someone may have'
well that or it may be like how we know what to do
one of my theory was that we are clones
Fuck clone theory
Chimp theory its better
Chimp theory just got its boost it needed
sea cucumber*
I’m waiting for the update on this theory
the thing is that all the bloody character remember stuff
baboon theory
New video when?
🐸 chad frog theory believer 🐸
tbh frog theory actually makes sense tho
yes
The last pic in the teaser are doctors with masks under a light. So it might show how the neural interface works
return of the baby maybe?
Less go
is there a "theme" for r4 lore wise?
idk about r1's lore
r2 we went and got the baby
r3 we processed the baby
preparation
R4 felt more like we decontaminating some sectors
A lot of moving fog around the complex
A lot of emphasis on reactors too
wdym
Weve also probably got materials for the warden
I think it was demonstrating what they were doing with the neonates. Human experiments. Growth hormones being ordered along side of neonates. The tons of growth hormones we gathered for some reason. Seems like they were giving some insight on how we have the mother and tank in the game
That hella reactor tho
2 levels?
And d1
have we only had 1 reactor every rundown up to this one
A3 we open the floodgates
did r2 have 1 or 2?
R1 had reactor startup and shutdown
I mean we had this teased to us https://cdn.discordapp.com/attachments/667720797539926016/804363893257666611/gtfo.jpeg
Looks like an area where floodgates would reside
Sewer/Overgrown
opened floodgate to r5 👀
hold up, we disabled life support in what, a3 right?
the official name im pretty sure was floodways
a2 overload
Well in d2 we had all the bodies on the floor. Maybe we disabled life support there?
possibly
that seemed more of an accident to me
not something @atomic escarp intended
Yeah its possible. Some people theorized the bodies were in HSU's so I figured it might be a theory
Reset temperature and gradient in sublvel 821 to nominal values
it seemed pretty obvious they were from the hsu things
would explain why the bodies look so fresh


But yeah psychological encoding and shit. Might be a thing with sleepers and other members of dreyfus
If the prisoners have a cortex interface and we reside in hsu's, whos to say that it only applies to the prisoners and not other people in facility
Uh oh my hammer broke in e1 :(
Here's a replacement 
Doc, you mentioned the upgrade of the Unreal Engine Version. From which to which version did you change/upgrade?
more performance? 
i think you meant this

It's unity not unreal lol. If we switched to unreal it'd take forever to do that as that's such a core change


just curious since im starting to get into unity, which render engine (i think? the hdrp or standard) did you guys use?
To add into this discussion
My group theorized that the reason stuff seems so across the board in R4 is there's multiple things going on
We're sealing off areas and getting growth hormones as prep work
Moving fog around for getting to new sections of the facility
And as per one theory, the Warden might be trying to flush out Schaefer.
There's a lot of stuff happening in R4
Gonna take a lot to connect it all together
Gonna drown out schaefer and find his corpse with an audio file we have to retrieve 👀
for a technical answer, i belive they switched from 2016? to 2020 LTS
i don’t know exactly the origin, but they did move to a pretty recent lts update
We were in U19 for awhile iirc
I don't pay close enough attention to know if this is still the case or not though
they are on Unity not UE 😅😅
Timer has changed. Rundown 5 on the 29th april
A whole 20 days babyyy!
i don’t even believe it! 
time to grind E1 don't you guys think?
Real !!!!!!!!!!
guys what is this sun icon in the last leak ?
flashlight indicator
"including more vertical playability"
oh boi
and apparently lurkers will now be a thing
i think we going to have more mask options
nah that looks like weapon progression
masks would be cosmetic but this says "change up the gameplay a bit"
is it just me or is hackett holding a mapper? edit: false alarm 😔
it always has been

thought it was a bio?
ITS ALMOST HERE BOYS
just weird lighting
LETS FUCKING GOOOOOOO
wait that’s the front of the bio??
i realized i’ve never seen the front of the bio before lol
Looks like the sort of thing you'd seen on a radar array so it makes sense
Also implying the snatcher or whatever the heck you want to call the tentacle thing is coming
Yes
Feed me pain
i'm most curious by what they were talking about with "change up the gameplay a bit, even if when you die!"
weapon progression and customization?
maybe you will find your corpse once you come back to the level
More RNG?
yayyyyy
Honestly I'm interested in seeing what they do
that's the mine deployer on the left right?
For a second I thought it was like some sort of new tech gun but nah
and then i looked a bit closer lol
....oh wait oh man hol up
So we know weapon progression is going to be a thing, yeah?
eventually
Whether it's in this one or not is up for debate
yeah devs confirmed its being worked on more or less i think
they've talked about "weapon frankensteining" a lot in interviews and that
I feel like that's not in this one lmao
probably not this one i think
But what if that means stuff like the mine layer can chose ammo load outs or whatnot
Like instead of being loaded with mines
that's what they were talking about in the interviews
It's with cfoam mines
like replacing the gun of a sentry with a cfoam launcher was an example they pulled iirc
That's SICK.
I want that.
I will then proceed make the stupidest load out possible and meme with it
Hard kite nerf incoming
i'd be very pleasantly surprised if tool customization and weapon customization came together
guns probably won't be temporary anymore when customization comes out
Imma be honest as many bonk jokes as I make kiting does need nerf
they've said that rundown-specific weaponary was to test out balancing for the eventually customizable ones
Wait really?
Huh
I thought it was just for making challenge
Oh man my group is gonna whine so much when burst cannon leaves
I'll love it
doesn't mean there won't be rundown-specific weapons parts and that
"The route back won't be as easy as before" ===> maybe a new enemy that makes kitting more difficult
would be a bit weird of a name ngl
Not like each group isn't gonna come up with their own lingo
they don't do much snatching at all
the enemy you see in the trailer has been referred to as snatcher by dev hasnt it
No clue, I'm just ultra excited
yeah same lmao
This game sucked me in hard
And my stream loves it because I'm tense as hell and I suffer gloriously
......aaaaaalso because they've taken to betting Channel points on my runs
i trust that r5 will be at least solid
they had nearly half a year since r4 base launch lol
fair
I've just beaten E1 high yesterday. I'm waiting for R5 with optimism since R4 is so freaking good
Like 8 of those were dicking around in pre-production for CP77 tbf
R4 is all I've known sadly
r2 was soo good
Time for secret F tier extension 
i want to see e2 pe and f1 extreme
ARG style shit
This time 30 scouts in first room ;)
Hear me out hear me out
Like, hidden objectives throughout the rundowns
Secret levers or terminals
Or stuff to do that's not explicitly listed and you have to find
And they all add up to unlock secret extra level or something
Do you know how happy I'd be
I LOVE that type of shit
I feel like that would cause a few issues but i see the concept yea
Come on, what better place to hide secrets than a creepy locked down facility amirite
This'll be the perfect game for it
Would it be like instantly you just do one thing and its done? Or would it be like you do something and then you have to do other things aswell in the same level?
Not entirely sure frankly
That'd be up to them, you'd need testing to make sure it wasn't too difficult to understand
I think multi-step ones would need to make sure doing one thing led a clue to the next thing, so at least an indicator to go looking
So like say you have to flip breaker levers or something
Little message pops up saying "breaker activated (1/4)" when you stumble on the first one
So you know to go looking.
Ohhh ok I got it now lol, yea that would be cool
Or here, another example
You put like a secret code on a post it note
Taped to some console somewhere
Put it into the terminal
And boom, that's another step
And you do these throughout the rundown if you can find them
"even when you die"
To get you a secret level
Stuff like that tickles my fancy hard
@pulsar zodiac yeah we speculating hard on that
Wuzzit
Overload? Whats it do, blow out all the lightbulbs?
what would be cool would be physically doing stuff in earlier expeditions affecting later expeditions
i.e. you put in a console command in a3
that unlocks a lockdown door in c2
or something
YES expedition linked progression would be so sick
completing an obj affects the next level as well I'd love it
closest thing we had to that was the baby keeping the changes from previous expeditions in r3
Expedition linked progression is already confirmed, isn't it ?
Yep
@hoary garden exaaaaactly
wait what
the only levels I haven't completed yet are D2 PE and E1 Extreme, not sure if I can still make it before r5
Well you have some time left
E1
you need a regular team
I got through all of r4
D2 PE you can find pubs for, though
You'll at least get through d2 pe and E1 high
Some people did R2E1 on the day R3 was released
I've completed E1 High
E1
has been 3 manned, if that makes you feel any better
He told me it wouldn't have been possible unless I was at least actually good but I still shame myself
If you can beat A1 high you can beat E1 extreme
Can we talk about what is behind the 4 characters in the official image of the next rundown
kinda looks like a vault, no?
entrance to the new environment
@mossy yoke as absolutely excited as I am, if I catch even a wiff of water temple I will die putting a plague upon thy house
aka sewer entrance
Yea. Maybe we could finally be using it :^)
doesn't look like a sewer entrance to me
Ur a sewer >:(
Accurate
As long as we have 200m ladders to climb I'm happy
What a thriiiiiiilll~
Yep @atomic escarp
GTFO wiki "environments" calls it "Sewer/Overgrown"
😮 cool
What is real 😳
i have the bad feeling we are going to fight the tentacle in the trailer
the so called snatcher
I wonder what they meant when they said "the way back won't be so easy"
Maybe we have to take a different path back? Or something blocks our escape
probably the oxigen feature
probably one of the lurking enemies that people want so desperately
oxygen
whatever inhibits the running simulator gameplay of GTFO, I'm happy with
That would be terrifying
Funny as kite game is
maybe. also did you notice that the guns in the wallpaper of r5 look like they dont have scopes?
It needs to be nerfed hard.
People hate kiting because it's boring
It pretty much is
It's extremely boring
I dont want to feel safe
It's a terrible way to make the game 'hard'
I want to feel terrified
r2 d-tier really got me going
Running away trivialises the game a lot and takes away all the fun. Especially for the surge alarms
c-tier was way too easy though
true, kiting is effective but makes you lose the feeling of fear
@rain heron that's my problem
I actually genuinely loved the slow, methodical fearful game play of when you first start
plus shadow uplinks
We were always so careful with each room
yeah i love scouts
yeah, so true
Playing the game enough makes all the fear go away regardless
Unless you're just a naturally fearful person
my first 30hours of this game was my favourite
@knotty sphinx the scary thing about these kinds of games is what you can't prepare for
Insert Booga booga, dispense screaming
First 30 hours in the alpha was scary
well the tentacles are probably be the feature we need to return that back
The scariest shit is when things you don't expect go wrong
back when it felt like a single striker could seriously harm me lmao
lol, yeah the strikers were terrifying back then, even more the scouts
That's why I put "unexpected door alarm" in the suggestions, like where the door jams halfway through opening and goes and sounds a maintenance alarm
I remember R1A1 was my first level and the first alarm killed me probably 100 times because I was alone
lol
Lol I was trying to use sentry gun the whole time
i don't think people actually dislike this e1
Yeah it's pretty RNG in the first part but MAN that franticness
R4E1 was fun
E1 is a great level, it's just super long
But I still liked R2E1 more
e1 is fun but pretty long
Yeah the length is what kills it at times
r2e1 was too lopsided to be fun imo
I tried R1A1 for 20 h solo and then used lfg xD
1.5 hrs of shadow giant crawl for 20 minutes of intensity was kinda boring
pubs
S1 scans against the onslaught were the tricky parts
Because it came down to ammo management
You fucked up, or didn't find at least one ammo pack during your mad dash to the back
Gg
yeah, also to mantain the fire against the hordes
I actually like this part because it's filled with tension
Autopistol is my friend for e1
its fine in r4e1 cause the hard action came first, but in r2e1 you had to carefully crawl in order to maximize your resources for the "real level" at the end
also cfoam greande rng was fun
oh yeah was talking about R4E1 since I haven't played R2
@atomic escarp theres nothing interesting in the email sadly
sent
i remember when the spitters were first featured. infection zones were a nightmare XD
it's because they had literally zero restraint with them in r2 lol
that one tunnel in b4 was so bad
true lol
R2b4?
septic
one tunnel with like
50 spitters
going through taxes you like
10-20% infection at least
I shall go watch a video as I joined in r4
yeah lol
its not possible to flash all the spitters
In that tunnel
i swear
alarm goes into tunnel
spitter rng in all rundowns where spitters have existed
has been pretty much the same
it was no different in R2
Mmm spitter juice
So anyone else thinking r5 ext already?
Nah
the sheer number of levels with spitters/fog or both in R2 tho
I made the sacrifice yesterday and now we get a release date
I'm still here so I'm worried what I sacrificed
I am aware 😩
We just need to give d0c his demands and we get what we want
R5B1: Sacrifice 2 Electric Boogaloo
It's actually just r2b1 but extract sends you back to the beginning
Class XVIII alarm
Lmao
The speculation is real
damn he got it spot on
if they're not alerted you can put they'll immediately trigger, in trigger state i think so? not 100%
You can shove a scout like a normal enemy when it’s “active” - already screamed and can shoot at you
If she’s walking around doing her thing and you shove her she will just insta alert
So do not clap the booty
Touch the booty
im calling the police
remember, scouts are friends
scouts need love too
i think you can play hot potato with your team by shoveing the scout
no, its not possible
once a scout is touched, shoved, or shot, it will immidietly pull the trigger
and when it pulls the trigger it becomes invincible
shooting is an exception because the shot happpens right before it pulls the trigger and yells at you
Does Rundown 5 have a name?
not yet. its just known as Rundown 5.0
Like R1 was Rundown 1
rundown 5.0 is prob gonna have a name, cause rundown 1 was called rundown 1 cause it was the first
After infection, the vessel and contact we have ......5.0
Maybe that's the point
just be patient, theyre not gonna reveal everything at once.
Maybe now the name would be to spoily
the name could reveal a major detail they dont want us to know, like if it was named "The Search" or "Rescue" we'd know its about schaeffer
F him. I would foam him and leave him there
It does have a name, you'll learn its name in time...
but makes sense that Rundown names have a specific theme in mind
🤟
Then beat E1, now!
maybe we're just skipping r5 and going to r6 cause its been 6 months
i hope if there is gonna be an r5e1, it'll be like r2e1
r4e1 was too easy for an e1
Pfffff
Look at my name....still
R5 - hallucination
R5 - Insanity
There has to be something with the psychological encoding
R2E1 was only hard because people were bad back then
Now it’s a cake walk with broken kiting
And that was easier on r2
5.5 soon
thats fair
pretty sure that is a smaller bio
No, this is a bio tracker
mapper is not in this rundown ? i mean rundown 5
No new gear in R5 at least it says so on the roadmap
I'm more interested in what Bishop is staring at
what order are they in
i should probably know this by now
woods/dauda/hacket/bishop?
Left to Right - Woods Bishop Hackett Dauda
thank
And by the way, does Bishop hold the Heavy Assault Rifle? (It's just that there's a different barrel and scope)
When are they adding burst cancel sentry
right now
What if in the end schaeffer in hiding in a cheese spot and he is surviving because of that
i bet schaeffer burst cancels
BROTHERS
I'M IN THE CHEESE SPOT
schaeffer is too good to burst cancel
he carbine cancels
BROTHER!!!
Brothers I'm running around the map for 3 hours
I CAN HEAR YOU CIRCLE KITING THE REACTOR
KITING CONFIRMED
then the snatcher gets him
IN R5
easy
circle kite snatcher tongue
the kiting police gets him
BROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOTTTTTTTTTTTTTTHHHHHHHHHHHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
MAH BRUDAH
I'm cooming on the scout brother
WE WILL SEEK
BROTHER I CAN'T HEAR YOU ANYMORE
REVENGE
Schaeffer looking at the floor to get past the S1 scans solo
Probably capped shooters
BROTHER
I'VE BEEN STARTING AT THE FLOOR
THERE WERE OTHERS
THEY DIDN'T STARE AT THE FLOOR
can we discuss why the promotional images hate hackett with a hood
BROTHERS THEY CAN'T HIT YOU IF YOU RUN THROUGH THEM
REMEMBER TO JUMP OR SLIDE
BROTHER I HAVE MY KITING MEDIPACK
6 USES
BROTHER THEY ARE ASKING ME TO SWITCH OFF DMR
AND LEFT SOME AUDIO LOGS FOR YOU
BROTHER
I'VE BEEN CANCELING MY BURST CANON SHOTS
we already did that one 😡
😔
we did circle kite, kite medpack, slide, looking at the ground
BROTHER I'M SHOVING THE BIRTHER
BROTHER IM SHOOTING THE TANK AT THE FRONT
ITS NOT WORKING!

damn
BROTHER I USED 8 MINES ON THE TANK
AND IT WORKED!!!
sorry @nocturne flax the biotracker double tap main gets the girl
so 10cc's solution to kiting is snatchers appearently
sorry but mapper tool gets the girl
sorry but guys who can get youtube watchers to make a E gets the girl
?
What in the hell happened here
Schaefer the cheese taster visited
Oh siiick
schaeffer has infiltrated the discord
but where
I hope the schaeffer escort mission allows schaeffer to circle kite behind you
I hope I accidentally burst cancel schaeffer
Nah, he's gonna get snatchered up and out of the elevator hole
then the level cuts to black
ez
cut scenes >👀 (that's the pog face I don't have discord nitro sorry)
An attempt was made
I'm gonna freak out the first time an in-game cutscene happens.
I'm so used to my group being alone down there
Schaefer's gonna come out of a corner holding a medipack out in front of him and say "Running like a bitch and this medipack saved my life!"
I'm going to be honest
if the first time we meet Schaefer is him coming around a corner and just sprinting past us and screaming "RUN"
I'd be both amused and impressed
and then probably scream like hell
Most likely a lot of exposition its gonna happen behind a glass wall or something
Ill be really impress if they get us in the same room with him with action going on
On repeat runs i'm just gonna coom on the window and feel like the coom is talking to me
Its a lot of work to make a dynamic ingame cinematic thing going on
i hope we can cfoam schaeffer
Imho, Schaeffer will be a boss and will be mind controlled
schaeffer is going to do the hover thing that sleepers do sometimes
by what
the @atomic escarp
oh no
idk, there seems to be a psych element added in
it might mind control or alter him
and we'll have to fight
or he's luring us to it
its prob the "mental status" thing in the completion screen
his mind might be so broken that the warden takes control or some dumb shit
or he just gets paid to do it
drue
I'm not sure if the answer to this is considered a spoiler or not, but I'm wondering if I'm using a bulkhead key for an optional objective but I still need it for the main objective.. will the main objective bulkhead open later? Do I have to do the main objective bulkhead first and find an additional key for the optional objective?
use the terminal to find which zone the keys are within
most of the time you have to go to harder bulkheads to get more keys
you get bulkhead keys from sectors so you'll never be locked out
thank you it is super appreciated!
Imma ignore this discord until I get me some completions when it comes out
yeah i wanna go in spoiler free for r5 hopefully
experience each level for the first time with my group, etc.
Delete this discord for 2 weeks after R5 release :^)
R5, not the first time we're dealing with a new release
it just sucks that there's no real place to talk about specific topics without potentially being spoiled for everything
All you can talk about on R5 release without being spoiled is R4 content :kekw
say if you want to discuss a certain weapon's balance and someone comes in with "yO GuYs dID YoU See tHaT ShaDOw MoTHEr iN C3"
"yo wasnt it scary when the spitter tank alarm set off when you picked up that osip in B3 overload haha"
this feels like the hackerman meme at this point
"y'all see the immortal on a1 overload, that shit spooky"
:weary;
😩
I found the super duper overload objective to be a little to easy for super duper <——- R5
A7 😳
place bets on how many reactor objectives we get
around 3 is my guess
Plot twist: all levels are reactor levels
imagine an optional objective that has to be done during reactor
basically what d1 ext should have been
like an a or b-tier reactor
that is very forgiving on time
or maybe gasps (split up level)
or they could put it on a reactor like d1 so you have to manage resources better to survive the additional wave caused by you not getting codes in time
kinda like the e1 idea where you're expected to fail waves, except less severe
You could have a bulkhead after the first wave which splits into Extreme and High, with the remaining codes behind high
or maybe a collect item objective
that has to be done during the reactor or something
and after the reactor finishes its under lockdown or something
or a second reactor 
nuts
one team finishes the high reactor and the second team finishes the extreme reactor
yeah actually on second thought that's not bad
nah I think an optional for reactors should affect the main level, like a generator cluster fogging up the level and providing a turbine and a bunch of repellers
or a terminal that disables the lights
eg
items are cheap
i'm just going to drop the duo reactor into suggestions and see how many people hate it lol
It seems to be doing well for now
yes, to progress the reactor, instead of codes you must find cells to power up a subsection of the reactor
Why not v-bucks redeem codes
"ok 19$ fortnite gift card, who wants it!"
I don't like the idea of splitting since you have no agency as a player on the other team performance :p
It's a fun gimmick, but I wouldn't want to have it more than once in a rundown
You could have them sort of split up where they need to put in a code on a terminal in a short time frame of each other, each in a nearby zone
that might work
but then solo would be impossible :^)
i mean, in my suggestion splitting isn't completely necessary, just more optimal
you could run back and forth after getting codes, but you'd fail multiple inputs and would have to be much more stingy with resources
how bout 4 letter code everyone has to go find a letter
that sounds like a good idea actually
A reactor where you are given a 4 letter code at the start of the search sequence and you have to find the appropriate terminal to decipher the code
That actually seems kinda cool. Basically a little extra step for what we already do have
But seems like it has a bit more flavor. Pretty neat
so all I got for R5 so far:
-A2 exists
-new enemy
-comes out soon
wat
"vertical"
congrats
pog
I didn't know there was a cheese spot for the D1 extreme. Wow it was effective
Cheese spot?







