#gtfo-spoiler-chat

1 messages · Page 225 of 1

twilit remnant
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it looked like it some shots were single fire

turbid cliff
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according to top right none were

twilit remnant
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huh

obtuse surge
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it has no charge

twilit remnant
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rip

obtuse surge
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so it actually wouldn't be that hard

twilit remnant
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yes it would

dreamy bramble
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may as well dmr at that point

twilit remnant
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you have barely any time to cancel

turbid cliff
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i think it would just because your macro has latency

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and client business could mess with you too much to make it possible

twilit remnant
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you have what.... .4ms? ish befor ethe second bullet flies?

turbid cliff
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.4ms kekw

twilit remnant
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alkhgjag

obtuse surge
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weapon probably won't be good enough anyway

twilit remnant
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from the looks of the video is really fucking fast

turbid cliff
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it'll be a more damage efficient DMR

obtuse surge
turbid cliff
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in trade for all the kill potential

twilit remnant
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yes but less bullet efficent

robust marsh
turbid cliff
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good if you're only gonna use revolver to actually kill smalls

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lul

twilit remnant
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so you end up wasting more rounds per sleeper

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i hope the hel has its pen capabilities

robust marsh
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i think it can get some tweaks on damage and mag size

turbid cliff
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i mean definitely does

robust marsh
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everything else is ok with me

turbid cliff
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R3 hel gun didn't have good kill efficiency nor damage efficiency without penetration

dreamy bramble
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if the double tap rifle has high precision damage it might be a fairly good primary weapon on mothers/tanks?

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that's about the only use case i see

turbid cliff
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would be a first to have a damage-dedicated weapon on primary

dreamy bramble
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i wouldn't mind a bit of diversity there

turbid cliff
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i mean yeah but

twilit remnant
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what are yall thoughts on the AP and if itll return

turbid cliff
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how likely is that

dreamy bramble
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guess we'll find out in a few eeks

twilit remnant
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AP is good

turbid cliff
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weeks
optimist

twilit remnant
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AP is great

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i love the AP

dreamy bramble
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they're ramping up the leaks a bit

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i have some hope

turbid cliff
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5-7 weeks i'd say

robust marsh
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it loves you so much that it wants to go in your heart

dreamy bramble
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5-7 weeks and i lose all hope in the future of this game lol

twilit remnant
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shut up ur weird

turbid cliff
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hey if it comes with quality fixes i'm all for it taking long

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leaks aren't gonna demonstrate that tho

dreamy bramble
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i'd imagine it's in final testing by now if they're comfortable enough to show some footage

kindred mortar
dreamy bramble
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roadmap never gets updated :)

turbid cliff
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more like the beginning of "final" testing

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i already see some bugs not fixed in that leak though

dreamy bramble
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which ones?

turbid cliff
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first one that caught my attention was one crawler not getting staggered on head destruction

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also the fact that 2nd shot of burst dmr misses head entirely basically means there's still no grace period on limb destruction hitboxes

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doesn't mean it's not fixed but not hopeful for shotguns

dreamy bramble
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fair enough

turbid cliff
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and also

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reviewed and just noticed 1 body 1 head doesn't kill on burst dmr

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at 0:04 you can clearly see a headshot and a bodyshot hitmarker

obtuse surge
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which then probably leaves them with little health

sand beacon
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Like doc said, it’s pre balancing

obtuse surge
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so it's just a worse dmr that requires you to aim from head to body unless it gets changed

turbid cliff
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another bug, an occiput kill from behind didn't give kill marker

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really wish they'd fix that already

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also implies limb destruction from behind isn't fixed either

dreamy bramble
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the hit marker thing has been there for so long i've just grown used to it

turbid cliff
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since R1 yeah

sand beacon
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Is it really a bug if it’s been in the game that long :P

obtuse surge
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client hitmarkers kappa

turbid cliff
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i never play client so idk what the bugs there are kekw

obtuse surge
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it pretty much never shows kill hitmarkers

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and doesn't have hitmarkers for sentries either

dreamy bramble
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you basically only get hitmarkers on hammer kills as client

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though maybe it's cause i end up on na so often so i get stuck with all the worst of the client experience

turbid cliff
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hit markers or kill markers?

dreamy bramble
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kill

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you still get red hitmarkers most of the time

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just not the yellow kill ones

turbid cliff
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funny thing is i already know where the problem for that one might be

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or have a guess is better phrasing

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it's clearly based on damage as we already know, and doesn't take back damage multiplier into account

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most often in games all the health stuff is handled server-side, in our case on host

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very possible client just doesn't have accurate hp values of enemies

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i think i've seen this exact thing before somewhere

deep jay
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I can't believe doc exports videos at 30.031454 fps AussieHands

turbid cliff
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have some tests in mind for that but that needs actual clients

turbid cliff
dreamy bramble
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also, is the room the reactor room of b1ext?

turbid cliff
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looks like it

dreamy bramble
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guess doc just really loves those tiles

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got 2 consecutive rooms from that reactor in back to back leaks

hoary garden
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double tap burst cancel when

turbid cliff
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i can't tell if the music is different or not

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looks like no but at the same time i don't recognize all of it

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also music drama state at bottom center 🤔

kindred mortar
forest horizon
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Inb4 "GTFO has stealth weapons now???"

glass sierra
forest horizon
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Would be nice if they showed the new environment, but it doesn't really matter

livid stone
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the first leak was deleted

plucky summit
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hmm , nice new leak

livid stone
glass spade
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haha yeah

queen field
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😳

rigid hull
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Since in this leak the version is 0.77 I THINK it confirms that rundown 6 is release, what do you think?

queen field
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did doc want to hide the aimbot 😔

livid stone
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definitely

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D0cAim

rigid hull
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also that icon under consumables is interesting

livid stone
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they also said that full release would come in 2021, but at this rate it might be 2022

twilit remnant
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shut the fuck up

rigid hull
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maybe Christmas 2021?

livid stone
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yeah, somewhere around the end of the year

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or like a year from now lol

sick hornet
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2077 release year

rigid hull
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that's a good QOL, so we can stop light disco before opening doors

livid stone
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honestly i wish they were more upfront about the development progress, but oh well

sick hornet
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Anyone see what was typed in leaks about 2 hours ago and is now deleted?

twilit remnant
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hoenstly i wish people stopped complaining or we'll just get another CP2077 release

livid stone
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same leak just longer

sick hornet
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Dang

livid stone
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Nice

sick hornet
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Gib

rigid hull
queen field
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** s a m e **

livid stone
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Nyx imma complain, I'm complaining about the lack of information we're being given and how much we're actually in the dark, if we were actually given at least somewhat consistent updates on how the development is going, i wouldn't say a damm thing

calm vessel
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?

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damn bro

twilit remnant
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i mean id rather we be left in the dark than us inevitably pushing 10c to prematurely releasing the game

forest horizon
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Only thing that legitimately worries me is the lack of roadmap updates

twilit remnant
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R5 is 2021

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so they said

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so we got untill december of 2021 :)

rigid hull
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in CP2077 it was the publisher's fault in making false expectations on release date tho, I doubt 10C feel rushed by some angry boys

livid stone
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i respect that you're fine with being in the dark, but I'm not at all and want more information on how the development of my favourite game is going

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the roadmap is basically a joke at this point tbh

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if it's delayed then it'll be delayed, i just wanna know why

mossy yoke
livid stone
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Warden i will throw a monkey wrench at you

west crow
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Aren't you supposed to be that person? I thought you were hired strictly for CM.

atomic escarp
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After reading d0c's message I immediately saw "did you kite tho" beep typing

livid stone
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thank you Doc, I'm happy with this

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nahh, Doc has a lot more work

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idk what, but he talked about his team doing things before and some kind of blaming

mossy yoke
livid stone
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dedicate Doc as CM

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I'll still make fun of roadmap updates until it happens tho, it's just funny

mossy yoke
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Delivery Engineer is basically QA work itself (hunting for bugs, etc), coordinating with our QA team, our bug hunters, our developers to get stuff fixed, coordinating patch notes and releases to the various audiences, managing our build processes, etc.

glass sierra
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ludvig 2: now with doggo

livid stone
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sounds about right kek

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sounds like a lot of things you need to do

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no wonder you used to pull 10 hour work days or something

west crow
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So you're saying that the lack of transparency in development is solely due to the lack of a primary CM and not due to it always being a developer quirk.

glass sierra
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i don’t think that’s what’s being said

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however there’s definetly a shift that is being highlighted

pliant shard
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Their company is growing and responsibilities are shifting. It takes time to establish who will do what specifically. We will get more communication in the future we just have to be patient

forest horizon
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The only thing I'm curious about is what would actually change if we had a dedicated CM? Serious question.

mossy yoke
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to solve your frustrations

forest horizon
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What, like the roadmap or leaks?

mossy yoke
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you've wanted more communication, better communication, more timely updates, etc.

forest horizon
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I see

mossy yoke
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As I mentioned, a team is being setup that would handle all of that, to deliver the communication that you guys deserve. I personally dislike the current state things are, we want to communicate more, it's a bit difficult to do as previously there wasn't as much communication that made it's way to someone to relay that you guys, first starting as simon and ludvig, them moving onto me, and we're doing better, not a lot and we're committed to really improving that for you guys

forest horizon
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That would be much appreciated whenever it happens.

mossy yoke
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It does take time to actually hire people, train them, setup processes for how information gets communicated, setup processes for planning things, handing off responsibilities to proper people. Like who should actually update the roadmap, etc.

turbid cliff
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I don't think r6 should be full release

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With the version pacing it could be but it'd be way better to have another rundown in early access during which they can focus solely on full launch

forest horizon
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I kind of doubt it would be especially with extra features like weapon customization still quite a ways off

west crow
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I'd rather wait and see how much content is actually added in r5

glass spade
turbid cliff
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I'd rather wait and see how much qol and bug fixing comes with it kekw

forest horizon
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same

mortal granite
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if we have a new mechanic

dreamy bramble
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there is confirmed to be no character customization or progression in r5 iirc

mortal granite
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R6 will definitely going to happen

west crow
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That's the idea yeah

forest horizon
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Wouldn't even expect it in R6 either tbh

dreamy bramble
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all that would come in r6+, and that would be a lot of new featurs to debut alongside a full release

mortal granite
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what kind of character customization tho

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is it just cosmetic?

dreamy bramble
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probably

mossy yoke
mortal granite
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or full on skill and perk and shit

forest horizon
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I feel like it'll be pretty low key

dreamy bramble
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i think they've talked about how they want to avoid skill trees and linear progression

forest horizon
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As little UI and extraneous elements as possible

mortal granite
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with weapon customization, it will be a lot of work to put in balancing

west crow
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God knows, but their issue isn't what content will eventually come out

turbid cliff
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I'd expect the content/feature jump from ea last version and full release to be minor but i guess that depends on how much there will be in-between rundowns after full release

west crow
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I'm assuming they'd need their rundown timer to actually work for a full release

turbid cliff
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🤔

dreamy bramble
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i'd prefer that all the new big features on the roadmap would be at least introduced in ea, and full release would be for polish and final touches

turbid cliff
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Well that's functional there's just no dates in ea

west crow
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Kinda?

turbid cliff
west crow
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Besides hoping for R6, they really don't need r5 to be another r3 in terms of community

turbid cliff
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I have no idea what that means

forest horizon
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R3 was a stopgap but hopefully we don't get another one

west crow
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Community retention, the active player base dropped considerably for those 4 months of rundown 3

dreamy bramble
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hard to predict what the reception of r5 will be before it's even come out

turbid cliff
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R3 wasn't particularly bad or anything, the community apparently just needed a reality check on the rundown concept

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4 months was early access things tho kekw

west crow
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I have no idea what that means

dreamy bramble
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r3 wasn't bad in a vacuum, but it was just so lacking compared to r2 which was the biggest issue

forest horizon
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^

dreamy bramble
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plus r2 was only like 2.5 months lol they could have stretched that content for much longer

turbid cliff
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R1 was first rundown and R2 left a big impact that got exaggerated

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R3 was normal

dreamy bramble
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i feel like if r2 was maybe 3.5 months long and r3 was a month shorter in response it would have been more positively recieved

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many people didn't even get a chance to beat the d-levels by the time the timer appeared

west crow
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Stating that r3 was a reality check and is the supposed norm is giving it more credit than it deserves

turbid cliff
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R3 wasn't a big jump or anything, it was just another rundown

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that's exactly what i imagine rundowns past early access will be

west crow
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Past early access sure, but why spend vital early access development time on "just another rundown"?

turbid cliff
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as if we know what goes on behind the scenes

west crow
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God no, but we can also criticize and give advice on the content they release

turbid cliff
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think some points were missed here

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back then R2-R3 didn't seem like it came too fast to me

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it looked like some fine time had passed since R2 release

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at that point for devs it was probably either R3 now or R3 after their own vacation

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and they didn't want to stretch it

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and i think i really do remember people looking forward to a new rundown for summer

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don't remember all this "too fast" talk back then

west crow
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Seemingly and comparatively would be the key thing there, wouldn't it?

turbid cliff
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you mean in retrospect?

west crow
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Right

turbid cliff
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again, nothing to say here since we don't know what was going on

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any number of reasons why R4 could've come way later than devs thought it would

west crow
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If we're going to forgive the intervals between rundowns, and since we have no idea what development is done between those intervals, we can only take content at face value

turbid cliff
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think i finally figured out where the misunderstanding is here

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i believe you say in retrospect to future content scheduling

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but what i say is the R2-R3 transition didn't look bad at the time

west crow
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Of course not

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If your issue is with rundown 2 nostalgists only now complaining about rundown intervals, sure

turbid cliff
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and when it came out R3 it didn't look like it was a bad update or rundown or anything

west crow
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That's where I differ, rundown 3 was an obvious attempt at making levels more approachable by newer and inexperienced players (before layers eventually came out). That being said, with the majority of levels being repurposed r2 and alpha level(s) , some done better, the content that was delivered was, in fact, "just another rundown". And when that's the case, you can't help but notice the gaps.

turbid cliff
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is that ye olde popular statement that per-tier levels are easier in R3 than R2

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as a whole yeah 1 D 0 E but that's just rundown reality, can't fault R3 for it

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in terms of repurposing

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well idk man

west crow
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Right, I understand that

turbid cliff
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they definitely were reused but with the lack of unique objectives, level layout, tiles n shit, all levels are to some extent remixes of each other

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to which extent is it acceptable

west crow
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But that begs the question, do they genuinely want player feedback?

turbid cliff
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well wouldn't that be a funny thing to debate

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everyone wants to give feedback and to be listened to, and looking at how much the game changed from R1 to R2 especially in terms of difficulty, it definitely was noticed

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but when you think about it it's hard to decide who to listen to

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in a competitive game you'd think about the highest tier of players, highest skill, while at the same time trying not to punish newbies

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but in a game like this where veterans don't have crap to do until the very last levels if any

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it's harder to say what feedback is good feedback

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some pretty loud figures were pushing for difficulty over everything, as long as the player can deal with it with enough skill

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which i'm against

west crow
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Is that what the layered difficulty was supposedly for?

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To approach both markets of players?

turbid cliff
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it was what we thought it would be until they became not really optional

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no idea where the sector design came from

west crow
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Right, its delivery is very confusing

turbid cliff
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speaking about pre-ext, as was said somewhere already it seems you were supposed to do A1 extreme before attempting B1 for example

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meanwhile all this "optional difficulty for veterans" talk would make it seem you shouldn't do sectors until you're familiar with the game

livid stone
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tbh i thought the optionals would be like an actual difficulty setting, like you'd need to do the same objective, but with added challanges like less rescources, darker areas, different enemy spawns etc

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never even considered this

dreamy bramble
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sectors are far more interesting than simple toggles for difficulty

turbid cliff
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i don't know when we first were told that layered difficulty is actual in-game sectors with their own zones n shit

dreamy bramble
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but they have to figure out how they want to balance them exactly

livid stone
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i can only agree with that Mit

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this is still a test deffo, so we can only watch how it changes

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but yeah, deciding on who to listen to in a game like this is hard

turbid cliff
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yeah but when they already made this, serious changes are obviously unlikely since the effort is already put in

livid stone
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since theres no real indicator on who's advice can really benifite the devs

turbid cliff
#

that to me is one of 3 biggest reasons why there could be such a lack of communication

livid stone
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id say if they were unhappy, theyd change it, or if the community didnt like it so much

turbid cliff
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wanna make a poll on how many players would like changes to layered difficulty

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kekw

livid stone
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honestly the lack of communication is the biggest stake in the devs

dreamy bramble
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there are a few interesting sectors in this rundown, but quite a few feel like they either should have just been part of the level anyways or feel completely detached

livid stone
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well since they are different sectors, them feeling completely different does make sense

glass spade
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that will probably get better once they expand their team and are able to make more objectives that would interact with the main level

livid stone
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now you see, you hit the nail on the head

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the key word is "interact with the level"

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with this simple phrase, the optionals of B2 ext or C3 ext feel like good optionals

dreamy bramble
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sectors feeling different isn't my issue, my issue is more with levels like b1 ext where it feels like they just slapped a half-complete expedition onto the side of another

glass spade
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this is probably one of the most suggested changes so I'm sure we could expect things like that by 1.0

livid stone
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but isnt that kinda the same thing? they slapped a level onto another and called one of them "optional"

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if there is a problem with the optionals, this is it

dreamy bramble
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i'd rather sectors be reserved exclusively for either a) an interesting challenge that forces you to change what you bring into the expedition or b) meaningfully changes the main path of the expedition

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but that's just my opinion on it

livid stone
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id agree with that

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also, another thing would be that not all levels need to have optionals

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like, that just feels wayyyy too over done imo

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have like a third of the levels have optionals, that way they feel special

turbid cliff
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R2 every 5 minutes

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as for the actual sector changes

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again that's just the "expectation vs reality" thing

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nobody thought they'd be fkn everywhere like this

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or that they would not actually be optional

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so where'd that idea come from in the first place

livid stone
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from the devs lol

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well, its definitely a work in progress, so we'll see how it changes

turbid cliff
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but see, the "work already done" problem is there

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biggest thing is it's tied to progression

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basically making it super common and everything it brings super common as well, even if it does change things in the main level by a lot, it'll become stale fast

livid stone
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if something is over used, itll definitely become stale

west crow
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I'm honest enough to admit that I personally don't even know what level tiers mean. Let alone what sectors are supposed to add.

forest horizon
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imagine if instead of tied to rundown progression, they were somehow linked to character customization in some way

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would be really cool

turbid cliff
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i.e. rare items in sectors

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basically every rpg with dungeons

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i mean it's not a bad idea, just not exactly revolutionary

forest horizon
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Well no, but some sort of character progression is kind of needed

turbid cliff
forest horizon
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At least for after release

west crow
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I understand the premise, but level difficulty often isn't reflected by tier and it all gets muddled with sectors.

livid stone
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tbh gtfo already feels a bit like a dungeon crawler, so i wouldnt be surprised if thats what they use sectors for

west crow
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And I agree while player customization or progression would be nice and serve as an incentive, I doubt that it would resolve anything major with level design, difficulty, or mechanics

livid stone
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tbh i feel like the devs already know what they wanna do and how they wanna do it

turbid cliff
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sectors aside main objective seems to be similar difficulty in same tier levels

livid stone
#

to fix that they would need to add more level interaction tbh

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if the optionals would have more level interaction with the mains, it would feel a lot better

turbid cliff
livid stone
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kek

nocturne flax
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Damn they do be adding this weird dmr again

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Will it have sausage finger like r3 rifle tho???

west crow
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Why does it have the worst weapon sight 😩

nocturne flax
#

sausage finger or we riot

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Hel guns back

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Now

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Give me hel rifle

turbid cliff
#

hel doubletap rifle

solemn wigeon
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Doubletap sniper

turbid cliff
#

would a doubletap sentry actually be two sentries that you place real fast 🤔

west crow
#

We did it boys, we've come full circle. We have the burst dmr

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Gtfo is over

livid stone
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nice

solemn wigeon
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Burst cancel the doubletap

west crow
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Saves ammo 😳

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Unintended 😩

sick hornet
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you think burst canceling will be fixed in r5

west crow
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It's a feature 😉

mossy yoke
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deletes burst weapons
problem solved 😉

sick hornet
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simply make the burst shoot very slow so its actually intended to burst cancel

west crow
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Makes the burst not shoot at all

calm vessel
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i need burst in my life

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its my only high

quiet stone
calm vessel
sick hornet
#

is ludvig gun going to be one of the new bosses

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hope we get a water monster or something similar in the new tile

west crow
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Water monster

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Counters the new flamethrower weapon

sick hornet
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we've seen piercing weapons, will we ever see an AOE weapon

atomic escarp
#

Shotguns are technically AOE

solemn wigeon
#

Grenades when

forest horizon
#

glowstick grenades

atomic escarp
#

Lmao

turbid cliff
#

that does give me an idea, i wonder if it's been suggested

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since sleepers don't seem too bothered by these things, there could be a consumable that splatters them with chemical fluid

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highlighting them

atomic escarp
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Chemlight sleepers

sick hornet
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so you can idea in reg chat but not spoiler

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cringe

solemn wigeon
#

Chem light that does HOT

sick hornet
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and that counts as cooldown

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bot is not based

west crow
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Do you have to wipe the chem light fluid off your mask?

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I don't know if I can do that or not in the level where the players split up with my proximity chat

solemn wigeon
#

Sleeper juice

west crow
#

😩

mossy yoke
west crow
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You're welcome, glad I could help 😀

sick hornet
#

big pog

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wonder if my cooldown is gone

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nice

granite scarab
#

Epic feedback moment

robust marsh
thorn shore
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anyone know if the roadmap is getting updated at some point?

atomic escarp
#

When R5 drops at least

mossy yoke
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wait we have a roadmap? /s

still geyser
#

:D

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How many devs are there actually? 10?

atomic escarp
#

At least 1

still geyser
#

xD

robust marsh
jaunty hedgeBOT
robust marsh
#

(:

mossy yoke
#

thanks! 🙂

robust marsh
#

np

atomic escarp
#

Get rey jones'd

vapid moon
#

#dev-leaks anyone else notice the icon under the longrange flashlight icon?

atomic escarp
#

Epic feedback moment

nocturne flax
#

no charge up helgun tho

#

no charge up hel rifle PirateSimon

atomic escarp
#

Wouldn't count on it

fair hill
#

I would

candid dragon
#

charge on hel gun was obnoxious AF, when we have the chad rapid fire revo.

pseudo pumice
#

hel gun is best gun

granite token
#

is this the first time, if it happens, that a gun from the previous rundown is returning back to the game?

atomic escarp
#

When carbine and burst cannon stayed for R4

granite token
#

Ahh ok

hoary garden
#

would probably the first time a gun went away

dreamy bramble
#

machine gun returned from r2

hoary garden
#

and then came back

#

huh

#

always thought mg was a thing

dreamy bramble
#

not in r3

hoary garden
#

understandable

#

didnt play r3

nocturne flax
#

r3 with mg would be so busted

frozen dagger
#

bullpup machine gun combo WoodsPraise

devout citrus
#

We need machinegun from R1 with magazine of 50 like the new one...oh man 😮

turbid cliff
#

and a grenade launcher for a primary while we're at it

bold widget
#

giv katana as melee weapon

hollow socket
#

laser sword

devout citrus
#

Ya!

atomic escarp
#

20 per mag

#

Lower ROF

#

.5 more damage... maybe

devout citrus
#

Ok I was not serious but at least machinegun. From R1 in it’s original form

atomic escarp
#

The new MG and the R1 MG are two vastly different guns

#

1 is a precision gun that deals good damage

#

The other is a CC gun with lower damage overall

quiet stone
#

RIP R1 MG, what a beauty

turbid cliff
#

actually back when neko and someone else went on a praising spree for R1 mg, me and ray went back to look at it in play

#

in terms of stats it'd be really weak rn

quiet stone
#

Only because of ammo count

turbid cliff
#

even though it's a fun to use weapon

quiet stone
#

it had insane damage but low fire rate and ammo count

#

but it was still very good

turbid cliff
#

insane damage = basically pistol now

#

but pistol is melee range

devout citrus
#

I dont really understand people using pistol. Maybe it’s just me

#

Anyway those are not « spoiler »

pliant shard
#

Pistol is so good WoodsPraise

devout citrus
#

Maybe that’s why I never see people using it...it’s a secret

#

😆

pliant shard
#

They are sleeping on it

west crow
#

solid primary, just gets undermined by the sole existence of the hel revolver

nocturne flax
#

same reason people sleep on burst sentry

turbid cliff
#

i really don't like pistol's range rn

#

i remember complaints about its nerfed range in R2/R3, and look what they did to it now

west crow
#

am I insane or did the pistol used to one shot headshot in r1

atomic escarp
#

It didn't iirc

west crow
#

was it a two shot then? one headshot one bodyshot?

mighty pond
#

One head one body iirc

#

But I only used the gun once in R1

west crow
#

so, through rundown patches, they've only increased its damage

#

but at some point reduced its effective range

atomic escarp
#

R2

#

They reduced the range

west crow
#

but not its a one headshot two body shot regardless of range?

#

how does that work?

turbid cliff
#

it was 2hs 1bs up til R4

west crow
#

so they just switched it to a 1 headshot 2 body shot

turbid cliff
#

its damage per refill increased by quite a lot over time

#

but range kept going down

#

spread and especially recoil went places too

#

R3 rifle probably gave devs the wrong idea about how players like it, since without hs bug rifle was 1 hs 2 bs

#

and mind you the 1 hs 2 bs on pistol only holds in ~5-6m range

#

fkn sucks

#

though there are people who say they apparently never use it out of that range anyway

west crow
#

so it's technically just the rifle with a lower effective range

turbid cliff
#

that's what it's used like i guess

#

i think rifle was a lot more accurate recoil-wise in sights too though

pliant shard
#

I’m sticking by the pistol

#

If I need range I get the revo out

turbid cliff
#

hel revo

#

kappa

#

in terms of stats you can't argue for pistol over hel revolver but fuck stats i guess

west crow
#

In terms of stats, no, there isn't much of an argument.

atomic escarp
#

In terms of stats

#

We don't have stats

nocturne flax
#

we aint got shit

vapid moon
#

would you say r2d2 is harder than r4e1?

heavy wave
#

no

#

I actually finished R2D2

vapid moon
#

well your tendo, your a special case

nocturne flax
#

everything in r2 was hard because of how short it was

#

if it was as long as r3/4 it would be mostly a cakewalk

#

but looking that in retrospective r2d2 its technically harder

obtuse surge
#

that sounds like a horrible way to judge difficulty

#

despite having at least a thousand extra hours of playtime

#

R4E1 took more attempts than R2D2

#

R2D2 stealth gets nowhere near R4E1 stealth

#

so the only thing you're asking is

#

are the waves that fucking hard that it's worse than:

  • a tank alarm
  • a multi-boss fight
  • S1 alarms, with very heavy spawns
#

and the answer is probably no, not at all

#

maybe you were just really shit at shooting

#

(additionally resources are a lot more limited compared to R2D2)

nocturne flax
#

You burst cancel tho

obtuse surge
#

wouldn't that just add on to it

queen summit
#

?

obtuse surge
#

because if they're still limited when im "abusing"

nocturne flax
#

burst cancel bad

obtuse surge
#

wouldn't that just means its even harder

nocturne flax
#

bhop too

#

bad

#

speedrun bad

obtuse surge
#

i played R2 with a random group on top of the other people i played with

nocturne flax
#

😎

obtuse surge
#

they got through R2D2 with me on our 2nd try

#

they all had less than 100h playtime

#

R2D2 wasn't hard in any way

#

The only difficulty to it was figuring out how to use your weapons and tools efficiently enough

nocturne flax
#

I mean when you have someone that knows the level everything kinda easy not gonna lie

#

personally didnt have that luxury

obtuse surge
#

that's such a fucking lie

#

and you could just watch a clear from someone

#

and also have that knowledge

queen summit
#

you could have the acknowledgement to know how to clear the level, but it still all depends if you are able to clear it

obtuse surge
#

very much so

#

the combined combat skills of the team are so much more important in every way possible

mighty pond
#

Stared at any good floors lately Mr. Enthusiast?

queen summit
#

umm

nocturne flax
#

Also i compared the two reactors individually

mighty pond
#

R2D2 wasn't even that hard

nocturne flax
#

i didint really compare the two entire levels

mighty pond
#

idk why so many people bitched over it

obtuse surge
#

comparing the reactors?

#

R4E1 has way less resources

#

R4E1 has a 4 birther room

#

(didn't even exist in R2)

nocturne flax
#

i said r2d2 was hard because of the timeframe

obtuse surge
#

R4E1 has big chargers in stealth zones

#

R4E1 has shadow giants in stealth zones

nocturne flax
#

4 birther room you can crouch out of it literally?

obtuse surge
#

R4E1 has shadow scouts in stealth zones

mighty pond
#

You could do the same thing with the scout room in R2D2

obtuse surge
#

where is R2D2 harder

mighty pond
#

Which was arguably the hardest part of the level

nocturne flax
#

bruh

queen summit
#

wait but R4E1 has plenty of resources

mighty pond
#

It doesn't really Panda

obtuse surge
#

but way less than R2D2

mighty pond
#

Comparatively they're.. well not even comparable

#

R2D2 had like 50+ uses of basically every resource

#

Which was bonkers amounts of resources

queen summit
#

oh

obtuse surge
#

yes you can stealth the stealth zones

#

it's about the punishment if you fuck it up

#

which didn't exist in R2D2

#

because you can just spam the abundance of resources at whatever you woke up

#

R4E1 people split up and the person going for codes is either alone or a 2man team

#

the shit he/they wake up is worse to deal with than anything on R2D2

#

and they have less resources to deal with it

mighty pond
#

R2D2 is really more comparable to R4D1 imo difficulty wise

#

Both have way more resources than you reasonably need to finish the level and follow a more similar design choice

north hazel
#

Also why compare a D tier with an E tier in the first place?

obtuse surge
#

alerting the multi scout room on R2D2 -> ok guys get your ammopacks KEKW
alerting 4 birthers on R4E1 -> run is over / cheese spot time

peak niche
#

was there a strat for R2D2, where the entire team defended at 1 spot?

north hazel
#

Back then we just shoot up that room

north hazel
mighty pond
nocturne flax
#

forgets ss on bridge

#

shit

mighty pond
#

Bridge at the beginning you could use, there was also a catwalk that would funnel the enemies in the first zone you would go into.. I don't remember the zone # tho

peak niche
#

That might have been easier than 1/2 people defending per reactor room entrance

cold epoch
mighty pond
#

It was, and was more boring tbh than defending reactor room

obtuse surge
#

R4D1's last room is very similar to R2D2 yeh

mighty pond
#

It basically was, except R2D2 had regular sleepers not chargers

obtuse surge
#

a bit less scouts but you get chargers instead

north hazel
#

And you could also shoot that room up as well

nocturne flax
#

I still believe r2d2 was harder because of how short that rundown was*

north hazel
#

R2D2 was definitely harder than R4D1. But R4E1? I don’t think so

nocturne flax
#

and your right we cannot really compare, both a D level and a E level

#

also machinegun kekw

cold epoch
#

Anyway, I think comparing the two is a bit unfair because the general skill level rises passively as the lifespan of the game goes
It's like comparing Old League of Legend Competitive scene with the current average level, it makes no sense
Some style of plays that rose at first among the very skilled player spread out in the community as time goes. The rundown weapons were different, we didn't know yet how to deal properly with many things

nocturne flax
#

R2D2 was exciting to play tho, you were moving all over the map and it was beeg

cold epoch
#

I only started this rundown, but D1 defintely seemed like beeg, at least for me, idk how it compares to R2D2

mortal granite
#

yes

nocturne flax
#

You better not have a typo alpha

#

you better

queen summit
#

.o.

nocturne flax
cold epoch
#

Considering when I started D1 we started with not enough time on some parts, it seems like a pain

heavy wave
#

in my opinion, R4E1 is harder due to the fact that you MUST have 3 people defending the whole time while only 1 sneaks and clear. otherwise i agree R2D2 laster longer.

#

also with the fact that R2D2, when i did it, We meleed all 4 first waves WITHOUT kiting.

#

🤷‍♂️ but we could be 4 doing that, in E1, you cant, max 3 since 1 needs to get codes. and that the waves are more frequent

mortal granite
#

for R4E1 extreme, i think we could have done different strat

#

but since there is that 1 strat that's worked

heavy wave
#

I believe killing all the mothers at once is possible too

#

but it requires all 4 members and the wave cleared

mortal granite
#

you can c foam 1 mother and kill other 3

heavy wave
#

or c-foam 2 then kill 2 others?

mortal granite
#

it's not that doable depend on RNG

heavy wave
#

having 2 grenades could make that possible in theory

#

I have to ask though, when c-foamed, do monsters hear gunshots?

mortal granite
#

i think there is even better strat then split up 3 - 1

#

but since that one worked

heavy wave
#

I mean, even the devs didnt do it

#

so idk what was their intention

nocturne flax
#

cfoamed enemies are deaf

#

and walk-trough

heavy wave
#

good to know

mortal granite
#

it could've been a bio tracker guy go to do those stealth

#

or c foam launcher guy

livid stone
#

cfoamed enemies are deaf, but they wake up after the foam's gone

storm crystal
#

reasoning: got the gunk in they ear

livid stone
#

wait they don't??

#

I'm sceptical but i do trust your game knowledge, even so I'll be testing this later

mortal granite
#

you can do the testing yourself just to be sure

#

i did that all the time

fallen elm
#

question i loaded up gtfo and it has as a 12,000 hour timer going is tht supposed to be there ?

mortal granite
#

look at the date for today

fallen elm
#

ah april fools

#

haha

#

funny

#

fair nuff

barren notch
#

that, or r5 is taking a little longer than expected...

terse relic
#

500 days for R5? Pfft that's nothing

devout citrus
#

It will be amazing

barren notch
#

oh and it increases actually, every time you die it adds one day

timber bridge
#

lol

thorn shore
#

Hey 12783 days is better than not knowing

#

We can all play r4 for the next like 10 years right

mortal granite
#

in R5, you'll be link into the game, hammer and kiting wave for your life

solemn wigeon
#

The new SAO

thorn shore
#

when the dev is actually playing gtfo 😉

mossy yoke
#

definitely can't be me 😉

pliant shard
#

Gaming while at work???

thorn shore
#

just never seen the devs playing

mossy yoke
#

shhh don't tell my boss

thorn shore
#

playing games at work thats unheard of

mortal granite
#

he's slacking

thorn shore
#

well they do have 12000 days to finish r5

calm vessel
#

Devs cant play without god mode smh

lofty sun
#

👀

turbid cliff
#

devs solo circle kiting S6 alarm just to test if the last zone looks fine

last garnet
#

Next Rundown 21 days

livid stone
#

doubtful, i feel like we'll get the counter in 21

#

or perhaps full release was pushed back to 22

atomic escarp
#

Remember when there's a 40 second leak of a silenced gun?

robust marsh
#

yus

atomic escarp
#

@last garnet
Guess or know?

#

Yes

last garnet
#

@atomic escarp guess

atomic escarp
#

ah ^^

sick hornet
#

well i was half right

calm vessel
#

It wasn’t silent. Doc said it was a dev tool

sick hornet
#

congratulations, you found the joke

calm vessel
#

Don’t think that’s a funny joke. Some people might take it seriously if they have t seen it THONK

sick hornet
#

2nd part ig, but still fnuuy

slim brook
#

E1 tips? 😔

#

im this close to crying

pliant shard
#

Which part?

slim brook
#

dealing with the tanks

#

we tried bursts, snipers, mines..

#

it takes ages to kill him

pliant shard
#

Burst cannon, choke mod shotgun, and regular shotgun are the best go to option

#

Get him in a room where you can have either elevation or open space

#

In the first zone (455 I think) D is really good. You can use the structure in the middle of the room for cover and a little drop in the ground on the right side

#

Best option is to have 2 in front and 2 behind him so when switches targeting on other players you can start shooting his sacks again

slim brook
#

thank

pliant shard
#

No prob

thorn briar
#

so, the in game timer now shows some random stuff, but occasionally spits out some interesting numbers such as 03, 04, 16, 20__.
I'm speculating the release date might be somehow hidden in those, ex 04/16/2021 or something. (not sure how the 03 fits in, though)
What are your thoughts?

last garnet
#

@thorn briar exactly the same values were before the release of the rundown 003

thorn briar
#

Yea, that's also a hint

turbid cliff
#

i think i distinctively remember seeing 04/03 before in scrambled timer among other things

#

it could just be random shit

thorn briar
#

not sure the numbers are random, observed them for a few minutes and they keep repeating

turbid cliff
#

doesn't have to be completely random

thorn briar
#

well, I hope it's somewhere in april!

turbid cliff
#

can just be a set of symbols that it picks from

thorn briar
#

possible

turbid cliff
#

but yeah as was said for R3 there was also 04/03 and 20

#

if you somehow managed to find pre-R3 chats you'd probably see the numbers mentioned

#

i don't remember how long it usually takes until it starts counting down normally but i think it's ~2 weeks

atomic escarp
#

But, Did we had a timer like the one for the 1st april ?

turbid cliff
#

one counting down to 2056? no

barren notch
#

I think it will be in two weeks, on the 16th

daring bluff
#

Sounds like it to me as well

#

Numbers are 04/03, /16, 20 and 2020... so either it's telling us R3 IS R5 or R5 is dropping 16th. Or it's tomorrow (04/03) at 16h 😄

kindred mortar
#

Or they just used the same timer as in r3 and will make it normal when there are 2-3 days left before the release

daring bluff
#

I don't like you or your theory!

kindred mortar
#

But there will be no cut because r5 is a lie 🍰

mortal granite
#

Reality can be whatever i want

daring bluff
#

I reject your reality and substitute my own.

solemn wigeon
#

R5 already happened what do you mean

obtuse cedar
#

People missed out of the R5 map yesterday rip them i guess :p

atomic escarp
atomic escarp
#

Right @granite scarab?

solemn wigeon
#

Imagine if r5 was actually the full release

atomic escarp
#

Yeah...

solemn wigeon
#

I should stop dreaming :^)

daring bluff
#

You suppose 10 chambers will continue making rundowns after full release? 🙂

solemn wigeon
#

Isn't that the point?

granite scarab
#

r5 was never real

solemn wigeon
high forge
solemn wigeon
#

R5 is pretty sus tho amogus

daring bluff
sick hornet
#

may 6th release date is what i got from it

#

10 days that we know of

#

probably around done with the Bs by now

nocturne flax
#

the sooner the better

knotty sphinx
#

🤣

hard horizon
#

B1 extreme but new environment update

haughty plank
#

?

high forge
west crow
#

B1 extreme but new environment update 😳

nocturne flax
#

B1 extreme but its a reactor shutdown😋

mossy yoke
#

e1 pe and its all reactors

haughty plank
#

Always has been 😩

mossy yoke
#

when you get to the extraction scan, it switches to another reactor

nocturne flax
#

I feel like extending r5 for another 2 weeksPirateSimon

mossy yoke
#

good choice

nocturne flax
#

I didnt

#

Get baited

turbid cliff
#

imagine that

#

you're trying to extract

#

and the elevator just drops down another reactor for you

nocturne flax
mossy yoke
#

no

atomic escarp
#

OR, a reactor shuts down while you're extracting, so you have to do a wave or two to power it

west crow
#

how about you finish a reactor only for it to shutdown

#

😳

solemn wigeon
#

Startup the reactor to prove it works and then shut it down again

west crow
#

high- startup the reactor

atomic escarp
#

Extreme: Reactor shutdown

west crow
#

super exteme overload extravaganza - shutdown the reactor that shutdowns the gen cluster that shutdowns the elevator causing a malfunction where the players split up 😳

solemn wigeon
#

A level where players have to input a code into 4 different terminals at the same time

#

To progress the reactor wave

west crow
#

a level with a mimic terminal that is actually a P-pmother that spawns mothers that spawns baby chargers

haughty plank
#

Jesus at this rate imma stick to A1 ;-;

solemn wigeon
#

:^)

haughty plank
#

:^)

#

But on another note, was the possibility of progression across levels discussed? I saw it in the roadmap and am kinda hyped

nocturne flax
#

We'll seee

west crow
#

the only progression you'll get is a deep understanding that continuing to rise your expectations only leaves you to fall into a deep disappointment when those expectations aren't reached

haughty plank
#

xD why you gotta do me like this my man

west crow
#

you gotta be smart like me

#

I have no hope for rundown 5

haughty plank
#

why tho?

nocturne flax
#

Have no expectations at all!

solemn wigeon
#

Theta as another 2 weeks

west crow
#

because if something good is added I have exceeded my low expectations

haughty plank
#

only joined in r4 so Im new to the expectation management thingy

timber bridge
solemn wigeon
#

Every level next rundown should be like A2 PE or C3 PE

knotty sphinx
#

Expectations may lead to disappointment. 😉

#

Just let whatever comes, come

timber bridge
solemn wigeon
nocturne flax
#

Literally tho, have no expectation, get surprise by the good things its a lit better

solemn wigeon
#

You can't be disappointed if you disappoint yourself

timber bridge
#

👀

west crow
#

You can't be disappointed if you EXPECT to disappoint yourself

solemn wigeon
#

I don't have to expect it, I disappoint myself everyday

atomic escarp
solemn wigeon
#

It's toxic with its forward spawns

atomic escarp
#

Haha

#

B2

nocturne flax
#

Bruh just bring.shotguns

#

Deal with scout wave

#

Get ammo,
Go to extreme

#

Easy claperino

solemn wigeon
#

Shotgun more like revolver Fingerguns

west crow
#

god I hope every not-named rundown level is exactly like r3 a3

#

god I wish

nocturne flax
#

Ill shoot my dick off

#

Than have some r3a3

west crow
#

what dick 🤡

nocturne flax
#

I shot it at the beggining of the extension because they added hel revo

solemn wigeon
#

R3a3?

west crow
#

no you didn't

#

there hadn't been enough down time to complain about the hel revolver yet

nocturne flax
#

Rundown 3 A3

west crow
#

bolt 😳

nocturne flax
#

They decided to put a reactor in a A level

west crow
#

they gave you (i think) 6 minutes for a terminal that was in the same room

#

it was an extremely watered down powerless that kind of missed the point in what made powerless interesting/fun

nocturne flax
#

Powerless was fun

west crow
#

mind you, they had to nerf bolt because the last wave was a bit much for an a level

nocturne flax
#

Bruh

#

It wasnt hard

#

People 9 times out of 10

#

Forgot theyre shotgun sentry

#

Thats literally it

west crow
#

I think I died on that level because my brain stopped functioning after 20 minutes

nocturne flax
#

It was player error not the levels fault

knotty sphinx
#

I died a lot on that level because I was running solo for my video. 😄

west crow
#

just going to flex in my chat 😡

nocturne flax
#

Bargehest its gonna barghest Hackett_Heart

#

But literally there was no reason for thst level to be nerf

#

My man forgot the shotgun sentry at alarm door and morale drop

west crow
#

an a level is an a level

nocturne flax
#

I know but it made it fun

#

Then it became so braindead

west crow
#

I actually enjoyed the bulk of r3 levels

nocturne flax
#

I want bullpup in r5

#

There is no reason to not be added back again

west crow
#

bullpup machinegun combo 😩

nocturne flax
#

Bullpup combat shotty

west crow
#

🤢

#

dmr arbalist V machinegun combo 😩

nocturne flax
#

Dmr combat shotgun
Sniper sentry :Hackett_Heart:

west crow
#

🤢

nocturne flax
#

That my peanut butter and jelly

west crow
#

why wouldn't you use an auto instead?

#

would that technically bring any sleeper that walks past it to the one shot dmr mark?

nocturne flax
#

Combat shotgun its auto PirateSimon

#

Dmr its good

west crow
#

dmr 🤢

#

pistol 🙂

solemn wigeon
#

Don't Diss the DMR

still geyser
#

Hel Revolver 🙂

nocturne flax
#

Just need 2 more bullets fo you to not reload every so ofen during waves

west crow
#

hel revolver 😩

still geyser
#

😛

still geyser
#

Choke Mod 🙂

west crow
#

at that point you don't need the dmr

nocturne flax
#

People like to overtune the fuck out of everything (myself included too)

west crow
#

choke mod 🤢

still geyser
#

lmao what do you like then?

solemn wigeon
#

Pistol 🤢

west crow
#

WHAT

#

pistol 😩

still geyser
#

shelling 😑

west crow
#

how could you

still geyser
#

takes too many shots to kill an enemy xD

solemn wigeon
#

Pistol weak pew pew gun

west crow
#

it's got like 100 shots

solemn wigeon
#

DMR stronk

west crow
#

dmr 🤢

still geyser
west crow
#

it only needs 3!!

nocturne flax
#

^

atomic escarp
#

Just aim better lmao

west crow
#

dmr

#

4 bodyshots 🤢

nocturne flax
#

It onky takes 2!

atomic escarp
#

Pistol

west crow
#

WHAT!!!

atomic escarp
#

5 bodyshots : ^ )

west crow
#

NOOOO

nocturne flax
#

😫 😫

solemn wigeon
#

DMR 1 shot shooters

west crow
#

who cares about shooters

#

literally just walk to the side

solemn wigeon
#

Shooters are the scariest enemies

knotty sphinx
#

This conversation is quickly turning into a KekW moment

west crow
#

reddit moment 😳

atomic escarp
#

Your a kekw moment

solemn wigeon
nocturne flax
#

This is truly a steam forum moment

west crow
#

you can't mention the steam forum

solemn wigeon
#

This do be a twitter moment

west crow
#

they're still asking if this game is multiplayer

nocturne flax
#

Matchmaking or no buyy

pulsar zodiac
knotty sphinx
#

lol

nocturne flax
#

😠

solemn wigeon
#

We need a 2v2 DMR vs pistol fight

west crow
#

what's the dmr going to do?

#

NOT oneshot headshot me?

#

oh shit no wait

#

I'M A SHOOTER

pulsar zodiac
#

😈

solemn wigeon
#

Can't wait for pistol to be removed for r5 😩

#

Disgusting gun

west crow
#

how can the dmr be a more skill based weapon than the pistol

#

if you need to hit more shots to kill with the pistol 🤔

nocturne flax
#

Pistol its such a nice gun

west crow
#

thank you

pulsar zodiac
nocturne flax
#

Bruh

#

Never

west crow
#

dmr cult 🤢

pulsar zodiac
nocturne flax
#

Just make dmr one shot

#

Duh

west crow
#

they'll give the dmr 3 more shots

nocturne flax
#

Even better

west crow
#

but it can no longer one shot headshot shooters

nocturne flax
#

Even worst

pulsar zodiac
#

🤮

west crow
#

🤢

nocturne flax
#

Less go

sick hornet
#

I’m not at home today, any updates with the timer

#

Still gibberish

nocturne flax
#

Ye

#

Still "glitch"

sick hornet
#

Nice

pulsar zodiac
#

prob no exact date yet

nocturne flax
#

Wack

solemn wigeon
#

16th start date for timer

#

22nd end date

high forge
haughty plank
#

that sounds reasonable^^

silver flare
#

in R5

uncut gyro
#

shush

silver flare
#

I SEE A PICTURE IN WIKI

nocturne flax
#

Grt the toilet paper

agile holly
#

I have a question.. last night I tried running A2 extreme. The objective only said "find the item" which was really intriguing but we ended up wiping. This morning I ran it again but the objective this time was completely different and wanted a HSU. I tried looking it up to see what I missed last night, but I'm not finding any mention of it anywhere. Does anyone know what that was about? What did I miss???

solemn wigeon
#

Bug probably 😩

fierce crag
#

Did you tried to find its position on a terminal by typing querry HSU_XXX ?

agile holly
#

No, it was my first time doing A2 extreme so I didn't know about the HSU being a thing. I tried looking in the terminal to see if there was a weird glitched entry or something indicative of "the item" but no luck.

#

Are optional objectives always the same?

solemn wigeon
#

Sometimes it'll bug out, for the official levels, they will 99.9% of the time mention what you need to get

#

and yes

agile holly
#

Got it. Thank you so much!

solemn wigeon
#

I had an issue where it said "get to extraction zone" but it didn't say what the zone was

#

but I loaded in properly and it told me which zone

agile holly
#

Ha.. I'll have to try that if it happens again

solemn wigeon
#

gl GTFOing

agile holly
#

Thanks everyone tooooo!

mighty pond
#

Out of all of the hours I have played and abused this game I have never once seen the objective "bug out" and display the wrong thing. I'm not sure what happened to you, but I am quite certain you didn't get some immeasurably rare bug where your mission objective was different.

#

There may have been a display error between going into Extreme and the High, but that's all I can logically think of.

#

Hmm I worded that shitty as hell reading all that back. Basically the objective did not change at all between the two runs, but the display that was given was different, likely from some sort of check not passing when attempting to display new information or something like that.

#

Leaving and re-entering the zone would likely have fixed what error you had

mild sonnet
#

I dont know if the sewer area will be a whole new environment, maybe just a special area. I feel like if theyre gonna add a new environment, it should be similar to Labratory/Datacenter so we could round things out

mortal granite
#

i've never seen the display objective bug out before

stoic egret
#

Forgot what map had the waved tank spawns

#

Which one was that?

mortal granite
#

E

brazen lava
#

Man that alarm alone is part of why i havent attempted E yet. Im brave, but i aint that brave. Error alarms are anoying by default

nocturne flax
#

You can turn it off

#

Its only 15- 20 min

#

Its not that bad

errant vigil
#

unless you've always mine cheesed the tank moon2SH

#

sorry

#

strat

nocturne flax
#

You can even mine strat at the end!!

obtuse surge
#

there's only 2 tanks on E1

#

and there's 28 mines

#

;)

nocturne flax
obtuse surge
#

the 2nd alarm..

sick hornet
#

f

#

if you do make progress whats the c6 at the end plan

nocturne flax
#

make them come from the bottom easy floor

obtuse surge
#

yes

#

2nd alarm has different waves

#

you need 23 units if im right

#

to prevent spawns

sick hornet
#

do different enemies affect cap in different ways? i keep hearing this but i havent verified it

obtuse surge
#

yes

#

hybrid counts for 2

sick hornet
#

base cap is 35 right

#

for strikers/shooters

obtuse surge
#

25?

sick hornet
#

i have played this game way too much to not know cap -_-
you have to be kidding me

obtuse surge
#

for the class 6 you just embrace infection

#

those fog zones are full of shit that makes them slow af

#

slow enough to finish your 140s scan

sick hornet
#

consider: keep shooters capped from the beginning

#

all the way to the c6

obtuse surge
#

bruh

sick hornet
#

bhop gun it through the fog after taking the shooters to 457L

obtuse surge
#

just look at the floor while doing the stealth scans

#

easy

shy vessel
#

Shooter matrix dodge strat works 100% of the time

nocturne flax
#

YABTER

granite scarab
#

imagine only reaching the second scan

haughty plank
#

how hard is e1 in comparison to the rest?

granite scarab
#

no

haughty plank
#

understandable have a nice day

west crow
main iris
#

is there a rundown countdown timer glitch in everyones game?

mortal granite
#

yes

#

i mean no

atomic escarp
#

What timer?

main iris
#

There's a glitching timer below the rundown name

atomic escarp
#

I don't see one

#

D0c might know something about it

sterile isle
atomic escarp
#

wallsack👄wallsack

west crow