#gtfo-spoiler-chat
1 messages · Page 225 of 1
according to top right none were
huh
it has no charge
rip
so it actually wouldn't be that hard
yes it would
may as well dmr at that point
you have barely any time to cancel
i think it would just because your macro has latency
and client business could mess with you too much to make it possible
you have what.... .4ms? ish befor ethe second bullet flies?
.4ms kekw
alkhgjag
weapon probably won't be good enough anyway
from the looks of the video is really fucking fast
it'll be a more damage efficient DMR

in trade for all the kill potential
yes but less bullet efficent
i mean thats good
so you end up wasting more rounds per sleeper
i hope the hel has its pen capabilities
i think it can get some tweaks on damage and mag size
i mean definitely does
everything else is ok with me
R3 hel gun didn't have good kill efficiency nor damage efficiency without penetration
if the double tap rifle has high precision damage it might be a fairly good primary weapon on mothers/tanks?
that's about the only use case i see
would be a first to have a damage-dedicated weapon on primary
i wouldn't mind a bit of diversity there
i mean yeah but
what are yall thoughts on the AP and if itll return
how likely is that
guess we'll find out in a few eeks
AP is good
weeks
optimist
5-7 weeks i'd say
AP also loves you
it loves you so much that it wants to go in your heart
5-7 weeks and i lose all hope in the future of this game lol
shut up ur weird
hey if it comes with quality fixes i'm all for it taking long
leaks aren't gonna demonstrate that tho
i'd imagine it's in final testing by now if they're comfortable enough to show some footage
If the roadmap is soon updated, then I think it makes sense to hope, but not yet
roadmap never gets updated :)
more like the beginning of "final" testing
i already see some bugs not fixed in that leak though
which ones?
first one that caught my attention was one crawler not getting staggered on head destruction
also the fact that 2nd shot of burst dmr misses head entirely basically means there's still no grace period on limb destruction hitboxes
doesn't mean it's not fixed but not hopeful for shotguns
fair enough
and also
reviewed and just noticed 1 body 1 head doesn't kill on burst dmr
at 0:04 you can clearly see a headshot and a bodyshot hitmarker
which then probably leaves them with little health
Like doc said, it’s pre balancing
so it's just a worse dmr that requires you to aim from head to body unless it gets changed
another bug, an occiput kill from behind didn't give kill marker
really wish they'd fix that already
also implies limb destruction from behind isn't fixed either
the hit marker thing has been there for so long i've just grown used to it
since R1 yeah
Is it really a bug if it’s been in the game that long :P
client hitmarkers 
i never play client so idk what the bugs there are kekw
it pretty much never shows kill hitmarkers
and doesn't have hitmarkers for sentries either
you basically only get hitmarkers on hammer kills as client
though maybe it's cause i end up on na so often so i get stuck with all the worst of the client experience
hit markers or kill markers?
kill
you still get red hitmarkers most of the time
just not the yellow kill ones
funny thing is i already know where the problem for that one might be
or have a guess is better phrasing
it's clearly based on damage as we already know, and doesn't take back damage multiplier into account
most often in games all the health stuff is handled server-side, in our case on host
very possible client just doesn't have accurate hp values of enemies
i think i've seen this exact thing before somewhere
I can't believe doc exports videos at 30.031454 fps 
have some tests in mind for that but that needs actual clients
it's so i couldn't view frame-by-frame and get accurate fire rate on burst dmr
also, is the room the reactor room of b1ext?
looks like it
guess doc just really loves those tiles
got 2 consecutive rooms from that reactor in back to back leaks
double tap burst cancel when
i can't tell if the music is different or not
looks like no but at the same time i don't recognize all of it
also music drama state at bottom center 🤔
like the same as now
Inb4 "GTFO has stealth weapons now???"
look all i’m saying is that doc has good taste
Would be nice if they showed the new environment, but it doesn't really matter
the first leak was deleted
hmm , nice new leak

haha yeah
😳
Since in this leak the version is 0.77 I THINK it confirms that rundown 6 is release, what do you think?
did doc want to hide the aimbot 😔
also that icon under consumables is interesting
they also said that full release would come in 2021, but at this rate it might be 2022
shut the fuck up
maybe Christmas 2021?
2077 release year
that's a good QOL, so we can stop light disco before opening doors
honestly i wish they were more upfront about the development progress, but oh well
Anyone see what was typed in leaks about 2 hours ago and is now deleted?
hoenstly i wish people stopped complaining or we'll just get another CP2077 release
same leak just longer
Dang
Nice
it's mostly people in the steam forum complaining, here people are more chill... at least in chat
** s a m e **
Nyx imma complain, I'm complaining about the lack of information we're being given and how much we're actually in the dark, if we were actually given at least somewhat consistent updates on how the development is going, i wouldn't say a damm thing
i mean id rather we be left in the dark than us inevitably pushing 10c to prematurely releasing the game
Only thing that legitimately worries me is the lack of roadmap updates
in CP2077 it was the publisher's fault in making false expectations on release date tho, I doubt 10C feel rushed by some angry boys
i respect that you're fine with being in the dark, but I'm not at all and want more information on how the development of my favourite game is going
the roadmap is basically a joke at this point tbh
if it's delayed then it'll be delayed, i just wanna know why
We hear you and are working on that. We're growing our marketing department such as including someone dedicated to CM and the team will be responsible for providing better updates all around, the roadmap, talking to you guys about stuff, development updates, more consistent content teases, etc
Warden i will throw a monkey wrench at you
Aren't you supposed to be that person? I thought you were hired strictly for CM.
After reading d0c's message I immediately saw "did you kite tho" beep typing
thank you Doc, I'm happy with this
nahh, Doc has a lot more work
idk what, but he talked about his team doing things before and some kind of blaming
I'm mostly a Delivery Engineer, and also a CM, but you guys deserve a dedicated CM
dedicate Doc as CM
I'll still make fun of roadmap updates until it happens tho, it's just funny
Delivery Engineer is basically QA work itself (hunting for bugs, etc), coordinating with our QA team, our bug hunters, our developers to get stuff fixed, coordinating patch notes and releases to the various audiences, managing our build processes, etc.
ludvig 2: now with doggo
sounds about right kek
sounds like a lot of things you need to do
no wonder you used to pull 10 hour work days or something
So you're saying that the lack of transparency in development is solely due to the lack of a primary CM and not due to it always being a developer quirk.
i don’t think that’s what’s being said
however there’s definetly a shift that is being highlighted
Their company is growing and responsibilities are shifting. It takes time to establish who will do what specifically. We will get more communication in the future we just have to be patient
The only thing I'm curious about is what would actually change if we had a dedicated CM? Serious question.
to solve your frustrations
What, like the roadmap or leaks?
you've wanted more communication, better communication, more timely updates, etc.
I see
As I mentioned, a team is being setup that would handle all of that, to deliver the communication that you guys deserve. I personally dislike the current state things are, we want to communicate more, it's a bit difficult to do as previously there wasn't as much communication that made it's way to someone to relay that you guys, first starting as simon and ludvig, them moving onto me, and we're doing better, not a lot and we're committed to really improving that for you guys
That would be much appreciated whenever it happens.
It does take time to actually hire people, train them, setup processes for how information gets communicated, setup processes for planning things, handing off responsibilities to proper people. Like who should actually update the roadmap, etc.
I don't think r6 should be full release
With the version pacing it could be but it'd be way better to have another rundown in early access during which they can focus solely on full launch
I kind of doubt it would be especially with extra features like weapon customization still quite a ways off
I'd rather wait and see how much content is actually added in r5
will you still continue to work with the community once a dedicated CM is hired?
I'd rather wait and see how much qol and bug fixing comes with it kekw
same
if we have a new mechanic
there is confirmed to be no character customization or progression in r5 iirc
R6 will definitely going to happen
That's the idea yeah
No surprise there tbh
Wouldn't even expect it in R6 either tbh
all that would come in r6+, and that would be a lot of new featurs to debut alongside a full release
probably
I'll still be here in some capacity.
or full on skill and perk and shit
I feel like it'll be pretty low key
i think they've talked about how they want to avoid skill trees and linear progression
As little UI and extraneous elements as possible
with weapon customization, it will be a lot of work to put in balancing
God knows, but their issue isn't what content will eventually come out
I'd expect the content/feature jump from ea last version and full release to be minor but i guess that depends on how much there will be in-between rundowns after full release
I'm assuming they'd need their rundown timer to actually work for a full release
🤔
i'd prefer that all the new big features on the roadmap would be at least introduced in ea, and full release would be for polish and final touches
Well that's functional there's just no dates in ea
Kinda?
Same thing I'm saying basically
Besides hoping for R6, they really don't need r5 to be another r3 in terms of community
I have no idea what that means
R3 was a stopgap but hopefully we don't get another one
Community retention, the active player base dropped considerably for those 4 months of rundown 3
hard to predict what the reception of r5 will be before it's even come out
R3 wasn't particularly bad or anything, the community apparently just needed a reality check on the rundown concept
4 months was early access things tho kekw
I have no idea what that means
r3 wasn't bad in a vacuum, but it was just so lacking compared to r2 which was the biggest issue
^
plus r2 was only like 2.5 months lol they could have stretched that content for much longer
i feel like if r2 was maybe 3.5 months long and r3 was a month shorter in response it would have been more positively recieved
many people didn't even get a chance to beat the d-levels by the time the timer appeared
Stating that r3 was a reality check and is the supposed norm is giving it more credit than it deserves
R3 wasn't a big jump or anything, it was just another rundown
that's exactly what i imagine rundowns past early access will be
Past early access sure, but why spend vital early access development time on "just another rundown"?
as if we know what goes on behind the scenes
God no, but we can also criticize and give advice on the content they release
think some points were missed here
back then R2-R3 didn't seem like it came too fast to me
it looked like some fine time had passed since R2 release
at that point for devs it was probably either R3 now or R3 after their own vacation
and they didn't want to stretch it
and i think i really do remember people looking forward to a new rundown for summer
don't remember all this "too fast" talk back then
Seemingly and comparatively would be the key thing there, wouldn't it?
you mean in retrospect?
Right
again, nothing to say here since we don't know what was going on
any number of reasons why R4 could've come way later than devs thought it would
If we're going to forgive the intervals between rundowns, and since we have no idea what development is done between those intervals, we can only take content at face value
think i finally figured out where the misunderstanding is here
i believe you say in retrospect to future content scheduling
but what i say is the R2-R3 transition didn't look bad at the time
Of course not
If your issue is with rundown 2 nostalgists only now complaining about rundown intervals, sure
and when it came out R3 it didn't look like it was a bad update or rundown or anything
That's where I differ, rundown 3 was an obvious attempt at making levels more approachable by newer and inexperienced players (before layers eventually came out). That being said, with the majority of levels being repurposed r2 and alpha level(s) , some done better, the content that was delivered was, in fact, "just another rundown". And when that's the case, you can't help but notice the gaps.
is that ye olde popular statement that per-tier levels are easier in R3 than R2
as a whole yeah 1 D 0 E but that's just rundown reality, can't fault R3 for it
in terms of repurposing
well idk man
Right, I understand that
they definitely were reused but with the lack of unique objectives, level layout, tiles n shit, all levels are to some extent remixes of each other
to which extent is it acceptable
But that begs the question, do they genuinely want player feedback?
well wouldn't that be a funny thing to debate
everyone wants to give feedback and to be listened to, and looking at how much the game changed from R1 to R2 especially in terms of difficulty, it definitely was noticed
but when you think about it it's hard to decide who to listen to
in a competitive game you'd think about the highest tier of players, highest skill, while at the same time trying not to punish newbies
but in a game like this where veterans don't have crap to do until the very last levels if any
it's harder to say what feedback is good feedback
some pretty loud figures were pushing for difficulty over everything, as long as the player can deal with it with enough skill
which i'm against
Is that what the layered difficulty was supposedly for?
To approach both markets of players?
it was what we thought it would be until they became not really optional
no idea where the sector design came from
Right, its delivery is very confusing
speaking about pre-ext, as was said somewhere already it seems you were supposed to do A1 extreme before attempting B1 for example
meanwhile all this "optional difficulty for veterans" talk would make it seem you shouldn't do sectors until you're familiar with the game
tbh i thought the optionals would be like an actual difficulty setting, like you'd need to do the same objective, but with added challanges like less rescources, darker areas, different enemy spawns etc
never even considered this
sectors are far more interesting than simple toggles for difficulty
i don't know when we first were told that layered difficulty is actual in-game sectors with their own zones n shit
but they have to figure out how they want to balance them exactly
i can only agree with that Mit
this is still a test deffo, so we can only watch how it changes
but yeah, deciding on who to listen to in a game like this is hard
yeah but when they already made this, serious changes are obviously unlikely since the effort is already put in
since theres no real indicator on who's advice can really benifite the devs
that to me is one of 3 biggest reasons why there could be such a lack of communication
id say if they were unhappy, theyd change it, or if the community didnt like it so much
wanna make a poll on how many players would like changes to layered difficulty
kekw
honestly the lack of communication is the biggest stake in the devs
there are a few interesting sectors in this rundown, but quite a few feel like they either should have just been part of the level anyways or feel completely detached
well since they are different sectors, them feeling completely different does make sense
that will probably get better once they expand their team and are able to make more objectives that would interact with the main level
now you see, you hit the nail on the head
the key word is "interact with the level"
with this simple phrase, the optionals of B2 ext or C3 ext feel like good optionals
sectors feeling different isn't my issue, my issue is more with levels like b1 ext where it feels like they just slapped a half-complete expedition onto the side of another
this is probably one of the most suggested changes so I'm sure we could expect things like that by 1.0
but isnt that kinda the same thing? they slapped a level onto another and called one of them "optional"
if there is a problem with the optionals, this is it
i'd rather sectors be reserved exclusively for either a) an interesting challenge that forces you to change what you bring into the expedition or b) meaningfully changes the main path of the expedition
but that's just my opinion on it
id agree with that
also, another thing would be that not all levels need to have optionals
like, that just feels wayyyy too over done imo
have like a third of the levels have optionals, that way they feel special
no that'd be mask wiping
R2 every 5 minutes
as for the actual sector changes
again that's just the "expectation vs reality" thing
nobody thought they'd be fkn everywhere like this
or that they would not actually be optional
so where'd that idea come from in the first place
from the devs lol
well, its definitely a work in progress, so we'll see how it changes
but see, the "work already done" problem is there
biggest thing is it's tied to progression
basically making it super common and everything it brings super common as well, even if it does change things in the main level by a lot, it'll become stale fast
if something is over used, itll definitely become stale
I'm honest enough to admit that I personally don't even know what level tiers mean. Let alone what sectors are supposed to add.
imagine if instead of tied to rundown progression, they were somehow linked to character customization in some way
would be really cool
i.e. rare items in sectors
basically every rpg with dungeons
i mean it's not a bad idea, just not exactly revolutionary
Well no, but some sort of character progression is kind of needed
when i say tiers i mean A B C D E
At least for after release
I understand the premise, but level difficulty often isn't reflected by tier and it all gets muddled with sectors.
tbh gtfo already feels a bit like a dungeon crawler, so i wouldnt be surprised if thats what they use sectors for
And I agree while player customization or progression would be nice and serve as an incentive, I doubt that it would resolve anything major with level design, difficulty, or mechanics
tbh i feel like the devs already know what they wanna do and how they wanna do it
sectors aside main objective seems to be similar difficulty in same tier levels
to fix that they would need to add more level interaction tbh
if the optionals would have more level interaction with the mains, it would feel a lot better
and the most common reasons we get are "we'll share the details when we have decided/have something concrete"
kek
Damn they do be adding this weird dmr again
Will it have sausage finger like r3 rifle tho???
Why does it have the worst weapon sight 😩
hel doubletap rifle
Doubletap sniper
would a doubletap sentry actually be two sentries that you place real fast 🤔
nice
Burst cancel the doubletap
you think burst canceling will be fixed in r5
It's a feature 😉
deletes burst weapons
problem solved 😉
simply make the burst shoot very slow so its actually intended to burst cancel
Makes the burst not shoot at all


is ludvig gun going to be one of the new bosses
hope we get a water monster or something similar in the new tile
we've seen piercing weapons, will we ever see an AOE weapon
Shotguns are technically AOE
Grenades when
glowstick grenades
Lmao
that does give me an idea, i wonder if it's been suggested
since sleepers don't seem too bothered by these things, there could be a consumable that splatters them with chemical fluid
highlighting them
Chemlight sleepers
Chem light that does HOT
Do you have to wipe the chem light fluid off your mask?
I don't know if I can do that or not in the level where the players split up with my proximity chat
Sleeper juice
😩
thanks for the reminder, I'm going to adjust the cooldown for a future bot update
You're welcome, glad I could help 😀
Epic feedback moment
WOW
anyone know if the roadmap is getting updated at some point?
When R5 drops at least
wait we have a roadmap? /s
At least 1
xD
.t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap
(:
thanks! 🙂
np
Get rey jones'd
#dev-leaks anyone else notice the icon under the longrange flashlight icon?
Epic feedback moment
Wouldn't count on it
I would
charge on hel gun was obnoxious AF, when we have the chad rapid fire revo.
hel gun is best gun
is this the first time, if it happens, that a gun from the previous rundown is returning back to the game?
When carbine and burst cannon stayed for R4
Ahh ok
would probably the first time a gun went away
machine gun returned from r2
not in r3
r3 with mg would be so busted
bullpup machine gun combo 
We need machinegun from R1 with magazine of 50 like the new one...oh man 😮
and a grenade launcher for a primary while we're at it
giv katana as melee weapon
laser sword
No.
Ya!
Ok I was not serious but at least machinegun. From R1 in it’s original form
The new MG and the R1 MG are two vastly different guns
1 is a precision gun that deals good damage
The other is a CC gun with lower damage overall
RIP R1 MG, what a beauty
actually back when neko and someone else went on a praising spree for R1 mg, me and ray went back to look at it in play
in terms of stats it'd be really weak rn
Only because of ammo count
even though it's a fun to use weapon
I dont really understand people using pistol. Maybe it’s just me
Anyway those are not « spoiler »
Pistol is so good 
They are sleeping on it
solid primary, just gets undermined by the sole existence of the hel revolver
same reason people sleep on burst sentry
i really don't like pistol's range rn
i remember complaints about its nerfed range in R2/R3, and look what they did to it now
am I insane or did the pistol used to one shot headshot in r1
It didn't iirc
was it a two shot then? one headshot one bodyshot?
so, through rundown patches, they've only increased its damage
but at some point reduced its effective range
it was 2hs 1bs up til R4
so they just switched it to a 1 headshot 2 body shot
its damage per refill increased by quite a lot over time
but range kept going down
spread and especially recoil went places too
R3 rifle probably gave devs the wrong idea about how players like it, since without hs bug rifle was 1 hs 2 bs
and mind you the 1 hs 2 bs on pistol only holds in ~5-6m range
fkn sucks
though there are people who say they apparently never use it out of that range anyway
so it's technically just the rifle with a lower effective range
that's what it's used like i guess
i think rifle was a lot more accurate recoil-wise in sights too though
hel revo
kappa
in terms of stats you can't argue for pistol over hel revolver but fuck stats i guess
In terms of stats, no, there isn't much of an argument.
we aint got shit
would you say r2d2 is harder than r4e1?
well your tendo, your a special case
everything in r2 was hard because of how short it was
if it was as long as r3/4 it would be mostly a cakewalk
but looking that in retrospective r2d2 its technically harder
that sounds like a horrible way to judge difficulty
despite having at least a thousand extra hours of playtime
R4E1 took more attempts than R2D2
R2D2 stealth gets nowhere near R4E1 stealth
so the only thing you're asking is
are the waves that fucking hard that it's worse than:
- a tank alarm
- a multi-boss fight
- S1 alarms, with very heavy spawns
and the answer is probably no, not at all
maybe you were just really shit at shooting
(additionally resources are a lot more limited compared to R2D2)
wouldn't that just add on to it
?
because if they're still limited when im "abusing"
burst cancel bad
wouldn't that just means its even harder
i played R2 with a random group on top of the other people i played with
😎
they got through R2D2 with me on our 2nd try
they all had less than 100h playtime
R2D2 wasn't hard in any way
The only difficulty to it was figuring out how to use your weapons and tools efficiently enough
I mean when you have someone that knows the level everything kinda easy not gonna lie
personally didnt have that luxury
that's such a fucking lie
and you could just watch a clear from someone
and also have that knowledge
you could have the acknowledgement to know how to clear the level, but it still all depends if you are able to clear it
very much so
the combined combat skills of the team are so much more important in every way possible
Stared at any good floors lately Mr. Enthusiast?
umm
Also i compared the two reactors individually
R2D2 wasn't even that hard
i didint really compare the two entire levels
idk why so many people bitched over it
comparing the reactors?
R4E1 has way less resources
R4E1 has a 4 birther room
(didn't even exist in R2)
i said r2d2 was hard because of the timeframe
4 birther room you can crouch out of it literally?
R4E1 has shadow scouts in stealth zones
You could do the same thing with the scout room in R2D2
where is R2D2 harder
Which was arguably the hardest part of the level
bruh
wait but R4E1 has plenty of resources
It doesn't really Panda
but way less than R2D2
Comparatively they're.. well not even comparable
R2D2 had like 50+ uses of basically every resource
Which was bonkers amounts of resources
oh
yes you can stealth the stealth zones
it's about the punishment if you fuck it up
which didn't exist in R2D2
because you can just spam the abundance of resources at whatever you woke up
R4E1 people split up and the person going for codes is either alone or a 2man team
the shit he/they wake up is worse to deal with than anything on R2D2
and they have less resources to deal with it
R2D2 is really more comparable to R4D1 imo difficulty wise
Both have way more resources than you reasonably need to finish the level and follow a more similar design choice
Also why compare a D tier with an E tier in the first place?
alerting the multi scout room on R2D2 -> ok guys get your ammopacks 
alerting 4 birthers on R4E1 -> run is over / cheese spot time
was there a strat for R2D2, where the entire team defended at 1 spot?
Back then we just shoot up that room
The bridge at the start
There were multiple actually.
Bridge at the beginning you could use, there was also a catwalk that would funnel the enemies in the first zone you would go into.. I don't remember the zone # tho
That might have been easier than 1/2 people defending per reactor room entrance
Wait so it really is R4D1 lmao, the last room is about as much chargers and scouts as you can pack
It was, and was more boring tbh than defending reactor room
R4D1's last room is very similar to R2D2 yeh
It basically was, except R2D2 had regular sleepers not chargers
a bit less scouts but you get chargers instead
I still believe r2d2 was harder because of how short that rundown was*
R2D2 was definitely harder than R4D1. But R4E1? I don’t think so
and your right we cannot really compare, both a D level and a E level
also machinegun kekw
Anyway, I think comparing the two is a bit unfair because the general skill level rises passively as the lifespan of the game goes
It's like comparing Old League of Legend Competitive scene with the current average level, it makes no sense
Some style of plays that rose at first among the very skilled player spread out in the community as time goes. The rundown weapons were different, we didn't know yet how to deal properly with many things
R2D2 was exciting to play tho, you were moving all over the map and it was beeg
I only started this rundown, but D1 defintely seemed like beeg, at least for me, idk how it compares to R2D2
yes
.o.

imagine d1 times 2
Considering when I started D1 we started with not enough time on some parts, it seems like a pain
in my opinion, R4E1 is harder due to the fact that you MUST have 3 people defending the whole time while only 1 sneaks and clear. otherwise i agree R2D2 laster longer.
also with the fact that R2D2, when i did it, We meleed all 4 first waves WITHOUT kiting.
🤷♂️ but we could be 4 doing that, in E1, you cant, max 3 since 1 needs to get codes. and that the waves are more frequent
for R4E1 extreme, i think we could have done different strat
but since there is that 1 strat that's worked
I believe killing all the mothers at once is possible too
but it requires all 4 members and the wave cleared
you can c foam 1 mother and kill other 3
or c-foam 2 then kill 2 others?
it's not that doable depend on RNG
having 2 grenades could make that possible in theory
I have to ask though, when c-foamed, do monsters hear gunshots?
good to know
cfoamed enemies are deaf, but they wake up after the foam's gone
reasoning: got the gunk in they ear
no, it do not
wait they don't??

I'm sceptical but i do trust your game knowledge, even so I'll be testing this later
question i loaded up gtfo and it has as a 12,000 hour timer going is tht supposed to be there ?
look at the date for today
that, or r5 is taking a little longer than expected...
500 days for R5? Pfft that's nothing
It will be amazing
its actually 12783 days. so yeah 500 days is nothing 😄
oh and it increases actually, every time you die it adds one day
lol
Hey 12783 days is better than not knowing
We can all play r4 for the next like 10 years right
in R5, you'll be link into the game, hammer and kiting wave for your life
The new SAO
when the dev is actually playing gtfo 😉
definitely can't be me 😉
Gaming while at work???
just never seen the devs playing
shhh don't tell my boss
playing games at work thats unheard of
he's slacking
well they do have 12000 days to finish r5
Devs cant play without god mode smh
👀
devs solo circle kiting S6 alarm just to test if the last zone looks fine
Next Rundown 21 days
doubtful, i feel like we'll get the counter in 21
or perhaps full release was pushed back to 22
Remember when there's a 40 second leak of a silenced gun?
yus
@atomic escarp guess
ah ^^
well i was half right
It wasn’t silent. Doc said it was a dev tool
congratulations, you found the joke
Don’t think that’s a funny joke. Some people might take it seriously if they have t seen it 
2nd part ig, but still fnuuy
Which part?
Burst cannon, choke mod shotgun, and regular shotgun are the best go to option
Get him in a room where you can have either elevation or open space
In the first zone (455 I think) D is really good. You can use the structure in the middle of the room for cover and a little drop in the ground on the right side
Best option is to have 2 in front and 2 behind him so when switches targeting on other players you can start shooting his sacks again
thank
No prob
so, the in game timer now shows some random stuff, but occasionally spits out some interesting numbers such as 03, 04, 16, 20__.
I'm speculating the release date might be somehow hidden in those, ex 04/16/2021 or something. (not sure how the 03 fits in, though)
What are your thoughts?
@thorn briar exactly the same values were before the release of the rundown 003
Yea, that's also a hint
i think i distinctively remember seeing 04/03 before in scrambled timer among other things
it could just be random shit
not sure the numbers are random, observed them for a few minutes and they keep repeating
doesn't have to be completely random
well, I hope it's somewhere in april!
can just be a set of symbols that it picks from
possible
but yeah as was said for R3 there was also 04/03 and 20
if you somehow managed to find pre-R3 chats you'd probably see the numbers mentioned
i don't remember how long it usually takes until it starts counting down normally but i think it's ~2 weeks
But, Did we had a timer like the one for the 1st april ?
one counting down to 2056? no
I think it will be in two weeks, on the 16th
Sounds like it to me as well
Numbers are 04/03, /16, 20 and 2020... so either it's telling us R3 IS R5 or R5 is dropping 16th. Or it's tomorrow (04/03) at 16h 😄
Or they just used the same timer as in r3 and will make it normal when there are 2-3 days left before the release
I don't like you or your theory!
But there will be no cut because r5 is a lie 🍰
Reality can be whatever i want
I reject your reality and substitute my own.
R5 already happened what do you mean
People missed out of the R5 map yesterday rip them i guess :p
Real R5 were the friends we made along the way
😔
Right @granite scarab?
Imagine if r5 was actually the full release
I should stop dreaming :^)
You suppose 10 chambers will continue making rundowns after full release? 🙂
Isn't that the point?


R5 is pretty sus tho 
absolutely!
I was just wondering what your thoughts were! Heard the DogRed tho 😄
may 6th release date is what i got from it
10 days that we know of
probably around done with the Bs by now
🤣
B1 extreme but new environment update
?

B1 extreme but new environment update 😳
B1 extreme but its a reactor shutdown😋
e1 pe and its all reactors
Always has been 😩
when you get to the extraction scan, it switches to another reactor
I feel like extending r5 for another 2 weeks
good choice
imagine that
you're trying to extract
and the elevator just drops down another reactor for you
Gibma
no
OR, a reactor shuts down while you're extracting, so you have to do a wave or two to power it
Startup the reactor to prove it works and then shut it down again
high- startup the reactor
Extreme: Reactor shutdown
super exteme overload extravaganza - shutdown the reactor that shutdowns the gen cluster that shutdowns the elevator causing a malfunction where the players split up 😳
A level where players have to input a code into 4 different terminals at the same time
To progress the reactor wave
a level with a mimic terminal that is actually a P-pmother that spawns mothers that spawns baby chargers
Jesus at this rate imma stick to A1 ;-;
:^)
:^)
But on another note, was the possibility of progression across levels discussed? I saw it in the roadmap and am kinda hyped
We'll seee
the only progression you'll get is a deep understanding that continuing to rise your expectations only leaves you to fall into a deep disappointment when those expectations aren't reached
xD why you gotta do me like this my man
why tho?
Have no expectations at all!
Theta as another 2 weeks
because if something good is added I have exceeded my low expectations
only joined in r4 so Im new to the expectation management thingy
i 100% agree
Every level next rundown should be like A2 PE or C3 PE
meaning?
facts
Cruel
Literally tho, have no expectation, get surprise by the good things its a lit better
You can't be disappointed if you disappoint yourself
👀
You can't be disappointed if you EXPECT to disappoint yourself
I don't have to expect it, I disappoint myself everyday
A2 PE isn't even cruel
It's toxic with its forward spawns
Bruh just bring.shotguns
Deal with scout wave
Get ammo,
Go to extreme
Easy claperino
Shotgun more like revolver 
what dick 🤡
I shot it at the beggining of the extension because they added hel revo
R3a3?
no you didn't
there hadn't been enough down time to complain about the hel revolver yet
Rundown 3 A3
bolt 😳
They decided to put a reactor in a A level
they gave you (i think) 6 minutes for a terminal that was in the same room
it was an extremely watered down powerless that kind of missed the point in what made powerless interesting/fun
Powerless was fun
mind you, they had to nerf bolt because the last wave was a bit much for an a level
Bruh
It wasnt hard
People 9 times out of 10
Forgot theyre shotgun sentry
Thats literally it
I think I died on that level because my brain stopped functioning after 20 minutes
It was player error not the levels fault
I died a lot on that level because I was running solo for my video. 😄
just going to flex in my chat 😡
Bargehest its gonna barghest 
But literally there was no reason for thst level to be nerf
My man forgot the shotgun sentry at alarm door and morale drop
an a level is an a level
I actually enjoyed the bulk of r3 levels
bullpup machinegun combo 😩
Bullpup combat shotty
Dmr combat shotgun
Sniper sentry :Hackett_Heart:
🤢
That my peanut butter and jelly
why wouldn't you use an auto instead?
would that technically bring any sleeper that walks past it to the one shot dmr mark?
Don't Diss the DMR
Hel Revolver 🙂
Just need 2 more bullets fo you to not reload every so ofen during waves
hel revolver 😩
😛
DMR MG
Choke Mod 🙂
at that point you don't need the dmr
People like to overtune the fuck out of everything (myself included too)
choke mod 🤢
lmao what do you like then?
Pistol 🤢
shelling 😑
how could you
takes too many shots to kill an enemy xD
Pistol weak pew pew gun
it's got like 100 shots
DMR stronk
dmr 🤢
but needs like 8 to kill a single stiker xD
it only needs 3!!
^
Just aim better lmao
It onky takes 2!
Pistol
WHAT!!!
5 bodyshots : ^ )
NOOOO
😫 😫
DMR 1 shot shooters
Shooters are the scariest enemies
This conversation is quickly turning into a KekW moment
reddit moment 😳
Your a kekw moment

This is truly a steam forum moment
you can't mention the steam forum
This do be a twitter moment
they're still asking if this game is multiplayer
Matchmaking or no buyy
dont you dare disrespect the DMR
lol
😠
We need a 2v2 DMR vs pistol fight
what's the dmr going to do?
NOT oneshot headshot me?
oh shit no wait
I'M A SHOOTER
😈
how can the dmr be a more skill based weapon than the pistol
if you need to hit more shots to kill with the pistol 🤔
Pistol its such a nice gun
thank you
you are not betraying the DMR brothers right?
dmr cult 🤢

they'll give the dmr 3 more shots
Even better
but it can no longer one shot headshot shooters
Even worst
🤮
🤢
Less go
Nice
prob no exact date yet
Wack

that sounds reasonable^^
warning this is spoiler : looks like we have sewer environment
in R5
shush
:OOOO
I SEE A PICTURE IN WIKI
Grt the toilet paper
I have a question.. last night I tried running A2 extreme. The objective only said "find the item" which was really intriguing but we ended up wiping. This morning I ran it again but the objective this time was completely different and wanted a HSU. I tried looking it up to see what I missed last night, but I'm not finding any mention of it anywhere. Does anyone know what that was about? What did I miss???
Bug probably 😩
Did you tried to find its position on a terminal by typing querry HSU_XXX ?
No, it was my first time doing A2 extreme so I didn't know about the HSU being a thing. I tried looking in the terminal to see if there was a weird glitched entry or something indicative of "the item" but no luck.
Are optional objectives always the same?
Sometimes it'll bug out, for the official levels, they will 99.9% of the time mention what you need to get
and yes
Got it. Thank you so much!
I had an issue where it said "get to extraction zone" but it didn't say what the zone was
but I loaded in properly and it told me which zone
Ha.. I'll have to try that if it happens again
gl GTFOing
Thanks everyone tooooo!
Out of all of the hours I have played and abused this game I have never once seen the objective "bug out" and display the wrong thing. I'm not sure what happened to you, but I am quite certain you didn't get some immeasurably rare bug where your mission objective was different.
There may have been a display error between going into Extreme and the High, but that's all I can logically think of.
Hmm I worded that shitty as hell reading all that back. Basically the objective did not change at all between the two runs, but the display that was given was different, likely from some sort of check not passing when attempting to display new information or something like that.
Leaving and re-entering the zone would likely have fixed what error you had
I dont know if the sewer area will be a whole new environment, maybe just a special area. I feel like if theyre gonna add a new environment, it should be similar to Labratory/Datacenter so we could round things out
i've never seen the display objective bug out before
E
Man that alarm alone is part of why i havent attempted E yet. Im brave, but i aint that brave. Error alarms are anoying by default
You can even mine strat at the end!!
how far have you reach ?
the 2nd alarm..
make them come from the bottom easy floor
yes
2nd alarm has different waves
you need 23 units if im right
to prevent spawns
do different enemies affect cap in different ways? i keep hearing this but i havent verified it
25?
i have played this game way too much to not know cap -_-
you have to be kidding me
for the class 6 you just embrace infection
those fog zones are full of shit that makes them slow af
slow enough to finish your 140s scan
bruh
bhop gun it through the fog after taking the shooters to 457L
Shooter matrix dodge strat works 100% of the time
YABTER
how hard is e1 in comparison to the rest?
no
double dab
is there a rundown countdown timer glitch in everyones game?
What timer?
There's a glitching timer below the rundown name

👄









