#gtfo-spoiler-chat

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shy vessel
mighty pond
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r601: "we never intended for you to have a weapon in our game, it was only a long-term bug. Good luck prisoners"

shy vessel
mighty pond
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Why did I click on that

shy vessel
#

epic embed fail

shy vessel
mossy yoke
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intended for no embed

shy vessel
#

i've been outplayed

mighty pond
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He's 7 parallel universes ahead of you Dak

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You cannot win

shy vessel
mossy yoke
shy vessel
#

i would un-ironically use a water gun tho

mighty pond
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I could map out directions on the wall for my team with it

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Can I RGB the barrel or no

mossy yoke
#

Random Generated Bullets?

mighty pond
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Precisely

shy vessel
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each shot does random damage

mighty pond
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Like the Zapinator from Terraria sneegPog

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Random gun firing effects

mossy yoke
mighty pond
#

That's a most intriguing looking mapper

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It almost looks like.. like a rocket launcher

mighty pond
#

r5 RL..? ๐Ÿค”

mossy yoke
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like a gjallarhorn?

mighty pond
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Indeed it does

granite scarab
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i dont have the other gifs

mossy yoke
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was too lazy to find the source, edit out a mapper, etc

shy vessel
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you have 11 days d0c d0c

granite scarab
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that sounds like a promise

mighty pond
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From which party though lol

granite scarab
thorn briar
#

Hey everyone
anyone had this issue when the host disconnects, but host migration somehow glitches and doesn't allow any of the players to reconnect?

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it's like, one guy is still running in the map, but the others can't see him in the rundown lobby, nor couldn't join through steam... :/

shrewd flume
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Lobby is busted. you'll just have to remake. :/

thorn briar
#

...after 50 runs the one time we've managed to get past the E1 alarm and the game decided to bug on us ๐Ÿ˜ข

shrewd flume
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that sucks so much I'm sorry

slim brook
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anyone knows where the e1 audio log is

remote karma
#

It's in the high part - you can't miss it I believe since it's a broken terminal with an audio log. It can be heard from miles away.

dreamy bramble
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behind the first silent alarm, on the room immediately to the left iirc

west crow
#

On youtube, a quick search and you'll find it

mighty pond
#

It's pretty hard to miss it tbf

mortal granite
#

devs putting effort into making the lore terminal as loud as possible

turbid cliff
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False

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If they did they'd just put "threat level: terminal" and loop that

mortal granite
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D2 terminal didn't do any noise

candid dragon
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If i heard threat level terminal
I would fuckin book it

frail zinc
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the worst of the enemies

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terminal

errant olive
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Imagine a level where you have to use a terminal to look a bunch of stuff up to find but every time you typed in a command it spawned a wave

barren hollow
errant olive
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ahem

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Error mother alarm

frail zinc
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stacking error alarms

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new one activating per uplink

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with a 6 terminal uplink SCWhehehehehe

obtuse cedar
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Queen error alarm so you cannot c-foam cheese it Scout

granite scarab
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pmother that spawns mothers

sacred slate
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pmothermother that spawns pmothers

granite scarab
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pmothermother^2 that spawns titans but the titans split into 3 strikers when they die but when you kill the strikers they spawn into 3 babies

pallid fern
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E1 be like beware of comically large biomass

hoary garden
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gtfo, but with minecraft slimes

atomic escarp
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modders be like

errant vigil
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Modders be like everything dies in one hit or enemy kills you in one hit

mortal granite
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it felt like

west crow
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modders be like I really like to make content for the game I enjoy while adhering to the strict guidelines set in place sacrificing what content that could be made for more accessibility for a larger community without developer support

mortal granite
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HP is none existence

atomic escarp
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Cracker sleepers

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animal crossing

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sleepers

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what if

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sleeper who just decides to wake up

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what if

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sleeping shooter but is secretly scout

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Sleeper scout?

soft basin
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sleepwalking giant also?

atomic escarp
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yes

devout river
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I think someone has created a sleeping scout

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I donโ€™t know though

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We probably canโ€™t talk about it anyway

atomic escarp
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Not here

atomic escarp
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lol

granite scarab
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map

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weary

forest horizon
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when are people going to realize the mapper could be a useful and more importantly unique tool as opposed to slightly different sentry #4

mortal granite
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i'm still don't know what the mapper uses

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unless they somehow remove biotracker

forest horizon
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Well, the biotracker is almost exclusively good for alarms but not really that useful for stealth

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The mapper could fit that role pretty well imo

mortal granite
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wdym not good for stealth?

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for me right now, the mapper are like wall hax

forest horizon
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It can be good but its never really needed

dreamy bramble
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shadows

mortal granite
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you can use flashlight

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but some area

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don't have a wall or something to cast the shadow

forest horizon
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anyway they would be filling similar roles, but I don't see how thats any different than having sentries in the same situation

dreamy bramble
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i'm interested to see what the utility of it is

forest horizon
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One idea I did have would be to make it easier to see enemies heartbeats in stealth

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Maybe even make shadow enemies heartbeats visible

nocturne flax
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bruh mapper it just upgraded biotracker

forest horizon
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Although I guess it would be weird if the mapper did that, but for it to be in the game you have to make it different somehow

dreamy bramble
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maybe it would highlight the whole room in some kind of glowy outline, including enemies?

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helps with darker zones and fog

forest horizon
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Like how auto sentry is just more useful burst sentry?

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Bio helps with knowing sleeper positions, but their exact movements especially in stealth is very hard to read

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So yeah it could make that aspect easier in some ways

nocturne flax
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what its mapper suppose to do

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that biotracker cant?

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apart from the cool effect in the trailer that shows the room i dont know what else it do

hoary garden
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show enemy type/orientation

forest horizon
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Well, say you have a very dark, fog filled room. Not everybody is going to be able to see every enemies heartbeat and the sounds blend together sometimes, which makes it difficult. If the mapper made the room and enemies more visible it would make stealth much easier but it would be a lot less useful for alarms

nocturne flax
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thats nice, but like bio its way of a safer pick

hoary garden
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yeah...

nocturne flax
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tagging enemies its more important than knowing theyre position

hoary garden
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it could have some niche uses

nocturne flax
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like

hoary garden
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but its not too versatile/useful most of the time

dreamy bramble
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i like the idea of it allowing you to see what's actually inside a box/locker

forest horizon
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Obviously its a niche tool, but is that a bad thing?

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I'd argue it isnt

nocturne flax
dreamy bramble
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would help a lot in speedruns/errors if you can gauge whether the box is worth slowing down for

forest horizon
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That could be another use

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Something the biotracker cant do

nocturne flax
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but even then knowing ahead of time where enemies are, how many, and if they become active you can tag them

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its just a better value

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than mapper

forest horizon
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Wouldn't that depend on the level?

nocturne flax
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doesnt really matter

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if you can tag you get value

mortal granite
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that's like , removing the biotracker

nocturne flax
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100% of the time

mortal granite
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unless they put in Shadow alarm

nocturne flax
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unless you have the bug

forest horizon
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How? If you have a stealth heavy mission then bio is not needed at all if the mapper does what we've been saying

mortal granite
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what's really a stealth heavy mission tho

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unless it's B tier

nocturne flax
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r2b2 lel but even then it wasnt

mortal granite
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nowadays, below C tier are like, Alarm after alarm after alarm

forest horizon
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I still don't think its a bad thing for tools to have niche properties

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being useful all the time is boring

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Having bio and mapper would be a really cool combination imo

nocturne flax
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goes into pub
picks mapper
people flame me
gets kicked

forest horizon
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lol

nocturne flax
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ah the circle of life

mortal granite
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it's cool and all, but do it help us in combat mister Mapper?

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hmmmmm???

nocturne flax
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I would love mapper

forest horizon
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No, not really

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But its not supposed to do everything lol

mortal granite
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but think about it

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when it go loud

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it only use are mapping the area

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and we don't know what the mapper do in fog area

forest horizon
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it would make heartbeats much easier to see for other players, even in fog

mortal granite
#

it's cool to see whatever behind a wall

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but if it go loud

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then i would pick bio

nocturne flax
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If its stays permantently on the enemies then i would take it

forest horizon
#

yeah, I'd agree with that

mortal granite
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but sadly

forest horizon
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I imagine a pretty meta loadout would be bio, mapper, cfoam, mines

mortal granite
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that's not gonna be the case

nocturne flax
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meta kek

mortal granite
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since bio tag don't stay forever

dreamy bramble
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watch them make mapper take tool refills to use

forest horizon
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the ultimate combo

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that would be horrible

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lmao

mortal granite
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mapper would lag the shit out of the game tho

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if use in combat

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red dot outline on enemy?

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render 18 enemies on a single area

forest horizon
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Tbh mapper would probably have a longer cooldown but last longer to compensate

mortal granite
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tbh

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it's cool and all

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but i want my game to run at least 30fps

forest horizon
#

I doubt it would strain your pc lol

nocturne flax
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hes not wrong tho

forest horizon
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truly

nocturne flax
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:pepehands:

forest horizon
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mapper just makes every enemy and every room simultaneously visible

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3 f p s

nocturne flax
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I dunno man

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just do r5 ya know

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I wake up: do a E,B,D whatever

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close game

forest horizon
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just release the mapper under the headline: R5 Released!

tawny mirage
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What if the mapper is a limited-use item like glowsticks? Wouldn't that work better than taking up a tool slot?

west crow
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if they make the mapper a consumable, they'll upset a lot of people

mortal granite
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they'll be fine

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they have to accept it

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their life is a lie

pure spire
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ok i keep hearing stuff about R5 being a joke or somn

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is R4:EXT the end of the rundowns?

dreamy bramble
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nope

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people have just been waiting a while

mossy yoke
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R4 is definitely not the end of it lol. We're hard at work on R5 now, and 1.0 release is in our sights. Take a look at the roadmap @pure spire ๐Ÿ™‚

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.t roadmap

jaunty hedgeBOT
pure spire
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holy shit i was not expecting a dev response

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but yea thats pog

turbid cliff
#

Imagine gtfo bugless

mossy yoke
#

they are all features. some features are loved more than others, some are the red headed middle child ๐Ÿ˜‰

dreamy bramble
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ladder invincibility Hackett_Heart

mossy yoke
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or should i say "we love all our features, no matter what they are"

terse relic
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Said Zeus when he talked about loving all his children equally

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Also Doc when are bug tester applications opening again?

mossy yoke
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ยฏ_(ใƒ„)_/ยฏ

nocturne flax
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you cannot play a lfg begginners without some tryhard circle kiting a class 3

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its making the game boring and annoying to play in publics

candid dragon
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id agree to a circle kiting nerf, if they slightly bring down enemy run speed/attack speed.
or
if they simply clump up too tight when not behind a door, they change aggro to a new player.

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or
after 3 whiffs they change aggro to new player

errant vigil
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Making them hit better would also work and fix the rng of them just not hitting you when you slightly move

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so you actually have to shove them or shoot stagger them to stop a hit

turbid cliff
#

or simply their attack animation speed is dependent on how far their target is

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kind of like aiming or charging up their intestines for the throw

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and if necessary something with the charger's melee attack could take care of people trying to run away zig-zagging

knotty sphinx
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That wouldn't be a bad idea if the enemy melee attacks didn't result in them teleporting around

turbid cliff
#

Isn't that crawlers only

knotty sphinx
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Giants, hybrids, chargers and the tank are crawlers?

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I'm talking about the melee attacks specifically

turbid cliff
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Oh you mean that melee attack

errant vigil
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yea they all jolt a little bit don't they

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its just more noticeable on crawlers on stairs

nocturne flax
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Dont know, but kite needs to be nerf

robust marsh
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<@&408548765599793173>

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just gonna drop this here

peak niche
#

Thanks Rey! Hackett_Heart

livid stone
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doc: take a look at our roadmap!
the roadmap: it's all dust and rust

quiet stone
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Don't worry, I think we can expect R5 to be out by the start of 2022.

woeful vector
mossy yoke
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i hope

solemn wigeon
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2032*

frosty hamlet
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how can i make a lobby i mean i did it but where i have to post my lobby id ??

nocturne flax
granite token
#

How hard is C3 PE?

mortal granite
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if you do it correctly

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it's like D2 difficulty

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if you do it the NOT correct way

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it could be harder than E1

granite token
#

I see thanks! It's the infinite Chargers is the problem

mortal granite
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it's not really a problem

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if you push fast

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that's why it's like D2 PE level of difficulty

granite token
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basically you have to be quick

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act quickly

mortal granite
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you could

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plan it out BEFORE you finish the HSU scan

wraith drift
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It gets difficult when you go downstairs in the spitter zone

granite token
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i see thanks

mortal granite
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it's not really difficult?

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because if you finish extreme

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there is no fog whatsoever

wraith drift
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Well, maybe I just remember it being tedious xd

mortal granite
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the thing that people forgot about this game

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it's that, you can plan out everything

granite token
#

true

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btw i managed to finish c2 pe

mortal granite
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they could have even put mine before they start

granite token
#

yeah

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we did the slow retreat on c2 pe

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close a door put some mine

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then move on

mortal granite
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everytime you die, you can plan it out

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learn from your mistake and make something better

granite token
#

we did the booby trap on the surge alarms (mines, c foam and auto sentry)

mortal granite
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that's why speedrunner do their run

granite token
#

yeah

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they know the map

mortal granite
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they don't just run in and done with it

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they need ammo

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tool

granite token
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yeah

mortal granite
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health

wraith drift
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Resource management

granite token
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you really need to conserve as much resources as possible

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don't waste them if you don't really need it

mortal granite
#

to them, error alarm are nonexistence

granite token
#

yeah

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(and you need to learn to kite and run as well, and use doors as barricades to you advantage)

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btw on my c2 pe run it was almost perfect. i have 88 assault and 100 machine gun after the expedition.

mortal granite
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c2 are really chill run

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it just really long

granite token
#

yeah

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took me 2 hours

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but i made it

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what is your playstyle btw

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@mortal granite

mortal granite
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speedrunner

granite token
#

anti-horde and kite

mortal granite
#

i'm passed that

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we shoot now

granite token
#

yeah

obtuse surge
#

dmr

granite token
#

Preferred Loadouts - Heavy Assault Rifle, Assault Rifle (Regular), Autopistol, Machinegun. Burst Cannon (sometimes).

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though my scout melee skill is abysmal.

shadow scroll
#

Hammer - Hammer - Hammer - Hammer, bio tracker Smh

hoary garden
#

Mapper - Mapper - Mapper - Mapper

solemn wigeon
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Fists - Fists - Fists - Fists

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Infact, if the strikers lick you, just lick them back

molten pumice
#

Ham - Ham - Ham - Nuclear warhead

woeful vector
#

I want a taser in the game

granite token
#

๐Ÿ˜„

tawny mirage
#

So last try on B2PE we got surprised by an unexpected mother when looking for the last OSIP behind the blood door in the second zone. What kind of enemies are behind the blood door to your right when you enter the large overload main area?

hoary garden
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regular enemies

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big guys small guys

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no scouts

pliant shard
#

If you want to avoid mothers you donโ€™t want to do the blood door that you encounter when you open the free security door

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Everything else is pretty normal with enemies like illegal mentioned

robust marsh
#

wait there was a mother in B2PE?

hoary garden
#

zone 295

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2 mothers

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usually you have rng such that you dont have to go there

pliant shard
#

Either way if you have a cfoam launcher or cfoam nades from previous zones itโ€™s manageable

hoary garden
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if your brought 2 burst cannons you can take the pain

tawny mirage
#

Well I used all my cfoam while holding the door, assuming I'd no longer need any since we already gathered all the cells. ๐Ÿ˜… We'll probably go for that first blood door instead then, supplies were not really the issue.

dreamy bramble
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i'd rather go to all 3 non-mother zones instead of just the mother zone and the free zone before it

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it's that bad imo

devout river
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Ye

tawny mirage
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Yeah we had a forward spawn in what was probably the mother area, we were even 2 rooms away but still had aggro.

barren notch
#

First time we got B2PE we went to the mother room. We didnt set it off though and only saw one

nocturne flax
#

Mother zone fun PirateSimon

high forge
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Depends on what kind of spawns you have for the mothers, sometimes the setup makes it's a lot worse than it should be

thorn briar
#

just wondering, do we have any stats on the % of players who's got to E1?

obtuse surge
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they post stats like that at the end of the rundown

thorn briar
#

hope that'll be soon ๐Ÿ˜„

robust marsh
robust marsh
#

ye

craggy orbit
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E1 isnโ€™t real, it canโ€™t hurt you

obtuse cedar
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How many E1 deaths alone stat?

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That is what we need to know.. so we can see how's the % of fail run were E1 alone

nocturne flax
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Well r2e1 had 66,589 deplyments

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589 people beat it

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I think this E1 will have more completions

obtuse cedar
#

๐Ÿค”

nocturne flax
#

It will have more since now you dont even need to complete fully all the levels

mighty pond
obtuse cedar
#

Perhaps but what if the stats include PE?

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We have layer difficulty. Maybe stats will separate for layer difficulty? ๐Ÿค”

mighty pond
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Why would they not separate them..?

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It's two separate options

mighty pond
#

nou

turbid cliff
#

It has that many clears

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Not unique

nocturne flax
#

589 completions*

mighty pond
#

Just divide the number by 4 and boom, easy maximum for the unique clear count

candid dragon
#

probably even less

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divide by 5 or 6 and it would probably be closer

mighty pond
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Hence my use of maximum

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I don't. The analytics are solely for while the rundown was present so it should be kept as such.

nocturne flax
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They probably forgot

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because not gonna lie warden twiter its kinda dead

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xdxdxdx

vapid moon
#

is gtfo gunplay based on rainbow 6?

mortal granite
#

how is it based on R6?

hoary garden
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??

mortal granite
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it don't even have lean option

hoary garden
#

its based on FPS game design lmao

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your gun go pew pew and you can ads

obtuse cedar
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basic modern shooter

atomic escarp
#

majority of fps games

hoary garden
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pretty much

atomic escarp
#

whatll make you legal

hoary garden
vapid moon
#

thats what i thought

brazen lava
#

do we have a name for the monster at the end of C1 yet?

atomic escarp
#

tank

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what

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tank (daddy, father)

heavy wave
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father

atomic escarp
#

any of those names

brazen lava
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lol i was gonna call it the hydra because of the three mouths

atomic escarp
#

๐Ÿ˜

mighty pond
#

Tank is the actual name. Daddy/Father are community names

errant vigil
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Same for birther

vapid moon
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tank fits best idk what to say

granite scarab
#

i call it big poppa

desert shell
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big daddy

oblique zephyr
#

Shadow Moses

brazen lava
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can you imagine if the shadow scout tendrils where also invisible?

pulsar zodiac
#

'fun gameplay'

brazen lava
#

really gotta say i dont see how people have so much trouble stealthing scouts. just flash them with your light when you want them to stop. and use the second to get close so that your under the tendrils and your good to go

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i guess most people dont realize the flashlight doesnt agro scouts. just makes them drop their net early

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its not exactly obvious i mean who would try it. in every other case flashing enemies is generally a bad idea

dreamy bramble
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it's just that the hitbox is very unforgiving

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many new players hit the shoulders or something cause they don't understand the hammer's arc

brazen lava
#

fair.

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i will admit i usually go loud with a sniper too. less risk of accidentally triggering them. but i've never had too much trouble with the stealth approach. getting close enough without alerting the sleepers is the hardest part

pulsar zodiac
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welp you can't really do that in later level where there's usually pairs of them

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2/4/6

brazen lava
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true, its why its good to practice

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or just go around i suppose. scouts stick to their path so easy enough to predict

dreamy bramble
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i'd honestly rather alert a scout instead of just leaving it at this point

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it's so risky to leave it roaming around

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may as well get rid of it when the stakes are low

brazen lava
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depends on your skill level. newer players who cant stealth them probably arent going to be going loud on purpose outside of alarms either

dreamy bramble
#

i'm just afraid of sprinting into it during extraction or whatever

brazen lava
#

lol. im the kind of idiot who would forget it was there and run face first into it just crossing the map normally

dreamy bramble
#

exactly lol

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i've done it so many times, just running into a room because i thought we already cleared the whole zone

turbid cliff
#

You could always just close those doors

dreamy bramble
#

yeah but i'm just dumb

brazen lava
#

Its better to full clear so you can loot in peace anyway

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Dont want to play red light green light when all i want is some damn ammo

brazen lava
#

Quick question before i waste my key/time. What kind of alarm is overload in c3? If its an error i want to save it till the end to minimise my annoyance

dreamy bramble
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charger error

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4 every 45 secs or so

brazen lava
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Is it an error, or an normal class alarm

dreamy bramble
#

error

brazen lava
#

Thanks

dreamy bramble
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there is one class alarm in overload and a fun door but you should be able to handle that with the resources provided

brazen lava
#

True, i just dont like dealing with an error my first time through a level regardless of difficulty

dreamy bramble
#

yea it's probably the second hardest error in r4

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makes finishing off the high section an absolute nightmare

brazen lava
#

I made the mistake of doing overload on c2 before finishing the main objective

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Didnt do that twice

dreamy bramble
#

similar thing happened to me

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some guy found the ball, and just grabbed it on sight

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we died in about a minute from the 4 scouts that alerted

brazen lava
#

Even without the scouts, dealing with a perma shadow alarm the rest of the level will test all but the very best players

dreamy bramble
#

just cap em out and have someone run in a circle PirateSimon

brazen lava
#

Reminds me of r1d1

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That was a nasty suprise

dreamy bramble
#

that was great

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hopefully they do more of those scripted sequences in the future

brazen lava
#

The three of us where not prepared

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Oh dont get me wrong it was a great ambush. But it was an evil level to introduce the shadows on

dreamy bramble
#

that's the best part

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just when you thought you were almost through...

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though the massive loot hallway right before kinda clued us in lol

brazen lava
#

I was taking a break for R3 so my first encounter with a mother was behind a motion alert door

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That was also a great ambush

dreamy bramble
#

that would be terrifying

brazen lava
#

Yup it was in the same room behind them. And it being a motion alert of course we went loud

dreamy bramble
#

my team guessed that there was a mother behind, cause the biotracker only showed a single enemy behind the door, so we were prepared and gunned it down before the second wave

brazen lava
#

We didnt last long

dreamy bramble
#

the babies are relentless

#

first time i saw a mother in r3b2 we triggered the room instantly by accident and got swarmed so quickly

hoary garden
#

i dont think its possible to kite babies is it

#

i swear they're faster than you

dreamy bramble
#

they are faster

brazen lava
dreamy bramble
#

but if there are enough babies their ai breaks down and you can kite

hoary garden
#

r3d1 speedrun strat?

dreamy bramble
#

nah in r3d1 i think they just tanked it

brazen lava
#

I find if there are enough babies sometimes they just break entirely and stand idle

hoary garden
#

ah lmao

#

i feel like i see that with regular sleepers

#

a lot

dreamy bramble
#

babies go immortal if you kill the mother right as she births one i think

#

happens on blood doors too

hoary garden
#

like they just stand still for 2 seconds

brazen lava
#

My favorite glitch was back in r1

#

Had half a sleeper slav squating in the middle of a room

#

I remember because i stopped mid kite to stare at it like wtf

brazen lava
#

Add a wipe gas mask button to the wish list. Lol

nocturne flax
#

Suggested

brazen lava
#

Figured, its why i didnt use the command

robust marsh
#

the sad part is that the last 3 i saw that suggested that they all got disliked to 50+

brazen lava
#

Probably because its such a common request

#

People tend to dislike repeat posts

turbid cliff
#

You either quit reading suggestions or read enough for all of them to become reposts

#

Doc gave up on managing repost suggestions kekw

mortal granite
#

he got critique for delete suggestion

#

i would just gave up as well

#

anyone want laser sword?

brazen lava
#

"Suppressors and night vision goggles when?"

turbid cliff
#

Could alleviate it by just making a channel where popular or dev-confirmed suggestions get featured

mortal granite
#

night vision i would say it's ok

#

as long as it has time limit

#

a short one

#

i would like people getting blind while wearing it

brazen lava
#

I'd more lean toward energency flares or something similar. Like a super glowstick equiv to long range flash light. Maybe limit it to stacks of one. Lights up whole room but say the noise could alert sleepers if you throw it too close

mortal granite
#

devs need to buff glowstick

#

like, everything is triggerable the sleeper

#

except glowstick

#

or at least, you glowstick as a bait

#

it's just there right now

#

newcomer will see the glowstick mechanic are good

#

until they turn on their flashlight

brazen lava
#

Glow sticks are in a fine spot i think

mortal granite
#

ye

#

i think that's like

#

beginner thing

brazen lava
#

What needs a buff is the LR flashlight. Wish i had a reason to unironically carry it besides "this is the first thing i found, and will drop it the second i find glowsticks"

mortal granite
#

for normal game

#

you can use it to sync the sleepers

brazen lava
#

Normal flash does that too

turbid cliff
#

I unironically like to use it with double rev

#

Hel rev does have the range but is unreliable sometimes, not sure why

brazen lava
#

Man i half expected there to be a mother or something hiding in c3's 267

#

Its never so easy as just walking in and grabbing the key

dreamy bramble
#

?

brazen lava
#

Just me expecting the game to throw a monkey wrench in plans

#

As it always does

dreamy bramble
#

which ones 267 again

brazen lava
#

After the generator cluster

#

Its where you get your bulkhead key after finishing extreme

dreamy bramble
#

oh

#

yeah

#

i guess there are the shadow giants but they arenโ€™t very scary after they got nerfed

brazen lava
#

Yeah, i just grabbed they key and left them since i knew i wasnt coming back

hoary garden
#

besides that its fun to just bring your portable sun to a room

#

and just be like

#

"let there be light"

bold widget
#

Yo I swear nothing feels more satisfying then flicking with the burst cannon on 2 scouts

dreamy bramble
#

flicking the burst cannon on three scouts

atomic escarp
#

Not 5 quick kills with 1 burst?

bold widget
#

Next goal 5 shadow scouts one burst

bold widget
obtuse surge
#

5 scouts

#

all headshots

#

might honestly not be possible because the 5th might get alerted before it even gets hit

bold widget
#

Btw sometimes when I one tap sleepers with the burst the room doesn't get alerted, bug?

obtuse surge
#

could be range

bold widget
#

Was inside generator room in d1 killed like 6 sleepers that way

#

Maybe canceled to fast dunno

obtuse surge
#

were you in the room

bold widget
#

Yep

#

Inside the zone itself

#

Might also be a non host thingy

#

I wasnt the host

obtuse surge
#

yeh

#

that was going to be my next question

#

the only time i've had it happen where i can't explain it

#

was with me not being host

bold widget
#

Yeah latency is the reason the most likely

obtuse surge
#

i also know that the sound literally won't play for the host sometimes

#

the sound of your burst

#

so i guess it makes sense that in that case it also wouldn't alert anything?

bold widget
#

Misterious

obtuse surge
#

there's also desync on switching gear

#

that can lead to people seeing you use something that you're not actually using

#

and with the canceling you're swapping very fast so that could be related

#

it's a pretty funny bug when it happens to c foam launcher

#

you just see someone shoot c foam on a door with their primary

bold widget
#

Lulz

hoary garden
#

we had a desync where our teammate was running around with fists

#

meanwhile shooting sleepers

queen field
#

Hackett has lost it

brazen lava
#

im not asking for full solo support. but i would like it if lines would change to reflect solo status.

#

"we can do this!" "dont let them flank you!"

#

<- is alone

queen field
#

"git gud" would be nice too

brazen lava
#

i know this is a lot of extra fluff to ask for. but more tense lines for solo/less players would be cool too

#

never gonna happen though lol

turbid cliff
#

"GTFO is designed from the ground up to be played with at least one other human player"

#

solo is technically out of the question but the wording here is really weird considering so far they only balance around full teams

brazen lava
#

i dont mean changing the difficulty at all. i mean side non gameplay stuff that can easily be reserved for post release/1.0 updates

turbid cliff
#

what i quoted doesn't mention the difficulty ๐Ÿค”

brazen lava
#

when you think about it. difficulty options comes in the form of playing with less people

#

sure you get more supplies. but you also have more monsters to deal with, with less guns

#

but thats beside the point

#

you can maintain developing with full teams in mind, while acknowledging solo/less than 4 people is something people do

#

say "wonder why theres only three of us this time" on expedition start

obtuse surge
#

Doesn't seem like their goal

#

I wouldn't say they're currently "ignoring" solo play (or just less than 4 players in general)

#

But rather actively working against it

#

It should be very simple for them to have the S1 scans take the same amount of time no matter the team size

brazen lava
#

its a fools errand

obtuse surge
#

But they decided to make them longer for less players

brazen lava
#

the more they try. the more try hards will prove them wrong

#

never bet against the player base. especially in a game like this

obtuse surge
#

Well it just means players who do play with a smaller team end up using cheesy strats more often

brazen lava
#

im more concerned its not a great long term plan for the game. the higher they make the barrier of entry. the less likely people are to buy it for themselves and their friends

obtuse surge
#

Their game and they can make it work exactly the way they want to

#

It does decrease accessibility by being near "strict" 4 player only

#

you're right about that

brazen lava
#

:P i'd just hate to see it become another died in early access gem. already seen it with hellion. the devs had to close their doors because nobody was buying. and that was a far less niche game

obtuse surge
#

and they're probably aware of that too

brazen lava
#

also consider this game doesnt have the long term staying power of an open world either. one set of missions with no way to get more or revisit old ones means interest wanes with the tides

#

just doesnt seem sustainable to me

dreamy bramble
#

that's the idea of the rundown system

brazen lava
#

what do i know though. their the professionals. if their confident this will last. all the power to them

dreamy bramble
#

in theory at least, the game is not meant to be your "main game" like many live-service/open world games

#

you just hop on when they drop a rundown, and grind it til you're satisfied

#

and you come back for the next one

#

at least that's how i understand their reasoning

brazen lava
#

if this was a completed game and not early access that would be fine. but they need a flow of new players to keep funded to keep developing. actively working against that by constantly raising the barrier of entry doesnt seem wise to me

dreamy bramble
atomic escarp
#

mmm yes kiting an S1 scan

obtuse surge
#

i don't believe that the increased time for the S1's was just pure coincidence

dreamy bramble
#

rundown 4 is very accessible compared to previous rundowns as the layered difficulty allows for newer players to feel some meaningful progression without having to actually get substantially better

#

compared to the wall that was many of the r2 b levels, the devs seem to want to give newer players an easier way in

atomic escarp
#

well it took me til i just got finished being carried with all pe a levels and a few b levels to finally get good

brazen lava
# dreamy bramble i don't know if they're really raising the barrier to entry?

maybe this is just a side effect of me joining with R1, but i didnt buy myself and three other friends copies to try. i bought myself one and hopped in to try it quick before roping anybody else in. i can see a lot of people doing the same, going this is too hard refunding and moving on. maybe its better with matchmaking, who knows. but tossing somebody to the wolves isnt the best way to pull somebody in

tulip vale
#

I've probably bought this game for 8 people now

dreamy bramble
#

i think that's just the design philosophy tbh

#

they just throw you in, and if you stick around, you'll probably stay in

#

debatable how profitable or sustainable it is, but that's the strategy right now

brazen lava
#

i think my strong opinions on the matter come from me really liking the game and wanting it to succeede. i dont want it to become another died in early access game

shrewd flume
#

Thematically thatโ€™s exactly whatโ€™s happening. Getting thrown to the wolves

#

Errr.. sleepers

dreamy bramble
#

i really do hope it works out

brazen lava
#

i can respect that. but i dont think its the right strat for an early access game that is reliant on new buyers to keep funded

dreamy bramble
#

i have no idea what the logistics are looking like behind the scenes so it's not really something i can comment on

brazen lava
#

ive seen too many other small studios close their doors for lack of purchasing players is all

shrewd flume
#

I mean theyโ€™re hiring 8 positions? I think theyโ€™re doing good

dreamy bramble
#

in the end, if they do have to drop the barrier to entry for some newer players, they'll do it, regardless of what we think

#

if nothing changes i'll assume their plan is working out

brazen lava
#

time can only tell, until then i'll continue to keep enjoying it

dreamy bramble
#

pretty much

brazen lava
#

until then. time to dip my toes into D level

dreamy bramble
#

have fun :)

#

d2pe is one of my favorite expeditions in r4

atomic escarp
#

i hate you

brazen lava
#

first i need a coffee to wake myself up for this

atomic escarp
#

have fun bro

#

d1 is alright at first

#

but then you get d21

#

d2&

#

d2*

#

FCK

brazen lava
#

lol

dreamy bramble
#

lmao

atomic escarp
#

too early in the morning to type

brazen lava
#

what im really excited(dreading) for is E, i hear a lot of people say its impossible

atomic escarp
#

r2 e1 was harder

#

(is what im told)

nocturne flax
#

R2e1 was harder because of the time frame

#

It wasnt that hard looking back at it

dreamy bramble
#

r4e1 is probably the hardest expedition so far

#

so have fun when you get there

atomic escarp
#

i guess that makes sense

#

newer game newer players

brazen lava
#

as long as its not an insta alarm from go like one of the r2 levels that i cant remember. im sure i can ease into it(and by that i mean die slightly slower)

atomic escarp
#

dont know how to play the game

dreamy bramble
#

itโ€™s different

nocturne flax
#

r2 was like 3 months?? r4 been like 5 already

dreamy bramble
#

r2 was like 2 and a half or something

#

it was super short

nocturne flax
#

shieeet even worst

brazen lava
#

yeah i never got to finish r2 didnt even attempt r3 because i was taking a break. might look into that trick of downloading previous versions of game through the steam console

nocturne flax
#

and r2 introduce many new things in a really short timeframe (error in E1, b1 blood door, lock melters :D)

dreamy bramble
#

every level in r2 except r2c1 had a unique objective or mechanic introduced

#

the amount of new stuff was great

nocturne flax
#

doing that defeats the purpose of theire rundown system

brazen lava
#

i doubt we'll get another rundown like r2. it was unique in that it was still that post launch honey moon period where the game had momentum and the devs had a ton of ideas to ride it with

nocturne flax
#

even people who have acces to old rundowns dont really do it because its just stupid

dreamy bramble
#

r2 was probably the product of the devs finishing off a bunch of half-done mechanics that were initially planned for ea release

#

thatโ€™s why there was so much new stuff

brazen lava
#

well ive already made my opinions known on the rundown system lol. no need to revisit that topic

#

we could be here all day debating the merits of it and get nowhere.

dreamy bramble
#

yep

atomic escarp
#

oh yeah well i started r4 ๐ŸŒฌ๏ธ

nocturne flax
#

i dunno, i care more about the future

#

the future looking good in this game

dreamy bramble
#

i get the feeling r5 will have some kind of customization

nocturne flax
#

i said theyre finally done with variations

brazen lava
nocturne flax
#

mother and tank count as new enemies to me

atomic escarp
#

ah yes player model customization

dreamy bramble
#

hybrid is new enough to count imo

nocturne flax
#

^

atomic escarp
#

time to make my hitbox untouchable ๐Ÿ˜

brazen lava
#

shadow mother/tank

dreamy bramble
#

they already did in r2e1

nocturne flax
#

nah theres variation, then theres lazyness

#

shadow scout makes sense lore wise

#

that not so much

atomic escarp
#

how does shadow scout make sense lore wise

nocturne flax
#

i think weve already had this disccusion about shadowing everything

atomic escarp
#

thats just racist

dreamy bramble
#

canโ€™t have oil and shadow on the same guy ig

brazen lava
dreamy bramble
#

oil scout will happen eventually

nocturne flax
#

just add snatcher dammit!

atomic escarp
#

just add

nocturne flax
#

stop

atomic escarp
#

a scout but scary

#

enemy that when you hit it has a chance of splitting into 2 and regrouping ๐Ÿ˜

nocturne flax
pallid fern
#

Chargers covered themselves in oil before it was hip

nocturne flax
#

i have a feeling we will

#

they've been in posters and trading cards

#

im optimistic

brazen lava
#

inb4 we learn it was all just a dream/messed up game show/actually hell the whole time

atomic escarp
#

i just want oxygenless levels

#

can't run in game

brazen lava
atomic escarp
#

๐Ÿ˜

brazen lava
#

the fog is bad enough sometimes

atomic escarp
#

yeah but imagine youre in infection fog

#

and you put a code in for an optional mission

#

and water comes down and clear the infection fog but you have to swim aroun now

brazen lava
#

how about a compromise

#

timed mission

#

life support is off

obtuse surge
#

tank damage from drowning by spamming medipack for the speedrun

brazen lava
#

gotta start a reactor and enter one of the back door codes to start air flow in the section

atomic escarp
#

mm yes

#

ideas

brazen lava
#

otherwise you suffocate

#

old mines are full of noxious deadly gasses

#

this is a mine

atomic escarp
#

lose mission

#

i liked the d2 idea tho tbh

#

r4d2

nocturne flax
#

r4d2 PE best level this rundown

peak niche
# nocturne flax r4d2 PE best level this rundown

I had to many runs die to double constant alarms or chargers spawning when someone got downed while carrying cargo. I would say R4B3 is my favourite because of the new alarm type and the need to manage resources

nocturne flax
#

double spawns usually happens when you have lag afaik

#

but that doesnt interfere with the way the level its setup

#

all layer difficulties play an important role in that level

#

its well design

atomic escarp
#

i just dont like doing extreme and overload to get to the apex door with fog already up

nocturne flax
#

go faster

#

or if you go slow, get turbine and save fog repellers

#

you have the options

atomic escarp
#

whats the times for fog rising

#

like 10 minutes 5 minutes?

nocturne flax
#

more than that

atomic escarp
#

interesting

#

so longer runs are really just fucked lol

nocturne flax
#

if the fog its all the way up then your doing it wrong

#

but then it allows you to have the fog turbine

#

even if you have fog you still have a capabilities and resources of dealing with the level

obtuse cedar
#

The resource room with the turbine also has a bit more resources then the other resource room

#

Though harder alarm to get in

mighty pond
#

It's just a surge, it isn't that difficult

obtuse cedar
#

The layout is what make it more annoying

mighty pond
#

Just set up to have them always take the back doors

#

They will only come from one direction then, making the layout non-factor

obtuse cedar
#

Still have to deal with class V alarm and both alarm like to have scans going close to the back door. And at least G will be open for one of the two alarm. And sometime a straight path from A to D since saving both doors in A can help for the cargo escort

#

It's a pick your poison situation in that room

mighty pond
#

Do the Class V first, use a single door of the two that lead behind the ladder in the middle of the long room. They will break the single door and path that direction instead, or spawn in the back in the area deeper into the room by the subway area.

Once you finish the alarm, use the other door for the turbine room if you for some reason need to go in there. A door for each alarm, no problems.

#

Having the shadows path back that direction is actually beneficial as well, and there's shit tons of doors to use to foam for them as well so you really don't need two more.

obtuse cedar
#

Even then the resource room itself will have fog in rooms with chargers and scouts... And it's a dark zone too. Not the best idea to go in there. (You also need to clear 95 to get that power cell too meaning you lose even more time)

mighty pond
#

Just have one person go into 95 to get cell while others clear and set up for the alarms

#

It's not a time loss really

#

There's just no reason to do it cause it's more beneficial to just move forward without doing the rooms

obtuse cedar
#

Depends how crowded it is in 95 with the scout in it. Or terminal

mighty pond
#

Terminal doesn't factor at all though so idk why that was mentioned. And scout being crowded doesn't mean much either really

obtuse cedar
#

I've seen some messed up crowded room in 95 with a scout. And terminal to ping the cell if you can't find it fast enough

#

Sometime just rushing a terminal abd pinging is faster then looking blindly

mighty pond
#

Use your ears, the cell makes a noise. If you get a shitty ass back cell sure use the terminal, otherwise why would you go to the back of the zone just to ping?

obtuse cedar
#

I never once been able to hear the noise of a cell

mighty pond
#

Sounds rough for you

#

It's pretty easy to hear

#

May consider turning your audio options up a bit, might help

obtuse cedar
#

It's either too much chatter or something else is making more noise to my ear

#

It would be more tweaking the different volume that i need cause sleepers and gun are loud enough as it is for me

mighty pond
#

Cell should be in the same audio option as those I would think

#

Possibly just don't associate cell sound with the cell itself

#

I've plenty of times had people listen to a cell and they say something about how they knew the audio sound, but never associated it with the cell but instead atmospheric stuff.

#

It's easier heard when someone is holding a cell and you hit Tab

#

It will make the audio sound much louder, so anyone who hasn't actually heard it yet can understand what to listen for

obtuse cedar
#

Probably should go back in B1 to check later tonight since easy cells but either way i'm use to not hear cells so wouldn't matter to me either way.

burnt sequoia
#

just saw the ending of D2

#

i am now satisfied

limber matrix
#

I think I was with you because I just finished it also and that was great

burnt sequoia
#

oh really, i am jeff

#

u saw that name in ur team?

limber matrix
#

ethanjames2002 is mine

#

yea i think i saw you

burnt sequoia
#

oh yeah ur purple XD

#

really great job bro. epick kiting back at the class V alarm door

#

i wonder who were those people in the same room with that tank

#

were they using humans to nurish that creature?

limber matrix
#

idk but i really want to find out

#

it looked like a bunch of prisoners

#

and some were in the hospital bed things

#

so i guess they were getting tested on and mabye one of them became the tank

#

or many of them became mangled into one creature, which is the tank

#

idk

burnt sequoia
#

based on the number of bodies in that room, i think it's more likely that they were trying to merge those people into one, thus making a tank

limber matrix
#

yea

#

i think so

burnt sequoia
#

this is so sick

#

also if they were prisoners just like us, i wonder why they all looked so think and weak, uknow, lack of muscle kind of look

#

thin*

limber matrix
#

well they were dead

#

so they might have been there a while and were just decaying

burnt sequoia
#

but the strangest thing is that they put these people in elevators like the ones we rode in

limber matrix
#

yea

burnt sequoia
#

maybe those elevator boxes were originally meant for transporting human speciments (prisoners)

#

interesting interesting~

craggy orbit
#

Those were all HSU's

#

The elevator pods are HSU's as well, you can see that if you watch the drop intro

burnt sequoia
#

im sorry but what does HSU refer to? Sleeper

knotty sphinx
#

As in what it stands for?

#

Hydrostasis Unit

burnt sequoia
#

i still don't get what it is in the game. I mean, i know what hydrostasis means, semantically speaking? But like, in the game, is it the name of some kind of creature or an organization?? I mean, lzal said the bodies were all HSU's. What does that even mean?

craggy orbit
#

No no, they were in HSUโ€™s

#

You can see a bunch of โ€˜em cracked open, and theyโ€™re what we start out in, on the elevator

#

Simplest way I can think to put it is people storage

#

If youโ€™re familiar with cryostasis, think that but water (hydro-)

knotty sphinx
#

It is simply a storage system, yes

craggy orbit
#

Regardless, the conditions at the end of D2 definitely do beg some important questions, as youโ€™ve observed

burnt sequoia
#

oh now i understand

#

thanks!

#

so they took 4 of those HSUs that were originally used for biological experiment purposes and turned them into a transportation to send us down.

#

that's why we are so nervous everytime they drop us in the beginning. i hear my character crying like a baby.

#

because we know what the pods actually are. We recall bad memories of being guinea pigs.

#

Also i noticed that there are 3 types of HSUs in that room according to the sizes. Small, medium, and large. It is just so weird.

craggy orbit
#

Well, if you didn't play R2/3, we actually got to carry around one of the small ones in R2E1 and for a bunch of R3 as an objective item

brazen lava
#

Oh d1 is going to be one of those reactors isnt it

#

Where i need to run around looking for seperate terminals

atomic escarp
#

yep

brazen lava
#

At least tell me the alarm ends after so i can do extreme in peace

atomic escarp
#

yep

brazen lava
#

Oh thank god. Gonna be honest error alarms are probably my least favorite mechanic by far

atomic escarp
#

Imagine

#

A reactor wave of giants and shooters

#

: ^ )

#

just hybrids and giant chargers

#

sounds more fun

brazen lava
#

Two tanks and a mother

atomic escarp
#

THe catch is

#

It ramps up

#

yes

#

Like

#

Wave 1 has strikers, a few giants, and shooters

#

Wave 2 has giants and shooters only

#

Wave 3 gets chargers and 2 hybrids

#

ricardo didn't i do d2pe with you 2 days ago

#

Wave 4 giant chargers, chargers and a few hybrids

#

We did

#

was a funny triangle door ๐Ÿ˜

#

: ^ )

#

I hope you enjoyed me being the floor warmer in the team

#

hey man

#

u got the scouts we're good

#

Not enough

#

Never enough

#

lets run d2pe again but faster

#

wr speedrun

brazen lava
#

D1 is extreme is officially the most obnoxious thing yet

dreamy bramble
#

heh

mortal granite
#

D1 extreme is like

#

it's just

#

there

dreamy bramble
#

it can be a pain in the ass if you don't look through the window

forest horizon
#

"yet"

candid dragon
#

"yeet"

mellow creek
#

i swear the updates is getting slower and lesser by the days

turbid cliff
#

Not that we ever had frequent updates

burnt sequoia
#

@craggy orbit what do u think is in one of those small HSU?

dreamy bramble
#

a baby

#

hence neonate hsu

brazen lava
#

Man this isnt right. The entire first area of d2 didnt have any sleepers. Extra erie

turbid cliff
#

Technically the first area of every map doesn't have sleepers ๐Ÿค”

brazen lava
#

I mean up to needing to insert a bulkhead key

barren notch
#

first area of d2 is always empty

pliant shard
pliant shard
atomic escarp
#

3rd zone has sleepers (and a scout)

brazen lava
#

D2 started fun. But now that im dealing with a perma shadow swarm in fog i think im just gonna go play some wot

barren notch
#

You need to clear 710, then extreme, put the cells in and rush high, then grab cargo and carry it to extraction. It can be done with setting up a lot of mines as you go back to grab cargo

dreamy bramble
#

it's beneficial to not kill the shadows when running, so they cap out behind you

#

just kill the ones who get in your way, and let the ones who are far out fill up the enemy cap

#

extract becomes a breeze, and you can mine up the last hallway before extract if you want to lighten the wave

#

shadows are very slow, so you can outrun them pretty easily as long as you shut some doors behind you (and whatever leftover foam can be used to increase the gap between you and them)

brazen lava
#

yeah i'll probably re attempt later. it was just more effort than i was willing to invest that early in the morning

shy vessel
#

shadows are very slow, so you can outrun them pretty easily as long as you shut some doors behind you
and they don't spawn in front of you

mortal granite
#

they do

shy vessel
# mortal granite they do

I meant that as an addition to shadows are very slow, so you can outrun them pretty easily as long as you shut some doors behind you, should have made that more clear s_5

mortal granite
#

but still can spawn infront of you

dreamy bramble
#

he means when they're spawn capped, they will be stuck behind and no more will spawn ahead

mortal granite
#

ok

shy vessel
#

I'm basically trying to say until they are spawn capped, they can and do tend to spawn in front of you which is something to keep in mind if you are traversing the fog sections at low HP

high forge
#

I hope we will get some more leaks, the 28 it's gonna be 2 months since the last leak of R5 pepesadthink

mortal granite
#

it's been a month

#

time to update roadmap

#

or the rundown already done d0c

high forge
#

Ngl the coffee machine is not really a leak

dreamy bramble
#

technically we got door pics lol

#

but i'd love to see something more substantial

high forge
#

i'm lacking my dose of leaks sad_cat

mortal granite
#

nice

shy vessel
#

throw back to r3 being out for a month and the roadmap saying they were still working on d-tier

brazen lava
#

I'd rather a slower release so people actually have time to finish the rundowns to be honest

#

If we cant go back we need an actual window to do it

dreamy bramble
#

it's been nearly 5 months lol

#

people have had time to complete the rundown

high forge
#

Exactly

brazen lava
#

Oh i know, im just refering in general instead of r4 specifically

mortal granite
#

even the guy bought the game early march have beat it

high forge
#

If in 5 months you didn't have time.....

mortal granite
#

you either didn't play the game or didn't buy it

high forge
meager sapphire
#

It's kinda compensating too much for people who join mid rundown

brazen lava
#

Not everyone plays public. Or can get a group of friends together consistently to be fair. Not everyone is a big enough nerd to actually join a games discord and spend time theory crafting and such lol

dreamy bramble
#

i doubt they're just sitting on r5, i assume the dev cycle is just taking a while

brazen lava
#

I'd say people who join discords for a specific game are a minority over all

high forge
#

In the end it's better for them, they can begin a whole new rundown with other people

dreamy bramble
#

i'd like more than 1 real r5 leak in 5 months tho

mortal granite
#

MM is not suited for GTFO

turbid cliff
#

Nobody even mentioned mm here

mortal granite
#

it's like one of those World of warcraft custom game

brazen lava
#

A group of irl friends you play with in games a lot not just gtfo is ideal

turbid cliff
#

Yes but then they gotta watch basketball every second day and can't play kekw

dreamy bramble
#

i haven't been able to get any irl friends in to the game cause they find it too hard :/

meager sapphire
#

Games a huge time commitment

dreamy bramble
#

the one guy who probably would get into it is too trapped in destiny to want to try something new

meager sapphire
#

Sometimes you play 2 hour run with friends, you die, you all go to bed.

high forge
meager sapphire
#

And no one wants to play after that

brazen lava
#

Yeah its a lot easier to launch drg or valheim than sit down for an expedition

#

2+ hours of effecient communication and a well oiled machine of cooperation is a lot to ask of most people

dreamy bramble
#

most of my irl friends play competitive shooters or other pvp games

#

so it's not really the coordination or time commitment, just the style of game

meager sapphire
#

Wait this is spoiler chat

dreamy bramble
#

eh

atomic escarp
#

Ya'll have friends and play the game?

dreamy bramble
#

it's not like anyone is using the chat anyways

brazen lava
obtuse surge
#

coomer comms > efficient communication

brazen lava
#

I dont think ive ever actually seen a mod type in this server personally

#

I also mostly tune in at like 3 am. So maybe their just sleeping lmao

obtuse surge
brazen lava
#

In all seriousness though this is a better general anyway because its hard to talk about much outside of plain tactics without it being a spoiler for certain expeditions

shy vessel
#

it takes a certain type of person to lose a multi hour run and instantly want to go another round

brazen lava
#

Most questions would be like "whats the optimal strat for X level"

still geyser
#

What is the highest Class/Cluster alarm in the current rundown?

knotty sphinx
#

Probably a class 6

robust marsh
#

class 6 is the most

still geyser
#

I see, thanks ๐Ÿ‘

robust marsh
#

sadly they didn't give us class 9 back ):

hoary garden
#

theres a class vi regular, cluster and S1 in this rundown

robust marsh
#

is there?

#

where

hoary garden
#

b2 overload has a class vi

knotty sphinx
#

D2 and E1

still geyser
#

d2

hoary garden
#

d2 has class vi clusters

#

e1 has class vi S1

solemn wigeon
#

Class XII When?

still geyser
#

class VI S1 ?????????

#

holy....

robust marsh
#

laughs from reading the number wrong

#

REEEEEEEEEEE

hoary garden
#

nah the classed s1's are actually really easy

robust marsh
#

they are

knotty sphinx
#

laughs in r5 wait stress

still geyser
#

so you do a class 6 and then a S1?

robust marsh
hoary garden
#

its six s1 scans

#

but they go by fast

#

like

still geyser
#

ooooooh

#

ok

hoary garden
#

regular big red scan fast

still geyser
robust marsh
#

R2

hoary garden
#

r2b1 pre-nerf had a class ix

still geyser
#

jesus

robust marsh
#

if they give us a class 9 now we can handle it smh

#

just give us ammo and a big room

knotty sphinx
#

That would have been a very stressful solo

hoary garden
#

yeah

#

r2b1 class ix was a very big room

knotty sphinx
#

That class 7 was bad enough lol

robust marsh
knotty sphinx
#

Nothing will ever be balanced for it

#

But that doesn't stop people from trying

#

xD

robust marsh
#

even solo

still geyser
#

๐Ÿ‘€

robust marsh
#

but its kiting only for solos sadly ):

robust marsh
still geyser
#

i am always impressed how you can solo these levels, I have a small group (and we all are not that good) and die a lot in some hard missions. then seeing someone soloing the PE is nuts xD

knotty sphinx
#

It would be more impressive if one didn't have to abuse specific mechanics to do so though

mortal granite
#

solo and not kiting?

mortal granite
#

what is this, a speedrun?

knotty sphinx
#

Solo and not scout trigger manip

still geyser
#

but is that a legit way to play? or are these some mods/hacks that they use?

knotty sphinx
#

It's called triggering scouts for max enemy cap to not have to deal with chargers

#

But you can get unlucky like me and get 2 giants per scout trigger

#

xD

still geyser
#

i thought it has been patched?

mortal granite
#

nope