#gtfo-spoiler-chat
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r601: "we never intended for you to have a weapon in our game, it was only a long-term bug. Good luck prisoners"

Why did I click on that
epic embed fail

intended for no embed
i've been outplayed

"I want the mapper in the game" - Dak
Creates primary water pistol called "The Mapper" - 10 Chambers
"..." - Dak
https://i.imgur.com/veNDnWb.jpg - Me
lmao
i would un-ironically use a water gun tho
I could map out directions on the wall for my team with it
Can I RGB the barrel or no
Random Generated Bullets?
Precisely
each shot does random damage
Me with the mapper being chased by Dak
https://i.imgur.com/5sY37aQ.gifv
That's a most intriguing looking mapper
It almost looks like.. like a rocket launcher
r5 RL..? ๐ค
like a gjallarhorn?
Indeed it does
i dont have the other gifs
was too lazy to find the source, edit out a mapper, etc
you have 11 days d0c d0c
that sounds like a promise
From which party though lol

Hey everyone
anyone had this issue when the host disconnects, but host migration somehow glitches and doesn't allow any of the players to reconnect?
it's like, one guy is still running in the map, but the others can't see him in the rundown lobby, nor couldn't join through steam... :/
Lobby is busted. you'll just have to remake. :/
...after 50 runs the one time we've managed to get past the E1 alarm and the game decided to bug on us ๐ข
that sucks so much I'm sorry
anyone knows where the e1 audio log is
It's in the high part - you can't miss it I believe since it's a broken terminal with an audio log. It can be heard from miles away.
behind the first silent alarm, on the room immediately to the left iirc
On youtube, a quick search and you'll find it
It's pretty hard to miss it tbf
devs putting effort into making the lore terminal as loud as possible
D2 terminal didn't do any noise
If i heard threat level terminal
I would fuckin book it
Imagine a level where you have to use a terminal to look a bunch of stuff up to find but every time you typed in a command it spawned a wave
Shhhhh don't give them ideas, they're always listening
Queen error alarm so you cannot c-foam cheese it 
pmother that spawns mothers
pmothermother that spawns pmothers
pmothermother^2 that spawns titans but the titans split into 3 strikers when they die but when you kill the strikers they spawn into 3 babies
E1 be like beware of comically large biomass
gtfo, but with minecraft slimes
Modders be like everything dies in one hit or enemy kills you in one hit
it felt like
modders be like I really like to make content for the game I enjoy while adhering to the strict guidelines set in place sacrificing what content that could be made for more accessibility for a larger community without developer support
HP is none existence
Cracker sleepers
animal crossing
sleepers
what if
sleeper who just decides to wake up
what if
sleeping shooter but is secretly scout
Sleeper scout?
sleepwalking giant also?
yes
I think someone has created a sleeping scout
I donโt know though
We probably canโt talk about it anyway
Not here
lol
when are people going to realize the mapper could be a useful and more importantly unique tool as opposed to slightly different sentry #4
Well, the biotracker is almost exclusively good for alarms but not really that useful for stealth
The mapper could fit that role pretty well imo
It can be good but its never really needed
shadows
you can use flashlight
but some area
don't have a wall or something to cast the shadow
anyway they would be filling similar roles, but I don't see how thats any different than having sentries in the same situation
i'm interested to see what the utility of it is
One idea I did have would be to make it easier to see enemies heartbeats in stealth
Maybe even make shadow enemies heartbeats visible
bruh mapper it just upgraded biotracker
Although I guess it would be weird if the mapper did that, but for it to be in the game you have to make it different somehow
maybe it would highlight the whole room in some kind of glowy outline, including enemies?
helps with darker zones and fog
Like how auto sentry is just more useful burst sentry?
Bio helps with knowing sleeper positions, but their exact movements especially in stealth is very hard to read
So yeah it could make that aspect easier in some ways
what its mapper suppose to do
that biotracker cant?
apart from the cool effect in the trailer that shows the room i dont know what else it do
show enemy type/orientation
Well, say you have a very dark, fog filled room. Not everybody is going to be able to see every enemies heartbeat and the sounds blend together sometimes, which makes it difficult. If the mapper made the room and enemies more visible it would make stealth much easier but it would be a lot less useful for alarms
thats nice, but like bio its way of a safer pick
yeah...
tagging enemies its more important than knowing theyre position
it could have some niche uses
like
but its not too versatile/useful most of the time
i like the idea of it allowing you to see what's actually inside a box/locker
if it does that its kind of cool
would help a lot in speedruns/errors if you can gauge whether the box is worth slowing down for
but even then knowing ahead of time where enemies are, how many, and if they become active you can tag them
its just a better value
than mapper
Wouldn't that depend on the level?
that's like , removing the biotracker
100% of the time
unless they put in Shadow alarm
unless you have the bug
How? If you have a stealth heavy mission then bio is not needed at all if the mapper does what we've been saying
r2b2 lel but even then it wasnt
nowadays, below C tier are like, Alarm after alarm after alarm
I still don't think its a bad thing for tools to have niche properties
being useful all the time is boring
Having bio and mapper would be a really cool combination imo
goes into pub
picks mapper
people flame me
gets kicked
lol
ah the circle of life
I would love mapper
but think about it
when it go loud
it only use are mapping the area
and we don't know what the mapper do in fog area
it would make heartbeats much easier to see for other players, even in fog
it's cool to see whatever behind a wall
but if it go loud
then i would pick bio
If its stays permantently on the enemies then i would take it
yeah, I'd agree with that
but sadly
I imagine a pretty meta loadout would be bio, mapper, cfoam, mines
that's not gonna be the case
meta kek
since bio tag don't stay forever
watch them make mapper take tool refills to use
mapper would lag the shit out of the game tho
if use in combat
red dot outline on enemy?
render 18 enemies on a single area
Tbh mapper would probably have a longer cooldown but last longer to compensate
I doubt it would strain your pc lol
hes not wrong tho
truly
:pepehands:
just release the mapper under the headline: R5 Released!
What if the mapper is a limited-use item like glowsticks? Wouldn't that work better than taking up a tool slot?
if they make the mapper a consumable, they'll upset a lot of people
ok i keep hearing stuff about R5 being a joke or somn
is R4:EXT the end of the rundowns?
R4 is definitely not the end of it lol. We're hard at work on R5 now, and 1.0 release is in our sights. Take a look at the roadmap @pure spire ๐
.t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap
Imagine gtfo bugless
they are all features. some features are loved more than others, some are the red headed middle child ๐
ladder invincibility 
or should i say "we love all our features, no matter what they are"
Said Zeus when he talked about loving all his children equally
Also Doc when are bug tester applications opening again?
ยฏ_(ใ)_/ยฏ
Are you nerfing kiting at all next rundown
you cannot play a lfg begginners without some tryhard circle kiting a class 3
its making the game boring and annoying to play in publics
id agree to a circle kiting nerf, if they slightly bring down enemy run speed/attack speed.
or
if they simply clump up too tight when not behind a door, they change aggro to a new player.
or
after 3 whiffs they change aggro to new player
Making them hit better would also work and fix the rng of them just not hitting you when you slightly move
so you actually have to shove them or shoot stagger them to stop a hit
or simply their attack animation speed is dependent on how far their target is
kind of like aiming or charging up their intestines for the throw
and if necessary something with the charger's melee attack could take care of people trying to run away zig-zagging
That wouldn't be a bad idea if the enemy melee attacks didn't result in them teleporting around
Isn't that crawlers only
Giants, hybrids, chargers and the tank are crawlers?
I'm talking about the melee attacks specifically
Oh you mean that melee attack
yea they all jolt a little bit don't they
its just more noticeable on crawlers on stairs
Dont know, but kite needs to be nerf
Thanks Rey! 
doc: take a look at our roadmap!
the roadmap: it's all dust and rust
Don't worry, I think we can expect R5 to be out by the start of 2022.

i hope
2032*
how can i make a lobby i mean i did it but where i have to post my lobby id ??
How hard is C3 PE?
if you do it correctly
it's like D2 difficulty
if you do it the NOT correct way
it could be harder than E1
I see thanks! It's the infinite Chargers is the problem
it's not really a problem
if you push fast
that's why it's like D2 PE level of difficulty
It gets difficult when you go downstairs in the spitter zone
i see thanks
it's not really difficult?
because if you finish extreme
there is no fog whatsoever
Well, maybe I just remember it being tedious xd
the thing that people forgot about this game
it's that, you can plan out everything
they could have even put mine before they start
everytime you die, you can plan it out
learn from your mistake and make something better
we did the booby trap on the surge alarms (mines, c foam and auto sentry)
that's why speedrunner do their run
yeah
health
Resource management
you really need to conserve as much resources as possible
don't waste them if you don't really need it
to them, error alarm are nonexistence
yeah
(and you need to learn to kite and run as well, and use doors as barricades to you advantage)
btw on my c2 pe run it was almost perfect. i have 88 assault and 100 machine gun after the expedition.
yeah
took me 2 hours
but i made it
what is your playstyle btw
@mortal granite
anti-horde and kite
yeah
Preferred Loadouts - Heavy Assault Rifle, Assault Rifle (Regular), Autopistol, Machinegun. Burst Cannon (sometimes).
though my scout melee skill is abysmal.
Hammer - Hammer - Hammer - Hammer, bio tracker 
Mapper - Mapper - Mapper - Mapper
Fists - Fists - Fists - Fists
Infact, if the strikers lick you, just lick them back
Ham - Ham - Ham - Nuclear warhead
I want a taser in the game
๐
So last try on B2PE we got surprised by an unexpected mother when looking for the last OSIP behind the blood door in the second zone. What kind of enemies are behind the blood door to your right when you enter the large overload main area?
If you want to avoid mothers you donโt want to do the blood door that you encounter when you open the free security door
Everything else is pretty normal with enemies like illegal mentioned
wait there was a mother in B2PE?
Either way if you have a cfoam launcher or cfoam nades from previous zones itโs manageable
if your brought 2 burst cannons you can take the pain
Well I used all my cfoam while holding the door, assuming I'd no longer need any since we already gathered all the cells. ๐ We'll probably go for that first blood door instead then, supplies were not really the issue.
i'd rather go to all 3 non-mother zones instead of just the mother zone and the free zone before it
it's that bad imo
Ye
Yeah we had a forward spawn in what was probably the mother area, we were even 2 rooms away but still had aggro.
First time we got B2PE we went to the mother room. We didnt set it off though and only saw one
Mother zone fun 
Depends on what kind of spawns you have for the mothers, sometimes the setup makes it's a lot worse than it should be
just wondering, do we have any stats on the % of players who's got to E1?
they post stats like that at the end of the rundown
hope that'll be soon ๐

ye
E1 isnโt real, it canโt hurt you
How many E1 deaths alone stat?
That is what we need to know.. so we can see how's the % of fail run were E1 alone
Well r2e1 had 66,589 deplyments
589 people beat it
I think this E1 will have more completions
๐ค
It will have more since now you dont even need to complete fully all the levels
More completions, but also more deployments. Ultimately imo roughly the same clear%
Perhaps but what if the stats include PE?
We have layer difficulty. Maybe stats will separate for layer difficulty? ๐ค
not really ||poopyhead||
nou
Well that's misleading
It has that many clears
Not unique
589 completions*
Just divide the number by 4 and boom, easy maximum for the unique clear count
Hence my use of maximum
I don't. The analytics are solely for while the rundown was present so it should be kept as such.
is gtfo gunplay based on rainbow 6?
how is it based on R6?
??
it don't even have lean option
basic modern shooter
majority of fps games
pretty much
whatll make you legal

thats what i thought
do we have a name for the monster at the end of C1 yet?
father
any of those names
lol i was gonna call it the hydra because of the three mouths
๐
Tank is the actual name. Daddy/Father are community names
Same for birther
tank fits best idk what to say
i call it big poppa
big daddy
Shadow Moses
can you imagine if the shadow scout tendrils where also invisible?
'fun gameplay'
really gotta say i dont see how people have so much trouble stealthing scouts. just flash them with your light when you want them to stop. and use the second to get close so that your under the tendrils and your good to go
i guess most people dont realize the flashlight doesnt agro scouts. just makes them drop their net early
its not exactly obvious i mean who would try it. in every other case flashing enemies is generally a bad idea
it's just that the hitbox is very unforgiving
many new players hit the shoulders or something cause they don't understand the hammer's arc
fair.
i will admit i usually go loud with a sniper too. less risk of accidentally triggering them. but i've never had too much trouble with the stealth approach. getting close enough without alerting the sleepers is the hardest part
welp you can't really do that in later level where there's usually pairs of them
2/4/6
true, its why its good to practice
or just go around i suppose. scouts stick to their path so easy enough to predict
i'd honestly rather alert a scout instead of just leaving it at this point
it's so risky to leave it roaming around
may as well get rid of it when the stakes are low
depends on your skill level. newer players who cant stealth them probably arent going to be going loud on purpose outside of alarms either
i'm just afraid of sprinting into it during extraction or whatever
lol. im the kind of idiot who would forget it was there and run face first into it just crossing the map normally
exactly lol
i've done it so many times, just running into a room because i thought we already cleared the whole zone
You could always just close those doors
yeah but i'm just dumb
Its better to full clear so you can loot in peace anyway
Dont want to play red light green light when all i want is some damn ammo
Quick question before i waste my key/time. What kind of alarm is overload in c3? If its an error i want to save it till the end to minimise my annoyance
Is it an error, or an normal class alarm
error
Thanks
there is one class alarm in overload and a fun door but you should be able to handle that with the resources provided
True, i just dont like dealing with an error my first time through a level regardless of difficulty
yea it's probably the second hardest error in r4
makes finishing off the high section an absolute nightmare
I made the mistake of doing overload on c2 before finishing the main objective
Didnt do that twice
similar thing happened to me
some guy found the ball, and just grabbed it on sight
we died in about a minute from the 4 scouts that alerted
Even without the scouts, dealing with a perma shadow alarm the rest of the level will test all but the very best players
just cap em out and have someone run in a circle 
The three of us where not prepared
Oh dont get me wrong it was a great ambush. But it was an evil level to introduce the shadows on
that's the best part
just when you thought you were almost through...
though the massive loot hallway right before kinda clued us in lol
I was taking a break for R3 so my first encounter with a mother was behind a motion alert door
That was also a great ambush
that would be terrifying
Yup it was in the same room behind them. And it being a motion alert of course we went loud
my team guessed that there was a mother behind, cause the biotracker only showed a single enemy behind the door, so we were prepared and gunned it down before the second wave
We didnt last long
the babies are relentless
first time i saw a mother in r3b2 we triggered the room instantly by accident and got swarmed so quickly
they are faster
You know we didnt last long enough to find out
but if there are enough babies their ai breaks down and you can kite
r3d1 speedrun strat?
nah in r3d1 i think they just tanked it
I find if there are enough babies sometimes they just break entirely and stand idle
babies go immortal if you kill the mother right as she births one i think
happens on blood doors too
like they just stand still for 2 seconds
My favorite glitch was back in r1
Had half a sleeper slav squating in the middle of a room
I remember because i stopped mid kite to stare at it like wtf
Add a wipe gas mask button to the wish list. Lol
Suggested
Figured, its why i didnt use the command
the sad part is that the last 3 i saw that suggested that they all got disliked to 50+
You either quit reading suggestions or read enough for all of them to become reposts
Doc gave up on managing repost suggestions kekw
he got critique for delete suggestion
i would just gave up as well
anyone want laser sword?

"Suppressors and night vision goggles when?"
Could alleviate it by just making a channel where popular or dev-confirmed suggestions get featured
night vision i would say it's ok
as long as it has time limit
a short one
i would like people getting blind while wearing it
I'd more lean toward energency flares or something similar. Like a super glowstick equiv to long range flash light. Maybe limit it to stacks of one. Lights up whole room but say the noise could alert sleepers if you throw it too close
devs need to buff glowstick
like, everything is triggerable the sleeper
except glowstick
or at least, you glowstick as a bait
it's just there right now
newcomer will see the glowstick mechanic are good
until they turn on their flashlight
Glow sticks are in a fine spot i think
What needs a buff is the LR flashlight. Wish i had a reason to unironically carry it besides "this is the first thing i found, and will drop it the second i find glowsticks"
Normal flash does that too
I unironically like to use it with double rev
Hel rev does have the range but is unreliable sometimes, not sure why
Man i half expected there to be a mother or something hiding in c3's 267
Its never so easy as just walking in and grabbing the key
?
which ones 267 again
After the generator cluster
Its where you get your bulkhead key after finishing extreme
oh
yeah
i guess there are the shadow giants but they arenโt very scary after they got nerfed
Yeah, i just grabbed they key and left them since i knew i wasnt coming back
i think its fine, useful for spitters, shadows and syncing
besides that its fun to just bring your portable sun to a room
and just be like
"let there be light"
Yo I swear nothing feels more satisfying then flicking with the burst cannon on 2 scouts
flicking the burst cannon on three scouts
Not 5 quick kills with 1 burst?
Next goal 5 shadow scouts one burst
That too
5 scouts
all headshots
might honestly not be possible because the 5th might get alerted before it even gets hit
Btw sometimes when I one tap sleepers with the burst the room doesn't get alerted, bug?
could be range
Was inside generator room in d1 killed like 6 sleepers that way
Maybe canceled to fast dunno
were you in the room
yeh
that was going to be my next question
the only time i've had it happen where i can't explain it
was with me not being host
Yeah latency is the reason the most likely
i also know that the sound literally won't play for the host sometimes
the sound of your burst
so i guess it makes sense that in that case it also wouldn't alert anything?
Misterious
there's also desync on switching gear
that can lead to people seeing you use something that you're not actually using
and with the canceling you're swapping very fast so that could be related
it's a pretty funny bug when it happens to c foam launcher
you just see someone shoot c foam on a door with their primary

Lulz
we had a desync where our teammate was running around with fists
meanwhile shooting sleepers
Hackett has lost it
im not asking for full solo support. but i would like it if lines would change to reflect solo status.
"we can do this!" "dont let them flank you!"
<- is alone
"git gud" would be nice too
i know this is a lot of extra fluff to ask for. but more tense lines for solo/less players would be cool too
never gonna happen though lol
"GTFO is designed from the ground up to be played with at least one other human player"
solo is technically out of the question but the wording here is really weird considering so far they only balance around full teams
i dont mean changing the difficulty at all. i mean side non gameplay stuff that can easily be reserved for post release/1.0 updates
what i quoted doesn't mention the difficulty ๐ค
when you think about it. difficulty options comes in the form of playing with less people
sure you get more supplies. but you also have more monsters to deal with, with less guns
but thats beside the point
you can maintain developing with full teams in mind, while acknowledging solo/less than 4 people is something people do
say "wonder why theres only three of us this time" on expedition start
Doesn't seem like their goal
I wouldn't say they're currently "ignoring" solo play (or just less than 4 players in general)
But rather actively working against it
It should be very simple for them to have the S1 scans take the same amount of time no matter the team size
its a fools errand
But they decided to make them longer for less players
the more they try. the more try hards will prove them wrong
never bet against the player base. especially in a game like this
Well it just means players who do play with a smaller team end up using cheesy strats more often
im more concerned its not a great long term plan for the game. the higher they make the barrier of entry. the less likely people are to buy it for themselves and their friends

Their game and they can make it work exactly the way they want to
It does decrease accessibility by being near "strict" 4 player only
you're right about that
:P i'd just hate to see it become another died in early access gem. already seen it with hellion. the devs had to close their doors because nobody was buying. and that was a far less niche game
and they're probably aware of that too
also consider this game doesnt have the long term staying power of an open world either. one set of missions with no way to get more or revisit old ones means interest wanes with the tides
just doesnt seem sustainable to me
that's the idea of the rundown system
what do i know though. their the professionals. if their confident this will last. all the power to them
in theory at least, the game is not meant to be your "main game" like many live-service/open world games
you just hop on when they drop a rundown, and grind it til you're satisfied
and you come back for the next one
at least that's how i understand their reasoning
if this was a completed game and not early access that would be fine. but they need a flow of new players to keep funded to keep developing. actively working against that by constantly raising the barrier of entry doesnt seem wise to me
i don't know if they're really raising the barrier to entry?
mmm yes kiting an S1 scan
i don't believe that the increased time for the S1's was just pure coincidence
rundown 4 is very accessible compared to previous rundowns as the layered difficulty allows for newer players to feel some meaningful progression without having to actually get substantially better
compared to the wall that was many of the r2 b levels, the devs seem to want to give newer players an easier way in
well it took me til i just got finished being carried with all pe a levels and a few b levels to finally get good
maybe this is just a side effect of me joining with R1, but i didnt buy myself and three other friends copies to try. i bought myself one and hopped in to try it quick before roping anybody else in. i can see a lot of people doing the same, going this is too hard refunding and moving on. maybe its better with matchmaking, who knows. but tossing somebody to the wolves isnt the best way to pull somebody in
I've probably bought this game for 8 people now
i think that's just the design philosophy tbh
they just throw you in, and if you stick around, you'll probably stay in
debatable how profitable or sustainable it is, but that's the strategy right now
i think my strong opinions on the matter come from me really liking the game and wanting it to succeede. i dont want it to become another died in early access game
Thematically thatโs exactly whatโs happening. Getting thrown to the wolves
Errr.. sleepers
yeah for sure, but it seems that the devs have a strong vision atm and don't want to compromise on it
i really do hope it works out
i can respect that. but i dont think its the right strat for an early access game that is reliant on new buyers to keep funded
i have no idea what the logistics are looking like behind the scenes so it's not really something i can comment on
ive seen too many other small studios close their doors for lack of purchasing players is all
I mean theyโre hiring 8 positions? I think theyโre doing good
in the end, if they do have to drop the barrier to entry for some newer players, they'll do it, regardless of what we think
if nothing changes i'll assume their plan is working out
time can only tell, until then i'll continue to keep enjoying it
pretty much
until then. time to dip my toes into D level
i hate you
first i need a coffee to wake myself up for this
lol
lmao
too early in the morning to type
what im really excited(dreading) for is E, i hear a lot of people say its impossible
as long as its not an insta alarm from go like one of the r2 levels that i cant remember. im sure i can ease into it(and by that i mean die slightly slower)
dont know how to play the game
itโs different
r2 was like 3 months?? r4 been like 5 already
shieeet even worst
yeah i never got to finish r2 didnt even attempt r3 because i was taking a break. might look into that trick of downloading previous versions of game through the steam console
and r2 introduce many new things in a really short timeframe (error in E1, b1 blood door, lock melters :D)
every level in r2 except r2c1 had a unique objective or mechanic introduced
the amount of new stuff was great
doing that defeats the purpose of theire rundown system
i doubt we'll get another rundown like r2. it was unique in that it was still that post launch honey moon period where the game had momentum and the devs had a ton of ideas to ride it with
even people who have acces to old rundowns dont really do it because its just stupid
r2 was probably the product of the devs finishing off a bunch of half-done mechanics that were initially planned for ea release
thatโs why there was so much new stuff
well ive already made my opinions known on the rundown system lol. no need to revisit that topic
we could be here all day debating the merits of it and get nowhere.
yep
oh yeah well i started r4 ๐ฌ๏ธ
i get the feeling r5 will have some kind of customization
i said theyre finally done with variations
with the whole shaeffer thing. the plot is really going to take off i feel
mother and tank count as new enemies to me
ah yes player model customization
hybrid is new enough to count imo
^
time to make my hitbox untouchable ๐
shadow mother/tank
they already did in r2e1
nah theres variation, then theres lazyness
shadow scout makes sense lore wise
that not so much
how does shadow scout make sense lore wise
i think weve already had this disccusion about shadowing everything
thats just racist
canโt have oil and shadow on the same guy ig
you say that as if we know enough of the lore to say anything makes sense yet
oil scout will happen eventually
just add snatcher dammit!
just add
stop
a scout but scary
enemy that when you hit it has a chance of splitting into 2 and regrouping ๐

Chargers covered themselves in oil before it was hip
i have a feeling we will
they've been in posters and trading cards
im optimistic
inb4 we learn it was all just a dream/messed up game show/actually hell the whole time
NO, cease, i deal with that enough in drg. not here
๐
the fog is bad enough sometimes
yeah but imagine youre in infection fog
and you put a code in for an optional mission
and water comes down and clear the infection fog but you have to swim aroun now
tank damage from drowning by spamming medipack for the speedrun
gotta start a reactor and enter one of the back door codes to start air flow in the section
otherwise you suffocate
old mines are full of noxious deadly gasses
this is a mine
r4d2 PE best level this rundown
I had to many runs die to double constant alarms or chargers spawning when someone got downed while carrying cargo. I would say R4B3 is my favourite because of the new alarm type and the need to manage resources
double spawns usually happens when you have lag afaik
but that doesnt interfere with the way the level its setup
all layer difficulties play an important role in that level
its well design
i just dont like doing extreme and overload to get to the apex door with fog already up
go faster
or if you go slow, get turbine and save fog repellers
you have the options
more than that
if the fog its all the way up then your doing it wrong
but then it allows you to have the fog turbine
even if you have fog you still have a capabilities and resources of dealing with the level
The resource room with the turbine also has a bit more resources then the other resource room
Though harder alarm to get in
It's just a surge, it isn't that difficult
The layout is what make it more annoying
Just set up to have them always take the back doors
They will only come from one direction then, making the layout non-factor
Still have to deal with class V alarm and both alarm like to have scans going close to the back door. And at least G will be open for one of the two alarm. And sometime a straight path from A to D since saving both doors in A can help for the cargo escort
It's a pick your poison situation in that room
Do the Class V first, use a single door of the two that lead behind the ladder in the middle of the long room. They will break the single door and path that direction instead, or spawn in the back in the area deeper into the room by the subway area.
Once you finish the alarm, use the other door for the turbine room if you for some reason need to go in there. A door for each alarm, no problems.
Having the shadows path back that direction is actually beneficial as well, and there's shit tons of doors to use to foam for them as well so you really don't need two more.
Even then the resource room itself will have fog in rooms with chargers and scouts... And it's a dark zone too. Not the best idea to go in there. (You also need to clear 95 to get that power cell too meaning you lose even more time)
Just have one person go into 95 to get cell while others clear and set up for the alarms
It's not a time loss really
There's just no reason to do it cause it's more beneficial to just move forward without doing the rooms
Depends how crowded it is in 95 with the scout in it. Or terminal
Terminal doesn't factor at all though so idk why that was mentioned. And scout being crowded doesn't mean much either really
I've seen some messed up crowded room in 95 with a scout. And terminal to ping the cell if you can't find it fast enough
Sometime just rushing a terminal abd pinging is faster then looking blindly
Use your ears, the cell makes a noise. If you get a shitty ass back cell sure use the terminal, otherwise why would you go to the back of the zone just to ping?
I never once been able to hear the noise of a cell
Sounds rough for you
It's pretty easy to hear
May consider turning your audio options up a bit, might help
It's either too much chatter or something else is making more noise to my ear
It would be more tweaking the different volume that i need cause sleepers and gun are loud enough as it is for me
Cell should be in the same audio option as those I would think
Possibly just don't associate cell sound with the cell itself
I've plenty of times had people listen to a cell and they say something about how they knew the audio sound, but never associated it with the cell but instead atmospheric stuff.
It's easier heard when someone is holding a cell and you hit Tab
It will make the audio sound much louder, so anyone who hasn't actually heard it yet can understand what to listen for
Probably should go back in B1 to check later tonight since easy cells but either way i'm use to not hear cells so wouldn't matter to me either way.
I think I was with you because I just finished it also and that was great
oh yeah ur purple XD
really great job bro. epick kiting back at the class V alarm door
i wonder who were those people in the same room with that tank
were they using humans to nurish that creature?
idk but i really want to find out
it looked like a bunch of prisoners
and some were in the hospital bed things
so i guess they were getting tested on and mabye one of them became the tank
or many of them became mangled into one creature, which is the tank
idk
based on the number of bodies in that room, i think it's more likely that they were trying to merge those people into one, thus making a tank
this is so sick
also if they were prisoners just like us, i wonder why they all looked so think and weak, uknow, lack of muscle kind of look
thin*
but the strangest thing is that they put these people in elevators like the ones we rode in
yea
maybe those elevator boxes were originally meant for transporting human speciments (prisoners)
interesting interesting~
Those were all HSU's
The elevator pods are HSU's as well, you can see that if you watch the drop intro
im sorry but what does HSU refer to? 
i still don't get what it is in the game. I mean, i know what hydrostasis means, semantically speaking? But like, in the game, is it the name of some kind of creature or an organization?? I mean, lzal said the bodies were all HSU's. What does that even mean?
No no, they were in HSUโs
You can see a bunch of โem cracked open, and theyโre what we start out in, on the elevator
Simplest way I can think to put it is people storage
If youโre familiar with cryostasis, think that but water (hydro-)
It is simply a storage system, yes
Regardless, the conditions at the end of D2 definitely do beg some important questions, as youโve observed
oh now i understand
thanks!
so they took 4 of those HSUs that were originally used for biological experiment purposes and turned them into a transportation to send us down.
that's why we are so nervous everytime they drop us in the beginning. i hear my character crying like a baby.
because we know what the pods actually are. We recall bad memories of being guinea pigs.
Also i noticed that there are 3 types of HSUs in that room according to the sizes. Small, medium, and large. It is just so weird.
Well, if you didn't play R2/3, we actually got to carry around one of the small ones in R2E1 and for a bunch of R3 as an objective item
Oh d1 is going to be one of those reactors isnt it
Where i need to run around looking for seperate terminals
yep
At least tell me the alarm ends after so i can do extreme in peace
yep
Oh thank god. Gonna be honest error alarms are probably my least favorite mechanic by far
Imagine
A reactor wave of giants and shooters
: ^ )
just hybrids and giant chargers
sounds more fun
Two tanks and a mother
THe catch is
It ramps up
yes
Like
Wave 1 has strikers, a few giants, and shooters
Wave 2 has giants and shooters only
Wave 3 gets chargers and 2 hybrids
ricardo didn't i do d2pe with you 2 days ago
Wave 4 giant chargers, chargers and a few hybrids
We did
was a funny triangle door ๐
: ^ )
I hope you enjoyed me being the floor warmer in the team
hey man
u got the scouts we're good
Not enough
Never enough
lets run d2pe again but faster
wr speedrun
D1 is extreme is officially the most obnoxious thing yet
heh
it can be a pain in the ass if you don't look through the window
"yet"
"yeet"
i swear the updates is getting slower and lesser by the days
Not that we ever had frequent updates
@craggy orbit what do u think is in one of those small HSU?
Man this isnt right. The entire first area of d2 didnt have any sleepers. Extra erie
Technically the first area of every map doesn't have sleepers ๐ค
I mean up to needing to insert a bulkhead key
first area of d2 is always empty
Have you seen d1 ext be done in 90 seconds?
Thatโs intended. The first 3 zones of high are empty
3rd zone has sleepers (and a scout)
D2 started fun. But now that im dealing with a perma shadow swarm in fog i think im just gonna go play some wot
You need to clear 710, then extreme, put the cells in and rush high, then grab cargo and carry it to extraction. It can be done with setting up a lot of mines as you go back to grab cargo
it's beneficial to not kill the shadows when running, so they cap out behind you
just kill the ones who get in your way, and let the ones who are far out fill up the enemy cap
extract becomes a breeze, and you can mine up the last hallway before extract if you want to lighten the wave
shadows are very slow, so you can outrun them pretty easily as long as you shut some doors behind you (and whatever leftover foam can be used to increase the gap between you and them)
yeah i'll probably re attempt later. it was just more effort than i was willing to invest that early in the morning
shadows are very slow, so you can outrun them pretty easily as long as you shut some doors behind you
and they don't spawn in front of you
they do
I meant that as an addition to shadows are very slow, so you can outrun them pretty easily as long as you shut some doors behind you, should have made that more clear 
but still can spawn infront of you
he means when they're spawn capped, they will be stuck behind and no more will spawn ahead
ok
I'm basically trying to say until they are spawn capped, they can and do tend to spawn in front of you which is something to keep in mind if you are traversing the fog sections at low HP
I hope we will get some more leaks, the 28 it's gonna be 2 months since the last leak of R5 
what i mean is that in 10 days it's gonna be 2 months since the last leak we had
Ngl the coffee machine is not really a leak
i'm lacking my dose of leaks 
nice

throw back to r3 being out for a month and the roadmap saying they were still working on d-tier
I'd rather a slower release so people actually have time to finish the rundowns to be honest
If we cant go back we need an actual window to do it
Exactly
Oh i know, im just refering in general instead of r4 specifically
even the guy bought the game early march have beat it
If in 5 months you didn't have time.....
you either didn't play the game or didn't buy it

It's kinda compensating too much for people who join mid rundown
Not everyone plays public. Or can get a group of friends together consistently to be fair. Not everyone is a big enough nerd to actually join a games discord and spend time theory crafting and such lol
i doubt they're just sitting on r5, i assume the dev cycle is just taking a while
I'd say people who join discords for a specific game are a minority over all
In the end it's better for them, they can begin a whole new rundown with other people
i'd like more than 1 real r5 leak in 5 months tho
MM is not suited for GTFO
Nobody even mentioned mm here
it's like one of those World of warcraft custom game
A group of irl friends you play with in games a lot not just gtfo is ideal
Yes but then they gotta watch basketball every second day and can't play kekw
i haven't been able to get any irl friends in to the game cause they find it too hard :/
Games a huge time commitment
the one guy who probably would get into it is too trapped in destiny to want to try something new
Sometimes you play 2 hour run with friends, you die, you all go to bed.
Same for me, none of my friends want to play it
And no one wants to play after that
Yeah its a lot easier to launch drg or valheim than sit down for an expedition
2+ hours of effecient communication and a well oiled machine of cooperation is a lot to ask of most people
most of my irl friends play competitive shooters or other pvp games
so it's not really the coordination or time commitment, just the style of game
Wait this is spoiler chat
eh
Ya'll have friends and play the game?
it's not like anyone is using the chat anyways
This channel is more of a general chat at the best of times
coomer comms > efficient communication
I dont think ive ever actually seen a mod type in this server personally
I also mostly tune in at like 3 am. So maybe their just sleeping lmao

In all seriousness though this is a better general anyway because its hard to talk about much outside of plain tactics without it being a spoiler for certain expeditions
it takes a certain type of person to lose a multi hour run and instantly want to go another round
Most questions would be like "whats the optimal strat for X level"
What is the highest Class/Cluster alarm in the current rundown?
Probably a class 6
class 6 is the most
I see, thanks ๐
sadly they didn't give us class 9 back ):
theres a class vi regular, cluster and S1 in this rundown
b2 overload has a class vi
D2 and E1
d2
Class XII When?
nah the classed s1's are actually really easy
they are
laughs in r5 wait stress
so you do a class 6 and then a S1?
fr fr
regular big red scan fast
there was a class 9 ????
R2
r2b1 pre-nerf had a class ix
jesus
if they give us a class 9 now we can handle it smh
just give us ammo and a big room
That would have been a very stressful solo
That class 7 was bad enough lol
oh ya i forgot ppl solo stuff
Nothing will ever be balanced for it
But that doesn't stop people from trying
xD
even class 9 is not good enough if they give us a big room with ammo we all can do class 12
even solo
๐
but its kiting only for solos sadly ):
what?
i am always impressed how you can solo these levels, I have a small group (and we all are not that good) and die a lot in some hard missions. then seeing someone soloing the PE is nuts xD
It would be more impressive if one didn't have to abuse specific mechanics to do so though
solo and not kiting?
agree
what is this, a speedrun?
Solo and not scout trigger manip
but is that a legit way to play? or are these some mods/hacks that they use?
It's called triggering scouts for max enemy cap to not have to deal with chargers
But you can get unlucky like me and get 2 giants per scout trigger
xD
i thought it has been patched?
nope



