#gtfo-spoiler-chat

1 messages · Page 222 of 1

pseudo pumice
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tfw roadmap updates

livid stone
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wait has it???

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IT HAS

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ITS A MIRACLE

robust marsh
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.t roadmap

jaunty hedgeBOT
livid stone
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when was the last update to it?

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like december 22nd?

bold widget
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Wait

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There is actually an update?

livid stone
#

yes

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its a miracle

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ikr?

hollow vault
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can we have a tier f ?

livid stone
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we might in the future

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maybe R5

glass sundial
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System updates deepthought

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Idk about you guys but that sounds like new mechanics, or fundamental changes to existing ones. i.e., how infection made a huge change to the game

nocturne flax
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February release date

fierce crag
nocturne flax
#

forget about it i read that super wrong

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lmao

livid stone
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or maybe finally fixing some issues like body boosting

west crow
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oh dear they forgot to put ";)" at the end of the "will not be revealed"

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rundown 5 is cursed

shrewd flume
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When are the devs going to show off their speed run strats?

thorn shore
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more objectives !!!!!!!!!!!!!!!!!!!!!!!!!!

woeful vector
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No way

livid stone
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you are seeing it in action, theyre speedrunning making gtfo

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this is their first attempt, next will be GTFO 2

robust marsh
granite token
#

In B3 PE, should you clear every room of enemies?

craggy orbit
#

Depends, some just aren’t worth it

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In theory, you don’t have to clear any rooms more than two rooms away from alarm points

granite token
#

Yeah, we colossally screwed big time by one of our teammates waking up the entire room then cause a chain reaction

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to those we just stealth our way thorugh

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60 enemies

craggy orbit
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Packed rooms suck, yeah. Where exactly was it, if you know/remember?

granite token
#

B3 Overload

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the room is full of them

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the room once you enter b3 overload bulkhead

obtuse cedar
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You have to clear that overload room since you have another S1 alarm in that room. And another alarm in one the the side room

granite token
#

i see thanks

obtuse cedar
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The rooms you can sneak in B3 are the extreme zone where the big ennemies are. You only have to clear the first room of the 1st alarm door of extreme (middle door) (right door being the overload bulkhead)

granite token
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Thanks!

velvet flower
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Hybrid, birther, tank. They do always have new enemies.

nocturne flax
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ye we already have many of those

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will be refreshing to see new enemy abilities

mortal granite
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baby striker evolve into normal striker and start shooting bullet

nocturne flax
#

cAPTAIN aLPHA

mortal granite
#

BLACK dRAGON

hollow matrix
#

Charger scout pl0x

granite scarab
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baby scoot >:)

terse relic
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Mother that spawns scouts and turns into an invisible giant charger when woken up

calm coral
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shadow mother

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with shadow babies

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shadow scout with invis tentacles

craggy orbit
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They are kinda out of reasonable variations to extend to existing enemies, yeah

calm coral
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they could still do shadow chargers

craggy orbit
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That’s like, borderline too far imo

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Like, I can see it being done, but I dunno if it should be done

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I’m talking about existing modifiers to existing enemies

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Like, I think we’re definitely getting entirely new things next rundown, unless they go wild and do shadow chargers and big tanks

light totem
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Shadow chargies and hybrids

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When

craggy orbit
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Whether the new things will be new enemies entirely or new variations of existing enemies, who knows yet

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Shadow shooters don’t exist for a reason, I wouldn’t want it on hybrids either

soft kraken
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rundown map says new enemies not new enemy variations so 🤷

craggy orbit
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Previous entries on the roadmap have mentioned new enemy variations and then given us flat-out new enemies

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So I dunno how much stock I’d put in the exact phrasing there

light totem
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Never

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Imagine making shadow shooters. But giving it a shadow striker model

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Oh wait

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shadow scoot

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Kekw

craggy orbit
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We’ll see what happens, I’m not gonna say for sure it’s gonna go either way

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Evidence leans towards no new variations, but I wouldn’t call it impossible

light totem
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Cring

pliant shard
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I mean it is a very vague roadmap atm

light totem
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Just make bombers

pliant shard
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So who knows what they will add

craggy orbit
#

Flying enemies when

light totem
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:O

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When the gunplay gets better

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Do you really want to have flying enemies when you already shoot peas

craggy orbit
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I think if they’re used right, yeah

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Maybe similar to how chargers mostly only appear during blood doors

light totem
craggy orbit
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Aggressively mixing them into terrestrial hordes sounds bad though

light totem
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Why not charger surge waves

calm coral
#

man I wanna play but I never know WHAT to play

light totem
#

:)

calm coral
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rammers who insta knock down a door

craggy orbit
#

Oh god no

light totem
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Just take a look at #faq if you don’t know what to play

craggy orbit
#

”Wait, that’s illegal”

calm coral
#

oop

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didn't know

light totem
#

Kekw

calm coral
#

practically never been in these channels

light totem
#

F

calm coral
#

r4 will still be here for a hot while I think

#

not sure

craggy orbit
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Month or two, methinks

calm coral
#

mhm

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might try hammers only on some of the levels

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like gun challenges

thorn briar
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Hey all,
So, what were your key insights/strategies that helped you beat the E1 alarm?

Lately we're running 1BC, 1MG, sniper and a revolver/shotgun, 3 auto-sentries. We're currently struggling to get past the 3rd alarm. The main issue seems that we're very dependent on random hybrid and ammo spawns.

So far what has helped is the realization that Tanks don't spawn during scans, so we try to reach the second alarm before the 2nd 'daddy' comes. That kinda gives us an extra minute or so.

forest horizon
thorn briar
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we usually setup 1 auto-turret with roughly 20-30% ammo and leave the door open that brings then down the ladder

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but we've managed to get there only 3 times so far, we're usually dying on our way there

forest horizon
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Thats how most groups do it

thorn briar
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yep, we've had a look through a couple of Capt. Alpha's videos, but damn, it seems like a piece of cake for them 😄

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I'd say it takes us roughly 10 attempts to get to the 3rd alarm, I'm kinda scared how long it will take to get past the rest of the level

forest horizon
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I would say at least 1 more BC, mines and bio is almost essential

vapid moon
forest horizon
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Although for the alarm part just the sentries matter

thorn briar
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my thoughts are also getting another BC

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ye, we dumped mines to help us get past the first part

vapid moon
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2-3 burst cannons is good

forest horizon
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How many tank spawns do you get by the times you got to the 3rd scan?

thorn briar
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usually 3

vapid moon
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your on time then

forest horizon
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Yeah I was gonna say

thorn briar
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but we don't waste time on running through the whole 457 in search of ammo

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if we find ammo on the run - great, but we rarely have time to ping for it

forest horizon
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You guys aren't wasting time and your overall strategy is fine since obviously you already did your own research

thorn briar
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btw, has anyone tried using sniper turrets against the tank?

forest horizon
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For the second a third zone you should have someone ping ammo while 2 people move the cells up while helping the last person clear rooms

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You don't even need them to constantly ping it either

thorn briar
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ye, we just need to know the area to look in

pliant shard
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@thorn briar if you want a guide check out “R4E1 prisoners guide” by plant. Takes you through a strategy that worked for him

forest horizon
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Still though, kind of curious how you guys are dying since it seems like you're playing pretty efficient

pliant shard
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Lays out rooms and what stuff to bring / what to be prepared for and includes extreme strats too

forest horizon
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I second that guide as well

thorn briar
pliant shard
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Main factor in success is how many tanks you fight. Faster you kill him, more time you get, less ammo you use

forest horizon
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Tbh thats really the best strategies since plant is basically a god

pliant shard
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Take time when you kill tank to find resos because those are your life line

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The first zone has a 4 use ammo, second zone has a 6 use. Use those as Much as you can to kill tank

thorn briar
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so far I'd say 8 ammo uses is just fine to get us through

forest horizon
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Yeah thats fair

thorn briar
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hard to imagine how people manage to get past the first part solo/duo!

forest horizon
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Killing the first tank somehow then capping the wave so the next tank never spawns

thorn briar
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ah, so capping other enemies also works on the tank, nice!

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must have been hell kiting in the fog

forest horizon
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Yeah if you look at E1 speedruns they do the same thing

thorn briar
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but doesn't he then spawn once you kill the first few strikers?

forest horizon
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I'm not sure exactly how many need to go down before its possible for a tank to spawn

leaden star
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isn't that fix already? my team fail to capping. tank still spawn no matter how we try

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idk if we do it wrong

thorn briar
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afaik, the cap is 25 or so, maybe you're just running a few short?

leaden star
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im open S1 door immediately after kill 1st tank so enemy should be capped by the time 2nd tank spawn?

thorn briar
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not necessarily, maybe if you avoid killing any enemies at all, in that case the cap might be reached

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but so far the only way to avoid the 2nd tank was to run the 2nd alarm before his spawn

leaden star
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yeah. we didnt kill a single enemy except tank

thorn briar
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hm, interesting, will keep that in mind for our runs

pliant shard
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The speedruns strat is not recommended for random LFG groups as it takes a little bit of coordination. My team w/ speedruns took anywhere from 20-40 resets before we got it working. But the basics is kill tank -> rush alarm -> finish scan -> open door -> pull second sustain -> get wave spawn around 80-90% (will be max cap) -> open second door and keep running to the 3rd sustain cfoaming pretty much most doors you run through -> pull next sustain -> put cells in

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Pretty much at max cap enemies the whole wave and tank won’t spawn ever on 3rd sustain as the surge alarm spawns overrides the error spawn.

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Best way to do it for people that don’t want to speedrun though is to kill tank, clear rooms, find ammo, do alarm scan, rinse and repeat until you get to the final surge sustain

thorn briar
pliant shard
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Do you guys get overrun by enemies? What happens on the 3rd sustain?

thorn briar
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depends on enemy spawns in that last zone

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it's common that we spend to much time killing the hybrids/strikers that another tank spawns before we reach the final sustain

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and since we don't run any cfoams, the doors get broken fast

pliant shard
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That’s usually fine when another tanks spawns before the last sustain. You don’t really need cfoam on the way toward the generators so no need to worry about that tool atm. If you need to slow down in the last 457 zone by all means do

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Last thing you want is hybrids and a tank that is a death combo

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Usually what I do in pugs is clear a-I if we can then fight tank then clear the scan room

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Do you guys have someone with a timer or keep track of tank spawns?

thorn briar
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ye, we have the timer running

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imo it takes us to much time to kill the tank, sometimes could even take up to 2 minutes, which is way to long

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sometimes we end him in 20 secs

pliant shard
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Yeah anything above 2 minutes gives you little time to progress

pliant shard
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Any strats that you guys use / dedicated rooms to fight him in?

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if you’re struggling in 457 zone I/K (the open room before 3rd sustain scan) is one of the best

thorn briar
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well, we try to surround him, but it's common that he just stands with his back to the wall

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I have some doubts on the weapons we select for the 2nd slot
one of us has a sniper, I'm not quite sure how the tank's balls work, but I have a feeling that most of the sniper damage gets wasted by only popping one ball at a time

pliant shard
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Not too sure about the health but sniper wastes a lot of ammo. You need 80% to kill small momma w/ sniper so not the most effective gun

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I would recommend the BC instead of sniper if you want a tank killer

forest horizon
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At least 2 burst cannons are highly recommended

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Probably the best boss killing weap

thorn briar
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am trying to convince the team to run 2/3 BCs 😄

nocturne flax
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Go in clear room ---- deal with tank

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when your team splits up too much dealing many task its where tank kills takes long

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if you have lets say 3 people clearing the room the tank just woke up i the first 30 seconds of the game

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it would be a lot more smoother

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IF theres a lot of enemies

pliant shard
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Is that blackdragon224 the biotracker guy from YouTube?

thorn briar
forest horizon
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No thats blackdragon223

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Completely different

errant vigil
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damn it's poopiehead224 moon2SH

thorn briar
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so far I think we have the theory, just need more time polishing it

pliant shard
nocturne flax
errant vigil
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ammo in first zone isn't really necessary

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starting ammo and ammos in next zone should be enough

thorn briar
pliant shard
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Yeah forgot to mention skip z455

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Z456 has a nice term up in fog where you can instantly go up there

thorn briar
forest horizon
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Should only take like 15 seconds to have a general idea where the ammo is

pliant shard
nocturne flax
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after you finish the alarm you can probably go back and ping the ammo in the starting zone, but its best to push in to move cells and take the ammo from the next area

thorn briar
forest horizon
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For the second zone, yeah lol

errant vigil
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The only terminal that's not out of the way is z456 and z458 technically

thorn briar
nocturne flax
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you can memorize some of the boxes in the dig site area and go for them after alarm to check on them real quick IF you really need them

errant vigil
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but you want to get cells in and get out of z458 as soon as you can

forest horizon
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I think as long as every person knows what they need to do in each zone then it should go smoothly

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Who does the terminal, who moves the cells, when and where you plan to fight the tank, etc

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Communicating a lot helps

thorn briar
forest horizon
#

That works too

nocturne flax
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the burst canons dont carry cell

errant vigil
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I'd say don't try to go for ammos in subzone I of z456 if there's one out of it just fill up the BC and take out the tank if you can

forest horizon
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Whatever works for you guys as long as you don't go too long without moving the cells

nocturne flax
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and if you have bio ||wich you probably should|| put it one of the burst canon users

thorn briar
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we aim at when the tank arrives - nobody carries the cells

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(to focus fire the tank)

forest horizon
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By the time the second tank spawns you should be able to get the cells very close to the second alarm door

forest horizon
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If you do have rng problems with lots of sleeping hybrids (3+ in the same room) BC helps a lot with clear it out fast

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Honestly BC is just super op

thorn briar
errant vigil
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Yea people forget BC is a very good special killer

nocturne flax
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tank breaks door and screams

4 hybrids zooming into your position and there's fireworks everywhere

forest horizon
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Its fine if its 3 or less hybrids

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but more than that just shoot

errant vigil
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Revo on bigs 👀

nocturne flax
shrewd flume
#

Can two mothers spawn in b2 pe? I only thought one could spawn

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LMAO

quiet stone
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there are 2

shrewd flume
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love it

thorn briar
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that feeling when you solo D2 overload and die from a shadow striker at the very end >_<

atomic escarp
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When die at giant charger room in D2 solo

granite scarab
#

masochism

heady dew
#

That overload is the most hardest and scary difficult ive seen in A2, first the audio from bucklehead door "Warning Threat OVERLOAD " looks like is death talking to you, and even I did extreme A2 with a friend only , a duo, we couldn't handle that overload

atomic escarp
#

You have to rush scouts in overload to make it a bit less stressful

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A3 overload is a bit harder and more fun

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Especially after you do its objective

granite scarab
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thanks richardo : )

rancid basalt
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how do the spawns work in d2?

granite scarab
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which part

rancid basalt
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the very end of overload we got some chargers

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we didn't drop the cargo or anything

atomic escarp
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Like on extract?

granite scarab
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did someone hit the extract scan or smth?

rancid basalt
#

yeah on extrack

atomic escarp
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I had chargers on D2 overload on extract

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Maybe chargers get mixed with shadows when you're on extract and killed enough for the game to spawn more enemies

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I might be wrong on this tho

granite scarab
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when you go inside extract, if you arent max spawned with shadows chargers can spawn

heady dew
errant saffron
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Does max spawn affect only waves or the room spawns also?

atomic escarp
nocturne flax
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Extract on d2 spawns chargers

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its normal

atomic escarp
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Door between the first and the second room in A2 overload always has an hacking lock

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so If both scouts spawn in the second and/or third room it's a bit hard to rush to one of them

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In any event yes, rushing to one of them and burst cannoning is probably your best bet

west crow
#

Burst cannon 🤤

crimson onyx
#

its being removed in rundown 5 😳

west crow
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I hope the dmr becomes rundown specific

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Because it's op ofc 😳

atomic escarp
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Too overtuned ngl

west crow
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I do my part in using the dmr so it bloats weapon usage statistics and it'll one day be removed due to the misconception of it being meta

obtuse surge
#

rundown specific gavel

west crow
#

it'd be a glorious day reading those patch notes

light totem
#

guns are meta

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just remove all guns

west crow
#

rundown specific fov slider

light totem
#

55 fov is rundown specific

woeful vector
#

Shut up nerd

light totem
#

No

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Nobody good uses below 100

obtuse cedar
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oof still slightly under 100

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fine i'll bump it 5 above what i'm using @light totem 😛

forest horizon
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55 is for actual pros

mighty pond
obtuse cedar
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yuck 55 is so bad. i played at 55 for so long and i couldn't go back now. the games jsut feel slow

mighty pond
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55 isn't even that bad

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Go play at 20 🙂

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I still think default should be at least 70, but 55 by comparison to what they offer is not horrible

atomic escarp
#

90 FOV would be a decent default FOV

heavy wave
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I always play with 90 to keep up with the max FOV on siege

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So i stay with the same speed overall in my games

mighty pond
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Plus it's a nice number that allows people to notice the difference that FOV can make and allows them to explore their own number they want to settle with

obtuse cedar
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Heh 55 to 90 isn't that big of a difference tbh. It does make the game look way faster though

robust marsh
#

||as someone that got his FOV up 2 days ago i can agree||

mighty pond
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55 to 90 is quite a difference for someone unaccustomed to changing their FOV.

granite scarab
#

If you don’t go instantly from 2 months of 55 to using 120 you are objectively wrong

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You must suffer through the pain for about 7 hours

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Survival of the fittest

hoary garden
#

bumps into every giant they try to stealth cuz they arent used to the fov

granite scarab
#

they learn faster

craggy orbit
#

...I'm still on 55 lmao

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Been playing since R1

vapid moon
#

aren't sleepers supposed to scream before they alert others>?

hoary garden
#

if you wake one in close proximity to another they can be woken w/o scream

craggy orbit
#

They can wake ones in close proximity up when they wake up, yeah

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Prevents you from abusing the fact that meleeing an aggro'd sleeper doesn't alert anything

vapid moon
#

yeah but these guys are waking up like a few meters away, and there are ones closer that didnt wake up

craggy orbit
#

They're more sensitive when they're glowing, and I believe there's some weird stuff with the direction they're facing, but I'm not sure

vapid moon
#

huh, mustve been glowing then cause this has been consistantly happening for the past couple of days

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never had this happen before

craggy orbit
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It can be tricky to make sure none of them are glowing lmao

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Hope you like using that flashlight

hoary garden
#

you can also sync with crouch if you're close enough c:

craggy orbit
#

Truuee

vapid moon
#

i prefer flashlight

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a lot more consistant

nocturne flax
#

55 fov its only really good when your playing a single player game, it lets you appreciate all the little details you can see

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I would still change the value a little bit higher to not get motion sickeness

errant vigil
#

Where is 180 fov I want to be fish

frail zinc
west crow
#

I wouldn't mind the dmr if it had a slightly better ammo economy

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I wouldn't really mind people using the weapon if they actually shot at things

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A lot of people take the support role and do absolutely nothing with it

hollow socket
#

In B2, for the overload part, can you put 3 cells in the generators so the fog is lowered enough ?
Or you don't put any cell so the fog isn't here ?

west crow
#

It's not even just dmr mains, auto pistol mains are just as bad

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What are they being ammo conscious for

mortal granite
#

if you're doing overload, no

hoary garden
#

you'll have to suffer through the fog in the upper zone >:)

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3 cells wont lower the fog enough

west crow
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It's not so bad

hollow socket
#

Thanks Capt too 😉

turbid cliff
#

8 striker kills per refill is plenty good economy for a primary if you ask me

light totem
#

For what. Dmr?

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@west crow wdym Autopistol mains are just as bad

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One of the ideal Dmr changes:
Damage remains the same
Precision from like 1.0>1.25
Stagger to like 2.0
Fire delay from 0.2? (I forget off hand what it is) > 0.12
But lower it’s mag from 12>10
Overall ammo to 10/50 (aka exactly one mag per refill)
And increase its vertical recoil scale

west crow
light totem
#

LMaO

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Except those aren’t the numbers

mortal granite
#

congratulation

light totem
#

Kill efficiency is never based off multiplier damage

mortal granite
#

you just create a first ever, primary gun

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that can 1 shot kill scout from 30 meter away

light totem
#

Lmao. No >:)

mortal granite
#

yes you did

light totem
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There’s been a few

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:)

west crow
#

even if you raised the precision multiplier it wouldn't kill a scout

mortal granite
#

it will

west crow
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it wouldn't

light totem
#

It could if raised enough

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1.1 shouldnt. Maybe

mortal granite
#

right now, it dealt 40 damage

west crow
#

the amount to raise it so that it one shots strikers would not one shot scouts

mortal granite
#

then 1.1

light totem
#

1.1 multiplier won’t

mortal granite
#

1.2 will kill scout

light totem
#

Yeah

mortal granite
#

even Hel revolver are not that powerful

light totem
#

I don’t want to do math. Ree

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8.0 base damage

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But yeah. I know the precision it’s 5.5 pre multiplier or so

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Gross

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Rifle was 0.18 I remember

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Rifle was pog

west crow
#

rifle 🤤

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no reload animation

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not so pog

light totem
#

lol

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DMR reload animation

west crow
#

just shove the gun in your face

light totem
#

Especially when sped up. It’s like the good ole honey badger from ghost

west crow
#

r1 assault rifle reload

light totem
#

Pog

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Stfu

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Give it 4000 ammo

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Ok then. Balanced

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True

nocturne flax
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I like the viewmodel for dmr in r1

light totem
#

Hm?

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Nothing visual has changed on Dmr

west crow
#

are you talking about the reload?

light totem
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R1 AR and DMR now have the same

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But the FOVs were the same. And the parts

nocturne flax
#

its lower

light totem
#

I think you are crazy

west crow
#

it's the same

light totem
#

^

west crow
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man these dmr simps

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reminiscing about things that didn't even exist

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shaking my smh

light totem
#

old Dmr recoil

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It was never real

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:)

west crow
#

that definitely existed

frail zinc
#

new lore.

mossy yoke
#

Same voice actors, new recordings

hoary garden
#

maybe it's r6

mossy yoke
#

R4://Extended://Extended

frail zinc
#

just keeps on growing

light totem
#

So warden. 20.1x5x4 for BC VS 60x2

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So yeah

#

402 vs 120 a mag

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Sniper needs some hardcore changes

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It’s versatility is almost nothing. Giving it some pierce and stagger. And back to 3/12 ammo would be perfect probably

atomic escarp
#

5/10

light totem
#

Also buffing giant charger stagger resistance to like 300 damage so sniper is one of the few things that can stagger it effectively

west crow
#

wouldn't the sniper need a precision modifier to do enough damage to stagger?

light totem
#

No

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Just a stagger

west crow
#

you want the sniper to do 300 damage body?

light totem
#

What

#

Like 3.0 stagger.

#

At the same damage

#

Maybe a bit more but the point is the same

astral ivy
#

hey can anyone unban dikupyamoo he was banned for no reason i dont know who banned him

nocturne flax
#

Contact mod mail

atomic escarp
#

Talk to the mods in @jaunty hedge

bold widget
#

yo

#

is this a bug or something

#

bonking a scout you get the orange marker and he still screams

#

even thoe I am the host

queen field
#

Was she on a ladder ?

bold widget
#

no

errant vigil
#

It's known happens sometimes

obtuse cedar
#

If you are the host it seems like scout killing is less reliable. No clue why.

turbid cliff
#

haven't seen that since R1

craggy orbit
#

I haven't run into any problems and I always host my games, huh

#

Guess I get lucky?

pliant shard
#

Usually means there was some sort of desync. I’ve seen it happen once

atomic escarp
#

109775241024095383

atomic escarp
#

Use the LFG channels : ^ )

pliant shard
robust marsh
#

yus

hoary garden
#

"I am no longer asking" - Ricardo, probably

nocturne flax
#

Hes asking violently now

granite scarab
#

he's not asking anymore

still geyser
#

Hi! Got a question regarding Scouts 🙂
I know that Scounts need to be oneshot (or hammered) in order not to scream. But If they are C-Foamed with e.g. a C-Foam grenade, do I also need kill them one shot then? Or could I just shoot at it's head with a combat shotgun as long as it takes to explode?

grand bay
#

i think you need to oneshot them. i tried this sometimes ago and failed to kill it, but someone more experimented could confirm

nocturne flax
#

yes its still need a full charge

turbid cliff
#

Missed the point of the question

#

No you don't need to one shot foamed scouts, as long as they die before being unfoamed, it's fine

#

And technically you don't need to oneshot scouts at all

robust marsh
#

the cfoam wont let it scream

#

so you can body shot it as well

turbid cliff
hoary garden
#

just get the occiput oneshot, no foam needed

still geyser
#

Thanks! I appreciate it 🙂

granite token
#

What is the proper defense for S1 Alarm Blood Door B3 Overload?

dreamy bramble
#

auto sentries can be placed close to the players so that you can shoot the sleepers while they stagger

#

and sniper sentries can be placed near the spawn points to thin out the waves a bit

#

most of the defense for that s1 is on being able to shoot well enough

digital dawn
#

If you also manage to keep both large doors to your sides intact and closed and also the 2 smaller doors in the room are opened (depending on which zone you had to open earlier), you will block of an extra route they could have used to attack you from the side.
This rly helps because everybody can focus on your front.

hoary garden
# granite token What is the proper defense for S1 Alarm Blood Door B3 Overload?

Save both large doors to the side of you while doing the alarms to the side zones for the keycard.

All enemies will therefore approach you from the front.

I find auto sentries to be the most useful since sniper sentries tend not to have enough target time to really do much damage.

Hold on to the sentries and place them down in the front of where the S1 scan appears.

Just fill up the sleepers with lead and you should be fine. Autopistol can be useful for S1 scans.

granite token
#

Thanks a lot for the help! 🙂

#

What is the best method for the side door alarms in overload - c foam or kiting?

dreamy bramble
#

kiting is pretty much always the best option but it's so boring

#

so i always go back to foam + mines

granite token
#

the big doors?

dreamy bramble
#

yep

#

the c5 clusters

granite token
#

i see. do enemies spawn there in the s1 blood door?

#

can spawn there i mean?

dreamy bramble
#

they will spawn either outside the overload bulkhead or the first room of the side room

granite token
#

thanks

#

how bunny hop work in gtfo?

#

and what's the proper way to kite

#

???

pliant shard
#

Bunny hop in gtfo is just sprint and hit space bar. Just have to get a feel for it

#

On b3 overload they usually go for the small door on the bottom, so if you cfoam and mine you should be able to finish scans as they break the door. If not you can refoam

#

For kiting you usually want to run to the left or right of them while trying to move left or right (with your mouse to move left right not A or D) when you hear the tounge attack starting

obtuse surge
#

those spawns aren't right

#

for the 2nd S1 the wave spawns in A of whatever side-zone you opened, like you said, but the 2nd spawn option is actually all the way back 2 zones

#

because behind the overload bulkhead, that's still just 1 room away

#

this is why the 2nd S1 actually has a shit ton of rng to it

#

because that spawn is so much further away

#

they spawn where you did the regular security scan

#

or in A of one of the cryo zones if you opened that

tardy pollen
#

Hey I'm trying to get some practice in killing scouts, is there any level that has them very early on? I don't have e1 unlocked

hoary garden
#

A3 Zone 28, no alarms needed. (1 Scout + Sleepers)

B3 Extreme zone, need to collect bulkhead key. (2 scouts + sleepers inside bulkhead, 2 more scouts + sleepers after security scan)

B2 Extreme zone, need to collect bulkhead key + start error alarm. (2 scouts by themselves)

tardy pollen
#

Oh wow thank you so much!

woeful vector
#

C2 has the six scout room but you need to do a stage four and stage three alarm

mighty pond
#

C2 isn't something worthwhile to do to practice scouts

#

Unless you want to practice shadow scouts maybe, but even then just go do D2 Overload lol

atomic escarp
#

Just do /creative mode

#

Easy

mighty pond
#

/gamemode creative ez

shrewd flume
#

I've never seen a recommendation so big brain before

vapid moon
#

i miss the old 12-13 scout temple from r2d1

#

was it r2d1 or r2d2? r2d2 is the reactor right?

nocturne flax
#

r2d1

#

r2d2 was reactor

#

i find r2b2 scout room more iconic

atomic escarp
#

That's THE first multi scout room you encounter

vapid moon
#

r2c1 had the original scout temple

shrewd flume
#

does anyone know if there is a write up on all possible scenarios that lead to a sleeper screeching? sometimes they randomly screech and I want to know what triggers that.

#

It's not just LOS

#

didn't find that on the wiki

#

This is different from alerts. Alerting sleepers is well documented.

harsh pelican
#

They just do it randomly if you're in the same room as them

west crow
#

They will tend to scream if you're in the same room

harsh pelican
#

speaking of, do mothers/babies scream?

west crow
#

That's a good question

atomic escarp
#

Mothers, yes, at least I think so

#

Haven't seen nor heard babies scream though

mortal granite
#

you can lead a baby into a sleeping room

#

and do that?

harsh pelican
#

this gives me a brilliant idea

vapid moon
mighty pond
#

It can scream from more than two rooms

#

It's likely more radius dependent than area dependent

#

Enemies that are closer to players however are more likely to scream

#

From what I have noticed at least

shrewd flume
light totem
#

Cause it’s all random time based depending on enemy type

turbid cliff
#

it's not exactly random

#

e.g. it's very common for alerted enemies to attack first and then scream

#

and it always seems to be only one enemy screaming

#

during error alarms that actually helps, alerted enemies in the room you're clearing don't scream as much

#

i also noticed that door breaking behaves something like that too, thanks to all the uplinks

#

if they're breaking several doors, they only hit one at a time, there's clearly a global cooldown on it

light totem
#

Yeah

frail zinc
#

if one enemy already screamed no other enemy will scream

atomic escarp
#

this terminal commands sometimes...

#

RAIN BODY SEED

dapper dagger
#

by the way the first scream of a sleeper is the only time it can wake up a room

#

if you bring a sleeper to another room and it has already screamed, then it wont wake up the room

nocturne flax
#

second scream

#

rooms not awake

obtuse cedar
#

Time to shove ennemies out of a room.. let it scream then shove him back in for the second scream to confirm this

turbid cliff
#

never heard of that one before but apparently it's a thing

#

probably a bug but interesting 🤔

#

how does that even happen

light totem
#

No clue. I’ve never heard of that either

heady dew
#

I have a nice spoiler for you all. SCOUT IS A REAL ASSHOLE

atomic escarp
#

Why tho?

#

Scotts are the best

light totem
#

scoots are pretty nice

#

after the manager gives them what they want

brazen lava
#

is the side objective of b2 supposed to be an endless alert or are we just stupid?

west crow
#

yessir

devout river
#

Yea

craggy orbit
#

Whenever you see a door that has an “error” class alarm, it don’t stop

#

There’s one in A2 as well, on the overload

#

The nice thing is that they generally dont spawn many enemies, typically only a few standard dudes per wave

#

Exceptions exist, of course

frail zinc
#

but they're known for spawning ahead of you and making you want to rip your toenails off

atomic escarp
#

A lot of levels have errors or some form of constant enemy waves after doing an objective.

craggy orbit
#

I still think error alarms started by a door or a midway objective and those started by the last objective or getting in the extraction scan deserve to be considered separately, because they have pretty different implications

#

That's just my opinion tho lol

atomic escarp
#

They do in a way yes but they all serve the same purpose

craggy orbit
#

It's just me being sorta nitpicky, because by current definitions you can say that B3 has an error alarm, but it's just not the same as, say, B2ex

nocturne flax
#

You got extraction alarm, error alarm

#

there different

craggy orbit
#

That's what I'm SAYIN'

nocturne flax
#

one keeps the preassure on

#

the other one pushes you to get out

#

they dont serve the same purpose

#

also some extraction sequences are not even error, theyre just 1 waves

craggy orbit
#

Ye, those ones are funny

#

Shoutout to B2 high

atomic escarp
#

I never added extraction scans into my judgement. I'm talking about objective ones and error alarm doors, they basically do the same thing.

craggy orbit
#

If it's started by the last objective, I'd honestly count that under extraction alarm

nocturne flax
#

9/10 times when you finish the objective its usually the last one

#

wich makes it the extraction scan

craggy orbit
#

First exception that comes to mind is C3ov

#

It's really just a silly semantics thing and I didn't come here looking to start any arguments

#

So I'm gonna chill for now

frail zinc
#

error alarms are over used anyways

craggy orbit
#

u rite tho

nocturne flax
#

R4 overused them

#

too much

atomic escarp
#

They're not even fun error alarms

#

: ^ (

craggy orbit
#

This was their first pass on the optional objectives stuff, so I can kinda forgive it

#

If it continues in R5, then I'll be mad

#

Give us more interesting ways for the optionals to change the mission

#

Shut off lights! Mess with fog more!

#

Hell, change the route you have to take through the main objective!

atomic escarp
#

If extreme's terminal had one less bulkhead key and moved it to inside high it would have made B2 better

craggy orbit
#

God my group got stuck on B2PE for so long

#

Partially because we went for it real soon after R4 launched so we were all kinda rusty and also just not as experienced as we are now

#

But yeah I'd love to see more variance in how the optional stuff affects the mission as a whole, outside of just error alarm or just being time sinks

frail zinc
#

i hate any levels with fog in it

#

so b2 is still not touched for me

#

that error from the very start is what makes it even mre annoying in the end

hoary garden
#

the error alarm is what makes it fun

atomic escarp
#

Your words are wise

frail zinc
#

Illegal stop being so illegal

atomic escarp
#

The error alarm in B2 is unironically what makes it fun for me

frail zinc
#

like i dont mind it

#

but if they decide to spawn in a overcrowded room ahead of you

#

it gets bothersome after a few tries

atomic escarp
#

Even better

frail zinc
#

but the main piss is when they spawn on important doors

hoary garden
#

i unironically love it

#

it adds so much tension

#

you need to manage the spawns well

#

save the important doors

#

kill scouts

#

etc

frail zinc
#

like i love the faster pace it adds

#

but my mental can only handle so many fuck ups because of enemies spawning in rooms ahead of you

hoary garden
#

ehh fair enough

#

its not like a2 where no matter what the error wave will spawn ahead of you

#

and set off scouts

frail zinc
#

i just took sniper on a2

#

because i really couldn't be bothered with those scouts

atomic escarp
#

Even better when your team gets frustrated about forward spawns and you're the only one having a good time

frail zinc
#

i'll always have a fun time on gtfo when im playing with my boys

hoary garden
#

even better when you pull the class vi in the ovld zone without telling your team

#

and then they scramble to get to the scan

atomic escarp
#

Sometimes ||call them dumb|| silently

frail zinc
#

cos we fuck around and i expect us to never pass shit hahaha

#

and sometimes they scramble enough brain power to pass

#

and then there are games with pluton where we tryhard duo

lunar tangle
#

нужна тима

queen field
atomic escarp
#

does D2 high first area have an ammopack?

#

if not, and I see someone at 92% ammo they're hacking?

nocturne flax
#

First area as in spawn room?

atomic escarp
#

yeah nvm he was hacking

#

used cfoam launcher twice at full charge

#

still at 80% cfoam

#

btw yes

#

first area he had 92% carbine ammo

#

I asked another player in the lobby if he also saw his cfoam at 80% and he said "yes"

#

so I can chalk out any desynch and stuff like that

#

I was hosting, for the record

nocturne flax
#

report them to mod mail if you where using discord lfgs

queen field
#

Imagine hacking on D2 high

#

😂 🔫

mighty pond
atomic escarp
nocturne flax
#

its basically free reign for cheater

#

We need a report system for matchmaking

mortal granite
#

MM are the playground for cheater

#

why do you think people want mm anyway

obtuse cedar
#

cause they are lazy and don't want to pass through discord 🤔

queen nymph
#

Not really. They think games shouldn’t rely on third-party software to communicate and find team.

devout river
#

But some game’s work better with a third party system rather than in game matchmaking I guess

mortal granite
#

you got vc in game as well already

nocturne flax
#

Its not even that

#

they cannot be reported

#

the only thing you can do its maybe remember later his nickname (if he doesnt change it obviously)

#

so its just easy to go into MM and cheat freely since you cannot go to mod mail nor report them in game

mortal granite
#

unless you're like one of those people

#

who record every single game they play

atomic escarp
#

I hate discord

#

So I'd rather not use it

#

But MM is bad for many reasons

quiet hound
#

whyd do you hate discord

atomic escarp
#

the prevalence of cheaters being one of them

quiet hound
#

mm is heaps worse but yeah its annoying

mossy yoke
turbid cliff
#

In terms of mm cheaters the game should make it really easy to open up someone's steam profile mid-game perhaps

queen field
#

they can make their profile private

#

it won't change much

#

(except if you mean getting their name)

turbid cliff
atomic escarp
#

I'm not gonna name him in a public chat no matter how sure I am that he was cheating since I'm pretty sure that'd be against the rules

#

And I really don't see the point since there's certanly more than 1 user by that nickname

twilit remnant
#

Cheeter

indigo lantern
#

i think its about time they add the snatcher to the game

#

wouldn't you agree folks?

lyric narwhal
#

yes

livid stone
#

definitely

mortal granite
atomic escarp
#

Snatcher: Rundown specific

mortal granite
#

oh no

#

we didn't have enemy specific yet

#

we have guns

#

and then tools

forest horizon
#

Interesting levels: Rundown Specific

nocturne flax
#

It does says: New enemies

#

more than 1

#

im exited to what they have for us

#

big-big charger

solemn wigeon
#

when the complex itself is the enemy

forest horizon
#

enemies that are environmental hazards

solemn wigeon
#

so, spitters?

forest horizon
#

Kind of like the barnacles from half life

granite scarab
#

spitters bad

#

ban spitters

forest horizon
#

I guess it could be a spitter variant

granite scarab
#

they dont deserve to be called hazards

#

they deserve to be squished

solemn wigeon
#

no don't ban me ;3;

granite scarab
#

: (

forest horizon
#

Well they are quitters

#

So ban

granite scarab
#

the only thing i hate more than shooters are spitters because they aggravate me to no end

forest horizon
#

I only really hate when they are in a foggy area and spawn in a cluster you can't see until it blows up on you

solemn wigeon
#

spitters are squishy and cute though

forest horizon
#

Ngl I really hope the snatcher isn't super buggy. Hopefully the devs take their time as much as they need and don't rush it out half baked

solemn wigeon
#

gets off elevator and gets taken by snatcher immediately

forest horizon
#

Lol

granite scarab
#

i want the snatcher to pick me up and just run away

#

so i dont have to worry about whats happening anymore and i can spend quality time with the homie

forest horizon
#

We still talking about gtfo lmao

granite scarab
#

yeah

#

me and snatcher can just vibe together

forest horizon
#

Meanwhile everyone else is flipping out

granite scarab
forest horizon
#

All I know is it'll probably be cool because it will be the first truly unique enemy since launch but it'll also probably be janky af

#

Hope I'm wrong tho

errant saffron
#

I was trying to do B1 Extreme last night. We got extreme done, so we had to use the extra cell to power the reactor. We wanted to see if there was another cell to get into the supply room. Typing this into the terminal said there was no more cells: LIST CELL

That doesn't seem right to me though. My question is, is there another cell in the supply room? (The one to the right of the of the extract scan, behind the silent security door)

#

We could have really used the health. Please it's easy and why not?

atomic escarp
#

There's only 4 cells in the whole B1 map

errant saffron
#

So you have to choose Extreme or the supply room. Oh boy. It's good to know though to use resources accordingly.

atomic escarp
#

Mhm

#

There's more than enough res in B1 extreme to go through 2 wave 5s

#

And still have res in high

errant saffron
#

Yeah, we thought we could get to that supply room and used too much tool on sentry was all. Now we know, we won't do that again.

mighty pond
#

At least you have now learned

atomic escarp
#

Yep, just don't ask how I did wave 5 twice

pulsar zodiac
#

you can basically abandon the idea of stealth after extreme

atomic escarp
#

Ping

obtuse surge
#

the last zone on B1 extreme, after clearing all waves, has more resources so that's probably why you don't need the other zone anymore
(and additionally, yes, all reactor objectives seem to have way more resources than you'll ever need)

#

there's also the disinfect as to where you get a disinfect station in the extra zone which is technically infinite disinfection but it seems like they very much thought of that because there's over 20 uses of disinfect in the extreme zones
(while there's basically no chance of getting infected in most those zones)

obtuse cedar
#

Always too much ammo on reactor levels... Though i assume it is there in case people have to do extra wave if they fail at retrieving the code in time

mighty pond
#

The extra ammo is really most likely so people can fail codes and still learn more about the level by progressing

#

However once you have the knowledge you need it does become more than what you really need as a team

candid dragon
#

if they gave you the resource room it would be overkill imo

obtuse surge
#

additional resources to manage failed waves/make up for multiple players shooting the same enemy/make up for lots of missed shots/allow players to rush through the zones faster and only grab resources they run into
there's a lot of reasons why reactor objectives could be so packed with loot, only a dev can give you the actual answer

obtuse cedar
#

We could have a reactor level that closes down the whole area of the reactor once it is done? 🤔 sealing off the extra resources. This could be done by having an extra alarm when entering the last code that could be stopped by going into the next area of the level and closing a one way door behind you. Obviously it would require a team scan to ensure everyone is not left behind

barren hollow
solemn wigeon
barren hollow
#

Atleast I dont squirter ugly green goo at people for no reason

hoary garden
#

i'm so proud of this community

desert shell
#

mother or spitter

solemn wigeon
#

They invade my personal space

granite token
#

||What is the mission in C1 Extreme?||

obtuse surge
#

||12 round uplink||

obtuse cedar
#

||better hope you get the good terminal lol||

hoary garden
granite token
#

||How many terminals to uplink btw?||

obtuse surge
#

one

obtuse cedar
granite token
#

I hate S1 alarms

obtuse cedar
#

S1 aren't that hard

#

just a lot of resource goes into them

obtuse surge
#

just kite

hoary garden
#

why does that emote exist

obtuse surge
hoary garden
granite token
#

😦

obtuse surge
#

the thing is you actually can kite it

granite token
#

how?

#

during the scan?

obtuse surge
#

pull alarm -> run as far away as possible -> gather up all enemies over there -> come back and all the extra distance you gained on them is basically free scan progress

#

You can go into the zone that needs that key for B3

#

and you also have 8 doors along the path that can be closed and even c foamed

granite token
#

what key for b3?

#

extreme?

obtuse surge
#

on high

granite token
#

thanks!

obtuse surge
#

i don't think you should do it that way

granite token
#

why?

obtuse surge
#

but it would work as long as none of you down

granite token
#

ok thanks

#

should all of us kite out

#

or just one of us kite

mortal granite
#

just down at the scan

obtuse surge
#

and it would cost basically no resources to get the scan done that way

mortal granite
granite token
#

should all of us kite out
or just one of us kite?

obtuse surge
#

all unless you can get that one person to have all the enemies chase him

granite token
#

i see thanks!

obtuse surge
#

that makes me think of an even cheesier way you could do it AmeliaBig

granite token
#

how?

obtuse surge
#

if you can get one person to take them all with him to the other side of the map

#

all the other 3 can just stay at the scan

#

and that one person can dc

granite token
#

-_-

mortal granite
#

congratulation

hoary garden
#

illegal gtfo strat

mortal granite
#

you just describe R2E1

granite token
mortal granite
#

but the opposite way

#

i remembered when that strat surface in R2E1

#

1 guy down and 3 other guys screaming in the mic

#

telling you to DC

#

or they'll be very upset

#

i'm very angy Scout

granite scarab
#

trigger warning monkaOMEGA

obtuse surge
#

shhh don't tell the devs about the strat or they're gonna make the scan progress for less than 4 players on an S1 even slower

granite token
#

what is DC?

obtuse surge
#

disconnect

granite token
#

lol

obtuse surge
#

if he leaves he won't be required for the scan anymore

granite token
#

lolololololololol

shy vessel
#

just spawn cap shooters and look at the floor BigThink

west crow
#

spawn cap the floor and look at the shooters 😳

granite token
#

🙂

granite scarab
#

Just look down lmao

rich shadow
#

@hallow barn

candid dragon
#

if you cant see it, it cant hurt you.

woeful vector
#

true

weak python
#

DC in R2E1 is weak

#

weak

hoary garden
#

the virgin DC vs the chad kite for 50 minutes

atomic escarp
#

Sounds boring ngl

barren hollow
#

it was the year 2048, gtfo released rundown#069. And the new Z1 had arrived
spawn room has 61 scouts
followed by a class15 s alarm
a class 17 error alarm
and and 15 shadow, charger, hybrid, scouts

#

and 5 shadow, mother, spitter, tanks

queen field
#

only 5 spitters ? 😩

devout river
#

Yes a Z tier mission would have at least 500 of them

atomic escarp
#

it required each of us to split up forcing to restart all 4 gens at the game time but we needed the hard drives in order to access the boot sequence; sadly the power supply was hidden behind a keycard locked door

granite scarab
#

Did someone say a mission where we split up

#

😩

nocturne flax
#

Can we have one of those

robust marsh
#

if only we had a mission like that

nocturne flax
#

Can we have a flamethrower

robust marsh
#

we ask for it everyday but we never say why

#

maybe if we say why they add it

#

!

nocturne flax
#

Man, can we even get a door leak

#

shit, you can throw a glowstick at a wall and people would be happy

obtuse cedar
wraith spire
#

👁️ 👄 👁️

craggy orbit
queen field
quaint yarrow
#

I just want a flashlight sentry

robust marsh
#

i mean if you count muzzle flash as a flashlight yes

nocturne flax
#

I would love to deploy the lrf on the floor

#

closest thing we have right now its putting an empty sentry on the ground and using the white light to iluminate the area a little bit

jaunty hedgeBOT
#

That action was successful. asweeperbot

atomic escarp
#

That action was successful. PirateSimon

upper fern
#

i need a mission that takes 8 hours to complete

#

trying to waste my whole day to die at the end ElonPog

west crow
#

I need an expedition where the prisoners separate from each other

mortal granite
#

i would like to see my teammate die and can't be revive

west crow
#

Yes

solemn wigeon
#

A level where we play as the sleepers toool

mortal granite
#

Teammate A: Did you clear your room yet?
Teammate B: No, not yet
Teammate A: gun shot

solemn wigeon
#

:O

hoary garden
#

"lemme use my biotracker"

#

gunshot

granite scarab
#

Split up mission 😩

heavy wave
#

Teammate A: "silently clearing his room"
Teammate B: "DO YOU NEED SOME LIGHT?"

candid dragon
#

"are you sure?"

west crow
#

Haha yes! That happens to me all the time! But my game chats more go like
Teammate A: "Man this level sure would be cool if we split up"
Teammate B: "I hope they implement proximity chat in that level where we would particularly split up."
Teammate C: "Flashlights off hammers out!!"

#

gtfo is a crazy wacky game!

nocturne flax
#

At some point

#

We all have said that cringy shit

#

"Flashlight off hammers out"

errant vigil
#

Also my favorite "I'm gonna get my kiting medipack"

obtuse surge
#

everyone knows you can't do the alarm to the key zone on B3 overload without someone kiting

storm crystal
#

Video recorder already going brrrrr

errant vigil
#

Yea cluster scans are the slowest

granite scarab
#

did someone say split up mission 😩

errant vigil
#

Everyone knows you can't do B2 Overload without circle kiting the alarms

silk oyster
#

there is a robot model in the first stage
could this be a new enemy like a security guard in the future?

devout river
#

Maybe

#

They aren’t used for anything in this rundown but they could be used later

queen field
#

Probably a robot used for lifting heavy objects

#

or a highly-intelligent AI-powered robot to support the workers

#

or an exoskeleton

silk oyster
#

maybe
but it would be so cool if they add them in future rundowns

bold widget
#

yo assault rifleing the scout is actually pretty hard

#

the way it flinches makes it tricky to hit the follow up shots

twilit remnant
#

Why are you assault rifling a scout

#

Why are you using a primary on the scout in the first place

atomic escarp
#

Why not?

barren notch
#

two primaries can kill a scout, if timed to hit at the same time

solemn wigeon
#

Tickle the scout

obtuse cedar
#

Just bonk her.

dapper dagger
bold widget
#

no cost too great

pliant shard
#

It took him 1 attempt everyone should get a AP scout kill it’s easy kappa

obtuse surge
#

i find the smg one to be harder

obtuse cedar
#

Why would you risk smg a scout... You'd be better hammering it at that point since you are already close to it

#

Unless you are trying to do a no hammer run and no big guns i don't see why you'd want to kill a scout with a smg out of all the weapons

craggy flame
#

Because they were bored and wanted a challenge. Wesley can hammer them just fine

#

Also maybe to acquire data

obtuse cedar
#

I mean the data would just confirm that other options are just better 🤷

bold widget
#

DMR and hel revolver I managed first try

craggy flame
#

And Wesley (the others prolly too) knows that other options are better. There is no need to break your mind over this. It was for them a game 🤷‍♂️

candid dragon
#

Someone needs to get scout collateral with hel revo

bold widget
#

update: carbine and standart pistol indeed works

dapper dagger
#

dmr, hel revo and pistol are the most reliable primaries

#

you can pull them off every time

nocturne flax
#

You mean unbalance as fuck

atomic escarp
#

Overtuned

candid dragon
#

give me hel autopistol

atomic escarp
#

staggers enemies
penetration

#

And somehow people will still find a way to not use it well and call it shit

mortal granite
#

i missed 8 shots of hel revolver, therefor the gun is shit

atomic escarp
#

Hel revo doesn't 1shot headshot, trash gun

stoic egret
#

Man I always see some dumb shit in here, but it makes my day just to read it. Daily discord stories.

quaint yarrow
#

What is the best way to animation cancel the hel revolver?

turbid cliff
#

wdym

#

if you mean what i think you mean, i just usually switch into my secondary

quaint yarrow
#

i know some people will animation cancel with quick melee and I just wanted to know what's the best way wearypepe

#

I guess swapping weapons makes sense wearypepe

dreamy bramble
#

you only animation cancel with shove for burst cancelling

#

its slower to shove than swap than it is to swap to a different weapon and back

granite scarab
#

imagine not cancelling with the esc key PepeSpit

queen field
#

imagine not cancelling with Alt F4

high jolt
#

imagine not having a defective mouse that will swing early when trying to stealth kill a big charger

solemn wigeon
#

imagine using a mouse

#

play with trackpad

high jolt
#

thats one solution

obtuse surge
#

reload animation cancelling

#

yes

#

you can't do it with esc

#

it breaks you

#

literally

#

if you esc during a reload you have to swap weapons or you can't do shit anymore

#

yes

candid dragon
#

Hit that one last night on E1, was very confused and panicked

bold widget
#

Remember those days in r1 where you could kill scouts with mines and not wake up the room

craggy orbit
#

No, because I never did that

forest horizon
#

member' when infection wasn't a mechanic

#

only true gamers know

livid stone
#

kek

errant vigil
#

Infection great tho

solemn wigeon
#

Delicious infection juice

errant vigil
#

Spitters spiting on me moon2LEWD

pliant shard
mossy yoke
#

Unless we say it's for a specific rundown, it's talking in general stuff that we're working on, or may be working in partial, since a feature can take a while to fully create. But don't take that we're working on stuff in some capacity that it'll be coming with the next rundown

errant vigil
#

yes

mossy yoke
#

because i'd never actually lie to you

turbid cliff
#

"mm will not come with r4"

mossy yoke
#

storm that's because we didn't know if we could actually ship mm in r5 until very close to the end

turbid cliff
#

Well you don't know if you can ship progression in r5 either

#

Checkmate lul

granite scarab
solemn wigeon
#

Will Rundown 5 be released in rundown 5?

obtuse cedar
#

Nah rundown 5 is gonna be release in rundown 6

granite scarab
#

fools

#

rundown 5 will be released in rundown 1

#

it's all rundown 1

atomic escarp
#

Imagine

#

R4 but reseeded bi-weekly

nocturne flax
#

dont make me pull the door unlock with terminal

#

remember

#

i remember

#

i was heartbroken

mossy yoke
#

lol

nocturne flax
#

And this man just lol at me

#

im done lmao

#

💔

granite scarab
#

based

mighty pond
shy vessel
mighty pond
#

Black is still traumatized D0c

#

He just needs some time

shy vessel
mighty pond
#

It's coming, just really.. really slowly 🙂

shy vessel
#

r600
"we decided to scrap the mapper"