#gtfo-spoiler-chat

1 messages · Page 221 of 1

atomic escarp
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Unless its A2 again, there's one in 43, 1 in first Extreme zone, one more in Overload, the extreme bulkhead that you get the HSU in doesn't have a bulkhead key

granite token
#

no im talking about b2

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now

atomic escarp
#

You can't

granite token
#

ohh i see

atomic escarp
#

Unless you don't do the terminal command and leave it for last

granite token
#

im currently at b2

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yeah, so just do pe anyways

craggy orbit
#

Cannot do B2 overload without doing extreme

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And boy howdy does extreme make that level a doozy

granite token
#

yeah it does

#

the fog and error alarm is the problem

craggy orbit
#

Going for overload necessitates doing 86/7 in fog, yeah

#

You can usually find some repellers in 88/9 though

granite token
#

i see thanks!

craggy orbit
#

Maybe elsewhere if you’re lucky; My group was not lucky.

#

Fortunately it’s not infection fog <_<

granite token
#

😦

atomic escarp
#

Going into 88 and 89 first will make failure a bit more demoralizing, I'd suggest just memorizing the fog zones

craggy orbit
#

Go through the fog zones to get overload out of the way with faster

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Maybe divert into 88 if you really need resources at some point

shrewd flume
#

anyone got some leaks? It's been a while and I need my fix

pseudo pumice
atomic escarp
#

You can get leeks from the market

shrewd flume
#

I'm on the leeks market

#

we pay top dollar for leeks and leek accessories

craggy orbit
#

Turnips outdated, it’s all about leeks now

granite scarab
#

we only accept leek payments in dogecoin

mighty pond
#

Go check your pipes you might find a leak or two there

pliant shard
#

I’m playing stardew and I’m finding leeks everywhere

mighty pond
#

Pog

vapid moon
#

starting to fail regular scouts more than shadow scouts. do i need to jump for regular scouts now? I hit a full charge hammer on the head but it gives a non-crit marker on their forehead and sometimes i dont even get a marker. they play the animation when you hit a scout and its head gets knocked back. any ideas?

bleak canopy
#

Is it okay to post maps here of certain levels?

atomic escarp
#

Yes that's fine.

bleak canopy
#

I mapped out all of E1 that should cover all the terminals, doors, and area. Boxes and lockers are there too it is just they spawn differently every time.

sharp merlin
#

MVP

bleak canopy
#

I thought it would be useful for those looking for terminals in extreme and high

#

I apologize for the low quality bits, I tried my best to stitch together all the screenshots, but I noticed that some of my screenshots got distorted once you get closer to the edges. Also, for some reason a few of the room numbers are blurry. This is not from the screenshots it is just that while in game they just remained blurry.

sick jewel
#

question about the monster I saw on GTFO yt, the one that will expand it's tentacles what is that??

atomic escarp
#

Scout

light totem
#

scoot

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karen

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etc

tiny hornet
#

hey guys, I have a question about R4C2 extreme, does the 2 IDs usually spawn in both zone 55 and 56 and require us to do 2 surge alarms back to back to get them?

nocturne flax
#

its rng

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it can be both in one room

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or it can be in both zones

tiny hornet
#

oh damn

nocturne flax
#

both rooms it good tho

#

more resources!

tiny hornet
#

yeah its just that it's exhausting to do almost 3 surge alarms back to back 😩

nocturne flax
#

well thats c2 for ya

tiny hornet
#

mmhm

nocturne flax
#

If you guys are amazing at kite then just pull all 3 at the same time

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and do the running marathon

tiny hornet
#

omg ahahah we're not that good yet

nocturne flax
#

not recommended tho

#

one goes down in a shitty spot and its kite in and back

tiny hornet
#

damn..we just did it last night and i dont think we wanna revisit c2 again anytime soon

nocturne flax
#

the more you play a level the more time you can cut

#

you'll fine things you'll save time on and capitalize on that

tiny hornet
#

oh yeah, we'll get better the more we play i guess

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thanks though

nocturne flax
#

Do you know what happens in overload?

tiny hornet
#

no idea honestly

#

what happens 👀

nocturne flax
#

You want spoilers?

#

its better if you experience it yourself

tiny hornet
#

ahh true, part of the terror is seeing it firsthand

nocturne flax
#

hell you can skip extreme altogether and just do 1 surge to get to overload

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just to see what happens in that zone

tiny hornet
#

oh yeah that makes sense, i guess we're revisiting c2 after all then

granite scarab
#

c2 pe fun

nocturne flax
#

c2 pe long WoodsPraise

granite scarab
#

hour 15 about

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with good members

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:)

bright hornet
#

idk if this is the correct chat to post this in, but does anybody else have inconsistent invisible scout footstep sounds?

robust marsh
#

in what level

bright hornet
#

d2

robust marsh
#

overload?

bright hornet
#

yes

robust marsh
#

did you by any chance play C3 extreme or C2 overlaod

#

overload*

bright hornet
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yes finished both

robust marsh
#

!wiki shadowscout

left lynxBOT
#

https://gtfo.gamepedia.com/Shadow_Scout
Not the correct result? Use !wiki page shadowscout for a direct link or !wiki search shadowscout for a list of all hits.

GTFO Wiki

The Shadow Scout is an enemy type which is only visible in light or with the Bio Tracker tool. Unlike most normal Scouts, these invisible variants spawn close together in groups and can set off a dangerous chain reaction if not silently killed. It made its debut in Rundown #4 in the C and D tier Overload objectives.

Aliases

Ghost Scout

Damage

4% / projectile

Health

Medium

Speed

Slow (patrolling)/ Average (fighting)

Threat level

High

Weak Points

Occiput, Head/Back

atomic escarp
#

Rey. Only overload has shadow scouts in D2

bright hornet
#

i think c2 had them as well

robust marsh
#

C2 and C3 extreme has them too

hoary garden
#

wait what

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im pretty sure c3 doesnt have them

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in extreme at least

robust marsh
#

there is a small chance

pseudo pumice
#

is c3 extreme the gen cluster

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or the hsu

robust marsh
#

of them spawning in C3 extreme

hoary garden
#

gen

robust marsh
#

overload idk

atomic escarp
#

C3 extreme too

robust marsh
#

but as i remmber i saw one

hoary garden
#

lmao thats a bruh moment

pseudo pumice
#

i know a scout can spawn there

robust marsh
#

C2 overload there is a lot

pseudo pumice
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don't remember if shadow or not

robust marsh
#

like 5/6 at highest for shadow scouts

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in C2 overload

bright hornet
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i dont remember a shadow scout in c3

atomic escarp
#

Base scout in gen cluster room

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Wait

robust marsh
#

its after the shadow wave alarm

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in those dark rooms

atomic escarp
#

Hmm

robust marsh
#

i remmber seeing one

hoary garden
#

huh

atomic escarp
#

If I'm remembering this right

robust marsh
#

i may just had a feever dream or something

hoary garden
#

only ever found usual scouts there

atomic escarp
#

266 only has shadows and shadow giants

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265 has shadows

bright hornet
#

nah

robust marsh
#

than i just had a fever dream got it cool

atomic escarp
#

Yea, no I'm an idiot

bright hornet
#

c3 only had invisible giants and sleepers

robust marsh
#

but C2 has them

bright hornet
#

no shadow scouts

robust marsh
#

you cant say anything to C2 overload

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because that area is full of shadow scouts

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and adumb most likely didn't see them because his teammates were good

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if his playing with randoms that is

bright hornet
#

or maybe they were just invisible

robust marsh
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or someone that played the game one too many times

bright hornet
#

im just practicing bonking them in d2

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with a friend

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to get it more consistent

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but sometimes the footsteps glitch out and i cant hear them

robust marsh
#

they are shadows sooo bio tracker is the best tool to have

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for it

bright hornet
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yeah, ik that

robust marsh
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hell if you going for overload obj bring a bio for sure

bright hornet
#

but i got screwed because the triangle depth was weird

hoary garden
#

wait what the triangles have depth

bright hornet
#

yeah

atomic escarp
#

Bio is best tool in general

robust marsh
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the most usefull one (in general its petty usefull)

pseudo pumice
#

shadow scouts are annoying cuz they use the shadow striker model and their head is higher than it looks so you have to jump

bright hornet
#

^

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it annoying when they do the crouch animation

hoary garden
#

just play as host and sprint aggro them xd

mighty pond
#

You can still hit them without jumping, but the jump does make it a bit easier to manage.

bright hornet
#

i angle my crosshair higher

#

u dont have to jump

pseudo pumice
#

yea that's what i meant sorry

mighty pond
#

The crouch animation actually is the most reliable means of hitting their head if you're ready for it.

pseudo pumice
#

like i just aim wayyy higher

bright hornet
#

i dont like the crouch because their shadow becomes a big blob

mighty pond
#

And as host all you have to do is tap sprint to make them crouch over, so with nothing else nearby it makes the kill ez af

bright hornet
#

im just not used to it i guess

pseudo pumice
#

i find it harder when they crouch down

mighty pond
#

I've found hitting them while they're crouched is quite a fair bit easier if you're in front, but at an angle

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where you can actually see the head outline

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Rather than straight on

nocturne flax
#

Just shoot them with burst canon lolololol- Kanye West

hoary garden
#

Thank you Kanye, very cool! - 10CC, probably, idk

bright hornet
#

also another bug i commonly encounter

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is that its head disappears

nocturne flax
#

Are you hammering on the ladder?

bright hornet
#

no

#

usually flat ground

mighty pond
#

With shadow scouts?

bright hornet
#

yes

mighty pond
#

Anything less than a full charge can break head, but not deal fatal damage.

light totem
#

Oh

mighty pond
#

It happens

light totem
#

That’s why

bright hornet
#

no

#

if you look at the head

mighty pond
#

Uhh, yes.

bright hornet
#

it just disappears from the model

light totem
#

And press lmb

bright hornet
#

without bonking it

mighty pond
#

How often does that happen, cause literally never heard of that.

light totem
#

Never either

mighty pond
#

And I've been dealing with shadow scouts quite, quite, a lot

robust marsh
#

i dont know

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never happened to me either

light totem
#

Shadow scoots. Yeah cause it has the striker model must share it in the model

robust marsh
#

one time for me scouts go on the thing but the feelers dont come out and if you hit them it will scream

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all scouts in the level was like that

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when i first started playing the game

bright hornet
#

what fov do you guys play on

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maybe thats a factor

light totem
#

All the way

mighty pond
#

I highly doubt that FOV is a factor

light totem
#

Unless you play at like 40. That shouldn’t be a factor

mighty pond
#

I regularly change my FOV for meme purposes

light totem
#

Or whatever lowest is

mighty pond
#

This does in-fact include playing at 20

light totem
#
  1. That was it
#

I know some models disappear in 20 fov. At least on my experience in R3. But never enemies

robust marsh
#

i play at normal

light totem
#

Gross

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55 is gross

robust marsh
#

60

light totem
robust marsh
#

the normal is 60

light totem
#

55

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But

robust marsh
#

as i remmber

light totem
#

No

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Unless it changed. You are wrong

mossy yoke
#

default is 55

light totem
bright hornet
#

ill record my interactions

light totem
#

Kk

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Also. Why tf is there even an option for 20 fov

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Who tf want to look down a sniper scope all the time

mossy yoke
#

don't judge

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😉

robust marsh
#

than 60 is mine

light totem
#

And when do we get fov scaling sights. Cause playing on scopes balanced for 55 sucks ass

robust marsh
#

still petty defult

light totem
#

If it’s not Dmr melee it’s wrong. Therefore I judge

nocturne flax
light totem
#

120 or bust

nocturne flax
#

I would understand if we were playing on a console, but we kind of on PC, default that fov to 90 pls

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go standar

light totem
#

Mhm

nocturne flax
light totem
#

Bruh

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I do max out every game I can

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:)

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But yeah. Some fov scaling and flashlight scaling for higher fov would be great. Cause I want to kms every single time I look down the sights of EVERY gun. When they zoom in to balance around 55

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And some flashlights angle are actually useless

nocturne flax
#

Player: ads's

game: im zooming in

light totem
#

All at once

nocturne flax
#

The almighty phrase from a fallen god

light totem
#

Yup

nocturne flax
#

But honestly the fov should default to 90 like 99% of the games in the market

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And probably make the menu more "friendly"

light totem
#

90 for sure

nocturne flax
#

like adding descriptions to what option does

light totem
#

And make the highest 140

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And yes

nocturne flax
light totem
#

Sounds like a lowly 90 player

#

I need good fov in a cqc game

nocturne flax
#

You literally have the other half of the monitor to put descriptions on it

light totem
#

Lmao

shy vessel
mighty pond
#

default should at least be 70

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Cause 55 is painful

shy vessel
#

55 fov is so bad

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it feels like your face is a foot in front of your character

mossy yoke
#

will lock it to 10 for everyone

light totem
#

I hate you

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55 is actually painful

mossy yoke
#

git gud

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😉

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fight the pain

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it'll make you stronger

light totem
#

70-110 I can play. But I’ll complain. A lot

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Doc

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Want to talk about pain

nocturne flax
light totem
#

Laughs in their bs tracking I get

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You get it too

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Enemy movement and attack speed goes brr

atomic escarp
#

I legitimately got a headache when I watched a streamer play with low fov

light totem
#

Yeah

atomic escarp
#

Its horrible

mossy yoke
#

ok ok we'll give you 364.25 FOV

light totem
#

Ok

#

Perfect

shy vessel
atomic escarp
#

Make base FOV be 120

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Ez

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Lmao

mighty pond
light totem
#

Ok. So

nocturne flax
#

Zoom in a microscope

light totem
#

Make the lowest 1 fov

atomic escarp
#

The amount of unzoom you'd get from ADSing

light totem
#

And the highest 359

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Like bruh. Why wouldn’t you want the fov to be more natural. Ie the highest fov you can usually get

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Instead you want to just have clear vision of what you would be focused on

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Which. Jokes on you. Actually gets worse clear cause you are so zoomed in makes your SA useless

atomic escarp
#

Natural FOV is 90 right?

light totem
#

180

#

Give or take

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Focused is like uh

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20?

shy vessel
nocturne flax
#

Monitor and abuse

shy vessel
#

90 fov in tf2 is like 110 - 120 fov in GTFO tbh

light totem
#

I need a wide monitor so I can make the higher fov even better

atomic escarp
#

Experiencing 120 FOV in GTFO, it feels weird playing other FPS games that have fixed FOVs

light totem
#

I hate playing games with fixed

atomic escarp
#

Like feeling an itch that you can't scratch

shy vessel
light totem
#

Halo I can make it indefinitely fov

atomic escarp
#

Only Valorant

light totem
#

Either -999999 or 999999

shy vessel
light totem
#

And it’s great

atomic escarp
#

Sad, I know

light totem
#

Old metro has fixed fov

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Unfortunately

shy vessel
#

Ultrakill defaults to 90 fov

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and thats how i knew it was a good game

light totem
#

That should default to like 200 in that game

shy vessel
#

lmao

light totem
#

Doom as well

shy vessel
#

it lets you bump it to 160

light totem
#

We need that in gtfo

#

Also

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Why not split vertical and horizontal fov into separate settings

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Plz and thank you

atomic escarp
#

@ D0c change default FOV to 90 ples?

bright hornet
#

i figured out why the shadow scout's head disappears

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if you get too close to it, it simply doesnt render

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¯_(ツ)_/¯

shy vessel
#

ultrakill defaults it's fps to double whatever your monitors refresh rate is

#

sign of a good game

light totem
#

Pog

shy vessel
#

you should all just go buy ultrakill

light totem
#

No

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:)

atomic escarp
#

Someone likes ultrakill : ^ )

light totem
#

Based

#

And nekopilled

shy vessel
vapid moon
dapper dagger
#

act 2 when

vapid moon
#

Tomorrow

atomic escarp
#

More guns and gun variants when?

novel wasp
#

Need more shotguns.

#

And can my pistol have a loudener?

atomic escarp
#

If only GTFO guns pack the same oompf

novel wasp
#

I want to alert everything when I fire a shot and never heard them coming because my ear drums have been obliterated.

stoic egret
#

Thunder gun

dapper dagger
vapid moon
dapper dagger
#

why u do dis to me

#

i had hope

vapid moon
#

why would you hear it from me first

dapper dagger
#

cos I dont really follow it atm

vapid moon
#

im still michael reeves appearently

atomic escarp
#

You really sound like him, its uncanny

vapid moon
#

i dont hear it personally

atomic escarp
#

Funny how that is

vapid moon
#

although i guess it makes sense since we have the same ethnicity

#

¯_(ツ)_/¯

hexed glen
#

i'm having trouble finding it, but can someone tell me which terminals in C3 have special 'logs'?

hexed glen
#

oh, thank you!

vapid moon
#

np

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There is a text log, no audio logs.

pliant shard
#

C3 overload has special terminal log for text

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Z252 iirc

errant vigil
#

pretty sure that's not a zone in C3

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let alone in overload

craggy orbit
#

Probably 322, then

#

That's the only overload zone that ends in a 2

bold widget
#

Tmw you saved your sickle leave for the day r5 comes out

mortal granite
#

i may got a strat to beat E1 solo with only 1 Tank circle

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but i don't think you get pass that second S1 alarm that easy

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unless you bring c foam?

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after a month of researching alarm

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well, at least for normal team , you can get 1 tank circle consistently with that strat.

#

imma test that one on D2 PE solo

calm coral
#

is this the actual cap alpha?

robust marsh
#

yes what about it?

calm coral
#

coolcool

#

most of the clears I watched when I was still a noob were from him :)

robust marsh
#

@mortal granite answer the fans

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XD

calm coral
#

lmaoo dw abt it

mortal granite
#

my bad

limber shell
#

Does C2 have the tank in it as well?

atomic escarp
#

Just a mother

bold widget
#

Angle dust as a playable character in gtfo when

modest aspen
#

:weirdga:

granite token
#

In B3 PE, what should I do first?

#

Extreme or High? Where is the Overload bulkhead door?

dreamy bramble
#

i prefer overload --> ext if you have resources --> high

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overload is through ext

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you can leave ext without finishing it after finishing overload

#

so you can come back after getting resources from high

granite token
#

i see there is no any error or infinite alarm or whatsoever, especially after finishing the uplink terminals?

dreamy bramble
#

last uplink is error

#

so just don't do that one

atomic escarp
#

There IS, but its only after you finish the last uplink

granite token
#

ok

#

thanks

frail zinc
#

There is so few resources in high its not even funny

dreamy bramble
#

wdym there's like 2-4 uses of each resource per zone

#

it's plenty if you manage your uplinks well

west crow
#

what weapons are you using

errant vigil
#

Just circle kite the terminals easy

light totem
#

They have two DMRs and two snipers

#

And use the DMRs as kill weapons

vapid moon
#

yeah cause sniper ass

light totem
#

Kek

#

Dmr isn’t tho

#

Not when it’s in the melee slot

vapid moon
#

haha big funny reference that nobody else will get

robust marsh
#

FUNNY

light totem
#

Stfu

nocturne flax
#

HAHA

mighty pond
#

I CAN CAPITALIZE LOTS OF LETTERS AND BOLD THEM HEHE LOOK AT ME

nocturne flax
light totem
#

Hm?

#

Yes

nocturne flax
#

yes wheres the timer its been a lot of months

#

r5 pls

frail zinc
#

Dragon the DMR addict

atomic escarp
#

Nice

frail zinc
#

cant wait for them to neft DMR just because of dragon

nocturne flax
#

pls no nerf T.T

#

its already a little bit udnerwhelming

light totem
#

Drop it’s ammo to like 10/60, up it’s fire rate a bit, up it’s recoil a bit, let it one shot

nocturne flax
#

too broken

feral token
#

no

light totem
#

Lmao bet

#

Still less effective than basically any primary

#

Like that

nocturne flax
#

10 1shots bullets on a primary bruh we out here destroying rooms dude

#

stack them up

#

easy claps

light totem
#

Lmao. That’s not effective at all

candid olive
#

4 drms and u got a full cleanup crew

atomic escarp
#

1shot headshots below 10 meters, farther than that same DMR we love and hate

candid olive
#

wdym, 40 1shot shots is Hackett_Panic

feral token
#

if you really care about weapon efficiency you just hammer riakat

light totem
#

Of which unironically probably 75% of my kills are hammer

candid olive
#

not cfoaming every enemy Scout

#

We need a HEL hammer

errant vigil
#

Damn everyone really want hel weapons

nocturne flax
#

If its gonna be oneshot:
*8 in mag, 60 in reserve
*fire delay of 1 second ( recoil will reset by the time you shoot again)
*slightly faster reload speed
so if it oneshots you have a firerate penalty and less ammo in exchange of oneshot capability from really long ranges and decent stagger in some medium enemies and stacking wont be powerful

errant vigil
#

But not when R3 was out moon2PH

light totem
#

Hammer already pierces

#

Kekw

#

1 second. Lmao that’s garbage slow

#

Slower than fucking sniper

nocturne flax
#

your oneshoting with a primary

light totem
#

So. It’s fire rate is slow enough as is

#

Like 220 rpm iirc

nocturne flax
#

fire rate its fine, faster than what we have right now its a fucking ak 47 go BBBBBBBBRRRRRRRRRRR BRRRRRRRRRRRRRRRRRRRRRRRR

feral token
#

having the DMR 1 shot is hard to balance

light totem
#

Not really. Then again the devs aren’t great at weapon balance

feral token
#

how would you make it balanced?

light totem
#

Here have a shotgun that has over 1000 rpm

nocturne flax
light totem
#

Balanced kekw

errant vigil
#

True balance is every gun is hel and oneshots

nocturne flax
#

recoil will settle back into your position

errant vigil
#

Easy

light totem
#

I’d say max. Like 0.3

#

0.325

#

Maybe

nocturne flax
#

3 shots stagger a fucking big charger

light totem
#

I guess it would be 10/50 not 10/60 but same same

errant vigil
#

That seems to be what some people want

nocturne flax
#

get the fuck out of here

#

3 shots stagger giants, 1 shots hard stagger a fucking charger, penetrates 5 enemies good raw damage

#

jesus christ man

light totem
#

Hel rev?

nocturne flax
#

ye dude

#

shits crazy up there

light totem
#

It’s pretty broke. Also 287? DE iirc

nocturne flax
#

also penetration does full damage to people behind them

#

like wtf dude

light totem
#

Lmao yeah

nocturne flax
#

hel gun had a charge up for a reason

candid olive
#

gimme hel auto pistol

nocturne flax
#

nah would be fun to have different tools

candid olive
#

HEL c-foam Scout

nocturne flax
#

we already have that

#

just go in c3 149 and try to cfoam the little door

#

i had 9 bubbles going right through it

feral token
#

just aim better

errant vigil
#

Barbed wire might be cool as a tool. Slows and damages enemies but also slows and damages you

nocturne flax
#

Then cfoam would be useless

atomic escarp
#

Barbed wire behind c-foamed doors OwO

feral token
#

yeah it would remove the main use of cfoam, putting it on the floor to slow enemies

candid olive
#

I know that silencers will be too OP but i cant think of a reason lore-vise on why dont we have it

feral token
#

fuck them prisoners thats why

nocturne flax
#

why delay them when you can pre damage them and just shoot them better

hoary garden
#

The gun cycling is enough to wake them up? idk

atomic escarp
#

DMR is suppressed : ^ )

nocturne flax
#

less ammo consumed

feral token
#

only give 1 barbed wire per refill and have them run out after doing a certain amount of damage

nocturne flax
#

Bruh they give you a hammer for a "weapon"

candid olive
#

Is it a suppressor do?

nocturne flax
#

you think theyre gonna give you actual gear

candid olive
#

more like an extention

#

but where do weapons come from then

atomic escarp
#

@light totem What do suppressors do

feral token
#

well the actual reason is probably because a suppressor wouldnt make gunshots quiet enough to not wake shit up

candid olive
#

maybe it would work on distance

#

while standart shots wake up the whole room

atomic escarp
#

Silencers = Suppressors Don't @ me

light totem
#

Suppressors are an actual thing. Silencers are Hollywood bs

nocturne flax
#

Sniper with supressor would be broken since you would one shot the scout without any drawback

light totem
#

Already does

nocturne flax
#

man too lazy to go fucking 50m away to snipe one dude

candid olive
#

not sniping scout with a hammer Scout

light totem
#

Btw. Dmr has a fucking suppressor

feral token
#

how to add suppressors, make it so if you dont have one shooting your gun makes you lose hearing for 5 minutes

atomic escarp
light totem
#

You can even hear DMRs suppressor

errant vigil
#

I just want a tool that combos well with sentries

#

Rather than another sentry

candid olive
#

its probably a barrel extention for a higher accuracy

light totem
#

No

atomic escarp
#

Bruh

light totem
#

It absolutely is not

feral token
#

who knows what it is, the guns we have are scrapper junk

nocturne flax
#

ye its a big ol supressor that probably forgot to take it out when in development

light totem
#

It’s a suppressor. When you can even hear that it is. And is wrapped for head dispersion

candid olive
#

still dmr is underwhelming so

nocturne flax
atomic escarp
#

I...

nocturne flax
#

make cfoam on the floor more effective

#

and it will pair nicely

light totem
#

Dmr can move in a few directions

#

Higher fire rate as is. Otherwise untouched

#

Or basically back to R1 and one shot

#

I swear they are just going to add more ammo. Since that seems to be the preferred balancing move for everything

candid olive
#

i will miss autopistol

feral token
#

well you talked about how it would suck cause of efficiency, so more ammo would help no?

candid olive
#

it has such a spicy stagger effect

nocturne flax
#

Well if theyre gonna put more special enemies like chargers and stuff rushing people more ammo in the mag would be welcome

light totem
#

It’s efficiency does suck. And it’s rof is personally my biggest turn off

#

I don’t mind playing support since I main autopistol

nocturne flax
#

12 its not really enough when you have big man runshing at you + chargers

light totem
#

It’s rof is disgustingly slow

feral token
#

honestly dmr would probably have been a better secondary but i guess we have it as a primary now

light totem
#

Really?

#

You mean like we argued but got attacked for

#

Hm

#

Stagger and pierce on Dmr OwO

feral token
#

bruhh, who attacked you for that

light totem
#

Cao

#

Obviously

nocturne flax
#

Pierce pls no

light totem
#

Lmao

feral token
#

i c

nocturne flax
#

stagger would be amazinng

#

OR A NEW DAMAGE VALUE

#

😄

light totem
#

Soy. Our squad being attacked is nothing new. Anyways

candid olive
#

make it shoot poisonous darts lol

feral token
#

dmr is a good support weapon so if it was a secondary it would be much better at actually supporting since it wouldnt have to do the whole be a "jack of all trades" shtick

light totem
#

Thermal Dmr

#

Ngl would be sweet

atomic escarp
#

Cleaned DMR sight

#

Would be great

feral token
light totem
#

I said that back on R2 iirc the thermal

nocturne flax
atomic escarp
#

DMR sight is great as is

#

Just needs a wipe

feral token
light totem
#

I just want adjustable sight fov

feral token
#

i use the hel revolver as a dmr with no scope

#

sue me

light totem
#

Because fucking sniper zoom on a pistol is stupid

candid olive
#

what if they added changable scopes

#

they probably wont

feral token
#

im pretty sure that will come with weapon customisation

atomic escarp
#

DMR canted sights when?

light totem
#

Lol

candid olive
#

will they add weapon customisation tho

feral token
#

yes

atomic escarp
#

They will

candid olive
#

ooo

light totem
#

Canted sights on a thermal scope for DMR pog

candid olive
#

spicy

feral token
#

its on the rodemayp

candid olive
#

cant wait for the lasersights on my hammer

atomic escarp
#

O.O

feral token
atomic escarp
#

I used to main DMR because I idolized someone that mained it

#

Now I use it out of spite

nocturne flax
nocturne flax
atomic escarp
#

Yes

hoary garden
#

DMR is designated lock breaker

light totem
#

Dmr. The precision weapon not meant for precision

nocturne flax
#

Well it doesnt really per say fail at it, but for what the weapon its suppose to be it does a decent job

#

your suppose to switch targets and attempt to get as much headshots as you can then let your teammates kill the enemis since the weapon its for small-medium enemies

#

not really design to kill but design to be a wall

light totem
#

Dmr is probably the main reason I don’t play my standard role

#

Rear line ranged support fire

nocturne flax
#

of course when it comes alternatives autopistol stops enemies better

#

but dmr does more damage

light totem
#

Yes

candid olive
#

So, pro gamers, i need 1 more high to unlock E1, i have b3 and c3 not done, anyone up for a quick high run?

light totem
#

But a lot of times you don’t want the damage

#

You just want the stagger ability

light totem
#

B3 def is

#

C3 is fun

candid olive
#

its stinky

#

too much fog

light totem
#

Exactly. Fun

nocturne flax
light totem
#

Yeah I was getting to work

#

Let me break it down too SC2rat

nocturne flax
#

but since theyre gonna do the thing that you said theyre most likely do we might ass well just accept the stagger ability version of it

#

with just more ammo lmao

light totem
#

Lmao

#

I have two ways more or less

candid olive
#

so i got 5 PE's and SECTORS REQUIRED: thingie says i still need 1

#

hmm

atomic escarp
#

Bug

light totem
#

One is the increased rof from 220>350
The decimal damage increase that is required to one shot. But start damage drop at 8 meters and max at 100 so it’ll only one shot within drop range. Then nerf ammo from whatever it is now to about 12/72

errant vigil
#

Damn y’all want your fav gun buffed while I want mine nerfed

candid olive
#

which one is ur favorite

nocturne flax
#

revolver just need less ammo per ammopack

#

its fine as is imo

candid olive
#

i am a simp for a combat shotgun

errant vigil
#

No

#

Less damage on body

#

Way too good against what it’s not supposed to be good against

light totem
#

The other being a larger damage increase. 13.4>20 and probably a small precision nerf so it can’t deal with big ones as effectively. Then nerf it’s ammo to 10/50 (one mag an ammopack), increase recoil back to R1, and it’s fire rate from 220>175rpm

#

Just discussing DMR cause it’s role. Basically doesn’t exist z

#

Tho revolver I agree. Always have

candid olive
#

it sucks :P

#

make it secondary

mortal granite
#

pistol exist

light totem
#

If you argue support. You are wrong. Because autopistol is better in every way

#

And pistol for precision ^

mortal granite
#

precision

#

same as dmr

#

so just grab dmr

candid olive
#

autopistol is the best support weapon

light totem
#

Then you get shitty ammo efficiency and bad handling

#

Kekw

nocturne flax
light totem
#

More to balance the one shot ability. Since at range is basically the same

candid olive
#

join me in B3 adventure

light totem
#

I can’t see what you are quoting pos

#

Not to mention drop off is just damage. Since the game is hit scan

#

It’s just the meters it starts at then a linear drop in damage until it minimums out at 10% original damage at the end point

#

Super simple to test

nocturne flax
candid olive
#

no one joins :(

light totem
#

Oop

west crow
#

unless they rework how high weapons function, people aren't really going to accept them doing anything besides bargain bin support damage with the occasional support role

magic wharf
#

@light totem

light totem
#

No u

magic wharf
frail zinc
#

okay but like.. better heavy assault rifle sights when

#

not having a sight on that would be better than what it is right now

pliant shard
#

I like the sights on the HAR the only thing that I don’t get is the recoil. Doesn’t seem to have a pattern to me lol

atomic escarp
#

I feel like it zooms in too much

frail zinc
#

that sight is actually dog shit

nocturne flax
#

Recoil kinda ass not gonna lie

frail zinc
#

its like the DMR scope has a baby with the assault scope

atomic escarp
#

Wrong

frail zinc
#

and its a abomination

atomic escarp
#

DMR and Carbine's sight

#

But blue

frail zinc
#

carbine has good sights tho

errant olive
#

Next rundown gonna introduce the heavy heavy heavy assault rifle
Slows your movement speed by 40%

frail zinc
#

well thats one way to counter kiting

west crow
#

they're adding the new prisoner "bubba"

#

he's the tank class

nocturne flax
atomic escarp
#

HAR might be their nerfed version of the MG in R1

west crow
#

ofc

errant vigil
#

Not hipfiring like a certain super Saiyan

nocturne flax
#

and sprints into survivor prisioners

west crow
#

😳

frail zinc
#

still the HAR sight gave me eye cancer

west crow
#

chainsaw sprint would be a great perk for bubba

frail zinc
west crow
#

I hope the sleepers brought kindred 😳

frail zinc
light totem
#

Bubba uses a modernized SKS as his primary

west crow
#

it is his favorite weapon, after all

light totem
#

Yup

#

All his voicelines are shitting on the AK-15

#

And the AR-47

west crow
#

OIH 'ATE DEH AYK KAY FIFTAEN

nocturne flax
#

Would be cool to have irl weapons inside GTFO as a reward

#

for beating the levels or doing some challenges

light totem
#

I want an M4 pattern rifle like the trailer

#

Ree

pliant shard
#

Golden ak47 for killing 100000 sleepers Kappa

light totem
#

But that wa prob unity store stuff

nocturne flax
#

m14

light totem
#

My guess. It was a placeholder from the unity store while they made their own weapon parts

nocturne flax
#

most likely placeholder ye, but how about look alikes from the irl versions

#

that would be cool

pliant shard
#

Yeah those early trailer videos had some cool guns 👀

errant olive
#

And some less cooler enemies

pliant shard
#

I liked the exploding potatoes

light totem
#

M4. M4 but burst. M4 but semi and called sniper

nocturne flax
#

M4 sniper

light totem
#

Kekw

#

I mean. SHTF 50

errant olive
#

Still fear the day I have to look up for them fucking cave leaches from drg

fast creek
light totem
#

But it wasn’t

nocturne flax
#

let me snipe the scout with my glock 19 real quick

light totem
#

It was just a the same model

#

Do it

fast creek
#

brb gonna snipe scout with an autopistol

candid olive
nocturne flax
#

triggeredscout.mp3

west crow
#

why can't we use the melt locker on the scout 😦

light totem
#

I mean. You can stagger lock a scoot in stealth

fast creek
#

WOOOOOOOOO

candid olive
pliant shard
#

You can kill the scout with any primary weapons op pls nerf

west crow
#

just have the scout trip on a glowstick and break its neck

light totem
#

Bet

errant olive
#

Throw lockmelters like rocks

fast creek
#

scout go woOP

candid olive
#

use syringe on scout and let him spawn prisoners instead of monsters when he screams

light totem
#

20x “this place is beeeeeeg” lines go off at once

fast creek
#

Scout: Call an ambulance
Scout: looks at sleepers in room
Scout: but not for me

west crow
#

miss the scout kill

candid olive
#

WARDEN CONFIRMED 😳

west crow
#

scouts now have the burst cannon

candid olive
#

burst scouts

fast creek
#

thats called an awoken scout

candid olive
#

5 sets of tentacles at once

#

add versus mode like in l4d lol

fast creek
#

play as the scout

errant vigil
#

That would be boring

fast creek
#

just duck your head down when you're aboutta be hit

#

fucking hate it when that happens

errant vigil
#

I proceed to did to bc while not being able to walk more then a few steps

candid olive
#

40 minutes of staying still as sleeper while u wait for prisoners to come into the part of the building you're currently in

errant olive
#

I was practicing scout kills yesterday and one time the scout turned and blocked my hammer with his hand

fast creek
#

Sleeeper POV

#

oh my

candid olive
#

basically rock simulator

errant vigil
#

I become giant from scout wave “They’re not going to expect me”

fast creek
#

top 10 moments taken right before disaster

errant olive
#

When I hear a giant about to tongue I get scared

candid olive
#

slurp of death

fast creek
#

Giant tongue: exists
My health: oh no... oh no...

candid olive
#

OH LITTLE HELP HERE

fast creek
#

when giant attempts to tongue you when you at 20% health so you gotta become speed

candid olive
#

IM DOWN HELP ME OUT

errant olive
#

I always found it funny that every other character moan in pain when they’re down but woods screams his head off when he’s down

nocturne flax
#

Why do people want versus, didnt thye learn from fucking evolve, killing floor 2

shy vessel
#

we can discuss weapon stats now WoodsPraise

feral token
#

guns bad hammer good

nocturne flax
#

actual ones?

feral token
#

discussion over

glass sundial
#

hammer goes 4

nocturne flax
#

dmr does 6.6

#

i didnt get ban

#

LETS GO BOYZ

shy vessel
feral token
#

maybe after the dust of this has settled a lil :)

candid olive
#

lets start another dmr discussion that will go for like 2 hours

feral token
#

no pls

shy vessel
nocturne flax
#

ye but this time well use actual values

#

!!!!

#

why the sudden change of hearth tho

candid olive
#

autopistol good support

west crow
#

Autopistol good at making things harder to hit 😡

candid olive
#

not when u spray n pray

light totem
#

Dmr needs to do 6.7 until 8 meters

#

Then drop-off end at 200

nocturne flax
#

we can actually use values

light totem
#

Dmr goes brr

#

Perhaps

#

Tbh kinda weird

nocturne flax
#

instead of lying to eachother with funky ass friendly fire values

#

yes

#

its fucking weird

light totem
#

13.4

nocturne flax
#

1x multi

#

agh

light totem
#

Lmao

nocturne flax
#

am i banned yet

pliant shard
#

Cya dragon

nocturne flax
#

do it

candid olive
#

oh not again with this dmr bullshiet

light totem
#

Bye bye dragon

nocturne flax
#

bye bye

light totem
#

Wait if you go bye bye. So do I

frail zinc
#

banned for being a dirty DMR user

#

even tho i too indulge in that activity

light totem
#

Lmao never

#

There is better than Dmr

woven ridge
#

I want spoilers, give me tall wide spoilers

drowsy juniper
#

||tall wide spoilers||

pulsar zodiac
#

||gtfo-spoiler-chat||

light totem
#

||chickens are thicc. Like extra wide thicc||

thorn briar
#

anyone had this bug when the game just looses pretty much all the sound (except for minor ambient noise)? any quick fix for that?

vapid moon
#

restart your game

#

or alert a scout

#

those two reset sound

thorn briar
#

damn, and that was me attempting to soloing d2 xD
guess I'll go and trigger the invisible one

vapid moon
#

does the sound sound quiet or muffled?

thorn briar
#

it's like when you stand on a scan

vapid moon
#

?

#

standing in scans doesnt mess with your audio?

atomic escarp
#

You can barely hear anything right?

thorn briar
#

hard to explain, I hear the fuzz from the nearby computers/servers, but nothing else

vapid moon
#

(where you spawned)

thorn briar
#

yep

vapid moon
#

aight so you got map bugged

#

first, try tabbing in and out of your map

#

this happens when you fail an expedition and your still tabbed into the map

#

if this still doesnt work, scout might reset, but might not work

#

only other way is to restart your game

#

when your about to get sent back to lobby, try to stay away from map

thorn briar
#

by tabbing you mean opening the map or alt+tab? either way, neither worked

vapid moon
#

then your gonna have to restart your game

thorn briar
vapid moon
#

if you really want to, try alerting scout

#

might not work tho

#

of course!

thorn briar
#

well, I'll give it a shot 😄

vapid moon
#

GL

thorn briar
#

well, tried two scouts - didn't help, gonna restart then

vapid moon
#

oof

woven ridge
#

@drowsy juniper @pulsar zodiac @light totem thank you all i desperately needed those

dark bane
#

Btw how do you properly mine the tank

#

just wondering

mortal granite
#

use your imagination

#

plant the mine so it first "contact" is the tumour

craggy orbit
#

I’d personally recommend against using that strat, but meh

#

Tanks really aren’t that bad to fight

frail zinc
#

Its legit more consistent to fight the tank instead of mine cheese

mortal granite
#

if you use the mine

#

just a reminder

#

you use at least 70% tool

#

and if the tank didn't die

#

you basically wasted 4 uses of tool pack

atomic escarp
#

In C1 I can get why you'd rather use mines to kill it

mortal granite
#

bruh

#

you can kill the tank in C1 in less than 5 seconds

atomic escarp
#

Because its a poorly designed level and the trickle spawns are annoying to deal with

#

Its not hard, just annoying

mortal granite
#

it's not annoying

#

it's just there

atomic escarp
#

For youwu

mortal granite
#

if you can walk in the extraction with 0 enemy

#

then it's not a C1 level

obtuse cedar
#

So what you are saying is A2 PE is a better lvl then C1

atomic escarp
#

They could have made the last door an alarm a surge alarm instead of the extract immediately popping out after the data sphere's done being injected

mortal granite
#

so what i'm saying that, A2 PE are just there

#

it's there so you can just skip B level to get to C

obtuse cedar
#

you're saying that C1 has no ennemies at extraction therefore shouldn't be a C level. while A2 PE will have ennemies at extraction because of the HSU

#

so should A2 have been a better level to be in place of C1?

#

personally i don't think so

mortal granite
#

A2 PE need overload to be "extra decent"

#

or else you could beat it in 3m 50s

obtuse cedar
#

you didn't answer the point though..

mortal granite
#

i did tho

#

A2 PE need overload to be decent

atomic escarp
#

If they aimed C1 to be the introductory level for the tank they really shouldn't have done the trickle alarm

mortal granite
#

enemy spawn at the extraction are like the same as C1

remote karma
obtuse cedar
#

i gave you the eeasiest level of this rundown that has ennemies flooding at extraction to compare your point of "no ennemy at extraction of C1 making in your opinion that level not classified as a C tier"

mortal granite
#

does A2 have a boss at the end?

obtuse cedar
#

no which is why i said that i think C1 was just fine.

mortal granite
#

and your point?

obtuse cedar
#

you don'T need a boss + extraction flooding

mortal granite
#

oh

#

so you want A1 extraction

obtuse cedar
#

for an introduction to a new boss yeah this is fine

atomic escarp
#

Really

#

A level where you first encounter the new boss type enemy, and you want a trickle alarm to make it more annoying than how it already is

obtuse cedar
#

your first time playing against it and figuring out how to beat it can leave MOST players with extremely low resources. and that would be just punishing them even more for trying to igure out how to deal with a new ennemy

mortal granite
#

it's basically 4 enemies

obtuse cedar
#

which is ok since you don'T have that much resources in the level when you are a less experienced player

#

yes for veteran it is easy

#

because veteran manages their resources well... from what i have seen of most players though... they don'T

mortal granite
#

idk if i get this but

remote karma
#

It's not even a boss if you have to ||kill it back to back in the E1||. Which doesn't mean it has to be easy when you see it for the 1st time.

mortal granite
#

you got at least 12 - 14 uses of ammo

obtuse cedar
#

oh yeah no don'T get me wrong. i do think there is way to much ammo. but i see a lot of people defaulting to their gun for everything

mortal granite
#

unless you're shooting the entire level

#

newer player when they got to C level they will be more stealthier

obtuse cedar
#

they are also more prone to make mistake more often

mortal granite
#

you can watch other new streamer that play this game in A level

#

and then compare it to C level or even D level

#

they will be more experience stealthing the level more in C

#

they shouldn't be in C level if they waste that much ammo in an empty room

obtuse cedar
#

maybe 🤷 never have the time to watch streamer

light totem
#

Wtf is going on here

mortal granite
#

C1 basically spawn 5 enemies

#

unless you go into I

obtuse cedar
#

look at it this way: C1 was the intro. so it should be easier then C2 and C3. C3 you deal with a tank + charger err alarm and have to fight on extraction. if we take a level before extension that would be the equivalent of D2 for boss + err shadows + chargers extraction alarm. Point is to introduce a new ennemy you don't need to have a flood of ennemy right after the new ennemy especially if it is a boss

mortal granite
#

why not?

#

you killed the tank and then nothing happen?

#

it was a sleeping tank too

#

and you're using PE vs high

obtuse cedar
#

well you can't really sneak it with the error alarm... at some point he will wake up

mortal granite
#

that's why the game want you to use

#

multiple strat?

#

c foam?

#

mine?

#

sentry?

light totem
#

PE/ extreme isn’t classified as C tier. It’s just a layer

mortal granite
#

the game reward you to play it smart

#

not blindly running around with hammer

light totem
#

Blindly run around with hammer = profit

#

Ez

#

20 hp makes it too easy

errant saffron
#

Blindly running around with hammers is the meta

obtuse cedar
#

pretty much

light totem
#

It really is

#

Literally you get infinite health and the most powerful min max weapon one can ask for

#

And it just feels good to use

errant saffron
#

Doesn't mean it's more fun, or even intended to be that way, just the way the meta turned out to be

light totem
#

It’s more fun

atomic escarp
#

Unless you're me and can't hammer duel giants mid-wave clear

light totem
#

Fact

#

Ricardo. You’ve heard from me about regular franks

errant saffron
#

I disagree personally, but different opinions are fun too

atomic escarp
#

When forget thenboomWhen remember now but 30 minutes later WoodsPraise thenboom

frail zinc
#

c1 gives you so many resources, and if you want more you can always open the rest of the blood doors

vapid moon
#

does a2's error alarm also have a 15 sec grace period

hollow socket
#

What's a grace period ?

atomic escarp
#

With how chaotic my experience in A2 error alarm is, it feels like there's no cooldown

vapid moon
#

no i mean when you pull the error alarm, it waits 15 seconds to spawn one then goes for the 30 sec cycle like in r4e1 tank alarm

frail zinc
#

A2 spawns 2 enemies every 20 seconds

#

iirc

atomic escarp
mortal granite
#

15 seconds

hollow socket
#

Oh and btw Captain alpha, I tried the "Open the overload door but don't go in, so the wave can't spawn in the overload zone" but it didn't work. The first waves spawn outside, the moment we opened the door, they spawned in overload zone 😦

mortal granite
#

ye

#

i got a really lucky "test" run

hollow socket
#

I guess

#

I don't like the forward spawn mechanic 😄

mortal granite
#

that's made me sad

atomic escarp
#

What I do is I bring bio and sniper

#

: ^ )

#

You know what happens next

mortal granite
#

well, i'm currently testing all the alarm mechanic

#

Alarm guide video

hollow socket
#

Cool 🙂

mortal granite
#

Soon™

hollow socket
#

I wish it works like you've said tho 😄

#

not gonna lie

mortal granite
#

it's gonna be cheesier than perma foam

#

and it could possibly make C3 PE easier

#

or i might say again, "cheesier"

hollow socket
#

Never try C3 PE yet so, i can only trust you

mortal granite
#

a direct attack to error alarm

hollow socket
#

So I guess C3 overload is an error alarm

vapid moon
mortal granite
#

seeing wesley kiting a full alarm for almost 1 hour

#

or more than an hour

#

it's kinda painful

hollow socket
#

Tedious even, but hey, tha's solo play for now I guess

mortal granite
#

with my method

#

it's gonna reduce it a bit

#

even easier if you know "the way"

#

B3 PE solo cough

frail zinc
#

Alpha pls