#gtfo-spoiler-chat

1 messages · Page 219 of 1

obtuse surge
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it's not the same at all

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burst cancelling isn't right, but it's nowhere near door cheese

native drum
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you can kill 60 mobs with the cannon burst using the bug, but that's normal

obtuse surge
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random ass number

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very cool

nocturne flax
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Your denying a run ending room with the cheese door

obtuse surge
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you can kill as many without burst canceling

atomic escarp
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If someone says door cheese takes skill I'm leaving the server

obtuse surge
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that's the point i made

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you can kill 5 with a burst

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without any sort of bug

west crow
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Door cheese requires you to close a door

obtuse surge
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the weapon itself without bugs

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is good

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door cheese without bugs doesn't exist

errant vigil
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I mean if your precise enough with revo you can kill 57 smalls

queen field
native drum
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if you can kill several monsters at the same time, no need to use the bug

west crow
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Just shoot through an opening security door

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Easy

obtuse surge
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indeed no need

queen field
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East

obtuse surge
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but why use full burst when less is enough

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you don't unload your entire pistol mag on every enemy either

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you stop when its dead

native drum
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maybe because the weapon is made to shoot 5 at the same time

west crow
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Devils advocate, the high burst damage has the intended trade off of wasted shots per burst

obtuse surge
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which is a concept that makes no sense

west crow
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Something that is almost entirety negated with cancel

obtuse surge
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why would the weapon be forced to fire a full burst

west crow
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But nothing intended for gtfo plays out like it's intention

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Trade off

native drum
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I don't know how to ask the developers

queen field
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it is

west crow
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High damage but risk of missing those high damage shots

high forge
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lol man it's used to burst 5 shots

nocturne flax
queen field
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Rewarding people for aiming correctly at the risk of losing ammos

nocturne flax
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I won

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I WON BABYYY

high forge
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it's not made so you can use burst cancel whenever you want to

west crow
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I mean the trade off is clearly there

nocturne flax
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WORLD CHAMPIONSHIP

obtuse surge
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charge up still exists

west crow
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The argument shouldn't be defending burst cancel

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Just agreeing it's the lesser of the two evils

native drum
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if there was a patch on the canon burst bug, it may be to avoid using it

obtuse surge
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it's one of the most slow weapons ever if you're shooting 1 shot at a time

nocturne flax
queen field
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Still make it way more efficient than the original way

obtuse surge
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that's not true at all

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nearly all weapons made to one tap

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will outperform it when used to one tap

native drum
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no but don't look for excuses with the load is slow, you use a game bug like us

queen field
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Difference is :

  1. DMG
  2. ammos
west crow
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I understand what they intended the burst cannon to be

obtuse surge
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i never said it's not a bug

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you're feeling attacked for some reason

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calm down

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i said door cheese is more fucked

quiet stone
obtuse surge
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not that burst cancelling is ok

quiet stone
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door bug and burst cheese is both as bad as each other

native drum
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when you don't do the hammer reactor you can't hold 50 waves 6

obtuse surge
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what is that supposed to mean

quiet stone
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I don't know

obtuse surge
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fucking hell

high forge
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farfa is bad at english don't mind it

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no worries everything is gonna be fine

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what he meant is that, doing the reactor with hammer is also kind of strange being that's it's not supposed to be done like that

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but by setting up a defense and everything

dapper dagger
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"Guys its impossible to shoot the reactor guys, you dont get enough ammo!!1!1!!"

obtuse surge
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and why would he say that

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how does that have anything to do

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with what we were saying

eternal dragon
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shooting them makes it way harder

queen nymph
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Secret mission. Destroy the reactor

eternal dragon
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👍

high forge
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not really

obtuse surge
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yes guys

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don't melee an enemy that's awake

dapper dagger
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Guess you've never held with revolver

obtuse surge
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that's cheese

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don't dodge an attack, that's kiting, which is also cheese

high forge
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you can very easily hold the reactor if you can aim properly

queen field
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It actually felt way easier when doing it while shooting during all the waves tbh

native drum
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57 ammo pack in extreme 🙂

west crow
queen field
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The only difference being the last room's rng

high forge
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if both guys up front are good at holding stuff ez pz win

errant saffron
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Why is Wesley so angry?

west crow
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Gas lighting

obtuse surge
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the real question is why you think im angry

errant saffron
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Who stirred the beast?

high forge
dapper dagger
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Shooting reactor is only hard if your mine guy is slow as fuck

nocturne flax
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Shooting the reactor its far easier than hammering

high forge
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and if your mates can't aim shit

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You do the hammer strat only if you are sure you will take a lot of time to go get the codes

dapper dagger
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hammering is just more accessible for lesser skilled players

obtuse surge
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i can literally upload a video of me clearing an entire room using door cheese only

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if you are somehow convinced

west crow
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Door cheesing the final reactor code room was mentioned, Wesley said recommending door cheesing actively avoids the difficulty of the room, farfa asked why is it that big a deal if Wesley actively uses burst cancel. Wesley mentions that burst cancel is different since everyone does it. Furthers their statement by saying how burst weapons should be able to be single fire, then states how it's the lesser of the two evils, with one actively avoiding difficulty and the other requiring some technique. Farfa then starts talking about how holding the reactor waves with guns is difficult, completely avoiding Wesley's answer.

obtuse surge
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that it's not worse than tapping a burst weapon

high forge
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@dapper dagger A man of culture

queen field
errant saffron
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If you door cheese something, hit it but it doesn't die, what happens?

queen field
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if it's scout, trigger iirc

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no idea about other sleepers

errant saffron
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Say it's a big charger

west crow
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Won't trigger until the room is reopened

errant saffron
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I'm just curious at this point

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wow....

obtuse surge
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people who fail to see differences between how abusive bug x is compared to bug y

high forge
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and who might that be ?

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both are the same shits anyway

obtuse surge
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why are you asking me to call names

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what's the point

west crow
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Just read the above

obtuse surge
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what are you trying to do

west crow
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The conversation literally just happened

high forge
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i'm just interested nothing more nothing less

mighty pond
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Farfa then starts talking about how holding the reactor waves with guns is difficult
lul shooting hard lmao

peak coral
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:metakingpopcorn:

obtuse surge
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one tapping a door is also cheese

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but who fucking cares

mighty pond
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my 30+ ammo pack usages state otherwise

nocturne flax
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HEL revo pen go brrrrr

obtuse surge
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if your brain works you can tell a difference between something that actually matters

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and something that kind of doesn't

high forge
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actually both are the same, both game exploits

errant vigil
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I just coom on scout and hammer her vulnerable body moon2LEWD

dapper dagger
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z ultimate coomer

west crow
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Difference is severity and actually game impact

mighty pond
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z stop yourself

native drum
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if you want i must have videos of E1 extreme without hammer and without door bug 🙂 @obtuse surge

mighty pond
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You're going to get the horny jail convict role otherwise

obtuse surge
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man

high forge
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burst cancel helps you fire one shot at the time and the door opening bug helps you clear an annoying ennemy without triggering the room

west crow
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This is the weirdest form of gas lighting I've seen to date

queen field
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Note that when i mentioned the door cheese, it was ONLY about the first room of the last zone in E1 ex, ASSUMING there were exactly 2 scouts

obtuse surge
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what do you mean without hammer

queen field
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It was a mistake to mention it ofc, but i wasn't saying it as to use it everywhere

obtuse surge
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my team doesn't cap the waves and hammer everything

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they hammer the first waves because they are that fucking easy

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if you think that's cheese

queen field
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Doc, add chargers in E1 waves

obtuse surge
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good for you

queen field
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😳

native drum
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cnot cheese

errant vigil
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black boi roll up on your reactor

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what do you do 👀

mighty pond
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Shoot

queen field
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Not to mention that can still be a thing if the doors were opening with a bass boosted sound

obtuse surge
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we did our E1 extreme speedrun without door cheese

queen field
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So the shots would be silenced by the doors opening

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Nor did we

obtuse surge
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i think they hammered first 3 waves?

nocturne flax
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Its hammering cheese

native drum
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sorry I'm not unemployed, I don't have time to spend 15 hours a day on the game

obtuse surge
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???

mighty pond
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They don't either?

high forge
obtuse surge
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why do you say the most random shit

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anyway

west crow
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Go work your cringe 9 to 5

obtuse surge
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all of us walked out with a high use ammo

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if it wasn't a speedrun

west crow
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I'll be gaming 😀

high forge
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Wow calm down let the man speak for himself

obtuse surge
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we could have shot every wave

native drum
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on the other hand you don't know how your teammate defends the reactor?

obtuse surge
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we just kind of wanted ammo to shoot during stealth sections

queen field
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You still get a shitton even when shooting at all the waves

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Enough to shoot at everything during stealth sections

west crow
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You're pretty loaded, yeah

mighty pond
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Not in the means that they are shooting Saint

queen field
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wdym

obtuse surge
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we shoot big shadows in the fog zones

mighty pond
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I'm rather certain Wes is talking about their speedrunning, where they pull most every area

queen field
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I know that

west crow
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It's the safest way to do it

mighty pond
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For speed sake, which consumes tons of ammo

obtuse surge
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i mean it's not that safe

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at 1% health

dapper dagger
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Just dont get hit

mighty pond
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druee

west crow
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Not speedrunning sake

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But pulling rooms isn't an uncommon strat

mighty pond
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It should be lol

errant vigil
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I down myself to get back to 20% easy clap

native drum
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we pull for the reactor and we do the rest by pulling

mighty pond
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they're so much simpler to stealth

errant vigil
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I'm cheesing

mighty pond
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yooo same tho

west crow
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I'm not wasting an hour because the game decided that hammers don't stagger

native drum
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even by firing all the way through the reactor, we still have bullets

mighty pond
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Just don't get stagger bug

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ez

obtuse surge
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yes farfa

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and you could also do it without the door bug

west crow
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This argument has been so heavily diluted

queen field
# errant vigil I'm cheesing

Don't you know that cheese strat in which you stay in a dumpster during the whole reactor section so the guy who look for the code can take all the time he wants to get everything ? 😳

high forge
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we never used them 🙂

queen field
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Top-tier gaming, i assure you

native drum
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we use the door bug for the last terminal, and even not triggering the scouts we end up with bullets

obtuse surge
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i dont think you understand how busted the door bug is

peak coral
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We don't use door bug, we don't use burst cancelling and we still have bullets for the fog zone after the reactor

obtuse surge
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we could abuse the shit out of it in speedruns

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literally all double scout rooms in the fog zones

native drum
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the last E1 extreme we used no bug and we had 15 ammopack

obtuse surge
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could be cheesed with it

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and essentially voided

nocturne flax
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y'all poopy heads and completely wrong

i win bye bye

queen field
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got'em

errant vigil
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I'm a c-foam launcher main pog

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I don't coom on doors I coom on scouts

obtuse surge
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i shove scouts

west crow
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They stagger easy

mighty pond
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You coom period z

errant vigil
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I'm a coom head and I'm right moon2SH

soft kraken
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imagine not religiously using bio

west crow
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Play the game however you want. The first ever public e1 ex completion was completed with every single cheese strat possible. If you're self conscious about your completion because someone else disagrees with it and believes that the use of cheese invalidates your run: who cares. Just don't be upset when it leaves you arguably worst off as a player and people validly complain about your reliance on cheese outside of your friend group.

soft kraken
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fax

queen field
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ggez

high forge
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@west crow mvp

harsh pelican
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i think we should get a level where the players split up

west crow
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I also feel strangely inclined to agree with this proposition

granite scarab
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one where we split up? im on board

grim cape
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The game was made in Unity

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This is a spoiler

queen nymph
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Or you can do one with cheese and one without cheese

queen nymph
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To cheese or not to cheese, that is the question blue_bodyroll

atomic escarp
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Haven't tried cheddar cheese

grand bay
peak coral
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I know you can burst cancel with escape during fire and switching melee weapon + right clic with it (not very sure)

west crow
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Shove canceling: press whatever key is bound as "melee" (default is "C") and it'll interrupt your shot.

grand bay
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Ok thanks, so it s more a bug than a feature

west crow
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Yessir

robust marsh
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so dont get use to it

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if burst cannon stays the bug will be gone

rancid basalt
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-- --- ...- .. -. --.

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MOVING

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🤔

atomic escarp
rancid basalt
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oh, well that's less interesting and more exciting than I expected

bold widget
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Quick question

atomic escarp
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The answer is yes

bold widget
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You can kill shadow scouts frontal right

atomic escarp
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Holy fuck it is

bold widget
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Even thoe their body is bend

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Lul

atomic escarp
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If they bend forwards toward you, yes, you just have to see where their head is

bold widget
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I mean like I general

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Their body is bend when moving/standing

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Like his head is a bit back

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)

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^Like this

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Cause if you jump reach their head and bonk you might touch him before reaching his head or the swing is pretty weird so it hits the neck

atomic escarp
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Their head is a bit larger to compensate for the bend

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Someone more knowledgable about shadow scouts might be online later

queen field
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They're a bit taller too iirc

mighty pond
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They're big height yes, and if they're bowed like you are describing Nomad it's typically not worth going for from the frontal direction, instead come in from the sides or just wait.

bold widget
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I don't mean bowing

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Uuuh how do I explain this

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Like when he is walking he has his belly pressing out and his head is tilted further back

mighty pond
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Bowing isn't in the sense you think, I see where you got the thought though cause it's a term I use myself (force habit oops). Bowing as I meant it is the enemy has its body anatomy in the shape of the curve of a bow being drawn, not as in bent over. @bold widget

obtuse surge
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Can you do b3 overload and high? (without extreme)

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At what point do the cryo's become required for the extraction scan

knotty sphinx
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I thought they were required the moment you opened the extreme

mighty pond
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I'm pretty sure as soon as you enter the layer they're required Wes, but I've never done any extensive testing of that.

soft kraken
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its prob when you pick up the first cryo

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that it becomes required

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maybe

tiny quail
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I would think it doesn't trigger until picked up. Thinking about how D2 optional works, should be the same?

mighty pond
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Maybe, like I said I haven't done any testing so I just speculate you enter the area you need to do the obj. However that isn't the case for others so I am likely wrong.

mortal granite
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you need to pickup the item for it to be count as objective

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in D2 you can go in Overload, pick up all the resources, key and then bail

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you can "pre-scan" the extraction and then go pick up the cargo later

errant vigil
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like the cryos in A2

mortal granite
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cryos in A2 are needed to extract

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we could do a little test with B3

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to make sure

bold widget
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@mortal granite don't you have to deal with chargers thoe 🤔

mortal granite
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charger in B3?

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my bad

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you're gonna deal with charger and shadow

bold widget
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I mean using the pre scan method in d2

mortal granite
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but at least you have extraction charge up to 90% or 99%

bold widget
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True

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Just a matter of one guy making it trough

mortal granite
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anyway

bold widget
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Situation gets a bit stiff thoe dealing with chargers and shadows in a fog covered environmental place

mortal granite
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i think you're gonna split the spawn anyway

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3 - 4 charger on extraction and 3 - 4 shadow near cargo

bold widget
#

Hmmm

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Btw alpha your melee video was really helpful 👌

mortal granite
#

ThanksPirateSimon

bold widget
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Quick question, if a shadow scout is bend do you know if you can still kill him frontal reaching his head or will you touch him before the kill?

mortal granite
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you can kill him normal like normal scout

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shadow scout is easier to kill when there is light + you're the host

bold widget
#

Even thoe he is bend like this ) asking this situation specifily cause in E1 I failed to kill a scout that way and I think I was touching him before killing him, might have hit his neck as well (we did pass it in the end) ;p

mortal granite
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shadow scout i think are as tall as Giant shooter

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so if you want to kill it when it's standing

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you either aim really high up

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or jump

errant vigil
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They're not as tall

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Just are a bit taller than regular scouts

bold widget
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I was jumping but apparently it went nowhere

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Might have been just a fail in general

mortal granite
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you can easily hammer normal scout if you aim high enough

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for shadow scout you have to aim way high up

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Thicc body

knotty sphinx
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There are some issues with scouts on the client side. They can be bent over while your animation is it standing up straight.

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It doesn't always register when you jump

mortal granite
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honestly, if you want to kill shadow scout with hammer

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i would recommend do it on the back

bold widget
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But you can reach it if his anatomy is bendy right with the attack vector being frontal

mortal granite
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since the head are way out on the back side

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or

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3 full charge hammers

bold widget
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I see

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Thanks :)

mortal granite
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if you're going for 3 full charge hammers

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the 1st hammer will stagger shadow scout

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other 2 need to hit it in 0.7 seconds

pure pagoda
#

What even are the shadows

mighty pond
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Shadows

robust marsh
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shadows

pure pagoda
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They are completely different from anything else in the game

robust marsh
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they are just shadows

pure pagoda
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What I mean is, why do they exist

mighty pond
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Because they live

pure pagoda
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I find it hard to believe that the same force which caused the plague also created the shadows

robust marsh
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we dont have a lot of lore for sleepers so we cant tell why what they are :/

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or what are they here

mighty pond
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Well, guess you aren't believing hard enough

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The devs made em so they're here

pure pagoda
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They're too... otherworldly
The plague is visceral and grotesque, and these things are just... phantasmagorical

mighty pond
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We don't even know it's a plague

pure pagoda
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These things are clearly human

mighty pond
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So, what's to say that the means that created the enemies couldn't do it

pure pagoda
#

Or they wrre

robust marsh
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ah good thing that we think the fudges came from a asteroid ha?

pure pagoda
#

Beneath the fungus on their heads you can see eyesockets and noses

mighty pond
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Something that only humans have..?

robust marsh
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yes as the fungus takes humans as host

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but

tight cliff
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so it's still valid

pure pagoda
#

How screwed would we be if these monsters managed to get to the surface

robust marsh
#

the progression is like flood after the first wave of attack and bio mass eaten they will start makeing there own enemy type and shadow is most likely one of them

tight cliff
#

plenty of current wildlife etc use some form of camoflage, not to the point the shadows have, but they get pretty close in their prime environment

robust marsh
pure pagoda
#

I suspect the prisoners motives are very simple

tight cliff
mighty pond
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No I want to die as a prisoner

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wym

pure pagoda
#

I believe they're here by choice

tight cliff
#

shit. you've destroyed my explanation

mortal granite
#

be a man

robust marsh
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nope

mortal granite
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be THE WARDEN

mighty pond
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Well, this would be lore related and not really spoilers

robust marsh
mighty pond
#

smh

pure pagoda
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The warden has offered them a lighter sentence if they go down into the pit

mighty pond
#

I come here for spoiler content

tight cliff
#

yes what peace sais

vast lion
robust marsh
#

here you go

pure pagoda
#

Maybe they're on death row

mighty pond
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Yooooo

pure pagoda
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And this is a chance to live

mighty pond
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plant enemy 👀

robust marsh
#

im not going to go in the lore but prisoner means: a person that is being kept by force not by choice aka in imprisoned (idk if thats the word for it)

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thats the general meaning of prisoner

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still the link i gave out is the devs saying who we are

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and what we doing here

vapid moon
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we have one

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spitters are basically plants

bold widget
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The day their gonna introduce cluster team scans is the day solo plays are gonna die out

errant vigil
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nah it's the day when kiting gets hard nerfed

reef talon
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kiting already is kinda nerfed with the existence of s1 scans

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but, they are few and far between so

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actually removing bunnyhop behavior will probably have the biggest effect

hoary garden
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you clearly haven't seen people soloing s1 scans by kiting back and forth over and over for 10+ minutes

reef talon
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since it's so useful for quickly clearing rooms in error alarms

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or scouts

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etc

dreamy bramble
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bunnyhopping isn't what helps solos much at all

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it's more a speedrun strat

reef talon
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Maybe not specifically solos

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but overall

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it helps with efficiency in error scenarios

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it does make sense to remove tho

dreamy bramble
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i mean ig

reef talon
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kinda silly we make no noise while airborne

dreamy bramble
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but solos you just cap errors anyways

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so it doesn't change anything there

errant vigil
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Sliding has the same effect for kiting as jumping

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you just can't spam it

reef talon
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i meant bunnyhopping for stealth

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not kiting

errant vigil
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ah I just run into rooms then

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and still kite the whole room

reef talon
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I think no matter what happens, kiting will be a big part of the gameplay loop now

errant vigil
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I hope not

reef talon
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But it would be nice if it wasn't so heavily leaned on

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it really detracts from the stealth aspect

errant vigil
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With how much of a joke E1 extreme is with kiting I hope the devs do something about it

reef talon
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perhaps an enemy that immobilizes you if you run?

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have to carefully use that kind of enemy type though

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would become toxic in certain situations

knotty sphinx
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Maybe they need to actually make it harder in a more practical way

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Rather than just "nerf" kiting

errant vigil
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So make all enemies chargers easy

reef talon
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lol

knotty sphinx
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Nah

reef talon
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But honestly. I don't think there is a perfect solution.

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Many people still can't do it well.

knotty sphinx
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There isn't

reef talon
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Many people don't want to play that way.

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So it isn't necessarily "easy" either

knotty sphinx
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It's a very vocal minority crying around about kiting anyways

errant vigil
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There's a very vocal minority crying about rng too

reef talon
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rng is kinda the point tho

errant vigil
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I know

reef talon
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if every run was predictable

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no replay value

errant vigil
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If every run is kiteable there's no value

knotty sphinx
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Most people don't stick around past all maps completed once anyways

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¯_(ツ)_/¯

reef talon
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Hopefully a way can be found to cater to different playstyles

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stealth, kiting

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without screwing it for any one party

knotty sphinx
#

Going to be impossible because you can't please everybody

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Too much fighting over playstyles is going to alienate one group

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Or the other

reef talon
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Of course, it's not easy. I don't agree it's impossible though.

errant vigil
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Stealthing is just not prominent in the game anymore

reef talon
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Certain levels of challenge will always enforce a certain playstyle in the meta too.

knotty sphinx
#

The issue with E1 isn't simply the kiting

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There are other factors in that too

errant vigil
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weather that be due to kiting or no threat in regular rooms

knotty sphinx
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I still doubt the completion rate is that high

dreamy bramble
#

probably significantly higher than r2e1

#

maybe ~3-5%?

knotty sphinx
#

I doubt it

reef talon
#

I am sure we might get the stats on it at the rundown end.

knotty sphinx
#

I've seen how messy pub runs get

dreamy bramble
#

fair

#

i did most of my r2e1 runs with pubs and that left scars

knotty sphinx
#

That's how it will always be

pseudo pumice
#

i feel like r4e1 is much lower than r2e1

#

well, i guess im including extreme in that

dreamy bramble
#

r2e1 was 1.4%

#

r4e1 has to be higher with all the people doing repeat clears i figure

knotty sphinx
#

There are a lot of people that bought the game, tried it and never played it again

reef talon
#

I mean, it's going to be difficult for this game to blow up. Most people still don't know about it.

#

And most people will probably never play it.

#

Which is a little saddening.

mighty pond
#

Mit you also need to consider the reset factor

reef talon
#

Possibly a good thing too. I haven't had any toxicity in public matches.

mighty pond
#

Many more runs are being reset at a much faster rate for this current E level

#

Compared to R2

dreamy bramble
#

that's true

#

a lot of runs reset in less than 10 minutes

mighty pond
#

You will see a higher clear total, but I think we will see a somewhat similar percentage

knotty sphinx
#

A fair chunk of people still panic about the tank

#

Especially with no mine strategy for E1

#

Lol.

dreamy bramble
#

i like it that way lol

#

it's refreshing to see the panic after everyone cheeses c1/d2

reef talon
#

I am not great at gunplay, so tank doesn't thrill me.

#

But it's a fun enemy.

knotty sphinx
#

You can be great at objectives and other things

mighty pond
#

I watched a group do C1 and spend 20+ minutes setting up and planning tank killing strats just to mine cheese it in the end

knotty sphinx
#

and still be a good player

mighty pond
#

Essentially wasting the entire time they spent planning

knotty sphinx
#

lol

errant vigil
#

yea shooting isn't the only factor

dreamy bramble
#

i'm a bit sad that mine cheese is so mainstream

errant vigil
#

Knowledge and supporting your team is good too

knotty sphinx
#

^

reef talon
#

meta will change again

knotty sphinx
#

It's mainstream because it takes no brain

#

lol

reef talon
#

shotgun sentry, then mines

#

if new tools come

#

or new challenges

#

mines may become less mainstream

pseudo pumice
#

do people actually struggle to kill the tank? i haven't really played any pubs

knotty sphinx
#

A lot of people don't even set up mines properly

reef talon
#

to be fair, in pubs

knotty sphinx
#

Then wonder why he doesn't die

reef talon
#

most people have never fought it

dreamy bramble
#

i struggled a ton on my first tank in a pub

reef talon
#

or only done it a few times

dreamy bramble
#

took like 10 mins to kill it

knotty sphinx
#

lol

reef talon
#

I think a very small percentage of the playerbase has actually played enough to be good

#

or whatever that means

errant vigil
#

yea true

knotty sphinx
#

Some runs make me want to pull my hair out because of the enemy count

#

Other times it's a cakewalk

mighty pond
#

They absolutely do struggle Chase, but with how long the level has been out a majority have a decent idea of how to do it just have bad standing locations

errant vigil
#

I'm trash I just aim well

mighty pond
#

Shush yourself z

#

You play well

knotty sphinx
#

I need to become a better team mate myself

#

Too much solo

mighty pond
#

You did do a lot of solo play in the earlier rundowns tbf

errant vigil
#

yea I've been getting into a bad mindset as well

reef talon
#

I imagine some people don't want to go searching for the information on how game mechanics work too.

#

Some people I have met playing pubs have approached this game with the L4D mentality of playing it.

errant vigil
#

yea it's more of a passion thing

#

for the game

mighty pond
#

That becomes an issue when they go into pubs

knotty sphinx
#

I haven't touched any other game since this came out

mighty pond
#

Cause there's no filter on some people

pseudo pumice
#

i don't understand why people don't play the levels in order

reef talon
#

to see bits of other missions

#

then come back to them

mighty pond
#

There's not any set reason to do so Chase

reef talon
#

I know if I get sick of failing a mission repeatedly

pseudo pumice
#

some people go straight to e1 and wonder why they can't kill the tank

reef talon
#

would rather do a different one

mighty pond
#

Sure you can learn things from the earlier levels, but they can also be learned in the other levels

reef talon
#

just for a new change of pace in what the objective/map is

errant vigil
#

I mean if they go into c1 they still won't know how to kill tank if it's their first time

#

Learning how enemies work and tactics is a big part of completing a level

reef talon
#

objectively speaking it's BAD to play that way since trying a map over and over is the best way to learn it.

#

but

#

from a fun standpoint

#

and enjoyment

#

¯_(ツ)_/¯

knotty sphinx
#

I play the maps so much, I know them like the back of my hand now

errant vigil
#

Someone could beat D2 PE and haven't touched B3 PE and not know what the fuck to do in it

knotty sphinx
#

It's weird in that sense too

#

Some people might struggle with b and c tier

#

But do well in D and E tier

#

¯_(ツ)_/¯

reef talon
#

well, it's more significant now due to the bulkhead system anyway

#

not so much on previous rundowns

errant vigil
#

It's seems to be previous knowledge of the game and learning new specific stuff in new levels

#

Yea you're right

reef talon
#

My friends only really play this game once a week most the time.

#

And because they haven't invested time to learn levels or improve at the game in general.

#

We often fail.

#

So in some ways, the bulkhead system is both great and bad.

knotty sphinx
#

Yeah

reef talon
#

So my experience with this game is largely with pubs.

knotty sphinx
#

There's a reason why I was looking for decent people for duo runs

#

Not as hard to get one other person at the very least

reef talon
#

The way I think of it is that I play with my friends purely for fun and to talk.

#

and pubs to actually try

knotty sphinx
#

Haha

reef talon
#

sometimes you find good people in pubs

knotty sphinx
#

It's why I only do mains solo now

#

I've got one other guy to share the pain with me in Extreme's and PE's

#

It makes it more interesting

reef talon
#

I think the "meta knowledge" is just the bigger hurdle here honestly though for newcomers.

#

Or for veterans since beta but just playing rarely.

knotty sphinx
#

I used to "teach" some new players that used to ask

#

But they learned too fast and just quit

reef talon
#

The game doesn't expect you to know there is a spawncap for example.

#

But if you do know that

#

it can be exploited massively

mortal granite
#

like it did

#

right now

reef talon
#

Even if it sounds super lame-o and "you're making my game too easy, ree" this game really could benefit from some basic tutorial for those kinda of players.

#

the ones that aren't gonna comb wikis or touch the discord

mortal granite
#

with no limit cap, the game will be a little

#

unstable

reef talon
#

oh no, the limit cap isn't the point

#

that's a good thing

knotty sphinx
#

It already gets unstable with the cap as it currently is

reef talon
#

I was using it as an example

#

of meta knowledge

errant vigil
#

I do like people sharing knowledge and testing stuff I can understand people just wanting to be told without having to do extra things to get knowledge

mortal granite
#

you can't really exploit surge alarm tho

#

if they spice thing up with that alarm

#

even pros won't stand a chance

errant vigil
#

Hybrids on surge moon2POG

knotty sphinx
#

People will adapt

reef talon
#

we had a hybrid spawn

mortal granite
#

people will adapt

reef talon
#

on a surge

knotty sphinx
#

Some people just won't be bothered and quit

reef talon
#

o.o

#

for overload door in d2

mortal granite
#

"charger spawn too hard"

reef talon
#

i can't remember if it was just one though

mortal granite
#

4 of them already make some team losing their mind

knotty sphinx
#

Some of the issue is simply the short timer

mortal granite
#

imagine 30 charger spawn

reef talon
#

30 chargers is just

#

obnoxious

knotty sphinx
#

It's artificial difficulty

#

Is all

reef talon
#

you can't strictly kite them well, and you cannot necessarily gun them all down in time

#

that would strongly depend on how good players are with a gun

#

which would be a pretty big curveball

#

I like that I don't need to be xXFPSLEGEND420Xx to play this game competently

#

and still enjoy the fps stuff

knotty sphinx
#

I think a more interesting spawn would be a randomized one

#

So it's not just 100% one thing

errant vigil
#

I just think since they spawn instantly after killing a few using any tool other than c-foam on a few doors wastes tool because it'll just spawn more immediately

mortal granite
#

i would like it to spawn in different group

#

and that's why error alarm was born

reef talon
#

this might be a dumb idea

#

but imagine an "endless" map

#

with certain generations

#

and there could be a board for groups to push the farthest

#

it would add a lot of replay value for vets too

mortal granite
#

that would crash the game imo

reef talon
#

right, I mean it generates certain areas as you go

#

obviously if it went too far

#

it would crash it

#

but the map can technically go infinitely

#

it probably wouldn't work with this engine anyway tho...

#

given that the map is almost entirely loaded initially

mortal granite
#

they need to load the level first

#

and then let the player drop in

reef talon
#

exactly, that's why I said it probably wont work

mortal granite
#

with this it could mean, checkpoint system

reef talon
#

just wish it could

#

oh that's true

#

you could reach your HSU's

#

to proceed to the next map

mighty pond
reef talon
#

yes, thanks for the correction

#

meant to be infinitely

mighty pond
#

Figured, just wanted to make sure

reef talon
#

yeah, it could random gen a map for example

#

based on certain room sets

#

and enemy sets

#

you reach your HSU to go to the next map

#

and so on

mighty pond
#

Random gen would create quite a fair few issues though with the game I feel

reef talon
#

I meant it more to be a creative thing, not something tied to the main rundown system

#

Like a separate mode.

mighty pond
#

You could quite easily create tile spawns that actually block other spawns, or make doors that would originally go somewhere create useless doors that do nothing

#

Essentially soft locking progress

reef talon
#

that's why it would require testing o.e

errant vigil
#

Tiles being randomized on every new run would be neat but objs stay the same

reef talon
#

basically like a continuous mode with randomized objectives and maps

livid stone
#

if the hsu is a check Point, then canonically the hsus are 1 a safe space 2 can infinitely resurrect people from long distances 3 resurrection technology is a thing in the world of gtfo and very arbitrary since its spread everywhere in the complex

reef talon
#

you finish a stage, then move to the next

#

and i never mentioned checkpoints o.e

#

that's just to reach the next map

livid stone
#

check points good concept, just bad idea

mortal granite
#

i was wondering to put a system like custody mechanic

reef talon
#

it would solve the issue of loading an 'infinite map'

mortal granite
#

like when you down too much, you died

reef talon
#

this could add a new level of challenge too

#

since you cannot change tools or guns

knotty sphinx
#

So you basically want it to be like payday

reef talon
#

between the next level

#

It's a suggested system o.e. I obviously don't want the actual rundown format to change.

turbid cliff
#

Marathon modes and random generated levels have been suggested many times in various forms

livid stone
#

tbf have you guys scrolled to the edge of the map? it's fucking huge

mortal granite
#

it was suggested but not much appreciate

turbid cliff
#

Before any actual discussion why not consider the effort it would take and if it's worth doing over other things

knotty sphinx
#

All I'm waiting for at this point is the next batch of content

#

:x

livid stone
#

kek

#

manage to solo D2 then Bar?

reef talon
#

I'd say a system that adds repeated replay value is worth doing. But it would strongly depend on the opinion of the wider audience.

knotty sphinx
#

I'm kind of burned out for solo glax

reef talon
#

Obviously it wouldn't be easy or simple to do

livid stone
#

sounds about right, I've been tackling D1 solo myself

#

still crazy that Wes got it under an hour

knotty sphinx
#

It just seems a lot harder for me than what other people get in their runs for some reason

#

But that might just be me

#

Who knows

livid stone
#

different people different skills, that's all i can say

#

a system that would add replay value

knotty sphinx
#

I'm watching some people bunny hopping around a lot and have pretty choppy aim

livid stone
#

the keyword here is value, what kind of value?

knotty sphinx
#

They get less giants and various other things

#

So eh

livid stone
#

sounds like the opposite of my E1 luck

knotty sphinx
#

6+ hybrids in E1 spawn

livid stone
#

fucking hybrids everywhere

#

mood dude

knotty sphinx
#

Always get 2 giants during alarms

#

While other people get none

#

I do some other peoples strategies

#

It just doesn't seem to work out

errant vigil
#

Rng shouldn't matter if you're skilled enough

livid stone
#

bruhh, I've gotten a load of giants

knotty sphinx
#

Tell that to the ammo pool of the guns I use

#

lol

livid stone
#

i hate it when i get a hybrid on the second S1

#

while in theory that's true, in actuality it's not

errant vigil
#

I just don't like blaming rng for bad play imo

knotty sphinx
#

Is it really bad play on my end though

livid stone
#

you can be a God, but if you get 6+ hybrids and four dozen enemies in the first zone

#

you're going down no matter what

errant vigil
#

not really

livid stone
#

especially since the tank spawns in 15 seconds after you drop

#

there's bad play then there's bad rng

atomic escarp
#

I once got 2 giants and 10+ shooters for the first class 2 alarm in D2, I died of course (because I'm bad) but I was able to kill all the shooters before dying to the giants

mortal granite
#

we got 14+ hybrids in our E1 completion

livid stone
#

both exist, and neither can be denied

knotty sphinx
#

I feel like this conversation is going towards the direction some of the ones in R3 went

mortal granite
#

R3D1 wasn't that much of rng

errant vigil
#

it really wasn't

knotty sphinx
#

Nobody said anything about D1

livid stone
#

the biggest rng in there were your team-mates lol

knotty sphinx
#

I've seen my fair share of ridiculousness in this game

#

Just because nobody else encounters certain issues

#

Doesn't mean it doesn't exist

livid stone
#

^

#

i still like how i once found 3 foam nades on D1 in one locker

#

was memes

knotty sphinx
#

Sometimes the game does something it's not supposed to

mortal granite
#

it exist

#

just some people got a massive brain

#

in 1 of the moment they somehow do the unthinkable

hollow socket
#

I'll add that playing solo is rng dependent even if you can overcome it with skills. But the further down you go, the harder it is

livid stone
#

i find it memes that i managed to take a tank out with a hammer once

knotty sphinx
#

I have an easier time with D2 than B1

#

Solo

livid stone
#

that seems peculiar

#

how so?

#

fog alarm?

knotty sphinx
#

The room divider in the fog makes it so the enemies can spawn banging on your shut and foamed door

livid stone
#

yeahhhh I've had that

knotty sphinx
#

So I don't get much time to do the first big scan

livid stone
#

I've also had enemies bug through and set off mines, blowing up the door

knotty sphinx
#

I always get 2 giants during that alarm

#

So that can get hairy fast

#

Since they can spawn right outside the door

#

They are always right on you

livid stone
#

oof, I'm pretty sure they always do

#

B1 spawns are just bad

knotty sphinx
#

There will never be anything as bad as R3B2's fog alarm with 4 giants and a room full of spitters

errant vigil
#

I love fog

#

Requires more coordination and good play

knotty sphinx
#

I don't have an issue with fog

#

It's just how some of the things in the game go

errant vigil
#

Didn't say you did

#

Just saying I love fog

turbid cliff
#

The fog alarm didn't have that many spitters, the first alarm however

knotty sphinx
#

Very RNG on the spitters

#

Sometimes you get a decent layout

#

Other times you've got 4+ next to your scan

#

Always getting at least 2+ giants

#

In a tiny room like that

#

You can get instantly killed

#

Playing the game with 2+ players like it's intended?

#

No sweat at all

livid stone
#

solo problems

knotty sphinx
#

All the giant chargers in the R1C2 final room on C3? 🤣

#

Even a full group struggles with that

#

and that's the main objective

livid stone
#

bruh C3 is something else

#

but i finally learnt how to stealth kill two chargers

#

so I'm happy about that

knotty sphinx
#

Haha

modest aspen
#

C3 PE be like, Preplan what the fuck to do after Overload so we don't have to use our brains on getting through HIgh without too much shit

obtuse surge
#

Because more experienced players keep complaining about the tank mines.
Remember how much you complained back in R2E1 about the hard part being at the end. C1 is no different, people that aren't that great at the game will get pretty frustrated having to clear nearly all of C1 to then have a tiny bit of practise where they may or may not be able to kill the tank.

#

Additionally, using tools to clear a fight no matter what fight, shouldn't really be considered cheese. It's just as cheesy as using tools to clear any other threat in this game.

shy vessel
#

^

obtuse surge
#

if tank mines are cheese:

  • perma c foam is cheese
  • sniper sentries on D1 are cheese
  • mine spam on R3A2 extraction are cheese
  • ...
shy vessel
#

The level design also lends itself to killing the tank with mines, there literally couldn't be a better setup to kill the tank with mines

obtuse surge
#

If devs don't want us to use mines on the tank, they have to implement explosion resistance. Until that happens, there's absolutely nothing wrong with using mines to kill a tank.

velvet flower
#

I don't think that's how to evaluate something is cheesy, I agree that mine the tank is perfectly fine. But can I using the same argument to say that hammering behind a wall is as cheesy as parkour + hammering?

obtuse surge
#

you can't use that argument no, because spots like that get fixed

#

which clearly shows that they aren't intended

velvet flower
#

Then how about door glitch?

obtuse surge
#

Pretty sure that's on their list of things they'd want to fix

velvet flower
#

Whether dev is fixing is not a proper way to tell.

obtuse surge
#

I mean

#

you can't just act as if mining the tank is the same as cheese spots or door silenced shots

#

it's pretty clear what's a bug and what's not

#

if you can't see those differences you can take your way of thinking to the extreme and say

#

that we actually can't do anything ever

#

because there's never confirmation

#

that what we're doing isn't a bug

velvet flower
#

Nope, I cannot. I agree your point that mine the tank is fine as I mentioned. But still, I don't agree the argument "It's the same to any other tool usage".

obtuse surge
#

how is it not the same

#

i use tons of tool to clear tank fight

#

i use tons of tool to clear alarm

#

i use tons of tool to clear reactor wave

#

where's the difference

#

stop valuing the tank fight so high

#

there's no reason to

abstract venture
#

Seems fair to me

velvet flower
#

I did not value the tank fight...I said "On the mining the tank part, I agree with you" the 3rd times.

obtuse surge
#

you said it's not the same

#

and im telling you why it is the same

#

..?

#

the only reason you'd disagree that isn't the same

#

is pretty simple

#

it means you value the tank fight higher than those other things

velvet flower
#

You said, because of A, so B is true.
I think B is true as well, but not because of A. And I'm exactly telling you that why A is an false argument.

obtuse surge
#

No you didn't

#

You still haven't said why you think it's not the same

#

I have told you why I think it's the same

#

It's a threat in the game and I used my tools to fight it.

prime valve
#

Imo the only exploit around mines would be the mine stacking on a precise spot. Otherwise, mines are just cleverly used.

velvet flower
#

You're saying that using the same resources equals same cheesy degree. No matter how the resources are using.

obtuse surge
#

No

#

I'm saying the game throws threats at you

#

And you can use tools to clear those threats

hollow socket
#

he's saying that if you use the ingame tools to do something, even if you use a lot of the said tool, it's not a cheese, cause it's using in-game tools

obtuse surge
#

The act of doing so

#

Is the same no matter what threat

hollow socket
#

But if you use glitch spot to complete an objective, here we go in the cheese strat

obtuse surge
#

Therefor the statement, if using tools to clear threat x is cheese, using tools to clear threat y is also cheese

#

The only difference is how high you value said threat

velvet flower
#

There are also differences on HOW you use tools.

obtuse surge
#

Yes but it comes down to spending tool resources on clearing the threat

#

There's generally no danger in tool setup

#

I don't think you should add a value to how tool is used in this conclusion lol

#

You basically want to say that some tool usage would be cheese while others wouldn't be

#

Using nothing but a personal ranking

#

Unless that tool usage is abusing some sort of bug, I don't think it matters how the tool is being used.

atomic escarp
#

if you use cheese spots ur weird

#

and bad

velvet flower
#

Cheesy degree is a thing that is always personal ranking.

Besides something like glitch spot/ door glitch that most community agrees it's a cheese. There's a lot ambiguity on some strat is "cheesy" or not. Like a fair amount of players consider circle kiting or spawn cap manipulation is cheesy.

obtuse surge
#

Yes and that changes nothing to any of the points I've made

#

If you are convinced that tool usage x is more cheesy than tool usage y, you are allowed to do that

atomic escarp
#

If you abuse the games mechanics for your advantage it would be classified as cheesing but kiting actually takes some degree of intelligence to do, unlike abusing the map to get an advantage.

obtuse surge
#

But instead of responding with a general reply in which you tell me that personal opinions exist, please instead reply with why you think x is more cheesy than y

atomic escarp
#

tool usage isnt cheese and whoever told you that needs to reevaulate

#

if you wanna use your tool in a certain way, do it. its not cheese unless its clearly stated that what you are using it for is a bug (for example, mine stacking)

turbid cliff
atomic escarp
#

Im not saying exploiting an enemys weakness is a bad thing. If you wanna bully big shooters, go ahead. If you wanna use mines on the tank, go ahead. If you wanna choke-mod the mother, go ahead

#

But exploiting the game for an advantage is wrong.

turbid cliff
#

Didn't intend to say you meant that, it's just something that comes up a lot

#

Most cheese of that sort is just down to skill, risk, reward

velvet flower
#

I make a refutation, I did not make a counterargument. Well, I'm probably saying something stupid.

inner torrent
#

What's the problem here

#

Place some mines and kill the tank, ez

hollow socket
#

Glitch and Exploit has always be something communities have hard time defining.
Just look Speed Run, for example the Dark Souls series, and I can assure you the Glitchless category is always talked about the most (compare to All Glitch)
Does IA manipulation is Glitch or not ? Does patern manipulation is glitch ? etc etc

mortal granite
#

you don't manipulate the AI that much when kiting tho

hollow socket
#

I'm just providing context, I don't play for long enough (barely a month) to have strong opinion on what is glitch or not for GTFO

mortal granite
#

is the bug where you drop the cargo in high spawn charger still happen in D2?

mortal granite
#

that was unintentional

#

but it's still game mechanic

#

they only create the new enemy, put the damage location on

#

the sacks are similar to birther

#

so it is intentional

#

because if it's not they would have nerf explosion damage on birther

#

and then do the same with tank

turbid cliff
#

Unintentional doesn't mean cheese or exploit or whatever though

#

They made a dude, dude goes boom well, players make it go boom

vapid moon
#

Chargers spawning when cargo is dropped is unintentional? I thought that was a legit thing

remote karma
vapid moon
#

Scroll up

#

is the bug where you drop the cargo in high spawn charger still happen in D2?

remote karma
#

That's the point, I just saw the question. Am I so blind that I missed the entire discussion? :|
Because it's the 1st time I hear this spawn being called a glitch.

nocturne flax
#

I mean its suppose to be shadows only until extract wich spawns chargers

#

Them spawning them wherever you drop the cargo it would be a glitch

remote karma
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I just don't get why it's taken as a given in this point. For me it felt quite natural - an interesting mechanic where you can't drop a cargo unless you are okay with charger penalty.

errant vigil
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Requires you to communicate and plan with team so you can protect cargo man and not get the charger penalty if he goes down or drops cargo

turbid cliff
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i prefer actual logic myself

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we used to have cargo + cargo = bad things

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now it's cargo + ground = bad things

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warden must be an alchemist of the fucked up sort

obtuse surge
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it's very likely a bug

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probably not a coincidence that it spawns the same enemies that extraction spawns without the cargo

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with the exact same quantity

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and logic yes

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why the fuck would they intentionally do that

unborn sorrel
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Anyone got a recommended loadout for B3 Overload? We did all of overload and just ran out of juice for terminals and can't really see how to be more ammo efficient.
Our team was
1: HEL rev - Rev - Auto S
2: HEL rev - Burst Cannon - Auto S
3: HEL rev - Shotgun - Sniper S

obtuse surge
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it's B3 high itself that has little resources

unborn sorrel
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We were probs going to drop the second auto for C-foam

obtuse surge
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if you used your overload resources on overload, that should be fine

unborn sorrel
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Well we assumed it wouldn't be good value to do the alarms for extreme just to get some resources

obtuse surge
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The uplinks are fast waves of 3

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C foaming doors for a 3 wave is a waste

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Shooting the same enemy with one shot weapons is a waste

unborn sorrel
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Yeah we just didn't have any sentries left and couldn't really hold on it

obtuse surge
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closing doors that have no defence on them is also bad

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if you're low on resources, leave doors open and melee/shoot the waves

unborn sorrel
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so it's better to have an open door and funnel?

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that makes sense

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I guess they can clump more with closed doors

obtuse surge
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yes

unborn sorrel
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alright well we'll just have to give it another bash with that

obtuse surge
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the weapons you bring don't matter much

unborn sorrel
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well yeah it seemed like burst cannon did work on the mother

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and the supa shooters

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but aside from that I'd agree

craggy orbit
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Burst cannon is chonky

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I can't really offer anything in the way of optimal loadouts, but my group did B3PE on a pretty standard spread of guns and tools

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No mine deployer though, brought a sniper sentry instead

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And no burst cannon, but a sniper rifle

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Again, doubt that that's optimal but it got us through it

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I'd trust Wes more with this shit lmao

unborn sorrel
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Yeah I just wasn't sure if there was a way to be more efficient with it, we had like 40% ammo across the board just no sentries after all of overload and the high alarms and it's probably the issue that Wes said where we clumped them and couldn't hold

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definitely going to try just leaving a route open for them

candid dragon
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dont sleep on sniper sentry

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try it

craggy orbit
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Sniper sentry helped a lot for the S1 scan

unborn sorrel
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we usually take 3 sniper sentries /2 sniper & c-foam haha

craggy orbit
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The first one, that is

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My group always runs bio just 'cause, lmao

unborn sorrel
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but auto helped hold the S a lot

craggy orbit
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Auto's real nice for the second one, it's a lot less free-range for the sniper to be effective

candid dragon
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auto is better left to choke enemies in front of you, sniper for long catwalks and doors

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esp if you expect heavies and hybrids

obtuse surge
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it's about 15s between waves btw

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so your team just has to kill 3 strikers every 15s

unborn sorrel
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yeah that's what we did for the S alarms

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and fair enough, it just always seems like more when we do terminals (same for those shadow waves on C2, it seemed like there was like 15 of them when we failed that)

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but if it's because they're clumping that would make sense

obtuse surge
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can still happen with open doors because some could spawn close while others could spawn far

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if waves combine just make sure you shoot

unborn sorrel
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yeah we tried out host spawning them miles away before and found out it wasn't how they worked

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if you split up and deal with the three terminals at once does it triple the wave spawns?

obtuse surge
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people have reported bugs when doing multiple uplinks at the same time this rundown

unborn sorrel
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actually can you even do that with the codes that pop up

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yeah I can imagine

obtuse surge
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it worked before

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i haven't tried it myself this rundown

unborn sorrel
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that's fair well knowing it's 3 guys every 15s or so makes it sound way more manageable

candid dragon
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pretty sure the codes work on prox'y to the terminal

unborn sorrel
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I assumed it was a normal wave

shrewd flume
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Another week another leak?

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👀

craggy orbit
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òwó

robust marsh
candid dragon
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give leek

modest aspen
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It's not just me in B3 High in Zone 41 enemies have weird Spawn locations?

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Legit enemies spawned right on top of us

errant vigil
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Uplink error alarm is zone bound unlike almost every other alarm

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So if you try to push spawns out of the zone they will just choose someone to spawn on if there isn't an empty room

modest aspen
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WELL FUCK THEN, next time I'll keep that in my head

hollow matrix
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i remember we did same thing and had same problem tho xD

glass sundial
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Standard rule: enemies spawn 2 subzones away (some subzones are split without an actual door. Usually an archway or something).

Terminal extra rule: enemies have to spawn in the same zone. The first rule will try to be followed, but will be overriden by this one if no rooms are available

quick dome
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love enemies spawning in my buttcheeks

desert shell
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^ mothers birthing be like

robust marsh
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agree

atomic escarp
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choke mod the fuckers

vapid moon
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Can somebody explain how spawn cancelling works? I know its 2 rooms away from an individual but I'm still a little confused on how it works

queen field
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wdym by spawn cancelling ?

vapid moon
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Like your in a room, and the wave spawns 2 rooms away from you because they have to spawn 2 rooms away from you

queen field
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i mean what does "cancelling" have to do with how spawns are done ?

vapid moon
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I call it spawn cancelling because the wave has to spawn 2 rooms away because your cancelling out the room your in and 1 room out

queen field
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oh

dreamy bramble
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what's weird about it?

queen field
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You meant it that way

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ok

vapid moon
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That's why I asked

dreamy bramble
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basically enemies will only spawn 2 rooms away from any individual player

queen field
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Well, game decides to make enemies spawn 2 rooms away from any player

dreamy bramble
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however, if players are 2 rooms away, it can spawn on them

queen field
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Reactors are an exception as they always spawn at the same spots

dreamy bramble
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cause it spawns waves based on individuals, not on teams as far as i know

vapid moon
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So does it pick a player to spawn on?

dreamy bramble
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probably

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at least error waves seem to spawn based on individuals for sure

queen field
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it does

dreamy bramble
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not sure about regular waves but it would be a pretty safe guess to assume so

vapid moon
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Ah, thanks for the explanation

dreamy bramble
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terminal waves also follow the 2 room rule but they only work within a zone

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so if you cover too many spawn points they will spawn on top of player/1 room away immediately instead of outside the zone 2 rooms away

vapid moon
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Ah

honest ridge
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do things get more epic than A3?

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I really liked A3

severe moat
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E1 is pretty epic

honest ridge
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It took me almost 2 weeks to get A1 A2 and A3 done

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with duo

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even tho A1 and A2 was taught to me by a couple of you guys

pliant shard
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B3 is epic

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It’s a tough one but awesome

buoyant pewter
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it is indeed a built ford tough level

stray forge
honest ridge
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Also is there a place where I can find where all the logs are?

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at least the levels where they are, so I won't miss them by accident

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It tend to forget due to all the shooting and panicking

severe moat
subtle vault
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A1 C1 D2 E1 have the audio logs

honest ridge
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@severe moat @subtle vault thank you!

severe moat
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❤️

honest ridge
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and yeah probs gonna try and go through them, and then check if there was any logs

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given I am repeating every level at least once

severe moat
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the terminals with text logs don't make any sound so it'll just be luck based in that sense :P

craggy orbit
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They’re in consistent locations, I think there’s a steam guide with ‘em all?

severe moat
craggy orbit
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Yeahhh

vapid moon
craggy orbit
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B3 PE was streeeessful