#gtfo-spoiler-chat
1 messages · Page 217 of 1
easy man
So are we talking 4 players with cfoam launchers here
Yes
also be careful with the wave coming behind you
The best tool
I still gotta do E1 😔
easy mother
It is tbh 1 mother is very easy even the big mother
I have never had an issue with a mother by themselves. Having one go off can cause issues though
Not really just shoot the babies Rush her and kill her or 1 full charged c foam shot
Fair enough if she isn't pinged then you can't find her in her fart cloud and you just listen to her then
Hard to listen when screaming babies all around 
Probably just need something to practice them kinda like E1
carry me trough E1 so I can finally take a break off this game, eyes are bleeding help
Just give up. 
That's what I did for awhile anyway.
And I am gonna panic when the timer for the next rundown pops up
Fam if I don't complete it before r5 comes out I am going to have a midlife crisis so hard I won't even know my name
it isn't you completing it if you get carried 
Hahaha
So basically a walking "Man Down"
This is why I don't quit. I want to complete every map of every rundown :x
R5 is in February right?
Who knows
I just don't have the drive anymore.
If I see the timer popping up tomorrow bro sign me up for a sick leave
Oh god I hope the next one has some more new enemies honestly
I think it will be a while before we see a timer
Hopefully
I took a break when they took a break...
So it's going to take time
I wonder if the next rundown will be harder.
I mean people beat E1
So they can push to make even harder levels now
To be fair
I don't think that many people have finished E1 yet
The reason why people beat E1 is because we now know many mechanics of the game to use for our advantage
Not many people even made it that far probably. It takes quite a bit of time to make it that far.
E1 is impossible to solo though
Imo easier then r2e1
People soloed R2E1 right?
It was a pain
Not too many people pyre
Ofcourse not many people solo stuff anyway. At least successfully
They aren't hard it's just the time
The family fight isn't that hard either imo
They are beyond tough for solo. They feel like they are made to make soloing really impossible feeling.
Eh
2 min and 20 seconds solo
You can circle kite them
It counts down
you would need to avoid the tank too
Doesn't seem quite circle kitable
The countdown for a new one starts when he dies or spawns?
It starts when he spawns
They can stack like crazy
Ah
That's why you circle kite run in the circle then out then in and out only go up by 1% each time 2% if you are lucky
It would go down quicker than you can do it on the 2nd scan
Good luck with those hybrids
Has anyone even made it past the first scan solo?
You can kill the tank easy at spawn then kill all the hybrids and shooters turn on the alarm max the spawns no tank
I honestly find that hard to believe unless I knew someone made it past the second scan solo
Most people die at the second scan at the fog is at the floor
Has anyone done c3 PE solo?
The first is and very last scan is the hardest as for the end you could be circle kiting up to 1hour if you keep messing up
I know the first scan is possible got half way through it myself.
I doubt C3 PE is possible to solo
So the really long scan that comes after the class 3 sustain scan is what I am talking about. Someone made it past that long sustain?
Yes exactly that's why the first scan is harder
It's just not worth the solo attempt lol
I mean yeah
I've made it to the second scan and cba as the fog was at ground level half way through the 3rd scan
You'll still be needing to kite a lot of things with no end in sight. What's the end scan like?
Rofl.
If they fixed it down to like 30 seconds for solo for the III S1 then yes it would be possible but ATM it take way too long for a single scan solo
I'm guessing the strategy for the end would be to trigger scouts
So you don't get giant chargers during the extraction
They only done it to flex on plant tbh... Change my mind
You have fun playing gtfo? NOT WITH THE ALL NEW SUSTAIN SCAN!
Sustained scan is fun not solo fuck that
Gotta admit hunkering down and blasting away enemies is fun
They just got tired of the solo players flexing lol
The game is intended for co-op.
might be able to finish extraction without them catching up if you took them as far as possible and close every door you have
probably wouldn't be that bad
If you manage to get to the end the last scan would take about an hour to complete
How many hours of constant playing? I dunno I kinda like going to the toilet and eating food
Yeah but this is 1 scan for 1 hour
Half the time I feel like I'm being punished for playing with 4 players :x
Public runs either go well or they go really bad
lol
Bound to have something go wrong with all that time
You'd have to go a certain length
Then go to sleep with the game running
Come back fresh for another go
I would trt it more if the III and VI S1 wasn't 140seconds
The normal S1 are hard
Then single S1 is harder as a team solo no as it's 1 scan wait
Well
No and yes
Solo you have to circle kite for 1 and for the first scan you would have to circle kite 3 times
It's more annoying than difficult lol
Yeah I have to agree
But team is more fun and for me having fun is a big part of me playing well.
Once you have it down to a pattern and a set of stuff you gotta follow it just becomes repetitive.
Randoms is too much of a mixed bag for me to enjoy it
My friends just 1 and done
So I go play solo
Same except so i don't play at all kekw apart from testing and similar
But tbf my one friend played with me for 300hr ish
Honestly I don't play with people often at all. Been mostly randoms for my nearly 200 hours now.
It can kinda feel like a chore to play due to that sometimes.
Pubs are hit or miss
It can either be fun or very tedious depending on how your teammates feel about failing simple stuff like scouts
I would just leave mid game if a team got on at me.
I just perservere through it
I mean if it's the only choice you got then pubs are the only way. I understand why a lot of people don't want to use the LFGs
Since I don't get much lobbies that are fine with no mics
I just get an urge to screw over the team if they are toxic.
:x
So far that has not happened
I can't be bothered after a while
I get people with 25 hours played trying to tell me how the game works
When I'm 1,300+ in so far
B1 personified
lol
No guys we gotta shoot the big guys also where does this room go. Look a big guy you have to shoot them. OHNO if you guys just shot when I said we wouldn't have ran outta ammo
I might hop on B1 solo just to practice certain things
B1 is easier now anyway
Been noticing there is less "2 big enemies in a room" as of late too. Sometimes it's just 1
It's been that way since R2
Other guy does R2B4 solo with no giants during alarms
I do R2B4 solo with 2-4 giants and a hallway full of spitters
During the alarms
Well anyway B1 has less giants now more normal enemies
At least from my last run I did today
I mean you play a lot more than me XD
Barghest is a true gamer unlike most 
and also the reason i been using the pistol more lately

I just use autopistol now
all the pistols are so good
lol
I like stunning the enemies while my team beats them with teh hammers
Smack em after I shoot em
Same
too chaotic to notice
THe only full auto gun I use is HAR, but I still use it as a semi auto
It got buffed in damage in the extension update
It's easier to stagger giants with it
Yeah and it staggers the buggers so good
Back hits just happen
Because they can't do a single thing to stop me
Heavy would be better if it wasnt for the shit sights
Heavy just doesn't have enough of a damage change for me to appreciate it.
AR used to be my go to. Now auto because that ammo is sooo good
I become a walking auto sentry
Just I miss slightly less than a sentry
good for soloing them from stealth too
too bad its probably gonna go poof next rundown
It's my delay the inevitable death gun
Combat shotgun is alright for crowd control imo
i made it past the shitty fog alarm for C3
but then the game decided to have another one of its moments
a giant was scanning but didn't light up at all
👀
so i woke the generator room
and got slapped by giant trying to escape
i actually had to rewatch my recording because i was so fucking confused on what woke up
C3 Solo is definitely the definition of "I'm just straight up not having a good time."
✅ flashlight bug
✅ audio bug
but it do go brrrr
it does but takes like 10 shots to kill a striker lol
auto pistol is great
it has killing power but not really alone, i just use it to stagger everything while the ar user taps 'em
it can kill when it needs to
yeah thats the part i dont like
like its good that it staggers but also, it makes it really hard to shoot the head
"its okay take your time"
moar bullets, moar damage
most american weapon in the game
Auto pistol is best at killing time
Haha autopistol go brrrrrr
I think that the shadows are surrounded by a material that makes them invisible.
I mean the cubes in C1 are also invisible.
Think that's just a bug
Are there any completed maps on the internet for R4? I couldnt find any withy my puny brain. there were always really good maps for previous rundowns
wdym completed?
I think he means filled out
If you mean good. Debatable

Anyways. Yeah some have been posted in #gtfo-media
You would have to search tho
Masochist
A lil bit
E1 is b1’s big brother change my mind
Where's the tank on B1 
its dropping with you on the elevator
The weenie hut junior mama

why 6 big chargers
my burst cannon doesn't reload fast enough for 6 of them
E1 doesn't even have 6
it just has 4

also it took me nearly 3 hours to get to that room
C3 PE solo
i placed 20 mines for the tank but he died after my first pack of 10
so i guess i'll use a shit ton of mines to kill those 6 big chargers too 😩
20 mines not dead is unlucky :/
he did die
i wiped on the 6 big chargers in high
because i didn't think i'd need mines for that
oups yeah my bad, didn't get it; yeah I guess if you have 10 available it's not a loss on the big chargers :p
Just don’t get hit 
Jk that was a rough part but once you find good strat it’s manageable
Yeah one run I did we ran out of ammo towards the end, papa was dead but mama was still kicking and couldn’t do anything about it
Bonk chargers with your hammer!
you can

yeah i meant for high only
ye
charger will wake him up
OR
you could send 1 player outside and "solo hammer" the wave

yeah i was watching d2 speedrun from kolohe/wesley/uramages/randomkenny
got to the end and was seriously confused lol
did someone say speedrun
?
He never alerts, if you get lucky you can technically finish extraction without ever fighting him
But you’re risking a extract wave with daddy coming to slap your cheeks
My experience is that the final extraction will wake him up, kinda run killing when you're standing in the final scan and a tank walks up.
He will wake up if a sleeper went into his room and scream. So if you send one person to go out there and kite everything then you increase the chance of not waking up the tank.
the class 5 in C3 overload also has the 0-6 charger rng
thank you devs
make it 7

Idk mines are buggy with tank
sometimes 7 lowers its health a lot
sometimes it doesn't at all
idk
But 21 killed one
Im unsure about the amount
someone said 7
someone said 8-9
usually we bunch them up and make the tank aggro onto someone such that it runs through them all
It works best if you can get the mines on a 45 degree angle on the door. At least it worked better for my group
we staggered the mines and it killed the tank easy lol
and then E1 exist
E2 comes in 
E2 Prisoner Efficiency when?
2 tanks every 5 mins yes.
Error alarms are becoming more and more tedious
E3 PE 
F1 
Surge alarms but it's all invisible 
They sort of tried to do an all invisible scan in the C3 extreme 6 scan
But you can just perma cfoam it 😢
Shadows aren’t even that bad tbh
just close your eyes
😳
Just hear them
close your ears
with shadows it's literally
but if you close your eyes, does it always feel like nothing changed at all
except you do actually see tiny amounts of them.
I'd love to see a blindfold run of some A level - just listen and know where to go.
biggest problem would be the alarm scans
unless you mean you have someone watching you play and tell you where?
Is there such thing as blind FPS runs?
@west crow at this point you are the meme
thanks senortacotruck
did not consider the scans
true
you'd need someone watching in order to tell you the scans
but then u can do a blind run
I think the enemies are the bigger issue, during the alarm, stealth is unavoidable and if there is more than 1, discerning where they are at any given point is harder than listening to sound cues for the scans
big disagree
it's not hard to determine where enemies are in a room with sound
but the alarm scan locations would be a massive pain to find
need to walk around for the scanning sound
oh god
that would make things very difficult
but if you know where to go and you are able to kite (by knowing where to go and remembering) it might be possible
bc then u don't need exact enemy locations, just approximate
and kiting is already "listen to the enemies behind you to evade better"
Yo lads
They fuckin brought back the red glow sticks

Though I remember them being brighter
Were they dimmed or am I just misremembering
so, when you startup reactors, it does reactor high intensity tests. what is that supposed to do? i know game-wise it spawns waves for you to fight, but realistically, what is it supposed to do for the reactor?
I think that it turns on part of the reactor to give power to certain areas, and when fully turned on, a massive area will then be on for god knows what reason
Opening new areas? If that what you are looking for...?
Some reactors activate new Tier when it's done
Perhaps it is just slowing starting the reactor / directing power to different sections one at a time, and testing to make sure it doesnt overload/meltdown.
It's a startup test, yeah
it really does feel like that's what it does
hey does anyone know why the tank is not dying to mines in d2?
i used 9 mines and he didnt even stagger
I had that issue too. Made us use all our ammo and die at the end. I recommend just luring it into singular mines slowly because in d2 it's kinda unreliable.
The tanks not so bad to avoid just keep hidden behind cover and take your time.
Yea I have heard the mines are only really reliable on C1
On other levels they don’t work as well
It's probably something to do with the type of door and even then it can mess up in c1
No harm in luring it into a choke point with mines instead of the door though
just learn the tank lol it's an easy fight
agree
Well it's easy if you have had practice
literally <20 seconds in d2 that room is simple
yea kinda hard to kill tank solo with guns tho
i was going to type LOL thats karma for you trying to kill it with mines
solo is fair enough lol
I have had practice but for people who do not know it's really hard
OH god solo
but if you have at least two people you just send one to the left hallway, one to the right, and bounce him between the two of you
he gets bullied so hard
Even then slowly with mines against a lone tank is an option too
i'd rather save the ~4 uses of tool that you would waste on the tank for extract/overload obj
The extract solo would be hell
Well in that case jesus.
for future reference if you want to mine it you can pull back to one of the small doors in the previous zone and mine that instead
it's far more likely to work
yea probably would be more likely to hurt / kill the tank
As soon as I have to kite to win then I kinda opt out of doing solo runs nice job though.
the small door that you would normally foam in that green room works great for the tank mine from what i've seen
ive tried about 3 spots , on the apex door , the small door right by the z98 alarm , and a spot in z100 and none of them worked for me
yea
i've been eyeballing d2 high as my first solo for a while now
seems like a fun way to start
Not A2 or A3? Damn
feel like i've spent so much time in the game already that i shouldn't start there
would be a bit boring
Depends on your idea of boring 😆
i'll ping you when i get around to it ;)
They patched the mine strats for tank
It can still work.
It can sometimes just not work due to many different factors.
the tank's hitbox is jank as hell
Knowing how to get it to work 100% of the time is something I got no idea how to do
it's really just line em up in the middle of a door and get far enough away from the tank that he charges through
The hitboxes are a bit better than what they used to be but mines are still awkward
but there is a lot of inconsistency
It's like when he is charging forward it works best
yeah
Because blobs are pointing up I guess
^^that's my guess
idk sometimes it feels like he runs to fast and the mines go off after he is already past them
Not true. We didn't patch such thing, but we highly frown upon people doing that strat as you don't learn how to properly fight it (which is more efficient and faster than using mines). Not to mention mines is just boring.
Oh, I thought it got patched. Mb, I never used mine strats anyways. I just heard that it got patched.
Just give tank mad explosives resistance
opinions about using mines aside, those are some funny arguments
i would've avoided the whole idea of sack enemies in the first place with their usual behavior and hitboxes
Some people just don't place their mines properly. So they think it got patched
Yeah mines definetly work better than I thought after messing around with them with weird placements.
Personally as it stands 7 mines for 1 tank is a bit inefficient though it can make or break things for a team that doesn't have much experience with the tank
Do either of the secondary objectives in C3 trigger an error alarm, and what are they? Currently duoing it for the first run I've done on the level
Heh... have fun with the overload.


But anyway there is alarms for each of the secondary objectives. One is much worse than the other 🥲
Duoing C3 though HAHAH
yeah gg
Good luck
maybe extreme, but that is all
Overload isn't happening
but probably not even, and without extreme high is even harder
death
I honestly wanna say find out

The extreme is it's own thing. Prepare for a surprise is all I am gonna say. Overload don't even try submit to death.
Furthest I made it in a duo was last scan of High.
Didn't even touch the extreme though
But we would have died in the extreme
I just remembered what this level is
My friend has a fear of the spitters so this level isnt getting done 
Uh spitters ain't the problem.
Ik they arent but hes afraid of them
But duoing this one... it's hard af on high. Extreme really hard duo and overload is impossible imo WELP someone did it solo.
Well that saved you from some pain anyway
Info gating for spoilers sake In a gtfo spoiler chat seems a bit ironic.
C3 extreme is a gen cluster needing two cells, with the first lowering the overall fog and the second starting a scan sequence that raises the fog but detoxifies it. There is a 5 scan that spawns only shadow sleepers between the two cells.
C3 overload is an HSU objective scan between rooms filled with chargers, scouts, and occasional sleeper. Believe it's either a 4 or a 5 scan to get to the HSU. The HSU scan itself starts a permanent error alarm of 4 charger spawns each wave and the bulkhead needed to progress is found behind a blood door with a singular tank spawn.
There you go.
do waves queue in e1 extreme?
yep
as in as soon as theres room for the wave that couldnt spawn earlier it will spawn
ah
got it, just double checking
any scouts that alert will queue with the waves which can make them weird as well
yeah i figured as such, but wanted to make sure since ive never seen enemies spawn after reactor cause i never beat the reactor, just got off of a run where we died right in front of terminal #6
i don't think anyone has really tested if it actually queues up indefinitely
it might cap at one point and stop adding to queue
pretty sure that's a thing for scouts or at least used to be a thing
if you alerted 7 scouts on R2D2, you wouldn't get 7 waves
maybe
there are some people who kite the reactor waves instead of fighting
they'd probably find out if there is a cap or not
you will get 3 scout waves
and if you kill enough amount of enemies
it added in the scout wave until it reach 7 scout waves
we did alert all 7 scouts in R2D2, that's why i know

wait dont all scouts queue their waves if the map is filled?
yep
pretty sure enemies stop queuing up after a bit, had the door bug where enemies couldn't pass and we had a massive build up error and alarms, we triggered a scout and after we cleared the build up no more enemies came after us at all, it even broke the error spawns.
had sleeping hybrids right before the blood door when i was the solo
that was a bit of a suprise
C3 alarm spawn are kinda broken
In E1 Extreme all enemies + scouts will queue up and you have to kill them all
But while your are at cap sleepers actually won't scream, however you can still alert them by the usual means
guys, if we dont kill waves on error alarm will it still spawns and stacks ? or it won't spawn like a normal alarm wave ?
They stack
It will keep spawning until the enemy cap.
Up to spawn cap
something like that
If you don't kill them things might get out of control
kiting error around zone to zone will makes 80% of the doors gone
i see now, thanks guys it clears my doubt 🙂
Haha double scout zone go brr
always happens
yeah error alarm + scouts will rekt many players...
its funny to me to see new players panic on them in A2 overload
for the first time
and die off so fast as they not used to combat
its just sad
funny seeing ppl raging when they cant dodge
What I do when doing B2 PE in zone 88 is, open all the doors ASAP, shoot the scout then deal with the aftermath
LOL
Imagine being able to dodge
most ppl dont range they are like ahhh i got hit now DIE
Couldn't be me
lol
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
please dont make the church of bonk grow
imagine using mallet instead of maul

on another note, dodging is fun - why are there so many who don't learn dodging
laggy revo for 100% headshot rate
i hate sleeper collision sometimes
first attempt at d2 solo, get to the third last alarm, and get quad licked by some sleepers that were boosted at mach 12 speeds
schlurp
So which levels should I be looking for lore related stuff?
I only completed A1 and A2 yet, so I'm just wondering
iirc A1 has an audio terminal at the last zone where the remaining half of the Hard Drives are located
Yeah that one I've heard
you can find more iirc in the GTFO Wiki and where to find them ingame
I usualy avoid the wiki because I might run into spoilers
even this chat, I mostly avoid coming here XD
facing everything for the first time completely blind of what's coming is, for me right now, 70% of the tension that I'm enjoying so much
The more interesting lore can be found in the D and E levels
alright appreciated 🙂
But while your are at cap sleepers actually won't scream, however you can still alert them by the usual means
this isn't true
there's a global cooldown for screams as in, only one enemy can scream every x seconds
it's incredibly likely that one of the 25 enemies you capped on screams instead of the one fucker you just woke up
but there's absolutely nothing that entirely prevents that sleeper from being able to scream
They will start to ignore it when enough enemies are aggroed. But I have a feeling it’s a PC performance thing not an actual game feature
Can you cap waves and then add more to it by waking sleepers
yes
but also
yesn't
if you do it TOO much they start bugging
I had the waves of the alarm of the first door of A1 as well as a very very full entire area of A1 before said door (which I stealthed through)
probably 120 enemies or so in total
was trying pacifist run (0-kill)
turns out some of the sleepers stopped running after me the second time I did a full map circle
they just stood in place
when I got in range they licked me (or tried that)
and continued standing there, menacingly
as if a certain vampire would've shouted "Za Warudo" in that room
pacifist runs are great to learn how to kite
even if I try not to use it unless absolutely necessary it's a nice skill to have
I assume you mean first and second zones of a1 + one alarm wave
yes
That's like 50 enemies tops
no
I do not count
but I see more than 10 enemies in one room so often
so with the alarm wave being 10-15 enemies and me literlaly kiting all of them
maybe 120 is an overstatement but it was far above 50
Yeah okay so alarm let's say ~15 enemies
You think there's 100 sleepers in the first 2 zones of the first map?
First zone might have like 12 or 14 ig but probably at worst
2nd should be around 20 as well
I assume that there are up to 30+ enemies in zone 32, the first one
if you are unlucky
and that run was full af
12 or 14 is a VAST understatement
12 or 14 can be in one room with other rooms still having sleepers sometimes
Yeah I'd like to see you find such numbers in practice
The only time I’ve ever really had that was E1 solo. I’d have them aggro in error and just not kill them. So it say max 50 and it was buggy af
Now that I think about it, most of us are still waiting on that R2E1 solo video
does anybody know where to go in order to get to that room with the open hsu's? if not does anybody have a screenshot or something?
and it has those bagged up bodies all over the floor with the tank
.. you mean the end of D2 High?
You keep going forward in zone #. Look at the doors that keep progressing higher. You’re looking for zone 100 for what you are describing
ok, thanks!
alright, I did try.
I am still fairly convinced it was a bit more than the numbers but with my current 5 tries I have at most had 15 sleepers in the first zone. I may be misremembering the numbers a little, but it could be up to 50-65 sleepers during the kiting. 120 was a vast overstatement.
Sorry about that^^
(Am still fairly convinced something like 16-18 sleepers is possible if you are really really unlucky, but... welp)
i have seen cases where it seems like there's tons of them but it's just because they all get crammed into the same room
it's weird that the first zone of the first level (first experience for newbies) can be so populated imo
@granite token ||shadow giant spawn at C3 extreme and E1 as i am aware there is 3 or 2 zones with them in C3 and E1 is just full of them||
@robust marsh Ty
my team: goes into resource room in c3 extreme zone
also my team: "why do i hear throbbing"
oof no biotrackers
More so I'm surprised how they made it far to the resource room in extreme
is there a baby spawn cap?
Yes
one time we've triggered the mother in B1 extreme and I had the whole Baby aggro on me bc I was on the bulkhead door
However my hypothesis is it could be a "per-birther" basis, since we did alert the birthers in Z513 a few times and they spawn babies much more than one single birther could ever spawn.
iirc, yeah its a per mother cap
just died to scouts in b1 ex at the end. a shooter that i fully charged to the body, then wouldve taken 1 tap to the head to die. but it decided that all 4 hits count as body and shoulder, no headshot even tho its aimed at head. scout woke up, but somebody then opened the door to the next room and another scout. that 1 shooter that decided to be janky
feels bad
rest in piece
is a3 overload open flood gates a constant error alarm of big guya and hybrids or is it just that large hoarde of big guys then back to small guys?
one large wave
no its 2 waves
you have the straggler giant/hybrid but i'd still count that as the one wave
they just spawn further away
well because its two large hoards thats apart, saying 1 wave could cause misconception
It's only really 2 waves because they get queue'd up
If spawn cap was higher it would be one wave worth
Chargers on e1 reactor waves when 👀
sniper sentry
Pretty much ye
can i ask why
tank has aggro towards you, therefore tumours not face you
but what if you had a tool that could shoot its tumours
you won't have 100% tool everytime you go in
but if you failed to kill the tank with mine?
ur runs over lmao if you fail with mines in beginning without tool spawn
Just about to do the tank with sniper sentry in D2, is it immediately aggro'd or not?
Okay, hopefully sniper sentry doesn't gib me : p
It aggros if you start extract scan tho
makes sense
not really, the charger spawn tho will make him aggro because "scream"
so in regards to placement of sentry should I just set it up behind him while he's asleep and then aggro him?
or is he going to run out the room too quick?
you need to place the sentry somehow aim at his back
and you yourself have to be in cover so you don't get hit
can I bait him to a c-foam'd door?
unless somebody else shoots him his going to go to you and you only as i remmber
but maybe they changed it
yeah there's only me for him to go for : p
oh that makes sense
I thought I'd try ditching the mine cheese for this run but now I'm very monkaS about actually fighting one of these
it was actually feel pretty good just fight it
i mean, using mine are counted as " big brain "
Just beat it, thanks for all the help. I funneled him down a corridor earlier in the level with a C-foam tripmine, still wasn't an easy fight though!
nice
Definitely more fun than not getting to ever see what he'll do : p
player laying down mine see Tank: OMG, anyway
<@&408548765599793173>
Thanks 
still in general btw
Got it
do the tanks on e1 have less health than usual?
they shouldn't?
they seem like they go down way faster than the ones in other levels
burst cannon gud i guess
They have the same health
maybe youre just getting better?
Impossible, no one improves at games
good point
dick
Extreme first
^
They have the Same HP. There is no difference
how do you deal with the final class 5 alarm in C3 PE?
shits rough with the constant rhinos coming in with the waves
do you guys cfoam?
I die
Honestly its surviving at that point
auto sentry?
I made it to the end of the class 5 alarm just to have chargers ruin everything. I count that as a win
yea or sniper or burst
Burst kinda bad though
they are all very good if you don't have doors to use
There's enough tool in the level anyway
So 3 burst sentries would be fun and stop round about everything
Funneling with sentries is a lot harder than just c-foaming doors
yeah our setup for tools is
triple burst go BRRRRRR
It would just melt them.
bio,sentry,mine,cfoam
But if you have good aim and placements it way easier
Eh.
Maybe 2 sentries.
Mines become a little useless after overload
But they are a god send at some parts
Shadow class 5 in particular
eh
I'd assume bio with two sentries down is more fun for shadow alarm
two defend while two do scans
you can foam+mine the side doors on the final c5 if you save the doors
Me with my late shadow tags
or you could have three people hammer kite the saves while one does scans and waste no tools or ammo 
waves*
Oh shadows
same with regular sleepers
Right I thought you were talking about chargers
sniper sentry is pretty good for the last c5
Yea
put it on the forklift before the bulkhead
I never wanna melee a charger
I want to learn how to hammer duel multiple charges
It'll be easier to hammer them if they didn't teleport after their melee animation was done
Can't really do that easily. Gunning them down is the safe bet. Though there is that one scan that summons a bunch of shadows
Maybe that could cap out the other spawns for extreme cheese
I mean it would work but are you really playing the game at that point
sometimes when you run into a charger it just stop and lick you
Answer is yes
Nope
but not fun
Nah nah is it really a win if you cheese
eh for some yes
Like I don't care about cheesing the tank. That's not the main attraction
Everyone has their own definition of cheese in this game
The main thing is the charger trickle and cheesing that isn't really a win in my books
As long as you aren't breaking what the challenge of the level is all about then it's fine imo
The levels were intended to be their own individual plan to challenge the player base
ye
It's easy to forget that honestly
But it's also the reason why I haven't beaten E1 or D2
Playing legit is hard
if you've done c3 pe you can do d2 pe easy
D2's easy to do legit
Not when you have no ammo and didn't know how to beat the tank back then... Also nobody wants to play D2 anymore
So it's a bit hard to find players
No exploit gaming 👀
The extreme is amazing
Not kiting not reload cancel 👀
The aftermath of doing extreme is great
The aftermath is the hard part
fog
I just love the design for the extreme
Because you need to speed run the level or else you're going to be stuck at near 1 shot health
problem is we aren't speedrunners 
Problem is I play with randoms
yes 
Well that's also why I don't play that stuff people telling me what to do has never went well
A good, happy team is better than a dull, angry, toxic team
at least for me
Pubs like playing the game their way
I was trying to do D2 solo with DMR and Revo, I'm making decent progress, though not much since I don't do too many attempts per day
I always feel bad when I do it
I let people pick whatever in E1 because it's fucked anyway
Make me take any tool other than sentries
Trying to play slower and not get as upset about "bad" strats
i've put like 6 attempts into d2 solo and die on z99/z100 scans to 8 chargers spawning in the first wave
i need to find out if it's possible to put mines at charger height
ah yes chargers
‘I’m taking bio’ “but but we don’t need bio take something else >:(“ ‘I’m taking bio>:^)’
Winning doesn't really matter to me and I have accepted that I will probably not beat B2PE, C3PE, D1 Extreme, D2PE and E1
B2PE is incredibly fun...
Yeah it's great
Because its fucking cancer
Yup that's the best part
i'm trying to make d2 my first solo but the charger rng is a massive pain in the ass
no chargers tho 
c3 high only is just such a fun way to play
It breaks pubs and makes people be honest with each other
C2 pe fun
b2pe is fun
"You idiot just stay there guard the fucking door and shut your mouth"
C2 pe is only fun when surges don't require me to kite
R3a3 best mission ever >:)
but when you get a Osip in the ||blood|| zone is not very fun
Which one?
We don't need spoiler tags anymore
B2
The class 5 blood door?
never got an osip in there tho
That's why you check the terminal 
unfortunate
295 bad
Its not even the zone itself
I've only had two completions with B2PE where i have to go into 295
wish I had more
Its the class 5 that fucked them up
would make me better at fighting mothers
I had done the PE is what is the worst part.
Because they played too slowly
Just died on the high.
And if there’s a forward spawn you gotta start praying
if you get coordinated enough it's not super hard
have a couple c-foam nades on hand
and whole team
B2 isn't bad at all with a good team.
see mother c-foam kill right away
Those scans in the overload though
Pub lobbies are based so it’s usually not too hot
And playing that B2PE run, I got called a shitty player behind my back
B2 pe I passed it because there's a guy who's very good at kiting
Like, bruh
We never came across the mother in our B2 run
I killed all the scouts for your shitty team
he kites the wave and we do the scan
Yeah it’s best strat
cringe
And I get this kind of treatment while you fail to kill a scout with a burst cannon
just fight the alarm
I normally go on get all the scoots and run circles
set up sentries and fight
Just don’t get hit smile : )
Imagine hardcarrying a team and you get called shit behind your back because you couldn't carry hard enough
Any form of heavy kite is a loss in my book
: ^ )
Eh I don't even remember the 2 and a half hour of calling a player out who said they knew everything and tried to be toxic constantly before everyone got sick of their shit.
Thankfully players get sick of loud obnoxious stuff
Otherwise I would have had a migraine that run
Playing in pubs
Pain
I keep playing pubs because I really don't have a choice
Same here ricardo
me too
🥲
And soloing isn't really fun after a while
it's not
damn now im feeling lucky i have a group of close friends lol
only a tiers are fun
that's why I keep forming group after I found good randoms to play with
Especially when the game gives you 6 shooters and two giants
Anyone that says soloing is fun obviously hasn't played other games in a long time
cause you don't have to kite alarms
And the shooters keep getting cheap shots in
ah yes, my A2 solo first scan
Ya always got me mash
Just look down >:)
thanks my friend 
I don't have the mechanical skill to look down
same
I am taking a break tomorrow though. I had plans to beat E1 and D2 today and all I really did was help out a player today and lose faith in beating E1
I should solo D2 with DMR Revo Bio soon, before the rundown ends

Ricardo I see you like pain
I think you meant to say sniper
Then DMR Sniper Bio to prove a point
Your point is "Mute"
Duo d2 speedrun dmr sniper bio when richardo
Don't do it to yourself 😔
Point being Sniper is viable, just highly specialized
Wouldn't want someone to see how bad I really am
"sniper bad"
sometimes I get annoyed too much I shoot a shooter with a sniper
If only the sniper didn't have as much of a zoom
I mean I do sigh a little when someone picks machinegun but eh
Plus the ADS time is too long imo
I have never seen a player make good use with machinegun
Combat shotty is good for stagger.
I sigh when I see someone hammering during an alarm
sad almost nobody plays d2 anymore
Yup
and I've lost my sanity in E1
beeeeg shargers
Solo D2 with autopistol, Rev, Cfoam for me
Everyone’s doing c3 or e1 at this point or not playing anymore kekw
Because I became the cfoam guy because people can't use it effectively for some reason
Same with bio
B-b-but we don’t need bio >:((((
Ping the enemies. No alright guess my opinion of you will just go down
Gonna ping em now
Someone picks bio and doesn't even try to stealth shadows with it
Quality of life, if you will
I am never letting you have the bio again mash
YES CUZ I SUCK AT IT
I like to run sentry
I have been stuck with cfoam for weeks now
What I do when I have bio during an alarm is Tag- shoot- check if its off cooldown - tag
ez place sentry down no rant from teammates
Experiment with sentries they got some special uses
I hate how braindead sentries are, that's why I'll take any other tool other than a sentry
Clearing rooms loud with sniper sentry, autopistol
Ehh they have a lot more potential. Using them smart can make a huge difference
eh effective placements with sentries matter when funneling




