#gtfo-spoiler-chat
1 messages Β· Page 215 of 1
y e
ty, so basically enemies on C2 high are striker/hybrid/small guys/mama's/big guys
it would
Yes
yes but C2 overload is the most fun
lets be real
XD
c2 high is just boring
||grab the data ball they said it would be fun they said XD||
yep
didnt do overload or c2 normal yet can u spoil overload a lil?
do you know about a good friend of mine called shadows?
Must grab knowledge ball
thats all you get
without bio
Imagine using bio to find shadows
do you someone called shadow scoot
Lmao
ah come on
That sounds suggestive
ok, shadow scoot, fml
saving 2hrs
its a dumb mechanic that picking up random shit will wipe you
ye
i'm a lil salty over the first time
I remember when I did B2 PE, it felt like 2 hours, but really only took almost 1 flat
1:05 hours
dumb player grabs ball-> team goes reeeeeeee-> team wiped
@drowsy remnant do you want to know what we mean or you just want it to be a suprise?
i want to know xD
shadow contend alarm
you grab the ball after every obj
and than you run to the finish line
the most fun
you can have
and the most epic
they need to make another door 100 only the R1 players will know this
waht did it do...
it is a fun BS
Door to zone 100?
well u can forgive my lack of knowledge i hope, bought game a week ago and attempted C2 to day for first time xD
You good DW
chargers only waves class 4 or 5 alarm and chargers were harder to kill because im pretty sure they nerfed it after rundown 1 for chargers they were harder to kill
100 was the apex door at the end of c1 right?
c2
class 4 or 5 tank wave when
only small chargers
they already doing every 4 min a tank spawns
i remember just bringing 4 shotty sentries and putting 2 per side
make a class 5 with 3 tanks spawning in
nah u fine, i can sometimes go ||with daddy jokes or gay jokes if u being no fun xD||
worked pretty well off of memory
C2 was harder than D1
D1 was reactor thingy, same as in B1 extreme?
yeah but the reactor was shadows only
when the lights went off and thhe shadows did their weird scream
scared me the first time
wait in R1?
i got scared shitless from those blowing little things on B1 on walls
yes
wtf happened to you guys down there
it was a reactor shutdown
spitters AKA ||ball sacks||
that reactor was different
the only reactor shutdown ever iirc
i never saw it
you had to do reactor_shutdown then a scan
you know what i go search
ahhhhh!
so you shutdown the reactor
not start it up
got it
yeah and all the lights go out on the map
^
ye i know that
yes
how fun is E1 EXTREME? xD
not

ok everyone went silent
yes
well, gg spoiler chat
well you have a 40 seconds defend time and a 20second input time
Wait question about surge alarms
20 seconds to get a code
i died on 6/6 today and am so sad
All enemies spawn at like the same time
But will there be multiple waves
Or do you fight out a surge and then do the scan
from C levels which one is easiest and which are annoying ones on high?
I actually find e1 extreme really fun lol. Nice twist on the reactor
surge scans spawn the enemy cap on you
surge alarms spawns the maximum amount it can have on the map so around 35 or something
C1 easiest high, c2 most annoying
e1 ext is a cool level but its so heartbreaking to wipe near the end
and if you kill one it just gets re spawned
Does that mean more will spawn after those 35 or so?
^
put ball into thing and forward extract
the data sphere
It will always spawn to max cap almost instantly
thats the most importened
So kill some and it will respawn them
ok i see, carry sphere around for data, kill tank, and gtfo?
yep (if you ment get the fuck out)
i did xD
Damn dude
it is a good meaning
E1 easy 
like do all the tasks and than gtfo
i'd rather ask someone to show me how level done not carry(boring)
dont bully me with words that i dont understand!
the start of e1 seems harder than it is
i never passed the 3rd door
just learn the map and you'll get it easy
difficult of E1 extreme is the hardest then the first 15minutesa then the last part
btw, what are intervals between new rundowns being released?
Which level?
well saying that if you do something wrong in one zone you are fucked
3-4 months
Usually anywhere between 2-4 months
it can be that or just 2 or 1
at least failing e1 main is quick
had em on C2
E1 main is quite hard if you dont do extreme
as i watched vids on guides
the chargers
so iknew what they were
lacking on ammo and health
i just want to see the queen
C1 id recommend mines and cfoam and your primary tools to use. Take high damage weapons secondaries for tank. Use cfoam for alarm scans as youβll be doing them in very small rooms. Keep recfoaming them while you are doing the scan
If you need help with e1 check out plants guide on YT ;)
Nice tips for the level to stuff that worked for the team
Guide still helps as everyone pulls their weight so itβs good to know how everyone synergizes each together
heeeeeee
thats when you make your own posts
just send me the bloody link michal
i cant host
so no one is really going to join
when someone said need a host
tried over and over again
best way is just to find steady team to play with+ with someone who can host
more people will reach e1 over time, itll get easier to get groups
i dont have such man oh wait i do nvm but he doesn't play in week only weekends
agree
i try to help as many ppl on B levels
i can play with you+i can host
as i can
if you needed me hit me up next day XD
its 1 am in iran
oof
im tired
4:30am in thailand
12 pm here xD
:))
oh rey, i have u on friend's list xD
xD
π
forgot about it
i've added so many peeps last few days
like a big argument
but no body believes in me and doesn't let me stop it so they all just go down into the rabbit hole
i got a stable team to play with but all russians there xD
im russian too lol
even better!
i speak both russian and english tho
nice anyway i go sleep sleep now
gn mate
gn
i have 368 hours in game for gtfo, meaning i spent a little over 2 full weeks on gtfo
C2 pe is just crazy
Also takes along time
Anyone got tips
For the 3 surge alarm doors
After going through the bulkhead
Not opening a door after the surge helped when I played it
And 2 machine guns really helped CC'ing them
Are they like class 3 surges or somethin
scan rng and id distribution rng matter a lot
there's scans where you'll finish the alarm before having to deal with anything
and there's a possibility of only having to clear 2 alarms instead of 3 if you get both ids in the same zone
rip
If your team isn't good at holding ground or is low on ammo, run to spawn once they get to you and then come back to finish the scan later on
Wouldnt they respawn?
yes
He meant spawn kite them
you shoot while holding the scan
Gotcha
hybrid spawns are also additional rng for you to deal with
thank you devs
doing the id zone(s) first and opening them is completely fine
it opens more spawns but fuck does that matter, zone 55 has a door you can c foam to hold them back if they do spawn there (there should be multiple c foam grenades in that zone)
F
gg
the other id zone has 2 doors but allows you to loop enemies while doing a surge
4 hours of my life gone
F
Damn
lol
Rookie numbers

C2 high?
overload
F
Hey, I've unlocked C tier missions, is there a mission where I can go solo to get practice hammering killing an early scout or two?
ty
B2 EX would be a little hard considering it's an error alarm, but it is definitely the fastest
B3 extreme
go A3
D2 owoload
bulkhead key room
B2 its easy to get to too
just 2 regular scans no alarm needed
You'll get practice to handle waves solo and balancing clearing rooms and clearing waves
Fuck forgot to unping
yeah that valuable
I just need the scout practice because my friend group is cowardly and never lets me try it
They always wanna door trick kill them
nah man
even if you kill the scout
If your friends are afraid then it usually ends bad
you gotta boost the morale!
mhm
I'm trying to deal with that one step at a time, but for the moment I'm just working on me
Tell him "he a lil b||uck || baby"
Sorry to interrupt but what is the door trick kill? Wouldn't it be easier to hit them with a hammer?
sniping them while a door is closing because it doesn't produce sound if you do it correctly
at least not all the time
the door is considered closed while closing
Ah yeah I know of that one.
yes
Imagine not shooting the scout on sight
burst cannon go pew
doesn't work when there are two scouts in a room
We only use the door trick when there are more than 2 scouts in the room
I always shoot without warning whenever I see a scout if I have a sniper
you can try c foam if you haven't meleed a lot of scouts
Just run, EZ
I'm noticing that scouts are hard to consistently kill without soft agro
cause they rotate randombly and fast
Search on youtube for GTFO dancing scout
holy shit
ah yes the classic chicken dance
so a3 good for scout practice?
seems like it
okay thank you
Scouts are an endangered species
I CANT DO IT
What can't you do?
ill keep trying
Just believe
ill kill this one
Just bonk it
you bonked a scout?
YES
nice
i have ascended
Ive bonked them before, but 1 attempt went horrible wrong as the scout was around a corner and as I went for its head it dipped its head backwards and we died not too long later
also Im amazed I did a D2 run with almost no ammo and tool refills
the tank was super easy but the ending was chaos with the charger extraction scan
and we almost lost the level 7 alarm cause we legit had no c-foam, no sentry, and no mines, and not to much ammo
Instead of killing scouts, the strat Is just to leave them be
really?
we had 2 people kite, 2 people do the scan, then shit got real with the 7th scan which is a second team scan so we all went down except 1 how lured them all to the start of the map and looped back and help revived us and we finished the scan and killed the last couple sleepers and then the tank was a joke cause we lured it out and cause of how big the room we lured it in was with high and low ground we stayed in the 4 corners and the AI kept trying to figure out who to attack and it got gunned downed
the only reason we finished the extraction scans was cause one of our guys sacrificed him self near the end to lure about 12 chargers away from us until he died
Yeah but an infinite amount of them with no ammo or sentry and 1 blob of C-foam
Could be worse π
well I had to jump backwards till I hit the edge of the hole fro extraction just to dodge the 10 chargers about to kill me so the circle could close and end the game
oof
The only difference is that its fogger
Foggier
How have you not done A2 pe by this point lol
It's like the go to pe
cause I keep getting groups who suck
Just solo it 
the only PE ive done so far is A3, and no
Pog
If you can't solo it it's not the groups that suck :^)
Played D2 high using only one ammo pack and one medpack for the whole game and still had 40 to 50% ammo
I have discovered
you can touch a scout's tendrils and still stealth kill it
you have to sprint but still
you have like a second to get to him
It was honestly pretty clean
you have 1.5 seconds before the scout preforms it animation
but if you miss it or shoot it before the 1.5 seconds is up it will auto wake up and preform its animation
1.5 seconds sounds generous, 1 second might be more accurate unless someone corrects me
Its actually 2 seconds
"This can also be done when a Scout's tendrils are extended if there are no sleepers around, as there will be a small period (2 seconds) after touching the tendrils where you can still kill it before it screams."
Imagine trusting the wiki for numbers
well then start up the game and find it out yourself
I looked at approximate timing ages ago, was a bit over 1.3 seconds
well its about 1-2 seconds, simple as that
The real valuable lesson was learning to wait for the scout to be animation locked
or make it happen
"make it happen"?
I usually wait for it to stop moving since that makes it much easier
how do you make it happen?
flashligh?
sprinting or walking near the scout gets them to tentacle @brittle light
they do react to flashlights actually
and walking is same distance as sprinting just not instant
the simplest of tests is to keep your flashlight on a scout that has spread its feelers
he'll do it again right after he's done the first time
iβve never noticed that
well some people go out of their way to learn stuff
i cfoamed a scout one time im very proud that i choose to do that as the mother was in the same room with a lot of sleepers
XD
I would love to become an ambassador, but at the meer age of 16, I sadly cannot

i feel it
I have more e1 extreme completions than I have c3 pe's
it's just a poorly made level
It's per person, but I personally feel it suffers from "extremely easy and dull until the last 10 minutes"
Thatβs the GTF of GTFO
Cuz you gotta gogogogogogogo
D2 is similar aids but not as bad
C3 PE is easier when you go for extreme then overload...
am i the only one thinking that shadow short screams sound like pig xD

C3 is easier if you do extreme and if you know how to handle chargers then overload isn't a problem
Extreme > Overload > High (Chargers are pretty easy to handle if you know what you're doing)
I had to think about it for a moment, but yeah that order is feasible
Donβt mind me, Iβve only been in there like twice
you're just doing the foggy extreme alarm instead of the foggy high alarm
and then doing a shit ton of extra things
so you can fight the big chargers in the last zone without infectious fog
that's literally all that changes
i don't think i agree with "C3 extreme is easier than just C3 high"
Just makes more sense to do it that way personally
if you want to do PE
People no like fog
you start with extreme yes
Requires more thinking
^
I was under the impression you meant a full clear
my first comment was making fun of bad wording that made no sense "C3 PE is easier when you go for extreme and overload..."
because PE requires you to clear those
you can't do PE without them
ok
fun police
Wasn't aware someone said that, I don't tend to read up
Start high and grab turbine, start extraction then do PE 
@thorny belfry it's 3 if you haven't found out yet
I have heard yea
Itβs usually not that bad for either term. Just gotta make sure you keep the code inputter safe.
You can usually get to code 7 on the bad term before things get tricky and overwhelming
Itβs holding 2 doors compared to holding 1
Doable, but sketchier for sure
...Wait no itβs 3
but you could push spawns so that it's still just 1 door
I'm sure C3 overload+high is harder than PE run. Not so sure but imo C3 extreme+high is also easier than C3 high only, for the alarm door leading to Z153 is now much easier, the 2 extra alarms you have to do in extreme do not compensate.
i remember a run where we had to hold the spawns for the 1 door, the cfoam transition was onpoint but there was lag so they hit the door before the final cfoam hit. the guy went down instantly and shit went down hill xd

you could also just use ammo and fight
with a team of 3
the last alarm for C3 only gets easier if you guys aren't capable of throwing fog repellers for some reason
if there's one person in your team that knows how to use fog repellers(???) you should be fine
I MESSED UP A SCOUT IN THE 4 SCOUT ROOM IN E1 HIGH
I killed 1 but the one i messed up on decided to bend back at a 45 degree angle and i just have him a chest bump
Did you survive
nope
3 scout waves
are there always 4 scouts in the room with the first security door in high?
death came for us after the scout said no tho

shadow scouts love spawning in pairs of 2,4 or 6
Gotta love the cluster fucks of em.
Canβt have gtfo without the βshit oh (F)UCKβ part
dont you love it when you cant filter out the new players from your lobby no matter what you do
Just ask them to leave, or go to a different vc if it's that much of an issue.
We had 4 shadow scouts in a super small room on E1 today 
Legit almost impossible to not get touched
then use 4 burst cannons and deal with one scout each /s
well
you cant
unless you are frame perfect
the scouts get alreted as soon as you shoot
I mean, as long as you can sync the 4 people shooting up you have a 1 second frame of killing them, no?
so as long as you don't miss and have LOS and no lag for everyone it should work?
or do shadow scouts alert faster than scouts
I think sync shooting window is prob less than 1 second.
it's a very short window
you've got to be very precise when shooting multiple scouts
you need zero ping on everyone and zero delay on saying go plus frame perfect charge and hit with burst
if you think you can pull that off i take my hat off
well, I think you can sync it to an extent provided you all are in the same region
get into good positions if possible and do a countdown from 10 down, with everyone syncing their own countdown at 5 or 4
so as long as everyone can count and get to the same rhythm, which a good group of 4 people in the same general region (low ping) can do, I'd say it's possible
Imagine not just hammering the scouts 
yea obviously
entire convo started from this lmao
yo guys
when you b-hop why do you sometimes jump in a single spot
and how do you avoid that
Syncing burst cannons is doable, I've done it before
With two though, four may be a bit much
Sometimes you gotta hurry and don't have time to hammer scouts, E1 extreme for example
okay
@rich estuary if you don't have time then hammer scouts
Why did you mention yourself
Ah
what do you guys think would happen if shooters charged at you and had 100% accuracy. (charging at you as in running at you not hitting)
So that they could die faster? Yes cuz I hate them
What levels have S1 scans?
That's what I was thinking, thanks!
@pliant shard dont forget VI S1 at the end but tbh its probably the easiest scan

Does anyone have a full map of r4c3?
putting the things anyway bc yea
||First half is a tank error alarm (4 min per tank) with 3 s1 scans escorting 2 cells||
||3rd quarter is pure stealth with dense infect fog and only shadow titans and shadow scouts||
||4th quarter is a class VI s1 followed by a tank and pmother combo||
||extract is giant chargers||
I find the 1st part to be hard
jesus
1st part is usually pretty easy if you have your own squad and consistent strats
I play with randoms
its not really a skill thing, more of a consistency thing
oh yea @vital wharf extreme:
||a tier 6 reactor that forces you to fail the waves multiple times||
that would be pain
regular mothers or pmothers
Normal
what about if you take longer than 30 min it spawns pmothers
and you are basically forced to take longer than 30 min
what do you mean forces you to fail?
the reactor waves, you know how there is a verification time? on e1 extreme it is 25 seconds and you can need anywhere from 1 min to like 10 min for each code
|| how fast does the tank spawn on e1 ||
is there any place where someone's posted the map layouts and what spawns when? or is that too much like cheating?
yo what do i need to write on b1 extreme terminal
idk it tells you on the mission
if
its a specific command then you can hit tab to auto complete it
To get codes do the following:
Find Matching Terminal
Type LOGS
Find Reactor Log
Type READ REACTOR_VER[XYZ]0[1-9].LOG
Get Code
The [XYZ] refers to the fact that the log can contain X, Y, or Z. The [1-9] refers to the fact that the log can contain any number from 1-9. A full log example is as follows: REACTOR_VERX04.LOG
people are saying that the class 6 s1 on e1 is the easiest, is that true?
how would this be the easiest? plenty of resources? easier area?
You can get half the the scans before they even get to you
oh thats not too bad
when a s1 is classed it doesnt make you sit in one pos for eternity
Yes
for scouts recently ive just been crouching right next to them and them and flashing a light or running a bit to make the mgo down and bonking them when they bend over
is that good?
Yea
sprint aggroing is the most standard
otherwise i'd say just knowing the timing approx when they'll go down
okay
Just 360 noscope it with Sniper smh smh smh
assassin's creed that mf
the alarm to zone 12 on C2 has a chance to spawn a hybrid
very cool
idk if it's another change that came with the extension
because it's the first time i saw it and i had 12 clears before
You never know when RNG decides to shove its cock down your throat
anyone has any gameplay of the pre-alpha 'immortals'
saw it somewhere in youtube and thought that idea was pretty dope
there have been some cool showcases of different enemies on ROG master talk, or different pre-alpha gameplay videos from the press kit
however the enemy that you're referring to has never been announced/shown, so i would refrain from discussing it further
What is the class of the Alarm to get into Zone 99 in D2?
It just says alarm detected
101 is the apex, this is at the 2nd to last Call 6 cluster
Class 3 or 4
Yep, it's a 3, thanks
E1 in a nutshell: https://www.youtube.com/watch?v=tTyQK0ZfXXM&list=LL&index=3
Almost did E1 extreme trio. We got to wave 6 and died looking for the last code.
Close one.
sad I need 2 highs and 1 extreme
to unlock E1
the thing is
the missions left are B1, C3 and D1
the missions I hate
C3 extreme makes high easier F
I know
but they made me fear them
B1 got a curse that one player must quit
D1 headless scout glitch traumatized me for months

like
I have to face my fears
Just don't play reactor levels, EZ
honestly i think that alerting the final room instantly is the strat
and I got a weird thing
when I'm close to a scout my heart rate increase I can feel it beating
I have to fight my fears

just shoot it DAMN IT
Hammer
even the devs shoot scouts like me
*like us
big sad online study backstabbed me and exterminated my chance of needing 1 more high to unlock E1
Communism intensify
Extreme isn't so bad. PE though..
but yes online study got in ma way
now I can't find C3 B1 or D1 three most underrated levels ever
"I'll do it myself"
I got trauma from B1 and D1
B1, a team member always left
D1 headless scout trauma
guess when the time's right I'll get E1
c3 its horribly pace, D1 its a reactor level

of course theyre gonna be underrated
I mean
i just explain why theyre underrated
It's underrated so It's gonna be a hard time finding a team
You can accidentally shoot your teammate at extraction too!
right alpha...........................right

ew machinegun
they suck that's why
combat shotty 
riiiiiiiiiiight
Yes I love combat shotty
but
I have learn to love the combat shotty
there is no accident
but for the bet 
even with shitty spread
Wrong already. Asian canβt be B
kekw
...
is it optimal to oneshot the tank in C3 PE with mines?
fight it!
i've got E1 for that
Imagine not fighting the tank a month and half into the rundown
oof
Imagine not playing as north
imagine imagining
imagine imagining imagine
imagine imagining imagining imagination
imagine 
Hey, does anything happen after you put in the command for B3s overload objective?
like a perma alarm?
One big wave spawns.
scout
the only perma alarm in B3 is after completing the last terminal for the high objective in which you must fight to get back to the extraction and survive
fun
in D1 extreme, second zone, you can literally climb up the wall pustules/blobs all the way to the ceiling lmao
like they are sticky glue or something
C3 PE is so deceptively hard 
its easier when you do extreme first
Real talk
Is it just me or do I think c3 PE is easier then D2 pe
Or maybe I am crazy talking cause I am stuck on D2 lol
Go ahead and tryD2 extreme
fog go tsssssssssssss
Honestly, is D2 ex or ov harder? If you're only doing one or the other
D2 extreme is going to be harder if you take your time during stealth
From my experimentation, doing just the overload seems like the easier option, yeah
I can handle shadow stuff fine
If you complete extreme and take it slow after you get the amount of fog like a quiet morning
HI
D2 Overload compared to Extreme is a joke. Yes you have shadows, but they're piss easy to deal with. Plus it's incredibly easy to just cap out on shadows while doing the run to evac and have an essentially free evac scan.
fun fact: you can walk side way with the cargo and the shadow will miss all of their tongue
you can basically walk with the cargo to the end without ever get hit if you walk correctly
Just run with the cargo, EZ
find the turbine
use repellers for scans
you might have to tank the gas to get through the first door though
You're telling me you don't break the door?
might be faster to hack unless you know the trick
besides theres usually disinfect pack in the next room
For a reason 
Not when you get carried in B2 PE
Id love to play C3 PE, but no mic go brr
Not a lot of people want no mics, especially in C tier and below
I think I know why people call it that
C3 ez π

Hopefully its not as aids as B2 PE
B2 is not hard, its just annoying as fuck
I know
Fog being used as difficulty
B2 PE if you're not ready things will get out of control
B2 is special in a sense that I'd want to put it down, humanely or otherwise
also fun consistency where we find a turbine in c2 but get asked to go get another one in c3
like 
Plus, its just a matter of memorizing the map
I was able to memorize the my route inside the fog for C3 in 2 attempts
You're cringe
Got em
C3 is pog
masochists
what of it, huh!
you need one thing and one thing only for C3
and that is controling the power of AGENY
Why do people actually call C3 PE agonizing?
Is it forward spawns? The amount of chargers that comes during the extract?
after overload its a pull the room sim
yup dealing with that many chargers is a nightmare
not to mention having enough ammo to do it
Just shoot, EZ
ew
how many scans are there before the gens in e1
3

when we gonna get F1
when the warden needs us to go that deep
Z2 when?
when the game ends.
.
when we gonna drop close enough to the earths core that we have to mange a heat meter
we need to go much much deeper
Cries in pain

no
F

Is there a consistent mine placement/player positioning to kill the tank on C3PE?
It seems like every single time the mines miss the tumors
Iβve only managed to kill it with mines once ever
Mining tank = π§ Just shoot
Tank has tendency to gain aggro of the person that shoots it, use that to your advantage by splitting off to have the other teammates shoot its tumors. So long as you're not sticking together you'll know who has the aggro
Use the pillar on the left, put 11+ mines. Easy
going to boot up on solo and try to get there so i can see what youre referring to
Thereβs only one pillar next to the tank door.
so i guess horizontally at varied heights on that pillar?
can hybrids die to yellow syringe full hit?
probably, theyre only 2 hit to the back of the head normally
havent tested myself
Iβd draw a box tbh
About chest height
Thatβs where the balloons are
Rofl not their feet
π
If you really want to mine it, I've had success with vertical mines (top of the door, all on same spot) in the middle.
When the door opens, have the team stand in front of it like 15m further; the tank should dash and die
if u solo E1, do you ||kite tonks|| or do you sniper sentry/sentry them (you get aggro, sentry bonks it from behind)
Neither
?
if u cap strikers no tonk spawns?
And the other two use bio and gun kill the first tank then cap strikers
Correct. Tanks wonβt spawn after you cap strikers
I made the mistake of killing a few extra and got a second tank 

I mean. It did wipe me
Do tank spawn queues stack? If you max kite until the cells are in and the alarm has stopped, would you have to fight however so many tanks were supposed to spawn.
no
you can make 0 tank spawn by capping the enemy within 15 seconds after you drop
and those enemy need to cap from the beginning to after you put in the cell
if u can cap the enemy within 15 seconds after you drop, that is.
Well, it's a strat if one chooses
and second S1 scan is a surge
so it'll be always cap
unless the tank before the surge scan spawn
I mean, 4 minutes of time to get to second S1 scan
there is like... 1 - 2 seconds before the surge alarm spawn enemies
probably plausible, just idk
don't need to
at this point
the speedrunner already kill the tank after 5 seconds of him spawn
haha
and I think you can probably cap it out or almost out before reaching that scan so
getting to the second S1 scan isn't needed I think
you will mostly
Kill tank - finish scan - run to 2nd S1 scan within 2 minutes and 30 seconds
for a 4 man yea
the 2 peoples that go clear need to have at least 1 sentry
Suppose so
i thought r4d2 had guaranteed c-foam tripmine/c-foam nade in first zone, apparently not
they're all just chances
but they're in static locations
altho it's been changed with the rundown extension
before ext there was at least 1 nade or 1-2 ctripmines like 99% of the time
haven't played that much after ext but this is now 3rd row in a row without one
the tripmines in d2 love spawning under desks and shit in general
on B1 my teammate accidently put the last powercell into the wrong generator that opens up the room with the disinfectant
we check terminal there is no more power cell, what should we do??
B1 extreme?
we done that yes
omg thats 3 hours down the drain
F
Learning experience.
F and try and error anyone?
I thought they fixed that bug
they did extreme
It is a bug to not pay attention and use rare resources wisely?
and put the cell in the disinfectant room thats not a bug
i dont get why the hell they did not put enough powercell
Because you have limited resources and need to pay attention.
so we are getting punished for exploring the whole map
They put enough if you pay attention
good game design
yeah optional but u are punishing people that are doing the optional
instead of rewarding
what
There is enough cells in the map to do both main and extreme
Risk versus reward, you can't have it all.
the optional gives you way more resources than you need
^
If you complete it you get to reap the benefits
@frail zinc just like real life
yeah but now the game psychically prevents us from finishing the game because we did 100% for the map
because you didn't think before you did something
You aren't suppose to explore the whole facility. You are suppose to start some gennys and maybe something elae
pretty sure you're not supposed to be able to up the last cell in the resource room if you do it right when doing extreme
The game is punishing. Nothing more. One mistake and you're done
ye
You have to play the objective.
before it was very bad as the false gens didn't have anything on them
then why the fuck are we playing the game?
Because it is fun
this is a hardcore game and because ageny
if you dont want it
go play something else thats fine
games are for fun!
Because it teaches you to think and work together
And fun is in the mind of the player
agreed on that one as well
Weren't you able to put cells in the wrong gens before anyways lol
yes but the game always makes you choose that or extreme obj
im pretty sure they made it so all the false gens are locked off from having cells put in them
because people weren't paying attention and making mistakes
ya but one gen i not
thats why im saying
the disinfact room
it opens a optional ROOM
isn't it a bug
not a fake gen
because its very much that
Why do people expect a hard game to hand hold?
no
there's a bug that lets you shove cells into generators that serve no purpose

which i don't think is fixed yet
ya that one isn't fix
so it's not fake gen bug






